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An S-Ranked student of Halbern Academy, who wields Cronos in combat.
- The Ace: Not only is he an S-Ranked student, he was also a strong enough combatant to be considered for the Elite Four.
- Clueless Chick Magnet: Despite his intelligence, he can't seem to figure out that Ricotte, Ravi, Retla, and Esty have crushes on him.
- Deadpan Snarker: He has his moments of sarcasm, such as when he claimed that one of his reasons for declining to become part of the Elite Four is because they would have to change their name to the Elite Five.
- Parental Abandonment: His father went missing years ago and was implied to be killed by Gertheim in the opening cutscene.
- Properly Paranoid: He's concerned that the party's goal of freeing the Etherlight Network might have an effect on Apocalypse's seal. Sure enough, it turns out that doing so actually helps Apocalypse.
The AI of Cram's gauntlet-like weapon.
- Awesome by Analysis: He can measure Ether concentration, allowing him to detect when a boss is about to attack.
- Deadpan Snarker: He can be sarcastic towards Cram, especially in regards to the latter being Oblivious to Love.
- Equippable Ally: He's the giant gauntlet-like weapon that Cram wields in battle, though he can be equipped with various "units" to change Cram's stats.
- No Biological Sex: He's referred to as a male, but Cram think he can be treated as female if he changes his voice pitch.
- The Reveal: He's a Machina from the Old World, Cronos Noah.
- Swiss Army Weapon: Despite his default form as a gauntlet, he can also form an energy sword or gun.
A girl who trespassed in Ruins #7.
- Big Damn Heroes: In the first dungeon, she saves Cram when he's outnumbered by two copies of a boss he beat earlier.
- The Chosen One: She's one of the few of her clan who can hear the Verdant Priestess calling for help.
- Hidden Elf Village: She comes from a village that watches over the Planet Tree, though she's considered rebellious to them for becoming a mercenary and for trying to actively help the Verdant Priestess.
- Knife Nut: She wields two daggers in combat.
- Only Sane Woman: Of her Guardian Clan, she's the only one who realized that they should actively work with the Verdant Priestess rather than simply standing guard at the tree.
The Verdant Priestess, whose mission is to free the Etherlight Network
- Brainwashed: Gertheim reprogrammed her directives so that she would unwittingly help him unleash Apocalypse.
- Laser-Guided Amnesia: She can't remember much of her life besides her objective possibly due to Gertheim's interference. This is also apparent in her vocabulary, since she can't remember the definition of certain words such as "scion."
- Ridiculously Human Robots: Cronos describes her as a small-scale mechanoid, despite her human appearance.
- Squishy Wizard: She relies almost entirely on magic to fight and her defenses aren't very high.
- Alas, Poor Villain: Cram expresses pity on Felmut as the latter dies for falling prey to his inferiority complex.
- Bodyguard Betrayal: He's revealed to have sided with Gertheim over Mariella, the person he was supposed to be guarding.
- Dual Boss: His first boss battle has Zeus as a separate target.
- Fusion Dance: In his last battle, he fuses with Zeus in one last attempt to kill the party.
- Green-Eyed Monster: He's jealous of how Cram gets to wield Cronos Noah, causing him to use Zeus Noah to become stronger.
- Used to Be a Sweet Kid: He was once a good friend of Cram's before going insane and becoming a bitter rival.
- With Great Power Comes Great Insanity: Using Zeus Noah causes him to exagerrate his envy of Cram to murderous extremes. This is because Zeus is an imitation Machina made from the core of a broken Machina, resulting in a more painful experiece for Felmut when he tries to operate it.
- Worthy Opponent: Downplayed. Cram is creeped out by his obsessive rivalry, but he notes that Felmut is talented in different ways from him.
- Blood Knight: His country of Gordonne is full of people who itch for combat, which explains why he wants to fight Cram.
- Draconic Humanoid: He's a member of the dragonoid race.
- Mysterious Past: No one knows why this prince is a student at Halbern Academy and Gertheim won't spill any background information on him.
- Warrior Prince: He's a member of Gordonne royalty.
- Worthy Opponent: He admits he always wanted to test his mettle against Cram.
- A-Cup Angst: During the cutscene before her first boss battle, she calls Retla a "titty monster."
- Clingy Jealous Girl: She's not pleased to see Cram traveling with two females.
- Friendly Enemy: According to Cram, she's the only one of the Elite Four he can hold a conversation with.
- Musical Assassin: She fights with a guitar, which allows her to put party members to sleep.
- Genki Girl: She's very energetic when flirting with Cram, though she used to be shy when she was younger.
- Punch-Clock Villain: Despite her crush on Cram, she still fights the party due to Mariella's orders.
- Apologetic Attacker: Right before his first fight, he asks the party to run.
- Multi-Armed and Dangerous: In battle, he undoes his chains and reveals that he has multiple arms, each holding a sword.
- The Spook: Everything about his background is unknown, though there are rumors that he's a weapon created by the academy.
The headmaster of Halbern Academy and an old friend of Cram's father.
- Alas, Poor Villain: As he dies, he admits he was too scared of the future and asks Cram not to turn out like him.
- Big Bad: With Apocalypse Noah as the Greater-Scope Villain. He's manipulating the party and the Esthanatelle Order in order to wipe out humanity.
- Dual Boss: The first round of the final battle is him and Apocalypse acting as separate enemies.
- Final Boss: The second round has him in a Fusion Dance with Apocalypse.
- Heads I Win, Tails You Lose: The first battle against Gertheim is not meant to be won, since the party will flee in the following cutscene whether they win or lose.
- Informed Kindness: Cram states that Gertheim is a father figure to him, but there aren't that many cutscenes to elaborate on this. However, Mariella claims that Gertheim tends to turn a blind eye to Cram breaking the rules.
- Knight Templar: He believes that humanity is a threat to the planet's well-being, partially due to Apocalypse influencing him and partially due to his own anxieties.
The commissioner of Halbern Academy, who dislikes Cram for refusing to join the Elite Four.
- Anti-Villain: She's implied to be an Obstructive Bureaucrat to Cram and she is working for the Big Bad, but she's also a Well-Intentioned Extremist who wants to spread the technological prowess of the Old World. She's also shocked to hear that Gertheim intends to wipe out humanity.
- Dragon with an Agenda: Inverted. Gertheim is the one with ulterior motives and eventually betrays her.
- Pragmatic Villainy: In the beginning, she orders Felmut to only spy on Cram because there's no evidence he could threaten their plans yet. It's only after he becomes a threat that she her minions permission to fight Cram. Even then, they're only supposed to slow him down because he's their Unwitting Pawn.
- The Unfought: She doesn't fight the party herself and instead sics the entire Elite Four on them when they confront her.
- Unwitting Instigator of Doom: Gertheim claims that despite her religion's good intentions, their usage of Attributes could threaten the planet's Ether balance.
- Unwitting Pawn: Gertheim tricked her into thinking the Machina/Apocalypse can be controlled for humanity's benefit.