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Stages Featured in Every Super Smash Bros. Game

    Battlefield 
Home Series: Super Smash Bros. (Super Smash Bros. [Nintendo 64], 1998)
Playable in: 64, Melee, Brawl, 3DS/Wii U, Ultimate

Battlefield is a simple and iconic stage found in every Smash game starting with the Nintendo 64 iteration, where it was only used in 1P mode while battling the Fighting Polygon Team. It has become selectable in normal gameplay from Melee onwards. The stage, itself, consists of a central platform, with three smaller platforms arranged in a triangular pattern above. Starting with Ultimate, all stages can be played in a Battlefield configuration.


    Final Destination 
Home Series: Super Smash Bros. (Super Smash Bros. [Nintendo 64], 1998)
Playable in: 64, Melee, Brawl, 3DS/Wii U, Ultimate

Originally used for the Final Boss battle against Master Hand in 64, Final Destination consists only of a large flat platform, with no additional obstacles or hazards. Starting with 3DS/Wii U, every stage can be played in an "Omega" configuration which mirror's Final Destination.


Introduced in Super Smash Bros. (Nintendo 64)

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    Peach’s Castle (SSB) 
Playable in: 64, 3DS/Wii U, Ultimate

Peach's Castle consists of a bridge that can be moved through, a central platform underneath with another long block that moves from side to side, two slopes above the stage on either side, and a hazard in the form of a floating bumper over the stage that can send players flying.


    Kongo Jungle (SSB) 
Playable in: 64, Melee, Wii U, Ultimate

Kongo Jungle consists of a central platform, two smaller platforms on either side, and a pair of even smaller platforms moving around each other in a clockwise path. Below the stage, a Barrel Cannon floats from side to side. This can be useful for recovering from a fall, but the Barrel Cannon will also rotate from time to time: a mistimed launch can send players flying out of bounds.


    Hyrule Castle 
Playable in: 64, 3DS/Wii U, Ultimate

Hyrule Castle consists of a large central platform and two connected smaller platforms on either side. The central platform also has a series of tiny platforms connected to a tower in the background, while the right platform has a tent-like structure. The primary hazard of this stage is a tornado that appears and moves across one of the platforms: players caught in the tornado will be launched into the air.


    Planet Zebes 
Playable in: 64

Planet Zebes consists of a jagged central platform with three smaller sloped platforms above. The main hazard of this stage is the pool of acid that intermittently rises from below, enveloping platforms in the process. Touching the acid will cause damage and launch fighters into the air.


    Yoshi's Island (SSB) 
Home Series: Yoshi's Island (Yoshi's Story [Nintendo 64], 1997)
Playable in: 64, Melee, Ultimate

Yoshi's Island, also known in Ultimate as the Super Happy Tree, consists of a central platform and a series of three smaller platforms in a triangular pattern above, roughly mimicing the structure of Battlefield. While this stage has no notable hazards, there are three clouds beyond the central platform (one to the left and two to the right) that can be stood upon, but only for a few moments: after a while, they will vanish.


    Dream Land (SSB) 
Home Series: Kirby (Kirby's Dream Land [Game Boy], 1992)
Playable in: 64, Melee, 3DS/Wii U, Ultimate

Dream Land is built in the same way as Battlefield, with a large central platform and three smaller platforms arranged in a triangle pattern above. The main hazard of this stage is Whispy Woods, who intermittently unleashes powerful gusts of wind that can push fights towards either side of the arena.


    Sector Z 
Home Series: Star Fox (Star Fox 64 [Nintendo 64], 1997)
Playable in: 64

The Sector Z stage is situated on top of the Great Fox as it flies through space, which forms a single platform with three varying areas: the area reaching from the nose of the ship to the tail wing, the aft segment below the tail wing, and the forward cannons under the bridge of the ship. The main hazard of this stage is Arwings that fly overhead: they can be used as platforms, but they will also occasionally open fire on players.


    Saffron City 
Home Series: Pokémon, (Pokémon Red and Blue [Game Boy], 1992)
Playable in: 64, Ultimate

Saffron City consists of three buildings that serve as the arena, the iconic Sylph Co. building in the middle, with floating platforms between them. The main hazard of this stage is the Pokemon that emerge from the elevator on the roof of the Sylph Co. building, most of whom will attack players if they draw too near.


