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Magical Monsters

A class of Monsters born from the four Magic elements: Light, Psychic, Faerie & Bone. Each element has its own group of monsters which manifest it and a Natural and/or Fire element which are native to their element's respective Magical Island: Light Island, Psychic Island, Faerie Island and Bone Island. An additional island known as Magical Sanctum is home to the Single Element Magicals of each island and possesses its own group of native creatures. Like Fire Monsters, they are more difficult to breed but they take a shorter time to hatch than the Fire ones.


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    In General 
  • Dem Bones: The monsters of the Bone element.
  • Light 'em Up: The monsters of the Light element.
  • Our Fairies Are Different: The monsters of the Faerie element.
  • Psychic Powers: The monsters of the Psychic element.
  • Starter Mon: The single element monsters are the first and most basic creatures that your island starts out with which you us in conjunction with the Naturals and Fire to fill out your island. With Magical Sanctum, you use only the Single Element Monsters.

Light Monsters

A group of Magical Monsters that manifest the Light element and inhabit Light Island.
    Fluoress 

Fluoress

https://static.tvtropes.org/pmwiki/pub/images/fluoress_5.png
Instruments: Music Box | Voice Actress/es: VST
Element/s: Light
Native Island(s): Light, Sanctum
Level Available: 9
Beds Available: 1
Cost to Buy: 30,000 coins (Light) 325 diamonds (Sanctum)
Cost to Sell: 22,500 coins (Light), 10 shards (Sanctum)
A dimmed Fluoress exudes a gloomy aura, but the moment it joins the Monster chorus, the demure avatar of Light shines with all the fluorescent radiance of its Element! Each panel of a Fluoress' 'skirt' is packed with Fluorophyll, a magically-occurring chemical that responds to sudden agitation with a luminous light show that's designed to draw in new friends when a Fluoress is feeling much too bashful.

    Bulbo 

Bulbo

https://static.tvtropes.org/pmwiki/pub/images/bulbo_7.png
Instrument: Güiro
Element/s: Cold, Light
Native Island(s): Light
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Light)
Cost to Sell: 84,375 coins (Light)
Don't be creeped out by the creepy-crawly Bulbo if you spy its strange glow in the dead of night! This Light hybrid produces its eye-popping shine from its posterior bulb, a stunning piece of glasswork powered by the kinetic energy of its stridulatory organs. To maximize the impact of its radiant rump, Bulbos slink about in the dark, bulging their eyes to observe the expression of its listeners in the dimness... whether that expression is one of shock or awe.

    Gob 

Gob

https://static.tvtropes.org/pmwiki/pub/images/gob_4.png
Instrument: Pipe Organ
Element/s: Plant, Light
Native Island(s): Light
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Light)
Cost to Sell: 84,375 coins (Light)
Gob's gaping gabber leaves gandering groups gobsmacked. An unassuming figure at first blush, a withdrawn Gob might not even appear as a Monster to the untrained eye. But keener onlookers may note the subtle wiggle of its frill before suddenly, it happens: The Aperture Overture! Gob opens wide to release a moving melody that resonates from deep within its internal organs themselves...pipes, pedals, and all.

    Pluckbill 

Pluckbill

https://static.tvtropes.org/pmwiki/pub/images/pluckbill_9.png
Instrument: Sitar
Element/s: Fire, Light
Native Island(s): Light
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Light)
Cost to Sell: 84,375 coins (Light)
The Pluckbill's shimmering strings are spun by weaving the Monster's own furthers with stardust fallen from the Aurora Monstralis. It is this lustrous dust that not only lends Pluckbill strings their signature sparkle, but also their unbreakable strength. These crafty Monsters have thus inspired a popular nugget of the Monster World wisdom: 'If the bond between friends is tougher than Pluckbill string, it is worth keeping.'

    Spytrap 

Spytrap

https://static.tvtropes.org/pmwiki/pub/images/spytrap.png
Instrument: Persian Battle Drums
Element/s: Plant, Cold, Light
Native Island(s): Light
Level Available: 9
Beds Available: 2
Cost to Buy: 300 diamonds (Light)
Cost to Sell: 168,750 coins (Light)
Looks can be decieving... And so can the Spytrap. This botanical beast grows in the dark and does its darndest to go completely unnoticed by the surrounding fauna. But once an unsuspecting creature scuttles too close, SNAP - It is suddenly ensnared! And what better to do when encased in the acoustic wonderland of a Spytrap yap than to bang out a banger? In exchange for its ward's kind company and musical talent, the host monster happily supplies a steady drip of some of the sweetest sap ever sampled.

