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Analysis / Multiplayer Online Battle Arena

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The Multiplayer Online Battle Arena genre actually has several reused elements throughout all games that they end up creating archetypes on their own, be they skill archetype or character archetype. Much like the Bioware character page, this will be listing the reoccuring elements throughout the MOBA genre. These only works within the MOBA genre, not any other. Again, think of it like the Bioware character pages.


This analysis will use eight titles as a basis. These titles are: Dota 2, League of Legends, Smite, Heroes of the Storm, Heroes of Newerth, Awesomenauts, Vainglory and Arena Of Valor. Other games can go to the Other examples and if there are enough occurrences, they can be included as a new column. In addition, since Hero Shooter is derived from this genre, whenever applicable, there will be another extra row to chronicle the Hero Shooter examples. (In case of Overwatch, if the character has been included in Heroes of the Storm, put them in the Heroes of the Storm cell. If there's a significant difference between the two versions, it should be noted)

If the table-column work does not please your eyes, you can also access this work-in-progress page and help things out for a more concrete explanation page.


The format will be as follows (WIP)

Archetype Name Description
Dota 2 examples League of Legends examples Smite examples Heroes of the Storm examples
Heroes of Newerth examples Awesomenauts examples Vainglory examples Arena Of Valor examples
Other examples (if applicable)
Hero Shooter examples (if applicable)

Character Archetypes

Based on their Gameplay/Skillset

The Stealth CharacterHeavily reliant on stealth that can be activated with a skill. If the game has a stealth detection, then it could spell their doom.
Gondar, Clinkz, Nyx AssassinShaco, TwitchLoki, Ao Kuang, Izanami, The MorriganSamuro, Valeera
FaydeLeon Chameleon, KseniaTaka, Kestrel, FlickerBatman, Quillien
The Spy, Sombra, Skye, Strix, Sha Lin

The Permanent Stealth CharacterUpgraded from the 'Stealth Character', these characters passively go into stealth without using an active skill.
RikiEvelynnN/AZeratul, Nova
Night HoundN/AN/AN/A

The Idle Stealth CharacterVariation of the 'Stealth Character', the character has a skill to go stealth, but the drawback is that they HAVE to stay idle to maintain it. Any movement means that the stealth is broken. To compensate, they may receive bonuses once they break out of their stealth.
Templar AssassinAkali, TeemoSerqetAll stealth heroes, Erik (Lost Vikings)
Flint BeastwoodN/AN/AN/A

The 'Gets More Dangerous At Low Health' HeroExactly What It Says on the Tin. This hero gains a lot of advantages the closer they are to death, so a lot of their gameplays revolve around getting them close enough to death and then turning the tables while still on low health.
Huskar, TerrorbladeTryndamere, OlafHercules, IzanamiZul'jin, Mal'Ganis
Martyr, Amun-RaAylaN/ATaara

The Anti-MageThese characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting. Either assassins or mages themselves.
Anti-Mage, Silencer, Nyx Assassin, Pugna, OmniknightKassadinNox, Ah PuchAnub'arak, Stukov, Valeera
Magebane, VindicatorKsenia, GenjiN/AN/A

The Healing HeroA support hero that excels in protecting carries by healing lost health. Occasionally might possess a global-heal ultimate. If they are not healing, they may also possess protection buff spells to protect their allies better. At times they might risk of having Crippling Overspecialization of being extremely good at healing and protection and very poor at hero-killing, thus this role is not likely to become a carry.
Omniknight, Chen, Enchantress, DazzleSoraka, JannaAphrodite, Hel, SylvanusThe entire Healer class, but especially Lt. Morales
Jeraziah, Ophelia, Demented Shaman, Pearl, Skrap, ArtesiaVoltarLyra, PetalPeura
Lady Tinder
The Medic, Mercy, Zenyatta, Moira, Ying, Mal'Damba, Grover, Grohk, Seris

The Turret MasterA character whose gameplay revolve around creating mini-turrets that fire whenever an enemy close by. It will take extra efforts to push on a lane with this character.
VenomancerHeimerdingerVulcanGazlowe, Probius
Lex Luthor
The Engineer, Torbjorn, Symmetra, Barik

The IllusionistA character that has the ability to fool the enemy into thinking that they're attacking them, only for them to reveal that they're somewhere else. Aside from trickery, it can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, the hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. Confused yet?
Phantom Lancer, Terrorblade, Naga Siren, Chaos KnightLeBlanc, Wukong, NeekoSun Wukong, The MorriganNova, Samuro
Circe, SilhouetteLeon ChameleonN/AN/A

The Melee-Ranged SwitcherThis hero uses a Stance System in which they modify whether their normal attacks becomes melee based or ranged based. Most likely would become Carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changes. One of the oft-used practices of this is by having the hero be a shapeshifter into an animal, since their beast form allows them to have a skill set that their human forms couldn't have and vice versa.
Troll Warlord, Lone DruidJayce, Elise, NidaleeUllr, ArtioGreymane
Blue Beetle

Temporary Ranged SwitcherA lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack on range for a small period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.
Terrorblade, Dragon KnightKayleFreyaGenji
Maliken, MyrmidonAdmiral SwigginsIdrisN/A
Winston, Makoa

The Newbie Hero This hero isn't a newbie, but is very beginner friendly and usually being the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings, though, in the hands of expert player, they can be just as deadly as the other harder heroes. May also serve as a 'poster boy/girl' for the games.
Sniper, Lich, Lion, UrsaAshe, Annie, Garen, SonaNeithRaynor, Li Li
N/ASheriff Lonestar, The Scoop of JusticeN/AValhein
Soldier: 76, Viktor, Oscar Mike

The Linker A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into Difficult, but Awesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance.
IoKalista, Taric, YuumiAphroditeAbathur, Auriel
EmpathIx the InterloperN/AN/A

The Recruiter These heroes can quickly convert neutral mercenaries, if the game allows it. If the neutrals are controllable, then they become something of Difficult, but Awesome because you have to learn what neutral does what to optimize their combat capabilities.
Chen, EnchantressMordekaiserN/AAny Hero with a Bribe-like talent

Frontline Mage TankMostly as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front, maybe because this mage is naturally tanky, or have means that encourage them to be at the frontline, either by debilitating debuffs, or most importantly, great sustain. The enemies may attack these mages, thinking that they'd be easy pickings, but only to find out that they are more durable than they thought, or they can quickly regain lost health, and they have made a fatal mistake. They most likely would be a mage version of Mighty Glacier
Necrophos, Ogre Magi, LeshracSwain, Ryze, Vladimir, AnnieHades, Zhong KuiCho'Gall, Orphea
Soul Reaper, OogieGenjiN/AN/A

The DevourerThese heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic idea is the same: This hero can be portrayed as a Big Eater that feasts on creeps/minions. This kind of hero usually falls onto the evil side of the alignment axis.
DoomTahm Kench, Cho'gathBakasuraStitches

Kill-Cooldown ResetterSome heroes have a way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept Up to Eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease the cooldown of one or all of their abilities, enabling them to kill one hero, refresh their skill(s), then repeat, creating a chain of killing that with enough skill, executes a Total Party Kill.
AxeKatarina, Tristana, Darius, Kha'ZixScylla, AchillesLi-Ming, Greymane, Genji

One True Pet MasterSummon magic is usually pretty common in this genre. But sometimes, there are heroes that only settles with one pet. They are controllable and all, and instead of being summoned, they stick around the hero like a glue, it's like you control two heroes at once, but only one is a full-fledged hero. This pet is more durable than other summon units, and sometimes they cannot be hit at all, just following you and attacking. Kill the hero, and usually the pet will follow in death, kill the pet (if you can), then the hero will be severely crippled until the pet comes back.
Lone Druid, Dark WillowKindred, Orianna, QuinnSkadiRexxar
Moji, Io

The Micromanagement Heavy Gimmick HeroThis hero will stick out a lot among the others because they have one gimmick that affects how they are managed by the player, which can be radically different than every other heroes, either needing to memorizing a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a must to play this hero. Basically, this hero is the essential Difficult, but Awesome; master the gimmick and do the micromanagement well, and you've got yourself a powerful hero.
Invoker, Rubick, MeepoDraven, Kalista, AzirThe Morrigan, MerlinAbathur, Lost Vikings, Samuro with Illusion Master

The PoisonerA hero that specializes in poisons and damage-over-time. A very powerful hero that can kill you even if they die. Comes in two flavours; The first applies a flat poison, usually a large base amount, the second applies a stacking poison that can become quite high with enough focus-fire.
Venomancer (Flavor 1), Viper (Flavor 1), Dazzle (Flavor 2)Teemo (Flavor 1), Cassiopeia (Flavor 1), Twitch (Flavor 2), Singed (Flavor 1)Serqet (Flavor 2)Nazeebo (Flavor 1), Lunara (Flavor 2), Malthael (Flavor 1), Ana (Flavor 2), Stitches (Flavor 1)
Slither (Flavor 1), Bushwack (Flavor 2)Gnaw (Flavor 1), Qi'Tara (Flavor 2)N/AN/A
Skye (Flavor 1)

Corpse ManagerThese heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either bring out their stack of corpses somewhere, or just use the corpses lying on the battleground. Also for bonus points, they sometimes blow those corpses up.
Wraith KingYorickAh PuchXul

Aura DancerThese heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment.

HP SpenderThis is a hero with a key skill in their kit which is cast using health, either alongside or instead of mana. Some heroes take this Up to Eleven and have an entire kit that can only be cast with health. Users of this almost always have ways of recovering their lost HP, making them not totally suicidal.
Pudge, Huskar, PhoenixZac, Dr. Mundo, Soraka, Vladimir, MordekaiserN/AGul'dan, Zul'jin, Alexstrasza
N/AAyla, ClunkN/AN/A

Bounty HunterThough not always possessing the job description, there's usually a hero with a bounty mechanic put on the enemy. Basically, these heroes mark an enemy globally and they either receive bonus when fighting the marked enemy, or when killing them. The bonuses vary in many games, but the games will let the hunter and the hunted know who's got the bounty on whose head. The marks are either put on manually or automated depending on the character.
Bounty HunterGaren, KindredKaliAlarak

Furious EnragerSometimes, mana gets an alternate resource bar, and the most common one is Fury. These characters use the concept of Fury as their alternative to mana, gained by either dealing or taking damage, encouraging them to fight a lot to utilize their skills. Fury will usually max out at 100, but if that state is reached, the character basically becomes a bigger force to be reckoned with. Barbarian Hero is often the user of this archetype (though not always)
N/ATryndamere, Shyvana, Renekton, GnarCu ChulainnSonya

The Bonus BossAlways unplayable, each MOBA usually has a super monster that is super tough to beat that is impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a big effort and it's better off to group up and beat it together. Usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'
RoshanBaron Nashor, Rift Herald, Dragon (sub boss, five different kinds), VilemawFire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/ApophisHeadless Horseman, Bone Golem, and other Boss Mercs
KongorSolar BossN/AKraydus (Sub Boss), Dark Slayer
Chandara, Baldir (Sub-Boss)

Based on their Theme

The Hooded ArcherUsually a carry and depicted as an archer who wears hood. Typically uses enchanted arrows (usually ice-themed) that tends to slow down the enemy, and if female, likely to end up as an alluring character
Drow Ranger, WindrangerAsheUllr, SkadiSylvanas, Valla

The 'Bodybuilder' HeroFor some reason, invoking Arnold Schwarzenegger could prove to be fun, so these heroes ends up to have pretty stacked muscles and tends to be the brute force of the team. And has a gruff accent, occasionally Scottish or based on Arnie's
SvenSionChaac, HerculesSonya, Zarya
N/ASkølldir, DeadliftN/AN/A

The Music FighterThey're the characters that are musical-themed. They also tend to have the ability to make their targets dance to their music, but only if their game allows free dancing for everyone.
N/ASonaApolloETC, Lucio

The MedusaSlithery snakey lady based on the mythological figure herself. Or the mythological figure herself being featured. Tends to have a petrification eye for their Ultimates.

The Moon ChampionMoon-based heroes are very popular choices for characters in a MOBA genre, always appearing in any title. Those who wield the power tends to be ladies.
Mirana, LunaDianaAwilix, Chang'eTyrande
Moon Queen, Solstice(night-form only)N/AN/ALindis

The Sun ChampionNaturally, opposing the moon-based ones. They're a bit fairer on the sex, however, they don't always present themselves when the Moon is always a staple archetype.
PhoenixLeonaRa, Apollo, Hou Yi, Khepri, Sol, AmaterasuKael'thas
Amun-Ra, Solstice(day-form only)N/AN/AYorn

The Dragon HeroBecause Instant Awesome: Just Add Dragons!! Has two variations: A character that has an ultimate about turning into a dragon, or a character who are literal dragons on get-go.
Dragon Knight (humanoid to dragon), Jakiro (already dragon), Winter Wyvern (already dragon)Shyvana (humanoid to dragon), Aurelion Sol (already dragon)Ao Kuang (humanoid to dragon, he only does so if his Ultimate kills his target), Fafnir (humanoid to dragon)Alexstrasza (humanoid to dragon), The Dragon Knight (humanoid/whatever to dragon), Chromie (it's complicated)
Draconis (already dragon)Nibbs (already dragon)N/AN/A
Drogoz (already dragon)

The Wolf HeroBecause wolves are cool, usually there's some heroes based on wolves, either they are Wolf Men, heroes that shapeshift into wolves, they're bipedal wolves, or they are actually a literal, non bipedal wolf.
Lycan (shapeshifting)Warwick (bipedal)Fenrir (bipedal)Greymane (shapeshifting, bipedal), Rehgar (shapeshifting)
Gemini (literal wolf)N/AFortress (literal wolf)N/A
Fenrir (bipedal)

The Bear HeroBears are one of the most popular animals to feature in a MOBA (aside from dragons and wolves) largely due to their ferocity and deadliness. Like the two above, these are either those who shapeshift into a bear, already being a bear, or sometimes crosses over with the One True Pet Master and has a bear for a pet. Always remember, when traversing the lanes, never trust a... BEAR (Pandas do not count as they are less ferocious and often more technical)
Ursa (already bear), Lone Druid (shapeshift to bear, bear pet)Volibear (already bear)Artio (shapeshift to bear)Rexxar (bear pet)

The MinotaurAside from Medusa, the minotaur is the most frequent mythical creature to become a popular recurring type of hero featured in MOBA games. They're often featured with a way they could bull-rush forward, preferably with their horns on, as well as mostly geared for being tanky disruptors.
Spirit BreakerAlistarN/AE.T.C

The Burrowing TerrorA hero whose trait is that they mostly look arthropodic, mostly in form of a bug or scorpion, and they channel the power of Earth to burrow themselves to the ground, mostly dash forward and anyone that gets in the way of their burrow dash gets popped to the sky and then landing stunned. Of course, burrowing attacks aren't the whole sum of their powers...
Sand King, Nyx Assassin (with Aghanim's Scepter)Rek'SaiJormungandrAnub'arak, Dehaka
Geomancer, TrembleN/AN/AN/A

The Time MasterHeroes that specializes with time, capable of stopping enemies and slowing them down. Occasionally, they may also have an ultimate that rewinds time, bringing back mostly themselves to their condition several seconds past.
Faceless Void, WeaverZilean, EkkoChronosChromie, Tracer
ChronosMax Focus, YuriN/AN/A

The BlademasterA master swordsman who fight with just their blades, maybe with some willpower. Usually the blade and style will be Oriental/Eastern style. They have great focus in their sword play that has emphasis on accuracy, so if they are being carries, they will benefit on auto attack-boosting items, mostly the ones that grant them better critical strikes.
Juggernaut, Ember SpiritMaster Yi, YasuoSusanoSamuro, Genji

The BFS KnightA Foil of The Blademaster above, more likely to be Unskilled, but Strong with their BFS unlike The Blademaster's focus on skill, though they may compensate with some minor magic. If the Blademaster has Eastern style, then the BFS Knight would be something of a Western Knight style. And they tend to have some knightly feel in it, though morality is another story. They are more likely to get saddled with the role of a close range Bruiser or Tank.
SvenGaren, Riven, TryndamereTyr, King ArthurArthas, Tyrael, Varian (with Colossus Smash)
KaneThe Scoop of JusticeN/AArthur, Astrid

The Shield SentinelSimilar to the BFS Knight, only mostly done in a rather defensive tank manner. These knightly characters use both sword (though other weapons can apply) and shield... and yet their swords usually do nothing except for normal attacks (granted, with proper item, it can be just as deadly). However, their shield is one that must be watched out for, they often have the ability to bash their enemies, mostly stuns or disables. As stated, their toughness is usually more displayed than their brute strength, so the shield may be a symbol of that. Unlike the BFS Knight, they don't exactly eschew magic; most of their damage skills are usually magical in nature.
Dragon KnightLeonaBellonaJohanna, Varian (with Taunt)
N/AN/AN/AThane, Wonder Woman
Reinhardt, Fernando

The Tanking Axe WarriorThere's always this kind of guys in MOBA with these traits: They're huge, they're powerful close range combatants, and they wield a Big Frackin' Axe. They may also double as Tanks and at least have a skill that they spin their Axe at least once. And most of the time? They like to execute weakened people with their axes, see the Executioner section below.
AxeDariusChaac, Xing TianGarrosh

Frenzied Twin Axe ThrowerAs a brother archetype of the Tanking Axe Warrior, this is when someone decides that one axe is not enough and decides to wield two at once and for good measure, tend to also throw them around, making them more fit as an ADC. They also tend to possess a frenzy trait, one of their trades is that they throw their axes in an increased speed, outmatching those who wield bows, as well as to show that they're rather... unhinged. They may hit harder and faster than their brother-archetype, but they're more likely to fall down quicker.
Troll WarlordDraven, OlafUllrZul'jin

The Sticky Spear WarriorWhen you have a spear fighter in MOBA, and we mean for close range, there is a chance that the user is seriously sticky. As in, they will do their extreme best to stick close at you, and unload a lot of (mostly) normal attacks to kill you while preventing you to escape via slowing, body-blocking, etc. If that is the case, sometimes they have quite a lot of steroids to make their normal attacks hurt more. They do like their stabbings too much.
Phantom LancerXin Zhao, PantheonGuan Yu, Erlang Shen, Cu Chulainn, AchillesImperius, Cassia
N/AN/AN/AZanis, Zephys

The NinjaInstant Awesome, Just Add Ninja also spreads into the MOBA genre. You can easily spot these ninjas if you look at them wearing the ninja hood that covers their mouth at most. They come with all the spectacles you expect from a ninja, from mystical ninjutsu, trickery and sometimes stealth (although the latter is relatively rare). Most Ninjas tend to be Glass Cannons that excel at taking out a single target, but there are exceptions.
Templar Assassin, Bounty HunterShen, Akali, Kennen, ZedN/AGenji, Zeratul

The Rock MonsterGiant monoliths that can break down anything in its path. They are giant rock that are slow but can deal devastating damage, or being sturdy enough to take a lot of punishment. They can kind of count as the Earth part for the Elemental Heroes. (See below)
Tiny, Earth SpiritMalphiteGebN/A

The Monkey KingA character who is based on the monkey king, Sun Wukong, or sometimes literally is the very Monkey King himself. They often have a skill that leaves behind a decoy, overlapping with The Illusionist archetype.
Monkey KingWukongSun WukongN/A, but Samuro has a Monkey King skin.
Monkey KingN/A, but Skree has a Skree Wukong skinOzoSun Wukong

Men Of SeasThose humanoid people with sea themes. Most often a Pirate. Often possessing a lot of sea/navy themes, or Making a Splash, or just plain Pirate themes. Occasionally Talks Like A Pirate, peppering words with 'Ahoy!' or 'Mate' or things like that. They don't control water itself, but they certainly know how to travel on there. And there are cases that they also control water. See below.
KunkkaGangplank, Miss Fortune, Buccaneer Tristana skinN/ACaptain Blackheart (announcer at Blackheart's Bay), Buccaneer Falstad skin, Pirate Queen Cassia skin, Admiral Krakenov Stukov skin
N/AAdmiral Swiggins, and pirate skins for several 'NautsN/AN/A

The AvengerA character who has one theme: Vengeance. They sought revenge on a certain someone, and can be very nasty and persistent in battle.
Vengeful SpiritKalistaNemesisMaiev
Reaper, Furia

The Spider QueenThere's always those scary Giant Spider found on the MOBA. If they are not being The Poisoner, they are probably utilizing their webs to various effects. Spawning mini spiders are also a staple of their abilities too. Like the name indicates, they're Always Female.
BroodmotherEliseArachneNeithis (announcer of the Tomb of Spider Queen)

The Token Little GirlWho brings a child, let alone a little girl, to this kind of battlefield!? Nevertheless, they can whip as much ass as their adult and male compatriots. They will most likely be support or mages, but can sometimes use Waif-Fu as melee attackers. Will occasionally be a Creepy Child as well.
N/AAnnie, ZoeScylla, Jing WeiLi Li, Orphea
Little Red Riding Hood, Trixie
Maeve, Willo

The Feeble Old ManLike The Token Little Girl, this is just about the last person you'd expect on the battlefield. You have a bumbling old guy, possibly a Dirty Old Man or Eccentric Mentor. Regardless, expect them to back up their less-than-inspiring physique with firepower - either powerful magic, crazy gizmos, or even a companion of some kind.
Keeper of the LightCorki, HeimerdingerSylvanusDeckard Cain
N/AProfessor YoolipN/AN/A

The Drunken MasterThink drinking should be illegal? Then fighting while drunk will make matters worse for you, as these heroes are excelled fighters while drunk. Moveset may include things like drinking from their jug of alcohol, belly flops with their fat belly, or evasion skill because sometimes, they evade attacks by being drunk, a staple in Drunken Kung Fu scenes.
Drunken MasterN/AN/AN/A

The Butch Female WarriorBeing a woman means that you're more likely designated to ANYTHING but in-your-face style brawling. These women... pretty much gives a middle finger to that and be a tough brawler, they dish out damages and ALSO take them like any men would. They tend to spot Boyish Short Hair or exude several manly qualities, like being The Lad-ette. Most of the time, they also tend to be the sole female warrior archetype. Tends to get popular with tomboy lovers.
Legion CommanderViBellona, NikeJohanna, Yrel
N/AN/AN/ATaara, Astrid

Giant Woman FighterA sub-archetype of the Butch Female Warrior, these women aren't necessarily buff... They may even have long hair but they're noted because they particularly huge for women. Proud users of the Big Beautiful Woman trope, their size and muscles not only help them kick ass and be a bulkier tank (this is more common on this archetype compared to the one before), but they don't deter them from being beautiful. With the wake of the popularity of buff women, they got a surge of popularity in the middle of 2010's
N/AIllaoiTerraSonya, Zarya

The Manly SupportThey are your supports, folks. They help out with buffing and protecting your allies. You'd expect them to be slim-built, can't take a hit, or maybe just a girl (or girly man). But instead, you get a Rated M for Manly man. The contrast is prevalent enough that this archetype became popular, because Real Men Support!
OmniknightBraum, TaricN/ARehgar, Uther, Stukov

The BeetleA beetle hero. Either a very large beetle, or has a beetle motif. Most often than not, they use their large size to pest anything in their path, or increase their defenses, making them powerful tanks.
Nyx AssassinN/AKhepriAnub'arak
Pestilence, TrembleN/AN/AKriknak
Blue Beetle (this one's not a tank, however)

The CentaurHalf horse, half men heroes. Because of their hooven lower body, you can expect that they have pretty good movement speed. For the most part they would be tanks, but there are some who are instead nimble ranged attackers.
Centaur Warrunner, Enchantress, LeshracHecarimChironLunara
Emerald WardenN/AN/APeura

The Double-HeadedFor some reason, having one head is not enough. These heroes happen to have two heads, sometimes with distinct personalities for each heads. Their heads can be used to either argue at each other, or just give a booming presence overall. As extra flavour, their skills will sometimes incorporate two motifs.
Jakiro, Ogre MagiN/AAgniCho'Gall

Sparta Helmet WarriorMostly not about the heroes but their piece of equipment. Inexplicably, there will be a hero who wears a Spartan helm. Those who wear these helmets, true to Sparta's warrior culture, tend to be very much Rated M for Manly (not necessarily being a bodybuilder above) and handle things in a close combat manner instead of striking from afar.
Legion Commander, MarsPantheonAresImperius

The DunkmasterStarting as a Running Gag amongst the MOBA community, this is a character who is well-known for a specific ability, usually their ultimate, likened to a basketball dunk, or just anything related to basketball. More likely to have either a quote or extra skin with a basketball motif.
Earthshaker AxeDarius, Master Yi, Vi, Illaoi, Jarvan IVThorAzmodan
N/ASnork GunkN/AN/A

Little Guy, Big MechWhen you're a little guy, you need something to even the odds, and it seems like a big stompy robot suit is just the thing. These guys tend to be slow but mighty, although usually more of a fighter than a tank. They might also have a powerful gap-closer and can often shoot missiles or other ranged attacks.
Clockwerk, TimbersawRumbleSylvanusGazlowe, D.Va
The ChipperJimmy and the LUX5000Joule, SkyeMax, Wisp
Ruckus & Bolt, Toby, Wrecking Ball

The Killer RabbitA MOBA usually has one super cute and seemingly harmless creature. It makes you want to just grab them, hug them and—OHMYGODMYHP. They may be cute as all get-out, but they can and will kill you in very nasty ways. Sometimes they may be as evil or sadistic as Satan himself (through Memetic Mutation or normally).
PuckTeemo, GnarCupid, RatatoskrBrightwing, Murky, Probius
N/AGnaw, NibbsFlickerN/A
Wrecking Ball, Mei, Willo, Moji

Aerial CombatantIn every MOBA, expect one or more characters to fly above the ground. The most popular way is a propeller-powered flying machine, but flying creatures or mounts are also common. Oh, and their flight is always totally cosmetic: you won't have any difficulty walking up to them and hitting them with your sword. And they won't even use their flight to get out of being stuck unless they have a skill to bypass terrain.
Gyrocopter, Batrider, Viper, Jakiro, VisageCorki, Aurelion Sol, KayleKukulkanFalstad, Brightwing, Tyrael, Auriel, Malthael
N/AVinnie & Spike, Chucho Krokk, Yuri, Max FocusN/APreyta
Pharah, Mercy, Drogoz, Willo, Evie, Grohk

Master ExploderThis is a hero who's all about three things: explosions, explosions, and EXPLOSIONS! Due to their preferred method of attack, they're typically great at area damage, although don't expect a lot of precise abilities. A dose of insanity tends to come with this type of character.
BombardierCommander RocketN/AN/A
Bomb King, Dredge

The VampireThis is a hero who specializes in drinking blood, using bat imagery, and casting shadow or blood magic. In short, they're themed around vampires, although for whatever reason they're rarely called as such. Given their theme, these guys almost always sustain themselves with Life Drain.
Night StalkerVladimirCamazotzMal'Ganis

Celestial AngelAs the name stated, these heroes model themselves as Angels. Humanoid people with wings in varying forms (that does mostly nothing, see Aerial Combatant above), sometimes with a halo above, and predominantly using the power of light. Or just evoking the image. These angels still stayed on the good side of heaven. However, Fallen Angel also occasionally pop in, although they do not have any glaring difference than their upright counterparts, except they've fallen from grace. Unless they are already fallen, Light Is Good is in full effect here, these Angels are always trustworthy forces of good, though some may get a bit too zealous. Occasionally. Those who has Fallen Angel status will be marked with a *.
Skywrath Mage, Vengeful SpiritKayle, Morgana*NikeTyrael, Auriel, Imperius, Malthael*
ValkyrieN/AN/ALauriel, Xeniel
Mercy, Furia

Infernal DevilsThe opposite of the Celestial Angels, naturally. These heroes are modeled after the Devils of Hell. One look and you can definitely state, "This guy looks like Satan.", usually with their horns and sometimes wings. Despite so, they tend to be more creative in their power usage, they don't always use the power of darkness. Being big and using infernal red color scheme are also oft-used themes.
DoomAatroxChernobogDiablo, Mal'Ganis, The Butcher

Horny SuccubusA pseudo-Distaff Counterpart of the Infernal Devils, these are the seductive she-devils that doesn't wear much and their job is to show that Evil Is Sexy, so sexy it kills. As stated, they take upon the classic succubus form: An Always Female promiscuous sex bomb with bat wings and stated to be capable of sucking the soul of the people. Often comes with a way to mesmerize their enemies with a kiss (and they don't even have to get up close too). If you want to say "Hello, Miss Fanservice!" (which the genre apparently has a lot)... well, they got their justifications, it's in the job description of being a succubus.
Queen of PainEvelynnN/AN/A

Elemental Heroes

There are a lot of heroes that play up the Elemental Powers and focusing on one of them as their kits.

Earth BreakerOne of the Elemental Heroes that controls earth, in particular they like to shake the Earth and either make earthquakes or sprout out rocks to strike the enemies... without being a Rock Monster. Compared to the Rock Monsters, they may tend to be the more offensive manner, they can't take hit more than a Rock Monster, but they're more likely to disrupt or cause mass destruction better with the Earth. The Earth is probably not gonna like these guys, as in, stop quaking them so violently or making parts of the Earth sprout out.
Earthshaker, Elder TitanTaliyahCabrakan, TerraThrall

Terror SandAnother way to harness the Earth power without doing anything about rocks. For MOBA, the alternative is the power of the Desert Sand. Whether it's sand magic, creating sand storm or providing a version of Quicksand Sucks, these heroes bring another flavor to the Earth Elemental.
Sand KingAzirAnhurChromie
Sand WraithN/AN/AAzzen'ka

The Ice MasterA caster that uses ice powers. Their abilities are focused primarily on slows or freezing their enemies (more or less a stun). Most of the time, they can't resist doing ice puns. They are mostly magical in nature, though some exceptions exist. For the most part, they're mages and not as durable as their ice produced, but they sure stings very hard. See below for a more durable ice user.
Crystal Maiden, Ancient Apparition, Lich, Winter WyvernAnivia, LissandraSkadiJaina, Kel'Thuzad
Glacius, ElloniaN/AReimDiao Chan
Mei, Evie, Imani

The Ice WarriorA variation of the Ice Master, instead of magic, they tend to be more of an up-front fighter/tank and/or boasts strong defenses in addition of various ice-based utilities. This sometimes symbolizes the toughness of an unbreakable ice block.
TuskSejuani, Nunu & Willump, Trundle, BraumYmirArthas
TundraThe Scoop of JusticeN/AN/A

The Fire MasterJust like the Ice counterpart, these are the characters that masters over fire, that is... FIRE. Rarely about Sun (that's another different story). Their quotes tend to contain fire puns.
Lina, Ember Spirit, PhoenixAnnie, BrandAgni, Sol, PeleKael'thas, Ragnaros, Blaze
Pyromancer, Amun-raSmilesReza, SkaarfIgnis, Roxie
Jin She
Fernando, Imani

The Thunder MasterTo complete the Elemental Triad, we have those who have control over thunder and lightning. If the animator is feeling generous, a lot of these characters may have an effect that when they kill someone, usually a creep, they die with an electrocuted animation.
Zeus, Razor, Storm Spirit, DisruptorKennen, VolibearZeus, Raijin Falstad, Cassia, Mephisto
ThunderbringerCoco NebulonVaryaTulen

Hero of the WindAnother element-based hero, this hero emphasizes the element of wind, they are either agile like the wind, or capable of conjuring winds in form of tornado. Not always exclusively a magic-user, they can also be a fighter. Just don't expect them to be super tough. Part of the Elemental heroes.
WindrangerJanna, YasuoKukulkan, SusanoFalstad

Sea MastersSea aren't filled with just men who conquer it, but there are also creatures or heroes that manipulate the element water, sometimes taking form of the creatures of the sea. Heavily having form of water-based skills such as whirlpools or tidal waves. Another one of those Elemental Heroes.
Kunkka, Tidehunter, MorphlingNami, PykePoseidon, He BoN/A
Kraken, RiptideFroggy G, DizzyLorelaiCresht, Sephera

Nature's ProtectorForests are well protected within the MOBA genre, due to the presence of these people. These people are dedicated to Nature that if you DARE pollute it and they spot you, you're in for a world of hurt when they send in trees and deadly plants to strike upon you. Or, nature itself gets pissed, take form and kick your ass. Part of the Elemental heroes. A sub-archetype of this is The Living Giant Tree, whereas they are trees that became sentient and decided that whosoever ruins nature needs some whooping by some tree bark.
Nature's Prophet, Enchantress, Treant Protector (Tree)Maokai, Ivern (Both Trees), ZyraSylvanus (Man on Tree), CernunnosMalfurion, Lunara
Keeper of the Forest, Deadwood (Both Trees)Ix the InterloperPetalY'bneth (Tree)
Lady Tinder
Grover (Tree), Willo (fairy), Moji (rabbit)

The ArcanistIf you count Arcane as an element, these are the masters of it. These heroes dabble in pure magic, none of those elemental things, with their skill names possibly having names with 'Arcane' and such. They also come with one quirk: Some or all of their skills tend to have rather low cooldowns, allowing them to spam their spells as long as they can manage their mana. They tend to be powerful nukers.
Skywrath MageRyzeN/ALi-Ming, Medivh

Champion of LightThe sun isn't the only source of light. These are the heroes that utilizes the power of light itself to illuminate the battlefield and... mostly damaging the enemies, or even blinding them. For these to fit, they cannot be a Sun Champion (that's another thing), see above. For some reason, Light Is Not Good rarely applies here, and most of these Light users tend to be good guys for whatever the values present.
Keeper of the LightLuxHelAuriel, Cassia

Dark ShadowWhenever there is light, there has to be a darkness. Therefore, to counterbalance the light champions, there are champions that excel in manipulating the darkness for their own purposes, sometimes even including shadows. And just like the light counterpart, they rarely or never use the trope Dark Is Not Evil.
Night StalkerNocturne, Zed, Kassadin, Kai'SaHel, Nox, ChernobogGall, Zeratul

