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YMMV / Mercenaries

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The Video Game

  • Acceptable Targets: The NK soldiers might as well be Orcs of the White Hand, and General Song himself doesn't have a lot of depth. The executive even says it in the board meeting which opens the game: "The guy's evil."
  • Alternate Character Interpretation: In the second game, the Mercenaries honestly don't care about whoever wins or dies, just whoever pays best. And given how much money Solano had in his coffers, one can't help but wonder if the Merc would've sided with Solano had he not attempted to pull a double cross...
    • It's practically stated right in the manual they don't care who's right or wrong, just who pays; hence they can work for everyone from freedom fighters to gangsters.
  • Annoying Video-Game Helper: In the second game, Fiona can approach this, if you decide to wander around aimlessly without really doing anything.
    • Coming too close to even a friendly faction commander will cause him to negate that disguise, sometimes at inopportune times.
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    • Due to Artificial Stupidity, allied NPC soldiers can become considerably more dangerous to you if they are carrying explosives than the enemy. An Allied Nations soldier on a Mk. 19 or a Chinese Anti-Tank soldier carrying a fuel-air rocket launcher will gladly help you kill the enemy that is two feet in front of your face.
  • Artificial Stupidity: In the first game, planting C4 on the back of an occupied vehicle will cause the driver to go straight forward in an attempt to get away from it. There's one place in Haeju where you can do this causing the vehicle to drive straight off the end of the dock. note 
  • Complacent Gaming Syndrome: Mattias was always the most popular of the mercs (To the point where he's practically the face of the series). But in the sequel, he practically becomes mandatory to play because he regenerates health faster than the other two.
  • Critical Research Failure: Mattias' backstory, as written, is impossible. Both when the first game was released and when Nilsson's service in the Swedish Army was supposed to have happened, Sweden did not have a professional army and you definitely couldn't join the army at 17. The Swedish army at the time conscripted its recruits at age 18 or after high-school, and the only career soldiers were officers. None of this information would have been impossible to find with a quick internet search. Also, someone with Nilsson's history would most likely have been declared mentally unfit.
  • Demonic Spiders: Tanks. You will rarely get off a shot before they hit you, and if you're in a vehicle, the rocky terrain causes your reticule to bounce all over the place. But if you manage to hijack one...
  • Ear Worm: The original game's title theme, and "Oh no you didn't!" The second game also has a low-key, acoustic guitar version of the first game's theme playing in the background while wandering around Venezuela, which really gets into your head.
  • Ensemble Dark Horse: Josef in the first game, a no-nonsense mafia capo who deals with you straight. For the exact opposite reasons, his ill-fated don Sergei also has fans.
  • Harsher in Hindsight: World In Flames depicts a Venezuela plunged into a civil war and national power struggle by an opportunistic dictator riding on nationalist sentiment with considerable contempt for the people he'd be ruling. As of 2017, Venezuela is teetering on the brink of open civil war and societal collapse thanks to the failed socialist policies of the aloof and dictatorial Hugo Chavez and Nicolas Maduro. Worse still, in 2019, the U.S. Government and media are beating the war drums for an invasion of Venezuela for the sake of oil.
  • Memetic Mutation: ''WHOO! BUMPER CARS!''. And contrary to what the videos on YouTube will lead you to believe, no, the voice isn't Francis.
    • Most of the funnier lines have gotten a following of their own, but Mattias Nilsson has gotten by far the most, particularly his hijacking line of "This is an emergency! A Viking emergency!"
  • Most Annoying Sound: Fiona, we appreciate that you're just trying to be helpful with your little suggestions, but quite a lot of us would appreciate more if you would just kindly SHUT THE HELL UP! This is only really an issue with 2, whereas in the first game she only chimed in during missions.
    • A few other characters in 2 tend to get repetitive and grating, even more so due to voice acting that sounds like the voice actors were deliberately trying to wind the player up.
  • The Scrappy: See above.
  • Sequelitis: World In Flames isn't regarded as a bad game, but it is criticized for not bringing enough new aspects to the table. More of an issue occurs with the plot, which treats all three mercenaries as acting like Mattias, wherein the original they had their own distinct personalities, as well as being a Shallow Parody of The War on Terror with its underlying message that World War III would start in Venezuela just because all the factions wanted to control the oil for profit.
  • That One Sidequest: The Pirate cargo missions from 2. All of them. Not only are you required to drive a rickety pickup truck laden with various cargo through twisty, uneven roads (the better to make the cargo slosh out) practically infested with hostile vehicles (your truck can take approximately -5 damage before exploding and is easily flipped through collisions and near-miss explosions) and helicopters (see previous parenthetical, add homing missiles) while unarmed, but the majority of the problems would be solved if the player character were simply able to lash a tarp over the truck bed.
  • What an Idiot!: Ramon Solano tries to screw over and shoot in the ass a merc who, in the previous game, single-handedly destroyed a military dictatorship for money.
    • Which is lampshaded in "Oh No You Didn't," which repeatedly calls Solano a fool for setting the mercenaries on himself.


Example of: