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A 2017 game from Spanish developer Pentadimensional Games. Players take on the role of an immensely powerful Energy Being defending the Earth from an Alien Invasion. Released October 17 for PS4 and PSVR, with Steam, Oculus Rift, Xbox One, and Nintendo Switch versions released later. A trailer can be viewed here.

The main story of the game follows a mysterious hypercube named the Signer creating the "Offspring", a Physical God entity that it has tasked with defending Earth from destruction at the hands of the Intruders, a mechanical race of Aliens hellbent on obliterating humanity. What sets the game apart is it's ludicrous scale- entire cities can be leveled in one attack, spaceships and buildings will crumble under the might of your blows, and one of the earliest upgrades is turning your maximum speed from Mach 8 to 1 trillion times the speed of light.

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This game provides examples of:

  • Aliens are Bastards: Played with - the intruders wanted to prove that they were worthy of life...but only partially, as they chose to pick on humanity for no good reason apart from jealousy.
  • Alien Geometries: The final boss, a Sierpinski tetrahedron.
  • Bittersweet Ending: Humanity is saved, but the Signer determines that this means all other life is unnecessary given how helpful they were to you and the intruders' incompetence, terraforming all planets into clones of Earth.
  • Casual Interstellar Travel: You know what kind of game you're in for when this is one of the earliest upgrades.
  • Cosmic Horror Story: The true theme of the game is what if a Lovecraftian God grew to believe humanity was necessary for his plans.
  • Deconstruction: Of superhero games in general, where the main appeal is in the sheer destruction you can cause. Here, not only is this discouraged, but actively punished, and killing people with stray attacks is made startlingly easy. The game goes out of it's way to remind you how horrific the destruction you're both causing and stopping is, with audible screams every time casualties are lost. While the power you have is exhilarating, the game makes it very clear this comes at the cost of being a walking disaster. In a way, this game works as a companion piece to both All-Star Superman and Lex Luthor: Man of Steel, showing just what it's really like being Superman: it's really, really hard.
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  • Deity of Human Origin: The protagonist is a god who was originally human.
  • Destructive Savior: The game. A single missed shot from a charged beam can level an entire city in a second flat, obliterating hundreds of lives in the process. The average fight will have the bodycount be in the hundreds.
  • Earth-Shattering Kaboom:
    • You yourself can very, very easily destroy the entire planet by charging your megaton blast for about thirty seconds. Make sure to aim it for the sky when fighting aliens.
    • The final boss can split the entire planet in half if you aren't able to win.
  • Everything Breaks: And how! Entire city blocks can be leveled in seconds.
  • Faster-Than-Light Travel: You can fly at a trillion times the speed of light.
  • Flying Brick: The player.
  • Gainax Ending: You saved the Earth, hurray! Now God erases the rest of the universe (which he created inside his mind) and fills it with infinite Earths, so he can use humanity as living computers to count atoms, which will enable God to reach the (even) higher plane.
  • Hand Blast: Your basic attack.
  • Invincible Hero: Black holes are the only things that can hurt you.
  • Invisible Wall: One stops you leaving Earth's orbit before you get Super Luminal Flight.
  • Opening the Sandbox: As mentioned above, the universe is yours dyer you learn Super Luminal Flight.
  • Person of Mass Destruction: You. A major point is doing your best to avert this, but boy is it difficult. Completing missions without accidentally blowing up a section of the city is way harder than killing the aliens.
  • Physical God: You are one, and the offspring of a non-corporeal god as well.
  • Procedural Generation: The game uses this for cities, except for a few pre-determined landmarks.
  • Reentry Scare: Invoked in that you burst into flames when entering a planet's atmosphere but being indestructible, it's not a problem.
  • Small Universe After All: You can fly to other galaxies with Superluminal Flight.
  • Stray Shots Strike Nothing: Averted. Your attacks are every bit as destructive as those of the invaders, so careful aim is a must.
  • Unrealistic Black Hole: Averted. Travel into deep space and you'll eventually find a rather faithfully created black hole at the center of a trinary star system. This is also literally the only thing in the game that can outright kill you.
  • Video Game Cruelty Potential: Though greatly discouraged by the mechanics, the biggest draw of the game is easily the amount of wanton destruction the player can unleash upon fully destructible environments. Even the most basic attack is a Hand Blast that rips chunks from skyscrapers, and from there it only escalates. Tellingly, one of the most popular Game Mods simply removes the "health bar" and story elements, creating a sandbox where the player can devastate cities to their heart's content.
  • Video Game Cruelty Punishment: As seen here, if the player were to keep draining the casualties bar by killing humans for fun outside of a mission, then the hints will start to warn the player that what they're doing is wrong. And if they don't listen, the game punishes the player by draining most of their casualties bar, making the game much harder. And reloading the game without saving does not fix this.
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