Multi-Elemental MasterSometimes, an Elemental Hero decides to just mix-match and not settle with one element. They decide to wield multiple elements, at least three, at once. This can result a very versatile hero.
InvokerAzir, QiyanaNu Wa, MerlinThrall, Cho'Gall

Skill Archetypes

Skills Only

Spin To WinThe skill where the character spins around for damage over time on those who came close to them. The skill has to be repeated swings.
Blade Fury (Juggernaut)Judgment (Garen)Berserker Barrage (Thor), Bladestorm (King Arthur)Whirlwind (Sonya), Bladestorm (Samuro)
Blade Frenzy (Swiftblade)Tornado (Froggy G)N/AExterminate (Omega), Walking Tall (Ormarr), Cyclone (The Flash)
Spincicle (Ace)

Get Over Here!A skillshot that if you get hit with it, you get dragged to the caster. Usually those possessing this skill will be a dreaded character in pub games. Facing this skill, it is important to STAY BEHIND YOUR MINIONS, because they tend to drag minions instead of just dragging the hero. Comes in two flavors: The first flavor is when the drag is executed immediately and makes sure the enemy lands right into the caster. The second flavor only drags slowly and it might not reach the caster, but that is enough disable for the enemy.
Meat Hook (Pudge, Flavor 1), Electric Vortex (Storm Spirit, Flavor 2)Rocket Grab (Blitzcrank, Flavor 1), Dredge Line (Nautilus, flavor 1), Death Sentence (Thresh, Flavor 2), Bone Skewer (Pyke, Flavor 1)Nature's Grasp (Sylvanus, Flavor 1)Hook (Stitches, Flavor 1), Leap of Faith(Anduin, Flavor 1)
Gutting Hook (Devourer, Flavor 1), Opposite Charges (Doctor Repulsor, Flavor 2, Storm Spirit's tidbits apply too)Tongue Snatch (Leon Chameleon, Flavor 1)Forced Accord (Phinn, Flavor 1)Devil's Chain (Grakk, Flavor 1), Lasso of Truth (Wonder Woman, Flavor 1)
Manacles (Shank, Flavor 1), Bindweed (Lady Tinder, Flavor 2)
Chain Hook (Roadhog, Flavor 1), Dredge Anchor (Makoa, Flavor 1), Overpower (Khan, Flavor 1)

'I'll Get Over There'The inversion of the above. Instead of dragging the enemy to the caster, the caster instead quickly repositions right next to the caught target and prepare themselves to deliver beatdown.
Hookshot (Clockwerk)Bandage Toss (Amumu), Zenith Blade (Leona), Death Leap (Thresh), Abduct (Sylas)Armillary Sash (Ne Zha)Ancient Spear (Sonya)
Wrath of the Pharaoh (Pharaoh)Anchor Hook (Admiral Swiggins), Sticky Snail (Snork Gunk)N/AChain Lance (TeeMee), Lasso of Truth (Wonder Woman)
Lasso (Wonder Woman), Hookshot (Midknight)

Sniper ShotA mostly ultimate skill in which the character takes a long delay to prepare a very powerful snipe shot that has an extremely long range. It is extremely damaging if it hits. Some of these gave the fair opportunity that the bullet can be bodyblocked so the main target does not take damage, but there are some cases where this ability cannot be blocked by any means, if you're spotted, you take damage, period. Most of the users here tends to be snipers profession-wise, though not everyone is a sniper.
Assassinate (Sniper, cannot be bodyblocked)Ace in the Hole (Caitlyn, single target, single shot), Curtain Call (Jhin, skillshot, four of them)World Weaver (Neith)Triple Tap (Nova), Eye of Horus (Ana, skillshot, six of them)
Money Shot (Flint Beastwood, cannot be bodyblocked)Snipe (Raelynn, cannot be bodyblocked), Precision Shot (Rocco)N/ASnipe (Elsu, skillshot, just once but is a normal skill)

Global-Hit-Everyone-UltMostly mages, but they have an ability to reveal everyone in the map, and dealing massive damage over it via their ult. Nowhere is safe from these people. This ultimate is often used as either a kill-stealing skill, or with proper timing and situation, pulling a Total Party Kill (it's very rare). So yes, it'll be a real dick move if you'd pull that ult right about that time... Real dick move...
Thundergod's Wrath (Zeus)Requiem (Karthus)Fire Shards (Nu Wa)Apocalypse (Diablo), Consume Souls (Mephisto)
Lightning Storm (Thunderbringer)N/AAnvil's Hammer (Varya)Cataclysm (Ilumia)

Global HealThe inversion of the ability above and a staple for healing heroes. Doesn't matter where their allies are, once this skill is popped up (usually ultimate), everyone gets healed for a fair amount. Terrific saves are possible with this.
Hand of God (Chen)Wish (Soraka)N/AShadowstalk (Tyrande)
Ophelia's Touch (Ophelia)N/AN/AN/A
Illusory Rift (Ying)

ExecutionerA skill, always an Ultimate, that will cause instant death if the victim is below a certain HP threshold, usually by dealing damage equal to the current lost HP. Keep your HP up if you face heroes with these.
Culling Blade (Axe), Reaper's Scythe (Necrophos), Ice Blast (Ancient Apparition)Demacian Justice (Garen), Noxian Guillotine (Darius), Blade of the Exile -> Wind Slash (Riven), Heartseeker Strikes (Pantheon), Fear Beyond Death (Urgot), Death From Below (Pyke)Hovering Death (Thanatos), King of the Eastern Seas (Ao Kuang), Petrify (Medusa), Fatal Strike (Achilles)Last Rites (Malthael)
Decapitate (Legionnaire), Demonic Execution (Soul Reaper)N/AN/AKing's Glory (Thane)
Ace in the Hole (Ace)
The Law (Lex)

Detector Of The WoundedA skill that allows a character to provide visions of enemies that get wounded to a certain degree to their allies. If they're around, you better have a quick way to get back to base and heal in your fountain.
Thirst (Bloodseeker)Blood Scent (Warwick)Harvester of Souls + Hovering Death (Thanatos, only reveals to self)The Hunt + Nowhere to Hide (Illidan)
Blood Sense (Blood Hunter)N/AN/AN/A
Opportunist (Sombra)

Ultimate DragUltimates that when used, will allow the hero to personally drag enemies that got hit to where they are moving. Being dragged to a mob of enemies is a really scary thing.
Flaming Lasso (Batrider)Impale (Skarner)Ragnarok (Fenrir)Drag (Dehaka)
The Chains That Bind (Rampage)Trapper's Hook (Smiles)N/AAgnie's Grasp (Roxie)
Mind Control (Starro), Piledriver (Nikolai)
Overpower (khan)

Sight-DisruptorThese characters have the power to darken the screen or make limited visibility to everyone involved, mostly all enemies in the map in a global way, but can also just affect a few. These ultimate can induce paranoia to the enemy or other effects.
Darkness (Night Stalker), Smoke Screen (Riki), Desolate (Spectre)Paranoia (Nocturne), Smoke Screen (Graves)Darkest of Night (Xbalanque)Isolation (Dehaka), Containment Disc (Maiev)
Cover of Darkness (The Dark Lady)Smoke Screen (Vinnie & Spike)N/AN/A
Midnight (Maeve)

Forced CenterThis ability forces all enemy heroes around the area to be moved into the center. A very devastating ability as all heroes are in the center, helpless as the ability either stunned them or deal enormous amount of damage. Typically an ultimate ability.
Reverse Polarity (Magnus), Vacuum (Dark Seer)Command: Shockwave (Orianna)No Escape (Ares), Eclipse (Merlin)Grav-O-Bomb 3000 (Gazlowe), Condemn (Johanna), Divine Reckoning + Judgment Day (Whitemane), Graviton Surge (Zarya)
N/ABlack Hole Sun (Sentry X-58)N/ACyclone (The Flash)
Halt! (Orisa),Convergence (Seris)

Spread BombThe inversion of the skill above and mostly not an ultimate or being centered on the caster, they have range. Toss a bomb that will cause everyone caught in the blast get knocked back for a few distance. Can be good to disrupt things in a team fight.
Flamebreak (Batrider), Blinding Light (Keeper of the Light)Satchel Charge (Ziggs), Explosive Cask (Gragas)Magma Bomb (Vulcan)Frag Grenade (Tychus), Concussion Grenade (Lt. Morales), Wave of Force (Li-Ming), Concussion Mine (Junkrat)
N/ABall Lightning (Coco Nebulon)N/APoison Gas Bomb (Preyta)
Concussive Blast (Pharah), Poppy Bomb (Bomb King), Fire Spit (Drogoz)

TauntThis ability forces enemies to attack the taunter. The taunter in question is either very tanky or very strong.
Berserker's Call (Axe), Duel (Legion Commander)Shadow Dash (Shen), Puncturing Taunt (Rammus), Shield of Durand (Galio)Confound (Athena), 9 Turns Blessing (Erlang Shen)Taunt (Varian), Warlord's Challenge (Garrosh)
Taunt (Legionnaire), Face Off (Kane)N/ATrash Talk (Tony)Dark Dominion (Mina)
Blocking Bracers (Wonder Woman), Come At Me (Atrocitus)

"If I die, I am taking you with me"When a hero is killed or about to die, they have ability that allow them to remain and attempt to kill the enemy before they die for real and are put in a countdown.
Requiem of Souls (Shadow Fiend), Suicide Squad, Attack! (Old!Techies)Death Defied (Karthus), Glory in Death (Sion), Icathian Surprise (Kog'maw), Omen of Death (Old!Yorick)N/AArchangel's Wrath (Tyrael), Total Mayhem, Rocket Ride (Junkrat)
N/AExplode (Clunk)N/AIgnite (Wisp)

Arena CreatorThis skill will forcibly create an arena in which the caster and his enemies are forced in a confine spaced, forcing to two to fight. This ability can be canceled early. Infamous for being used incorrectly, but hey, the user is helping.
Power Cogs (Clockwerk), Duel (Legion Commander), Arena of Blood (Mars)Cataclysm (Jarvan IV)Ring of Spears (Odin)Leap + Arreat Crater (Sonya), Entomb (Leoric)
Wall of Mummies (Pharaoh)N/AN/AN/A

Path BlockerSimilar to the Arena Creation, but less likely to be ultimates. These skills generates some extra wall that blocks anyone from passing by, sometimes also dealing damage and stunning. Can be used to block an enemy's escape route, prevent enemy pursuit, or instead blocking allied's path to either escape or score a kill. They're still helping.
Fissure (Earthshaker), Ice Shards (Tusk)Crystalize (Anivia), Weaver's Wall (Taliyah), Dark Procession (Yorick), Pillar of Ice (Trundle)Tectonic Rift (Thor), Ice Wall (Ymir), Tectonic Shift (Cabrakan)Force Wall (Tassadar), Zombie Wall (Nazeebo)
Fissure (Behemoth)Totem of Power (Skree)N/AN/A
Ice Wall (Mei), Impasse (Inara)

