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Most Annoying Sound / Wide-Open Sandbox

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  • LittleBigPlanet:
    • In one level contains screaming skulls. However, in the LittleBigPlanet series if you clicked on the Crowd Scream sound effect, the Death Scream sound effect, the Baby Cry sound effect or the Horror Scream 1 and 2 sound effect, be warned: It may make your ears bleed, especially with your headphones at full volume.
    • Speaking of sound effects, in LittleBigPlanet 3, if you clicked on the Pinky (hurt) sound effect in the Emotion Vox section, it may sounded like a Hentai moan sound effect, however. Not to mention Newton's scream and his yell of "PAPAAAAAAAAA!!!".
  • Several of these happen in the Grand Theft Auto franchise:
    • In Grand Theft Auto III:
      • When you get the Triads to hate you, expect to hear nothing but "I see pain in your future!" and "Somebody call a medic!" when you drive past Chinatown.
      • The Colombian Cartel is hostile to you from the very start of the game. Why is that a problem? Because when you drive past Fort Staunton and later, Cedar Grove, you will hear them yell "You gonna be sorry!" and "You want the chainsaw, gringo?" constantly as they shoot at your car.
    • Grand Theft Auto: Vice City: The voice of the woman on the police dispatcher can get annoying very quickly, especially due to her tendency to mispronounce things due to her Latin-american accent ("Bice City, Prone Ice-Land etc.) Prepare to listen to her a lot if you're in Little Haiti or any surrounding areas after the Haitian gang turns hostile towards Tommy.
      Woman on the police dispatcher: There is a 10-71 in north-west Little Haiti. Suspect on foot,
    • Grand Theft Auto: San Andreas:
      Zero: Curse you, Berkley. CURSE YOOOOOOOUUUUUU!!
    • Grand Theft Auto V: The Game Over "whiplash sound" (a.k.a. the Wasted/Busted/Mission Failed sound effect).
      • Also in the said game, in the East Los FM radio station there's an annoying Mexican song named "El Sonidito" sang by "Los Hechizeros Band" which the song is just nothing, but an annoying beeping sound throughout the entire song. This occur mostly whenever you get a vehicle which has East Los FM by default especially the Taxi.
  • Crackdown's Voice of God gets pretty annoying with those non-sequiturs, especially after you climb the Agency tower. Nothing like standing in the middle of the street in a slum somewhere, and suddenly hearing God tell you he can see his house.
    • Specific to the first game are the dragged-out (and loud) taunts and unhinged laughter from Los Muertos thugs. While this emphasizes that LM's rank-and-file are undisciplined Gangbangers who may or may not be users of hard drugs, it will drive you to eliminate them ASAP to minimize noise pollution.
  • In France, official vehicles are required to only turn on their sirens when strictly necessary, i.e. when approaching a red stop light after being called for a derailed commuter train packed with wounded people. And for good reason: anyone who's played Grand Theft Auto, Saints Row, Scarface: The World Is Yours or any other crime sandbox game, has to agree that this sound is one of the most grating things ever. Could also apply to Real Life, but not many people get into police chases on a daily basis, you know.
  • Saints Row:
    • In the second game, you have people making snarky comments about your smell if you keep the same clothes for too long. Well excuse me for wanting to keep my favorite clothes on my Virtual Paper Doll! Luckily, they got rid of this in the sequels.
    • During the Heli Assault side missions in the second and third games, the person you're defending will constantly complain that they're under attack. Especially annoying when it's Pierce you're defending.
    • In the fourth game, CID will keep snarking every time you screw up in a Rift mission. And you will screw up a lot given that they are That One Sidequest.
    • Also in the fourth game, the drivers are a lot mouthier during Insurance Fraud missions, which makes these activities quite a bit less enjoyable. And of course, you can't retaliate in the process.
  • Spore:
    • One gamer summed up the most annoying sound in the space stage: "You know you've been Sporing too long when you keep hearing the energy low alarm and you don't even have the game on!" (Beep. Beep. Beep. Beep. Beep...)
    • Another would be the "incoming Distress Call" sound, indicating that one of your allies (or your own colony) needs you to drop everything and rush right over to laser some animals, open a stuck pickle jar, or kiss someone's owie.
  • True Crime: Streets of LA has these quite grating lines courtesy of Kang, the pedestrians and the enemies:
    • "YEEEEEEEHAAAAW!"
    • "What the fuck?! AAAAAAAAAGH!!"
    • "That's it! I'm calling the senator!"
    • "Shit! Did anyone got this on video?"
    • "HOLY COW! THEY'RE KILLING EVERYBODY!"
    • "You're packing heat or dope, man?"
    • "POLICE! Get outta the way!"
    • "That's it! I want your badge number!"
    • "Oh yeah! What a rush!"
    • "You wanna piece of me, fool? You wanna get down?"
    • "Okay, supercop! You win!"
  • Dead Rising:
    • After the first time you answer a walkie-talkie call from Otis...and zombies chew your arm off while you are unable to defend yourself or terminate the call... and then Otis calls you back and BERATES YOU FOR HANGING UP ON HIM...the walkie-talkie tone becomes the Most Annoying Sound from Hell.
    • Also, Most Annoying Music: "Weeeeeeeeeeeeeeell he ain't my boy but the brother is heavy!"
