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YMMV / Dragon's Crown

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  • 8.8: The Polygon review giving the game a 6.5 score caused quite a bit of debacle, especially because the reviewer pointed out that she found the much debated Fanservice "distracting" in some cases and "obvious, one-sided and gross" in others, along with other points of criticism. Made even more controversial by Dragon's Crown being a PlayStation-brand exclusive. Polygon has a very bad history of reviewing those lower than their colleagues (their review of The Last of Us comes to mind). Accusations of bribery were rampant.
  • Alternative Character Interpretation:
  • Awesome Art: The fanservice's controversy will cause people to completely ignore how incredibly detailed and colorful the game's art is.
  • Best Known for the Fanservice: If you look for fanart of this game, you are bound to run across more pictures of the Sorceress and Amazon than anyone else, most of them NSFW. To put this into perspective, this occurred almost immediately after this game was first announced, years before the release date.
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  • Complacent Gaming Syndrome: During the early phases of online play, there were players would rather have the Amazon, Dwarf, and Elf in their parties over the Wizard and the Sorceress (the Knight was more of a middle ground). These players would usually mention that the Elf could outperform the Wizard without being as squishy, as well as not having to pause (as in, stop attacking things) to recharge mana. And for a while during these phases, Sorceress players were sometimes outright discriminated against, since Sorceresses didn't put out the damage Wizards could and some people assumed that Sorceress players were just using her for the Third-Person Seductress aspect of her character (ignoring that the other characters, such as the Amazon, could be used the same way). Nowadays it seems to have mellowed out as Wizards carved their own niche for being Difficult, but Awesome while Sorceresses became valued due to their capability to be The Medic with Create Food and the ability to bolster the whole party's defenses with Protection (this includes summons as well).
  • Demonic Spiders: Skeletons in general can be a pain, particularly if you have the misfortune of there being a crossbow-type weapon in the vicinity when they spawn. Black Skeleton Wights take this Up to Eleven: they spawn alongside a healthy number of normal skeletons, they are blisteringly fast, extremely durable, their swords have a chance to freeze (meaning they and their flunkies can annihilate your health in a matter of seconds while you're helpless), and they are surgically precise with any crossbows they get their hands on. Face more than one at a time, and there's pretty much no way you're getting out without losing at least one life point.
    • Owlbears. They're quick, they hit extremely hard and they tend to show up in groups of at least three.
    • Black goblins are the same as the Skeleton Wights, being Elite Mook versions of the regular goblins. The sword versions attack very quickly and are more immune to being knocked down compared to the regular goblins and the staff versions like to play Keep-Away with you while casting spells like Curse from afar, making them a bigger nuisance since they like to appear with a large group of enemies to help them hide more effectively.
  • Ensemble Dark Horse: Despite only appearing in a piece of collectible treasure art, the Dark Elf appears to be pretty popular in the fandom, if only because she's just as scantily clad as the Amazon. She even appears in the manga as a supporting character.
  • Game-Breaker: Once upon a time, you could combine the Elf's skill, Clone Shots (creates an additional shot when doing dashed/crouched charge shots), Salamander Oil or Toxic Extract (Fire or Poison Magic respectively added to arrows that hit the ground, scales with Magic Damage +X% modifiers) and Volley (Increases the number of arrows you can shoot in a row) and a Strength Potion (damage done+) and fire upwards. With a 25%+ modifier to Magic Damage, which can be found on bows... each arrow will hit, land, and spawn a column of fire or poison cloud. Each landing arrow creates a separate column/cloud, which even the Wizard cannot do as rapidly. It was possible to gib bosses of the same or higher level within 5-10 seconds with a full party, and only the Elf needed to do anything.
    • Unfortunately a later patch Nerfed her a little in that bosses no longer drop arrows when taking damage from the above assault, preventing her from doing nearly as much damage by keeping her quiver full.