Prison of PainAn ultimate similar to the Arena Creator, surrounding an area with a box, sphere or something. And technically, you can escape if you want... It's just that there will be a price to pay to get out, though it's mostly hampering your movement further. It pulls a Sadistic Choice to you: Do you want to stay in there while being a sitting duck to whatever your enemies throws at you, or do you want to get out, and slowed down so your enemies can still pursue you? Allies are not affected on this prison's effect since it's not literally blocking movement, so the user's not helping.
N/AThe Box (Thresh), Vanguard's Edge (Irelia)Dharmic Pillars (Ganesha), Pillars of Heaven (Old!Nu Wa)Warden's Cage (Maiev)

Debuff GateThis skill allows the hero to create a line of gate that is technically passable by the enemy... but they're not going to enjoy passing that gate. The most common effect of passing that gate is that they are slowed, so if they pass this during team fights, this could be dangerous for them. The hero can also use this as a mean to deter the enemy from pursuit.
Ice Wall (Invoker (Command: Quas-Quas-Exort)), Wall of Replica (Dark Seer)Wall of Pain (Karthus), The Equalizer (Rumble)Threshold (Janus)Skeletal Mages (Xul), Null Gate (Probius)
Energy Field (Engineer)Timerift (Raelynn)N/AN/A

Great SummoningThis is an Ultimate-exclusive skill that allows the hero to summon a Giant Mook that they can control, mostly. More often than not, something would happen in the point of summoning, like damage dealt or stunning.
Chaotic Offering (Warlock)Summon: Tibbers (Annie), Eulogy of the Isles (Yorick), Daisy! (Ivern)Argus, the Defender (Hera)Summon Water Elemental (Jaina), Gargantuan (Nazeebo), Summon Ultralisk (Kerrigan)
Summon Malphas (Hellbringer)N/AN/AN/A
Manifest (Star Sapphire)
B.O.B. (Ashe), Dragon's Call (Imani)

Death DefyingThis skill usually activates when the character is in low health, but makes it so that the character just don't die until the period has passed. May take form in making sure that the HP becomes just 1 point in case the hit reduces their HP to 0 or below. Cue Why Won't You Die? when you're wailing on these guys and they just WON'T. STAY. DOWN.
Borrowed Time (Abaddon), Shallow Grave (Dazzle), Battle Trance (Troll Warlord)Undying Rage (Tryndamere)Destruction (Kali)Taz'dingo! (Zul'jin)
Flame Consumption (Accursed), Unbreakable (Demented Shaman)N/AN/AN/A
Immortal (Fernando)

Mini-Heal SpamAn AOE heal skill by non-healing Heroes, but they're always not healing a lot. The payback is that they can heal VERY often, thanks to the heal's low cooldown or some capabilities to naturally lower their cooldown. This enables them to play support/healer while not really abandoning their other capabilities.
Death Pulse (Necrophos)Triumphant Roar (Alistar)Conviction (Guan Yu)Guitar Solo + Prog Rock (ETC), Divine Purpose + Gift of the Naaru (Yrel)
Judgment (Soul Reaper)Binding of Justice + The Holy Cup (Scoop of Justice)N/AN/A
Scamper + Toot (Moji), Battle Shout (Khan)

MOBA SuplexA skill that allows the hero to instantly put the enemy right behind him, kind of like delivering a suplex to them. Useful to prevent escapes, but your hero will risk getting near the enemy just to make it happen. And if the victim is someone who exactly wants to get near your team just so they can wreck them, this skill can be disastrous, so use with care.
N/ARolling Thunder (Volibear), Fling (Singed), Disdain (Urgot)Charge Prey (Sobek)Overpower (Diablo)
N/AMighty Throw (Skølldir)N/AWild Charge (Baldum)
Commander's Grab (Khan)

MOBA Flip-To-BackAn inversion of the MOBA Suplex, instead of getting the enemy behind you, you are the one who gets on the back of the enemy. This will make escaping you harder as you can register a few free hits, you technically bodyblock the enemy. Still, use with care, you don't want to reposition yourself into the middle of enemy crowd ready to wail on you.
Nether Strike (Spirit Breaker, he also knocks you away), Blink Strike (Riki)Shadow Dance (Akali, only after Patch 5.9)Feather Step (Awilix)Dive (Illidan), Wraith Strike (Malthael)
N/ADisplace (Ix)N/ASmooth Moves (Max)

Central Mass DisablerAn Ultimate Skill that covers a circular area around the caster, in which something happens to the area that the enemies around are disabled. Commonly a stun, it can also refer to any disables. Occasionally, damage is dealt too. This Ultimate is very dreaded if the caster has a way to quickly get into the heat of battle.
Ravage (Tidehunter), Overgrowth (Treant Protector), level 25 Deafening Blast (Invoker), Reverse Polarity (Magnus)Curse of the Sad Mummy (Amumu)Cataclysm (Geb), Intoxicate (Bacchus), Wrath of Terra (Sylvanus), Fear No Evil (Hun Batz)Mosh Pit (ETC), Divine Storm (Uther)
Root (Keeper of the Forest)N/AN/AIndulgence (Gildur)

Central Mass SilencerA variation of the Central Mass Disabler. Sure, they're free to move after being dealt with damage at the center of the caster, but being silenced is still a disadvantage, especially on casters. Especially when their means of escaping, such as skills, are also disabled.
Waning Rift (Puck)Static Field (Blitzcrank)Storm Call (Chaac)Twilight Dream (Malfurion)
EMP (Sombra)

Ultimate Attack SteroidWhen using this Ultimate, the character goes Super Mode for a temporary time and receives a great deal of bonus attack damage, capable of shredding through the enemy via just their normal attacks (or anything that scales with it). Other item effects also get carried over, so basically, if you can disable them, do so. If you can't, RUN.
God's Strength (Sven), Chemical Rage (Alchemist), Enrage (Ursa) Insatiable Hunger (Broodmother)Blade of the Exile (Riven), Final Hour (Vayne), Thunder Claws (Volibear)N/AWrath of the Berserker (Sonya), Bestial Wrath (Rexxar)
Brute Strength (Hammerstorm)Stimpack (Ted McPain), Vengeance (Rocco), Seven Star Strike (Qi'Tara)N/AConqueror (Lu Bu)
Overclock (Torbjorn), Buck Wild (Buck), Crossfire (Tyra), Sentinels (Vivian)

Ultimate Defense SteroidThe inversion of the Ultimate Attack Steroid. While the former boosts up attack capabilities, this one boosts up defensive capabilities, either by giving boatloads of extra HP or extra defense. Not only they will increase the defense a lot, they will do something about that thing called 'crowd control'. Meaning that your hero, while not exactly having the capabilities to kill people easier, now has easier time to stay in the fight longer and the enemy will be less declined to attack you unless they want to invest a lot of extra time to do so.
God's Strength (Sven), Chemical Rage (Alchemist), Enrage (Ursa) Insatiable Hunger (Broodmother), Flesh Golem (Undying), Unholy Rage (Satanic)Unbreakable Will (Alistar), Grandmaster's Might (Jax)Colossal Fury (Vamana)Avatar (Muradin), Metamorphosis (Illidan), Cloak of Shadows (Valeera)
N/AProtective Pose (Deadlift)N/ADetermination (Rourke)
Primal Rage (Winston), Overclock (Torbjorn), Ancient Rage (Makoa)

Time-Stopper SphereAn Ultimate skill that tosses a sphere covering an area with a zone where time stops. Targets within there just stops moving. Depending on the user, the target can be just enemies, or everyone caught in it; the user can be affected as well or not; or those caught with it can be invulnerable or ends up being 'hit targets'.
Chronosphere (Faceless Void)Tempered Fate (Bard)N/AVoid Prison (Zeratul)
Chronofield (Chronos)Time Warp (Yuri), Slow-mo Shot (Max Focus)N/AN/A

Slowing Death RainA skill that is used by ranged attackers where they select an AOE circle from afar and start raining deadly projectiles for several seconds, dealing tick damage and slowing the enemy down. Can be used as utility or team fighting tool. Several of them can also be global-ranged ultimate, giving global presence to the user.
Shrapnel (Sniper)Cannon Barrage (Gangplank), Make It Rain (Miss Fortune)Sunbreaker (Hou Yi), Blizzard (Merlin)Starfall (Tyrande), Blizzard (Jaina)
Bombardment (Bombardier)Vengeance (Rocco)N/ARain of Fire (Ignis)

Home-Run SmashA skill that involves hitting one enemy so hard, sending the enemy away on a line and using them as a makeshift bullet, damaging anyone that got hit with that enemy. In other words, this phrase: "I'm gonna punch you so HARD that your friends are gonna feel it!" Devastating when used properly on a team fight, or can even prevent escapes further, but it can also be disastrous if it's used to shove away the enemy even more, making chasing them even harder.
Boulder Smash (Earth Spirit), Walrus Kick (Tusk with Aghanim's Scepter)Dragon's Rage (Lee Sin), Roar of the Slayer (Sion)Throw Back (Kumbhakarna)Haymaker (Muradin), Massive Shove (Stukov), Savage Charge (Dragon Knight)
Shoulder Bash (Ash), Overpower (Khan), Rocket Punch (Doomfist)

Linear Laser of DoomA very deadly ultimate which involving firing a long range laser in a line for one BIG burst damage. There will be a warning or sorts beforehand, like a harmless line, so the enemy may have a chance to know that there's a laser of doom coming so they can reposition. Hiding behind minions won't even help you. Though sometimes, it could be too late anyway. While the range is long, it will rarely be global.
Earth Splitter (Elder Titan)Final Spark (Lux)Searing Pain (Ra)Hinterland Blast (Falstad), Big Shot (D.Va), Planet Cracker (Fenix)
N/ASnipe (Raelynn), Airstrike (Ted McPain)N/AN/A
Through Time and Space (Jenos)

Charged Long ShotA 'downgrade' or sorts from the Linear Laser of Doom. These skills are usually non-Ultimates and involves the user charging for power before shooting in a long line that pierces through minions, in a range longer than normal attacks, the longer the charge, the better the effect. Though they don't need warning lines.
Powershot (Windranger)Piercing Arrow (Varus)N/ADeth Lazor (Gazlowe), Storm Bow (Hanzo)
N/APrecision Shot (Rocco)N/APlague Scepter (Preyta)

Ultimate Chain 'Something Else'A variation of Chain Lightning (see below). They don't use lightning bolts, rather they chain something else which is often far more deadly. They're ultimates to prevent spam.
Chain Frost (Lich)Pyroclasm (Brand)N/ABall Lightning (Cassia)
Plague Carrier (Plague Master)N/AN/AN/A

The Empowering RollThe character does a forward roll. However, this is no normal roll just for escaping, but also a roll that enhances them, giving them benefit as they get back to standing up. Mostly found on auto-attack carries.
Shield Crash (Pangolier)Tumble (Vayne)Rolling Assault (Rama)Vault (Valla)
N/AVanish (Ksenia)N/ADeath Sentence (Nakroth)
Combat Roll (McCree), Dodge Roll (Cassie), Grace + Precision (Lian)

Strikethrough DashA variant of the Empowering Roll. For the roll, they don't necessarily require you to hit an enemy mid-roll. On this dash? If you ever hit someone on your dash, you're guaranteed to receive some sort of offensive bonus and also goes through your enemies, so aside of using this for escapes, you should use this offensively as well.
N/ASlice and Dice (Renekton)Warrior's Will (Guan Yu)Sweeping Strikes (Illidan), Swift Strike (Genji)
N/AN/AN/AHorn Rush (Kriknak)
Whirl (Zhin)

