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Entries feature quotations from the Mercenaries Wiki, found here.

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The Merc

    In General 

"Yeah, everybody pays. Blanco, Carmona, You. Everybody pays."

The Player Character. Whether it's Jennifer Mui, Chris Jacobs, or Mattias Nilsson, the character you choose is who you control through the whole game, both in the original in the sequel. All three are accomplished mercenaries in their own right, and each come with their own special abilities and perks. In the first game, they're working with a group called ExOps and drop into the DMZ with the ultimate goal of collecting the 100 million bounty on General Song's head. The second game has them working independently, but are there for a more personal reason: to get back at Solano for trying to have them killed instead of just paying them for the job.

  • Anti-Hero: All three of them are, well, mercenaries of varying amorality, whose loyalties are to themselves and those lucky enough to be considered their allies, and whose actual friends can probably be counted on one hand, if not one finger. They're also the Player Character who goes on to overthrow not one, but two despotic regimes, albeit for a bounty reward/good old revenge than any sort of altruism or actual heroism.
  • All Your Base Are Belong to Us: A heroic example: The first thing the Merc does after Solano tries to have them killed is take over his villa as their base of operations. Later, Solano tries to do this back to the Merc, distracting them with an impregnable bunker while assaulting the Villa, forcing the Merc to race back before it is overrun.
  • From Nobody to Nightmare: Played with. At the beginning of Mercenaries 2, the Merc already has enough of a reputation on their own, including their involvement in the Korean conflict in the first game, but is no longer working with ExOps instead taking up a career in their own private mercenary group, so they're essentially starting over without ExOps' resources. Evidently, this gives Solano the impression that they're just a small-fry PMC who can be casually offed once they're no longer of use to him. The Merc promptly shows him just why they were selected for he Korean job, starting off with taking over his villa.
  • I Want Them Alive!: Another heroic example. The Merc gets paid more for bounties that are captured alive, so typically, one is encouraged to try and extract them instead of just killing them outright.
  • One Man/Woman Army: Just one of the Mercs can accomplish in a few days what entire nations haven't been able to in weeks, and is pretty much the sole reason why the first game was resolved without someone being nuked. It makes one wonder just what the hell Solano was thinking when he decided to betray the Merc in the second game.
  • Once Done, Never Forgotten: NPC's in the second game will constantly refer to the Merc as "the one Solano Shot in the Ass."
  • Outside-Context Problem: The primary reason Solano's entire regime is destroyed at the end of the day is because he had the merc shot in the ass and didn't pay them their fee.
  • Roaring Rampage of Revenge: The basis of the second game is this in a nutshell; the Merc's employer thinks that it would be easier just to have the Merc killed than pay up....boy was he wrong.
  • Shot in the Ass: In the second game. This, along with not being paid, pretty much kicks off the Roaring Rampage of Revenge mentioned above.

    Mattias Nilsson 

"Why can't EVERYTHING be rocket propelled?"

Voiced by: Peter Stormare
Protagonist of: Mercenaries/Mercenaries 2

Mattias Nilsson can be summarized as a "wild man." Rowdy, boisterous and an adrenaline junkie, he finds his work as a mercenary allows him to operate independently of those who may disapprove of his actions, his employers typically only concerned with results. It is, at its core, his way of being paid for doing what he loves. Though volatile, he is not sadistic or psychotic, and despite his love for violence, he shows a soft spot for the little guys of the world who are just trying to make ends meet, and is loyal and willing to stand up for those that he considers his friends. He does not take pleasure from the deadly results of his destructive impulses, though he is not unaware of them either, accepting their inevitability. He is also possessed of a dry, sarcastic wit, delivering his lines with a deadpan tone. He cares little about who employs him or why, only that it allows him to exercise his love of explosives and destruction.

