- This theory is backed up by a conversation between Raiden and Colonel regarding the Nikita in Sons of Liberty; Colonel says that Raiden won't ge the benefit of a birds eye view of the missile like in the Shadow Moses VR, now, how does the player control Nikita missiles in the original Metal Gear Solid?
- Possibly, said difference is that Liquid Snake never existed. He's a personality fabricated by Ocelot, and MGS4 will reveal that in the real Shadow Moses incident, Ocelot was talking to himself, and it was Ocelot driving Metal Gear REX. Big Boss made such an impression on Ocelot in his youth that he was split between his dedication to the Philosophers and the contradicting ideal of Big Boss's Outer Heaven, a world not controlled by the conspiracy. This resulted in a second personality forming in Ocelot, the "son of Big Boss", just as theatric and idealistic as Ocelot was when he was young, while the other personality, Shalashaska, continued to work for the American branch of the Philosophers. Oh, and of course this is why it makes any kind of sense for Liquid to be alive inside an arm.
- Conversely, while Liquid Snake did exist, he is not being channeled by Ocelot. Ocelot is having a bit of a psychotic break over the aforementioned conflict, and is making up the whole 'possession' thing as a coping mechanism.
- Alternate Theory: The original Metal Gear Solid for the PSX was real; the remake, Metal Gear Solid: The Twin Snakes, is the simulation. Think about it: This explains why Twin Snakes was so messed up. Accents were removed due to being unimportant to the simulation, making characters easier to understand for users, and besides it being easier to accurately simulate just a voice as opposed to a voice and an accent. The remake is considered much easier than the original, just a simulation would be far easier than the real thing. And this explains the rampant abuse of Cutscene Power to the Max — if it's all just a simulation, it can occasionally defenestrate any actual semblance to reality, all for the sake of training its users to feel stupidly heroic.
- Or maybe its the version Raiden went through? Raiden had never met any of the major players in the Shadow Moses incident, so he would be unfamiliar with their voices and the way they sounded, letting the Patriots get away with free censorship without Raiden noticing. Raiden's more advanced training (and perhaps dormant skills), combined with the test being monitored and controlled would explain the new game play changes and lowered difficulty. As for the cutscenes, Raiden's entire perception of the Shadow Moses incident comes from "In the Darkness of Shadow Moses", and from what he was told. He idolizes Snake, thinking him much more than just a normal man, and this perception could have bled over into the simulation; Raiden is seeing Snake as expects to see him, as a Legendary Badass.
- Alternate Alternate Theory: It's the other way around. Mei Ling appears in MGS4 without an accent, sounding much like she does in Twin Snakes and Super Smash Bros. Brawl, which could mean her accent in the original game was a mistake on the part of the simulation's developers. Clips of the original Metal Gear Solid and VR Missions are shown in the montage when Raiden talks about his VR training. Further, well-designed training simulations actually need to be harder than the real thing, so that once you can handle the simulation, you can handle the real thing easily. Denying Raiden the ability to walk slowly, aim guns, and hang from ledges in the simulation could be a way to add Fake Difficulty to the simulation. This could also account for the less realistic graphics in the original game.
- Makes sense, since it is established that Mei Ling was born and raised in the United States. She's Chinese-American, duh!
- It may have also been a way to keep Raiden's morale in check whilst still letting him build a sort of adoration for Snake. Raiden might have been less likely to believe he could equal or surpass Snake if he knew and lived the fact that Snake could jump off a Hind D's missile to fire a Stinger missile back at it or baseball pitch a grenade straight down an M1 Tank's turret barrel.
- Another Alternate Theory: The original Metal Gear Solid was VR, and Twin Snakes was just a dream that Snake had. My reasoning for thinking that the original was VR is that they removed the ability to hand from ledges, walk normally and aim properly to add fake difficulty, and added in the accents to simulate an experience where you are dealing with people who have accents that you might have difficulty understanding. As for Twin Snakes being a dream, it would explain why Snakes reactions are so over the top (like jumping over that missile); he's reliving the events in a dream, but subconsciously trying to make himself seem like even more of a badass (maybe he'd been watching too many action movies that evening?).
- Alternatively, Liquid was genetically identical to Solid (as the Word of God has said), but the experiment was otherwise the same.
- Jossed, given we now know LET was all about having a figurehead who could live up to the legacies of Big Boss and the Boss, and was one of the reasons Solidus/George Sears was put into office. Given Ocelot's status, it does, however, stand to reason that the Patriots let everything at Shadow Moses happen and arranged specific parts of it.
- Although it could be Raiden's VR training of the events. (Same author as the Dream Sequence WMG)
- If anything, she's actually become a target of the Patriots. I'd say more, but I already got in trouble for Soapboxing once. (I hear David Letterman has just been put on the FOXDIE short list, though.)
- MGS2 seemed to imply that pretty much every politician, regardless of political affiliation, was in the patriot's pocket. It's basically the mother of all political machines. Do you really think someone could become a governor without their backing?
- Does that mean Obama is actually a white guy named Johnson who likes to grab peoples' balls as an icebreaker? Wow, that's... hmm.
- Have you ever actually seen Obama? Sure, through pictures and stuff, but how do you know they're not of some model in a controlled environment to trick the masses? Did you take the pictures yourself? (Emma, stop haunting my computer.)
- Jossed, MGSV reveals his real name to be Eli.
- The events of MGSV make this highly unlikely. For a multitude of reasons. Number one being that Miller's age by the time of MGS would be around 60. That doesn't even take into consideration the story elements of PW-V that would make this nearly impossible.
Due to the fact that I haven't played MGS4, I can honestly say I have seen absolutely nothing that contradicts The Last Days of FOXHOUND. Anything that DOES is actually one of Ocelots LIES!
- There's his claims to be loyal to the PATRIOTS as his "real" loyalty, but that's easily explainable as a layer of his deception to convince Them that he's their loyal puppet. There's also the bit where he tortures to death the DARPA guy who turns out WAS a PATRIOT, but that's easily explainable as both of them being cautious and not wanting to reveal anything to the rest of FOXHOUND, in which case the conversation was probably code and lies on both sides.
- Technically, this is accurate.
- Considering Phantom Pain, it could've been Venom Snake that she met.
- Not quite what I meant by this, but still amusing that I could have been technically right.
And it was fairly advanced by the time of the Shadow Moses incident. His muscles aren't atrophied because he uses his psychokinesis for everything: he was forced to depend on his psychic powers more as his physical body got weaker. If Mantis was in the late stages of an incurable illness, it might have provided an additional incentive to go along with Liquid's coup, with the reasoning that "I'm going to die soon anyway, might as well go out doing something."
To quote the Behind the Black article: "In Metal Gear Solid, [Snake] can't identify the voice of his best friend, due to this being the first game in which Fox had a voice actor." Considering the sheer amount of fourth-wall destruction that goes on in this series, it only makes sense that Fox's voice would be different for the remake - Snake would have recognized it if it hadn't changed completely, and they didn't want to change the story as much as would be required if Snake caught on to "Deepthroat"'s real identity as soon as he first contacted him.
- Similarly, this is the reason for a change in Psycho Mantis' final words. In the original dubbed version of MGS, he said that using his powers to help someone "feels kind of nice", while in the original Japanese version, and in TTS, he remarks on "such a nostalgic feeling". Sure, it could just be a more accurate translation of the original line... but given he's demonstrated that the fourth wall is no more hindering to him than it is to Snake, it could also be him commenting on the entire series of events, being vaguely aware that, yes, everything he just did has happened before.