The Flash Step Sword DanceUsually reserved as an Ultimate, the character turns invulnerable and instantly teleports to a nearby enemy and then strikes them several times, usually dealing massive damage. Note that sometimes it's just 'any' enemies instead of just other heroes, so best used when you're all alone with no minions nearby. A staple of the Blade Master archetype. Despite the name, it isn't always done with a sword.
Omnislash (Juggernaut), Sleight of Fist (Ember Spirit)Alpha Strike (Master Yi), Blade Waltz (Old!Fiora)N/ASeven Sided Strike (Kharazim)
Swift Slashes (Swiftblade)N/AN/AN/A
Thousand Cuts (Katana)

The Trails of DeathA skill when activated, makes your character leave behind a trail of something on where you walk. Any enemies stepping on your trail will take damage. A favored skill if the player feels like a bit of a Troll. If you see an enemy using this skill, we cannot stress this enough: Don't pursue that enemy.
Firefly (Batrider)Poison Trail (Singed)Disapparate (Sol)Putrid Bile (Stitches)
N/ABlaze (Coco Nebulon)N/AWild Fire (Roxie)

The Moving TickThis skill lets the player move around freely while dealing continuous tick damage to anyone in front of them. Occasionally, they can even cast another spell while using this, or perhaps even decrease protections just so the ticks HURT.
Spirit Siphon (Death Prophet)Flamespitter (Rumble), Gatling Gun (Corki), The Culling (Lucian), Purge (Urgot)Taolu Assault (Guan Yu), Searing Flesh (Ares)Overkill (Tychus), Basic Attacks (D.Va)
Spore Breath (Bramble), Regurgitate (Balphagore)Scene Illumination (Max Focus)N/AMach Punch (The Flash)

The BoomerangA skillshot in which a hero throws a projectile, and then comes back to them. Tend to damage twice, on the journey away and the journey return.
Wild Axes (Beastmaster), Icarus Dive (Phoenix)Boomerang Blade (Sivir), Orb of Deception (Ahri)Mjolnir's Attunement (Thor), Ubrellarang (Vamana), Normal Attacks (Izanami)Hammerang (Falstad), Fire Stomp (Diablo)
Piercing Shards (Tundra), Zoomerang (Skrap)Saw Blade (Skree)N/AFlutter (Krixi), Wind Blade (Zill)

Hero Time BombUsually an Ultimate skill, this is an ability where the caster charges up a huge area of affect. After the charge up, they will unleash a massive explosion within that area, dealing high damage. Most of the time, the hero can interrupt this, dealing less damage, but more reliably. Makes the hero a big target for everyone to focus on, but this can cause the enemy to fall into chaos so their friends can capitalize on it with their own Area of Effect attack.
Supernova (Phoenix)Absolute Zero (Nunu & Willump)Shards of Ice (Ymir), Lurking in the Waters (Sobek)Twisting Nether (Cho'Gall (Gall)), Furnace Blast (The Butcher), Self Destruct (D.Va), Combustion (Blaze)
N/AExplode (Clunk)N/ASunray Fist (Wiro)
Reanimate (Terminus)

Multi-DashA skill that allows the user to dash or teleport a short distance multiple times in quick succession. It's usually charge based, and each dash has an extremely short (or non-existent) cooldown between uses, but using all of the dashes could leave you without the full set for a long time. It's both an upgrade and downgrade of The Blink (see Items and Skills below): an upgrade in its frequency, but a downgrade in range and/or losing the ability to pass through terrain.
Ball Lightning (Storm Spirit)Spirit Rush (Ahri), Shadow Dance (Akali)N/ABlink (Tracer)
N/AMulti Dash (Dizzy)N/AShadow (Airi) , Blink (Lauriel)
Nether Step (Androxus), Advance (Ruckus & Bolt)

Time RewinderA skill that is prevalent for those who has the mastery over time. This ultimate takes note of your condition several seconds past, and once activated, the hero will revert back to the situation as they were in that time, so if this ultimate is used when the hero's health is lower, he'll return to the fight as he was beforehand: healthy, and now it's time to pay back on those who hurt him with all the knowledge of what could have happened before the rewind... Alternatively, this skill is not an ultimate and can be cast on allies or enemies... but with a catch: They don't restore health.
Time Lapse (Weaver), X Marks the Spot (Kunkka), Glimpse (Disruptor), Time Walk (Faceless Void)Chronobreak (Ekko)Rewind (Chronos)Recall (Tracer), Temporal Loop (Chromie)
Setback, Second Chance (Atlas)

Thrown Disabler BombA seemingly normal skillshot that goes through anything, until it reaches the maximum range, in which it explodes and damages everyone caught in the explosion and disabling them. The catch is that if the skill is activated again before it reaches maximum range, the skillshot explodes prematurely, but still with the same effect, thus creating versatility about when it's going to be exploded.
N/AFlash Freeze (Anivia)Spirit Ball (Isis)Wailing Arrow (Sylvanas)
N/ABall Lightning (Coco Nebulon)N/AN/A
Halt! (Orisa)

Friendly Quick ResurrectionSimilar to the Quick Resurrection in the next section, this skill revives the target if they die, and you can target this to a friend. However, there's a catch that makes this a harder skill: This only lasts a few seconds, so you have to take note if they're really going to die, and how committed they are to the fight. This ultimate is easy to waste against a friend that doesn't know what they're doing, but can easily turn the tide if the friend is really committed. Of course, you can also target it to yourself if you know you're going to die.
N/AChronoshift (Zilean)Scarab's Blessing (Khepri)Divine Palm (Kharazim)
N/AN/AN/ABeing A Bro (TeeMee

Free ShieldThis skill does one simple thing: Give yourself or an ally a shield that soaks up a bunch of damage. For support heroes, this can be a nifty heal replacement and allows an ally to fight longer. Extra buffs may come along with the shield.
Living Armor (Treant Protector)Eye of the Storm (Janna)Stone Shield (Geb)Plasma Shield (Tassadar), Carapace (Abathur), Shield Ally (Zarya)
Fire Shield (Accursed)Monarch Blessing (Genji)N/AN/A
Protection (Torvald)

Exploding ShieldVery similar to the Free Shield, this skill grants a shield to tank up damage... with a catch. Once the shield expires, mostly because of being drained manually by enemy attacks, it explodes, damaging anyone nearby. This basically turns the target into a walking bomb, hopefully dissuading the enemies from attacking. When combined with a tank, this can lead to a good zoning tool. For the most part, this can only be self-cast, but some heroes can instead grant it to others.
Aphotic Shield (Abaddon)Divine Judgement (Kayle), Eclipse (Leona), Triggerseed (Ivern)Raven Shout (Odin)Righteousness + Reciprocate (Tyrael), Bone Armor + Backlash (Xul), Force of Will + Arcane Explosion (Medivh), Harden Carapace + Urticating Spines (Anub'arak), Lightbomb (Anduin)
Fire Shield (Accursed), Shatterstorm (Loadstone), Matraxe (Moraxus) N/AN/ADivine Protection (Xeniel)

Tornado TossA skillshot that conjures a tornado and shoots it in a straight line. Anyone caught in its path will be suspended airborne as a form of crowd control, and mostly, the tornado does not stop once it hits one enemy. While this by itself is Rule of Cool and sometimes deal damage, it's the crowd control that counts, you don't expect it to do burst damage.
Tornado (Invoker (Command: Wex-Quas-Wex))Howling Gale (Janna), Steel Tempest (Yasuo)Persistent Gust (Jing Wei), Typhoon (Susano)Gravity Lapse (Kael'thas)

Rain of ArrowsExactly What It Says on the Tin. Either summoning a bunch of archers to do this job, or just shoot many arrows to the sky at once yourself, to a circular area. However, this skill will just hit once. For some reason, this will somehow benefit you on speed, be it boosting your speed or lowering your enemies' if it hits.
Overwhelming Odds (Legion Commander)Hail of Arrows (Varus)Suppress the Insolent (Artemis), Hail of Arrows (Ullr)N/A
Crippling Volley (Forsaken Archer)Rapid Arrows (Rocco)N/AN/A

(Semi-)Global ProjectileA very deadly skillshot when used in the right way. It's basically a skill shot that spans throughout the entire arena, or covers a REALLY long range, longer than the Charged Long Shot above. The cast time is instantaneous too, and sometimes, if it hits, it caused a good deal of stun. The catch is, hitting one intended target would mostly stop the projectile dead on track, thus, proper aim is even more required. If you hit at the most improbable position? Congrats, you deserved all those cheers, and we hope your team can capitalize it. Those marked with * also count as Range-Calculating Projectile (see below).
Sacred Arrow* (Mirana)Enchanted Crystal Arrow (Ashe), Trueshot Barrage (Ezreal), Whirling Death (Draven), Super Mega Death Rocket!* (Jinx)Through Space And Time (Janus), Night Terror (Nox)Sentinel (Tyrande), Blunt Force Gun (Sgt. Hammer), Eye of Horus (Ana), Dragon's Arrow* (Hanzo)
Javelin of Light* (Valkyrie )Precision Shot (Rocco)N/AHeart Shot (Yorn)

Hidden Explosive MineOh God, this skill. The nightmare of every MOBA player out there. You were just walking your merry way, carrying no detection items when suddenly, you stepped into this mine, usually clustered in one place. Say bye-bye to a good portion of your HP, or if you're unlucky, your life. Usually possessed by the most irritating or unorthodox characters in the game, this makes jungling a terror and a game full of paranoia because you never know where these mines would be planted, until it's too late... On the bright side, if you're using these characters... hey, free ward!
Land Mine, Remote Mine (Techies), Spark Wraith (Arc Warden)Noxious Trap (Teemo)N/AToxic Nest (Abathur)
Spider Mines (Engineer)Mine Deploying (Yuri)N/AEntrapment (Lindis)
Venom Mine (Widowmaker), Oppressor Mine (Kinessa)

Taxi ServiceVery similar to the Instant Dynamic Entry skill below, however, there are some chief differences on this skill. Firstly, the user brings in one or more ally along, which increases the effectiveness of the Dynamic Entry, thus the user becomes the taxi driver while the target ally is the passenger. However, the downside is that they deal no damage upon re-entry. Basically it only serves as a way to transport more than one person, but hey, positioning can be very important and if you can take at least one ally along, why not? Don't worry, they don't drive like crazy. We think.
Relocate (Io), Dark Rift (Underlord)Abyssal Voyage (Tahm Kench), Realm Warp (Ryze)N/AMedivac Dropship, Reinforcements (Lt. Morales)
Teleport (Nymphora)N/AN/AN/A

Position SwapperA rather suicidal skill, but very potent when used correctly. Mostly a point and click ultimate, when activated, it swaps your position with your target. This can be used to prevent further escape or isolate one target. However, there's a reason why it's called suicidal, as it's kind of easy to use this in the middle of the team fight... then you just put yourself in an inescapable position where the enemy gets a free kill out of you.
Nether Swap (Vengeful Spirit)Hyper-Kinetic Position Reverser (Old!Urgot)N/APhase Prism (Artanis)
Void Rip (Andromeda)Displace (Ix the Interloper)N/AN/A

Laser of DeathA popular skill for sustained damage, mostly as an ultimate. Exactly What It Says on the Tin, this skill will let the hero unleash a long-lasting laser, which can be redirected and deals big damage over time to any poor saps caught in. However, the hero will be rooted in place, and for the most part, a single crowd control will cancel the skill altogether. Positioning is important when using this skill, if left uninterrupted and having a good aim, this hero will basically become a walking tower.
Sun Ray (Phoenix)Lifeform Disintegration Ray (Vel'Koz)Death Gaze (Anubis), Radiate (Merlin)Lightning Breath (Diablo), Disintegrate (Li-Ming), Planet Cracker (Fenix)
N/ALaser (Yuri)N/ALethal Rays (Natalya)
Coalescence (Moira), Hyper Beam (Torvald),Inferno Cannon (Imani)