  • Ax-Crazy: Oh, yes. The battlefield is his playground, and he plays with fire.
  • Badass Biker: Rode a motorcycle in the intro of Mercenaries 2 and is said to be a part of a Swedish outlaw motorcycle club.
  • Beware the Quiet Ones: Mattias keeps a silent, snarky and mysterious attitude but he still bites.
  • Blood Knight: All of the mercs are experienced, unflinching hands amidst gunfire and carnage, but Mattias is by far the most enthusiastic about it.
  • Blue-and-Orange Morality: Mattias has a code of honor, maybe even more than his coworkers. The problem is, said code of honor centers around a wild, unhinged Viking fatalism out of step with the world around him by about thirteen centuries.
  • Born in the Wrong Century: Mattias' handler in the first game remarks that he belongs on a Viking longship in 800 AD, not in a modern army.
  • Deadpan Snarker: Even more than Chris.
  • Genius Bruiser: Despite his explosive temper, brutish appearance and love for violence, Mattias is one of the smartest playable characters.
  • Healing Factor: In the second game, Mattias lost his sprinting speed but gained increased health regeneration.
  • Hidden Heart of Gold: Mattias is loyal to those he considers friends and willing to stand up to a threat to defend them. He also has a soft side for the little guy, just trying to get by.
  • I Call It "Vera": The first thing he does when picking up an AK-47 is to affectionately name it "Lovisa" and resolve to kill a whole lot of people with it.
  • Literal-Minded: Generally not a problem, but Mattias simply cannot wrap his head around the fact that baby-sitting does not invole sitting on babies, and usually acts with concern when someone brings the phrase up.
  • No Kill Like Over Kill: Mattias' defining characteristic is his frequent use of high-grade explosives for even the smallest problems, and his tendency to not only defeat but utterly destroy his enemies. Even those familiar with his reputation are shocked by his penchant for explosive violence.
  • The Sociopath: Defied. While Matthias displays some of the of the traits (primarily amorality and thrill-seeking) he is not without either morals or empathy. Rather, his anti-social behaviors take root in a level of fatalism which would be familiar to his beloved Vikings, but is alien to modern mentality. He essentially believes that every person he kills dies because they were fated to die there and then, and nothing anyone could do could prevent that. Similarly, he can be as reckless as he likes, because he will die where and when, and only where and when, he is fated to die.
  • Stuff Blowing Up: His preferred method for anything, and he just loves doing air strikes with big ordinance.

    Chris Jacobs 

"I AM the plan."

Voiced by: Phil LaMarr
Protagonist of: Mercenaries/Mercenaries 2

Chris Jacobs seems, at face value, like a calm, laid back, and affable fellow, but in reality, he is a bitter, cynical and amoral individual. Chris sees only three kinds of people: the ignorant masses, their corrupt leaders, and enterprising individuals (such as himself) who can manipulate and exploit both. He laughs at the notion that this can change, at the people ignorant enough to believe this, and he has no expectations that the state of the world as it is will be improving any time soon. Despite this dark world view, he nevertheless maintains a pleasant and likeable disposition to others, and his idealistic self has not completely died. While these traits would make him a liability in a regular army, it makes him a perfect mercenary and solo-operative. However, he never seems to become attached to anyone, leaving his ultimate loyalty in question.

  • Anti-Villain: Chris believes that the people of the society are idiots, so he chooses to be different.
  • Bitch in Sheep's Clothing: A rare heroic example. On first meeting him, you would think he's a pretty chill, affable guy. And while you're not completely wrong, he's a lot more bitter and amoral than his demeanor belies. A lot of this comes from his belief that the world is only full of corrupt leaders and the idiotic masses they manipulate, and the only real way to succeed is to be the one manipulating both to his own gains. Still, he doesn't go out of his way to be an asshole to those undeserving, and he remains nice and civil to those who are the same to him, so he isn't completely without idealism.
  • Cigar Chomper: After the North Korean operation, he took to smoking cigars and often has one clenched between his teeth.
  • Dark and Troubled Past: He was an accomplished soldier in the U.S. Army until he lost most of his squad due to orders from a glory-hound general, at which point he pretty much lost his faith in humanity and became a merc.
  • Deadpan Snarker: Just like Mattias, he has a dark and sarcastic humor.
  • Knight in Sour Armor: Chris finds some comfort in his Mercenary career, as it leaves him free to wage his own personal war against "the bad guys"; in other words, individuals whom he believes stands against everything he once fought for, and without the restraints of red tape, moral backlash or corrupt seniors to hold him back.
  • Stepford Smiler: Depressed type. His worldview is pretty bleak, and yet keeps up a smile and cheery demeanor, ostensibly because he still reserves a little idealism for himself.

