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Analysis / MOBA Character Skillset Archetypes

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Character Skillset

This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective games. This focuses more on the 'gameplay feel' of the character.


The Stealth Character
Stealth is one of the main recurring elements of MOBA. Characters with this cannot be seen by normal means unless they are attacking. The drawback is that they end up very squishy and often reliant with their stealth, and stealth detection items are basically their Achilles' Heel. The more common type of this has one skill to activate stealth while giving other benefits in the meantime, but there are at least two variations after this: The permanent one, where their stealth are natural without any skill activation (where their stealth will be activated again when they walk out of combat, thus they have a harder time to disengage), and the idle one, where they need to stand still to maintain stealth, any movement on their own will break stealth, but if they do, they get some sort of bonus, encouraging them to use the stealth for other purposes.
Normal Stealth Character
Gondar
Clinkz
Nyx Assassin
Shaco
Twitch
Loki
Ao Kuang
Izanami
The Morrigan
Jormungandr
Samuro
Valeera
Batman
Quillien
Ah Ke
Lanling Wang
Natalia
Miya
Lesley
N/A N/A
Fayde
Grinex
Leon Chameleon
Ksenia
Taka
Kestrel
Flicker
Kallari
HERO SHOOTER EXAMPLES
The Spy N/A Skye
Strix
Sha Lin
Sombra
Permanent Stealth Character
Riki Evelynn N/A Zeratul
Nova
Kaine N/A N/A N/A
Night Hound
Scout
Geomancer
N/A N/A N/A
Idle Stealth Character
Templar Assassin Akali
Teemo
Serqet All stealth heroes
Erik (Lost Vikings)
N/A N/A N/A N/A
Goldenveil N/A N/A N/A

The 'Gets More Dangerous At Low Health' Hero
Exactly What It Says on the Tin. This hero gains a lot of advantages the closer they are to death (either they have an ability to literally not die for a certain period of time, or they gain massive stat boosts, usually increased defense or lifesteal the closer they are to death. Or both.), so a lot of their gameplay revolves around getting them close enough to death and then turning the tables while still on low health.
Huskar
Terrorblade
Tryndamere
Olaf
Hercules
Izanami
Zul'jin
Mal'Ganis
Taara
Cheng Yaojin
Gatotkaca Wolverine N/A
Maliken
Martyr
Amun-Ra
Ayla N/A N/A

The Anti-Mage
These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting (sometimes by sheer mobility or whatever to get close to those spellcasters who like to hang in the backline or dodge their AOE spell). Either assassins or mages themselves.
Anti-Mage
Silencer
Omniknight
Nyx Assassin
Pugna
Kassadin Nox
Ah Puch
Isis
Anub'arak
Stukov
Valeera
N/A Natalia Psylocke N/A
Magebane
Vindicator
Jeraziah
Balphagore
Moira
Ksenia
Genji
N/A Lt. Belica
HERO SHOOTER EXAMPLES
N/A N/A Torvald N/A


The Overspecced Healer
A support hero usually comes with the expectations that for the most part they would be healing or buffing, but has only few manners of healing. Well, this is a healer/support hero that takes the Crippling Overspecialization route: Their healing/buff is very lethal and sometimes reaches Global level, but they offer very minimal offensive capabilities. They might not carry the team, but considering the very important role a support has in a match, this can also become one potent quality for these heroes. Of course, anti-healing methods becomes an even bigger Achilles' Heel than other supports that could be versatile.
Omniknight
Chen
Soraka N/A Lt. Morales
Peura/Helen
Cai Wenji
Estes
Floryn
N/A Blissey
Eldgeoss
Jeraziah
Ophelia
Voltar N/A Muriel
HERO SHOOTER EXAMPLES
N/A N/A Ying Mercy

The Turret Master
A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. While a Sentry Gun is the most common form of these turrets, there has been other kinds of biological turrets.
Venomancer
Clinkz
Heimerdinger Vulcan Gazlowe
Probius
N/A Zhask N/A N/A
Engineer Gnaw N/A Iggy and Scorch
Lex Luthor
HERO SHOOTER EXAMPLES
The Engineer N/A Barik Torbjorn
Symmetra

The Illusionist
A character that has the ability to fool the enemy into thinking that they're attacking them, only for them to reveal that they're somewhere else. Aside from trickery, it can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, the hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. Confused yet?
Phantom Lancer
Terrorblade
Naga Siren
Chaos Knight
LeBlanc
Wukong
Neeko
Fiddlesticks
Sun Wukong
The Morrigan
Nova
Samuro
Dongfang Jing N/A N/A N/A
Circe
Silhouette
Xemplar
Leon Chameleon N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Ying N/A

The Melee-Ranged Switcher
This hero uses a Stance System in which they modify whether their normal attacks becomes melee or ranged. They tend to be carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changes. One of the oft-used practices of this is by having the hero be a shapeshifter into an animal, since their beast form allows them to have a skill set that their human forms couldn't have and vice versa.
Troll Warlord
Lone Druid
Jayce
Elise
Nidalee
Artio
Tiamat
Ullr
Greymane
Liliana Roger N/A N/A
Wildsoul N/A N/A N/A
Blue Beetle
Faris

Temporary Ranged Switcher
A lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack at range for a short period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.
Terrorblade
Dragon Knight
Kayle
Gnar
Freya Genji
Bright
Sikong Zhen
N/A N/A N/A
Maliken
Myrmidon
Shadowblade
Admiral Swiggins Idris N/A
HERO SHOOTER EXAMPLES
N/A N/A Makoa
Tiberius
Winston

The Ranged-Ranged Switcher
Yet another variant on the Stance System, this is a hero who changes between two different auto attack modes, but both are ranged. Usually one attack is fast but low damage while the other is slower, deals more damage, and might have inherent drawbacks. Unlike its Melee-Ranged cousin, changing the actual skills is much less common.
N/A Jinx
Aphelios
N/A Fenix
D.Va
Capheny Beatrix N/A N/A
Master of Arms Ted McPain
Chucho Krokk
Derpl Zork
N/A N/A
Kensu
HERO SHOOTER EXAMPLES
N/A N/A Imani
Strix
Koga
N/A

The Cavalry Switcher
A slightly unorthodox switcher type. For the most part, this hero does look like they only walk on foot and has one skillset. Then suddenly, they call for help: A horse that they get on. You are probably thinking that this is just temporary and they're stuck with one type of attack (See the Rider Charge in the other page). But they're not. This is where by riding a mount, the hero gains another skill set to use normally while being able to attack normally as if they weren't mounted. Therefore, the mount does make a difference. Usually, speed bonus will always be the benefit of riding a horse, giving them chasing potentials. The horse may even act like an extra meat shield, increasing the hero's inherent HP.
N/A Kled
Rell
Lancelot N/A
Guan Yu Leomord N/A N/A
N/A N/A N/A N/A


The Newbie Hero
This hero isn't a newbie, but is very beginner friendly and usually is the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings though, because in the hands of expert player, they can be just as deadly as the harder heroes. May also serve as a 'poster boy/girl' for the games.
Sniper
Lich
Lion
Ursa
Ashe
Annie
Garen
Sona
Neith Raynor
Li Li
Valhein Miya
Layla
N/A Cinderace
Pikachu
Swiftblade
Blood Hunter
Glacius
Solstice
Sheriff Lonestar
The Scoop of Justice
N/A Lt. Belica
Twin Blast
HERO SHOOTER EXAMPLES
N/A N/A Viktor Soldier: 76
Oscar Mike