    TooToo 

TooToo

https://static.tvtropes.org/pmwiki/pub/images/tootoo_6.png
Instrument: Celesta
Element/s: Plant, Fire, Light
Native Island(s): Light
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds (Light)
Cost to Sell: 168,750 coins (Light)
Pirouette! Plié! En Pointe! Pamplemousse! The graceful Too Too can perform it all with great panache from the tips of its tippy-toed toesies. Light as a further, you would not even know that this lithe Monster has landed from a splendid saute if not for the brilliant rings of light and sound that radiate out from the point of impact. Its distinctive tutu is Too Too's secret weapon in maintaining perfect balance, and has become a staple of the Bah-llay school of dance.

    Fiddlement 

Fiddlement

https://static.tvtropes.org/pmwiki/pub/images/fiddlement_4.png
Instrument: Erhu
Element/s: Cold, Fire, Light
Native Island(s): Light
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds (Light)
Cost to Sell: 168,750 coins (Light)
Fiddlements are powered by the very Element of Light itself, releasing huge amounts of incandescent energy through the filaments of their cranial bulbs. The intense amplitude of light waves creates a unique whirring sound within the bulb, which Fiddlements use to express themselves. Serendipitously, the lampshade-like cone created by a Fiddlement's body channels its raw luminescence like a spotlight, which this bright little monster gladly shines on solo performances, late-night walks to the fridge, and potholes in need of repair.

    Blow’t 

Blow’t

https://static.tvtropes.org/pmwiki/pub/images/blowt_5.png
Instrument: Electric Synth
Element/s: Plant, Cold, Fire, Light
Native Island(s): Light
Level Available: 9
Beds Available: 4
Cost to Buy: 600 diamonds (Light)
Cost to Sell: 337,500 coins (Light)
The Quad-Elemental Blow't is filled to bursting with the unbridled power of its Elements! To relieve the immense pressure built up inside its elastic anatomy, Blow't inhales a lung-expanding breath that forces the excess energy into its prickly array of quill chambers. Here, the glorious magic of the Elements is converted into only the most mesmerizing of music before expelling a dazzling prism of lightwaves as a not-so-wasteful waste product.

Psychic Monsters

A group of Magical Monsters that manifest the Psychic element and inhabit Psychic Island.
    Theremind 

Theremind

https://static.tvtropes.org/pmwiki/pub/images/theremind_1.png
Voice Actor: Matthew J. Stewart
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 1
Cost to Buy: 25,000 coins (Psychic), 325 diamonds (Sanctum)
Cost to Sell: 18,750 coins (Psychic), 10 shards (Sanctum)
The cerebral Theremind hears the inner voices of all Monsters, all the time! While this incessant cross-chatter can be a little confusion for even the most gargantuan of brains, Thereminds benefit from a bottomless well of knowledge and surprisingly intuitive emotional intelligence. But please, if it feels like this Psychic Elemental isn't listening to you, have some patience - it may be wrapped up in a conversation miles away!

    Bonkers 

Bonkers

https://static.tvtropes.org/pmwiki/pub/images/bonkers_08.png
Instrument/s: Slapaphone, Boomwhackers, PVC pipes
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Psychic)
Cost to Sell: 84,375 coins (Psychic)
Bonkers go bonkers for thumpin’ on stumpies! Uh, we mean “stumps.” The understated sapling that the Bonkers thumps their fuzzy heads against is no Great Tree, but hey - they’ll take what they can get! It still emanates a particular magic that compels Bonkers to beat up on bark. While certainly befuddling to us, this behavior is only natural to the other inhabitants of the Bonkers’ percussive home dimension.

    Poppette 

Poppette

https://static.tvtropes.org/pmwiki/pub/images/poppette_2.png
Instrument: Dragon Ensemble (Bass Drum, Crash Cymbal)
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Psychic)
Cost to Sell: 84,375 coins (Psychic)
Poppette's shiny bubbles may look ready to pop, but be forewarned: this Monster is tougher than a lead balloon! No matter how hard you pinch and poke, the unpoppable Poppette will withstand your efforts. Years of constant prodding have made this once-bubbly Monster more hardened than chewed bubblegum - or bubbledrum, if you will.

    Yuggler 

Yuggler

https://static.tvtropes.org/pmwiki/pub/images/yuggler_5.png
Instrument: Brake Drum
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds (Psychic)
Cost to Sell: 84,375 coins (Psychic)
Most can only dream of being sound of mind, body, and soul as the Yuggler. The serene yogi juggles metallic orbs to create distinct dings that soothe the troubled minds in its own proprietary form of deep med-ding-tation. This ritual fortifies pupils with an unshakable fortitude, undeterred by any mishap, meltdown, or misadventure!

    Periscorp 

Periscorp

https://static.tvtropes.org/pmwiki/pub/images/periscorp_3.png
Instrument: Synthesized drum kit
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 25,000 coins (Psychic)
Cost to Sell: 18,750 coins (Psychic)
If Periscorp's eyes look familiar, you must have gazed upon the pupils of Psychic Island's critters! Periscorps share a feed with those all-seeing eyeballs, storing its favorite footage within its gelatinous dorsal sacs. When these sacs are agitated by Periscorp's dual stingers, they play a brief soundbite from their stored footage - who knew the Psychic Island critters had ears, too?

    Rooba 

Rooba

https://static.tvtropes.org/pmwiki/pub/images/rooba_3.png
Instrument: Dilruba (with wooden block in the background)
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 25,000 coins (Psychic)
Cost to Sell: 18,750 coins (Psychic)
In keeping with the biology of their coiffed-calved relatives, Roobas consume a holistic plant-based diet that not only gives them a lush green hue, but also a foliage-like consistency to their furthered body - and even accelerated hair growth! This naturalistic Monster will be happy to open your mind to a wild world of vegetation, from its fondness for fronds to its soft spot for sprouts. Just make sure to check for stray hairs before dining!

    Tapricorn 

Tapricorn

https://static.tvtropes.org/pmwiki/pub/images/tapricorn_1.png
Instrument: Temple Blocks
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 25,000 coins (Psychic)
Cost to Sell: 18,750 coins (Psychic)
The tippity-tappity tones made by Tapicorn's sticks meeting its horn are believed to be a form of communication undecipherable by any known Monster. Still, this Morse-like language is surely reaching out to someone! When quizzed on the subject, these uni-horned Monsters are ever evasive - but their pithy replies indicate that their penpal likely resides on another plane of existence.

    Gloptic 

Gloptic

https://static.tvtropes.org/pmwiki/pub/images/gloptic_0.png
Instrument: Dulcimer/Yangqin
Element/s: Psychic
Native Island(s): Psychic, Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 600 diamonds (Psychic)
Cost to Sell: 337,500 coins (Psychic)

Gazing into the chromatic depths of Gloptic's eye will hypnotize suggestible Monsters in a harp-beat! Once under the mucky Monster's spell, their target begins to experience a wide range of delightful visions known as Gloptical Illoozions. While harmless, Gloptical Illoozions are infamous for causing chronic brain-itch.


Faerie Monsters

A group of Magical Monsters that manifest the Faerie element and inhabit Faerie Island.
    Floot Fly 

Floot Fly

Element: Faerie
Native Island: Faerie Island, Magical Sanctum
Level Available: 9
Beds Available: 1
Cost to Buy: 25,000 coins (Faerie Island), 325 diamonds (Magical Sanctum)
Cost to Sell: 18,750 coins (Faerie Island), 10 shards (Magical Sanctum)
https://static.tvtropes.org/pmwiki/pub/images/floot_fly.png
Instrument: Pan Flute
Long-believed to be little more than myth, the Monsters were all aflutter to find that this mysterious Magical isn't just make-believe! The Floot Fly's mask holds much more than melodious musings: it also holds the Faerie Elemental's deepest secrets. The best chance to catch this Monster unmasked is during its nightly skinny dip in a tinkling freshet, but that's a sight you simply can't unsee.