    Jennifer Mui 

"Plans are for mad scientists and bridge builders. I've got moxie. And guns."

Voiced by: Jennifer Hale
Protagonist of: Mercenaries/Mercenaries 2

Jennifer Mui was the most experienced Executive Operations agent, and that was before she went solo. The daughter of a Chinese diplomat and a British cultural attache, she ended up back in Britain with her mother after they divorced, while her father remained in China. Her early life was humble and lonely, with her mother often at work just to make ends meet, but this only taught her to be self-reliant, and gave her a materialistic personality stemming from her desire to lead a better life than that of her mother. Once she graduated, she joined Her Majesty's Armed forces, eventually working her way into the SAS and then MI6 itself. Unfortunately, even then she was dissatisfied with her income, and left to pursue a career as a mercenary. She is probably the most amoral of the three, seeing merely the actions as dirty and the money (which is all she cares about anyways) as clean. Mui is also a shrewd negotiator, especially when it comes to how much she is being paid, and while she prefers a more subtle, precise approach to completing her contracts, she isn't afraid to get violent and blow something up if it means securing her paycheck.

  • Beware the Quiet Ones: Her personality is like Mattias. Sharp, silent, brooding and a dangerous mercenary.
  • Deadpan Snarker: Like the other mercenaries.
  • Fragile Speedster: The second game gave her increased sprinting speed, but caused her to carry less ammo and have less health.
  • Not So Above It All: Her preferred method of fighting is using stealth and long range weapons, but she isn't above picking up an RPG or ordering an airstrike and blasting away everything between her and her payoff.
  • Only in It for the Money: Moreso than her cohorts, she demands a high price for her services and finds little joy in other pursuits.
  • Tomboy: She is a mercenary who is not afraid of getting dirty.
    • Tomboy with a Girly Streak. She still shows a feminine side, such as when she laments her supply drops never contain shoes, and when she comments how she needs to make bullet holes more "fashionable."


    Fiona Taylor 

"I have skillz. With a 'Z.'"

Voiced by: Amy Lee/India Dupre
Character of: Mercenaries/Mercenaries 2

Fiona Taylor was previously a member of the Royal Australian Navy as a lieutenant, specializing in submarine electronics warfare, and then as an operative for the ASIS (Australian Secret Intelligence Service) but then gave it up fairly early to join Executive Operations due to preferring to actually use computers, instead of just fixing them. On the surface, she is a very cheerful individual (with a bit of a sarcastic streak) but it belies an intelligent, analytical computer genius who isn't afraid to dirty up her hands assisting the Merc with their tasks.