Unlockable

    Mushroom Kingdom (SSB) 
Playable in: 64, Ultimate

Mushroom Kingdom consists of two large platforms with a pit in the middle, a second platform over the left one, and two smaller platforms connected to a rope that raise and lower as fighters stand on them. Unique among the other stages in 64, the platforms extend beyond the edges of the screen, the first instance of "walk-off" blast lines in the series. Warp pipes allow players to move quickly from one side of the arena to the other, but can also occasionally drop players in the pit in the middle. POW blocks can also appear: hitting them will hurt all opponents.


Introduced in Super Smash Bros. Melee (Nintendo Gamecube)

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    Princess Peach's Castle (SSBM) 
Home Series: Super Mario Bros.
Playable in: Melee, Ultimate

Peach's Castle consists of the main castle itself, the fights battling on its roof, with two smaller platforms out to either side. From time to time, switches will appear that summon ! blocks that contain items. The main hazard of this stage is Banzai Bill, who will burrow into the castle walls and, after a moment's delay, explode in spectacular fashion.


    Kongo Jungle (SSBM)/Kongo Falls 
Home Series: Donkey Kong
Playable in: Melee, Ultimate

This stage consists of a main platform in the middle, and four smaller platforms arranged in a square pattern overhead, along with a small rock protruding from the waterfall to the stage's right. Similar to the 64 version of Kongo Jungle, there is also a Barrel Cannon under the stage that can be used for recovery (but it also occasionally spins, so care must be applied to when one launches). The other hazard of this stage is Klaptraps that swim along the river and occasionally bite players.


    Great Bay 
Home Series: The Legend of Zelda
Playable in: Melee, Ultimate

Great Bay consists of a large central platform, along with two smaller platforms floating on the water underneath and to either side of the main platform. From time to time, a large sea turtle will swim in from the right, providing another foothold for fighters for a brief time. Tingle also floats in on occasion, and his balloon can be used as a platform for a short while before popping. There are no real hazards on this stage. In Ultimate, fighters can briefly swim in the water, but in Melee, the water has no effect on the fighters.


    Yoshi's Story 
Home Series: Yoshi's Island
Playable in: Melee, Ultimate

Yoshi's Story is structured in a very similar vein to Battlefield, consisting of a large central platform and three smaller platforms arranged in a triangular pattern. While there are no hazards, Randall the Cloud occasionally appears to act as a small moving platform. Shy Guys also fly over the stage intermittently, carrying fruit which players can take to recover damage.


    Fountain of Dreams 
Home Series: Kirby
Playable in: Melee

Fountain of Dreams is built in a similar fashion to Battleground: a large central platform, with three smaller platforms arranged in a triangle pattern above. Unlike Battlefield, however, the central platform has very low traction, making it slippery to stand on. The smaller platforms to the left and right also bog down as fighters stand on them, raising back to their original positions once players step off of them.


    Corneria 
Home Series: Star Fox
Playable in: Melee, Brawl, 3DS, Ultimate

Corneria is built in a similar fashion to Sector X from 64, with the Great Fox serving as the battleground and fighters brawling across the top of the ship. Arwings and the occasional Wolfen serve as the main hazards, flying over the stage and acting as platforms while occasionally firing on players. The front cannons on the Great Fox can also be dangerous: any players standing on them when they open fire are in for a world of hurt.


    Rainbow Cruise 
Home Series: Super Mario Bros.
Playable in: Melee, Brawl

Rainbow Cruise is an auto-scrolling stage that starts on an airship flying through the air. Eventually, the ship crashes into an obstacle course that players continue to fight over before making their way back to the airship and beginning the cycle again. Hazards on the obstacle course include falling blocks, a magic carpet, and rotating platforms.


    Jungle Japes 
Home Series: Donkey Kong
Playable in: Melee, Brawl, 3DS, Ultimate

Jungle Japes consists of three platforms spread out from one another. The main hazard of this stage is the mighty river flowing under the platforms: any fighter that falls in risks being washed away.


    Temple 
Home Series: The Legend of Zelda
Playable in: Melee, Brawl, Wii U, Ultimate

The biggest stage introduced in Melee, Temple has no hazards, but is very large in scale with five main platforms total, each of varying size and shape, arranged in a complicated manner. Players fight across these platforms, chasing one another as the need arises and using solid ceilings on the lower platforms to their advantage.


    Yoshi's Island (SSBM) 
Home Series: Super Mario Bros.
Playable in: Melee, Brawl, Wii U

Unrelated to the stage of the same name from 64 (which was renamed "Super Happy Tree" in Ultimate), Yoshi's Island consists of two large platforms with traversable slopes on either side (the right slope featuring a "walk-off blast line" and a set of three platforms made of Rotating Blocks that start turning and become passable when struck. One of these rows of Rotating Blocks is in the middle of the stage over the pit between the two platforms.


