There, you play as a chameleon named Davy (or one of his friends, Jack, Fred or Linda) who follows a white rabbit into a strange world and changes form. Now the only way the chameleon can get home is to follow the rabbit and get out of any situation they get stuck in by using their tongue.
The first game was followed by a 1998 sequel, Chameleon Twist 2, which involved one of the four chameleons being launched into the sky by the same rabbit and just exploring.
This game contains examples of:
- Adaptation Deviation: The international versions of Chameleon Twist 2 had the chameleons' appearances altered to resemble real chameleons, as opposed to their cartoonish/cutesy appearances in the first game. Davy's color was also changed to green, likely to match the colors of real life chameleons, while Jack became the blue chameleon. The Japanese version retained their original designs.
- American Kirby Is Hardcore: The second game, but downplayed. The Japanese version used the character designs from the first game with similar box art. The American version uses a head design that looks more like an actual chameleon and the box art uses a darker level for its background. It's still supposed to be cute, but less so than the Japanese version.
- Amusement Park: Carnival Land in the second game.
- And Your Reward Is Clothes: Collecting all 20 coins in each level of Chameleon Twist 2 gives your character a new costume to wear.
- Big Boo's Haunt: Ghost Castle.
- Big Creepy-Crawlies: Ant Land is full of them as well as the spiders in Jungle Land
- Big Good: The White Rabbit. He gives you advice at the start of each stage and is pretty much the only character in either game who is on your side.
- Bonus Boss: If you collect enough crowns in the main story, another level will be unlocked in which you can battle every boss again but they are faster and there are more enemies trying to kill you.
- Boss Battle: Every stage ends with one.
- Circling Birdies: When Davy or any of his friends lose all of their health spin around, fall backwards and die, they have stars circling over their heads.
- Collection Sidequest: Collecting all the crowns in each level in the first game and the coins in the second game.
- Follow the White Rabbit: Both games start with Davy encountering a white rabbit who sends him into a cartoony world.
- Green Hill Zone: Jungle Land and Sky Land.
- Insect Queen: The boss of Ant Land is a Queen Ant that dresses in Victorian-era fashion. She attacks by laying ants from her giant abdomen that the player has to eat and spit out at her. Makes As Much Sense In Context.
- Level Ate: Kids' Land
- No Plot? No Problem!: You are a chameleon who finds themself in a weird series of dimensions. Get through these dimensions to get home. That's literally it. Many fans assume the enemies and bosses are terrorizing the worlds and you are stopping them, but in the end neither game gives any explanation on ANYTHING and actually imply the whole adventures themselves purely for fun.
- Segmented Serpent: Bomb Caterpillar, the boss of Bomb Land.
- Shifting Sand Land: Sand Castle and Pyramid Land.
- Shout-Out: The idea of following a white rabbit wearing a coat and pocket watch into a strange land seems very familiar...
- Slippy-Slidey Ice World: Ice land, obviously.
- Stuff Blowing Up: The whole point of Bomb Land.
- Toy Time: Toy Land.
- Wingding Eyes: in the second game if Davy or any of the other chameleons die, their eyes turn into X's, in the first game, if they collect a crown or during the ending sequences their eyes become upside down U's indicating Davy and Friends' joy, happiness or bliss.
- Wutai: Great Edo Land.