The Linker
A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into Difficult, but Awesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance. There is a sub-archetype of this where the character instead becomes untargetable and attaches themselves into the character they choose to link and then not just buffing their partner, they're using the partner as a platform to cast their own spells, they can only die if they expose themselves open in search for a new partner or their partner dies first. This fixes their mobility problems, as well as becoming utterly nightmarish in case they link with a particularly agile character (or if the character is more Mighty Glacier or Stone Wall, they become even more unkillable).
Normal Linker Character
Io Kalista
Taric
Rell
Aphrodite Abathur
Auriel
Rouie
Da Qiao
Estes N/A N/A
Empath Ix the Interloper N/A N/A
Mina
HERO SHOOTER EXAMPLES
The Medic N/A Rei N/A
Attacher Character
N/A Yuumi N/A N/A
Aya
Yao
Angela N/A Comfey
Empath N/A N/A N/A

The Recruiter
These heroes can quickly convert neutral mercenaries. If the neutrals are controllable, then they become something of Difficult, but Awesome hero because you have to learn what each neutral does what to optimize their combat capabilities.
Chen
Enchantress
N/A N/A Any Hero with a Bribe-like talent
Ah Gu Duo N/A Moonstar N/A
Ophelia
Parasite
N/A N/A N/A

Frontline Mage Tank
Typically as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front, maybe because this mage is naturally tanky or has skills that encourage them to be in the frontline, either through debilitating debuffs or great sustain. They most likely would be a mage version of Mighty Glacier.
Necrophos
Ogre Magi
Leshrac
Void Spirit
Swain
Ryze
Vladimir
Annie
Hades
Zhong Kui
Baron Samedi
Cho'Gall
Orphea
Jinna
Marja
Gao Jianli
Mi Yue
Alice
Esmeralda
N/A N/A
Soul Reaper
Oogie
Genji N/A N/A
Fenmore

Dash-Spamming Mage Assassin
A Foil of the Frontline Mage Tank. These mages might not have the range compared to other nukers and may want to be in front, but they're still squishy. Their solution is the ability to dash/teleport multiple times (mostly via charges or very short cooldown) in a short time (and usually short range) while still maintaining their damage output. With that, they put up damage as much as their more long range mage compatriots, and their dash abilities makes them harder to be caught. Of course, if they're caught, they pop out MUCH quicker than the frontline mage tank. This may make them actually an Assassin in disguise (indeed, if the game uses multiple class assignment, the Assassin sub-class is often given to them).
Storm Spirit Ahri N/A Li-Ming
Lauriel
Diao Chan
Harith N/A N/A
Dr. Repulsor N/A N/A N/A

The Devourer
These heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic idea is the same: This hero can be portrayed as a Big Eater that feasts on creeps/minions. This kind of hero usually falls onto the evil side of the alignment axis.
Doom
Night Stalker
Tahm Kench
Cho'gath
Bakasura Stitches
N/A Hanzo N/A N/A
Cthulhuphant
Parasite
N/A N/A N/A

Kill Cooldown Resetter
Some heroes have a way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept up to eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease the cooldown of one or all of their abilities, enabling them to kill one hero, refresh their skill(s), then repeat, creating a chain of killing that with enough skill, executes a Total Party Kill.
Axe
Phantom Assassin
Katarina
Master Yi
Tristana
Darius
Kha'Zix
Pyke
Samira
Vex
Scylla
Achilles
Li-Ming
Greymane
Genji
Butterfly Karina
Martis
N/A N/A
Berzerker
Legionaire
N/A N/A N/A
Kindra
Basko

Zalgus
HERO SHOOTER EXAMPLES
N/A N/A Lian N/A

One True Pet Master
Summon magic is pretty common in this genre. But sometimes, there are heroes that only settle with one pet. They are directly controllable, and instead of being summoned, they stick to the hero like glue; it's like you control two heroes at once, but only one is a full hero. This pet is more durable than other summons, and sometimes they cannot be hit at all, just following you and attacking. Kill the hero, and usually the pet will follow in death, kill the pet (if you can), then the hero will be severely crippled until the pet comes back.
Lone Druid
Dark Willow
Kindred
Orianna
Quinn
Skadi
Erlang Shen
Hera
Rexxar
Raynor
Ishar
Ah Gu Duo
Popol and Kupa N/A N/A
Wildsoul
Tremble
N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Moji
Io
N/A

The Micromanagement Heavy Gimmick Hero
This hero will stick out a lot among the others because they have one gimmick that affects how they are managed by the player, which can be radically different than every other hero, either needing to memorize a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a must to play this hero. Basically, this hero is the essential Difficult, but Awesome; master the gimmick and do the micromanagement well, and you've got yourself a powerful hero.
Invoker
Meepo
Draven
Kalista
Azir
Aphelios
Merlin
King Arthur
Abathur
The Lost Vikings
Samuro with Illusion Master
Deathwing
N/A Gusion N/A N/A
Circe
Gemini
N/A N/A N/A

The Poisoner
A hero that specializes in poisons and damage-over-time. A very powerful hero that can kill you even if they die. Comes in two flavours; The first applies a flat poison, usually a large base amount, the second applies a stacking poison that can become quite high with enough focus-fire.
Flat Poison examples
Venomancer
Viper
Jakiro
Teemo
Cassiopeia
Singed
Lillia
Martichoras Nazeebo
Malthael
Stitches
N/A N/A N/A N/A
Slither Gnaw N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Skye N/A
Stacking Poison examples
Dazzle
Shadow Demon
Twitch Serqet Lunara
Ana
Qhira
Mganga
Bai Que
N/A N/A N/A
Bushwack Qi'Tara N/A N/A

Corpse Manager
These heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either bring out their stack of corpses somewhere, or just use the corpses lying on the battleground. Also for bonus points, they sometimes blow those corpses up.
Wraith King Yorick Ah Puch Xul
N/A N/A N/A N/A
Gravekeeper N/A N/A N/A
Desecrator

Aura Dancer
These heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment.
Doom Sona Amaterasu
Hel
Lucio
Yang Yuhuan N/A N/A N/A
Kane N/A N/A Narbash

HP Spender
This is a hero with a key skill in their kit which is cast using health, either alongside or instead of mana. Some heroes have an entire kit that can only be cast with health. Users of this almost always have ways of recovering their lost HP, making them not totally suicidal.
Pudge
Huskar
Phoenix
Centaur Warrunner
Zac
Dr. Mundo
Soraka
Vladimir
Mordekaiser
Thanatos Gul'dan
Zul'jin
Alexstrasza
Taara
Cheng Yaojin
N/A N/A N/A
Amun-Ra Ayla
Clunk
N/A N/A
Fenmore, Viyana
HERO SHOOTER EXAMPLES
N/A N/A Koga N/A

Bounty Hunter
Though not always possessing the job description, there's usually a hero with a bounty mechanic put on the enemy. Basically, these heroes mark an enemy globally and they either receive bonus when fighting the marked enemy, or when killing them. The bonuses vary between games, but the hunter and the hunted know who's got the bounty on whose head. The marks are either put on manually or automated depending on the character.
Bounty Hunter Old!Garen
Kindred
Kali Alarak
N/A N/A N/A N/A
N/A N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A Lex N/A

Furious Enrager
Sometimes, mana gets an alternate resource bar, and the most common one is Fury. These characters use the concept of Fury as their alternative to mana, gained by either dealing or taking damage, encouraging them to fight a lot to utilize their skills. Fury will usually max out at 100, but if that state is reached, the character basically becomes a bigger force to be reckoned with. The Barbarian Hero is a common user of this archetype.
N/A Tryndamere
Shyvana
Renekton
Gnar
Cu Chulainn Sonya
Hogger
Zhang Feinote  Minotaur N/A N/A
N/A Nibbs Rona N/A
Freia, Viridian

Aerial Combatant
In every MOBA, expect one or more characters to fly above the ground. The most popular way is a propeller-powered flying machine, but flying creatures or mounts are also common. Oh, and their flight is always totally cosmetic: you won't have any difficulty walking up to them and hitting them with your sword, unless you're in a Hero Shooter, to which their flight isn't just for show. And they won't even use their flight to get out of being stuck unless they have a skill to bypass terrain.
Gyrocopter
Batrider
Viper
Jakiro
Visage
Corki
Aurelion Sol
Kayle
Kukulkan Falstad
Brightwing
Tyrael
Auriel
Malthael
Preyta N/A N/A N/A
Klanx Vinnie & Spike
Chucho Krokk
Yuri
Max Focus
N/A Muriel
Dibs
HERO SHOOTER EXAMPLES
N/A N/A Drogoz
Willo
Evie
Grohk
Pharah
Mercy


Obstacle Bypasser
There are various natural obstacles that surround the MOBA field. Either trees, just lumps of rocks or walls. There's no absolute way to bypass this except of pure teleportation, some abilities that allowed temporary bypassing, or sometimes jump... Or these characters. These characters have their way to stay within the obstacle and then surprises the enemy with it, or using it as a mere shortcut on their walking path, and suddenly getting through the enemy with a surprise, with less mana spent. An ultimate Paranoia Fuel that makes others be very wary around their surroundings. Of course, the bypasser needs to be wary and not stay in the obstacle for too long. There will be penalized if they stayed too long, the most common penalty being that they'll be stuck and unable to get out of that solid obstacle.
Spectre
Batrider
Winter Wyvern
Treant Protector
Lina
Hoodwink
Visage
Night Stalker
Nocturne
Kayn
Cliodhna N/A
Keera
Yun Zhongjun
Fei
Ling
Novaria
N/A N/A
Sand Wraith N/A N/A N/A

Obstacle (Trees) Swingers
Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees from afar and then utilize various effects on it, usually by zipping to said tree/obstacle like traveling through a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.
Timbersaw Akshan N/A N/A
Aoi Fanny N/A N/A
Silhouette N/A N/A N/A

Extremist Escapeless Marksman
Hard carries are one thing in MOBA, the type of heroes that start out really weak or useless and then they become utterly powerful in the end. And then there's these kind of carries: Always taking form of a ranged hero, they have extreme damage output with their normal attacks, and sometimes they can boost it even further. However, they're very very defenseless if someone ever gets close to them, because they have extremely limited escape option (usually either just a minor speed boost, or soft crowd control or an unreliable hard crowd control). If you find any internet guides, you'll almost always find 'No mobility' listed as their flaw. This makes positioning and retreat timing really vital for these kind of characters, and the more mobile heroes will find them easy foods or bully targets even moreso than other carries, especially when they're trying to farm somewhere far from the team in trying to make up for lost resources. If they have their way, however, then they will become a devastating carry that simply shoots the enemy to death before they even get close. And some of them are even classified as 'newbie hero', which might be good for teaching the players the importance of positioning and decision making on when to retreat which will carry on once the player try out marksmen that actually had mobility.
Sniper
Drow Ranger
Ashe
Miss Fortune
Artemis N/A
Tel'Annas
Yorn
Hanabi N/A N/A
N/A N/A N/A N/A

Roaming-Support Hooker
... Not that kind of hooker. This is an archetype of heroes with skillset that makes them dangerous pub-stompers and usually played at either a roamer or support, they're never carries. They have a long skillshot chain-hook that drags people to them (refer to the GET OVER HERE skills in the skill and items page, but not all who possess this skill can be this), but in the same time, they also have a skill that implements crowd control on them, putting the enemy in place (most commonly a rooted beatdown, but that's not always the case). So you are not just being hooked onto them, you're staying there with very small chance to escape, hoping you can press your escape button quicker than they press their disable onto you, which also allows their teammates to beat the hell out of you. And that is why they're considered extreme dangers to mostly pub stompers, an expert player usually would mind their positioning and map vision so they know they won't get dragged. These heroes tend to be modeled after Pudge the Butcher who goes to become an iconic character amongst the genre, so often as a Shout-Out, they can get a butcher skin. Characterization-wise, it also follows Pudge as well: these characters are mostly on the lower scale of alignment. If they're not downright evil, they are at best neutral (but still manages to be creepy and terrifying).
Pudge Blitzcrank Sylvanus Stitches
Grakk
Zhong Kui
Franco N/A N/A
Devourer N/A N/A N/A
Grom (Heroes Evolved)
HERO SHOOTER EXAMPLESnote 
N/A N/A Makoa Roadhog

Loner Punisher
A MOBA is a team game, therefore it's very impudent that you stick together with your team. But sometimes, you split up at any time. Maybe the game has just begun and you have to go to separate lanes, sometimes alone. Maybe you want to split-push. Or maybe you get too cocky and think that you alone will be enough. And these heroes are the ones to capitalize that situation and makes you think twice to split. Because they have certain skills or innate passive within them which will punish any heroes who think they're well off alone, isolated without any fellow heroes or even lane minions nearby. Usually, it translates to them dealing even bigger damage when attacking a loner. In mobile games, this is modified with how all basic attacks are basically Splash Damage with no room for accurate 'point and click': In order for the punisher to work, they have to make sure that their attacks only hits one enemy, otherwise they just deal normal damage. This kind of hero is almost always damage-dealer (either fighters or assassins) by nature. Sticking together tends to be this hero's Achilles' Heel.
Spectre Kha'Zix N/A N/A
Amily
Kai
Alucard N/A N/A
Sand Wraith N/A N/A N/A
HERO SHOOTER EXAMPLES
N/A N/A N/A Soldier: 76note 

Interactive Object Mage
A peculiar variant of mage where their gameplay revolve around putting an object that can stay in the map and they can interact with. Unlike the pets, these objects do not move on their own will, the caster must manually relocate them. However, these objects can be interacted with, usually damaging enemies as they're moved from another path or become the conduit of their spellcasting. They're also not allowed to move too far from their object, otherwise the object teleports back to their hand, waiting to be thrown to the field again. These heroes tend to be difficult and unfitting for newbies, but expert players can certainly utilize and interact with these objects, making them a lot more versatile and deadly than a standard mage.
N/A Orianna
Syndra
N/A N/A
Lorion
Yi Xing
Kagura N/A N/A
N/A N/A N/A N/A

The Avenger
Combining with the thematic archetype, there's usually a character who has one theme: Vengeance. They seek revenge on someone, and can be very nasty and persistent in battle. And you better beware if you happen to pick the character they're taking revenge on, because they're usually tailor-made to counter that type of hero. Another way to represent this is how their skills may have some effect to make the attacker ever regret attacking them, there will be a form of retribution on the attacker (the most common form is a type of return-damage), which might not always kill them, but still debilitating. Those who do not have such direct vengeance mechanic, but their story still revolving around vengeance will be marked with a *.
Vengeful Spirit Kalista* Nemesis
Ishtar
Maiev*
Mina Pharsa* N/A N/A
N/A Deadlift N/A N/A
Freia

The Optional Boss
Almost always unplayablenote , each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss' and the reward is usually global money for the team. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss', this usually doubles as the default normal bonus boss.
Normal Optional Boss
Roshan Baron Nashor
Vilemaw
Fire Giant
Apep/Apophis
Headless Horseman
N/A N/A N/A N/A
Kongor Solar Boss N/A N/A
Chandara
The Parasite
Bonus Sub Boss
Tormentor Dragon Gold Fury N/A
Kraydus/Abyssal Dragon Turtle Avatar of Bast N/A
N/A N/A N/A N/A
Baldir
Siege Optional Boss
N/A Rift Herald Siege Beast Various Boss Mercs
Dark Slayer/Lord Caesar Lord Surtr N/A
N/A N/A N/A N/A

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