    Green Greens 
Home Series: Kirby
Playable in: Melee, Brawl, Ultimate

Green Greens consists of three platforms, with the primary hazard of the stage being star blocks that fall into the spaces between the platforms. Occasionally, a bomb block that explodes when struck also appears. Whispy Woods also makes a return appearance, unleashing mighty gusts of wind to push players to either side.


    Venom 
Home Series: Star Fox
Playable in: Melee, Ultimate

Like Corneria, Venom is fought on the Great Fox, but in a different arrangement: with the Great Fox viewed from the front, fighters battle across its wings in addition to its top. Also like Corneria, Arwings and Wolfens will appear to act as platforms while occasionally firing on players.


    Icicle Mountain 
Home Series: Ice Climber
Playable in: Melee

Icicle Mountain is an autoscrolling stage that sees players leaping up to keep up with the camera, although occasionally, the camera also moves downward. The speed at which the camera moves varies, forcing players to adjust their movements as the sitation demands. Aside from the risk of the camera moving too quickly for players to keep up with, hazards in this stage include Topis and Polar Bears.


    Brinstar 
Home Series: Metroid
Playable in: Melee, Brawl, 3DS, Ultimate

Brinstar is designed in a similar fashion to Planet Zebes from 64, with a large central platform with uneven terrain and three smaller platforms arranged in a roughly triangular pattern. The left and right platforms are connected to the main platform with fleshy membrains that can be attacks and broken to temporarily tilt the platforms at sharp angles. The central platform also has organic orbs connecting its two halfs: if the organic orbs are destroyed, the two halves of the main platform will float apart. The main hazard of this stage is the pool of acid coming from below, that will occasionally rise and envelop all but the topmost platform.


    Onett 
Home Series: Mother
Playable in: Melee, Brawl, Wii U, Ultimate

Onett is a stage with "walk-off" blast lines consisting of a main street and three buildings. The Drug Store building in the middle has passable platforms, as well as a sign that can knock those platforms down if they are stepped on too much. The main hazard of this stage is cars running down the road: after a brief warning, they will appear and strike any players standing in the street.


    Mute City (SSBM) 
Home Series: F-Zero
Playable in: Melee

The Melee version of Mute City has fighters fighting on a platform flying over the eponymous race track, coming to rest at times on specific points of the track. The main hazard of this stage is the F-Zero racers, that can ram into the fighters. The racers' machines can also be destroyed if they take enough damage. Another hazard comes from when the platform is in flight: touching any part of the track during this time inflicts damage and knockback.


    Pokémon Stadium 1 
Home Series: Pokémon
Playable in: Melee, Brawl, Ultimate

The first Pokémon Stadium stage takes on a simple layout at the onset of battle, with a large central platform and two smaller platforms to the sides. Over time, however, the stage will change its layout to knew ones coinciding with different Pokémon types, including a Grass arena, a Fire arena, a Water arena, and a Rock arena.


    Mushroom Kingdom (SSBM) 
Playable in: Melee, Ultimate

The Melee version of Mushroom Kingdom takes inspiration from its 64 counterpart, consisting of three central platforms with pits between them, "walk-off" blast lines, and two scale platforms connected by rope that raise and lower as fighters stand on them. Blocks over the platforms can be broken with attacks, and ? Blocks drop items when struck.


Unlockable

    Flat Zone 1 
Home Series: Game & Watch
Playable in: Melee

The original Flat Zone takes place on a Game & Watch handheld machine. True to its name, the characters are flattened out when fighting here. As to the stage's structure: it has "walk-off" blast lines and three platforms overhead in an inverted triangular pattern, the lower platform being larger than the top two. Falling tools occasionally appear, and can prove deadly if not evaded.


    Brinstar Depths 
Home Series: Metroid
Playable in: Melee

Brinstar Depths consists of a large central platform in a roughly circular shape with two tiny floating platforms on opposing sides. The hazard of this stage is Kraid, who intermittently appears to slash at the stage; while he cannot hurt the players, his slashes cause the stage to rotate, challenging players to keep their footing.


    Fourside 
Home Series: Mother
Playable in: Melee, Ultimate

Fourside consists of three skyscrapers that act as the platforms for this fight. While lacking in notable hazards, a UFO does appear on stage from time to time, acting as a temporary platform before teleporting away.


    Big Blue 
Home Series: F-Zero
Playable in: Melee, Brawl, Ultimate

Big Blue is fought on the tops of F-Zero machines as they race through the eponymous track. Falling onto the track carries the risk of being left behind, as only the fastest fighters will be able to keep up with the F-Zero racers acting as platforms.