    HippityHop 

HippityHop

Element(s): Earth/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/hippityhop.png
Voice Actor: Sam Clark
HippityHops hippy to the hop, and they don't stop! The conjoined siblings Hippity and Hop act as each other's hypeman during the day, cheering on one another's mouthy beats. During cold nights, they burrow deep underground to their subterranean home, using only echolocation and the sensory organs topping their ears and arms to navigate the pitch black tunnels. Together HippityHops symbolize the harmonious duality of vocals and percussion.

    Squot 

Squot

Element(s): Cold/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/squot.png
Instrument: Timbales
Squots are toadstool-like Monsters that creep about in the old dark corners of forested areas, nestling into the damp moss or lying in wait beneath a toppled log. At night, these unusual Monsters truly come alive! Using their spindly arms, Squots reach into hollow tree trunks to pluck out fluorescent Playphids and use them as instruments in their percussive pursuits. Despite knocking politely on their tiny doors, Playphids are nonetheless quite timorous when in the presence of a Squot.

    Wimmzies 

Wimmzies

Element(s): Fire/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/wimmzies.png
Voice Actors: Various
Wimmzies are a bubbly chorus of Monsters positively bursting at the seams with delight. It's this very overflowing of glee that is cause for the sorority of singers' patchwork appearance: their delicately-sewn casings contain the fine mist that makes up the Wimmzie's upper bodies! Little more than fluttering eyelashes and tapping toes, this squad is nonetheless erupting with joy and - of course - whimsy.

    Cantorell 

Cantorell

Element(s): Earth/Cold/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/cantorell.png
Voice Actors: Chris Paulard, Matthew J. Stewart
The Cantorell may seem to be a rather small-statured Monster to the naked eye, but beneath the soil, this fungal fiend grows a far-reaching system of mycelia capable of propagating dozens of clones! As more and more like-minded Cantorell caps emerge from the earth, they often compete for space both physical and musical. It's not uncommon to spot a Cantorell choir growing in a ring-like shape, so that each cap can feel included.

    Bridg-it 

Bridg-it

Element(s): Earth/Fire/Faerie
'Native Island: Faerie Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/bridg_it.png
Instrument: Kalimba
Ever cross a rickety old bridge and feel like something is waiting for you underneath? It was probably just a Bridg-it! This tender soul loves hosting guests for tea, served just how they like it, in a tasse balanced delicately on its length digits. Following tea, guests are invited to sit back and enjoy the Bridg-it's exquisite 'chinstrument' as their host taps a tinkling little tune that would make any visitor feel special. What a treat!

    Clavi Gnat 

Clavi Gnat

Element(s): Cold/Fire/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/clavi_gnat.png
Instrument: Clavinet
Clavi Gnats produce their signature grooves by tapping the spherical sacs of the Clavi Creeper - the sprawling plant where they make their home. It's hard to tell whether the insectoid Monster enjoys its music-making thanks to its jumbled-up face, but make no mistake: upside down or rightside up, that doesn't change the fact that the Clavi Gnat is a hard worker, and one of the most reliable friends to hatch this side of the leaf.

    Pladdie 

Pladdie

Element(s): Earth/Cold/Fire/Faerie
Native Island: Faerie Island
Level Available: 9
Beds Available: 4
Cost to Buy: 600 diamonds
Cost to Sell: 337,500 coins
https://static.tvtropes.org/pmwiki/pub/images/pladdie.png
Instrument: Bagpipes
Gather 'round, wee laddies and lassies, and hear the distinct bellow of Pladdie: lord of the Faeries! A spinner of yarns and teller of tales, this tartan talent provides its own dramatic mood music to every storytelling experience. Whether they be legends of mysterious winged Monsters flapping in the night, or a titanic sea creature patrolling the deep, Pladdie is a pro at captivating its audience through song and speech.

Bone Monsters

A group of Magical Monsters that manifest the Bone element and inhabit Bone Island.
    Clackula 

Clackula

Element: Bone
Native Island: Bone Island, Magical Sanctum
Level Available: 9
Beds Available: 1
Cost to Buy: 25,000 coins (Bone Island), 325 diamonds (Magical Sanctum)
Cost to Sell: 18,750 coins (Bone Island), 10 shards (Magical Sanctum)
https://static.tvtropes.org/pmwiki/pub/images/clackula.png
Instrument: Rhythm Bone
Dapper Clackula doesn't have a mouth of its own with which to chitter-chatter about its many cultured interests, so the Bone Elemental leaves all the yammering to its loquacious little hands. If only they'd behave! When the lanky gentle-Mon's appendages get too snippy with dinner guests, it delivers the quickest of pin-point pinches to each chatterbox with its dainty fangs. While not enough to cause any pain, it's certainly enough to send a message: keep it classy!

    Peckidna 

Peckidna

Element(s): Earth/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/peckidna.png
Instrument: Marimba
A flock of colorful birds plucking the instrument of a willing little Monster? It may sound familiar, yet the Peckidna evolved independently from the woolen Monster you know and love thanks to its unique habitat and Elemental make-up. The caring Peckidna crawls beneath the bellies of itchy-tummied giants and uses its spines to scritch and scratch away. Its shell not only provides a cozy place to get some 'me time', but also a layer of protection from any flaky skin that may fall from the Monster above!

    Denchuhs 

Denchuhs

Element(s): Water/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/denchuhs.png
Voice Actor: Sam Clark
The pint-sized Denchuhs are a lot like a pair of your grandaddy's dentures: they're at their best when they're together, but often fall out! Occasional spats are an inevitability when looks are so identical, yet personalities are more contrary than fire and ice: gabby versus glum, sanguine versus stoic, and bubbly versus been-there-done-that. But at the end of a long day, all these little Denchuhs want is a hefty snack in their mega-mouths and the comfort of a held hand.

    Hawlo 

Hawlo

Element(s): Fire/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 2
Cost to Buy: 150 diamonds
Cost to Sell: 84,375 coins
https://static.tvtropes.org/pmwiki/pub/images/hawlo.png
Instrument: Unpitched Log Drums
The Hawlo is 'knot' what it appears to be... but just what IS it? No one dares woodchip the chipper wood making up this percussive Monster's disguise to find out. Instead, its peers have chosen to accept Hawlo's perplexing presentation, and simply shake their trunk to the 'berry' delightful rhythm of its stump or admire its talent for pyrogravure.

    Withur 

Withur

Element(s): Earth/Water/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/withur.png
Instrument: Zither
Light as a feather and exquisitely empyreal, Withur shares a spiritual connection with a similarly ghostly Ethereal. But whereas its spectral 'sister' makes music with its mellifluous voice, Withur favors the haunting vibrations produced by plucking the fins of the Lyrodocus Rex. Much like the famed Fossil-osaurus, this skeletal creature is merely a fiberglass model from the days of yore - although it seems blissfully oblivious to this fact, tapping its tail along to the rhythm.

    Uuduk 

Uuduk

Element(s): Earth/Fire/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/uuduk.png
Instrument: Duduk
For each year of life, the Uuduk gains an extra vertebra in its slinky spine. The full height of an Uuduk, however, is hidden from view deep beneath the soil: an Uuduk never reveals its age! Wear-and-tear on its impressive blowhorns may hint at the number of birthdays this coy Monster has seen, but it just as easily could indicate how itchy it was that day.

    Banjaw 

Banjaw

Element(s): Water/Fire/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 3
Cost to Buy: 300 diamonds
Cost to Sell: 168,750 coins
https://static.tvtropes.org/pmwiki/pub/images/banjaw.png
Instrument: Banjo
Banjaw's principle tendon is 37 times stretchier than a Stritch Skin, 42 times tougher than a Diamond, and 100 times twangier than, well - anything! Pulling back this durable tendon allows this skeletal character to slingshot anything (or any Monster) great distances. Just beware that you don't get too close to that mighty ring of chompers on your way.

    Plinkajou 

Plinkajou

Element(s): Earth/Water/Fire/Bone
Native Island: Bone Island
Level Available: 9
Beds Available: 4
Cost to Buy: 600 diamonds
Cost to Sell: 337,500 coins
https://static.tvtropes.org/pmwiki/pub/images/plinkajou.png
Instrument: Pemade
The daring Plinkajou will risk life and limb in the paleontological pursuit of osseous treasures. Its play-hensile tail gives it the agility it needs to climb the tallest boulders and cling to crumbling cliff sides without fear. Not once has a Plinkajou been caught losing its footing! Instead, it descends to its ground-level den of its own accord for playtime, when it bats at its favorite fossilized findings to make tinkling little tunes.

Pure Magical Hybrids

A group of Magical Monsters comprised two or more Magical elements and are found on the Magical Sanctum.
    Xyster 

Xyster

Element(s): Psychic/Bone
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/xyster_2.png
Instrument: Guzheng
Are you thinking what we're thinking? Chances are the Xyster is thinking it too - its elaborate antlers attract and retain nearby thoughts for the Magical Monster to examine at its leisure. It bears a striking resemblance to another occupant of the pocket dimension, and might be the descendant of ancient transplants from a neighboring isle. Recent discoveries in the Monster World may have identified the 'missing link' in its evolution... speaking of links, the Xyster absolutely loves to swat at and coddle its caudal vertebrae to produce mind-bending melodies for all to enjoy.

    Cahoot 

Cahoot

Element(s): Psychic/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/cahoot.png
Voice Actor: Sam Clark
No matter what dimension you inhabit, there's no better wingMon to call on than the dauntless Cahoot. Got a new music part you want to try out, but you're nervous to debut it publicly? Cahoot will lend an ear. Want to take up a new hobby, but you're concerned you're not cut out for it? Cahoot will be your cheering section. Its many gill-mouths harness its cosmic wingscape to produce a single unified voice that instils the listener with self-confidence and positivity. Trust us, you're gonna want to be in cahoots with Cahoot.

    Déjà-Jin 

Déjà-Jin

Element(s): Psychic/Faerie
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/dj_jin_7.png
Voice Actor: Anthony Girimonte
If you have the sudden, nagging suspicion that you're experiencing something you've seen or heard of before, it could be that you're in the vicinity of Déjà-Jin! Some traits of the levitating Psychic-Faerie hybrid, like its guttural voice and colorful crystal array, may remind of more established elsewhere in the Monster World. However, what makes the Déjà-Jin totally unique is the piezoelectric charge coursing through its horns, and which is responsible for the disorienting psychic effect it has on others.

    Roarick 

Roarick

Element(s): Bone/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/roarick.png
Alas, poor Roarick! We know it; a monster of infinite breath, of most excellent Monstromancy; it hath borne a gleaming eye on its body a thousand times; and now, how adored in our imagination it is! Our spirits rise at it. Here hang those magical trinkets that cast spells we know not how oft. How be its vibes now? Its rambles? Its skull? The flashes of its Elements, that were wont to set the Sanctum on a roar? To sing or not to sing? No question - Sing!

    Osstax 

Osstax

Element(s): Faerie/Bone
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/osstax.png
Voice Actor: Sam Clark
Not unlike other species in the Monster World, Osstax begin as disparate individuals who find each together and join together to make a whole greater than the sum of its parts. This can be a tricky process, though, as it's important for the individual beings to fit together perfectly, both physically and as a kinship group. The bottom Osstak is generally understood to be the leader and most important of the three, although there have been exceptions. The bony enamel of their exteriors, matched with the intricacy of their chambered interiors, produce a haunting wheeze that is identifiable across the entire Sanctum.

    Knucklehead 

Knucklehead

Element(s): Faerie/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 2
Cost to Buy: 200 diamonds
Cost to Sell: 100 shards
https://static.tvtropes.org/pmwiki/pub/images/knucklehead_3.png
Instrument: Sioux Frame Drum
The golem-like Knucklehead possesses a level of strength nearly unmatched in all of the Monster World. When the Monster slams its gargantuan fists together to produce its signature sound, small quantities of light emanate from the impact. This strength is seldom on display when the Knucklehead is not performing, however - instead, its favorite pastimes include delicate needlework and sculpting miniature clay models for use in role-playing tabletop gaming.

    G'day 

G'day

Element(s): Psychic/Bone/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 400 diamonds
Cost to Sell: 200 shards
https://static.tvtropes.org/pmwiki/pub/images/gday.png
Instrument: Didgeridoo
Crikey! No one can argue that G'day is a supremely cool Monster, but its origin is hotly debated. Could it be that forebears of Plant Island's G'joob got swept up in an Ethereal interdimensional portal and landed in the pocket dimension? Or maybe it's the other way around, and G'day came first and somehow migrated to the main dimension at an unspecified time. So which is it? Mythical or Magical? G'day is definitively Magical... but with just a hint of Mythical for good measure!

    Larvaluss 

Larvaluss

Element(s): Psychic/Faerie/Bone
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 400 diamonds
Cost to Sell: 200 shards
https://static.tvtropes.org/pmwiki/pub/images/larvaluss.png
Instrument: Koto
The marvelous Larvaluss is far-flung from any large body of water... unless you count the sea of stars twinkling above in the sky of the pocket dimension! Still, it feels right at home on the Sanctum, where it revels in the company of its fellow Magical Monsters and uses its music to whisk them off to slumberland. What appear to be strings are actually nostril hairs extending from the nose of Larvaluss, which is hidden somewhere in the mess of 'furthers' on the back of its head. Tuning can be a bit of an issue when the Monster's sinuses act up.

    Frondley 

Frondley

Element(s): Psychic/Faerie/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 400 diamonds
Cost to Sell: 200 shards
https://static.tvtropes.org/pmwiki/pub/images/frondley_1.png
Voice Actor: Sam Clark
When traipsing through a grove of trees in the pocket dimension, take care where you're stepping - you wouldn't want to tread on any of the root-toes of the Frondley! Its long strands of 'hair' dangle down from the top of its wasp-waisted body, making it difficult to recognize quickly. There's no mistaking it when it begins to hum, though - a glowing eye, psycho-static energy coursing through its hair and an surreal aura of warmth and friendship and enough to get anyone's attention!

    Mushaboom 

Mushaboom

Element(s): Faerie/Bone/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 3
Cost to Buy: 400 diamonds
Cost to Sell: 200 shards
https://static.tvtropes.org/pmwiki/pub/images/mushaboom.png
Instruments: Taiko Drum, Tam-Tam
There isn't much in terms of natural vegetation on Magical Sanctum, just some miniature antlers and skin tags... so that's where the Mushaboom comes in! Its Faerie lineage is the most prominently displayed of its constituent Elements - a mycological menagerie of pert, fungal drums that are just as impressive to listen to as they are to gaze upon. With some perhaps misplaced confidence, Mushabooms believe they'll be able to get all sorts of plants to grow on the Sanctum, namely lilacs and buttercups.

    Enchantling 

Enchantling

'Element(s): Psychic/Faerie/Bone/Light
Native Island: Magical Sanctum
Level Available: 9
Beds Available: 4
Cost to Buy: 750 diamonds
Cost to Sell: 375 shards

https://static.tvtropes.org/pmwiki/pub/images/c341e2d0_2212_459c_aac6_34231da58d9e.png
Voice Actor: Dan Rickard
If Enchantler is the Titan-Who-Would-Be-Colossal, then Enchantling is the Monster-Who-Would-Be-Titan! Although there are other instances of Titans starting life in a miniaturized form, the exact nature of the relationship between these two entities remains a mystery. Some have suggested that the Enchantling taps into the same Monstromantic energies coursing through its namesake's antlers to transfigure itself into a shape more akin to that of Enchantler. The evidence that one has an effect on the other is incontrovertible, as the entire Sanctum seemed to light up when it first made its appearance and sang forth its exuberant song.
  • Bigfoot, Sasquatch, and Yeti: Looks something like a cross between Bigfoot and a centaur.
  • Dem Bones: Is a one-fourth Bone element monster.
  • Glowing Eyes: When singing, its eyes glow a magical, somewhat eerie shade of blue, like Enchantler’s eyes.
  • Light 'em Up: Is a one-fourth Light element monster.
  • Our Fairies Are Different: Is a one-fourth Faerie element monster.
  • Our Titans Are Different: Has some mysterious connection with Enchantler, and looks like a smaller/younger version of it. Its bio even notes that if it isn’t a young titan, then it seems to aspire to emulate and/or even become one.
  • Power Glows: Much like Enchantler, Monstromantic energies course through Enchantling’s antlers when Enchantling sings, in the same eerie yet enchanting shade of blue as its eyes.
  • Psychic Powers: Is a one-fourth Psychic element monster.
  • Vertebrate with Extra Limbs: Has four legs and two arms.


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