  • Action Girl: One of the best gaming examples.
  • All There in the Manual: In the first game, Fiona's physical appearance can only be glimpsed in a single photograph contained within the game's manual. In the second game, she appears in the flesh looking almost exactly as she does in that snapshot.
  • Anti-Hero: As with the rest of the cast, behind that cheerful demeanor is another soldier-for-hire working for her next paycheck.
  • Badass Bookworm: She's a smart girl and knows how to work like a true mercenary.
  • Beware the Nice Ones: One of the nicest and most likeable mercenaries.
  • Boyish Short Hair: In both games.
  • Damsel in Distress: General Carmona is going to execute her in front of the merc when he raids their compound, but Ewan saves her by hitting him with a statuette.
  • Deadpan Snarker: Has her moments.
    Fiona: Have you checked out your new PDA yet?
    Mattias: I'm not really a 'gadget' guy.
    Fiona: That gadget could save your life.
    Mattias: Yeah, can it stop a bullet?
    Fiona: It can stop your from wandering around North Korea like a clueless idiot.
  • Friendship Denial: Fiona initially refused to work with Ewan due to his smarmy personality, though she recognizes his talent as a chopper pilot (and the merc vouching for him) and eventually, and a bit reluctantly, hires him into the PMC.
  • Icy Blue Eyes: Averted, she has them, but she is very approachable.
  • Insistent Terminology: The merc is very insistent in the sequel that Fiona is their business partner, not their employee.
  • Nerds Are Sexy: Fiona is at least as attractive as Jennifer, despite not being a field agent.
  • Nice Girl: Fiona is genuinely very friendly and personable. She's a bit mistrustful in the sequel, but they're in a very dangerous situation and Fiona is frustrated by the merc bringing aboard seemingly unreliable personnel. This is all a matter of context, of course, given Fiona's line of work, but she's still head and shoulders above the mercenaries she directs in terms of social graces.
  • Only Sane Man: In the sequel, she is the only person to advocate against taking on a dangerous dictator for revenge when it would be smarter to simply cut their losses.
  • Tank-Top Tomboy: In her first physical appearance in Mercenaries 2, she wears a grey tank top.
  • Tomboy: Much like Mui, she is a mercenary who isn't afraid to get her hands dirty.
  • Voice with an Internet Connection: She's the support behind the merc, telling them where to go and what's going to be there.

    Ewan Devlin/Garret 

"I am... intrigued. But me mum always called me Ewan."

Voiced by: David Agranov
Character of: Mercenaries 2

Ewan Devlin is a cocky hotshot from Ireland spent too much time chasing girls to take any career seriously. Eventually, he landed a job in the military as a helicopter pilot, though this stay there was short and controversial. He took that training and worked as a freelance mercenary in Iraq and Darfur, eventually being hired by the Universal Petroleum Corporation and working for them at their Venezuelan branch, taking part in the early stages of the Venezuelan Conflict with them. After assisting the Merc in rescuing a kidnapped UP executive, he is recruited to fly for the PMC as the Merc's personal helicopter pilot, delivering vehicles and ferrying them around Venezuela.

  • Ace Custom: He usually flies his personal helicopter the Lucky Lady when called in to support the player, though for larger vehicle drops he uses a customized heavy-lift chopper called the Lucky Ladies.
  • All Men Are Perverts: In his past he couldn't get a real job because he spent too much time chasing women.
  • Beware the Silly Ones: Ewan is generally a guy who likes to joke around but he is one of the mercenaries.
  • Casanova Wannabe: Ewan considers himself something of a ladies man. In reality, he's just relentless and not particularly picky.
  • Deadpan Snarker: Even more than Mattias and Chris.

    Misha Milanich 

"Some people call me stereotype. Have no stereo, cannot type, SO THERE!"

Voiced by: David Agranov
Character of: Mercenaries 2

Misha Milanich is an old merc, the latest in the Milanich family tree who, as with most of his family line, turned to mercenary work. Originally, he worked with the VZ Air Force until an unfortunate case of friendly-fire put him in hot water with his superiors. Although Misha proved his innocence, his old commander, who got blamed for giving Misha the wrong coordinates, put out a bounty on his head which forced Misha to go into hiding with the local pirates. After the player helps clear his name (by blowing his old commander and the building he is holed up in to smithereens) he joins up as the PMC's pilot. As a person, he is an alcoholic and more than a little off his rocker, but when the merc calls for backup, he's always there to deliver some old-fashioned chaos from above....and perhaps a drunken line or two.