  • It's Short, So It Sucks!: A slight complaint is that the game's not very long. Once you go through the B-Paths that's pretty much the game finished, since The Ancient Dragon is open by that point and, long as you're level 30 and above, you have got a good chance at beating him on your first go, though you are free to grind at your own leisure. The quests do add a bit of longevity, but a lot of them generally involve just seeking hidden rooms that offer treasure, beating bosses by yourself without teammates, or fighting certain enemies (though there are a few unique circumstances), and of course the 100 dungeon challenge opens up.
  • It's the Same, Now It Sucks!: Many fans were disappointed that Dragon's Crown Pro added nothing new to the game other than remastered music and a graphical upgrade. It's still technically the best version of the game, but many will say it's only worth it if you don't already have the PS3 release.
  • Moe: The Elf, shown more effectively in the bonus art. Princess Vivian as well, particularly later in the game when she's grown more fond of the adventurers, free from her Mind Control, and smiles more often.
  • Nightmare Fuel: The Chimera, an artificial monster acting as the B-route boss of the Magician's Tower. The fact that it fills the whole damn screen alone is unnerving enough, and an introduction that would make Mary Shelley proud doesn't help matters. But the nightmares really begin when you wear down its health enough, and it begins to gradually fall apart...
  • No Such Thing as Bad Publicity: The artstyle caused plenty of backlash in the western world... subsequently giving the game all sorts of free advertisement and spreading the word of the game to people who probably would have never heard of it.
  • Overshadowed by Controversy: For two years after its announcement, all people talked about were the female character designs instead of anything regarding the game's merits.
  • Padding: After collecting the talismans required to defeat the final boss, the Ancient Dragon, you're told that you need to do it again, but on a harder difficulty. Then, once more at a third difficulty. The only thing that makes up for this is that the difficulty can be changed on any file, preventing you from needing to make a new character each time. There's also an unlockable treasure art of the three goddesses of the setting once you beat the last boss at the third difficulty.
  • Scrappy Mechanic: The system of activating runes is somewhat disruptive to the flow of the game, not to mention that you need to have fast reflexes to activate the word before enemies start attacking you. Each room in a level will have at least 2 runes in the same spots every run, but the runes themselves change each run. The runes look pretty similar to each other, and there's 21 spells that are made up of three runes each. Also, every human player needs to buy his/her own set of rune stones to even cast these spells, and they're very expensive by the time they unlock. Not a big issue for players joining online, but for a partner playing as P2, it's disruptive to have to set your character as P1 so that the option of buying runes becomes available to you.
  • That One Boss: The Red Dragon is quite nasty. It's so large, it almost takes up the whole screen. Plus, the chamber you meet him in is quite crowded, making avoiding its attacks a daunting task. One may choose to take the fight out of its chamber, but doing so puts a time limit on how long you have before the boss becomes unbeatable: one can still advance to the next stage if you survive the ensuing chase, but if you don't beat it quickly enough, you won't get the talisman from killing it.
    • The literal Killer Rabbit isn't much better. It's absurdly tiny, barely any larger than the scorpions and snakes you've fought by this point, and a regular speed demon. It's arguably more difficult to kill than the Red Dragon just because its speed and size make it hard to land hits on the boss. It hits absurdly hard as well; not as hard as the Red Dragon or some other bosses, but it hits like a proper boss regardless. On top of that, its whirlwind attack has a large hit range and makes the Rabbit invincible until the attack ends, and it enjoys spamming the attack. Not to mention the fact that it has an instant-kill attack that it won't hesitate to use.
  • That One Sidequest: Bear Witness. The quest objective? Kill the Red Dragon. Yes, the same one mentioned above. Solo. In the treasure room. Good luck. Fortunately, the actual difficulty you complete the quest on doesn't matter, so if you wait until your character has completed hard mode, it's a small task to change the difficulty to normal and complete the quest.
    • Any quest, particularly those requiring you to kill a boss in a short amount of time, can be made far easier by resurrecting and bringing along a party of computer-controlled partners at a much higher level than required.
    • If the player character is a caster, the Soul Gazing quest is also a rough one, since it involves fighting the Gazer one-on-one. It can be done... but it's a time-consuming pain in the butt.

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