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Recap / Breath of the Wild Chapter 4: Kakariko Village

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Kakariko Village

Link makes his way across Hyrule to find Impa of Kakariko Village in the hopes of restoring his lost memory.

Tropes:

  • Adaptation Deviation: Hestu doesn't offer to expand Link's inventory. Thus, he instead offers to help him find places where he needs to go instead.
  • Adaptation Distillation: As it turns out, only the shrines on the Great Plateau were trials, and the rest are all Blessings, removing the shrine trials that were fun to play in the game but have very little plot-relevance.
  • Adaptational Villainy: The Bokoblins were ravenous in the original game, but Invulnerable Civilians meant that none of them ever died. This time, they have a pile of bodies from whom they've stolen over the years, including lots of treasure.
  • Bad Moon Rising: Link learns from Hino of something called a Blood Moon which resurrects monsters.
  • Because You Were Nice to Me: Hestu is absolutely insistent on repaying Link's favor to him, despite Link's own insistence that it isn't necessary.
  • Chekhov's Gunman: A Guardian Stalker is mentioned as wandering around the mountainous area near the Dueling Peaks. That Guardian comes around to encountering Link, giving him the most intense fight of his life so far.
  • Chronic Hero Syndrome: Link can't help but get Hestu's maracas for him, despite the overarching threat of Calamity Ganon. Lampshaded by Impa when Link is more than determined to know the princess's final message.
  • Cool, Clear Water: Averted. Link filters and boils water before he drinks it.
  • The Dreaded:
    • The monsters in the camp Link destroyed were quite feared and strong, according to Hino.
    • Link finally encounters a mobile Guardian Stalker and personally learns just why they're so feared by everyone. It says a lot that the fight is the first one that terrifies Link.
  • Evil Is One Big, Happy Family: Bokoblins in a camp care about each other, enough that they're furious seeing Link kill their fellow camp members.
  • Establishing Character Moment:
    • The first thing Hestu does when he sees Link again, for Link the first time because of his amnesia, he screams and cheers out, and asks Link to help him get his maracas back from the monsters, and insists on repaying Link's kindness. He's a bit weird, but he's nonetheless a Nice Guy.
    • The moment Paya looks at Link, she panics and can barely breathe or even say her name, but when Link asks her about the symbols on her home, she's more animated and can speak without stumbling or sounding nervous. She's a Shrinking Violet with No Social Skills, but she's a smart and passionate Sheikah girl nonetheless.
  • Foreshadowing:
    • A little Sheikah girl named Cottla says that she's playing hide-and-seek with her mother, and suspects that her mother's hiding behind the ancient shrine, though Link notes that there was no one there.
    • Impa saying Mipha's name triggers an instinctive reaction within Link, even though he still doesn't fully remember her.
  • Important Haircut: Link gets shaved by the local tailor of the town, making him look closer to how he looked before the Calamity.
  • Miniature Senior Citizen: Impa is described as being a small old woman.
  • Ms. Exposition: Impa fills in more of the details about the history of Calamity Ganon.
  • Near-Villain Victory: The Guardian that attacks Link catches him while he's still rather green and lacking in any weapons that can harm a Guardian aside from his shields that can fight it back, and very nearly gets killed.
  • No Doubt the Years Have Changed Me: Impa knows that she's much older than she was when Link last saw her, but realizes that Link's lack of recognition of her is not because of her changed appearance.
  • No-Sell: All of Link's attacks do nothing to the Guardian he fights. He has to reflect its own beams back at its eye to do even fight it.
  • The Reveal: The comb that King Rhoam gave to Link is Zelda's, though it's more In-Universe as the king had already said the comb belonged to his daughter. The flowers on it are Silent Princess flowers.
  • Stupid Evil: Averted. The surviving Lizalfos are tactical enough to surround Link, but it just doesn't do them any good.
  • Telepathy: Impa uses it to show him the history of Hyrule and Calamity Ganon, using her powers to show him an animated version of her tapestry, which plays out like the cutscene of Impa describing everything to him.
  • Tennis Boss: Link's first fight with a Guardian Stalker ends up being this because Link has no other options. He loses all but one of his shields.
  • Wham Shot: Almost literally. As Link is heading to Kakariko Village, and is in the narrow canyon, he suddenly finds himself being targeted by a red laser. This leads to Link's very first fight with a fully powered and mobile Guardian Stalker.

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