  • The Alleged Car: His plane, according to his in-game dialogue and comments he makes when called for an air strike, is apparently in a rather decrepit condition. Shenanigans include bombs not properly detaching from the plane (which leads to Misha having to kick the side of his cockpit with his foot to get it to drop) and the cockpit filling with smoke when deploying a bunker buster.
  • Bunny-Ears Lawyer: Misha is constantly in a state of inebriation, crazy, and flies a plane that belongs more in a museum or a scrapyard...and is also a pretty damned effective strike pilot when the situation calls for it.
  • Drunken Master: As mentioned on the main page, Misha is always wasted, all the time, even when flying his plane. Some dialogue implies that he actually has to be drunk to fly well, or at the very least to fly his junker of a plane, which itself is implied that only someone who is completely wasted would be able to handle the damned thing.
  • Plagued by Nightmares: Sometimes when you approach Misha in the base, you can catch him waking up screaming from a nightmare about his plane crashing.
  • Vodka Drunkenski: Pretty much the living embodiment of this trope. As mentioned above, he is always drunk and when at the base, is constantly surrounded by emptied alcohol bottles.

    Eva Navarro 
"I can fix anything with an engine."

Voiced by: Gwen Copeland
Character of: Mercenaries 2

Eva is a native Venezuelan and a mechanic, one who was perfectly happy with her simple, hard-working life.... until Solano's regime came along. Between the military's renewed oppression and the civil war tearing a swath across the country, her little shop at the edge of Guanare suffered a rather devastating drop in business. This, of course, made Eva hate Solano even more, so when an angry mercenary with a bullet in his/her ass showed up at her shop one day with an equally large vendetta against the man, Eva saw her chance to get even.

  • Berserk Button: She really hates Solano. Her first reaction upon seeing a painting of his face is to throw a knife at it.
  • Fiery Redhead: Rather odd for a native of Venezuela, but it matches her personality, seeing as her favorite hobby is taking vehicles and strapping as many weapons as she can find to them.
  • "Not So Different" Remark: Mui comments that Eva reminds her of herself when she haggles with her over the price of joining the PMC.
  • Friendship Denial: She is not thrilled to work with Ewan thanks to the guy's constant womanizing and talking, but seeing as the PMC seems the best and only chance of making Solano pay, she can't exactly be picky about her coworkers.
  • Military Mashup Machine: A fan of building these. She comments at one point that she tried to test fire a tank turret strapped to a car, and that the car (or what was left of it) ended up a couple miles away. She will build you less... volatile vehicles, such as a missile-armed sports car and the Panzercycle which is a tracked motorcycle with gatling guns.
  • Noodle Incident: Hates General Carmona, Solano's right-hand man, but always changes the subject when asked why.
  • Tomboy: As with Mui and Fiona. When you first meet her, she's waist-deep in a car, and the mission to recruit her involves driving a souped-up monster truck through a mine occupied by the VZ military.
  • Teeth-Clenched Teamwork: One-sided, as she isn't a fan of Ewan's incessant talking. At times she ponders rigging his chopper with explosives, but never carries this out.
  • The Goggles Do Nothing: Sports a pair of welding goggles, but is never seen as actually wearing them over her eyes.
  • The Revolution Will Not Be Civilized: An unfortunate victim of this initially. The fighting between the PLAV and the VZ did nothing but hurt her business, and by the time you hire her, her shop is just barely remaining afloat.
  • Wrench Wench: As her quote above implies, she knows her way around a mechanic's shop. Once you recruit her and collect the parts, she begins putting together some nifty gadgets for you, such as monster trucks, sports cars armed with missile launchers, and motorcycle tanks.



"The money dried up, I cut my losses. You should have done the same."

