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  • Doing It for the Art: David Hayter negotiated so that the entire cast of the original game could be reunited to reprise their roles in The Twin Snakes.
  • Executive Meddling: A sort of an inverse example for The Twin Snakes. Cutscene-director Ryuhei Kitamura originally wanted the remake's cutscenes to be extremely faithful to the ones in the original game, both in chorography and camera angles. Hideo Kojima, however, encouraged him to just forgo faithfulness and instead lean as heavily into his own style as possible, resulting in the comparably more over-the-top action that ended up in the finished product.
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  • Fan Nickname: Due to Master Miller really being Liquid Snake in disguise, fans sometimes jokingly refer to him as "Master Liquid" or "Liquid Miller".
  • Killer App: This was one of the big ones that helped the PlayStation dethrone Nintendo.
  • Marth Debuted in "Smash Bros.": Due to No Export for You, players outside Japan first met Colonel Campbell and Master Miller in this game, not Metal Gear 2: Solid Snake. The same goes for Meryl Silverburgh, who debuted in Policenauts.
  • Newbie Boom: The game's status as a Killer App for the PlayStation, also meant that it was the introduction to the Metal Gear series for many Western fans, as the NES port of the first game and Snake's Revenge where pretty much only hazy memories from a previous console generation at this point.
  • No Dub for You: The Twin Snakes was never dubbed in Japanese, instead shipping out in Japan with subtitled English voice acting.
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  • No Port For You: While the original MGS has been ported countless times to various platforms during the last two decades, The Twin Snakes has remained a Nintendo GameCube exclusive.
  • The Other Darrin:
    • In The Twin Snakes, Rob Paulsen provided the voice of Gray Fox instead of Greg Eagles. Eagles would reprise his role as Donald Anderson, however.
    • In an interesting case, both Eagles and Paulsen did not reprise their roles for the Digital Graphic Novel. Anderson and Gray Fox were instead voiced by James C. Mathis III and Larc Spies, who respectively voiced these characters' younger selves in Metal Gear Solid 3: Snake Eater and Metal Gear Solid: Portable Ops.
  • Playing Against Type: As aforementioned, Rob Paulsen is the Ninja in The Twin Snakes. You know, the guy who voiced Yakko and Pinky?
  • Recursive Import: The Japanese Integral edition has English voice acting and all the other added content from the overseas releases (multiple difficulties, Snake's tuxedo costume), in addition to having its own exclusive content (a sneaking suit for Meryl, a new weapon, new Codec frequencies and a first-person play mode).
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  • Recycled Script: The game lifts quite a few plot points and set pieces more or less directly from Metal Gear 2 (and, to a somewhat lesser degree, the original Metal Gear), and even has a couple of very similar plot twists. It gets to the point where Metal Gear Solid can sometimes come across as an outright 3D remake of Metal Gear 2.
  • Relationship Voice Actor: In The Twin Snakes, Gray Fox's death can either be amusing or more depressing when you realize that Leonardo just murdered Raphael.
  • Sequel Gap: Eight years between Metal Gear 2 (1990) and Metal Gear Solid (1998).
  • Serendipity Writes the Plot: Hayter has mentioned in an interview that the reason why the dialogue had to be re-recorded for The Twin Snakes was because all the original dialogue was recorded in a house that had been converted into a recording studio. With the GameCube's much improved sound card, the player would have heard the traffic outside.
  • Stage Names: Because of some ambiguity about union rules regarding video game productions, most of the English cast used pseudonyms for the first game, with only David Hayter, Doug Stone, and Scott Dolph receiving credit under their own names. With later games, this was no longer an issue, so the returning actors' real names are credited in The Twin Snakes.note 
  • Throw It In!: Gray Fox's presence as the Cyborg Ninja, not to mention the entire concept of the Cyborg Ninja, was not originally going to be in the game: Hideo Kojima liked a unrelated sketch Yoji Shinkawa drew so much that he incorporated it into the game.
  • Urban Legend of Zelda: It's been rumored that Decoy Octopus was supposed to have a boss fight, but it was scrapped due to hardware limitations of the PlayStation, resulting in the concept for the fight being impossible to achieve. It also been rumored that aspects of the fight were used in Metal Gear Solid 4: Guns of the Patriots in the Laughing Octopus fight.
  • What Could Have Been:
    • Snake was envisioned by Kojima as being a lot older, clean-cut, and less hard-boiled then he ended up being. It was Shinkawa who came up with his final design.
    • Otacon's appearance was supposed to be more indicative of a combination of Dennis Nedry and Michael Moore (ie, an overweight slob with a baseball cap and always eating a chocolate bar). The design used in the final version was pitched in by Shinkawa as a way to rebel against it.
    • Gray Fox wasn't even originally going to be in the game. The Cyborg Ninja was a completely unrelated sketch Shinkawa had drawn in his spare time. As aformentioned, when Kojima first saw the drawing, he was so impressed by the design that he felt it would be a waste to not use it in the final version, leading him to rewrite the script and giving Fox a prominent role in the story.
    • Psycho Mantis was originally going to reference games that were developed by other companies as well. This wasn't included because Kojima couldn't work out any deals with said companies.
    • The ability to hide bodies in lockers was planned for this game, but technical limitations meant it had to wait until Metal Gear Solid 2: Sons of Liberty. Another feature that had to wait another game to be realized was Solid Snake's bandana tails - files can be found within the game's data that they were intended to be present and animated here, but once again technical limitations forced it to be cut.
    • Ryuhei Kitamura originally wanted The Twin Snakes to have faithful recreations of the original cutscenes, but Kojima requested that they be made more over-the-top due to his admiration for the former's cinematic style.
    • At one point a Game.com port of the game was in development, but all the evidence left are a few screenshots. Whether it would have been a direct adaptation or a Reformulated Game akin to Metal Gear: Ghost Babel is also unknown.

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