    Poké Floats 
Home Series: Pokémon
Playable in: Melee

Poké Floats is fought on top of giant balloon floats in the shape of various Pokémon. The floats all fly by, resulting in a stage with a constantly changing topography.


    Mushroom Kingdom II (Subcon) 
Home Series: Super Mario Bros.
Playable in: Melee, Ultimate

Mushroom Kingdom II, also known as Subcon, consists of three main platforms, with "walk-off" blast lines and pits between the platforms. Logs sometimes flow down the waterfalls where the pits are located, acting as temporary platforms. Birdo also makes an appearance, attacking players with eggs.


Introduced in Super Smash Bros. Brawl (Nintendo Wii)

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    Delfino Plaza 
Home Series: Super Mario Bros.
Playable in: Brawl, Wii U, Ultimate


    Mushroomy Kingdom 
Home Series: Super Mario Bros.
Playable in: Brawl, 3DS, Ultimate


    Mario Circuit (SSBB) 
Home Series: Super Mario Bros.
Playable in: Brawl, Wii U, Ultimate


    Rumble Falls 
Home Series: Donkey Kong
Playable in: Brawl


    Bridge of Eldin 
Home Series: The Legend of Zelda
Playable in: Brawl, Wii U, Ultimate


    Norfair 
Home Series: Metroid
Playable in: Brawl, Wii U, Ultimate


    Frigate Orpheon 
Home Series: Metroid
Playable in: Brawl, Ultimate


    Yoshi's Island (SSBB) 
Home Series: Yoshi's Island
Playable in: Brawl, 3DS, Ultimate


    Halberd 
Home Series: Kirby
Playable in: Brawl, Wii U, Ultimate


    Lylat Cruise 
Home Series: Star Fox
Playable in: Brawl, Wii U, Ultimate


    Pokémon Stadium 2 
Home Series: Pokémon
Playable in: Brawl, Wii U, Ultimate


    Port Town Aero Dive 
Home Series: F-Zero
Playable in: Brawl, Wii U, Ultimate


    Castle Siege 
Home Series: Fire Emblem
Playable in: Brawl, Wii U, Ultimate


    Wario Ware, Inc. 
Home Series: WarioWare
Playable in: Brawl, 3DS, Ultimate


    Distant Planet 
Home Series: Pikmin
Playable in: Brawl, 3DS, Ultimate


    Smashville 
Home Series: Animal Crossing
Playable in: Brawl, Wii U, Ultimate


    New Pork City 
Home Series: Mother
Playable in: Brawl, Ultimate


    Summit 
Home Series: Ice Climber
Playable in: Brawl, Ultimate


    Skyworld 
Home Series: Kid Icarus
Playable in: Brawl, Wii U, Ultimate


    PictoChat
Home Series: Nintendo DS
Playable in: Brawl


    Shadow Moses Island 
Home Series: Metal Gear
Playable in: Brawl, Ultimate


Unlockable

    Luigi's Mansion 
Home Series: Super Mario Bros.
Playable in: Brawl, Wii U, Ultimate


    Pirate Ship 
Home Series: The Legend of Zelda
Playable in: Brawl, Wii U


    Spear Pillar 
Home Series: Pokémon
Playable in: Brawl, Ultimate


    75m 
Home Series: Donkey Kong
Playable in: Brawl, Wii U, Ultimate


    Mario Bros. 
Home Series: Super Mario Bros.
Playable in: Brawl


    Flat Zone 2 
Home Series: Game & Watch
Playable in: Brawl, 3DS


    Hanenbow 
Home Series: Electroplankton
Playable in: Brawl


    Green Hill Zone 
Home Series: Sonic the Hedgehog
Playable in: Brawl, 3DS, Ultimate


Introduced in Super Smash Bros. (Nintendo 3DS/Nintendo Wii U)

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    3D Land 
Home Series: Super Mario Bros.
Playable in: 3DS, Ultimate


    Golden Plains 
Home Series: Super Mario Bros.
Playable in: 3DS


    Rainbow Road 
Home Series: Super Mario Bros.
Playable in: 3DS


    Paper Mario 
Home Series: Super Mario Bros.
Playable in: 3DS


    Gerudo Valley 
Home Series: The Legend of Zelda
Playable in: 3DS, Ultimate


    Spirit Train 
Home Series: The Legend of Zelda
Playable in: 3DS, Ultimate


    Dream Land (SSB4
Home Series: Kirby (Kirby's Dream Land [Game Boy], 1992)
Playable in: 3DS