Voiced by: Greg Eagles
Antagonist of: Mercenaries 2

Blanco is a fellow mercenary the Merc has worked with in the past. An arrogant and selfish coward at heart, he always sides with whomever he believes is the winning side and has a reputation for betraying those he works with if the going gets too tough, usually with the excuse that he is "cutting his losses," hence the quote. This, of course, makes him the kind of guy most mercs would avoid working with unless forced to, though he is known for being loyal to contractors that can pay him regularly. So loyal, in fact, that he has zero qualms about what those contractors tell him to do, even if it is to kill a fellow mercenary or friend, or rather the closest thing to a friend Blanco can have. These characteristics are one of the reasons he was hired by Solano, so he would get the job done and ask no questions.

  • Bald of Evil: A traitor without hair.
  • Big Bad Wannabe: Blanco may have betrayed the protagonists and almost got away with it, but Solano is the real big bad of the game.
  • Bitch in Sheep's Clothing: A male example. His first introduction paints him as a jovial, friendly fellow who seems on good terms with the Merc. One mission later, he's still wearing that cheerful smile as he levels a Hand Cannon at the back of their head.
  • Chronic Backstabbing Disorder: And boy is he off his meds. His loyalty depends completely upon how much you can pay him; if you can provide a steady (and hefty) paycheck, he'll follow your orders and fight by your side without question, but he'll screw you over in a heartbeat if his wallet starts feeling a little light.
  • Catchphrase: "Sorry, brother".
  • Dirty Coward: Blanco would betray anyone if it means getting a paycheck and surviving.
  • Evil Gloating: When fighting him on the oil rig, he sometimes shouts out threats to the merc, one of which goes along the lines that ever since he met the merc he hated him/her and always wanted the pleasure of killing them.
  • Hand Cannon: Blanco uses a S&W 5000 for his weapon, which can only be supplied to the player by a cheat weapons drop. It's one of the strongest weapons in the game, but only has five bullets in the clip.
  • I Gave My Word: In spite of his negative qualities, one positive trait he possesses is his ability to keep a secret for an employer who pays him well. This is seen when the merc interrogates him, he refuses to answer no matter what. It takes another scared Venezuelan officer spill where Solano's location is, which angers Blanco enough to kill all of them with a grenade meant for the merc.
  • It's All About Me: It's always been like that.
  • Manipulative Bastard: Blanco first acts like the playable character's friend, but betrays them after he is being trusted.
  • Only in It for the Money: Even moreso than Jennifer, to the point that he'll cut and run out on a job if his employer doesn't, or can't, pay him enough.
  • Jerkass: Again, he'd betray anyone if you paid him enough.


"I will have many bounties on my head, I can't have you and your friends hunting me. It's... bad for business."

Voiced by: Jim Ward
Antagonist of: Mercenaries 2

Ramon Solano is a devious millionaire with big designs for the little country of Venezuela. Using its massive oil reserves as a bargaining chip, he plans to bring Venezuela to the forefront of world superpowers, crushing anyone who stands in his way, be it mercenaries, rebels, or Venezuela's own people. To this end, he initially recruits the Merc to rescue a general loyal to him from a VZ prison, but instead of paying them, he decides that the Merc is just another loose end that could come back to bite him and orders them shot. Unfortunately for him, this Merc happens to be one of the most dangerous mercenaries in the business, and is very, very unhappy about not being paid. Solano manages to survive the Merc's escape from his villa and goes to take over the country as planned, but now his name is on the top of the Merc's black list...and they're going to tear his country down around him to exact their revenge.

  • Big Bad: The true one.
  • Bad Boss: Tries to murder the merc because he believes they are a liability to him. He dug his own grave.
  • Dirty Coward: Talks shit when he has the advantage and is surrounded by his flunkies, but becomes a sniveling wreck when the merc has him at their mercy.
  • Evil Is Petty: The entire plot of the second game could have been avoided if he had just paid the mercenary.
  • Faux Affably Evil: While Solano acts polite most of the time, his intentions are still to enslave the world, or at the very least make Venezuela his personal First-World empire regardless of how many masses he oppresses and kills along the way.
  • Hoist by His Own Petard: His spiteful betrayal of the merc ends up costing him everything. Had Solano just paid him/her, the merc would have left the country and had no reason to take Solano down.
  • Too Dumb to Live: He made the merc his enemy for a very flimsy reason, and it ends up costing him. If he had simply paid for services rendered, that likely would have been the end of it.
  • Why Don't You Just Shoot Him?: He thought to invoke this on the Merc in lieu of just paying them. Unfortunately he turns out to be...
  • Wrong Genre Savvy: He's aware enough to know the Merc is Only in It for the Money and therefore tries to cut out the loose end, but he didn't exactly consider the implications of trying to kill a mercenary that just took on an ENTIRE FORTIFIED ISLAND by themselves, and when his plot to kill them predictably fails, he now has a very pissed-off one man/woman army after him.
  • You Have Outlived Your Usefulness: His opinion on the Merc once they've done the job he asked of them, believing it easier to just kill them since it's likely they'll go after the bounty on his head. They do go after him, of course, but not for the reason he thought...
    General Choi Song 
Antagonist of: Mercenaries: Playground of Destruction

As the Big Bad of the first game, Song quickly established himself as someone who doesn't play around; when his father made it clear he wanted to reach a peace settlement with South Korea and adopt pro-Western policies, he staged a coup and allegedly had his father assassinated. Not long after, he cut all of North Korea's public ties to the outside world and began a massive nuclear program, to the chagrin and concern of the West. When a cargo ship carrying North Korean nukes was discovered and intercepted, the world, under the banner of the Allied Nations, decided enough was enough and entered North Korea with the intention of stopping his regime, simultaneously declaring high bounties on Song and his staff, with Song getting the highest bounty at 100 million USD. This, of course, attracted enterprising individuals such as the Merc, who intends to take that 100 million for themselves; saving the world is just a nice bonus.

  • Canned Orders over Loudspeaker: His favorite method of speaking to the rest of the world is by having his cronies recite threats of violence and rhetoric glorifying himself and his armies. The propaganda even differs depending on which region you're in, such as insulting the AN's armies while in territories with their presence or offering a new car to citizens who kill a Russian mobster in areas where The Mafiya are known to operate.
  • Flunky Boss: His Bounty mission is essentially a giant Marathon Level where your objective is to get past his vanguard into his final holdout, first by spearheading with an AN tank platoon, then racing against the clock up the rest of the mountain to the missile base, THEN fighting through a gauntlet of Elite Mooks to reach him and disable the missiles' warheads before finally taking him down. As far as Song himself goes, there's nothing actually special about his stats; he goes down just as easy as any enemy, though the challenge lays in actually getting to him and surviving the hail of gunfire from his vanguard.
  • No Celebrities Were Harmed: A ruthless, nationalist North Korean military dictator who took over the country from his father and holds the world in the threat of nuclear war, his arsenal of which he commands with a very loose trigger finger. Song's numerous unflattering parallels to the late Kim Jong-Il were large among the reasons the game was blacklisted in South Korea.
  • Self-Made Orphan: Supposedly. He didn't take to kindly to his dear old dad trying to extend an olive branch to the West, so he had him shot and took his place as the leader of the country to install his own regime. It is later discovered that he didn't kill his father; he had him imprisoned and tortured to give up the launch codes to North Korea's ICBM arsenal.
  • Nuke 'em: One of the first things he did once he took over North Korea was kickstart a massive nuclear program. Only problem is, while he has the warheads, his father still possesses the launch codes for the missiles themselves. He initially tries to get around this by firing the warheads from a nuclear cannon, but due to the Merc's interference in that plan, he resorts to torturing his (actually still alive) father for the launch codes. Once he gets them, he wastes no time in using them to start the launch sequence, leading the Merc on a race against time to get to him before he unleashes the missiles on South Korea and Japan.