    • Pretty much EVERY single line of dialogue coming from the survivors. They all share the same voice actors, so you'll be hearing the same lines every time you go to rescue one of them. The voice acting doesn't help either. After you hear "What are we doing here?", "FRAAAANK", "Son of a Bitch", "Please, help meeee" and "Not in a million years" a dozen of times, you'll most likely let them be eaten by the zombies, or kill them yourself.
  • Mercenaries: If you're ever stuck on what to do, come back to see me at the PMC, I'll have suggestions. Shut up, Fiona!
  • inFAMOUS:
    • Thankfully the icemen are the only enemies like this, and are only found in inFAMOUS 2. The other enemies in the franchise either don't talk or have more than 5 lines of dialogue and actual personalities.
    • If you play as evil Cole the hissing noise the bio-leech power makes gets old after a while.
    • The mad bombers. You're just walking along the side walk, heading to the next mission, when you hear that loud annoying screeching noise. You have no idea where it's coming from, you look all around and you can't see him or any pedestrians running in fear. Sometimes you turn the camera and it sounds closer, but you still don't see it. Deciding you're hearing things, you continue on your way when from behind a corner he appears and blows up in your face before you can hit L1 to aim.
  • If the car you're driving in Just Cause 2 gets damaged in a certain way, it makes a horrible, continuous screeching noise. Further damage makes it louder, and louder, and louder. You can abandon the vehicle, of course, but this isn't always an option, and it won't be long before your replacement car starts going GHHEERCHCCHEEEGHRREGGGHHHRR...
    • Anything coming from the mouth of Tom Sheldon. Specially when he's piloting the Black Market chopper, and you'll hear the same 2 or 3 lines EVERY FREAKING TIME you call for it (in other words, every time you need vehicles, weapons or an airlift to some point in the immensely huge map that is Panau).
  • Minecraft:
    • The faint, yet distinctive hissing of a Creeper ready to explode.
    • The Ghasts make some very strange noises, and considering they can be heard from SIX TIMES AS FAR AWAY as any other mob, it gets annoying VERY fast. Good thing they spawn 5% as often as Zombie Pigmen.
    • Slimes give you the "luxury" of being a more common overworld creature and a very constant, very loud sandpaper-on-rubber-esque movement sound that will make your ears pray for a mercy killing. Even worse is the fact that they take much, much longer to kill than any other Overworld mob, as they split into several smaller versions of themselves twice when you first "kill" them, which takes at least three hits with an Iron Sword. And since they universally reside in water, you can't set them on fire and run to catch a break from the brain-scraping auditory torment.
    • The (now deprecated) Element Animation Villager Sounds Resource Pack, otherwise shortened to TEAVSRP, takes this trope to irritating levels that, while they may be humorous at first, quickly can get on the nerves of players. The base concept of the resource pack is that all the sounds are changed to the Element Animation crew typically saying the name of the blocks that they are and so forth, so the only sounds you'll hear from the game are "grass, grass, grass" (or whatever block you're walking on) and such repeatedly. This is especially grating with water and lava, which say "Water... water, there is water here," and "I am lava, stay away, I will hurt you! Lava, lava," constantly.
  • The Simpsons Hit & Run:
  • Spider-Man 2: "Dear children of New York City: IT'S JUST A BALLOON! GET OVER IT, I HAVE REAL EMERGENCIES TO DEAL WITH! Sincerely, Spider-Man."
    • "HELLO?!?!? I'M NOT WAVIN' MY HANDS FOR MY HELP HERE!!! COULD YA HELP ME?!?" Freakin' superheroes! Think they own the place!" "MENACE!!" "I LOST MY BALLOOOOOHOOOOOOOOOOON!!!!!!" "Next person who tries to cut me off gets my FIST up his TAILPIPE!!" "Aaaaaah SOMEONE HELP!!!" "Keep away from me!" "GET A JOB!!!" "Hey! I'm walkin' here!"
    • A majority of the lines said by citizens were just the same lines said over and over again but with different voice actors. The audacity!
    • Whenever a citizen tasks you with something you're not normally good at. Example: "There's a boat sinkin' in the river!"
    • The captions. All of them. They're kind of fun the first few times, but in a game where spending days and days playing is a very real possibility if you want to have any hope of finishing everything, they get VERY repetitive. VERY, VERY repetitive.
  • Bully: the taunts during the boxing matches: "Look at that ridiculous fighting!"
    • "WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD! WE WANT BLOOD!"
    • "HOPKINS, YOU'RE PATHETIC!"
    • Also, pretty much anything Algie says. Many players stop just to beat him up the moment they hear his voice. No, Algie, we don't want to play Grottos & Gremlins!
  • Destroy All Humans!:
    • The sounds pedestrians make when dancing will get stuck in your head pretty quick, especially since it's one of the only ways to clear or distract enemies in the area.
    • "I'M LOSING FOCUS...!" The first game makes sure you'll hear this every time Crypto's concentration meter goes down. This was re-used in the second game for when Crypto loses health, but it does not play as frequently.
    • Anything the Blisks or Nexosporidium Warriors say.
    • “Crypto, you don’t have authorization to leave; return to the mission area at once!” and “you have returned to the invasion site.” If you decide to go after the probes in the first game, you’ll probably be hearing these two quotes a lot as you unwittingly wander out of bounds in your search.

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