Rapid Fire ShotUsually used as an ultimate, this is a skill similar to the Laser of Death, except it involves More Dakka. Aim, then let the barrage of projectiles fly, dealing small damage to anyone hit with one projectile, but with tons of them... well, it may as well spell doom. Most of the time, this is best used when no one else was around, as creeps/minions can block the fire.
Focus Fire (Windranger)The Culling (Lucian)Desert Fury (Anhur)Shadow Bolt Volley (Cho'Gall (Gall))
LRM (Artillery)Scene Illumination (Max Focus)N/AEthereal Pulse (Kahlii)
Hexa Fire (Ruckus & Bolt), Whole Hog (Roadhog), Barrage (Pharah)

Blink StrikeSimilar to the more common Blink item (see below), but it is never an item skill. Also, the Blink here is targeted to something, mostly enemies, so the hero can continue pursuit better or just simply launch surprise attacks, if it hits an enemy, you get bonus attack too. Of course, the possessor of this skills are mostly squishy assassins, so still use this skill with care unless you want to jump on an escaping enemy whose purpose is luring you to a trap.
Blink Strike (Riki), Phantom Strike (Phantom Assassin)Shunpo (Katarina)Assassinate (Loki), Trickster Spirit (Da Ji)Wraith Strike (Malthael), Ambush, Cheap Shot, Garrote (Valeera), Vorpal Blade (Zeratul)
Pounce (Night Hound)Chakram Shift (Qi'Tara)N/ABackstab (Butterfly)

Thrown TeleporterAnother spin-off of the Blink, the Thrown Teleporter is a skill where the user launches a projectile which stays around for a while. The projectile either sticks in the ground or continues moving forward. At any time, the user can reactivate the skill to teleport or dash to the projectile's location. This makes the hero very slippery, since they can move one direction before suddenly snapping to another.
Fire Remnant (Ember Spirit), Illusory Orb (Puck)Demacian Standard (Jarvan IV), Glacial Path (Lissandra)N/ADragon's Arrow + Play of the Game (Hanzo), Haunting Wave (Sylvanas), Might of Eld'ruin (Tyrael), Singularity Spike + Seeker in the Dark (Zeratul), Spirit of Vengeance (Maiev),
N/AOrb of Omicron (Nibbs)N/AN/A
Translocator (Sombra), Rune of Travel (Talus)

Invulnerability BoonStaple among late game hard supports, this skill gives the target hero invulnerability on either just spells, physical attacks, or complete invulnerability, and unlike the Invulnerability Stasis below, the target is still free to do whatever, thus if given to a very well-fed carry, this might as well be a doom to the enemy.
Repel, Guardian Angel (Omniknight)Intervention (Kayle), Cosmic Radiance (Taric)Undying Love (Aphrodite)Divine Shield (Uther), Force of Will (Medivh), Holy Word: Salvation (Anduin) Sanctification (Tyrael)
Protective Aura, Sol's Blessing (Jeraziah), Protective Melody (Rhapsody) N/AN/AChaos Protection (Chaugnar)

Rooted BeatdownMostly an ultimate and can prove deadly. The hero (has to) gets close and puts the enemy in place. As they immobilize them, they start applying brutal beatdown that takes up big damage and may even bring in some on-hit effects with them. If the beatdown hasn't killed the victim, then it's time for the hero's friend to join in. Unlike duelling, the enemy is not fighting back.
Dismember (Pudge)Infinite Duress (Warwick), Last Breath (Yasuo)Wind Fire Wheels (Ne Zha), Excalibur's Wrath (King Arthur)Octo-Grab + ...And a Shark Too (Murky)
Devour (Devourer), Face Smash (Pandamonium)N/AN/AN/A
Spite (Zhin)

Range-Calculating ProjectileUsually when enemy starts gunning at you, you retreat back. However, against this skill, they actually DO want you to run away and get hit farther, because these skills take account to how far the projectile has traveled, and they deal more damage the farther they have travelled. Most of them also take form in skillshots, so watch where your enemy will run next. Some of the Semi-Global Projectile can work like this as well.
Impetus (Enchantress)Javelin Toss (Nidalee), Enchanted Crystal Arrow (Ashe), Paddle Star (Zoe)N/AArcane Orb (Li-Ming), Dragon's Arrow (Hanzo)
N/AFrozen Hammer (The Scoop of Justice)N/AN/A
Throwing Axe (Grover)

Conical DragThis is an alternative to the "Get Over Here" skill, with a twist. First, the range is usually much shorter. However, the tradeoff is that they will drag not just one, but all enemies caught in the range, including minions. So if your enemy like to hide behind their friends, don't worry; drag them all together for fun at close range! Some of these get trickier in that they will only drag if the enemy is hit on the edge of the area, but regardless, the effect is still the same.
N/AApprehend (Darius)Earthbreaker (Hercules), Wind Siphon (Susano), Life of the Party (Baron Samedi)Primal Grasp (Kerrigan), Upheaval (Cho'Gall (Cho)), Groundbreaker (Old!Garrosh)
Waylay (Kane)N/AN/ADeath Scythe (Mina), Death's Beckon (Omen)
Seismic Slam (Doomfist)

Wall PinnerA mostly skill shot, but definitely projectile, that makes your enemy want to mind their behind. This is because the projectile will knock the enemy back and should they hit a wall, they will be stunned. Thus a way to get around this is to mind your positioning, but it gets complicated when the executor has a way to make sure they have a way to reposition so the target is between them and the wall, or build a great wall.
Shackleshot (Windranger), Spear of Mars (Mars)Condemn (Vayne)Impale (Anhur)Detainment Strike (Auriel)
Rocket Punch (Doomfist), Impaler Arrow (Sha Lin)

Wave of DoomA type of Ultimate that delivers a wide-area skillshot in form of a wave that sweeps through a certain range. Anyone caught within the wave will either take massive damage or get additional crowd-control effect. This usually takes form on a (mostly water) wave like a tsunami, but there are other forms where this wave is sent. The spirit is still the same, though: You DON'T want to get caught in the wave.
Sonic Wave (Queen of Pain), Aghanim-powered Ghost Ship (Kunkka)Tidal Wave (Nami), Natures Grasp (Maokai)Crushing Wave (He Bo)Lava Wave (Ragnaros)
Parade of Power (King Klout)N/AN/AN/A

Channeled Life DrainA skill where the character has to stay put while they siphon the life force of the enemy and deal tick damage. Crowd controls tend to be the bane of this skill as they will stop the draining.
Life Drain (Pugna), Spirit Siphon (Death Prophet)Drain (Fiddlesticks)Life Tap (Artio)Drain Life (Gul'dan), Drain Hope (Leoric)
N/AGripping Gaze + Syrup Pouring Robot (Yoolip)N/AN/A

Chain to GroundTypically an Ultimate, this ability catches an enemy and chains them to the ground. They'll still be able to move, but if they try to go too far away, they'll be yanked back. The target is able to fight and dodge and their allies are free to enter, but the skill is likely to have a longer-than-average duration to compensate.
Dream Coil (Puck), Pounce (Slark)Hextech Ultimatum (Camille), Infernal Chains (Aatrox)Pao Lao (Da Ji)Lamb to the Slaughter (The Butcher), Umbral Bind (Maiev)
N/ADrop Anchor (Admiral Swiggins)N/AN/A

Buddy ChainThe Buddy Chain is an ability that latches on two enemies, forcing them together. The targets are either flung at each other (and most likely stunned on impact) or they're literally hooked together for the duration. Less likely to be an Ultimate, although it's not unheard of.
Soulbind (Grimstroke)Stretching Strikes (Zac)N/AChains of Kel'Thuzad (Kel'Thuzad)
N/AN/AN/AWind Cuffs (Annette)

InfestationA very squicky skill. Basically, the character gets inside its target, laying dormant there like a parasite or doing whatever. They're moving to wherever the host goes, becoming untargetable and can choose anytime to get out, surprising any enemies that didn't see the infestation. And sometimes, when they get out, something will happen and it's not going to be pretty.
Infest (Lifestealer)Umbral Trespass (Kayn)Shadow Step (Nox)N/A

Multiple BarrageThis is an ultimate skill that gives the user a very long range to rain down destruction. Usually the user would either stay put/rooting themselves or takes to the skies, becoming invincible for a time. And during this time, they get to select a spot from a huge range in which they would fire a powerful projectile to a direction which deals damage to an area... and they can do that several times before they unrooted themselves. Unlike several Sniper Shot skills, there's absolutely nothing that can bar the shot, since they usually come from the sky, or arcing from the ground, thereby bypassing obstacles.
N/ARite of Arcane - Arcane Barrage (Xerath)Astral Barrage (Rama)Cleansing Flame (Alexstrasza)
Barrage (Viktor)

Rolling DoomThis is a skill where the user curls up into a ball and begins rolling around. While rolling, the character has increased movement speed and either knocks enemies around or collides with an enemy for massive damage. The biggest downside of the ability is control; the ball has to keep moving and can't turn on a dime. Typically found on disruptive Tanks, but sometimes on squishier "all-in" type heroes.
Rolling Thunder (Pangolier)Powerball (Rammus), Chaaaaaaaaarge!!! (Kled), Biggest Snowball Ever! (Nunu & Willump)Roll Out (Geb)Wandering Keg (Chen), RIP-Tire (Junkrat)
King Bomb (Bomb King), Roll (Wrecking Ball)

Triple ComboA skill that can make dueling these heroes a bit of a nightmare. This skill can be activated three times before going on a cooldown, for the first two uses, it seemed like just normal sweeping strikes... but then in the third hit, something different occurs. It's mostly a knock up or stun. This skill also usually has a wide arc to hit many at once and they could occasionally dash, so this can double as an escape. Needless to say, this can deal a huge amount of damage, even moreso if they inserted normal attacks in between.
N/ABroken Wings (Riven), The Darkin Blade (Aatrox)Storm Kata (Susano)Fel Claws (Mal'Ganis)
N/ABash (Skølldir)Three-Ring Circus (Ozo)Red Stallion (Lu Bu)

Ability MimicThis skill lets the hero use another hero's abilities, either by becoming a clone of them or just taking one of their spells. This gives the character extreme versatility, but also requires the player to know whose ability is perfect for each moment.
Spell Steal (Rubick), Morph (Morphling)Spell Thief (Zoe), Hijack (Sylas)Changeling (The Morrigan)Ultimate Evolution (Abathur)

Provided by both Skills and Items

Italicized words represents a non-base item/talent that grants the effect.