    Unova Pokémon League 
Home Series: Pokémon
Playable in: 3DS, Ultimate


    Prism Tower 
Home Series: Pokémon
Playable in: 3DS, Ultimate


    Arena Ferox 
Home Series: Fire Emblem
Playable in: 3DS, Ultimate


    Reset Bomb Forest 
Home Series: Kid Icarus
Playable in: 3DS, Ultimate


    Tortimer Island 
Home Series: Animal Crossing
Playable in: 3DS, Ultimate


    Boxing Ring 
Playable in: 3DS/Wii U, Ultimate


    Gaur Plain 
Playable in: 3DS/Wii U, Ultimate


    Living Room 
Home Series: Nintendogs
Playable in: 3DS, Ultimate


    Find Mii 
Home Series: StreetPass Mii Plaza
Playable in: 3DS, Ultimate


    Tomodachi Life 
Home Series: Tomodachi Life
Playable in: 3DS, Ultimate


    PictoChat
Home Series: Nintendo DS
Playable in: 3DS


    Wily Castle 
Home Series: Mega Man
Playable in: 3DS/Wii U, Ultimate


    Mushroom Kingdom U 
Home Series: Super Mario Bros.
Playable in: Wii U, Ultimate


    Mario Galaxy 
Home Series: Super Mario Bros.
Playable in: Wii U, Ultimate


    Mario Circuit (SSB4
Home Series: Super Mario Bros.
Playable in: Wii U, Ultimate


    Jungle Hijinxs 
Home Series: Donkey Kong
Playable in: Wii U


    Skyloft 
Home Series: The Legend of Zelda
Playable in: Wii U, Ultimate


    Pyrosphere 
Home Series: Metroid
Playable in: Wii U


    Woolly World 
Home Series: Yoshi's Island
Playable in: Wii U


    The Great Cave Offensive 
Home Series: Kirby
Playable in: Wii U, Ultimate


    Orbital Gate Assault 
Home Series: Star Fox
Playable in: Wii U


    Kalos Pokémon League 
Home Series: Pokémon
Playable in: Wii U, Ultimate


    Coliseum 
Home Series: Fire Emblem
Playable in: Wii U, Ultimate


    Palutena's Temple 
Home Series: Kid Icarus
Playable in: Wii U, Ultimate


    Gamer 
Home Series: WarioWare
Playable in: Wii U


    Garden of Hope 
Home Series: Pikmin
Playable in: Wii U, Ultimate


    Town and City 
Home Series: Animal Crossing
Playable in: Wii U, Ultimate


    Wii Fit Studio 
Home Series: Wii Fit
Playable in: Wii U, Ultimate


    Wrecking Crew 
Home Series: Wrecking Crew
Playable in: Wii U, Ultimate


    Pilotwings 
Home Series: Pilot Wings
Playable in: Wii U, Ultimate


    Wuhu Island 
Home Series: Wii Sports
Playable in: Wii U, Ultimate


    Windy Hill Zone 
Home Series: Sonic the Hedgehog
Playable in: Wii U


Unlockable

    Mute City (SSB4
Home Series: F-Zero
Playable in: 3DS


    Magicant 
Home Series: Mother
Playable in: 3DS, Ultimate


    Balloon Fight 
Home Series: Balloon Fight
Playable in: 3DS, Ultimate


    Pac-Maze 
Home Series: Pac-Man
Playable in: 3DS


    Flat Zone X 
Home Series: Game & Watch
Playable in: Wii U


    Duck Hunt 
Home Series: Duck Hunt
Playable in: 3DS/Wii U, Ultimate


    Pac-Land 
Home Series: Pac-Man
Playable in: Wii U, Ultimate


Downloadable Content

    Miiverse 
Home Series: Website/Miiverse
Playable in: Wii U


    Suzaku Castle 
Home Series: Street Fighter
Playable in: 3DS/Wii U, Ultimate


    Super Mario Maker 
Home Series: Super Mario Bros.
Playable in: 3DS/Wii U, Ultimate


    Midgar 
Home Series: Final Fantasy
Playable in: 3DS/Wii U, Ultimate


    Umbra Clock Tower 
Home Series: Bayonetta
Playable in: 3DS/Wii U, Ultimate


Introduced in Super Smash Bros. Ultimate (Nintendo Switch)

    Great Plateau Tower 
Home Series: The Legend of Zelda
Playable in: Ultimate


    Moray Towers 
Home Series: Splatoon
Playable in: Ultimate


    New Donk City 
Home Series: Super Mario Bros.
Playable in: Ultimate



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