The BlinkA utility feature that allows a hero to move instantly to a short distance, even if there's an obstacle nearby.
Blink (Anti-Mage, Queen of Pain), Blink DaggerRiftwalk (Kassadin), Arcane Shift (Ezreal), Flash (Summoner Spell)Flicker (Merlin), Blink (Active)Blink (Zeratul), Teleport (Li-Ming), Warp (Fenix), Bolt of the Storm
Flash (Magebane), Flash of Darkness (Wretched Hag), Portal KeyN/AN/AWind Shift (Zill)
Blink (Evie), Fade (Moira)

Instant Dynamic EntryUsually an Ultimate, this includes skills that allows your character to travel a super long distance, sometimes global, in instant, and most of the time, will deal splash damage on arrival and either stuns or slows anyone caught in your landing point. Occasionally, they can also target friends and act like protecting from damage until they arrive. Can be used to escape a sticky situation, free teleport or ganking opportunity. Fans might nickname this with -fill in the blank here- Drop, if it involves jumping high and landing with force
Haunt (Spectre), Nature's Call (Nature Prophet), Boots of TravelGrand Skyfall (Pantheon), Destiny (Twisted Fate), Stand United (Shen), Hero's Entrance (Galio)Anvil of the Dawn (Thor), Defender of the Olympus (Athena), King of the Eastern Seas (Ao Kuang, only if it kills someone)Stage Dive (ETC), The Hunt (Illidan)
Knightfall (Sir Benzington), Mirage (Sand Wraith), Post Haste Teleport Beacon (Sentry X-58)N/AAngelic Splendor (Xeniel), Liftoff (Max)
Orbital Drop (Vex)
Meteor Strike (Doomfist), True Power (Talus)

March of the Exploding CreepsVery much a pushing skill. This skill allows the hero to summon a LOT of exploding mini creeps that run in an area, swarming them, and they explode after touching anything, staying there means suffering a Death of a Thousand Cuts. This is a nigh undodgeable skill, as there's no way to just dodge this, but sometimes it is possible... just make sure you have good reflexes. Even then, it's usually not worth it, and you're better off running from them... if you're not being blocked by anything else.
March of the Machines (Tinker)Zz'Rot PortalEmpty the Grave (Ah Puch)March of the Murlocs (Murky)
N/ASummon Robo-Dinos (Professor Yoolip)N/AN/A

Chain LightningAn recurring ability or item ability that deals damage through a chain of enemies. As it has low cooldown, it is a very spammable ability.
Arc Lightning (Zeus), Maelstorm, MjolnirThunder Claw (Volibear), Statikk ShivChain Lightning (Zeus), Golden BowChain Lightning (Thrall), Fury of the Storm
Chain Lightning (Thunderbringer), VoltstoneLightning Rod (Skree)N/AN/A
Mystic Power (Shazam)
Shock Pulse (Grohk)

The FarmerA skill or item that allows the hero to gain permanent bonuses if they kill a minion with it, with more bonuses granted on killing an enemy hero. The essential carry item, they might look weak in the beginning, but if the enemy lets them free-farm with it, they become absolute terror with it. Some provides a cap that they can only gather a number of farms, or taking away some stacks in case the owner dies.
Necromastery (Shadow Fiend), Duel (Legion Commander), Flesh Heap (Pudge) Bloodstone,Siphoning Strike (Nasus), Baleful Strike (Veigar), Soul Furnace (Sion), Damnation (Thresh), Traveler's Call (Bard), Jaurim's Fist, Mejai's Soulstealer, pre-season 4 Wriggle's Lantern and season 4-6 Enchantment: Devourer, Archangel's Staff, Manamune, Strength of the Ages masteryDeath of Night (Xbalanque), various itemsVoodoo Ritual (Nazeebo), Fresh Meat! (The Butcher), Master of the Cold Dark (Kel'Thuzad), You Want Axe? (Zul'jin), Frostbite (Jaina), any Quest talent
N/AMedical Pump (Clunk)N/ADragoon (Zanis)

Damage ReflectorAn item/skill that when possessed or activated and the user gets attacked, they reflect back the damage given. Can be used to scare off those squishy auto-attack reliant heroes.
Return (Centaur Warrunner), Spiked Carapace (Nyx Assassin), Dispersion (Spectre), Blade Mail, Lotus OrbDefensive Ball Curl (Rammus), Thornmail Retribution (Nemesis), Shell Spikes (Kuzenbo), Hide of the Nemean Lion, Thorns (Active)Deflect (Genji)
Barbed ArmorRight Back At Ya! (Froggy G)N/ARiposte (Peura)
Reversal (Androxus), Counter (Zhin), Power Siphon (Terminus)

The CleaverA skill or Item that modifies the owner's normal attack into a Herd-Hitting Attack, damaging any nearby enemies. Usually the effect is permanent once possessed.
Great Cleave (Sven), Empower (Magnus), Battle FuryTiamat, Ravenous Hydra, Titanic Hydra, pre-midseason 6 Guinsoo's RagebladeBludgeon (Bellona), Golden Bow Cursed Strikes (Xul), Siege Mode (Sgt. Hammer), Fury of the Swarm (Kerrigan), Locust Needles (Old!Anub'arak), Cleaver (The Butcher), Basic Attacks (Junkrat, Blaze, Malthael)
Mighty Swing (Hammerstorm), Runed Cleaver Viridian Eel Cartridges (Froggy G), Unknown Alien Hand (Raelynn)N/AN/A
Rocket Hammer (Reinhardt), Massacre Axe (Terminus), Valor (Lian)

The Quick ResurrectionAn item/skill that allows the hero to come back to battle after being killed in a quick time. Effect may vary between getting revived right on the spot, or having a heftily reduced respawn time and respawning on fountain. A few on-spot resurrections can be interrupted by hitting them enough while in process so they don't get revived, or at least revives with less health.
Reincarnation (Wraith King), Aegis of Immortal (both on-spot)World Ender (Aatrox), Guardian Angel (on-spot), Rebirth (Anivia) (on-spot and interruptible), pre-season 4 Revive (Summoner Spell) (reduced respawn)Sleepy (Kumbhakarna) (on-spot and interruptible)Black Soulstone (Diablo), Spawn Egg (Murky), Hour of Twilight (Cho'gall (Cho)), The Sequel! (The Lost Vikings), Play Again! (The Lost Vikings), No One Can Stop Death (Malthael), Redemption (Uther), Phylactery of Kel'Thuzad (Kel'Thuzad)
Pyroclasmic Rebirth (Amun-Ra), Token of Life (both on-spot)N/AN/ASacred 212 (Wiro)
Reanimate (Terminus) (on-spot)

The Idle Great Speed BoostAn item/skill that affects your movement. Doesn't seem much, and the speed boost didn't seem so big... until you don't take damage for a few seconds, and then it gives you a pretty massive boost of speed until you got hit. Even by a 1 damage pebble. Then you're back with your small boost. Either way, if one requires traveling from lane to lane by foot, then this thing can be useful to quickly reposition yourself. For roaming heroes, though, this thing is usually a must have since it allows them to travel between lanes quicker.
Tranquil BootsStrut (Miss Fortune), Move Quick (Teemo), Boots of MobilityTalaria Boots, Travelers' ShoesTailwind (Falstad)
Flying Nimbus (Monkey King), StridersDenny's Boots (Raelynn)N/AFlight (Superman)

The PolymorpherA staple disable skill which does exactly what it says: Turns your enemy into an animal. Sure they can move, but they usually have lowered speed and they absolutely cannot attack or use skills when polymorphed. Allies of the polymorpher better capitalize the time the enemy is animal because they won't be that way for long...
Hex (Lion, Shadow Shaman), Mischief (Monkey King), Scythe of VyseWhimsy (Lulu)Polymorph (Hera), The Wild Hunt (Cernunnos)Polymorph (Brightwing), Poly-Bomb (Medivh)N/A
Morph (Pollywog Priest), Miniaturization (Witch Slayer), Kuldra's SheepstickN/AN/AN/A
Evil Mojo (Pip), Bon Appetit (Moji)

Self-EvasionSometimes, your attacks will miss because you are blinded. If you face someone with this skill, though... well, even if you're not blinded, you'll find your attacks missing, unless you use ability. There are two types of this, depending on the game: for the first one, the evasion is permanent, but it worked on a percentage level, so your enemy might hit you if they are lucky or being persistent. For the second one, the evasion is temporary, but at that point, you completely No-Sell any normal attacks, only abilities may hurt you.
Blur (Phantom Assassin), Drunken Brawler (Brewmaster), Windrun (Windranger), Talisman of Evasion Counter Strike (Jax, )N/AEvasion (Illidan), Bone Armor + Shade (Xul), Elusive Brawler (Chen), Dodge (Genji)

Invulnerability StasisAn item or ability that is similar to an Ability Blocker, it completely no-sells everything, be they attacks or crowd control, not just once, but until the time runs out. However, this puts your character into a stasis, meaning they can't move, attack or use abilities. Can be a life-saver during a pinch, or making an enemy waste their skills - but if they're prepared to block off your further retreat after getting out of stasis, you're pretty much just delaying the inevitable
Phase Shift (Puck), Eul's Scepter of Divinity (Unique in that it can, and often is cast on others rather than oneself, including on enemies. Too many Hero abilities make use of this mechanic to list)Zhonya's Hourglass, Frozen Tomb (Lissandra)Aegis Amulet item treeIce Block and its variants, Burrow (Dehaka), Crystal Aegis (Auriel)
Storm SpiritN/AN/AN/A
Cryo-Freeze (Mei), Ice Block (Evie)

Items Only

'Walking Sun'An item that when possessed, will allow the user to generate AOE damage over time. Usually small damage, but the item itself provides nifty bonus, from big protection or big attack bonus.
RadianceSunfire Cape, Enchantment: CinderhulkMystical MailBurning Rage and its variants
Mock of BrillianceN/AN/AN/A

'Ultimate Critical'A very expensive item and favored by those who likes their normal attacks, because it grants not only big damage, but big critical hit bonuses.
DaedalusInfinity EdgeDeathbringerN/A

The Armor ShredderIf you wield this item, every of your normal attacks or skills with on-hit effects are going to reduce your enemy's defenses per hit, thus making this a favored item for auto-attack reliant carries.
DesolatorBlack Cleaver, Lord Dominik's Regards, Mortal ReminderExecutioner, Demonic GripSharpened Arrowheads (Hanzo)

The HP ShredderSimilar to the above, but instead of decreasing armor per hit, they instead take a chunk of HP percentage every hits, making this popular for shredding tanks that tends to have very big HP.
N/ABlade of the Ruined King, Enchantment: BloodrazorQin's SaisGiant Killer and its variants
Spell SunderN/AN/AN/A

Slow InductorAnother popular item that makes your attacks slow down the enemy, enabling you to chase them. For some heroes that doesn't have slowing disables, but need to keep the enemy slowed, this could be the item for them. If physical damage and magical damage are separated, a magical counterpart may exist so it affects your damaging spells instead.
Orb of Venom, Eye of SkadiFrozen Mallet, Rylai's Crystal ScepterFrostbound Hammer, Gem of IsolationNexus Blades and its variants
Frostwolf SkullBaby Yeti (Yuri), Pills for the Mind (Skree)N/AN/A

The Giant HP & Regen BoosterDefensive item which immensely increases your HP and gives a tremendous HP regeneration, will definitely make you more tanky and lasting longer for a long siege. If Stats are involved, this will also give Strength bonus, empowering the Strength-based heroes.
Heart of TarrasqueWarmog's ArmorN/ABig Tuna Kahuna (Murky)
Behemoth's HeartPower Pills Turbo, Med-i'-CanN/AN/A

Ability BlockerAn item that when equipped, automatically gives a hero a chance to No-Sell a spell or crowd control just for once, before it goes into cooldown. Basically, if your enemy has a lot of targeted spell or massive crowd control ability (or one particularly dangerous one), this item might be put in great use as a hard counter.
Linken's SphereBanshee's VeilMagi's BlessingSpell Shield and its variants

Example of: