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jayscribble Since: Jul, 2016
Apr 28th 2024 at 10:46:28 PM •••

Some things to bring up since the last update to this page:

Additions:

  • Tina: Although mentioned by Nitori Aria a few months back, the ability to basically steal all [Bonus] effects, excluding field stat buffs, from the foe with the highest [Bonus] effects on the enemy team at the start of her turn means that she can give the best [Bonus] effects the foe's been stacking and give it to herself and all allies within 2 spaces of her while also defusing the foe. The only problem is with Mythic Loki's Divine Deceit, which is mentioned later.
  • Combat Begins Damage under Skills and Mechanic: A.K.A. burn damage, the fact that currently there is no counter or reduction against them yet and that in some cases can even chip off more than half the foe's HP before the user can even strike and the first strike can just finish them off, especially with Hardy Bearing, says a lot about having this and initiating is the norm for Cav/Flier Lines in Aether Raids Defense and needing specific counters against them. If we add this we should also mention Legendary Camilla as a sub-bullet.
  • Arcane Charmer from Rearmed Hortensia is a generalist Staff that also offers healing support with +5 to all stats, guaranteed follow-up, +1 special buildup per attack and +7 damage per attack for the user, and 7 HP recovered to allies after their combat to all allies within 3 spaces of the user. Many Staff unit can benefit from this alongside Rescue+, Glitter of Light and Poetic Justice from Hortenia's skillkit, but Flying and Cavalry benefit a bit more with Atk/Spd Catch 4 as an option if they already have any of the previous skills.
  • Spring Harmonized Chloé & Cordelia: More of a potential addition, but granting [Charge] and [Duelist's Blow](the 40% damage reduction on initiation effect) to potentially the entire team compared to Legendary Hinoka's Rallying Cry granting only to flying puts them on edge above her.
  • Emblem Ike: Being very tanky with non-piercable Damage Reduction while also having Null C-Disrupt, pierce non-Special X% Damage Reduction and being able to recover a lot of HP and deal chip damage and inflict +1 special cooldown to foes after combat. It says a lot that he need counters to beat him even if he's alone, and that one of the better counters against him is a Mirror Match.
  • Young Duo Female Robin & Chrom: Being able to act again every turn if either they use or are the target of a Rally or Movement skill while also inflicting [Hush Spectrum] to foes in a large area is more than enough to put them above many units.
  • Attuned Azura: A Cavalry Melee unit that grants +6 Atk/Spd, [Null Follow-Up] and [Null Panic] to allies near her at the start of her turn and having [Canto (Dist. +1; Max 4)] with her Tri-Path Splitter, and +1 movement to non-Ranged Cavalry allies and [Incited] to that ally and all allies within 2 spaces of that ally on top of granting another action with her Changing Waters makes her a great dancer.
  • Mythic Loki: Being able to not only inflict [Gravity], [Ploy] and [Exposure] to foes if she a decent amount of Res above her foes at the start of her and her foe's turn, but being able to remove all [Bonus] effects, excluding field stat buffs, if the foe has 3 or more [Bonus] effect after all start-of-turn effects trigger with her Divine Deceit makes her being able to shut down units that give a lot of [Bonus] effects at the start of their turn, especially that stack with one another, such as Bridal Harmonized Catria & Thea, Winter Harmonized Cordelia & Fates Selena, Legendary Hinoka and the above Attuned Azura. Although she a Dark Mythic, I can see her potentially being a great unit in Summoner Duels.

Removals:

  • Legendary Alm: More of a big maybe, but with the increase of units with Damage Reduction he cannot pierce, and that with some of the strongest units have Null-C Disrupt means that he can no longer can just snipe a unit without any fear of counterattacks.
  • Legendary Leif: Another big maybe, but with Damage Reduction that he cannot go though without assistance or giving up Njörun's Zeal II becoming more common, he no longer has the firepower to back up his Extra Turn gimmick, especially compared to Gullveig.
  • Brave Claude: With the amount of great fliers released, his tailwind is dying down and just cannot soar just as high as them.
  • Byleth: Under the Damage Reduction Tanks, the fact that Damage Reduction-piercing and combat begins damage are becoming more common place, they don't have a place compared to other that shrug them off, especially Emblem Ike.

NitoriAria Since: Mar, 2014
Feb 13th 2024 at 11:58:34 AM •••

Some stuff I feel deserve to be on here:

Tina. Her ability to steal any [Bonus] and give it to her allies is just absurd. She can steal Bonus Doubler or Grand Strategy from your tank and make the stat swing even higher. She can steal Trangle Attack from Bridal Catria to make hit and run attackers even more deadly. She can even steal En Garde so that Bolt Tower (O) hits even though the enemy had a Medeus. It’s really telling when the best answer to Tina is your own Tina.

Legendary Camilla. She comes with the same ridiculous pre-combat damage as Valentine Lyon, but what really pushes her is the ability to give anyone DR halving, either opening up their B slot or removing the need to use DR piercing specials. Allowing anyone to get past foes reliant on their DR like Wind Claude or Winter Yunaka is insane.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Feb 7th 2024 at 8:04:58 AM •••

Let's talk about Valentine's Duo Lyon, because... what the actual hell. He's paired with Eirika, and is a Green Tome Cavalry with Tender Vessel, which has -1 Special, Canto 1, +5 Atk/Def/Res (further boosted by 20% of his Res), and he gets the super "as combat begins" damage that Legendary Camilla provides, doing 40% of the foe's Atk if his Res is higher or if he has WTA, 20% otherwise. He also pierces through 50% of regular DR. He's also got Occultist's Strike to stack with that, and Incite Atk/Res for more stats the further he moves.

His unique A skill, Gray Illusion, is just disgusting. It gives him +9 Atk/Def/Res, and if his Res > foe's Res, he denies the foe's counterattack. Then, he inflicts the "ends action" status on the foes with the highest Spd within three spaces of the target. His Duo skill lets him inflict this status on any unit within cardinal directions.

That's insane. I, and I think a lot of other players had trouble just trying to finish the Paralogue map, and even my Tempest Trials team struggle a bit against him— and that's even without his A skill. (Duo) Seidr's end action ability is a pain if you can't stay out of her line of sight but at least you have a fighting chance if you have to go up against her. Lyon just kinda takes that, kicks it up a notch, and combines it with Legendary Camilla's whole thing (right down to being a green tome and having 50% DR pierce) and adds a "healthy" amount of counter denial on top of that.

The two armours on the banner aren't slouches either, and are worth a mention: with Ephraim being a lance armour that can strike twice and has full regular DR pierce, and Myrrh blocking any warping while also having Def/Res Scowl and the magical equivalent of Weaving Fighter. I think Ephraim is comparable to Ninja Zelgius in terms of raw strength, but Zelgius can also do what Ephraim does if he's given Special Spiral 4, and Lightless Luna also provides a lot of Def piercing. Myrrh meanwhile seems comparable to Winter Byleth, just being magical and colourless, not having as strong a Scowl effect or having full DR pierce either, but potentially having more bulk overall and being able to provide the Warp Bubble support too if needed.

In any case, I kind of fear whatever seasonals they'll unleash upon us this year if they're gonna be anything like Lyon.

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jayscribble Since: Jul, 2016
Feb 7th 2024 at 6:01:59 PM •••

I'd be expecting someone or something in the future, possibly this year, that is going to be immune to the end action effect and start of combat damage, kind of like how [Schism] was made to counter [Triangle Attack], [Dual Strike] and [Pathfinder] way after they're introduced, but yeah, Valentine Duo Lyon & Eirika for the best lockdown unit in the game, most likely forcing players to think about their formations while they have their Duo Skill ready and running certain units if they don't want their fastest unit to end their turn in SD, especially backed with a dancer, in AR, their lockdown ability is both a great asset on Offense and absolute hell on Defense, not to mention that the amount of HP they remove before even attacking if they initiate is absurd. The only way to counter that status effect is with the Odd/Even Recovery skills and Safy's Repair. They certainly count as Gamebreaker.

For Valentine Myrrh, She trades Null-C Disrupt and Supreme Heaven for [Warp Bubble] to herself and either support partner or ally with the highest Def and Dragon Wall over Winter Duo Male & Female Byleth, but she is still a great Far Save unit. She is comparable to Brave Female Corrin, so as long as Corrin is a Gamebreaker then Myrrh is one as well.

Valentine Ephraim is basically a stronger version of his Winter variant, and is comparable to Ninja Zelgius, so I say he counts.

jayscribble Since: Jul, 2016
Jan 30th 2024 at 7:46:27 PM •••

There are plenty of things to bring up:

Out of all the New Year units, New Year Duo Seidr & Heidr seems to be the most outstanding one since their Future-Sighted works every turn, has a wider check and inflicts [Time's Grip] over Regular Seidr, and their Goddess Temari gets Heidr's Gold Serpent gimmick of Gathering Steam that also triggers all effects if [Time's Grip] is on the foe.

Out of all the Nabata units, Nabata Harmonized Igrene & Louise and Nabata Altina seems to be the standouts, as Igrene gets Regular Ignene, Ophelia and Rearmed Sonya's precharge AOE gimmick while also providing [Acrobat] to themselves and all Infantry and Armored allies, and Nabata Altina is an improved version of Regular Altina and Winter Harmonized Altina & Sanaki's gimmick, only missing the Vantage, but she makes up for it in sheer bulk and easier Arms of the Three trigger.

Rearmed Reinhardt's Arcane Thunder gives -1 max cooldown, and +5 to all stats, +1 special buildup per attack, Lull Spd/Res, and Null Follow-Up if the user is faster, making it great for Glass Cannon and Lightning Bruiser Blue Tome units, but best with Flying or Cavalry units with his S/R Far Trace 4 and Def/Res Smoke 3.

Speaking of Reamed Heroes, the 8.2.0 update will have Rearmed and Attuned Heroes now equipped Arcane Weapons and Attuned skills from other heroes and still equip their Secret Art, so my initial assumption with Attuned Triandra with her Harrowing Dream & Attuned Peony's Atk Oath Echo a few discussions down is now viable.

Finally, with the Mythic Hero & Emblem Marth, I have this to say about Emblem Marth: a godsword so good he makes other units good. His Hero-King Sword gives him an absurd amount of stats based on his Spd, halves non-special DR on the foe and Desperation, Potent 4 grants him an extra attack through [Potent Follow X%] as long he has no less that 20 Spd under the foe's Spd, and Lodestar Rush is basically Regnal Astra that also maximizes the damage of [Potent Follow X%], and all three also grants DR if the foe somehow attacks him, and finally his Emblem Effect grants -1 max cooldown to the engaged unit's Special, but cannot go below 1 cooldown and reduces the special damage by 8 if the user has a brave effect, while also boosting the engage unit's stat like Dragonflowers by the amount of merges he has.

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xVanitas Since: Mar, 2011
Feb 1st 2024 at 10:52:59 PM •••

I haven't actually seen any NY Seidr in any of my AR matches, though it sounds like she'd definitely be super annoying to deal with. Igrene is a super mega nuke (although if the Ao E damage reduction status becomes more readily available, that may hinder her), and Altina feels like she can kind of do it all, being a powerhouse on either phase. Null C-Disrupt would also be very good on her for that reason.

Rearmed Reinhardt feels very specialized, kind of the same way Alcryst and his Arcane Darkbow was. Good on cavalry and fliers, but I can't really imagine it's something too many infantry (who usually have prfs anyway) or armours (all four of 'em, with one even having a prf already) can put to good use. The Rearmed and Attuned change is nice though, that's worth a mention in the Rearmed section.

And Emblem Marth... yeah, Jesus. I think he sets the shining gold standard for godswords now. Not only for being able to attack three times, not caring about Guard, tearing through opposing Damage Reduction while getting a good amount of it himself, and also a ton of stats, but also giving -1 Special to any unit is just insane. I can imagine we'd probably need an Emblem Heroes section once we get a few more, if they're anything like Emblem Marth is. Funnily enough, that would mean Marth would have three versions of himself on ths page, and all grouped together once he's added, because the other two Marths also make great use of his Engage mechanic. Legendary Marth's Shining Emblem becomes easier to activate, and Brave Marth can actually forgo Shining Emblem for a one charge No Quarter for DR pierce and then his weapon provides Vantage, then he can run something like Null C-Disrupt so that nothing can deny his counterattack (ie, his Vantage attack).

Would Emblem Marth's Engage mechanic be mentioned in other entries if applicable, or should it just be for general mentions at the end of his own entry? Like,

  • Emblem Marth, who is a godsword that can [his many capabilities go here, he can do this, he can do that]. When Engaging with Marth, he can turn any weapon into a -1 Special weapon, and for weapons that already have -1 Special, they get to enjoy the benefit of even faster Specials. Such examples can include [whatever the examples are].

jayscribble Since: Jul, 2016
Feb 3rd 2024 at 2:47:43 AM •••

I think that it should be mentioned at the end of his entry since nearly the entire roster can benefit from engaging with him, with me not even able to name any exceptions on the top of my head that don't benefit at all from the -1 max cooldown. Like for example, I though Ninja Duo Lyn & Florina don't benefit from this, but Lethality becomes a 2 cooldown special for them, and any Infantry Godmelee (just using this for Sword, Lance and Axe) that runs Vital Astra can run Godlike Reflexes instead for 1 cooldown instead of 2. Ninja Duo Sanaki & Micaiah? They can run still Iceberg instead of Moonbow. Someone from a Bridal Catria/Winter Cordelia ball? They can still run any other higher cooldown special and still be just as dangerous. Both variants of Nerthuz? Lower cooldown means a 3 cooldown Galeforce can trigger more reliably despite the foe having Tempo effects, and it just goes on for me.

When more Emblem Heroes come out and their engage effects are just as broken as Emblem Marth's Effect, then we can go into more detail on who benefits from the effects the most when we make a separate section for them. Like for example, let's say that a potential Emblem Micaiah's engage effect has it neutralize all [Penalty] effects and maybe heal 10 HP to all allies after either using an Assist skill or after a special triggers during combat, then the best users for the former conditions are Dancers and Restore and movement assist Staff units and for the latter Godmelee and Save units.

Edited by jayscribble
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Dec 12th 2023 at 10:21:07 PM •••

This year's Winter units, good God. They all have ways of essentially insta charging all of their Specials, or decharging them in Byleth's case.

  • Yunaka gets up to 90% DR and DR piercing and Canto Dist, and has the physical version of Occultist's Strike (which is of course paired with Flared Sparrow)
  • Edelgard sets Divine Vein Flame whenever she attacks, also gets to pierce up to 90% DR, and she neutralizes Miracle as well
  • Dimitri has a new Special that seems like it could be inheritable for melee units to also pierce through DR, and his weapon and new B skill Barbarity basically not only keeps it looped, but he also gets Vantage to ensure that he'll attack first on the enemy phase, and [Dodge] anyway for some DR because why not?!
  • The Byleths get the opposite, and it is a Res check, but they also get Null C-Disrupt against ranged units which armours just don't get, get an upgraded Sublime Heaven that also includes some DR, and a new B skill that also gives a lot of DR
I think this is the most bullshit banner we've seen yet. I only hope Claude is also at least somewhat good.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Dec 13th 2023 at 12:45:50 AM •••

It's been a while since the last discussion, but let's talk about the 2023 Winter units first:

  • Winter Yunaka not needing Lethality to basically nullify DR while getting Wind Claude's absurd DR is absolutely nuts, and can run Disarm Trap as well as to basically get a free engagement on a foe in AR.
  • Winter Edelgard being a Galeforce machine (helped with her charging special before her first attack not specifying that it has to be a special that triggers during combat), while setting up a lot of [Divine Vein (Flame)] makes her the best player phase armor, but her debuff's conditions prevent her from being the best Save armor in the game.
  • Winter Dimitri has many things over Summer Dimitri, with the main one Summer Dimitri has over Winter Dimitri is the brave attack, but that's negligible compared to what he gains instead, bringing a mix of both Summer and Legendary Dimitri's gimmicks.
  • Winter Duo Male & Female Byleths is absurd to the point of being the best Far Save unit in the game, and that's saying something. Their kit is basically a better version of Ascended Fjorm's one, as well as having better Scowl and mixing Sublime Heaven with Armored Beacon/Floe. The only point against them is the very lackluster Spd, but the absurd bulk they have makes up for it instead.

Speaking of Claude, he has an inheritable weapon (though one that gives special reduction before the user's first attack, especially if either the user is a Cavalry unit or the foe has a [Penalty] effect, making instant Deadeyes possible), and his kit implies he's a fast Bow Armor like Winter Ignatz before him. His Wind variant is a handful enough so having another powerful Claude released in a short window would upset players, to say the least.

I would say all four of them would count, but Winter Yunaka and Dimitri would most likely fit under the Player-Phase Mounted Powerhouses at the very least.

All of that is well, but since the last time we did a major update, we got some new toy to play with, so some discussion on who to add will be here (beside the winter units):

    Additions 
Red:
  • Kvasir: Her Light Is Time is a variant of Brave Marianne's Requiem Dance, with the addition of being a good warp beacon (albeit with a small range) with [Time's Gate], and, alongside her skill kit granting an absurd amount of stats and DR, makes her a great Combat/Support unit.
Blue:
  • Ninja Zelgius: More of an addition under the Save tanks, but having a brave weapon that grants absurd amounts of Atk while also reducing the foe's Atk with the same value, as well as Lightless Luna just being Black Luna with the defensive mechanic of Armored Beacon/Blaze gives him a unique niche of a brave attacking Save unit.
Colorless:
  • Ginnungagap: While her Arcane Void is a desirable Arcane Weapon, her Ruler of Nihility makes her one of the best debuffers in the game, second only to anyone that can run the Tier 4 Ploy skills, where inflicting [Flash] and [Discord] alongside -7 Atk/Def makes her one of the best ways to break a Save ball, and the -1 special cooldown before her first attack means that she can trigger Lethality on the first strike if she also has [Rally Spectrum] from Brave Male Robin. Of course, Ruler of Nihility being a B skill means that she cannot run Disarm Trap in AR, but that doesn't mean that her allies can take advantage of it as well. That said, with Winter Duo Male & Female Byleth's reveal, she's going to have a hard time against them.
  • Regular Gullveig: Being able to perform 3 actions in one turn out of the gate, as well as having natural access to free 14 damage from Flared Sparrow and Occultist's Strike, 21 if [Divine Vein (Flame)] active as well, and 26 from Attuned Triandra support as well, and having Def/Res Smoke 3 to enable debuffs on the foe and more mobility for allies, makes her a great wall breaker that can brute force through DR.
Duo/Harmonized:
  • Ninja Duo Duo Sanaki & Micaiah: The amount of true damage and DR-cutting with debuffs on the foe or allies near that foe of their Radiant Scrolls, on top of having a brave weapon, and natural access to Flared Mirror, Sabotage A/R 3 and Atk/Res Ploy 3 makes them very hard to play against (the only reliable method I can find so far that wins against them is with Legendary Seliph being buffed by Regular Peony's Gentle Dream+ and being 3 spaces away from her, and I know that's not guaranteed with certain map setups in AR).
Arcane Weapons:
  • Arcane Void: A generalist Dagger that gives +5 to all stats has a guaranteed follow-up, debuffs based on either the foe or their allies near them, and +1 special buildup makes it great with units with not-low Atk.
  • Arcane Thrima: A fast-focused Axe that inflicts -6 Atk/Def to the nearest foes and splashes it to their allies near them as well, and gives +5 to all stats, debuffs based on either the foe or their allies near them, Tempo and Null Follow-Up.

Finally, some thought I've had since the last update on the page: Ratatoskr introduces [Divine Vein (Green)] that basically prevent warping into and from those spaces and inflicts Guard during combat on foes that are in there, but Divine Veins as a whole is still up in the air, while Ratatoskr is great with her kit, but she's not gamebreaking, and with the later release Arcane Weapons, Arcane Eijudnir just seems undertuned in comparison, where a unit with offensive Tempo and Null Follow-Up basically nullifies 3/4 of the weapon's effect, and those effect are becoming more common.

Edited by jayscribble
xVanitas Since: Mar, 2011
Dec 13th 2023 at 8:21:58 AM •••

Gonna agree with most of those picks. Kvasir having DR on both of the opponent's first hits makes her deceptively tanky, so if you don't have any way of starting the battle with DR piercing or outspeeding her then you're likely gonna lose that matchup. I think Ninja Zelgius might be a general folder addition (alongside Edelgard and Dimitri, since Dimitri's wrath does also extend to the enemy phase too with his Vantage), although Zelgius can Save better than Edelgard can. Both do seem like they're suited to not just being Save armours but just dual phase monsters. I summoned for Zelgius and gave him Special Spiral 4, and now that we have the Special Fighter Seal, that's a pretty busted combination.

Agreed with adding Gullveig (compared to Brave, trading flight and Canto 1 for even MORE actions), Ninja Sanaki (also incredibly absurd), and the two new Arcane weapons, while also disqualifying Arcane Eljudnir since it's a very tame weapon now, especially considering how many times they've rerun it.

It's Ginungagap that I'm a bit unsure on, and same with Ratatoskr. Both very powerful and have great niches for what they do (Ginungagap can basically just insta kill and delete a unit, but Scowl effects can ruin her and Winter Byleth can hard stop that) and Ratatoskr's Divine Vein Green is helpful, and she's generally strong, but I also don't think either are too game breaking.

And maybe Rearmed Lucina for support? Since she can inflict huge debuffs against groups of foes for free, inflicting [Sabotage] with her Spd/Def Snag 4 skill, granting [Treachery] to herself and an ally, basically giving you huge damage and big stat swings on command.

But yeah, these new Winter units are insane, I think this might be the most ridiculous banner we've had yet in terms of power scaling. As someone who loves Claude in general, the lack of prf for Winter Claude is a bit lame, but on the other hand, Wind Claude is still a menace, and Winter Claude can still precharge Deadeye, so for a free bow that's still something. And now Edelgard and Dimitri also get to be dual phase Primed nightmares to face alongside Wind Claude.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Sep 14th 2023 at 5:47:00 PM •••

I think the page needs another overhauling. Mostly because I feel like every year shit just gets way stronger and in just the past year alone it felt like it's gotten exponential. I mean, last year I thought Ascended Mareeta was the supreme swordmaster, but she's now been outdone by several swordmasters since (including herself, sadly). We should probably bring up this year's Brave units and the CYL5 refines, but I just wanted to pitch the following for removals and changes first.

    Changelist 
  • Add:
    • Brave Robin, for both great support capabilities with Rally Spectrum, but also very good combat thanks to his Damage Reduction piercing, full Tempo, and adaptive damage, probably should discuss him alongside the other Brave units though
    • Duo Askr to the Duo folder, because Askr is essentially a colourless version of Duo Alfonse, but better in terms of support thanks to his team-wide Time's Pulse
  • Move:
    • Lucia and the Byleths to the Dodge Tank section, since that's basically what they do, even if they're very good at it
    • Thorr to Support, because as a combatant, she needs a lot more than just an Atk swing and a follow-up attack, but her Worldbreaker is still excellent support
  • Remove:
    • Reginn and Legendary Sigurd, because there are simply stronger cavalry who also have Canto or extra Mov (or both, in Brave Seliph's case)
    • Halloween F Corrin, which is wild to think about because I was sure 30% DR + 25% DR and dealing damage to make up for the lack of an offensive Special would be enough, and then Brave Corrin, Counter Roar 4, and Brash Assault 4 kind of took away that uniqueness
    • Ophelia and Reinhardt, much as those two are infamous in their hey day, they just can't cut it these days
    • Legendary Corrin for the same reasons as Halloween Corrin, though her eventual refine and remix might make me reconsider
    • Ash, because her super warping Guidance is now no longer unique, and she needs a few allies near her just to fight at a level that some units can just do out of the box now (ie, she needs a few allies near her for the Omnibreaker effect, some units just have Omnibreaker for existing)
    • Ephraim & Lyon, mostly because their support (+1 Mov to infantry and armours) is pretty limiting, and as combatants they lack -1 Special and just have an Omnibreaker effect, although unimpeded movement and Canto is pretty unique
    • Micaiah and Sothe, their weapon really does nothing for 'em, because it's just follow-up denial when they could've used a follow-up attack as the other Micaiahs managed to do
    • Phina and Festival Micaiah, because their dual effectiveness and either Vantage or Hardy Bearing respectively might not be enough to cut it for combat
    • Brave Lucina and NY Velouria, because Special accel is much easier to achieve, and on both phases or without the need of a support partner, thanks to skills like Pledge, Worldbreaker, and Nah's weapon
    • Flayn, outdone by Elimine
    • Roy and Eliwood and Pirate Tibarn
  • Update:
    • Brave Eirika and Brave Marth's entries to reflect their refines
  • Debatable:
    • Basically I wonder if Ninja Corrin and Ninja Lyn are still strong enough despite the lack of (easily accessible) Damage Reduction piercing, that really can stop them cold, like the Hardy Fighter Aegis Deflect Magic or Missile builds that Brave Hector can run to spite them
    • M Byleth, because Null Follow-Up is still a very good effect to share, it's just that literally every unit nowadays has the part that lets you get past follow-up denial, although he still has firepower and Damage Reduction piercing with Sublime Heaven

I hope I formatted that right. A lot of cleaning up to be done, and maybe we'd have to think about what it means to be a Game-Breaker for this. It's a bit tricky, because of the nature of Power Creep and all. Every unit just has Damage Reduction by default now, and then Damage Reduction piercing is almost necessary for nukes. Then you have what's basically better Damage Reduction with stuff like Godlike Reflexes or Specials like Armoured Floe or Divine Pulse that give you Damage Reduction that can't be pierced, just... because.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Sep 14th 2023 at 7:43:58 PM •••

I agree with all but one of the changes, but there are some additions, alterations and removals I'd like to add as well:

    Changelist 
  • Add:
    • Summer Fjorm: More for me to actually add her entry under the Special Spamming Dodge Tank since we already discussed about it beforehand.
    • Legendary Hinoka: Although initially I was sour on her a few posts ago, her granting [Pledge] to all allies near her as well as granting [Charge] to Flying allies, as well as her Fujin-Raijin Yumi having better whateversweep and effectiveness against Armored and Fliers and true damage makes her one of the best hit-and-run snipers, as well as also the potential to take out Armor Saviors that is not Brave Hector with ease.
    • Freyr: Either in his own main entry or Support, but protection from start of turn [Penalty] effects to himself and all allies near him, including against [False Start], while also granting [Resonance: Shields] to himself and those allies, makes him one of the best anti-debuffers and supporters, with his Dream-Horn also making him a great tank and battler if he needs to be as well.
    • Rearmed Plumeria: More of a Support entry, but the ability to grant stats, [Charge] and [Foe Penalty Doubler] to an ally she dances with Cloying Dreams, as well as debuffing nearby foes to have that ally capitalize on that [Foe Penalty Doubler], is not to be underestimated with, alongside her having Arcane Euphoria, Still Water 4, Wings of Mercy 4 and Def/Res Ploy 3 by default.
    • Legendary Female Alear: A brave attacking Dragon with great DR and offenses, with a Support option to further her DR and give herself and a support partner DR-piercing, with access to Dist. Counter (D) as a great option with her skillkit.
    • Wind Claude: The ability to proc Lethality multiple times depending on the cooldown at the start of combat and [Bonus] effect he has on top of flier mobility is not to be underestimated, on top of great DR with his Deep Star.
    • Tea Party Harmonized Ayra & Mercedes: Consecutive Supreme Astra as well as having Time's Pulse 3 built into it, as well as their Teatime's Edge granting [Canto (Dist. +1; Max 4)], anti-Guard and true damage and access to Flow Desperation makes them the best Sword Cavalry nukes, on top of their Harmonized skill granting +6 Atk/Spd, +1 movement and removing all [Penalty] effects to themselves and Genealogy/Three Houses allies.
    • Summer Duo Ymir & Eir: More of a maybe, but they have great amounts of DR and a decent weapon, as well as having Everliving Domain should someone pierce their DR and great after combat recovery to potentially trigger it every combat with the right team such as Céline and Legendary Guinevere.
    • Arcane Euphoria: It's a generalist Arcane weapon that's useful for all statspreads that doesn't dump Atk, but the option to give someone Still Water 4, Wings of Mercy 4 and Def/Res Ploy 3 alongside it means that Squishy Wizard units benefit from it the most.
    • Guidance 4 and Soaring Guidance: More of a maybe, but while Summer Tana's Fruits of Iðunn and Ascended Florina's New-Height Bow display the warping allies gimmick, Guidance 4 and Soaring Guidance, while only supporting Infantry and one other unit type, it also has the benefit of having that ally near the user ignore skills that deny any of their follow-up attacks. I've heard from youtubers and other players that this is the best skill to inherit to a flier.
  • Alterations:
    • Canto: The [Canto (Dist.)] versions is one of best ones alongside [Canto (3)] and [Canto (Recall)] for units to have, so having that already increases their mobility after performing their action against other Canto effects.
    • Legendary Male Robin: More of a future concern, but with the release of Def/Res Ploy 3 and it's [Ploy] status effect, his niche is going to dulled out if more Tier 4 Ploys comes out and become more common.
    • Legendary & Young Eliwood: Same as Legendary Male Robin.
  • Removals:
    • Legendary Hector: His Ostia's Pulse II is in a tough situation, where Tactics Time's Pulse 3 is not only on other good units like Askr as well as coming up on Infantry Pulse 4 for Infantry, but being a C skill puts it against Save Skills as well, and there are plenty of great Axe Armor Save units that can do his gimmick better.
    • Brave Tiki under Omnibreaker Tanks: Ascended Young Tiki, Halloween Duma & Mila, and Bridal Harmonized Adult & Young Tiki, unfortunately, do her gimmick better, while other dragon units have access to Scowl and many units can get [Rally Spectrum] to do the same thing, if not better.
    • Legendary & Brave Claude: More of a temporary removal for the former, but their main gimmick is now common on many fliers, especially with Arcane Darkbow, on top of being out-stated by those same units, and as a result they don't really stand out.
    • Winter Harmonized Lysithea & Lute: They simply don't have the Spd stat to trigger their Sweet Yule Log against many later released units.
    • DR Tanks:
      • Legendary Dimitri and Fallen Ike: More of a temporary removal, but both of their Spd stats is not up to par, but they are due for refines.
      • Legendary Ryoma, Brave Ike, Legendary Julia: All three just don't cut it anymore, particularly with Brave Ike as he has nowadays DR and only DR with his refined Urvan.
  • Counter-Arguments:
    • Flayn: More of an if-then statement, but while granting DR to near allies is not a unique gimmick anymore, she still has access to Guidance 4/Soaring Guidance, so if the the latter doesn't make the cut, then Flayn should get cut as well.

For the other two under Debatable: Ninja Duo Lyn & Florina and Ninja Duo Female Corrin & Elise I could argue still have their place outside of Aether Raids. Legendary Male Byleth however has been overtaken by both Special Spiral 4 and Guidance 4/Soaring Guidance, even though both of them have limitations, so I support removing him: he's just a DR-exploiting-Dragon/Beast killer now.

We'll go over the CYL7 and refines for the CYL5 later, but we'll start by cleaning up. Looks like we have to use the Sandbox again. Here is the link: [1]

Edited by jayscribble
xVanitas Since: Mar, 2011
Sep 18th 2023 at 12:46:46 PM •••

Alright, I think I went and applied most of the changes I brought up, and I've got no qualms with what you've got to add other than removing Brave Claude, so basically, whatever's left on the To Add list now, so you should probably go and write those in there.

I also don't know if some units (including Teatime Ayra like you suggest) should go in their respective folders or under Mounted Powerhouses, since such units are very player phase focused, like Ayra herself, as well as Spring Karla, or maybe the Mounted Powerhouses section should just be scrapped, but that's up to you to decide.

And finally, I removed the "+5 to all stats" on every Arcane weapon because they kind of all come with that now, with Lif's sword being the sole exception. I'll revert that if we ever somehow do get another weapon that does -6/-6 instead.

Edited by xVanitas
jayscribble Since: Jul, 2016
Sep 18th 2023 at 4:29:47 PM •••

The Mounted Powerhouses can be extended again to include Tea Party Harmonized Ayra, Spring Harmonized Karla, Summer Dimitri, Brave Eirika and Legendary Nanna, but let's redefined it as Player-Phase Mounted Powerhouses, since that's their sole focus.

Edited by jayscribble
jayscribble Since: Jul, 2016
Sep 19th 2023 at 4:12:20 AM •••

All of the additions are done, but before we finalize it, let's get on the [CYL] discussion (and terrain effects).

Brave Male Robin and Brave Eirika's Refine is already added, so there's no need to talk about them.

Brave Soren I can see being added not just because of his dual phase brave attack under certain circumstance, but his [Assign Decoy] status effect on either his support partner or ally with the highest Def that the both of do not trigger [Savior] them is a big one for him, as that status effect alone bypasses the one [Savior] per team in Summoner Duels, AR Chaos Season, and Seer's Snare.

Brave Female Corrin provides a lot of defensive support with her providing [Divine Vein: Stone], while also being a great Save unit. The only thing really holding her back is that she doesn't have Null C-Disrupt or immunity against armor effectiveness, not helped if the enemy also have Flared Sparrow to overwrite [Divine Vein: Stone], but she can give [Divine Vein: Stone] to an ally's space instead, such as Summer Fjorm or Legendary Seliph. Overall, something to watch out for, but not worthy of an entry yet.

Brave Gullveig I can also see being added, as while Flared Sparrow can be given to Flying and Cavalry units, she is one of the few ranged units that can get an Extra Turn (and one not assigned to a special at that), so she can exploit it to the fullest, helped with her Atk/Spd Oath 4 and [Charge] on her or Soaring Guidance on an ally.

Brave Marth just needs an update to his entry, but in the long run I see him falling off as he needs setup and [Null Panic] support to make him consistently work, gets shut down against Yune, and he has to face competition against other Godswords.

Brave Gatekeeper is now a good durable support unit and nothing else. The healing and additional buff to allies is good, but in the end he's not worth running over many other support units.

Brave Marianne is now a competent battler that is also a pseudo-dancer that can consistently trigger her Requiem Dance, and she already bypasses the one dancer per team requirement, while her "danced" allies can bypass the [Gravity] effect with [Charge] or Guidance 4/Soaring Guidance from another ally, so I can see her being added.


Terrain effects I say we hold off until we get more and see the whole picture with them, as currently we have 2 terrain effects, and one of them is limited behind a specific hero.

xVanitas Since: Mar, 2011
Sep 19th 2023 at 6:49:40 AM •••

Alright let's see, get ready to see me write DR a lot.

Agreed with Soren, because being able to turn any unit into a Save unit is incredible support, even though you do have to do a Def check for it. The buffs are also pretty nice to have, and it does let you get past the one Save unit limitation in some modes. That alone should make Soren timeless, because you just have to build your high Def unit to take on melee threats, which well, they should be able to anyway.

I have Corrin, and she's strong. She does have a lot of DR herself, while also not really needing a Special for offense thanks to her Counter Roar adding damage. Like, she has Armoured Floe but it's not like she's got the highest Res (it's still good though), so I think that's really just there for defensive purposes. She can also just heal herself after combat thanks to Counter Roar. I've also been checkmated by her because of that, for the same reasons I struggle against a Rearmed Grima sometimes. Great unit, but I'm also not sure if she's worthy of an add since she does still have weaknesses.

Gullveig gets a lot of DR to help her exchange blows, and she gets an Extra Turn also basically for free, which is already unheard of for most units (basically most units not named Edelgard), but now it's on a ranged unit. I thought she was simply good at first, but that there are more sources of getting past the 1 Mov restriction like with Charge (which also now just became available from a free unit in Arion) means she can really hit and run, and then leave a terrain of flame to deter opposing ranged units from chasing you down. I think she's worth an add for that.

Marth I already updated to his refine effects, even if it ultimately wasn't too flashy, nulling Guard, getting more DR and more stats, I think that's pretty good. I think how long he'll last will depend on how many Dull or Panic effects get added to the game, or if any [Neutralize Penalty] and [Null Panic] become more easily available for him. But I think he should stay for now.

Gatekeeper is good, the ability to have units heal from long range is nice. But like... that's it. Aside from his Def based DR, he doesn't really have anything to help him in combat. It's kind of like they could've focused on either pure support (add a few more support effects from long range) or focused on combat (give him a follow-up attack, true damage in addition to the true defense), and they just kinda tried to do both and it ended up being a little middling. A fine unit, but nothing game breaking.

Marianne was the real winner of that batch, getting everything she needed. True damage, DR piercing, more DR for herself on player phase, and some on enemy phase now, gets -1 Special, and she can null Guard. I've even seen some people just forgo Requiem Dance and just make her a regular mage, but that she has options is pretty nice. Plus Mag Null Follow I believe would stack with the DR piercing the same way some people run that on Brammimond. Worth an add, I think.

And yeah, we should wait for at least a few more Terrains before considering adding more.

ReiKusanagi Since: Mar, 2012
Nov 27th 2023 at 2:49:28 AM •••

Good thing I can look up removed stuff as some are legendaries waiting for a refine/remix (likely why some were slow to remove entries).

I take it high power/spd "brave weapon" units aren't worthy of being here?

jayscribble Since: Jul, 2016
Nov 27th 2023 at 3:41:57 PM •••

Strong & Fast Brave weapon users I think needs a little more than just "hit hard twice or four times" to count as a gamebreaker, as they need to have a lot of Atk, Spd, instantly charged Special and/or Damage Reduction piercing, as while many units can die to a double attack (especially if they're targeted on their lower defensive stat), many tanky units have a lot of DR and bulk, and units that can consistently smash through Save tanks and God-melee weapons with ease are few and far between.

Take for example both Summer Shezes. Both of them are Lightning Bruisers and their weapons have 11 Might and give them +5 Spd, double attacks on both phases, [Canto (Rem. +1)] and true damage based on 20% of their Spd. Summer Male Shez is a Lance Flier FTP unit and is a popular build thanks to his Surfer's Spade and being comparable to his female counterpart, but he needs some great skills such as Atk/Spd Prime 4, Aerial Maneuvers, Gambit 4, Guidance 4/Soaring Guidance and the Rein Snap and Tier 4 Oath skills to reach his peak. Meanwhile Female Summer Shez is a more rare Sword Cavalry with fewer options, but the best ones are Gambit 4 and the Alarm skills, although her base kit is great enough. Both of them don't have access to DR piercing yet, but Summer Female Shez has one thing over Summer Male Shez: Swift Slice. Not only does it give her +8 to all her stats, but if she initiates combat she gets effective damage against all weapon types (not movement types) if she is over a certain Spd threshold against certain unit and weapon type combinations. That alone makes her a consideration as a gamebreaker as being able to deal effective damage as long as she is faster than her foe, especially against non-Infantry units, makes her a great brave attacking wallbreaker.note  Summer Shez meanwhile needs those great skills and sometimes support from allies to work, which is more merit to those skills and allies than just his weapon.

Contrast with Legendary Female Shez. Despite not having the 20% Spd damage boost and Canto, not only does she has the same Swift Slice, but she is a ranged attacker and has plenty of DR piercing options with Lethality, Special Spiral 4, Phys. Null Follow and Spd/Def Tempo 4. Add some support options from other allies and you got someone that can take down even the toughest tanks with a brave attack, and because of all of that she's has an entry the main page.

jayscribble Since: Jul, 2016
Oct 29th 2023 at 10:07:15 PM •••

The October 2023 banner show Veyle, and while she is a great nuker, there is one skill that makes her a great support unit: Fell Protection. It gives +5 Atk/Res during combat, and she has 5 or more Res than her foe during combat, she reduces damage taken from the foe's attacks during combat by 30%, and the Scowl effect, all which activates if she either initiates combat is within 2 spaces of an ally. That's fine on it's own, but is very odd for a C skill effect to have (it's more fitting for an A skill effect); that's because it has a support effect. She gives all allies within 2 spaces of her +4 Atk/Res during combat, and, if she (not her ally) has 5 or more Res higher than her ally's foe's Res at the start of combat, she gives 30% damage reduction from foe's attacks during combat and the Scowl effect.

The comparing her Res to her foe's Res and not with her ally's Res at the start of combat for the DR and Scowl effect is a great support effect, especially for Save and other enemy phase units like Brave Dimitri, helped with her Obscurité's +6 Atk/Res and the [Resonance: Blades] and [Resonance: Shields] status effects to herself and her allies within 2 spaces of her at the start of her turn if there is an ally within 2 spaces of her. The only real downside is that Feud effects would shut down her Fell Protection. The fact that she gives both [Resonance] effects and doesn't share with Regular Askr in AR also help Prime units as well to trigger their Close/Distant Counter effect.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Nov 1st 2023 at 10:46:48 AM •••

I think she's a good support unit, but the only strange thing is that her supportive Scowl effect is based on her own Res. I think the idea is that allies without as much Res can take advantage of such an effect, but there are also a good amount of units that can outdo Veyle herself in Res (usually dragons, like the two Adult Tikis we got in the past year or so), so it feels like it should've been an either or condition. Though flavour wise she would be the one protecting her allies in that sense.

Being able to provide Resonance Blades and Shields, as well as that Scowl effect, that's worth an add for support though. Blue Feud doesn't seem to be that common as far I've seen, and there is also no Embla in Anima to stop her from supporting her allies.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 15th 2023 at 8:21:18 AM •••

We've got new Heroes, and I think there's two worth looking into: a new type of hero called an Attuned Hero, and it's both Peony and Triandra. Two new super refreshers that just give out and inflict a billion statuses for free.

Attuned Peony is a green axe flier whose weapon can grant +5 Atk/Spd to allies in cardinal directions, as well as healing them for 5 HP after their combat, while Peony herself gets some decent combat potential with a stat ball (up to +9 to all stats), 40% DR and 5 HP healing for herself too. Her new Tender Dream is a souped up version of her regular version's refresh, granting +4 to all stats, the same Orders/Warp/Oath effect, but also [Canto (1)]. She also comes with Atk/Spd Unity, Cross Spur Spd, and a new Rockslide Dance 3 which grants [Dodge]. With just one action, Peony grants three status effects, the last of which helps out speedier units especially.

Attuned Triandra is a sword flier who can inflict 5 damage to any foe within 3 spaces or 3 columns centered on her as their combat begins, just like if they were standing on a Divine Vein (Flame) terrain, and they're inflicted with -5 Spd/Def during their combat. Triandra herself gets +5 to all stats and deals 20% of her Spd as damage if she needs to fight. Her new refresh, Harrowing Dream, inflicts -5 to all stats on foes within cardinal directions of Triandra and her target ally, as well as [Guard] and [Sabotage]. She also introduces Flow Refresh 4, which (of course) inflicts -4 Spd/Def, and adds 40% DR in addition to its Flow and 10 HP healing. She's also got Atk/Spd Clash and Spd/Def Hold.

Now, the interesting part: these two new Attuned Heroes come with new X skills, which from my understanding are basically a new skill you can inherit to any unit and fill in that X slot, but you get to keep the heroes, so they're kind of like Rearmed Heroes in that sense. They're starting off small, with Death Blow Echo and Atk Oath Echo on Triandra and Peony respectively, and both skills don't do much (it's just Death Blow 2 and half of any Atk/[stat] Oath 4 skill), but it's still new and worth pointing out, maybe as an aside once they come out and we know how they work.

A ton of buffs and statuses from Peony, a lot of debuffs and status effects and some chip damage from Triandra, and all from afar, I think these two new fairies are kinda ridiculous.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Oct 15th 2023 at 1:53:31 PM •••

Attuned Peony I would agree would be worth an add mainly as a Support unit, with Orders, Canto 1 and Dodge status effects as well as +4 Atk/Res and +6 Spd/Def to 1 ally being great, especially to a Atk/Spd Prime user, and Atk Oath Echo being great on a unit that needs to dance an ally (only behind Wings of Mercy and Charge), while also being a great combat unit as well with some changes to her kit.

Attuned Triandra I would also agree would be worth an add, with not only the massive debuff potential with -5 Atk/Spd/Def/Res, Guard and Sabotage from dancing, massive Spd/Def debuffs and chip damage to foes not running Feud simply from her presence, while also being a great combat unit, especially if she has Flared Sparrow, and that's not even going into multiple copies of her. The only thing that falls short is her Death Blow Echo, but at the same time, you can give her Atk Oath Echo to give her the extra Atk and warp movement.

Speaking of Attuned Skills, I would hold back until we get more, although there are some theory cases that some would be great, such as Lull Spd Echo inflicting -4 Spd and additional debuffs based on the amount of [Bonus] effects on the foe, Null Follow Echo neutralizing any effects that deny any of the user's follow-up attack and removing a quarter of the foe's DR, or Fury Echo granting +2 Atk/Spd/Def/Res but inflicts 4 damage to the user after combat. In the meantime, the only one worth mentioning is Atk Oath Echo, with the Orders status being the main factor.

Finally, about the Arc. Caliburnus Arcane weapon, the +5 Atk/Spd/Def/Res, guaranteed follow-up attack, +1 special buildup and Lull Atk/Res if the user is at 25% HP or above at the start of combat is a generalist Arcane tome that is comparable to Arcane Euphoria, where anyone with a high Atk can use it, although units with high Res as well would benefit best from it. The Inheritance options from Rearmed Sonya on the other hand is limited, where Escape Route 4 is limiting if focused on, and Atk/Res Ploy 3 doesn't have Still Water 3/4 to further boost the user's Res. Units that can use Arc. Caliburnus best and Rearmed Sonya inheritance and in the 3/4 star and Grail pool is Bastian, Regular Orochi, Ricken, Luthier and Limstella. I think it's worth an add.

jayscribble Since: Jul, 2016
Oct 16th 2023 at 4:10:57 PM •••

So, I found out the hard way that Attuned Triandra cannot equip both Atk Oath Echo from Attuned Peony and Harrowing Dream, so that is one point less against her, but she is still a great support unit nonetheless.

NitoriAria Since: Mar, 2014
Sep 7th 2023 at 2:30:24 PM •••

Brave Corrin is the next generation of Save tanks, and it really shows in her ridiculous tanking potential. Armored Floe, Divine Vein Stone, NFU and a lot of DR from her base kit alone makes taking her out with ranged units a tough challenge without support. I feel she deserves to be here.

Divine Vein Flame is also something I believe should be here. The ability to block any ranged unit can really make it tough for teams that are reliant on them. Gullveig is already potent with the effect from her Flared Sparrow, but then there’s also the ability to give the skill to more mobile threats like Brave Seliph and Brave Chrom.

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Unikorn Since: Feb, 2017
Sep 10th 2023 at 4:31:07 PM •••

I could see Divine Veins having their own dedicated section, especially with Flared Sparrow being inheritable.

jayscribble Since: Jul, 2016
Sep 14th 2023 at 7:48:12 PM •••

Sorry for the late reply, but we'll need to clean-up some of the entries on the main page before we get into the CYL7 units and Terrain effects.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 7th 2023 at 9:22:21 AM •••

The tea time units are (almost) here, we know their capabilities and stats. Lysithea and Ayra are super ridiculous hard hitting nukes with Desperation who can then Canto back to safety, with Ayra's Canto letting her use however many spaces she moved +1 if I understand that right. Sigurd's also like a mage version of his usual self and can deny the counterattacks of any weapon except bows and daggers, and he also has Chivalric Aura to provide that extra Mov for himself and his allies. They're very strong, but there's one unit I wanted to bring up, and it's not even a banner unit.

I think Legendary Seliph might be worth looking into, because his refine and remix are actually incredible. With all his new stuff, he gets up to -11 Atk/Def on the foe, true damage equal to 15% of his Atk, Null C-Disrupt (which as of right now, no cavalry unit can get), 80% DR against mages and staffs, 40% DR against everything else, a less lenient Miracle condition (enemy phase, must be above 50% HP) but an innate Miracle nonetheless, 8 HP heal per hit (which can then bring him back up to the Miracle threshold), a guaranteed follow-up attack, follow-up denial, and the enemy phase Brave effect.

He may just be one of the best cavalry tanks around right now, a feat that you usually don't see, with effects that cavalry usually don't get. The only things he may be missing are just the lack of -1 Special and no Canto, but I kinda think everything else in his kit more than makes up for that, and Canto (1) can at least be given to him through Alarm Atk/Def or Flame Tribe Tana or something. Or hell, he might not even need Canto— he's so strong that he really could just stand his ground in the middle of the action and take everything on, just like how he and his father did in their home game.

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jayscribble Since: Jul, 2016
Aug 7th 2023 at 10:11:57 PM •••

I've used him in a few AR Friend Mock Battles, and he wins against the likes of Summer Duo Shamir & Catherine, Medeus, Brave and Valentine Duo Chrom and Bridal Catria quad balls (granted, he was supported by Legendary Male Robin, Regular Peony and Regular Mila). The only unit that I saw so far that defeats him consistently is fellow Earth Legendary Nanna. Heck, he can even counter the new Sabotage-like effects of checking if either him or an ally within 2 spaces of him have any field stat debuffs by having the effects of his unique refine for his Virtuous Tyrfing go 3 range instead of 2. I've haven't tested him thoroughly, but his performance I've seen so far makes him one of the greatest enemy phasers in the game, up there with high ranked Save Armor and Brave Dimitri, even if he has a few counters like Fatal Smoke, DR-ignoring Desperation and Deflect Melee. The lack of Canto is a bit of a weakness as well since he has great player phase as well, but with a potential Atk/Def or Def/Res Alarm being released later (and Flame Harmonized Tana & Peony's Kindling Taiko), Canto (1) would be the best he can get without overwriting his best skills, but with Canto Control sometimes being around, 1 movement is what he's going to do anyway. With the biggest Rescued from the Scrappy Heap in Heroes I'd say he counts.

Tea Party Lysithea I feel like is a high tier Player Phase flying ranged unit like Yune post-Remix, but I feel like it wasn't a high bar to pass to begin with since with Cavalry and Infantry player phasing have gotten stronger at a faster pace than fliers and Armor units became great enemy phasers thanks to Savior, flier balls fell out of favor and Bridal Catria and Winter Cordelia balls rose in its place. Don't get me wrong, she still great, but the lack of a DR-ignoring option for her currently hinders her.

Speaking of Desperation, Tea Party Harmonized Ayra & Mercedes getting free Time's Pulse 3, consecutive Supreme Astra with Flow Desperation and Canto (Dist. +1; Max 4) makes them one of the best Hit-and-Runners out there (granted, they have no DR-ignoring skills and can lose to Scowl effects), while also being one of the best buffer and anti-debuffers with their Harmonized skill with the right setup.

Finally, with Seliph father's Tea Party variant, while his Knightly Manner grants him true damage and Whateversweep against all but bows and daggers and Chivalric Aura has Time's Pulse 3 built into it and can increase the Atk and movement of himself and allies after combat even if he was defeated, I'm having trouble parsing if he should either be a Red Unit entry or a Support one, as while he fully fits the latter, the guaranteed follow-up, true damage and Whateversweep from his weapon, while great for a ranged cavalry, is otherwise on par with other great weapons out there, so for me he feels around par among the other units released beforehand this year as a combative game breaker.

darkliger269 Since: Nov, 2010
Aug 8th 2023 at 2:45:22 PM •••

I'm basically just back to talk about L!Seliph lmao. Yeah I've done a tone of testing with a max invest one and basically the only things that have consistently been an issue have been the Shezs with Swift Strikes, brave attacks with some kind of pierce (pre charge for magic, partial can work for non magic), despo quads, and Catria/Cordelia balls although they're less consistent as they kind of depend on who's being run although Cordelia herself can put a good dent in him. Ao E also can deal with him although Gotoh also makes that answerable and it still needs upwards of 70 attack to put him into kill range especially for mages. Despo quads are a pretty big issue for him though so Hardy Bearing really seems like his best Seal right now

jayscribble Since: Jul, 2016
Jul 24th 2023 at 1:56:47 AM •••

I want to bring up a few things before CYL7 and the CYL5 refines come along:

  • Summer Female Shez: She is basically a Sword Cavalry version of her Legendary self, as she has a Brave weapon that grants [Canto (Rem. +1)] and true damage based on her Spd, as well as her Legendary version's Swift Slice.

  • Summer Fjorm: More of a mention under the Godswords entry, as she is a great enemy phase unit that counters against ranged units with her Ice-Bound Brand granting her Null-C Disrupt against ranged foes and her Frostbite Mirror is basically Ice Mirror (not Ice Mirror II) which also works against Melee units at a weaker reduction rate and grants her Distant Counter if she has it ready at the start of combat.

  • Gerik: More of a Support unit with his Desert-Tiger Axe, where he serves as an anti-debuffer alternative to Legendary Male Robin while also a slightly better version of Legendary Hector's Ostia's Pulse (but not Ostia's Pulse II), where he grants himself and all allies with lower HP than him -1 special cooldown at the start of turn 1, grants +6 Atk/Spd, [Null Panic] and [Neutralizes Penalties] to himself and all allies with lower HP than him at the start of his turn, while also having good effects on his unique refine should he enter combat, with Bonus Doubler with either himself or an ally with the highest field stat buffs, 30% damage reduction from the foe's first attack, and part of Tempo.

  • Arcane weapons:
    • Arcane Darkbow: More for Lightning Bruisers, Glass Cannons and units with guaranteed follow-up attacks on their other skills, as it provides +6 Atk/Spd during combat, negates field stat debuffs on the user and any skills that deny any of the user's follow-up attacks, and allows any of the user's follow-up attacks go before the foe can counterattack if the user initiates combat, all which activates if the user is at 25% HP or above at the start of combat.
    • Arcane Nihility: The first inheritable Beast weapon, exclusive to Beast Cavalry units, this fit well on Lightning Bruisers and Glass Cannons as it grants +5 to all stats during combat, basically steals all the foe's field stat buffs during combat, true damage based on the user's Spd, and Null Follow-Up if the user is faster, all which activates if the user is at 25% HP or above at the start of combat, as well as introducing the new Cavalry Beast standard effect of if the user is transformed, inflicts -3 Atk/Def on the foe during combat, -1 additional Atk/Def on the foe for each space the initiator moved beforehand, up to -3 Atk/Def, total max up to -6 Atk/Def, and if the initiator moved 2 or more spaces reduces damage taken from the foe's first attack by 30%.

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xVanitas Since: Mar, 2011
Jul 25th 2023 at 7:36:34 AM •••

The units sound pretty good to me, especially Gerik who kinda went from zero to hero with his refine. That level of support is pretty great, and the global range means he just has to sit back and be healthy, while also being able to put up a fight if he has to.

I'm not sure about the Arcane weapons though. They're good, but they feel too specialized, unless we're to judge them based on their capabilities rather than what kinda units can get 'em. Since, I think the entries mention what sort of units can take advantage of the weapon and what skills they can get at the same time.

Like, Alcryst gets Tempo in his B skill and a stat swing, essentially having Moonbow built in. Any other infantry archer would just have to use Spd/Def Tempo, and other class types can't really bypass Guard so easily, so they'll have to miss out on something. It's telling how PM1 didn't even have a section for armoured archers for his Alcryst video. And then Arcane Nihility can only be inherited by like, a dozen units at most, so that's even more specialization, to the point where it may as well be an entry about Eitr herself (who I think is strong, but otherwise quite standard, since NFU and DR are just typical effects nowadays).

jayscribble Since: Jul, 2016
Jul 25th 2023 at 8:48:54 AM •••

I'm fine with the Arcane weapons not being added. Alcryst is broader in terms of inheritance with his Deadeye, Flash Sparrow and Def/Res Smoke 3, compared to Eitr who is too specialized with Melee Cavalry with Alarm Atk/Spd and fast Beasts with Beast Sense 3/4, but both of them have their weapons catered to them with their exclusive skills as well and thus is specialized compared to the generalist nature of some of the other Arcane weapons.

NitoriAria Since: Mar, 2014
Jul 20th 2023 at 8:11:19 PM •••

A couple of stuff I really feel deserves to be here:

Seidr. Her ability to pin units, especially since she isn’t limited to stopping only 1 unit, is outright ridiculous. Galeforce has a lot more breathing room, breaking pots becomes way easier, and even something simple as pinning a problematic unit can help turn the tide of the game.

Legendary Hinoka. Just granting the +1 cooldown charge status alone is already great especially since Feud doesn’t cancel it, but the developers decided to also make her able to give Charge to fliers and grant her double effectiveness, Canto, offensive NFU, and a sweep effect against slower or WTD foes.

Bolt Tower (O). Some people call this structure “Cheat Tower” for a reason. The capability to inflict up to 52 damage on turn 3 to a wide range in the map allows plenty of units to just get past what would normally be able to tank them. While Dark has Medeus to deal with it, Anima has to rely on guessing correctly with the Catapult or Duma.

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jayscribble Since: Jul, 2016
Jul 24th 2023 at 1:21:59 AM •••

Some counterarguments about the above:

Seiðr's Future-Focused has the potential to lockdown one or even more units and her weapon grants a status effect to herself and all allies near her, but she more fits into Difficult, but Awesome, as trying to line up to an enemy you want to target with lower Res while also avoiding all the other enemies at the same time is difficult enough, even with the aid of Still Water 4 and Chill Atk/Res 3 and potentially the Phantom Res Seal, and doubly so since it only works on odd-numbered turns and terrain can make that difficult to do it safely, especially in Aether Raids and Summoner Duels.

Legendary Hinoka is a great debuffers against non-flying units and provides great support for all ally with +1 special buildup and granting fliers [Charge] (especially flying Dancers) with her Rallying Cry, and has effective damage against flying and armored foes, true damage, Flow and prevents counterattacks if she is faster or has color advantage with her Fujin-Raijin Yumi, she doesn't have another thing that makes her ridiculous like Tempo or a brave attack like her Pirate version, as well as her performance with Wings of Mercy 4 can be duplicated by someone else, such as Yuri (either one) and Thief Duo Nina & Kagero. Overall, she great, but not enough to be gamebreaking.

Bolt Tower (O) is really great if it activates. However, it is realistically going to work on Anima Season, as Dark Season has Medeus and his [En Garde] protecting him from outside damage, the activation on turn 3 means that you have to lure and setup to maximize its potential on turn 3 before their Healing Tower (D) undoes the damage, and even then it's not going to work if it gets destroyed by either the Catapult (D) or Regular Duma's Upheaval(+). It's more of a Difficult, but Awesome structure than a gamebreaking one.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jun 29th 2023 at 4:15:31 PM •••

She's been out for a while, and having used her for a while, I want to suggest Heidr under Support because her support capability is kind of insane. It does take a bit though, since it takes up to four turns for her Gold Serpent to fully work, but even on turn one, simply being able to spectrum Ruse and still be able to move again after so that you don't have to waste an action (or simply Gold Serpent again to Ruse whatever didn't get affected), is pretty good.

But even after a single turn, she both enables and grants Canto 1 to improve her own mobility and the mobility or whoever she's targeting. A turn after that she grants Treachery note , and while the Def/Res buffs have to be provided through another unit, like say, Elimine, that's still a lot of extra damage your units can deal so long as the opponent doesn't have anything to Dull it. And yet, it's not even done: one more turn and she grants Dual Strike note . While Dual Strike requires a bit of careful positioning, the extra action and Canto will help with that. You can potentially deal 28 x2 damage at the minimum provided you're fully buffed up (+8 Atk/Spd from Gold Serpent, +6 Def/Res from Elimine's staff or Def + Res Tactic or however else), and I think that can just tear through just about anything. For instance Fomortiis, who's usually supposed to protect a team from the strongest attacks, can crumble against this much damage, especially considering you're also gonna be initiating against enemies who are Rused. And that's not even counting her Panic Smoke 4, to pile on the debuffs and thus, more damage.

I've had a lot of fun pairing her with Brave Chrom in particular since he gets much stronger with every status effect, and here she is granting at least three in a single action.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Jun 29th 2023 at 5:29:00 PM •••

Yeah, she's a really good support that can also be a great nuker if the situation needs it, helped with her Mag. Null Follow halving non-special Damage Reduction. She's worth an add as a Support at least.

infernape612 Since: May, 2013
Jun 30th 2023 at 6:13:42 PM •••

Personally speaking, I usually use Heidr as a nuker. But yeah, she's absolutely cracked. Fomortiis folds like wet paper to her. I love using her.

jayscribble Since: Jul, 2016
Jun 7th 2023 at 7:33:54 PM •••

I think it's time we re-evaluate about Ascended Mareeta, since Ascended Fir, Regular Felix, and many other fast sword units with Time's Pulse 4 can do her gimmick with Vital Astra, while the former two can also run Godlike Reflexes better than her. For a comparison:

Ascended MareetaAscended Fir
40/40/43/34/25 (+2 to all stats with Dragonflowers)42/44/46/34/21 (+1 to all stats with Dragonflowers)
Ascending Blade:Vassal-Saint Steel:
* -1 special cooldown on turn 1* -1 special cooldown on max cooldown at start of turn
* +5 to all stats* +5 to all stats
* Null Follow-Up* Spd/Def debuffs on the foe depending on the foe's max special cooldown, up to -9 Spd/Def
* -1 special cooldown after combat* 40% damage reduction from the foe's first attack
-* Negates Guard when +5 Spd or higher than the foe
-* -1 special cooldown on max cooldown after combat

Even with some differentiation with their special cooldown mechanics, it becomes clear that Ascended Fir got the better end of the deal, even taking into account for skill inheritance and Sacred Seals, such as Close Call 4 for both of them, Atk/Spd Finish 4 for Mareeta (Fir already has this by default), and the Null Follow-Up 3 Sacred Seal for Fir (no Dodge-like effects for the Sacred Seals yet).

My proposition is to either create a new entry for fast Special Spamming/Time's Pulse 4 units under the Skills and Weapons folder, or expand on the Special Spiral entry to include Time's Pulse 4 and similar effects as well. That way, we can group Ascended Mareeta, Ascended Fir, and even Regular Felix (should he ever fall off) into one collective entry, and any new Time's Pulse 4 exploiting or similar effect units can go there as well if they really stand out.

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xVanitas Since: Mar, 2011
Jun 7th 2023 at 8:36:23 PM •••

As someone who has a merged Ascended Mareeta I'm going to be biased and say she's still very good, because with Time's Pulse 4 Mareeta can have GLR precharged and keep it charged note . For what it's also worth, Mareeta can still Galeforce pretty well too.

Unfortunately, it does seem like Fir otherwise has her beat in terms of like, everything else. Time's Pulse 4 built in (which I just realized after writing all this... is that Fir can just inherit Time's Pulse 4 herself and do everything I just mentioned for Mareeta, damnit), Damage Reduction is already covered, basically getting Velocity with that and the null Guard effect, higher stats, and a greater stat swing with the Spd/Def debuffs.

A lot of the godswords we got in just the past few months feel... very much the same. -1 Special, +5 to all stats, a billion Spd, and either some form of Special charging, Null Follow Up, Damage Reduction, the works. I know Damage Reduction tanks already cover them, but maybe these Special charging godswords should all just go under the same type of unit.

Maybe Special Spamming Dodge Tanks would be a good fit for them? Since Mareeta, Fir, Felix, and even Fallen Byleth all do this.

jayscribble Since: Jul, 2016
Jun 8th 2023 at 4:27:28 AM •••

Yeah, Special Spamming Dodge Tanks would be a good fit for them. Outside of those four, I know that Flame Lyn also fits the criteria as well (she did introduce Godlike Reflexes after all), while also being a great combat/support unit as well with her Firelight Lance granting -1 special cooldown to herself and all allies within 4 spaces of her after combat.

xVanitas Since: Mar, 2011
Jun 8th 2023 at 10:02:58 AM •••

How does this sound?

  • Special Spamming Dodge Tanks are a different type of Damage Reduction tank. Units like Ascended Mareeta, Ascended Fir, and Felix, these units are very fast infantry that rely on their Spd to mitigate damage, and coming with a whole host of effects that help give them an edge in battle, whether it's more Damage Reduction, Null Follow-Up to ensure that Spd can't be manipulated, or Tempo to bypass Guard. These units often come with some way of pre-charging a Special, either through their weapon or through Time's Pulse 4, whether it's Vital Astra (for more damage and built in Damage Reduction) or Godlike Reflexes (for more Damage Reduction, but requiring an extra charge), and some ability to maintain that charge after combat.
    • Fallen F Byleth gets a special mention for her Divine's Pulse, which [blah blah blah the rest of her capabilities go here]

I tried to keep it pretty general, since they all do rely on some form of Damage Reduction. I do think that Mareeta's swordmaster throne has been challenged, and anything she can do, the other units listed can also do pretty well too. Not that Mareeta is outclassed or anything, I still think she's still very powerful, just that she has a lot of competition now, and thanks to Time's Pulse 4, Godlike Reflexes, and the other swordmaster units, they all really do play mostly the same... which makes Byleth kind of an exception, because her Special is offensive, but can't be pierced by Deadeye, and she focuses on Vantage-ing to get the jump on foes and keep her Damage Reduction up.

jayscribble Since: Jul, 2016
jayscribble Since: Jul, 2016
Jan 15th 2023 at 9:17:46 PM •••

The New Years and Sage of Khadein banners are out and the Engage banner is going to be out soon, so new things we need to discuss about:

New Year Ash is a blue Beast Infantry that has a Mighty Glacier statline with her regular version's Opening Retainer, alongside Distant Reversal and Atk/Def Bulvark 3, and her Heralding Horn gives her -1 maximum special cooldown, standard 6.0.0 Infantry Beast effect, and grants her +6 Atk, inflicts -6 Atk on the foe, grants her a double attack if either she has triangle advantage the foe initiates combat and there is at least 1 ally within 3 spaces of her, reduces damage taken from the foe's first attack by 40% if there are 2 or more allies within 3 spaces of her and the foe cannot make a follow-up attack if there are 2 or more allies within 3 spaces of her, all which activates if the foe either initiates combat or is at 75% HP or above at the start of combat.

New Year Duo Askr & Embla are a Colorless Tome Infantry that has a Mighty Glacier statline with Askr's Opened Domain, alongside Def/Res Finish 4 and Atk/Res Tempo 3, and their Duality Vessel gives -1 maximum special cooldown, and grants them +5 Atk/Spd/Def/Res during combat, grants them a guaranteed follow-up attack, inflicts -1 special buildup per attack on the foe during combat, reduces damage taken from attacks equal to 20% of their Def and reduces damage taken from non-Rokkr AOE specials equal to 1.5x the difference between their and their foe's Def, all which activates if they are within 3 spaces of an ally.

Khadein Male Byleth is a Blue Tome Infantry that has a Glass Cannon statline with his legendary version's Sublime Heaven and Guide's Hourglass, which gives him -1 maximum special cooldown, the "cannot be slowed by terrain" and the [Dodge] status effects at the start of his turn if he is within 2 spaces of an ally, grant him +5 Atk/Spd/Def/Res during combat and Tempo if he either initiates combat or is within 2 spaces of an ally, and grants +4 Atk/Spd/Def/Res during combat to all allies within 2 spaces of him during combat.

Khadein Harmonized Linde & Sara are a Red Tome Cavalry with a Glass Cannon statline with Remote Sparrow, S/R Far Trace 3 and Def/Res Smoke 3, alongside Celestial Globe, which give them -1 maximum special cooldown, the "cannot be slowed by terrain" and the [Null Follow-Up] status effects to themselves and all allies within 2 spaces of them at the start of their turn if they are within 2 spaces of an ally, and grants +5 Atk/Spd/Def/Res during combat, deals damage equal to 20% of their Spd, and halves non-special Damage Reduction effects on the foe, all which activates if they either initiates combat or is within 2 spaces of an ally.

Arcane Qiang grants the user -1 maximum special cooldown, grants +5 Atk/Spd/Def/Res during combat, Omnibreaker and if either the user or the foe initiates combat and is moved to a different space grants +1 special buildup per attack, all which activates if the user is at 25% HP or above at the start of combat.

Female Alear is a Lightning Bruiser with 40 HP, 43 Atk, 46 Spd, 32 Def and 26 Res, alongside Atk/Spd Ideal 4, Spd Smoke 4, and Close Call 4, which increase the threshold and percentage to 50%, inflicts -4 Spd/Def on the foe during combat, and grants +7 Spd when comparing stat between the user and the foe or an ally, and Liberation grant her -1 maximum special cooldown, grants [Charge] to herself and any support partner within 3 spaces of her at the start of her turn if she is at 25% HP or above, and grants +5 Atk/Spd/Def/Res during combat, inflicts -4 Spd/Def on the foe during combat and additional -4 Spd/Def during combat for each ally within 3 spaces of her that is from a different Fire Emblem title from her and each other, up to -12 Spd/Def together, and the Dodge effect, all which activates if she is at 25% HP or above at the start of combat.


New Year Ash is a great mobility support and enemy phase unit, especially if she has Vantage 3 and cooldown acceleration like any of the Breath skills, New Year Duo Askr & Embla is a near-unkillable tank that grants buffs to themselves and allies near them, Khadein Male Byleth is a great oneshot nuke that is easy to summon for, especially if he inherits great skills such as Time's Pulse 4 and Spd Preempt 3 (both from Khadein Nino), Khadein Harmonized Linde & Sara is a DR-piercing nuker that is makes themselves and allies ignore terrain and follow-up effects, Female Alear is a superb Dodge tank and grants great mobility to herself and her support partner, and Arcane Qiang is a great weapon for Mighty Glacier and Lightning Bruiser users that are mobile and need to charge strong specials or Galeforce, similar to Arcane Downfall.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Jan 16th 2023 at 8:23:46 AM •••

I think Duo Askr and Khadein Linde are great support, the former for being a non season-locked Askr with his party wide Time's Pulse, and a Duo button to further charge any skills, while Linde can just give NFU and the unhindered Mov status basically for free. Arcane Qiang is basically combining the effects of the sword (omnibreaker) and axe (Special accel, albeit only after either the user or foe moved) which is a good, general purpose lance for most lance units.

I'm not sure about Alear being game breaking, even though she seems a bit ridiculous statwise. The Atk and Spd swing she can get seems immense, and has Damage Reduction on her weapon, the new and improved Close Call 4, and Spd Smoke 4, but aside from granting [Charge], that kinda seems to be it, just huge DR. She'd still need to acquire stuff like Tempo and Null Follow-Up by running the respective B skill and Seal, but as I write this I realize that the DR being in her weapon actually means she can just run something else in her B slot at the cost of some of that DR anyway.

Neosonic97 Since: Oct, 2015
Apr 24th 2023 at 1:39:01 AM •••

I think the big thing about Alear is that A: she's practically impossible to double with Null-Follow Up, what with being in the second highest speed bracket in the game (46 base), and combined with the enormous DR she can stack, (to be clear, she can stack up to 84% DR with the combined DR from Spd Smoke 4, Close Call 4 and Libération), this makes it very difficult to even chip Alear with highly damaging attacks unless you've got some way of bypassing DR.
B: Between Libération cutting enemies' Def by 12, and Atk/Spd Ideal boosting her own Atk by 5, she's more than capable of dealing damage, too...
And lastly and most importantly, C: This is all a part of Alear's base kit, with zero investment required. This means she definitely warrants consideration. To that end, she could be considered similar to Lucia. While Alear cannot lock down specials in the same way Lucia can, Alear stacks even more DR than Lucia does (not to mention does so more consistently through her higher speed), basically mandating DR-piercing in order to fight her (and even then, it's tricky since Alear does plenty of damage herself and basically always doubles unless she's fighting another unit in a similar speed bracket) And if she really needs more DR and damage, she can use Vital Astra even better than Lucia can due to, again, her higher speed (to say nothing about the fact that this cranks Alear's already incredible DR capabilities up to new heights).

The highest DR that characters averaged prior was 40% on units like Brave Chrom and Fallen Edelgard, Alear's maximum DR with just her base kit (which she will almost always get) is 84%, over double that.

Edited by Neosonic97
SkaarjWarrior99 Since: Feb, 2018
Jun 7th 2023 at 2:39:35 AM •••

Female Alear deserves the gamebreaker slot. The Null Follow-Up seal makes her a monster to deal with. The Time's Pulse 4 from Fallen Female Byleth will now be available on the regular summoning pool, there's a huge chance that she'll make a good use of Vital Astra or Godlike Reflexes from getting an extra regular Felix to receive a further damage reduction on combat.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
May 17th 2023 at 8:17:33 PM •••

We've got Brides again, and I think this year's Harmonized Hero might be worth an add: Tiki (and Tiki), both her adult and younger selves. Tiki's a colourless armoured dragon this time, and her Twin Divinestone has -1 Special, has dragon effectiveness, grants +5 to all stats, heals 7 HP after combat, and if she meets a Res check, she gets a follow-up attack, gets up to 40% Res based Damage Reduction (ie Dragon Wall), and she can both de-charge her opponent's Special and pre-charge her own all during combat. I think that's all of it. She also has New Divinity like her Brave version, for another 40% DR and follow-up denial.

Basically, she kinda seems to be like her Brave version but on steroids, and is also similar to Halloween Duma with the whole Special de-charging thing too, which as an armoured unit, can protect her from the likes of Deadeye and Lethality.

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jayscribble Since: Jul, 2016
May 17th 2023 at 9:31:01 PM •••

Like the Godswords, there is competition on who is the best Far Save unit in the game. However, Bridal Harmonized Adult Tiki & Young Tiki is basically a mix of Halloween Duo Duma & Mila and Brave Adult Tiki, and they are Colorless, so they have advantages over both of them. The only real differences is that Halloween Duma & Mila's Ghostly Lanterns negates the foe's guaranteed follow-up attacks and Brave Tiki has access to the Finish skills, but otherwise Bridal Harmonized Adult Tiki & Young Tiki are worth an add.

jayscribble Since: Jul, 2016
May 6th 2023 at 11:50:40 PM •••

It's been a while since the last discussion and additions so what I think would fit since then, including the Fallen Hero bannner:

    Possible additions 

Red

  • Legendary Yuri: Same as Regular Yuri, except he is partially immune to Stall.
  • Felix: Continuous activation of Godlike Reflexes and having high Spd and recovery makes him hard to take down.
  • Fallen Female Byleth: Continuous activation of Divine Pulse, as well has having Spd Preempt build into her Captain's Sword.

Green

  • Legendary Male Robin: Basically the ultimate anti-debuffer and Grand Strategy source.
  • Young Hector: Basically a better version of his regular, Legendary and Valentine versions, while also being one of the best Far Save units.

Support

  • Young Eliwood: Similar to Legendary Eliwood post-remix.
  • Fallen Maria: Player-Only Drive Life Unending once per battle, potentially further increasing the durability of tanks.

Duo/Harmonized

  • Harmonized Spring Karla & Freyja: Consistent charge for Deadeye-like effects on specials and prevent defensive specials from triggering from said specials makes her a great one-shot nuke, but Fallen Maria and Ymir has a chance to counter that.
  • Duo Young Mark & Lyn: Sabotage, Stall and debuffs at start of turn makes them a great debuffer even against the likes of Legendary Male Robin.

Arcane Weapons

I will say though that the best Godsword Infantry is getting further and further challenged, so Ascended Mareeta is going to be dethroned sooner or later. Also, the release of Arcane weapons that share with earlier ones has to either list them all or push some of the weaker ones out.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
May 7th 2023 at 12:20:31 PM •••

No complaints from me for any of these, it's just, jeez, all of this came out within just the last few months. Stat swings get higher, fast units reach up to 50 Spd at base, literally every unit gets entire skillsets in their weapons and even prf skills... it's a lot. I'm already dreading having to fight Fallen F Byleth because F Alear already gives me a ton of trouble.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jan 26th 2023 at 10:49:50 AM •••

We have new Mythics in Formortiis and Gotoh, and while I think Gotoh will be a good anti ranged/mage tank, it's Formortiis that's kinda nuts. He is a colourless armour Beast with the weapon Ravager, which inflicts Guard, -6 Atk/Def on the foe, gets Special accel per attack (his and his foe's), and 80% DR on the foe's second attack if they can follow-up. He also gets Distant Counter being an armour Beast, Bonfire, A/D Far Save, and two pretty interesting skills.

He brings a new skill in Beast Follow-Up, giving Beast units a free follow-up attack while removing the transformation condition, and he also has his unique A skill in Nightmare. It inflicts a further -10 Atk/Def on the foe (to a total of -16 Atk/Def with his weapon), has 30% DR on first hit, and, if his foe initiates combat, after combat, the closest foes within 4 spaces of the target who haven't acted have their actions ended immediately as if they already moved. Which means you have to be very careful when initiating against him, because your nearby allies might lose their turn and likely won't be able to rescue your unit in time and get them back out of danger.

A big Atk and Def swing, a free follow-up, Damage Reduction on both the first hit and following hits, I think he's quite a mighty Far Save tank. Given his capabilities, would he kick Caineghis off the page? Since he seems to boast even better DR capabilities, has -1 Special for Bonfire retaliation, and he has the whole Nightmare thing going on.

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jayscribble Since: Jul, 2016
Jan 26th 2023 at 1:35:49 PM •••

Remember in the past what I said about whatever made Caineghis a Game-Breaker before he his refine, Fallen Edelgard blew him out of the water? Fomortiis pretty much blew him out of the water post-refine, and that's before we know the stats, so yeah, besides the AOE Damage Reduction with his refine (which Gotoh can actually provide to Fomortiis), the Lion King doesn't catch a break, so sadly I would cut Caineghis and add Fomortiis.

SLthePyro Since: Oct, 2012
Jan 27th 2023 at 7:36:31 AM •••

Having just finished their Mythic Hero Battle, yeah, I'm inclined to agree. Since we're now dealing with AOE DR supplied by an outside source, Fomortiis does literally everything Caineghis does but better unless you're getting into hyper-specific builds, and Fomortiis and Gotoh debuting on the same banner with the same color means they'll be paired together quite a bit.

I would also not be averse to adding Gotoh too, because his kit is equally cracked. Anti-Counter, post-combat healing, Super Lull Atk/Res, a passive Def/Res+6 battery for himself and allies, and the aforementioned AOE DR are all built into his weapon. His PRF A also grants Auto Follow-Up and inflicts Atk/Res-10 if being initiated on or fighting a ranged enemy, neuters their second attack by 80% if hit consecutively, and inflicts Forced Desperation (a la Brave Ike's refine) to make sure that 80% happens. His kit is rounded out by Guard 4 and Joint Dist. Guard rounding out his bulk, of which he already has a fuckton in his base stats. He might actually be even more of a tank than Fomortiis!

I'm seriously glad I invested in Special Spiral 4 fodder, and I heavily suggest y'all do the same the next time it comes around, because these fatasses aren't going anywhere anytime soon.

Edited by SLthePyro
ReiKusanagi Since: Mar, 2012
Jan 31st 2023 at 8:56:45 PM •••

I say Gotoh gets a spot in support at least for being a hard counter to Ao E antics but yeah you'll want DR pierce.

SLthePyro Since: Oct, 2012
Apr 4th 2023 at 12:16:25 AM •••

Lucia and Legendary Male Robin were added to the page without discussion. I don't suppose anyone here would argue against their listing though since, yeah, they are pretty cracked?

e: This was meant to be a new thread, whoops.

Edited by SLthePyro
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jan 8th 2023 at 11:55:50 AM •••

So someone added Ninja Camilla but commented out, and without any explanation, but even though she was released a while ago, I think she warrants some discussion.

She is ridiculously strong, because her Res Preempt lets her not only get the jump on many low Res units, she also gets to do lots of damage to 'em before they can even retaliate, with only Hardy Bearing, Watersweep, and actually high Res units being true counters to her since she also comes with Close Salvo. With Seal Res 4 and Atk/Res Hold, she can have an effective -15 Res on the foe if I understand the skills right, and that equates to both more damage and a better Res check for her Preempt/Vantage.

I've underestimated her upon her release, 'cause I've used her for quite a while to great success, both for effortless PvE clears (since she just mops up everything on either phase) and even for Pv P in Aether Raids when backed by support like Muspell for more damage and Thorr to retaliate with Iceberg. She's excellent on both phases, and those two strikes can hit very hard, making her almost feel like a red, slower, flying, dual phase version of Ninja Corrin, if that makes any sense. I think they really wanted Laegjarn to be the star of that banner and while she's very strong, I've found Ninja Camilla's dual phase capabilities to be a whole other level entirely.

Even as a flier, she usually doesn't have to worry about archers anyway because she can just get the jump on and take 'em out before they can blink. Even someone like say, Legendary Claude, who would normally get huge Damage Reduction, it's only for the first hit— then Camilla's second hit would take him out. Same goes for a unit like Brave Seliph, who has his Miracle, but otherwise abysmal Res.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Jan 8th 2023 at 3:09:31 PM •••

I've seen Vantage Sweeping builds rarely, but when they do pop up it usually ends with 1 or more dead units for me. Ninja Camilla I know has counters, such as Deflect Magic and Firesweep and Hardy Bearing-like effects, but players actually running those is actually rare and as a result catches players off guard. With the addition of Nifl and her Ice Domain and especially Ymir and her Everliving Domain, however, Ninja Camilla can even countering the latter units since they usually need a 1-shot to stop her. She could be worth an add, but my main concern is the counters for her are common enough in the meta-game such as Brave Hector, Ascended Idunn and Arval.

xVanitas Since: Mar, 2011
Jan 8th 2023 at 3:21:35 PM •••

Right, I actually forgot about Deflect Magic, hell, Ninja Corrin was basically the reason why it became so prevalent in the first place. I've found that Ninja Camilla can enemy phase even those Far Save tanks because their respective Specials only work when you try to player phase 'em, but some do also still run Deflect Magic. Arval is also a giant pain with their huge Res (which they grant to their allies), Guard, and weapon triangle advantage for some reason.

jayscribble Since: Jul, 2016
Dec 21st 2022 at 7:40:01 PM •••

Legendary Female Shez has been revealed as a Blue Dagger Infantry, and I would consider her to be one of the best units on Player Phase.

She has Glimmer, Seal Spd 4 and Atk/Spd Oath 4, all while fine, but her Asura Blades and especially Swift Slice are what's broken: Asura Blades gives her +5 Spd, attacks twice in one round, regardless of phase, the standard Dagger 7 effect, neutralizes all field stat debuffs on her during combat, and if she has more Spd than her foe she gains +1 special buildup per attack during combat, and Swift Slice gives her +8 Atk/Spd/Def/Res during combat if she either initiates combat or is within 2 spaces of an ally, and she deals effective damage against all weapon types if she initiates combat and she either has 20 or more Spd than her foe and they are a Infantry non-Beast or Dragon unit, or otherwise has 5 or more Spd than her foe and they are Cavalry, Armor, Flying, or Dragon or Beast Infantry.

That alone is great, but what's more is that her Infantry movement type means that she get Special Spiral 4, which means that she needs little setup to get Damage Reduction-negating Moonbows, Glimmers or Ruptured Skys, or just some set with the 3 or 4 cooldown specials such as Luna or Dragon Fang, or even just Special Spiral 3 alongside Lethality and special cooldown setup to become a lethal killing machine.

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ReiKusanagi Since: Mar, 2012
Dec 23rd 2022 at 3:51:16 PM •••

Phantom speed comes in real handy in such match ups.

xVanitas Since: Mar, 2011
Dec 24th 2022 at 1:39:59 PM •••

While Shez is very strong, I actually don't think she's truly game breaking. The Spd check versus human infantry units is quite steep, even if she does have a lot of Spd to work with, some of the fastest units around are already speedy infantry anyway. Infantry Beasts and Dragons are probably at her mercy though, same with the other class types, although those other classes can at least equip the appropriate Shield skills. She also doesn't get that effective damage on the enemy phase, although at the very least she actually can have an enemy phase since her weapon works on both phases. The literally free debuff neutralization (straight up without any condition) and the Special accel is nice though.

jayscribble Since: Jul, 2016
Dec 24th 2022 at 4:18:33 PM •••

Her Swift Slice actually states that it deals effective damage against "all weapon types", not "all movement types", so things like Iote's Shield and Dew Dragonstone won't protect against her effective damage, but things like Sothis' personal breaths and Garon's Breath of Blight will.

xVanitas Since: Mar, 2011
Dec 24th 2022 at 10:51:49 PM •••

In that case, then damn, it probably is pretty hard to avoid her effective damage. Then yeah, I would say she qualifies, and it's also probably rather ironic (or fitting, I haven't actually played her game, I just know Shez and Byleth are enemies or something) that Sothis can avoid her effective damage.

She really does have tons of B slot options because of her weapon being the way it is, like Spiral 4 as you mentioned, Tempo to ensure her Specials fire off, Desperation for quadruple strikes, Vantage or Spd Preempt to give her an enemy phase, or her own innate Seal Spd 4 to help her meet the Spd checks.

Darkfire545 Quiet Lurker Since: Oct, 2014
Quiet Lurker
Sep 1st 2017 at 3:04:26 PM •••

Okay, this page probably requires a bit of a cleanup.

If you look at the "Game Breaker" main page, it says this:

"Note that this is not another word for 'overpowered'. To be a true game breaker, the ability or character in question must be so hideously unbalanced that it makes people just quit the game in disgust. It's so powerful that there are only two kinds of people: the ones that use it, and the ones that lose to it."

I find it hard to believe that so many characters are at that level of imbalance.

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phineas81707 Since: Jan, 2014
Sep 2nd 2017 at 7:27:44 AM •••

1I've been thinking as much. I'm also sure Takumi is nowhere near that scary, and Kagero...

Coolnut Since: Jan, 2001
Sep 2nd 2017 at 9:51:25 PM •••

Frankly, I think the only ones that fit are Hector, Reinhardt (and maybe the Brave weapons), Bridal Cordelia (and even she's a "maybe"), the dancers, and possibly the -blade tomes. The others are more like "strong, but not THAT strong".

phineas81707 Since: Jan, 2014
Sep 3rd 2017 at 2:09:07 AM •••

Horse Emblem seems pretty up there, too. The Brave versions of Ike and maybe Lyn and Roy also seem like they might get to stay once they've had their experience in the meta.

My impressions of 'Game Breaker' is 'something that impacts the very way you play the game'. All teams pack something to deal with Hector and/or Reinhardt. Dancers and blades are common finds on any Arena team outside maybe the whales (who use armours and dragons for high BST), and Dancers cut the difficulty of GH Bs and other such challenges in half. Units like Effie and Kagero...

IniuriaTalis Since: Oct, 2014
Sep 4th 2017 at 3:26:17 PM •••

Yeah, this is a total mess. I say we keep only Reinhardt, Hector, Bridelia, Takumi (as a note about how he used to be before Inheritance), bladetomes, dancers, and Horse/Flier Emblem. The Brave units should be allowed to settle in the meta before they're included (remember when Quadsuna was going to be meta-defining?). The rest of these range from units that are just more useful than the norm to complete nonsense (how is the entire umbrella of movement skills gamebreaking?) Maybe also the Death Blow/Brave weapon combo.

Edited by IniuriaTalis
xVanitas Since: Mar, 2011
Sep 5th 2017 at 7:48:45 AM •••

Ryoma should stay.

If we're keeping Reinhardt and Hector, both of whom are very dangerous in their own right, Ryoma should remain as well. He's the pinnacle of sword users after all, and even if most sword users have fallen out of favour for blues, Ryoma still remains as a pretty prominent threat.

Source: I hover around Tier 18 to Tier 20 and I still see Ryoma pretty often, just as often as I see Reinhardt and Hector.

xVanitas Since: Mar, 2011
Sep 5th 2017 at 7:53:17 AM •••

That also being said, I really do think Brave Lyn is a Game-Breaker if Bridal Cordelia is being kept.

She's basically Bridal Cordelia on a horse, with 2 less Atk, but with a unique weapon that gives her 3 more Spd. And full cavalry teams, or Horse Emblem, is quite a powerful type of team. She could also run the Brave Bow+ or Firesweep Bow+ just as well as if not better than Bridal Cordelia. In other words, she could be seen as a physical, colourless Reinhardt.

That said... the Arena season only did just start, so maybe we should give it a bit to see how well she'd fare, alongside the other Brave units.

IniuriaTalis Since: Oct, 2014
Sep 5th 2017 at 2:26:26 PM •••

Ryoma is just a very good sword. He's not unique or meta-defining in the slightest. People don't build teams around Ryoma, they slot him to make sure they have a Hector killer. You shouldn't have added him back on your own without getting any agreement, since that's courting an edit war.

Also pretty sure the best course with Brave Lyn and the rest of the CYL units is to just wait a bit and see where the meta is in two weeks, because there's been plenty of times where a unit who was expected to be game-changing didn't end up making that big of a splash.

xVanitas Since: Mar, 2011
JSND Since: Oct, 2010
Oct 8th 2018 at 10:35:21 PM •••

Some entry that could have made it imo:

Skills and Mechanics - "Breath Skill": This is definitely one of the most broken skill in the game and really a huge chunk of the reason why Distant Counter weapon is still relevant(otherwise you would just run Slayer DC) and many players attributed this to the half of why Dragons are broken. I guess descriptions would center around their ability to cheat out special damage, and its combo with Dragon and Armor(its alvailable on Infantry, but its not too broken there far as i know partyly because most DC infantry is underwhelming atm, and they started to branch out towards Killer Spam)

H!Jakob: He's honestly way better B Cordelia, for example, his primary mobility flaw can be fixed by Armored Boots and they essentially shares offensive specs(35 ATK, Bold Fighter guaranteed doubles). I know some entry here is outdated and retained for documentation purpose(e.g. Bike isn't really all that broken now) but Jakob is still considered one of the few OP unit atm

Also thoughts on Wrath vs Special Spiral, in case of Wrath as an entry? Both of them are basically "enchances special by 2 Tier" skill but im not sure how they compares. Wrath is basically one of those ability that got a huge amount of uses mainly on Killer Infantry builds though(since Armors tend to prefer the Fighter skills) outside the first 2 Hector since they can dish out silly amount of damage with Berserk Armads

Notably on Hector(s) Special Spiral Ignis... 3 CD -> 2 CD Wrath -> Special Spiral have the same damage-range as Wrath Bonfire, with Wrath advantage being its ability to give the damage bonus on first combat

Salvage Blow as sub-entry on healer?: Most Healer build is usually Pain/Gravity + double Salvage Blow right? The idea is you always take Dazzling and then run Salvage Blow which allows almost every healer to do shenanigans.

Also we're basically bound to make entry for Flying Healer soon due to having the best form of mobility. All one of them(Flying Healer advantage over Horse is the existence of Dancer Flier, notably most have Hone Flier built in)

Edited by JSND
darkliger269 Since: Nov, 2010
Jan 6th 2020 at 7:23:06 PM •••

Edit: Whoops

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 21st 2022 at 7:39:03 PM •••

Edit: Also whoops.

Edited by jayscribble
jayscribble Since: Jul, 2016
Nov 28th 2022 at 8:30:50 PM •••

New Legendary and Mythic Hero for November 2022 trailer is out, and both units are a doozy:

Legendary Veronica, a Legendary Hero of Wind, has her Enclosing Dark weapon, which in short has -1 max cooldown, +6 Atk/Spd, Flow whatever, Desperation, Wind/Watersweep if there is 2 or more foe within 2 spaces of that foe, and Enclosure, which is a 2 cooldown special that boosts her damage by 25% of her attack, ignores non-special Damage Reduction skills, and allows her to ignore Guard-like effects. She also comes with Atk/Spd Catch 4, S/R Far Trace and Panic Smoke 4, which inflicts [Panic] and -3 Atk/Spd/Def/Res on the foe and all foe within 2 spaces of that foe after combat and grants [Foe Penalty Doubler] to the user and all allies within cardinal directions of the user, which is basically the Plegian effect. All of that is fine and all, but she can run into problem with Save units.

...Enter Embla, a Mythic Hero of Dark, where she has Enclosing Fang, which in short has -1 max special cooldown, +5 Atk/Spd/Def/Res during combat, inflicts -3 Atk/Spd/Def to the foe during combat for each foe within 3 row or 3 columns centered on her, up to -9 Atk/Spd/Def during combat, ignores Guard-like effects, and ignore skills that guarantee the foe's follow-up attack and has the Guard effect if there is at least 2 foes within that range, and Severance, where if there is a foe within 3 row or 3 columns centered on her, she inflicts [Undefended] and [Feud] on all foes within that range, removes any [Penalty] active on her and grants her [Dodge] at the start of her turn, where [Undefended] has the one inflicted by it unable to be the target of [Savior], and [Feud] has the one affected by it have all ally's skills be disabled during combat, such as the Spur and Rein skills. She also has Draconic Aura, Atk/Spd Clash 4, and Beast Agility 3, where it allows Beast units to transform regardless of the transformation condition, and allows the user to ignore skills that prevents any of the user's follow-up attack.

Legendary Veronica is a good Player phase Red Tome Cavalier, but Embla herself basically shuts down many defensive strats, such as Save balls with Armor units, Dodge balls with Flayn, Elimine, and Nifl, and even Miracle balls with Ymir. And with the release of Regular Hardin and his Coyote's Lance, prepare to see Cav lines make a resurgence since Save and ally assist skills will be neutered with Embla around on Dark Seasons.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Dec 6th 2022 at 6:48:51 PM •••

I think Veronica is a good mounted powerhouse kind of unit, basically gets Flow and Tempo, counterattack denial, and at the very least, should get two attacks in before the foe can retaliate, so she should be able to fire off Enclosure pretty easily. Embla on the other hand I can see being a good support unit, ironically enough, since she's able to disable her foes from getting any support themselves. Good combatant, and essentially has full Null Follow-Up between her weapon and B skill, Guard, and also Tempo, but I think her main draw is being able to stop Save skills which is just huge, considering how many teams rely on it. Since it activates at the start of the turn it feels like it's hard to avoid unless they make a seasonal Elimine or another False Start user, or just standing outside of Embla's range, but then you run into the problem where say, two Emblas could cover an entire map.

Also, I did a write up on Arcane weapons a little down below, added it, then removed it when I saw that you also did write ups about it. Then I couldn't post anything for a while for... reasons. I kept my write up more general (since we now know for sure they are all -1 Special at least, and usually +5 to all stats), whereas yours lists specific units. Which one should we go with? And we should probably bring up Arcane Eclipse too, with Rearmed Ophelia. Arcane Eclipse is a red tome with the standard effects (-1 Special, +5 all stats), has Quickened Pulse built in, a guaranteed follow-up attack, and I believe you can also neutralize any penalties to Atk, so the intent is to turn any red mage into a Special spammer with Special Spiral, especially with Ophelia's new Special Spiral 4 which does +5 damage and ignores non special Damage Reduction.

Edited by xVanitas
jayscribble Since: Jul, 2016
Dec 7th 2022 at 9:30:31 PM •••

Arcane Eclipse by itself pretty much focuses on nuking the enemy with a strong special on the first battle, but it also gets hard-countered by Brave Adult Tiki, Ascended Young Tiki and Halloween Duma & Mila's weapons inflicting +1 special cooldown before the foe's first attack. Otherwise, turning many strong mages, especially slow ones, into walking nukes like Regular Lysithea is nothing to sneeze at, especially if the unit can somehow also inherit Special Spiral 4 and Atk/Res Finish 4.

I would go with the more generalist route of the entries since going into details is going to add bloat to the entry, and that was a major problem in the Tier Induced Scrappy page when I was adding entries there.

jayscribble Since: Jul, 2016
Nov 7th 2022 at 6:17:07 PM •••

With 6.11.0 and the Wyvern Ninja banner out, it's time to bring some things out. Out of all the Wyvern Ninja units, Ninja Camilla, Ninja Cherche and Ninja Duo Laegjarn & Fjorm bring something good, but not enough to make them head above shoulders among other units, not helped with the lack of great inheritable Flying skills. However, the refines and remixes are worth bringing up:

Legendary Eliwood's Visions of Arcadia II now gives +6 Atk/Spd/Def, [Null Panic], and [Canto (1)], and alongside the refine for Ardent Durandal's [Bonus Doubler] now also gives it to himself. All of that should make a mention for his entry.

Yune's Chaos Named+ now inflicts -7 Atk, Spd, Def or Res to the foe with the highest of those stats and all foes within 2 spaces of those units, and inflicts [Panic] to the highest stated foes at the start of her turn, and Chaos Manifest now gives her Damage Reduction from the foe's first hit equal to double the highest total field stat debuff from either the foe or any foe within 2 spaces of that foe if she initiates combat, and the unique refine also deals damage equal to the highest total field stat debuff from either the foe or any foe within 2 spaces of that foe. She got a massive improvement over her past self as now she has great debuff abilities, and synergizes with her Damage Reduction and basically [Dominance]+, and there are some cases where she gets 100% damage reduction with certain setups. Even if it's not enough to make her a great combat unit, she should at least have an entry as a support unit as a debuff bot that has the potential to nuke.


One more thing to bring up is the Arcane Downfall, Ganglot's weapon, as it gives -1 maximum special cooldown, and if the user is at 25% HP or above at the start of combat it grants +5 Atk/Spd/Def/Res, prevents any of the foe's follow-up attacks, +1 special buildup to the user per attack, and restores 7 HP per attack the user performs.

Alongside with the other Arcane weapons Arcane Eljudnir and Arcane Grima, we now have a scope on what Arcane weapons give, and overall they're pretty great for inheritance, especially for units with Lightning Bruisers and Mighty Glaciers statlines to either cover up their weaknesses or further amplify their performance, with the only real hindrance is for unit with Secret Art skills and specials as for some of them they're going to miss out by a bit, but not much of a big loss for some unit types, like with Infantry units still getting Vital Astra and Godlike Reflexes if they miss out on their exclusive special.

I think it's time we put up either a separate folder for them or a separate section under skills and mechanics, as well as a summary of the source unit and the best users of these weapons.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Nov 7th 2022 at 8:23:41 PM •••

Agreed with everything, I think this is actually the tamest Ninja banner yet, not that these units are weak, but Ninja Lyn and Ninja Corrin were just so game breakingly strong. Laegjarn will be strong but not being colourless like Lynja and not having the mobility of Corrin probably hurts her a bit in that regard.

For Yune, she basically gets a huge debuff range now doesn't she? Since it's a Spectrum Chill and Panic that splashes onto nearby foes, and she doesn't even need to met any checks, she simply has to exist. That huge range also feels very chaotic and thematically fitting. Then if she needs to fight, I've seen some pretty impressive stuff, since as you said she's not invulnerable (Deadeye and Lethality will pierce through that DR easily) but without such abilities and without Null Follow-Up she might actually hurt a bit.

As for the Arcane weapons I think they'll probably get their own section under skills and mechanics since these Rearmed Heroes aren't just great for their weapons, but their ability to pass on all sorts of skills, and with an extra copy, they can do it all again.

ReiKusanagi Since: Mar, 2012
Nov 7th 2022 at 8:34:32 PM •••

Yune's refine effects also count panic stat-debuffs, meaning while difficult, it's possible to have 100% reduction and some crazy true damage.

Both remixed units are support units with some bite at least.

jayscribble Since: Jul, 2016
Nov 16th 2022 at 7:59:28 PM •••

With the Rearmed Ganglot and More banner, Ganglot, while she doesn't bring a Secret Art, makes up for it with premium skills, with Distant Stance, Quick Riposte 4 and Joint Dist. Guard. A lot of slow enemy phase units would really like the Distant Stance and Quick Riposte 4 alongside Arcane Downfall, while Lightning Bruisers would just go with the Distant Stance and Arcane Downfall.

I think I'm ready for a write-up with the Arcane weapons now under the Skills and Mechanics folder.

Edit: Did a write up here, but I wasn't sure on the direction I made the entries:

    Write-up 
  • Arcane Weapons from Rearmed Heroes breathe new life into units that were either falling behind because of their statline or units that were great but just needed the weapon to maximize their potential, and can be refined to boot. While specific Arcane weapons fit a certain statline with their effect, Lightning Bruisers benefit the best out of these weapons. The only real downside is that those who equip Arcane weapons cannot also equip their Secret Art as all, but for many units with Secret Arts there is generally little downside compared to other inheritance options offer, especially since some of those Secret Arts do live up to par with later released inheritable skills and Specials.
    • Arcane Éljúðnir is a Sword that grants -1 maximum special cooldown, and if the user is at 25% HP or above at the start of combat, grants the user a guaranteed follow-up attack, and inflicts on the foe -6 Atk/Def during combat, denies any of their follow-up attacks and inflicts -1 special cooldown charge per attack. This means that the weapon gives an Omnibreaker effect, special deceleration and combat debuffs on the foe, which a lot of Lightning Bruisers and Mighty Glaciers. While the original wielder Rearmed Líf, while good, isn't up to par with other units, he gives good inheritance options as well, such as Atk/Def Clash 4 and Atk/Def Menace. Common and grail Mighty Glacier units that benefit the most include Regular Zephiel, Scáthach, Bertram, Nemesis and Ninja Haar, and Lightning Bruiser units that would benefit as well includes Guy, Thief Rikard, Kamui, Holst and Regular Tanith, but the most interesting is the 4* special Seasonal units like Winter Manuela, who just needs the weapon and other great Armor skills from other sources such as the Save and Fighter skills to make a superb Lightning Bruiser Save unit, and Flame Rinkah, who can also inherit Atk/Def Menace from Rearmed Líf and other great Infantry skills from other sources such as Spurn, Velocity, and any of the Finish skills to make a physically tanky Lightning Bruiser.
    • Arcane Grima is a Dragonstone that grants -1 maximum special cooldown, targets the lower defensive stat of ranged foes, and if the user is at 25% HP or above at the start of combat, gives the user +5 Atk/Spd/Def/Res during combat, grants the user a guaranteed follow-up attack, deals true damage equal to 15% of the user's Atk, including when the user uses an AOE Special, and recovers 7 HP after combat. This means that the weapon gives guaranteed follow-ups, spectrum combat buffs, true damage and HP recovery after combat. With the original wielder Rearmed Female Robin, she also has Hardy Fighter 3 and A/S Near Save 3 as inheritance options, but currently she is the best user out of all of these, as both are Armor exclusive and benefit Lightning Bruisers, and her competition, that currently being Winter Sothis, Fallen and Legendary Young Tiki, also have Secret Arts they would miss out on, but Arcane Grima alone is more than sufficient for many Dragons, including the three mentioned as well. Common and grail Mighty Glacier units that benefit the most include Regular Adult Tiki, Halloween Ena, Garon, Regular Nowi and Bantu. Armor Dragon units that would benefit from this as well include Halloween Dheginsea, Fallen Male Robin and Nagi.
    • Arcane Downfall is an Axe that gives -1 maximum special cooldown, and if the user is at 25% HP or above at the start of combat, grants the user +5 Atk/Spd/Def/Res during combat, deny any of the foe's follow-up attacks, grants +1 special cooldown charge per attack and restores 7 HP per user's attack. This means that the weapon gives spectrum combat buffs, enemy follow-up denial, special acceleration and a Life Drain effect. The original wielder Ganglöt is an enemy phase tank, and so brings Distant Stance, Quick Riposte 4 and Joint Dist. Guard, which the former two can be used on any non-Armor Mighty Glaciers, but Lightning Bruisers and Armor units can benefit from just Arcane Downfall and Distant Stance. Common and grail Mighty Glacier units that benefit include Sheena, Halloween Dorcas, Flame Emperor, Balthus and Mustafa, and Lightning Bruiser units that would benefit as well includes Ninja Hana, Ninja Shamir, Pirate Lifis, Female Shez, Atlas and Young Minerva. Other Save Armor units that can benefit from Arcane Downfall includes Dedue, Valentine Greil and Regular Surtr, who with Save and Armor skills can make use of their Mighty Glacier statline to make them around par with the one of the best Mighty Glacier Axe Save Armor Valentine Gustav, and Amelia with a Lightning Bruiser statline to make a good Hardy or Savvy Fighter Save unit.

Edited by jayscribble
xVanitas Since: Mar, 2011
Nov 17th 2022 at 3:10:39 PM •••

Uh, shoot, I wrote something up and added it and didn't realize you already had a write up. I took it down and we should probably go with yours, but I'm gonna post mine anyway if you wanted to see:

  • Arcane Weapons, introduced with Rearmed Heroes in late 2022, are powerful weapons that have -1 Special, and up to a few different effects to give the unit an edge in battle. These weapons can be inherited from a Rearmed Hero to any other unit that's applicable , and the Rearmed Hero will not disappear, letting you keep them to still play around with. If you summon for another copy of the Rearmed Hero, you can also inherit from the first copy (using up the Arcane inheritance), then merge to the new copy, and then the new copy will be able to inherit to another unit, letting you transfer over the weapon again and up to three rare skills.
    • Arcane Éljúðnir, granted from Rearmed Lif, is a Sword that inflicts -6 Atk/Def on the foe, grants the user a follow-up attack, and lets the user deny the opponent's follow-up attack. This turns any sword wielder into an Omnibreaker tank. Slow units get to take advantage of their bulk, while faster units can use the free follow-up attack as a pseudo Null Follow-Up, either way, freeing up the B slot for something else.
    • Arcane Grima, from, well, Rearmed F Grima, is a Breath that grants +5 to all stats, allows the user to make a guaranteed follow-up attack, deal damage equal to 15% of the user's Atk, and it restores 7 HP to the user after combat. It's a pretty general purpose Breath for most dragons, with a straightforward damage boost, follow-up, and healing for good measure, giving your unit better self sustain. With the follow-up in the weapon, dragons get their B slot also freed up for the various dragon exclusive skills to use at their disposal.
    • Arcane Downfall, inherited from Ganglot, is an Axe that grants +5 to all stats, denies the foe from a follow-up attack, grants the user Special accel per both their attacks and their foe's, similarly to Special Fighter, and it restores 7 HP to the user per hit during combat. This is a pretty defensive axe in nature, protecting you from being doubled, while also restoring HP to keep your tanky axe unit topped off. It's not too bad offensively either however, as the Special accel and -1 Special means that your units can retaliate back with something like Bonfire or Iceberg, or it can help you charge Galeforce pretty quickly.

Edited by xVanitas
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 3rd 2022 at 9:55:32 PM •••

We got more Dragons for Halloween, and I think the two notable ones are Halloween F Corrin and Duo Halloween Duma and Mila. The former is essentially a blue version of her Legendary self with Negating Fang and the ability to loop it, basically having Shield Pulse built into her weapon, Special accel on her attacks so she'll (usually) be able to recharge Negating Fang after she activates it, and she comes with Atk/Spd Finish 4, Dragon's Wrath 4, and Joint Drive Atk.

Duma has an Atk swing, follow-up denial, he neutralizes any foe's guaranteed follow-up attacks, and if he has five more Res than his foe, and his foe uses an offensive Special, he inflicts +1 Special cooldown on the opponent during combat before they attack, kind of like Brave Tiki's effect. He also comes with Distant Ferocity (Distant Counter + Fierce Stance), Dragon Wall for Damage Reduction, and Woeful Upheaval, a unique C skill that deals 7 damage to all foes, and offers even more Damage Reduction equal to the difference between his Atk and his foe's Atk plus the difference between their HP at the start of combat up to a max of 30%. And to top it off, it's also got Far Save built in, letting him protect his allies.

Pretty good effects, I think Duma is basically meant to just throw Valentine's Chrom under the bus with his anti follow-up and anti Special effects, protecting himself from Deadeye, while Chrom can't hope to meet Duma's Res check. This all makes him seem like a very formidable Far Save tank. Meanwhile Corrin is basically a blue, even better version of her Legendary self. Would she kick her Legendary version off the page?

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Oct 3rd 2022 at 11:37:22 PM •••

Halloween Duo Duma & Mila I can see being added because of the reasons you listed. Halloween Female Corrin however I don't see dethroning her Legendary variant yet (although her placement now is becoming more questionable with every new dragons released, especially with the release of the Dist. Counter (D) Sacred Seal), since Legendary Female Corrin is Colorless over Halloween Female Corrin, but she is still worth an addition.

jayscribble Since: Jul, 2016
Sep 30th 2022 at 1:23:14 AM •••

Legendary Ninian, as a Green Cavalry Dragon that brings Dance (Dragon's Dance in this case) should make a mention. She has a Glass Cannon statline of 44/37/41/22/24 and Atk/Spd Catch 4, S/R Near Trace 3 and Blue Feud, she brings Faithful Breath, which gives her +3 Atk, standard 2.0.0 Breath effect, inflicts -6 Spd/Res on the nearest foes of herself and her target ally when she uses Dance or Sing, and gives her +6 Atk/Spd during combat, ignores skills that deny any of her follow-up attacks, and prevents her foe from counterattacking if either she has triangle advantage or a [Penalty] is active on the foe, the latter two activates if she initiates combat, and all which activates if she is at 40% HP or above at the start of combat, and Dragon's Dance, while functioning like Sing/Dance/Play, gives herself an Extra Turn and +6 Atk/Spd and inflicts [Isolation] herself and any paired up ally after she uses Dragon's Dance from Turn 2 onward, and the three effects has a 3 turn cooldown.

All of that is a mouthful, but the important things is that she has Flow and whateversweep if the foe either has a triangle disadvantage or has a debuff during combat on her weapon and her Dragon's Dance gives her an Extra Turn. Being a Cavalry dancer alone qualifies her as a Support unit on the page, especially since she has [Canto] as well, but her weapon and Extra Turn effect alongside her Glass Cannon statline and skills has me thinking about her combat capabilities, since on one hand with the right team (for example Jeralt, Hrid and Summer Duo Thorr & Loki) can make her great as a combat unit since no unit currently can neutralize negate status effects (Null Panic doesn't neutralizes Panic, just reverses it), and she can at least deal good damage against Near Save units if they cannot counterattack, but on the otherhand needs some great timing to trigger her dance and the Extra Turn to maximize the effect, and has trouble dealing with foes with Null C-Disrupt and Damage Reduction skills, especially with Near Save units, since Spd based Dodge units are mostly Red and Dragon Wall based ones have much more Res than Legendary Ninian's 24, unconditional damage reduction has little to no counters currently on Melee units (besides Flavia's Lioness Blade), and there's no way around flat damage reduction like Askr's Illuminating Horn and the unique refine for Brave Dimitri's Moon Gradivus.

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xVanitas Since: Mar, 2011
Sep 30th 2022 at 1:17:28 PM •••

I'm a bit unsure about Ninian precisely for those reasons in the latter half of that, like, you have to time that Extra Turn so that you can make the most of it because otherwise you're waiting three turns to take advantage of it again. I think if you were able to decide when you want to give her that Extra Turn (to say, refresh, take care of a troublesome opponent, then retreat), it'd be better, but the point about dealing with Damage Reduction are unfortunately points against her too.

So I'm a maybe, although she is a good support unit at least, and being a dragon, she can equip stuff like Goad or Ward Dragons to support other dragons, the Def and Res debuff directly benefits dragons since they can hit either defensive stat, and she can be fielded alongside beasts and still let 'em transform. As a combatant she's got good, even niche and anti meta effects (considering say, Ascended Idunn and Brave Hector who can't retaliate against her), but she probably doesn't pack as much of a punch as she should.

Edited by xVanitas
jayscribble Since: Jul, 2016
Sep 15th 2022 at 8:01:26 AM •••

Earlier we removed Legendary Juila because both she wasn't up to par with other units now and her remix was coming, but with the remix now, as well as both her and her mother Legendary Deirdre are very similar to each other, I think it's time we should discuss this.


Julia's refined Virtuous Naga gives her +6 Atk/Res and Dragon Wall if either she has more Atk than the foe at the start of combat or the foe is at 75% HP or above at the start of combat, and grants +4 Atk/Spd/Def/Res, a guaranteed follow-up attack and gives her Close Counter if she is facing a Dragon unit, if she is within 3 spaces of an ally, and Light and Dark II inflicts -5 Atk/Spd/Def/Res, and ignores any field stat debuffs on her, fields stat buffs on the foe and skills that targets her lower defenses.

Deirdre's Spirit Forest Writ gives her -1 maximum special cooldown, effective against dragons, and if she is within 3 spaces of an ally she inflicts -6 Atk/Res on the foe during combat, gets a guaranteed follow-up attack, ignore skills that target her lower defenses, and inflicts penalty on the foe's Atk/Res during combat equal to 80% of the difference between her and her foe's Res stats at the start of combat, up to -12 Atk/Res during combat, and Circlet of Balance is a 2 cooldown special that boosts her damage equal to 40% of her Res, and the Miracle effect once per map if both either she or her foe have their special ready or triggers their special during combat and either she initiates combat or the foe is a ranged unit.

While both of them are Blue Tome Infantry with Squishy Wizard statlines, skills that boost their Atk/Res further, Atk/Res Menace, and deals effective damage against dragons, there are differences between them, so discounting inheritable skills, Julia has bonus and penalty neutralization, Close Counter against dragons, and Damage Reduction, and Deirdre has big debuffs, conditional Miracle and lite Iceberg, and higher Res. So for either of them to be added to this page, they either go together or not.


Another mention is the Arcane Eljudnir from Rearmed Lif, where any Sword unit can inherit this weapon at the cost of being unable to equip this and their Secret Art, setting a big limitation on most high tier units, but the -1 maximum special cooldown and -6 Atk/Def on the foe during combat, Omnibreaker and Guard if the user is at 25% HP or above at the start of combat and being refinable on top of that is a great deal on some units, most notably Sword Armor units that can run it alongside Hardy Fighter and Near/Far Save skills, the best example being Winter Manuela, while also salvaging many underperforming Sword units, especially those without an exclusive weapon and/or have Mighty Glacier statlines.

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xVanitas Since: Mar, 2011
Sep 15th 2022 at 9:41:04 AM •••

I feel like Deirdre's once per map Miracle is a bit of a detriment towards her because that'd only work once, whereas other Miracle effects can at least work multiple times if the user can stay healthy enough. I'm also not sure if the Atk and Res swing, while quite substantial, would be enough to save her from being a Squishy Wizard.

Julia on the other hand, I can see being a good mage Dodge Tank. Julia's Damage Reduction should be more consistent because she's putting her Res to good use, she ignores her debuffs and her foe's buffs so that's taken out of the equation (and can really impair foes that rely on such effects), and she inflicts -5 to all stats on the foe for an even greater stat swing. Close Counter against dragons is just the icing on top, because it all basically means she can enemy phase dragons or other mages, or she can player phase nuke things out of orbit while keeping herself safe with Light and Dark II and the damage reduction.

So I'd say no to Deirdre but yes to Julia under the Dodge Tank section personally.

As for Rearmed Lif that now begs the question, should Rearmed Heroes be added by their own merits first, then mention how useful their inheritable weapons are? Should there just be a section for Rearmed Heroes and just mention their inheritable weapons and good inheritors? Or should they just go under any existing sections like say, Lif's sword in particular would turn any sword wielder into an Omnibreaker tank. This would depend a bit more on when we get more Rearmed Heroes into the game of course, but I'm wondering how this should be handled.

jayscribble Since: Jul, 2016
Sep 15th 2022 at 1:44:29 PM •••

For Rearmed Heroes, it depends on how impactful the Rearmed Hero themself is. Currently with Rearmed Lif, he's not going to dethrone the best Sword Cavaliers due to Deadly Balance not being a great mixed-phase skill, no Canto on both his personal weapon (for obvious reasons with inheritance) and Deadly Balance (it was first released before Canto was a thing), needs assistance to make Atk/Def Clash 4 work, and he get shut down by some meta units that have Null Follow-Up and Tempo-like effects, but on the otherhand Arcane Eljudnir is a fantastic skill for inheritance as it at least ups the tiers of Sword units that had not much going for them.

In my opinion, let's put them into a separate folder that details the jist of their abilities and gimmicks, put a part on how impactful they will be, and list the best user of their Arcane weapons below. For now, let's hold off on adding them until another Rearmed Hero comes out and see how impactful that unit and their Arcane weapon is.

ReiKusanagi Since: Mar, 2012
Sep 16th 2022 at 11:15:18 PM •••

Since we're taking recent refines some, Caineghis got a rather strong one. 70% Damage reduction on Aoe Specials and follow up strikes, guaranteed follow-up attack, enemy att/def -5 in combat, and a boost to att/def/res based on 25% of the enemy's attack (up to 10). This makes him quite a tank while opening up his B slot for other fighter skills. Not to mention make him nice candite for a save skill.

Edited by ReiKusanagi
jayscribble Since: Jul, 2016
Sep 17th 2022 at 3:33:11 AM •••

One point against Caineghis is the transformation requirement (which is not much of a drawback with teambuilding in mind), but otherwise he's now able to compete with Fallen Edelgard as a (Colorless) Beast Armor, whereas before the refine Fallen Edelgard was pretty much the better option in a lot of ways. I say he's worth an add.

So two things to add to the page now: Legendary Julia under Dodge Tanks (which should be renamed to Damage Reduction Tanks to broaden the definition), and Caineghis under the Colorless units Folder. Are we in agreement?

xVanitas Since: Mar, 2011
Sep 17th 2022 at 9:12:21 AM •••

Shouldn't Caineghis be under the Save Tank section? I agree that he's worth an add though, transformation condition aside he's got some really powerful effects, and can indeed stand on his own when compared to Fallen Edelgard. His own Damage Reduction on the first hit makes him kinda similar to Idunn in a way.

Other than that I agree with both, and I also rewrote the Dodge Tank section to be more general instead. I think I wanted to classify it as [Dodge] because that's what it's called ingame, but [Dodge] ingame also specifically refers to Spd based Damage Reduction, of which Brave Dimitri and now Legendary Julia do not use.

Edited by xVanitas
jayscribble Since: Jul, 2016
Sep 18th 2022 at 3:50:14 PM •••

Caineghis has good Mixed-phase potential with the guaranteed follow-up and penalty infliction with his unique refine, but then again the refined based effect is more Enemy-phase orientated, especially with the AOE damage reduction. Yeah, he belongs in Save Tank section.

jayscribble Since: Jul, 2016
Sep 9th 2022 at 4:32:29 AM •••

Since the Cleanup needs some minor adjustments, but is basically done, time for the nitty-gritty: the CYL 6 and CYL 4 refine units. Brave Edelgard and Tiki are already on the page, so we'll discuss about the rest.


CYL 6:

Brave Female Byleth as a Colorless Tome Flying brings a Glass Cannon statline of 39/41/43/26/24, Inner Wellspring grants -1 maximum special cooldown, [Null Follow-Up] and Time's Pulse if she is within 2 spaces of an ally, and gives her +5 Atk/Spd/Def/Res during combat and Special Spiral 1~2 if she either initiates combat or is within 2 spaces of an ally, and Divine Pulse is a 2 cooldown special that boosts her attack equal 25% of her Spd, and reduces damage taken from the foe's next attack and deals extra damage equal to 20% of her Spd for her next attack when it triggers, until the end of that combat. She also has Atk/Spd Catch 4, Spd/Res Hold, and Spd Preempt 3, where it inflicts -4 Spd on the foe during combat and she counterattacks first if the foe is ranged and she is faster than the foe during combat.

Brave Seliph as a Sword Cavalry brings a Lightning Bruiser statline of 40/43/41/37/18, Holytide Tyrfing grants -1 maximum special cooldown, Canto 2, grants +5 Atk/Spd/Def/Res and deals extra damage equal to 10% of the foe's Def for each spaces the initiator moved, up to 40%, and grants him the Miracle effect if he is at 25% HP or above at the start of combat, all which activates if either him or his foe moved from their initial space before combat, and Heir to Light gives him +6 Atk/Spd, [Null Follow-Up] and +1 movement at the start of his turn if he is within 2 spaces of an ally. He also brings Atk/Spd Clash 4, where it gives +6 Atk/Spd as well as additional +1 Atk/Spd for each space the initiator moved before combat, up to +4 Atk/Spd, and if they moved at least 2 spaces ignores any field stat debuffs the user has on their Atk/Spd, all which activates if either him or his foe moved from their initial space before combat, Lull Spd/Def 3 and Luna.

Brave Chrom as a Lance Cavalry bring a Lightning Bruiser statline of 41/42/42/37/17, Geirdriful grants -1 maximum special cooldown, effective against Armor, grants +5 Atk/Spd/Def/Res and additional +2 Atk/Spd/Def/Res during combat for each [Bonus] and [Penalty] active on him not a field stat buff or debuff, reduces damage taken from the foe's first attack by 40%, and if there is [Bonus] active on him he gets +1 special buildup per attack performed, all which activates if he either initiates combat or is within 2 spaces of an ally, and A Fate Changed! acts like Reposition, grants him an Extra Turn and inflicts [Isolation] on him and his paired-up ally when he uses it and copies all [Bonus] on that ally for himself and his paired-up ally. He also gets Inf. Spd Tactic, which grants +6 Spd to allies within 2 spaces of him and [Null Follow-Up] to Infantry allies within the same range if those allies do not share the same movement type with more than 1 other ally, Surge Sparrow and S/D Near Trace 3.


CYL 4 refines:

Brave Lysithea's Dark Spikes T has the unique refine give -1 maximum special cooldown, inflicts 1 damage to her and grants the [Orders] status effect at the start of her turn, and gives her +6 Atk/Spd during combat and +1 special buildup per her attack if she either initiates combat or is within 2 spaces of an ally.

Brave Claude's Wind Parthia has the refine effect now have HP recovery effects ignore 60% of [Deep Wounds] and other "foe cannot recover HP", but only during combat, and the unique refine gives him +5 Atk/Spd/Def/Res during combat, ignore skills that deny any of his follow-up attacks and inflicts -X special buildup on him, and reduces damage taken from the foe's first attack by 30% if he has a [Bonus] all which activates if he is at 25% HP or above at the start of combat.

Brave Dimitri's Moon Gradivus has the unique refine give him +5 Spd/Def/Res and inflicts -5 Def on the foe during combat, deals extra damage and reduces damage taken from attack equal to 20% of his Def and ignores foe's field stat buffs to their Atk/Def during combat, all which activates if he is within 3 spaces of an ally.


Female Byleth is a strong initiator and ranged-Vantage sweeper, but is vulnerable to Watersweep-like effects, especially on bows, and strong melee units. Maybe worth an add.

Seliph acts as an analogue to his father's Legendary variant with the addition of actually surviving lethal hits to act as a Wings of Mercy beacon, relies on Spd to follow-up, and needs movement to maximize his potential. Worth at least an add to Mounted Powerhouses.

Chrom is basically a Lance Cavalry version of his Legendary variant, with extra synergy with [Bonus] granting allies, especially with the above Brave Seliph. Worth an add.

Lysithea now does not need setup to activate her Dark Spike T's Desperation effect, gives her -1 max cooldown and more mobility. Worth an add.

Claude now doesn't need to worry about Fatal Smoke-like effects and has half of Null Follow-Up and Tempo and a bit of Damage Reduction, and can run Wind/Watersweep as an option. Maybe worth an add.

Dimitri gets flat Damage Reduction and true damage, stats and enemy debuffs to make his Blue Lion Rule work more consistently, and counters Atk/Def Menace users harder now. Worth an add.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 9th 2022 at 8:15:44 AM •••

I think Byleth and Lysithea are maybes, they're essentially both mage nukes and Byleth is pretty unique with her Vantage effect, but that also means she's very susceptible to Hardy Bearing. Actually that kind of applies to Lysithea as well. Although I think Lysithea probably has the higher damage potential, and her 1 HP chip damage can potentially open up Ardent Sacrifice and Reciprocal Aid strategies in Aether Raids.

Chrom and Seliph absolutely yes, I've used both enough now and they've both since very proven themselves to be powerful and they both have incredible, unique effects. Chrom being able to take his ally's status effects and get even stronger has been a lot of fun, and he's just gonna age better as the game goes on and we get more status effects available. Seliph on the other hand, while a prime mounted powerhouse, could also potentially be very fun with double Mystic Boost (or Flow Refresh, even if the anti follow-up denial is a bit redundant with his C skill) because his Miracle effect is based on 25% of his HP. He has 40 HP at base and two Mystic Boosts would heal for 12 HP, making him almost invincible, although getting either skill as the B skill is pretty rare. Worth an add to mounted powerhouses though at least since that does fit his playstyle best.

Claude and Dimitri also yes. Claude basically has everything he needs: more stats, the offense based parts of Null Follow-Up and Tempo, and Damage Reduction for good measure. Sounds like a good mounted powerhouse but I think he's versatile enough to function as a tank as well, especially when paired with Close Counter and either Atk or Spd Smoke 4. I've even used him that way, and he can also kind of emulate his Legendary version despite not having Fallen Star, but instead he almost always gets to stay topped off with his healing and his ability to counteract Fatal Smoke now. Meanwhile Dimitri's Damage Reduction is kind of insane, I've seen him withstand attacks that he normally has no business living, and as of right now effects that pierce through his true defense (ie the same as Askr, who is already on the Sandbox page, and Spring Maria) are pretty rare. I think the only thing that holds Dimitri back a bit is his lack of -1 Special but I think the rest of his effects make up for it.

Edited by xVanitas
ReiKusanagi Since: Mar, 2012
Sep 11th 2022 at 7:15:00 PM •••

Edit: never mind.

Edited by ReiKusanagi
jayscribble Since: Jul, 2016
Sep 11th 2022 at 7:25:26 PM •••

She's already under the "Omnibreaker tanks" archetype under the Types of units. If you mean by an individual entry, while she can shut down units that rely on instant specials like Time's Pulse/2 cooldown special with -1 max cooldown, she unfortunately has a few common counters that can take her down without even using specials and ignore her follow-up manipulation effects and sometimes her Damage Reduction as well, such as Brave and Legendary Marth, Legendary Nanna, and Ascended Mareeta.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Jul 29th 2022 at 5:33:04 PM •••

Do you suppose it's time to figure out who belongs on the page and who doesn't again? It's been quite a while since the discussion page was touched and I understand the apathy towards the current rate of Power Creep, so it might not hurt to review some of the entries.

Edited by SLthePyro Hide / Show Replies
xVanitas Since: Mar, 2011
Aug 3rd 2022 at 9:33:09 AM •••

Yeah... I feel you there, that's why I haven't really partaken in any discussion in the past long while because it really feels like every few weeks there's some super duper busted unit with a billion effects.

I think we should probably wait for Choose Your Legends (and the Choose Your Legends 4 refines) this year before discussing things some more though, since I have a feeling both groups will also set the standard for super units from there on out.

That said, there is one unit that does deserve mention: Duo Chrom is a complete menace in any mode, is incredibly powerful, and his To Change Fate! and Special charging effect will always be helpful. I feel like he's the one unit that most people would probably agree would make the cut owing to both his power, his support, and his viability in most if not all modes. I think he's probably one of if not the most powerful unit we've had this year so far.

Edited by xVanitas
ReiKusanagi Since: Mar, 2012
Aug 8th 2022 at 8:06:34 PM •••

I've just been busy with work and writing up entries (being the only one) takes some time.

I can safely say L!.Alm's remix/refine gave him renewed relevance as a tank buster. His refine has an easy +10 to Att/Spd (5 by attacking or having an ally within two spaces and 5 from having more than 25 percent HP). The latter condition is tied to an anti-guard effect. If the enemy is physical and their speed +5 is lower than his speed, they can't counter.

Lunar Flash II has a Deadeye effect while having a cooldown of 2. The other new skill is Times Pulse 3, which added will drop the cooldown to one. This sets up a flow of attacks that has the first attack trigger the defensive special while the second special attack strikes them full force. And skills that add to both Att and Spd can make him better.

jayscribble Since: Jul, 2016
Aug 17th 2022 at 10:53:41 PM •••

Since CYL 6 has been released, let's get this discussion going:

Alongside some additions, there are some units and unit types here that do not stand the tests of time, while some need some moving as well. Let's leave the CYL 6 and CYL 4 refines out first to clean up the page.

In short here's my opinion on what needs to be changed and reasoning:

    Changes 

Additions

Red:
  • Brave Alm: Scendscale and refined Dracofalchion granting +1 movement and better Windsweep.
  • Legendary Nanna: She's a wallbreaker with her Land's Sword ignoring enemy Wary Fighter-like effects, Damage Reduction and defensive specials, and Hodr's Zeal granting Canto, Desperation and true damage.
Blue:
  • Hatari Karla: Dryblade granting her -1 special cooldown, Quickened Pulse 2, and true damage when she triggers a special, alongside Infantry inheritance perks.
  • Ascended Idunn: Basically Dragon Brave Hector.
Green:
  • Ascended Fjorm: Her Nifl's Bite gives her Distant Counter and Null C-Disrupt against ranged enemies, Hardy Fighter synergizing with Ice Mirror, and default A/R Far Save.
  • Regular Thorr: War-God Mjolnir having Armor effectiveness and granting a guaranteed follow-up attack and Worldbreaker granting special charges to herself and allies makes her a great Armor wallbreaker and great special support unit.
  • Summer Dimitri: Unyielding Oar has -1 special cooldown, kind of easy to activate Brave attack to combo with Atrocity's true damage and Canto.
Colorless:
  • Ash: Horn of Opening having -1 special cooldown, post-6.0.0 Beast Infantry effects, guaranteed follow-up and enemy follow-up prevention, and Opening Retainer granting massive mobility to a lot of units.
  • Askr: Illuminating Horn having -1 special cooldown, post-6.0.0 Beast Infantry effects, guaranteed follow-up, Damage Reduction and true damage, and Opened Domain granting Time's Pulse, Resonance: Blades and Shields to himself and allies.
  • Medeus: His Shadow Breath preventing enemy follow-up attacks and granting him En Garde and +6 Atk/Res at the start of his turn, and Assured Rebirth granting a guaranteed follow-up attack and Damage Reduction.
Duo and Harmonized:
  • Valentine Duo Chrom & Robin: Default Deadeye and Time's Pulse, To Change Fate!, Destiny's Bow granting -1 special cooldown, Armor effectiveness, guaranteed follow-up and Special Link.
  • Summer Harmonized Edelgard & Altina: Regal Sunshade having an easy to meet Brave attack and damage reduction, Raging Storm, great potential with Galeforce, default Assault Troop granting great mobility.
  • Summer Thorr & Loki: Divine Whimsy having -1 special cooldown and granting -1 special cooldown at the start of their turns makes them a great nuker, as well as inflicting Stall and Exposure on foes alongside Worldbreaker makes them a great support unit.
Support units:
  • Elimine: Her Staff of the Saint inflicts False Start and her Holy Domain grants Damage Reduction and defensive stats, similar to Flayn.
Types of units:
  • Duo and Harmonized Dancers with Dance Duo/Harmonized skills: Granting 2 Extra Turns to allies makes them great for sweepers units and repositioning.
  • Units that give +1 mov to allies: Annette, Astrid, Legendary Sigurd, as well as Pathfinder, makes extra movement great for them and makes them attack far and with Canto retreats far.
Skills and Mechanics:
  • Canto: Hit-and-Run Tactics, as well as mobility on Dancers to take them out of dodge, makes units hard to chase down and attack.

Rewrite

Red:
  • Idunn: Although inferior to Ascended Idunn, she still makes a great Save unit and her refine should have a mention.
Colorless:
  • Legendary Alm: His Remix makes him a great wallbreaker again.
Types of Unit:
  • Units with 3 Mov and a guaranteed follow up attack: Either new additions or compiling all of them to a single entry, as well as putting 3+ Mov instead with the advent of Pathfinder, especially with Def/Res Smoke 3, and Legendary Sigurd's Holy-Knight Aura.
Skills and Mechanics:
  • Null Follow-Up: The Null Follow-Up status effect being granted on allies outside of Infantry units should make a mention as well.

Move

  • Yuri from Support Units to Colorless folder: He has the potential be a powerhouse as well as granting great mobility to allies as well.
  • Pirate Tibarn from Colorless to Units with 3 Mov and a guaranteed follow up attack: He fit there more now than having his own entry.

Removal:

Red:
  • Brave Roy and Eliwood: Power Creep with their outdated statline and many Cavalry Galeforce options makes them less unique.
  • Ayra: Her refined Ayra's Blade's gimmick is no longer unique to her, as well as the fast Infantry Sword arms race's going to go beyond Ascended Mareeta.
  • Fallen Julia: Far Save units being mostly physical and guaranteed follow-up negation being common in the current Meta Game makes Dark Scripture mostly useless.
Blue:
  • Legendary Julia: Temporary due to her Remix coming up, but oneshotting dragons become a problem now with Ymir around, as well as Null Follow-Up effects being common to prevent her Mirror Impact and Far Save units being mostly physical in the current Meta Game.
Green:
  • Legendary Celica: More of a temporary removal to wait for her Remix to come around, but basically her kit is currently outdated compared to Ullr, Legendary Alm's remix and Ascended Celica's kit.
Colorless:
  • Brave Veronica: Far Save units, especially Ascended Fjorm, shut her down good.
Types of Unit:
  • Mounted Healers: Same reason as Brave Veronica.
  • Flying Units under Specialized emblem teams: Currently not enough great skill inheritance options compared to the other movement types, with only a few handful already good on their own out of the gate.
Skills:
  • Bold Fighter: A myriad of ways to get guaranteed follow-up attacks and special charges, as well as Save skills making enemy phase armor units great and synergizes with enemy phase Fighter skills, makes the skill less desirable as a result.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Aug 18th 2022 at 2:48:32 AM •••

I think Brave Roy/Eliwood should get a rewrite rather than a removal. It's true that Galeforce Cavs are more common now, but Steady Impact and (Player Phase-only) Special Fighter are still two very strong effects to have baked into a weapon, especially on a class that doesn't normally have them. And while I can't speak for B!Roy, Eliwood having a Resplendent version keeps his statline strong (though this depends on if pay-to-win options are legally classifiable as game breakers).

That aside, I have no issues with any other of jayscribble's judgments. I was going to suggest Ymir for Support, but aside from preventing oneshots, her Miracle effect and her capacity as a unit are both shockingly balanced. I was also expecting the need to (somewhat begrudgingly) slate Phina for removal, but a high-Atk Dancer with a dual-eff Vantage weapon is still proving to be a timeless combo.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Aug 18th 2022 at 5:11:49 PM •••

I was thinking Types of Units should be expanded to include, well, the various types of units that people use nowadays.

Optimized Save tanks could all go under one category because they all have the same job of being a Save tank, but it's their capabilities that make them strong. Brave Hector and Ascended Idunn can both boast their lack of armour weakness, Robin, Rhea, and Fjorm have some form of Damage Reduction and healing, with the latter even having Null C-Disrupt. It'd be stuff like the Edelgards that would remain in the general folders because they can do more than Save tank, they can Galeforce like no other.

Same would go for the godsword archetype, your Legendary Dimitri and Fallen Ike and the like. Powerful, speedy infantry with Damage Reduction but they're usually held back by the lack of innate Null Follow Up, which is probably the most important part for any godsword. Brave Marth does have that, but he's sort of held back by the fact that it's buff dependent (which stuff like Panic or Dull can disrupt). That'd be why Ascended Mareeta (who I believe is currently one of the greatest ones) would still remain in the general folders because she has huge Damage Reduction, but with Null Follow Up in her weapon, and a very easy activation of just existing (ie 25% HP), and her precharge and Special Spiral effect, she almost always has Vital Astra's effect active, but the precharging can also help with Galeforce.

Then the cavs (and some fliers) are a bit trickier, because we've gotten some really, really good ones in the past while, including Brave Chrom and Brave Seliph. We could have a general "units with built in Canto" section, but there's also a lot of those too, and some of them can be devastatingly powerful. Having a section just for Canto itself and some units who can really do this is probably best, or maybe some kind of "mounted units with Canto and/or some form of Null Follow Up" built in? Since that applies to Brave Seliph, Legendary Xander, Legendary Nanna, and so on. Units like these all have some form of getting past follow up denial, which is the most important part for offensive Null Follow Up users.

Basically, I feel like we've seen the same few archetypes of premium units over the past like, year or two. If you're a tank, you're most likely an armour with Save. If you're a speedy infantry, you most likely have Damage Reduction and maybe something else, Null Follow Up if you're lucky. If you're a mounted unit, you probably have Canto and some method of getting past follow up denial, and you're most likely a Lightning Bruiser or a Glass Cannon of some kind. It all sort of starts to blend together. Under the Types of Units folder would be examples of such units. Let's see if I remember post formatting. Something like:

  • Save Tanks. [blah blah blah, description of Save skills and what they do]
    • Ascended Idunn and Brave Hector, because blah blah blah lack of armour weakness
    • Fallen Rhea and Valentine's Robin because Damage Reduction and healing
    • Ascended Fjorm because Null C-Disrupt, Damage Reduction, and healing, blah blah blah

  • Dodge Tanks. [blah blah blah description of the Spd based Dodge skills and a few units that stand out with their capabilities]
    • Legendary Dimitri because Atrocity and whatever

  • Mounted powerhouses. [blah blah blah description of mounted units that either have Canto built in, half of or full Null Follow up, or other skills that are accessible on a unit type that normally can't get it]
    • Brave Seliph, because Miracle, 4 Mov, so on and so on

With more details, obviously, but stuff like that.

If there are any units that I feel like at the very least set the standard for their role or class and deserve to be in the general folders, right now, it's Ascended Mareeta, Duo Chrom, and Duo Thorr at the very least, owing to their unique effects, capabilities, and usefulness in any mode. I'm sure another super swordmaster will eventually take Ascended Mareeta's place, but I think she stands at the top as of right now, while Duo Chrom and Duo Thorr are unlike anything we've seen and have proven themselves (with Chrom's Special charging Assist and power and Grand Strategy, while Thorr can remove buffs and also kind of Ao E spam, but also support with Worldbreaker and her weapon's Exposure and Stall effects).

tl;dr: I would consolidate the Types of Units section to try and encapsulate the few archetypes of strong units we've got, and the units in the regular folders are ones that can break the mold, set the standard for their type, are unique in their capabilities, and/or are just that damn good in any mode. I believe Ascended Mareeta, Duo Chrom, and Duo Thorr to be such units.

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 20th 2022 at 4:04:23 AM •••

Putting up archetypes of units would be a good start since it will create less clutter as well as future proof for units that fit the mold while those who stand out or just not fits in the archetypes will have their own entries, so let's go with your suggestion.

xVanitas Since: Mar, 2011
Aug 22nd 2022 at 8:00:29 PM •••

  • Save Tanks. The Save skill, introduced on the Valentine's 2021 banner, allows an armoured unit to take the place of an ally whenever they're under attack. Far Save lets the unit protect their allies from ranged attacks, while Near Save does the same but for melee attacks. Ever since then, armoured units have mostly shifted into this role, protecting the team from harm. While any armoured unit can be built up to be a Save tank, the following units go above and beyond in what they can do, often having multiple effects that let them stand up to just about anything and everything:
  • Dodge Tanks. Dodge refers to the Spd based Damage Reduction skills like Spurn or Close Call, and these are usually locked to infantry units, although some units of other class types either have this built into their weapon, or can acquire the effect with Spd Smoke 4. Some units and skills also check different stats, like Res. These units are usually very fast, and but usually don't have the greatest defenses (unless they're Res based), but the Dodge effect helps keep them safe while their weapons often give them many other effects to play with to take on their opponents. The following units are some notable examples that perform very well against many foes:
  • Mounted powerhouses. These usually refer to cavalry or flying units that are meant to be player phase monsters, often having Canto for Hit-and-Run Tactics, some Flow or Null Follow-Up effect that lets them get past follow-up denial, other effects that their class type normally can't acquire like easy Special acceleration or some kind of Damage Reduction, and so on. These units have some combination of the aforementioned, usually built into their weapon, sometimes a unique B skill. The following units are often able to ride up to their opponents without fear and go to town:

How does that sound for the archetype descriptions so far? Dodge Tanks could also refer to dragons with high Res and Dragon Wall (or unique versions) so I made sure to include that too.

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 22nd 2022 at 10:37:51 PM •••

All of them sound good, but I also have another suggestion:

  • Units that have high mobility and Extra Turns to themselves. These usually refer to units that have have high mobility and can get Extra Turns with their skills, usually Galeforce with special acceleration, without the aid of Dancers or Duo/Harmonized Skills, since they can take down one extra enemy and/or perform Hit-and-Run Tactics, but with the aid of Dancers and Duo/Harmonized Skills they have the potential to perform a Total Party Kill. The following units are notable examples that are able to do this feat:

This is meant to umbrella units like Regular Tibarn due to being a Flying Beast, any strong Cavalry units because of mobility, Legendary, Brave and Valentine Chrom because of To Change Fate! and A Fate Changed! shenanigans, and Summer Harmonized Edelgard & Altina because of their Raging Storm and Assault Troops. Thoughts?

Edited by jayscribble
xVanitas Since: Mar, 2011
Aug 23rd 2022 at 7:43:37 AM •••

The thing is, I feel like the Chroms (or at least Duo Chrom) and the Edelgards, while they fall under that category, are capable of much more than that. Brave Edelgard for instance, while not having Raging Storm, still has excellent mobility and can Galeforce like no other, while Duo Chrom's Extra Turn is also supportive in nature. Yet both are also still capable of Save tanking and nuking respectively.

However, I realize that that criteria you wrote perfectly describes the Duo Ninjas, Lyn and Corrin. Both have great mobility, both have a Duo skill that grants them an Extra Turn, and both are also either used for Hit-and-Run Tactics or are usually used as part of a Galeforce chain thanks to Fury stacking and Wings of Mercy allies.

ReiKusanagi Since: Mar, 2012
Aug 24th 2022 at 9:32:07 PM •••

Medeus' "bubble" is very useful for enabling high Fury builds and ignoring bolt towers, another point in his favor.

I put Yuri in support as he needs some work to have offensive power compared to his bag of tricks. Sure he can pick off soft targets, but Ash and other tanky units would just laugh.

I don't think Brave Alm deserves to be gamebreaking (high tier TIS sure) due to recoil and no DC.

Likewise for A.Fjorm as she won't hold up well against red melee or powerful ranged brave magic. And that's not getting into things that can disable or interfere with her special cycles.

Hatari Karla's true damage also kicks in on Ao E specials, which is what makes her stand out.

I can see Ymir being under support as drive miracle is a powerful thing

I've been meaning to add Winter/Harmonic Lysteria (Lyst + Canto + Easy Easy Brave effect

Edited by ReiKusanagi
xVanitas Since: Mar, 2011
Sep 1st 2022 at 10:44:01 AM •••

Another archetype I thought of:

  • Omnibreaker Tanks. These are units who have abilities that can both allow them to get a free follow up attack while also denying the opponent's folow up attack.

More details would be added after that but such examples would include Medeus, Halloween Rhea, Brave Tiki, and probably a few others. Actually those are the only ones that come to mind, but we could see more of that as the game goes on.

jayscribble Since: Jul, 2016
Sep 1st 2022 at 3:54:55 PM •••

Since we're nearing the release of CYL 4 refines, I think it's time to actually put things into motion and not just put suggestions up. I've made a Sandbox here and already started with it with everyone's suggestion in mind, so when we're all satisfied with how things are laid out we can put those changes to the main page.

Once we finish updating everything there, then we can go on with the CYL 6 units and CYL 4 refines.

Edited by jayscribble
xVanitas Since: Mar, 2011
Sep 3rd 2022 at 5:56:29 PM •••

I went and overhauled the Skills and Mechanics section (it really seemed to drag on for a bit), and added a few of the archetypes under Types of Units. I kind of just listed a few names and then left that part blank for now, then I moved Eliwood/Brave Roy and Pirate Tibarn under the mounted powerhouses, while also trying to condense their entries as much as I could. I also went and added Ascended Mareeta. Still a work in progress, but at least it's something for now.

ReiKusanagi Since: Mar, 2012
Sep 4th 2022 at 8:43:32 PM •••

Tempted to suggest L.Caeda for being a counter to Glass cannon Cavs as very few have much in the way of defense.

jayscribble Since: Jul, 2016
Sep 9th 2022 at 3:31:47 AM •••

There are thing going for and against her.

For her she has Canto 2, Cavalry and Armor effectiveness, steals bonuses from her foe, default Close Salvo, anti-follow-up prevention, and Vantage when either after she enters combat or the foe is a Cav or Armor unit.

Against her there a good amount of tanky units currently in the game that can initiate on her and survive a hit, even Cav units, she will fold against strong Bow units that have Windsweep-like effects, even the now-outdated Brave Lyn, and Save unit are generally the better option for those who can counterattack at range and tank against hits.

If she has at least one more thing going for her then she could be added, but at the moment her kit has one thing going for her with a few random things added, sometimes not enough to make her stand head above shoulders against other fliers, especially with Brave Female Byleth doing a more consistent version of Caeda's gimmick.

Edited by jayscribble
SkaarjWarrior99 Since: Feb, 2018
Apr 3rd 2022 at 2:24:37 AM •••

Legendary Nanna is out last March 31, 2022. She's a Legendary Hero of Earth and a sword cavalry with a statline of 40 HP/39 Atk/42 Spd/27 Def/25 Res with a BST of 173. Her weapon, Lands Sword, grants her Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, disables non-Special effects that "reduce damage by X%" (excluding those inflicted on unit's area-of-effect Specials), prevents foe's Specials that are triggered by unit's attack, and restores 7 HP to unit after combat, this means that she can bypass all kinds of Damage Reduction and also has a built-in Null Follow-Up which can also bypass Wary Fighter. Her B skill, Hoðr's Zeal, grants her damage 20% boost of her base Atk, [Canto (Rem.+1)], similar to a Near Trace Skill and a Desparation effect when she initiates combat. With the presence of Elite Tweaks, her A skill can be replaced by Distant Pressure or Distant Stance to counter Range=2 attacks. The only problem for her is she's a Fragile Speedster, having only 27 Def and 25 Res, thus magic attacks particularly Blue Tomes and Cavalry effective weapons will knock her out but good luck on baiting her. I think that she can be a game breaking in terms of combat. What do you think of her?

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ReiKusanagi Since: Mar, 2012
Apr 6th 2022 at 8:49:42 PM •••

I think she has potental as she ombines true damage and constant desperation. Only catch is her inability to deal with certain few tanks (coughBHectorcough) due to being unable to prevent their counterattack.

L.Caeda is a hard counter.

DoubleDeeEddBoy Since: Oct, 2014
Mar 30th 2022 at 9:17:15 PM •••

So I believe there should be something edited in terms of skills. We now have several side and/or upgrades to Distant Counter and Close Counter, and some of them are noted here already.

Should we add Distant Stance and Close Reversal, since these are basically upgrades? They counter regardless of range and regardless of weapon type and provide a boost in combat of +5 for a defensive stat (+5 Def for Close Reversal and +5 Res for Distant Stance). Those added stats could aid in survival more if that's an option.

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ReiKusanagi Since: Mar, 2012
Mar 31st 2022 at 2:46:41 PM •••

That'd require some time to really see how well it actually works. It doesn't help that sources of them aren't exactly common.

darkliger269 Since: Nov, 2010
Apr 1st 2022 at 11:29:04 AM •••

Well Stance and Reversal should be fine to add in since they're just strict upgrades. Pressure, Storm, and Salvo are a bit more hit or miss since they have recoil though

ReiKusanagi Since: Mar, 2012
Mar 13th 2022 at 4:00:55 PM •••

This is a thing for legendary remixes as some have been improvements to some degree. I'm going to list the notable ones. (Might be a good idea to have this just for this and non-legendary/mythic refines)

L.Lucina- her remix/refine increase her support abilities. Future Vision II Debuffs all enemies with Att/Def -7 in 4 spaces and her refine gives any movement assist by or to her a brave effect to both parties. The refine gives her +4 to all stats in combat if she's 2 space of an ally and if she's in 3 spaces, applies an in combat debuff to each stat equal to "field debuff plus 4". Not sure if Swift Sparrow 3 came with it or not. Considering how some other wind legendaries are field debuff happy (Gunnthra, Hridd to a lesser degree), she'll play nicely.

She had it for a while, but Gunnthra might count as she's more able to inflict the field debuffs needed for her weapon while applying rather heavy in-combat debuffs on top of that. She also gets Att/Res Solo 4, (allowing her to improve both parts of her attack) On a side note her seasonal alts seem to have gotten a similar package with their refines.

Legendary Eirika's remix/refine turns her into a pretty good mix-phase unit (damage reduction among the additions) with canto and some true damage on every attack.

I'd also like an opinion on Legendary Ephraim as his remix/refine turns him into a physical slugger (boosts to att/Def) with canto, guaranteed follow-ups, slaying, and recovering 10 Hp after each combat. Not sure this can offset his weaknesses (lowish speed and res)

Really not sure about Eir and Hrid here either.

Edited by ReiKusanagi
SLthePyro Since: Oct, 2012
Mar 10th 2022 at 3:11:20 PM •••

Goodness, I haven't been here in a while, but it's been so long since Yuri that we had a unit that turned established conventions on their head.

Of course, I'm talking about Spring Maria. Why the literal youngest named character in the series is the new bulk queen is beyond me, but Spring Maria having flat damage reduction as opposed to percent-based has turned out to be a lot more powerful than it looks. Her weapon negates her flier weakness, and grants All+5, and most importantly applies a flat damage increase/reduction equal to 20% of her Def. And Flow Flight will tack on yet more to her Player Phase if she has enough Spd (she will almost certainly have enough Def for the full effect, up to +7/-7).

Even outside of the 99x4 meme making the rounds, this is absurd. Spring Maria's sky-high Def in addition to the flat damage reduction makes her nearly invincible to physical damage with the right setup. Deadeye and Lethality don't stop it either because they disable percent-based DR, not flat DR (though Lethality at least drops the Def stat to do damage).

Edited by SLthePyro Hide / Show Replies
darkliger269 Since: Nov, 2010
Mar 12th 2022 at 3:04:19 AM •••

I’m on the fence tbh because yeah her physical bulk is absolutely insane and flat damage reductions means you can’t deal with her using true damage, but she also has a terrible health pool and comparatively underwhelming res and while her player phase is kind of absurd, Flow Flight being player phase only kind of makes her enemy phase lacking in comparison

ReiKusanagi Since: Mar, 2012
Mar 13th 2022 at 3:14:50 PM •••

Said damage reduction doesn't apply to Ao E attacks. L.Lilina seem a nigh hard counter

ReiKusanagi Since: Mar, 2012
Feb 6th 2022 at 12:48:18 PM •••

No one's mentioned anything in a while... surprised no one mentioned Yuri aka King of Summoner's duel. He has a 40/39/43/26/29 (neutral) stat line but the main reason isn't so much his in-combat ability (not that it's lacking). His weapon Honorable Blade has a number of powerful effects. Plus one movement at start of turn, special cooldown acceleration, Att/Spd+6 if his target has 50%+ HP at the start of combat, and Canto (2). This is on top of the standard Dagger 7 effect. The other main reason is Foul Play; basically swap with a range of 3. With the effects of both weapons and this, he can do various movements and repositing stunts. While he only has an A and C slot skill, they're pretty good. C Duel Infantry 4 adds 5/2/2/2/2 to his stats, and he has Time Pulse 3 which combined with his weapon allows Glimmer spam. Under the best conditions at base, he'd have 47 Att (54 if the target got daggered previously) and 51 Spd. At base, he's only stonewalled by particularly tanky units, but that's nothing that tweaks can't fix either with Lethality or Aoe specials.

I'm trying to do a catch up of other candidates editing them in as I got (unless someone responds then I'll add new ones to the response)

Astrid (green calvary bow) may be one support-wise as she's built around Rally skills. Her weapon Damiell Bow gives any rally skill the "Bonus Doubler" status and +1 move (the latter won't be applied to cavalry ranged units). And she has Att/Def Ruse, which means her Rallies will debuff foes. The "Bonus Doubler" status works on units that already have the skill in some fashion. (I.e. L.Marth becomes even more of a menacing ball of stats with 3 movements)

Volke (a red dagger inf unit) may count for solely his combat ability. He debuted with Lethality (4cd, ignores 75% of def/res and non-special damage reduction) and his weapon and kit make it very easy to use. His statline is 40/41/43/28/25 (neutral). His weapon, Fireman's Hook has special cooldown acceleration (-1) and if he's initiating or solo, he gets +5 in combat boost to his stats, ignores Guard-type/"special cooldown-x" effects, and +1 charge on his attacks. The rest of his kit is Sturdy Impact, Null Follow Up 3, and Time's pulse 3. Under the best conditions, he'd have 52 Attack, 48 spd, 33 Def, and 30 Res. Thus if he's allowed to attack, his target is going to be lucky if they survive barring a defensive special.

Ascended Laegjarn (Colorless calvary Bow) takes her original version's refine effects and combines it with a very sound calvary kit. She has a 40/39/41/30/18 statline (Neutral, but has strong boons in Att and Spd, usable for her free stat ascend). Her weapon, Flame of Múspell on top of the flyer effectiveness standard on bows, has special acceleration -1, and if she has any field bonus/buff, gets an in-combat buff of Att/Spd+6 and Att/Spd/Def/Res +50% of total field buffs on both herself and her target (up to +12). If the total of those bonuses is 10+, then she'll cancel any anti-follow up effects. She has Moonbow, which she can fire off every other turn. The rest of her kit fits her offensive focus. Swift Sparrow 3, A/D Far Trace 3 (allowing her possible Canto), and Ruse Att/Spd 4 (If not adjacent to allies, gets Att/Spd+6 field and Null Panic) which synergizes with her weapon. Under normal but ideal conditions, she'd have 57 (60 with far trace) Att, 60 Sp, 36 def, 24 Res. Now should she get buffed by Shining Emblem, She'd have 63 (66 with far trace) Att, 66 Spd, 48 Def, 36 Res. Thus under the right conditions, she can have decent bulk, though magic will be a worry.

Ash the humble retainer of Askr (Colorless Infantry Beast) is a rather tanky support unit. She has a 41/39/27/41/37 statline. Her weapon Horn of Opening, has effects depending on if she has allies within 3 spaces; 1+ gives her +6 Att and her target -6 att, 2+ gives her a guaranteed follow-up attack, and 3 prevents the enemy from having one. The beast transform effect is +2 Att, +7 damage to specials, and cancels out any cooldown charge affecting skills (Breaths and Guard for starters) of the enemy. This is on top of a special cooldown acceleration. Her special is Bonfire (2cd with her weapon's effect), utilizing her beefy defense stat. Her skills build on it with her A slot being "Att/Def Unity" allowing her both support her allies and further enhance her damage and physical bulk. Lull Att/Def 3 allows her to cancel her target's in combat buffs on top of further pentalizing attack and defense. Slot C is Opening Retainer, which allows allies in a 2 space radious to warp to another space in it mixed with Joint Drive Att (allies in a 2 space radius get +4 att in combat and if there are any allies in said radius, She gets the same boost). Under the ideal conditions, she'd have 56 Att (59 with Lull Att/Def) and 46 Def (55 after Att penalties on a physical unit). Thus bonfire would have the extra damage of about 34, thus hitting for 93 damage before enemy's defense is applied. Besides the bonuses, she'd want allies to help defend her against her weaknesses (magic, skills that shut her counters down, and/or true damage inflicting units) She's the book 6 freebie mythic so it doesn't take much to get a copy of her.

Edited by ReiKusanagi Hide / Show Replies
darkliger269 Since: Nov, 2010
Feb 11th 2022 at 12:03:06 PM •••

Definitely agree with Yuri. While he had potential in AR-O, summoner duels really made him shine and made it clear how strong he was

Kind of eh on the others aside from maybe Ash. All are good but not game breaking imo, but with Ash, mythic with super guidance is really strong and new infantry beast effect also makes her a solid combat unit if necessary. Volke is real strong on paper but haven’t seen enough of him in practice to really judge

Duo Chrom and Elimine are also worth an add imo. Duo Chrom for being L!Chrom but with more instant Deadeye potential and auto follow up with his absurd attack and Elimine for being better Flayn and False Start just shutting down an absurd amount of things

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 11th 2022 at 7:34:18 PM •••

Yuri I can agree with, since Canto 2, +1 movement and Foul Play makes him a great mobility support unit that no other unit can achieve to the same degree, as well as having great options to make him unpredictable, especially in Summoner Duels. I say he counts.

Ash (and Summer Tana with her refined Fruit of Idunn) also allows great mobility, but trades allies going far for bypassing walls, while also having the bulk the auto follow-ups if she is needed in combat. I also say she counts (and maybe Summer Tana as well mostly as a Support unit, with Flier mobility and all).

Duo Chrom I have to agree to be worth adding in. Setting up Deadeye every turn, and decreasing special charges for other allies as well is nothing to scoff at, and his Armor effectiveness on his Bow makes him a great unit against units like Ascended Fjorm and Fallen Edelgard.

Elimine I also have to agree to being worth adding as well as a Support unit, since False Start shuts down many things before the foe can even move, and not even Odd/Even Recovery can help them, as well having +4 Def/Res on top of the 30% damage reduction makes her one of the best support units in the game. The only thing that can really shut her down is C Feud, Inpenetrable Dark and similar effects, but that's few and far between.

Astrid, Volke and Ascended Laegjarn I can see potential, but nothing really gamebreaking, since Astrid and her ally gets shut down by Isolation and her target ally gets shut down by Stall as well, Volke needs to have Lethality to go off to be effective, but taking a counterattack from a foe first is what is holding him back, especially from Fallen Edelgard, and Ascended Laegjarn needs buffs to work and therefore needs setup, but otherwise has good potential if she's running Windsweep, but has to lose Canto in the process.

Edited by jayscribble
ReiKusanagi Since: Mar, 2012
Feb 11th 2022 at 9:12:05 PM •••

Alright, I'll go and look up some other candidates, though one'd be Harmonic Lysithea. Typical statline (high attack/spd), but mounted. Her weapon gives her Att/Spd+6, special cooldown acceleration (thus 1cd moonbow), and depending on the speed advantage, desperation (9 or less) or Brave (10 or more). A slot is swift sparrow 3 which gives even more Att/Spd, B is A/R Far Trace 3, and C is C Feud 3 (not as notable, but helpful against certain colorless units, be it Falynn or F.Edelgard). The Harmonic effect may be icing on the cake. On top of the "harmonic blades" effect, They and all units from their series (which has a great number of strong units each) get +6 Att and bonus doubler. Under ideal conditions, they'd have 71 att and 53 spd and with the harmonic effect, 87 Att and at least 57 Speed. She'd paste most units that can come close to her speed and for slower tankier foes? 4 Attacks with two of them being moonbows when one normal and a moonbow would certainly kill most.

Also Duo Chrom really synergizes with unity effects (trigger them and the effect stacks with them) and has given rise to triple unity builds with F.Ike and L.Marth (post refine).

darkliger269 Since: Nov, 2010
Feb 11th 2022 at 10:00:26 PM •••

Harmonic Lysithea as well as Duo Corrin are probably worth adds just on the basis of essentially being Reinhardt but fast/Olwen but with an attack stat.

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 12th 2022 at 4:28:47 AM •••

Winter Harmonic Lysithea and Ninja Duo Corrin I can agree to be worth an add. Too bad about Spring Severa's Gullinkambi's Egg needing someone to attack first during the same turn to double attack making her lag behind those two in terms of consistency, not to mention that she has a lower default Atk stat than those two.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jun 28th 2021 at 8:09:17 PM •••

Legendary Byleth is here, and doesn't disappoint. He's a green tome who wields Professorial Text, which has -1 Special, and if he exists (ie initiates combat or is near an ally), he gets +5 to all stats, and if his Spd > foe's Spd, he has Null Follow Up. And he gives Null Follow Up to any ally within two spaces (same Spd check condition though). He comes with Sublime Heaven, which has a charge of 2 (down to 1 from his weapon, insta charged with his Time's Pulse), boosts damage by 25% of his Atk, and against a dragon or beast, it's 50%, and it also ignores any non Special Damage Reduction skill. He also has Atk/Def Ideal 4, Lull Atk/Res and the aforementioned Time's Pulse.

Good God.

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darkliger269 Since: Nov, 2010
Jun 28th 2021 at 8:10:47 PM •••

As far as actual performance goes, do want to see stats, but he’ll probably be a more optimized Y!Merric which will be solid by default. Can’t do pair up math atm, but Sublime Heaven does 34 damage which puts his in combat attack at 68 and since weapon and combat boosts are both at 14, that puts his pair up base attack at 40 meaning his actual attack is in the high 30s

Even with there being a speed check though, drive NFU is honestly an auto add to support though

Also he basically directly counters at least one version of all the house leaders and Seiros which is incredible

Edited by darkliger269
jayscribble Since: Jul, 2016
Jun 28th 2021 at 8:33:44 PM •••

The thing is he and all his allies can also run Wind/Watersweep to prevent counterattacks while also making sure that they can get possible follow-up attacks. At the very least, he's an add as a Support unit, but with instant Sublime Heaven thanks to Time's Pulse at the start of his turn, he's worth an add just as a unit in general.

Off note, but he was made not only to counter Fallen Edelgard, but also all forms of Edelgard, Dimitri and Claude with his Professorial Text, Sublime Heaven, and Time's Pulse, assuming he has very high Spd.

jayscribble Since: Jul, 2016
Jun 29th 2021 at 9:01:16 PM •••

Stats are out, with Legendary Male Byleth having 40 HP, 39 Atk, 41 Spd, 25 Def, and 21 Res. A very good offensive statline, but weak on the defenses, especially on Res. At the very least, he can act like a Green Regular Lysithea, but anyone surviving his Sublime Heaven and can counterattack would take him down easily.

xVanitas Since: Mar, 2011
Jun 30th 2021 at 9:48:52 AM •••

I think he might be worth an add for the Support folder then, if only because drive Null Follow-Up is that powerful. He himself is a great combatant but I feel like he'd mostly be fielded to be counterplay to the more devastating units right now (mostly Fallen Edelgard), which is something a good support unit would be able to do, like how one could field Phina or festival Micaiah for both refreshing purposes and armour busting.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jul 1st 2021 at 3:21:02 PM •••

His defense is much better than it appears for his speed since it’s like 40 or 42 depending on if Ideal is fully activated, but also he can Windsweep NFU so I guess that doesn’t matter THAT much. In any case as a combatant, don’t think it’s significant enough to warrant a dedicated non support entry and should just join the group under NFU

SLthePyro Since: Oct, 2012
Jul 1st 2021 at 9:57:06 PM •••

Support folder certainly, but definitely not a general-purpose game breaker. Int Sys seems to think Lyleth would've been much meaner than he actually is, given that his Legendary Hero Battle is really easy. I've already seen several runs of Fallen Edelgard (the unit he's supposed to counter) soloing his Abyssal map just by not letting him hit back.

The NFU support, on the other hand, is amazing. It cannot be stressed enough how bad NFU is as a B Skill simply because it locks a unit out of B Skills that they need more. Having NFU without meddling with the weapon or the B slot is incredible, especially with how many units that deny/guarantee follow-ups nowadays.

ReiKusanagi Since: Mar, 2012
Nov 13th 2021 at 3:55:57 PM •••

There is the fact that humans use characters better than the AI, the real hurdle in such battles is not overextending yourself in attacking. But yeah compared to F.Edelgard (whose presence can bork a voting gauntlet run if you lack a counter character), an AI-L.Byleth isn't that bad.

Unikorn Since: Feb, 2017
Jan 3rd 2022 at 4:11:44 AM •••

If Legendary Male Byleth is considered a game breaker, I think it's fair to say that the recent female variant also qualifies due to her unconditional Drive Null Guard.

keyblade333 Ferdinand Von Aegir fan Since: Sep, 2013
Ferdinand Von Aegir fan
Dec 8th 2021 at 2:52:38 PM •••

So Yen'fay is out and his weapon is absurd.

  • 3 Spd, distant counter, and built in damage reduction.

Pretty sure he qualifies.

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darkliger269 Since: Nov, 2010
Dec 11th 2021 at 11:52:24 AM •••

Eh I'm on the fence. I mean he's really good especially considering he's a grail unit, but aside from availability, he doesn't really bring anything else unique to the table and omnitanking hasn't been quite as effective in the recent meta along. That said, the fact that he actually has availability compared to anyone else that can do Dodge/NFU is a huge ass boon

ReiKusanagi Since: Mar, 2012
Nov 13th 2021 at 4:20:01 PM •••

I'd like to sugget Lgendary Marth now that he got his remix and refine.

His refine has his weapon on top of the bonus doubler effect/dragon effectiveness/speed +3, +4 to all stats (in-combat) if he has 50%+ hp or any buff on him. The green effect being if he's attacking or has an ally within 2 spaces, gets another +4 to all stats (in-combat) as well as the same effect as Chaos Ragnall/Unity skills (if a stat is rebuffed visibly/panic, gets an in-combat buff equal to the penalty x 2)

His remix gives him Brave Marth's shining emblem which "all stats +6 at start of turn if an ally is in 2 spaces" synergizes VERY well with the refined weapon. It also gives him Binding Shield II, which has the added effect of if he's faster than his target's speed stat +5 (Not difficult as his speed will hit 64), inflicts the original effect on non-dragon enemies (auto follow up and disable enemy counters and follow ups).

This makes him a player phase counterpart to Brave Marth (who is mixed/enemy phase). While he lacks Distant counter, one could easily tweak his A and C slots, the latter more so.

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darkliger269 Since: Nov, 2010
Nov 14th 2021 at 10:08:21 PM •••

Yeah I’m willing to agree. Basically gets a free +20 to all stats that can’t be panicked, speed based Firesweep, and omni breaker which is essentially NFU with his statline.

I’d also say Ninja Corrin and H!Leif are worth additions personally as long as Rein and L!Leif are here since Ninja Corrin is just fast Green Reinhardt that also has true damage while H!Leif is his legendary self but fast in exchange for no Dual Phase or Impact if running Brave or Ninja bow or free Miracle if using his prf

ReiKusanagi Since: Mar, 2012
Nov 21st 2021 at 7:17:09 PM •••

I can see both having potential, though on the L.Marth matter, hilarity with sticking bonus doubler (the skill, Astrid who'll also boost his movement via her bow's effects on Rally skills) can happen.

jayscribble Since: Jul, 2016
Oct 31st 2021 at 5:02:52 AM •••

It's been a while since the banner was released, but I think we should add Ascended Fjorm as a gamebreaker. She has a Lightning Bruiser statline of 43/39/41/31/36, and brings her regular Ice Mirror, Steady Posture 3, Hardy Fighter, which allows her to negate skill that guarantee the foe's follow-up attack as well as acting like Shield Pulse 3 with the added effect of activating defensive specials twice (including the attack boosting effects), and A/R Far Save 3. However, the real one she might be considered a gamebreaker is all of that neatly synergizes with her Nifl's Bite, which gives her -1 maximum special cooldown, Distant Counter, and if she's within 2 spaces of an ally, she recovers 7 HP after combat, and more importantly, allows her to ignore skills that prevents her from counterattacking if the foe wields a ranged weapon. This means that opponents that usually runs Dazzling Staff or Windsweep now have to fear against her and her retaliatory Ice Mirror now protecting her from 51% of her foe's ranged damage and using that damage reduced as boosts to her next attack, and with her having a Far Save skill, she's going to keep her allies safe from ranged attacks.

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darkliger269 Since: Nov, 2010
Nov 2nd 2021 at 11:11:06 AM •••

I'm honestly kind of iffy on giving her a specific mention outside of the Save section. She does have clear advantages to the other Far Save units with her having built in Null C, an actual speed stat, and being nigh impossible to one shot with Ice Mirror active, but she also has her own issues like being more susceptible to brave effects, Pulse Smoke/Melancholy/special charge denial, and basically all her bulk being from her special in comparison to B!Hector/Henriette having actual bulk.

darkliger269 Since: Nov, 2010
Sep 28th 2021 at 9:36:51 PM •••

So Otr's here with his Lofnheiðr becoming automatic and going from denying enemy follow ups and granting him guaranteed ones. He has the special Brutal Shell which is Luna that charges itself on turn 1, G Duel Cavalry 4, Flow Refresh, and Atk/Def Menace with a statline of 41/41/17/40/35

This isn't about Otr though because he's just Pirate Veronica 2.0, but AR-def locked which is fine, but not gamebreaking and honestly even though I suggested it, not as sure about the 3 movement bulky units with guranteed follow up section anymore. This is about Scion Leif, and maybe Scion Larcei

Scion Leif is L!Leif that trades his Meisterbogen and some of his bulk for A LOT more speed and Bow of the Twelve which gives him slaying and Canto 1, as well as +5 to all states and Miracle as long as he initiates or HP≥ 75% at start of combat against a magic or staff enemy. Like his legendary self, he also has Njörun's Zeal and S Drink while also having Atk/Spd Catch 4 and Pulse Smoke. Outside of vantage sets, he can basically do anything his legendary self can do, but faster and harder hitting and can safely initiate into almost anyone (B!Hector and D!Lif are currently the two riskiest engages for him from my experience)

Also his Harmonic Skill is strong as well giving Jugdral units Resonance Blades, Desperation, and Guaranteed Follow ups on initiation

Meanwhile with Scion Larcei, we have an axe unit able to do the NFU + Dodge combo thanks to Whirling Grace which grants her special cooldown -1, Atk/Spd/Def/Res+5 and NFU when her HP ≥ 25%, and also neutralizes Guard effects if she's faster than her opponent. As Ayra's daughter, she has Regnal Astra which she can always trigger as long as she passes the speed check and then has Spd/Def Solo 4, Frenzy, and Joint Drive Atk

The main point against her is really the fact that her Guard nullification isn't unconditional like Byleth's, Ayra's, L!Ephraim's, and B!Eirika's, and also green being in a bad spot in the meta atm, but she's basically the green counterpart to the various god swords and L!Dimitri

Scion Leif stats: 40/40/41/27/20

Scion Larcei stats: 40/39/42/33/28

Edited by darkliger269 Hide / Show Replies
SkaarjWarrior99 Since: Feb, 2018
Sep 29th 2021 at 3:50:56 AM •••

You just forgot Legendary Micaiah: Radiant Queen, a colorless tome legendary hero of August 2021. Her stats without Fury 4 are 33 HP/42 Atk/31 Spd/19 Def/41 Res with the BST of 171. Her weapon, New Dawn, grants her Atk+3 and it has effective damage against Armored and Cavalry Units similar to her previous alts. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack, similar to Desperation that comes well with her A skill. Her A skill Fury 4, grants her +4 on all four stats in exchange of losing 8 HP whenever she attacks or gets attacked by an enemy. She has an exclusive skill, Prescience, an exclusive skill that inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's Range = 2, reduces damage from foe's first attack by 30%. And Joint Distant Guard, a fourth tier upgrade of Distant Guard that grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. Finally, her exclusive Assist skill, Maiden's Solace, where it converts penalties on target into bonuses and then neutralizes any 【Penalty】 that remains. Restores HP to target = unit's current HP-1. Reduces unit's HP by amount restored, an upgraded Sacrifice and Harsh Command+. I guess she'll be a perfect fit for a gamebreaker for support purposes.

Edited by SkaarjWarrior99
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 19th 2021 at 11:14:33 AM •••

After giving it a bit, while Brave Marianne and Gatekeeper are strong units with niche uses (Marianne with her refreshing Special and huge Damage Reduction and Gatekeeper and his super Obstruct, keeping enemies away from his allies), I think Brave Eirika and Brave Marth might be worth looking into. I free picked Eirika and summoned Marth and they're a little more straightforward but still incredible.

Eirika's got:

  • -1 Special, armour and cav effectiveness, +5 to all stats, 30% Damage Reduction, and half of Null Follow Up when initiating combat, letting her get past follow up denial.
  • Surge Sparrow to keep herself sustained, and Moonlight Bangle which has Canto (2), Null Guard, and true damage based on foe's Def and her Special.
  • Atk/Spd Menace to self buff and give her effectively more bulk and Spd.
If I got this right, her base kit alone essentially gives her a stronger Black Luna while also healing herself for half of her max HP, and you can't deny her follow up attack or her Special, making it Aether on steroids. And she can run away after, and have dual effectiveness. It's just kind of nuts. You can also give her Windsweep if you wanted to since she can double with it, or Galeforce since her Special charges can't be denied.

Marth's got:

  • -1 Special, dragon effectiveness, +5 to all stats, and depending on how many buffs his allies have, Null Follow Up, +5 Atk and 5 HP per heal on hit, and Vantage.
  • A unique Special that grants him +6 to all stats, grants +6 Atk to nearby allies, +6 to all stats to all allies after activating, and it deals 35% of his Spd.
  • Distant Counter that also has +5 Spd but 5 damage recoil, Spurn, and Even Tempest.
He's overloaded with effects, but the easiest one to maintain is the first, giving him Null Follow Up, as long as he either initiates combat or is near an ally, and as long as the total buffs of his allies reach at least 10 (easily achievable by himself by being near two allies, even easier with units like Fae or Peony). He might be giving the Od swordmasters a run for their money, Mareeta because of the Null Follow Up and not being allergic to being next to allies, and Ayra because he also has a Spd based Special that does a little more, although Ayra still has Null Guard. At the very least it now looks like Mareeta's spot is up for contention. Ryoma still has his Bushido and flight and Ike still has his Unity though.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Aug 19th 2021 at 4:45:59 PM •••

By default, Marth straight up dethrones Mareeta (and by extension maybe Ryoma) just by stats alone and also having a stronger damaging special and realistically it’s only Ayra, F!Ike, and Kris/Shannan who aren’t completely stuck under his shadow in regards to the mixed phased dualist fast sword role just due to Null Guard and innate unity/immunity to debuffs so he’s adding in place of Mareeta at least by that alone. He does have a glaring panic weakness but he’s still doing what Mareeta can do but better

Eirika I’m also willing to agree with just for how insane her wall breaking abilities are and how devastating her special procs are

Edited by darkliger269
Snow_Fire Since: Sep, 2014
Jul 22nd 2021 at 2:34:12 AM •••

Spring (Summer?) Cleaning 2.0 time? I mentioned this back in 2019, but I think this list is getting long in the tooth again. My own personal preferences is that only tier 0, meta defining units really count as a "Game Breaker" by definition - i.e. just Legendary Sigurd & Fallen Edelgard at the moment. You can tell true game breakers when meta-counters instantly become relevant - F!Edelgard has single-handedly made Petrine relevant, and she & Brave Hector and friends have suddenly made Null Follow-Up really good. (Or, for a historical example, the likes of Julia / Cecilia being important as 2017 Reinhardt counters.) Anyway, even if widened to "top tier" units, there's some units that struggle to really be top tier in 2021...

  • Brave Roy / Eliwood: They're still good! I run Eliwood myself. But they're just par for the course in the modern game.
  • L!Ryoma: He got hype, but he merely crawled from total irrelevancy to decent. I think I've seen at most 1 Ryoma in Aether Raids since the refine.
  • V!Ike: He's not any more special than random other armors like Valentine's Henriette (for a red example), or Brave Hector (if going outside red).
  • Sothis: I'm not sure why she was ever here? She isn't that close to top tier IMO. Just your average ball of stats.
  • Phina, Dancer Ishtar, Dancer Reinhardt, Reyson, Leanne: 95% of vanilla Dancers are kinda obsolete compared to any of the Book IV fairy OCs, sadly. Phina shouldn't even OHKO Sigurd, not that it would even help much since Holy-Knight Aura triggers even if he dies. I guess L!Azura & Festival Micaiah might narrowly have their niches still, but that's about it.
  • Reinhardt - See Eliwood. He's still usable! And I would definitely endorse a "Historical" section to move him to. He isn't a Game Breaker anymore, and Selena is generally better than him.
  • L!Julia - Also still usable, but nothing that special about her anymore. Marianne, Guinevere, and even Y!Lyon all carve out decent niches, and dragon-slaying isn't a must-have at the moment.
  • Surtr - Like Reinhardt, can take an honorable retirement at the historical game breakers rest home, but random Dedues or B!Edelgards outpace him nowadays.
  • Winter Sothis - Probably was never a game breaker to begin with IMO, definitely not post B!Edelgard.
  • Young Palla - Plenty of flying teams that don't use her. Don't think the hype really panned out.
  • L!Eliwood - All the lulls & panics running around has really killed the stock of Bonus Doubler & visible buffs.
  • Kaden - Lots of units do the same thing but better now.
  • Mila - She gets use because of the way Mythic Heroes work, but is she really a Game Breaker? She's not that different from other super-tanks not on the list currently.
  • Bladetome users - There's way, way too many Lulls effects out there and on B slots for Bladetomes to be good anymore (okay, barring Ashera). Power creep finally caught up, it just took 3+ years.
  • Specialized teams by Movement Type - Another one for the historical "Hall of Fame", but the era of Hone Cavalry on a Bladetome cav mage being the most amazing buff ever is over.
  • Tibran, Duessel, Zeke, classic Sigurd - They're all okay, but are they really game-breakers? Just not powerful enough IMO. (Pirate Xander/Veronica is more borderline.)
  • Bonus Doubler again - see L!Eliwood. Legendary Marth is very fair nowadays since he gets so utterly ruined by Lulls.

Any thoughts on these suggested removals? I'd be happy to create a small "Historical Game Breakers" section too since heavily patched / updated games like feh probably could use it.

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darkliger269 Since: Nov, 2010
Jul 27th 2021 at 9:08:49 PM •••

As far as ones I definitely agree with, V!Ike, Sothis, Surtr, W!Sothis, Y!Palla, Bladetomes, Emblem Teams (except MAYBE armor because Save Balling), and Bonus Doubler can go.

Kaden/L!Eliwood is slightly iffier with Ashera mitigating the risk, but yeah probably also removable

I'd still say Mila is worth keeping since Isolation still screws with a lot and still messes up turn 1 engages and not like she was here because of any actual combat potential to begin with

I guess part if the issue here is just how different AR meta gets compared to the rest of the game though since the prevalence of Sigurd + Pathfinder/Turn 1 engages makes A LOT no longer viable while most of this stuff will still handle a lot of non AR content no problem

Snow_Fire Since: Sep, 2014
Jul 29th 2021 at 1:27:35 PM •••

Yeah, Nott cavlines becoming a Tier 0 strategy have done some weird things to AR-O, no dispute there. Probably best not to overcorrect in case some heavy-handed patch comes down in the future on that.

It also occurs to me that L!Alm is a little questionable too, since he's a pure combat archer without cool niches like Y!Innes / L!Claude, and the likes of Ullr are probably better for combat.

darkliger269 Since: Nov, 2010
Jul 30th 2021 at 1:57:58 PM •••

Oh look a heavy handed patch of sorts lol

I feel like the combination of this and what appears to be a hero fest featuring Saves and Flayn is reason enough to hold off on the ones that I didn’t fully agree with since I can definitely see a shift towards Save/Armor ball defs in the future and someone like L!Alm for instance will definitely shine more there especially with Flash support

jayscribble Since: Jul, 2016
Jul 17th 2021 at 8:55:25 PM •••

We have the Dawning Reality & Nifl banner, which include Fates characters and as the title states Nifl is in this banner as well.

Regular Charlotte is an Axe Infantry that comes with Fair-Fury Axe, which gives her -1 maximum special cooldown and gives her +6 Atk/Spd and damage equal to 15% of her Atk if she either initiates combat or is within 2 spaces of an ally, and Frenzy 3, which gives 4% damage reduced from attacks and non-Rokkr AOE specials for every point of Spd she has over her foe, up to 40% damage reduced, and if the user is at 50% HP or below at the start of combat and initiates combat, the user has any of the user's follow-up attacks go before the foe can counterattack. She also comes with Glimmer, Swift Sparrow 3, and Time's Pulse.

Nyx is a Red Tome Infantry that comes with Ginnugagap, which gives her +3 Spd, and gives her +6 Atk/Spd during combat and reduces damage taken from the foe's first attack by 40% and boost her next attack equal to the amount of damage reduced if either she initiates combat or the foe initiates combat and wields a Tome or Staff weapon, all which activates if her HP is at 25% HP or above at the start of combat. She also has Luna, Spd/Res Solo 4, and Null Follow-Up.

Orochi is a Green Tome Infantry that comes with Tiger Spirit, which gives her +3 Res, and gives her +6 Atk/Res during combat and inflicts the [Panic] status to the target and all foes within 2 spaces of the target after combat if the user attack, all if the user is at 25% HP or above at the start of combat. She also has Draw Back, Mirror Strike 2, and Atk/Res Link.

Nifl is a Blue Dragon Cavalier that comes with Frostfire Breath, which we already know from the Ice & Flame 1 Tempest Trials+, as well as Domain of Ice as her C skill, which gives +4 Spd/Res and 30% damage reduced from the foe's first attack during combat to all allies within 2 spaces of her and herself if there is an ally within 2 spaces of her. She also has Rally Def/Res+, AR-D Atk/Spd 4 and Lull Atk/Spd.

We also have Benny as a 3/4* Armor Lance unit and is revealed to come with at least Steadfast Lance+, Pavise and Wary Fighter in the trailer.

Arete is also revealed to be our GHB unit as a Red Tome Cavalier, and so far has been revealed to wield the Raudrabbit+.

Out of all of them, Nifl seems to be the clear winner, since she is not a Mythic Hero as many expected, meaning that she gets actual stats from Mythic Blessings from Mythic Heroes, her stats are kinda out with the Ice & Flame 1 Tempest Trials+, her unique class, and her Domain of Ice brings the 30% damage reduction from Flayn while also being a good unit herself, while Flayn herself is still a good support unit herself. Charlotte herself seems to be great as well with her weapon, skills and especially Frenzy being the Dodge version of Desperation, but with the large amounts of Axe Infantry heroes released recently we got it's going to be a tough competition for her to fit in.

Edited by jayscribble Hide / Show Replies
darkliger269 Since: Nov, 2010
Jul 17th 2021 at 9:29:47 PM •••

Honestly not really feeling it with Nifl. She seems solid but not gamebreaking and she's kind of just a Kempf that's trading kill power and better ability to run Wind/Watersweep for Pain chipping.

Her unique class is honestly... kind of bad beyond Po L imo just because she's a player phase cav, but also being a dragon robs her of some tools (Galeforce) while none of the dragon exclusive B slots really are going to be great on her with how frail she is even with the damage reduction stacking.

Charlotte is very much a wait for stats type unit

Edited by darkliger269
xVanitas Since: Mar, 2011
Jul 17th 2021 at 11:08:35 PM •••

My only issue with Nifl's unique skill is that it's for the first combat, whereas someone like Flayn not only provides healing but is basically permanently active.

This banner overall, Nifl and Charlotte included, just seems pretty tame. Those two are good and I think they'll be strong, and it's finally nice to see Charlotte's regular version in the game after four whole damn years, but I'm also not feeling it with these units.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jul 18th 2021 at 11:21:01 PM •••

Stats:

Nifl: 39/38/40/27/23

Charlotte: 48/43/41/25/18

Nyx: 36/42/40/19/28

Orochi: 40/40/24/24/37

Benny: 48/35/23/44/34

Arete: 41/36/27/20/34

Ehh even with how insane those offenses are on Charlotte, I feel like just raw damage isn't enough compared to how the god swords all have some other ability like built in NFU, damage reduction, debuff negation, etc

Yeah don't think anyone really qualifies this time.

Also yay! Benny doesn't have lower BST and jesus christ his defenses are insane for a demote

Also wow Arete is very underwhelming

SLthePyro Since: Oct, 2012
Jul 19th 2021 at 8:30:19 AM •••

Something to note about Nyx: when they say her PRF factors in damage reduction from any source, this includes Miracle. There's a twitter video going around where a Lv.1 Nyx Miracle-tanks an Ophelia's Dragon Fang, then counterattacks for 353 damage. ( https://fxtwitter.com/Darktendo_55/status/1417111280889049088?s=19 )

Also, there seems to be a misconception with Nifl: the Damage Reduction from Domain of Ice happens in the first attack of every combat, not just the first round of combat in general (like Armored Wall) or only if the enemy doubles (like Courtly Candle). Unless the enemy is doubling, then Domain of Ice is for all intents and purposes a superior version of Caduceus Staff.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jul 19th 2021 at 1:35:58 PM •••

Yeah, Miracle Nyx is pretty absurd, but still unsure tbh just because she’s such a glass cannon and pre charging Miracle even to 4 still takes a lot of skill slots

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jun 7th 2021 at 6:47:45 PM •••

Alright, I think here's something to discuss. Karla just got a refine, which makes me feel like we should look into the past few swordmasters that also got refines (namely Ayra and Ryoma) and also a new swordmaster that came out a while ago (young Eirika) how they stack up to the current ones on the page. I think Eirika and Ryoma were discussed, but since we got Karla now, I feel like there's enough to talk about it. So far, we have:

  • Mareeta: 35 Atk, 42 Spd, Weapon: -1 Special, if solo: +4 statball, Null Follow Up
  • Fallen Ike: 35 Atk, 42 Spd, Weapon: DC, if debuffed: gains combat buff equal to double the debuff, counteracting it; Special: Mayhem Aether

Mareeta can allow for Null Follow Up and Damage Reduction, while Ike has DC, Special accel, debuff reversal, and his fancy Aether.

Now, we have:

  • Karla: 35 Atk, 40 Spd, Weapon: -1 Special, if unit initiates or is near an ally: +5 Spd, deal 15% of Spd as damage, and if foe's HP = 75% or more, Null Follow Up, and +5 Atk/Spd
  • Ryoma: 34 Atk, 39 Spd (Legendary), 34 Atk, 35 Spd (Regular), Weapon: DC, and if unit initiates or is near an ally: +4 statball, Null Follow Up; Legendary Ryoma also has Bushido II, which is Iote's Shield, +7 true damage, and 40% Spd based Damage Reduction
  • Young Eirika: 36 Atk, 43 Spd, Weapon: -1 Special, if unit initiates or is near an ally: +5 statball, if unit has bonus or penalty: deals 20% of foe's Def as damage, and heals HP equal to that same amount; Duo Skill grants 40% Spd based Damage Reduction to themselves and any nearby allies for a turn
  • Ayra: 33 Atk, 37 Spd, Weapon: -1 Special, +3 Atk/Spd, Null Guard, and if foe's HP = 75% or more, +4 statball and 20% Damage Reduction; has a unique Special in Regnal Astra

Mareeta's still very impressive but Karla and Ryoma have Null Follow Up weapons now and then some, and are arguably easier to maintain since solo conditions can be tough. I think if I had to pick, I would have to go with Ayra to join Mareeta or kick her off the page. All the others can try to use skills like Flashing Blade or Darting Breath to get past Guard, but Ayra straight up doesn't care about Guard and will get her Regnal Astra off on you. But let's discuss.

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darkliger269 Since: Nov, 2010
Jun 7th 2021 at 11:19:29 PM •••

Karla I’d say no to outside of the general NFU entry. She doesn’t get the same flexibility as the others do since she only is getting atk/spd and gets no other defensive boosts and I think she’ll shine most as a Sweep Nuker since she can stack true damage well and can work from full health which will definitely be good but I don’t think itmd be game breaking on it’s own

L!Ryoma I’d argue as being on the same level as Mareeta now with his only real downside being that he doesn’t get CD reduction (without B!Lucina now anyways) in comparison to her especially since he gets unconditional true damage so I’d probably say have both Mareeta and L!Ryoma or neither

Eirika I think is a better fit just for support. Her needing a duo skill at a point when higher tier AR is full of people running Hinderance makes her own performance so iffy to me since she’ll lack consistency which I think it gonna be the biggest thing here

Ike stays because no one can effectively replicate his unity stacking niche (closest is Dagr who doesn’t have innate DC)

Ayra I’m willing to add since got her refine is kind of stacked. She doesn’t have full dodge+NFU but it’s honestly enough and her weapon letting her effectively have gen 4 bst BEFORE the +4 to everything is kind nuts when combined with her Regnal being unstoppable and her anti special manipulation not being tied to anything

tl;dr: Ike stays, only general NFU entry for Karla if at all, Support folder for Eirika, either both Mareeta and L!Ryoma or neither, Ayra sure

jayscribble Since: Jul, 2016
May 20th 2021 at 5:21:02 AM •••

With the Bridal Grace banner, since I summon them and played around with them for a bit, I want to bring attention to Bridal Harmonized Catria & Thea, mainly as a support unit. Their skills are good, but what I want to bring up is their weapon Wedding-Bell Axe. It give the user and all allies within 2 spaces of them the [Orders] status, allowing units to warp to adjacent allies near them, but most importantly [Triangle Attack], which if the user is within 2 spaces of at least 2 allies with [Triangle Attack] and initiate combat, they gain a double attack. So with the right positioning, anyone can be Reinhardt. Fallen Edelgard with a double attack? Regular Lysithea with a double attack? Brave Hector with a double attack? It can happen.

What's even better is their Harmonized Skill give themselves and characters from Shadows of Valentia and The Binding Blade give them basically Desperation, Bold Fighter, and [Resonance: Blades]. So heroes like Legendary Alm, Legendary Lilina, Valentine Rudolf, and both Idunns can quad attack before their foe can retaliate.

Of course, I think the main difficulty is the setup and positioning to allow that in the first place, so I see it more towards Difficult, but Awesome.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
May 20th 2021 at 9:44:07 AM •••

I think the main issue I have with Catria is that it really is Difficult, but Awesome because having to initiate with two allies near you is pretty tough, even if the [Orders] buff helps. Having the [Orders] buff period is a pretty nice support effect though, even if [Triangle Attack] would be harder to pull off. That Harmonic skill is kind of nuts though. Ironically, the young Whitewings can't take advantage of said Harmonic skill, although they have their own method of getting the guaranteed quadruple strike.

The two space Orders buff is nice though and granting [Triangle Attack] to also help out is great but I think it does veer into Difficult, but Awesome territory so I'm a maybe for Catria.

Edited by xVanitas
jayscribble Since: Jul, 2016
May 20th 2021 at 2:19:11 PM •••

After some rest and thinking about it, yeah, they head into Difficult, but Awesome territory, which on average they can take down one enemy down with ease, but gets less practical trying to take down more. Of course, the same thinking made me realize that they can be horrifying on the enemy team, as they have the potential to do this on one of your units (without the Harmonized Skill in mind). Their potential to high-roll that against you is there, especially with the right setup, and that's not even getting into how they benefit in Pawns of Loki.

darkliger269 Since: Nov, 2010
May 21st 2021 at 3:08:24 PM •••

Yeah I think it’s a difficult but awesome thing. Definitely some very strong potential, but making full use of it be tricky in like AR and probably not gonna be that worth it over other Wo M comps. The def potential is also there but also not sure how scary it’ll be just because B!Ike has always been a thing and has always been great against f

Oh also L!Ryoma probably worth an add due to his refine and Bushido II just making him flying Mareeta.

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
May 4th 2021 at 8:19:33 PM •••

Another Edelgard has arrived, and I think this one's quite literally monsterous. She's an armoured Beast, and her weapon grants her -1 Special, -6 Atk/Def on the foe if she lives and breathes (basically 25% HP threshold, the usual), and both she AND her foe cannot follow up. Which is odd, but Legendary Edelgard also has trouble with follow ups. If she's transformed and initiates combat she can move again, like Raging Storm, although she gets no follow up against opposing Beasts or Dragons. And she has Atk/Def Ideal, a new B skill (likely prf) in Armoured Wall, which is Special Fighter, +7 HP after combat, and 40% DR for first combat if she's transformed, and also Armoured Stride.

In many ways she gives her Legendary version a run for her money, and is a colourless version of her. And she's not allergic to being next to allies either since as a Beast she can and actually should be next to other Beasts or Dragons, although with Armoured Stride she probably will want to be on her own too.

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jayscribble Since: Jul, 2016
May 4th 2021 at 9:30:30 PM •••

I feel like if players want to give her the Galeforce build, they at least the option to give her Bold Fighter. Edit: I didn't read that her weapon has the Wary Fighter effect, meaning that she and her foe cannot perform a follow-up attack, meaning that Bold Fighter is not going to work, but the +1 special buildup on her Armored Wall evens that out for Galeforce. But yeah, if Caineghis was at one point a Game-Breaker due to him being a Colorless Armored Beast, then she dethrones him on that count.

There's also Fallen Dimitri we should consider as well, as he has Vengeful Lance, which gives him +3 Atk and +6 Atk/Spd during combat and he deals damage equal 50% of the difference of his Atk to his foe's Def if his Atk is higher and he cannot perform a follow-up attack, if he is not adjacent to an ally, and Murderous Lion, where he gains [Canto: (Rem. +1)], and he is not adjacent to an ally he inflicts -3 Spd/Def on the foe and he denies the foe's counterattack, on top of having Glimmer, Atk/Spd Solo 4, and Odd Tempest, giving him something over his Legendary and Brave variants.

Edited by jayscribble
xVanitas Since: Mar, 2011
May 4th 2021 at 9:44:29 PM •••

Poor Caineghis, all the guy gets is +4 to all stats on enemy phase and that's it, meanwhile Edelgard rolls in with an entire arsenal and a unique B skill.

Also yeah, Dimitri seems pretty busted too. At first I didn't quite understand what his kit was about but I misread his B skill and didn't realize that he denies counterattacks, in addition to giving him Canto. What confused me was his weapon, where he only gets the damage boost if he can't follow up, but I then realize what it's about. He either initiates against you, outspeeds you, denies your counterattack, and doubles you, or if he can't outspeed you or his follow up his denied, then he just gets a big damage boost instead. I feel like this is their way of getting past the lack of Null Follow Up since he'll want to keep his B skill.

Also also, I feel like Edelgard would probably kick Fallen Tiki off the page. Distant Counter and dragon slaying is nice but her stats feel pretty middling these days and her unique skill only grants her +4 to all stats. She gets Special Fighter, but Edelgard gets Special Fighter, after combat healing, and Damage Reduction. The only thing Tiki would really have over her is the dragon slaying, but I feel like that probably wouldn't be too huge of a deal.

Edited by xVanitas
darkliger269 Since: Nov, 2010
May 4th 2021 at 10:20:56 PM •••

At least Caineghis has his fairly salvageable speed stat but also oof. Kind of regret giving him my Far Save fodder now but also more determined to make him work out of spite. In any case want to wait for stats, but Edelgard’s probably an add regardless tbh

Didn’t initially see that Murderous Lion had Dazzling effect or that Vengeful Lance was based on him not being able to follow up (though it denied follow ups), but yeah that’s a pretty scary solo unit that will actually be able to make use of it under AI unlike Shamir and Shinon. Want to wait on offenses but also it’s Dimitri and they’re gonna be stupid good

Edited by darkliger269
SLthePyro Since: Oct, 2012
May 4th 2021 at 10:41:30 PM •••

Yeah, no arguments against adding Final Bossgard on my end either. As horrendously broken as she is, this was inevitable since there seems to be quite some attention-to-detail on how her kit works compared to her source game.

  • In-built Distant Counter (she had map-wide attacks)
  • Can move twice (she could attack twice)
  • Massive bulk for the first hit she takes (invoking the Demonic Beast health bars)

The only glaring inaccuracy I see is that she can be fielded with Dragons (i.e. Seiros, funnily enough) and Beasts without penalty — aside from losing Armored Stride, but that skill is easily replaced with something far worse like A/R Far Save.

As for Dimitri... I'm on the fence about him. I think he might lean a little too hard on the "smash into something hard and run away" gimmick, which is getting gradually harder to do with all of the Damage Reduction skills we've been getting, Gustav and Final Bossgard being powerful and recent examples.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
May 5th 2021 at 6:09:23 PM •••

Stats: Fallen Dimitri: 40/42/40/38/17

Fallen Male Morgan: 38/37/17/35/38

Fallen Female Morgan: 40/39/17/41/35

Fallen Edelgard: 45/42/14/44/39

So all are pretty minmaxed unsurprisingly. Dimitri has an effective 77/56 and 83/62 with Atk/Spd Solo Seal which is really good although still honestly on the fence about him compared to his Legendary self

Also Orson is a lance cav apparently. 43/38/28/36/23 with Bereft Lance (5★); Ignis (4★); Vantage 3 (4★); Rouse Atk/Def 3 (5★)

Bereft Lance: Grants Def+3. Grants Atk/Def+X during combat. (Calculates X based on number of allies within 2 spaces of unit: 0 allies grants +6; 1 ally grants +4; 2 allies grants +2; ≥3 allies grants +0.) If the number of allies within 2 spaces is ≤ 1, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.

So worse F!Corrin weapon or Flowing Lance. Big oof, but honestly, kind of what Orson deserves

Edited by darkliger269
jayscribble Since: Jul, 2016
May 6th 2021 at 12:37:19 AM •••

Good news for those fearing that Fallen Dimitri and Fallen Edelgard will be a pain to go against: the both of them are tagged so that they will not show up randomly in modes such as Tempest Trials and Rival Domains.

darkliger269 Since: Nov, 2010
Apr 25th 2021 at 8:29:44 PM •••

Hey remember how we talked about 3 move auto follow up units and giving them their own section?

Well a new challenger has appeared in the form of Legendary Sigurd. He has a base 41/44/23/39/27, Crusader’s Ward, Fatal Smoke and what looks to be Atk/Def Catch 4, but what makes him truly notable are his two new prfs, Hollowed Tyrfing, and Holy Knight Aura.

Hallowed Tyrfing is a slaying prf that grants +5 to all stats when the opponent’s HP is above 75% as well as a guaranteed follow and when Sigurd initiates or his opponent’s range=2, he gets 40% damage reduction on the first hit.

Holy-Knight Aura is a 2CD special that grants him one additional movement at the start of every turn, regardless of if it went off or not, deals damage equal to 25% of his attack and after combat, Sigurd and his allies all get +6 attack and +1 MOVEMENT

So I think Holy-Knight Aura alone is a support add, but being a 4 movement guaranteed follow up unit alone also gives him a strong case especially with the amount of damage reduction he has

Edit: Oh wait, stats might not be entirely accurate because he’s paired up in the video

Edit 2: Apparently L!Seliph gives 0/3/0/2/1 for pair up bonuses so his actual statline should be 41/41/23/37/26 which turns into 41/62/28/42/31

For the sake of comparison, normal Sigurd with fully active refine has 44/61/32/44/20. So basically any speed went into his res

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Apr 25th 2021 at 8:44:16 PM •••

I feel like his capabilities make him more than worthy to be added under regular red units, especially since he'd want to keep his prf Special for that +1 Mov and +1 Mov for his allies. Because damn, Legendary Sigurd looks pretty fun. He gets DR basically where it's needed, as it'll help him exchange blows, it'll help him take ranged hits, and if you want to get past it you have to like, initiate against him at melee range I think, but then you run into a problem when he's so far away, can chase you with his 4 Mov, and his allies are nearby. Even then, he looks to have real high Def too. And being able to give that +1 Mov to his allies, which doesn't seem to exclude ranged cavs, good lord, is also dangerous. He -can- still Galeforce too if he really wanted to, since he has -1 Special and a free follow up, but I think his unique Special is just too good to pass up.

Edited by xVanitas
jayscribble Since: Jul, 2016
Apr 25th 2021 at 8:46:45 PM •••

Holy-Knight Aura alone is worth a support add, but he needs to start activate it, but luckily for him his Hallowed Tyrfing is also pretty great, alongside a Mighty Glacier statline. I'd say he's worth an add.

SLthePyro Since: Oct, 2012
Apr 26th 2021 at 2:11:45 AM •••

Something worth pointing out: most skills that grant extra movement to allied units, like L!Azura's Gray Waves and Annette's Crusher, have a very obvious blurb in their descriptions stating that certain types of units (usually cavalry or ranged cavalry) are exempt from getting the buff.

Holy-Knight Aura does not have this blurb. Enjoy movement-boosted Reinhardts and Legendary Lilinas!

Unrelatedly, Fatal Smoke seems like a strange choice for a C Skill. I suppose he could clown on heal-tanks this way, but it doesn't really synergize with his kit all that well? Feels like they just wanted it on there so it wasn't seasonal-locked anymore.

e: Nevermind, he has Atk/Def Catch, and Fatal Smoke fulfills its debuff condition.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Apr 26th 2021 at 2:33:41 AM •••

Yup, the FEH channel showed L!Leif getting to take advantage of it so it buffs everyone.

It’s kind of crazy how pushed Holy-Knight Aura is considering it’s 2CD. It only loses 5% of the scaling to Dragonic Aura’s 30% while giving a very nice attack buff on top of an unrestricted movement buff and an unconditional movement buff for Sigurd.

Does suffer from worse scaling due to being attack based, but that’s a pretty fair trade for the buffs it gives and Rally Traps definitely seem a hell of a lot scarier than they already were

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Apr 16th 2021 at 8:13:44 PM •••

A new Swordmaster has entered the ring: Well, it's a pair of kids, but it's Duo Young Eirika and Ephraim. They're a sword infantry with Blade of Renais, which has -1 Special, +5 to all stats if unit basically exists (either initiates combat or is near an ally), and if they have either a Bonus or a Penalty active, then they deal 20% of the foe's Def as damage and restores HP to themselves equal to that same amount. Their Duo Skill grants [Dodge], which is basically the Spd based Damage Reduction skills as a status, albeit for one turn. They come with Luna, Distant Foil, Null Follow Up, and Joint Drive Spd.

They get damage and sustain through their weapon, and they can get Damage Reduction as a status, which lets them use their B skill for something else (in this case Null Follow Up, but Null C Disrupt could be considered). That's relying heavily on their Duo skill though, but on the other hand, it's an effect they can grant to any unit it looks like, including units that can't normally use such Damage Reduction skills. Eirika and Ephraim might be interesting.

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jayscribble Since: Jul, 2016
Apr 16th 2021 at 8:47:13 PM •••

From their Duo Skill alone, they're worth as least as a support unit for a Game-Breaker. However, with their 40 HP, 36 Atk, 43 Spd, 30 Def, and 28 Res, they're worth an add overall.

Young L'Arachel has the potential to be a support Game-Breaker as well, since her Staff of Rausten inflicts the [Counter Disrupt] status effect to the closest foe within 5 spaces of her at the start of her turn, meaning that with the right setup you can take out the frontline tank with ease, but the only problem I'm seeing with this is the Save Skills still activating from Armor units behind them.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Apr 16th 2021 at 10:44:45 PM •••

Definitely am for a support add since giving anyone Dodge (so glad we have an actual name for it now) multiple times a map is good and now there is potential for Fallen Ike to pull off NFU+Dodge which is scary. They themselves also seem really solid and while the can’t always have damage reduction + NFU like Ayra, Mareeta, and L!Dimitri can, the potential for every hit being a mini Aether is pretty solid since Guard/Pulse effects won’t necessarily impact their sustain or damage so it’s not like they’re going to be super reliant on their duo skill, but also the level of sustain they can get definitely can be hit or miss

L’arachel is a bit iffier to me because that’s a huge range and Flash effect messes up a lot of strats, but it’s also ultimately less disruptive than Flash/Kempf/Rhajat tbh while Null C is already fairly common as a countermeasure to cav lines and Far Save makes it useless while Dazzling Flash does almost the same thing but hits multiple units if with less power since and having to choose between Wrathful and Trace

Edited by darkliger269
jayscribble Since: Jul, 2016
Apr 17th 2021 at 12:19:53 AM •••

Young Innes has something that sort of cancels out that [Dodge] effect. He has Bow of Frelia, where it give him -1 special cooldown, and if the foe is at 25% HP or above, it gives him +6 Atk/Spd during combat, and +7 damage and ignore non-Special Damage Reduction skills when he activates his damage specials during combat (excluding the AOE specials). He also has Glimmer, Swift Sparrow 2, and Distant Guard.

Basically, his Bow has the Deadeye effect. Now if only his Regular variant had this...

Also, yeah with L'Arachel being kinda iffy. I was on with the fact that she can nullify the counterattack of one foe, which should be enough to break through enemy defenses, especially in AR, while Kempt, Rhajat, and Candlelight/Flash can basically do that for the entire enemy team with the right setup, but get countered by Null C-Disrupt.

Edited by jayscribble
jayscribble Since: Jul, 2016
Apr 3rd 2021 at 8:48:43 PM •••

The trailer Bond of Trust has been reveal, as it shows The Blazing Blade characters. One in particular stands out:

Farina is a Lance Flier that has Hotshot Lance, which gives her -1 special cooldown, and if she's at 25% HP or above at the start of combat, she gains +4 Atk/Spd/Def/Res. However, if she has at least 3 Dragonflower stat boosts, she gains +1 Atk/Spd/Def/Res for each boost she has over 2 boosts, up to +7 Atk/Spd/Def/Res during combat, and she will ignore any field stat buffs the foe has during combat. She also has Reposition, Atk/Spd Catch 4, Atk/Spd Snag, and Atk/Def Rein.

Louise is a Colorless Bow Infantry has Rein Bow+, which inflicts -5 Spd/Def on the foe during combat, Rally Def/Res+, and Atk/Spd Oath. She also has Atk/Spd Ideal 4, where if she's either at full HP at the start of combat or has a bonus applied to her, she gains +7 Atk/Spd during combat, and if she's at full HP at the start of combat and has a bonus applied to her, she gains an additional +2 Atk/Spd during combat.

Erk is a Red Tome Infantry and is our demote, as he has Raudrfox+, Moonbow, Spd/Res Solo 3, and Spd Opening.

Pent is a Green Tome Infantry has Tome of Reglay, where it gives him +3 Atk, gains +6 Atk/Spd during combat if the foe is at 75% HP or more at the start of combat, and at the start of his turn, he gives -1 special cooldown to himself and any Tome allies within 2 spaces of him if they are at maximum special cooldown, basically acting as a group Time's Pulse. He also has Glimmer, G Duel Infantry 4, Lull Atk/Res, and Time's Pulse.

Out of all of them, Pent is the one I would call gamebreaking, acting as a walking Time's Pulse for Tome allies, while also stacking with Time's Pulse as well, meaning that units that can use Time's Pulse well like Regular Lysithea can run higher cooldown specials and have them fully charged at the start of each turn. And that's not considering that many Pents can be fielded at once.

Edited by jayscribble Hide / Show Replies
darkliger269 Since: Nov, 2010
Apr 3rd 2021 at 9:40:42 PM •••

Yeah I'm definitely in favor of a Pent add. Being able to instant Glimmer/Moonbow/Ruptured without IP support is strong as is allowing any Infantry mage running Time's Pulse to do so as well. Bladetome users, Arvis, and Saias definitely will have a lot of fun with Pent support while he also makes Pulse Tying much harder

Just for reference, non infantry units with slaying tomes: Spring Severa, Summer Byleth, L!Lilina, and Plegian Katarina. No one that really needs a Pulse, but still something to note

Also, poor poor Ced. Every update they just keep kicking him down further

Anyways Rein Bow is cool and Ideals seem pretty good under player control since both are very controllable conditions unlike Catches, Erk has nice fodder but really wish he came with an Owl tome since it's only on Katarina and Canas, and Farina has an interesting weapon but only seems remotely worth it if you already plan to +10 her and stat balling + dull probably isn't enough with how good Seteth and Cordelia are and the various pseudo-brave prfs in lance flier pool

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 4th 2021 at 11:16:39 AM •••

Pent's tome is pretty nice; figures that the Mage General would help out mages. Some mages are incredibly powerful and being able to help Pulse units like Legendary Lilina or Duo Alfonse (the latter to bypass stuff like Hindrance in Aether Raids) is a good effect. I feel like if he's added it'd be for support though, because as a combatant himself all he has is his precharged Glimmer and some Atk and Spd. It is good, but I feel like other green mages have stronger combat capabilities like Celica's Res piercing, Null Follow Up, and Desperation, and Thrasir's big stat swings and Desperation.

darkliger269 Since: Nov, 2010
Apr 4th 2021 at 1:32:54 PM •••

Yeah, as a combatant, he can’t compare to the quartet of Celica, Thrasir, NFU Lewyn, and Y!Merric, but allowing stuff like L!Lilina to run higher damage AO Es or let Duo Lif easily proc a Glimmer or Bonfire makes him at least worth a support add

Edited by darkliger269
jayscribble Since: Jul, 2016
Apr 4th 2021 at 5:59:05 PM •••

Stats are out:

Farina has 39/36/38/30/30.

Louise has 41/37/42/16/36.

Erk has 45/35/39/19/27.

Pent has 40/38/39/19/30.

Sonia's stats are 40/35/24/32/35, and she has Blarserpent+, Glacies, Fortress Def/Res 2, and Threaten Atk/Res 2.

I have to agree to add Pent as a support unit though, since while 38 Atk is nothing to sneeze at, there are better units that want a double Time's Pulse to be great right off the bat.

jayscribble Since: Jul, 2016
Mar 14th 2021 at 8:52:44 PM •••

Willful Rabbits is here and we have characters from all over the place:

Spring Severa is a Red Tome Cavalier that has Gullinkambi Egg, which gives her -1 special cooldown, and if the foe is at 75% HP or above at the start of combat, she gains +6 Atk/Spd during combat, and with the same conditions if either she or another ally has already entered combat the same turn, she can attack twice, Moonbow, R Duel Cavalry 4, Lull Spd/Res, and Joint Hone Atk.

Spring Inigo is a Green Bow Flier that has Springy Bow+, which if the foe is at 75% HP or above at the start of combat, the user gains +5 Atk/Spd and ignore any penalties to those stats during combat, Rally Atk/Spd+, G Duel Flying 4, and Atk/Spd Rein.

Spring Minerva is a Lance Cavalier that has Springy Lance+, which has the same effect as Springy Bow+, Bonfire, Atk/Spd Solo 3, and Odd Atk Wave.

Spring Harmonized Myrrh & Nah is a Colorless Dragon Flier with 40 HP, 38 Atk, 25 Spd, 40 Def, and 35 Res. They have Lilac-Jade Breath, which gives them -1 special cooldown, adaptive damage against ranged units, and if the foe either initiates combat or is at full HP at the start of combat, they gain +5 Atk/Spd/Def/Res during combat and reduce damage from the foe's attack and non-Rokkr AOE specials by 40%. They also have Noontime, Distant Counter, Dragon's Ire, and Atk/Res Rein. Their Harmonized Skill allows themselves and all allies from The Sacred Stones and Awakening the [Resonance: Blade] and [Follow-Up Denial] statuses, as well as the [Iote's Shield] status on themselves for one turn.

Out of all of them, Spring Harmonized Myrrh & Nah seem to be the most powerful out of all of them, as for one turn they're the better version of Fallen Female Robin. Severa also introduces the Duel skills for cavalry units (and a tier 4 one at that), so expect to see the likes of Regular Sigurd and Kempt in the Coliseum modes more often with that skill, and any other colored Cavalry units in the future if another colored one is released.

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xVanitas Since: Mar, 2011
Mar 14th 2021 at 8:58:08 PM •••

Whoops, guess I'll post here.

I think Myrrh and Nah are very powerful, and in a few ways, they actually seem like a flying Legendary Corrin. Their weapons are similar if not identical, and both have Damage Reduction. Three of their especially nonsense effects are for one turn but that one turn might be all you need.

jayscribble Since: Jul, 2016
Mar 14th 2021 at 10:01:50 PM •••

Yeah one turn is all you sometimes need to change the battle in your favor, sometimes even win it. The only real weakness is that they cannot have Null C-Disrupt, but that goes for many other units. The comparison to Legendary Female Corrin is a good comparison I didn't think of, since they're going to be a ball of stats. I'm willing so say Yes for them, since them and Legendary Corrin can be interchangeable, while they're also basically Power Creeping Fallen Female Robin by a huge margin.

jayscribble Since: Jul, 2016
Mar 15th 2021 at 12:22:18 AM •••

Spring Saleh has Springy Axe+, which has the same effect as Springy Bow+/Lance+, Reciprocal Aid, HP/Res 2, and Rouse Atk/Res 3. The Rouse skill is something, but otherwise not much to be desired.

Edit: Stats are out:

Spring Severa has 39 HP, 37 Atk, 40 Spd, 24 Def, and 17 Res. In terms of offenses, she's better than Sacred Memories Eirika.

Spring Inigo has 40 HP and Spd, 38 Atk, 22 Def, and 27 Res. He basically Power Creeps New Year Fjorm.

Spring Minerva has 41 HP, 36 Atk, 38 Spd, 35 Def, and 18 Res. She basically Power Creeps New Year Laegjarn and Summer Cordelia.

Spring Saleh has 41 HP, 37 Atk, 36 Spd, 26 Def, and 28 Res. He's just Plegian Male Kris with -1 Spd and -5 Def for +6 Res.

Edited by jayscribble
SkaarjWarrior99 Since: Feb, 2018
Mar 20th 2021 at 2:50:30 AM •••

Spring Myrrh and Nah can be both gamebreaker and on high tier in Tier Induced Scrappy due to their Damage Reduction on their weapon similar to Spurn/Close Call/Repel/Dragon Wall, Slaying effect on their weapon and Null Follow-Up/Bold Fighter-esque effect on their B Skill.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 14th 2021 at 8:36:23 PM •••

[I can't delete this, so I'll just use the thread up above.]

Alright, I think Spring Harmonized Myrrh + Nah has a lot of nonsense effects on their side. Unconditional Damage Reduction (whereas the other skills have to meet some sort of stat check, even if they can be easy to meet), a free +5 to all stats, -1 Special, a completely perfect and ready made base kit, and with the Harmonized skill, more Atk, follow up denial for a turn, and Iote's Shield for a turn.

Although I think what might set them back is that three of those effects are for the player only (and only for a turn), can be thwarted by Duo Hindrance, and they're still weak to dragon slaying weapons. Still, I figured I'd bring 'em up. They're like a flying Legendary F Corrin in a few ways, namely in colour, similar if not identical weapons, and Damage Reduction.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Mar 4th 2021 at 4:41:57 PM •••

Okay, was looking through the red folder because of Ayra’s refine and two things. One, how did we managed to not add F!Ike and the nonsense amounts of stat stacking he can do? And two, I think we should just remove Larcei and leave it as Mareeta and F!Ike as the peak (non duo/harmonic) infantry swords just because Ayra/Larcei/Shannan/Kris all are so comparable now that if Larcei is there, Ayra/Shannan/Kris probably should be because they all have such similar statlines and weapons that effectively buff all stats, but also having them all would bloat things a lot and they’re also not to the level that Mareeta and F!Ike reach

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xVanitas Since: Mar, 2011
Mar 4th 2021 at 5:29:24 PM •••

Honestly I can't even remember at this point, but Fallen Ike's strength has increased over time as more debuffs became easier to come by and his weapon's effect became a thing with Unity skills, which can even stack with his weapon for a gigantic stat swing.

Also I don't even think Larcei was agreed upon to be added but she got added anyway; I believe the consensus was that she was good but Mareeta's Null Follow Up outdid Larcei's like, I think she had a Dull all effect.

That said I think if we get another swordmaster on the level of Mareeta and Ike with enough nonsense effects then I wonder if we should just have like, a swordmaster section under types of units.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Mar 4th 2021 at 6:00:18 PM •••

Yeah, I probably wouldn’t agreed with a Larcei add tbh. While Dull All is nice, Lulls, Aversa, and Panic have made visible buffs rare with the latter also disabling them while full Debuff nullification is so strong with how many debuff punishing units there are on def not to mention a more generous enemy phase condition for Shannan/M!Kris while Ayra now being the third unit with Null Special Manipulation and a bit of damage reduction makes her much more consistent as a unit while also having NFU be as viable as damage reduction on a +10 one

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 24th 2021 at 8:10:28 PM •••

Legendary Claude is revealed as a Legendary Hero of Earth (I was expecting Wind).

He has:

  • Failnaught, which gives him -1 special cooldown, and if he is at 25% HP or above at the start of combat, he gains +5 Atk/Spd/Def/Res during combat as well as Null Follow-Up.
  • Luna.
  • Atk/Spd Catch 4, where if the foe is at full HP or has a penalty inflicted on them during combat, the user gains +7 Atk/Spd during combat, and if the foe is at full HP and has a penalty inflicted on them at the start of combat, the user gains an additional +2 Atk/Spd during combat.
  • Fallen Star, which if the user initiates combat, the user gains 80% damage reduced from the foe's first attack, as well as after combat inflict the Gravity status to the target and all adjacent foes as well as grant the [Fallen Star] status to the user, where the user gains 80% damage reduced from the foe's first attack from the first combat the user participates in each player and enemy phase when it is applied.
  • Spd/Def Rein.

A part of me wishes he had Pass and the [Pathfinder] effect in his skills, but those effects are good enough.

So from the start with his Failnaught and Fallen Star he has Spectrum Push, Null Follow-Up, Gravity+, and better Guard Bearing (if he initiates), and things get ridiculous if he inherits skills like Close Foil and Windsweep. I say he's worth an add.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Feb 24th 2021 at 11:12:12 PM •••

I was also expecting Wind, but perhaps you could say that he's more down to earth when compared to Edelgard and Dimitri.

While Fallen Star's unique capabilities (and giant Damage Reduction, in reference to its ability in his home game) are great it didn't occur to me that he could use Windsweep or Watersweep pretty well thanks to his weapon's built in Null Follow Up. Failnaught's absolutely no nonsense but it's an incredible effect, and I have a feeling that trying to fight him head on will be completely obnoxious thanks to his Fallen Star. I'd also be in favour of adding him.

darkliger269 Since: Nov, 2010
Feb 24th 2021 at 11:26:14 PM •••

Gonna give my usual wait for stats statement, but also weapons having built in NFU is always strong and it’s Claude so he’ll probably have absolutely ridiculous speed. 80% reduction for either just initiating or it being first combat is just absurd on someone who will probably be very fast and has NFU for almost nothing and your options for enemy phasing him are basically dual/enemy phase brave weapon or damage reduction piercing. His enemy phase without Fallen Star will be pretty unimpressive, but Claude will probably be fast enough that he doesn’t need Impacts to stop follow ups when initiating meaning he can just focus on raw offense and even if he’s not, Impacts are an option while having access Deadeye means that he also has a lot of potential killing power in addition to extremely safe initiation

Oh also do we maybe want to add Saves? More so Far save because it’s ability to completely shut down ranged based teams like cav lines is pretty crazy

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 24th 2021 at 11:41:38 PM •••

The Save skills I would say is worth an add. Save with matching skills to shut down either close or ranged attacks is huge, despite the strict limitations, and some of the combinations of units and these skills offer the best mixed phase potential to a team.

jayscribble Since: Jul, 2016
Feb 25th 2021 at 8:29:20 PM •••

Stats are out and he has 41 HP and Spd, 37 Atk, 23 Def, and 24 Res. Basically, nearly the same as his Brave version.

SLthePyro Since: Oct, 2012
Jan 26th 2021 at 8:10:01 PM •••

Oh boy, it's been a while since I started one of these threads. We may need to look at Seiros.

- Aurora Breath (PRF Weapon): 16 Mt, Atk+3, Adaptive Damage vs Ranged. Grants Atk+6 and Auto Follow-Up if initiating. Grants Def/Res+6 and inflicts Anti Follow-Up on enemy if attacked.

- Glacies

- Mirror Impact

- Dragon Wall 3: If unit's Res > foe's Res, reduces damage by difference in stats x 4 (max of 40%).

- Wings of Light (PRF Skill) - Grants All+2 during combat to allied Mythic Heroes for the first five turns, and gives them another All+1 with the turn count (so it's All+3 on Turn 1, +4 on Turn 2, etc.). (Disabled if team has more than three Mythics, including herself.)

That is a very mean weapon, especially with Mirror Impact in her base kit. She denies enemy follow-ups and pulls extra Res out of her ass on both phases, which gels with Dragon Wall for more damage reduction. Her C Skill is a dead slot if there aren't other Mythics (or there are too many Mythics) on the team, but that just makes it easier to replace — and L!Dimitri with his inheritable Odd Tempest is sharing her banner...

Edited by SLthePyro Hide / Show Replies
jayscribble Since: Jul, 2016
Jan 26th 2021 at 8:45:06 PM •••

Someone calculated her stats to be around 40/42/16/39/39.

Yeah, she's up there as one of the best mixed-phase units, especially if she inherits Distant Counter and has Quick Riposte as her Sacred Seal, and what makes her extra annoying in Aether Raids is that she can boost mythic heroes on her side just by staying alive, which includes Thrasir. Of course, she's weak to Null Follow-Up but with her naturally high Res to activate her Dragon Wall as well as her great defenses, even then she's going to be tough to take down without dragon effective units.

I'm more leaning towards a Yes, mainly because of her mixed phase potential as well as a great support unit for other Mythic Heroes, especially in Aether Raids.

xVanitas Since: Mar, 2011
Jan 26th 2021 at 9:18:09 PM •••

Her weapon is simultaneously no nonsense, just straight up skewing things in her favour, giving her the right stats where she needs it and follow up manipulation, but also complete nonsense for those same reasons. Her base kit alone means she's dangerous on either phase, since she's denying follow ups on either phase, and a simple Distant Counter inherit may be all she needs. Dragon Wall is just icing on the cake, and I can imagine her being a pain to deal with. The only thing is that she is still a dragon but I feel like if she's super min maxed and her Dragon's Wall on her side she may even be able to stand strong even against effective damage. Also Null Follow Up will be a pain but even then you'll have to cut through Dragon's Wall and her likely very high defenses.

I'm also in favour of adding her, she's got some really good effects and I'd imagine she'll be tough to deal with even despite her weaknesses.

jayscribble Since: Jul, 2016
Jan 26th 2021 at 9:31:57 PM •••

I almost forgot: she has the new Mythic effect of adding an extra unit on your team, which in this case is the Anima Mythic defense team, which means that there is no downside of running her on your Mythic defense teams if you summon her. Granted, the 7th unit will do nothing until one of their allies is gone, but said unit can be either a non-healing support unit or a strong enemy phase unit.

So yeah, I'm in favor or adding her, as well as her being a Tier Induced Scrappy because of everything about her as a great mixed-phase unit, as well as having to face against 7 units in Astra/Anima season in AR is not going to be fun, especially if you foddered off your only Reginn (who also has a bad matchup against Seiros if you run her).

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jan 27th 2021 at 7:08:28 PM •••

Well, seems that Naga finally has some value again outside of her bonus weeks. Based on the 39/39 defense prediction, Divine Fang boosted Reginn running Atk/Spd Solo seal barely did 40 damage (including the special proc) to a Nowi simulating her with Cadecus filling in for Dragon Wall which is a lower amount of damage reduction than Dragon Wall would generally have against Seiros so she at least stops Reginn no problem.

Dragon Wall will make her pretty hard to kill be anyone not named Julia or Deirdre while NFU or Dragon’s Ire will be pretty good for her frontline potential when she’s on bonus

xVanitas Since: Mar, 2011
Jan 27th 2021 at 7:21:12 PM •••

It did occur to me that Seiros could equip Dragon's Ire. She'd be down the Damage Reduction but in its place she gets an even more absurd enemy phase, and then her Seal is free for something else.

jayscribble Since: Jul, 2016
Jan 27th 2021 at 8:02:21 PM •••

Stats are officially out and Seiros has 40 HP, 42 Atk, 18 Spd, 37 Def, and 40 Res, with superflaws in HP, Atk and Spd. A few points off the predicted statline. Dragon Wall is exclusive to dragons like Dragon's Ire, which means units like Nagi and Winter Fae can run Dragon Wall as well.

Edited by jayscribble
jayscribble Since: Jul, 2016
Jan 28th 2021 at 12:50:54 AM •••

Found something on reddit about the 7th slot for defense teams.

https://www.reddit.com/r/FireEmblemHeroes/comments/l6r6zd/7th_ar_def_unit_can_be_danced_to_move/

The video shows that the 7th unit is programmed to end their turn rather than just do nothing, which means they can be danced. It seems to be an oversight, but if it isn't, then all defense mythic heroes with the extra hero blessing will most likely be used to exploit this to the fullest.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Jan 29th 2021 at 11:20:25 AM •••

Some anonymous player contacted Int Sys about this through the feedback form and screencapped the reply. Turns out dancing the 7th unit is neither a bug nor an oversight — it's completely intended to be another nasty toy for Defense mapmakers to play with.

It should be said though: as mean as this is, it's not a metric we can use for how good Seiros is, as other New Mythics in the future will enable the same thing.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Jan 16th 2021 at 8:48:07 PM •••

We have Dark Desert Rituals, which is about Plegia and their rituals, with everyone dressed as the Dark Mage and Sorcerer attire from Awakening, and while most of them are iffy, one of them stands out.

Plegian Tharja is a Green Tome Flier that has Plegian Torch+, where if the user is not adjacent to an ally, inflict -5 Atk/Res on the foe during combat and double any debuffs on those stats during combat, Reprisal, Swift Sparrow 3, and Spd/Res Rein.

Plegian Katarina is a Blue Tome Flier that has Fell Flambeau, where it gives the user -1 special cooldown, and if the user is not adjacent to an ally, inflict -5 Atk/Spd/Def/Res on the foe during combat and double any stat debuffs on the foe during combat, Luna, Atk/Spd Solo 4, Chill Def/Res, and Atk/Res Rein.

Plegian Raphael is a Colorless Bow Armor that has Plegian Bow+, where if the user is not adjacent to an ally, inflict -5 Atk/Def on the foe during combat and double any debuffs on those stats during combat, Smite, Odd Follow-Up, and Atk Smoke.

Plegian Harmonized Dorothea & Lene are a Red Tome Flier with a statline of 37 HP, 38 Atk, 35 Spd, 16 Def, and 26 Res and has Fell Candelabra, which gives the user +3 Atk and inflicts -6 to Atk, Spd, Def, and Res if the foe has the highest of those stats at the start of the user's turn, each calculated individually, Dance, Swift Impact, where if the user initiates combat, the user gains +7 Spd, +10 Res and deny any of the foe's follow-up attacks if the user initiates combat, Firestorm Dance, and Atk/Spd Rein. Their Harmonized Skill gives them and allies from Three Houses and Genealogy of the Holy War the Resonance: Shield status, which at the first battle of each phase, the user gains +4 Def/Res during combat and deny any of the foe's follow-up attack, as well as if any ally from those games are within 2 spaces of the user and have the highest HP, they gain an extra turn, but will not activate if there are more than one unit that meets the requirements.

There is also Plegian Male Kris from the Tempest Trials, who is an Axe Cavalier, but judging from his HP being at 44 from the trailer (although it could be at around 41~42 before stat inflation), I think we might have a Mighty Glacier here with a weapon with the same effect as Plegian Raphael's Plegian Bow+.

Out of all of them, Plegian Harmonized Dorothea & Lene are the ones I see as gamebreaking, since they're similar to New Year Duo Peony & Triandra and Halloween Harmonized Young Tiki & Ninian. At this point, we should also add units that have access to giving an ally an Extra Turn when they activate their Duo and Harmonized Skills under the Types of Units.

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xVanitas Since: Mar, 2011
Jan 16th 2021 at 10:51:26 PM •••

The only caveat that I'd have with Dorothea and Lene is that their Harmonized ability only affects so many units. They can refresh other refreshers but that's only like, three at the moment I believe (Sylvia, regular Lene, and summer Dorothea). That said, 3H houses some of the most powerful units like Legendary Edelgard and Dimitri, and same goes to Holy War with the likes of Legendary Leif and Fallen Julia, and refreshing at a range is very nice. Also, Dorothea's weapon is very nice, it's like a Chill all weapon, and that's excellent for any supporting unit.

Still, if we have a section for Duos/Harmonized Heroes with Extra Turn abilities would Duo Peony just be moved there? She's already pretty great with her own merits, since she also does have her unique refresh ability, while Dorothea just has regular ol' Dance.

jayscribble Since: Jul, 2016
Jan 16th 2021 at 11:24:00 PM •••

I would say hold off for the Extra Turn abilities entry for now, but if one more Duo/Harmonized unit comes with that, then we should put them in their own entry or folder. I mean, dancers on their own are very useful for the the player (and defense teams) and there is no downside to using one on your team, but when units have the ability to dance more than once in a single turn, that something that many other dancers do not have. Like, when I see people use Halloween Harmonized Young Tiki & Ninian with Ninja Duo Lyn & Florina to cheese maps thanks to their Harmonized Skills and mobility, and the potential to have Legendary Edelgard move up to 5 times with just one Plegian Harmonized Dorothea & Lene, they're going to be a cut above other units in terms of support with those unit combos, as well as having good combat capabilities if they're needed.

In other news, Plegian Male Kris' skills are revealed to be Plegian Axe+, which has the same effect as the Plegian Bow above, Draconic Aura, Spd/Def 2, and Chill Atk. Initially I assumed that Male Kris is going to be a Mighty Glacier, but with Spd/Def 2 in the mix, he seems to be close to a Jack of All Stats with low Res, similar to Groom Marth. But until stats are out, I can only speculate.

Edit: Stats are out now. Tharja has 40/39/41/19/22, Katarina has 39/37/43/16/28, Raphael has 48/42/28/38/23, and Male Kris has 41/37/37/31/22. Male Kris basically powercreeps Groom Marth, who has 40/31/36/30/20, and Raphael seems to be the better Colorless Bow Armor unit that can run Brave Bow+/Ignis/Death Blow/Bold Fighter combo than both Valentine Faye and Halloween Jakob.

Edited by jayscribble
jayscribble Since: Jul, 2016
Jan 5th 2021 at 7:35:14 PM •••

For the "Shared Purpose" banner, I want to at least bring up Sara as a support Game-Breaker, since she has access to Kia Staff, which deals normal staff damage, and at the start of her turn if there is an ally within 4 spaces of her inflicted with a penalty, she can give the one with the lowest HP among them +6 Atk/Spd and remove any penalties on them, Return+ which acts like Reposition with 50% of the user's Atk used to restore the target's HP with the added limitation of no Exp, SP or special charges gained like Rescue beforehand, Atk/Spd Push 4, Dazzling Staff, and Joint Drive Res. Out of the other three, Asbel I see being the best of all of them, but not being as good as Legendary Celica and Thrasir.

Also, someone added Regular Seliph and Regular Sigurd onto the page without any discussion beforehand, with the main point being the exclusive refine for Divine Tyrfing, which while good with the guaranteed follow-up attack and +10 Atk/Def with their good Atk, I see not being enough for them to be added on the page.

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darkliger269 Since: Nov, 2010
Jan 5th 2021 at 8:01:13 PM •••

Solid, but not like super amazing banner. Sara's such a huge maybe for me because Kia being a more focused Odd/Even Recovery is really nice especially with the free buff and makes her a good AR def option so I'm very on the fence with her.

Asbel looks good, but yeah definitely not to the level of the current green mage trinity of Thrasir, L!Celica, and Y!Merric, but omnibuff+lull is incredibly nice.

Ronan (how did he get a prf?) is a no unless his statline ends up insanely good because Indignant Bow is essentially offbrand Randgridr which is definitely good especially with like Spd/Def Lull, but also probably not going to have the same ridiculous statline L!Chrom had.

Hopefully Miranda is fast

Yeah, Divine Tyrfing Seliph is excellent, but not gamebreaking since he really needs support (mainly speed and breath) to be gamebreaking imo. Sigurd I can see a bit more since he's now more or less cav Tibarn, but trading flier movement for much more durability which is a fair argument imo, but eh. Divine Tyrfing (as well as Sealed Falchion) are honestly on the level of Blazing Durandal trading raw power and more safety on enemy phase for not having Special fighter, but also Eliwood has the rarity advantage

Might be good to have another look at some units based on refines at some point but idk

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 5th 2021 at 8:30:45 PM •••

Sara I at least wanted to see what others have to say about her because she has the potential to make dancer and nuker units be immune from Isolation, but if we're not adding Odd/Even Recovery as a skill here, then I don't see her having any good chance to be included as well.

So refines: there are some that makes units great now, but Game Breaking? There are only a few that can even match the other gamebreakers here, with the Brave unit's refines being overall great (besides Brave Lyn's one). By that standard, there are a few that are worth to bring up:

  • Regular Micaiah's Thani: It makes her gain a guaranteed follow-up and +5 Atk/Res during combat if she has 50% HP or more at the start of combat, on top of reducing damage from the first ranged attack by 30% and effectiveness against Cavalry and Armored units. While it makes her near Fallen Julia, Fallen Julia has Light and Dark on top of having a much better default skill kit.
  • Sealed Falchion: The refine gives +5 Atk/Spd/Def/Res during combat as well as denying any of the foe's follow-up if the foe is at 75% HP or over at the start of combat, on top of having +5 Atk/Spd/Def/Res if the user is either not at full HP at the start of combat or have a bonus applied to them at the start of combat and deals effective damage against them. At the very least it guarantees safety against fast foes without Null Follow-Up for Regular and Exalted King Chrom due to their naturally low Spd, and against guaranteed follow-up attacks or very fast foes for Regular Lucina and Masked Marth, but all of them have to depend on being a ball of stats to give themselves a chance in the current meta.

darkliger269 Since: Nov, 2010
Jan 5th 2021 at 8:49:08 PM •••

Kia not having the the turn limit is pretty important although that's also just more of an AR thing and I'm still not for basing unit adds on ONLY AR-D performance, but also penalty neutralization and a free +6 atk/spd is still solid especially if the team is set up to have everyone with the same hp

I mean I guess the question with some refines is about how they specifically match up to some other prfs and if that should be reason to add or remove a unit like Divine Tyrfing compared to Hawk King Claw, and weapons like Obsidian Lance/Gate Anchor Axe (Vero and Duessel were discussed with someone thinking they should be added but also didn't actually happen). Like flying beast movement is still a huge boon, but also statwise Sigurd is essentially better than Tibarn and can be just as an effective Galeforce sweeper on a more open map since he has a higher stat cieling atm

Granted there aren't that many examples atm now that I think about it because it's mainly Hawk King Claw and Gate Anchor Axe like weapons that have that comparison with Divine Tyrfing and then Blazing Durandal with Sealed Falchion. In the very least, worth keeping in mind imo

Sigurd with Divine Tyrfing active: 41/61/32/44/20 with 50% off of first magic hit. Guaranteed follow up when foe's HP ≥ 50%

Transformed Tibarn: 41/57/31/34/18. Guaranteed follow up when foe's HP=100% and ignores non wall obstacles

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 5th 2021 at 10:31:18 PM •••

Since we're agreeing on not adding Sara, I think we should focus on units that are like Pirate Harmonized Veronica & Xander.

We kinda slept on Pirate Veronica & Xander because they kinda didn't compare to Pirate Tibarn, who was included in the same banner. Gate-Anchor Axe giving the user -1 special cooldown, and giving +5 Def/Res to the user and inflicting -5 Def/Res on the foe during combat and allowing the user to gain a guaranteed follow-up attack when the user is not adjacent to an ally, on top of having cavalry movement access to Atk/Def Solo 4 and Lull Atk/Def, makes them premium users for Galeforce if they have Heavy Blade 3 as their Sacred Seal, or switch out Atk/Def Solo 4 for Heavy Blade 4 and have the Atk/Def Solo 3 Sacred Seal equipped. There's also the fact that their Harmonized Skill gives the [Resonance: Shield] status, which allows them and any Heroes and Fates allies on the map to gain +4 Def/Res during combat and deny any of the foe's follow-up attacks for the first battle on each phase. The only problem I see is that they're allowing counterattacks in (although that means Wings of Mercy help from allies), and they get shut down by Null Follow-Up.

If we keep that in mind, then Regular Sigurd (and by extension Regular Seliph) seems like good candidates for the Heavy Blade/Galeforce and Lull Atk/Def build as well, alongside with them inheriting Distant Counter for great enemy phase, and while Sigurd has usable Spd to back that up if Null Follow-Up comes into play, but Seliph is better off using his refined Tyrfing with Vengeance, Distant Counter, and Vantage to use his statline and movement well.

Alongside them, we have Duessel, with his Obsidian Lance giving +3 Def, and allows him to inflict -6 Atk/Def on the foe during combat and allows him to have a guaranteed follow-up attack if he's not adjacent to an ally, as well as having Lull Atk/Def makes him seem like a good candidate for the Heavy Blade/Galeforce build, on top of having a great Mighty Glacier statline with enough bulk to take a few hits. However, like Pirate Veronica, he gets shutdown by Null Follow-Up.

Regular Tibarn now is on the fence alongside them, since while his Hawk King Claw gives him a guaranteed follow-up attack if the foe is at full HP at the start of combat and has access to Sturdy Impact over the other three and has usable Spd, he needs to transform to get the extra movement and +2 Atk, meaning that he needs dragon or beast allies alongside him (luckily for him, he has Reyson and Leanne), have Heavy Blade as his Sacred Seal, lacks access to the Lull Skills, and he can get shut down by Null Follow-Up and his low Res.

Pirate Tibarn meanwhile is one of the greatest units to use Galeforce well, thanks to his access to Heavy Blade 4, Dive-Bomb, and his Sky-Pirate Claw giving him -1 special cooldown and a 10 Atk swing to his favor is he's not adjacent to an ally. Because of that he and Regular Eliwood (and Brave Roy) set the standard for Galeforce units for the current meta.

This is kind of a pivot for all of them, where if we're adding in Pirate Harmonized Veronica & Xander because of their weapon and potential with Galeforce, then we should add Regular Sigurd and Duessel as well and keep Regular Tibarn, and if we're not adding Pirate Veronica because of their flaws, then we should not add Sigurd and Duessel in as well and remove Regular Tibarn. It's all or nothing for the four of them if we're calling them Game Breakers or not now.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jan 5th 2021 at 10:57:36 PM •••

Yeah, probably takes just a bit too much effort to make Sara a gamebreaking support especially since there's a bit less control with HP values unlike Atk with L!Eliwood

Honestly the comparison to normal Tibarn is why I'm for having those three cavs added. While they lack the ability to negate follow ups and flier movement, I think they do make up for it with the higher attack, Lull access, and the amount of effective bulk they get. Just off their prfs alone, the three cavs have attack and def on par with Tibarn with his impact while also all actually having res or magic damage reduction in the case of Sigurd and that's only accounting for their prfs so they have free A slot and a better B compared to Tibarn where Galeforce is concerned (since he lacks a slaying prf and special acceleration) while higher attack to help ensure the two hit kill and higher bulk easily make up for lacking impact effects imo

Tibarn's only real advantage is his movement and while that is a huge boon, I don't think the lack of that flying movement is good reason to not add those three considering the advantages they have in turn while he's here

Also Seliph is now just stupid flexible with normal Tyrfing for Vantage/Stalling sets and Divine Tyrfing to player/mixed phase which is great, but as powerful as he is now (especially with Divine Tyrfing+NFU), still really needs speed support for full potential

Edited by darkliger269
xVanitas Since: Mar, 2011
Jan 5th 2021 at 11:48:23 PM •••

This new Thracia banner's decent enough but I don't think there are anyone truly game breaking. Sara's Rescue+ is inheritable and if it's really good it could just get a mention under skills or something.

As for Tibarn, Pirate Veronica, Sigurd, and Duessel, they all have something fun to offer.

  • Tibarn: Guaranteed follow up on player phase, Impact, 3 Mov, high Atk and good Def, mostly on player phase
  • Sigurd: Guaranteed follow up on either phase with HP checks, 50% Magic damage reduction, good Atk and good Def with a huge boost with his weapon active
  • Duessel: Guaranteed follow up on either phase with a Solo condition, -6 Atk/Def on foe, high Atk and incredible Def with a big effective boost with his weapon active, also has good Res
  • Pirate Veronica: Guaranteed follow up on either phase with a Solo condition, big Def and Res swing, great Atk and great Def, good enough Res, and can also deny follow ups like, once per turn with their ability

They all have guaranteed follow ups and basically demand the use of Null Follow Up so you can play fair and square against 'em. Since they're all similar in some manner should they all just collectively be given their own section and call 'em like, the 3 Mov follow up brigade? Pirate Tibarn would be moved to that too. That is if we decide that the others should be added. That way it covers 'em all, like "these units all have 3 Mov and a guaranteed follow up, often bypassing their low Spd, letting them move far and hit hard basically for free" or something, then each entry on the list would show what unique capabilities they have. Alternatively if regular Tibarn's flaws are too much now then he could just get the boot.

jayscribble Since: Jul, 2016
Jan 6th 2021 at 12:45:46 AM •••

I'm fine with adding all of them together as one entry under Types of Units, since all of them have the same gimmick going for them, with their own merits under sub-bullet points, and their common weakness being fighting against units with Null Follow-Up and similar effects, letting their foe counterattack (while this means Wings of Mercy activation from allies, it could also mean that It Only Works Once without healing), and units that target their lower Res, especially dragons. Pirate Tibarn on the otherhand I feel should keep his own entry since everything in his kit is catered to activating Galeforce reliably while ignoring any damage done to him thanks to Dive-Bomb, as well as being colorless means that everyone outside of Nagi and -raven tome users have a neutral matchup against him at best.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jan 6th 2021 at 8:13:13 PM •••

Yeah Pirate Tibarn absolutely is still on a level of his own because of the combination of slaying weapon, divebomb, and that sheer movement range

Also thinking about it, just on the basis of S!Blyeth, S!Fir, Y!Merric and Courtly Fan being under NFU due to sweep synergy, probably should have at least Catherine and Lewyn there since they effectively manage the same thing with how much raw offensive power they have (more on the fence about F!Mareeta in that regard because she has less raw power but has Slaying effect for Galeforce)

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 7th 2021 at 12:55:24 PM •••

All this talk about 3 movement units with guaranteed follow-up attacks... and we forget about Legendary Ephraim, whom I used as my Galeforce machine for the longest time.

There's also Legendary Eirika, with her Storm Sieglinde giving her +1 special buildup for each of the user's Atk if there are equal or more enemies than allies within 2 range of her, but she has to rely on her Spd instead, and she has low bulk, so she might be disqualified instead.

Finally, there's Regular Hrid, with his Gjoll having a guaranteed follow-up attack and denying any of the foe's follow-up attacks if at the start of combat his foe has a penalty inflicted on them, but he's more of a mixed-phase unit, due to his access to Distant Counter, but the option to run Galeforce/Heavy Blade is there.

Edited by jayscribble
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Dec 27th 2020 at 7:15:22 PM •••

The New Year is (almost) here, and in comes a new banner full of Fairies and Beasts.

Plumeria is a bow flier refresher, keeping her Mythic version's refreshing ability, and has an effect similar to Daniel-Made Bow and Veronica's prf, granting +4 Atk to allies within three spaces and -4 Atk on foes within three spaces. She also has Close Ward which allows counterattacks against dragons, but it also disables their adaptive damage effect. She also has QR and Atk/Def Rein.

Velouria is a blue Beast infantry with a prf that has -1 Special and basically gives her and her support partner the Breath effect, and it inflicts -6 Atk/Spd on the foe for good measure. She also comes with DC and NFU, and Sol.

Kaden is the demote, a red Beast cav whose prf gives him +5 Spd, inflicts -5 Spd on the foe, and has the up to 7 damage Spd based damage effect thing that NY Lethe had. He has Atk/Def Snag and Even Spd Wave.

Duo Peony and Triandra are the star of the show, a green tome refresher with Peony's refreshing ability, prf grants +6 Atk to any ally within a cardinal direction of the Duo. The two have Atk/Spd Bond 4, Res Cantrip, Joint Drive Atk, and their Duo ability lets them literally grant the same effect as Peony's refresh (+3 all stats and the Warp status) to an adjacent ally with the highest HP, and this can and will affect other refreshers as well. It'll only work on one unit though and you can't refresh more than one at a time.

I think Velouria is a good shoe in for the support folder, as are the Fairies by virtue of their abilities. Velouria can notably help out units that Brave Lucina can't help, like mages and dragons.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Dec 27th 2020 at 7:26:08 PM •••

Velouria is worth a support add imo. Granting breath effect to someone like Kiria or Brunnya without being in sniping range is definitely strong and it's a dual phase breath effect as well while dragons getting open A slot is definitely nice.

Peony basically just gets to dance a second time which is also strong so I think she's a support add as well.

Plumeria I'm more on the fence on because First-Dream Bow does have much better range than Daniel Made Bow and and will surely have a ton of res to provide Sabotage support while her dance gives good stat swings, but not sure if that's enough

Kaden, that massive speed swing is cool and Vassal Blade effect is fun, but also feels really weird that they actually put that behind a condition considering that even Nino and Karla had the effect without any condition beyond the speed check, but he is a 4 star so idk

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 27th 2020 at 8:36:43 PM •••

Velouria, while being limited to give +1 special buildup to only one unit, said unit can be anyone whereas Brave Lucina is limited to physical units. I would say a yes.

New Year Duo Peony & Triandra I would also say a yes, since they can basically dance twice in one turn, where all other dancers only can do it once.

Kaden and Plumeria on the other hand I will say no.

darkliger269 Since: Nov, 2010
Dec 27th 2020 at 11:26:01 PM •••

Stats! (Not that I was waiting to see anyone's stats since most adds are support adds but still nice to have here)

Peony:38/34/40/16/23

Plumeria: 41/42/17/18/39

Velouria: 41/38/40/34/23

Kaden: 41/35/39/25/28

Keaton: 48/41/24/43/20. BST: 176 Superboons: Atk. Superbanes: Def. Weapon: Resolved Fang: Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Keaton seems very solid and a good counter to L!Dimi/L!Chrom which is appreciated, but not gamebreaking obviously. Still, 62 effective attack with 51 def and true damage potential based off of being one of the units with the highest def in the game is very nice

Edited by darkliger269
SLthePyro Since: Oct, 2012
Dec 30th 2020 at 11:22:31 PM •••

I'm a little late due to playing other games.

NY!Plumeria: For those still on the fence about her, it might be worth considering that she has the highest base Atk of all Bow units with her Superboon while also being Colorless and airborne - the only catch is that you'll need to replace many of her skills to capitalize on it, but she starts with the most important one (Atk/Def Rein). She's surprisingly versatile for a unit class that isn't usually so threatening. Maybe.

NY!Velouria: I want to say she's worth adding because that weapon effect is really strong, but I'm stuck on the fence because it's dependent on her Support Partner. Very strong when it's active, but if there's no Support Partner nearby (or worse, she's an enemy unit that can't even have a Support Partner) she's as generic as Blue Beast Infantry gets, which is bad because her stats are mediocre aside from her Spd. Maybe for Support.

NY!Kaden: There's not much we can really say to defend the demote, but NY!Kaden isn't too bad as far as demotes go with his spectacular Spd — he'll hit hard and fast, but he can't take too many hits in return. No.

Duo!Peony: That's some Gen 1 BST right there, with her only standout stat being Spd. That said, she makes up for it with the whole smorgasbord of support skills — being able to use Sweet Dreams twice, one of them potentially to a fellow Dancer, and give allies Atk+12 for free with minimal investment is insane. It's a fair tradeoff that she'll fall over to a stiff breeze. Yes for Support.

NY!Keaton: I would say he's neat if we didn't already have a free crazy high-def unit that does cool things (Dancer Eldigan), but NY!Keaton is notable for being a free Green Beast Infantry when the only other one that exists is Bridal!Nailah. No.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jan 1st 2021 at 12:45:46 AM •••

Oh yeah while I loath to say it, remove normal Nailah (or replace her with NY!Velouria). Glare and difference in base Null aside, NY!Velouria is straight up better than Nailah with her higher natural attack beating out Nailah's with fully active prf while giving the atk/spd debuff and free breath effect under a much easier condition. She honestly fell off a while ago, but this is definitely nail in the coffin unfortunately

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 23rd 2020 at 7:23:18 PM •••

We got Legendary Lilina as out December 2020 Legendary Hero, and she's basically hybrid of her regular version and Ophelia, on a horse. She's a Red Mage Cavalry with 39 HP, 42 Atk, 21 Spd, 16 Def, and 40 Res. She also has Studied Forblaze, which gives her -1 special cooldown, gives her -1 special cooldown at the start of turn 1, and if she's at 25% HP or above at the start of combat, she gains +6 Atk/Res during combat and the Hardy Bearing effect, Gifted Magic, where it is a 2 cooldown Blazing Wind, except the multipler is 0.8 instead of 1.5, Atk/Res Solo 4, Sabotage Res, and Pulse Smoke.

In short she's going to be a monster on cavalry lines in AR, as well as help Ophelia herself as well.

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xVanitas Since: Mar, 2011
Dec 23rd 2020 at 7:30:49 PM •••

My only worry is how much the 0.8 multiplier could affect her damage output, since that's weaker than the Growing Specials, while Blazing Specials hit really hard. On the other hand, its main draw is a quick one, that is to say, she charges it all on her own, giving her some self sufficiency. Although she could always just run Iceberg or Glacies with a bit of extra help from her allies with stuff like Grandscratcher or, incidentally, her own Legendary dad.

Edited by xVanitas
jayscribble Since: Jul, 2016
Dec 23rd 2020 at 7:49:32 PM •••

With the Blazing AOE specials as her choice, Velouria would be her best partner with her, since she gives an additional -2 special cooldown to get that ready. However, with her default kit, it just means that she can potentially fire off multiple Gifted Magic in one turn with a dancer alongside her, especially Dancing Duo Sigurd & Deirdre (although that's doubling down on 2 Red Tome Cavalier slow Squishy Wizards on one team).

darkliger269 Since: Nov, 2010
Dec 23rd 2020 at 10:45:01 PM •••

I’m insanely on the fence about her because on one hand 1 charge AOE, innate Hardy Bearing, free B for Lull, and open seal on a ranged cav has a ton of potential, but on the other hand .8 modifier coming off of like 56 or 59 attack has the damage at like 44-47 damage which isn’t actually going to be too bad to mitigate a lot of it and unlike Ophelia or even Sonya/Merric has just about zero potential for bypassing damage mitigation on anyone not named Selkie so she’s otherwise forced to do one shots which feels shaky for her.

With AR-D specifically, Eir will for sure make her a lot more manageable to fight since her own ability to get blessed is rather shaky and people already tend to res stack more on Light offense since Yune and Bram are there so the combination of that and B!Hec being a particularly popular option for Astra def have her as a big eh on her defensive potential. She’s a new option for cav lines, but I don’t actually think she’ll make them any more dangerous than they have been beyond being a B!Ike/F!Lyon counter (and latter is solely because she naturally can double him because he’ll shrug off the Ao E no problem)

As for offense, she’ll at least be good, but she also lacks the potential to either hit and run without dancer support or pseudo Galeforce sweep that L!Leif, Duo Lyn, and Reginn all have and also loses much more than they all do if her HP is low making it harder to use her as Wo M beacon and again lower power on AOE and low ability to get around damage reduction are going to be chief issues so yeah, super on the fence

That said, can do QP for instant Iceberg which is certainly worth noting and does give some fairly dangerous one shot potential, but also still has the Ophelia/Dark Excalibur comparisons and not sure if necessarily better beyond range

Edited by darkliger269
darkliger269 Since: Nov, 2010
Dec 24th 2020 at 11:01:14 AM •••

Okay so apparently I misunderstood how Ao E damage calcs worked and thought is was (Atk*Multiplier-def/res) and not (Multiplier*(Atk-Def/Res)) like it actually is so harder to take 0 damage than I thought since it’s not going to be subtracting from 40 attack but also 40 res still would make a unit take like 12 damage or so which isn’t terribly significant and still can’t easily get through damage reduction so eh

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 24th 2020 at 1:22:02 PM •••

Even though I put the suggestion up for Legendary Lilina, I'm torn if she's actually any better than Ophelia. She has everything she needs right off the bat and can basically be slotted in any team, but some of the best dancers are Tome units, as well as Thrasir being great in AR, so why not run Ophelia in that case. On one hand her the damage multiplier for Gifted Magic is basically half of the Blazing specials, but on the other hand her in-combat Atk is very high.

In the end, I feel like she's more of a sidegrade than an upgrade to running Ophelia and the like. I get the feeling that she's great, but not gamebreaking.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Dec 15th 2020 at 7:24:49 PM •••

We got Winter now, and I think the star of the banner is Harmonized Winter Altina and Sanaki. Altina pretty much has the exact same skills as her Mythic version but with Atk/Res Unity, still keeping Twin Blades, and she's an infantry. This means she can use Null C Disrupt, and her Harmonized skill gives her and anyone from Tellius [Resonance: Blades], which is +4 Atk and Spd and Vantage, allowing her to perform NCD + Vantage. This only works once per map though.

Her being infantry means she can use stuff like Breath skills, as well as NCD (which she does come with). And Time's Pulse too, for quicker Twin Blades. I think she's a contender.

I think she'll also kick Keaton off the page because she'll be able to do what he can and then some. And actually have Res.

Edited by xVanitas Hide / Show Replies
SLthePyro Since: Oct, 2012
Dec 15th 2020 at 7:43:35 PM •••

I like how Sanaltina is literally vanilla Altina gaming the system to use Vantage and NCD at the same time.

But yeah, 100% agree. Altina with access to Infantry skills is a frightening concept, and if Faedunn has taught us anything, it's that one turn with their Duo/Harmonic Skill activated is all they need to decimate a map.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Dec 15th 2020 at 7:54:26 PM •••

Agreed with kicking Keaton out and adding in Winter Harmonized Altina & Sanaki. Their statline in case someone is wondering is 42 HP, 40 Atk, 18 Spd, 37 Def, and 39 Res.

There is also the Odd/Even Recovery skill we need to check out as a skill, since removing penalties, including Isolation, is going to be big for team building, especially in Aether Raids.

darkliger269 Since: Nov, 2010
Dec 15th 2020 at 8:05:24 PM •••

Probably could've kicked Keaton off since Laslow got his refine, but yeah, this is definitely nail in the coffin. Being the third(?) unit to be able to Vantage + Null C especially from full health is strong on it's own as Y!Marth has demonstrated and dual phase brave weapon with access to Breath/Time's Pulse gives her a way to proc Twin Blades from basically any point while unlike her Mythic self, she actually can make use of blessing effects actually making her a much scarier vantage sweeper

xVanitas Since: Mar, 2011
Dec 15th 2020 at 10:52:15 PM •••

It just also occurred to me that the Vantage effect would be granted to anyone from Tellius, so any such units can also take advantage of the effect, albeit for one turn. The first unit that comes to mind is Bridal Nailah, where if she can get enough charges beforehand, and is given Special Spiral, she could Vantage spam stuff like Ignis or Dragon Fang. Or Shinon to Vantage spam Deadeye.

SLthePyro Since: Oct, 2012
Dec 16th 2020 at 12:09:22 AM •••

Sadly (or thankfully?) no, that's not possible. The text for the Harmonized Skill reads "to unit and allies from the same titles" for the Atk/Spd buff, but only reads "to unit" for Vantage.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Dec 16th 2020 at 2:27:42 AM •••

Oh whoops, I misread then; so it's another selfish effect just like how Ninja Lyn has one.

Edited by xVanitas
jayscribble Since: Jul, 2016
Dec 7th 2020 at 7:04:28 PM •••

From the beginning of Book V, the one I'd like to bring up is Reginn, a Sword Cavalier with 38 HP, 36 Atk, 40 Spd, 30 Def, and 20 Res who has a killer skill kit. She has Lyngheidr, which gives her +3 Spd, gives her +6 Atk/Spd and reduces damage from the foe's first attack by 30% during combat, and Canto, which allows her to only move again after attacking, using an assist skill, or attacking a structure between turn 1 and turn 4, Seidr Shell, which is a 3 cooldown special which gives the user -3 special cooldown at the start of turn 1, and boosts her damage by 15 and target the lower defensive stat of the foe when it activates, Swift Sparrow 3, Lull Spd/Def, and Panic Smoke. The interesting part of her Lyngheidr is according to the Book V Begins announcement video, the Canto movement stacks with Galeforce.

Obviously she's no Legendary Chrom, but with Reposition, she can be a psuedo dancer that can get out of dodge after using an assist skill.

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darkliger269 Since: Nov, 2010
Dec 7th 2020 at 7:32:20 PM •••

So I’ll get to opinions on the new units later but all three def seem solid, but the whole bonus unit change to AR kind of is forcing me to change my opinion on Freyja because being able to lose a unit and not lose lift means that suicide attacks are now viable and Freyja is actually a perfect unit for that since she can go in and galeforce and then try to get a kill on counter while also forcing the AI to waste actions trying to kill her which is pretty significant imo. Naturally this same option is applicable to Reginn

Edited by darkliger269
xVanitas Since: Mar, 2011
Dec 7th 2020 at 7:40:44 PM •••

Well I'll be, they actually implemented Canto in this game. It makes me wonder if there'll be other Cantos since hers is Canto (3). It looked like there were a lot of stipulations, like you can ONLY move after, and you can't warp, you can't attack or do other Assists, and it's only for the first few turns. Still, more actions is a great effect, and it'll be excellent for hit and run strategies. Also, I think this means she could use like, a Ruse skill, then run away. That's got some interesting applications.

Also is that new AR change only if Freyja's a bonus or if you have a Mythic bonus unit? Or if she's the one who dies? If it means you can just suicide her into the enemy and do a number on 'em, and while you lose a unit you don't lose any Lift in the process, then that's also an interesting idea. You basically crash Freyja into their team, go down swinging, and now the opponent is hopefully down at least one unit, the others are impaired (Savage Blow, Smokes), and they're wasting time on Freyja.

Edited by xVanitas
jayscribble Since: Jul, 2016
Dec 7th 2020 at 8:16:34 PM •••

If there is going to be a Canto with a lower number, it's more likely to be Yuri with his Fetters of Dromi from Three Houses when he will more likely be included in Heroes.

About the new feature in AR that would let you practically crash-and-burn one of your units against the foe's defense team and still get full lift? Freyja now seems to be the best unit to do that now, alongside other Galeforce solo units, such as both Tibarns and Legendary Leif. On Light Season with the right Mythic bonus hero, she's worth an add now.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Dec 7th 2020 at 10:24:38 PM •••

Book V Begins: Reginn and More stats (According to Feh Channel

Duessel- 41/39/18/39/31 (BST: 168)

Callach- 45/40/27/31/33 (BST: 176)

Selena- 40/39/39/16/23 (BST: 157)

Knoll- 43/37/32/19/35 (BST: 166)

Natasha- 37/36/32/24/36 (BST: 165)

Reginn- 38/36/40/30/24 (BST: 168)

So Duessel has a def + 3 version of Pirate Veronica’s prf but since we don’t have Pirate Veronica iirc, then he’s not an add. Otherwise incredibly solid unit and definitely will be a scary random enemy to appear

Meanwhile Selena gets +3 speed and if foe’s hp is greater or equal to 75%, she gets +5 atk/spd and NFU which is good for sure and actually gets to stand out when Reinhardt exists, but losing the slaying effect does hurt compared to Y!Merric and S!Byleth. Still, NFU sweep is a good niche to have

Anyways the hit and run potential Reginn has and Freyja’s ability to take down multiple units both make me more on board with adding them since you can now do riskier plays with a bonus mythic and I definitey appreciate there being more of a place for non support oriented offense mythics (RIP Naga though she rendered her own support useless and doesn’t have any offensive abilities that are truly useful)

Oh also refines are solid, but nothing super groundbreaking. Mist isn't useless, Oliver is a functional meme, Nowi can null debuffs, and Sealed Falchion is a follow up denying stat stick

Edited by darkliger269
SLthePyro Since: Oct, 2012
Dec 8th 2020 at 2:51:46 AM •••

Superboons: Duessel - Atk, Def; Caellach - Atk, Spd; Selena - Atk, Spd; Natasha - HP; Knoll - None; Reginn - Spd, Res

Superbanes: Duessel - HP, Spd; Caellach - None; Selena - HP, Def; Natasha - None; Knoll - None; Reginn - HP, Def

I think the only reason Pirate Veronica wasn't added was because no one discussed her - she was overshadowed by Pirate Tibarn. Considering that Duessel is being very slept on and that Pirate Veronica is literally him except Green and Harmonic, I wouldn't object if both were added to the page, as I did find Duessel in the story maps very aggravating to fight. Yes.

Selena is someone I'm more on the fence about. The immediate conclusion I drew was that Selena could pull the same Windsweep crap Summer Byleth does except on a horse, but upon inspection she lacks all the other things that make Summer Byleth good - being on a horse means Selena is foiled by terrain, and not having a Slaying effect makes her Special hard to proc instantly which will hurt her against tanks. No.

Reginn was going to be a harder call until I realized she had Canto on her weapon - the hit-and-run potential on that is both incredible and encouraged. That and - as I discovered when I luckily pulled her with a ticket - she has a superboon in Spd that puts her on par with Freyja. And unlike Freyja, Reginn's Canto effect and insta-charge Special actually makes her work for the Offense Mythic purpose she was designed for. Yes.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Dec 8th 2020 at 3:39:16 AM •••

Ah yeah makes sense. Pirate Tibarn very stong both Pirate Veronica and Duessel very strong follow up effect with that min maxed statline is very scary

Also yeah, I think Selena not having a slaying effect is just such a deal breaker in comparison to S!Byleth and Y!Merric

I think the combination of the new bonus mythic effect and sixth slot potential gives Freyja and Reginn really good cases for adds now. My issue with Freyja was that she really couldn’t shine outside of like a dedicated beast galeforce team, but being able to lose a unit while still getting max lift means that her innate DC can actually be useful (since her enemy phase is kind of iffy) and she can more actually contribute something other than a blessing to non Galeforce strategies. She can go in and disarm a pulse team and then probably at least take down someone else while wasting the opponents actions as they try to kill her. Don’t really have anything to add to Reginn that wasn’t already said. Canto, damage reduction, and instant charge special makes for really safe hit and run strats since she can also snipe structures or pull allies out of danger while she can also be a good Galeforcer in her own right. Extra unit slot also always good

Oh, worth noting that while the lift part of blessings does not apply for sixth/seventh slot units, they still give their stat buff which definitely makes for some interesting possibilities for AR def since you can now stat stack higher without sacrificing lift

Edited by darkliger269
jayscribble Since: Jul, 2016
Nov 25th 2020 at 7:48:38 PM •••

For the November Mythic Hero Banner, we have Triandra and Freyja, and while Triandra is a Mythic Hero of Dark with the Spd boost, Freyja is the main subject I want to bring up.

She is a Green Cavalry Beast and she has Nightmare Horn, which gives her +3 Spd, Distant Counter, the Close Call/Repel/Spurn Damage Reduction, and the standard Beast Cavalry effect, Luna, Atk/Spd Solo 4, Binding Necklace, which if she's alone, she gains +2 Atk/Spd/Def/Res and inflicts -2 Atk/Spd/Def/Res on the foe during combat, and if the foe has any field stat buffs with the same activation conditions, she essentially steals those buffs during combat and debuffs the foe with the same values, and Pulse Smoke.

Assuming that her statline is very similar to her enemy variant's, she's going to be very good to use.

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xVanitas Since: Mar, 2011
Nov 25th 2020 at 8:03:14 PM •••

Seems like Freyja has a super Lull, just with a Solo condition, though being a Beast Cav she wants to be alone anyway. She's gonna be a nightmare to go up against head on, fittingly enough, because on player phase she has the Impact effect, and on enemy phase she has Distant Counter, and in both phases, Spd based Damage Reduction. She's already stacked as it is, and she'll be quite a menace to fight. I'd say she's worth an add if her stats are good enough. Worth noting is that since her weapon and B skill already cover some good effects, her A slot is open for stuff like a Stance 4 skill for the Guard effect or Unity to try and combat any debuffs she may have.

Triandra seems like a good add for Support. While Peony's movement boosts are great, being able to inflict Guard on command is also very powerful.

I'm just kind of surprised we got 'em both, but I guess they didn't want to face the issue they did with Hel who joined like months and months after her defeat, while here we pretty much have all the Book IV fairies, and the main villain. Poor Freyr though, guess he'll stay asleep for now.

darkliger269 Since: Nov, 2010
Nov 25th 2020 at 8:12:31 PM •••

We at least know Triandra’s statline: 38/37/38/16/22 which definitely gives her great offensive presence, but she’s also ridiculously easy to Isolate which will hurt her a lot since Mila exists. Still the Guard dance itself and double Reins still give her both a good support and offensive presence and makes her a fairly easy replacement for Yune

With Freya, idk. The combination of her weapon and the pseduo Lull/buff stealing B slot are very strong for sure, but also she’s a light mythic and I think she’ll only really be good as a galeforcer and Wo M beacon which is hurt a bit by her having a solo requirement. At least from an AR perspective, the DC honestly feels kind of useless since using the Mythic as a mixed/enemy phase carry is incredibly risky and I think she'll be straight up worse than Altina in that regard since Altina can at least vantage sweep her way through

She’ll be a scary enemy for sure, but also one that we as players will rarely fight, and unless her stats are incredibly good, using her over Eir, Peony, or Mila feels like an incredibly hard sell for 90% of offense comps

Edited by darkliger269
xVanitas Since: Mar, 2011
Nov 25th 2020 at 8:17:13 PM •••

That's a good point actually, I kinda forgot she's actually a Light Mythic. She might face the Altina problem: an excellent combatant, but needs dedicated support to be a carry, especially since she wouldn't have the big Mythic stat boosts that Mythic blessed carries normally get.

That said... there is something she can try: Galeforce. I think she's one of the only offense Mythics who can right now at least (Altina being the other), and while she needs some help, she can either ram into something and exchange blows to Galeforce with Heavy Blade, or she can just get one hit in against a dangerous foe, then become a Wings of Mercy beacon. The Impact effect and Damage Reduction will help her survive, but that also depends on you purposefully engaging into a tough foe. I know there's a strategy with Eir that does that better but it's still something I think.

Edited by xVanitas
jayscribble Since: Jul, 2016
Nov 25th 2020 at 8:50:19 PM •••

Yeah, her being a Light Mythic is a hindrance for her, as unless she's a bonus unit, I can see her going down in two enemy attacks, even with her Damage Reduction, thanks to her 40 HP (and thanks to Triandra being a Mythic Hero of Dark and boosting Spd, Spd stacking on the enemy defense team is going to be an issue). The only reasonable support unit I can see for her is Regular Male Corrin and his unique refine Yato to bolster her stats further during combat, but even then that only reasonable for enemy phase and her HP is still an issue. The Galeforce strat seem to be reasonable, but by then Pirate Tibarn does that role better for player phase at least.

Otherwise, good for other modes. Just not Aether Raids. It's like the New Year's Lethe discussion all over again, where her player phase is great, but her mixed phase is shaky.

darkliger269 Since: Nov, 2010
Nov 25th 2020 at 9:01:06 PM •••

Yup, that’s exactly what I was getting at with her, Vanitas. She has very strong potential as a Galeforcer and player phase builds don’t lose as much from not getting blessings mixed/enemy phase builds do and even with the other beasts being to Galeforce just as well while she honestly doesn’t lose too much from switching from her prf B to a Lull since buffs are very on def while unlike Pirate Tibarn (as well as L!Edelgard) can safely be next to allies especially if switching to a Lull so there’s a niche albeit a very narrow one.

She’d definitely be hella scary as a def mythic though and really feels like she was meant as a def Mythic. DC would actually be useful there since it makes it harder to snipe her off and the second half of her B slot is way more relevant as a def unit compared visible buffs practically being dead on defense teams

Edited by darkliger269
SLthePyro Since: Oct, 2012
Nov 26th 2020 at 1:44:02 AM •••

I've seen Offense Mythics used on Defense before, Mila has been an uncommon annoyance. Remember, you don't have to use Defense Mythics; if you're confident enough in your strategy, you can forgo lift loss reduction and just try to crush the attacker utterly, so Freyja would fit just fine if you want to use her that way.

But yeah, I fully expected Freyja's unique skill to be a Lull on steroids. A Beast Cavalry with the functional equivalent of Inevitable Death is already disgusting, but the buff-stealing effect along with her PRF weapon is what sells it. And we've seen from the story that Freyja is a speed demon, which her PRF's damage reduction works off of, and with a player's intervention that speed is going to scale up to obscene numbers. For most strategies, she only needs to take one hit, and her Beast Cavalry effect isn't going to let many enemies hit more than once.

It's the Surtr problem: you want Freyja beside her allies so Atk/Spd Solo and Binding Necklace are turned off, but the allies themselves can be just as likely to wreck your shit if you don't run the fuck away. I fully expect this to be a gigantic pain in the neck in the MHB; she might be the first enemy to appear on the That One Boss page twice.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Nov 26th 2020 at 10:26:15 PM •••

Some news from the datamine: Freyja's stat are the same as her enemy variant, which is 40/38/44/24/22, with superasset in Def and superflaw in Spd.

Triandra and Freyja share the same Mythic Hero Battle, which means that it's a Dual Boss situation like the Bound Hero Battles.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Nov 26th 2020 at 10:29:53 PM •••

...Correction: Freyja will be the first enemy to appear on the That One Boss page twice, sharing the honor with Triandra.

For reference, Freyja with a Spd boon gets 61 Spd during combat just by being alone. Before buffs, buff-steal, sacred seal, etc.

xVanitas Since: Mar, 2011
Nov 26th 2020 at 10:32:14 PM •••

Well that's no fun, I thought we'd get two different Mythic Hero Battles for twice the Orbs. I can already imagine this one being a nightmare, appropriately enough.

jayscribble Since: Jul, 2016
Nov 3rd 2020 at 8:40:50 PM •••

The In The Moment banner have heroes dressed as Ninjas, and with their stats and skill revealed in the November FEH Channel and banner trailer, they're a doozy.

The Ninja Katana/Yari/Masakari+ have 9 Might, gives +4 Spd, allows the user to double attack if they initiate combat, but inflicts -4 Def/Res, and they cannot be refined.

Ninja Laevatein is an Axe Flying who has 41 HP, 42 Atk, 18 Spd, 37 Def, and 34 Res, and she has Twin Star Axe, an 11 Might weapon which inflicts -5 Spd on the user, but allows the user to attack twice, regardless of phase, and she gains Atk during combat equal to half of the total field stat buffs she has, Miracle, Distant Ward, Vantage, and Atk/Def Rein.

Ninja Navarre is a Lance Infantry who has 41 HP, 39 Spd, 42 Spd, 31 Def, and 23 Res, and he has Ninja Yari+, Moonbow, Flashing Blade 4, and Lull Spd/Def.

Ninja Zihark is a Sword Infantry who has 43 HP, 37 Atk, 42 Spd, 30 Def, and 24 Res, and he has Ninja Katana+, Astra, Chill Spd, and Spd/Def Gap, and he's the 4* unit on the banner.

Ninja Duo Lyn & Florina are a Colorless Dagger Flying who has 40 HP, 38 Atk, 42 Spd, 21 Def, and 26 Res, and they have the Tailwind Shuriken, which has 9 Might, the Dagger 7 effect, gives the user -1 special cooldown, +4 Spd, and double attack if they initiate combat, but inflicts -4 Def/Res, Moonbow, Swift Sparrow 3, Chill Atk/Def, and Spd/Def Rein, and their Duo Skill allows them to act again after they finish their turn, but can only be activated if they have entered combat during the current turn.

Ninja Hana is an Axe Infantry who has 42 HP, 36 Atk, 40 Spd, 28 Def, and 29 Res, and she has Ninja Masakari+, Glimmer, Life and Death, and Wrath, and she's the free TT unit.

All of them are good to great, but the ones I see being over the top are Laevatein and Duo Lyn & Florina, especially with the latter having an Extra Turn as long as they attacked beforehand in the same turn.

Edited by jayscribble Hide / Show Replies
darkliger269 Since: Nov, 2010
Nov 3rd 2020 at 9:20:34 PM •••

As long as Keaton is on the page, Laevatein should be added since they're such similar units aside from Laev having worse speed but much better res and Rein access. Beast true damage and semi bladetome about balance out imo and as far as vantage goes, there’s no real advantage to being infantry unless the weapon is the source of vantage beyond little risk of effective damage.

Lyn is pretty much same case as Leif as far as the strength of player phase goes since their weapons give 47 attack at neutral and both can essentially do ranged galeforce. Lyn having access to Disarm Trap also is a big point in her favor since she can test traps if necessary so I'm in favor as well. She also just has a nice statline for a lot of nonsense with the inheritable

Anyways shame that Hana is the grail unit and not Navarre or Zihark because as nice as her statline is, getting a lance or fast sword infantry in grails would be super nice right now

Edited by darkliger269
xVanitas Since: Mar, 2011
Nov 4th 2020 at 4:12:24 AM •••

The infantry are all pretty standard but good, but the fliers are a cut above. Laevatein is the first dual phase Brave Axe with half of the Blade tome effect and Atk/Def Rein to give her some more oomph, while Lyn has her self refresh to somewhat act like a pseudo Galeforce, although it should be noted that she has to attack at some point in the turn for her to use it so she can't just use it to move first and then self refresh to get into an advantageous position.

Interestingly, if Harmonized and Duo Abilities can both be used in the same turn, then Harmonized Halloween Tiki and Ninian's refresh ability should work on Lyn too, so that's something to note.

jayscribble Since: Jul, 2016
Nov 4th 2020 at 5:51:00 PM •••

Something new about Ninja Duo Lyn & Florina: their Duel Effect rates them as having 190 BST, so they're going to be common to see in high tier Coliseum modes.

SkaarjWarrior99 Since: Feb, 2018
Nov 25th 2020 at 7:51:58 PM •••

I think Ninja Duo Lyn & Florina will be considered a gamebreaker due to their high speed. In the new Forging Bonds banner: The Princess of Bern which was started last November 17, Four heroes from Fire Emblem The Binding Blade were included.

The first one is the star of this banner, Princess Guinivere of Bern. She has 36 HP/35 Atk/40 Spd/16 Def/ 38 Res with a BST of 165. Her exclusive tome, Aureola, another legendary weapons of Elibe used by Saint Elimine, has an effective damage against Tome users (all colors). Not only effective damage, it gives her +3 Res and +5 Atk/Spd/Res when the unit initiates combat or unit 2 spaces near to an ally and it disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat this means that she can disable adaptive damage against dragon units and it also restores 7 HP to unit and allies with 2 spaces near to the unit after combat which makes her a good support unit too. Her A and B skills, Atk/Res Push 4 and Lull Atk/Res 3 gave her a huge firepower and making her a huge magical tank. Although Atk/Res Push 4 makes her lose 5 HP after combat, her Aureola heals 7 HP to herself and other units 2 spaces near her. The only problem for her is her low 16 base Def giving trouble against melee weapons especially Poison Dagger+. Bonus, her English voice actress, Erika Harlacher, completes the entire cast of Persona 5.

The next one is her retainer, Melady. She has 41 HP/40 Atk/33 Spd/41 Def/17 Res with a BST of 172. Her weapon Instant Lance+ prevents follow-up attacks and boosts Atk and Def by 4 points if the unit attacks first. Her A skill Atk/Def solo 4 gives her +7 Atk/Def when the unit doesn't have any allies close to her especially being a flier. She can inflict debuffs with her Wyvern Flight 3 if her speed is at least equal or higher than her opponents, she inflicts an Atk/Def debuff on the foe whose value depends on the difference on their Defense stats. Since she has a high base Def plus skills and Instant Lance +'s anti-follow up attack effect, her skill will always be reliable in most situations. She has two problems though, firstly her poor Res thus fighting against magic units problematic especially when she's vulnerable to Merric's Excalibur (a green tome). Second, Just like her other flying units, she has the bow problem but you can give her Iote's Shield (either from inheritance from Michaelis or as a Sacred Seal).

The third hero is Dieck, the leader of Dieck's mercenaries. He has 40 on both HP and Atk/35 Spd/36 Def/25 Res with a BST of 176. His weapon, Tiger-Roar Axe, grants him +5 on all stats except HP when the unit attacks on the player phase or if he's within 2 spaces away from an ally and he's attacked on the enemy phase. Also, he'll make a follow-up attack if the foe is at full health. Plus, his weapon accelerates special trigger cooldown (making his Luna activate faster). His B skill, Close Def 4 grants +8 Def/Res if he's attacked by a sword, axe, lance and dragonstone unit plus it also neutralizes foe's bonuses from Rally, Fortify, etc. during combat. Combining with Threaten Atk/Def 3, which gives him +5 Atk/Def while inflicting -5 Atk/Def on foes within two space at the start of the turn. His weakness though is below average Res, any Red Tome Users like Fallen Julia will beat him.

Fourth, Merlinus, the merchant. IS made him useful this time. He has 50 HP/20 Atk/35 Spd/31 Def/27 Res with a BST of 163. He has a huge base HP and his weapon reduces the foes' Def/Res by 6 after attacking and buff allies with his Distant Guard 3. Although his Atk is low, he can help allies by leaving a scratch to a foe and approaching allies with Wings of Mercy if their HP is less than or equal to 50%. The only problem though is low Res and Anti-Cavalry weakness. You can also obtain him as a 4* summon.

Out of all the heroes of this banner, I think Guinivere is the gamebreaker due to her Magic effective weapon, High Speed and Attack.

Edited by SkaarjWarrior99
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 28th 2020 at 8:06:46 PM •••

Legendary Dimitri just dropped and good Lord, what a... good Lord. His Areadbhar has -1 Special, and if he's above 25% HP, he gets +5 to all stats, and he has the Damage Reduction B skill (Spd check) built into it. Atrocity, his unique B skill, boosts his damage by 25% of his Atk if his foe's HP is above 50% HP, and it has Spectrum Smoke (-5 to all stats) and Pulse Smoke built into it, affecting the target and all nearby foes.

That's pretty damn busted. He also comes with a new C skill that grants +1 Mov on odd numbered turns, and he comes with Blazing Wind and Sturdy Impact. With his damage reduction already taken care of, he could run a different B skill (like Null Follow Up), albeit at the cost of Atrocity. His only downfall is his low Res.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Oct 28th 2020 at 8:18:24 PM •••

Someone calculated his stats before pair-up bonuses are applied, with 40/41/41/37/18, making him a Lightning Bruiser with a weakness to magic attacks. The low Res is really holding him back, but otherwise, he's looking great.

darkliger269 Since: Nov, 2010
Oct 28th 2020 at 8:20:23 PM •••

Apparently his statline is 40/41/41/37/18 so basically his Brave form but with his def and speed swapped. Arheadbar active should have him at like 40/62/46/42/23. Anyways being able to do NFU + Damage reduction alone is a pretty strong case for an add considering Mareeta and he should be able to sustain himself well with Noontime with or without Atrocity giving him like 15 true damage, but Atrocity also being super smoke is just ridiculous and basically gives him free C slot

Anyways just fuck Water season apparently

Edited by darkliger269
jayscribble Since: Jul, 2016
Oct 28th 2020 at 9:11:07 PM •••

Yeah on Water Season, we got Legendary Azura, Legendary Leif, Legendary Chrom, and now Legendary Dimitri. Get your best Green (and Anti-Colorless) units on Water season now.

Side note: a part of me wished he had Vantage and Wrath included in his kit as a reference to his Battalion Vantage and Battalion Wrath from his Authority skills, but I can live with the Rattled mechanic of Gambits and Damage Reduction, as well as true damage from Atrocity.

xVanitas Since: Mar, 2011
Oct 28th 2020 at 10:25:03 PM •••

The super Smoke effect from Atrocity means if you don't one round him, you're at a major disadvantage, coupled with the giant Atk boost means that Atrocity's better for general purpose use, but for any opponents with follow up nonsense, Null Follow Up would let him use his Spd without fear. He would be susceptible to Chill Spd though, unless someone else could take care of that.

Personally I was thinking Atrocity could have some form of effective damage, and maybe even pierce through Damage Reduction, then incidentally, he ended up having built in Damage Reduction himself.

darkliger269 Since: Nov, 2010
Oct 28th 2020 at 10:37:31 PM •••

I mean tbf, with that statline, there’s like three units that could reliably get damage reduction against him (aside from Deflect/Courtly Candle type weapons)and two are green anyways so not the biggest deal that it doesn’t pierce damage reduction. Free true damage seems like the most reasonable way to do effective against everything as well I suppose

I guess the one consolation about Dimitri he probably won’t be scarier than Chrom but also oh god why

SLthePyro Since: Oct, 2012
Nov 1st 2020 at 10:25:00 AM •••

I feel like bringing a powerful Green Mage to wipe the Water Legendaries off the face of the earth is just a matter of course for Arena at this point.

Anyway, another mean thing about Atrocity that I discovered in the LHB that hasn't been mentioned here: Smoke skills require the user to land a hit. Atrocity does not require L!Dimitri to land a hit, he just needs to live. If he doesn't die from the first combat and your other units are near the instigator, bad things happen.

darkliger269 Since: Nov, 2010
Nov 3rd 2020 at 11:22:57 AM •••

Smoke skills actually don’t require hits to be landed, dagger debuffs do, but smoke only requires the unit be in combat and survive

jayscribble Since: Jul, 2016
Oct 15th 2020 at 8:52:49 PM •••

Goddess's Servants trailer is out, and although I think there are a few good but not great standouts, one in particular stands out.

Catherine is an Infantry Sword, and brings Thunderbrand, which gives her +3 Spd, and if the foe is at 50% HP or above, she gains +5 Atk/Spd, ignores skills that prevent her follow-up attacks, and Desperation, Draconic Aura, Swift Sparrow 3, and Spd/Def Lull.

Flayn is a Flying Staff, and brings Caduceus Staff, which allows her to deal full damage and gives her allies within 2 spaces of her 30% damage reduction, Rescue+, which has the 50% of user's Atk heal and the same effect as Draw Back, but does not give SP, EXP or Special Charges when it is used, Deluge Balm+, which gives all allies +6 Spd/Res, Dazzling Staff, and Ground Orders.

Seteth is a Flying Lance, and brings Spear of Assal, which gives him +3 Spd, grants him +4 Atk/Spd and ignore any field buffs to the foe's Atk and Spd during combat if he's within 2 spaces of an ally, and +4 Atk/Spd to all allies within 2 spaces of him during combat, Swap, Brazen Atk/Spd, and Drive Atk.

Shamir is a Green Infantry Bow, and brings Survivalist Bow, which gives her -1 special cooldown, and if she's no adjacent to an ally, gives her +6 Atk/Spd during combat and prevents the foe from counterattacking if the foe is at 80% HP or above at the start of combat, Moonbow, Atk/Spd Solo 4, Null Follow-Up, and Rouse Atk/Spd.

Out of all of them, Flayn is the one I see as the gamebreaker, mainly because of her status as a flying staff and her Caduceus Staff granting Damage Reduction to allies.

Edited by jayscribble Hide / Show Replies
darkliger269 Since: Nov, 2010
Oct 15th 2020 at 9:07:45 PM •••

Yeah Flayn seems like an auto add to the support folder and just seems like she’ll be hell to fight in general. Giving her allies 30% mitigation for free is kind of nuts and Rescue will definitely make getting in on her allies more annoying

Catherine is a strong maybe because psuedo brave with Null Follow up is good but not being slaying weapon hurts potential for Galeforce sweep as does Hardy Bearing shutting it down and is very dependent on stats.

Shamir’s prf is really good, but solo requirements can be tricky to maintain at times so eh

Seteth actually looks decent and not automatically worse than Cordelia but definitely not a game breaker. Still being able to Lull speed (which lance fliers can't do) and universal joint goad weapon is nice even if not to the level of some other recent prfs

Edited by darkliger269
SLthePyro Since: Oct, 2012
Oct 15th 2020 at 11:48:41 PM •••

Flayn is definitely the winner out of this bunch. I'm not sure how I feel about Rescue+, but her spot on the Support list due to that horrifying PRF weapon cannot be denied; this is the first case of Damage Reduction coming from an outside source, and its only condition is that she needs to be near the ally, which as a Flier makes it very easy to fulfill.

Unrelated: first Fjorm was powercrept, now Bridal Fjorm has strong competition. I wonder who will creep New Years Fjorm?

Edited by SLthePyro
xVanitas Since: Mar, 2011
Oct 16th 2020 at 12:46:25 AM •••

I'd be willing to add Flayn to the support folder. Giving damage reduction, even if it's just 30%, is ridiculous. That's a free Escutcheon/Sacred Cowl for every attack, and it means units like the godswords as they like to be called, ie units like Mareeta and Larcei, can either have more damage reduction, or have damage reduction and a different B skill. Suddenly what gave Mareeta an edge can now be given to others, but she can also just run something else like a Lull or even Null C-Disrupt or something. Also, units that can't normally run the damage reduction B skills, like armours, like say... Hector or Edelgard, now they get to join in on the fun and carnage.

The rest are all well and good, but I don't think they're game breaking. It's good to see that Seteth does have his Spear of Assal and it's a decent budget support weapon, so I'll gladly welcome him into my barracks when he demotes.

Also, the Grand Hero Battle unit is Nemesis. Since he's free I don't expect him to be ground breaking at all, but he does have a basis for his weapon, since he's wielding the Dark Creator Sword. The original Creator Sword was already loaded with no nonsense effects, so I wonder what his will do.

jayscribble Since: Jul, 2016
Oct 18th 2020 at 9:29:14 PM •••

Catherine has 43 HP, 39 Atk, 41 Spd, 30 Def, and 23 Res.

Flayn has 40 HP, 39 Atk, 27 Spd, 21 Def, and 35 Res.

Seteth has 44 HP, 36 Atk and Spd, 32 Def, and 24 Res.

Shamir has 41 HP, 40 Atk and Spd, 25 Def, and 24 Res.

Nemesis has 43 HP, 39 Atk, 23 Spd, 37 Def, and 34 Res, and has the Dark Creator Sword, which gives him +3 Def, gives him +2 Atk/Def during combat for every ally that has 90% HP or more, up to +6, and for every first battle he participates in every player and enemy phase he gains 15% Damage Reduction during combat and from non-Rokkr AOE specials for every ally that has 90% HP or more at the start of combat, up to 45% damage reduced, Dragon Fang, Chill Atk, and Savage Blow.

He's a Mighty Glacier tank that heavily relies on his allies being healthy to gain stats and Damage Reduction.

Edited by jayscribble
xVanitas Since: Mar, 2011
Oct 18th 2020 at 11:20:09 PM •••

Those are about the stats I expected. Good to great all around, and incidentally, Shamir has four superboons.

Man, maybe my hopes/expectations for Nemesis were too high. It's a good reference to his boss fight at least, but a single Savage Blow or any chip damage or having his allies fight at all slowly turns the weapon into a Silver Sword with +3 Def. I feel like Seliph could do the Mighty Glacier tank job better with his Divine Tyrfing refine. Ah well, at least his art is good.

jayscribble Since: Jul, 2016
Oct 5th 2020 at 9:39:22 PM •••

We have a banner full of dragons (and Xane being a mage) for the 2020 Halloween Banner, and we have some interesting ones here.

Fallen Female Halloween Robin, a Flying Green Manakete, has Moonless Breath, which gives her Distant Counter, adaptive damage, and recovers HP equal to 30% of the user's max HP when the user activates a damage special during combat, Noontime, Dragonscale, where the user removes their flying weakness, and if the foe is either at full HP or initiates combat, the user inflicts -6 Atk/Res on the foe during combat and the user gains +1 special buildup per foe's attack, Dragon's Ire, presumably dragon only, give the user a guaranteed follow-up attack as well as ignoring any skill that deny any of the user's follow-up attacks if the user has 50% HP or more at the start of combat and the foe initiates combat, and Goad Dragons.

Halloween Xane, a Colorless Infantry Tome, has Jokers Wild, which gives him +5 HP and he matches stats equal to the highest Atk/Spd/Def/Res of all allies during combat, calculated individually, and can even decrease if all of them have a specific stat than his, Reposition, Atk/Res Form, and Inf. Hexblade.

Halloween Dheginsea, a Red Armored Dragon, has Blackfire Breath+, which inflicts -5 Atk/Res on the foe as well as negating any field stat buffs to their Atk and Res during combat, Draconic Aura, Sturdy Stance 3, and Slick Fighter, where if the user is at 25% HP or above and the foe initiates combat, ignore any penalties on the user and the user gains a guaranteed follow-up attack.

Halloween Harmonized Young Tiki & Ninian, a Flying Blue Dragon, have a 39/39/42/32/25 statline, Frostfire Breath, which gives the user +3 Atk, is effective against dragons, if there is a field stat buff on the user, they gain +6 Atk/Spd during combat, and the user gains Atk equal to 1.5x the total field stat buff to the user's Def and Res during combat, Rally Up Spd+, Atk/Spd Push 4, Aerobatics, and With Everyone!. Their Harmonized skill gives the Resonant: Blade status effect to all allies from Mystery of the Emblem and Blazing Blade, as well as giving an Extra Turn to an ally within 2 spaces of the user from the same games, already finished their turn, and has the highest HP, but does not work if there is more than one ally with the same conditions within 2 spaces of the user.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Oct 5th 2020 at 10:20:04 PM •••

Halloween F Grima seems like a modern Myrrh, although incidentally, once Myrrh gets F Grima's new Dragon's Ire, then Myrrh gets QR + NFU. Dragonscale is a pretty good skill, but past all this, she's just another enemy phase dragon, albeit with some really, really nice art.

Xane is very unusual and unique at what he could do. He can basically be a gigantic stat ball but you have to provide the stat ball by having him copy an ally's stats, and then you have to give him the super skills he needs. His weapon is purely stats, but he is also the first accessible colourless tome. Could be interesting though.

Halloween Dheginsea doesn't seem like he'd be that much better than Duo Idunn, and Ena, while we don't know what she's like at the time of me writing this, she probably wouldn't fare much better either. Dheginsea's art is also very good, being simultaneously goofy and badass at the same time, if that makes sense.

Halloween Harmonized Young Tiki and Ninian, what a mouthful, looks to be a super player phase dragon that's loaded with Atk, although since it's an Atk boost she could enemy phase with like DC and Vantage or something. It's basically kind of like a Blade tome but as a Breath, which means it's great if you can maintain your buffs, but against any Lull or Dull effects you suddenly lose a lot of power. Although there are no Lull Def/Res at the moment, so maybe that's kind of how she's getting around this. A potential powerhouse, but the Harmonized effect is what makes 'em interesting. Having an on command refresh that can potentially refresh refreshers (of which there are only four right now: the two Ninians, Nils, and Phina I think) veers into Difficult, but Awesome territory. Or she can just act as a refresher for that in a pinch moment for a carry unit that hails from the same games.

Not bad overall, I think Xane and Tiki have potential but the former is very reliant on having allies with super stats and you providing the super skills, and the latter might have some interesting applications but I'd want to see how well that works in practice.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Oct 5th 2020 at 10:47:09 PM •••

What the actual hell is this banner...

H!Grima: Some people (myself included) slept on Brave Claude and his self-healing ability, and it turned out he was a very good healtank. H!Grima has that ability, along with Distant Counter and Adaptive Damage built into her weapon, and an improved version of Dragonskin in her A slot that also gives her half of a Breath effect (which fliers can't normally get) and an inheritable Dragon-based Null Follow-Up in her B slot. The only thing holding her back is the M!Grima problem of getting annihilated by anything Red and Anti-Dragon, of which we have a lot of to keep them in check. Maybe.

H!Xane: His weapon is interesting, to put it lightly. Theoretically you can turn Xane into a 60/60/60/60 monster by stacking allies with those stats near him - but any AI with the opportunity is going to attack those allies before blowing themselves up on Xane. Also copying the stats that are worse than his own is a strong limiting factor to his shenanigans. For what he is, he's actually quite balanced and relies very heavily on his team to work. No.

H!Dheginsea: Judging from his kit and preview, he's going to be a gigantic Atk/Def statball that gives no fucks about your buffs or his debuffs. Were it a PRF effect he might be worth more of a look, but all of his skills being inheritable means other units might do his job better, and I don't think we can make judgments based on statline alone. No.

H!Tiki: There is so much stuff in this kit, even before looking at her crazy Atk inflation and Dance for the Dancers, that I don't think we even need to ask the question. Yes.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Oct 5th 2020 at 10:50:11 PM •••

Xane I feel is going to be a pain in Aether Raids Defense teams on top of skills that boosts his stats during combat, but he gets shut down hard against Bramimond and with Firesweep/Drag Back, Tiki & Ninian is a great unit for offense and support, but her below average HP, average Def, and low Res will be what's holding her back from being amazing.

Fallen Female Robin has some good sustainability with her skills and weapons, and can be a good tank, with the potential to be a good counter to Brave Hector, but she fall easily to Falchion users and the like. Dheginsea I feel like is good, but needs Distant Counter or Lightning Breath+ to make him work and overcome his low mobility (which can be remedied with the Armored March Sacred Seal).

I don't know how I feel with all of them yet, but I need to see their stats and and see them in practice.

Side note: I can see the potential for Level 1 Halloween Xane clears in the Hero Battle maps.

xVanitas Since: Mar, 2011
Oct 5th 2020 at 11:00:13 PM •••

Bram actually shouldn't affect Xane, at least the stats part. Since Bram only disables skills of nearby allies, Xane should still get the stats of his allies since he's activating it through his weapon. He'll be down on any support skills like Drives and the like though.

darkliger269 Since: Nov, 2010
Oct 5th 2020 at 11:10:13 PM •••

Unless his stats are insane, Dheginsea isn't going to be anything special and you can just use Duo Idunn with that kit anyways so definite no there.

Robin: Very dependent on stats. Brave Claude is the obvious comparison but while he has to use a slot for Iotes and CC, his strength isn't just limited to enemy phase and he doesn't have the addition dragon effectiveness weakness. Really can't say for her until we see stats

Xane: Has the potential to be absolute hell to fight in AR and that will be very interesting and I can see low level builds being run just so he can be pulsed, but also he lives and dies by having that support to begin with and I think under player control, he'll be harder to use since he'll be so reliant on positioning, but on a Ground Order’s def and with a proper build, stopping him will be extremely hard

(Also Bram iirc doesn't interfere with skills that need allies, just the skills of said allies. Also Bram is a def mythic anyways)

Harmonized Tiki: Even if it's only usable once per battle and only for units from one of two games, ranged dance that can also hit dancers without using an action would automatically be an add based on the support niche there imo, but her ridiculous offense potential is scary

Edited by darkliger269
jayscribble Since: Jul, 2016
Oct 6th 2020 at 1:58:53 AM •••

Well, I kinda forgot about that for Bramimond, so that goes out the window. So yeah, he's going to be hell to go against if everything is in his favor.

Halloween Ena is a Red Infantry Dragon, with her having Pale Breath+, which gives the user +5 Atk/Def as well as ignoring any penalties to those two stats if the user is within 2 spaces of an ally, Swap, Def/Res Link, and Ward Dragons. Kinda lackluster compared to the other units, with Ward Dragons kinda being in the free pool now (barring Fallen Male Robin in the Compile menu), but it should to be expected from TT unit.

darkliger269 Since: Nov, 2010
Oct 6th 2020 at 2:13:56 PM •••

Okay something I didn't consider/forgot about is that Male Corrin is basically the perfect partner for Xane. I forgot M!Corrin can statball like crazy and at +10 with just Fury and prf refine, a Neutral M!Corrin hits 50/58/42/37/33 which means that a neutral Xane would have 52/58/42/37/33 at base which becomes 52/62/46/41/37 because of Yato refine. Still not sure if that's worth an add, but it's very worth considering that he can hit those stats off of a single easily available unit that only has an A slot and weapon without using any skill slots of his own

Edited by darkliger269
SLthePyro Since: Oct, 2012
Oct 6th 2020 at 6:03:46 PM •••

The statlines have arrived.

H!Grima: 40-/40+/17-/37/38+ H!Xane: 47/30/34/25+/30- H!Dheginsea: 45/45-/14+/41/39+ H!Tiki: 39/39+/42-/32/25+ H!Ena: 44/36/23+/37/36

H!Ena can hit the 180 BST bin... but only by using the superboon in her dump stat. Ouch.

Also H!Dheg has a Spd superboon too, which made me laugh.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Oct 7th 2020 at 11:44:27 AM •••

So let's compare Dheginsea and Grima to Idunn and Myrrh.

So Dheginsea and Idunn. Because they have near identical base kits with only a B slot really being different, I'm just gonna focus on their base stats and weapons. With a +res weapon active, Dheginsea has effectively 50/64/14/46/48 while neutralizing enemy atk/res buffs, but he does have a solo requirement which can be rough.

Idunn with weapon active has 46/53/26/43/47 with an easier condition, anti follow up, and armor effectiveness, and has penalty neutralization

So fitting as Goldoa's unmoving king, Dheginsea is an extremely potent wall and even without an anti follow up effect he has an amazing enemy phase. I think he compares extremely well to Idunn, but he also lacks the anti dragon/armor duo skil which definitely can hurt, but aside from the weakness nullification, I'd put them on par with each other as units.

Now for Grima vs Myrrh (even though she's not listed here anymore). Gonna focus on their weapons and Grima's Dragon Scale. Grima with Dragon Scale active has 40/62/17/43/44 with half of a breath effect, free DC, and 30% healing within two spaces of an ally

Myrrh has 45/57/30/41/36 with enemy follow up denial, the enemy half of Null Follow Up, and a functional speed stat in exchange for needing to use A and seal slot for DC and Iotes. The big thing that Myrrh has going for her however is that her being much faster means that her slightly lower bulk can be compensated for by only taking a single hit and Dragon's Ire on her basically gives her null follow up on enemy phase which is pretty big since she's a flier who normally doesn’t have the luxury while it’s also QR which is her go to B slot anyways

Still not sure how either will work out, but worth noting their comparisons and I at least take back about Dheginsea being a definite no because I did not consider just how stupid that man's bulk is on enemy phase. Bracing Stance 3 and Res Refine Black Fire give him 50+ def and res while negating attack buffs and his debuffs

Also holy shit Arvis and Saias' refines are amazing. Broadleaf effect and a debuff that only has that huge range condition is pretty great (Also Sigurd's is real nice too. Shame it doesn't help DC Crusader's Ward sets though, but +10 atk/def and free follow up is still really good)

Edited by darkliger269
xVanitas Since: Mar, 2011
Oct 7th 2020 at 11:58:20 AM •••

It looks like Dheginsea isn't quite so bad then. Spring Idunn does have the edge with her easier activation and her dragon/armour shield skill, but Dheginsea is still quite beefy. The two weaknesses are still kind of damning though; I'm just not sure how well he could withstand effective damage even with all the bulk in the world. I do hope however that his regular version eventually gets in as the unmoving wall of Goldoa.

Grima's got a lot of things going for her, with easy sustain, which is important for any tank, and she does get to remove one of her weaknesses at least, but the dragon weakness is still pretty glaring. If it wasn't for that honestly I think she could be a contender but red dragon slayers are usually easy to come by.

The Fjalar lads got some real good refines. Free debuffs mean you can activate things like Hrid's weapon, Broadleaf and similar effects (of which the two aforementioned mages also get), and there's no stat check or condition other than position. It seems pretty nice in theory, I just don't have the Dew to actually try it out (yet). It also unfortunately means that your foe can take advantage of stuff like Unity and Chaos Ragnell. The Baldr boys got a really good refine in Diving Tyrfing; it's a simple effect, but +10 Atk/Def and a guaranteed follow up on both phases is nothing to scoff at. Rhajat's refine seems unique too, basically being Spd/Res Rein, Cav effective, Savage Blow, and Flash all in one, and it could make her annoying to fight.

And God, poor Effie. She got the shortest end of the stick there.

darkliger269 Since: Nov, 2010
Oct 7th 2020 at 12:55:11 PM •••

Yeah as always, dragon effectiveness is the big thorn in Dheginsea's side and Thrasir is omni present as ever in Astra (Also I guess Itsuki for Arena, but easier to fight him with a different unit than in AR). Still can be an amazing tank regardless though

Arvis and Saias' refines are good and are probably as good of a version of the effect we get that isn't on a dagger. Sothe is the f2p poster child for Broadleaf with his 36 attack and Arvis and Saias aren't too far behind with their 34 and 33 attack respectively and 2/3 points of attack and magic damage in exchange for not being colorless isn't too bad of a trade although they do need trait fruit if they're gonna do CC/Vantage. They can put their buffs up without combat which is always nice and for just existing, but compared to Broadleaf, don't have as good of ability to debuff as many stats at once and keep them applied and don't have something easily available like Temari to debuff spd/def. In any case, them hitting such a huge range with no other requirement for enabling units like Thrasir and Mirabilis also gives them a ton of potential as def units

Oh also Divine Tyrfing's second requirement is based on foe's HP, not the user's, but that really doesn't change much tbh and is still great. Gives Seliph a player phase option while working great with Sigurd's solid attack and def while helping him get past follow prevention if speed invested

Rhajat also got a good refine yeah. Infantry ranged pain/flash is incredibly nice and can be a nice pulsed nuke on AR def with her rein. Cav effectiveness is cool too I guess

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Sep 6th 2020 at 5:28:47 PM •••

I think it might be worth looking into some of the CYL 2 refines. I don't think they're as super broken as the first set (minus Lyn) but I think they might be pretty good. We've got:

  • Celica's Royal Sword, which now grants +1 Special charge per unit's attack if she either has an ally near her, or if she initiates combat (the new effect), and the skill refine gives her +5 to all stats if she's above 25% HP, and after combat, one more Special charge and +7 HP to offset Double Lion. She becomes a double spamming machine, still needing to be healthy, but her weapon can really help her out now.

  • Hector's Maltet, which is now loaded with extra effects: It now neutralizes his armour weakness, the HP threshold is now 25% HP and above, and he can neutralize his penalties in addition to his guaranteed follow up. When given its skill refine, if his foe initiates combat or is at full health, he inflicts -6 Atk/Def on the foe and his foe can't make a follow up attack. I feel like this gives Rudolf a run for his money.

  • Veronica's... prf staff, which has the same base effect, but its skill refine now grants +3 Atk and Spd to any ally within 3 spaces of her and -3 Def and Res on any foe within 3 spaces of her. A very simple but very nice supporting effect.

  • Ephraim's Garm, probably the weakest of the bunch, still with the same base effect but he can also bypass any skills that prevent his follow up attack. Skill refine is that if he's above 25% HP, he gets +5 to all stats and heals 7 HP per hit during combat. Not a bad refine, but there are better.

I don't think Ephraim's refine is enough to have him compete with Edelgard, but it's decent. Veronica's refine would probably get a mention in her section, but Celica and Hector's refines are great. Celica gets a stat ball and she can Galeforce fairly well now as long as she gets those two hits in and isn't stopped by Guard, while Hector just gets some fancy, sweet new effects to help him stand out. Follow up denial and debuff neutralization are merits that Rudolf and Duo Idunn both boast, and now Hector can do it and also remove his armour weakness. I think he could be a contender again.

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jayscribble Since: Jul, 2016
Sep 6th 2020 at 7:01:10 PM •••

Opinion on refinements:

  • Brave Celica now looks to be one of the powerful player phase units again since the self heal and stat boosts now help her if she's healthy, and the addition of the +1 special buildup when she initiates just makes her much more independent. She now shares the same gimmick with Regular Eliwood and his refined Blazing Durandal. She's up to consideration.

  • Brave Ephraim's Garm getting healing, stats, and denying any skills that prevent the user's follow-up attacks if he's healthy make him a good wallbreaker, as well as making sure that his Special Fighter is always active. It seems a bit lacking, but good enough for him. Unfortunately, it's a No.

  • Brave Hector just got another skill kit from his unique refine alone. The better Quick Riposte, penalty nullification, and removing his armor weakness, as well as inflicting -6 Atk/Def and denying any enemy follow-up attacks with the unique refine just made a bigger pain to deal with combined with his default skill kit. I'd say he's worth an add now.

  • Brave Veronica getting just giving +3 Atk/Spd during combat to any allies within 3 spaces of the user, as well as inflicting -3 Def/Res to all foes within the same range makes her a good support unit, on top of raising her offenses by just a bit. That should be worth a mention.

The page quote now seems to be the truth once again.

darkliger269 Since: Nov, 2010
Sep 8th 2020 at 12:40:45 PM •••

Definitely agree with Maltet since now Hector’s only real weaknesses are his low movement and lack of first hit damage reduction for fighting pulse teams

Garm and Royal Sword definitely on the fence about because both are very solid and open up so many possibilities but Ephraim and Celica still have such strong competition

Also putting this here for visibility, but I think dancer Ethlyn might be worth an add (or in the very least making an entry for Null Follow Up). Being a flying dancer is already very good thanks to Orders C slot and the movement options they get, but she combines that with a NFU weapon that boosts her already solid attack and speed with Windsweep in her base kit making her one of the best units for the weapon as well

In the very least a section for just Null Follow Up weapons seems worth adding to me just for all the options they enable like making Mareeta as hard as she is to kill, the combo they have with sweep skills, and Brave Ephraim’s omnibreaker

Edited by darkliger269
jayscribble Since: Jul, 2016
Sep 5th 2020 at 8:34:24 PM •••

To Stay Dreaming has an entire banner of dancers, but one of them needs a special mention: Dancing Duo Sigurd & Deirdre. They have Gilt Goblet, which gives +3 Atk, and if the foe initiates combat or if they're at full HP, they gain +6 Atk/Res during combat, and if the foe also uses a tome, reduces damage from non-Rokkr AOE specials and attacks by 50%. They also have Dance, Atk/Res Bond 4, Lull Atk/Res, Joint Hone Res, and their Duo Skill is Reposition on up to two adjacent allies.

They also have 38 HP and Atk, 18 Spd, 16 Def, 37 Res.

That's not why I would call them a Game-Breaker: They're a Red Tome Cavalier. Yes, we have our first cavalry dancer, and a ranged on at that.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 5th 2020 at 8:48:07 PM •••

I think they qualify. A cav refresher here at last would already be good enough, but we have one that has the ability to use Reposition (on up to two units at that) in addition to their refresh abilities. Those stats are super wonky but they're also quite similar to Festival Micaiah, and in place of dual effectiveness and Hardy Bearing you have what is basically Sigurd going "fuck mages" with magic damage reduction and all those Atk and Res boosting abilities.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 14th 2020 at 9:04:11 PM •••

CYL 4 is here, and we have some pretty strong contenders:

  • Lysithea is a red mage infantry with Dark Spikes, which grants her +3 Spd, is cav effective, and it grants her +6 Atk and Spd if her foe is healthy enough, and it grants her a guaranteed follow up and Desperation if she's at less than full health. She has Atk/Spd Push 4, Lull Spd/Res, and Hone Spd 4 to help with this. She seems strong but that's about it unfortunately. She'll be good and she'll hit hard but I was kind of expecting a bit more. The guaranteed follow up will help her beat Wary Fighter though.

  • Claude is a flying archer with Wind Parthia, which grants -1 Special, and if he initiates combat or has an ally near him, it grants him +5 Atk/Spd/Def/Res, and if he attacked using a damaging Special, he heals 50% of his max HP. He has Fury 4, Chill Spd/Def, and a new inheritable skill in Atk/Spd Rein, which debuffs nearby foes for -4 Atk/Spd. He's honestly probably the sleeper hit, with big stat swings and great self sustain.

  • Edelgard is an armour axe with Flower Hauteclere, which grants -1 Special, and as long as she's above 25% HP, she gets +1 Mov, the Warp/Orders status, and she inflicts -6 Atk/Def on her foe. Her unique skill, Black Eagle Rule, grants her a follow up attack (either phase) and if her foe initiates combat, any follow up attack they perform will have their damage mitigated by 80%. It doesn't have to be consecutive like with Urvan either. Same condition, she has to be at above 25% HP. She also comes with Distant Ward and Joint Drive Res.

  • Dimitri is a lance infantry with Moon Gradivus, which is just DC + Breath, comes with a new A skill called Atk/Def Unity which grants +5 Atk/Def if he's near an ally, and it also grants a big stat boost equal to double any penalty to Atk or Def he has. So if he has -5 Atk he gets +10 Atk to offset that, then another +5 Atk. His unique skill, Blue Lion's Rule, is a 40% damage reduction skill if his Def > foe's Def, and it also grants him a follow up attack if his foe initiates combat. He also comes with Joint Hone Atk.

A really fine showing on the Lords. The introduction of more Dragonflowers means these heroes may also have higher base stat total to begin with, and I'm expecting Edelgard and Dimitri to be fairly optimized. I'm gonna wait on the stats but based on merit alone I think Edelgard is very powerful, and Dimitri too if his B skill can activate reliably.

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jayscribble Since: Jul, 2016
Aug 14th 2020 at 9:32:50 PM •••

Brave Lysithea is a great Player Phase unit, but in order to make maximum use of her, she has to take damage first, and she lacks that makes her Regular variant powerful: Instant charged specials with no way to prevent it. I'm on the fence with her, but she is still going to be a pain to face against.

Brave Claude is a strong self-sustaining unit with good player phase and potentially good mixed phase as well, but otherwise just doesn't stand out. Still, I'm on the fence for him.

Brave Edelgard brings great mobility for an armored unit, as well as having good mixed phase. She however lack her legendary variant's Raging Storm, but her Black Eagle Rule is good enough. I would lean towards a Yes, but stats have to be seen.

Brave Dimitri has a powerful Enemy phase, on top of having damage reduction and guaranteed follow-up attack, both which uses his Def if it's higher with his Blue Lion Rule. However, I fear that he will fold against magic attacks if his skill set if by any indication. I'm leaning towards a Maybe, but stats have to been seen.

Right now it's going to be a hard pick for the Free Summon.

darkliger269 Since: Nov, 2010
Aug 14th 2020 at 9:33:11 PM •••

Dimitri: I definitely am leaning towards adding. Since it's def based, he'll most likely have a really good def stat and combined with Unity, it'll make him very hard to duel and he probably will have a very good ability to dual other Close Call/Repel/Spurn users outside of like Rinkah

Edelgard: I can see since she'll have pretty similar tanking abilities to B!Ike with the trade off it only being on follow ups and enemy phase, but also slightly harder to work around since it's not a deflect and vulnerable to Hardy Bearing. She'll probably have a bit less fire power since now Aether, but it's Edelgard so even normal hits should still really hurt

Claude: Definitely agree with Claude being the sleeper unit. His stats were visible for a brief moment in the FEH channel and they were 42/54/44/31/29. Active Parthia and the Rein effectively give him 42/59/53/40/38 which is really impressive for a ranged flier even with him wanting Iotes. Even for a CC set, 42/55/49/36/34 is extremely good especially with him potentially healing ~21 health per attack. Only downside is that Wind Parthia works terribly with Desperation which is the single offensive skill ranged fliers get so he really leans mixed/enemy phase atm (Hopefully Rein's are flier locked because they're the movement type that really needs it and wouldn't be ridiculous with it)

Lysithea: She's the one I'm least impressed with because she's just slightly better Celica imo. I mean that's good, but also not anything special and I think normal Lysithea is gonna be more of a pain to fight like 99% of the time since she has such insane one shot potential

B!Lysithea with just Dark Spikes T active: 35/60/48/21/25

Celica with just refined Ragnarok active: 39/58/45/22/22

Edited by darkliger269
SLthePyro Since: Oct, 2012
Aug 17th 2020 at 9:12:54 AM •••

Dimitri: I feel like it's worth pointing out that he gets the damage reduction even if his Res is the stat being hit - he just needs more Def than them. He could take one or two magic hits and retaliate with that terrifying Atk stat. I'd be concerned that most of his utility comes from Atk/Def Unity, but having a DC weapon with a breath effect makes up for it. He's super solid, I'd be for adding him.

Claude: Shafted! Why doesn't he have a unique skill? I was so hopeful after seeing he had a unique Bow Wyvern class, but in this case he's just Spring Loki with a PRF.

Edelgard: Obviously the big niggle is that she gets compared to her Legendary self; she strikes me as that but sacrificing some power for ease-of-use.

Lysithea: I have to agree that her normal version is better here. The oneshot game is a powerful niche, but twoshot rush gimmicks are done better by existing mages.

darkliger269 Since: Nov, 2010
Aug 17th 2020 at 10:43:31 AM •••

Claude doesn't have a unique skill because second place. In any case, Wind Parthia is still kind of insane. Saying he's just Spring Loki with a prf is definitely selling him short since Wind Parthia give him sustain comparable to units like Forsyth and L!Seliph and the insane amount of stats that gives him alongside his C slot

One other thing to note about Dimitri is that how good he is will probably depend on how much his speed is dumped. I think people were predicting that the archer he faces had like 34 speed so he probably has at least 30. If he has closer to like 35 I'd definitely be more for adding him since that's a point where he can use like Darting Stance or Spd/Res Solo seals to deny some more follow ups helping his bulk

Edited by darkliger269
xVanitas Since: Mar, 2011
Aug 17th 2020 at 11:59:56 AM •••

Yeah, as much as a Golden Deer Rule would have ruled, Claude didn't win, so no unique skill for him. He's got a pretty good kit already though, and I think he has a lot to offer. If I ever get an extra Close Counter or Close Foil, something fun to try would be pairing him with Brave Lucina. His weapon already takes care of healing, so he could use something like Luna or Draconic Aura for more damage and activate it when he gets hit. He would need Iote's Shield though to be completely safe.

We'll find out the stats and details of these heroes tonight, and I really hope Edelgard and Dimitri are optimized. I don't expect Dimitri's Res to be that high but the damage reduction will help. If anything I kind of expect similar stats to Duo Ephraim, but maybe with more Atk and Def since he'll probably have more stats to work with. Also, something to consider is that in the trailer, Edelgard took almost no damage from a red mage with a Blade tome. We don't know if they were buffed, and Distant Ward did help, but I feel like that should be a good sign that her Res will be pretty great. I kind of expect her to just be similar to, if not stronger than her Legendary self.

xVanitas Since: Mar, 2011
Aug 17th 2020 at 5:14:20 PM •••

Okay, looks like we got the stats, listed here: https://youtu.be/9R1w_twQQfc and here: https://youtu.be/QHUfY8hdOk8

(as always links are kind of jank on Discussion pages so just copy and paste)

  • Edelgard: 46 HP, 45 Atk, 16 Spd, 43 Def, 35 Res, 185 BST. Absolutely absurd, min maxed like hell. Good lord. That's THE highest Atk now, and I'm gonna bet she has a superboon in that too.

  • Dimitri: 41 HP, 40 Atk, 36 Spd, 40 Def, 19 Res, 176 BST. Better Spd than I expected, and great Atk and Def. Res is low though, but enough boosts through things like Distant Guard and Swift Stance could help.

  • Claude: 42 HP, 36 Atk, 40 Spd, 23 Def, 25 Res, 166 BST. This was kind of known but this is now for sure. The defenses are on the low side so I think for him to be a tank of any sort he'll need tons of boosts or merges to help him out, but his weapon and C skill can help with that a lot.

  • Lysithea: 40 HP, 40 Atk, 39 Spd, 21 Def, 25 Res, 165 BST. Just your typical Squishy Wizard Glass Cannon.

Edelgard is ridiculous. She's not only as optimized as I thought she'd be, I think she outdoes her Legendary version statwise, although Legendary Edelgard isn't completely outdone by herself since she still has Raging Storm to ravage her foes. Dimitri is good, his Spd is actually decent and he could improve it further. The low Res is an issue but the damage reduction will help.

darkliger269 Since: Nov, 2010
Aug 17th 2020 at 5:36:53 PM •••

Claude's def is lower than we though it'd be so he'll really need support to be a good tank although the potential is still there. 42/55/49/32/34 with Wind Parthia and the Rein is still pretty decent with how much health he can restore and him being able to be supported by Lucina although compared to Spendthrift Norne, the lack of good B slots is his biggest issue since he can't run Lulls, NFU, or Null C

Edelgard is definitely scary. Unlike her legendary counterpart, the you can't rely on the AI messing up positioning and her attack is basically the same but on a slaying weapon so even without a damaging special, she has killing power.

Yeah that's a good ass speed stat for Dimitri. Darting Stance or Spd/Res Solo gets him up to a nice 42 speed which if a pretty good spot for dodging doubles while still letting him hit pretty hard on player phase

Lyisthea. Still not sure about adding her. She's a essentially a more optimized Celica and similarly has a free way to enter her desperation range, but I feel like normal Lysithea might be more worth adding because of how ridiculous her one shot potential is

Edited by darkliger269
jayscribble Since: Jul, 2016
Aug 17th 2020 at 5:49:31 PM •••

Jorge has 45 HP, 36 Atk, 27 Spd, 35 Def, and 29 Res. His Daniel-Made Bow gives him -1 Special cooldown, gives all allies within 2 spaces +5 Atk during combat, and inflicts to all foes within 2 spaces -5 Atk during combat, as well as having Ignis, Chill Def, and Atk Opening.

Brave Edelgard currently has the highest Atk and Def cap in the game, and her Res does not disappoint, and with her Flower Hauteclere's -6 Atk/Def if she's healthy, Distant Ward, Black Eagle Rule, and Joint Drive Res, she's even harder to take down. I say she's worth an add.

Brave Dimitri has lower Def and Res than I expected, but his Spd makes up for it. Not many magic foes will have as much Def as Dimitri, but dragon foes on the other hand will, so he has to depend of his Atk/Def Unity to make it go higher. He's still going to go down against regular Reinhardt or any fast blue or green mage that has Desperation activated with his default 41 HP, even with his Blue Lion Rule at full potential, with ((54 - 19) x 0.6) x 2 for Reinhardt and any other blue mages needing 54 Atk to double attack him, (((45 x 1.2) - 19) x 0.6) x 2 with green mages needing 45 Atk to double attack him, and red mages needing 67 Atk with (((67 x 0.8) - 19) x 0.6) x 2 to double attack him. Other, than that, he serves as a great physical wall with great Spd like Shannan before him, but the low Res is a bit of a bummer.

Brave Claude is a Glass Cannon with great sustainability, but he depends on not being one-shot and his special activating. Otherwise, he's a durable unit. However, Desperation with his bow equipped, so that makes his Player Phase a bit worse.

Brave Lysithea trades fantastic Player Phase from her Regular variant, for great to fantastic Player and good Enemy Phase, but her poor defenses mean that her Enemy Phase is somewhat shaky. If she was damage beforehand, her Player Phase is amazing, with both Desperation and a guaranteed follow-up attack to break through Wary Fighter. I would say that she's worth an add, but she really requires setup to make her shine, unlike her Regular variant where she can potentially one-shot from the get-go.

Jorge is a good support unit with a free option to players to hard counter Young Caeda. Otherwise, he's just decent.

Edited by jayscribble
xVanitas Since: Mar, 2011
Aug 17th 2020 at 9:50:19 PM •••

Apparently Edelgard doesn't actually get an Atk superboon, in fact, it's a superbane, although the others get superboons in their relevant stats (+Atk and Spd for Claude and Lysithea, +Atk and +Def for Dimitri). Perhaps a 49 Atk base would have been way too much for now, but they'll get there soon I'm sure. Edelgard does get a superboon in Def though.

And I think the Rein skill is fliers only, giving them a neat new little tool to work with. I kind of expected it to be flier exclusive based on the symbol, looks like some kinda bird, and also Hel's Inevitable Death which is a souped up Rein. Sadly, or perhaps not so sadly, we can't have a Rein Reinhardt. Perhaps Lulls + Reins would be a little too ridiculous to deal with.

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 17th 2020 at 10:59:55 PM •••

We are getting a Rein Reinhardt: it's just only going to be the Dancing Reinhardt that's going to get it. And yes, the Rein skills are Fliers only. It just makes weapons like the unique refines of Tharja's Hex, and Gordon's Renowned Bow and the Summer Passing weapons more unique. Now imagine Atk/Def Rein on Ashnard... that's already -9 Atk/Def from the get-go.

darkliger269 Since: Nov, 2010
Aug 17th 2020 at 11:49:02 PM •••

Shame ranged fliers don't have any good combat B slots beyond Desperation, but Reins are definitely a real nice toy for them

xVanitas Since: Mar, 2011
Sep 3rd 2020 at 8:08:12 PM •••

I know it's been a while since this thread but after having used the four CYL units in PvE modes (including clearing all the current Abyssal maps as of this writing) they're all a ton of fun, and I think Claude really has the most potential. Dimitri and Edelgard are superb tanks, and it'll take a while for them to be outdone or at least challenged at their roles, although Edelgard sets an incredibly high bar for axe armours now, or hell, axe units in general, while another super lance will pop up at some point to challenge Dimitri. In fact, it might even be Dimitri again since we still have his Legendary version on the way.

But Claude, he's in an already rare archetype (flying archer), he's got an excellent weapon, loaded with great effects (an easy +5 to all stats, -1 Special, immense heals that allow him to run offensive Specials to punch through foes and still keep himself topped off), and while his defenses are low, his bow and Atk/Spd Rein can swing things in his favour, and unless you're stopping his Special, he's just gonna heal back anything you dished at him. He's deceptively tanky, but not unstoppable. I think what's really holding him back is the lack of good B skills for fliers, since while the mobility skills are nice, in pure combat scenarios they kind of need... more. Infantry units get all their nonsense Nulls and Lulls, Armours have Fighter skills, and even Cavs get to enjoy the Lull skills. There's Guard Bearing but that's for melee only, otherwise that'd be ridiculous on Claude. I'm gonna bet Legendary Claude might have a Guard Bearing effect though, to reference Fallen Star.

I haven't really tried the four much in Pv P modes yet, although their bonus seasons are right about now. They're all incredibly formidable, and I think Claude is the most unique and exciting, but unfortunately I feel like he's held back by a lack of good B skills, and he's also very reliant on his Special.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 30th 2020 at 1:03:58 PM •••

We've got Legendary F Corrin now, and I only bring her up because it's quite likely she'll just be a better version of Fallen F Corrin. Fallen F Corrin's weapon at the end of the day is just a gigantic stat ball, but now we have Legendary F Corrin who has that and then some, with a Heavy Blade effect (extra Special charge per unit's attack), and more importantly, -1 Special, letting her use Specials more easily. Her unique Special has 30% damage reduction, then her next attack is boosted by 30% of her Atk, basically being Escutcheon + Sacred Cowl + Draconic Aura all in one, and Shield Pulse to help with that.

Her stats aren't known at the moment but she's most likely going to outdo Fallen F Corrin, if at least by merit alone with a -1 Special weapon and the unique Special. Should she replace her entry?

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jayscribble Since: Jul, 2016
Aug 30th 2020 at 5:12:48 PM •••

My current opinion on Legendary Female Corrin is kinda iffy with her skill kit, but at least she can replace her Shield Pulse with the Null skills to make her more consistent, and I saw people analyzing stats that at least she has 38 Atk and at least 36 Spd, but more likely would be around the 40 range, but her defenses are in the mediocre range. At the very least, her enemy phase is great, but dragonslayers are still a problem with her, even with the Damage Reduction.

I'm on the fence right now, but it's mainly because I feel that both her and Fallen Female Corrin are interchangeable at the moment.

darkliger269 Since: Nov, 2010
Aug 30th 2020 at 6:01:31 PM •••

It's really going to come down to her statline and how much her stat's are inflated because every dragon Corrin alt has had boosted BST. Her best point of comparison is going to be B!Dimitri and Repel/CC runners where she trades consistency for having no self sustain options, lower reduction ceiling, AOE protection, and dragon effectiveness.

That said yeah she's pretty much going to be a straight upgrade to Fallen F!Corrin for the most part so I'm for replacing Fallen F!Corrin for her. That said, not entirely sure how much of a gamebreaker she is outside of PvE without knowing her stats

Edited by darkliger269
xVanitas Since: Mar, 2011
Aug 30th 2020 at 9:22:05 PM •••

Her stats are 41 HP, 38 Atk (superboon), 40 Spd, 34 Def, and 29 Res, 182 BST. Incidentally, she still has the 180 BST Duel effect which is really redundant on her.

She has Fallen F Corrin beat in every base stat but HP.

  • L Corrin with her weapon active: 59 Atk, 45 Spd, 39 Def, 34 Res and +1 Special charge per attack on enemy phase or if foe's HP = 100%.
  • Fallen F Corrin's stats with her weapon active would be 60 Atk, 43 Spd, 37 Def, and 33 Res.

Comparable, but I'd be willing to replace Fallen F Corrin's entry with hers.

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 30th 2020 at 10:02:43 PM •••

I have to agree with her being added over Fallen Female Corrin after thinking over it for a few hours. Fallen Corrin is more of a threat on the enemy team as a Demonic Spider, but Legendary Female Corrin is good regardless on what team she is in, as well has having good mixed phase, not to mention that she's better in a group of allies.

darkliger269 Since: Nov, 2010
Aug 31st 2020 at 1:01:22 AM •••

Legendary seasons aside, there's just about zero reason to use Fallen F!Corrin over Legendary Corrin now. The only advantages Fallen Corrin can possibly have are higher HP and attack with her weapon fully active(because dragon flowers) and working with Duma/Savage Blow/Fallen Takumi/Bolt Tower and the latter is very situational while Legendary Corrin having a super boon turns the attack gap into a single point difference.

  • +atk/-hp L!Corrin with full dragonflowers: 39/59/41/35/30 becoming 39/64/46/40/35 with active Primordial Breath

  • +atk/-hp Fallen F!Corrin with full dragonflowers: 42/59/39/33/29 becoming 42/65/45/39/34 with fully active Savage Breath

  • and just for fun, +atk/-hp Fallen M!Corrin with full dragonflowers: 41/60/43/35/28 becoming 41/65/48/40/33 with fully active Brutal Breath. At least he still has things going for hm

Edited by darkliger269
SLthePyro Since: Oct, 2012
Aug 31st 2020 at 9:04:06 AM •••

Plus one for replacing Fallen with Legendary. L!Corrin is almost the exact same colorless manakete but with a much easier PRF condition, and as long as she continues to meet that condition, she can potentially keep Negating Fang up for every round of combat she participates in. Even with her simplistic set of passives, she is far, far more obnoxious to fight than Fallen Corrin.

For perspective, to get my Abyssal clear, I had to duel L!Corrin with Silvia multiple times. My Silvia is a holy shit contraption that shreds Abyssal enemies in one round. L!Corrin took three rounds to kill, two of them with her PRF disabled, and the third an exact damage KO with the PRF active that left Silvia barely alive. Even on Abyssal difficulty, my dedicated Res tank/Galeforce sweeper should not be having this much trouble with a dragon.

Edited by SLthePyro
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 4th 2020 at 8:12:13 PM •••

At the Feh Channel, they briefly revealed this month's seasonal banner, themed around pirates, and just now we got the actual trailer. We get to see pirate Tibarn in full now, and unsurprisingly, he just looks like a colourless, better version of his regular self. His weapon has -1 Special, grants him +5 Atk and inflicts -5 Atk on the foe, and can guarantee a follow up attack if he's next to no allies. He already comes with Galeforce, Heavy Blade 4, and a new B skill that grants him a healthy Desperation effect, although interestingly his foe also needs to be healthy.

By merit of these abilities alone, and the fact that he's colourless, I think he's worth an insta add. The -1 Special and healthy Desperation goes a long way in Galeforce, in fact, he might just be one of the best right now.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Aug 4th 2020 at 8:22:03 PM •••

Considering that this is literally just Tibarn 2, but with a mostly better weapon (Solo condition is arguably worse than foe's HP=100% since normal Tibarn already can kill a lot of what he initiates on with it active and loses out on Wo M/Escape Route shenanigans), I'm very for adding him. Literally only risk is him accidentally one shotting and not being able to properly trigger Galeforce, but he's still real strong.

Tibarn stats: 41/38/31/34/18 Pirate Tibarn stats: 42/41/30/36/18

Also shouts out to Geese for finally giving us a 4 star infantry lance with half decent speed AND Infantry Pulse

Edit: Divebomb thoughts: The restrictions at least keep it from being great for Wo M/Escape Route comps, but Tibarn, Cordelia (who finally actually wants her prf instead of Firesweep), and Whitewings will all be pretty dangerous with it. Really comes down to what inheritance options there are though. Byleth in particular would be scary with it since unlike sweep builds, it'll give her Brave effect against just about everyone if Hardy Bearing isn't around

Edited by darkliger269
SLthePyro Since: Oct, 2012
Aug 4th 2020 at 8:43:35 PM •••

P!Tibarn is pretty much vanilla Tibarn, but he's Colorless and already has most of his bullshit enablers (Galeforce and Heavy Blade); all he's missing is an Impact skill. There's no contest here - add him to the page at your leisure.

And in case it needs pointing out: yes, Dive-Bomb is inheritable, presumably by Fliers-only. The big question mark right now is if Ranged Fliers can get it too - if that's a yes, then it might be a rare case where we add a Skill to the page.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Aug 5th 2020 at 6:02:47 PM •••

The datamine's out, and I believe Dive-Bomb is melee fliers only, otherwise every ranged flier gets to become Summer Laegjarn and then some. A bit unfortunate, but melee fliers still get a fun new toy to play with at least.

SLthePyro Since: Oct, 2012
Jul 28th 2020 at 8:25:44 PM •••

Welp, it's finally happened. Hel has arrived, as a Dark Mythic no less.

Her weapon is almost exactly the same as before, except with the addition of the Iote's Shield effect. Luna, Distant Counter, Guard Bearing 3, and her personal C skill "Inevitable Death" (-4 to all stats during combat if Hel is within two spaces). And you can rest assured that any player with half a brain is going to immediately replace that B Skill with Mystic Boost.

I'll attempt to reserve judgment until we see her official statline, but if it's anything like in Story Mode, we might as well stick her on the list with industrial-strength glue.

Edited by SLthePyro Hide / Show Replies
darkliger269 Since: Nov, 2010
Jul 28th 2020 at 8:48:16 PM •••

Eh, Mystic Boost actually seems pretty eh as opposed to giving her Noontime tbh. She's fast enough that she'll be hard to double without Axe Breaker, but mages can melt her. If anything, I think Guard Bearing is what would convince me to add her because Mystic Boost would lose effectiveness against any units that have guaranteed follow up attacks or Brave weapons and Guard Bearing is what actually makes one rounding her hard.

Oh also both Kris may be worth an add imo (more so F!Kris due to having less competition) but eh.

jayscribble Since: Jul, 2016
Jul 28th 2020 at 9:52:35 PM •••

Hel seem to be more like a combination of Regular Seliph and Brave Ike, in that she has damage reduction in addition to having Miracle if she's against a non-Tome or Staff user, as well as having her flying weakness removed. I would assume she would have a similar statline to her enemy version, where she has average HP and Atk, great Spd, good Def, but poor Res, so trying to double her is going to be hard. However, she seems to be vulnerable to AOE specials like the both of them, but I would consider her to be a high Tier Induced Scrappy at least for similar reasons with Regular Seliph.

Kris (Female Kris in particular) on the other hand I'm a bit iffy to add in. Sure, besides Apotheosis Anna and Duo Ephraim & Lyon, she have little competition, and with a weapon similar to Shannan's Balmung and the similar statline of Larcei, she's great. However, I'm a bit skeptical in calling her gamebreaking, whereas Duo Ephraim & Lyon bring their Duo skill and can cheat out a follow-up attack if they either have a buff or have higher Atk than their foe.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jul 28th 2020 at 10:06:12 PM •••

Hel's biggest issue for PvE stuff is probably going to be that a Mystic Boost build would only ever be reliable against non mage/staff units and high tier arena has magic units who can bust through (Duo Byleth being the main example) while hero battles already have multiple types of units with overlapping ranges so you still can't just rely on her prf and Noontime and Mystic Boost/Guard Bearing to tank everything

Definitely will be annoying to fight, but not going to be as amazing for player use

Fair with the Krises. Still, Noontime + Spurn makes for a decent sustain tank especially with that debuff immunity, but it is the combination of Close Call/Repel/Spurn and NFU that make Mareeta as powerful as she is

Edited by darkliger269
xVanitas Since: Mar, 2011
Jul 28th 2020 at 10:27:26 PM •••

I'm surprised about Hel in a way, mostly in the sense that they updated her weapon to remove her flier weakness, and also not surprised in the sense that she felt inevitable. I'm glad she's here, she's real cool. I think she'll mostly be annoying to fight since she'll have ways of surviving combat, and if she survives, she becomes a Wings of Mercy beacon for her allies, and her C skill indirectly helps 'em out. I'd like to see stats first though, and results.

As for F Kris, she's a super infantry who can ignore debuffs, and her stats are good. While she, like the other super infantries (barring Mareeta) have to choose between Null Follow Up or damage reduction, she also doesn't have to worry about Chill Spd, in fact she'd gladly take it, albeit her debuff null and stat swing effect either only works on the enemy phase or if the foe's at full health. So I don't know, I'm also on the fence about her.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Jul 29th 2020 at 10:08:21 PM •••

Hel's statline is out: 40-/38/41+/30-/18. Her statline is almost tit-for-tat with her statline on 13-5 Hard (46/38/40/34/17), but minus some HP (not surprising given HP inflation) and with some Def moved into Spd as a Superboon. That Speed with Guard Bearing and an inherited Sturdy/Mirror Impact or Mystic Boost is going to make fighting her on either phase a very miserable experience for anyone not using magic.

As for F!Kris, I do have a point to her favor. Granted this was on the 9-5 Lunatic, but she was kicking the shit out of my Titania with little issue - a +10+5 Titania stacked on Spd and with a Triangle Adept PRF that worsened F!Kris's disadvantage. If this is happening, then something ain't right.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Aug 3rd 2020 at 3:28:05 PM •••

I did some friend mock battles with those who put Hel on their defense teams for the next season, and honestly, while she's annoying with her Miracle, she's not too difficult to handle, but at the same time, I was using Igrene with New Year Alfonse & Sharena, and I have at least an option to finish her off when I damage her enough with other allies such as Regular Loki and Peony in raiding teams in Light/Dark Season. Still, you should at least have one or two magic or staff allies on your attacking team to cover her. Good, annoying, but not gamebreaking in my opinion.

There are some weird shenanigans with characters who are supposed to win against Kris losing, but it can also happen both ways: In an Arena match around a week back, my Male Kris with his default kit lost to Hilda who initiated on him, even with everything in his favor. For me with Female Kris, she just lacks the extra "oomph" to push her above others, and you can only do so much with Spear of Shadows. In short, running Null Follow-Up means not running Spurn, running Distant Counter means not running Fury 4, and running Galeforce, Desperation, and Flashing Blade Sacred Seal means not making the "most" out of Spurn. Her competition Duo Ephraim & Lyon have both great active and support roles, Apotheosis Anna has at least her Aerobatics-like ability to increase her mobility and Rally/Ruse potential, and Brave Lucina is a great support unit for physical heroes. Female Kris on the otherhand just has good mixed phase, but has to sacrifice good skills for other good skills. I feel like with her default skill kit she's already at her peak with her potential with the only thing she can add on to push her more is either Atk or Def Smoke or Joint Drive Atk, whereas the others have good or great things right from the start and only gets better with investment. There are some factor towards me leaning towards a Yes, but I'm still on the fence on her.

Edited by jayscribble
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jul 5th 2020 at 8:11:16 PM •••

It's summer time, and I think we have a new Duo Hero that could be interesting: Summer Duo F Byleth and Rhea. Byleth is a red tome flier with 40 HP, 36 Atk, 42 Spd, 16 Def, and 21 Res. Her tome has -1 Special and if she's faster than her opponent or her foe is at full health, she gets +5 Atk/Spd and Null Follow Up. She's got Ruptured Sky, Atk/Spd Push 4, Chill Spd/Res 2, and Ground Orders.

Their Duo skill grants the Desperation status to themselves and any ally within 2 spaces, which is exactly what it sounds like: Desperation active but just for that one turn. A fantastic effect, and they can also refresh the use every three turns.

I think that's pretty damn good.

Hide / Show Replies
darkliger269 Since: Nov, 2010
Jul 5th 2020 at 8:19:44 PM •••

Duo Byleth being able to NFU + Wind/Watersweep and being ranged is pretty strong in general tbh. Lacking Time's Pulse certainly hurts in comparison to Y!Merric, but she also has the free Despo. Range is small, but unconditional Despo effect is strong

Also like I said, Dominance is ridiculous and probably worth adding Duo Micaiah based on that alone

xVanitas Since: Mar, 2011
Jul 5th 2020 at 8:27:42 PM •••

I got no objections with that; when she first released I thought it was a decent effect but that's it, but since it deals true damage and you could use all kinds of debuffs like Sabotages and Ruses to help out, it's kind of absurd. Even if it only works for that one turn sometimes that one turn, with all the raw power Dominance provides, is all you need. The image of a Lv 1 Donnel destroying Legendary Edelgard did become pretty infamous.

jayscribble Since: Jul, 2016
Jul 5th 2020 at 8:45:14 PM •••

I agree with both of them being added.

I initially brushed off Bridal Duo Micaiah & Sothe, but dealing true damage on foes as a status effect really makes other units very powerful, especially the likes of Kronya.

Summer Duo Female Byleth & Rhea, on top of being a Squishy Wizard with (conditional) Null Follow-Up, activatable limitless Desperation for themselves and allies make them really powerful on the player phase.

xVanitas Since: Mar, 2011
Jul 5th 2020 at 9:09:37 PM •••

Also did we agree on the young Whitewings being added? It seems they were added to the page too.

darkliger269 Since: Nov, 2010
Jul 5th 2020 at 9:47:08 PM •••

Yeah, some people added stuff without discussing. Don't really agree with Joyous Lantern, Rapport Wand, and Temari on their own. Maybe have Joyous/Rapport as entries under Bonus Doubler and Temari under Dominance/Broadleaf though

I was for adding the Trio though because of the Tibarn parallels

darkliger269 Since: Nov, 2010
Jul 2nd 2020 at 11:03:05 AM •••

Oh yeah, should we add Duo Micaiah if only because of how ridiculous Dominance is, because Dominance is ridiculous

jayscribble Since: Jul, 2016
May 27th 2020 at 8:37:23 PM •••

New Mythic Hero is Mila, who is a Defense Mythic Hero of Light, and she's a bit of a doozy: she is an Infantry Colorless Dragon with 41/37/17/40/37 stats. Nurturing Breath gives her +3 Def, ranged adaptive damage, and +2 Atk/Spd/Def/Res to all allies within 7 rows and 7 columns centered on the user, Rally Def/Res+, Bracing Stance 3, Sabotage Atk, and Mila's Turnwheel, which inflicts the Isolation status on foes within cardinal directions of her if they have less Def than her at the start of the user's turn, and if deployed on the offense team during Light Seasons, she gives +1 to the Time Limit, which I think can stack, so a team of 5 Milas with Mila's Turnwheel will raise the turn limit to 12.

All of that is good, but if that last effect isn't a Gamebreaker in Aether Raids I don't know what is.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
May 27th 2020 at 8:48:30 PM •••

I think Mila will be good. She'll make things easier for Light players, and Mila's Turnwheel having Isolation means Bridal Fjorm can switch over to Astra, should you have both.

And unlike Bridal Fjorm, Mila's Turnwheel checks Def, meaning she could actually put it to use in PvE, in the uncommon event that you run into enemies with Assists there.

I think she qualifies for the support folder.

darkliger269 Since: Nov, 2010
May 27th 2020 at 9:15:11 PM •••

Def based Isolation is extremely strong in general she her 43 base def after her prf let's her hit almost every unit in the game if they have no other def boosts. Base kit wise, Surtr and Halloween Myrrh are the only characters who will not be effected by it and only because they also hit 43 with their prfs.

Turnwheel is honestly funny to me. Turn limit increase is definitely nice although I actually think the Isolation def check is the more important effect while the extra turn and having the res for Sabotages is just a nice bonus

Edited by darkliger269
erkh Since: Oct, 2019
May 28th 2020 at 3:37:45 PM •••

Shoe-in for the support section. Great res for res-based support, great C skill, easy stat boosts, and competitive with the other two light mythics.

Still, almost useless outside of AR offense, and clearly intended not to actually tank in AR, so support only.

Edited by erkh
darkliger269 Since: Nov, 2010
May 5th 2020 at 8:30:31 PM •••

It's time for Fallen Heroes part 3.

We have a Male Fallen Corrin as a blue infantry dragon who comes with Brutal Breath which works similarly to his Female counterpart's Savage Breath, but it grants +3 speed, grants +5, +3, and then +1 based on number of allies adjacent and grants Guard if 1 or less allies are near him. He also comes with Glimmer, Atk/Spd Solo 4 (which grants +7), Null Follow Up 3, and Rouse Spd/Def

Fallen Lyon comes as a green infantry mage with Blood Tome which grants +3 attack, an 80% AOE special reduction and reduces foe's damage by 50% if the foe is a bow, dagger, magic, or staff unit and weapon triangle advantage if the opponent is also colorless. (so presumably won't work against colorless Beasts/Dragons). He also has Sol, Bonus Double, Null C, and Rouse Atk/Res. Oh yeah, since we can actually do some quick math for Lyon's stats off of Alm, we can at least determine he has 40 hp, at least 40 base attack, and around 31/32 def or so

Fallen Julia is a red infantry mage with Dark Scripture which grants +3 attack, inflicts Atk/Res -6 on foe if she's not adjacent to an ally, and a guaranteed follow up if her foe lacks effective against dragons. She also has Iceberg, Atk/Res Solo 4, Light and Dark, and Panic Smoke 3

Finally we have Fallen Ike(and not Greil for some reason) as an infantry sword. He wields Chaos Ragnell which is an undonditional DC weapon which grants a bonus to atk/spd/def/res = to the current penalties on him x 2, each being calculated independently. Basically it makes him immune to debuffs. Mayhem Aether is a reskinned Radiant Aether, and he finally introduces Darting Breath alongside having Repel and Atk/Spd Oath.

Also Ashnard is the GHB. Finally, another Tellius antagonist

As always, wait for stats. Ike seems like the safest add atm

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
May 5th 2020 at 8:49:27 PM •••

Good lord, this banner. Some of these units are interesting.

Fallen M Corrin seems like a different flavour of fallen F Corrin, instead being blue, a similar but slightly different weapon (less stats granted overall, though it's just 1 from each stat, and a Guard effect instead), but a stronger Solo skill and probably more BST to make up for it. Him being blue means he will have to worry about greens though. If only the two of 'em could wield Repel or Close Call. Or... maybe that's for the best. I'm a maybe on him.

Fallen Lyon seems geared for one niche: annihilating ranged units. Hell, he seems ready out of the gate to destroy Alm and Ophelia, a point they even made in the trailers. For that he'll be great, but I don't think he'll be too game breaking otherwise. Also, that tome animation is pretty wicked.

Fallen Julia is a red version of her Legendary self, trading dragon effectiveness with a conditional follow up which is almost guaranteed, since not every opponent she faces will have a dragon effective weapon. I'm also a maybe on her; her -6 Atk debuff means she should be able to exchange blows better since that's effectively +6 Def, whereas L Julia just gets an Atk and Res boost. The fact that she can follow up makes me wonder if they want her to exchange blows too, but that also means she could use Desperation well.

Fallen Ike seems like a modern take on Ike, giving us the long awaited Darting Breath, and presumably being a speed demon geared to spam Aether and have damage reduction from Repel. The penalty swing is also unique, since it means you can't really debuff him. He also doesn't really have any Solo requirements like the others on this banner, which means he can actually stay near his allies. I'm curious how Atk/Spd Bond 4 will work on him since it neutralizes debuffs. My only reservations is that he'd have to choose between Repel for damage mitigation or Null Follow Up to prevent follow up nonsense though.

Not a bad banner, with new threats I gotta watch out for, but I'll adapt. Lyon's definitely a big "fuck you" to all ranged compositions in AR though, and fallen Ike blows both regular Ike and L Ike completely out of the water, which just further emphasizes how badly DC weapon refines are needed.

Ashnard should be a sword flier with, hopefully, his prf. Probably nothing special, but I'm hoping for some decent fodder.

Edited by xVanitas
erkh Since: Oct, 2019
May 5th 2020 at 9:17:47 PM •••

Assuming their stats are similar to who we would expect them to be similar to...

Corrin: no add. Slightly worse prf than f!f! corrin stat-wise, but with a guard effect. And yeesh, blue. If she were blue, she would lose a lot of her value.

lyon: no add. great for what he does, but much of what he does can already be accomplished with any ranged tank carrying pulse smoke.

julia: add. she's similar to brammimond, but geared for general content rather than AR. if brammimond's conditions for his prf used the conditions hers does, I'm sure most of us would have been for an add, and stat-wise I'm expecting similar.

ike: maybe. initially I thought he was an add, but I'm not so sure now. he isn't going to be getting debuffed *that* consistently as a supertank in AR. of course he can purposely avoid soaking chills/shrines, but with his likely stat spread he isn't going to getting more than 1-2 of them in most matches. in other modes it'll be even less reliable. he could be a pain in the ass on defense though.

Edited by erkh
jayscribble Since: Jul, 2016
May 5th 2020 at 9:46:07 PM •••

Corrin: Assuming that Fallen Male Corrin is sharing a trend with his Adrift version, like Fallen Female Corrin with her Adrift version, he'll most likely be similar to Shannan in stats, with great Atk, Spd, and Def, and poor Res, and most likely having Trainee boosts. Brutal Breath seems to be a weaker variant of Savage Breath, but the Guard effect will still make him annoying nonetheless. Still, the Blue color makes him lose a lot of value. Official stats have to been seen.

Lyon: He's a great Ranged tank with his Blood Tome, and the second hero in over a year to get Null C-Disrupt, and while he gets Bonus Doubler and Atk/Res Rouse, he still has melee heroes to counter him. Stats have to be seen if his Def is good enough.

Julia: A pretty good Red Tome infantry with her Dark Scripture inflicting -6 Atk/Res on the foe if they're alone, and has a guaranteed follow-up if the foe has no Dragon effective weapon or status effect. She also has Light and Dark just to add on a good unit. She's worth an add, and while stats are not released yet, I expect it to be very similar to her Legendary variant.

Ike: Reverse debuffs on his Chaos Ragnell makes him a hard counter against Chill, Ploy and Sabotage skills, on top of having Mayham Aether, Darting Breath, Repel, and Atk/Spd Oath. I expect him to be like his Valentine variant where he has great Atk, Spd, and Def, but low Res. Still, official stats have to been seen to see if he's worth an add.

SLthePyro Since: Oct, 2012
May 6th 2020 at 5:19:54 AM •••

Fallen M!Corrin: He's Fallen F!Corrin that seems to be leaning towards tanking instead of rampaging. Guard is pretty good to have built into the weapon, though the stat boosts he trades for this compared to F!Corrin is a bit concerning as he needs some meaty stat gains to work around color disadvantage. If he doesn't have a good spread, his Blue coloring is really going to suck. No.

Fallen Lyon: Does one thing and does it well, but in the world of FEH that's a definite case of Crippling Overspecialization. I feel like he's more of a skill fodder delivery service. No.

Fallen Julia: All those in-combat stat drops to the enemy on top of Light and Dark is mean, and Auto Follow-Up against most of the cast is even meaner and something L!Julia couldn't do, which is going to hurt if she's packing the same statline. I'll wager that Close Foil is a skill she's going to love. Yes.

Fallen Ike: And here I thought Idunn's debuff negation was bad. The debuff-flipping already gives him something good on top of L!Ike's general kit, and the rest of his base kit is even better. The caveat is that soaking debuffs on purpose isn't the simplest task, so you purposely have to build you team around being weaker than he is, which is... not recommended in a game that revolves around teamwork. No.

darkliger269 Since: Nov, 2010
May 6th 2020 at 6:13:02 PM •••

Stats:

Corrin: 42/38/38/33/26. Better in everything but res than his female counterpart, but being blue still really hurts.

Lyon: 40/40/16/32/35. Definitely will hard counter just about any non red ranged unit and will most likely be able to tank red units not named Lysithea, Julia, or Igrene.

Julia: 39/41/24/17/40. Same offense as Kiria/Lysithea, but basically dumped everything else into res. Even with the -6 attack, that 17 def hurts although at least fairly patchable with Sturdy Impact or Atk/Def Solo

Ike: 40/35/42/32/23. Main issue with Ike I see is whether or not having the free A slot is worth Chaos Ragnell sometimes just being a DC sword with no other effect. Meanwhille, his competition all get their buffs with relatively easy conditions to meet and an additional effect.

Ashnard: 43/37/21/35/31. Sword flier with Gurgurant, which neutralizes flier effectiveness, grants +3 def, and inflicts atk/def -5 on foes within two spaces during combat, Dragon Fang, Distant Def, and Even Attack Wave. Crazy tanky insane boy

jayscribble Since: Jul, 2016
May 6th 2020 at 6:15:44 PM •••

Stats are out:

Fallen Corrin: 42/38/38/33/26 with 177 BST, so he's a Trainee Fallen Lyon: 40/40/16/32/35 with 163 BST Fallen Julia: 39/41/24/17/40 with 161 BST Fallen Ike: 40/35/42/32/23 with 172 BST Ashnard: 43/37/21/35/31 with 167 BST

Ashnard's skill kit includes Gurgurant (removes his flying weakness, +3 Def, and if there is a foe within 2 spaces of him inflict -5 Atk/Def during combat), Dragon Fang, Distant Def, and Even Atk Wave as the 4* unlock.

Ike is shooting up to be a maybe mainly because of his Spd, but I'm still uncertain since he has competition with other infantry swords. Fallen Corrin overshadows his Adrift version in terms of stats (Regular Female Corrin just only has 1 Def more than him by default).

xVanitas Since: Mar, 2011
May 6th 2020 at 6:34:22 PM •••

Corrin's a big ball of stats, since I think he also has the "trainee" boost like his female version, but that blue colour will be a detriment to him.

Lyon's pretty min maxed and will basically eat most ranged units alive, and that's it. He'll be damn good at that job though, and I fear for my Anima team if they are to eventually run into him.

Julia may seem squishy but Light and Dark will also help her, since -8 Atk on the foe (-2 from Light and Dark, -6 from weapon) effectively gives her 25 Def. It's still not great but it's okay enough, and Sturdy Impact will especially help since it'd basically be a free Breaker against anyone she initiates against, barring Null Follow Up. Still, that amount of firepower with the debuffs, guaranteed follow up, and her opponent's inability to use buffs means she's gonna be a pain to deal with. I also now realize that her follow up is on either phase, meaning she's not too helpless on the enemy phase, even if it'd just be limited to dueling with other mages. With every skill active in her base kit, she has effectively 55 Res (40 Res base, -8 Atk on the foe and +7 Res from Atk Res Solo), so she's not gonna fold to other mages quite so easily. I think she's worthy of an add.

Ike looks impressive at first glance and having Darting Breath means he should be able to spam his Mayhem Aether, but I do agree that his weapon mostly hinges on being a debuff neutralizer. Without any debuffs, it's just a regular ol' DC sword. He also can't really use Mayhem Aether that well on the player phase, but unlike his axe version who also only focuses on the enemy phase, he doesn't have the mega damage mitigation that Brave Ike has which helps him be a pain to take down on the enemy phase. I think Fallen Ike will be good at what he does, but he could be better.

I wasn't expecting much from Ashnard, but he looks to be a sword version of Altena, but with a Res stat. A shame about the fodder but ah well. Nowhere near a game breaker but he looks cool, so I might build him.

Edited by xVanitas
darkliger269 Since: Nov, 2010
May 6th 2020 at 7:39:12 PM •••

One thing to note about Fallen Ike is that if run with a level 4 bond, Chaos Ragnell is accounted for before the Bond, so he'll get the combat buffs AND the visible buffs will be negated. Panic also is confirmed to give him combat buffs. Not sure how big of a difference that would make, but he can be made completely invulnerable to any form of debuff

erkh Since: Oct, 2019
May 6th 2020 at 8:37:07 PM •••

lyon's statline is as good as it gets. slap the inevitable dual stance 4 skill on him with def/atk and suddenly he is capable of tanking a lot of melee foes if he brings a healing special. i think he is going to see the most long-term value of any unit on this banner and is who i'll be gunning for, but I can see if people don't think he belongs.

julia's also very good. and her stat spread is slightly better than expected. she's an add.

the other 2...naw.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 27th 2020 at 7:18:32 PM •••

Edelgard comes in as our first Three Houses legend and she comes in as an axe armor wielding Aymr. Similar to Rudolf's Thorn Lance, Aymr inflicts -6 atk/def on her opponent and prevents their follow ups, but the only requirement is her not being next to an ally and she gets +3 attack. Complementing this is her unique B slot Raging Storm which is basically a free Galeforce if initiates combat and ends combat without being adjacent to an ally while getting a guaranteed follow up against dragonstone and beast enemies if she's not adjacent to anyone. She also introduces Armored Stride which grants her extra movement if she starts her turn not adjacent to any allies. Her other skills are Bonfire and Atk/Res Solo

The biggest flaw I see with her atm is Raging Storm only giving guaranteed follow ups against dragonstones/beasts and will be fairly reliant one shotting to get the most out of the extra movement, but only having the solo requirement is very generous and easy to fulfill and so far seems like she'd be able to keep up with Mamori/Rudolf/S!Idunn when it comes to tanking while she could have a strong offensive presence with her base kit already coming with easy access to extra movement. Also one sided follow up denial is real strong and we already have Mamori as an add when the effective stats Aymr gives are honestly better than Mirage Axe's

Oh also stat predictions are 45 HP, 40 or 42 attack, at least 38 def (based on Byleth pair up giving her 2 more def and a 20 damage Bonfire) and at least 29 res since dragon appears to be from 3 5-4 and at least 29 base res is needed to take 0 damage from the 49 attack dragon while speed is kind of whatever

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Apr 27th 2020 at 7:34:24 PM •••

I think Raging Storm only giving guaranteed follow ups against Beasts and Dragons is kind of lame, because that B slot is being used up in place of other Fighter skills. The extra turn only helps her on the player phase, and doesn't really do anything for her on the enemy phase, which is where follow up denial effects really shine. On the other hand, she could just equip QR as the Seal, keep her distance, and still basically perform the same job as Mamori and L Hector. Or she could always just swap Raging Storm out for a Fighter skill anyway. If Galeforce can actually work on her and she can get two extra turns though, then that's something pretty unique to her.

With her similarities to Mamori and L Hector (follow up denial but with basically the opposite requirements) and Rudolf (-6 Atk/Def on the foe with a pretty easy requirement), I'd say she qualifies.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Apr 27th 2020 at 8:04:31 PM •••

One thing to note is that she can always just initiate on the target again which just turns Raging Storm into a weird pseudo Bold Fighter, which as long as she has the attack and bulk to back it up, is still pretty solid tbh. Losing the special charge is the main downside there

jayscribble Since: Jul, 2016
Apr 27th 2020 at 8:23:44 PM •••

While the guaranteed Extra Turn is great, Raging Storm on the guaranteed follow-up being specific on only activating on Beast or Dragon units and not gaining special charges is hurting her chances, so she is forced run 2 cooldown specials (Ruptured Sky being the most notable) if she uses Raging Storm. Her other skills allowing her to work if she's solo also hurts her if she's forced to be close to her allies, but that's not really a main issue if she's on an Armored team.

Overall, she's really good if she is alone during combat, is great against Dragons and Beast foes, and potentially a good sweeper, but she suffers if she's next to an ally, especially at the start of her turn, but there are workarounds for that problem.

SLthePyro Since: Oct, 2012
Apr 28th 2020 at 4:14:59 AM •••

Anyone else notice the irony of a unit with so many solo skills having Pair Up?

I have to admit the first thing I noticed about Legelgard's kit is that she has no natural Special acceleration. This is very odd for an Armor, especially one with such an amazingly selfish kit and a PRF Skill hogging their B slot where Special acceleration would usually go.

That out of the way though, everything else about her is super-solid. Anti Follow-Up, Atk/Def-6 on the enemy, an extra turn from a skill that isn't the Special, and extra MOV all just from not being beside an ally is really strong. The dealbreaker for me is whether Galeforce and Raging Storm trigger separately, because if they do, she could easily take hits on EP to charge Galeforce and just run around cratering 3 enemies at once entirely by her own merits.

xVanitas Since: Mar, 2011
Apr 28th 2020 at 9:50:57 AM •••

Raging Storm taking up the B slot means that she's one of the few armours who would actually want Heavy Blade, and incidentally, Heavy Blade 4 is on her banner with Duo Ephraim, that is, if you're going for a pure player phase with her. A Def Smoke Seal would also be perfect right about now, which would complement that playstyle of getting extra turns to smash your opponents faces in perfectly. It'll come at some point though, considering we've got Atk and Spd Smoke Seals.

erkh Since: Oct, 2019
Apr 28th 2020 at 3:54:04 PM •••

imo she's a bit underwhelming for a legendary armor due to iffiness re: her ability to galeforce on an actual galeforce team and not just as a tank gimmick, but i think she qualifies and mamori should be removed.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 28th 2020 at 10:22:23 PM •••

Oh so it appears that Galeforce and Raging Storm are counted separately so she can Raging Storm into Galeforce for three actions which definitely counts for something if true. Also Raging Storm takes priority. That said, take it with a grain of salt until she's actually released as the only confirmation is from someone getting a response from the devs and is in Japanese

Edited by darkliger269
jayscribble Since: Jul, 2016
Apr 29th 2020 at 2:20:43 AM •••

This is what I think what that means if that's true, it means that Galeforce and Raging Storm's activation requirement are different, so to there are two ways to get Edelgard's 3 turns in one:

  • First have Raging Storm activate, but do not have Galeforce fully charged yet after the first battle, then for the second turn make sure that Galeforce activates after the second battle, so Edelgard can perform her third turn.
  • First have Galeforce activate at the end of the her battle, but make the Raging Storm's activation requirement fail at the same time by having Edelgard be next to an ally for that first battle, then for the second turn make sure that she's alone for the next attack and have Raging Storm's Extra Turn activate, so Edelgard can perform her third turn.

The second one is a bit iffy since that means that she does not have her Solo effects activate, but must be the only way to get those 3 turns if Galeforce is active. Of course, that matters if both should activate at the same time: if it means that only one activates in that instance (ignoring activation priorities), then that means she gets 3 turns flat if Galeforce activates and if she's activating her Raging Storm's Solo abilities.

For me, if that is all true, that means that she went from "great but definitely flawed", to "great sweeper with a relatively minor flaw", so that would get me to lean towards a Yes, but the niche guaranteed follow-up and no extra special charges is still going to be a problem. Still, I have to wait until release to see her with that setup in action.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Apr 29th 2020 at 8:55:28 AM •••

Honestly for a Galeforce sweeper set, Aymr and Raging Storm really don’t work together and I feel like they were just made with flexibility in mind since it’ll most likely allow her to have a pretty effective mixed phase where she tanks a hit, starts the next turn by killing the attacker if they survived, and continues onward. Brave Axe is probably gonna be the way to go for a Galeforce set since we know that her attack is already pretty high and it compensates for her lack of guaranteed follow ups

erkh Since: Oct, 2019
Apr 29th 2020 at 1:20:42 PM •••

then i feel she easily makes the list. there is no reason to keep mamori over her. both need special fighter and dc anyway for probably comparable enemy phase performance, and edelgard has an option for an infinitely better player phase than mamori does. stats will probably be similar.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 29th 2020 at 10:58:30 PM •••

45/42/17/39/36. Basically Mamori if she traded def and speed for better everything else. Definitely no reason to keep Mamori in any case

xVanitas Since: Mar, 2011
Apr 29th 2020 at 10:59:26 PM •••

Apparently she's got 45 HP, 42 Atk, 17 Spd, 39 Def, and 36 Res. Min maxed and ready to destroy.

Now that she's here, we just need confirmation on if Galeforce and Raging Storm will indeed allow her to have two extra actions.

SLthePyro Since: Oct, 2012
Apr 29th 2020 at 11:05:34 PM •••

36 Res at base is way more than I expected, and 42 base Atk with Aymr means she has the highest natural Atk of all units. We haven't had an armor this minmaxed since Surtr.

Now that we've got stats, I'm all for swapping Mamori with her on the list.

erkh Since: Oct, 2019
Apr 29th 2020 at 11:28:43 PM •••

jesus christ, that statline. an armor i actually want to pull?

microwave out it is.

going to go out on a limb and say now that she's one of the best non-support units in the game currently, up there with l! leif, the fonse, duo idunn, and a couple others. they are those very rare units that can dominate across game modes.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 29th 2020 at 11:55:44 PM •••

While Aymr and Raging Storm don't work amazingly together (limited guaranteed follow, can't pull off 3 CD specials much less Galeforce in two rounds of combat without special acceleration or already having it partly charged, needing an opponent that can counter and special acceleration for Galeforce with Aymr), their individual effects are strong by themselves and give her some real impressive flexibility tbh. Aymr combined with Vengeful or Special/QR gives her an extremely solid enemy phase, Aymr and Raging Storm work together for a pretty effective mixed phase, while Raging Storm+Heavy Blade+Galeforce and either a Slaying or Brave Axe gives her a real solid player phase with how high her attack is

Edited by darkliger269
erkh Since: Oct, 2019
May 2nd 2020 at 1:29:41 AM •••

Good to see she's added, she's a monster.

An entry I'm a bit surprised I didn't notice before was legendary celica. Comparing her to Young Merric...I don't really see how he isn't better in most ways. Slaying makes his special possible to get off on turn 1 with time's pulse and he can one-shot most units, and those he doesn't he may still be able to windsweep and follow up on. This dwarfs the true damage Celica gets, and she still has the problem of needing to take counterattacks and not being able to one-shot well at all. She really doesn't have much over him, and he has a lot over her.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 16th 2020 at 8:35:52 PM •••

So new seasonal banner gives us Young Marth as a sword infantry with a Rapier, a reskined Fire Emblem special, Chill Def 3, and Spd/Def Oath 3. Probably not too remarkable there unless he has a solid statline, but he's the 4 star focus which does give him easier merges which is pretty nice

More notable however is Young Caeda who comes as a sword flier with Feather Sword which grants her atk +3, effectiveness against Swords, Lances, Axes, Colorless Bows, and Armor units and vantage if her HP is less than 75% or if the foe is armored or uses Swords, Lances, Axes, Bows, and Armor. Alongside that is DC, Joint Hone Attack, and a prf B slot, Believe in Love, which inflicts Atk/Def -5 if the foe initiates combat or if the foe's HP is 100% at the start of combat. The main issue I can see is her not having the attack to be an amazing vantage sweeper, but Feather Sword still covers an insane range of units

Young Merric is an infantry green mage who has the prf Winds of Change which accelerates Special Trigger, has effective against flying foes, and at the start of combat, if a bonus is on Merric of if his hp is ≥ 50%, he gets null follow up and +5 atk/spd. He also has Righteous Wind, a 2 charge prf special that boosts damage by 30% of units speed and heals him and all allies for 10 HP, Swift Sparrow 3, Windsweep 3, and Distant Guard. This gives us the fifth(?) unit that can double while running Wind/Water sweep after the Byleths, Mareeta, and Spring!Fir

Finally we have what is I guess our first trio unit with the Young Whitewings. A lance flier with Whitedown Spear which gratns +3 attack and when she initiates combat, if the number of flying units on the team ≥ 3, she gets a guaranteed follow up and the foe gets -4 atk/def and if there number of flying allies within 2 spaces ≥ 2, she attacks twice. Their Duo skill lets units and adjacent flying allies move 1 extra space for a turn, which is relatively tame except it can be used again on odd numbered turns. Alongside that is Reposition, Mirror Impact, Chill Atk/Spd 2, and Goad Fliers. their base stats are 40/39/31/33/24 which is just Tibarn but with all the extra stats dumped in res

As always, wait for stats, but Caeda and Merric sound pretty solid while Marth will be much more reliant on strong stats. Meanwhile Whitewings are basically a blue Tibarn on a flier team, so I'm already in favor of an add

Oh also Minerva is her as an axe flier

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Apr 16th 2020 at 9:00:24 PM •••

Duo Palla (well, Trio I suppose) seems pretty damn great, and being a blue Tibarn sounds pretty apt. Palla also has the Whitewings signature Triangle Attack effect. Also, unlike Tibarn, she'll also have way more Res to help her duel with dragons. She is a godsend for flier teams, but is otherwise just a strong lance flier, since she will require being on a flier team. I'd still be in favour of adding her though, because it just so happens that, as of this writing, all of the offensive Mythics are all fliers, so letting them move one space more, especially in Peony's case, sounds quite effective. And outside of Aether Raids, flier compositions are excellent in PvE. I'd be in favour of adding Duo Palla, or, well, however we're gonna refer to the group as, since Palla is doing the fighting and all. But she is also with her two sisters. Young Whitewings sounds like a good way of referring to them though.

Young Merric has to compete with Legendary Celica, but having built in Null Follow Up and a unique Special gives him an edge, plus being able to use Wind or Watersweep is something Celica can't do, making for safer engagements. I'll wait on the stats for now.

Young Caeda seems... interesting. She seems like a damn if you do, damn if you don't kinda unit, where she can punish physical foes that try to engage against her, or she can punish them by her engaging them. It should be noted that Beasts, Dragons, and colour bows (as the weapon specifies colourless bows) will still have a chance against her however.

Young Marth is like a merge-able Phina, minus Dance, but in its place, a bunch of stats (since he wouldn't have the refresher BST penalty), and a clone of the Fire Emblem Special. I don't think he'll be game breaking, but he'll probably be a fine example of a classic Lord type unit translated to Heroes, complete with the dual effective sword that's rightfully his, considering he is the OG Lord and all.

Young Minerva looks like she has a prf. Since she's free, I also doubt she'll be anything special, but I do hope she's either decent enough or has good fodder.

Edited by xVanitas
jayscribble Since: Jul, 2016
Apr 16th 2020 at 9:15:30 PM •••

There are things going for Young Marth if he has a similar statline to Phina, since Phina's main addition is her Rapier, but at the same time we removed Legendary Marth since he has stiff competition with other Sword Infantry. Holding off for now, but leaning towards a No.

Young Caeda seems like a prime candidate to be a yes, since she comes with a powerful weapon and B skill, on top of Distant Counter, Joint Hone Atk, but that all depends on her Atk and Spd stat. Holding off for now, but leaning towards a Yes.

Young Merric has everything that a good Infantry can have: Winds of Change with -1 Cooldown and conditional Null Follow-Up and +5 Atk/Spd, Righteous Wind granting damage equal to 30% of the user's Spd and healing themselves and their allies, Swift Sparrow 3, and even Windsweep to stop physical counterattacks and the denied follow-up attack negated thanks to Winds of Change. He still has competition with Legendary Celica and Thrasir, but I think he can hold his own, so I'm leaning towards a Yes for now.

Young Duo Palla & Catria & Est I already see in a Flierball team thanks to their Whitedown Spear granting +3 Atk, -4 Atk/Def on the foe if they have 3 or more fliers on the team, including the user, and a brave effect if there are 2 or more fliers within 2 spaces of the user. Mirror Impact, Chill Atk/Spd, and Goad Fliers, on top of their 40/39/31/33/24 statline. Having them granting +1 movement to adjacent fliers and have a chance to activate it again on odd-numbered turns in the player's hands seems nuts. Leaning towards a Yes.

SLthePyro Since: Oct, 2012
Apr 17th 2020 at 2:32:58 AM •••

Young Marth: It's really hard not to compare him to Phina since he is literally L!Marth with Phina's weapon, but this unfortunately isn't a point in his favor as he lacks Phina's more critical function (Dance) that gets her into the Support list. He's going to need an obscene Atk/Spd spread compared to his predecessors to be considered for listing, and I strongly doubt he will since he's the demote. No. (Though worth noting is that if Phina ever gets a PRF refine, Y!Marth will get it too.)

Young Caeda: Excuse me but what the hell is that weapon? That holy shit contraption is effective against more than half of the units in the game, and judging from the numbers she did to an enemy she was disadvantaged against, she has the Atk to back it up. Belief in Love is the icing on the cake being a stat-boosting B Skill, so theoretically with other Atk/Def boosters in her kit, she could be an immensely powerful and sturdy physical slayer. Yes, pending stats. (Fun fact: apparently all those "effective against" bonuses are all the classes of people she could recruit in the original game.)

Young Merric: Not the first unit that can double with Windsweep/Watersweep with no strings attached, but he is the first unit that can do it with a ranged weapon. This gives him something critical over L!Celica and Thrasir, whose PRF B Skills don't prevent Anti Follow-Up but are essential to their kits nonetheless. Yes, pending stats if they're on par with the other two Green Mages.

Young Palla: The baitiest whalebait I've seen in a good while, good lord. Her Player Phase is absolutely disgusting, and that Duo Skill recharging every odd turn is mean. On the flipside however, she has a huge drawback: her PRF is completely deactivated if her flier teammates are killed (or were never there to start with, you madman), and her Enemy Phase is non-existent. I feel like if she gets in, it would be by merit of her Duo Skill alone. No.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Apr 17th 2020 at 7:02:57 AM •••

One thing to note about Young Caeda is that in the trailer, her Moonbow gives six damage and the lance cav initiated meaning that it had the -5 def which probably puts the cavs def at around 25 at most if I’m not messing up the math (6/.3=20). The weapon triangle disadvantage and effectiveness would give her an attack multiplier of 1.2 (so the equivalent of normal WTA). So that puts her attack at around 57 with her weapon which puts her at either 33 or 38 base attack depending on if Joint Hone was active or not. She also lacks access to Special Spiral and doesn’t have as reliably ways of boosting her damage compared to Vantage Broadleaf/Matthew not the enemy phase brave effect like Vantage Laslow/Altina/L!Leif. A tanky blue lance that can take green physical hits like Lukas, Altena, or even Ferdinand shouldn’t have too much issue dealing with her unless her def is really pushed. That said, the effectiveness still would allow her to effectively deal with any sword and bow units that don’t have Hardy Bearing or Vantage of their own although that’s not too different from a Vantage Valentia Catria tbh. (I’m still leaning towards an add btw, but I’ve seen so many people freaking out about her weapon that I think it’s very worth pointing out that it doesn’t automatically completely let her ignore triangle disadvantage and her attack probably isn’t super pushed)

Also in regards to Young Palla. Not having an enemy phase isn’t much of a draw back tbh considering that she’s very capable of destroying most non green units she initiates on and can easy be used as a Galeforce sweeper and the flier requirement isn’t too big of a drawback imo since they only have to exist to grant the guaranteed follow up. The brave effect is more of a bonus if anything compared to her being a blue Tibarn by just having two flier allies and using her duo skill

Edit: Messed up math. Six damage Moonbow has a range of 20-23 def/res.

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 17th 2020 at 9:36:19 AM •••

Caeda just seems like a unit that would make you think twice about going up against her with conventional units, but I don't think she'll be unstoppable. I would wonder how much of a punch she'll pack with effectiveness compared to other Vantage carries, and even then, she's not going to be able to hit everything with her weapon. I am still gonna be a maybe on her, like I'd have to see her stats and see how effective she'll be in practice. If she's 33 Atk that's points against her, but that would at least be a reasonable Atk stat (and it'll be in line with how regular Caeda and Tsubasa also don't have the highest of Atk stats). If she has 38 Atk however, then that's just absurd, and I actually would be in favour of her then, because effective damage scales higher with higher Atk and all.

Also for Palla, with Mirror Impact by default (which makes her defenses about even), being able to exchange blows safely should let her reach Desperation pretty easily, and simply by having two other flier allies, since I assume it counts her too, once Desperation is active, it'll be as if she effectively has a 19 Mt Brave weapon with no strings attached, barring Null Follow Up, effectively 23 Mt if you factor in the -4 Def debuff on the foe. And that's just without her flier allies even being nearby, with 'em, that's two extra attacks, letting her quadruple strike without much trouble. If nothing else, I do still think her Duo skill makes her worthy of an add considering how important Mov is for fliers, especially since it can recharge and be used again. Which I still think is also ridiculous, considering every other Duo skill has been a one and done.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Apr 17th 2020 at 10:09:07 AM •••

One other thing worth noting is that Caeda still isn’t immune to triangle disadvantage and can’t make use of Nulls to circumvent ways of countering her like Firesweep, Dazzling staves, Sacae’s Blessing, and Sword Breaker. Against a lance user, combat basically ends up with both units having the 1.2 attack multiplier which only would be a huge issue if the lance unit in question had bad def. Also daggers and Mordecai are always options

My guess is that the idea with Palla’s being reusable is balanced out by the narrow activation range and only giving a movement buff to fliers. Now whether or not it being usable every other turn is going to far in the opposite direction remains to be seen, but considering flying beasts exist, I could see granting one extra move to herself and adjacent fliers only once and nothing else being pretty underwhelming as a duo skill. Ephraim’s at least hit a wider range and multiple unit types

Edited by darkliger269
jayscribble Since: Jul, 2016
Apr 17th 2020 at 11:09:17 AM •••

If there is one hard counter to Young Caeda, it's the Blue Bow units (Legendary Lucina, Halloween Niles, Summer Lyn, and especially Legendary Chrom), but some players do not have access to those units, so I could see some people panicking about her. Still, even she has a few weaknesses other than that, like the above mentioned Firesweep, Dazzling Staff, Sacae's Blessing, and Swordbreaker.

On the player side of things Young Duo Palla would be a perfect fit for flier teams since she would just need Galeforce to be a great sweeper (and more so if they use Heavy Blade as a Sacred Seal), and the trailer shows a good setup on how to use her, as it pretty much functions as an Armor March on fliers on command. Of course, there is some limitations on how it only works on one turn outside of Aether Raids and being only to activate it twice on odd numbered turns, where combat usually starts at around turn 2. On the enemy side of things Young Duo Palla I could see some trouble facing against since she fills a similar role to Regular Est and Regular Catria with their refined weapons in Flierball teams, only trading armor effectiveness or -1 special cooldown for +3 Atk and -4 Atk/Def on the foe with a 3+ flier team, and I can see people building up the Duo's Hindrance building in Aether Raids if they're putting Young Duo Palla in their defense teams as a deterrence to attacking teams using Duo heroes against them.

xVanitas Since: Mar, 2011
Apr 18th 2020 at 12:12:02 AM •••

Just for clarity's sake, young Minerva is an axe flier with Dragoon Axe, which has -1 Special, and if her opponent is at full health, it grants +4 Atk/Spd/Def/Res to Minerva and Guard on her foe. She's got Draconic Aura, Flier Formation, and a unique skill (presumably A skill) Dragoon Shield, which removes her flier weakness and just straight up grants her +3 Atk, Spd, and Def.

Definitely not ground breaking, but for a free unit, that's pretty good. That's the same effect as Perceval's Prized Lance, and now we have access to this effect for free.

jayscribble Since: Jul, 2016
Apr 18th 2020 at 12:44:54 AM •••

Yeah, while Young Minerva is great, unless her stats are amazing, she just a tier under Spring Fir, where Fir has -1 special cooldown, armor effectiveness, and Null Follow-Up in her Bun-Bun Baton, Atk/Spd Solo, Air Orders, and has a good Glass Cannon statline.

darkliger269 Since: Nov, 2010
Apr 19th 2020 at 8:50:42 PM •••

We got stats

Marth: 41/36/37/32/26

Minerva: 40/36/37/35/19

Caeda: 36/33/42/25/30

Merric: 41/34/41/21/25

Definitely all solid. A damn shame Marth doesn't get to be a regular pool unit, because goddamn he'd be an incredible demote

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 19th 2020 at 9:01:07 PM •••

By virtue of stats, I think Merric's worth an add. He can't pierce defense like Celica or have the big stat swings and safe Desperation like Thrasir, but his tome gives him +5 Atk and Spd to help him match their stats, -1 Special to go with his unique Spd based Special, and built in Null Follow Up means he gets past Wary Fighter effects, and he can even use his natural Windsweep for safe engagements, even if it's only against physical foes.

I'm still a maybe on Caeda, but I think once I see her in practice that may settle my thoughts on her. Her Atk might not be the greatest but her in combat debuffs help swing things in her favour. I kind of expected her Res to be much higher, and her HP isn't the highest either, which makes me wonder how she'll fare against mages, who will be able to ignore her Vantage and effective damage.

And for the more accessible units, Marth and Minerva's stats are pretty good. Marth's got solid stats all around for a demote and Minerva's probably one of the better free melee fliers (after a long string of lame ones in a row at that) we've got.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Apr 19th 2020 at 9:08:31 PM •••

Y!Marth: 41/36/37/32/26, 172 BST

Y!Caeda: 36/33/42/25/30, 166 BST

Y!Merric: 41/34/41/21/25, 162 BST

Duo!Palla: 40/39/31/33/24, 167 BST

Y!Minerva: 40/36/37/35/19, 167 BST

Caeda and Merric were about as Glass Cannon-y as expected, but their PRFs make up for the lack of bulk.

Palla is... surprisingly underwhelming for a Duo unit and relies a bit too much on her PRF, which wouldn't be a problem if it weren't so easy to disable. All of her skills are restricted to needing fliers allies, so I honestly wonder if there might be too much Crippling Overspecialization here for her to be a Game Breaker.

Marth is pretty solid. +11 BST over Phina (not that that's a surprise, she's a Dancer), but their offensive stats are almost exactly the same (Phina has one less Atk), so Marth just trades Dance for some bulk and a PRF Special.

Minerva is shocking! Those base stats are before Dragoon Shield and her PRF; with both equipped and the PRF effect active, she hits 40/59/44/42/23 with her base kit. Not a Game Breaker, but that's really good for a free unit.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Apr 19th 2020 at 9:36:40 PM •••

Still very on the fence with Caeda by the way, even with Belief in Love, 30 res is lower than I expected and even with the 19 mt prf, 33 attack does weaken her potential against any units that she doesn't have effectiveness against and bulky lances like Lukas and Altena can definitely safely fight her with Swordbreaker

My stance on Palla still hasn't changed. Basically Palla but blue and the follow up condition is easy to meet. If the first part of Whitedown Lance also had the two flier ally within two spaces condition, I'd be less willing, but even if it forces team comps, it's still an easy condition and it's like Ophelia wanting mage allies.

jayscribble Since: Jul, 2016
Apr 19th 2020 at 10:51:02 PM •••

Young Marth is pretty good with his Rapier and Hero's Blood, but with other swords like Regular Mareeta, Shannan and Larcei, he only stands a chance exploiting his Rapier's inbuilt Vantage with Distant Counter, and that's not as reliable as Kronya and her Athame. He's good but not worth adding.

Young Caeda's offensive statline is what is hope to expect from a busted weapon, which is manageable to handle against with tanky units, and with her Belief in Love she will be a check to fragile Swords, Lances, Axe, and Colorless Bows, as well as being effective against Armored units, but her average Res holds her back to the likes of Regular Reinhardt, while her below average Def is enough to be her downfall against good physical attackers, such as Legendary Chrom, Naesala, Tibarn and even Brave Lyn if she's using Sacae's Blessing. Great, but has some large weaknesses to hold her back.

Young Merric has very good Spd to go with his average Atk, but the +5 Atk/Spd and Null Follow-Up if he's healthy or got a buff, to go along his Windsweep to mitigate his low Def, makes him a good counter against physical foes that can counter at range, especially the likes of Kronya and other Vantage users, while Null Follow-Up to halt armored units such as Legendary Hector and Mamori. However, he still has below average Res for a mage, so he can go down against strong magic users if they counterattack him. He at least ties with Legendary Celica and Thrasir.

Young Minerva is surprisingly physically bulky to go along her great offensive spread, Dragoon Axe and Dragoon Shield, at the cost of her Res. She makes a good grail project. Great but not enough to warrant a spot as a Game-Breaker, who as to compete with Spring Fir (which we surprisingly didn't talk much about, considering that her weapon has -1 special cooldown, effective against armored units, and Null Follow-Up built into it, along with a good stat spread).

Edited by jayscribble
erkh Since: Oct, 2019
Apr 20th 2020 at 8:33:42 AM •••

young marth - no, good for an f2p merge project, not for this page.

caeda: maybe. busted looking prf, but doesn't have the statline to 100% exploit it. multiple categories of units (all mages, all staves, all beasts, all dragons) that she cannot vantage against over 75% hp. any mage worth anything is going to be initiating with 75+ atk, let's be real.

merric: maybe. slaying is good for mages, good prfs, typical glassy offensive statline. while windsweep shennanigans are cool, is it really something we would want that much these days? b slot is getting more and more valuable. even still, he can run something else. he can freely stack spd and with ss2 seal and time's pulse, he can hit ~80-85 damage with his special. issue is his bulk. he is going to get one-shotted by almost any relevant, equally invested unit.

trio: compared to other duos? probably not. compared to all units? probably. i dont see why duos have their own page - besides one building in AR, there are the same as any other unit. places hard team limits for the debuff/follow-up, whereas ophelia just requires a dancer and like, time's pulse.

minvera: as good as she is, a TT unit will never be in this page

Edited by erkh
SLthePyro Since: Oct, 2012
Apr 9th 2020 at 3:29:56 AM •••

Since it hasn't been done yet, there's a couple of units out of the Journey Begins banner I'd like to talk about, but I will summarize all of them for the sake of completion.

Midori: Red Bow, 41/41/30/34/21. Between her Def, Spendthrift Bow+, Close Foil and Chill Atk, Midori has a bizarre niche of being a very physically tank bow. The downsides are that being a colored bow neuters her effectiveness a bit, she's a bit slow which means she has issues proccing Specials thanks to Spendthrift, and her Res is a weakpoint. While I appreciate that she has the highest Atk of all Bow units and that Close Foil is probably the best of the Ward/Foil skills, I feel like there are units who can use Midori's skills better than she can. Maybe.

Rinkah: Axe Fighter, 40/34/39/41/18. Rinkah is a Defensive powerhouse, having her PRF, Distant Foil, Wrath and Even Def Wave to retaliate with some vicious Bonfires. Unfortunately this is a case of Crippling Overspecialization, because she completely neglects her Res and can be realistically oneshotted by any (non-Blue) mage with 58 Atk, which in this day and age is not a hard number to hit. No.

Forrest: Troubadour, 39/32/26/19/35. I wasn't expecting anything groundbreaking from the demote, but wow did he ever get done dirty. Not only are all of his skills available on other units, but his statline is comparable to a Gen 1 Troubadour; the only thing he has going for him is his high base Res. Obviously not.

Lilith: Blue Fáfnir, 39/36/41/27/30. The only thing stopping me from slapping her on the page without asking first is because her PRF effect is Player-only, because wow is it ever a good one: Spd+3 and Adaptive Damage vs. Ranged, and she can warp to her Ally Support anywhere they are on the map and gains +5 to all stats by being within three spaces of them. Atk/Spd Bond, Def/Res Link and the new Joint Drive Atk milk this invisible stat inflation for all it's worth, effectively giving her 39/68/56/40/43 just by warping to and Repositioning her Ally Support. Her only immediate failings are that she doesn't have Distant Counter, and Joint Drive Atk is a very desirable fodder. Yes.

Iago: Red Mage, 42/38/23/27/32. He has a fun PRF based on his map in Fates, granting Res+3 and doing one of two things if he has 3 more HP than an enemy: on odd turns he'll inflict Atk/Spd-4 and Guard on enemies away from each other, and on even turns he'll inflict Def/Res-4 and Panic on enemies beside each other. He also comes with Atk Opening for the team's strongest member to take advantage of the chaos. Unfortunately, while definitely pretty good as far as free units go, I wouldn't call him a Game Breaker due to being stuck with the same unfortunate statline that all free Red Mages get. No.

Edited by SLthePyro Hide / Show Replies
erkh Since: Oct, 2019
Apr 9th 2020 at 10:10:31 AM •••

midori: No. if igrene doesn't make the cut (and despite referring to her as ophelia starter pack instead of her name for the first few months of her existence, i think she is a bit underrated), she doesn't either. A++ fodder though. Her bow and close foil are fantastic.

rinkah: No, although it is close-ish. i think she is the second best axe infantry in the game currently behind bike, and in some ways outperforms him. all she needs is close call. the crux is that she doesn't have someone like lucina who can really take her to to his level though.

lilith - No. it's a cool prf and i approve of the designs of some of the new weps, but she lacks synergy. the teleporting is cool, but that she gets the stat boost and not her partner combat is a bit bizzare. her flier status is a huge strike against her, and she's has no defense application. i honestly think she'll be forgotten about as soon as her bonus period is over except in a few more niche game modes.

iago: No. i think he's a great ar unit, and due to infantry skill inheritance/typing is mostly a better aversa. but he's not the sort of unit that would make this page.

Edited by erkh
xVanitas Since: Mar, 2011
Apr 9th 2020 at 10:33:06 AM •••

Midori is cool, being a very physically tanky archer, but aside from her huge Atk and big stat swing, she doesn't really have much. She also can't really use any Specials during combat since she's not the fastest. Her Close Foil is pretty neat though, so at least she's not totally helpless against physical melee. Very focused on Atk and Def but not much else, so I'd count her out.

Rinkah's also pretty cool, kinda similar to Orsin in the sense of being an axe infantry with some kind of Distant Counter effect and a -1 Special weapon. He's more well rounded while she's more focused, but she has the same issues as Midori. Too focused on Atk and Def, although her Spd is great, her Res is really lacking. On the other hand, with her Spd, she could actually player phase pretty well. I'd lean towards a no for her though.

Forrest is a damn shame. I think the worst part is that Res Ploy is 5* locked, since we got Fortress Res as a 4* skill on Kempf a while ago.

Lilith seems really neat in concept. She can warp all over the map to her support partner, and she has a giant ball of stats, but honestly that's about it. Fliers are unfortunately unable to get the cool combat skills like Nulls, Lulls, or Fighter skills, and where they'd normally use their B slot for something like a mobility skill, Lilith already has that taken care of so she can't really use much else in that slot. Worse still is that she can't even use Galeforce. If she did I'd actually consider her, since I'd imagine that could lead to all sorts of crazy things. Great fodder, but I don't think she'll be that great of a unit.

Iago is very interesting. I was legitimately expecting him to be awful, like what, another red tome infantry? Maybe with some trash skills or fodder? And I was surprised, he actually has decent fodder, and his tome is unique. Both effects are really good, but it can be a bit inconsistent. You and your opponent have to dance around which status effects you need and which ones your opponent is trying to avoid. On the other hand, if you just give him a Sabotage or Sudden Panic, then you can kind of cover the other effect on the other turns anyway. I'm gonna lean towards a no for him, but I might personally build him myself.

erkh Since: Oct, 2019
Apr 9th 2020 at 2:46:20 PM •••

iago's b slot flexibility is what i feel a lot of people are overlooking. yes, aversa's prf is arguably better, but he has the option of running either sudden panic to mostly tie it up or run sabotages at the cost of a couple points of hp whereas her b slots are mostly duds. add his infantry pulse synergy and he's by far the better defense unit.

i'll probably try him on anima season in place of a second dancer.

Edited by erkh
darkliger269 Since: Nov, 2010
Apr 9th 2020 at 3:07:56 PM •••

Gonna say no on Midori. I feel like someone with an actual speed stat like Norne would make better use of her bow for CC purposes tbh since they could actually use specials without needing QR while L!Chrom (or Bramimond now that I think about it) would be more effective as far as Close Foil goes.

If Lilith could use Galeforce, I'd be all for her, but she's just a big ball of stats, which while good, doesn't make her gamebreaking. (Although do like the idea of her being an amazing L!Leif support with Harsh Command+ since she could always be around to get rid of his gravity)

Rinkah (and honestly Osian as well) are just shy of an add imo. Both can hit levels of speed that would make them pretty solid Close Call/Repel users fairly easily, but it's not enough imo and are stuck with the DC B!Ike comparison. Neither have the damage necessary without Wrath to make for great sustain tanks which is definitely an issue even with the crazy def stacking Rinkah can potentially do. (Since she can actually run lulls, I think she's the unit that can have the highest effective defense in the game atm. While Mamori and Rudolf's weapons give a larger def buff, they don't have access to lulls)

Why couldn't Forest have had Warding Stance? (also tbh expecting anything amazing out of staff demotes is a waste of time at this point. Non staves can at least get decent statlines, but probably shouldn't expect too much out of staff demotes)

Iago isn't particularly amazing on the player control side. Great support potential and can screw with people real well, but wouldn't be reliable enough to be a gamebreaker by any means. If anything he'd end up in Demonic Spiders since his presence will definitely be a pain in the ass to deal with

Edited by darkliger269
jayscribble Since: Jul, 2016
Apr 9th 2020 at 3:49:35 PM •••

I feel like with Midori, Rinkah, Lilith, and Iago, they just lack one or two things to push them into Game-Breaker status. Forrest on the other hand had no chance with his statline and competition with Brave Veronica and Bridal Fjorm.

With Midori, everything in her base kit makes her great, but her lack of Spd just sets her back long enough that she cannot function with just her Spendthrift Bow+ on both phases, not to mention having trouble against dragons. Even if both Spendthrift Bow+ and Close Foil was on another unit, they need something like a good B, C, or Special skill to make me consider them a Yes. I can imagine seeing this being on Armored enemy phase tanks like Valentine Faye or in Aether Raids, so I can see Spendthrift Bow+ on enemies being annoying instead.

Rinkah has everything to be a physical tank, with a great weapon and skill kit to go along her above average Atk and great Spd and Def, but she suffers under magic enemies. If she was running Distant Counter instead of Distant Foil, there might be consideration there, but even then her poor Res holds her back.

Lilith has everything a great melee flier should have, like great Atk and Spd combined with a weapon to boost those further, mobility, and support with other allies, and her Astral Breath only working on her support partner hold her back, lack of access to great skills such as Galeforce and the Null skills, as well as her low bulk just makes her limited as a unit.

Iago has the tome, HP, and Res to be annoying, especially if he inherits Sudden Panic or the Sabotage skills, but the lack of Spd just holds him back in terms of being a combat unit. I feel like in the player's hands he's okay, but in the enemy's hands he will be partnered up with Aversa to make all but those who ignore penalties suffer while their allies get boosts. It's going to be hard to do the Iago dance to ignore his weapons and skills. I say No, but I am going to build him up regardless.

erkh Since: Oct, 2019
Apr 9th 2020 at 4:48:16 PM •••

thoughts on iago's builds? i'm thinking his ideal build for defense is hp res/sabotage x /infantry pulse/hp res. maaaaybe fury 4 if running 2 defense mythics. if he puts in work, might give him harsh command+ to use on someone like ophelia since it uses rally priority and he'd likely be a backliner.

Edited by erkh
SLthePyro Since: Oct, 2012
Apr 9th 2020 at 6:20:08 PM •••

So most of the verdicts are what I expected. Most of their gimmicks are good, but not quite Game Breaker good.

I can vouch for double HP/Res since that's what I run on my Aversa and she and Iago have the same base HP, and both Sabotage and Sudden Panic are good choices, though I feel like Sudden Panic would get more mileage. I like the idea of Harsh Command+ though since he has the HP to dodge Isolation, but will add that he could also use help from a Ground Orders ally to use HC+ on allies the player doesn't think he can reach, resulting in some mean movement shenanigans. People expect this from Restore+ Troubadours, not non-healer infantry.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Apr 9th 2020 at 8:17:18 PM •••

I'd probably lean towards pure support with Iago, either going all in on his HP or splitting between his HP and Res for Sabotage builds with IP in C slot. Can't see his combat being particularly helpful unless you give throw him an impact (probably the main thing Aversa has over him tbh, being a bit better in combat because of her speed). Also I will absolutely vouch for people often not checking for Aerobatics/Ground Orders and it often getting me kills. So many of my successful defenses last week were people sniping my dancer and backing out only for Aerobatics + Ground Orders to let one of my units be able to attack ayways

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 29th 2020 at 8:12:48 PM •••

Our newest Mythic is Bramimmond, one of the Eight Legends of Elibe. He's a colourless tome infantry, a Dark Mythic, stats unknown at the time of writing. He wields the Void Tome, which grants +3 Atk, and if his foe has...

  • 50 Atk or higher, or a penalty, then Bramimmond is granted +5 Atk/Def/Res during combat.
  • 35 Spd or higher, or a penalty, then Brammimond is guaranteed a follow up attack.

He also comes with Luna, Atk/Def Push 4, Lull Atk/Res, and... Impenetrable Dark, his unique skill, which reads "During combat, disables skills of all foes excluding foe in combat." After giving it some thought, it sounds like he'll force his opponent into a purely 1v1 scenario. If he's disabling skills of all foes, excluding his opponent, then that means Peony's Flower of Joy and its long range in combat buff, Corrin, Lucina, and Kaden's buffs, any and all Drive type buffs... it's all canceled. Meanwhile, he'll still be able to buff himself up in those same ways.

I believe this is the first neutralizer of in combat buffs, and that seems pretty damn broken, and is incredibly anti meta for Aether Raids, and it could have its practical uses in PvE.

As a combatant, he's our first colourless tome, meaning his magic isn't deterred by any weapon triangle, and unlike staff wielders, he isn't stopped by Mystic Boost and he can use offensive Specials.

If his unique skill does work the way I think it will, then that's just bonkers. In combat buffs and similar effects are the bread and butter of Aether Raids, and he puts a hard stop to that. The likes of Brave Ike and Brave Lucina spam (one that I'm guilty of using I'll admit) looks like it has met its match.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Mar 29th 2020 at 8:25:04 PM •••

Yeah, my assumption is that it basically gets rid of any support provide by allies of his opponent which is definitely pretty strong and even outside of the penalty condition, Void Tome's (and not Apocalypse for some reason) conditions are super easy to meet. A Brave Ike without a speed bane already comes pretty close after the Peony blessing and her buffs would activate it.

Definitely can see him basically just dumping speed heavily and Impacts being a common A slot for him. As per usual though, need stats

SLthePyro Since: Oct, 2012
Mar 29th 2020 at 9:09:25 PM •••

Literally "1v1 me bro" the unit.

What I find a little bizarre about Bramimond is that while his PRF has "do X if enemy is debuffed" effects, he doesn't have any debuff-inflicting skills himself. Granted, that's fixable with a Sacred Seal, but it's still weird. On the other hand, he's a Defense Mythic, and a good AR-D map can vomit debuffs all over the place. Lull Atk/Res in his base kit makes him even meaner, because that cancels the blue buffs that his C Skill misses, and Atk and Res are the important stats when fighting against him.

I'm leaning towards yes on him being a Game Breaker, but I'll withhold my judgment until we see his statline.

jayscribble Since: Jul, 2016
Mar 29th 2020 at 9:19:31 PM •••

Remember, Void Tome's effects activate by comparing stats at the start of combat, so skills such as the Stance skills don't work, but bonuses such as Rallies and Hone with be calculated. Penalties as another activation requirement is just the extra push to get him further.

Also, from what I can understand, Inpenetrable Dark basically ignores skills of the target's allies, which means that skills such as Spurs, Drives, and Kaden's Kitsune Fang won't work against Bramimond, but also ones such as Tharja's Hex for Regular Tharja, as the -4 Atk/Spd will not activate if she's not being targeted. If anything, they're invoking Just You and Me and My GUARDS! in the user's favor.

Someone did some calculations with Bramimond's battle against the Pegasus Knight in the trailer and found that Bramimond has 40 Atk. I would assume that their Spd is in the late 20s~early 30s, since the Void Tome specifically states 35 Spd.

Still, I have to hold off until official stats are released.

darkliger269 Since: Nov, 2010
Mar 29th 2020 at 9:54:35 PM •••

Peony's existence definitely makes it harder to avoid activating Void Tome. Units breaking 50 attack isn't too high of a bar while 35 speed is a bit harder to dodge with Peony giving +4 from her blessing and 3 more from her dance since a unit would have to have less than 28 before either effect to not trigger that effect so Bramimond checks her as well in a way.

Side note: surprisingly enough, Henry might actually be a perfect choice for countering him. Even with an attack boon, summoner support, full dragon flowers and merges and a Peony blessing, Henry only hits 48/34 offenses so as long as you don't give him a speed buff or have him debuffed, he won't trigger any part of Void Tome

Edit: So Lulls do NOT affect pre combat checks apparently which is good to know. Also did some math and yeah 40 attack and at least 21 speed on him which gives him 60 something points to put in def and res at most which isn’t too bad with Void Tome, the Push, and the Lull

Edited by darkliger269
erkh Since: Oct, 2019
Mar 30th 2020 at 9:25:12 AM •••

In favor of an add unless his stats are far off what I am guessing.

You really can't ask for a better dark mythic without veering into OP territory. Anyone who is looking to pull for a dark mythic - this is the one.

However, I'm also pretty strongly in favor of adding Thrasir for the same reason. She's been too influential in AR not to warrant an add, and Bramimond is going to likely have a similar effect on the AR meta, albeit a likely more muted one.

By a similar token, I think Sothis should be taken off. She's merely adequate as a mythic, and that requires switching her entire kit out. I don't really see an argument for her being on the list even over someone like Lif. The way I see it - if a unit is run more often for scoring than not, it is silly to call them a gamebreaker.

Edited by erkh
darkliger269 Since: Nov, 2010
Mar 30th 2020 at 12:12:01 PM •••

Honestly, my one thing with adding Thrasir (and really def mythics in general) is that if we’re solely basing it off of how they fair on AR def specifically then it’d be more appropriate to add them on the Demonic Spiders page. Even outside of facing as an enemy, both of his prfs are strong and they mesh incredibly well with what we think his statline will be and will most likely be useful other content, especially Mjollnir as the enemies get stronger as his tome benefits from the inflated stats.

I absolutely agree Thrasir is a huge threat and pain in the ass to face in AR, but in player hands, I’m not as sure if she’d qualify based on that tbh. While Sothis is definitely only used for scoring in AR, her statline and Sirius do serve her better in other modes. Not sure if worth keeping on this page admittedly, but she’s absolutely not here based on AR def performance alone. In a somewhat similar vein, while Lif definitely isn't amazing for AR def, his kit really does shine in PvE modes tbh especially since unlike Thrasir, Sokkvabekkr's damage is much easier to work around while Deadly Balance is easier to keep up than Killing Intent and as far as player hands go, consistency is just as important as killing ability imo whereas for AR def, just getting a single kill can be enough

Edited by darkliger269
xVanitas Since: Mar, 2011
Mar 30th 2020 at 12:41:10 PM •••

I feel like a Game-Breaker should be a unit that's great to incredible in every mode. While Thrasir is amazing on AR defense (which I can attest to, she's the star of my Anima team), she's a bit harder to use in other modes since you can't always guarantee that you'll debuff oncoming enemies. In that regard, in other modes she'll be good, but difficult to use well.

Whereas in Bramimmond's case, I have no doubt he's going to make Light season a bit tougher, maybe on the same vein as how opposing Thrasirs make Astra season tougher, or hell, maybe even worse than her. On the other hand, in PvE maps, especially on higher difficulties, he's all but guaranteed to activate his effects since there'll be such big stat disparities that he's almost always guaranteed to follow up and get his stat ball to challenge his opponents. Said guaranteed follow up doesn't even specify which phase, so he could in theory, if his bulk is high enough, run something like Close Counter.

erkh Since: Oct, 2019
Mar 30th 2020 at 2:15:45 PM •••

Would you really say Sothis fits that mold though? To me, she's pretty good in most modes, disqualified from ar-o, and meh in the one that she is the most important to. i'd think that one would be weighed more.

Units that are truly great in every mode that aren't strictly supports...I think the list would be a dozen units or so. Many units would get invalidated on bst alone or being a mythic at all. The standard for that would be like, L! Leif levels of power and versatility.

Edited by erkh
darkliger269 Since: Nov, 2010
Mar 30th 2020 at 3:17:35 PM •••

Honestly, even if it's the mode that they're meant for, I do kind of weigh AR def performance lower since like I said earlier, just being a pain in the ass to fight would be more appropriate for Demonic Spiders and I'd say part of being a gamebreaker is making the game easier which good AR def doesn't necessarily do. Because of that I'd weigh performance in player hands more and in player hands, Ifingr's debuffs and her reliance on enemies having taking damage or being debuffed makes her less reliable. She performs absolutely amazingly when Ifingr and Killing Intent are active and that's great in AR def where sometimes all you need is a single kill to get a successful def, but debuffing allies can be a liability (whereas Desperation, Vantage, and Escape Route make it easy to make Sokkvabekkr work in your favor) and she loses so much without Killing Intent which becomes more of a problem in hero battles and Mjollnir Strike where you want all your allies to survive.

That said, thinking about it, yeah I'm fine removing Sothis tbh. In regards to PVE performance, while she's good, she also has more and MUCH stronger competition as a sustain tank now with Lif, Duo Alfonse, Winter Sothis, Close Call/Repel, and units with B!Lucina support and lacking that access to Close Call/Repel definitely hurts fast tanks that don't use swords/axes/lances.

Bramimond stats: 39/40/27/21/35. More speed and less than def than I expected, but he still gets like the equivalent of +15 def from his prf, A, and B slots which isn't too bad

Edited by darkliger269
jayscribble Since: Jul, 2016
Mar 30th 2020 at 6:37:54 PM •••

Their stats are 39/40/27/21/35, so on the Squishy Wizard side. The Atk and Res is good, but that Def leaves a lot to be desired, but helping Bramimond patch that up is Atk/Def Push 4, Lull Atk/Res and the Void Tome's 50+ Atk comparison. So with everything going for them with their default kit and stats, they have 72+ Atk, 27 Spd, 36+ Def, and 43+ Res.

xVanitas Since: Mar, 2011
Mar 30th 2020 at 6:44:49 PM •••

21 Def is way less than I had expected, but his weapon and skills will make up for that. I'm a little relieved in some way, because if he was truly min maxed and optimized like hell then I would dread fighting him.

His Atk will be pretty damn high though with every effect in his base kit active, and his guaranteed follow up will also be troublesome to deal with.

I don't know if he'd be sturdy enough to run Close Counter though, I feel like he'd need 30 Def at base at the least.

All in all, pretty good. Not as optimized as I'd thought but still good enough. His weapon and C skill, and I suppose his weapon triangle neutrality will be what gives him an edge. I feel like once we see him in action and his C skill works the way we think it would, that would settle it.

Edited by xVanitas
erkh Since: Oct, 2019
Mar 30th 2020 at 7:53:05 PM •••

If this is the standard then, I'd say Bramimond should definitely not be added. He is specialized for ar defense and is a dime of dozen among gen 4 mages out of it. The first part of his prf will activate reliably across game modes, but the second won't. His C skill is meh outside of AR-D. Outside of AR-D, he's basically just single shot mage with great atk and a prf that gives +5 atk/def/res.

and still, sothis should be taken off imo.

Edited by erkh
SLthePyro Since: Oct, 2012
Mar 31st 2020 at 5:03:24 AM •••

It might be worth pointing out that he has an Atk superboon, so he can have 61 base before any skills, which is pretty damn mighty on a Colorless magic unit. The downside is that most of his threat level comes from the stats supplied by Atk/Def Push, and without them he's pretty squishy without some serious tweaks. Any good melee unit will trample him without noticing. No add from me.

darkliger269 Since: Nov, 2010
Mar 31st 2020 at 11:09:25 AM •••

Yeah I'm inclined to agree with not adding him. The C slot is a lot less valuable outside of AR-D since you won't be forced into fighting a unit with a ton of ally support nearly as often and it'll often be easier to go after those allies first and does very much need Atk/Def Push or Sturdy Impact since his def is as low as it is. Would be more in favor of adding him if his def and speed were switched since Close Counter would actually be pretty viable at 27 or 32 base def so there'd be great flexibility there with Void Tome, but as is, only hitting hard isn't really enough for ranged unit, lack of color disadvantage or not

erkh Since: Oct, 2019
Mar 31st 2020 at 1:10:09 PM •••

also, i dont see any reason not to add larcei. shes mareetas equal with a great base kit. comparing them side by side, she looks about 2 gens higher than v! ike.

Edited by erkh
erkh Since: Oct, 2019
Mar 31st 2020 at 1:10:09 PM •••

also, i dont see any reason not to add larcei. shes mareetas equal with a great base kit. comparing them side by side, she looks about 2 gens higher than v! ike.

jayscribble Since: Jul, 2016
Apr 2nd 2020 at 9:11:46 PM •••

I think the reason why we're not adding Larcei is that she has to compete with Regular Mareeta, and both have very similar statlines and base kits.

Larcei has no Null-Follow Up in her base kit, meaning that she will be walled by the likes of Surtr, while also being vulnerable to Swordbreaker and guaranteed follow-ups like Bold Fighter and Quick Riposte. If she inherits Null-Follow Up, it also means that she sacrifices Repel for it.

Regular Mareeta meanwhile has Null Follow-Up built into her weapon (attached as a Solo effect, but still), while being also to run Close Call.

Back to Bramimond, it's definitely a No from me, as he is great for a specific mode, and being merely good in others, and their poor Def just means that they fall to the likes of Brave weapons and in-combat Atk increasing skills, who user can get their Atk low enough to go under the 50 Atk threshold before the start of combat.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 16th 2020 at 8:08:58 PM •••

Spring is here, and we have a new Duo Hero: Spring Idunn and Fae. Idunn is a red armour dragon with Zephyr Breath, which has +3 Res, is armour effective, and if she has either a buff or an ally within spaces of her (an incredibly easy feat for armours, considering Mamori and Hector) then her debuffs are neutralized, she inflicts -6 Atk on the foe during combat, and the foe can't follow up. And also the standard adaptive damage.

She comes with Iceberg, Sturdy Stance 3, Vengeful Fighter, and Goad Dragons. Her Duo ability, from what it looks like, is that she and Fae grant allies (presumably only dragon or armour) within a 5x5 space centered on them the ability to nullify dragon and armour effectiveness, presumably just for one turn, and they also grant +6 Def and Res to themselves and to their allies. A very defensive and niche use, but one that can still be quite effective. Even if it's for one turn, armours and dragons will have no weaknesses, meaning they can stand strong and fear basically almost nothing.

Stats are 46 HP, 37 Atk, 26 Spd, 37 Def, and 38 Res. It just feels weird when she's the same colour as her regular self and has almost overall better stats. She feels like the red equivalent of Rudolf with an even easier activation for her effects. I'd be willing to add her right now since we know these effects work and they work well.

It's also... really odd but kinda funny to see that even in her Demon Dragon form, she still has some floral decorations on her face.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Mar 16th 2020 at 10:04:43 PM •••

Considering all the above, even without her Duo Skill, Spring Duo Idunn & Fae are going to be scary to face against since the null penalties, -6 Atk on the foe and denying any enemy follow-up attacks if she is within 2 spaces of an ally. The list who can take her down in one round of combat is pretty slim, as even Legendary Alm will have trouble defeating them. Offensive wise, however, I feel like is limited since she is enemy-phase focused and unless she has inherited premium skills such as Bold Fighter she's going to have a hard time fighting non-armored units (which admittedly is on Winter Ephraim for players to compile, who is locked behind 3600 Divine Codes and 3 other characters, including Amelia who also has Armor March). I'll hold on them off for now.

Speaking of Premium skills, should we consider the Manuals from Divine Codes for units now? Following down some paths, they can make one unit good with the skills they offer, but it's only for one unit.

xVanitas Since: Mar, 2011
Mar 16th 2020 at 10:11:10 PM •••

If premium skill inherits are to be considered, I think the Manuals are fair game. Even if they will probably take months and months to complete a path, someone who's truly dedicated to getting a certain skill, like say DC from Valentine's Hector, will mean that it's accessible. Probably when the skill set requires either multiples of such high tier skills or requiring a 5* exclusive summon is where we could probably draw the line.

erkh Since: Oct, 2019
Mar 16th 2020 at 10:59:28 PM •••

Duo Idunn is an add, 100%. For me, there hasn't been a candidate this obvious since Duo Alfonse, who is currently destroying astra defenses left and right with almost no support (playerbase seems to finally realize how nutty he is), but she deserves an add for different reasons. I'm going to go out on a limb and say she is both the best armor in the game and the best dragon as well of any move type. Without her duo skill, she'd be yet another 50/50. With it, no question.

Imagine using her with Winter Sothis/Caineghis/Rudolf as a supertank trinity in AR with ward armor/pulse smoke and armor march. That AI bible is going to be coming in handy for armor supertanks at last.

She isn't op by any stretch, but she makes both a long underused unit type and move type suddenly viable again single-handedly. Her impact will only be limited by her seasonal rarity.

Edited by erkh
darkliger269 Since: Nov, 2010
Mar 16th 2020 at 11:12:26 PM •••

Yeah no question on her being an add. While she'll lack the raw power of Rudolf and can't do Aether spam with Special Spiral/Brave Lucina support, she's just so ridiculously tanky at base and then adding in her duo skill to nullify at least dragon/armor weaknesses on top of the free +6 def/res is just absurd. Having the equivalent of base 49/53 defense, follow up denial, and debuff and effectiveness negation is going to be hard for anyone to break through and the support she gives to other armors/dragons is really strong.

Edited by darkliger269
jayscribble Since: Jul, 2016
Mar 16th 2020 at 11:27:21 PM •••

So to list Premium Skills that are locked behind divine codes (and are not sacred seals or available from Heroic Grails and 4* units):

Heroes: 2nd tier - Sorcery Blade. 3rd tier - Dazzling Staff. 4th tier - Atk/Spd Link. 5th tier - Mirror Impact, Odd Atk Wave.

Mystery/Shadows: 3rd tier - Fireflood Balm+, Wrathful Staff, Def Opening. 4th tier - Disarm Trap. 5th tier - Fort. Def/Res 3.

Holy War: 4th tier - Special Spiral, Odd Atk Wave. 5th tier - Swift Sparrow 3, Air Orders.

Blades/Sacred Stones: 2nd tier - Armor March. 4th tier - Atk/Def Solo, Bold Fighter. 5th tier - Distant Counter.

Radiance: 1st tier: Hone Beasts. 3rd tier: Hone Beasts, Spd/Def Solo. 4th tier - Harsh Command+. 5th tier - Fury 4, Armor March.

Awakening/Fates: 2nd tier - Vengeful Fighter, Ward Dragons. 3rd tier - Blue Flame. 4th tier - Close Counter (although Regular Takumi was given for free, it does help to have one more). 5th tier - Null Follow-Up, Hone Dragons.

Although there are some "premium" skills there, some paths are better to focus on, being the Awakening/Fates path, where you can make one Ranged Armor and one Infantry unit a great unit, and the Holy War for one good player phase Infantry. The most one can make out of, however, is the Blade/Sacred Stones path, where you can make one player phase Armor unit and anything goes with one for Distant Counter.

I'm on the fence if we should cut the line if multiple 4/5th tier Manuals from different paths are required to make one unit competitive and gamebreaking, such as Mirror Strike + Special Spiral on one unit. Like, yes it takes a lot of divine codes to get them, but given enough time players will get that those skills on one unit they really like, alongside with other good skills to put on other units from the lower tier Manuals.

Back to Spring Idunn: I would lean towards a Yes now, since by default she's annoying to face against, but downright great as both a support unit for armor and dragon allies, as well as being able to handle armor and res-weak units like it was nothing, especially if she is close to allies with Ward skills.

Edited by jayscribble
erkh Since: Oct, 2019
Mar 16th 2020 at 11:36:34 PM •••

Personally, I'm looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly, wayyy more than before. Having one glassy anti-tank unit like HS Micaiah suddenly isn't even close to a check on armor supertanks.

Re: manual fodder - I honestly never really weighed needing 1 premium skill against a unit at all (or 2 if they could get them off one unit), and just a bit if they really needed 2 units to inherit from. Considering the rarity and limits of codes (orbs are far more plentiful if anything), I don't think codes change anything for me except a tiny bit more leeway if a unit happens to need one available from codes.

Edited by erkh
SLthePyro Since: Oct, 2012
Mar 17th 2020 at 12:34:26 AM •••

Yeah, no objections from me on adding Duo!Idunn. As a standalone unit she's pretty much vanilla Idunn with an even better PRF with a much easier activation condition, which is busted in itself with her bulk. Having that Duo Skill to shake off her Armor and Dragon weakness for a turn on top of this is incredible for both herself and for her teammates. I'll bet Duo's Hindrance is suddenly going to become a lot more popular in the coming days.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 3rd 2020 at 5:14:29 PM •••

We've got new Three Houses units finally: Bernie, Annie, Ferdinand, and Lysithea, and also, the mysterious Flame Emperor.

Bernie: Archer cavalry with the Persecution Bow, which grants her an additional +3 Atk, and if she has a penalty on her or if her HP is less than 100%, she gets +5 Atk and Spd during combat. If she initiates combat, then she gets the Desperation effect. I don't know if that's just guaranteed or if she also needs to be under those same conditions for the Desperation effect, but it means her B slot is completely freed up for something else. And she already comes with basically the perfect one in Lull Spd/Def. She also has Atk/Spd Push 4 and Close Guard. She rides in challenging Claude and Lyn at their jobs and on a personal note I'm just miffed I don't have any Orbs for her.

Annie: Axe infantry who wields Crusher, which grants her an additional +3 Atk, and it has adaptive damage, so it'll always hit the lower of Def or Res. When she uses a Rally skill, she'll also grant +1 Mov to that unit (except for, and they specifically mention this, ranged cavalry units). She also comes with Rally Atk/Spd+ and Def/Res Ruse to take advantage of this, and Atk/Def Gap to further support an ally. Rally Mov is gonna be pretty interesting.

Ferdinand: Lance cavalry who wields Vanguard+, Reposition, Fortress Def, and Rouse Spd/Def and is the demote. He's most likely nothing special, but I just wanted to mention him out of courtesy.

Lysithea: Red tome infantry who wields Hades Omega, which has -1 Special, grants her +4 Atk/Spd when she initiates combat, and if her Special is ready, an additional +6 Atk. She's also got Moonbow, Death Blow 4, Lull Spd/Res, and Time's Pulse. A fine tactical red nuke if I ever saw one.

The Flame Emperor is unknown, but they're likely to be an armour unit, so maybe they might be decent.

Of all the units, the ladies seem like good contenders. Annie's Rally Mov and permanent adaptive damage is unique, Bernie is just a super souped up archer cav with the ability to run Desperation and a Lull skill, and Lysithea seems like an omega nuke.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Mar 3rd 2020 at 5:42:35 PM •••

If nothing else, Annette definitely has a pretty good support niche going for her and wouldn't be a bad add to the support folder regardless while Bernadetta will be pretty dependent on her stats. Needing a +3 attack bow, a push, and a lull to hit 58 dammage on a flier doesn't seem like her attack will be Eleonora/Alm levels even if we assume she's not debuffed. Also can't tell if the desperation effect is behind the condition of everything else on that bow, but english wording makes it a bit ambiguous

As for Lysithea, also hard to say. I can see her being the equivalent of L!Alm/L!Celica where she hits extremely hard, but can't take a hit to save her life, but it'll also depend how she compares to Lilina imo

Also RIP in peace Ferdie. He could've had a niche as demoted lance infantry

Edited by darkliger269
erkh Since: Oct, 2019
Mar 3rd 2020 at 7:51:39 PM •••

Oops, forgot about chrom. Haven't really seen him in action and didn't pull, so I really can't say, but I would guess he falls short of an add due to a pretty meh statline.

Berndetta is definitely good, and her kit is top notch. If she has a great statline, I think she could be worthy of an add. If it isn't, I'd learn toward no, especially if her atk is mediocre.

Lysithea - leaning toward no. Slaying is extremely valuable on mages, but she can't properly run an aoe set with that alone and time's pulse, plus she loses her combat buffs with aoes. She gets a huge bonus to atk on initiation with minor build adjustment, but I don't see anything particularly amazing. Likely another glass cannon nuker who will struggle to take a physical counterattack and no way around it besides running sturdy impact. I don't think she is better than Kiria, who I think just barely falls short of the list.

Anette - really going to have to see stats for this one. She could be extremely good in AR, especially on defense with galeforce/lunge shennanigans with cavs, but it's hard to say.

Ferdinand - !!!

Edited by erkh
SLthePyro Since: Oct, 2012
Mar 3rd 2020 at 9:57:04 PM •••

Bernadetta: Considering she comes with Desperation baked into her weapon, I have a hard time believing she's not going to have a disgusting base Atk/Spd spread to abuse all of those boosts with. The caveat is that she has nothing for Anti Follow-Up skills unless she wants to run the Brash Assault seal - and even with Líf and Fallen!Berkut making getting into HP range easier, those inflated offensive stats mean Bernie won't have much bulk, so staying below 50% HP is playing with fire. Granted, this is a problem many turbo-nukes have, Claude and B!Lyn not excepted; I'm leaning towards yes if she measures up to them.

Annette: Make no mistake, granting a unit extra spaces of movement is always valuable, especially in Arena/AR Defense setups with how much the AI favors Rally and Dance skills. On the other hand, aside from Adaptive Damage she doesn't bring much else to the table for herself. If she makes the list, she'll likely be going in the Support folder.

Lysithea: I'm honestly surprised she doesn't have Special Spiral in her base kit, because it synergizes beautifully with that weapon. Not that Lull Spd/Res isn't also good, but as we've seen from Duo!Alfonse, units that gets boosts from having a charged Special and can keep it perpetually charged are very, very deadly. That aside, you can basically copypaste most of my Bernie analysis, the change being that she has much stiffer competition from nukemages like Ophelia and Duo!Alfonse.

Ferdinand: He gets an honorable mention for being a demote with a brand new inheritable skill. I can't remember the last time IntSys did that, but I know it's not a common occurrence by any stretch.

Flame Emperor: I'm immediately suspicious because I'm noticing that axe looks like a Guard Axe rather than a PRF. That HP count on the other hand has my attention; 50-51 at base is pretty high, though they could also just have HP+5 in their A slot or something.

Edited by SLthePyro
jayscribble Since: Jul, 2016
Mar 3rd 2020 at 11:58:53 PM •••

Bernadetta: Her base kit is nothing short of amazing, but it means that her stats have to match it up, and even with middling Atk like around 31~32, she would be scary for those with average Def, but her Spd is what really matters to make her Desperation work, but with +15 Atk/Spd with Lull Spd/Def if everything is setup, that's nothing to scoff at. However, she is vulnerable to anyone that denies her follow-up attacks or has Vantage or Hardy Bearing active. Leaning towards maybe.

Annette: She's leaning towards more of a support unit with her triple Rally, and can potentially be good against melee foes with asymmetric defenses if her stats are good. Until stats are released, leaning towards a maybe as a support unit.

Lysithea: +18 Atk on the first attack on the player phase thanks to Time's Pulse and Hades giving -1 special cooldown to make her Moonbow ready and Lull Spd/Res inflicting -3 Res on the foe is nothing to scoff at. Let's say that she has 36 Atk (although it be more like 38~40): that's 71 Atk with everything in her favor, and moreso with Moonbow to pierce the enemy's Res. With that said, she will have some trouble facing against blue magic tanks, and even with her against a green mage in the trailer, she's taking some damage, so she's a Squishy Wizard. On player phase, she's like a delete button on Res weak foes, but she suffers a lot on the enemy phase, so I'm leaning towards a maybe.

erkh Since: Oct, 2019
Mar 4th 2020 at 4:16:16 AM •••

Anette is the most interesting unit on the banner imo. She fits naturally into rally/restore traps just by proper placement. But...it's hard to see if she warrants a competitive support slot through that alone when she has to compete with dancers. TBD.

I think Lysithea is a Kiria sidegrade, trading bulk for spd. Slaying does give her something very valuable on mages, but she can't run a cc/vantage or dual phase build nearly as well as Kiria. If Kiria isn't on the list, she shouldn't be either.

If Bern's desperation ability requires a condition and it was a mistake in the trailer then I'd say she is a no unless her statline is incredible.

Side note - this is probably going to invite dissent, but I think reyson and Leanne (more Leanne due to her high res, but Reyson is an incredible unit for a 4*) deserve support slots considering how critical a role they play in AR and more. They make strats work that no other units can.

Also, summer Micaiah in support. She's just too important to the meta. As much as I like Phina, Micaiah is just better most of the time. Anti-vantage, easy to pulse, good atk, high res to run ploys/sabotage, infantry, great in all content, and an armor check with the ideal color for the job.

Edited by erkh
xVanitas Since: Mar, 2011
Mar 4th 2020 at 6:28:04 AM •••

The Herons and Micaiah are pretty great at what they do. The Herons have a unique niche in being a flying refresher with healing capabilities (a slow aura heal albeit, but a heal nonetheless) and Micaiah is an armour buster who can't be hit by Vantage.

If we add the Herons, how should they be listed? They're almost identical after all, with Reyson being more of a jack of all stats and Leanne being more Res focused, and that's about the only main difference. Separate entries? Or list one and mention the other (and their color)?

darkliger269 Since: Nov, 2010
Mar 4th 2020 at 6:58:01 AM •••

I’m definitely fine with adding the Herons and Micaiah and I’m actually surprised that I didn’t think of mentioning the herons sooner with how much I use them. Even outside of AR, the movement and aoe healing is a solid support niche. Also since part of what makes both notable is their combat abilities, both Phina and Festival Micaiah should be in the red folder instead of support.

Also with Bernadetta, I think the biggest thing with her is that unlike Brunnya/Idunn, she doesn’t negate debuffs and I can only see her being an add with at least 35 attack and the desperation effect always active, the former of which isn’t impossible with the 58 damage to the flier in her trailer. If we assume like 36 def or so on the flier and her bow not active (since it appears Chrom’s attack buff wasn’t active in his trailer), her attack comes out to about 36 which is decent, but not amazing on it’s own while it’d be 31 with it active which is definitely falling short of an add. Assuming the desperation effect is tied to the penalty/hp requirement, then her problem becomes activating it safely and in a way that doesn’t hurt her offenses while Lyn and Claude have safer combat due to their combat buffs help their bulk

(58+36-3)/1.5-17-7=~36

Edited by darkliger269
SLthePyro Since: Oct, 2012
Mar 4th 2020 at 11:08:29 AM •••

Re-reading Bernie's weapon description, I somehow missed that she didn't negate debuffs on herself while with gaining buffs in-combat. With that in mind her weapon effect feels more like she's mitigating the debuffs rather than counteracting them, which isn't bad since she'll probably be a Chill magnet with the Spd she requires, but unless her Atk is nuclear-level this won't mean much. And without Brash Assault, anyone with Anti Follow-Up stops her gimmick dead. She's going to need a lot of Atk and Spd to earn a spot on the list.

I'd be fine with putting Reyson and Leanne in the same entry, since aside from their swapped bulk (I've seen Reyson hit some not-insignificant Def numbers) they do pretty much the same thing. Maybe just leave a footnote in the Colorless Support folder pointing to the Green Support folder for Leanne.

I wouldn't mind adding S!Micaiah but would rather keep Phina too, because in many ways they're polar opposites. S!Micaiah has Anti-Armor/Cavalry, Hardy Bearing, and lots of Res. Phina has Anti-Armor/Cavalry, Vantage, and lots of Spd / a little Def. S!Micaiah hits harder and is ranged but has to choose between attacking and Dancing, while Phina can do her damage on Enemy Phase so she can more freely Dance for her Player Phase.

The only reason I might find Phina's case dodgy is because she needs certain premium skills (especially Distant Counter) to truly do work while S!Micaiah is strong out of the box, but with Divine Codes coming out soon as a source of skills that's not going to be an issue for much longer.

darkliger269 Since: Nov, 2010
Mar 4th 2020 at 11:29:21 AM •••

Actual that's a great point about Divine Codes, I know that I said that I want to keep premium skill inheritance to a minimum because anyone can get gamebreaking if invested in enough, but Divine Codes will open up a good amount of options especially if the previews we got reflect the actual options since Summer!Laevateinn would be one giving access to Mirror Impact (granted, needs a shit ton of Codes, but still)

erkh Since: Oct, 2019
Mar 4th 2020 at 12:17:12 PM •••

I think letting a unit inherit 1-2 premium skills is fine, esp. if they are an older unit. The only unit I've really held off on due to fodder requirements is Shannan.

Micaiah's kit...she doesn't need premium fodder super badly, but sturdy impact and a sabotage help her a lot. I don't think Phina makes the cut, even though I really like using her as a unit. She just isn't as consistent as Micaiah, and ranged is such a big advantage.

Feel like L! Tiki's time is up. Her spd was barely in a decent place on release, and these days she struggles to double, making her special fighter set kind of meh. Using her in arena has gotten harder and harder. She isn't even close to best dragon currently.

Kind of iffy on the soiree dancers as well. The top dancers just bring so much more to the table. They have the offensive dancer niche, but it's not one I see anyone actually bothering to use.

Sothis too, sadly. She's a great unit on paper, but she runs into the common theme of being a mediocre unit in the mode she was meant for (ARD) and not being able to be blessed. Her best build requires replacing her entire kit. Mythic status s a liability.

Someone like Thrasir is more deserving imo, she's the best defense mythic you could ask for...but Peony takes the top mythic spot, she's even better than Azura in more ways than not. If I had to pick the current cream of the crop units who are super dominant across game modes, it'd probably be The Fonse, Peony/Azura, L! Leif, Bike. Maybe Winter Sothis, Duo Eph., H! Hector behind.

Edited by erkh
SLthePyro Since: Oct, 2012
Mar 4th 2020 at 2:18:17 PM •••

I have to agree on L!Tiki. Her Spd was good for an armor when she was brought in, but she has no way to reliably boost it in a meta where Spd nowadays can easily reach upwards of 50. Getting doubled so much really hurts the bulk that made her so good in the first place. Fallen!Tiki at least has a way to boost her own Spd to meta-acceptable levels while also being Colorless; it's why she's on the list instead of Duma.

And as much as I like Sothis, I have to admit she's been a consistent underachiever in the AR-D maps I've seen. Most people just plonk her down for the Lift Loss Reduction and call it a day, which is a huge waste. Her amazing stat spread, recovery and lack of class weaknesses should make her an incredibly strong unit, but I do agree that having to overhaul her entire set of passives to reach that point is a red flag (Atk/Spd Solo is really bad on Defense teams).

I'm honestly surprised at how little I see the Soiree units. Ishtar, Reinhardt and Nephenee all have strong offensive setups, and Berkut and Rinea are really bulky, all things that Dancers usually aren't. Hell, my frankensteined Silvia with Galeforce and a metric ton of self-buffs frequently destroys Abyssal units (and gets to Dance after the Galeforce proc). A 5*-locked Dancer built with such ideas should be amazing, but I never see it done and it feels like a massive waste of potential.

Edited by SLthePyro
erkh Since: Oct, 2019
Mar 4th 2020 at 3:31:46 PM •••

Tiki's fate has been a long time coming imo. I feel like these days Adrift M. Corrin is actually a better unit than her for most things, similar matchups but with 2 move, no armor weakness, and infantry perks. Even F! tiki has fallen off significantly, but there are plenty of units that deserve the boot more. The only dragons I think deserve to be on the list are Fallen Corrin and Winter Sothis, Idunn maybe. F! Tiki is iffy.

Not surprised Ishtar/Rondo are rare on defense, braves are easy to supertank and they have Azura to compete against. On offense, there weren't many situations where I wanted Ishtar to attack rather than dance when I used her so she was mostly just a vanilla dancer with flying support. She ended up staying back, and every 10 matches or so there would be a green she'd specifically need to take care of. Peony also made them kind of irrelevant half of the time. Ishtar/Rondo are definitely strong pve units though.

Edited by erkh
darkliger269 Since: Nov, 2010
Mar 4th 2020 at 5:08:34 PM •••

Yeah, Thrasir is really the one def mythic that’s actually great at at her job tbh.

With skill inheritance, I more or less used needed a single 5 star exclusive inheritance as my limit when it came to adding them, but I think anything that can be gotten from Divine Codes is a fair exception. Admittedly, still not 100% sure on options available from codes and how much more gamebreaking it’d make some units. Maaaaybe Kagero because of Impacts working amazingly with her refine but idk

Also with Mjollnir starting to actually be difficult. that might be a good standard to judge units as far as PvE modes go

Edited by darkliger269
erkh Since: Oct, 2019
Mar 4th 2020 at 8:51:39 PM •••

Most units don't need more than 1 premium skill, and usually the second one is just a bonus. I rthink a 3-4* unit or grail unit should be given unlimited fodder though, if they really can be competitive with the best 5*s with it.

Altina has been a bit disappointing in her role, imo, I don't get why the playerbase is so enamored with her (yes, a bit salty about about the VG result), although for now I think she still deserves to stay. Haven't seen her do very well a vantage carry in higher AR tiers, although she does well at like t21 up to 24ish. Her lack of blessings makes her hp a problem when compared with the other good vantage options. And if she's not the carry, it's really just sabotage/chill duty or smite.

Edited by erkh
darkliger269 Since: Nov, 2010
Mar 4th 2020 at 8:54:10 PM •••

I mean people wanted her just for the free Astra mythic itself. It honestly was never about her being an amazing unit because if people were just going for the vantage carry, they just would've voted for S!Lilina to get a free broadleaf fan so they don't have to use Matthew

Edited by darkliger269
xVanitas Since: Mar, 2011
Mar 4th 2020 at 10:02:14 PM •••

Bernie's stats: 38 HP, 32 Atk, 38 Spd, 22 Def, 26 Res; and they just released an announcement stating that the Desperation effect requires that she have a penalty on her or be at less than full health. Her first combat is a little less safe now, but her Atk/Spd Push 4 will also bring her under less than 100% HP afterwards for her to wreak havoc.

Lysithea: 37 HP, 41 Atk, 37 Spd, 21 Def, 24 Res. A prime Glass Cannon.

Annie: 40 HP, 39 Atk, 36 Spd, 28 Def, 30 Res. Pretty balanced overall.

And just for clarity's sake:

Ferdinand von Aegir: 41 HP, 32 Atk, 35 Spd, 30 Def, 24 Res. Could be worse, but it could also be way better. I certainly wouldn't mind picking him up as a lower rarity though. Really the biggest crime is that he doesn't even say his name or announce himself in any of his voiced quotes, from what I've heard. That's the biggest loss of all.

The Flame Emperor: 50 HP, 40 Atk, 25 Spd, 37 Def, 26 Res. Bracing Stance at 4*, Wary Fighter, sigh, at 5*. Weapon is Guard Axe+ as people predicted. For all the impressive display of force that both the Death Knight and now the Flame Emperor show in their home game, they certainly lose a lot of their bite here.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Mar 4th 2020 at 10:36:09 PM •••

Yeah so definitely a no on Bernadetta from me since we removed Lyn/never added Claude. She's just a side grade from them

Lysithea is going to be so damn dependent on one shots, which admittedly is pretty doable with that attack and running Glimmer instead (initiates with 73 attack and lull res and can hit 77 with Swift Sparrow/Sturdy Blow seal)

Annette: Still not sure if she warrants an added outside of support folder although that is certainly a much better attack stat than I was expected

Ferdie isn't terribly impressive. If cavs got anything that'd help them function as enemy phase units, he'd make a pretty good mixed tank

Eh, that's actually a decent statline for Flame Emperor, just no one cares because axe armor bar is high as fuck

erkh Since: Oct, 2019
Mar 4th 2020 at 10:48:17 PM •••

I'm leaning toward an add for Lysithea now.

Going the one shot gets around being countered. If her spd were higher than her atk, it would work against her. With an atk boon she can hit for like low 80's + moonbow on turn 1. her damage after turn 1 could vary by-6 since she will not have her special ready if she doesn't one shot.

darkliger269 Since: Nov, 2010
Mar 4th 2020 at 11:23:06 PM •••

Yeah, in retrospect, kind of underestimating how hard she'd hit when she can get an instant Moonbow/Glimmer, +18 attack, and having a res Lull, because Lilina, Kiria, and L!Julia already have solid one shot rates without needing a special

Edited by darkliger269
SLthePyro Since: Oct, 2012
Mar 5th 2020 at 12:06:02 AM •••

As expected, Bernie's Atk stat got the shaft. Even worse is that the mistranslation on her Desperation effect was cleared up, and her defenses are pretty poor. That's a no from me.

Lysithea is a pure Glass Cannon as predicted, but she has enough raw Atk without blue buffs that she can make it work. Combined with her gimmick of keeping her Special charged as often as possible, she probably puts out the highest consistent damage out of all mages. This gets a yes.

jayscribble Since: Jul, 2016
Mar 5th 2020 at 2:05:02 AM •••

Bernie's Atk is at average, but it really detracts from her combat abilities, and with the correct description on how her desperation works, unless her teammate is Fallen Berkut, Lif, or Thrasir, her first attack will have her take damage from enemies that can counter her. Unfortunately for her, she's a No.

Annette is surprisingly a good attacker by being a Glass Cannon along with the adaptive damage with her Crusher, and being able to give non ranged cavalry allies +1 movement alongside +6 Atk/Spd and potentially inflicting -5 Def/Res and the Guard status on her foes would make her a great support unit, but in the end Legendary Azura can perform similar functions as well as refreshing her allies. She would be a great Rally Trap enabler in Aether Raids defense teams, though, so I'm on the fence with her for now.

Lysithea is a Squishy Wizard as expected. From what I realized later on, you cannot prevent her activating her 1 cooldown special no matter what on her player phase, meaning that skills such as Pulse Smoke, Melancholy/Witchy Wand, Guard, and even Odd/Even Pulse Tie will not work on her, meaning that she will nuke one unit down, no questions asked. She gets a Yes from me.

erkh Since: Oct, 2019
Mar 5th 2020 at 6:40:53 AM •••

Lysithea is basically Lilina with slaying and an extra 10 damage instead of chill res.

In perspective, that doesn't actually sound THAT impressive lol, but I think it's enough for a 50/50 on add or not.

As good as she is, it kind shows how absurd Duo Alfonse is. At the expense of spd, even ignoring his support ability to allies he gets a slightly weaker noontime every turn, follow-up denial on both phases, 25 more physical/magical bulk...and he still one-shots as hard as Lysithea does with her optimal kit/seal. With CC as his A. With a free C slot to run a smoke. In both phases. He's like, tier 0, and imo the best general unit in the game - his triangle breaking potential is off the charts. Only thing that holds him back is availability.

Anette is the only question mark at this point. I think having to take up a turn is going to be a huge mark against her, but she does have a very good statline and very solid combat capabilities on her own. iI just think that its going to end up like soiree ishtar/rein - the trade-off of dancing vs combat makes them not that great...but she can enemy phase, which is a big advantage over them.

Edited by erkh
xVanitas Since: Mar, 2011
Mar 5th 2020 at 7:10:34 AM •••

A shame about Bernie; I really like her personally, but first combat is important and both Lyn and Claude at least have their stat bundles (debuffs on the foe in Claude's case) to help 'em out with that.

Annie's adaptive damage might be a bit bothersome to deal with for units that have lopsided defenses, but any good tank worth running these days should have even, high defenses, or some way to mitigate damage heavily. I'll probably want to wait and see how effective her Rally abilities will be in practice, so she's a maybe for the support folder.

Lysithea worries me a bit. I mean in the sense of trying to take her head on when she can effectively do an extra 21 damage (+10 from weapon, +8 from Death Blow 4, and -3 Res on you from Lull Spd/Res) and hit you with a Moonbow or Glimmer. She sounds very powerful, and her weapon + Time's Pulse does sound like she can work around such Special disrupting skills that could try to hamper her. I'd say she's worth an add.

erkh Since: Oct, 2019
Mar 5th 2020 at 11:31:27 AM •••

It's not that I'm on the fence re: Lysithea, it's really just that she is not really better than Kiria is but Kiria isn't on it.

I think more units should be culled and some newer ones added for consistency though, the red list in particular.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Feb 25th 2020 at 7:30:01 PM •••

We've got a new Legendary Hero: Legendary Chrom. A blue infantry archer just like his daughter, he wields a bow that is flying and armour effective, gives him an extra +3 Atk, and when facing off against opponents who are at full health, he inflicts -6 Atk/Def on them and he neutralizes any debuffs on himself. His unique Assist, To Change Fate! is basically Reposition + Atk Link (+6 Atk to himself and his targeted ally), and he gets another action after using it. After, he and said ally are hit with the Isolation status, probably to prevent him from infinitely using it. He's got Close Counter, Lull Atk/Def, and Rouse Def/Res.

At first I didn't seem too impressed, but then I think back to the likes of units like Kiria, Julia, and Duo Alm. Debuffing your foe's stats during combat is quite deceptive, making you stronger or tankier than you might think. And with his weapon and Lull Atk/Def, not only is that -9 Atk/Def on the foe (which is 9 more damage for him, and 9 more damage against you), you also can't apply field buffs for yourself and you also can't debuff him. That sounds pretty devious.

It might be one of those "let's see it in practice" kinda things though, since I'm otherwise just on the fence. The self Isolation seems pretty lame, when they could have just limited the extra turn to once per turn like with Future Vision. He'll probably be a Mighty Glacier.

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jayscribble Since: Jul, 2016
Feb 25th 2020 at 7:50:54 PM •••

Remember how Legendary Leif's Zeal of Njorun only restricts him and his paired up ally to have 1 Mov for the second move, and that it's removed after the second move ends? I feel like the Isolation effect just means that he can't be supported during his second move, but is removed when that turn ends, meaning that he can be danced again. Still, during that second move he can't be repostioned or smited into the enemy ranks.

The -9 Atk/Def has been seen before and such debuffs are deceptive, with the one Kiria I faced against (her being a bonus ally might have a hand in that) being a pain in the neck to go against, and I feel like it's the same with Legendary Chrom, only that he has the defenses to back it up as well.

Still, I have to wait until he is seen in action, not to mention stats.

SLthePyro Since: Oct, 2012
Feb 25th 2020 at 8:24:36 PM •••

I have trouble believing the Isolation is going to go away right after his second move, because upon re-reading the skill I've noticed that there is not a "once per turn" limitation on his extra turns like there is with Lucina's Future Vision. The Isolation effect itself must be the limitation, otherwise he'd be a Game Breaker just by virtue of how much movement bullshit he can pull.

That aside, his Spd with a Pair-Up ally is not enough to double a generic Sword Flier, so his Spd has clearly been dumped in exchange for a boatload of Atk and maybe Def. He'll likely crumple to any strong magic attack; the real question is whether or not the assailant can take the single shot L!Chrom fires off in retaliation, because he is clearly pouring everything into a single shot. It's the Surtr situation all over again where if you can't kill him immediately, someone will die, which is very bad in situations where you need to keep all of your units alive (which is most situations).

darkliger269 Since: Nov, 2010
Feb 25th 2020 at 8:47:03 PM •••

It'll definitely depend on stats, but I'm leaning towards no. I think the biggest point against him for me is that it's an HP check compared to the other units who use combat debuffs. The debuff neutralization is definitely nice, but he would need a lot of attack to make things work since he can't prevent follow ups for an enemy phase build and so far the predicted attack is somewhere between 36-39 assuming he was under the +6 from his assist in the trailer

Oh also, we're all pretty agreed on adding Rudolf out of all the units released since the TMS banner, yeah? He does need some inheritance (by which I mean DC) but even without it, he's kind of crazy

Edit: 41/42/26/34/25 so physical Kiria

Edited by darkliger269
xVanitas Since: Mar, 2011
Feb 26th 2020 at 11:02:46 PM •••

I do wish some of his Spd could be reduced to make way for just a bit more Res but the big Atk debuff on his foes will go a long way in helping him. His Atk is sky high, and his HP and Def are good for a ranged unit. Stats seem good enough all around for what he's supposed to do.

Chrom's got a great weapon, great effects, and a seemingly cool Assist, but I'll just have to wait and see how he is in practice, so I'm also a maybe for now.

Edited by xVanitas
jayscribble Since: Jul, 2016
Feb 27th 2020 at 6:47:30 PM •••

So I did some Aether Raids mock battles with Legendary Chrom and I can confirm that To Change Fate!'s can reposition again and the Isolation status wears off after his second action, but won't activate his Isolation and +6 Atk if he uses it again, so there's that. He is also good at physical tanking and flying and armor slaying, but in the end I faced a lot of magic greens such as Thrasir alongside dancers within the mock battles, so unless you got good support or make him go against an armored or flying centered team, I would currently say No for him in Aether Raids. My opinion may change later on, however.

For him in the Coliseum modes and Mjolnir's Strike I would say maybe.

SLthePyro Since: Oct, 2012
Feb 14th 2020 at 2:00:55 AM •••

The predicted Blazing Sword banner has hit, and there's a couple of the units that need scrutiny:

Nils: Infantry blue dragon dancer. His Frost Breath has a very interesting effect after being reread: at the start of his turn OR when he uses Play (which means he can do it twice a turn), he debuffs the closest enemies within 4 spaces for -4 to all stats. I was expecting to have to wait for Triandra before we got something like this because of how powerful it is to mass-debuff both automatically and on command without sacrificing any utility. Nils' skills are Play (reskinned Dance), HP/Def 2, Infantry Pulse, and the new B Skill "Even Pulse Tie 3". This skill is weird: if an enemy with the lowest HP has their Special charged and the user has more HP than them, that enemy's Special gets uncharged by 2 on even-numbered turns. If you've encountered a strong Infantry Pulse team in PvP (like Ophelia teams!), this skill really takes the wind out of their sails.

Leila: Infantry dagger. Her Constant Dagger looks very, very cheesy in the hands of a player: if she initiates, she gets Atk/Spd+5 during combat. If she initiates with a Support Partner within 2 spaces, then the foe can't counterattack and Leila and the Support swap spaces after combat. This is a very powerful weapon for maps with bottlenecks, as Leila can safely initiate on an enemy of choice, swap with her Support Partner to safety, and then the Support (probably a tank) still has their move for the turn and can rampage in the enemy's backline; this wasn't possible in the game before without some very intensive movement and refresher shenanigans. Her skills are Rally Atk/Spd+, Life and Death 4, Atk/Def Ruse 3, and Atk Smoke.

Edited by SLthePyro Hide / Show Replies
xVanitas Since: Mar, 2011
Feb 14th 2020 at 12:13:50 PM •••

The Even Pulse Tie skill only hits one enemy by the sounds of it, and while that can disengage one dangerous foe, it'd only work every other turn (especially in a mode when time is of the utmost importance), that enemy has to have their Special ready, and you have to meet an HP check. Granted, Nils will probably have high HP to use it with and dancers like Sylvia or even Ninian also have high HP for this purpose, it still just doesn't seem that consistent. After all, even if you manage to neutralize one foe's Special, there could be others with theirs still charged. It'd definitely seem potent, since Pulse teams are horrendous to fight, but it is kind of a weird skill that has a few hoops to jump through.

Aside from that, in terms of pure support, Nils's debuff capabilities are nice, and having (presumably) high HP will help him avoid Bridal Fjorm's Gjallarbru, which will also help him use skills like Panic Ploy, Sudden Panic, and Infantry Pulse (which he comes with), and also being a dragon dancer means he can also fit onto dragon and Beast focused teams without much issue. He seems like a maybe, but for the support folder. If his debuff works twofold, as in, it'd work at the start of the turn and when he refreshes, that could give him an edge. Like if he's not close enough to debuff at the start of the turn, then he moves and refreshes, then he debuffs, that could actually be pretty good.

As for Leila, her dagger seems... weird, but unique. I think the idea is that she could attack, the foe can't counterattack, optionally equip Spd Smoke as her Seal, and debuff an entire group of enemies, then switch to her partner to wreak havoc on all the weakened foes. It's probably intended to work with her lover Matthew, whose Spy Dagger could take full advantage of all the debuffed enemies, but anyone with an actual Atk stat and the Broadleaf Fan+ could probably work better, or you could have Kronya to get an easy in, or a tank to take on the foes head on, or she could just swap with a refresher, refresh her, then flee after engaging the foes. The possibilities do seem interesting, I'll give her that. It feels like it's a weapon that has Aether Raids specifically in mind though, maybe some tough Hero Battles where enemies don't move until you engage, but there'd probably be better ways of dealing with that. A niche use, could be fun, but I'm not sure about game breaking. It also does absolutely nothing for her in the AI's hands too, just serving as a Swift Sparrow dagger and that's it.

Edited by xVanitas
jayscribble Since: Jul, 2016
Feb 14th 2020 at 5:26:46 PM •••

Nils feels like a better version of his sister, and he is made to be a counter to Pulse teams and some Special Spiral users thanks to his Even Pulse Tie activating on even turns, especially turn 2, and his access to the -4 Atk/Spd/Def/Res debuff on the nearest foe and the ability to activate it twice makes him a good support hero. His large HP would also make him immune to Gjallarbru from Bridal Fjorm. In Aether Raids however, he is vulnerable to Duma's Upheaval, especially if there are two of him, if you're using him on offense in Anima seasons, so there is that.

I feel like Leila's gimmick makes her stand out among other colorless daggers and in the right hands be really powerful. I feel like great support partners like Male Regular Corrin or Velouria would benefit her most if they're equipped with Distant Counter Vantage, but a variety of other heroes can benefit as well, such as Close Counter Special Spiral Kronya, Legendary and Duo Halloween Hector, and flying dancers with Aerobatics. However, it requires a lot of investment to set up, especially her partner if they don't have any premium skills, getting the support levels to S rank between her and her partner, not to mention that skills such as Null Follow-Up or Lull Spd/Def would be better on her. I feel like the potential is there, but such investment on her partner rules her out.

The both of them seem to be focused on Aether Raids, but I can see them being good on the other modes, such as Arena, Allegiance Battle, and even Grand/Legendary/Mythic Hero Battles, especially with his higher BST for the former two modes. I would say Yes to Nils as a support and maybe on Leila, but I need to see Leila's stats, since for Nils his HP is already known and is the major stat that matters to him to make his gimmick, but even then he has competition with Legendary Azura and Peony.

SLthePyro Since: Oct, 2012
Feb 17th 2020 at 5:34:23 AM •••

Units are out, and with that comes stats.

Nils: 45/31/35/26/25, 162 BST, Res+3 from weapon. Superasset in Res, Superflaw in Def. He is an upgraded Ninian in every way possible. And yes, I've confirmed that he can do his debuff effect twice a turn.

Leila: 40/36/41/23/26, 166 BST, Spd+3 from weapon. Superassets in Spd and Res, Superflaw in HP. With the Superboon and PRF initiation effect, she has the highest natural Spd in the game, and her Glass Cannon stats are mitigated by the fact that she can switch places with her Support Partner after initiating.

Edited by SLthePyro
erkh Since: Oct, 2019
Feb 17th 2020 at 8:31:19 AM •••

Nils: No add imo. Debuffs are useful across the board, but he just doesn't bring anywhere near enough utility to an offense team to match Azura or Peony, and altina/eir are more natural picks to mass debuff since they are mythics and temari is a thing now.

On defense, he seems like he'd have a good place, but I don't think he brings enough to the table beyond what running a couple sabotages would accomplish, although given his high hp, he can still be a very useful top of the chain pulser. For everything else though, he is very skippable, it's hard to imagine any defense team realllly wanting him, he'd just be a nice bonus if you already use Ninian.

Leila: I like the way she was designed gameplay-wise...but I'm a bit skeptical about whether her gimmick will be more useful on AR Offense with a supertank or vantage unit vs just having a dancer, which is really what she is competing against. She has potential, but I'm iffy on adding her because of how competitive slots for offense teams are with two mythics and possibly a bonus hero too, and if she doesn't warrant that slot, then she's kind of stuck in no man's land. 50/50.

Edited by erkh
darkliger269 Since: Nov, 2010
Feb 17th 2020 at 1:28:35 PM •••

Definitely agreeing on no for Nils. As nice as his base kit is, the only unique thing there is Frost Breath and while -4 to everything is nice with that huge range, effecting only the closest units in range is definitely not enough to warrant an add imo especially since we have Chill Seals and the Shrines in AR and it’s just not a great comparison to Tiandra/Plumeria’s prf dances for when we inevitably get then.

Also a bit unsure with Leila. 57/51 offenses neutral offenses after Ln D on a (conditional) firesweep weapon that let’s her hit 62/56 is fantastic and her base ruse helps that a lot while that swap gimmick definitely has some nice potential with Disarm Trap. That said. needing that support partner alive and in range can be a tricky condition to keep up and without her ruse helping her out, her initiation is risky since she doesn’t have the best bulk with Ln D and isn’t the hardest unit to one shot on the counter.

Edit: Actually whenever we get Odd Pulse Tie or a prf that does the equivalent, I can see the skill itself getting added for completely shutting down pulse teams. I think it only having the even version makes it take too long to qualify with AR’s time limit, but once it can be done every turn then there’s definitely something there

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Feb 5th 2020 at 7:11:36 PM •••

We got a new Duo Hero: Valentine's Alm and Celica, sporting what I believe to be their attire on one of the soundtracks to Shadows of Valentia?

Alm's an infantry axe, wields the Scepter of Love, which grants +3 Spd, and if he has a stat buff on him, or if he has above 70% HP at the start of combat, then he's granted a bonus to Atk = 25% of the foe's Def, and debuffs the foe's Atk = 25% of the foe's Res. He also has Lunar Flash like his Legendary version, Bonus Doubler, Lull Atk/Spd, and Rouse Spd/Res.

From the looks of it, it seems he's got 40 HP, 35 Atk, 40 Spd, 32 Def, and 25 Res, while his Duo ability has him and Celica grant a +6 Atk and Spd buff and heal 30 HP to themselves and... well, the radius was a 5x5 square centered on them and the only other units affected were infantry, but it's unknown at the moment what other restrictions there are.

Seems like they could be good. With all the swordmaster types vying for the top spot, this Duo seems to be an axe equivalent, and Lunar Flash gives 'em an edge. The Duo ability seems pretty simple compared to the other Duo Heroes so far though.

The wording also suggests that they just get an Atk boost rather than deal true damage like their Legendary versions do. I'm not sure whether that's worse or not, although they also do have that damage mitigation that's Res dependent that can help 'em survive.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Feb 5th 2020 at 7:41:33 PM •••

Stats: Alm: 40/35/40/32/25 Conrad: 39/32/23/33/35 Faye: 43/40/23/35/38 Silque: 40/28/22/32/29 Rudolf: 46/43/21/41/29

Rudolf might be worth a mention tbh since 59 attack makes activating Thorn Lance fairly easy especially after his C slot and an equivalent 35 base res with active Thorn Lance really kind of makes him a blue Mamori/Surtr in terms of being a pain to take down.

Edit: Duo Alm thoughts. Scepter of Love's attack bonus is pretty crazy. Other then red units, it pretty much ensures that Alm will almost always be able to do some damage outside of extreme def stacks and gives him insane ability to pass attack checks. To take zero damage from Alm you basically need 1.33 times his attack stat in his def which is a pretty high bar and that is before accounting for any further buffs. 32 def already gives 8 attack. The attack debuff is much iffier though although that's a bonus imo. Still at 30 res that's still an attack debuff of 7 which is pretty good.

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 5th 2020 at 8:30:18 PM •••

With the comparison of Valentine Duo Alm & Celica stats, skills, and weapons, their Duo Skill, while good and synergies with their skill kit, just seems mundane compared to everything else. Unfortunately, they don't have Null Follow-Up, and their main competition Hilda (a Gen behind them) has that as well as a great weapon and skill set, but she hasn't got an exclusive special and Duo Skill.

I'm on the fence on those two, even though they have little competition compared to the amount of Infantry Swords now.

darkliger269 Since: Nov, 2010
Feb 5th 2020 at 10:24:43 PM •••

Honestly in regards to Alm vs Hilda, Hilda's main advantage is null follow up, a kit that isn't buff reliant, and a higher speed ceiling

Freikugel and atk/spd Solo active give her 65/52 offenses at neutral. Alm has 51/43 before anything else, but it becomes 63/55 after the duo skill as well as getting a scaling attack combat buff which against an enemy with at least 28 def gets him to 70 attack and the equivalent of 58 speed with their lull

Edited by darkliger269
erkh Since: Oct, 2019
Feb 5th 2020 at 11:40:27 PM •••

Duo Alm is of course good, but by duo standards not that great. Any duo is pretty much an auto add, but he doesn't do true damage (if I am reading his weapon description right). His wep is great still though. Buff reliance is a downside, but at least he's guranteed to have the bonuses first combat.

His duo skill....ehhh. It'll probably only really see actually useful application to heal himself up to get in range for his special in bad situations and maybe occasionally to get rid of panic or a chill in AR, although if using him as a supertank he should have chills soaked anyway. Lunar flash is not nearly as good on his as on L Alm. Still, add material imo, but he's more like duo marth level than duo alfonse.

I think Rudolf is debatable. Minmaxed stats, good prf, good base kit, and no lance armors currently on the list. Denying follow ups is just huge for an enemy phase unit, especially an armor, but the atk check may be tough to win when he's up against newer units. Units that initiate will usually have all of their in combat buffs triggering, and his attack with DC and say mirror stance seal isn't really super high.

Great new inheritable weapons this banner.

Edited by erkh
xVanitas Since: Mar, 2011
Feb 5th 2020 at 11:48:14 PM •••

Apparently their Duo ability not only buffs Atk and Spd and restores HP, it will also restore any negative statuses. Could be handy in a pinch on a tough map with tons and tons of debuffs flying around (I'm looking at you, Hrid and Yune), but aside from that it is still a pretty tame ability. Buffing and healing can be handled through other units (sometimes both, if the healer is geared for that), especially considering this ability only works once per map.

The fact that he gets a boost to Atk rather than deal true damage means that he's probably geared perfectly to use Heavy Blade. He'll be able to easily boost his Atk and reduce his foe's Atk. Without a -1 Special weapon it doesn't lend too perfectly for Galeforce, but it'd certainly help with other Specials, and it should help Alm duel with his foes.

While it probably requires testing, the fact that he just get an Atk boost rather than deal true damage means he should be easier to deal with though. Since while his Atk gets boosted in accordance to your Def, you could also just reduce his Atk through various means to help mitigate the damage, even if he's doing the same to you. Whereas with Legendary Alm's Luna Arc, he just straight up punches holes through armour. Lunar Flash is nice too though, and that'll still do good damage.

I'm just relieved that the Scepter of Love doesn't share the same follow up negation effect that the other banner units have. I think that'd just be ridiculous.

Speaking of which though, I also do agree that Rudolf should be given some consideration now that I'm really taking a look at him. That comparison to potentially being a blue Mamori or Surtr seems pretty apt, since having what is basically Wary Fighter through his weapon free up his B slot (intended for Special Fighter and Bonfire retaliations in his base kit) and he's got some real big damage mitigation (if I've math'd right, with Thorn Lance and Threat. Atk/Def active, it'll be as if he has an effective statline of 76 Atk, 57 Def, and 40 Res just at neutral). That's not even considering the fact that if he's given Bold Fighter he can just double foes and not care about the possibility of them living through both hits, or even Vengeful Fighter to omnibreak just like Mamori and Hector. Maybe I'm overestimating him but these are some pretty strong prospects for him. It is all dependent on an Atk check though, but it's still something that seems pretty noteworthy.

darkliger269 Since: Nov, 2010
Feb 6th 2020 at 12:04:32 AM •••

I think it should be the equivalent to 75 attack (59 attack + 5 from threaten and -11 def on opponent), but yeah his bulk with that prf is impressive. Also reminder that as Thorn Lance is checking at the beginning of combat, combat buffs/debuffs aren't applied yet and only visible buffs/debuffs will be counted which is a bit of a double edged sword. He can't use skills like Death Blow or Stances to help ensure that Thorn Lance is triggered, but at the same time, 59 (or 64 after his C slot) is a pretty high bar for most units without the use of Fury or Life and Death even at high merges. Out of my barracks, only 3 units have 60 attack or higher with just their weapon alone and one is fully merged with an attack boon and dragon flowers, while the other two are unmerged with an attack boon and a +3 attack weapon (Duma and Brave Ephraim)

Edited by darkliger269
erkh Since: Oct, 2019
Feb 6th 2020 at 1:50:07 AM •••

The C buff is a bit unreliable, I would switch it out anyway.

With an atk boon, he can hit 62 atk. Follow-up denial is huge for him - it makes investment into his def/res not very useful since he will only get doubled by breakers anyway if he wins the check and he can go all out atk.

Slaying is great on armors especially since he can go sol+special fighter.

I don't think he is far off from Winter Sothis at all. He trades an atk check for +1 more to each stat effectively with no health check. Slaying is better than +3 spd imo, and sirius + adaptive damage vs follow-up denial is pretty tough to call, and both have color and armor weakness. I think he edges out Mamori.

Edited by erkh
jayscribble Since: Jul, 2016
Feb 6th 2020 at 5:06:17 AM •••

I feel like if there is anything to compare Valentine Rudolf to, it's to both Surtr and Mamori. Surtr has his Sinmara and Surtr's Menace, while Mamori has her Mirage Axe. However, Surtr is a great tank and punisher as is with his Wary Fighter, Sturdy Stance 4, Sinmara, and Surtr's Menace and great mixed bulk, while Mamori is a great tank if she is near allies with her Mirage Axe and Shield Session, and even is a good enough tank if her weapon isn't active.

Valentine Rudolf meanwhile just needs to be stronger than his foe to activate his Thorn Lance and it's deny enemy follow-up attacks and inflicting -6 Atk/Def, but his Atk suffers from a superflaw, as well as allowing him be the prime target of Chill Atk. Still, a default 59 Atk is nothing to scoff at since not many units can reach that, and Elite Tweaks can make him go higher just to stop anyone not running either Lancebreaker or Null Follow-Up, and even then he still would be inflicting -6 Atk/Def if they're not stronger than him if they're running those skills. Him having Threaten Atk/Def 4 would make that 10 Atk swing into his favor, while good, is pretty unreliable to activate, while Atk Smoke would more likely be better on him.

I would put him into consideration to add him in, but for now I have to wait.

Edit: I just took a look in my barracks, and the only units that have 59+ Atk and 26+ Spd or have access to guaranteed follow-up are: +Atk Duma, +10 merge Masked Marth with S rank Summoner Support and Fury 4, +Atk Zofia's Call Catria, +2 merge +Atk Legendary Eliwood, +1 merge +Atk regular Hinoka with Life and Death 3, +Atk Ophelia with Life and Death 3, +1 + Atk Legendary Ephraim, regular Laevatain, and +1 merge +Atk regular Myrrh, and all of them don't have any +Atk Sacred Seals equipped, and only that Duma can reach the 62+ Atk threshold if Rudolf has an Atk Asset.

Since that narrows it down my barrack on who is a counter to Valentine Rudolf and his Thorn Lance while also being able the -6 Atk/Def, I'm in favor of him now.

Edited by jayscribble
xVanitas Since: Mar, 2011
Feb 6th 2020 at 8:00:54 AM •••

Threaten skills might seem unreliable but they are the (part of) the reason why Surtr has his "Instant Death" Radius, well, okay, most of it is from Sinmara but the stat swing does help him too. Him, Sothis, and now Rudolf having these skills are what force opponents into compromising situations: either they try to player phase you and you stand tall with your defensive skills like Stance 4, Special Fighter, or in Sothis's case, Sirius, or they try to wait and let you come to them to enemy phase you but they're then at the mercy of your stat swings (and damage in Surtr's case). Threaten skills work best for armours in particular because of their low Mov, usually having enemies come to you, working best for one on one duels, while Atk Smoke is more general purpose tanking and having multiple engagements that turn.

erkh Since: Oct, 2019
Feb 6th 2020 at 1:46:14 PM •••

Mostly I think it is unreliable on Alm. He isn't tanky enough to take full advantage of it, even with his duo skill. With his prf he has high 30's defense and low 30's res on average, basically. He can be built as a mostly enemy phase unit, but he's going to need healing badly and lunar flash doesn't synergize well.

I'm mostly judging by AR effectiveness, where a infantry melee unit is going to be used on offense typically, and I don't really see a place for him.

Edited by erkh
darkliger269 Since: Nov, 2010
Feb 6th 2020 at 11:13:16 PM •••

Duo Alm does not do true damage (thank god) and Duo skill apparently effects all allies and not just infantry so a nice support niche there if nothing else. While one time use outside of AR, it’s pretty much the best aoe heal in the game atm

Duo Skill for Alm: Lovebird Duo Restores 30 HP, neutralizes penalties, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn.

Oh also his C slot isn’t a threaten, it’s spd/res rouse which combined with Bonus Doubler gets him more like 37 res and 55 speed before his. Seems weird that it wasn't def/res rouse considering the duo skill

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jan 28th 2020 at 7:09:16 PM •••

Looks like Lif's finally here, and while he keeps his Sokkvabekkr (+4 to all stats if there's an ally within 3 spaces of him, and he gets a follow up, but he'll deal 20 damage to the closest ally after combat), he also gets Open the Future, which his less edgy, more celebratory self got. His unique skill, Deadly Balance, gives him +1 Special per foe's hit (like a Breath skill) and debuffs his foe during combat for -5 Atk/Def if his HP is above 50% or if the foe has a penalty of some sort. Couple that with Distant Counter and Time's Pulse and he seems geared to spam his Special to keep himself afloat, albeit at the cost of an ally.

While self sustain, big stat swings, and guaranteed follow ups are great, the latter two come at a price, and he also can't player phase as easily if his B slot can't be used for Special Spiral. So I'm not too sure about him, but I figured I'd bring him up.

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jayscribble Since: Jul, 2016
Jan 28th 2020 at 7:47:05 PM •••

At the very least, while he lacks Null Follow-Up by default and has to trade his Deadly Balance to inherit it, he has a guaranteed follow-up if he's near an ally, and since he's an Anima hero, Escape Route for his allies is on the table, especially for defense teams. He is set up as mainly an enemy-phase unit.

Still, I need to know his stats to see how he compares as a whole to others in a highly competitive weapon and movement type, especially with Regular Mareeta and Shannan.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Jan 28th 2020 at 8:00:05 PM •••

You misread Deadly Balance's description. The Penalty part is if the debuff is on him, not the target. Granted, I also misread the skill earlier and thought the ENEMY got the special acceleration instead of him. IntSys really needs to make these descriptions clearer.

All in all Líf has everything he needs to be a terrifying tank. I was not expecting Distant Counter or Open the Future, and combined with Deadly Balance he's going to be way harder to take down than his Story appearances (all I ever had to do was throw a Blárblade at him). Time's Pulse seems a little gratuitous, but it does allow him to retain his insta-Special through an enemy's Guard skill, so getting it in his base kit instead of having to inherit it for the gimmick is pretty good.

As for the "HP drain from allies" bit, it might be worth mentioning that some Glass Cannon units want to be damaged to hit skill thresholds, so that after Líf is done tanking they can descend on the enemies like locusts without having to worry about surviving a round of combat. This sort of thing has been theorycrafted to hell and back since Líf's first appearance, but was reliant on his playable version being able to actually tank. Now we know he can, and I think that's significant enough to consider.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Jan 28th 2020 at 8:18:06 PM •••

My bad, I did misread it: it does say if he has a penalty, although unlike Idunn and Shannan, there's no mention of penalty negation, so he'd really just have to rely on the other activation, being healthy above 50% HP.

And that's a good point on him injuring his allies. Activating skills like Brazens and Desperation become fairly simple through him, and having him be a beacon to activate the likes of Escape Route and Wings of Mercy just spells unpredictable trouble.

We'll just have to wait for his stats now then. He's probably gonna be a Mighty Glacier, which would help him stand out among the sea of swordmasters. Even if the latest ones utilize their Spd as a shield (with Close Call type effects) and/or as a weapon (with the true damage type effects), he brings enough unique stuff to the table.

darkliger269 Since: Nov, 2010
Jan 28th 2020 at 8:23:23 PM •••

I think a lot of Lif's potential will depend on his bulk (let's say at least on par if not better than Summer Helbindi/Itsuki's 32+ on both Def and Res) although getting +4 def/res and inflicting -5 attack with very easy conditions on both is pretty promising in that regard.

I think Time's Pulse is more for AR def purposes since he is Anima. That plus Deadly Balance ensure that his first counter will fire off his special

Edited by darkliger269
darkliger269 Since: Nov, 2010
Jan 29th 2020 at 10:30:13 PM •••

Stats are 42/38/30/34/29 which ends up at 42/56/34/38/33 with Sokkvabekkr active and the rough equivalent of 42/61/34/43/38 when Deadly Balance is active. At base Open the Future will be giving him 19 damage which isn't too bad and will make him fairly hard to take down. In the very least, he can enemy phase in a similar way to his New Year's alternate self

Edited by darkliger269
SLthePyro Since: Oct, 2012
Jan 30th 2020 at 1:06:13 AM •••

29 base Res is definitely more than I was expecting, and functional 38 with very little effort required to activate his passives is really solid for a heal-tank. Oneshotting Líf will almost certainly require a Blue nuke with Desperation or Swordbreaker; anything less will cause his ally-damage gimmick to go off and likely activate all of the HP threshold skills they have.

On the other hand, he still seems pretty tame compared to some of the other things on the list, and from what I've seen people are having little-to-no trouble with his LHB (have not attempted it myself yet due to laziness). If the attacker survives Open the Future, Líf loses a lot of his intimidation factor, so he's uber-reliant on his teammates to finish the job.

xVanitas Since: Mar, 2011
Jan 30th 2020 at 7:14:57 AM •••

He's gonna be a pretty good tank. I thought his player phase would come up a bit short but I realize that his Sokkvabekkr's guaranteed follow up works on either phase so he can player phase with it, which would mean he'd need an ally close by, and Deadly Balance would help give him the extra charge for him to fire off his Special on his second hit. It'll probably help him secure the victory, but since he'll be activating Open the Future on an already weakened foe, he wouldn't be healing much that way. Lif definitely feels a lot less straightforward than N Yfonse, who just needs to use the Duo ability and spam away. And once he's isolated (to deactivate Sokkvabekkr) and/or weakened (to deactivate Deadly Balance), he's not really a threat.

So I think this is all pointing to him being Awesome, but Impractical. Pretty good if set up properly and if you can take advantage of his ally recoil, but otherwise a little tricky to use.

I also managed to summon him myself, and I'll expect to see him on AR defense teams, so we'll just have to see how effective he is there. Thrasir's proven her worth in that regard at least, so let's hope Lif can do the same.

Edited by xVanitas
erkh Since: Oct, 2019
Jan 30th 2020 at 2:21:16 PM •••

Meh. Definitely a no add for me.

He's good in his defense role...for a red sword, which isn't saying much. Great prfs all around in a vacuum though considering his wep isn't too great for his role. Much higher risk and not that much higher reward than Seliph. Even though his res is high for his wep type, it isn't high enough to make him a threat on defense. Would have been better if his wep denied follow ups instead of guranteeing his own. Ain't no Thrasir.

Edited by erkh
SLthePyro Since: Oct, 2012
Jan 30th 2020 at 4:21:09 PM •••

Finished his MHB this morning, I can now confirm that he's better on paper than in practice. Even on Abyssal difficulty, Líf's Open the Future only barely killed my buffed-up F!Grima (we're talking exact damage on a unit that isn't at max merges and Bonus Doubler was not in play), and that was with all of his passives active, on a difficulty where he has a statline that you'd never see in normal gameplay.

It's as I predicted before. Líf can tank pretty well, but he really has no answer for an enemy that survives Open the Future aside from his auto-follow up, which is easily negated these days. Unless his allies are working off of his team-damage gimmick, Líf just isn't as threatening as he looks. I almost think he'd be better with a Slaying Edge and Quick Riposte seal than Sökkvabekkr, but then he'd just be a ghetto Sothis.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jan 14th 2020 at 8:08:01 PM •••

They actually did it, the mad men. A TMS banner. What the fuck.

Anyways I feel like the only thing to really say is that L!Hector's time has come and really only has Ostia's Pulse going for him now and maybe Tsubasa for an add? She probably depends on stats though. Mirage Bow is pretty eh on an infantry unit and Kiria is good, but nothing special

Edit: Oh wait, Mirage Bow might just be speed based anti counter rather than anti follow. Still not amazing, but at least slightly better

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Jan 14th 2020 at 8:23:31 PM •••

I can't believe that Hector's going to be outdone by a damn little gal in some kinda mech, though funnily enough, we'd still technically have Patrick Seitz (since he also voices Draug). Though it'd depend on the stats for certain, since Hector's Atk and Def are still pretty good, and Ostian Pulse is also still very helpful, Mirage Axe boosts Mamori's base Res and she also gets more Def and Res during combat period. If she's min maxed and her stats are at least comparable to Hector's... it's probably his time, but that'd also depend on how much Ostian Pulse is valued.

As for Tsubasa I'm actually not too enthralled, these session effects seem very situational, at least Sword Session. It and the Mirage Feather are definitely player phase tools, but Tsubasa would still have no method of breaking through follow up denial, and if she'd have to rely solely on her Spd, even if it's very high, she'll be susceptible to the likes of Chill Spd and all that. Plus, it also means she can never act first, because then her weapon won't work. That's gonna be a very positional and map dependent ability. Dual effectiveness is nice though. I feel like if you can somehow guarantee that she'll move second even in the AI's hands, then she'll be pretty good for say, an AR defense team, and in the player's hands it's a game of managing who moves first and how to make the most out of her weapon.

So basically... a maybe on Tsubasa, a maybe on Mamori (as she competes with L Hector), the other two don't impress, and the free unit is yet another infantry sword unit I think, so he's probably also gonna be unimpressive.

darkliger269 Since: Nov, 2010
Jan 14th 2020 at 8:34:52 PM •••

The one other thing that someone brought up in Hector's favor is that he is still a legendary unit and gets to be a bonus unit/legendary blessings on his side, but as far as weapon alone goes, Mirage Axe is definitely straight up better (Thunder Armads is still great but yeah).

Mirage Feather is pretty strong, but she does have the no NFU issue that Summer Laegjarn had. Sessions are pretty underwhelming though. Blade Session is a higher end buff than Brazens Atk/Spd or SS 3, but it has a lack of consistency in comparison and I don't think building up to +9/+9 is worth it over any of the other atk/spd A slots while Shield loses effectiveness if they keep getting attacked

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 14th 2020 at 8:59:47 PM •••

From what I can see, the Sessions skills are just too situational to make any real impact, with Shield Session being dependent on the opponent's turn order being the most unreliable one of the two.

As for the characters, I don't see any of them making the cut without any stats to look at, and while Mamori's Mirage Axe is better than Legendary Hector's Thunder Armads, she needs to inherit Distant Counter to make great use of that weapon (and Mirage Axe gives +3 Res, so that's something to note), and Hector still has Ostia's Pulse going for him, so we need to see Mamori's stats to see if she could qualify.

SLthePyro Since: Oct, 2012
Jan 14th 2020 at 9:20:03 PM •••

I took one look at Tsubasa's kit and immediately thought of the triple-dancer cheese strats people do all the time. She looks tailor-made for this sort of team, hitting harder and faster every time a dancer uses their turn to refresh her and just tear through enemies like a murder hurricane.

Something that might be important to test is how Galeforce (either on Tsubasa or on her ally) affects Mirage Feather/Session skills. If the unit takes an action but is granted another, does it still count? Or do the affects only work if the ally is explicitly grayed out? I feel like this could make or break Tsubasa as a Game Breaker: if it works then a sufficiently tricked-out Galeforce dancer and Tsubasa together will cause ridiculous damage, but if it doesn't then an ally may have to waste a turn before Tsubasa's buffs proc.

As for Mamori, she looks to have absolutely ridiculous bulk and procs her anti-follow up much more easily than L!Hector, so I'd be willing to give her a mention on this list. The deciding factor on who you'd put on your team is whether they need Ostia's Pulse or not - which you won't if you're running something like Armor Emblem.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Jan 14th 2020 at 9:36:48 PM •••

Giving it some thought, maybe the idea with Tsubasa is that while her first engagement might not be the safest or even strongest (you're lacking the +6 Atk/Spd and healthy Desperation from the weapon), that dual effectiveness should at least let her destroy something first. Sword Session does grant +3 Atk/Spd at minimum, so that could be worse, but Swift Sparrow or an Impact skill would just be more consistent overall. I think it's an Awesome, but Impractical kind of skill. Also, I'm assuming it'll only count units that were greyed out as having moved, and you ideally wouldn't want your allies to waste their turns. Though maybe the idea is to have one unit just stay behind and Rally instead so at least they're doing something, especially if they've got a Ruse skill too. That's probably why there's another unit in the banner with such a combination.

It also just occurred to me that since her Desperation effect is in her weapon, she can put mobility skills to great use. Also, give her Heavy Blade, a pre charge (like from say... Ostian Pulse), Smite her into the fray, which would use up an ally's turn and activate her weapon, and provided there's no enemies that outspeed her or deny her follow up, she could actually put in some work with Galeforce, which now means she's looking kind of favourable.

Edited by xVanitas
erkh Since: Oct, 2019
Jan 15th 2020 at 12:39:18 AM •••

This banner's aesthetics and trailer music...yeesh, dreadful. Hopefully this is just a one-off. (yeah right)

Eleonara: I vote no add. Firesweep bow with +3 spd, 3 more might, a spd check, and still being able to counter is solid, but nothing great for a prf these days.

Kiria: Meh. Uncrowded pool (red tome), but not that much better than Lilina. Will prob have similar atk with some supportive ability since her prf debuffs within 2 spaces of her, but the positionining seems impractical and just a small bonus. She'll have better res though and a better enemy phase vs mages, but it isn't nearly enough.

Mamori: Aesthetically, a bust. Now that that's out of the way, she seems quite strong, if boring. Probably an add, but the reason I think L! Hector deserved to stay before her release is because of pulse, not his prf or stats.

Tsubasa: Anyone who has used Catria or Est will know that a two move melee player phase unit needing to initiate within 2 spaces of an ally can be a very clumsy condition to fulfill. Dual effectiveness is great, but as we all have seen countless times, extremely high damage output on a 2 move pure player phase melee unit just has its limits as far as practicality. Leaning toward no.

Edited by erkh
jayscribble Since: Jul, 2016
Jan 15th 2020 at 12:43:19 AM •••

I think Tsubasa is heading either into Awesome, but Impractical or Difficult, but Awesome, since there are things that help her and hinder her at the same time if she's running Galeforce/Heavy Blade.

On one hand, Desperation for free when you have an ally move, including using assist skills, means that she can take no damage against melee units if everything is in her favor. On the other hand, her taking no damage means that Wings of Mercy will not activate, and therefore no more actions beyond the two attacks, and just letting an attack land on her just spells unreliability. Atk/Spd Push 4 might help here, but the recoil damage is limiting to make that setup.

She also would need a team centered around her, so Legendary Hector with his Ostia's Pulse, either a Rally+ or Link Smite hero, and a dancer (preferably a flying one).

Ultimately, it's down to her Atk that's the driving factor on how she fares when her stats are released.

xVanitas Since: Mar, 2011
Jan 16th 2020 at 8:54:46 PM •••

Apparently Tsubasa has 39 HP, 32 Atk, 40 Spd, 26 Def, and 30 Res, while Mamori has 43 HP, 37 Atk, 24 Spd, 42 Def, and 33 Res.

That's kind of a deal breaker on Tsubasa. Dual effectiveness or no, that Atk is pretty low, which is points against her.

Mamori on the other hand beats L Hector in Def and Res (and I guess 1 Spd), while he's still got higher HP and Atk. Her weapon's gonna make her much, much tankier than him, but he'll hit a bit harder, and he's still got Ostian Pulse. Looks like he's not gonna be completely dethroned after all, they're very much comparable combat wise. She'll be able to take hits better at least, but Hector still has her beat in support and has the slight edge in damage.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Jan 16th 2020 at 9:41:01 PM •••

Yeesh, I have to admit that Atk stat made me do a 180 on my opinion of Tsubasa. Potential 47 Spd (superboon and she gets +3 from her weapon) before any buffs is insane, but she simply doesn't have the damage to back it up. Granted, her self-buff skills are meant to counteract this, but the fact that she needs them to do any respectable damage is a sizable nail in her coffin. Cordelia and the lance-wielding Whitewings do her job better at a much more generous summon rate.

On the other hand, I'm very okay with adding Mamori. She's as broken as L!Hector for many of the same reasons, and the two are easily interchangeable for all of the excepted reasons.

SLthePyro Since: Oct, 2012
Jan 20th 2020 at 7:15:51 PM •••

Now that hands-on testing has happened, we know how the Session skills work: they give a flat +3 to the listed stats, but for the bonus stats (and some PRF effects) they do indeed only count grayed-out units (which also removes Galeforce as an option). However, what it does not count is if the moving unit died: grayed-out means grayed-out, and a unit no longer on the map can't be grayed-out.

This unfortunately doesn't improve Tsubasa's situation any and makes Itsuki's Player Phase unwieldy, but for Mamori and Enemy-Phase Itsuki this makes them even better because enemies that suicide on them do not count negatively towards their Session/PRF.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Jan 20th 2020 at 8:14:36 PM •••

A +3 minimum means that at least you're getting something out of the skills and they aren't complete duds if they aren't fully activated. They still seem a bit impractical but Shield Session at least seems better than I thought. More points for Mamori to help her double down on melee at least. Though it'll probably be outdone by an eventual Bracing Stance 3 when that comes out, since that would be more consistent and have Guard built in.

Also, I don't know if she's Game-Breaker material but I severely underestimated Kiria. Turns out having your unit suffer -9 Atk and Res and being unable to apply field buffs to those two stats while facing off against an enemy with sky high Atk and decent mixed bulk is actually pretty damn troublesome, as the Lunatic maps have proven. I guess I just thought she'd just be your typical Squishy Wizard but she comes across as a red L Julia minus the dragon slaying but in place is an actual Def stat (thus helping soften the blow from adaptive damage). With her Mirage Rod and Lull Atk/Res active, it's as if she effectively has 67 Atk, 38 Def, and 43 Res, which, for a mage, is actually not too bad.

SLthePyro Since: Oct, 2012
Jan 20th 2020 at 9:55:42 PM •••

Calling her Red L!Julia is a pretty apt comparison: other than color, the only difference between the two is their weapon's gimmick (L!Julia has Anti-Dragon and Anti-Adaptive Damage, Kiria has her Atk/Res-6 aura). Other than that, I can confirm that Kiria is an immense pain in the neck to fight. The Atk-9 debuff, buff negation and her impressive defensive stats makes her really damn bulky for a mage. My main team is a collection of Glass Cannon speed-demons with a Blue bladetome, and for the life of me I could not oneround her on the Lunatic map and she tore a huge chunk out of my tank in response.

I feel like Kiria got overshadowed by Mamori, but at second glance she's literally L!Julia as a tank instead of a dragonkiller. After some reflection, I think she may be worth a mention on the page.

(By the way, Kiria and Mamori in the Chain Challenge are PAIN INCARNATE.)

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jan 20th 2020 at 10:44:47 PM •••

Honestly Mirage Feather just makes Tsubasa too inconsistent imo even for Galeforce purposes. A brave/desperation effect coming off of 54 attack with just the weapon alone is solid (for comparison, non attack refine Cherche with an attack boon hits 52 off of her weapon alone) so I think we're underselling her attack there honestly. The problem is it's a weird sort of catch 22 as far as Galeforce goes because without Mirage Feather active her attack can end up being too low to actually proc Heavy Blade, but with it active she now has the Tibarn (where they might kill before charging Galeforce) except worse because starting at 5 charge, the enemy now has to survive two hits as opposed to Tibarn's enemies needing to survive the initial hit for his Galeforce build. The fact that it's based on greyed out allies just makes it more annoying really. Tsubasa can nuke things hard though, that's cool, but not enough for an add imo.

Because of Lull Atk/Res, an unmerged neutral Kiria is basically the equivalent of an +atk fully merged Lilina (Lilina has 61 attack at base before weapon effect and Kiria has 58 attack before the -3 res and weapon effect). She's really just Lilina except slower and not going to get blown up in a single physical hit

erkh Since: Oct, 2019
Jan 21st 2020 at 5:06:38 PM •••

I think Kiria is a slightly worse Julia with a less competitive color. Her lack of special acceleration makes her not tier 1 material imo, although I question if Julia is tier 1 as well. Kiria's power is inflated by her inflated stats in story mode/TT and her great base kit.

All four of them are good and pretty comparable, but all fall just short of add material imo.

Also, I think f2p friendly units like Rein and Eliwood should be noted.

Edited by erkh
darkliger269 Since: Nov, 2010
Jan 6th 2020 at 7:23:32 PM •••

So this comes with the usual wait for stats thing, but both Shannan and Larcei seem like they could be candidates with their prfs. Balmung grants Shannan +3 speed and if the foe initiates combat or has 100% HP, Shannan is granted +5 to all stats while his penalties are neutralized while Larcei comes with Larcei's Edge which gives her Special CD-1 and if she's faster or the for has 100% HP, she gets +4 to all stats and foe's bonuses are neutralized while also coming with Close Call, but it's Knock Back. Also both more or less have Regnal (although Shannan's Imperial Astra is literally inheritable Regnal and I'm very confused)

Don't think the other two have good enough prfs to stand out though. Especially Ced (RIP Ced's Forseti)

Hide / Show Replies
xVanitas Since: Mar, 2011
Jan 6th 2020 at 7:33:54 PM •••

Shannan seems more enemy phase focused, and he could come across as like, a sword version of Idunn or something (due to the similar effects on their weapons). In fact, with Distant Counter and Null C-Disrupt, if you always hit End Turn with him then you have a unit who can't be debuffed and has +5 to all stats to work with, and you also wouldn't be able to avoid his counterattack. Even with just his base kit he seems like a pretty interesting melee duelist.

Larcei on the other hand, is just a stat ball + Dull Close/Ranged. Which is perfectly fine, those kinds of effects are more so helpful in AR, both on offense and defense, but I'm going to be immediately comparing her to Mareeta, who has the ability to stop all follow up nonsense (which is also present in AR, but also more so in other modes too).

They do both have their Imperial/Regnal Astra though, so that gives them an edge. I'm gonna say maybe on them both, but I think Mareeta set a pretty high bar. The two will struggle against follow up nonsense while Mareeta won't, and she can still run her Close Call for survival. The two have good stuff to offer, but it could come down to stats too I think.

Also, RIP Ayra. She better get a damn good refine soon.

Also also, RIP this banner in general, because Altena and Ced seem very underwhelming. Brash Assault on what is supposed to be a 5* unit is insulting.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jan 6th 2020 at 7:49:31 PM •••

Yeah, Shannan is a bit more enemy phase focused, but his prf just gives him a really solid mixed phase a la Ayra even though he wouldn't always have Imperial up since his prf still can work on player phase.

Also definitely agree there. I do think Mareeta is still the better unit for player phase because of the free NFU, but Shannan and Larcei's weapons compare pretty well (and they can use NFU as well)and don't have positioning requirements to worry about for them which probably will make them more effective mixed/enemy phase units which is pretty fitting for Ayra's nephew and daughter

I mean honestly both Altena and Ced have good weapons, but their base kits are pretty underwhelming. Altena at least looks like a demote though so I'm definitely happy for that

Edit: Oh so Imperial Astra may just be because japanese Regnal is "Sword Princess Astra" which makes A LOT more sense and Imperial is "Sword Emperor Astra"

Edited by darkliger269
xVanitas Since: Mar, 2011
Jan 6th 2020 at 9:19:13 PM •••

Append: They made it clear that Imperial Astra is also exclusive just like Regnal Astra, so they really just forgot to update Regnal Astra's description (since other exclusive skills around that time, like Crusader's Ward, Beorc's Blessing, and Sacae's Blessing still had (Skill cannot be inherited) in their descriptions).

erkh Since: Oct, 2019
Jan 7th 2020 at 3:01:03 PM •••

Unsure about adding any of the new units.

Shannan has potential, but him more than anyone is going to made or broken by his res stat. If it's dumped , I would say no. If it is 30+, then a likely add. Close call increases his viability a lot. Neutralizing penalties is huge for his AR viability. He's probably going to want DC though, so he will need a ton of skill inheritance (time's pulse). Definitely the unit I have my eye on though.

Larcei...neutralizing foe's bonuses is not nearly as good as NFU imo. She does have regnal astra, but with her B skill taken by repel (and really, who isn't going to use a close call-esque skill these days with high spd), she isn't in as good as position to take advantage of regnal as Shannan. If her stat spread is similar to Mareeta's, I'd say she's on par, so 50/50 on add.

xVanitas Since: Mar, 2011
Jan 7th 2020 at 7:17:14 PM •••

It seems that Shannan's statline is 43 HP, 38 Atk, 36 Spd, 37 Def, 18 Res, and Larcei's is 41 HP, 36 Atk, 40 Spd, 30 Def, and 25 Res.

For someone who actually wants to focus on the enemy phase, that Res is awful low for Shannan. If only the two could switch stats.

As for Larcei, she's more or less comparable to Mareeta, although Mareeta does have 2 more Spd.

Edited by xVanitas
erkh Since: Oct, 2019
Jan 8th 2020 at 3:37:26 PM •••

Ugh. I half wish IS would stop dumping res for swords, but then again close call is a thing now.

No to adding any imo. Wit the rate strong new swords are coming out, I think the standards should be very high. I don't think Byleth makes the cut anymore.

I still think New Year's Selkie and Lethe deserve an add though. Their enemy phase might not be amazing, but they are a lot better than those of their counterparts, and can easily take a hit from most enemies, and still have player phases on par with Tibarn. Even Selkie still needs to be hit by about 75 physical damage to be one shotted, and she's possibly the best magic/staff counter in the game. The way dmg reduction scales even makes them great WOM beacons.

Also, I'd say duo Ephraim easily deserves a non-support spot. And sadly, I think with Alfonse's release, the standard for blue mages has been upped, and L! Julia no longer deserves a spot.

Edited by erkh
darkliger269 Since: Nov, 2010
Jan 8th 2020 at 7:11:49 PM •••

I don't think there's enough of a gap between them and Mareeta when it comes to not adding them though. I do agree that we need to raises the standards for sword infantry, but I think that also means that any on the level of the book 4 Isaachians also need to be given more time to see in action since it's much harder to see how they compare to the others in that class as opposed to L!Alm pretty much being unparalled when it comes to colorless infantry bowws.

Agree on Lethe and Selkie PURELY on their player phase. Even if it's better than the other cav beasts/cavs in general that aren't Sigurd, outside of Selkie's res tanking, it's just not reliable enough imo to really be considered especially with how many guaranteed follow up effects there are and cavs being helpless against those on enemy phase. Meanwhile, their player phases (more so in the case of Lethe) have very little reliable counterplay when transformed since there aren't too many circumstances where you'd be able to double them in return outside of just being fast enough

I think L!Julia is worth keeping because of her raw power tbh. Her base kit alone still lets her initiate with the equivalent of roughly 70 attack before her Oath which brings it up to 75 before adding in any seals. Even with Alphonse's ability to have instant specials, his base kit only initates with 57 attack with a special ready and Open the Future with his C slot will give about 22 damage. He can go all in on offense tbf, but he also does lose a lot when he doesn't have a special ready and is exceedingly reliant on that. Melancholy/Pulse Smoke becoming more common will impact his effectiveness a lot.

I'd say those two basically set the standard for blue mages infantry mages atm though.

Yeah, agreed on Duo Eph as well as it being Byleth's time though

jayscribble Since: Jul, 2016
Jan 8th 2020 at 7:54:12 PM •••

As sad as I must admit, both Byleths have to go since the standards of infantry swords has gone up since the release of Book IV, and it's going to get more iffy with them staying in when more of them are being released: while they have Null Follow-Up and Null Guard, they need great investment to get up to par with Regular Mareeta, the most notable being either Null C-Disrupt or Close Call/Repel. The only way they're going back in is with their potential Legendary versions in the future, but that's for another day.

Duo Ephraim & Lyon I would yes as a support, but maybe we should put Duo Units in a separate folder as well.

For New Year Selkie and Lethe, I now will say yes, mainly because of their player phase, but also that their damage reduction is just enough that they can at least survive one attack until the next turn to wreck havok, especially with Galeforce.

Legendary Julia I'm now on the fence on, but Duo Alfonse & Sharena makes it harder for Julia to stay in due to both their special and weapon, especially since that the denial of enemy follow-up attacks works on both phases, while Julia is strictly player phase. However, she still has Light and Dark and dragon effectiveness over Duo Alfonse, so I say she stays for now.

xVanitas Since: Mar, 2011
Jan 8th 2020 at 8:45:03 PM •••

I'm still mostly on the fence about Shannan and Larcei since I think Mareeta's just straight up better, but Shannan and Larcei are great, and their unique offerings (debuff immunity and buff nullification respectively) are also great, but Null Follow Up is just too good. Although I do agree, the swordmaster arms race is just going to grow more and more, so it seems like the Byleths will have to go. Even though they can ignore the likes of Guard, they're just statistically behind the current swordmasters (namely the three raven haired ones who bear Od's blood in some way that we just got) both from a BST standpoint and a stat ball standpoint. Maybe the current standard for infantry swordmasters is 1, having the current gen BST, 2, having a stat ball sword, and 3, having a great effect that flips viable strategies on their head (no follow up nonsense against Mareeta, no debuffs against Shannan, no buffs against Larcei).

I think I'm just going to go make a Duo Heroes folder, we have enough of 'em now.

As for Selkie and Lethe, their player phases are devastating, and their enemy phases are at least good enough (since their damage reduction could save them from at least one hit, and Selkie would also just eat any mage for lunch), so I think they'd be worth an add.

Finally, Julia should stay. While Alfonse can dual phase, Julia's still tremendously powerful on the player phase, just like Ophelia, but unlike both of them, Julia doesn't necessarily need to have a Special to be a threat, she's just going to hit very hard regardless.

erkh Since: Oct, 2019
Jan 8th 2020 at 9:17:44 PM •••

Shannen/Larcei..could go either way. I don't think they'll deserve to stay for long regardless, but out of the two, I think Shannen is better, even though his kit will need massive reinvestment.

Julia should stay if duo heroes are considered their own category imo. But comparing Alfonse and Julia directly...I love Julia and brought up her to be added, but it's a blowout. Alfonse just has too many ways to get around his relatively few weaknesses. And Alfonse's build versatility is pretty much unparalleled among mages. His CC/SS build is his best imo, but running a pure player phase build with sturdy impact/sturdy blow and his prf is among the best player phase builds in the game, and leaves him with far more survivability/sustain against all types of damage thatn a player phase unit should have the right to have.

Any unit that could potentially screw alfonse with NFU or ncd or pulse smoke still has to one round him without getting one rounded, and if he runs cc/ss that means having to survive 42+14+5+20 magic damage + any damage from seal, and a lot more if he runs QR. Melancholy is really his only reliable counter. And on top of that, he still has great support abilities. Just a really, really good unit, and I predict he'll be at the top for a long time.

Edited by erkh
jayscribble Since: Jul, 2016
Jan 9th 2020 at 4:05:05 PM •••

Started playing around with Shannan, and everything physical he can handle. Magic on the other hand, he suffers. You could keep him away from many magic foes and focus on his physical side, but there are sometimes he has to take a hit from a magic user, and even someone like Regular Fae would deal a dent in him. However, the one I summoned was +Atk -Res, so the problem could be amplified with his flaw of 14 Res (19 with his weapon active), but it's worth a mention, so he needs to inherit Close Call or Repel to complete his tank build. With that said, I'm on the fence, but more leaning to a no to add him in.

Larcei is just so close to Regular Mareeta in terms of viability, but she just lacks Null Follow-Up in both her weapon and skills, and even Mareeta has Rouse Atk/Def over her to give her more stats to play with. Larcei is really good, but compared to Mareeta, she going to have trouble competing with her.

Edited by jayscribble
erkh Since: Oct, 2019
Jan 9th 2020 at 7:21:48 PM •••

Shannan I think is better than Larcei, especially in AR, and his prf in a vacuum is really great. But he needs a total retool of his kit - he'll need to inherit distant counter, close call (without this, his role as an enemy phase is a joke against any magic), time's pulse, and maybe swift stance seal, literally 3 premium skills.

SLthePyro Since: Oct, 2012
Jan 9th 2020 at 10:42:43 PM •••

I honestly thought that this whole banner was a snoozefest. I was going to nominate Larcei at first after my story team (a very well-balanced team with multiple +10s) slammed into her like a brick wall, but even with Repel she falls over to anyone with a guaranteed double (which incidentally is the one thing my team is lacking in), and Shannan eats dirt to any competent mage. Altena and Ced just plain got done dirty.

As for other list revisions, as much as I like the gimmick of the Byleths, I agree that they need to be dropped from the list - Creator Sword is amazing for tanking... if only either Byleth were actually a damn tank, and Creator Sword not having in-built Distant Counter like in their base game prevents them from ever becoming a true tank. L!Julia can stay though, mostly because Duofonse is likely to be relegated to the eventual Duo Heroes list, but he does need to be added because he's basically Blue Sothis, and both iterations of Sothis have been holy-shit contraptions.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jan 10th 2020 at 1:42:26 AM •••

Nah, Altena and Ced are good. Not gamebreaker level imo, but Altena only got stuck with an awful base kit while Ced just has extremely good competition. She’s a real solid physical tank who can hit pretty damn hard with Earthly Gae Bolg and her res is surprisingly salvageable since it’s more like 25 when her prf is active and unlike Quan (who’s Gae Bolg doesn’t help his magic bulk) she has access to Impact skills so she can run Mirror Impact to hit the equivalent 35 res and deny follow ups. Let’s just hope she demotes

As for Ced, It’s just real damn hard to compete with Thrasir, L!Celica, and Lewyn as far as 5 star options go. as offensive green mages go tbh. He basically has 55/48 offenses off of his prf alone, but Thrasir and Celica have amazing B slots, Lewyn has pretty safe and flexible combat options with Forseti (Pretty safe AOE spam or Null Follow Up for better pseudo brave tome) not to mention Nino exists as the budget offensive green mage. Honestly I think L!Celica having NFU + Desperation is what really hurts him though, since she pretty much hits just as hard if a bit slower and can’t get stopped by things like Wary Fighter since then his higher speed could give him a slight edge. Although 48 speed with an Impact skill is pretty nice

Now Travant. He got done dirty dear god. That base kit and statline when Altena exists is just oof. At least his art and VA is great though

Also, still want to wait a bit and test Larcei more (probably gonna be a no in the end since raw damage being less valuable than it was someone when Ayra dropped, follow up denial + Close Call style mitigation working extremely well together, but still want to test more regardless) but as for Shannan, yeah... the man has amazing potential as a unit imo but really does just need too much premium inheritance to reach it. Unlike his aunt he gives up way to much to justify switching to Slaying Edge for 1 CD Imperial so he really wants Time’s Pulse/Special Spiral for mixed phase and wants a res stance and either Close Call or Repel for a pure tanking build. Still, Balmung is great and lets him actually take advantage of things like Infantry Breath and Hexblade

Edited by darkliger269
erkh Since: Oct, 2019
Jan 10th 2020 at 12:08:29 PM •••

Total bst aside, Travant has possibly the worst stat distribution possible for a unit these days. He makes Cormag look great.

Edited by erkh
darkliger269 Since: Nov, 2010
Jan 10th 2020 at 12:54:37 PM •••

Eh, I mean as far as AR goes, yeah kind of useless for that and I really wish he had just a bit more attack so he could at least be blue Cherche, but nah, the stat distribution is fine and I think it’s an improvement over how cookie cutter like 90% of lance fliers are. He’d still make a solid flying wall, but like I said, I think his problem is just Altena being right there with that prf, and (hopefully) being the demote

Edit: Yeah okay. Being able to combine NFU and Close Call/Repel is just way too effective. Outside of melee walling for Shannan (which is partly due to debuff denial and having no positioning restrictions) Mareeta does edge both out

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 24th 2019 at 10:29:15 PM •••

So the Datamined units for New Year's: Anna, Duo Alfonse & Sharena, Selkie, and Lethe, with Eir as the TT reward unit.

Anna is a Red Bow Infantry with 40/34/40/16/37 spread, and her Fortune Bow+ has Sabotage Def/Res. Her skills are Rally Def/Res+, Sabotage Atk, and Atk/Spd Gap.

Duo Alfonse & Sharena are a Blue Tome Infantry with 41/38/17/35/30 spread, and their Imbued Koma gives them -1 Special cooldown, and at the start of combat, if their special is ready, they get +5 Atk/Spd/Def/Res and deny any enemy follow-up attacks. They also got an exclusive special Open the Future, where it has Bonfire with 25% HP recovered equal to the damage dealt, so Bonfire with a weaker Noontime. The rest of the skills are Close Counter, Special Spiral, and Def/Res Oath and their Duo Skill allows to give them and any infantry allies within 3 columns and 3 rows with the unit in the center -2 Special cooldown.

Selkie is a Colorless Beast Cavalier with 35/31/39/16/40, and her New Foxkit Fang gives her +3 Res, up to +7 damage dealt if she has more Res than her foe during combat, as well as Res-based Close Call. She also has Iceberg, Sabotage Spd, Odd Res Wave, and a new A skill Distant Ward, where if the foe uses a staff, tome, or dragonbreath weapon and they initiate combat, the user gains +5 Atk/Res and Distant Counter, but is restricted to melee units only.

Lethe is a Green Beast Cavalry with 41/35/41/27/18 spread, and her Guardian Fang gives her +3 Spd, up to +7 damage dealt if she's faster than her foe during combat, as well as Spd-based Close Call. She also has Glimmer, Atk/Spd Solo, and Lull Spd/Def.

Eir is a Red Dagger Flier with 39/31/36/21/34 spread, and her Temari+ has Sabotage Atk/Spd. Her skills are Shove, Brazen Atk/Res, and Spd Tactics.

So out of all of them, I would say Yes to Duo NY Alfonse & Sharena mainly as a support unit, maybe on both NY Selkie and NY Lethe, and no on NY Anna and NY Eir.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Dec 24th 2019 at 10:44:20 PM •••

I feel like Selkie's going to be incredibly obnoxious to fight, but I think that'd also depend on how much all of her effects help save her from physical units thanks to her abysmal Def. Lethe will be sort of similar. Facing them head on, trying to enemy phase them, sounds like a nightmare without effective damage. Player phasing them seems more reasonable except that their Close Call effect will help save them that way too. And for good measure, Selkie will likely thwart any magic user trying to slip past her. It'd come down to how often they appear and just how difficult they'll be to take down, especially considering that such damage mitigation also opens the doors wide open for their Wings of Mercy allies.

Duo Alfonse is definitely worth a support add, since that -2 Special basically helps swing the door open to infantry going for Galeforce strategies and the like. Hell, they (the Duo) could even equip Infantry Pulse since 41 HP is decent enough, if they're focusing more on support they could equip an HP boosting skill. Someone like Edelgard or Mareeta (either of 'em) would have a 2 charge Galeforce, and that extra 2 charges could be easily acquired through various means. I don't know if you can use two different Duo skills but Duo Alfonse and Duo Ephraim in conjunction with the aforementioned units (or any appropriate Galeforce unit really) seems incredible in theory. Even aside from that though, Duo Alfonse's charge will also help Special Spiral spammers who want to spam their destructive Specials.

SLthePyro Since: Oct, 2012
Dec 25th 2019 at 6:46:52 AM •••

I nearly had an aneurysm when I read what Lethe's and Selkie's new weapons did. The Shining Bow-ish effect just wasn't enough apparently, they had to get Close Call too - which is quite noteworthy because the regular Close Call skill is locked from Cavalry units. They'd be no-brainers to add to the list if they didn't have such massive holes in their Res/Def respectively, and even then I'm still eyeing Selkie warily.

Duo!Alfonse though, I would've been willing to put them in the general Blue list if they weren't clearly a bread-winner for Support. They've got the same Special-spam-heal-spam vicious cycle as Winter Sothis going on, only it's even worse because Special Spiral will always charge it before combat, so they'll always have the PRF effect active. All they're missing is Close Counter, which their A slot is conspicuously empty to fill with.

Unrelated: NY!Eir's weapon looks like a holy shit contraption because she can potentially debuff all four stats at once. That's gonna be fun.

erkh Since: Oct, 2019
Dec 25th 2019 at 9:05:25 AM •••

Same. Slaying is great and new on beast cavs and on galeforcers. I don't think close call effect on cavs is nearly as oppressive as on a tankier infantry, especially ones already with safe player phases. It does make them more annoying to take out on enemy phase though. I think they are both good, but a bit leaning toward no at the moment for Selkie and yes for lethe because Lethe can use heavy blade well whereas Selkie cannot.

Alfonse looked busted at first glance...and he sort of is for pve (but who cares at this point) but two things hold him back a lot from being as oppressive as someone like Ophelia is in AR. He needs his duo skill to have turn 1 aoe (and also needs quickened or times pulse but w/e) and duo's hindrance is a thing. Considering how hard IS is pushing duos to be the center of AR, soon it will be ubiquitous on defense, leaving him in a bad spot as an aoe spammer, which was probably intentional. Also, the AI doesn't use duo skills, leaving him a bit of a dud on defense.

He's far more suited to a tankier cc build with his prf special, but his spd leads him vulnerable and he'll always lose to spd check against guaranteed follow ups. Even with his prf though, he is capable of hitting for ~80 magic damage with an atk boon with CC. Issue is that he has zero way to double on his player phase though, and is limited to QR in enemy phase. Good unit though, and definitely worth a support add, and maybe in non support.

Edited by erkh
xVanitas Since: Mar, 2011
Dec 25th 2019 at 10:23:08 AM •••

I think Duo Alfonse does actually have Close Counter by default, and with their ability, they can have their Special charged and ready to spam.

erkh Since: Oct, 2019
Dec 25th 2019 at 2:34:26 PM •••

I think duo heroes are going to have to be a separate category in the future.

Every duo hero IS releases is basically powercreep, and with free abilities with zero downside. IS is clearly creating them around AR rather than any other mode, and this will only continue. More and more abilities and counters revolving around duo units will come out, with AR as the focus.

I also think that AR should be given more weight due to this. In other modes a unit like alfonse with that nutty duo ability is hands down going to earn a spot on this list, both support and not. With AR in mind though, he's not really busted. There are so many busted content clearers for pve now that it really isn't anything notable. The differentiating factor is going to be AR usefulness.

Edited by erkh
SLthePyro Since: Oct, 2012
Dec 26th 2019 at 8:25:58 PM •••

The preview video is out, and Duo Alfonse does indeed have Close Counter in his base kit. The imgur album showcasing the leaks somehow managed to show off everything except Duo Alfonse's Close Counter. This makes me very mad.

xVanitas Since: Mar, 2011
Dec 31st 2019 at 11:59:05 PM •••

Even just fighting the two new Beasts in their story map, fighting them head on is a pain in the neck. I usually rely on Brave Ike + Brave Lucina to bust through PvE maps, but while Ike was able to stay afloat, not even his super charged Aethers could one shot Lethe in retaliation, and he only just got barely got the victory over Selkie. Ike was going to do 50 damage in the battle forecast, which ended up being 30 with Lethe's big damage reduction.

Given that Ike himself already touts big damage reduction, as does Mareeta (at least with her Close Call, it's not exclusive to her but she does use it very well), I think it's safe to say that both Lethe and Selkie are going to be great, and they're also both in an Orb bundle so players are bound to have 'em somehow. Their player phases are going to be ridiculous, and as long as they have Distant Counter (Selkie even comes with a variant in Distant Ward), their effects will still help 'em on enemy phase, something I can attest to with my own Mareeta which I've summoned. Plus, they also have their 7 true damage so that even the hardiest of tanks are gonna take some damage. So... I guess now it just depends on how often they're gonna show up.

erkh Since: Oct, 2019
Jan 4th 2020 at 4:00:35 PM •••

There's no question that Duo Alfonse, Selkie, and Lethe deserve spots, and I think anyone that has tried them out will agree.

Was lucky to pull a +atk Duo Alfonse, and he's easily one of the best units in the game, and probably even the best duo hero. Besides her dragon counter niche, he's handily better than L. Julia in almost every mode, and hugely better on AR Offense. He's easily as good as Ophelia overall. The only thing he isn't better than her at is that he is a dud on AR defense due to AI and his initial special being at the mercy of duo's hindrance, which will undoubtedly become widely used in the future. He is not just a great support hero. He has excellent offense, defense, and support in one build with zero skill inheritance.

Lethe and Selkie are the first cavs that are truly mixed phase powerhouses.I predict their value will drop since I think there's little question more and more counters to straight dmg reduction will be released, but for now they are among the top 2-3 best beasts in the game. Only Tibarn is comparable, trading enemy phase ability for flyer movement/utility.

Edited by erkh
darkliger269 Since: Nov, 2010
Jan 6th 2020 at 3:07:44 AM •••

Yeah, no arguments against Alfonse. He loses A LOT without his special up but he has that duo ability for the free procs so that should almost never be an issue unless Melancholy/Pulse Smoke is up and being able to self heal as well is real good

More so than the other cav beasts/Tibarn/Naesala, Selkie and Lethe are going to be nightmares to enemy phase no question (you pretty much need a huge special proc or some way to ensure you follow up while surviving their attacks to do it like NFU+QR, double QR, just being fast enough, etc), but their enemy phases aren’t nearly as impressive as they seem tbh.

As high as Selkie’s res is, her physical bulk is only 51 (35 hp and 16 def) before mitigation which isn’t terribly hard to get through with a follow up or brave weapon (base kit Finn can almost kill her on initiation which is with 44 attack and she survives with 1 hp) and as a cav, she can’t do anything about guaranteed follow ups when initiated on outside of breaker skills. She’s also pretty susceptible to specials as well. Definitely going to be very hard to kill with magic damage though. Lethe at least has better bulk and her higher speed makes it much harder to hit natural doubles on her at least. Mareeta’s Sword having spectrum solo and solo nfu helps make her Close Call a lot more effective

Still, more so in the case of Lethe, I think their player phases are effective enough with the damage mitigation they get that I’m for adding them. Their mixed phases aren’t nearly as impressive though

Edit: Okay trying to figure out the exact attack thresholds needed to kill them is a pain in the ass and it makes it very hard to figure out their bulk after mitigation

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 6th 2020 at 8:09:28 PM •••

I did the math on how to defeat the New Year beasts, and red units are the only ones that can reach the threshold to oneshot Lethe, while Selkie is a free-for-all, and I put into consideration that the maximum 40% damage reduction is always going to be active.

For Lethe, and the default bulk of 68 for physical, and 59 for magic, I use (Atk x 1.2) x 0.6 to get the final number. For physical attacks you need 95 Atk, and for magic attacks you need 82 Atk, to oneshot her. However, with Brave weapons, and with the calculations of ((Atk x 1.2 - 27) x 0.6) x 2 to take down her default 41 HP, a red physical unit only needs 52 Atk to beat her in one round, and neutral matchups need 62 Atk to oneshot her, so Sword Reinhardt and the like will take her down in one round.

For Selkie, magic is a no go, so her physical bulk is 51, so for a physical oneshot, I use Atk x 0.6 to find the magic number, which is 85 physical Atk, and if anyone's curious, 134 Atk is the magic number for magic. With a Brave weapon, ((Atk - 16) x 0.6) x 2 against her default 35 HP is what I used, so 46 Atk from a physical unit will defeat her in one round, which is very generous.

Considering that Elite Tweaks are a thing, the numbers are going to be higher.

That said, I'm still on the fence with both of them. Duo Alfonse & Sharena, on the other hand, I have to say yes to adding them in.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jan 6th 2020 at 8:27:59 PM •••

Ah thanks for that, tried to figure a formula for it last night and didn't go well lol. Okay yeah, definitely think their mixed phase (outside of Selkie's ability to fight magic enemies) is just a bit too unreliable for that to be a factor, but both still have player phases that are real hard to stop

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 6th 2020 at 7:28:51 PM •••

Heir of Light trailer is out, and out of all the possible candidates, Shannan and Larcei are the most standouts, but I would pick Larcei because of her default skills, but both face competition with their distant cousin Regular Mareeta.

Shannan has Balmung, which gives him +3 Spd, and if the foe either initiates combat or is at full HP, he gains +5 Atk/Spd/Def/Res and ignores any penalties he has during combat. He also brings Steady Posture 3, where if the foe initiates combat, he gains +6 Spd/Def and inflicts -1 special buildup, Wrath, and Even Spd Wave, and Imperial Astra, where it functions like Regnal Astra, but the wording on the trailer makes it as if it can be inheritable.

Larcei has Larcei's Edge, which gives her -1 special cooldown, and either if she's faster than her foe or the foe has full HP, she gains +4 Atk/Spd/Def/Res and ignores any enemy field buffs they have during combat. She also has Regnal Astra, Atk/Spd Solo, Panic Smoke, and a new skill Repel, where it's Close Call with Knock Back as the second effect instead.

SLthePyro Since: Oct, 2012
Dec 22nd 2019 at 7:39:28 PM •••

Legendary Celica just hit. She's basically L!Alm as a Green Mage, having a weapon that turns 25% of the enemy's Res into damage, and her B Skill is a combination of Null Follow-Up and (at 75% HP) Desperation.

First of all, I'm amused at how Int Sys thought L!Alm's base NFU wasn't broken enough that they needed to turn it into a PRF skill with Desperation baked-in for L!Celica.

Second, I have opinions on whether or not she's better than Thrasir, who for some reason is not on the list. Reviewing their kits, Thrasir is only missing the true damage and the full NFU effect (she doesn't stop the enemy from mucking up her follow-up) - she otherwise does everything L!Celica does but better.

Edited by SLthePyro Hide / Show Replies
xVanitas Since: Mar, 2011
Dec 22nd 2019 at 7:45:07 PM •••

I'm going to be biased and say 'yes to Celica, if only because I also really like her in general. She's undoubtedly going to be very strong.

Celica is incredibly straightforward, and while Thrasir is very powerful, she still does require a debuffed foe. Doable, but you can't 100% guarantee it. Celica just needs to initiate combat, and has her true damage, and her prf B skill is literally just Null Follow Up + Desperation. No nonsense for Celica. That said, Thrasir's Desperation effect can also work when she's healthy, whereas Celica needs to be injured, which might not always be safe. That also said, Thrasir can't do Desperation + Null Follow Up like Celica can. It's a bit tough to say, at least without stats right now. Also, Thrasir's weapon is a bit more complicated to activate, and also isn't always guaranteed. We'd have to compare Thrasir's damage output at her full potential (ie against a debuffed foe) vs. Celica's damage output in general.

I do think there could be some discussion to be had though for her to qualify, because while Alm's on this list, he shreds through armour like butter, but he's also colourless, while Celica isn't.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Dec 22nd 2019 at 7:52:21 PM •••

Celica’s addition will absolutely depend on her offenses, but I’m expecting 37/37 to match L!Alm and if that’s the case, I’m for adding her. She won’t be able to punch through as many units as L!Alm would since her specials wouldn’t hit as hard/has to worry more about wta, but she also works around one of L!Alm’s bigger weaknesses with Soul of Zofia granting desperation

Not sure about Thrasir. That feels pretty up in the air, especially without L!Celica’s stats being known. Thrasir will probably hit harder with her prfs active, but L!Celica seems like she’ll be harder to stop once in Soul of Zofia range

Edited by darkliger269
erkh Since: Oct, 2019
Dec 23rd 2019 at 1:32:16 AM •••

Leaning towards yes for Celica, even though I don't think she is that great only because there are a lot of worse units on the list (lol).

First combat is huge. Red Celica, despite having insane killing potential after turn 1, is pretty much never regarded as among the best because of this. L! Celica hitting res compared to Alm is nice, but it just makes up for units generally having higher def than res. If Alm were any colored bow, I think his placement on this list would be very questionable tbh. It would make him consistently tankable.

Re: Thrasir...I think she's an add too for the same reason. But Ophelia is still the true queen of mages.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 23rd 2019 at 10:02:26 AM •••

I'd say L!Alm being colored would make him more killable on the counter attack rather than being more tankable per se. For example, a neutral, unmerged Robin (as they have the best physical bulk out of the raven mages) with just Tactical Bolt/Gale and Fierce Stance is only 4 damage shy of killing L!Alm on the counter with their 29 base attack and 2 damage shy with just Tactical Bolt/Gale and TA while to just tank L!Alm, Robin really needs to go in on def (needs at least 43 HP and 45 def to survive against a neutral L!Alm with Odd Attack Wave active or running Swift Sparrow 3 and no visible buffs which without merges, needs a def refine, Steady Stance/Distant Def in A and Seal slot and 4 dragon flowers). Granted L!Alm has Lunar Flash to help him punch through things.

tl;dr: I don't think L!Celica being colored will make her that much easier to tank on first combat compared to L!Alm as much as she'll be easier to kill on the counter since it won't need a Raven mage (or a special proc) which if anything, will probably be the main point against her imo

Good point about the first combat thing, but L!Celica's combat potential doesn't change as drastically as her normal counterpart's though and normal Celica is honestly held back from having pretty eh offenses at full health and having difficulty getting into Brazen/Despo range safely

erkh Since: Oct, 2019
Dec 23rd 2019 at 12:45:19 PM •••

I misspoke lol. If Alm was colored, I think he should definitely stay on this list, but his place on an AR tier list would suffer a lot. Reds (even mages) being able to ko her on the counter is a bit worrying.

L! Celica will have about as much trouble as OG getting into desperation range, but she doesn't really benefit that much from it once her first combat is over except in pve where she'll see repeated combat. She's basically Thrasir-tier, but worse in AR and better in pve, which to me makes her less valuable as a unit but YMMV. For a new player wanting a general use green mage though, she's among the best.

She'll probably end up as fodder if I get her, but this is the banner of the year, and the best green pool ever.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 24th 2019 at 8:07:32 PM •••

L!Celica has 40/38/38/18/28 so basically L!Alm as a green mage who put his def into basically everything else but HP

Oh also new Duo unit has been datamined, don't know if we want to discuss that now or wait until they get formally announced

Edited by darkliger269
xVanitas Since: Mar, 2011
Dec 24th 2019 at 8:15:27 PM •••

I'd still on board with adding her, since it figures that her stats would be just as great as her husband's. Lack of Lunar Flash does hurt her a bit though, and she might not have the safest engagement, but aside from that, I just see her as a magical, green variant of Alm. Stuff like Sturdy Blow or even Impact could also help her safely engage with foes too.

Also... I think we also just got the NY units in this update, but I kind of want to wait 'til we know everything about 'em to talk about 'em, maybe in a separate thread too.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Dec 12th 2019 at 7:12:50 PM •••

We've got two possible candidates:

Winter Sothis, a green armour dragon who, like her regular version, neutralizes her dragon weakness, and has Sirius, and grants her +5 to all stats if she's above 50% HP. She comes with Distant Counter, but as the A skill.

And Duo Winter Marth and Elice(sp?). Marth is an archer armour who, like his Legendary version, also has the Fire Emblem Special, and his weapon him +3 to all stats and +1 Special charge if he already has a buff of some kind (and Armour March counts for this). His new skill, Daring Fighter, neutralizes any opponent skills that prevent the user's follow up attacks, and it also has Desperation built in. His Duo skill with Elice gives him, Caeda, and Draug the Bonus Doubler status, and has a range of three rows. So I think it'd only work on any armour or flier in that range.

I'm not sure about these two, as interesting as they seem, they're still just armours at the end of the day. Even if Sothis can neutralize her dragon weakness, unless she wields the Svalinn's Shield, she's still at the mercy of Armoursmasher+, and if she has Svalinn's Shield, then she's giving up Distant Counter. She might be a gargantuan ball of stats though, so she'll have that going for her. Marth's abilities seem a bit too situational, whereas say, Duo Halloween Hector and Lilina's guaranteed damage feels more useful. Maybe there's something I'm missing, but I figured I'd bring them up anyway.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Dec 12th 2019 at 7:42:41 PM •••

Duo Winter Marth and Elice seems to be the better candidate than Winter Sothis, where the same story is told with Winter Fae and Nagi for Sothis: just a green armored dragon weak to red units in the meta.

Duo Winter Marth and Elice Stats seems to be 42 HP, 36 Atk, 41 Spd, 30 Def, and 25 Res, so a mix of Lightning Bruiser and Glass Cannon stats. Their Duo Skill seems to give Bonus Doubler on Melee units within 3 rows of the unit, so there's that, but I'm more interested with the Daring Fighter and their Tanngrisnir. Daring Fighter is a stronger Desperation, with it going up to 80% HP rather than 75% from the regular Desperation, and also negates skills that denies any of their follow-up attacks. Tanngrisnir actually activates more often than not, thank to how they will activate it, with Joint Hone Spd and Fire Emblem, but you can change his C skill to an Odd Wave skill and allow them to equip any of the Even Wave Sacred seals, so their bow is always active.

Despite all of this, I'm holding off on Duo Winter Marth and Elice for now, but a definite no for Sothis.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Dec 12th 2019 at 7:54:14 PM •••

Well Sothis does have the lack of dragon effectiveness going for her over Fae/Nagi which is a pretty good point in her favor so she's not an automatic no for me, but I would definitely wait to see her stats

Daring Fighter isn't super impressive compared to the other fighter skills imo, but it works very well with his prf and Heavy Blade/Flashing Blade for faster armors also is a good option although I feel like I'd prefer Special Fighter for most of them

Also duo skill looks like +3 and Bonus Doubler to them and all armors and fliers

SLthePyro Since: Oct, 2012
Dec 12th 2019 at 9:39:45 PM •••

I took a different meaning to Duo!Marth's skill: I think it's only to themselves and all adjacent allies, and class doesn't play a role. Testing is needed, but either way that Duo Skill is going to be nasty with his Fire Emblem special.

As for Winter Sothis, I feel like something has been glossed over here: she still has Sirius and she also has Special Fighter in her base kit, which means she can potentially fire off Sirius twice in one combat if she gets attacked mid-round. Stat-balls on their own aren't too threatening, but stat-balls with consistent self-healing are quite a different beast.

erkh Since: Oct, 2019
Dec 13th 2019 at 1:00:13 AM •••

50/50 on loli goddess sothis. 20/80 favoring no for marth.

Marth: Boring and safe without being irrelevant, just like Marth’s personality.

All around good stats for his type, good color, decent prf. Duo skill seems like more trouble than it’s worth - can you really see people in AR running armors and fliers together to take advantage of a watered down bonus doubler? I admit it would be funny to see and not a bad thing from a gameplay pov, but with marth alone, it is way more trouble than it is worth. He's basically a strong player phase bow who adds an armor weakness and 1 move for with situational, unreliable bursts of support. Nah.

I believe Gordin in the vid wasn't affected by his duo skill.

Sothis: armor weakness sucks, but having great mixed defenses can make her a possibility to me. If she has trainee bst and is like 44/34/39/35/34, I could see an argument for her. She'd have an open S slot for more res, could survive many green and blue armorsmasher OHK Os while being fast enough to escape most doubles. Having base mixed defenses in the high thirties with her wep, sirius, best special fighter user in the game, and enough speed to not get doubled? Definitely beats out many armours currently on the list (wink, wink).

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 15th 2019 at 9:22:16 PM •••

Christmas Sothis has 44/35/41/30/35 which ends up as 44/56/49/35/40 with her weapon active (by comparison F!Tiki has 45/56/38/41/32 with Solitary Dream active and F!Corrin has 43/60/43/37/33 at full Savage Breath) and she also does have Svalinn Shield being pretty available going for her although losing DC does hurt as well

Also while I think we still need more specifics on Marth's duo skill, I think if he's added, it should only be under support (and even then I think that's hurt by it having a horizontal range). As a combat unit, I don't think he has much to let him stand out compared to other archers or even Halloween Jakob for Brave Bow/Bold sets (except being able to double through Wary/Bow Breaker I guess) with the most notable thing is him actually being fast enough to make great use of Daring Fighter

Side note: Shout outs to Nino having 41 speed and having Bold Fighter anyways

jayscribble Since: Jul, 2016
Dec 15th 2019 at 10:15:43 PM •••

So after seeing the stats of both Winter Sothis and Winter Duo Marth & Elice, I'm now on the fence on Sothis and more on adding Duo Marth & Elice as a support game breaker.

The specific effect of the Duo Skill is that all Flying and Armored users get +3 Atk/Spd/Def/Res and Bonus Doubler for all allies within 3 rows of the user, which means that ranged units get the bonuses as well, so a -blade flier will enjoy having Duo Marth & Elice as a support unit.

erkh Since: Oct, 2019
Dec 15th 2019 at 10:58:03 PM •••

50/50 on both Marth and Sothis now.

Marth is not remarkable...but he would be pretty dangerous on AR-defense, where his movement won't hurt as much.

Sothis has def a bit lower than I would have wanted, but that is some nutty spd. She is pretty much free to devote her seal to patching her defense up.

SLthePyro Since: Oct, 2012
Dec 15th 2019 at 11:53:34 PM •••

Now that we have stats and explanations, I'll give my verdicts:

W!Sothis: Yes. I expected high Spd, but base 41 is pretty ridiculous, especially with her weapon effect giving her another +3 to Spd and then +5 to all stats with if her HP is above 50%. She's practically a 208 BST unit masquerading as a 185, and with Sirius triggering on every retaliation she's going to have a lot of bulk to punch through. Her only failing is that she's now weak to Anti-Armor and has to give up Distant Counter to fix it. If Svalinn Shield ever becomes a seal, she's going to be obscene.

W!Marth: Yes (for Support). Not giving Infantry or Cavalry his Duo Skill is unfortunate, but everything else about it is better than expected - it's not just Bonus Doubler, but a free +3 to all stats to give Bonus Doubler something to proc. More pointedly, working on Armors and Fliers sounds like a good excuse to throw L!Azura onto his team with a Tactic or Hone 4 to really make Bonus Doubler do work. Granted it only works once, but with the numbers a tanky unit can hit, it probably only needs to work once.

xVanitas Since: Mar, 2011
Dec 16th 2019 at 7:11:52 AM •••

I think if Svalinn Shield ever became a Seal, Sothis would be nearly invincible. I'd be willing to add her instantly if we had that, but she does have to choose between it or Distant Counter.

Marth's capabilities are good, and unlike Eliwood, who needs to work with the highest Atk unit, Marth's Bonus Doubler is on command, so you can have it whenever you want. The buff itself seems small though, relatively speaking, since it's just +3 (which does add another +3 to a total of +6 but still), so if you want the big buffs, you gotta provide them yourself. That it's armour and flier only though is what worries me, 'cause it really feels like infantry units are the most dangerous class, though that's not to say that there aren't any good armours and fliers. Plus, incidentally, fallen/Legendary Tiki could take big advantage of this buff thanks to their unique skills.

erkh Since: Oct, 2019
Dec 18th 2019 at 9:13:14 AM •••

I think Sothis is clearly better than a lot of armors on the list now - legendary tiki, V! ike, Idunn (despite not having idunn's niche), etc. Despite WTA, she can badly whoop V! Ike in both phases and that is kind of embarrassing on his part. She's probably on par with Fallen Tiki (possibly even a little better depending on how much 2 move is valued statwise), and has the spd to totally ruin a lot of units even without her massive overall stats (atk superboon), unique special, and absurdly minmaxed statline. Not a meta-changer by any stretch, but has a good claim to best current dragon armor, and definitely top 3 armors. Add, imo, if only for consistency's sake.

Marth...still 50/50. I feel like he can be very dangerous on AR defense...but his suppport abilities (fire emblem buffs and duo skill) are awfully situational.

Edited by erkh
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Dec 4th 2019 at 7:34:20 PM •••

New Book IV units here: https://www.youtube.com/watch?v=fVsC2Z-cfOg

I think Legendary Azura has a challenger: Peony. Her tome grants +3 Atk and Spd to any ally within cardinal spaces of her during combat, making it the longest range in combat buff yet, and when she refreshes a unit, that unit gets +3 to all stats, the Orders status (think Ground/Air Orders, the "unit can move to an adjacent space of any ally within two spaces"), and any other ally that's within cardinal directions of Peony or the refreshed unit get the same effect.

Considering that Azura's refresh mostly just affects one unit (albeit it's an incredible effect), whereas this seems to affect the whole team, I think that's more than pretty good, I think that's pretty great. She also her B Duel Flier and Aerobatics like Azura. I really think Azura's met her match.

Mareeta's also here, this time as her regular version to compete with her fallen version. Her eponymous sword has -1 Special, a Spectrum Solo effect, and Null Follow Up, all in one, and her new B skill is Close Call, which... if she's faster than her opponent, mitigates damage taken by a percentage equal to the difference between stats x 4, to a max of 40%. It sounds a bit confusing but it just sounds like if she's faster, which she probably will be, since she also has Atk/Spd Solo to work with her weapon, then she also gets big damage mitigation, and it also sends her one space backward like Hit and Run.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Dec 4th 2019 at 8:24:03 PM •••

Yeah, Peony goes in support folder no question. Giving everyone in cardinals directions Orders is pretty strong and while she doesn't help out a single unit as much as Azura does, Orders is a fantastic buff and thank god she's Light and not Dark/Anima so she's not going to be as much of an auto add to def like Azura is because having that buff with that much less predictability is scary.

Mareeta definitely feels like she'll take the crown of best infantry sword for mixed phase. As always, it'll depend on her stats, but as Byleth has shown, Null Follow Up sword is an excellent tool and she has a ton of flexibility from it (Despo doubles that can only be stopped by speed, Wind/Watersweep with follow ups, etc)

Edited by darkliger269
xVanitas Since: Mar, 2011
Dec 4th 2019 at 8:52:49 PM •••

Mareeta will have current gen infantry stats on her side so her stat total will at least be very high, and she's probably gonna have a ton of speed. The Byleths do still have anti Special manipulation which would let their Specials go unhindered, while Mareeta may still have to deal with enemies with Stance 4 or Guard.

On the other hand, she has basically everything else. Her fallen version, in terms of base kit, has -1 Special and healthy Desperation in her weapon and Null Follow Up as the B skill, whereas her regular self has -1 Special, Null Follow Up, and Spectrum Solo all built into her weapon. I think it'd just come down to how important that healthy Desperation effect is, since it is a safer engagement, but on the other hand, the extra stats is also what would help make for a safer engagement.

On the other, other hand, if her sword works like Byleth's, then those skills like Wind and Watersweep (which can also help with safer engagement) add to some build variety. Provided you just go for specific targets, it'd be a similar effect anyway in attacking twice before the enemy could counter, which in this case they usually wouldn't be able to anyway.

It's a bit of a tough call but I think she's definitely gonna be a contender, and I think it'd really come down to her stats and the value of her (probably) better enemy phase than her fallen self.

Edited by xVanitas
erkh Since: Oct, 2019
Dec 4th 2019 at 9:45:40 PM •••

I think it is almost safe to say that Mareeta is the best sword infantry unit in the game now. Desperation is nice...but this isn't really the type of game where being able to delete more than a couple enemies in a row is that useful. If Mareeta's res is >26ish...then I think she's a no brainer. If she has Byleth tier res, then meh.

Edited by erkh
xVanitas Since: Mar, 2011
Dec 4th 2019 at 9:56:38 PM •••

She's got 41 HP, 35 Atk, 42 Spd, 31 Def, and 23 Res. While her Res is comparatively low, she beats her fallen version in Atk and Spd. I wouldn't discount the healthy Desperation effect that fallen Mareeta has, but that's also all she has over her now, where regular Mareeta has her beat in the stat advantage and build variety (plus she could just use regular Desperation, and her Spectrum Solo effect could help her exchange blows to get into that range). Plus, this is all reminding me of F Corrin, who's also a super solo type unit, except while Corrin is just a giant colourless bundle of stats, Mareeta kind of has that and then some.

I think she's just dethroned her fallen self, in a way, breaking free of that cursed sword. If there's no objections I think I'm just gonna have her kick her fallen self off the page.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Dec 4th 2019 at 10:17:00 PM •••

So Mareeta has marginally better res than Byleth, but does have the spectrum solo weapon and her kit comes with damage mitigation (only the hit and run is phase dependent). Since she'd be at 46 speed with her weapon active, we can probably safely say that on average she'll outspeed almost everyone by at least 6 giving her at least 24% damage mitigation on top of 27 res which is actually pretty good bulk.

Edited by darkliger269
erkh Since: Oct, 2019
Dec 4th 2019 at 10:20:24 PM •••

Ah, didn't actually watch (I hate watching overbloated long trailer type stuff in general).

23...could be worse. Still, I'd definitely agree with removing fallen mareeta and adding her in. Ditto for Byleth, but I imagine less people will agree.

But as I've mentioned, I think a lot of units should be trimmed. With the quality of new units like Altina, Leif, and the new dancer and Mareeta..the competition is just heating up fast. But I don't think Fallen Mareeta is one of the units I would have thought to cut before her normal version's release. If a slightly better version of a unit that deserves to be on the list comes out, I don't think they should always be taken out. At the same time, if a unit is the best in a movement/wep type with little competition but who isn't actually that good, I don't think they should get credit for it at all.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 4th 2019 at 10:33:56 PM •••

Armored units, dragons, and red infantry definitely have the highest bars in terms of being added imo.

Anyways with Mareeta's edition, I'm actually no longer opposed to removing the Byleths if we had to only have one sword infantry in this kind of role (which honestly now that I think about it, not a terrible idea). As much as I love Byleth's ability to shut down all enemy specials, Mareeta is just almost straight up better otherwise, only having lower attack than male and lower def than both which her weapon makes up for and has what is arguably the more useful half of Creator's Sword. Not 100% on removing Fallen Mareeta, but Mareeta does surpass the Byleths for the most part

Edited by darkliger269
erkh Since: Oct, 2019
Dec 4th 2019 at 10:48:02 PM •••

There are a lot of them though.

The only dragons I think definitely deserve a spot are fallen tiki and fallen corrin. I think most would agree that fallen tiki is mostly just a better version of her legendary counterpart with a similar stat spread and a much better C skill and a better color.

Honestly, armors are getting left in the dust. And infantry are getting a bit out of control.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 4th 2019 at 11:20:16 PM •••

Honestly the armor thing is weird because the fighter skills outside of Wary skills (mainly just bold though) just make any armor pretty ridiculous hence those needing their own entry, but only a few armors are really good without needing them. Like L!Tiki is honestly the only one with an entry who truly needs one (L!Hec does love Vengeful, but he can still do his job well without it)

Cav’s are really the class with issues and rely pretty heavily on strong, unique prfs as a whole to shine imo

Edited by darkliger269
erkh Since: Oct, 2019
Dec 5th 2019 at 12:49:53 AM •••

I think the thing is that movement and range are just too big an advantage in this game. Arena scoring propped up armors (some would say artifically) for a looong time, but as AR came along, people realized that armors don't do well when scoring isn't a factor. Automatic follow ups were their thing, but now you have NFU, a ton of non armor units with follow ups, QR, etc. Now armors are really just infantry with 8 more bst, less exclusive skills, and a killer 1 movement, and armor weakness. The list of negatives of being an armor are way too numerous vs the strengths they still have. Special fighter is one of the few things that make them worth it sometimes. Tbh, slapping special fighter on almost any armor is an improvement.

They really need some new exclusive skills imo. Support based for mixed teams would be nice.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 5th 2019 at 1:31:21 AM •••

Yeah I don't entirely disagree. Outside of Ward stacking armors with Hack O Lantern + Svalinn shield for stall def and like Caineghis as an omnitank, AR is definitely where they suffer a ton. Stall strats are annoying as all hell though and as excited as I am for Guard weapons no longer being seasonal/grail locked, not looking forward to those teams no longer being mostly green.

That being said, especially with arena getting rid of cheerleading meta in exchange for only one bonus unit kill being needed, armors really only suffer when it comes to AR now imo especially with how early AR has led to most people having at least one team with an anti-armor unit. They still work for use in other modes and are no longer useless beyond score inflation in arena since the general lack of good support armors isn't an issue for them. Exclusive skills that aren't just follow up related is definitely something that would be appreciated in any case

SLthePyro Since: Oct, 2012
Dec 5th 2019 at 4:25:53 AM •••

Blargh, I was late.

Mareeta is a no-brainer. Especially because Close Call is a skill and thus works with Phantom Speed, and with a base 42 Spd getting the full damage mitigation from it is braindead easy - and with that crazy sword, you're not doubling her without a Brave weapon. Hope you guys like using Reinhardt, because I'm not sure what else can kill her short of a Bladetome nuke.

Peony sure has a stacked support kit for a free-to-play unit, but she's... not very threatening offensively - Eir, she ain't. She's undoubtedly going to get relegated to the Support folder.

Now onto new things: another potential entrant for the Support folder is Kempf. Post-datamine, he's a Sword Cavalier with a statline of 42 / 33 / 33 / 27 / 26 which isn't bad, but his PRF Venin Edge is quite a doozy: Def+3 and has the effects of Pain+ and Flash+ (as in the staves) baked in, and he has Savage Blow as his default C skill. So when he bops someone over the head with the sword, they and all enemies within two spaces eat 10 damage and the anti-counter effect (plus Savage Blow damage to the extra enemies). I can see this being really problematic with Spd-stacking and Windsweep.

(Sidenote: One of the antagonist fairies has a similar dance skill to Peony, but instead of granting cardinal allies Spectrum Orders, it inflicts Guard on cardinal enemies. I may leave a commented-out entry for this fairy in the Support folder in case she becomes playable in the future, because good fucking lord.)

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Dec 5th 2019 at 5:16:53 AM •••

I think my only objection with Kempf is the melee range aspect, but Flash is rare which definitely counts for something imo and while it’ll probably happen rarely with his statline preventing him from being a good Heavy Blade user, he can Galeforce which definitely gives him good chipping potential with his sword which is still a decent case for him

Edited by darkliger269
erkh Since: Oct, 2019
Dec 5th 2019 at 6:27:03 AM •••

His stats are not ideal but not bad. Balanced defenses are nice. His spd is mediocre but fortunately that's one of the easier stats to patch up these days. Lull atk/spd would be huge for him to win heavy blade checks so thank god he is a cav and not a flier, and with ss3 he could hit 43 speed on initiation at base. With cav buffs or a rouse he would be fine, if very high investment, but I feel a grail unit shouldn't have that held against them even if they need 3 premium skills.

Definitely the most interesting free unit we've gotten in a while. I am a bit skeptical he'd warrant a spot here, but he very well might be worth building regardless.

Lull, windsweep, galeforce are all options.

Mareeta is honestly a bit scary.

Edited by erkh
xVanitas Since: Mar, 2011
Dec 5th 2019 at 7:02:57 AM •••

I feel like Kempf is a case of Awesome, but Impractical because Pain+ and Flash+ are really good effects, with the caveat being his just alright stats and the fact that he's a melee range unit. So while probably not game breaking, he can also do something like DC Vantage and make up for his low stats by simply chipping away at his foes with splash damage continuously. If only cavs could get Impact skills for that super safe engagement.

erkh Since: Oct, 2019
Dec 5th 2019 at 7:09:46 AM •••

Windsweep does mitigate many of his issues. Him being a cav does him a lot of favors.

Overall, a very good banner imo, probably the most important one we've gotten in quite a while, and IS seems to be taking steps to remedying problems with certain class/move types.

Edited by erkh
darkliger269 Since: Nov, 2010
Dec 5th 2019 at 10:38:41 AM •••

It's really a shame that with how they do skill restrictions they couldn't make it so all infantry, fliers, and melee cavs got Impact skills because those definitely would've fixed a lot of melee cav's problems.

Windsweep really is going to be one of his best options. While his speed is pretty eh at base, as erkh said, speed is easy to patch and his weapon means that we can really just completely ignore his attack in favor safe chipping and get him up to 49 speed (Darting 3 and Phantom Speed) for the sake of wind sweep and unlike healers, he can also do poison strike to make up for ignoring his attack. Honestly him getting added right as they kill cheerleading meta kinda sucks for him because he would've been a fantastic cheerleader.

Edited by darkliger269
erkh Since: Oct, 2019
Dec 8th 2019 at 6:04:25 AM •••

I prefer that regular cavs don't have impact like effects, actually. Otherwise beast cavs would have less of a niche and I'd have to justify dropping orbs into cavs that aren't OG eliwood.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Nov 26th 2019 at 7:09:16 PM •••

Our newest Mythic is Altina, who is a sword flier Astra Mythic that has Ragnell and Alondite, which is 10 Mt, has DC, and strikes twice like a Brave weapon. She has two unique skills, one being Twin Blades, a 2 charge Special that boosts her damage by 40% of her Res, and it also disables any non-Special skills that mitigate damage taken (so basically, she can cut Urvan straight in half), and she has Ashera's Chosen as her A skill, which neutralizes her flying weakness and gives her +6 Atk and Def during combat if she's either next to a beast, Dragon, or no ally.

Stats are unknown at the moment. I feel like I'd want to see her stats first, but her weapon(s) do also reduce her Spd by -5. Since she's a flier, she can't get the super skills like Breath skills or Bonus Doubler or what have you, but she also already has DC built into her weapon, and it's the first DC + Brave weapon at that. I'm curious how she'll do.

Hide / Show Replies
darkliger269 Since: Nov, 2010
Nov 26th 2019 at 7:31:02 PM •••

Her attack stat will probably be the biggest deal breaker for her since dual phase brave weapons with vantage already can be threatening, but she actually has a free A slot which is already perfect for what she wants to do. My guess is that she's gonna be slow, but fairly tanky though considering her base kit boosting her def and her special uses her res.

Also after some back and forth with erkh, I think we should remove Myrrh while adding L!Julia and readding F!Corrin and Caineghis (honestly not sure why we removed them and I think I just have forgotten about their existence when we were trimming down the page).

With Myrrh, her defense honestly just isn't high enough to reliably proc her prf anymore and there are just a lot more answers to her and her omnibreaker was more or less her main selling point as a unit. As for L!Julia, when initiating she just hits hard enough to the point where she can take on most units that aren't green physical units with zero problem while her res is high enough where she can enemy phase most magic enemies just fine.

jayscribble Since: Jul, 2016
Nov 26th 2019 at 7:31:41 PM •••

From what I saw around, she has around ~35 Res and she's being doubled by a bow fighter, and since her A Skill gives her +6 Atk/Def, I say she's like a Mighty Glacier in terms of stats.

The real thing going for her is her Ragnell-Alondite and Twin Blades, which has Distant Counter and a dual phase brave effect and the latter is a 2 cooldown special that negates Damage Reduction from non-special skills. I have a question on the special though with the damage reduction negation: does it work all the time or only on activation?

SLthePyro Since: Oct, 2012
Nov 26th 2019 at 7:45:25 PM •••

Specials only do effects like that on activation. Though with the passive damage boost Twin Blades gets from her Res, it's probably all she'll need to shred a supertank that relies on passive damage reductions (hi B!Ike, bye B!Ike).

On the outside chance that Altina's Atk is garbage, she's probably intended to make up for it with rapid-fire Twin Blades activations, and my thoughts immediately turned to how easy that would be with the Quick Riposte seal and a B!Lucina buddy (a free unit, lest we forget). Hope you all have a Melancholy staff on hand! (Unlike me, which means her MHB is going to be hell.)

xVanitas Since: Mar, 2011
Nov 26th 2019 at 7:48:42 PM •••

Her unique A skill is Iote's Shield and essentially Atk/Def Solo (if there are no Beast or Dragon allies on your team, and even then, you wouldn't want the former next to her), which may or may not be all she needs. Her Atk will make or break her, but I have a feeling it'll be high enough, like late 30s at the least. Ideally 40.

As for the damage mitigation negation, honestly we won't know for sure. If it was active all the time then it'd be listed in her weapon, so I'm gonna believe that it only works when her Special activates, but that also kind of defeats the purpose of negating such effects to begin with, since it'd only negate the effect when she's getting her boosted damage.

As for removal... while I'm personally biased towards Myrrh and she can still eat some ranged units for lunch, I will concur that there are also way, way, more ways of dealing with her since her launch, with skills like Null Follow-Up, Sturdy Impact (to give units the Def they need), all sorts of debuffs to reduce Myrrh's Def to lower the threshold, and so on.

And as for adding... Julia and Fallen F Corrin both hit like freight trains, so I'd be on board with adding them back. Caineghis on the other hand is great, but it probably depends on how we're looking at it. Out of the box, he's excellent when enemies attack into him, but he can't do much when he initiates, whereas the two Tikis we've got here are a threat on either phase right out of the gate. I feel like we should discuss that further. I guess maybe it also has to do with uniqueness, since comparing to the armours we have here, he doesn't have follow up denial like Hector, the versatility of Ike, the death radius like Surtr, debuff nullification like Idunn, or DC, dragon slaying, and adaptive damage like the Tikis. He's just a big bundle of stats basically. So is fallen F Corrin for that matter, but she can also get the unique infantry skills to give her an edge.

jayscribble Since: Jul, 2016
Nov 26th 2019 at 8:17:03 PM •••

Yeah, with Myrrh she has fallen off with the increase of Def due to increasing BS Ts and Null Follow-Up (and Byleth's Creator Sword) being a thing nowadays, so while she remains good, I have to concede in agreeing of her being removed.

Fallen Female Corrin is someone who you should be prepared to face against in all modes, and if you don't have someone who doesn't counter her at all, you're losing units left and right, so I'm on the fence on her.

Legendary Julia is interesting: She has a powerful player phase with her Virtuous Naga, Mirror Impact and Light and Dark, but she has a decent-to-poor enemy phase depending on who she's facing against, so she like a one-hit Reinhardt, but without the mobility. She also has the Duel blessing where she is treated with 175 BST in arena modes, so that's a thing she has going for her as well. So with Julia I'm on the fence on her as well.

Caineghis on the other hand is a bit weak in that his skills and weapon is focused on the enemy phase, and changing it to player phase just makes him weaker than the other armored units in the game who can do it such as Zelgius and Fallen Young Tiki. While on his release I would agree on adding him in, but he has fallen off now.

Edited by jayscribble
erkh Since: Oct, 2019
Nov 26th 2019 at 9:45:09 PM •••

Caineghis I mentioned because being a mixed tank without common weaknesses is huge. Fallen Tiki looks like the better unit, but she has more counters. Dragon, and her C skill means she is *always* vulnerable to panic, and panic is everywhere in AR. Self buffs are nice, but +4 is meh compared to +6. Cain doesn't stack up well in a 1v1 type scenario vs top dragarmors, but he can sweep teams of low to medium bulk units better than anyone while not dying, and I'd argue this is *a lot* more useful than being well-rounded. Your fears as an enemy phase armor in feh generally aren't other armors, they're fast initiators who cheat their bst by one rounding.

Regarding Altina...she is definitely good, but she looks more busted than actually is. She is balanced hugely by being a red melee flyer (lacks special charge and NCD and lacks good b skills for her role). If she were infantry...busted beyond belief. She'll probably have solid def/res, high attack, and dumped spd. Her A skill is decent, but I doubt anyone would run atk/def solo on her if it didn't have the flying weakness null. Her special isn't busted on her since her res won't be that high, it's just a few points of dmg over ruptured, pretty much Sirius without the healing. Still, she'll shake up AR a lot since she is>>>Naga and is a good vantage unit out of the box and if V! Ike is on the list, she easily should make it (sorry, I just like ragging on Ike). Considering we just got a three move 2 range galeforcer with a dual phase brave wep that has 42 atk with an asset, she's pretty much what I'd expect from a melee mythic these days.

I'm 99% sure her special will only nullify dmg reduction when it procs. It would be totally weird to have it have an effect all the time.

Edited by erkh
SLthePyro Since: Oct, 2012
Nov 26th 2019 at 11:19:58 PM •••

Little late, but I agree with removing Myrrh. Great Flame was immensely annoying in its heyday, but with the advent of Null Follow-Up and similar skills, it's really fallen out of favour. While the other Fáfnir units have things that make them stand out, NFU dumpsters Myrrh's only gimmick, so she's "just" a dragon that flies.

Agreed with adding Caineghis. Beasts don't have remotely as many counters as Dragons, and as far as Armors go, Caine is one of the bulkiest in the game. His only issue is that he pretty much requires Bold Fighter to have a workable Player Phase, but otherwise he can just stomp through a team that has no direct counters to him. Fallen!Corrin is in the same boat, being an utterly ridiculous speedtank with the right setup.

I'm also agreed on L!Julia, simply because she has a skill that allows her to tank Dragons. The problem with vanilla Julia (pre-refine anyway) and Deirdre is that a Dragon that was allowed to get in close would just rip them apart. L!Julia is basically vanilla Julia post-refine and with a much better statline, and while physical units will still crush her, the whole point of a mage is to destroy physical units before this happens, and L!Julia has more than enough raw power to accomplish this.

Back to Altina: the statline I'm seeing thrown around on Reddit is 42/38/22/30/35. With all of Altina's base skills active, this would amount to 42/59/17/41/35 in combat, which is actually rather imposing for a unit that has DC and dual-phase Brave built-in.

Edited by SLthePyro
erkh Since: Oct, 2019
Nov 27th 2019 at 10:57:46 AM •••

The others I mentioned to darkliger besides myrhh that I thought don't deserve their slots are Keaton, Nailah, V! ike, brave roy, and rondohardt.

Keaton - he's the best unit I don't think makes it, and altina is Keaton's equal in damage and has an easier time getting into vantage range due to her res.

Nailah - too balanced. Her prf is difficult to activate in non-beast comps and er bulk is not good for an enemy phase unit. Being a speedy enemy phase unit is tough when you aren't a statball like fallen corrin.

V! ike - great base kit but falls short of Zelgius, who isn't on the list. I don't think it is possible these days to be a impactful 5* unit without a prf. Brave Alm running DC does what he does but with a good prf, infantry benefits, 2 move, and no armor weakness. From what I've seen on the duel sim, even Valbar with a slaying lance/dc/sf/QR/bonfire does better than him.

brave roy - incredible refine, but started low. His refine brings him up to par with current gen 5* cavs like eliwood or percival. The real winner is OG eliwood, who is now possibly the best f2p unit in the game.

rondohardt - worse than soiree ishtar since he dumps speed for no benefit in atk.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 27th 2019 at 7:24:10 PM •••

Well I already made my cases for Brave Roy/Rondohardt on the basis of normal Eliwood/Reinhardt being here. Both Eliwood and normal Rein are still better at their combat roles because of availability (and Blazing Durandal working better with Eliwood's statline), but the difference in ability to kill is still pretty negligible and Dancer Reinhardt has his solid support abilities as a flying dancer to go with his strong player phase

I still am for keeping Keaton and Nailah in. While Nailah's prf does have tricky requirements to completely fulfill on non beast/dragon teams, honestly I don't think that matters especially as we have plenty of 3/4 star options. Especially for mixed/enemy phase DC builds, both are very strong with Wrath especially with Astram giving that more availability since it's an easy +20 true damage while for Nailah, 1CD Noontime with 20 true damage tacked on to it gives her solid sustain alongside her high speed lower her chances of getting doubled. Meanwhile with a Brazen seal a transformed Keaton gets to run around with 59 attack with a dual phase Brave weapon on top of a Wo Dao effect (before Wrath).

Honestly atm, I'd say we basically have a quartet/quintet of units that make up the current standard for the mixed phase DC/Wrath build consisting of Sothis, the Byleths, Nailah, and Nephenee (mainly because of her armor effectivness) with Keaton and Ayra as the honorable mentions.

Honestly at this point I think V!Ike is a case of either adding Zelgius and by extension BK back or removing V!Ike since honestly the difference between the two is pretty negligible especially with Special Fighter Zelgius (with Slaying Edge and DC for 2CD Black Luna) with DC and Special Fighter being available from one unit and one that isn't seasonal locked at that.

Oh also since this kind of got overlooked, yeah Duo Ephraim's combat is good enough to justify addition under blue folder and not just support.

erkh Since: Oct, 2019
Nov 27th 2019 at 9:11:53 PM •••

A big part of why I don't think Nailah, ayra are that good is bc imo wrath has been badly powercrept. Before SS and time's pulse, it was awesome. Now, infantry have far more reliable ways to cheat special count, and often on turn 1. What's worse is that ranged units get all of the new options too.

I'd say the meta has shifted against melee units (esp. armors) and toward ranged, esp. infantry, so the standard for melee units is higher now. The armors that I would rate highly are either extremely tanky (Cain) or have a way to cheat movement (fallen tiki). Having dumped res is not nearly as safe as it used to be, which leaves zelgius and v! ike in an awkward place.

For infantry melee, same thing, dumping res is bad unless they are strictly vantage units or great galeforcers. It makes it hard for L! Marth or even Byleth to impress when they get one-shotted by 3-4* mages with 151 bst and time's pulse/qp/glimmer. Duo ephraim imo was saved by his duo skill that automatically made him good as a galeforce unit/support even if his combat sucked. You been enjoying that bonus unit duo ephraim eh? He's been pretty awesome.

Sothis to me is the better version of Nailah/ayra. Barely any weaknesses, can be built to be very hard to one shot while still doing good damage, good sustain without sacrificing dmg, great statline with balanced def/res. Fallen Corrin too. Not many melee units can cover their weaknesses like that.

I think Tibarn and Cain are easily the best two beasts. If I had to pick a third though, I would actually vote for Velouria over Keaton (just barely) and Nailah. Being colorless helps her a lot, and her support abilities make a lot of teams happen while still giving her solid combat potential. Precharged specials are great, and giving it to an ally as well is amazing.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 27th 2019 at 10:18:55 PM •••

Well I don't disagree about Wrath's cooldown reduction being less relevant now, I'd argue that the main draw of Wrath at this point is the +10 damage which is what my statements are honestly based off of and if damage alone was enough for mixed/enemy phase builds I'd honestly probably still argue for Ayra's inclusion because in terms of just being to dual well, she actually holds up pretty well but she also has zero ability to both put out a lot of damage and sustain herself which is more of a necessity imo especially in regards to AR. Otherwise I'd argue you need to have a prf that does something beyond giving you stats (Like Byleth having Null Follow up and Null CD manipulation or Neph having anti armor) or you're able to hit extremely hard like Keaton or Altena.

I mean honestly, aside from the balanced def/res thing I'd argue those are just as applicable for Nailah (Neutral Sothis with her Solo active gets 45 speed giving her ~13 damage off of Sirius so roughly 23 damage with Wrath while Wrath Nailah is getting 20 true damage before any other damage if running Moonbow). Ayra can just end up pretty similar stat wise with refines with hp compensating for lower res, but can't do sustain AND damage.

That said, yeah Sothis does have the advantage of a free A slot which is a pretty good trade (more so for defensive purposes) for marginally less reliably special procs which honestly is the real point in her advantage imo since Sothis probably isn't strong enough to one shot and will actually be able to get back to one charge.

I agree that Tibarn is easily the best beast (Naesala would be there with him if fliers had flashing blade though), but honestly I think a lot of the beasts are tied. Keaton and Nailah have excellent combat abilities, Kaden and the Herons have their support abilities, and Velouria is kind of the middle ground there.

Oh also Altina stats: 42/38/20/30/36. So she's Keaton but trading hp, attack, and def for res and one point of speed. Still not a huge trade though especially with her A slot and free DC. Slow as shit, but can and will hit very hard especially with Brazen + Vantage (Her A slot puts her at 54 attack with dual phase Brave weapon, DC, and no flying weakness)

Edited by darkliger269
erkh Since: Oct, 2019
Nov 27th 2019 at 10:59:49 PM •••

Ayra would have made a good vantage unit if time's pulse just worked a bit differently. Unfortunately, time's pulse doesn't trigger after the first combat in enemy phase. Otherwise, slaying + tp could have given her regnal every combat as long as she one-shotted. They might as well given her a crazy refine. When B! alm one shots 99% of the cast by sneezing on them, nothing seems too crazy anymore.

DC in wep is huge, unfortunately. Without it, Sothis would be stuck at risky 27 res. With it, she can take fury 4, a stance 4 skill, or fort def/res. A slot is just too valuable. Because she is red though, I would have to say fallen corrin is a bit better. A colorless sothis might be the best unit in the game.

I would definitely go with a res boon on Nailah. 28 res is workable with a free S slot, but it leaves her damage pretty lacking unless her prf is fully active. To me, it really comes down to the activation requirements for her wep. If she could easily get 4-6 atk/spd in any team comp, I'd say she'd be a lot better since she could patch up her res to 34 with a seal without gutting her dmg.

If time's pulse wasn't a thing...sothis would def take a hit in power. But having it to guarantee sirius on her counterattack without using her A or B slot is a big deal. She's free to take nfu or a lull skill, which is basically another 10+ bst.

Tibarn has zero versatility, but it doesn't matter lol. He was probably my favorite unit to use until l! leif. All the beasts are pretty good, below Tibarn/Cain I agree they are pretty much neck and neck. Selkie and Yarne I feel are underrated. Not happy about his rerun being in such a crap green pool...

Altina's def better than Keaton imo, not by a ton, but she's basically him with minmaxed stats for AR. Their dmg is virtually identical, but she has a somewhat easier time getting into vantage range. If keaton is on the list, she's pretty much an auto-include. I think since she is inarguably better, he should be taken off. There's really no reason to prefer having like 5 hp, 3 def, and a few spd over 15+ res.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 27th 2019 at 11:57:11 PM •••

Honestly we could probably say that with the exception of like Ranulf and Panne, pretty much all the beasts are pretty even and all have an area they REALLY excel in (like Mordecai being a good physical wall and debuffer, Lethe's ridiculous offenses, etc) which is nice. Ranulf kind of has Kaden as a MUCH better support unit even if more susceptable to panic and pretty even combat. Even then though, Ranulf and Panne aren't like bad and Beasts in general have been treated real well.

Eh, I would't say inarguably and I think that only applies to DC/Vantage sets as he does have a few things in his favor (better pure player phase since he has higher attack, innate Wo Dao effect, and Special Spiral as well Null C Disrupt and Wrath although those are more niche). That said, not sure how strong of points in his favor I'd say they are, but I think he does at least have something over her, just not for AR purposes.

In any case I'm definitely for adding Altina since a neutral 48 base attack on DC dual phase brave weapon with a free A and Seal slot is pretty damn strong. Also fun fact, with a Brazen seal she's the only dual phase brave weapon user that can break 60 attack at neutral with no buffs or outside assistance and running DC/CC.

erkh Since: Oct, 2019
Nov 28th 2019 at 12:55:48 AM •••

Yeah, Ranulf is the worst beast imo. He's basically a meh support and a mediocre combat unit in one. Beasts are powerful, but I am a bit concerned about how much support in form of new beasts they'll get from now on...

Hmm. For vantage, Altina has the clear edge. For player phase though, keaton does have infantry benefits. But his low res holds him back there significantly more than in a vantage build. I think for all practical purposes, both are pretty much locked into vantage, but Keaton moreso. Keaton would get melted by any mage otherwise. A big reason why he is a good vantage unit is because it basically lets him get away with having mediocre magical bulk while still enemy phasing.

Wo dao and keaton's 5 more atk basically just cancels out altina having +6 atk from her A slot and her prf special (it isn't that good on her, but is still like +3 dmg per hit on average over moonbow).

Edited by erkh
erkh Since: Oct, 2019
Nov 28th 2019 at 1:34:05 PM •••

Did we ever mention Igrene?

I think she's probably an add, but not for her aoe set.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Nov 4th 2019 at 5:08:58 PM •••

We've already got our next Duo Hero: Ephraim and Lyon. It seems they revealed the trailer quite early:

https://youtu.be/ldhCeVfyFQk

There may be some issues with the link because the formatting on Discussion pages are... bad, so a direct copy and paste should work.

Ephraim is a lance infantry with 41 HP, 39 Atk, 30 Spd, 37 Def, and 25 Res; he has Reginleif which has dual armour and cav effectiveness, +3 Atk, and if his Atk > foe's Atk, or if he has +1 Mov somehow (either through his Duo Hero skill or from L Azura), he's guaranteed a follow up. The wording suggests it'll work on either phase too. He's got Lull Atk/Def, Draconic Aura, and to further compound his huge Atk playstyle, Heavy Blade 4 (which works like Flashing Blade 4 but for Atk).

His Duo skill lets him and Lyon grant +1 Mov to any infantry or armor unit within two spaces of the duo (they notably show Tana and mage Eirika nearby but not affected by this), as well as the Duo themselves. And they show it on an AR map too of all things. Come to think of it, I think it's the perfect Galeforce setup: if Ephraim's HP is high enough he could use Infantry Pulse properly, use the Duo skill, Smite an infantry ally into the action, and that ally is basically up close and personal with the enemy team and they have 3 Mov to better move into position too. If the +1 Mov is retained after using Galeforce then all the better.

While in the Arena, that +1 Mov can help the bonus unit reach a troublesome foe more easily, and in AB it's even more helpful considering how much positioning is more important.

So... all signs are pointing to another insta add for another Duo Hero, although we should probably wait for them to actually be released too.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Nov 4th 2019 at 5:53:25 PM •••

If nothing else, I think their duo skill alone makes a pretty good case for being added under support if their combat ability isn't as solid in practice because while it'll be decent, can't say I can see it being enough on it's own.

Reginleif should work on either phase though, yeah

jayscribble Since: Jul, 2016
Nov 4th 2019 at 7:33:40 PM •••

At this point, all the guaranteed follow-up that all heroes are getting is making some heroes less unique, so they have to bring something else to stand out. Luckily for Duo Ephraim & Lyon, they have the +1 movement to all Armor and Infantry allies as their Duo Skill, or Stride from Three Houses. Their combat abilities are great, and Galeforce makes them pick off enemies left and right, but giving +1 movement to Infantry (and themselves) is big enough to list them under support, especially if they're bonus units.

Should we put both Halloween Hector and Duo Ephraim under a new folder?

xVanitas Since: Mar, 2011
Nov 4th 2019 at 8:37:07 PM •••

I think once we get two more Duo Heroes (ideally a green and a colorless so we'd have the four colors), and they bring something new and unique to the table that makes them stand out, then the Duo Heroes should all get their own folder.

I can see Ephraim and Lyon being under the Support folder in the meantime. Ephraim's gonna be a great combatant, if a bit boring (since like the other Ephraims he's got giant Atk and a guaranteed follow up on his side, although this one also has dual effectiveness to give him an edge), but that extra Mov for him and his allies will go a long way. I can probably see something like him, Edelgard (or Raven, if El's Victorious Axe is difficult to activate) and Mareeta (or a swordmaster of choice) all marching and charging right in with reckless abandon, all with Galeforce, being a neat strategy.

And Duo ability aside, should Ephraim be used on a team that's more flier and cav focused, or if the Duo ability's already been used for the map, Ephraim can just be used as a "delete armor/cav" button because with effective damage he's likely gonna annihilate anything that isn't green.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Nov 11th 2019 at 5:56:53 PM •••

So in regards to Duo Ephraim's combat ability I definitely underestimated how ridiculously easy Reginleif's attack checking condition is to meet with just his base kit alone. Even with an attack bane he gets 55 attack and since he comes with a lull, that means that he gets a free follow up on anyone with less than 58 attack since the lull is giving them -3 and that's without any further buffs/debuffs being accounted for not to mention Heavy Blade letting him proc his special more easily and giving him 5 true damage per hit whi. So yeah... definitely think he's worth a mention under blue units

Edited by darkliger269
erkh Since: Oct, 2019
Nov 17th 2019 at 12:41:29 PM •••

He is disgusting, honestly. Compared to Byleth or Roy and other strong infantry physicals? Tier 0.

He is kept in check in AR because he one shots too often to be consistent as a galeforcer without support and he's not especially good on a IP def team.

Everywhere else, he's busted to a level more than any unit since maybe fallen tiki and probably worse. Slap DC, time’s pulse, and a 2 cd special on him and he is a mixed phase juggernaut with effectiveness against two types. Having mediocre spd/res doesn’t matter much when you can one shot 99% of mages on the counter. He is basically a mixed phase armor with all the infantry strengths, none of the armor drawbacks, and with a free skill that turns nearby infantry into cavs and armors into infantry for one turn. Hector has a more generally applicable duo skill and marginally better atk/def/res, but ephraim is better almost everywhere else and has exceptional build versatility and a more favorable color for his roles.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 18th 2019 at 8:59:59 PM •••

As far as being a combat unit goes, you're overselling him imo. Statwise, he's basically Edelgard with a bit more attack and his only real advantage is his ability to destroy cavalry and armored units.

Not that he's not an amazing unit because he is, but his combat potential isn't something I can describe as being far and away the best in the game even with his base kit working absurdly well together. Comparing them all at their peak performance, I can't say he'd be a tier 0 to Byleth or F!Corrin's tier 1.

erkh Since: Oct, 2019
Nov 19th 2019 at 10:57:39 AM •••

Statwise he isn't anything remarkable. But dual effectiveness on 2 out of 4 movement types is huge. People run Micaiah largely just for that reason, and Edelard is a very good unit in her own right.

I'd say fallen corrin is roughly about as busted with her prf fully active, but she has dragon weakness. Ephraim however has a duo skill and can benefit from drives, unlike Corrin and Edelgard. I would say he is definitely better than Byleth, who hasn't really had nearly as huge an impact in AR as people probably predicted. He has a valuable niche, but isn't very consistent. Ephraim's conditions to perform near peak are just too easy to fulfill.

I wouldn't say he is the best unit in the game. But I'd say you would have to go back to the fallen banner to find units that are as good without support. And I'd say definitely the best infantry melee physical.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 19th 2019 at 6:26:59 PM •••

They have completely different niches though and Ephraim's performance falls off a lot with DC builds and on mixed/enemy phase (still good, but he's pretty much made to destroy someone he initiates on), while both Byleth's strength lies more in the mixed/enemy phase potential and their ability to more easily wall out people with how they can shut down enemies that rely on follow up skills and specials.

The problem is that AR isn't a great indicator of a unit's strength because of how the meta in the mode is since with continuing with the Byleth example, two of the most common units, Reinhardt and Ophelia, have a good advantage with their raw power and hitting with color advantage and targeting their lowish res. In terms of just his combat performances (because his duo skill will absolutely be valuable in the mode), he'll have some issues in the mode. Even with his raw power and dual effectiveness, he doesn't really have anything to help him sustain (like the ability to run 1 CD noontime) giving him issues enemy phase while he'll have trouble initiating even with his duo skill.

(still in favor of adding him in blue though because his player phase is still absolutely incredible)

Edited by darkliger269
erkh Since: Oct, 2019
Nov 20th 2019 at 6:32:47 PM •••

The thing is though that Byleth is mediocre against a huge amount of the cast. To me he's like Nagi - great for "counterpicking", but a large amount of the time (maybe half?), he's just a unit with a slaying effect.

I sort of agree, but I think judging them in a vacuum independent of game modes is not very useful either.Weighing AR/arena/pve equally seems fair. Ephraim will see a lot of use in AR mostly still by galeforcing on offense imo - as long as he has pulse/cd support, no other unit can do what he can for infantry/armor galeforce teams.

I'd say Ephraim is perfectly capable of using ss/time's pulse/fierce stance so he can heal and one shot fast glassier units on the counter. A huge boon to his enemy phase is that his prf is so loaded that his B, C, and S slots are pretty much free. His prf alone accomplishes what many armors need to dedicate the majority of their entire kit to.

darkliger269 Since: Nov, 2010
Nov 20th 2019 at 7:53:15 PM •••

Okay question, are you basing that of their base kit or with tweeking, because both Byleth's are amazing for mixed phase and both need very little inheritance for it (M!Byleth needs Wrath which is on a grail unit while F!Byleth needs DC). Even with just having a slaying weapon, on some match ups, they still have one of the best offensive statlines in the game

True. Admittedly I probably worded it poorly, but what I meant was more not only using a single game mode as reference for a unit's strength (most red units being kinda fucked in AR). Like with arena especially, support is hugely important (hence me suggesting the support folder in the first place) while AR has both support and combat as important. Like the only thing I don't really see as a fair measure period is Abyssals tbh.

Ah good point, although if only because we try to limit the amount of 5* exclusive inheritance needed to make a unit crazy, if Duo Eph was a unit that only shined with that kind of build, I'd say no to adding him. (Still, forgot about the combination of Time Pulse and Wrath practically giving people Slaying Weapons)

I mean like I've said before, as of right now both of the duo heroes we have honestly can qualify as gamebreakers just through their duo skills alone, but also both definitely have the combat ability to have been added on those merits anyways.

erkh Since: Oct, 2019
Nov 20th 2019 at 10:03:49 PM •••

Mostly with tweaking, but I wouldn't give a unit any bonus points for coming with a great kit or penalize them for not having one - otherwise even someone like Ophelia wouldn't do that well. If were to make a tier list, I'd still put Byleth in tier 1, I'd say he's the second best infantry sword behind legendary marth. I think pretty highly of him because he is great for counterpicking, and you can do that in AR and a lot of content. But the way I saw the list here was that it was based unit power in a vacuum, almost like win duel wins/losses. I imagine Byleth would do well, but not great the way a duo ephraim or fallen tiki would.

Yeah they are auto includes. Leif less so, but he is still good enough. His cc vantage build has turned out to be top notch and every bit as good as his player phase.

The ones to me that don't seem worthy are Keaton, Nailah, Myrrh, Rondohardt (he's significantly worse than soiree ishtar imo), V! Ike, Brave roy. They are all very good units, just not top of the pack. Some units I'm surprised weren't already added - Legendary Marth and the big two - fallen corrin and caineghis.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 21st 2019 at 1:46:29 AM •••

Well like I said, we try to limit the amount of 5* inheritance when considering for this page, but it's not like needing it is a deal breaker or anything which is actually part of why Ayra was removed even though Slaying/DC/Wrath can still mixed/enemy phase a lot of units no problem since it needed a bunch of inheritance. Also at least for me I do base part of it off of a vacuum (usually with the arcticsilverfox sim) and I try to limit the amount of support a unit gets because pretty much anyone can become ridiculous with enough support and inheritance. At least for mixed phase though, DC/Wrath Byleth actually performs about as well as Duo Eph does with Heavy Blade swapped out for DC.

We had L!Marth for a while, but we actually removed him. ngl though I thought we had Caineghis and F!Corrin added already (they may have been part of the culling in which case I may have just forgotten they were they because I probably would've defended their placement otherwise)

Honestly I say Rondohart and Brave Roy deserve mention. I agree that Rein is def a worse Ishtar, but also he's still basically flying Reinhardt with dancer utility as well as gaining access to Impact skills making his combat safer while I say Brave Roy gets a mention because of him doing literally the same thing as Eliwood with Blazing Durandal (granted Eliwood is the better choices for the it). Keaton and Nailah I still say also have decent cases. Keaton mainly for being a very strong vantage sweeper while Nailah can make a solid omni tank with Noontime since having a slaying dao weapon with essentially atk/spd form allows her to sustain herself without losing too much damage

Myrrh is the big one I agree with though, Great Flame's effect isn't nearly as easy to proc as it used to and Null Follow Up now also exists to completely shut down her build and green being a pretty bad color for dragons.

Why V!Ike though? He has a ridiculous offensive statline alongside Radiant Aether access and even with just his base kit and a res bond seal, his low res is pretty easily patched. (19 base res + 4 from refine + 8 from Heart's Blade and bond seal gets him to 32 res before further buffs)

Edited by darkliger269
erkh Since: Oct, 2019
Nov 21st 2019 at 9:38:27 AM •••

Slaying edge + wrath ayra was once meta-defining. Og Rein same - I can see him added for his historical presence, but he is good these days, not amazing.If he was 5* exclusive, he would be used 95%+ less.

Cain and Fallen Corrin not being on the list is a headscratcher. For a melee infantry/armor to see consistent use in t21+ AR outside of galeforce, they really have to be elite units.

Keaton is the best that I think don't make it, huge weaknesses that limit him if he isn't a vantage unit. Nailah - has very unfavorable conditions for her prf unless she's in a beast team.

Rondohardt - if OG stays, than he is fine.

Brave Roy - insane refine but started low. +10 def/+7 spd brings him to -3 def/+1 spd compared to brave eliwood on initiation. Eliwood has +5 attack, beast/dragon eff, and better EP vs Roy's heavy blade w/o atk check, guard, and follow up prevention. I'd say tie.

V! Ike - 4 charge aether is nice. No prf is not nice. Compared to Zelgius: 4 cd aether and slaying edge and slightly better stat dist. vs black luna and free A slot. So ike has a 3 cd aether and +5 hp/3 stat of choice (-2 wep mt as well) vs 3 cd black luna and free A slot. Is aether better than black luna at equal cd? Debatable. Slightly minmaxed stats and +5 hp vs free A slot? A slot wins hands down. And I don't think Zelgius makes it either.

Another unit who I think should be added - legendary julia.

And I doubt anyone questions that Igrene qualifies. Flawless statline, skills that make her great in all game modes, and possibly the best base kit feh has ever seen. I don't particularly like this trend of having 1 somewhat busted unit on each banner with 2 decent but skippable ones and one crappy one, but meh.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 21st 2019 at 10:06:38 PM •••

Well it’s not like I’m completely against factoring in premium inheritance when judging a unit but there has to be some kind of limit. Same goes for support. Like I limit it to basically positioning requirements for a units skills but not like drives or anything because then we’d get to a point where a physical unit would get more consideration than a magic unit that is almost identical solely because Astram/B!Lucina buffs while the combination of L!Azura and L!Eliwood makes everyone ridiculous. So like I’d judge Petra for example with the buffs from her prf and form skill factored in but not like with Goads/Wards active.

With inheritance, Bold Fighter and Odd/Even Fighter make all armors kind of ridiculous (granted we already have a Bold Fighter entry while the latter is only really under player control, but you see my point). I'll admit that fa unit hitting their peak based on inheritance isn't as big of an issue basing it with as much support as possible, but also the page getting kind of bloated is part of why I suggested limited it.

I’m still in favor of keeping Keaton and Nailah tbh. Even if he has the one really good set with Vantage, it’s still a really strong set. With Nailah, I’d argue that she’s really only beat by the Byleths in terms of running the DC swordmaster set that was popularized with Ayra while the form buff condition honestly isn’t too hard to fulfill imo. She also the best slaying dao weapon so she can either have good sustainability with Noontime without sacrificing too much damage or do Moonbow with Wrath if she’s not fighting multiple enemies in a turn. Both are definitely very reliant on being transformed though and team comp to ensure that, but there’s no shortage of f2p dragons while Reyson is an excellent f2p beast

Well Brave Roy was me saying he should only get mention due to basically being normal Eliwood with better offenses and flipped defenses (normal Eliwood is absolutely better though since the def does more for him and mergability. It’s the same logic for me as including L!Leif and dancehardt based on normal Rein’s inclusion.

True, at least for a mixed phase set I agree that Zelgius free A slot is gonna be better, but for more player phase builds (so like Slaying + BF on Zelg) I’d say they’re even. That said I V!Ike edges out slightly for me because V!Ike’s naturally high speed means he doesn’t need to use either a Breath passive or Bold Fighter and has a solid base kit while Zelg does need inheritance to reach his peak. (also V!Ike doesn't really need a Slaying weapon since without a counterattack he's never getting guaranteed Radiant Aether and Special Fighter let's him proc 4 cd skills if the opponent can counter).

Also definitely agree with Julia and not really sure how I didn’t mention her before tbh. She’s basically a blue fully built Lilina and she hits hard enough to break through the green dragons (or in Nagi’s case can double her easily)

I'm actually kind of split on Igrene because while I agree that she has an absolutely amazing statline, compared to Lewyn and Ophelia getting that initial charge is riskier for her without using pulses and physical damage isn't quite as good for aoe due to higher defense on average, but at the same time, she does absolutely have a perfect kit and statline for aoe spam and a slaying weapon to let her run Hardy Baring instead of a blade skill. In the very least I'd like to see how she runs more before deciding.

In any case, definitely agree with adding in Caineghis, F!Corrin, and L!Julia, while I really only agree with removing Myrrh. Nailah and V!Ike are probably just barely gamebreakers, but I still think they qualify.

Edited by darkliger269
erkh Since: Oct, 2019
Nov 21st 2019 at 11:43:14 PM •••

When a unit benefits from specific support/conditions, I just take average cases. Fallen corrin, I would treat her prf as +5 to all stats since she'd usually have at least 2 allies away. If it's support, I don't hold it against them if they perform at a high level without it. Tibarn is very good alone, Reyson makes him amazing.

I don't disagree with them there necessarily, but when you put Nailah in, it opens up cases for a lottt of other units that aren't there yet who many would argue are about equal. Brave Micaiah, Hoshidan Micaiah, Lewyn, Velouria, Picnic Flora, flying nino, Ishtar, red catria, Brave Camilla, Edelgard, Hilda, Lethe, l! Roy, Nagi, Amelia, Brave Lucina...I know the term game-breaker is being used loosely, but the shorter the list, the better imo (if literally...there are only like 5 units in the history of feh that are true gameBREAKERS). When every new banner has a unit that deserves a spot, that isn't a bad thing, but someone on it already should be cut due to the powercreep. I think it should be reserved for the absolute best of the best.

Julia is the best blue mage overall in the game imo, she can nuke as hard as the best of them while still fulfilling many other things. It seems to a new trend this gen - they don't hit harder than the strong units of previous gens, but they are a lot more versatile. Ophelia is busted, but she's a one trick pony compared to Julia.

She only really needs time's pulse in AR if she's running hardy bearing, or QP in any other mode and her setup becomes even easier than Llewyn's since he has a high chance of being one shotted on the counter. Great bulk for her role, dual phase prf, flyer effectiveness. She is far better in every way than Ophelia besides the ease of setup and hitting def over res. I don't think this is as much of an advantage these days since res is stacked in AR, but it still is a bit. On a duel sim, I don't think there is any way Igrene wouldn't do great.

Edited by erkh
darkliger269 Since: Nov, 2010
Nov 22nd 2019 at 8:59:53 AM •••

I mean the thing with your examples is that both are units that basically need no support to be incredibly dangerous. F!Corrin literally gets better when away from everyone while Tibarn can still melt a majority of the units that he initiates on.

Yeah, like I don’t hold needing one premium skill, but like if the whole set basically requires premium skills like mixed phase Ayra did pre-Astram and him making Wrath more available then that I would hold against them. I also wouldn’t hold it against them if it’s multiple premium skills they could get off a single unit like DC and Special Fighter having V!Ike and Nagi.

Fair point although in Zelgius’s case he is listed as one of the units that really shines with Bold Fighter and I just remembered that L!Tiki can get him both a breath passive and Bold Fighter so he doesn’t need to have multiple units sacced to him. We removed him on the basis of needing an overhaul to his kit to be really strong but like I said, it’s also not the hardest kit to overhaul because of L!Tiki literally giving him all that he needs.

With Brave Eliwood I think my only thing is that he has pretty strong competition as a lance cav with Sirius and with him and Percival also being lance cavs with excellent player phases. If this trend of lance cavs being one of the stronger units on the banner continues, I think we’ll need to start holding lance cavs to a higher standard like we are with dragons and swordmaster types.

In any case, I’m definitely open to reconsidering Zelgius/BK and Brave Eliwood although that’d be something I’d want input from the others from.

To be fair, while Ophelia is a one trick pony, it's a VERY good trick. Regardless, still agree with adding her.

Fair points,even without her special ready she has really solid combat (and she definitely has pretty good flexibility with her weapon and statline), but at the same time being red physical still hurts her. I’d probably be less hesitant if she was colorless even with slightly worse offenses, but that said I am leaning towards yes. I’d still rather wait a bit before adding her though.

Also we should probably just make a new thread just for the sake of visibility lol

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 27th 2019 at 8:07:58 PM •••

Legendary Leif comes in as a bow cav with the Meisterbogen, which is basically a dual phase Brave Bow+. And if Leif is under your control, the foe can't perform a follow up attack. His unique Special, Njorun's Zeal, is a 3 charge Galeforce, which ranged units normally don't have access to!

His stats are 40 HP, 38 Atk, 22 Spd, 29 Def, and 27 Res, and also comes with the S Drink like his regular version, and Atk/Res Push 4 as a new skill.

He looks pretty damn good.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Oct 27th 2019 at 8:42:45 PM •••

He's looking great, and the high Atk and a brave weapon that works on both phases makes him better than other Horse Archers in the game, and the Galeforce effect on his special is an added bonus. He also has the Duel effect where he will be ranked as if he has 175 BST in Arena modes.

I would wait until he establishes himself in the meta, but for now he gets a Yes from me.

SLthePyro Since: Oct, 2012
Oct 27th 2019 at 9:13:28 PM •••

Something I honestly forgot about is that S Drink gives a CD charge at the start of the map, so he functionally has a 2-CD Galeforce on Turn 1.

Also, something I thought of immediately upon reading the skill that wasn't touched on in the showcase video (but was hinted at with Nanna on the field): a Restore staff can be used to cleanse the self-inflicted Gravity. I will be unsurprised if this is seen in his LHB.

xVanitas Since: Mar, 2011
Oct 27th 2019 at 9:22:10 PM •••

Unless I'm mistaken, I think with the way the AI works, units with Assists (in this case Restore+ or Harsh Command+ to undo the Gravity debuff) will always move after units that don't, so I don't think there'll be any shenanigans that way. Although I can absolutely see something like a flier with Aerobatics or another unit with Ground Orders just waiting to get the jump on your unit after Leif moves and attacks, and then Leif would move again.

In the player's hands though, yeah, Restore+ and Harsh Command+ will help Leif go back to normal and go on the assault again, or use his extra Mov to really retreat like Canto would in the main games.

I'd also be on board for adding him for his unique capabilities (dual phase Brave and being a ranged unit with Galeforce), although I'd also want to wait a bit to see how many players have summoned him and use him.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Oct 27th 2019 at 10:05:18 PM •••

Leif is basically a +attack colorless Reinhardt but he does physical damage. He's not going to be too crazy in AI hands, but he definitely has a good amount of potential under the player if Restore/Harsh Command undo the gravity effect

It's also worth noting that he is the only cavalry unit who can get -2 CD without any assistance due to being able to run both S Drink and Quickened Pulse which when combined with a Slaying Bow allow for instant Lunas or Bonfires or alternatively Short Bow boosted Glimmers/Moonbows/Ruptured Skies. Can't instant AOE without help from L!Hector though, but that still makes for a good niche for AI teams

That said, he's not without his flaws, while his player phase is solid, units that survive his attack and can counter with a special right away (like DC/Slaying/Wrath Ayra) will hurt him a lot and have a pretty good chance of killing him and almost any unit running QR/Vengeful/Bowbreaker/Null Follow Up is going to be able to double when attacked since it's only follow up negation and not cancelling of follow up skills. Basically while his player phase is solid, it's also not L!Alm levels of powerful

Edited by darkliger269
SLthePyro Since: Oct, 2012
Oct 30th 2019 at 2:39:18 PM •••

After going through his Abyssal map, I did confirm that the self-Gravity is cleanseable, which is very mean and used as part of the map's gimmick. Unfortunately my F!Grima broke the map over her knee, because the AI isn't too bright and cleansed a meaningless Atk Smoke debuff on someone not even in attack range before Leif even moved, so he used his second turn to commit suicide on the angry Fell Dragon.

So it does work if you want to use Leif that way, but for the AI to abuse it the map has to be tailored for the purpose, so you're unlikely to see it happen outside of Aether Raids.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Oct 30th 2019 at 7:21:02 PM •••

The cav healer that spawns next to him does have Restore+ (and is also clearly meant to be Nanna), but did the healer move to Restore+ after Leif attacked and activated Njorun's Zeal? It sounded like the healer didn't Restore+ the right target (being Leif himself) but the important thing is is the healer moved after Leif in that scenario, 'cause I'm trying to picture a scenario on Aether Raids defense where the defending team can do something like

The attacking player leaves a unit to bait Leif out -> Leif attacks, activates Njorun's Zeal, now at 1 Mov -> a healer rushes up to Restore+ him -> Leif now moves again with 3 Mov to assail a fragile unit on the attacking team

Couple that with Pass and that could be pretty fun. Although unfortunately like in your example it would also bank on the idea that only Leif is the one who's in need of a Restore+, and with Restore+ the AI will just focus on any unit that has some penalty.

Edited by xVanitas
jayscribble Since: Jul, 2016
Oct 31st 2019 at 4:01:05 PM •••

You really need a specific AR Defense setup to make Leif and a Restore+ Cavalier work in your favor, such as separating the team into two, set up Leif, Restore+ cavalier, and a dancer on one side so at least when the dancer and Leif have status effects on them, the healer restores the dancer, then the dancer dances the healer, while healer is in range of Leif when he attacks, but that setup is vulnerable to tanks such as Legendary Hector and Nagi.

The "player-only deny enemy follow-up" clause on his Meisterbogen is also a problem where Leif is really good in the player's hands, but not so much in the enemy's, and as such is vulnerable to follow-up attacks on your units.

xVanitas Since: Mar, 2011
Nov 1st 2019 at 9:32:20 PM •••

Unfortunately it's looking like that setup is just Awesome, but Impractical then. At the very least, if he's given Wings of Mercy and has a charge through Hector or Quickened Pulse, he can be a potential big surprise if the opposing player is unfortunate enough to have him and his allies just fly in after a botched engagement. Also I just got my hands on Leif and damn is he fun to use. A ranged unit that has a fighting chance on either phase is great, and is probably one of the best CC + Vantage users.

So compared to Reinhardt, Leif is colourless and physical to his blue tome, and Leif can fight back on the enemy phase or even go full enemy phase if he wants to, and he has two unique skills in his extra turn Njorun's Zeal to let him continue an assault or escape, and his S Drink which mostly helps in PvE but has a niche use in giving him extra charges.

I feel like what makes Reinhardt so feared is both how he hits the Res stat, and is blue, so any low Res unit (which are usually red units) are at his mercy, but even then, some tanks have more of a focus on Def than Res unless they specifically focus and hone in on it with the right skills and boon. Whereas with Leif, while he doesn't have to fear colour, he's also hitting the Def stat and there are unfortunately a lot more high Def tanks out there. I'm just wondering if that'd be a big detriment in adding him since otherwise he's got his other unique stuff to help him stand out.

With his unique capabilities, I'd still be on board for adding him if we're in agreement, although it'd also call into question whether or not enough players have summoned him for him to make a splash too.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Nov 1st 2019 at 11:13:24 PM •••

I think I would personally lean towards adding him as long as Reinhardt is here, as I think Leif having much higher attack than Rein (to put it into perspective, +10 +atk Reinhardt with full dragonflowers and S rank summoner support only matches an unmerged +atk Leif with no dragonflowers or summoner support) compensates for his targeting of def while Chill Def also has availability as a seal. Also I still lean towards adding dancer Rein and Ishtar on the basis of just being flying Reinhardts who also have support abilities

jayscribble Since: Jul, 2016
Nov 2nd 2019 at 5:06:52 AM •••

I'm in agreement to add Legendary Leif into the mix because Regular Reinhardt is in as well, as while he's not a tank buster like Legendary Alm, he's still a great glass breaker and one of the best of his movement and weapon type, and has currently the highest default Atk of all bow users, not to mention that having two turns to attack for a ranged unit by themselves is very rare.

For Dancing Reinhardt and Dancing Ishtar, I would say yes to add them in mainly as combat units, with their ability to dance being a bonus.

erkh Since: Oct, 2019
Nov 7th 2019 at 9:05:00 AM •••

Leif has some amazing strengths and a couple glaring weaknesses.

He's a strong, flexible unit on AR offense (both as a galeforcer and as a vantage unit), has a niche that is unlikely to be encroached on, and is possibly the single best pve unit in the game (this is really no exaggeration), you have to use him to see just how good he is at clearing content. His enemy phase is underestimated, but it is very good, and not just relative to other bow archers. He is fully capable of using a vantage set without cc.

However, he's a pretty bad unit on AR defense. He lacks the follow up denial, and since he's going to lose the spd check to any tank with a follow up most likely, he's pretty much screwed if he doesn't 2hko. So he's going to be ok in a cav line that cheeses wins off unsuspecting players in low to high-ish tiers but has all of the same weaknesses as Brave Lyn and Claude on ARD, just with less flexibility since he can't run firesweep but significantly more atk.

Still, he's a game breaker by the standards on this page. Valentine's Ike = game breaker? I get that the term is being used loosely here, but he's nothing more than a good red armor without a prf that has had pretty much zero effect on the meta in any mode. Even Zelgius would have a better claim than he would.

Edited by erkh
jayscribble Since: Jul, 2016
Oct 3rd 2019 at 8:43:15 PM •••

Halloween Hector and Lilina, the first Duo Heroes. They are an armored sword unit with 47/41/26/39/27 statline, Distant Counter, and an exclusive weapon Conjurer Curios (which we don't know the effect of both that and Odd Follow-Up yet, but I assume that Conjurer Curios has at least +3 Atk as one of its effects), but more importantly, they have the Duo Skills that they can deal 20 damage to all enemies within the 3 columns they're in the center of, and can be activated on any mode, meaning it works in Grand Hero Battles, Arena, and Aether Raids, and they have the Duel effect by default where they score as if they have 185 BST in the Arena Modes.

If someone's going to usurp Valentine Ike in the main page as the best Sword Armor there now, it's Halloween Hector and Lilina.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Oct 3rd 2019 at 9:06:19 PM •••

H Hector + Lilina is pretty bonkers, with Ao E damage on command, gigantic BST for the Arena, and being the first Duo Heroes, they're gonna set a standard going forward.

Idk about surpassing Ike though, he may be Boring, but Practical but his flexibility (with his access to many different inheritable swords) and unique Special is what gives him an edge. We will have to see about H Hector + Lilina's weapon and B skill though. Based on the name alone, Odd Follow-Up might just be like, Follow-Up Ring but on odd turns, while Conjurer Curios, following the past Hectors, will likely involve some sort of follow up manipulation.

I think H Hector + Lilina are a shoe in to be added alongside Ike though, rather than replace him. At the very least, their unique ability of Ao E damage on command (basically being a walking Bolt Tower, which is crazy) is excellent in AR, as well as softening up targets for the bonus unit in the Arena. I think it's player only though, because I would be furious if the AI would be able to do it.

Come to think of it, this ability isn't just excellent in AR, it's potentially very dangerous with the actual Bolt Tower and like, a Vantage unit like Kronya. You'd wait a bit, let the Bolt Tower hit, then fire off the Ostian duo's ability, and then send in a Vantage unit. That's up to 40+ damage to three columns guaranteed, and the Healing Tower can't heal that much I don't think, and even then the player could try to seek it out immediately while waiting for the tower to go off. Without Hardy Bearing or maybe Dazzling Staff, you've checkmated your opponent.

What also worries me now is future Duo Heroes. They're guaranteed to be useful in the Arena by virtue of having a better Pair Up Legendary / Duel BST boost, and their unique abilities will also be a great boon to the player. These two things alone give them an advantage over regular heroes, so any new regular heroes from here on have to do a lot to prove themselves, and the older heroes are just losing out more and more.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Oct 3rd 2019 at 9:43:40 PM •••

I'm just going to put out there now that Duo Heroes may need their own section on the Game Breaker page in the future, because this is quite ridiculous. As for the Duo Skill button, I'm told it is indeed Player-Only, but that still means any and all Pv P Defense teams are going to get roflstomped just by pressing one button. And indeed, my thoughts immediately went to free unit Kronya with her inverse-Vantage and possibly also Special Spiral, so she'll just chew up anything that isn't using Hardy Bearing.

While I can see this supposedly being a fix to some of the more cancerous AR Defense teams, I can't help but notice that the biggest tumor of them all - Hardy Bearing Ophelia - remains unaffected, which makes me hate this new thing more than I already do.

As for replacing Valentine's Ike, I don't think that's necessary. V!Ike still has his niche in that he's a really fast armor moving at incredibly high speed, which is what makes him so broken in the first place.

darkliger269 Since: Nov, 2010
Oct 3rd 2019 at 10:26:50 PM •••

Yeah, Hector and Lilina really have started off the Duo Hero mechanic with a goddamn bang. Honestly Hector and Lilina could have an absolutely garbage statline and being able to deal 20 damage to everyone is still an obscenely strong effect even if the higher hp pools make it less useful on Abyssals.

Also yeah, Ike still has his niche as one of the fastest armors in the game as well as Special Fighter + Radiant Aether.

jayscribble Since: Jul, 2016
Oct 3rd 2019 at 10:32:06 PM •••

Yeah, I see your points about Valentine Ike being kept here (great statline and being flexible on builds), so Duo Heroes are going to be their own thing. Halloween Hactor and Lilina being a controllable walking Bolt Tower that greatly supports other allies who need their enemy's HP be down, such as Kronya and Thrasir, though, is going to be bonkers, so they should be judged differently compared to other heroes.

On another note, how should we name Duo Heroes now here? (Halloween) Hector&Lilina? Just the first name of the duo? Hector(with Lilina)?

xVanitas Since: Mar, 2011
Oct 3rd 2019 at 10:47:51 PM •••

I feel like once we get a few more Duo Heroes and they're all game changers, then I think Duo Heroes should get their own folder, but for now, they'll just have to compete with units of their same class and colour.

As for names probably just [Variant, if applicable] [Name] and [Name], so here it'd be Halloween Hector and Lilina. I know the game just lists Hector, but I think a unit being a duo is pretty noteworthy.

Alright, so as it turns out:

Conjurer Curios has +3 Atk, is armour effective, and if the foe is either injured, or if it's an odd numbered turn, Hector and Lilina get +4 to all stats during combat.

Odd Follow Up is essentially an odd turn Breaker, granting the unit a follow up and denying the enemy a follow up on odd turns.

In a way, this Hector almost gets to emulate his Legendary version on odd turns, just losing out on any extra Special charges that a Fighter skill would normally offer. On even numbered turns though, and/or his opponent is healthy, he might fall a bit short of the mark, but on the other hand, he could just use that turn to do his Ao E Duo Hero ability or just do something else that turn.

Edited by xVanitas
jayscribble Since: Jul, 2016
Oct 6th 2019 at 8:11:56 PM •••

Trailer is out and shows that Halloween Hector and Lilina's Conjurer Curios not only gives +3 Atk, it is also effective against armor and if either the enemy is not a full HP or it's an odd numbered turn, they gain +4 Atk/Spd/Def/Res during combat, and Odd Follow-Up allows them to both guarantee their follow-up attacks while also denying the enemy's follow-up attacks if it's an odd numbered turn.

In other words, they have a synergistic skill kit on top of a powerful Duo Skill. I would say Yes on them being a gamebreaker due to Halloween Hector and Lilina being a league of their own, and sets a standard on what to expect for Duo Heroes released in the future.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Oct 6th 2019 at 9:55:21 PM •••

Yeah as I said before, their Duo Skill was reason enough for me to add them, but Conjurer Curios and the synergy it has both with their Duo Skill and Odd Follow Up really just reinforces that

Also if only because of it enabling anyone (or more realistically any armor) to do omnibreaker, I actually leaning a bit towards adding the Follow Up B slots to the skill section. While it does have the turn requirement and is most likely gonna be utterly useless in AI hands, controlling what turns combat happen is much easier as a player and it's gonna be a lot more reliable that way. It allows anyone to either be a solid tank or to run a solid mixed phase (although the mixed phase is admittedly much trickier to pull of.) Naturally we should wait until it's actually released for a bit, but it's still a real strong tool for players and I think it has a pretty good case

jayscribble Since: Jul, 2016
Oct 8th 2019 at 1:44:31 AM •••

It seems that IS anticipated that Duo Heroes, specifically their Duo Skills, would be OP in AR, so they created two new structures for Aether Raids: Duo's Indulgence and Duo's Hindrance.

Duo's Indulgence is an Offensive structure that allows another Duo Skill to be used if the first one was used between turn 1 and X+2 (X being the structure level), and limits Duo Skill activation to once per turn.

Duo's Hindrance is a Defensive structure that prevents the enemy from activating their Duo Skills between turn 1 and X+2 (X being the structure level) and at least one Duo Hero is on the defensive team.

So it seems that if you want to activate your Duo Skills, you either defeat the enemy's Duo Hero(es), or you take out the enemy's Duo's Hindrance, so Duo Heroes have a purpose on the AI team, even if they cannot activate their Duo Skills.

SLthePyro Since: Oct, 2012
Oct 8th 2019 at 3:31:30 AM •••

We have stats.

H!L'Arachel: 39/36/34/22/20. Superasset in Def, superflaw in HP/Res.

H!Dozla: 45/38/29/35/27. Superasset in Atk/Res, superflaw in Spd.

H!Ilyana: 41/38/23/30/37. Superasset in Atk, superflaw in HP/Def.

H!Hector: 47/31/26/39/27. Superasset in Atk, superflaw in Spd.

H!Rolf: 40/30/36/28/23. Skills are that inheritable Fury bow, Shove, Desperation and Odd Spd Wave (4*).

Of course H!Hector gets an Atk superboon. So he can get 64 base Atk by doing nothing.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Oct 8th 2019 at 12:24:10 PM •••

Now I heard that a Duo Hero takes up two slots in AR, but I don't know if that means all of AR or just Aether Resorts (which would make more sense, since in this case you can have Hector and Lilina separately move around and do stuff)

If a Duo Hero takes up two slots in the actual Aether Raids though... then you're giving up one precious team slot (when every member matters) for this super duo unit. It's just kind of hearsay at the moment, we'll only be able to tell for sure tomorrow once people start summoning for the father-daughter duo, but still, I think that's something to note.

SLthePyro Since: Oct, 2012
Oct 9th 2019 at 4:28:42 AM •••

It's Aether Resorts only. You can still field H!Hector&Lilina as a normal unit in Raids.

...In fact, you can field multiple H!Hectors, each able to use their Duo Skill: https://twitter.com/huratawa/status/1181844152088064000?s=19

e: Why is Discussion text formatting still a trash fire. TV Tropes thinks that's an internal link rather than external, copy-paste it into your browser instead.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Oct 9th 2019 at 5:28:30 AM •••

Good lord, although I thought it was only once per turn, even with Duo's Indulgence.

Unless Duo's Indulgence only refers to one pair of Duo Heroes, as in you can use that specific pair's Duo ability again, whereas this guy just whips out three of the Duos and gets to unload 'em all.

In any case, it seems we're in agreement, I'm gonna go add 'em to the page.

Also for clarity's sake, I think Duo Heroes should be listed as the pair, referred to as a pair when using their ability, and then referred to as the main unit (in this case Hector) when it comes to being a combatant, since here Hector would be doing pretty much all the fighting.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Sep 30th 2019 at 8:02:10 AM •••

Alright. I was going to let Thrasir mind her own business under the radar at first, but after taking closer inspection of her kit I feel the need to discuss her, because good freaking lord she is far scarier than her 40/33/39/23/27 statline lets on.

We've been on the receiving end of Ífingr's effects for a while now, that being anti-dragon, +4 to all stats and disables enemy follow-up-granting skills if she's within three spaces of an ally. But now she has a new personal skill, Killing Intent, that grants her Desperation and saddles the target with Spd/Res-5 during combat if said enemy has a debuffed or damaged. These on their own are a scary prospect, but then she also brings Flashing Blade 4 and the new Panic Smoke in her base kit.

Suddenly this crazy alternate universe Veronica puts her old Tempest Trial incarnation to shame, having a functional 40/61/48/27/31 statline, Desperation and pseudo follow-up negation if she enters combat with all skill conditions met, and they're not even that hard to meet. This is on base stats with no merges or dragonflowers by the way, and Spd is a superboon.

Edited by SLthePyro Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 30th 2019 at 1:00:36 PM •••

She's like a super Lewyn with some really cool effects and fairly simple conditions to reach them, and evidently she's going to be quite a pain to fight, especially considering she's an Anima Hero, an infantry super mage, and is thus likely going to be a part of Infantry Pulse shenanigans. Also anyone relying on a dragon as a super tank during Anima seasons are basically at her mercy now.

The big caveat is her conditions. A good opponent would try to make sure their units are healthy and debuff free before sending them in, especially considering she is an Anima Hero and I feel like most players going up against an Anima team will have some method to keep everyone healthy considering Duma does his one turn chip damage. In other words, these players will usually be ready for their team to be as healthy as they can be, through stuff like the Healing Tower, running Eir (usually as a bonus unit, as she's on rotation), or simply taking an extra turn or two to heal up before going in.

Her PvE performance is also what I'm a little wary about. I feel like Killing Intent may be a little less reliable, especially since it will be taking up the slot normally used for say, Special Spiral or Null Follow Up (since Ifingr only denies an enemy's guaranteed follow up, it doesn't seem to deny follow up denial, ie the wording suggests that she may still be stopped by Wary Fighter). That and, say you use her for Abyssal clears or something, you would have to ensure that every fresh batch of enemies that pop up can be hit with something to keep Killing Intent active.

I'm a little on the fence about Thrasir. I have no doubt she'll be quite a witch to fight during Anima seasons, especially for unsuspecting players, but it's PvE where I'm a bit unsure on. Plus, she does still inflict self debuffs on her own allies, and while that can be worked around (via Restore+, Sacrifice, Harsh Command(+) or... I guess just fielding Idunn, since she wants to be debuffed), that can also possibly be a detriment if it's not prepared for.

darkliger269 Since: Nov, 2010
Oct 1st 2019 at 10:05:58 AM •••

So my issue with Thrasir, is that she is extremely reliant on having the debuffs to be scary while as a dragon slayer, she's riskier than Deirdre/Julia due to having no access to anti adaptive without giving up her B slot. While she's a much stronger unit than Lewyn/Deirdre/Julia with Killing Intent active, she's also a lot less consistent because of it. Lewyn will always be able to have a strong player phase in some capacity and Deirdre/Julia will always be able to take on most dragons no problem. The difference with Infingr and Killing Intent active or not is huge though, even if debuffs have become easier to put up.

Infingr's debuff is also an issue, especially since honestly I don't know if the effects are worth the drawback compared to Sokkvabekkr's damage which is much easier to make work in the player's favor. Also once Gronnfox is released, it'll essentially give the +4 to everything that Ifingr would grant with the lack of dragon slaying being the main trade off for lack of ally debuffing. (Anti follow up is nice, but Thrasir also leans pretty hard player phase and her player phase is pretty safe with Killing Intent active)

Basically it's a question of how much do we want to hold the huge gap in her performance without Killing Intent active against her because she's kind of a mid

Edited by darkliger269
jayscribble Since: Jul, 2016
Oct 1st 2019 at 2:16:40 PM •••

I feel like Thrasir is good on her own, but needs the help of allies to make sure that Killing Intent is always active when facing against foes. The Chill skills are easy debuffs due to always having a target, and the Sabotage skills and Aversa is always a threat for bunched up enemies, but positioning breaks that. Duma is with her in season, but Upheaval is still unreliable due to Eir and healing towers being common on those seasons.

Infingr's ally debuff is also kind of an issue, and the only ones who actually want the debuff are the dancers(if they only dance and not go in combat), Idunn(she basically ignores them and gains +4 to all her stats), and on a borderline case Petra(the -4 to all her stats makes it better to activate her weapon's +5 to any of her stats if it's lower than any of allies within 2 spaces, but so is buffing that specific ally instead). Otherwise Thrasir has to be the one to move first in order to have the affected ally remove it when they end their turn and not have it on the enemy phase.

Not having to run Null Follow-Up is also an issue for her, since she can be walled by Surtr, Legendary Hector, and other units with Wary Fighter.

In the end, even with the conditions right for her makes like a fusion of Julia/Deirdre and Lewyn, No on her being a gamebreaker since when it gets bad she just a strong green mage.

erkh Since: Oct, 2019
Oct 3rd 2019 at 7:10:06 PM •••

Used her in AR tier 21 def and abyssals for a few days now. She is very good, probably the best all-around green mage. Her far better bulk makes her better than Lewyn in my view. She is decent when slapped on a random comp, great with a bit of team support for debuffs, and bonkers when everything goes right.

To no one's surprise, she is excellent on ARD, especially with an IP team. In my replays there were a couple occasions where due to AI she was forced to attack without her B slot active, but a couple chills/dagger debuffs on the team were enough to proc it the majority of the time even in AI hands without much team support. When things go right for her, she gets kills that no one should be getting. In player hands, it was easy to keep her B up with a couple team members dedicating a couple slots to debuffs.

She has a lot of bulk and a good enemy phase for a unit with a glass-cannon like playstyle and isn't easy to one shot, especially fully merged.

The 10-20% of the time something goes wrong (being forced to debuff a unit that doesn't want it or not having killing intent up) is admittedly annoying. It is hard to predict how offense plays against her will pan out.

Also, I think an atk boon is far better than the spd superboon. Unmerged with her prf she hits 44 spd with an atk boon, 49 with her B active in both phases without passives. A spd boon is likely better if you want to keep flashing blade 4 but well, it isn't ideal if you're investing a lot in her. Swift sparrow 3 + flashing blade seal is pretty much strictly an improvement over FB 4 + any seal. Merged with SS 3 she is hitting over 60 spd with an ATK boon.

Not a game breaker, but she is a better than a lot of the units that are listed as such imo. And in player hands for pve she is even better barring wary fighter armors/breakers.

Edited by erkh
darkliger269 Since: Nov, 2010
Oct 3rd 2019 at 10:22:20 PM •••

You're kind of overselling the higher bulk there tbh, since it's like 8 points of physical bulk and 4 in magic (Ifingr does make it higher, but still not the biggest gap). Like I said the problem with her is that it's a huge gap in performance if Killing Intent isn't up and unlike Lewyn, she has a lot less options when it comes to breaking through anti follow up skills. Lewyn can keep the desperation effect while running Null Follow Up or run an AOE build to knock them out of the threshold before following it up while Special Spiral and Flashing Blade allow him to almost always have it ready.

It's also worth noting that we are looking at units with as minimal support as possible because everyone can get ridiculous with the right amount of support and I mean everyone and Thrasir does kind of need some amount of support for her amazing player phase to function

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Sep 16th 2019 at 8:08:24 PM •••

We've got some new heroes to discuss, but I think the most notable is Nagi. She's a green armour dragon with like five different effects. Her weapon has:

  • Dragon effectiveness
  • -1 Special, like a Slaying+ weapon
  • Advantage over colourless (like a Raven tome)
  • 80% damage mitigation from Ao E damage
  • Standard adaptive damage on dragon weapons

It sounds like a lot. She's also got Distant Counter and Special Fighter by default, and Sol so that the moment she gets hit, she'll respond with Sol and heal back the damages. And as a green armour, she competes with Hector (whose main draw is follow up denial and a Tactics Pulse) and Surtr (whose main draw is his "Instant Death" Radius) on this page. While some of these effects on Nagi's ridiculous weapon aren't new, what is new is that she combines them all into one weapon, hell, just the first three effects alone are combining three different weapons into one.

She's packing a lot of heat, but is still susceptible to dragon and armor slaying weapons, and even though she may have an advantage over colourless, she's still at the mercy of Dazzling Staff.

Edited by xVanitas Hide / Show Replies
SLthePyro Since: Oct, 2012
Sep 16th 2019 at 8:44:54 PM •••

I feel the need to point out how Nagi is literally "Fuck Ophelia: The Unit". I may end up rolling for her for that alone.

But yeah, she has a lot of nuances that I can easily see being awful to fight against. This is the first Dragon in the game to have advantage against Colorless, and while not the first to get CD-1 (the Dreamy Corrins have it), she is the first to be able to combine it with Fighter skills. She can pull the insta-Aether build without needing any help, and with adaptive damage she's going to be hell on wheels.

xVanitas Since: Mar, 2011
Sep 16th 2019 at 8:48:19 PM •••

Huh, yeah, come to think of it, she'll be similar to Valentine's Ike in that manner, literally right down to DC, SF, and a 4 charge Aether.

In which case, I think that'd actually be a good point in her favour. Of all the armour dragons, and almost all the dragons period, that's something she can uniquely boast.

Edited by xVanitas
jayscribble Since: Jul, 2016
Sep 16th 2019 at 9:38:15 PM •••

I agree with adding her with just her weapon alone, since she basically counters most of the big meta threats of Aether Raids, and just needs two skill inheritance to complete her (three if you count Aether). Having Distant Counter and Special Fighter also pushes her above everyone else.

The only one thing that counter her is the dragon/armor slaying weapons, so she kinda forces everyone to have a check for her now.

darkliger269 Since: Nov, 2010
Sep 16th 2019 at 9:42:42 PM •••

I think the main thing is that being able to do 4 charge Aether with Special Fighter is still scary in general. Raven breath and anti AOE are great and useful, but they're definitely not gonna make her scary alone.

The biggest point against her is definitely the fact that she's a green armored dragon when Falchion has good availability and people very much being ready for green armors at this point. Still, she has relatively safe sustain and we don't know what gen 4 armor bst looks like (if it exists this time)

Also shout outs to Phina because god Rapier opens up some fun bs (also surprised they just called it Rapier and not Phina's Rapier or something). Vantage weapon with anti armor/cav has a lot of possibilities

Edited by darkliger269
xVanitas Since: Mar, 2011
Sep 17th 2019 at 6:53:24 AM •••

I'd be willing to add Nagi (since I have no doubt that her stats will be through the roof) since she looks to set the standard for armour dragons, at least green ones at any rate. I feel like while the dual weakness is a point against her, she also just comes with so much that basically makes up for it. Even if the Ao E mitigation and maybe the colourless advantage (since adaptive damage will usually tear archers to shreds anyway) is a little situational, -1 Special and dragon effectiveness alone is excellent.

I also just realized in the middle of typing that she's also basically "fuck L Alm": the unit, because even if she gets doubled, she still has the advantage, and Special Fighter will deny Alm any Lunar Flash. Though we also don't know her stats at the time of writing, she could be a speed demon.

If Nagi is to set the standard for any armour dragons (or at least green ones), then they'll have to be judged in comparison to her, ie also having a weapon with at least five different effects, or having multiple excellent ones.

As for Phina, she now joins the small club of Distant Counter + Vantage + Null C-Disrupt units. Since she's a dancer I don't think her stats will be that great, but the effectiveness will help her dunk on say, an opposing Veronica or something. In fact, I kind of wonder if they had that in mind.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Sep 17th 2019 at 8:09:28 AM •••

I think the only thing with Nagi’s weapon is that outside of the Slaying effect, none of her effects are great on their own and while she’s has a lot of different effects, they’re not as strong as say the Creator’s Sword having built in Null Follow Up or anti Special Charge Modifying. Like the anti AOE is great, but it’s not gonna be something that will be super relevant outside of AR. She definitely seems to have been made more with being an anti meta unit in mind though. That said I can see being an armor with a slaying weapon and having a solid stat line carrying her

Also with Phina, if Berkut is any indication, melee infantry dancer bst is 160 so she’ll probably have a solid stat line and will probably be a pain with some good inheritance especially since she’s another unit that can do DC/Vantage/Special Spiral

xVanitas Since: Mar, 2011
Sep 17th 2019 at 8:22:17 PM •••

Phina's stats are 40 HP, 35 Atk, 37 Spd, 26 Def, and 23 Res; not bad Atk and Spd for a dancer, especially with that dual effectiveness.

Nagi's stats are 46 HP, 37 Atk, 19 Spd, 36 Def, and 41 Res; so much for her possibly being a speed demon, but she's definitely a min maxed tank of a high caliber.

These stats were shown in the Tips and Tricks video posted just twenty minutes ago on the notif board. As a nod to her anti meta status, they show Nagi annihilating fallen Tiki and L Alm, downing the latter in one shot. I think they intend for her to basically be an AR supertank right out of the gate considering how L Alm is one of the most dreaded enemies to fight (at least for me personally).

Edited by xVanitas
darkliger269 Since: Nov, 2010
Sep 17th 2019 at 8:30:08 PM •••

Here are Norne and Sirius's

Norne: 42/32/36/31/27 (168) Sirius: 40/34/37/35/16 (162)

Nagi is very much not what I was expecting since she's real damn slow and is basically Surtr but a dragon statwise. That said I'm now a lot less sure of her. She still gets points for checking two of the most annoying parts of the meta in L!Alm and Ophelia and being a very reliable F!Corrin and F!Tiki counter, but outside of that I'm very much not feeling her. The amount of red units who can easily bust through armors/dragons is such a big point against her imo. I think I'm gonna say good, but not gamebreaking

Phina on the other hand is actually pretty impressive. A base speed of 40 with her Rapier is very good and 35 is still a solid place to be attack wise, especially when her weapon gives Vantage.

Edited by darkliger269
jayscribble Since: Jul, 2016
Sep 20th 2019 at 2:56:23 AM •••

After my initial hype over Nagi, after thinking and reading everyone's comments on her, she is in the end a green armored dragon tank like Winter Fae before her, and is very useful on a specific mode thanks to her weapon, but she is still vulnerable to common red units in the meta, so she's good but not great, so I say no on her being a gamebreaker.

Edited by jayscribble
xVanitas Since: Mar, 2011
Sep 20th 2019 at 12:45:47 PM •••

Hmm, it's decided then: Nagi is a pass. She'll probably be great in AR, and her weapon does have a lot of cool effects, but she seems specifically geared as an anti meta answer to that mode. Otherwise, she'll just be a typical green dragon to slay, an armour one at that, while there are many, many red answers to her that most players would have at least one or two of.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Sep 20th 2019 at 8:18:42 PM •••

Shame that, but I have to agree. Nagi looked really good on paper, but after a few days of waiting I've encountered Ophelias and L!Alms in AR that have been already adjusted specifically to counter her, and they still retain most of their previous threat level just because they're already so stupidly strong. Their entire job is to eviscerate tanks, and Nagi disabling their usual method doesn't mean they can't switch to another that still works with their kits. Nagi is still a good unit, but is not only checked by all the red Dragon/Armorbusters already in the game, but ultimately doesn't fulfill her intended purpose of stopping Ophelia and L!Alm's rampage. Clearly they survived the Game Breaker purge for a reason.

So with Nagi out of the running, I'd like to shift the focus to Phina. I was indifferent about her at first until I took a closer look at her statline: among all the units who have dual-effectiveness on their weapon, Phina hits 1st place for Speed and 2nd place for Attack (beaten only by B!Micaiah), which wouldn't be so bad if it weren't for the additional Spd+3 and innate Vantage on her Rapier. The showcase video showing her dunking on a Surtr with his own gimmick was not an exaggeration, and this is before the obligatory Elite Tweak to add the really busted skills to her kit. Especially noteworthy is that she can run other B skills with Rapier-Vantage, something no other unit can do (until vanilla Bruno is released). All of this coming from a Dancer is a scary prospect, and I'd say it puts her in the same tier as B!Veronica.

darkliger269 Since: Nov, 2010
Sep 20th 2019 at 8:51:45 PM •••

I think in general, both green armors and dragons (especially green ones) should be held to a stricter standard since Surtr has more people to specifically make green armor units while dragon effectiveness has become more common with there being more and more units that can work around them not to mention Naga herself making anyone be effective against dragons. Nagi’s low speed hurts a lot and keeps her from tanking non blue/colorless units as well she could and anti aoe/colorless is honestly too narrow, especially since she’s armored can can’t use Null C Disrupt to deal with Firesweep/Dazzling. I am fine with all the dragons we have listed atm though

The one case I can make for Nagi being added is her actually having a lot of potential with a Bold Fighter set because 3 charge Glacies with Bold Fighter is very powerful, but she also can't do DC/Breath passive with her prf and can't really pull off mixed phase while also running DC unlike both armored Tikis

The only issue I can think of with Phina is that pretty much all of the stuff that’d make her crazy (Special Spiral, Null C, DC) are all five star locked. Double Brazen would still make for a scary melee set though and Astram does at least make Wrath no longer five star locked

Edited by darkliger269
xVanitas Since: Mar, 2011
Sep 21st 2019 at 9:25:47 AM •••

Even come to think of it, in the unit showcase video, while they showed Nagi taking on Alm handily, it was presumably a base kit Alm. He could have stuff like Mirror Impact (high investment as it may be) or other skills to help him survive the first hit, or hell, like other super infantry brusiers he could just have his Lunar Flash pre charged right away through enough Pulses and tear through Nagi that way.

I can see a case for Phina, especially since built in Vantage allows her to use other B Slot skills. I'd want to give her a bit of time to see how often she shows up, since I still see the likes of L Azura, regular Olivia, Sylvia, and the occasional Heron, but Phina has something over all of them with her higher stats and her Rapier. Phina's probably a shoe in for the support folder, though I'd imagine that's where she'd go anyway. She's a dancer first and foremost, but her support capabilities would go beyond dancing since she has a great weapon with three effects that can help take care of units that your other units can't. Hell, I'd say beating Surtr at his own thing is already a fine enough support capability considering how many units can struggle against him. That's a good point for her, and it doesn't require any 5* exclusive stuff. With DC and NCD, being able to get the jump on Wrathful Dazzling cavs, as well as stuff like Firesweep Bow+ Lyn or something, would just be icing on the cake, especially considering those types of units usually give your units trouble.

I feel like it's hard to top or at least match the level of support that L Azura provides (namely an easy +6 all stats and +1 Mov) so for any refresher from here on, maybe the next best thing is to be able to handle specific types of units that your other units usually can't, which is what Phina can do.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Aug 1st 2019 at 10:41:35 PM •••

They revealed the new Brave Heroes this early it seems, and here's what we got:

  • Camilla, a staff flier with what is, I believe, a 14 Mt Gravity+ staff with built in Dazzling Staff and +3 Atk and Spd when initiating combat, as well as Atk/Spd Push 4, granting +7 Atk and Spd if the unit's above 25% HP, but dealing 5 damage to the unit after combat
    • Stats: 39 HP, 33 Atk, 37 Spd, 21 Def, 25 Res
  • Eliwood, a lance cav with a lance that's effective against beasts and dragons, and it also grants him +4 to all stats against them when initiating combat; he's also got Swift Sparrow 3, and what I believe to be Atk/Spd Ruse, as well as Spd Opening
    • Stats: 40 HP, 37 Atk, 38 Spd, 32 Def, 18 Res
  • Micaiah, a green mage flier with a tome that grants her cavalry and armour effectiveness (so incidentally, she is now available in three colours, each with dual effectiveness), and she's granted a stat bonus in combat equal to the foe's debuff of the equivalent stat; she also has Atk/Res Bond 4, granting +7 Atk and Spd if she's adjacent to an ally, and her Atk and Res debuffs are also neutralized, and she has an unknown unique B skill
    • Stats: 36 HP, 37 Atk, 28 Spd, 17 Def, 37 Res
  • Alm, a red sword infantry with a sword that's got dragon effectiveness, +3 Atk, and he gets +5 to all stats if there are more foes than allies near him; his unique skill Scendscale lets him do damage equal to 25% of his Atk, but damages him for 7 Atk after combat, and he also has what appears to be Threaten Atk/Spd 4
    • Stats: 42 HP, ?? Atk, ?? Spd, 37 Def, 20 Res; he's buffed in the video and I can't figure out how much his Atk and Spd would be unbuffed

There are a lot of unknowns at the moment but that's what we've seen so far.

All four seem really good. We already actually know their stats, but I think we'll have to wait to see what the unknown skills do first. 'Til then, let's discuss how good they could be from what we know and see.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Aug 1st 2019 at 11:50:02 PM •••

My guess for Alm is each being a +7 buff since that'd give him 168 which is the current standard for infantry (so 36 attack and 33 speed).

Honestly, the only point I can think of against Camilla is her staff kind of being a bit underwhelming compared to the other prf staves, but with the prf having Swift Sparrow 1.5, she has the best offenses of any staff user which is notable in of itself and Gravity+ is still really useful.

Shout outs to Eliwood for finally pushing melee cav bst although you forgot to account for the +3 speed his lance gives. Regardless, he still has the best offenses of any lance cav in the game (with Quan being the only one to surpass his attack and Cordelia the only one to surpass his speed without his weapon) and his weapon lets him hit even harder and faster. He's one of the best cavs for galeforce now

While I'm fairly willing to add Micaiah since she she's gonna hit very hard before debuffs, I'd definitely say wait for her B slot to be revealed.

Surprisingly Alm, out of all of them is the one I'm least sure about and that's in part due to the amount of competition he has as a sword infantry. I mean he's gonna hit like a truck and his A slot works beautifully with Desperation and Brazens, but also taking away Scendscale will hurt that a lot (he'd lose 13-14 damage if his base attack is 36). With Dracofalchion active I think he'd be at 42/41/38/42/25 which is obviously really solid, so I'd say it really comes down to how much losing Scendscale hurts him since player phase melee infantry isn't the easiest sell and unlike Celica and Mareeta, he doesn't lend himself to Galeforce quite as well. I don't know if the huge ball of stats he turns into with Dracofalchion active and using DC will be as effective as it is with Fallen Corrin especially due to his lower speed.

jayscribble Since: Jul, 2016
Aug 2nd 2019 at 2:47:34 AM •••

I'm gonna hold off for both Brave Micaiah and Brave Alm, due to the fact we don't know the real effects of one of their skills, but for Brave Camilla and Brave Eliwood, we have something concrete. As for all of them, I'm stumped on who to pick for free.

Brave Camilla would be called a flying Brave Veronica, but she trades enemy debuffs and self buffs for Gravity and +3 Atk/Spd on initiation, which synergies with Atk/Spd Push 4, which that skill is now a whole lot like an inverse Brazen Skill, which means with Brazen Atk/Spd 3 as a Sacred Seal, the +14 Atk/Spd threshold is at 80% to 25% HP, which is a whole lot, and with 5 recoil damage, it's easier to get there. With +17 Atk/Spd on initiation in that range, and the staff has built-in Dazzling Staff, I would count her as a gamebreaker with that alone. The fact that she has Wrathful Staff by default and that she is in the regular summoning pool as opposed to the other flying healers before her is just a bonus. The only real downside is that she lacks a healing special.

Brave Eliwood is a real doozy, and while he faces competition with Legendary Ephraim, Eliwood is still great, even taking on the likes of Tibarn on the enemy phase, although he might suffer against dragons on the enemy phase due to his low Res. The Galeforce special build seems great on him, since he's got the Spd and Atk to make use of Heavy Blade, while the Moonbow/Glimmer/Ruptured Sky special build for him makes him a great anti-beast/dragon unit on the player phase.

xVanitas Since: Mar, 2011
Aug 14th 2019 at 8:08:21 PM •••

As it turns out, Micaiah's B skill is essentially Sabotage Atk/Spd, debuffing any foe that's adjacent to another foe and has 3 less Res than Micaiah for -6 Atk and Spd, while Alm's new skill is Threaten Atk/Spd, which is... exactly what it sounds like, a debuff to -5 Atk and Spd to any foe within two spaces, while also buffing Alm for +5 Atk and Spd for a turn.

Now everything is known, but since the culling, we'll have to hold these new units to a much higher standard. While I'm personally going to pick Micaiah, I can't imagine her being anything truly ground breaking, which leaves Eliwood, Camilla (who must compete with Bridal Fjorm and Veronica), and Alm (who must compete with the Byleths and Mareeta, and this is the steepest competition).

jayscribble Since: Jul, 2016
Aug 14th 2019 at 9:29:52 PM •••

With the final verdict on everyone:

Camilla is built like an offensive healer compared to the other one, which are more support orientated. If Bridal Fjorm is the best support flying healer, then Brave Camilla is the best offensive one, due to her weapons and skills, and either Miracle or a dual balm special will complete her skill kit. I would count her as one, only because the other flying healers cannot compete with her in that role yet.

Eliwood, while made to counter beasts and dragons and has a strong player phase and a decent support unit, he just doesn't cut it in the long run, but right now he's one of the only Anti-Beast units in the game now. Because of that, he doesn't cut it in my opinion.

Micaiah is a flying debuffer that punishes grouping foes like Aversa before her, and is effective Armored and Cavalry units, as well as magical foes, but when Yune was release with her gimmick, she didn't really break any grounds, so it's unlikely that Brave Micaiah will be gamebreaking. In Aether Raids, however, she is pretty good, like Aversa before her due to punishing grouping foes, which is enough to make her stand out from Yune and Flying Nino.

Alm has everything that should compete with other sword infantry with Scendscale and boosting his Atk and Spd while also debuffing the enemy's Atk and Spd with Threaten Atk/Spd 3, but even then he's stuck with a highly competitive movement and weapon combination, like Brave Celica before him. He can dish out a lot of hurt, but his conditional weapon activation and Scendscale being an A skill hurts him in the end, so he has to replace his B skill with Null Follow-Up to keep up, and that's a high investment skill, so no on him, unfortunately.

TL;DR, yes on Camilla, only because she's the best for an offensive flying healer, maybe on Micaiah due to being similar to Aversa, no on the other two due to competition of their movement types and needing skill inheritance to make them stand out.

xVanitas Since: Mar, 2011
Aug 14th 2019 at 9:55:11 PM •••

As an offensive healer, Camilla is probably the fastest and strongest, and her prf's Gravity+ effect is just a plus. I can imagine it'd be easy for her to kite her foes that way. I also keep forgetting that her prf also gives her +3 Atk and Spd during combat, so she is going to hit pretty hard, and her counters (namely Null C-Disrupt) are still very, very rare. She's essentially a flying colourless mage.

I'd say she would qualify but I'd also want to wait quite a while to add her, since we'd have to see if she makes a splash in the meta like Veronica did (ie we see her just as often in AR), and also see who most players will pick for their free choice.

SLthePyro Since: Oct, 2012
Aug 14th 2019 at 10:33:52 PM •••

Brave Camilla gets my immediate vote not only because of her offense-weighted base kit, but also because of the Gravity+ effect on her staff. Brave Veronica showed us that offensive healers can be a huge pain in the ass to face, and Camilla does this while also having the advantage of flight and thus lacks the major weakness of Troubadours. Without a Null C-Disrupt unit that can counter ranged enemies, this unit will play merry hell with nearly any opposing team composition.

Brave Eliwood is a mix of his vanilla and legendary versions, just carrying a lance instead. Either he obliterates someone on player phase with his massive stat stacks, or he empowers an ally to do the same. Interesting, but nothing new. If there's anything game-breaking on him, it's that Ruse skill which has gone criminally underused in the metagame.

Brave Micaiah is my second vote. She's a flier with effectiveness on two unit types, her debuff-stealer ability is very underappreciated due to how many enemies she can potentially debuff all at once, her A skill negates any debuffs she receives to Atk/Res, and Ground Orders is Ground Orders. With all of this high-tier stuff, there's no doubt in mind that there's a huge drawback in the form of a garbage Def stat so that she'll fold from one physical attack; if this prediction is wrong somehow, then I'd call her a Game Breaker without question.

Brave Alm looks like utter hell to take a hit from, but that's all he's got going for him. Scendscale is a double-edged sword not just because of the self-damage, but because it occupies his A slot, preventing him from equipping anything defensive - most notably Distant Counter, which means he will fall over whenever a ranged unit so much as looks at him wrong.

darkliger269 Since: Nov, 2010
Aug 14th 2019 at 10:55:26 PM •••

Eliwood and Alm are both solid, but I definitely agree that neither really has anything to push them to gamebreaker status. Alm more so since really hard hitting sword/red melee infantry is nothing new, especially with Keaton, Mareeta, and normal Alm's refined falchion. I actually think Eliwood has a better case with how strong his player phase will be, but we also do have L!Ephraim and Dimitri who can both hit hard and have weapons to guarantee follow ups. The anti beast/dragon with omni blow is nice, but I don't think it's enough.

Camilla I can definitely agree with by virtue of her support capabilities as a flier alongside her prf giving her +3 atk/spd giving her a good offensive presence especially having Atk/Spd Push 4. It being a glorified Gravity+ definitely isn't exciting as Veronica's staff, but movement reduction is always useful especially combined with Savage Blow.

I'm willing to lean yes with Micaiah, but still kind of 50/50 on her. The nuke mage potential is very strong with her since if the FEH channel stats are accurate, she has Lilina level offenses along side two types of effectiveness and a weapon that doubles the effect of debuffs more or less. She also doesn't have to worry about panic unlike blade tome users which sets her apart as well. Ground Orders is also notable and I think she'll be a very threatening unit in AR since Flier Ball is a very defense strong comp (I've LOST to flier ball with fort advantage) and Ground Orders lets you run other units as to not be completely shut down by Vantage CC archers. We also have the Chill and Ploy seals to help set up debuffs so as reliant as she is on debuffs, they're fairly easy to set up and force bad positioning in AR. Still, I think it will ultimately come down to how much she loses without debuffs active.

Edited by darkliger269
xVanitas Since: Mar, 2011
Aug 14th 2019 at 11:20:45 PM •••

I do agree on Eliwood and Alm. They'll hit extremely hard, especially with their effectiveness, and while Eliwood's Beast effectiveness is also somewhat unique and he's also got support capabilities, but at the end of the day, they're just going to hit really hard and that's about it. These two with Lull Spd/Def could be fun though.

Even though I'm personally going to be choosing Micaiah, I'm also a little iffy on her. She seems like a unit who will live and die by her debuffs, because if she's fighting an opponent without a debuff, then her B skill and most of her weapon is essentially blank. On the other hand, if she's fighting a debuffed foe, debuffed by either her B skill or another source (a Chill or a Ploy for instance) then that's a big stat disparity for her to take advantage of. Her B skill means it's a 12 stat disparity at the minimum. -6 Spd on the foe means +6 Spd for her, which can help her close the gap for faster foes, and that's not even considering the fact that she can still get buffs too. Plus, independent of all this, her weapon still has armour and cav effectiveness which is still excellent, and is something that only she uniquely has (and in all three colours now, no less).

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 15th 2019 at 1:43:17 AM •••

The only reason I see Brave Alm be a Game-Breaker is that he replaces his Dracofalchion for a Brave Sword+ to exploit his Scendscale's 25% Atk boost to deal at least 100% of his Atk in combat if he's fast enough, but it's the Regnal Astra problem with Ayra all over again: changing their skill set just to remain competitive.

Brave Micaiah is really dependent on debuffs in order to be great, but she has a team to do that for her if she can't do it herself, but again, she's relying on a team to make her great against nearly everyone, and she goes down fast against a strong Red Physical unit with Distant Counter.

xVanitas Since: Mar, 2011
Aug 15th 2019 at 6:05:52 AM •••

To be fair though it's not an entire skillset replace (where Ayra needed stuff like Distant Counter and Wrath), just a weapon in that case (which is a more reasonable investment). That could actually be interesting depending on how fast Alm is, since Scendscale's self injury effect could lend well into Desperation and Brazen Atk/Spd in the Seal. It seems like it'd be fun honestly.

darkliger269 Since: Nov, 2010
Aug 15th 2019 at 12:38:50 PM •••

I don’t think an major skillset replacement is worth holding against a unit as much as how much of that inheritance is 5 star locked tbh which was more the issue with Ayra compared to Ares wanting DC/Vantage with only DC being 5 star locked. As for Brave Sword B!Alm, I guess it comes down to how much he loses by dropping Draco Falchion especially since we already have normal Alm with a brave effect since a Brave Sword would not only lose dragon effectiveness and the combat buffs but it would also weaken Scendscale since he’d have lower attack for it to work off of

darkliger269 Since: Nov, 2010
Aug 15th 2019 at 10:59:19 PM •••

Stats: Alm: 42/38/35/37/20

Eliwood: 40/37/35/32/18

Micaiah: 36/37/28/17/37

Camilla: 39/33/37/21/25

And if anyone actually cares Sigrun: 37/32/36/28/34

So as far as Brave Sword+ B!Alm goes, he ends up with an attack of 46 at neutral which means Scendscale would be giving him about 11 or 12 damage which is presumably true damage. Meanwhile normal Alm with Falchion hits 49 attack so they're pretty comparable if normal Alm is given DB 4 except with a trade off of dragon effectiveness vs true damage with B!Alm being able to synergize with Brazens and Despo. So basically Brave Sword B!Alm would be a better normal Alm to a degree

SLthePyro Since: Oct, 2012
Aug 15th 2019 at 11:51:39 PM •••

Sigrun's actually got 167 BST, for the record. Looks like all classes have officially hit Gen 3.

So, now that we have stats, I'm willing to give my final verdicts:

Alm: No. That is much more Def than I was expecting, and with his multiple weapon effects and an Atk asset, he's capable of having 65 Atk out of the box, which gives Scendscale a +16 damage bonus. On the flip-side, 40 Spd (after the PRF effect) is not terribly high in the current meta, so he probably won't be doubling unless he gets Threat. Atk/Spd off - and Surtr he ain't, he doesn't have the raw bulk to reliably bait enemies into Threaten range, which greatly limits his damage. Like I said before, Scendscale is a blessing and a curse for the skill slot it occupies.

Eliwood: No. Actually pretty damn swole for a Cavalier, but outside of his anti-Dragon/Beast weapon he's a bog-standard Player Phase Cav with some extra bells and whistles.

Camilla: Yes. She is now officially the fastest healer in the game. It's a good thing she's weighted entirely towards Player Phase, because her defenses are garbage, which is a bit of an oddity for wyverns in this game. That said, she does what she's built to do, and we've discussed at length the large number of broken things she is built to do.

Micaiah: Needs testing. The one we've all been on the fence about. Her statline is mostly as predicted, with the exception of Spd which is in that dreaded deadzone between "should be doubling" and "not meant to double". While her Atk is pretty high, she's not going to be doubling anything that isn't a slow armor if her target hasn't had their Spd debuffed. While Yune's Whispers does this, it also means she has a huge over-reliance on debuffing the enemy, and unless she has a Chill seal she will need teammate help to spread debuffs when the conditions for Yune's Whispers aren't met.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Aug 16th 2019 at 8:45:38 AM •••

Honestly the biggest point against Brave Alm is that for DC builds, Soleil exists with a similar statline except with less physical bulk and he brings nothing new there while melee nuker for Scendscale builds just isn't anything special outside of player hands. Like he can do some interesting stuff with Desperation/Brash Assault, but also any kind of low health builds are very borderline in terms of being gamebreaking just because of how risky they are

As for Micaiah, I feel like her speed is kind of a weird thing to discuss since I feel like it's more meant for letting her pull of doubles on armored units that she's debuffed since with Yune's Whispers is active, she can double on anyone with 7 more speed than her (so 35) which only a few armors meet and Felicia is the one with the best chances of tanking her. Otherwise I think she's more akin to to a flying Lilina if she's attacking someone with an attack debuff except she's also hitting for cav/armor effectiveness. Really I think it's more important to think of Lilina and judge Micaiah more on her one shotting abilities more than anything. Any doubles she gets with Yune's Whispers are more of a bonus than anything

Edited by darkliger269
xVanitas Since: Mar, 2011
Aug 16th 2019 at 12:26:56 PM •••

If Micaiah can manage an Atk and Res debuff on her foe, then that's effectively +12 extra damage, +6 Atk for her (from her foe's -6 Atk) and -6 Res on the foe letting her do damage. With her high Atk and dual effectiveness, that's not bad. Focusing on Atk and Res debuffs means she can just rely on her one shots. Something like Res Ploy and Atk Ploy or Chill Atk on her can help her be more self reliant, but I feel like she definitely needs some other means of debuffs (whether on her or her allies) because Yune's Whispers isn't going to hit everything, especially in PvE maps where enemies are spaced out properly. It feels more like a Pv P skill, specifically AR. In fact, it lends well to the super tank strategy since that's a free -6 Atk and Spd on your foes to help your super tank take less damage and possibly close the Spd gap.

Are we in agreement to add Camilla? Or should we give it a bit of time since she literally just got released today, and we also don't know how frequently she'll show up in competitive modes. I feel like I've seen a poll or two indicating that Micaiah would be the more popular free pick, although it's hard to say no to a staff flier if you don't have one.

jayscribble Since: Jul, 2016
Aug 17th 2019 at 6:43:25 AM •••

While I'm in agreement with Brave Camilla being added, we should hold off until we see her in action in the competitive modes, particularly during next week. This includes Brave Micaiah and Brave Alm as well, even though the latter has much competition in his movement and weapon type and has a slim chance of making the cut.

darkliger269 Since: Nov, 2010
Aug 18th 2019 at 12:43:08 PM •••

So final thoughts for now: As ridiculously hard as Brave Alm hits, still gonna say no. While his player phase is insane and Scendscale works very well with a Brave Sword to make him a harder hitting normal Alm with no dragon effectiveness, any sets that don’t run Scendscale aren’t anything special.

He’s definitely now the standard for player phase swords with the raw damage he can dish out, but I don’t think being a scary as hell player phase infantry is enough even if he can actually do shenanigans with Wings of Mercy/Escape Route without being too hindered by the loss of B slot

I think I’m gonna change my mind about Eliwood, while he doesn’t offer too much new in the way of player phase lances, I think he actually might be worth adding and that we’re overlooking how much stronger he is than Ephraim/Dimitri. His weapon allows his player phase to hit even harder than Ephraim/Dimitri and unlike them, he also has the speed to avoid doubles from speed alone and doesn't have to worry about things like positioning or health. In addition to this, he has a better statline than them even before accounting for his lance and unlike Alm, he also has the movement where player phase can actually be a threat under AI control and has enough bulk to take on other non beast/dragon melee units fairly well

My opinion on Micaiah is pretty unchanged. She’s a powerful who can nuke pretty well while having decent debuff abilities and any doubles she can pull off should be considered a bonus more than anything since her base kit lends itself to flier ball type stuff. So yes, but also wait for the meta to settle

Camilla is a weird case now that I think about it. I think the only thing that is in her favor tbh is that she is the only staff flier that is available in the normal pool and is free. While she has good offensive stats and definitely beats Fjorm in that category, it’s not a huge difference especially if you want to use a different staff on Camilla and both Mia and Fjorm had more useful ones tbh. While she has the best offenses out of the healers no question, she really brings nothing new to the table outside of her availability. So I’m now a maybe on her and see where she is in the meta first.

tl;dr: I’d say wait until the dust settles, but

Alm: Only crazy in player hands imo so no

Eliwood: Not sure

Micaiah: Green magic nuker with some support abilities, leaning yes

Camilla: Only because of her availability as the only normal pool flying healer

Edited by darkliger269
jayscribble Since: Jul, 2016
Sep 16th 2019 at 5:12:06 AM •••

Since the Arena bonus season for the CYL 3 heroes is closing, what are the final thoughts for everyone? For me:

Eliwood, while a good galeforce unit and non-human/beorc check, is a no Alm is crazy, but needs some other skills to exploit his Scendscale, so no Camilla I'm leaning towards yes, but I haven't faced her in arena a lot, and I didn't get to summon her, so I don't know her real strengths, only in speculations through her skills and stats Micaiah I'm leaning towards yes, due to some setups in Aether Raids exploits her skills, and the -6 Atk/Spd debuff is annoying to go against, especially without Restore or Dance

darkliger269 Since: Nov, 2010
Sep 4th 2019 at 5:44:57 PM •••

So we have the CYL 1 refines now and while all of them are very interesting in their own right, Geirskogul is the one I want to bring up specifically because in addition to it's old physical Atk/Spd Drive 3, it now has been granted Dragon Effectiveness with it's refine now granting Def/Res Drive 3 and the Breath cooldown effect as a drive which makes me wonder if she'd be a good candidate for the support folder. I'm personally in favor since omni drive and breath effect is really good even if it can only hit physical damage dealers

As for the other refines, Urvan now grants Ike damage reduction on the first hit he takes by 40% and grants a foe initiating on him the desperation effect, meaning that Urvan's base attack will be even more relevant on enemy phase.

Blazing Durandal now gives a player phase special fighter effect and Steady Impact (+7 spd, +10 def, and no enemy follow ups)

Mulagir's dull effect has been expanded to all ranged units and also gives her +4 to all stats if she's faster than the opponent

Mulagir is probably the least notable refine imo, but it's still very solid and let's her compete with Claude better now

Oh also we do have stats for the dancers. Posted them down below

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 4th 2019 at 6:30:34 PM •••

Ike and Lucina are definitely worth looking into, while Roy, even though his refine is great, doesn't really do anything new. And Lyn's is... really, really lame.

I think Lucina is worth adding to the support folder honestly, she basically gives Drive All to any physical ally, and she gives them the Breath efect, and her own dragon effectiveness is just icing on the cake since in a pinch she can just delete a red dragon. That support capability is absolutely immense.

As for Ike, he basically seems pretty invincible, but I think we'd have to see it in action to see how well (or rather, how annoying) he would be to fight. Incidentally, if he's given Distant Counter and is near said Lucina, then he has DC, Breath, the super damage mitigation, and he can retaliate with Aether if he survives (which he should), which seems pretty noteworthy. His player phase is still bad though.

darkliger269 Since: Nov, 2010
Sep 4th 2019 at 6:35:37 PM •••

Roy's refine is super good (especially considering Eliwood can run it and him arguably getting more use of it with his higher res and lower def), but yeah I don't think I'd consider it game breaking. Gonna be a pain in the ass to fight though

Lyn's is a cool refine honestly since it's like Ylgr's and she'll be able to double on anyone she's faster than, but it honestly doesn't do too much to make her scarier since Firesweep and Brave Bow have always been options.

Also yeah Ike's refine has crazy potential and really just puts him back on top as one of the strongest tanks in the game. Easily on par with Seliph's as far as tanking goes

jayscribble Since: Jul, 2016
Sep 4th 2019 at 7:13:16 PM •••

For all four: all of them basically climbed back up from all the powercreep and outdated weapons by being very unique in their own way, Lyn being the lowest but still brings her up to par.

Brave Roy/Regular Eliwood: having Special Fighter on initiation and Steady Impact on refine makes them stand out over other player phase sword cavaliers, and all Roy needs is Death Blow 3/4 as his A skill. They're pretty much Galeforce Machines all over again, but in the end, not really gamebreaking.

Brave Lucina: Absolutely for a support unit for physical units, and being effective against dragons is just a bonus.

Brave Ike: He went from Hero to Zero, to Hero again since the 40% damage reduction on the first attack is great, and while letting the enemy have desperation might seem bad, it means the 80% damage reduction on consecutive attacks from the vanilla Urvan will be active, which means that he can finally run Distant Counter, and with Brave Lucina above, still have a Breath skill. He's looking great and is up there with Sigurd's magic tanking abilities and Seliph's Miracle shenanigans, but hard to tell if he is gamebreaking.

Brave Lyn: Being able to use her Spd to boost her stats if she's faster is great, but it's underwhelming compared to the others, but since she was on top of the other CYL 1 heroes at the time, it's adding good on top of great. It does make her able to go toe-to-toe with other dragons and beasts with Distant Counter though.

darkliger269 Since: Nov, 2010
Sep 4th 2019 at 7:28:16 PM •••

Oh by the way, if we end up putting Brave Ike back, what about also adding Seliph since he's very capable of similar amounts of tanking nonsense with refined Tyrfing and hitting back very hard with Reprisal/Vengeance. Admittedly, he probably doesn't have nearly as strong of an ability to sustain using Aether even at melee range since he's gonna counter before being able to hit a special unlike B!Ike

Edited by darkliger269
xVanitas Since: Mar, 2011
Sep 4th 2019 at 8:58:23 PM •••

If there's no objections I went and added Lucina to the support folder. Drive All + Drive Breath is just too good, I think. There's also the fact that she stands out as being unique among the lance infantry units, and among all the units period with this niche, since it's something that I don't think any other unit can do at the moment (at least as far as I know).

Edited by xVanitas
SLthePyro Since: Oct, 2012
Sep 4th 2019 at 9:21:22 PM •••

Eliwood/Brave Roy: Yes. Eliwood was a strong competitor for the best Player Phase cav before, but with this refine both he and his son have been given an incredibly powerful Player Phase tool, and they have the statlines to not be completely screwed on Enemy Phase. I cite my own experience with Eliwood engaging a Lance user with Pavise: the Special negation on Blazing Durandal prevented Pavise from ever going off, and the Def boosts and an instant Galeforce proc just let Eliwood run him the fuck over.

Brave Lucina: Yes for Support. I was iffy on her weapon until I saw just what it did, granting Drive Spectrum and and "Physical" Breath to allies, which opens up a lot of deadly combinations for units that can't equip Breath skills. She also gets Anti-Dragon on it which is icing on the cake that allows B!Lucina herself to get things done if need be.

Brave Ike: Yes. If My busted Shield Pulse + Pavise + Heavy Blade Raven build taught me anything, it's that percent-based damage mitigation is incredible when it goes off, and unlike most cases B!Ike's damage reduction doesn't have a Melee or Ranged restriction. My only point of contention is that he requires heavy investment to be anything more than a Stone Wall, requiring things like Distant Counter, Null C-Disrupt, and an ally with Infantry Breath (or B!Lucina), but once that's done he becomes a monster that shrugs off tons of damage and immediately regenerates his HP with Aether.

Brave Lyn: No. While I think people are underselling the capabilities of her weapon which functionally allows her to double if her Spd is even 1 above the opponent's, I do agree that after that it's nothing more than a stat-ball. I figure the devs thought she was overused and good enough as is that she didn't need something quite as busted as the other CYL 1 units.

darkliger269 Since: Nov, 2010
Sep 4th 2019 at 9:41:26 PM •••

I think the thing with Lyn is as cool as the omniblow is, it doesn't really push her to same degree as it did for the others. It really more just puts her on par with Claude if anything

xVanitas Since: Mar, 2011
Sep 5th 2019 at 6:35:47 AM •••

Lucina's been added to the support folder then. I regret foddering mine off back in the day, though I didn't know her support capabilities would eventually be this good.

Lyn's definitely a no, and while it's really underwhelming compared to the others, it's... well, better than nothing.

So I underestimated the Blazing Durandal, since I didn't realize that its effect isn't just Heavy Blade, but Special Fighter, albeit on player phase. That means they can get an extra Special charge from the opponent's retaliation, and while they're intended for Galeforce, that means that they can use a 4 charge Special (Dragon Fang, Astra, Ignis, the latter working well with the massive +Def boost the weapon grants) and then activate it on their second hit. Follow up denial is just icing on the cake. Plus, the fact that they don't need a stat check or comparison, they just need to straight up initiate combat, means they're probably the best Galeforce cav right now. I feel like not getting a big Atk boost may (or may not) help in their favour too, since usually you don't want to do too much damage so as to knock the first foe out in one hit. So technically while this is all stuff that exists in the game (Special Fighter but on player phase, essentially Steady Impact), these are two skills that cavalry will never have access to. They have a lot going for them now, but I'm gonna lean towards a maybe. They are absolutely going to be a pain to fight on AR defense though.

Speaking of which, Brave Ike. The mention of that complete kit overhaul will make me wonder if that would be a point of contention for this page. Units like Ayra were disqualified for needing or at least really wanting stuff like DC and Wrath to thrive, so Ike needing DC, Null C-Disrupt, and that Breath effect is starting to sound like a similar case, since that's at least two extra 5* units or skills to help out, just like with DC and Wrath on Ayra. On the other hand, it's not like he's completely useless without 'em. At pure melee range, Brave Ike will simply withstand and punish anything that dares engage him, and that's a feat unique to him right now. I've yet to see him in action but I feel like I'm going to dread fighting him. I'm going to say yes for now.

jayscribble Since: Jul, 2016
Sep 5th 2019 at 2:55:58 PM •••

For Brave Ike, after I did some thinking, I did some calculations on what damages you need to take him down in one round: Using his default 46 HP with the weapon refine and 20 Res (because why do you want to attack him with your physical unit), after weapons triangle calculations, during combat, you need 77 damage to oneshot him, or 97 raw Atk, and 58 damage if you're double attacking him, or 78 raw Atk, and I currently can only think of two magic units who can even reach that Atk level to oneshot him: Regular Celica with an Atk Asset, refined Ragnarok, 2 Brazen stacks, Triangle Adept and +6 Atk from field buffs, and Regular Lilina with Forblaze's refine (no debuff on his Res), Death Blow 4, +6 Atk field buff, one Brazen, and merges. Obviously, this will be more lenient when the user is double attacking, but that alone tells you how bulky he will be, and the damage numbers have to go up if he has support, buffs, and merges as well, which means that you will need more than one ally to take him down.

Before the culling, I was going to argue that adding units with high defenses as a general gamebreaker, because if you're not able to damage them, it means that they will be able to massively damage you with a ready Ignis/Glacies and the like. Here, Brave being very bulky means that he will shrug off nearly every attack while charging up his Aether to recover HP and nuke his target, meaning more hits to survive and sustainability.

In short, Yes for Brave Ike by being very tanky and sustainable, even with his default kit. The inheritance of DC and Null C-Disrupt could be a footnote to his entry as well (only needing Nailah as fodder for both), due to being a popular Elite Tweak dedicated players would want to do.

darkliger269 Since: Nov, 2010
Sep 5th 2019 at 9:50:08 PM •••

Well with Brave Ike, I think it's a mistake to judge him ONLY on his ability to not get one shot, because doubling Brave Ike isn't a particularly hard task and is preferred to an extent so he can retaliate with Aether. 28 speed is a low bar to pass with doubling. Really the best chance for killing him in one round of combat is either using an AOE special or beginning combat with a special. I think the only issue with Ike is the question of just how sustainable he is, but I suppose how much that will matter will depend on the opponent. (Like anything targeting his res or Bold Fighter Brave Sword Arden/BK/Zelgius will probably put him very close to death)

Also I should probably actually give some reasoning for arguing in favor of Seliph if B!Ike is added. He pretty much runs similarly to Ike where he soaks up hits before retaliating with a strong special proc (probably Reprisal/Vengeance/Dragonic Aura in Seliph's case) while his naturally high bulk makes him very hard to one shot. That said, Seliph's main issue is that while he's almost unkillable in a single round, he also has a much harder time pulling it off multiple times in a row since unlike Ike, he wouldn't have his first counter attack be Aether if he was running a Breath Passive which weakens his ability to sustain himself.

Also we should probably talk about the dancers.

Here are their stats: Berkut: 41/36/23/37/24 Rinea: 38/30/33/23/28 Reinhardt: 38/34/21/27/25 Ishtar: 36/34/36/16/22 Nephenee: 37/35/36/24/25

Rein and Ishtar are basically flying versions of OG Rein and Ishtar also has a functioning speed stat in exchange for a slightly weaker weapon. So I'm pretty willing to add Dancer Rein and Ishtar. Neph really just falls short because L!Alm still exists

Edited by darkliger269
xVanitas Since: Mar, 2011
Sep 5th 2019 at 11:53:31 PM •••

I think Seliph's shtick only working once per map may be a point against him, since while that might be all he needs on AR defense, I'm thinking that Ike may potentially have more of a fighting chance in other modes like in PvE modes since he can sustain himself better.

As for the dancers, I've got no objections to Reinhardt, since he's essentially a green, flying version of his regular self, so he basically trades one Mov for movement freedom, but he also gets the ability to dance others if needed, and he's got all the fancy flying unit tools.

Ishtar I'm a little iffy on since she is designed for quadruple strikes, but to get her into Desperation range, she'd have to exchange blows or give up her Swift Sparrow 3 for Fury to drop her health more consistently. Impact skills would help her though.

darkliger269 Since: Nov, 2010
Sep 6th 2019 at 12:06:02 AM •••

I think you’re missing something with Ishtar, her tome is literally only one mt weaker than Rein’s is while giving her a smaller speed reduction. So she’s basically losing 1 damage per hit in exchange for the ability to quad. While she can quad, she still is hitting about as hard as Rein does

Also yeah, that’s fair for Seliph. As far as single combat goes, he’s almost as reliable as Ike, but unless we get an inheritable skill that reduces the strength of the first hit he takes, it’s a harder sell

xVanitas Since: Mar, 2011
Sep 6th 2019 at 12:05:17 PM •••

That's a fair point to Ishtar. In that case, I think she and Reinhardt have definitely proven their combat prowess. Hell, even their Paralogue map gave me a bit of trouble, so I think that's a good sign for them. I think I'll still want to give it a while and see how often they appear in the competitive modes though.

Also I just built my free Brave Ike and good lord he's a monster. It feels like nothing short of Abyssal threats can scratch him, and he can supercharge his Aether to help him continue the fight. And that's just me testing him with his base kit, so with stuff like DC at the least, that opens up the gates to who he can retaliate against. Definitely one of the best refines we've had in a long time.

jayscribble Since: Jul, 2016
Sep 3rd 2019 at 8:05:41 PM •••

Two new contenders for a gamebreaker: Dancing Ishtar and Dancing Reinhardt: Both are flying tome users, but Ishtar is red and Reinhardt is green. However, they also have brave tomes like Dire Thunder. Ishtar has Mogthrasir, which has 8 might with -2 Spd penalty, and Reinhardt has Vafthrudnir, which has 9 might but -5 Spd penalty. They're also flying dancers, and are different colored to differentiate from Legendary Azura, so they have little competition with other red and green flying dancers.

I get the feeling that they will be as troublesome as Regular Reinhardt.

Edited by jayscribble Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 3rd 2019 at 8:36:52 PM •••

Ishtar looks like she'll be focused on quadruple striking, which makes me worried for her Atk stat, although she is also going to have Swift Sparrow 3. Reinhardt on the other hand, will probably be... well, Reinhardt, just flying and green this time. Given that Reinhardt literally only needs Atk, I think it's safe to say he'll be safe at least.

They give me the impression that they'll both be good combatants on top of being an immense support unit since they can dance and all. Their dancing won't be anything special like Azura's though, but the fact that they can do it is something pretty noteworthy. One thing to note is that they could fit very well onto flierball teams for AR defense because they don't (necessarily, in Ishtar's case) need to follow up to assail their foes, they just strike twice, and they can use stuff like Flier Formation for that perfectly. And should they manage to fall behind, they can just refresh an ally. Basically they can be a potential threat like festival Micaiah, whereas Azura is often a sitting duck if she's isolated.

We'll have to give it quite a bit of time to see how much of a splash they make, but I'm curious how they'll fare.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Sep 3rd 2019 at 8:47:51 PM •••

Honestly as long as Ishtar has attack equal or higher to normal Rein at base (32) she'll be pretty scary imo especially with flier ball. As for Rein... yeah it's a pretty safe guess that he'll have at least 35 attack or so which is enough to be scary. Like Festival Micaiah, their ability to dance is kind of a bonus here as long as their attack is decent enough

darkliger269 Since: Nov, 2010
Sep 4th 2019 at 6:12:13 PM •••

Stats!

Berkut: 41/36/23/37/24 Rinea: 38/30/33/23/28 Reinhardt: 38/34/21/27/25 Ishtar: 36/34/36/16/22 Nephenee: 37/35/36/24/25

What the fuck Ishtar. She's two attack shy of Atk+ blue cav Rein with her weapon and has a speed stat to quad pretty easily.

Also shout outs to Neph having offenses better than Bride Cordelia,

I'd definitely say based on offensive presence alone, Ishtar and Rein have pretty strong cases. They trade movement range for more not being effected by the terrain and have Impact Skills. Everyone else is cool, but not broken

Edited by darkliger269
Snow_Fire Since: Sep, 2014
Aug 2nd 2019 at 4:51:15 PM •••

Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a Game Breaker subpage, not a my favorite units subpage or a this stuff is pretty good subpage. (Alternatively, moving it somewhere else if a 'cool units' chatter page is desired). Remember, most games probably have 0 Game-Breakers; it's perfectly reasonable for a game to have just one or two. To be a Game-Breaker, you need a unit/strategy that takes something very difficult and makes it easy, or that takes something near-impossible when played normally and makes it merely a healthy challenge. A game with 40 different Game-Breakers is probably incredibly easy... but high-difficulty FEH absolutely exists, and using many of the currently listed characters / strats is far from a guarantee of Aether Raids Golden Thrones or Abyssal Legendary Hero Battle clears.

Basically, remember Reinhardt post-Skill Inheritance? KO'd nearly the entire game in a single action, cav buffs before other buffs caught up, 5 threat range, still relevant now despite a bunch of units / skills released that directly counter him? That's a long-running game equivalent of a Game Breaker. He skewed the meta for years, and is still a hugely relevant part of it. Stuff like Dragons in general or Klein or Brave Eph and so on, sure, they're good, they're usable, they're not a Game Breaker.

Edited by Snow_Fire Hide / Show Replies
Snow_Fire Since: Sep, 2014
Aug 2nd 2019 at 4:58:52 PM •••

As for how to trim it down - imagine if every editor had to pick just five-to-seven units only. I think that focuses the mind better on genuine game breakers, even if in reality the page bloats out a bit due to reflecting historical periods of dominance (i.e. a different group dominant over time). I would say that the page would probably be fine if it merely had Reinardt, Black Knight / Zelgius (pretty similar there), Legendary Azura, and Veronica, with historical credit to Hector & Brave Lyn as well. That's just me though.

darkliger269 Since: Nov, 2010
Aug 4th 2019 at 9:15:54 PM •••

I do agree that the page could use a trimming and maybe a bit of clarification of the criteria for being listed here (like I personally think that no merges should be considered for this page since almost everyone can win against a majority of units at full merges as well as having minimal support).

As far as units that I think are removable normal Ike, L!Marth, and Winter Fae

I also don't think Dragons are deserving of a specific mention anymore with how much more common units with effectiveness against them are. B!Celica and Naga are also a bit too reliant on having support to fight.

xVanitas Since: Mar, 2011
Aug 4th 2019 at 10:23:02 PM •••

Well... if we had to trim the page down, here's who I think should stay at least:

  • Red: Byleth, Tibarn, Keaton, Idunn
  • Blue: Reinhardt, Ophelia (despite the fact that she's not listed on her own already), L Azura
  • Green: L Hector, Myrrh, Surtr
  • Colourless: Alm, Veronica, Fallen Tiki

I believe these units, despite the ever changing meta and the arms race of units getting added, will still stand tall. We should probably hold the swordmaster types to a high standard considering how many of them there are.

And... I'll admit, it's fun writing all this out and discussing this stuff, but if it really is too much, then it's too much.

As for how to define a Game-Breaker and set a proper criteria, maybe:

  • 1. The unit has been introduced to the meta for at least a month or two, and often shows up in Arena or AR
  • 2. Without much investment or any merge, the unit can easily do their job at defeating or disrupting as many opponents as possible
  • 3. The unit brings something truly unique to offer that is great for players who have the unit in their control, and is something to truly watch out for if the unit is in the opponent's control

Let's take Veronica for example. She's the most popular free pick for the second year's Brave units, and she literally just needed Atk +3 or Spd +3 and double Savage Blow to wreak havoc, both in AR, and as a boon in PvE. There aren't really, if any at all, generic mooks that have Null C-Disrupt, and it didn't even exist at the time of her release. Many players probably still don't have it (although with a 5% Nailah banner up right now, who knows).

Any player that faces off against her has to deal with the fact that they probably won't counter while she gets in free buffs and debuffs, and maybe chip damage, and any player that uses her gets to enjoy exactly that. Easy to use, a great boon to the player, and little to no counters... at least right now.

For now, how does that criteria sound?

Edited by xVanitas
darkliger269 Since: Nov, 2010
Aug 4th 2019 at 11:00:37 PM •••

I definitely think there's a question of much investment should be acceptable. Because on one hand I'd say it's unreasonable to ONLY base a unit's listing on their base kit, but at the same time. Not that it's a good tier list imo (they lean too heavily on armors and dragons), but I know the one gamepress has limits the amount of inheritance a unit has.

A unit actually being able to bring something unique to the table is definitely a good thing to consider though. Like you said with about swordmasters, there's a lot of them and they're all very solid, but also there being so many means we should hold them a bit to a higher standard. If it wasn't for all the more consistent self buff skills released, I'd say we should limit them, but now that Rouse is a thing, yeah... Not sure how much consideration we should give to the Bond and Form type effects though.

I also forgot to mention this earlier, but to be completely blunt, guaranteeing Golden AR thrones is a terrible measure imo if only because of AR basically being impossible to cheese, especially with minimal support.

It's also probably more important now to also consider how they do in multiple consecutive rounds of combat, especially since AR does have you tanking multiple rounds quite often and that's definitely a place where the DC/Wrath build kind of suffers. (admittedly a lot of my opinions have just been based on the performance in a vacuum)

xVanitas Since: Mar, 2011
Aug 4th 2019 at 11:19:55 PM •••

Hmm... re: investment, what about either needing one key skill that makes the unit truly shine (Special Spiral for Ophelia, Distant Counter for a lot of melee units, but they still keep their unique weapons and/or the rest of their skillset), or simply not needing too much common fodder (Tibarn would just need Desperation and the Heavy Blade Seal for instance)? Maybe the moment you start overhauling a unit's complete skillset is probably where the line would be drawn. As much as I like Ayra and the Black Knight/Zelgius, they all basically require them to abandon their unique weapons and pick up a bunch of rare skills to make their unique Specials truly shine.

And yeah, the point about a unit's unique-ness should especially be noteworthy. Keaton is still one of the very few dual phase brave units, while Idunn and Surtr have enough to them to make them stand out amidst all the super armours, namely with Idunn's debuff immunity and Surtr's "Instant Death" Radius.

I also agree about the AR thrones thing, to me the thrones are just a bonus, what matters is consistent results.

Edited by xVanitas
jayscribble Since: Jul, 2016
Aug 5th 2019 at 4:23:16 AM •••

Initially, I was really against this, mainly due to how large the list of the Yu-Gi-Oh Game-Breaker is right now, but then I realized how some units just fall behind, and some of them I just don't see anymore in Arena and Aether Raids. As much as I want some units to stay because they changed the meta when they were released, culling some of them due to the later shifts of the meta to favor other units more seems to be the way.

We still have Tier Induced Scrappy for them to go to if it needs be, but some units here have to go if they depend on high investments to keep up. If anything, those skill that they need to keep up should be listed here instead. Heck, we even culled units before when they were powercreeped, such as Bridal Cordelia being removed in favor of Legendary Alm, because he was great right off the gate and can deal with more annoying foes such as Surtr.

Another thing we should note is what "high investment" means. I say that if it requires a 5* exclusive units to make them stay relevant, such as the Null skills or Sturdy Impact, then it counts. If players needs to upgrade a unit to 5* first for inheritance, such as Galeforce, then it doesn't count.

The obvious one to go has to be Ayra, due to requiring so much investment just so to stay relevant in today's meta, and I don't see her much in Arena nowadays. I know others have to go as well, but Ayra is the most relevant one now, even though she was one of the main cause of players calling "Powercreep!" when she was released.

For those who should stay:

  • Red: Valentine Ike, Tibarn, Keaton, Iduun, Fallen Mareeta, Legendary Eliwood, Byleth (although the both of them might be unfavored later on due to the competitive nature or Infanty Swords)
  • Blue: Reinhardt, Legendary Azura, Ophelia
  • Green: Legendary Hector, Surtr
  • Colorless: Legendary Alm, Veronica, Fallen Young Tiki

Edited by jayscribble
xVanitas Since: Mar, 2011
Aug 5th 2019 at 6:26:29 AM •••

I think when it comes to upcoming swordmaster types, we'd probably just have to hold them to the standard that whoever's currently listed has. So right now, Byleth and Mareeta would set that standard, so any new sword unit will have to be judged in relation to them. Byleth and Mareeta offer -1 Special in addition to either all of that fancy nullification that Byleth has, or simply healthy Desperation like Mareeta has.

Any new sword infantry entering that sword arms race will need to have a sword that's better than that, and have great stats to boot. At the moment the next sword wielder is Brave Alm, who looks very strong and probably doesn't need to follow up to hit hard, but we'll need to actually really wait and see if he impacts the meta (and honestly I can't see it, he might just sadly be Brave Celica all over again).

I'm gonna go remove some of the swordmasters + Vanguard Ike for now.

darkliger269 Since: Nov, 2010
Aug 5th 2019 at 7:25:36 AM •••

Nailah and Sothis are probably the two other swordmaster type units that I think have the best arguments for staying/being added since Nailah is infantry and basically has the best Slaying Dao weapon and can run Noontime without it interfering with something like Wrath while Sothis has Sirius to help her with multiple rounds of combat.

And yeah that’s basically what I meant for investment. It’s probably more of a case by case basis, but units that don’t need inheritance from multiple 5* locked units (as opposed to Rein just needing Death Blow to begin sweeping units) obviously have a stronger case as opposed to all the armors that Bold Fighter makes terrifying. I think how much stronger it makes them is also something to be considered. Like how Vantage makes Ares/Eldigan into absolute monsters or Hardy Bearing being what makes Ophelia one of the hardest units to counter (yeah Special Spiral helps, but she needs Hardy Bearing to be almost untouchable on her turn) as opposed to how Impact Skills just make L!Alm less of a glass cannon and he doesn’t need them to be able to kill a ton of units

Also maybe we should make a folder specifically about units that are good solely because of the support capabilities they bring and move L!Azura and L!Eliwood there? I’d also propose Kaden and maaaaybe Corrin for that since though both can give huge in combat buffs to units which is a bit more important again because of Aversa and the Cleaner in AR. Maybe on Corrin since he’s reliant on having a support with the unit to buff, but it’s still a pretty substantial one

Other thing to mention. It also probably helps to consider how a unit will do under player control as opposed to AI, like Ayra and other DC/Wrath builds being considerably better under player control since you want them to be initiated on first while units like Rein, Veronica, and Surtr (without March or Boots) perform just as well regardless of player or AI control

jayscribble Since: Jul, 2016
Aug 5th 2019 at 4:20:59 PM •••

I would agree for support units to have a folder of their own, but any new support gamebreakers now have to either compete with them, or bring something new to the table, like "remove ally debuffs at the start of their turn" or "adjacent allies now denies any enemy follow-up attacks", and so on.

Corrin on support though, I'm a bit iffy on that one since it's only one unit that gain substantial buffs, which means focusing on one unit to take on pretty much anyone and live. For Arena, he's good with supporting bonus units. Aether Raids, I'm not too sure.

xVanitas Since: Mar, 2011
Aug 5th 2019 at 4:27:47 PM •••

Aren't you usually supporting one super unit in Aether Raids anyway though? Kaden would affect multiple allies but I feel like the common strategy is to just have one mega tank and everyone else supports, and for that purpose, Corrin is simple but very effective. A free +5 or +6 to all stats in combat, and that's before giving him any Drives or other in combat buffs.

darkliger269 Since: Nov, 2010
Aug 5th 2019 at 4:35:13 PM •••

AR is honestly super dependent on the enemy team imo. Like yeah I usually go super tank with Nailah with Kaden buffing her which works because of beast buffs making it very easy to set up multiple +6 buffs on her and Kaden, but also that really only works when Ophelia isn't around which then turns into me baiting her with Deirdre. And then with full armor defenses (they still do actually exist and Hack O Latern/Svalinn Shield Surtr is actually worse to deal with imo), enemy phasing obviously doesn't work as well and I have to play a lot more aggressively.

Omega tanking is definitely a big part of AR, but it's also very much something that doesn't always work.

xVanitas Since: Mar, 2011
Aug 6th 2019 at 12:10:57 PM •••

We should begin culling. Are we in agreement to keep these heroes to be set as the standard for all upcoming heroes?:

  • Red: Valentine's Ike, Idunn, Tibarn, Keaton, Fallen Mareeta, Legendary Eliwood, the Byleths, Sothis?
  • Blue: Reinhardt, Ophelia, Nailah, Legendary Azura
  • Green: Legendary Hector, Myrrh, Surtr
  • Colourless: Legendary Alm, Veronica, Fallen Tiki

Sothis is called into question since she's very recent, although she's got some pretty strong cases for her, with how she can pack a punch, have self sustain, DC built into her weapon, and dragon effective immunity.

If we have a folder dedicated to support units, then I'd have to wonder where Veronica goes because she's both support (buffs + debuffs, as well as healing) and a pretty legit threat (no counters outside of Null C-Disrupt, so you're forced to take damage and possibly status effects in some manner). Eliwood and Azura would likely go there, and then we'd have to figure out who could join them.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Aug 6th 2019 at 5:30:35 PM •••

I would say a Support folder should specifically be for units that are here because of how much they help the units around them and aren't threatening on their own. So like L!Eliwood just being a cav with a 19 mt sword when no allies are available and L!Azura just having a +3 speed tome when alone. Veronica has to attack before she can buff/debuff anyways and it's those buffs and the built in Dazzling that make her so much more dangerous than M!Morgan and Sothe who have similar effects in their weapon which is why I'd put her in Colorless. Her other support abilities outside of her prf pretty much are nothing special compared to any other staff cavs

As for other units for that folder. Aside from Kaden and M!Corrin (who's still kind of a maybe from me), B!Fjorm is the other unit who is good based off support rather than any combat potential. While she does have a really good offensive statline and a Wrathful prf, it's really her presence alone that makes her a strong unit with her ability to shut down assists by just being there alongside Ground Orders improving the mobility of all non flying units around her. Also unlike Veronica, Fjorm's weapon doesn't buff/debuff when attacking which means there's a lot less risk if you have Null C Disrupt to bait her with as opposed to Veronica since Hliðskjálf still will buff/debuff regardless of Veronica's survival making it easier for her allies to land kills.

And yeah that standard looks pretty good for now

Edited by darkliger269
xVanitas Since: Mar, 2011
Aug 6th 2019 at 5:50:45 PM •••

I'll go and add Bridal Fjorm to that support folder then because Isolation in AR completely dismantles some team setups, and in PvE, her Ground Orders, flight, and ability to inherit all kinds of staffs with their statuses are more than helpful. I'll also go and add Kaden to that support folder too. I do think M Corrin should still be there since he's excellent for supporting one unit but we could get some second opinions on him after.

I also wonder if fallen F Corrin should be called into question to keep because she's a gigantic ball of stats, and maybe that could set the standard for infantry dragons from here on, ie if they don't have gigantic stats, what unique stuff do they have to offer (like how Sothis has all of her neat little qualities listed above)

SLthePyro Since: Oct, 2012
Aug 6th 2019 at 5:59:18 PM •••

Seconding keeping that list a couple posts above. The only change I'd make is to keep Grima-M and L!Tiki, as they were the Ur-Examples of armoured dragons and are still a bastard-and-a-half to fight; the only reason they might've fallen out of favor is due to the massive amount of anti-dragon weapons introduced since their time, which feels more like a point toward their Game Breaker status rather than against it.

I'm a bit grumpy about a big culling since all of the units listed are still fully capable of breaking the game over their knees, but I'll concede that we've reached the point where there's just so many units in the game that some units break it more than others. Perhaps there should be a list of honorable mentions for some of the culled listings?

Anyway, regarding a list of Support units, I'll say that Veronica should not be in it and stay in the general Colorless list, as her kit actively encourages her to be offensive with her support skills built around it. That excepted, there's certainly enough units to put in the Support list: L!Eliwood, L!Azura, Kaden and B!Fjorm all have some very busted skills, and I honestly wouldn't be averse to adding Corrin-M due to his ease of access and merging.

As for Sothis, unfortunately I wasn't able to get hands-on with her kit (breaking a 13.50% pity rate gave me L!Marth instead, the only Red I already had, because of course), but having seen what other players have done with her she may be worth considering for the revised list. Her Breather Level Mythic Hero Battle is a poor example of how powerful she is when she's allowed to get going (because obviously you wouldn't give her the chance to get going in an Infernal/Abyssal map), something that would normally be evened out by an anti-dragon weakness that her weapon negates.

xVanitas Since: Mar, 2011
Aug 6th 2019 at 6:21:01 PM •••

I wouldn't mind keeping L Tiki if we're keeping her colourless version; her colourless version might not have to fear a colour but that doesn't mean L Tiki is bad in anyway, and even her base kit of Fierce Breath + Bold Fighter is something I still have to fear. Plus, her being blue means she can actually stand up to Falchion wielders. M Grima on the other hand, I could agree with if it wasn't for the fact that everyone has a free Falchion (masked Marth), and all the people who choose Brave Alm for some reason as well. He was incredible for his time, but Tiki still gives me some trouble these days.

And yeah, I can't say I'm the biggest fan of the culling either but the arms race and the powercreep is just going to keep going up and up, so I guess the idea is that we had to draw a line in the sand, otherwise the page would go on for miles. If nothing else, we'll just have to remember what each unit uniquely has to offer: Reinhardt may have counters, but to this day, there's still no other consecutive striking tome wielder, and with 3 range at that.

Plus... we'll still be able to discuss new potential Game-Breaker units, it's just that now we have to see to if they can reach or surpass the standard now (ie any new sword infantry will be compared to the Byleths and Mareeta, any new axe armour will have to compare to Surtr and L Hector, and so on).

I've got Sothis and honestly I really want to add her. Maybe she can set the standard for infantry dragons if Fallen F Corrin doesn't. Especially since something to consider is that if you exchange blows with her, she is all but assured to counter with Sirius thanks to Time's Pulse giving her a charge right away, and it may be potentially boosted by Wrath. Or, she could pick up NCD to screw over any staff wielder trying to deny her counter. Plus, once she counters with Sirius, she's restored a bit of health, which may (or may not) be what lets her survive your second hit.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Aug 6th 2019 at 7:17:03 PM •••

I think the issue with FEH is that even without merges, a lot of units still have the potential to break a majority of the content outside of Abyssals, some Infernals, and AR with inheritance. Part of my opinions were based on using the mass duel sim and seeing their win rate which in retrospect may have inflated my opinions on some since that's in a vacuum. Odin, the butt of so many jokes in the fandom is capable of getting a similar win rate there when built properly (CC/Link passive) despite him having one of the lowest attacks in the game. In a similar vein, Seliph can have an absolutely ridiculous enemy phase when given Wrath, using Tyrfing to tank a hit before responding with a Wrath boosted Reprisal or Moonbow. Honestly there are honestly a few units I'd say have little to zero potential to take on most content if invested in enough with some support (Spring Xander is one of them)

Yeah, L!Tiki I'm definitely okay with keeping since she holds up pretty well. M!Grima I'm a bit iffier on because like Vanitas said, how common Falchions are and him also needing Bold Fighter for that and Bold Fighter being ridiculous on it's own and already having it's own entry. High attack aside, I'm not sure if he has enough outside of Bold Fighter sets to warrent his own entry instead of just being included with the other armors that get insane because of Bold Fighter (Like the ones running Brave weapons such as Arden and H!Jakob)

Meanwhile L!Tiki can use Special Fighter as an alternative and also has better stats for tanking in general if you went for Wary Fighter or Darting Stance to keep her from getting doubled and can run sets that aren't just relying on Bold Fighter's insane strength

Snow_Fire Since: Sep, 2014
Aug 6th 2019 at 7:26:39 PM •••

Thanks for the trim, xVanitas! Definitely reads a bit cleaner now.

Re "honorable mentions" from SL the Pyro: I think a "historical" section might be fine, but the standards for getting in need to be strict. Brave Lyn & Black Knight/Zelgius were very relevant for a year+ in 2017-2018, and still have some use today, so they might be okay for a retired Hall of Fame. But stuff like random ball-of-stats Red Infantry Swordmasters (Arya, Karla, etc.) that were probably worse than the humble M-Corrin or Seliph post-refines? Probably not. I used M!Grima myself a decent amount, but I'm not sure he really qualifies for a Hall of Fame, lots of legit competition. If he does, it's very borderline.

Edited by Snow_Fire
darkliger269 Since: Nov, 2010
Aug 6th 2019 at 8:14:41 PM •••

I think Ayra/Karla/other sword master types come down to the difference between player and AI control since part of why they were so notable was how they were bulky enough to take a single hit and hit back extremely hard while being fast enough not to be doubled so under player control it worked very well, but under AI control it's much easier to bait them as opposed to stuff like Brave Lyn/Rein/Bold Fighter still finding ways to be very strong under AI. Also sustain being a bit more important now with AR having it's time limit and them suffering there as well.

tbh I think it's more the archetype having fallen off outside of the ones who can sustain themselves better. Like it's still good, but not to the same extent

jayscribble Since: Jul, 2016
Aug 6th 2019 at 9:02:29 PM •••

For the Past Gamebreakers, they should get a mention on how the meta evolved in a separate folder, like "honorable mentions" or "Hall of Fame", such as:

  • Takumi being from one of the best Bow users to the most mediocre as time went on with the release of Bridal Cordelia and later Legendary Alm.
  • Regular Hector required players to have at least one great red unit to defeat him at the time but just couldn't be as bulky and dangerous as Surtr.
  • Regular Ike went being from the best Infantry Sword due to his Heavy Blade and sustainability with Aether and even winning against other sword users due to his Swordbreaker, to just falling behind when many others units can pull off his gimmick better.
  • Ayra went from the best Infantry Sword with a powerful special to being later overshadowed by others due to the competition of other Infantry Sword or Dragons who can deal with Surtr better.
  • Many other Dragon units becoming one of the greatest counters to ranged units after 2.0.0, including Brave Lyn, as well as targeting the lower average Res of melee units, to being checked by Legendary Marth, Julia and Deirdre and their refined Nagas, Mystic Boost user with high Res, and eventually Naga giving the "effectiveness against dragons" to adjacent units, making everyone a dragon check.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jul 29th 2019 at 8:17:27 PM •••

Continuing the trend of good Three Houses units, we have Sothis. As an infantry dragon, she comes with a DC prf that neutralizes effective against dragon bonuses and a (presumably) unique 2CD special in the form of Sirius (Boosts damage by 3-% of unit's spd. Restores HP=30% of damage dealt). Alongside that she comes with Wrath and Time's Pulse 3 which gives special cooldown -1 when Cooldown count is at max meaning, at the start of her turn, Siruis will always be at 1 CD so unless Guard is in play, she will almost always counter with a special proc.

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Jul 29th 2019 at 10:43:40 PM •••

I'm assuming that it and Wrath will ensure that Sirius will essentially always be active, although I would hope that if Wrath is active, Time's Pulse would work first, basically giving her two charges. Neutralizing anti dragon weapons is just icing on the cake. I'd say she would qualify.

Actually, now that I think about it: could Time's Pulse itself count as Game-Breaker? From how I understand it, any strong Galeforce unit should always have their charge start at 4, which is a little easier to activate (2 charges per hit through the appropriate skill, and you're done), whereas units like the Byleths, Ayra, or any unit with a Slaying+ weapon and Moonbow or Glimmer will always have their Specials ready. In fact, Ayra could even opt for the Wo Dao+, still keep Wrath, and if both of them work at the start of the turn, then that could be even more destructive. It's not like these units really need much of a C skill anyway, barring maybe a Smoke or something.

Seems like a really interesting skill, although we'd also need to know its inherit restrictions.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jul 30th 2019 at 10:02:17 AM •••

Yeah I was actually thinking the same about Time's Pulse because it does synergize with A LOT of skills and will especially be worth it imo if ranged infantyr can inherit it. While it doesn't quite work with Special Spiral, it does make the initial charge for those builds much easier to prepare (like Sonya now being able to do instant AO Es unaided) and like you said Galeforce will never be at 5 charges with it since regardless of if you use the Galeforce action to attack or retreat, the skill will activate. Brazen Tailtiu builds will also really like the skill since it would make Guard a non issue with a 2 CD special or let her run a more powerful 3 CD special. It's basically a psuedo slaying effect really with the only time it wouldn't do anything is when a unit is engaging multiple enemies during a turn which is hardly a point against it.

That said, we should definitely wait until the skill is released so we have confirmation about how it interacts with other skills. Mainly the Wrath interaction.

Edit: Unsurprisingly, Time's Pulse is infantry locked. Also Sothis' stats are 41/34/39/32/27

Edited by darkliger269
jayscribble Since: Jul, 2016
Jul 30th 2019 at 10:30:09 PM •••

Her stats are 41 HP, 34 Atk, 39 Spd, 32 Def, 27 Res, totaling at 173 BST and a Superasset with Spd.

She has a weaker Atk stat than I hoped, but still fast and a bit bulky nonetheless, and enough to survive one hit and retaliate with her Sirius ready.

Also, Time's Pulse is restricted to Infantry only, which means the Galeforce Desperation Time's Pulse is now only an option for Edelgard and her Victorious Axe.

Edit: yeah, I forgot that Victorious Axe has -1 special cooldown by default.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jul 30th 2019 at 10:52:21 PM •••

That kind of seems unnecessary to me tbh since Victorious Axe already puts Galeforce at 4 CD and then just use Heavy Blade unless you mean for doing Galeforce build without Heavy Blade. Even then pretty much anyone with a good slaying weapon can pull that off. Raven, Linus, and Lon'qu specifically since they have Ln D weapons to help them.

xVanitas Since: Mar, 2011
Jul 31st 2019 at 12:59:05 PM •••

Edelgard can still use Time's Pulse pretty effectively though, since her Galeforce would be at 3 charge. With enough pulses elsewhere (like say, Quickened Pulse in the Seal, Ostian Pulse, Infantry Pulse, and so on), she could just have it immediately ready. So can Linus, Raven, and Lon'qu admittedly, but all of them have to rely on their Spdfor follow ups, whereas Edelgard doesn't. And if they have Null Follow Up, then they can't use Desperation, whereas Edelgard can either just follow up through her Victorious Axe, or if she's denied a follow up, the two cancel out and she can try to break the tie through Spd, and usually units with follow up denial aren't the fastest (Myrrh and L Hector come to mind), all while Edelgard can just carry Desperation for her continuous assaults. It stands to reason that Mareeta would also use Time's Pulse pretty effectively.

With Galeforce at 3 charge and the right Pulses from teammates, you go from either not needing Heavy/Flashing Blade at all, to only needing it for a single hit, or just having it ready and raring to go on turn one, and the only thing I could think of that would stop it at that point would be Pulse Smoke (if it takes priority over Galeforce). It all seems like fun stuff.

darkliger269 Since: Nov, 2010
Jul 31st 2019 at 4:34:46 PM •••

By the way, it does work alongside other pulse type skills and Wrath, so with cooldown at max and HP under the threshold for Wrath, you would get -2 cooldown. I expected as much, but wanted to be sure.

Sonya, Ophelia, and Tailtiu would all be very solid users of the skills since the former have skills to give a charge first turn (while giving more freedom of team comp to Ophelia) while Tailtiu already has a Wrath tome so Guard would be less of an issue for 2CD specials

jayscribble Since: Jul, 2016
Jul 29th 2019 at 8:17:14 PM •••

Sothis: fast Red Infantry Dragon with a high possibility of being a Trainee, immunity to dragon effective weapons and Distant Counter built in her weapon, 2 cooldown special using Spd to boost her damage and also heals her, Atk/Spd Solo, Wrath, and Time's Pulse, which gives her -1 special cooldown at the start of her turn if her special is at maximum cooldown.

Need I say more?

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jul 18th 2019 at 8:13:05 PM •••

Both Edelgard and F Byleth come with -1 Special prf weapons and then some. Edelgard's axe is basically just axe Flame Siegmund with -1 Special, and F Byleth's sword basically stops many skills that affect follow up or Special manipulation (basically Fighter skills, but also the likes of Quick Riposte, Impact skills, the cavalry Beast effects, Guard, Stance 4 skills, and so on) meaning you fight her completely fair and square. She also has a new Special that boosts her Atk by 20% against humans and 40% against dragons and beasts.

Claude and Dimitri don't seem to impress too much. Their weapons seem good and their skills are fine though.

We also have no idea if M Byleth will come with the same stuff as his female counterpart, and we also don't know stats just yet, but since they're infantry, they have to be a high total at least.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Jul 18th 2019 at 8:50:11 PM •••

Edelgard and Female Byleth for sure. Dimitri maybe, and Claude not so much.

Edelgard can run some Galeforce shenanigans like Legendary Ephiraim and Tibarn before her if she runs Heavy Blade. Her stats just need to be a great spread.

Female Byleth just takes Null Follow Up and goes up and beyond with it with her Creator Sword, and adds Null Guard/ Null Special Disrupt to it. Ruptured Sky is also great because 1) it's a damage boosting special with 2 cooldown, and uses 20% of the foe's Atk if it activate and 2) because it goes up to 40% if she's against a beast or dragon foe. The fact that she has Fury 4, Wrath, and Even Atk Wave is just a bonus. I feel like Male Byleth might be getting the same weapon and special, but his default skills are in the air.

Dimitri can guarantee a follow-up attack if both and his enemy are either at full HP or not at full HP, which means that if Dimitri takes damage, he needs the opponent to do so as well, so he needs Heavy Blade as his Sacred Seal if he wants to run consistent Galeforce strats. It's a mix of running Savage Blow and Fury 4 in order to make sure both him and his foes are not at full HP, or just run his natural Death Blow 4 and Atk Smoke just hope he stays healthy. He just needs great Atk and Def.

Claude is just a debuff boy with his bow and Lull Spd/Def.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jul 18th 2019 at 9:42:36 PM •••

F!Byleth definitely. She can be built to be very tanky and just stop all enemy specials with Warding/Steady Stance 4. Honestly I think just a Null Follow Up slaying weapon is strong, but the anti charge modifiers is just a good extra.

Ah yeah, Edel being able to run galeforce heavy blade sets is definitely good although she'll be held back by only having infantry movement. She could potentially pull off omnibreaker like Hector can if her speed is pushed enough but that's also probably gonna be a hard sell considering her weapon.

I think Dimitri has potential since he can also do Galeforce strats like you said or make use of Desperation and Savage Blow to have a psuedo brave lance

Claude is the weird one. Because he does have the potential to be scary since Brave Bows are a thing and even if he can't deny follow ups the way Brave Lyn can, that's still powerful, but ultimately will depend on his statline. As for his prf, -5 to everything is also a pretty strong debuff, and the condition isn't a hard one to fill on the right team honestly. A single Hone or Fortify Cavalry would already activate his weapon since it doesn't care about his debuffs or the opponents buffs.

Edited by darkliger269
xVanitas Since: Mar, 2011
Jul 19th 2019 at 6:14:01 AM •••

F Byleth (and presumably M Byleth, if he'll come with the same sword and Special) honestly has it all. All they'd be missing is innate DC (which could just be given as the A skill anyway) and dragon slaying (but their Special does extra damage against 'em anyway). I feel like a Byleth with Distant Counter and Null C Disrupt is probably the most no nonsense kind of unit in the game. Try to fight them, and you can't guarantee your follow ups, deny your opponent's follow ups, can't grant your self extra Special, can't deny your opponent's Special charge, and you can't deny their counterattacks either. That could be a very interesting unit.

The only thing about Edelgard, despite being geared perfectly for Galeforce fun (guaranteed follow ups, -1 Special, all she needs or Heavy or Flashing Blade), she's still just an infantry, so she doesn't have the extra Mov of a cavalry or the freedom of a flier. Does her relative ease of Galeforce alone make her a good Galeforce candidate despite her Mov restrictions? The same question could be posed to Mareeta, who has a similarly excellent weapon for Galeforce.

As for Dimitri's Galeforce capabilities, it's like he trades the Flame Siegmund's "needs more enemies than allies near him" to an odd HP requirement. With Fury and Savage Blow, his first combat he and his first opponent are at full health, then he and everyone nearby will take some damage afterwards to maintain his weapon's effect. Could be difficult but workable. On the one hand, being forced to run Fury means you have at most a net gain of +4 Atk (with Fury 4), whereas Ephraim could wield Death Blow (4) and Heavy Blade, letting him hit even harder. On the other, sometimes you actually don't want gargantuan Atk so you can safely get two hits in on your opponent.

Claude honestly is the odd man out here. We've already got a few archer cavs and all he brings to the table is some debuffs. He's going to be a hard sell. If it wasn't for the fact that he's headlining a new main game I could easily see him demoting.

SLthePyro Since: Oct, 2012
Jul 19th 2019 at 7:59:18 PM •••

I'm also throwing my hat into the F!Byleth fan club. But aside from the obvious Null-C and Distant Counter ideas I've been seeing, I think it's worth pointing out what her base kit offers too, that being the CD-1 on her weapon combined with Fury 4 and Wrath. Ruptured Sky becomes a 1 CD Special, and when knocked into Wrath range (either by the enemy or by Fury) she'll have it ready every time her turn rolls around with a damage bonus thrown in. Worse yet, because of Creator Sword's Null Guard, she's going to counterattack with it every time she's hit. It's basically Slaying Edge Ayra 2.0.

darkliger269 Since: Nov, 2010
Jul 20th 2019 at 12:05:10 AM •••

Welp, Male Byleth's base kit is revealed and it's pretty strong. Creator's Sword (same as F!Byleth's), Ruptured Sky, DC, Chill Spd 3, and Odd Speed Wave. So yeah he also has a pretty strong kit, much better than I was expecting

oh also Ruptured Sky is inheritable which is cool. Special seems kind of niche honestly, but having more options for dealing with dragons and beasts is nice

Edited by darkliger269
jayscribble Since: Jul, 2016
Jul 20th 2019 at 2:29:09 AM •••

Ruptured Sky being inheritable and barred on dragons and beasts (and obviously staff users), means that many units can inherit it, meaning Reinhardt, Brave Lyn, Karla, and the like will get to enjoy it as well.

With his skills set, his stat spread seems likely to be slower but bulkier than Female Byleth, but having the Creator Sword and Ruptured Sky alongside Distant Counter means that he will be just as good, in a different way than Female Byleth. He just needs Null C-Disrupt as his B skill and he takes everything that was once annoying and throws all of that out the window: Fighter Skills, Guard, Dazzling Staff and Firesweep weapons, you name it.

Edited by jayscribble
xVanitas Since: Mar, 2011
Jul 20th 2019 at 5:44:23 AM •••

If M Byleth is as good as F Byleth should we just group 'em together if we include them on the page? It'd be a matter of stats since the two would basically be the same, hell, M Byleth will also be summonable like F Byleth is.

Odd Spd Wave and Chill Spd suggests that he'll actually be just as fast as his female counterpart. I can't imagine the difference between the two being that vast. Plus being a Gen III infantry, I can't imagine where else his stats would go, so his stats have to be very high at the least.

Edited by xVanitas
jayscribble Since: Jul, 2016
Jul 20th 2019 at 7:28:24 AM •••

I say group them together, since you can just list their default skills on each of them, and both of them can cross skills sets and mix-and-match and still be as good as the other, despite whatever stat spreads they will have, since the major reason they're gamebreakers is their Creator Sword, with Ruptured Sky and great default skill sets being just a bonus.

darkliger269 Since: Nov, 2010
Jul 20th 2019 at 4:04:49 PM •••

My guess is M!Byleth will be the more defensive one but still have decent speed while F!Byleth goes for raw strength. Creator Sword is just really solid in general and honesty would be reason alone to add them just because it synergizes with so much and gives them so many options.

Ruptured Heaven is cool, but tbh outside of fighting beasts/dragons, I feel like it’s not going to be a big improvement over Glimmer/Moonbow since it using enemy stats means it won’t be as consistent. Ranged units than run Moonbow will definitely like it though since dragons still can mess them up, especially Brave Lyn

xVanitas Since: Mar, 2011
Jul 21st 2019 at 9:59:37 PM •••

The Byleths have solid stats all around except Res, basically doing the swordmaster types proud. I'm going to add 'em both.

M Byleth has 40 HP, 36 Atk, 38 Spd, 34 Def, and 20 Res, while F Byleth has 40 HP, 34 Atk, 40 Spd, 33 Def, and 21 Res.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jul 21st 2019 at 10:06:02 PM •••

We got stats.

M!Byleth: 40/36/38/34/20 F!Byleth: 40/34/40/33/21 Edelgard: 41/39/30/37/21 Claude: 39/33/37/20/21 Dimitri: 40/36/29/34/18 Kronya (infantry dagger GHB): 44/31/39/22/26

So Claude is a faster Brave!Lyn, so he's good, but also there's the question of if lacking Sacae's Blessing in exchange for better speed on a Brave Bow set hurts him enough. That said there's always Firesweep

Meanwhile Edelgard is actually fast enough where she can pull off omnibreaker if built correctly. So yeah she should definitely be here along side the Byleths.

Also Kronya's kit:

Weapon: Athame Description: Grants Res+3. At the start of combat, if foe's HP < 100%, grant Atk/Spd +5 during combat, and if foe initates combat, unit can counter attack before foe's first attack. Effect Dagger 6 Luna, Desperation, Distant Guard.

She's really good for CC/Vantage strats since her weapon has it built in, but I think she'll need to released to get a good feel for her. She definitely has potential at least, being able to use both Vantage and Desperation with a Brazen Seal

Edited by darkliger269
jayscribble Since: Jul, 2016
Jul 21st 2019 at 10:07:34 PM •••

So the stats are datamined:

Male Byleth has 40/36/38/34/20. Female Byleth has 40/43/40/33/21. Edelgard has 41/39/30/37/21. Claude has 39/33/37/20/21. Dimitri has 40/36/29/34/18.

I was kinda right with Male Byleth being slower but bulkier than Female Byleth, but the differences between them are just 1~2 stats, so in the end they can fill the same role together, no matter their skill set.

Edelgard is a Mighty Glacier, but her mobility might hurt her, but she has access to Null Follow Up and Special Spiral to be a great Galeforce machine.

Dimitri is nearly the same as Legendary Ephiraim, but the Spd being that "high" is a double-edged sword: while it might prevent double attacks from other Mighty Glaciers, it's also point not allocated to his defenses or Atk. Still, he can run the Galeforce with Heavy Blade Sacred Seal builds with either Death Blow 4 and Atk Smoke, or Fury 3/4 with Savage Blow, but Legendary Ephiraim runs it better.

Claude is just a bit faster and healthier than Brave Lyn, and slightly higher Def but lower Res, but he hasn't got access to Sacae's Blessing.

darkliger269 Since: Nov, 2010
Jul 21st 2019 at 10:31:58 PM •••

So I'm gonna make a case for Kronya because she has a vantage weapon so she has a variety of options for B slot like Desperation, Special Spiral, or a sweep skill which all are solid options with Close Counter and her high speed.

The only downsides with her compared to Ares is the lack of a slaying weapon so she can't use as powerful of a special with Special Spiral, and her vantage using the enemy HP making it synergize worse with a Brazen seal. She also has some pretty low defenses, but she's fast enough where she's not likely to get doubled without it being guaranteed (and can always use Null Follow Up sto stop it) and she has the HP to take a hit

xVanitas Since: Mar, 2011
Jul 21st 2019 at 10:48:58 PM •••

Kronya seems like she'd be a lot of fun to use but I'd wait 'til she's released to see how she plays. I'm definitely gonna build her the moment she comes out though.

Something cool to note though: She's the only unit that can use Vantage and Null C-Disrupt. If her Atk is high enough she'd be able to just one shot those Dazzling Staff units right away. Brazens might be difficult unless you can purposefully get her HP low, but Fierce Stance would do the job just fine here.

darkliger269 Since: Nov, 2010
Jul 23rd 2019 at 11:33:18 PM •••

Okay so thinking about it more, I think Claude should be added as long as we're sitll considering Brave Lyn for this page. As far as comparing their prfs, Cunning Bow is a lot better than Mulagir. Both give a speed bonus, but -5 to everything is a lot more valuable than nullifying bonuses on magic enemies especially when Dull Ranged (not to mention his native Lull Skill) are both options with the latter helping his offenses even further. Since they share they same attack and he's faster, he outperforms her on Firesweep sets and has a higher chance of quadding. The only downside with him is that he can't protect himself as well from physical melee counters, but he does have better bulk with his debuff ability and can run Desperation to help protect him.

Edited by darkliger269
xVanitas Since: Mar, 2011
Jul 24th 2019 at 6:24:31 AM •••

You know what, I have to agree. He gives up Sacae's Blessing (which honestly is showing its age, since a lot of DC swords/axes/lances these days are either too damn bulky or too fast for Lyn to shoot down anyway) for any other B skill like his Lull Spd/Def or Desperation.

I was initially underwhelmed by Claude but that's because I didn't know his stats at the time, and I also didn't know how deceptive his in combat debuffs are, since he's got -5 all to his target, and I think that stacks with -3 Spd and Def with his Lull skill.

darkliger269 Since: Nov, 2010
Jul 24th 2019 at 8:02:25 AM •••

Yeah, combat buffs stack so the combat debuffs he inflicts with Cunning Bow and his Lull should stack and it’s easy enough to trigger that he essentially has 39/41/45/25/26 with his weapon making it 39/55/48/25/26 before applying any visible buffs and debuffs needed to activate his weapon which is a good deal more threatening

keyblade333 Since: Sep, 2013
Jul 26th 2019 at 3:42:33 PM •••

I'd argue that Edelgard is deserving of this because she can run really absurd combos like Galeforce with Special Spiral and Heavy Blade. Even if you ignore that, she has two skills that give her +6 Atk/Def when alone so she can kill a lot of enemies quickly.

Muramasa got.
xVanitas Since: Mar, 2011
Jul 26th 2019 at 7:32:25 PM •••

My only reservations about Edelgard is her status as a melee infantry, and while that hasn't stopped the swordmaster squad and the Byleths, I feel like it's especially important for Edelgard because her axe basically requires her to be away from her allies, and without the high Mov of a cavalry or the freedom of a flier, that could be difficult. Otherwise she's excellent, and probably the best axe infantry in the game (though that is a relatively unpopulated category)

darkliger269 Since: Nov, 2010
Jul 28th 2019 at 12:13:23 PM •••

Her weapon gives her a lot of flexibility and her speed is just high enough where a bit of investment (like Atk/Spd Solo or Darting Stance) or even just a +6 byff can let her deny enemy follow ups while still being able to perform her own so beyond Galeforce sets she can probably run a tanking set pretty well, especially with Null Follow Up to make sure that the enemy is only able to perform follow ups by speed. I don't think the positioning requirement holds her back too much, but how much of an issue it is is also very important on the map (like it basically being a non issue on the waffle map since it's very easy to split up your units)

darkliger269 Since: Nov, 2010
Jun 26th 2019 at 8:05:45 PM •••

Yeah so let's get mention of Legendary Eliwood out of the way. Granting Bonus Doubler and +6 Atk/Def to anyone without using up an action and having Rally Spd/Res+ is kind of insane and I think he definitely deserves a mention for how ridiculous his support abilities are. His C slot has a slight condition, but it's not the hardest to meet and has the benefit of having no positioning requirement

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jayscribble Since: Jul, 2016
Jun 26th 2019 at 8:31:37 PM •••

He is one of the best support heroes in the game, second only to Legendary Azura, provided that you have at least one dragon or beast ally on your team, and the battle blessing he has means that he's scoring high in Arena, meaning that only Trainee Armor units will outscore him.

For a support unit, yes, because of Bonus Doubler being granted for free on an ally with the highest Atk is enough to be gamebreaking, meaning it's no longer limited to Infantry units now.

xVanitas Since: Mar, 2011
Jun 26th 2019 at 8:37:55 PM •••

The condition for his C slot is fairly easy considering many players like to build up any of the common dragons (Tiki, Nowi, Fae) to +10 for PvE and for Arena scoring.

One thing to note though is that his weapon doesn't say "Excludes unit" despite having an Opening type effect. This implies that he might be able to grant himself that effect which is good for him, but not the greatest when he wants to play support. I think that's the only caveat here, so we'll have to wait and see if that's true or not.

SLthePyro Since: Oct, 2012
Jun 26th 2019 at 8:41:36 PM •••

IIRC the skill description would specifically say "to unit or ally" in those sorts of cases, so I think it's a safe assumption that he can't give the buffs to himself by mistake.

A cool/scary thing to remember is that there's (still) no rule against giving the buff to multiple units if they're tied for the highest Atk stat; it's basically the W!Eirika strat except three times worse. And if a unit desperately wanted Distant Counter/Close Counter/Brazen <something>/etc. instead of Bonus Doubler hogging their A slot, that becomes an option if L!Eliwood is on the team.

My only bone of contention is that he's yet another Legendary Sword Cavalier (though granted, what else would Eliwood be?) and has to share real estate with the massive legions of absurd Sword units we've been getting lately, but that's not really a point against him as a unit. With that super-buffbot kit he's just one or two steps behind L!Azura as a support unit, and I'd say anything within her tier is a shoe-in for the list.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jun 26th 2019 at 8:52:17 PM •••

tbh, I don't think the fact that he may be able to be targeted is that big of a caveat since you now have him running around with +20 attack on initiation (because Death Blow) and +12 def before any other buffs which is frankly quite terrifying.

Thankfully the legendary sword cavs are going for different things with their kits. Hrid goes for more debuffing/tanking, and L!Eirika is the player phase sweeper

Really, the only thing is that cavs aren't the easiest to slot in on a team and he does need a bit of building around to get the most out of, but his weapon is still a huge game changer and his C slot is just icing on the cake.

xVanitas Since: Mar, 2011
Jun 26th 2019 at 8:53:06 PM •••

That's very true, 'cause otherwise that would fly in the face of him being a super support unit. Because he really seems like he'd be. It should also be noted that since it's a status, Bonus Doubler can be given to non infantry units, and yeah, it should also work if all his allies have the same Atk.

So honestly for his support capabilities alone, I think he'd qualify. I don't think his status as a combatant should be much of a factor, although my guess is that he'll probably be like his regular version and hit extremely hard.

darkliger269 Since: Nov, 2010
Jun 26th 2019 at 8:59:55 PM •••

Honestly as a combat unit, he probably won't be anything special since crazy support abilities aside, his weapon is just a 19 mt sword, not even dragon slaying. He'll most likely be decently fast though since he got DB 4 and not Swift Sparrow 3

Edit: Neutral stats are 37/36/34/33/16. Solid, but nothing too amazing. Will hit like a truck, but the more important thing is his support abilities

Edited by darkliger269
xVanitas Since: Mar, 2011
Jun 28th 2019 at 4:23:25 PM •••

So interestingly and fittingly enough, he works well with his Legendary son. I managed to summon both and Roy having access to +18 to all stats is... ridiculous.

Probably the best support unit since L Azura in terms of pure stat buffing.

darkliger269 Since: Nov, 2010
Jun 19th 2019 at 9:43:41 PM •••

So out of this first batch of summer units, the most stand out one is really Laegjarn who is a blue mage flyer with a blue version of Forseti as her prf and a very similar statline to Lewyn with 37/34/37/20/21 to Lewyn's 38/34/37/17/25. Problem is she's a flier so no Special Spiral/Null Follow Up to either allow for special spamming or to prevent follow up denial which very much has me on the fence since while she does have access to flier buffs, her raw combat potential is a bit more limited compared to Lewyn or Mareeta

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xVanitas Since: Mar, 2011
Jun 19th 2019 at 9:47:04 PM •••

On the one hand, she has flier buffs and mobility, but on the other, the lack of Special Spiral and Null Follow-Up means her combat prowess will be lacking comparatively.

Then again, this page has both Summer Takumi and Legendary Alm listed with similar caveats (namely that while Takumi can't use the fancy infantry skills, he can fly), in fact, this is probably better than that because Laegjarn basically has Forseti, freeing up her B skill to basically be Flier Formation or Aerobatics to let her fly in and snipe something.

So... I want to say yes actually, but let's hear some other opinions too.

darkliger269 Since: Nov, 2010
Jun 19th 2019 at 9:51:45 PM •••

Well I think the thing that does separate Takumi from Laegjarn is having the options of Firesweep or Quad Bravebow, but those a good points. Honestly I am personally learning towards adding her, but also I can see the lack of Special Spiral/Null Follow Up also being deal breakers here

jayscribble Since: Jul, 2016
Jun 20th 2019 at 6:20:50 AM •••

Summer Laegjarn having what is basically Forseti, as well as a good stat spread, Swift Sparrow 3, and access to flier skills and support to increase her stats and mobility might be enough to push her over to game breaking, but the lack of both Special Spiral and Null Follow Up really hurts her chances. The only real competition of her type is Legendary Azura, and that's because azura's the best buffer and dancer in the game.

I, however, already imagine how she's going to play out in an Aether Raids defense flier ball team, and it's not pretty to be on the receiving end of it. Beyond that example, I count her as game breaking, even if she does not have access to the Infantry-only skills. To put it simply, she's like a flying Reinhardt.

Edited by jayscribble
SLthePyro Since: Oct, 2012
Jun 20th 2019 at 5:58:53 PM •••

I'm on the fence with S!Laegjarn. The issue with Worldsea Wave is that she is inevitably going to be compared to Lewyn and Mareeta, who are Infantry and thus have access to skills that have very disgusting synergy with their weapons. S!Laegjarn as a flier can't use any of these skills, so it begs of the question of what she can use to abuse Worldsea Wave's effect.

Granted, Forseti on a flier is disgusting in and of itself, but whether her unique niche is better than what other units can offer is something that remains to be seen.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Jun 20th 2019 at 6:17:15 PM •••

She might not be able to get any synergistic combat skills but she can get Flier Formation and Aerobatics. What she lacks in combat she'll make up for in mobility, whereas Lewyn and especially Mareeta (being a melee infantry) can struggle with that. Plus, assuming she can stay in formation with other fliers, she can easily get flier buffs to help her deal more damage. It's no Special Spiral or Null Follow Up, but it's something.

Though I guess the real point of contention is whether or not the extra mobility can make up for the combat disparity to warrant a mention on the page, and how common follow up denial skills are, since Laegjarn would struggle with that.

So... I'm seeing a bit of mixed thoughts here. We could maybe give it a bit of time (say a few days to a week) and see how many players summon her and use her, especially in an AR flier ball defense team as stated.

Edited by xVanitas
jayscribble Since: Jul, 2016
Jun 24th 2019 at 4:06:37 AM •••

After playing with her for a bit, I would now put her in as "good but not gamebreaking", as while she is good, Lewyn and Fallen Mareeta were above and beyond because of Null Follow Up and Special Spiral (even having them in their default kit), while Laegjarn lacking in both really hurts her in the end, with not having Null Follow Up means being vulnerable to Wary Fighter/Blue Tomebreaker wielding DC units, and not having Special Spiral means that specials do not fire as often. While she has great mobility with access to flier skills, the other two do most of the time as well with Ground Orders and Guidance being on fliers as well (outside of using flier-only terrain), so being nearly the same as them in terms of mobility doesn't mean being better than them overall.

I did compared her to Reinhardt at first, but in the end at least Reinhardt is guaranteed to double attack anyone if he initiates, while she will struggle against enemies with skills that deny her follow-up attacks, making her high Spd moot against them.

Speaking of Special Spiral, would Sonya go under the Special Spiral category as well? I faced against her in some Aether Raids defense teams and her refinement with Dark Excalibur giving her -2 special cooldown at the start of turn 1 and the +10 damage on special activation makes her like a Green Ophelia, with similar results.

The only restriction with Sonya is making her Blazing AOE special active being harder to reach, with a more dedicated Pulse team of 2 other units if she's running the Hardly Bearing Sacred Seal, unlike Ophelia who just needs a variety of team compositions, 2 other tome allies being the easiest one to achieve.

Edited by jayscribble
darkliger269 Since: Nov, 2010
Jun 24th 2019 at 8:32:05 AM •••

Laegjarn can at least hit a pretty respectable 54 attack from Swift Sparrow for proccing Heavy Blade which she can combine with Glimmer and Chill Res to pretty good effect (naturally she'd like access to Flashing Blade with 47 speed, but what can you do). That said, even without the access to the infantry locked skills, I think she has an advantage over Lewyn in that red are a bit more common and that Barrier Blade builds have not caught on in the same way as Berkut's Lance did, but she still does have a number of things against her regardless.

Also on that note, there are probably a couple refines worth talking about. Tailtiu and Normal Celica being the main ones. (Kagero is borderline imo because it makes her VERY hard to kill on player phase and she can kind of end up like L!Alm with less power but harder to kill, but also it has diminishing returns and stuff). Not sure if we should mention the conditional brave prfs like Whitewings though since while they're all pretty strong, they still are reliant on other units to activate

As for Sonya, I'd be willing to put her there. AOE spam is definitely harder for her to run, but she can still tear people apart with instant Iceberg/Glacies since she has such good res or alternatively Luna to get through hi res units

Navarre can also probably go under Special Spiral as well by virtue of having the same effect as Sonya, but on a slaying weapon instead of a Wo Dao tome which allows him to either run Hardy Bearing and only need one unit for the Pulse or running QP for instant AOE unsupported

SWL Since: Dec, 2010
Jun 17th 2019 at 10:41:27 AM •••

Would you say Guard (and skills/weapons like Guard) breaks Rokkr Sieges? It's possible for two/three units with special-blocking skills to pin the Rokkar against a wall while the remaining units hunt the underlings for the damage multiplier.

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xVanitas Since: Mar, 2011
Jun 17th 2019 at 9:52:41 PM •••

I don't know if it breaks it, but it's very good for that mode to deny the Rokkr. If we get either more modes like it or more boss enemies like the Rokkr then I'd say that's worth a mention.

SLthePyro Since: Oct, 2012
Jun 17th 2019 at 10:37:30 PM •••

I'd wait until we see what inevitable changes are made to Røkkr Sieges a month or two from now before making a call. A unit with Guard (preventing the Røkkr from charging their Special) and a healing Special (the monstrous damage output of our units translates to monstrous healing) essentially turns the Røkkr into a regular unit; the trash mobs were more threatening. I'd be unsurprised if this strat was patched out in the future.

Example: I slotted Aether and Guard onto my Titania and F!Grima versus Røkkr Clair on Advanced difficulty. Advanced Clair could not do more than 1 damage to either of them even without the armor tiles, and with Titania having a Triangle Adept weapon and Grima being Grima, they proceeded to tear her apart like abstract art. The raid boss became a punching bag, and that's not what a raid boss should be.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Jun 18th 2019 at 12:22:24 AM •••

Yeah, in the very least, healing specials definitely break things pretty hard since you just heal so much, the Rokkr can't do much to kill a unit with Triangle Advantage and Noontime. Combined with either Nailah's Glare or Gravity, and even with their super lunge, you can still control who they're able to attack and just force them into fighting a unit they can't kill

But yeah, I can definitely see them at least upping the stats for higher difficulties since the Rokkr are basically normal units with huge health pools and some special skills so we can pretty easily end up in situations like that where the Rokkr is barely a threat.

Edited by darkliger269
xVanitas Since: Mar, 2011
Jun 18th 2019 at 6:39:29 PM •••

How I see it is that maybe they made it easy so that players would just compete for the most total damage, albeit they're only competing for a few hundred Feathers. It's not like every player has access to Guard (unless they want to give up Naesala) or Special Fighter or the specific units that can shut down each Rokkr to. At worst, with the Rokkr's low stats and the special skills, they're just annoying and wear down your team if you're trying to fight it as intended.

Although I do feel like an Infernal equivalent would be inevitable so that the Rokkr would have "normal" stats and actually pose as a threat, and hopefully the rewards would be upped as well.

Though the real silly thing is allowing pair up in this mode as if you really need it.

darkliger269 Since: Nov, 2010
Jun 18th 2019 at 8:37:52 PM •••

I mean it's not like having players just annihilate Raid bosses regardless of difficulty is unheard off (FGO says hi), but also the Rokkr on Advanced is a bit undertuned for more invested players. Probably doesn't help that now that I actually look at their stats, they're actually lower than the level 40 5 star stats (barring HP of course)

For example, Clair on advanced has ??/25/27/24/26 while neutral level 40 5 star is 37/26/36//24/33

Sure they have the massive health pool and aoe damage, but still pretty easy to wall them with healing specials

Edited by darkliger269
SLthePyro Since: Oct, 2012
Jun 8th 2019 at 9:14:11 PM •••

So we now have all but one of the Awakening kids*, and from this group there's a couple we need to look at.

Yarne is a Green Cavalry Beast taking a page from Ares' book, getting CD-2 after combat if his HP is 75% or less. The marketable point is that unlike Ares, Yarne's weapon doesn't disallow Galeforce, which he comes with to rub it in. Combined with the Beast Cavalry effect, he can bash into an enemy, take a single hit, hit back, and then his PRF effect triggers and procs Galeforce immediately. This playstyle is emphasized by Atk/Spd Solo and Odd Spd Wave in his base kit, and running something similar on my Eliwood I can confirm it has the potential to be devastating. The deciding factor will be his statline.

Nah is a Red Manakete with three busted skills. The first is her PRF, Oracle's Breath, which quite simply denies enemy follow-ups if she has a visible stat buff. The second is Bonus Doubler, a powerful skill in the right hands and a natural fit given her weapon. The third and most dangerous is Infantry Breath 3, an inheritable C skill that gives adjacent Infantry allies the effect of Steady/Warding Breath. Pause to think about the huge number of Infantry units that have to run Steady/Warding Breath in their A slot instead of things like Distant Counter because they need the CD boost to function; with an Infantry Breath supplier, this restriction is now gone.

  • - The odd kid out is Laurent, for the curious.

Edited by SLthePyro Hide / Show Replies
darkliger269 Since: Nov, 2010
Jun 8th 2019 at 9:26:58 PM •••

Yarne I can see adding because his weapon is pretty strong, but ultimately will depend on his stats. Still if he has a strong enough offensive statline, he'll work well with Desperation and fire of specials pretty consistently.

As for Nah...I'm going to say that Infantry Breath 3 shouldn't be a factor here since it's both inheritable and does nothing to help her so if anything that should get it's own entry independent of Nah. That said, her prf is strong because of omnibreaker effect and her innate QR and Bonus Doubler does support it very well. That said, being a dragon has become a much harder sell now that Naga exists and there are ways around her omnibreaker like Panic so we'll have to see with her

jayscribble Since: Jul, 2016
Jun 8th 2019 at 11:02:59 PM •••

Yarne seems like an interesting case, especially if he inherits Fury 3/4 to get his HP low enough to activate his weapon's effect after combat, and as a result, activate Galeforce. However, he is also stat dependent, especially Spd.

Nah seems to be a Mighty Glacier and might have Trainee boosts, but she's dependent on field buffs to be great tank. On the other hand there are things going against her, namely giving up Bonus Doubler for Distant Counter to take everyone on, and Null Follow-Up and Naga existing.

xVanitas Since: Mar, 2011
Jun 9th 2019 at 4:55:24 PM •••

Poor Laurent's sitting out from all the action.

Yarne looks like he'll be fun to use, especially considering the very competitive red melee cav slot and sort of competitive blue melee cav slot, meanwhile green doesn't have much competition so he's pretty good in that aspect. It's been said but stats will be a big factor here, especially since he'd need enough Atk for Heavy Blade.

Nah will probably just be your standard mega tank with giant stats. Which is good, although red is kind of weak color for AR (considering stuff like Ophelia, and now Naga I guess), denying follow ups is pretty great, especially for every other mode.

I'll wait on both to see how good their stats would be and how well they settle into the meta.

jayscribble Since: Jul, 2016
Jun 9th 2019 at 6:33:48 PM •••

Yarne has 40/35/33/35/17 for him, so his Spd might be mediocre, but it's boosted by his weapon, Atk/Spd Solo, and Odd Spd Wave. Pretty decent, but people were expecting him to be faster.

Nah has 44/34/25/38/32, and yeah, she has the Trainee bonus at 173 BST. Mighty Glacier she may seem, she still needs assistance to make her weapon activate, either by using Wave skills, or with allies with Hone/Fortify/Tactics/Rally.

darkliger269 Since: Nov, 2010
Jun 9th 2019 at 9:31:34 PM •••

Yeah, still mixed feelings about Yarne. While it's not a bad statline, I don't know if that's quite fast enough to be a good sweeper with Galeforce especially since he unlike Lethe, he doesn't have additional stats from his weapon so he can run Heavy Blade as a seal. The lack of a slaying effect also does hurt a bit when compared to Ares since he can't run DC+Vantage and have Bonfire constantly ready. Ultimately I think it's too early to say for him.

Nah, I'm leaning towards yes with her since she's naturally tanky with a pretty easy omnibreaker effect (unlike Hrid's) even if red is a weaker color now. The main point I have against her is that unlike Halloween Myrrh, she can't do anything to give her solid player phase beyond Brash Assault, but honestly I don't think that's a deal breaker

Like I said before though, I'm for having Infantry Breath get it's own entry since it's such a huge boon for enemy/mixed phase units. (I actually think it'd be worth consideration even if it didn't come with the +2 def/res but that's neither here nor there)

Edited by darkliger269
jayscribble Since: Jul, 2016
Jun 10th 2019 at 4:35:05 AM •••

There was an experiment on reddit with how Yarne's Bunny Fang works with Galeforce if he's at 75% HP or under after combat. Long story short, it basically makes it as if Galeforce has -2 cooldown, or 3 Cooldown in this case, whether it was reached by the weapon's effect (being 2CD > Bunny Fang > 0CD > Galeforce Activate), or if Galeforce is full just after (being Galeforce Activates > 5CD > Bunny Fang > 3CD).

xVanitas Since: Mar, 2011
Jun 10th 2019 at 6:43:16 AM •••

I'm not sure I follow that. Does it not grant him the +2 Special charges after combat (like with Ares's Dark Mystletainn) or does it imply that it just cuts the limit of his Special down by -2 for the rest of the match (which would mean Galeforce would always be at 3) as long as he's under the HP threshold?

darkliger269 Since: Nov, 2010
Jun 10th 2019 at 7:16:45 AM •••

So I stil have no idea if Bunny Fang will take Galeforce down to 3 CD if it procs by htting 0 in combat, but it’s been confirmed Bunny Fang will proc Galeforce if he hits 2 CD in combat and it appears to get the charges before Galeforce activates. This means that giving up the seal slot for Brazen Atk/Spd is an option for hum since he only needs to get three charges per combat if knocked below the HP threshold to proc Galeforce which is important since it makes the initial proc much easier for him to get

Basically Bunny Fang is like a combination of Wrath and Special Spiral where it’s not reducing the actually amount of charges needed but just giving him 2 free charges after combat once he hits the HP threshold

One thing I have realized about Yarne, is unlike Eldigan and Ares, he's fast enough to make good use of Desperation for a pretty threatening player phase Bonfire set and while he's not going to be as strong as Ares and Eldigan when running a DC/Vantage set, he will be able to set it up more safely with his follow up denial from being a cav beast

Edited by darkliger269
SLthePyro Since: Oct, 2012
Jun 11th 2019 at 4:50:58 PM •••

Friend opinions on Nah is that she's literally A!Tiki with a Gen 3 BST, which I agree with. She's the bog-standard dragon megatank with an anti follow-up gimmick thrown in, which would've actually been really strong if it wasn't shut down by Panic/Dulls and Null Follow-Up, which are much more commonplace now. I will however make an argument for her Infantry Breath C Skill, because all adjacent allies getting that CD boost without taking up their A slot is absolutely nutty.

And while we're talking about Yarne, I would like to bring attention to the fact that even though his base kit is made for Galeforce spam, there's absolutely nothing stopping him from running combat or AOE Specials with Bunny Fang's cooldown, and on Player Phase he has the stats to make them hurt. He really is like a Player Phase version of Ares.

xVanitas Since: Mar, 2011
Jun 11th 2019 at 11:31:20 PM •••

Nah is adult Tiki with Gen III infantry BST but she's also kind of like a land locked Myrrh with her follow up denial, with both having a somewhat tricky requirement.

I'm not actually too sold on Infantry Breath just yet, mostly because it only affects adjacent infantry allies, and sometimes you actually don't want to stay next to your supported unit, at least in AR where you may run into some movement or refreshing shenanigans. That may be a minor hangup though, as otherwise it's a very powerful effect, especially considering units like Faye and Odin (who are potentially tanky or powerful) would be able to take advantage of it, or you could pull off stuff like DC + Breath effects with other units that aren't dragons, ie say the swordmaster types or Nailah. I think only Owain was able to boast such a feat before.

I managed to summon Yarne myself and honestly I'm still trying to get a hang of him. If he exchanges blows his Galeforce goes from 5 -> 3, and if he took enough damage, it goes down to 1, which isn't enough. Then on his next move, he can just go to town and activate Galeforce, then he's back at 5, and either has to get in combat again to bring it down (ready for next turn) or retreat. I think what makes it awkward is that I would assume that his weapon activates after Galeforce but it'll activate after combat, so it's not like he can activate Galeforce (giving him an extra turn and setting it back to 5) then his weapon kicks in and it's set back to 3. That would actually be pretty good. Although I might also be understanding this way wrong.

darkliger269 Since: Nov, 2010
Jun 12th 2019 at 5:08:38 PM •••

I think the trickiest thing with Nah is that her follow up denial isn't as consistent as Great Flame or Thunder Armad's. Still, like Corrin she's essentially a an armored dragon stat wise

Yeah, that's actually the biggest problem with Infantry Breath (and I admittedly misread part of the effect where I thought it just granted the effect for the rest of the turn like a visible buff). The adjacent requirement does hold it back a bit, but as long as Aversa or anyone with Sudden Panic isn't around, it's still very strong and also has the benefit of allowing a unit to run a stronger effect like the level 4 stances to give them what's essentially an enemy phase Special Fighter or Distant Def 4 to make it harder for ranged enemies to actually kill them.

From the way I understand it, the order that Yarne's weapon triggers with Galeforce, it's Combat —> CD Reduction —> Galeforce, and it will activate if he's at 2CD or less and under the HP threshold at the end of combat. So he does basically still have a 3CD Galeforce after hitting the HP threshold and if anything, Bunny Fang triggering first is probably better since it makes the first Galeforce easier to proc on the first round of combat he engages in.

darkliger269 Since: Nov, 2010
May 28th 2019 at 8:14:47 PM •••

So with this Mythic comes our first true blue Dragon Slayer in the form of Naga. Naturally everything will depend on her stats, but the combination of her Divine Breath and Divine Fang has a lot of potential, not only being able to let everyone on her team slay dragons, but also giving her one of the highest combat buffs we've seen so far with a potential +9 to everything. Her status as a a flying unit also makes it easier for her to maintain positioning for keeping up Divine Fang

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jayscribble Since: Jul, 2016
May 28th 2019 at 8:35:10 PM •••

The thing is that she isn't limited in a dragon-only team to be good, but a flier-only team with flier formations, and dragon-only teams certainly helps her out a lot. Divine Fang granting the "effective against dragons" status to other allies means that she works well in a mixed team, and that dragon teams should fear her if she's on the opposite team. While her default A skill is limited in AR, people can just replace that with Distant Counter in order to make her great in other game modes as well.

darkliger269 Since: Nov, 2010
May 28th 2019 at 8:54:10 PM •••

Yeah, one of the big things with Naga is that she very easily slots into any team aside from a cavalry based one really. Fliers work well with both armor and infantry as is and she can also work with beasts as a dragon. Her weapon should also count the units that she's buffed with dragon fang meaning that she doesn't really need to be built around to be able to reach her full potential

xVanitas Since: Mar, 2011
May 28th 2019 at 9:07:25 PM •••

A flying blue dragon slayer sounds pretty good to me. I'm gonna wait on her stats for now though, since I'm not sure if she'll just get the standard melee flier treatment or get the same treatment as Summer Young Tiki and Myrrh, ie heightened stat totals.

darkliger269 Since: Nov, 2010
May 29th 2019 at 9:23:38 PM •••

So her spread appears to be 37/30/36/33/26 (162 bst. Standard melee flier). Surprisingly low base attack, but her prf giving +3 before the other buffs makes up for it imo and with full buffs she ends up 37/58/45/42/35 (with weapon and no visible buffs) which is fairly solid tbh

Edited by darkliger269
jayscribble Since: Jul, 2016
May 29th 2019 at 10:11:02 PM •••

The HP being low is one sting against her, but otherwise she's a solid unit, but granting dragon effectiveness means that pretty much any Arena team running dragons now have to think twice, since anyone can be a dragon slayer now, from Reinhardt, Brave Lyn, Legendary Alm and even Regular Caeda and Hector, to name a few, and the only unit who is a dragon yet doesn't have the dragon weakness is Garon. With Naga around now, being a Dragon is a weakness, so we should consider that for future Game Breakers that are also dragons, even armored ones.

SLthePyro Since: Oct, 2012
May 30th 2019 at 2:01:36 AM •••

Looking at Naga's statline, I'm noticing more than a passing similarity to F!Grima; they're even the same BST, just with a couple of numbers moved around. The issue is that F!Grima's statline is very Jack of All Trades and Naga deviates very little from this, so both dragons rely solely on their skillsets to shine.

A potential +9 to every stat before buffs and A/B slots is pretty good, as is granting allies Anti-Dragon, but Naga has to contend with Anti-Dragon weakness herself as well as Bow weakness, and unlike F!Grima she also has to deal with the Weapon Triangle. Basically she has the same problem that F!Grima had that prevented her from making the Game Breaker list: she's too balanced.

I think if she gets onto the list, it's going to be another Bridal Fjorm situation where her personal skill dramatically changes the landscape of the battle, rather than Naga being a powerful unit herself.

jayscribble Since: Jul, 2016
May 30th 2019 at 4:03:20 AM •••

Yeah, her personal C skill is the main factor in changing the game now for some players, as dragon-only teams now have to run other units if they do not want to gamble running into a team supported by Naga, especially in Arena, so while as a unit she is average with great potential due to her weapon, especially against non-dragon teams, she is the one of the best dragon checks in the game now, alongside refined Naga and Divine Naga Julia, refined Divine Naga Deirdre and Legendary Marth.

darkliger269 Since: Nov, 2010
May 30th 2019 at 6:54:03 AM •••

The thing with F!Grima is that while yes she is a bit lacklluster at base without any merges due to how balanced she is, F!Grima improves a lot when fully merged. Naga with Divine Breath fully buffing her essenstially becomes a flier with bst equal to Fallen Tiki with her C slot active (both being rougly 196/198) except she can still get visible buffs and barring her HP, basically gets to be a better, if blue, F!Grima stat wise. While WTA is a factor with Naga unlike some other units, because of how powerful her buff is, I wouldn’t consider her balanced statline a point against her in this case.

Unmerged Naga with Divine Breath active: 37/58/45/42/35

F!Grima at +10 with Dragonskin active (so +4 def/res): 45/53/40/38/33 (-8/+5/+5/+4/+2)

F!Tiki with Solitary Dream buffs: 45/56/38/41/32 (-8/+2/+7/+1/+3)

Edited by darkliger269
xVanitas Since: Mar, 2011
May 30th 2019 at 1:50:22 PM •••

While Naga's Divine Fang can certainly tip the scales against full dragon teams, it's also almost a dead slot against other teams. If there's not a single dragon, then her skill basically only affects herself through Divine Breath, while if there is at least one dragon, maybe multiple, then she becomes a solid team player.

I'm not exactly sold on Naga just yet. I'd want to give it a bit of time to see how she fares. I feel like I'll probably see her a lot since she's our first Astra Mythic, but the question then is how good she'll be, either as support or a combatant, since she seems like she could do both.

Edited by xVanitas
darkliger269 Since: Nov, 2010
May 30th 2019 at 9:18:43 PM •••

Yeah that's a good point. While Divine Fang is an incredible buff when you're against dragons/Julius, it doesn't do much for anyone but herself otherwise. Because of that, I don't think we can place her here on the merits of giving everyone dragon slaying effects alone. Her C slot at least will never be useless because of her prf, but it's definitely not enough for her to be here solely because of that.

Really I think it comes down to how easy it will be to maintain Divine Breath's buffs when running her on a team that isn't filled with dragons or dragon slaying prfs because it's a huge buff, but it's not like Fallen Corrin where you can just throw her out away from everyone and she's set.

Edited by darkliger269
SLthePyro Since: Oct, 2012
Jun 1st 2019 at 6:56:16 PM •••

Having had a chance to play around with Naga builds and team comps, I take back my statement that she wouldn't be a strong unit. I failed to account for how Divine Breath's buff effect stacks with other buffs - most notably Drives, Wards and Goads. I made a full flying manakete flierball team with Ward Fliers and an Atk/Spd Bond seal, and with everyone hanging around Naga she can break 60 Atk (even with a flaw!) and 50 Spd/Def/Res with very little trouble, and she can still have Distant Counter on top of that.

However, I will instead double down on the argument that she relies extremely heavily on team composition, quite possibly more than any other unit in the game. Naga needs to keep her (anti-)dragon allies close at all times if she wants to keep going ham, as the dropoff from even one ally being out of range is huge (from my flierball example, she loses down 3 Atk/Spd and 7 Def/Res minimum). This is already difficult if one of the units needs Divine Fang to supply the buffs, and it is absolutely something the AI would not be able to grasp.

tl;dr - Naga is much better than expected, but may be more a case of Difficult, but Awesome rather than a Game Breaker. Personally I think she might be worth listing after experimenting, but I'll leave it to your discretion.

Edited by SLthePyro
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
May 19th 2019 at 9:48:09 PM •••

We've got Brides, and I feel like Fjorm may potentially be a Game-Breaker... but for AR only, and that makes me question if she'll be good enough to qualify. To clarify, her unique staff inflicts a new status called Isolation on any enemy in a cardinal direction from her if her HP is greater than theirs by at least 3. Kind of like Loki's staff but it works on any unit.

She's gonna be a godsend in AR, shutting down enemy Assists (namely being the first anti refreshing and anti healing ability, basically fuck Azura). In Arena though, she won't score high enough and the Arena maps are usually simpler and don't really lend well to Assist nonsense, while her HP based activation is completely useless in PvE when enemy stat bloat is a thing.

There's also the new Pulse Smoke, which inflicts +1 Special on the target and nearby foes after combat, which is a direct answer to pre charged Specials. I personally can't find the application here, since I think the whole point of how dangerous pre charged Specials are in AR are that you're deterred from approaching and you're almost forced to let the enemy come to you, which puts you in a bad spot with their super Specials. So to deny this, you kind of need to hit them first. It's a weaker version of Witchy Wand+ I think, itself already being very niche.

Still, I'm wondering what you guys think.

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jayscribble Since: Jul, 2016
May 20th 2019 at 12:06:14 AM •••

I feel like nearly everyone there has something that great for AR: Bridal Fjorm's staff and Ground Orders, Bridal Tanith's Harsh Command+ and Chill Atk, Groom Pent's Dull Ranged and Pulse Smoke (Pulse Smoke for defenses with Ophelia), but Bridal Sigrun's just kinda there with her AR-D Spd/Def.

Bridal Fjorm could qualify as one, but at the same time, she's more of an Anti-Metagame character for Aether Raids, mainly due to the limited nature of her staff's activation, but if she can inherit Pulse Smoke (which I doubt because the other smoke skill restrict staff users from inheriting it), then she's the best AR counter in the game.

Pulse Smoke on the other hand means that anyone can disrupt pulse teams, including the likes of Ophelia, not just staff users.

SLthePyro Since: Oct, 2012
May 20th 2019 at 1:42:15 AM •••

Smoke skills are usually restricted from healers, and I doubt Pulse Smoke will be an exception. Flying Wrazzledazzle Anti-Assist Anti-Special healers running around might be too much even with the current state of powercreep. That said, B!Fjorm on her own is pretty game-changing: she might seem like just an AR niche now, but as soon as C Duel Flying exists I guarantee she's going to be a menace across all forms of Pv P, as shutting down Restore, Harsh Command and Dance skills is huge.

I'm a bit more on the fence about Pulse Smoke though, due to the stipulation that it has no effect on units whose Specials are already charged. The obvious problem that jumps out at me is the enemy still gains Special charge as normal by exchanging blows in combat, and if that combat fully charges their Special, they will laugh off the Smoke and annihilate some poor soul when their turn starts. The Smoker needs in-combat cooldown fuckery like Guard, Steady/Warding Stance 4 or Special Fighter to make it work, which is more than a little limiting.

xVanitas Since: Mar, 2011
May 20th 2019 at 8:29:57 AM •••

"no effect on units whose Specials are already charged" I don't think that's right, after all that's kind of the point of the skill. I think the wording just suggests that it won't have any affect on any Specials that actually aren't charged, ie you can't use Pulse Smoke to send an enemy unit's Bonfire from 3 to 4 or something. But if that Bonfire is precharged to max, then it'll go from charged to 1, giving you a fair shot. However yeah, the fact that it's an after combat thing is what has me on the fence about it. It's a worse Witchy Wand+ in a sense, since that resets Specials and then deters them afterwards, although Pulse Smoke being a C skill means you can have a weaker version of that effect and then a different weapon.

As for Fjorm, H Mia is considered a Game Breaker with her flying healer utility and Witchy Wand+, so if Fjorm's stats are good and if she can inherit Pulse Smoke, then she'll basically be H Mia and then some, sort of. And if she can't, we'd probably just have to judge her based on her stats and her AR value alone, at least for now.

I'd probably want to give Fjorm a bit of time to see how she settles into the meta, like if I see her in my rounds in the first few days then I know that she's gonna be a "hi I'm here to ruin your day" kind of unit.

Edited by xVanitas
SLthePyro Since: Oct, 2012
May 20th 2019 at 11:05:09 AM •••

Ah shite, I must have brainfarted on Pulse Smoke's description. For some reason I parsed "CD at maximum" as "fully charged" when in fact I had it backwards. My mistake!

So it basically prevents units from opening with their Special and locks them out of AOEs and Galeforce. Honestly, that's actually a lot better than I thought it was considering how prevalent Galeforce is, though I will maintain that it's only going to shine on defensive units; it just makes also having Guard a little more optional.

darkliger269 Since: Nov, 2010
May 20th 2019 at 12:37:15 PM •••

As much as the effects hard counter the AR def meta, I'm very on the fence with Fjorm. Because on one hand, it does really shut down the two of the most common things in the mode which are dancers and rally traps and she has the advantage of flying movement to wreak havoc with her native Wrathful/Dazzling. At the same time though, unless someone runs multiple Bride Fjorms, I can't see her being a HUGE threat when she's run on defense. Actually as useful as Isolation Ploy is for offense purposes, I think an Isolation staff that works more like Gravity+, Panic+, and the other staves would be more threatening on defense since it'd be harder to work around.

Edit: Also Ground Orders is pretty scary tbh, making flier ball teams harder to stop by just running a vantage archer since now you can do flier ball but with any movement type

As for Pulse Smoke and AR, the one thing I see holding it back is just how many players make it difficult to initiate in AR and force you to enemy phase. Could at least be useful for running on defense though

Edited by darkliger269
xVanitas Since: Mar, 2011
May 23rd 2019 at 7:50:56 PM •••

My Fjorm is unfortunately -HP so even with all my buffs, I've managed to miss some key Isolation lockdowns, although Blessings and eventually her bonus stats will help with that. I haven't run into any opposing Fjorms yet either, either challenging my team or on enemy defense. However, she is still a flying healer with the best offensive spread of the three out so far, a prf that, while situational, can be helpful, and she can still inherit all the other staffs like the others. In fact... I'd even wager to replace Halloween Mia with Fjorm since all she'd have going for her is Witchy Wand+ by default, but Fjorm could inherit that, and Witchy Wand+ has its own section under staffs anyway.

darkliger269 Since: Nov, 2010
May 23rd 2019 at 10:34:12 PM •••

That's a fair point tbh, but also honestly now that I think about it, I don't know how much I'd consider Halloween Mia herself to have been a gamebreaker in the first place as much as the Witchy Wand+ itself

xVanitas Since: Mar, 2011
May 23rd 2019 at 11:07:17 PM •••

Witchy Wand+ does have its uses, being one of the few complete and direct counters to Special precharge, which was more so an issue in a few select maps back in Mia's release but now is one of the more dominant strategies in AR. I think Mia was just considered a Game-Breaker at the time for being the only flying healer, a novel and powerful concept, plus she came with the wand to begin with. But now, in flies Fjorm who can do that and then some, and even take Mia's wand if she wants to. So... by that metric alone, I think I'll go and replace Mia with Fjorm.

Edited by xVanitas
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
May 7th 2019 at 8:34:45 PM •••

So... should we just add fallen Legendary Tiki on principle? She looks like she'll be exactly like her regular Legendary version, just colorless, and swapping out her more supporting focused C skill with a more selfish one.

Mareeta also looks like she'd be the next in line to be a super Swordmaster, since she's got a Slaying+ weapon with Forseti's effect, namely Desperation but above 50% HP. She's also got Null Follow Up, Flashing Blade 4 (which is just Flashing Blade but with +5 true damage per hit). In a way, as long as she outspeeds, it's almost like she has a 16 Mt Brave Sword+, just like how her actual sword in her game strikes twice.

F Corrin looks like a super solo kind of unit, since she can get up to +6 to all stats if she has zero allies near her. I fear that she may be Gen III infantry + trainee BST, if Adrift was any indication. We'll have to see though.

Berkut looks cool, and that's about it.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
May 7th 2019 at 9:02:05 PM •••

Dark Young Tiki for sure.

Dark Mareeta is just missing that exclusive special, but otherwise she could qualify if her stats are impressive.

Dark Female Corrin relies on positioning to make great use of her weapon and skills, and that's kinda difficult with her 2 movement.

Dark Berkut could potentially set up Desperation or Vantage on other allies with the 20 damage to his closest ally after combat, but that's as far as he can get in being useful in the meta-sense.

xVanitas Since: Mar, 2011
May 7th 2019 at 9:05:33 PM •••

I think I'll want to wait to see the stats of these dark? fallen? units to put any on the page, although I'm gonna bet that Tiki's are just gonna be a copy and paste of her Legendary version.

darkliger269 Since: Nov, 2010
May 7th 2019 at 9:06:48 PM •••

All my statements obviously will depend on stats.

Yeah, Fallen Tiki should be added no question

Mareeta is arguably the best pure player phase sword and since we have Brave Celica added, she should absolutely be added. While it'd have a very tight activation range, she can actually use a desperation type effect alongside Wrath, something that only Tailtiu could really effectively do (LA!Hector can TECHNICALLY do it, but it's also kind of unrealistic)

Corrin I'm very on the fence about. She could definitely be pretty strong or be completely underwhelming. Her weapon is definitely powerful but the fact that it actually has a two space range for it's calculation hurts.

Berkut: Entirely depends on stats. Enemy phase cavalry is a very hard sell, but Kriemhild is definitely a good weapon and the drawback is very easy to work around when run with units that make use of skills like Desperation and Wrath. That said, his weird ass support abilities still require him to engage in combat against a ranged enemy so definitely leaning towards no for him

Side note: Mareeta just reminded me that Null Follow Up is a thing and with her having the Forseti effect, something that Lewyn could do as well. So I'd like to (once again) bring up the addition of Lewyn because of the strength of the Forseti effect and it working very well with both Special Spiral (makes it easier to get initial charges) and Null Follow Up (for a psuedo brave effect that can only be stopped by being fast enough/Hardy Bearing)

Edited by darkliger269
jayscribble Since: Jul, 2016
May 7th 2019 at 10:14:27 PM •••

Well, I say Dark because I was kinda following the theme naming, with the banner name and what I thought the Shadow Sword being named the Darkness Sword/Blade, but I'll go calling them fallen to make it more consistent with the previous fallen heroes.

Anyway, other than Fallen Tiki, the others rely on their stats being optimized to their combat roles to be great, like Fallen Mareeta (now it kinda sounds awkward than just using Dark) needing to be a great Glass Cannon with decent defenses, Fallen Female Corrin being a Lightning Bruiser, and Berkut being a Mighty Glacier; Otherwise, they would fall into the "good, but not great" kind of units.

And about Lewyn: I kinda agree on adding him, solely on the fact after the AOE damage that his weapon will allow him to attack twice before the enemy can attack would be a factor, but he kinda gets screwed by Vantage enemies, and while Hardly Bearing would be a good choice for him, it otherwise both negates his inverted desperation effect on his weapon and loses out on the Flashing Blade Sacred Seal to charge up his next AOE attack, unlike Ophelia who just has sheer Atk to overwhelm the enemy's defenses and just chips away the last few remaining HP after the AOE with Hardly Bearing just as a safety measure.

The Null Follow Up however is an interesting build for him.

SLthePyro Since: Oct, 2012
May 7th 2019 at 10:42:00 PM •••

Fallen Tiki: Yes. She absolutely needs to be added out of principle, but also because that C skill is amazing: even discounting the stat boosts, she's basically an Armor with the movement of an Infantry. Judging from her skillset, she probably also has the Spd to get the most out of Special Fighter.

Mareeta (and Lewyn): Yes. Their kits both do the same busted thing, it's just one is a melee and one is a ranged.

Fallen Corrin: No. Hers is an unfortunate case of stacking stats without any utility, and I'm noticing her defenses are getting the short end of the stick. Needing to be two spaces away from allies to get the full effect of her weapon instead of just one also makes team comp a major pain in the butt.

Fallen Berkut: No. Not even for his silly weapon effect; it does seem like a good way to push an ally into HP range for some skills, but the catch is that it only triggers against ranged enemies attacking him, which I think is too situational.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
May 7th 2019 at 10:55:53 PM •••

I'm just going with Fallen for the consistency with last years

Honestly as long as Mareeta's offenses are at least 33/37 or so, she'll be good imo. She just needs to be able to reliably proc Flashing Blade really and she can just have Darting Blow in her Seal to help with that. The near guaranteed Luna procs and +5 damage means that she'll still be dangerous even with a kind of low attack and the potential for Wrath is also dangerous (even if it has a tight activation window). Even then she, while having worse range, can also pull of AOE + Special Spiral builds, especially since she has a Slaying Effect weapon so doesn't need the Flashing seal to help recharge like Lewyn does

Yeah, like I said, very on the fence with Corrin. Doesn't help that I think in general dragons have fallen off (armor in general too but to a much lesser extent) and fair point with Berkut. Like he'll probably be able to shut down ranged units really hard, but kind of did forget about it only being against ranged units. So solid, but not game breaking.

Edited by darkliger269
xVanitas Since: Mar, 2011
May 8th 2019 at 1:26:45 AM •••

Huh, that's right, Berkut's Kriemhild did specify its effect against ranged units, which means he probably won't deny the follow ups of melee units, which are points against him.

xVanitas Since: Mar, 2011
May 8th 2019 at 6:06:57 PM •••

I believe Tiki's stats are 45 HP, 36 Atk, 34 Spd, 37 Def, and 28 Res. High stats all around, basically a near carbon copy of her Legendary self, but arguably way better with being colorless and an excellent C skill.

Mareeta's most important stats are Atk and Spd which are 33 and 41 respectively. Pretty damn good.

Corrin's stats are 43 HP, 35 Atk, 37 Spd, 31 Def, and 27 Res. Balanced all around, and she'll be a giant ball of stats, but that's about it.

Berkut's are 40 HP, 35 Atk, 17 Def, 35 Def, and 30 Res. Fairly optimized as a tank.

I'm gonna go add Tiki and Mareeta now. I feel like Corrin, while great, will have to prove herself, and Berkut basically doesn't have much to offer on the player phase.

darkliger269 Since: Nov, 2010
May 8th 2019 at 6:15:14 PM •••

If Berkut had some way to deny melee follow ups or ever gets some way to do so I think he'd be worth adding, but as of right now, no. Solid but not gamebreaking

Everything else is about what I expected honestly and Mareeta is basically the new player phase sword queen

darkliger269 Since: Nov, 2010
May 9th 2019 at 9:47:36 PM •••

Okay so running Fallen Corrin through the sim, when she has Savage Breath fully active, she's insane since she's hitting 43/60/43/37/33 at neutral and weapon equipped. and zero merges. Compared to Fallen Tiki with her weapon and Solitary Dream active who has 45/56/38/41/32, this gives Corrin -2/+4/+5/-4/+1 so she has a comparable statline to an armor unit with trainee bst and +4 to everything on and has access to both Null C and Null Follow Up. While she does lack the Fighter Passives, I'd argue that access to the Null passive more than makes up for since with Null Follow Up she's hitting extremely fast and hard and is very difficult to one shot on the counter with an effective 70+ physical and magic bulk while Null C Disrupt makes her a powerful tank.

So my question is, does the tight requirement cancel out how insane she actually is with Savage Breath active because yeah she's a giant ball of stats, but honestly same can be said about a just about every armored dragon anyways

She also can run a mixed phase set of Lightning Breath/Breath Passive/3 charge special combo extraordinarily well which I think is also worth consideration as it's comparable to mixed phase Ayra/Karla/Nailah even without Wrath or a fully merged Fallen Robin who tends to be regarded as a unit who scales very well with merges

Edited by darkliger269
xVanitas Since: Mar, 2011
May 10th 2019 at 8:38:12 AM •••

The requirement is a bit tricky, since most of the time you want your units to be near each other, except in this case. I believe she can have one ally near her and still get +4 to all stats which is impressive, and the defecit can be made up for by the allied unit (through Ally Support, Drives, and so on). But then you'd still have to keep everyone else away. Plus, since Corrin would get her bundle of stats through her weapon, then her A slot is freed up for Distant Counter. And I agree, the Null skills are quite valuable.

In the AI's hands, Corrin will probably do well because when you try to bait the AI, they'll usually reach out and extend, meaning she'll be away from her allies. Then if you try to seek her out while she's near hers, then well, you'll be near her allies, who may be dangerous. But she'll probably be a bit tough to fully use in the player's hands, and I think that's what's got me on the fence, especially 'cause she doesn't have the movement of a cavalry or mobility of a flier to easily stay away from her allies.

I'd say... give it a bit of time and see how she fares in the meta. That's more so me talking personally 'cause I'd want to see how many of her I run into and how difficult I'd find her to deal with, but based on that stat comparison alone and access to the Null skills, those are pretty legit reasons for her.

MayIncon Since: Jan, 2014
May 10th 2019 at 6:10:06 PM •••

How is Mareeta good if she's a sword infantry that gets dire thundered/wrazzledazzled and walled by everything despite their tier 4 skills and BST powercreep? Even green mages laugh at them.

Agree with Corrin and Tiki though. Tiki's super solo armor march and Corrin's solo breath just wrecks things.

Edited by MayIncon Get Out of Our Home.
darkliger269 Since: Nov, 2010
May 10th 2019 at 9:33:52 PM •••

I mean I could say how are the new Corrin and Tiki good when they die to a neutral Chrom with Sealed Falchion active or Rein as well? A lot of things die to Dire Thunder and a unit dying to a color they have disadvantage against that targets their lower defensive stat isn't exactly a point against them

Unless someone has a Guard effect on them, Mareeta is near guaranteed to proc Luna when running a darting blow seal since she's hitting 47 speed at neutral and FB 4 is making sure she at least does 5 damage per hit. With the Luna proc, she can basically break through almost any non blue unit, otherwise the only chance you have to survive attacks from her is being fast enough to avoid getting doubled since her base Null Follow Up makes it so Wary Fighter and Swordbreaker can't stop her. Even then it's hard to say that she gets walled since she's still able to take out a good chunk of health even from units like Brave Hector

Her strength is all in her player phase, but it's a very impressive one regardless

Edited by darkliger269
keyblade333 Since: Sep, 2013
May 23rd 2019 at 3:59:51 PM •••

I would actually argue Berkut is a good example of a unit who fits here because his magical bulk is so good that for example, a +10 Iris Tome Nino, who many see as being one of the best Glass Cannon units out there, cannot puncture through his Resistance thanks to his stats. The only thing he really needs is Quick Riposte to cement his status and he has good bulk outside of that.

Muramasa got.
SLthePyro Since: Oct, 2012
May 19th 2019 at 9:47:25 PM •••

I feel like Bridal Fjorm might be worth a look not because of how powerful her kit is (which it kinda is), but more at how she basically breaks the Aether Raids metagame over her knee (and potentially all of PVP, should C Duel Flying become a thing).

Her Gjallarbrú PRF staff has an "Isolation" Ploy effect where if she has 3+ HP over an enemy in cardinal directions, the enemy is locked out of both using and receiving Assist skills until after they move. This means no movement skills, no healing, no rallying, no debuff cleansing, and no refreshing. The latter three are really important to a huge number Aether Raids Defense strategies, and B!Fjorm can completely remove those gimmicks from the map on Offense just by starting in the right space.

jayscribble Since: Jul, 2016
May 5th 2019 at 8:36:33 PM •••

Should we put an "In General" folder for signs of a Game-Breaker. I got at least three things to put in there, and any of these two or more on a unit released would be a sign of one:

  • Able to counterattack anyone, with Distant Counter, Close Counter, and weapons with Distant Counter built into them.
  • Guaranteed follow-up attacks, sometimes also with negating enemy follow-up attacks, with Bold and Vengeful Fighter, Quick Riposte, and units like Legendary Hector and Tibarn and their weapons doing either of those.
  • Special buildup acceleration, with Bold/Vengeful/Special Fighter skills, Steady/Warding/Fierce Breath, Wrath, and units like Brave Celica and Ophelia.

I don't know if dangerous specials like Black Knight and Zelgius's Black Luna, Ayra's Regnal Astra, and Legendary Alm's Lunar Flash would also be included there.

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xVanitas Since: Mar, 2011
May 6th 2019 at 5:52:01 PM •••

I don't know about a folder, but maybe add to the page's intro. Unique Specials like those are definitely worth a mention.

Edit: Okay, done. Hopefully it'll do, and hopefully it'll be timeless too. A lot of Game-Breaker units do follow at least one of those three traits, with some embodying two or three.

Edit, again: I now realize that units like Reinhardt and Brave Veronica would fit under none of those definitions, since their claim to fame respectively is striking twice consecutively and denying counterattacks. So now there's like five traits for a Game-Breaker.

Edited by xVanitas
jayscribble Since: Jul, 2016
Apr 25th 2019 at 8:46:49 PM •••

There are some things going for Legendary Alm.

He has 37 Atk/Spd, his Luna Arc reduces the enemy's Def by 25% if he initiates combat, his Lunar Flash boost his damage equal to 20% of his Spd and reduces the enemy's Def/Res by 20%, helped with Darting Blow 4 which gives him +9 Spd if he initiates, and he has Null Follow-Up so he can go through Bowbreaker and Wary Fighter while negating Bold Fighter.

The only thing I can think of is losing his Luna Arc for Firesweep Bow, Brave Bow, or Slaying Bow to make better use of his Special, Atk and Spd, but his base kit's enough for him.

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xVanitas Since: Mar, 2011
Apr 25th 2019 at 9:00:20 PM •••

By virtue of literally powercreeping Bridal Cordelia through every stat, I think I'm just gonna go add him in place of her.

darkliger269 Since: Nov, 2010
Apr 25th 2019 at 9:58:47 PM •••

I think she's still worth mentioning tbh, but yeah he is undeniably worth putting here with that stat spread alone. Honestly probably the best archer aside from H!Jakob now

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 25th 2019 at 10:40:18 PM •••

She's completely inferior though, both statwise and even rarity, since she's a seasonal that'll only show up once a year now while he'll at least show up every few months or so.

darkliger269 Since: Nov, 2010
Apr 25th 2019 at 10:57:26 PM •••

Yeah that's true. It's more of a "even if he's almost strictly better" (I say almost solely because of legendary blessing effects) she still a very solid unit regardless. In the very least I'd say leaving a brief mention of her might be worth it? idk that or maybe just something for Brave Bow specifically might be more appropriate since while Firesweep is still pretty good, it's A LOT less impressive than it used to be in general, while Brave Bow still has ways of performing very well just due to the brave effect and lack of weapon triangle to deal with and Sturdy Impact just helps those kinds of weapons so much

Edited by darkliger269
SLthePyro Since: Oct, 2012
Apr 7th 2019 at 8:47:10 PM •••

Caineghis.

Armored Beast. +4 to all stats if attacked. Armor beast transform effect is Atk+2 and Distant Counter. Powercrept Distant Defense is Def/Res+8 and Dull Ranged if attacked by a ranged unit.

Well... ahem. I'm just gonna start editing the Game Breaker page now.

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darkliger269 Since: Nov, 2010
Apr 7th 2019 at 9:06:21 PM •••

Glad to see that they remembered that they should do more with the Dull skills and that they sucked as B slots

Anyways yeah, zero objection. He'll probably be strong enough that Bold Fighter will still make him scary on player phase while his enemy phase needs no explaining

xVanitas Since: Mar, 2011
Apr 8th 2019 at 9:48:25 PM •••

In a way, he's like the Beast answer to Duma, just without Upheaval and some teambuilding restrictions. So... yeah, no objections from me either.

darkliger269 Since: Nov, 2010
Apr 9th 2019 at 1:08:03 PM •••

Him and Duma basically have the whole L!Hector/Brave Eph thing going where one really excels at enemy phase and the other player phase, but Caineghis having a conditional DC weapon (even if it's a trivial condition) with an extra effect actually lets him run an A slot which makes him just that much scarier compared to some of the other physical armors and allows him to do the Breath/Bold/QR thing

xVanitas Since: Mar, 2011
Apr 10th 2019 at 6:52:22 AM •••

Both can dual phase, but Caineghis is probably the king of the enemy phase now, since he can have:

  • DC in his weapon
  • A ton of stats on the enemy phase from his weapon
  • His new Distant Def 4 to completely shut down ranged attackers, or Fort Def Res 3 for general tankiness
  • Special Fighter, for Special acceleration for him and Special deterrent on the enemy
  • Quick Riposte Seal
It's kind of insane.

darkliger269 Since: Nov, 2010
Apr 10th 2019 at 9:41:32 AM •••

Oh yeah, both can absolutely dual phase. Meant the L!Hector/B!Eph thing as where they can do both, but L!Hector has the stronger enemy and Brave Eph the stronger player phase.

Honestly the only thing that'd make Caineghis' enemy phase scarier is if he could pull off omnibreaker, but he can be so tanky it hardly matters

Also, curious how everyone feels about Lethe. I'm a bit on the fence but her weapon giving atk/spd solo alongside cav beast transform bonus and her natural def/spd solo is kind of crazy now that I think about. She can effectively hit 59 attack on initiation (49 base when transformed alongside +6 from weapon effect -4 enemy defense from transform), 53 speed (41 base and +12 from weapon and), with +6 defense alongside the -4 enemy attack and anti-follow up effect. Despite less a than impressive attack, she actually hits really hard and fast while being surprisingly tanky on the physical side

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 11th 2019 at 9:22:57 AM •••

Lethe seems like a more physically focused Selkie, whereas she uses her high Res to help make up for her low Atk and give her an overall stat boost, Lethe just straight up gets a ton of stats but requiring a Solo play style instead. Fast and strong, but is just a giant yarn ball of stats at the end of the day, without anything fancy like Special acceleration or anything like that.

darkliger269 Since: Nov, 2010
Apr 11th 2019 at 3:21:47 PM •••

Yeah, the thing with her compared to Selkie though is that her prf is way easier to take advantage off and a lot more reliable while she can actually use Heavy Blade surpringly well on player phase with the combination of the solo effect and transform effect giving her 55 attack and lowering the opponents attack by 4. Now that I think about it Lethe is actually pretty comparable to Tibarn with def dumped for a lot more speed except that her ability to player phase omnibreaker is just due to being ridiculously fast and she lacks the flier movement. They both just have monstrous player phases

Edited by darkliger269
SLthePyro Since: Oct, 2012
Apr 13th 2019 at 1:25:07 PM •••

Since we're discussing the other beasts on the banner, what are the opinions on Mordecai? It feels odd to nominate an Infantry for Game Breaker after so long, but I've found his base kit to be disgustingly strong.

His PRF inflicts Spectrum Smoke on everything around him and the ally unit when a movement support skill is used on/by him, and he has Smite and Atk/Def Link to capitalize on it, letting him hurl an ICBM into the enemy whenever he wants. Mordecai on his own is no slouch either with that ungodly Def stat and the Infantry Beast transformation effect, letting him unleash some ridiculously strong Bonfires while laughing off physical damage.

darkliger269 Since: Nov, 2010
Apr 13th 2019 at 11:22:36 PM •••

You know what, yeah I'm actually willing to add him as well. Until beast slayers come out, he's a better Lukas. Sabertooth Fang combined with Link skills make him real strong and can essentially give him +10 if set up correctly while his natural physical tankiness just give him a solid enemy phase while still having decent enough magic bulk to take some hits from red/blue mages and dragons

Poor Ranulf, having to be like the worst beast unit. Very much outdone in terms of support or combat

Edited by darkliger269
xVanitas Since: Mar, 2011
Apr 14th 2019 at 12:27:35 AM •••

Mordecai has a unique niche, and by virtue of being a Gen III infantry and having fairly optimized stats, like he's basically a launch armour unit with 2 Mov, he's pretty good. It also helps that his weapon doesn't require him to be transformed for him to play super support. Still, tanky he may be, he's not invincible.

I'd want to hold off at least a week for either Lethe or Mordecai though, just to give 'em time to see how well they'd fare in the meta first, whereas with Caineghis, we know (unfortunately a little all too well, if they're an adversary) the power of a giant armor unit can have, especially with what Caineghis brings to the table.

SLthePyro Since: Oct, 2012
Apr 15th 2019 at 1:22:19 PM •••

Just chiming in to say that I'm also considering adding Lethe, because upon further inspection I've noticed she has a very similar playstyle to my Eliwood - that is, a +10 Eliwood with the new Durandal refine, Galeforce and Atk/Spd Solo that regularly tears troublesome maps apart with sheer 70+ Atk/50+ Spd horsepower. Lethe is literally my Eliwood except minmaxed, having dumped his huge Res stat for more Spd and Def, and in all honesty she'd probably run this set even better than he does because of her Cavalry Beast ability. darkliger269's comparison of "Tibarn but as a horse" actually sounds quite apt.

jayscribble Since: Jul, 2016
Apr 7th 2019 at 8:56:41 PM •••

Caineghis brings bit of a twist: a Colorless Armored Beast. Armored beast's unique transformation effect effectively gives them Distant Counter, and his Lion King Fang gives him +3 Atk and +4 Atk/Spd/Def/Res during combat if the enemy initiates it. He also brings Distant Def 4 to the table, which gives him +8 Def/Res during combat, as well as Dull Ranged built in, if the enemy initiates combat. I'd say his only real weakness is he needs to be transformed to get that Distant Counter effect, so teambuilding is sort of limited for him, especially with other Armored units, but we already have plenty of Armored Dragons to help him.

If Duma's not filling the colorless void for Armored Dragon teams, then Caineghis would be a good substitute.

Edit: Whoops, saw the one below too late.

Edited by jayscribble
jayscribble Since: Jul, 2016
Apr 4th 2019 at 8:57:55 PM •••

Would the Pair Up mechanic be a Game-Breaker? The fact that you can switch between two allies, especially if they're different color and attack ranges, as well as give both of them stat boosts, can certainly break maps in two with ease.

The only thing I could see it being not so is being limited to certain modes, being Story, Paralogues, Training Towers, and Allegiance Battles, which the last mode being the main focus on the next update.

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xVanitas Since: Mar, 2011
Apr 4th 2019 at 9:40:52 PM •••

We're gonna have to see it function in practice. I think for PvE the feature is limited to just certain Legendary Heroes, while in the new competitive mode any unit can do it, but I assume it'll be designed with that in mind.

darkliger269 Since: Nov, 2010
Mar 17th 2019 at 9:40:21 PM •••

So I don't really think any of the new heroes have anything that would qualify them for this page. Instead I was wondering if people thought there were any units that no longer qualify for this page/don't really fit in the first place. I mainly bring this up because I don't think Brave Ike really qualifies anymore.

Brave Ike's ability to take hits is a lot less impressive then it once was and compared to the other axe infantry released since (especially Helbindi, Dorcas with a Slaying Axe, and Linus with any refine but Ln D) can be similarly tanky with Linus getting special mention since he has the speed to make great use of Darting Stance as a sort of better QR denying enemy follow ups, as well as having similar bulk to Brave Ike

Brave Ike with Urvan: 43/52/28/35/20

Linus with Basilikos with no refine: 42/53/33/32/19 (non Ln D refine gets him to 47 hp)

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xVanitas Since: Mar, 2011
Mar 18th 2019 at 7:48:27 PM •••

I agree, so I've went and removed him. I feel like Vanguard Ike has fallen off a bit too but he does still have Radiant Aether, DC, and Special acceleration on his side.

Would Bridal Cordelia still count as one? She has skills like Flashing Blade and I guess Null Follow Up or other fun infantry skills on her side, while Summer Takumi has flight but can do what she does as well. Both are still good at what they do, but still.

Also was Selkie agreed upon? I saw she was also added. I'll admit I've never faced too many myself, likely due to her cav base stat total albeit, but I'm not sure how she's a Game-Breaker, just kind of annoying to fight. I even have her myself and I think her whole thing is to be disruptive and surprising, but I don't know if that's worthy of a mention.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Mar 18th 2019 at 8:22:40 PM •••

Vanguard Ike is probably just a borderline case at this point

Honestly I think B!Cordelia can still qualify and maybe expand her entry to also include S!Takumi and Klein with his new prf especially because of new toys like Sturdy Impact and Chill Def which help patch the weaknesses with the builds like being susceptible to QR dragons and needing to rely on desperation.

Yeah I don't really agree with Selkie. I don't think she's that much better (if at all) compared to other blue cavs like Legendary Ephraim

Edited by darkliger269
SLthePyro Since: Oct, 2012
Mar 19th 2019 at 3:08:43 AM •••

Agreed that L!Ike and B!Cordelia should be kept on the page. L!Ike's base kit with Radiant Aether is still a self-healing tank that should be way too good for F2P, and B!Cordelia has only gotten stronger with the recent influx of Infantry-locked skills. B!Ike on the other hand is quite outclassed at this point.

I added Selkie to the page having seen some arguments that she was worthy of review. I didn't think much of her at first either, but after having both pulled her myself and run into more than the lion's share of her in Aether Raids, I have consistently found her to be a bastard and a half to fight. Turns out having what is effectively an Armor's statline, the movement range of Cavalry, and boasting ludicrous Spd even before the weapon effect is actually really disgusting.

darkliger269 Since: Nov, 2010
Mar 19th 2019 at 2:20:18 PM •••

Yeah, I also just remembered the Solo Skills as being strong options for the the brave bow archers. Honestly worst I can say about Bride Cordelia is that she just has a bit more competition with Klein and Takumi but stuff like Chill Def really does so much for them that I think they still hold up very well

Still inclined to disagree with Selkie honestly. Testing her in the duel sim, she doesn't really set herself apart from the other blue cavs when run with similar builds (Been testing them with Bond A slot and Seal, Guard, and a damaging offensive special) and even when all are fully buffed, there's not a big difference

SLthePyro Since: Oct, 2012
Mar 20th 2019 at 5:45:58 AM •••

I've removed Selkie from the list on account of me being grossly misinformed about how her weapon worked. Turns out a good number of players (myself included) thought the stat boost calculation included non-visible stats. This has been proven false: it only works off of her visible Res. While still powerful, this reduces her to more of a borderline case similar to Ares when he was introduced (and I'm pretty sure I overhyped him back then too).

In my defense, testing was rather skewed because of Blessing and Bonus Unit buffs pushing her visible Res to ridiculous levels, so I couldn't even tell the difference - "cavalry with a secret armor statline" wasn't wrong, just harder to achieve in regular gameplay than first impressions let on. At the very least it's a testament to how Bonus Unit buffs can make a unit jump from "good" to "disgusting".

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Mar 20th 2019 at 9:28:19 AM •••

Ah yeah, blessings and bonus unit buffs can get crazy. Double stacking Eir buffs has and Distant Def has let my Nailah tank Reinhardt no problem.

tbh I think it's more just having more options in seals makes her stand out a lot less among the blue melee cavs. Quan's speed is much less of an issue now that we have the Darting and Atk/Spd Bond seals while Legendary Ephraim can double pretty consistently. Selkie is a bit too reliant on proccing the Foxkit Fang buffs and having one of the highest res stats does make her vulnerable to Chill Res which has some amount of availability with Forblaze and New Years Laegjarn

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 5th 2019 at 7:27:16 PM •••

You know the drill by now... Idunn, armoured dragon. Those two words alone probably qualify her, and her prf seems pretty cool, since it's armour effective, and if she has any negative status effects, then any penalties are negated and she just gains a big stat buff instead. That's about it. Everything else about every other armoured dragon will apply.

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jayscribble Since: Jul, 2016
Mar 5th 2019 at 7:55:29 PM •••

I think the main reasons that she could be one is because of similar reasons with Winter Fae, in that she's a great tank, and a hard counter against Surtr.

With stat speculation, from the trailer, she's not at full HP, and she's initializing against an Lance Knight, which either means she's very slow, or the knight has Wary Fighter, so her speed is inconclusive, but she must have 39~40 Def at base, judging from the Bonfire damage, and I did deduct the +3 Def and the +4 Atk/Spd/Def/Res effect from her weapon, and the +6 Def/Res from Fort Def/Res.

SLthePyro Since: Oct, 2012
Mar 5th 2019 at 7:57:38 PM •••

I took one look at that "I Reject Your Reality" weapon effect and immediately decided to come to this page.

Even if she weren't armored, having the ability to just ignore debuffs in combat is incredible and breaks the entire debuff-centric aspect of the metagame in half. But the fact that she is armored and has all those other bells and whistles on her weapon and in her base kit more than qualifies her for the list.

e: Her BST also has the potential to be terrifying. We can already figure out from the trailer that she has 45 HP, 34-ish Atk and 39-ish Def. Provided she's Gen 3 Armor, there's quite a bit left to stuff into her other stats.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Mar 5th 2019 at 8:02:21 PM •••

Yeah her prf is really strong and will presumably let her hard counter Surtr as well as counter Duma/Aversa so yeah fairly easy add

Side note: We should probably A. update Brave Lyn's entry to mention Brave/Firesweep and B. Also add Summer Takumi since he can basically do whatever Bride Cordelia can, but flying

xVanitas Since: Mar, 2011
Mar 5th 2019 at 8:06:08 PM •••

Technically Bridal Cordelia can still use Flashing Blade and Special Spiral unlike Takumi, but Takumi can also fly.

darkliger269 Since: Nov, 2010
Mar 5th 2019 at 8:08:49 PM •••

Oh yeah, didn't think of those, but he still has the Brave Bow/Firesweep thing going for him which was what Bride Cordelia was added for in the first place

xVanitas Since: Mar, 2011
Mar 5th 2019 at 10:54:21 PM •••

Now, as for Idunn, there is a small window of being able to debuff her: if she's at full HP and she isn't hit with any negative status. Negative statuses include Panic, counter denial (like through Flash), and I guess Gravity+ (even though that won't affect her much usually, unless she's got Armour March). Then, if she's hit with those negative statuses, or she's at less than full health, then any debuff she's got is neutralized and she just gains stats instead. That's how I'm understanding it. In other words, while she can be debuffed, you have to be careful, otherwise she'll just turn the debuffs around and wreak havoc.

Also, I think she was basically designed to screw over Surtr and Duma, two huge armour threats that have skills and weapons that disrupt, debuff, and damage the foes, all of which Idunn takes advantage of.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Mar 6th 2019 at 9:21:36 AM •••

Yeah, quite frankly her prf is just insane and while it'll naturally be dependent on her statline, she probably has the potential to be a Surtr level tank with Wary Fighter, trading the ability to omnibuff/threaten for ignoring debuffs and a constant combat buff

Edit: Her base stats are 45/35/26/39/34 so more or less a less min maxed Surtr.

No one else from the banner seems they'd qualify imo. Closest is Sue since she has Brave Lyn bst (149) and a similar statline (36/32/38/23/20) but she does have to worry about weapon triangle making her slightly worse.

Also Dark Exaclibur does have the Scarlet Sword refine effect which helps Sonya/Merric a lot with running special spiral builds

Edited by darkliger269
xVanitas Since: Mar, 2011
Mar 6th 2019 at 6:17:50 PM •••

Nah, Idunn's the only real winner here. Everyone else is... alright at best. Rutger got robbed.

Sonya (or is it Sonia? I keep getting the two mixed up) could probably get a mention in the Special Spiral section, but she doesn't have a -1 Special weapon like Ophelia does. That said, +10 Special damage is always cool too, so it's not all that bad.

darkliger269 Since: Nov, 2010
Mar 6th 2019 at 6:31:10 PM •••

I mean Lugh is good, but has the issue of green mage infantry have A LOT of great prfs. 35/36 is one of the best we have for green mages, but Lewyn has Forseti and Nino has a prf Bladetome, but yeah Sue not being colorless kinda works against her. Rutger and Thea are alright, just nothing special

Yeah, she's in a similar boat to Lewyn where they're kinda held back by being unable to use Hardy Bearing if they want to actually spam AO Es and need to use their seal slot for a blade passive, but are otherwise very strong users of the build since they can get the initial charge more safely than other users that aren't Ophelia. So I'd say add them and Tailtiu for the special spiral section.

The only other one I think is worth consideration is Klein's since he can do the Quad Brave Bow thing very well (Attack boon Klein has three less attack but 1 more speed than Atk boon Bride Cordelia as well as the def chill refine) if that's still something we consider worth putting her.

Edited by darkliger269
jayscribble Since: Jul, 2016
Feb 26th 2019 at 1:12:41 AM •••

Would Legendary Roy qualify as one? His weapon has Distant Counter and is effective against dragons, but it's his synergy with Bonus Doubler and Human Virtue. He gives himself and adjacent allies +6 Atk/Spd at the start of his turn if he's adjacent to an ally and they're not beasts or dragons, which is an easy requirement to fulfill, meaning that he gets an additional +6 Atk/Spd during combat with that boost active. And since he's Infantry, he can inherit Wrath.

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darkliger269 Since: Nov, 2010
Feb 26th 2019 at 6:28:44 AM •••

So far leaning towards no with Roy. Someone analyzed the trailer and so far it seems like his stats might be fairly balanced and I don’t think they’re quite enough to be broken, especially with just a DC weapon. Human Virtue is good, but being able to set up multiple +6 buffs, especially to yourself isn’t unique since wave skills exist and one is available as a seal

Maybe a section for Bonus Doubler itself might be more appropriate since it’s also not unique to him and it has a lot of synergy with stuff like Bladetomes (assuming they can use it)

He also doesn’t have a slaying weapon as well which is where Wrath tends to shine

darkliger269 Since: Nov, 2010
Feb 26th 2019 at 9:06:31 PM •••

Okay, we have his statline which is 39/34/38/32/26 and Bonus Doubler is Infantry locked. He also counts as a 175 bst unit during fire season and another effect tba in April

Still personally leaning towards no on adding him.

Edited by darkliger269
xVanitas Since: Mar, 2011
Feb 27th 2019 at 7:22:29 AM •••

It'll be a no from me as well He's good, but he seems a bit too balanced, even if he's got Gen III infantry stats, and while he's similar to Marth, Marth at least has his Fire Emblem Special and Binding Shield (geez Marth, how come IS lets you have two prf skills). Bonus Doubler seems good on paper, but I don't think it's broken, just something that's kind of neat. I could be wrong though, but since it takes up the valuable A Slot, and it demands that you have consistent methods of buffing (otherwise it's an empty A slot), I can't see it being as game breaking as the other skills.

darkliger269 Since: Nov, 2010
Feb 27th 2019 at 9:26:31 AM •••

That's fair. Honestly at best I could probably only make a case for Bonus doubler specifically with bladetome users and maybe L!Marth and Eirika, but that's really it

My problem with L!Roy is really just how reliant he is on Bonus Doubler + Human Virtue and that while he has a solid statline still, he's loses so much if he's not buffed and his health is pretty low making him fairly easy to panic ploy. That said, messing around in the sim, Breath passive + Wrath works great on him, but he's still reliant on having Human Virtue up

Basically I'd argue for Bonus Doubler specifically on Blade effect users, Eirika, and L!Marth while L!Roy is too reliant on getting Human Virtue up for my tastes

SLthePyro Since: Oct, 2012
Feb 28th 2019 at 9:15:02 PM •••

Agreed that L!Roy is probably not as scary as people think. While he's powerful, there's nothing that really stands out about him except for Human Virtue, which is rendered pointless by the team running Atk and Spd Tactics which also cover 2 range and aren't restricted from some units. If he had a bulkier statline I'd reconsider, but he is no tank, and his personal skill is not as good as some of the other personals listed on the page; he's basically L!Ike having traded Radiant Aether's sustain for dragon-effectiveness, which doesn't work so well in practice because Radiant Aether is what made L!Ike good.

Bonus Doubler is also a point of contention. I think it's worth a mention for the specific cases of Eirika, L!Marth, Kaden and Nino, because they all have tools that synergize with it and they should never not be buffed unless the player has screwed up spectacularly. On other units that don't need the buffs as badly as they do, Bonus Doubler is rather lackluster and can easily be replaced with a better A Skill, and as xVanitas said is a pointless skill if the user missed the buffs.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Feb 28th 2019 at 9:49:47 PM •••

Really I think the issue with Roy is that he actually doesn't have anything really unique to him outside of innate dragon effectiveness/DC compared to the other notable infantry swords. Karla and Ayra hit very hard with Vassal's Blade/Regnal, L!Ike has Radiant Aether, Celica has her excellent player phase, and L!Marth has his ability to hard counter dragons along side his Fire Emblem special and honestly i'ts just not enough to him.

Human Virtue is good, but it's like you said, Atk and Spd Tactics and Wave skills can sort of replicate that while Bonus Doubler isn't exclusive and is still very situational.

Edited by darkliger269
darkliger269 Since: Nov, 2010
Feb 24th 2019 at 9:29:34 PM •••

Because this kind of went ignored earlier, I'm going to bring it up again. I think we should add Lewyn under the Special Spiral + AOE section since while he doesn't quite have the attack stats of Lilina/Celica/Sanaki nor the cooldown reduction of Ishtar, Forseti's reverse desperation effect allows him to set up his first AOE a lot more safely than the first three (except maybe Lilina) and he can use Flashing Blade to guarantee charges in a similar fashion to Ishtar.

darkliger269 Since: Nov, 2010
Feb 17th 2019 at 10:53:18 PM •••

On a non-beast unit related note. I think we should reconsider adding Ares since he has one thing going for him over any other Special Spiral user and that's having the ability to run Vantage with it. Since him and Special Spiral were added, he was given more tools for the DC Vantage build with the Brazen/Fierce Stance seals boosting his already solid attack stat while we now have even more ways aside from L!Hector to make it easier for him to charge his specials like Grandscratcher and Wolfpup Fang

Edited by darkliger269 Hide / Show Replies
xVanitas Since: Mar, 2011
Feb 20th 2019 at 12:41:24 AM •••

Now that it's become easier to precharge, I think he deserves a mention. It also means I dread the possibility of a Vantage Seal even more.

darkliger269 Since: Nov, 2010
Feb 20th 2019 at 5:07:33 PM •••

Yeah...there's some downright terrifying potential with a Vantage seal like Tailtiu with CC/Special Spiral being able to work like Ares but with Wrath on top of it...

Edited by darkliger269
SLthePyro Since: Oct, 2012
Feb 20th 2019 at 8:25:15 PM •••

With F2P Def Smoke fodder around the corner, the only premium skills that Ares needs to truly shine are Distant Counter and Mystic Boost. Just one makes him devastating, having both makes him completely absurd.

I don't like nominating units that require premium skills to work, but Ares takes such a leap from good to outstanding that he's probably worth an entry now that his biggest problem (building the initial Special charge) can be eliminated.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Feb 20th 2019 at 9:16:50 PM •••

I meant honestly Mystic Boost kinda works against the way Ares works since he relies on Vantage letting him strike with a special before the enemy can every time

Also while I get where you're coming from, tbh I'd say he'd still be worth a mention even without DC since he can still very effectively duel any melee unit since he can just do double brazens to hit even harder. That and some units we have here do kind of need premium fodder like Ayra and Karla for full potential. Besides, this is under the Special Spiral section anyways

SLthePyro Since: Oct, 2012
Feb 17th 2019 at 8:10:48 PM •••

Before we begin discussing if any of these new Beasts are Game Breakers, I'm going to do you all a solid and truncate these Yu Gi Oh card word soup weapon descriptions.


Wolfskin Laguz transform effect: Atk+2, Special damage +10 (same as Nailah's)

Kitsune Laguz transform effect: Atk+2, if the kitsune initiates, inflicts Atk/Def-4 during combat and prevents follow-up from enemy

Keaton: Spd-5, Brave doubling effect on both phases

Velouria: Spd+3, CD-2 to herself and her Support Partner on Turn 1

Kaden: Def+3, grants his visible buffs to allies within 2 spaces during combat

Selkie: Res+3, if her enemy is a melee and she has more Res than them, gains 50% of the difference to all stats during combat (max of +8 each)


There. Now that that's out of the way, I nominate Keaton. He's basically Swordhardt on crack, trading a space of movement for half of the Wrath effect his weapon (and getting the other half of the effect from Special Spiral in his base kit), and his base special being Draconic Aura means he's likely going to have a high Atk stat to take advantage of it. There seems to be a theme of the red beasts being overpowering monstrosities.

Edited by SLthePyro Hide / Show Replies
darkliger269 Since: Nov, 2010
Feb 17th 2019 at 10:47:30 PM •••

It's probably safe to assume that all infantry beasts will have the Wo Dao effect while cavalry beasts will have the debuff/anti follow up effect.

That said, I think it'll all depend on his stats. He'll definitely have a very strong player phase presence, but lacking the movement range compared to Rein, Tibarn, and the other cavs will hurt him. He can also make use of Vantage well with the Wo Dao effect, but unlike with Tibarn and his omni breaker, it's much harder to gauge how strong he'll be with just his base kit alone

xVanitas Since: Mar, 2011
Feb 18th 2019 at 8:45:45 PM •••

Keaton's lack of Mov may be a point against him, but his weapon's still very good. After all, we have the trio of swordmasters (Ayra, Karla, Brave Celica) who are all incredibly powerful but don't have much Mov either. The only caveat is that one, he needs to stay transformed to get the most out of him, and two, we'd have to judge his performance compared to the swordmasters.

On another note, I feel like Selkie could be incredibly obnoxious to fight depending on her stats. Having a built in Sturdy Impact (albeit weaker) along with what I assume to be very high Spd, along with stuff like her new Atk Sabotage skill and the big all stat buff means enemy phasing her could be tough, but we'll see.

darkliger269 Since: Nov, 2010
Feb 18th 2019 at 9:32:41 PM •••

True, but a lot of the strength for the sword master trio (and by extension Nailah) is the the combination of Slaying effect, Wrath, DC, and their prf skills and how it makes them absolute monsters on mixed phase so that's not the most apt comparison imo. For a more player phase unit, which is where Brave weapons tend to lean, it's a much bigger disadvantage.

Also yeah, the Kitsune will definitely be obnoxious due to their anti follow up abilities. It's another thing that'll have to depend on their stats though

Edit: So Keaton has 41 base attack at neutral. So yeah I'd say he has a strong case for being on this page now

Edited by darkliger269
xVanitas Since: Mar, 2011
Feb 19th 2019 at 8:59:03 PM •••

Keaton's got 41 Atk, which is just monstrously high. I want to wait and see how good he'll be but he seems like he'll be very good. Selkie on the other hand only has 29 Atk, but she has a high 38 Spd and great 35 Res.

darkliger269 Since: Nov, 2010
Feb 19th 2019 at 11:42:06 PM •••

Oh yeah, now that I think about it, should we put a special mention of Velouria under special spiral? Her prf makes it a lot easier to set up Special Spiral spam builds (along with maybe the other first turn cooldown weapons from the Hot Springs banner) since for a lot of units that aren't Ophelia, their largest problem with running those builds is getting that first charge and Velouria you can very easily set it up so a unit gets a full charge with just her and L!Hector

xVanitas Since: Mar, 2011
Feb 20th 2019 at 12:34:38 AM •••

I'll add it, that's worth a mention. Ophelia can usually charge up pretty quickly since requiring mage allies is very easy (especially if they're a refresher like young Azura), but units like Ares or other Special Spiral spammers struggle a bit. Now you just gotta pair 'em with Velouria and she just grants 2 charges for free.

darkliger269 Since: Nov, 2010
Feb 20th 2019 at 9:40:33 AM •••

Now that Keaton has actually been added to the duel sim and we know he has an attack superboon, I'm definitely very willing to add him in here. While he lacks the mobility of Cherche or Rein, having a prf and superboon means he's the hardest hitting user of a brave weapon with 56 attack when transformed as well as having access to Sturdy Blow to make his player phase safer. He also can pretty safely do an AOE special spiral spam build with his prf helping him charge safely while having a very high attack before buffs and capable of hitting 61 attack unbuffed with Ln D while using a brave weapon

Also. despite not having a slaying weapon, he can also make effective use of the DC/Wrath build Ayra and Karla are so known for due to his Brave prf compensating (and giving him a higher base attack than them at 56 with a boon) and still letting him fire off Wrath boosted CD specials when attacked on enemy phase and then immediately be able to use it when attacking the next turn (barring stuff like Guard or SS 4 naturally)

Edited by darkliger269
xVanitas Since: Mar, 2011
Feb 20th 2019 at 2:53:38 PM •••

That last bit's actually a very good point. Even if he can't have a Special charged right away with Wrath, he'll still get a charge and it'll be at 1, and when he attacks, that's one hit and then the next activates his Special. Which will do at least 20 damage. Meanwhile anything that initiates him beforehand will have to one shot him, otherwise he's just gonna bite back very viciously. So yeah, I'd say he's worth adding for that alone, especially considering the swordmaster trio.

darkliger269 Since: Nov, 2010
Feb 20th 2019 at 5:00:59 PM •••

Yeah, Keaton just has a surprising amount of options, AOE special spiral spammer, DC/Vantage, DC/Wrath, or just being full on player phase with Brash Assault/Despo and I honestly would say he has a very strong case for being the best red melee infantry atm

jayscribble Since: Jul, 2016
Feb 6th 2019 at 8:41:01 PM •••

With Greil's Devoted, we have Valentine Ike, and unlike many armored units, he's a Lightning Bruiser: 45 HP, 37 Atk, 38 Spd, 35 Def, and 19 Res. With Distant Counter, Even Spd Wave(which could be replaced with something else to better his performance), and Radiant Aether, with those stats and skills, he's one of the best users of Special Fighter, which he already has by default.

The only thing he's missing is an exclusive weapon.

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SLthePyro Since: Oct, 2012
Feb 7th 2019 at 2:48:57 AM •••

I wouldn't say Even Spd Wave is a detriment in this case, as that means on even-numbered turns he can have a staggering 47 Spd after his weapon effect, possibly an even 50 if said weapon is refined for Spd. This is incredible because it eliminates the need for Quick Riposte, letting him run a seal to patch up that Res stat. This is before Boons/Banes and Ward/Goad stacking from his armored allies.

He's a Game Breaker, no question. I would not want to face him with anyone that can't match that Spd stat.

keyblade333 Ferdinand Von Aegir fan Since: Sep, 2013
Ferdinand Von Aegir fan
Jan 31st 2019 at 3:54:34 PM •••

Thoughts on Tailtiu falling here after her Weapon Refinement? She has a powerful new weapon, refine for it, on top of being easy to get, and being easily mergeable because of this makes her very strong. At neutral IV's she has a good stat line.

Muramasa got. Hide / Show Replies
darkliger269 Since: Nov, 2010
Jan 31st 2019 at 9:50:17 PM •••

Well I don't think things like availability or meargeability are considered for this list.

Anyways, in the very least I think she's worth adding under the special spiral section. While she doesn't have the reduced cooldown or raw strength of some of the other users, she does have access to Wrath boosted AO Es and can actually take an attack refine to help with it as well as having a mostly consistent ability to recharge once in Wrath range without needing to run Heavy/Flashing

Edited by darkliger269
jayscribble Since: Jul, 2016
Jan 28th 2019 at 7:43:51 PM •••

Duma. Armored (colorless) Dragon, weapon that negates enemy follow-up attacks if they're damaged, Bold Fighter, Upheaval dealing 7 Damage to all enemies at the start of turn 1 (which could potentially stack with other Dumas). Need I say more?

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SLthePyro Since: Oct, 2012
Jan 28th 2019 at 8:33:38 PM •••

I'm writing up the entry as we speak.

Frankly just being an Armored Dragon with Bold Fighter in the base kit is enough to be put on the list, but that combo of Fell Breath and Upheaval is the icing on the cake. Fell Breath doesn't just prevent follow-ups if the enemy if they're damaged, it also grants Duma Atk/Res+6, and Upheaval damages all of the enemies on the map immediately. If there isn't an enemy healer present, Duma just gets a sizable stat boost for free and can't be doubled by anyone without an offensive follow-up skill and a successful Spd check (granted, Duma's speed is probably trash-tier, but still).

And as you said, Duma stacking is probably going to be a thing we see in Aether Raids. Never thought I'd miss the days when Surtr was the only armor in AR I had to worry about.

JSND Since: Oct, 2010
Jan 28th 2019 at 9:15:57 PM •••

Honestly i never found any armor to be annoying in AR but im hyper casual in that(so i can just cheese them with Maribelle), but i do know Lazura and Rein is dumb

That said, are we not putting Blessing stacking here? Because honestly its kinda dumb, for example Eir Emblem + Surtr was one of few times people unanimously agreed its dumb since it boils down to 20/20 magical bulk on a unit with ridiculous physical thereshold. Now that we're adding Duma and the potential of Dumastack, this seems to be much more real of a threat no? Albeit a silly one

Notable in that this works in enemy team and theres 5 unit slot in AR on top of a possible edits on map making it much more significant

Edited by JSND
darkliger269 Since: Nov, 2010
Jan 28th 2019 at 11:50:29 PM •••

I actually think Upheaval is honestly pretty tame. I think there's a limit with how many Dark/Anima heros can be run on def (and even then 6 Dumas is a pretty easy win considering Masked Marth/Sealed Falchion/Brazen/Despo/Brash is a fairly easy build and the lack of Armor March and Ward since C slot) and we also have Eir to heal up everyone at once (only downside being the fact that they're on different sides of the rotation) That said he's armored dragon so honestly not much to argue against him being here

Edited by darkliger269
xVanitas Since: Mar, 2011
Jan 29th 2019 at 7:54:25 AM •••

We don't even know his stats yet, and yet.... yeah. Colourless armoured dragon? More than qualifies.

darkliger269 Since: Nov, 2010
Jan 29th 2019 at 8:47:59 PM •••

We have his stats. 48/40/21/34/31 which is 174 bst. Honestly he's not super crazy by armor standards but he still hits like a truck and Upheaval, while tame on it's own, synergizes so well with other skills

SLthePyro Since: Oct, 2012
Jan 29th 2019 at 9:36:06 PM •••

I suspect the not-180 BST is because IntSys didn't want to give that statline to a unit with no Weapon Triangle disadvantage. 69 Atk out of the box that can't be Triangle'd is rather scary.

On that note, we also have his Superassets/Superflaws... or lack thereof, rather. He doesn't have any Superflaws, and his sole Superasset is (naturally) Atk. The mentionted 69 Atk above is not an exaggeration or a sex joke, he can hit that with a Superasset and the Fell Breath/Upheaval combo alone, no outside help needed.

Edited by SLthePyro
xVanitas Since: Mar, 2011
Jan 30th 2019 at 1:02:14 AM •••

On a sort of unrelated note... do we have to call them superassets and superflaws? I know asset and flaw is the actual term but it just doesn't roll off the tongue as well as superboon or superbane. I'd even rather call them heightened assets and heightened flaws, even if it's longer, it's just more to the point and sounds a little less weird. Maybe I'm just being weird about this.

Regarding Duma though, the stats are what I expected. The fact that he doesn't have the heightened BST bonus that the young armoured dragon girls (and Surtr) get to enjoy is a little strange, considering he's an actual, literal god and all. But his stats are still very solid. It's kind of like he's a colourless M Grima but way better, trading a DC weapon for more stats and follow up denial (which is arguably more important). Plus he's likely just gonna get DC in the A slot anyway.

Edited by xVanitas
keyblade333 Since: Sep, 2013
Jan 31st 2019 at 3:54:07 PM •••

Ignore this, wrong spot!

Edited by keyblade333 Muramasa got.
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jan 8th 2019 at 7:13:10 PM •••

God, are we just gonna have to add the Laguz immediately? I kind of don't want to but... Christ. First off, if I understand this right, they transform when they're either adjacent to a beast or dragon, or if they're not adjacent to any ally, basically requiring them to be with said unit types to be at their full potential. They seem to gain a small Atk boost when transformed, as well as another effect (+1 Mov for Tibarn, +10 Special damage for Nailah).

So... Nailah has a -1 Special charge weapon, boosts her Atk and Spd by 2 for each ally near her (total of 6), has fucking Distant Counter as an A skill, Null C-Disrupt as a B skill which prevents status effects and Dazzling/Sweep effects, and a personal C skill in Glare that is basically the Gravity+ weapon as a C skill.

Tibarn has a weapon that grants +3 Atk, and if the foe's HP is at 100% and Tibarn initiates, he is guaranteed a follow up attack. His A skill looks like a super Sturdy Blow, granting +6 Atk and +10 Def AND the foe can't follow up. He's also got Chill Atk and Even Atk Wave.

The Herons have weapons that grant +3 Spd and restores 7 HP to nearby allies, but the fact that they're 3 Mov refreshers with a very easy activation for their +1 Mov is more than enough.

Man... what a damn strong start to the introduction of beasts and Laguz.

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darkliger269 Since: Nov, 2010
Jan 8th 2019 at 8:10:56 PM •••

Yeah, Tibarn and Nailah are just ridiculous (guess we shouldn't be too surprised as the royals were already insane in Tellius). And yeah, I think you have it right. They encourage being run with either mixed or dragon/beast teams. Also I want to point out that their prfs are weaker than other melee prfs only being 14 mt rather than the usual sixteen

Tibarn is an incredible player phase unit with the omni breaker effect (even if player phase only) and he's more than tanky enough to take a single counter attack. Based on the trailer he has 41/38/31/34/18 which is definitely solid.

Nailah is definitely going to be an insanely strong mixed phase unit. I could see her more or less being the equivalent of a blue Ayra/Karla if given Wrath. She'll probably have a solid attack and speed stat on top of a weapon with a slaying and (conditional) Wo Dao effect as well as an attack/speed versions of the Christmas weapons.

Herons... eh not so much tbh. They're excellent supports but I wouldn't say they're game breaking especially since we still have Legendary Azura.

xVanitas Since: Mar, 2011
Jan 8th 2019 at 8:26:12 PM •••

"Only" 14 Mt, despite their ridiculous effects, plus they get +2 Atk when they transform anyway. But that is interesting to point out.

And I don't know, the Herons probably will deserve a spot for being 3 Mov refreshers alone, even if their extra Mov is situational, they're still flier refreshers. Well... okay, maybe Reyson might not make the cut since Leanne seems to be more optimized (less Def, more Res for Ploys I guess).

darkliger269 Since: Nov, 2010
Jan 8th 2019 at 8:44:29 PM •••

Yeah. I'm guessing what's going to happen is that when other beasts are added, they'll have X less mt compared to other weapons and gain that back when transformed. The effect they'll get will also probably depend on the weapon itself like the bird laguz getting the extra move and wolves (or maybe all beast laguz) getting the Wo Dao effect. The Laguz royals are definitely as strong as one would expect them to be.

Yeah that's true, being 3 mov flying refreshers is still strong. Kind of split on whether or not they'll be straight up game breakers just due to the situational nature of their movement buff. They'll probably work much better on teams that run a lot of player phase units, but not as much on mixed/enemy phase. Like they'll still work but there wouldn't be an advantage to them compared to the other flying dancers.

jayscribble Since: Jul, 2016
Jan 9th 2019 at 5:04:26 AM •••

Tibarn would be one of the best player phase units, with his weapon and A skill alone being the main factors. The +1 movement definitely helps him, especially with the Herons refreshing him.

Nailah would be the best counter for the -sweep weapons and dazzling staff users, but I sort of expect her to not have great resistance, so she still would lose to fast mages who can take a hit from her, Reinhardt or bold fighter armored dragon. Still, we finally have a unit that shuts down the no-counter attacks problem.

The Herons, however, I think would only be gamebreaking with other Laguz and (potentially) Dragons. The three movement is really impressive for a flying dancer unit... until you realize what you need to gain the extra movement at the start of their turn: either an adjacent Laguz or Dragon ally, or alone. Laguz and Dragon allies are what really make them feared when they're on a team with them, but with other units, including cavalry with their 3 movement, would not really benefit from the extra movement they have, especially since Legendary Azura exists for infantry and fliers. The Herons would really have the +1 movement to just catch up with other infantry and fliers to refresh them due to needing to be at least one space away from non-Laguz and Dragon allies if they're the only other units on that team.

jayscribble Since: Jul, 2016
Jan 9th 2019 at 10:07:25 PM •••

And now we have Naesala, a blue beast flier: He has basically Vassal's Blade with +3 Spd and extra movement conditions, and he has default 38 speed and Swift Sparrow.

His stats are 39 HP, 32 Atk, 38 Spd, 24 Def, and 29 Res.

Really, he could be one of the best free units in the game.

xVanitas Since: Mar, 2011
Jan 14th 2019 at 12:38:19 PM •••

Having given it some thought, I feel like the Herons, while good, require a very specific activation for their higher Mov. Since they need to stay away from their allies (if they're on a regular team), the extra Mov just helps them catch up, I think. Full dragon or full beast teams will enjoy their full benefit though. Nailah is also, in a way, a blue flavour of Karla/Ayra, so for what that's worth, that may or may make her a contender for this page. Although it's not exactly the same, since she doesn't actually have Wrath (in the sense that she can't just have a Special ready to tear through her foe on her turn), so take that as you will. Naesala is good. His Atk is a bit low but his 7 true damage (easily achieved with his very high Spd) can help bridge the gap. Overall though, if I had to pick a winner... it'd be Tibarn. If I understand this right, give him the Heavy Blade Seal and you basically have a 3 Mov flying Bold Fighter unit. If he exchanges blows, he can activate Galeforce or launch a deadly Special on his second hit. His enemy phase suffers but his player phase is phenomenal, especially considering that to tank him, you need a follow up (since Sturdy Impact removes one) _and_ pass a Spd check. Someone like regular Tana probably can, but then she has to break through Tibarn's high Def from Sturdy Impact. Someone like Lukas, who normally relies on a full exchange, will do badly against Tibarn. I think it says a lot that they had to make damn sure Sturdy Impact isn't available for armours.

JSND Since: Oct, 2010
Jan 16th 2019 at 9:00:55 PM •••

I think overall

Tibarn: Hes pretty broken yeah. I personally think Leprechaun was always at the very edge of being broken, just limited by Flaming Siegmund's rather annoying requirement. Tibarn maintains Flaming Siegmund in the phase where it matters the most, flies, have 2 more attack while also having potential 3 movement. You can even custom his 2nd to Guard. I also want to note his A skill is kinda BS when inherited on Glass Cannon enemy, since it pushes them outside OHKO range, and nulls follow up.

Nailah basically have Regnal Astra(in a sense that Wodaoclere Moonbow is Regnal Astra. Yeah same reason why Wo Dao and Slayer is pretty much nearly identical), unlike say Karel her regnal is acompanied by Gen 2 BST. Contrast Ayra's 46/47/40/31/21 with Nailah 40/45(+2)/37/32/23. Nailah basically need +4 from her owl effect to match Ayra's base stats with Slayer while transformed. This is def a solid unit overall, but i don't think Nailah is all that crazy outside how her base kit make full beat team much more viable - currently all beast unit and their booster are melee, so having an anti ranged unit the way Nailah is.... pretty neat.

Herons had some issue with Desperation nuke, but 7 AOE heal is neat. Nothing all that out of the whack far as Dancer goes to be honest.

Comparing Naesala and Karla is a red herring, Naesala have no IV, lacks Karla offensive stats(35/40 Karla vs 32/38), can't equip many of the strong proc based B slot, no Flashing Sword although you prob use Phantom Speed either way, and lacks the Killer effect that pushes Karla further ahead in offense. He can be very scary, but i KINDA think twice comparing his overall potential to say Est, Catria and Shanna - partly because outfighting Red is kinda harsher than in any other color.

So yeah Tibarn's probs a Game-Breaker. The rest.... much less so, due to being much less absurd compared to already existing unit.

darkliger269 Since: Nov, 2010
Jan 17th 2019 at 9:10:18 PM •••

I don't think it's necessarily fair to count Nailah not having Wrath in her base kit against her when comparing her to Ayra since she doesn't have it nor the Slaying Edge in her base kit either. In addition to that, getting Nailah the +4 from her weapon isn't exactly difficult since they don't need to be adjacent to her not to mention having the benefit of being easier to get +6 to everything on (as well as Ward/Goad Beasts whenever that happens). Aside from color, she basically performs near identically (if not slightly better) when running Wrath and as long as Ayra and Karla are on the page, she really should be added.

I agree with everything else though. Tibarn is absolutely broken, while the rest of the birds are all solid, but not gamebreaking

JSND Since: Oct, 2010
Jan 17th 2019 at 10:12:58 PM •••

Yeah main thing im docking her points from is her team requirement. Can be done with Tactics, or just using full since Nailah is close to a flawless anti range unit but without form, her weapon become so much worse.

Admitably once beast units are more developed she'd blow them out cleanly

And yeah main kit is completely irrelevant

xVanitas Since: Mar, 2011
Jan 17th 2019 at 11:05:40 PM •••

I kinda forgot that even if Nailah doesn't come with Wrath, neither does Ayra, and Nailah can actually pull off the same kinda thing that Ayra and Karla can, arguably better to an extent since her explosive Special damage will have up to +20 damage, which is pretty good. So I agree with the point for Nailah actually, if she learns Wrath then she can basically perform the same role as those two swordmasters. She gives up her anti Dazzling/Sweep skill but in exchange she gets more firepower against everything else, which is a fair trade. So it's probably like... base kit Nailah is good for destroying enemies that deny counterattacks, Wrath Nailah basically turns her into a blue Ayra/Karla. She's also, afaik, the only unit that can do +20 Special damage and have -1 Special charge, since units like Shanna and the Macedon royals can't get Wrath.

Edited by xVanitas
darkliger269 Since: Nov, 2010
Jan 18th 2019 at 12:17:52 AM •••

Well there is Fir and Karel who can pull off +20 and slaying effect, but Nailah’s definitely the strongest of the three that can do it

Also yeah, imo the main limiting factor for Nailah is that she’s more reliant on being transformed since infantry beasts (unless there are other effects for them) lose out on their combat potential more compared to the fliers who mainly lose mobility.

That said, slaying effect and the attack/speed buff her weapon can give still make it a pretty good weapon regardless of her being transformed or not. It’s just that she does need to be transformed to really be anything gamebreaking (it’s not a huge hurdle though imo considering it has pretty loose requirements and we already have had dragons for a while)

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 18th 2018 at 2:28:28 AM •••

With Gifts of Winter, out of everyone in that banner, Winter Fae and Winter Ephraim are potential gamebreakers, while Winter Eirika might be a borderline example, although I could be wrong.

Winter Fae is obvious: 180 BST, Mighty Glacier stats at 45 HP, 35 Atk, 26 Spd, 33 Def, and 41 Res, Vengeful Fighter and Armored March in her default skills, and is an armored dragon. The only thing she's lacking is a personal weapon, but Lightning Breath+ would be enough for her.

Winter Ephraim is one of the best Solo user with +10 Atk/Def (+6 from Solo Atk/Def and +4 Atk/Spd/Def/Res from his weapon) and -1 special cooldown from Festive Siegmund, Bold Fighter in his default skill kit, and great stats, with 45 HP, 41 Atk (which is also a superboon), 23 Spd, 36 Def, and 29 Res.

Winter Eirkia is a bit iffy for me, but she is the first Armored Healer, as well as having Dazzling Staff in default kit. Her stats are good at 42 HP, 36 Atk, 23 Spd, 30 Def, and 34 Res, but her lack of speed means that in order to use Bold Fighter, she must sacrifice using Dazzling Staff as her B skill. An Absorb+/Close Counter/Vengeful Fighter/Atk Smoke/Close Defense build could be a potential build for her, though.

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SLthePyro Since: Oct, 2012
Dec 18th 2018 at 11:20:17 AM •••

Winter Fae is one I'll absolutely vouch for. She can reach some absolutely absurd Def/Res statlines with skills that are very easy to acquire - I myself designed a build where she can hit 80 Res with a boon, a Res refine, double Brazens and a gang of Ward Armors. She doesn't even need Distant Counter to deal with ranged units because they can't even hurt her to begin with. The only major strike against her is the flood of anti-armor Reds triggered by Surtr in the meta; she'd be a lot scarier if she were Blue.

Conversely, Winter Ephraim feels like a trap to me. While those stats from his Solo skills are impressive, they also require him to not be adjacent to any allies - which means no Armor March or Guidance to help him reach the enemies. Without some high-tier movement shenanigans like Aerobatics and Swap on a flier, if he faces a ranged unit who has an ally to drag them out of his range, he is very screwed.

Winter Eirika is an oddball. Actually functioning as a healer is a bit hard with only 1 movement range and Dazzling Staff discouraging Wings of Mercy warping, but her mass-buff kit is powerful on teams that have a designated top dog, and she doesn't even need to bother with positioning like most other buff skills. I think there's some potential here we're not seeing.

darkliger269 Since: Nov, 2010
Dec 18th 2018 at 1:52:18 PM •••

Yeah, Fae is a no brainer for this. I'm willing to say Ephraim because outside of Aether Raids/the few story maps that have turn limits, the movement range really is a non issue tbh and even without the Festive Siegmund buff, he has a fantastic statline and the highest base attack in the game.

Eirika is weird. I don't think she's that good for player use as a healer because of her movement range and Veronica/Mia are such good options there, but I think she might have a good niche in Aether Raids Defense as a buffer/stall unit. Wrathful Absorb + Wary could make her a hard to kill unit while her base kit let's her sit in a corner and still support her allies with buffs

Edited by darkliger269
xVanitas Since: Mar, 2011
Dec 18th 2018 at 3:26:27 PM •••

I actually don't want to put Fae here but by virtue of her gargantuan stats alone, sporting very formidable bulk, I can't really find much reason to not put her here. She gets less Atk and no innate Distant Counter compared to M Grima in exchange for monstrous Res and higher overall stats.

Ephraim is designed to be a player phase one man army of sorts, and while he'd be fantastic at that job, he compares a lot to Brave Hector. Ephraim can also dual phase like him, but it'll require more investment, and I'd also have to see how his would compare (Festive Siegmund + DC + Bold Fighter + QR vs. Maltet + Ostian Counter + Bold Fighter + a defensive Seal). I think he'd hit way harder on the player phase by virtue of his weapon, higher Atk, and Bold Fighter, while Hector has a stronger enemy phase by default. But because he's basically a super lance armour like he is... yeah, Ephraim would have to qualify here.

Finally, Eirika seems pretty novel, but ultimately she's probably just gonna be annoying to fight, nothing game breaking like a flying healer. She probably won't be able to cheese PvE maps, but she'll probably be a pain to deal with in Aether Raids.

Edited by xVanitas
SLthePyro Since: Oct, 2012
Dec 18th 2018 at 4:55:27 PM •••

Relaying my own experiences after seeing them in action in the PvE maps:

Winter Fae: I agree that it's strange to put a unit on the list based solely on statline, but I think Fae merits an exception. I went at her in the highest difficulty Tempest Trial with my F!Grima that runs an AOE skill, and Fae would've not even barely lost half her HP, she would've counter-killed F!Grima in retaliation. To put it into perspective, this F!Grima regularly tanks and one-rounds Abyssal units, and PvE Fae isn't even optimized. She's a monster if you don't have a strong Red.

Winter Ephraim: He felt more like I was fighting a Player Phase Infantry than an armor. He will absolutely wreck you if he's allowed to initiate on you, but if you can catch him on Enemy Phase while the AI has goofed and put someone beside him, he'll fall over to any competent mage or even a melee with high Def. I have however seem some interesting ideas to double-down on his Player Phase, an example being Galeforce and Armored Boots so he can rush out and crush a couple of enemies instantly, which is sometimes all you need to secure a win.

Winter Eirika: The biggest annoyance she had in the PvE maps was her Dazzling Staff preventing me from counterattacking, but I imagine she'd have left way more of an impact if I didn't instagib Ephraim before she could buff him, though this resulted in Fae getting the buffs which made her almost as painful as in the Tempest Trial. Giving your strongest unit huge buffs to Atk/Def/Res without positioning is huge. Eirika herself isn't very intimidating with her base kit though: not having any offensive effects on her staff means she counts on her buffed teammate doing all the work, and without them she's just a bulky colorless mage.

darkliger269 Since: Nov, 2010
Dec 18th 2018 at 8:45:50 PM •••

I mean the thing is that lack of innate DC is kind of a non issue for Fae because lightning breath exists (which can also help her excellent bulk) and while it does raise the cooldown count, Breath passives still make that a lot less of an issue than it'd normally. She's also slow enough where she can basically just always proc a special on enemy phase through using a Breath passive + Vengeful/QR (unless Aether in play). Basically just about anything Male Grima can do, she can do just about as well

Also, now that I think about it, Christmas Ephraim is pretty much the blue equivalent of his green self where he's basically the best player phase armor of his color and while he can go mixed or enemy phase (albeit a bit weaker since he'll need QR/Vengeful), he really does shine on player phase

Edited by darkliger269
jayscribble Since: Jul, 2016
Dec 21st 2018 at 3:39:29 AM •••

So what's the final consensus on all three?

xVanitas Since: Mar, 2011
Dec 21st 2018 at 2:29:48 PM •••

Fae and Ephraim yes, but that's basically because they're already like similar units (M Grima and Brave Hector) Eirika... I'd say no.

darkliger269 Since: Nov, 2010
Dec 24th 2018 at 7:59:33 PM •••

Yeah I agree. While Christmas Eirika can work well on stall teams for Aether Raids, it's not anything unique to her and she doesn't benefit nearly as much from Bold Fighter as other units do due to the lack offensive specials. Depending on how the aether raid season goes I may change my mind though

jayscribble Since: Jul, 2016
Dec 28th 2018 at 9:43:02 PM •••

Should we make a separate section for Armored Dragons, or at least expand on the Dragons section? I feel like any Armored Dragon released later on in the game will automatically be called a Game-Breaker since they can inherit Lightning Breath+ or Distant Counter, use Armor March and stack up defenses with Ward Dragons/Armor, and can have the Fighter skills, making them difficult to approach.

SLthePyro Since: Oct, 2012
Dec 27th 2018 at 11:44:23 AM •••

I'm sure you all saw this coming, but we probably need to talk about Legendary Azura.

Disregarding her as-of-yet unknown statline, her skillset is essentially a fusion of a Dancer and a Tactics buffbot that does both jobs better. Grey Waves, her unique refresh move, also gives Infantry and Fliers an extra space of movement, which is scary on its own. But what really sells her is her weapon, Prayer Wheel, which does something unique to the dance target: it copies their highest visible buff and applies it to all of their stats. L!Azura happens to come with Atk Tactic to capitalize on this, and also has Aerobatics to make positioning a non-issue. Oh, and before I forget, she comes with B Duel Flying, which means she's set for Arena use right out of the box.

This unit makes me salty for a number of reasons, the biggest being that Bridal Ninian has been officially powercrept, but also that her kit essentially renders Tactics buffbots obsolete, and more importantly B Duel Flying means she's going to be an eternal threat in all of the PvP modes. Hope you guys invested in your Greens and/or Panic applicators, you will need them.

Edited by SLthePyro Hide / Show Replies
jayscribble Since: Jul, 2016
Dec 27th 2018 at 10:54:26 PM •••

Helping her will be the soon-to-be-released Hone Atk 4 from New Year's Hrid, which basically means +7 to all stats if she's adjacent to an ally, and even the Panic status will not work against units danced by her, because it goes away at the end of the unit's action, and she has Aerobatics as well to dance to non-flying allies, which means Gravity will not work against her as well if she's on a mixed team.

The only thing that will stop those buffed units is those who uses skills that ignore stat bonuses, such as those with Divine Naga, Mulagir, Dull Close/Ranged, the 2018 inheritable Valentine weapons, and so on.

All of this will make her the best dancer in the game. We're likely reaching a Dancer vs Dancer focused meta now.

darkliger269 Since: Nov, 2010
Dec 27th 2018 at 11:36:04 PM •••

Yeah honestly, her statline is irrelevant (unfortunately it's almost identical to Bride Ninian's) with her ability to automatically give a full +6/7 to anyone and increase the movement range of any flying or infantry unit. She's an incredible unit for tactics/flier teams and is easily the best dancer in the game.

Really the only point I can think of against her is that a lot of times you would want buffs up at the beginning of your turn and not after using dance, but since she's a blue mage she can do exactly what Bride Ninian can with Fresh Bouquet but with a better dance skill

Edited by darkliger269
JSND Since: Oct, 2010
Dec 28th 2018 at 9:08:51 PM •••

"Really the only point I can think of against her is that a lot of times you would want buffs up at the beginning of your turn and not after using dance, but since she's a blue mage she can do exactly what Bride Ninian can with Fresh Bouquet but with a better dance skill"

this is her only weakness yeah, its kinda simmilar to how Legendary Marth plays if you used his more cheaper set. You want Fire Emblem for damage and buff, but his natural damage flows is to have it activates on the first combat on a given turn. I used Ax Zura a lot and i don't see replacing her C slot hone ATK anytime soon

That being said, L Azura still have C slot and she fits naturally with Infantry and Fliers anyway. Finding 2 godly infantry or two(Ophelia) isn't hard

Edited by JSND
jayscribble Since: Jul, 2016
Dec 22nd 2018 at 4:59:54 AM •••

In Aether Raids, does Loki with her Thokk count as one for the player? Due to her able to reach a high amount of HP from her default C Duel Infantry and any HP boosting Sacred Seals, she can act as a second Tactics Room and Gravity Ploy all ranged enemies within her cardinal directions, making certain defenses with ranged enemies a cakewalk if done right.

She also has the Restore staff, which would eliminate all statuses and damage done by enemy traps and buildings, and can activate her Earthwater Balm+ to give her allies +6 Def/Res, which is great for providing bulk to a unit baiting enemies.

darkliger269 Since: Nov, 2010
Dec 2nd 2018 at 10:33:54 PM •••

Replies still aren't showing up for me. Anyways wanted to bring up adding Lewyn under the Special Spiral + AOE section since while he doesn't quite have the attack stats of Lilina/Celica/Lilina or the cooldown reduction of Ishtar, Forseti allows him to set up his first AOE a lot more safely than the first three (except maybe Lilina) and he can use Flashing Blade to guarantee charges in a similar fashion to them.

HitsuWTG Since: Dec, 2014
Nov 23rd 2018 at 4:22:31 AM •••

I'm honestly very surprised that Ophelia is listed nowhere on the game breaker page, neither individually nor on the Special Spiral subsection. I'd argue that she'd be closer to the individual section rather than skills due to the unique perks she brings with her. Most notably, unlike Celica/Sanaki/Lilina she has a tome with Slaying effect that ALSO allows her to charge up Ao E specials right from the first turn (and it's not that hard - one mage with the Infantry Pulse skill in her team is already enough, especially considering that it could be a mage dancer while we're at it), which in turn completely frees up her seal slot. She needs neither Quickened Pulse nor Heavy Blade and can in turn rather opt to run Hardy Bearing, which means unlike the other Special Spiral users, she can't even be countered with Vantage anymore. In the hands of the player, she pretty much wrecks all opposition. Even in the hands of the AI, now that Aether Raids exists one can force a situation in which the enemy either has to bait Ophelia or has to kill her and then gets ganged up on by three other units.

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JSND Since: Oct, 2010
Nov 29th 2018 at 7:26:47 PM •••

Yeah, Ophelia is definitely a complete Game-Breaker. Hell, i would argue shes the single most powerful unit in FEH atm provided she have Special Spiral(or maybe not, if you only aim to cheese short fights)

To give an idea, a +0 Ophelia with +ATK and Hone ATK(so somewhat minimal investment) would do 2/3 of the entire HP of +10 Sheena with Refined Res Slaying Axe and Res boon. Scrubs like Fallen Robin would just drop dead. This is the kind of offense that puts Bold Fighters to shame. Even godly build like +Res Res+3 Berkut Lance Jagen only survive 1 combat against her(please don't do this).

On another note, base Cellica is honestly crazy OP right now although her case its just because her stats reach really dumb levels. Once she's set up she have 68 ATK(with Brazzen ATK/RES), and 50 SPD(with Ln D). Add Hone ATK/SPD and Cellica could probably double every Abyssal Boss naturally. while doing almost Blade tier damage. She's much less borderline, but her build is also cheaper for what it worth

darkliger269 Since: Nov, 2010
Nov 19th 2018 at 8:43:00 PM •••

So I'm gonna kick off the Surtr discussion by saying that I actually DON'T think he'll be that much of a gamebreaker beyond the usual nonsense of being an armor unit. While Simmara's effect and his C slot are strong and very dangerous, they also mean that armor march actually kind of works against him since you then are able to bait him without being in range of either of those effects and even then a lot of the time, baiting an armor isn't the best idea due to Bold fighter. I don't think he has anything that makes him that much scarier than the other green armor units since he doesn't have the native DC, omnibreaker abilities, or guaranteed follow ups that make the other green armors so scary

Edit: I can't tell if my replies are going through or not so I'll just add stuff here.

Yeah he's definitely going to be busted in player hands, but that's not too different from the units that can run omni breaker anyways.

Edit 2: I think the scariest mode to fight him in is going to be Aether Raids actually due to the turn limit, but people are already going for stall tactics with healers and I feel like that really wouldn’t be enough to warrant a place for him here outside of the usual armor nonsense

Edit 3: Cool, my replies still aren't showing up. Anyways I was wondering if due to how strong he is in player hands if that makes him worth putting on the page despite him being a lot less gamebreaking under the AI. Like is gamebreaker consideration based on how strong a unit under both the player and AI, or would just being strong under the player be enough? Like maybe if we add him, specifically point out that it'd be under the player and not the AI

Edit 4: My replies are still not showing up. I think I'm just going to just make an entirely new post if I have anything to add after this. Hopefully my replies will work then and we can stop this giant wall of a post from getting bigger

Yeah, I definitely think when he's in AI hands, he's going to be way more of a threat in Aether Raids then in Arena since the AI in Aether Raids won't move until they can attack you and there's the turn limit while in Arena, he'll move unprovoked and there would be more ways to safely deal with him then.

Maybe we should just specify he's really only fairly busted in regards to player control and Aether Raids defense if we decide to add him? The fact that arena units will move unprovoked means that you either will have time to work out counter measures for him if no movement skills are used while if they are used, he becomes very safe to bait out (assuming Sinmara + Wary + Menace)

Edited by darkliger269 Hide / Show Replies
SLthePyro Since: Oct, 2012
Nov 20th 2018 at 12:44:48 AM •••

I'm inclined to agree that Surtr looks a lot more intimidating than he actually is. The biggest annoyance I saw in his kit was the dime-a-dozen Wary Fighter that commonly prevents you from one-rounding armors; the obvious intent is for Surtr to weather any kind of attack and let the attacker end their turn in his "Instant Death" Radius, but any player worth their salt will have a movement skill and/or a Refresher unit to prevent this. Steady Stance 4 is actually really good, but occupying the A slot means Surtr can't run Distant Counter with it, so he gets clowned on by any fine-tuned mage.

I will suggest however that he might deserve a specific mention for PvE, because Surtr's kit is going to be busted on an unheard of scale against the AI. With his AOE damage/debuff skills, massive Def with Steady Stance 4 and appropriate buff/heal support, he can bottleneck all of the enemies and just sit there, watching them burn.

Edited by SLthePyro
SLthePyro Since: Oct, 2012
Nov 21st 2018 at 1:56:15 PM •••

I'll take this time to test if my own replies are showing up too.

Responding to darkliger's third edit: Normally I would agree that a unit needs to be busted both in player hands and AI hands to truly warrant an entry as a Game Breaker, but I'm willing to make an exception for Surtr because he's not just "strong" in player hands, he's "really strong". Even before the customary Elite Tweak, just slapping a defensive Sacred Seal on him is enough to make him unbreakable to anything that isn't a Red, and the combo of Sinmara and Surtr's Menace punishing the attackers is absolutely broken.

Also, after seeing him in a few PVP instances, I've found him to be a gigantic pain in the ass to fight. Even with powerful mages, Surtr with his base Wary Fighter takes a significant effort to bring down, which becomes a problem when he is the first unit to be reached in a blob of enemies (which in Aether Raids is all the time), resulting in a few Morton's Fork scenarios where taking down Surtr gets the killer swarmed by everyone else, which is catastrophic in game modes where all allies must survive (so, 90% of FEH game modes). His job is to be a stubborn wall no one wants to approach, and he does it a lot better than expected.

Edited by SLthePyro
SLthePyro Since: Oct, 2012
Oct 30th 2018 at 4:08:43 PM •••

So after seeing a hackjob someone did on Imgur ( https://imgur.com/a/w2yG77b ) and doing some personal number-crunching, I'd definitely like to nominate Legendary Eirika.

As it turns out, she appears to be Black Knight on a horse. I can't tell if Int Sys pulled a Hone/Fortify juke like they did in H!Myrrh's trailer, but at best L!Eirika could have 57 Atk and 36 Def neutral. Moonbow and Lunar Brace together are literally Black Luna, and if her Spd is high enough (or with the Quick Riposte seal), she can use it every combat thanks to her sword's CD reduction per her attack. And the icing on the cake is that Lunar Brace's effect is true damage, so even if she (SOMEHOW) does no damage with the Special alone, Lunar Brace's effect will still let her punch a big hole in the offending wall.

Personally, I'm wondering about the viability of using Luna or Aether with Lunar Brace, because it essentially makes the enemy's Def just stop existing.

Addendum: Int Sys did indeed juke us again, L!Eirika in the trailer had an Atk boon and some kind of Def boosting going on (likely her Odd Def Wave and a Ward). L!Eirika's neutral stat spread is 38/31/39/27/21, 156 BST with a single superbane in HP.

I wasn't expecting much BST from a Cavalry, but that Atk is still way lower than I thought it would be - mitigated by Atk/Spd Solo, of course, but it heavily limits her A skill options and makes her a bit of a Glass Cannon. On the other hand, it enables her to hit a whopping 45 Spd without help, so unless she's fighting another speed demon, that makeshift Black Luna will go off.

She's good, but not quite as good as the trailer advertised. What do you guys think?

Edited by SLthePyro Hide / Show Replies
darkliger269 Since: Nov, 2010
Nov 6th 2018 at 12:12:28 PM •••

Yeah she's not even remotely broken. As powerful as Lunar Brace is, the fact that it raises her special charge means that she won't be firing it off as consistently as she'd like. Her specials hit incredibly hard with it, but she kind of needs the special proc to do damage

jayscribble Since: Jul, 2016
Oct 21st 2018 at 8:40:19 PM •••

From the Brave Heroes Redux, we might have Owain, with his special, skills and weapon. Blue Flame giving +25 Damage on activation when he has an adjacent ally, Wrath, and his Missiletainn giving +2 special charge on enemy attacks, he's potentially why Ayra is a Game-Breaker herself.

Basically, he a mixed-phase infantry leaning on enemy-phase with a very dangerous special, with up to +45 with Wo Dao and Wrath activated.

However, his stats are the main concern for me if he's really good, especially his bulk, but even then, his special is enough to just list him here.

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darkliger269 Since: Nov, 2010
Oct 22nd 2018 at 8:00:11 AM •••

I'm about 50/50 with how broken Owain will be. When set up right, Blue Flame is extremely strong since most units aren't able to consistently hit 25 damage specials without something boosting that damage or being built to be a def/res wall and he's able to continue to do so while running DC whereas most units would need a breath skill or special spiral and a slaying edge to consistently fire off three charge specials.

On the other hand, it's reliant on his positioning and is only going to be as strong as it is due to how much it synergizes with his prf. Unlike with Ayra and Karla, he's not able to always have it ready with the Wrath cooldown and without the ally next to him, it's pretty weak for a 3 charge special. Wo Dao doesn't necessarily help things either because while it does insane amounts of damage, he now loses the ability to counter immediately with it in addition to charging it slower in general and losing that consistency makes it a lot less dangerous in comparison to the other 3 charge specials.

xVanitas Since: Mar, 2011
Oct 22nd 2018 at 9:43:07 AM •••

One thing to note is that it says "boosts damage" like Astra and Glimmer, while Wrath says "deals damage". Wrath does fixed damage, but Astra and Glimmer simply adds to the damage you'd already deal. Meaning this could just be an Astra/Glimmer with a set amount of damage, namely 10, or 25 if there's an adjacent ally. If it does deal fixed damage, then he might be worth considering, but we'll find out tomorrow.

darkliger269 Since: Nov, 2010
Oct 22nd 2018 at 10:09:18 AM •••

Well tbh even if it's not fixed damage, 25 damage is still pretty solid since you need to be doing at least 50 damage to get that with Glimmer, fighting an opponent with 50 def/res with Luna, have 50 def/res yourself with Bonfire/Iceberg, or have 80 something attack with Draconic Aura. So the damage it does is actually incredibly good, it's just not consistent and is reliant on ally positioning which is why I'm on the fence about it

Edited by darkliger269
SLthePyro Since: Oct, 2012
Oct 22nd 2018 at 10:10:19 AM •••

I want to say that Owain's Blue Flame would be hella busted, because with a proper skillset he could retaliate with a flat 35 damage Special every time he's attacked, but there's a lot of stuff working against him. The first big problem is that Wrath is a skill that the unit wants to take damage for, which is primarily a Player Phase gimmick. Owain with his base skillset is very clearly Enemy Phase, which means he needs to walk a very thin line between "too bulky" and "not bulky enough" to make Wrath worth it.

The second big problem is that Owain had the most unfortunate timing to be introduced: in the middle of the 2nd Halloween banner's life cycle, which means we are now inundated with Guard weapons that neutralize Owain's gimmick, one of which is even free. If he'd come any sooner, Blue Flame would've been as feared as Black Luna.

darkliger269 Since: Nov, 2010
Oct 22nd 2018 at 10:13:56 AM •••

Oh just so you know, Wrath checks the HP threshold for the +10 damage when the special activates rather than the start of combat so it actually works great as an enemy phase skill. Otherwise yeah I agree with that. Can potentially be very strong, but it's inconsistent

jayscribble Since: Jul, 2016
Oct 23rd 2018 at 1:31:24 AM •••

So two things now the banner's been released for Blue Flame:

It's not true damage, so the 25 damage can be reduced by defensive stats, and I say defensive stats because it's inheritable to anyone, with Bonfire as the prerequisite.

SLthePyro Since: Oct, 2012
Oct 23rd 2018 at 10:57:53 AM •••

That's disappointing. In that case the only thing Owain has going for him is his weapon. It's a good weapon, mind you: CD-1 and extra reduction when he's hit means he doesn't need Breath skills to immediately retaliate with his Special, freeing up the A slot for Brazens or Distant Counter.

Unfortunately, the thing about Enemy Phase units is that they need to be able to take more than one hit, and Owain's stat spread (41/32/37/31/22) isn't gonna cut it. Any unit can theoretically be a monster with proper team support, but I feel like Game Breaker material in this game is a unit that can do their Game Breaking thing out of the box without team support, and Owain sadly misses the mark.

Edited by SLthePyro
darkliger269 Since: Nov, 2010
Oct 24th 2018 at 8:41:34 AM •••

I agree that he’s not gamebreaking but more on the grounds that he’s just not consistent enough. While his weapon, stats, and prf point him towards being used in a similar way to Ayra and Karla’s mixed phase where they take a hit, counter with a Wrath boosted special, and then begin the turn with a special charged again, Blue Flame being 3CD and having the positioning requirement make it less consistent since 10 damage isn’t enough to match Regnal or Karla’s attack while the 3CD means that Wrath can’t get it fully charged at the beginning of each turn and that ability to counter with a special and have it ready again at the start of your turn is part of what makes Ayra and Karla as strong as they are

His stat spread is actually perfectly fine for mixed phase (literally Ayra with 1 attack traded for one res) and Blue Flame being inheritable doesn’t really hurt him that much since he’s realy the only one that can counter immediately on enemy phase with it while running DC, but the 3CD and reliance on allies hurts just enough that he’s not game breaking imo

Edited by darkliger269
xVanitas Since: Mar, 2011
Oct 24th 2018 at 10:50:27 AM •••

So he's good, but nothing game breaking. A perfectly serviceable Swordmaster type, but nothing on the level of Ayra, Karla, or Celica.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 7th 2018 at 11:37:27 PM •••

Halloween Myrrh. No idea on stats at the time of writing.

Another armoured dragon, this time red, likely getting 180 BST like Legendary Young Tiki, and... that alone, given what dragons are capable of, and given what armours are capable of, is more than enough to at least bring her up as a topic of discussion. She's probably gonna be added. Her weapon and skills are just your typical "are you an armoured unit? then you can follow up" kinda fare.

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jayscribble Since: Jul, 2016
Oct 8th 2018 at 3:18:25 AM •••

Really, the only thing I can think wrong about her is her default A skill being Def/Res 2, and even then players would have that replace it with any skill they can to score high with in arena: Death Blow 4, Distant Counter, Steady/Warding/Fierce Breath, Fury 3...

She's going to trade off her speed for defense, which would make her more min-maxed than Tiki. Otherwise, the basic jist of why she would be a Game-Breaker are very similar to the reasons why Legendary Young Tiki is one as well.

Also, just to quote a few topics down, but Atk/Spd link is also in this banner, so is Legendary Lucina a good qualifier, or did Halloween Niles take being the best Blue Bow from her, or both do not qualify because of the meta shift since her release?

xVanitas Since: Mar, 2011
Oct 8th 2018 at 8:53:01 AM •••

We'll actually have to see Niles's stats to judge, although I'd be in favour of Lucina regardless because of her Future Vision ability. I'd want to see how well Atk/Spd Link works in practice with her too though, because in theory it sounds great, being able to buff +6 Atk and Spd and then have two units take advantage of it right away (herself, with the extra turn she's granted, and the ally she buffed and helped move).

On another note, I'm curious if Mia would qualify in the same vein as Maribelle and Veronica simply due to being the first staff flier. If her offenses are at least similar to theirs, then having flight on top of all the status effects that staff wielders are capable of sound like quite a potent combination.

SLthePyro Since: Oct, 2012
Oct 8th 2018 at 6:33:09 PM •••

Datamines have happened.

Kagero: 41/38/21/32/33 (165 BST) Dorcas: 49/41/25/37/21 (173 BST) Niles: 37/34/39/25/29 (164 BST) Myrrh: 46/38/23/40/32 (179 BST) Mia: 36/30/34/22/28 (150 BST)

H!Myrrh: So unsurprisingly that +25 damage Bonfire was because Int Sys hid a Fortify buff. Still, good gravy that statline; H!Myrrh is the immense wall we all expected L!Tiki would be, except she gets to double on either phase with her base kit, and she functionally has the highest neutral Def in the game at 43 (would be 45, but let's be honest, who is even keeping Def/Res 2).

Niles: I was gonna sleep on him until I realized his base kit has Atk/Spd Link and Fortify Armor, meaning he can +6 all of an ally's stats on an Armor team; we haven't actually had an Armor capable of handling that by themselves before. He also has the highest Spd of all armors at 39 (he beats LA!Lyn by three), so maybe Swift Sparrow isn't all that weird.

Kagero: First armored dagger and the new highest Atk dagger, but aside from the built-in Guard in her (inheritable) weapon she brings nothing new to the table.

Dorcas: He's our first free Axe Knight! His base kit is Hack-o'-Lantern (same Guard weapon as the banner), Swap, Sturdy Stance and Wary Fighter. I... was honestly hoping he'd get Stout Tomahawk on steroids, but alas. His axe is inheritable though.

Mia: I agree with xVanitas in that she should be on the Game Breaker list solely by merit of being a flying healer, because having healing along with flier positioning passives is actually disgusting. Her (inheritable) Staff is also really disgusting as it not only has Guard baked-in, but getting hit with it resets the CD of the target and everyone in two spaces of them, as well as applying a Guard status debuff to all of them.

darkliger269 Since: Nov, 2010
Oct 8th 2018 at 8:48:21 PM •••

Myrrh doesn't quite hit 180 (needs a super boon) and her prf is lackluster honestly (literally worse Bold Fighter), but regardless armored dragon is busted even without the higher stats. Her prf is surprisingly lacking though tbh

Niles is basically LA!Lyn with better offenses and less bulk. He has the advantage of being able to do Bold Fighter Brave Bow, but she has a good CC kit. While Bold Fighter Brave Bow is extremely strong, he does have the draw back of having to deal with Color Disadvantage compared to Jakob so meh

Kagero is solid, but honestly the green armor pool is still insane.

Dorcas: See above but also limited by lack of merges/I Vs

Well Mia's offenses aren't nearly as good as Maribelle/Veronica, but honestly being a flier compensates for that and Guard Staff is really good especially for Infernal/Abyssal content

JSND Since: Oct, 2010
Oct 8th 2018 at 10:43:55 PM •••

The most notable part about Dorcas isn't Dorcas himself, but his weapon, imo(its inheritable right?). Guard on Weapon is REALLY FREAKING GOOD. You can in theory run his weapon + Distant Counter + Vengeful Fighter for a pretty crazy build that nulified special while punching with a special on your own. Consider that Sheena with -SPD would probably get doubled anyway and she could still maintain the offense of Killer Weapon while being nearly immune to specials.

In many ways i honestly think most Armor is auto include at this point simply because lolBoldFighter

Mia is def broken. To begin with healers in general are broken right now because Staffs mechanic is really stupid. Mia pushes that onwards by being flying which means she have a Dancing Flier to partner with.

Her Staff, funny enough, is super irrelevant because in reality you'd just run Pain and Gravity. A case of a good effect that is irrelevant because other stuff can do the exact same thing, better(you won't get hit if you use Gravity 90% of the time so why even worry about special, this can also be said about Candlelight Staff, which is really strong, but in a world of free dazzling and potential for Dazzle Wrath its a joke compared to the more direct Gravity and Pain)

SLthePyro Since: Oct, 2012
Oct 9th 2018 at 6:28:30 AM •••

Hack-o'Lantern on supertank Sheena is a hilarious idea and I'm stealing it.

I think you may be selling Witchy Wand short though. I for one see it as an absolute boon for tank teams, because in 50% of cases (the other half being heavy Savage Blow spam) people will use Specials to bust through tanks; Witchy Wand's effects completely remove that problem and allow tanks to counterkill with impunity. Remember how GHB/LHB bosses start with charged Specials? Witchy Wand totally defangs them. Those Special Spiral AOE nukers in Arena? Irreparably crippled.

xVanitas Since: Mar, 2011
Oct 9th 2018 at 4:43:21 PM •••

I can attest to Witchy Wand+'s intended purpose. Today I did my Arena runs for the week, and in at least half of the matches in AA, as well as a few in the Arena itself, I faced a few units who had super charged Ao E Specials. A few Ophelias, one Kagero, and while this wasn't today, I faced an Ishtar one time, all with Blazing Ao E Specials ready to go on turn one. These hit extremely hard, and even though I field tanks like Hector, Hardin, and Tiki, all of them would have been severely injured if not outright destroyed by these. I got caught off guard by Ishtar who annihilated my Hector because 1, she had Blazing Thunder pre charged, and 2, I thought he was safe on a defense tile.

So... Witchy Wand+ would have reset those Specials and given me a better fighting chance on the enemy phase, using my tanks as intended.

darkliger269 Since: Nov, 2010
Oct 10th 2018 at 9:40:04 AM •••

So I totally missed the fact that even if Myrrh's Spirit Breath is a worse Bold Fighter, it makes her a viable user of Special Fighter with a QR seal which, when combined with DC, is incredibly strong. (Not that it changes anything about her being busted, but just saying this since I said her prf was lackluster. Still worse Bold Fighter, but being able to run Special Fighter is extremely good with her stat spread. Although if you don't have access to Bold Fighter/DC then Lightning Breath/Bold Fighter appears to be her second strongest set)

Also yes, Guard weapons are good since Guard has the issue of being in B slot and there generally being better options

Edited by darkliger269
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Sep 27th 2018 at 6:45:07 AM •••

Legendary Young Tiki.

A blue armoured dragon (so like male Grima, but blue), an objectively better weapon (Distant Counter + dragon slaying properties + the standard adaptive damage), a better base kit (Fierce Breath and Bold Fighter for some good mixed phase action) and a neat unique C skill that buffs herself and her allies for +5 Def and Res.

I don't know her stats at the time of this writing, this will probably be appended or known soon, but... she's a potential contender with her skills and prowess alone. The other young Tikis had the trainee base stat total boost, so it's possible if not likely this one will get it as well and have the highest stats in the game.

Edited by xVanitas Hide / Show Replies
darkliger269 Since: Nov, 2010
Sep 27th 2018 at 10:55:33 AM •••

tbh her base kit aside from Bold Fighter is a lot less impressive then people are making it out to be (Divine Mist is just Expiration against a majority of units, a lot of units running a breath skill probably prefer the def/res boost of Steady/Warding, and it's not that hard to set up +6 def/res on units at this point), but the fact that she's an armored dragon means that she'll most likely be pretty busted regardless of whether or not she gets boosted bst or not.

Edit: aaand they went for the boosted bst. Although she's less min maxed than I expected

Edited by darkliger269
SLthePyro Since: Oct, 2012
Sep 29th 2018 at 3:13:27 AM •••

HP 45 / Atk 34 / Spd 35 / Def 37 / Res 29, 180 BST.

She is literally M!Grima having given up some Atk in exchange for everything else. Her base bulk alone is ridiculous, but what really sets her apart is her Spd, having the second-highest among armors (LA!Lyn has 36). And just to rub it in, she has what is basically Expiration with a dragonkiller effect and "Fortify Everyone and Me" in her C.

She's absolutely going on the list. Frankly speaking just being Blue Grima would've been enough to earn her a spot, but Legendary Tiki took it a step further.

darkliger269 Since: Nov, 2010
Sep 29th 2018 at 1:13:07 PM •••

Yeah, like I said as nice as her base kit is, it's not what makes her good. Her status as a blue armored dragon is enough to warrant her placement. Even if she didn't have 180 bst and a dragon killer effect, she would still be one of the strongest heroes in the game. (Although her prf C slot is honestly pretty reasonable since she could just get Fortify Dragon/Armor put on her)

SLthePyro Since: Oct, 2012
Sep 25th 2018 at 1:27:32 AM •••

So now that the dust has settled on the Múspell banner, what are our opinions on the Generals?

Laevatein: She feels like a dead ringer. As if the built-in bladetome effect in her sword wasn't bad enough, it grants a base +3 Atk, so she sits at 56 neutral Atk right out of the gate which already beats out every blademage in the game, has neutral Defense comparable to low-tier armors, and her base kit gives her many ways to boost her own stats. Being a melee unit also gives her many options that blademages lack, like Galeforce, Wrath and Steady/Warding Breath, so there are a number of ways to make her terrifying. With proper team support, she flat out deletes anything that isn't a bulky Blue or an Abyssal-difficulty unit, often in one hit. Her biggest problem is that Panic Ploy stops her dead.

Laegjarn: Surprisingly good even without buffs from the enemy to feed her, 36/39 Def/Spd (she gets +3 Spd from her weapon) makes her a stellar duelist. With enemy buffs, she is one of the game's premier non-armor tanks: a ridiculously durable flier that can run a large array of flier-locked support skills, one of which she even comes with (Distant Guard). The enemy buffs also stack with whatever buffs she currently has; suddenly 48 Atk and 17 Res don't seem so low. Anti-flier weapons can break through her defenses though, which can mean giving up a skill slot for Iote's Shield.

Helbindi: He's practically an armor unit disguised as an infantry, having amazing stats in everything but Spd. The Odd Spectrum Wave built into his weapon makes him (and any allies next to him) even beefier every odd turn, and having infantry movement and infantry-locked skills (especially the Infantry Pulse he comes with) make him a huge pain-in-the-ass to fight. With his base kit alone, he is one Panic Ploy seal away from becoming the ultimate annoyer unit.

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xVanitas Since: Mar, 2011
Sep 25th 2018 at 1:38:42 AM •••

They're all good, but I really don't think they're anything truly game breaking. Laevatain might have a -Blade sword (or -Blade blade as some call it), but that just means she's a one shot wonder and she's extremely dependent on buffs, even if her base kit does grant her a bunch of buffs as it is. Laegjarn may have great Def and Spd, but 32 Atk really isn't that great, and her peak performance is very dependent on the enemy's buffs. As for Helbindi, outside of his cool Odd Spectrum Wave axe, he doesn't bring anything too new to the table that other enemy phase greens can't.

Laevatain would probably be the strongest of the three thanks to her sky high Atk and her -Blade effect, but that's really buff dependent, unlike the other three swordmasters listed here (Ayra, Karla, Brave Celica). Those three, if separated from their allies, can still pack a punch, while Laevatain would be a little less effective I think, even if she does have a Wave self buff.

darkliger269 Since: Nov, 2010
Sep 25th 2018 at 7:54:35 PM •••

While Laevatein has the blade blade, being melee infantry does hurt her a bit since she has less range and can't fight enemies as safely as actual blade tomers

With Laegjarn, while she has a strong sword, the fact is that it's entirely dependent on the enemy means that it could just be a 16 mt sword with +3 speed and nothing else and without buffs from it, she really doesn't set herself that far apart from the other flying swords.

And then Helbindi has the problem of being infantry in green which is loaded with enemy phase armor units. Odd Spectrum Wave 2 is certainly nice, but honestly it's just not enough compared to how strong the green armors are. Also aside from his axe, he doesn't really have much to set him apart from the other enemy phase greens in general aside from surprisingly good res. The axe isn't even anything amazing tbh since getting +6 buffs on infantry has become a lot easier with the wave skills, link skills, and tactic seals.

SLthePyro Since: Oct, 2012
Sep 7th 2018 at 3:00:57 AM •••

With the introduction of Lewyn, we now have two things to talk about: Lewyn himself, and the inheritable Special Spiral B skill he brings with him.

Lewyn already has scary base stats for a mage: 48 Atk and 40 Spd neutral with his Forseti tome on, and he comes with Swift Sparrow and Odd Atk Wave to jack them up even further without help. Forseti itself is monstrous because of its "inverse Desperation" effect, letting him perform a follow-up immediately after attacking if his HP is above 50%, and unlike Celica's or Alm's similar skills it doesn't have a self-damage effect to counterbalance it. And that's before getting into his B skill...

Special Spiral. Remember Ares' Dark Mystletainn that made him a possible contender for the Game Breaker list? Special Spiral is that as a B skill inheritable by Infantry and Armors, granting the unit an instant -2 cooldown if their special activates before or during combat. What made Ares fall short of the list was that he was too squishy in non-player hands, but as demonstrated by Lewyn, having Ares' ability as an inheritable skill suddenly opens up a lot of terrifying combinations (example: Slaying Edge Black Knight has Black Luna ready for every combat after the first use).

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xVanitas Since: Mar, 2011
Sep 7th 2018 at 6:55:24 AM •••

Lewyn's really good. Because his Desperation effect is active immediately, he basically has a pseudo Brave tome as long as he's fast enough, but he's quite a speed demon, which is a fine and accurate showing of his original self. Special Spiral is also really good, but I feel like what makes Ares so good with that effect is that he can run Vantage at the same time, meaning he can react with charged Bonfires once he gets going. If we had a Vantage Seal, then Special Spiral would be even more phenomenal. Although this does also mean that any wielder of a Slaying+ weapon or similar weapons can also pull off constant Ao E Specials.

I'd say... give it a bit of time, let's see how much of a splash Lewyn makes in the arena, along with Special Spiral.

SLthePyro Since: Oct, 2012
Sep 17th 2018 at 7:47:09 PM •••

After giving it a week, I think I have seen enough.

Lewyn looked threatening on paper, but failed in practice against enemies that he cannot double (either by being fast enough or having an appropriate skill). It is the same reason a lot of other speed-reliant mages aren't in the Game Breaker list without something else to set them apart: he is terrifying against enemies he can double, but becomes a sandbag if he cannot.

Special Spiral, on the other hand, absolutely needs to be on the list. It requires expensive skillsets to use to its full potential, but when completed, the unit becomes a Special-slinging machine, including the high-CD specials with proper team comp. I have seen Lilina rampaging with 74-Atk rapid-fire AOEs, Black Knight/Zelgius rapid-firing Black Luna while under the protection of multiple Ward Armors, and Nino abusing a healing weapon and proccing Miracle every combat to become nigh-immortal. That CD-2 after every use of the Special is woefully underestimated, even without the Vantage safety cushion that Ares enjoys.

darkliger269 Since: Nov, 2010
Sep 20th 2018 at 4:26:44 PM •••

Actually if you're using AOE Lilina as an example of why Special Spiral in Lewyn, I think it's worth rethinking him.

In support of Lewyn, he can also be a unit able to rampage with rapid fire AO Es. Forseti's effect makes it safer for him to charge one since he's able to fight a lot of units without sustaining any damage or getting killed on the counter. Running Ln D gives him better offensive potential than both units since he has a psuedo brave effect and it also boosts the strength of his AOE attacks. Meanwhile Flashing Blade seal helps keep AO Es charged (unless fighting a unit he can't double with Guard/Special Fighter although the AOE might allow him to get the charges he needs anyways).

Even if he doesn't quite have the raw strength of Lilina or even Ophelia, he's very capable of safely killing a lot of units with a combination of AO Es and Forseti's effect. To put it into perspective, running a Blazing AOE and Life and Death allows him to safely kill a neutral Flora with the +6 res from atk/res solo, so I'd definitely say he has something to set himself apart from the other fast mages.

tl;dr: Lewyn can safely and consistently set up AO Es and keep them up with Forseti's psuedo brave effect allowing him to safely kill a lot of units afterwards

jayscribble Since: Jul, 2016
Sep 5th 2018 at 9:48:33 PM •••

Celica's refinement for Ragarok has her have +5 Atk/Spd during combat, and an additional +7 Atk/Spd if she's at 80% HP or under, ending at +12 Atk/Spd. With Death Blow 4, she can reach +20 Atk during combat if she initiates, with at worse has her 63 Atk, and at best 73 Atk, with +10 merges and +atk boon, all without sacred seals and buffs. With Chill Res or Desperation 3, +Atk sacred seals, +6 at most from Atk Tactics, Atk Link, or a potential Rally Atk+... yeah, she's a walking nuke.

She might be a Game-Breaker.

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xVanitas Since: Mar, 2011
Sep 6th 2018 at 6:44:17 AM •••

I'm all for Celica normally, but she's just a very powerful player phase mage at the end of the day, not much different than Ishtar or Lewyn. That is to say good, but manageable. She also needs setup to get going anyway, as she needs to be injured for her Brazen range. As a player phase mage, she'll struggle against units that can deny follow ups, especially Myrrh (who she should be able to beat normally, as she's green) and Omnibreaker Ephraim.

darkliger269 Since: Nov, 2010
Sep 6th 2018 at 4:34:07 PM •••

Well getting her setup actually isn't too bad because Ragnarok and Fury damage puts her in range for both Desperation and Brazen buffs provided she isn't +hp or have blessing bonuses or anything and with just an attack hone, she's capable of one shotting Myrrh. Same with Brave Ephraim since he doesn't have too good magical bulk.

That said, as strong as she potentially can be, I don't quite think she's worth putting her on her since while she's Lilina if she could actually double things(which is extremely good) when she has low health, it's not exactly easy to get her down there since she needs to be less than 75% health for max potential and if she's not there, a lot of DC units can pretty easily tank her and kill on the counter

jayscribble Since: Jul, 2016
Aug 28th 2018 at 2:10:14 AM •••

Legendary Marth has a lot of thing that should make him a Game-Breaker compared to other units, such as his special being speed-based, basically a Breathsweeper as his B skill, and a powerful weapon that goes well with tactics or hone skills.

However, I think in the end, he's a Dragon check if there are enemy dragons on the team (besides a +10 triangle adept swordbreaker Nowi with buffs), and a good support unit if he cannot take on any bulky units not green.

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xVanitas Since: Mar, 2011
Aug 28th 2018 at 3:53:57 PM •••

He's a dragon killer Ayra with a slightly weaker Regnal Astra in exchange for support in stat buffs, which gets amplified on him. He definitely counts.

darkliger269 Since: Nov, 2010
Aug 28th 2018 at 8:37:57 PM •••

Yeah, while he does lose a lot more than Ayra does, for a Slaying Edge+/DC/Wrath set, it's comparable enough to Ayra's that he should be on there. Still need to figure out how well he can perform with Exalted Falchion and his Shield, but an enemy phase set with the former skills performs well enough that I think he should be good here. Also hard countering most dragons is very good considering the current meta

SLthePyro Since: Oct, 2012
Aug 29th 2018 at 2:38:08 AM •••

I've noticed that Legendary Marth pops like a balloon to any competent magical blue (sufficiently-powerful dragons included), but then again you can argue the same about any of the crazy sword units listed on the page. Unless you have one of those strong blues or a Panic Ploy user to neutralize his buffs, he is a pain in the ass to fight. There hasn't been a mixed-phase sword unit this good since Zelgius, so he's probably worth a mention on the page.

As an aside, do you think it's about time we grouped the "Specific Units" section by unit color or something? It's starting to become a bit of a text wall.

xVanitas Since: Mar, 2011
Aug 30th 2018 at 10:32:53 PM •••

I went and organized by colour for now, though it leads to some awkward stuff like Brave Hector being listed first before the other Hectors and having to split up Vanguard and Brave Ike, unless there's another way around this.

JSND Since: Oct, 2010
Sep 3rd 2018 at 10:31:15 PM •••

L Marth is kinda weird because Fire Emblem stats boost only activate after, so if you run Ayra's set you drop 3 damage(probably unimportant) and then the +5 damage is only applicable with Dance and stuff. But yeah he is definitely fitting here since Ayra does as a bar setter, and his stats is close enough to Ayra to compare(Since otherwise you can also says Karel is a Game-Breaker, Karel is just extremely good)

The Smoke set on him is kinda interesting too(activate Fire Emblem and Smoke and thats +15 on Bulk and Speed on him, which is kinda amusing)

SLthePyro Since: Oct, 2012
Aug 26th 2018 at 1:38:25 AM •••

Now that CYL 2 has had some time to settle in and more people have gotten to play around with the units, I think it may be time we talked about Special Fighter.

We have already seen what Brave Ephraim can do with the skill since it is half of the reason he is a Game Breaker, the other half being his axe that allows him to double with nigh-impunity, so it is easy to forget that Special Fighter is inheritable to other armors. And while most armors are usually too slow to double, there are a few exceptions that can reach really high speeds while still retaining impressive bulk: Amelia, Love Abounds!Lyn and Black Knight just to name a few, the lattermost of which is even free.

The thought of these behemoths being fast enough to double on their own merits while rapid-firing Specials and denying enemy Specials is terrifying, especially since it frees up the rest of their skill slots for whatever the player can imagine as they do not need Quick Riposte and no longer need Steady/Warding Breath. Imagine them stacking Close/Distant Defense to become unbreakable, or running Brazen Atk/Spd and a Hardy Bearing seal to further establish Speed superiority.

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xVanitas Since: Mar, 2011
Aug 26th 2018 at 6:53:00 AM •••

I think what makes Special Fighter truly... well, special, is that it makes enemy phase armours much more fearsome. SF + QR Seal means you basically have the Breath + QR combo that dragons usually run, and as an added bonus, you have Guard at the same time. I don't know about trying to use it on the player phase though, even with fast armours and speed stacking, the reason why Bold Fighter is so good is because it just straight up doesn't care about the user's Spd. But yes, I do think Special Fighter is fantastic and I'd like to also see more of its application and potential on other units.

darkliger269 Since: Nov, 2010
Aug 26th 2018 at 12:18:50 PM •••

I think Special Fighter is absolutely worth putting on this page due to being a stronger guard with a cooldown reduction that works on both phases. It's extremely strong on any armor who actually is in a decent speed tier. It's definitely a bit harder to use on player phase, but either way being able to have both cooldown reduction and being able to deny a special is very strong. There's also the fact that the faster armor units can absolutely run an enemy phase without needing QR (Like Lyn who can hit at least 42 speed at neutral with full Owl tome buffs, not to mention other buffs like spurs) so they can use their seal slot to increase their bulk

That said, unless the armor can somehow manage a double on player phase (like Ephraim), I do think Bold Fighter + QR is a bit stronger on the slower armors since it makes them a threat on both phases and not just enemy phase

jayscribble Since: Jul, 2016
Aug 20th 2018 at 9:39:35 PM •••

Looking at all the CYL 2 heroes, any to all of them could qualify as a Game-Breaker:

Veronica is a mounted healer with a Prf staff with Dazzling Staff built into it, alongside with Wrathful Staff in her default kit and 32 Atk and 36 Spd. That's not even putting Elite Tweeks into it as well, with Atk/Spd Push, Pain+, Cavalry buffs...

Celica has Royal Sword which give her +1 special charge if she has an ally within 2 spaces of her, Death Blow 4, and Double Lion, giving her a brave effect on her weapon, on top of 33 Atk and 39 Spd. However, she has mediocre defensive stats, and is another infantry sword, which pits her alongside Ayra and Karla.

Ephraim, being an axe armor, has Garm, which if he has any boost on the start of his turn, he's guaranteed to have a follow-up, and he has Special Fighter 3, which is basically gives him an extra special charge when he attacks, and Guard 5. He, if he has any stat boosts from any hones and fortifies, basically has Bold Fighter, Vengeful Fighter, and Guard 5 in his default kit.

Hector, being a lance armor, has Maltet, which has -1 special cooldown and Quick Riposte 5, Ostian Counter, which has Distant Counter and Steady Stance built into it, and Bold Fighter. Like Ephraim, he basically has Bold Fighter and Vengeful Fighter in his kit.

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xVanitas Since: Mar, 2011
Aug 20th 2018 at 10:02:57 PM •••

Ephraim and Hector, simply by being armours with super weapons and Fighter skills alone likely qualify. Hector also has a stronger Distant Counter. Veronica, being a cavalry staff wielder with a crazy debuffing and buffing staff, a super buffing Special, and natural Wrathful Staff... also counts.

I want to wait on Celica though, like I'd hold off until we know what she's like in action, although I have high hopes for her too.

xVanitas Since: Mar, 2011
Aug 21st 2018 at 11:32:26 AM •••

I went and added Veronica because... if we have a section just for mounted healers, then Veronica, coming with all this cool new stuff, kind of deserves her own section.

SLthePyro Since: Oct, 2012
Aug 23rd 2018 at 2:55:16 PM •••

Ephraim and Hector are shoe-ins. I was on the fence about Veronica, but having recently rolled a neutral IV one and taken her for a spin/fought her in the paralogue, I can confirm that she is far and away the most annoying healer to fight in the game: she can handle all the team buffs and healing herself and still make it practical, and she's surprisingly hard to kill with her high Speed and debuffs denying enemy doubles.

Celica, while certainly powerful, doesn't really "wow" me though. She is yet another nuclear sword in a game already swimming with nuclear swords. Unlike the rest however, her gimmick is mired by It Only Works Once unless you're willing to devote the whole team into healing/buffing her; other swordmonsters like Ayra and Karla don't have this limitation.

darkliger269 Since: Nov, 2010
Aug 23rd 2018 at 7:15:01 PM •••

Even without her prf, Veronica being a mounted healer will good offensive stats alone is enough to put her in that section.

Celica has the best player phase with her base kit while she can run similar builds to Karla (so Slaying Edge/Wrath etc) for a mixed/enemy phase build. The better bulky helps her so I'd say she's worth putting on it since Karla is here and they perform extremely similarly with an enemy/mixed phase build

jayscribble Since: Jul, 2016
Jul 31st 2018 at 1:52:13 AM •••

It's a bit early to call, but Legendary Lucina with her bow, stats, skills, and Future Vision may qualify her as a Game-Breaker, due to how Future Vision gives her an extra turn and basically what is potentially a 5 movement range. Of course, this also puts herself in danger during the enemy phase.

Any thoughts on her?

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xVanitas Since: Mar, 2011
Jul 31st 2018 at 3:28:59 PM •••

I think she's great, but I feel like an Atk Spd Link skill would really push her over the edge because she'd be able to buff herself and an ally for +6 to Atk and Spd, then imagine if her ally had Def Res Link to buff those stats too. I'd also wonder how well she fares against the meta, since she can stack a ton of stats (+4 to all stats from her weapon, +3 Spd from her weapon, +4 Atk and Spd when initiating with Swift Sparrow, a potential +6 to some stats if Link skills are used). There's also no B Bowbreaker skill so it's actually kind of hard to avoid being doubled by her.

So I'd say... either once an Atk Spd Link becomes available or such skills become more easily available in general, I'd definitely consider her. She's the only unit who can use those skills and take immediate advantage of them.

darkliger269 Since: Nov, 2010
Aug 2nd 2018 at 9:53:20 PM •••

So far she seems to more or less be a physical Ishtar which is basically "good, but not game breaking/meta defining." She performs pretty well against red and blue units, but green units give her a lot of trouble even with the crazy anti melee buff she gets

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jul 20th 2018 at 1:56:48 AM •••

Elise was just powercrept by Maribelle. 35 Atk and 33 Spd as opposed to Elise's 32 / 32. Should I replace Elise's entry or just add Maribelle's?

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xVanitas Since: Mar, 2011
Jul 20th 2018 at 2:02:54 AM •••

Alternatively: Maybe just make a mounted healers section? Which could eventually be appended once flying or even armored healers join the fray.

jayscribble Since: Jul, 2016
Jul 20th 2018 at 2:39:03 AM •••

The fact that Maribelle comes with Dazzling Staff as her default skill is just the icing on the cake for her being better than Elise in terms of offenses.

But yeah, mounted healers would be a good section to "catch all" for future mounted healers released later, but add emphasis on Elise and/or Maribelle, since they are now the two sought-after healers for offense with both Wrathful and Dazzling Pain+/Gravity+/Candlelight+ and horse buffs.

SLthePyro Since: Oct, 2012
Jul 8th 2018 at 9:32:06 PM •••

Having taken a look at the new Summer banner, I think Summer Young Tiki may deserve a special mention on the Dragons list. She's another flying manakete, has a whopping 184 BST, and has _____ Breath built into her weapon (which was previously not possible to have on fliers) along with anti-Dragon effectiveness. This sort of dragon having a free A Slot is pure madness; her only failing is that she dropped the adaptive damage.

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SLthePyro Since: Oct, 2012
Jul 8th 2018 at 9:46:24 PM •••

Addendum: her BST is 168. I mistakenly thought the weapon Mt was included in the total.

I would've just edited the first post but edits aren't working for some reason.

jayscribble Since: Jul, 2016
Jul 9th 2018 at 4:32:12 AM •••

She only needs Distant counter and Iote's Shield to make her a true menace to face against. Flier or Dragon support will make her really challenging to have a good counter against her.

The only real downside to her is weakness against Falchions and Binding Blade refines, mediocre resistance, and lacking the Great Breath followup prevention that Myrrh has.

xVanitas Since: Mar, 2011
Jul 10th 2018 at 2:57:08 PM •••

Can't argue with Tiki's high Spd, built in Breath effect, and she has an anti dragon weapon on top of that for good measure. I'd say she's a worthy candidate. While she wouldn't be as tanky as Myrrh (who can deny follow ups), Tiki has versatility on her side.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jun 26th 2018 at 11:29:58 PM •••

We got ANOTHER Hector, and while his stats have yet to be determined, I'd want to add him just by virtue of him being... Hector. His Thunder Armads looks like it could work a lot like Myrrh's Great Flame with a different threshold. Other than that, he's Hector, powerful through and through. His stats are likely gonna be similar to both versions though, and I have no doubt that he'll be just as incredible. He also has Ostian Pulse, which is effectively a Tactics Pulse (same requirements, but grants -1 Special charge rather than a stat buff).

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SLthePyro Since: Oct, 2012
Jun 30th 2018 at 2:47:10 AM •••

Having seen his stat spread for myself, I can confirm he's busted because it is point-for-point almost the exact same as Male Grima's, up to and including the 60 Atk superboon. The difference is he takes a point each out of HP/Spd/Res and adds them to his Def, which with the extra +3 from his weapon gives him a *natural* 41 Def. With his weapon also breaking enemy follow-ups and his own Vengeful Fighter, he basically laughs at any physical damage that isn't coming from an Armorsmasher.

erazor0707 Since: Dec, 2014
Jul 8th 2018 at 11:53:22 AM •••

Having pulled and USED Legendary Hector, I can also confirm he belongs on the list as well. If he's got a buddy by him, Thunder Armads with Vengeful Fighter means he can beat even red mages provided they don't oneshot him.

A cruel, sick joke is still a joke, and sometimes all you can do is laugh.
erazor0707 The Unknown Unknown Since: Dec, 2014
The Unknown Unknown
Jun 12th 2018 at 12:00:02 AM •••

Isn't it about to put Ayra on this list? Or at least Regnal Astra? She's been held as the gold standard of sword units alongside Zelgius/Black Knight, and she wins tons of matchups even through WTD.

A cruel, sick joke is still a joke, and sometimes all you can do is laugh. Hide / Show Replies
xVanitas Since: Mar, 2011
Jun 12th 2018 at 2:34:36 PM •••

I'd be all for adding her honestly. Regnal Astra is just too good.

CureComet Just Editing. Since: Feb, 2017
Just Editing.
May 23rd 2018 at 3:00:03 PM •••

Hey all:

For the "Full flier teams" section, Hone fliers being the "most essential skill" is a little misinformed as many flier teams can definitely get without it. Additionally, most budget/advanced teams common utilize Goad stacking. Goad stacking is a pretty viable strategy on this particular team archetype due to the flexibility offered by flier movement (can't kill something? Just bring your friends closer) as well as the general power of even the most attainable of fliers (Cherche, Cordelia).

The current entry could use a general update imo.

No.
SLthePyro Since: Oct, 2012
May 12th 2018 at 9:37:22 PM •••

First of all, I'd like to apologize for not checking that this Game Breaker entry had a discussion page. I posted stuff about the newly-arrived Ares before investigating and was reprimanded, so sorry for gumming up the edits page.

And with that out of the way: Ares. Having seen him in action now, I can confirm his kit is disgusting. I feel like Dark Mystletainn is a prime example of why skills that decrease Special cooldown are difficult to acquire (looking at you, Nephenee). On top of having very good Atk and Def, his ability to spam Specials is ludicrously strong, either tossing the formerly-Awesome, but Impractical Area of Effect specials on every initiation, or instantly firing a 70+ Atk nuke every time he battles. His neutral HP also falls into the perfect range for proccing several threshold skills.

I went through the trouble of running calculations against many of the metagame builds, and the number of times Ares wins on both the AOE-focused and insta-Special-focused builds with just the regular Cavalry buffs was absurd. Not even weapon triangle advantage helped just because Ares hits so hard; the only things that lived were really tough tanksnote , units with Sweep skills to prevent him from attacking altogether, or (in the case of the AOE build) proccing Vantage and hoping he'd be counterkilled. If you have none of these things and an opposing Ares is allowed to get going, You Are Already Dead.

And to think, we were all looking at Ishtar for a potential Game-Breaker when she showcased her kit, but she had the drawback of being a Glass Cannon. Ares is actually fairly tanky and hits back unfairly hard, and I'm dreading the Arena season when he becomes a bonus unit (though it means the Ishtar I pulled is going to see a lot of use).

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xVanitas Since: Mar, 2011
May 12th 2018 at 9:58:00 PM •••

I think Ares's inability to acquire all of those fancy Special hastening skills is what would prevent him from truly being a Game-Breaker. If he had Wrath, Breath skills, or Pulse skills (aside from Quickened Pulse), I actually do think he could be a contender for this page.

I also do think he's pretty good too. I got him myself and he's got some creative potential with Specials. But he has almost no method of speeding them up or taking full advantage of them the same way infantry or armor could. All he has is the Heavy Blade Seal, but that's it.

That said, the other thing about this page is to give units a bit of time to settle into the meta, like at least a week. This gives people enough time to play with or against them in the Arena, while also seeing how well they work in PvE. I thought Master Sword Reinhardt would have been quite the challenger but I've run into him simply twice in the Arena in the past month and dealt with him the same way I dealt with any other sword wielder, whereas I genuinely fear Zelgius or the BK because of how damn powerful and common they are, and how lightning fast they can fire off Black Luna.

jayscribble Since: Jul, 2016
May 13th 2018 at 3:29:40 AM •••

The thing I think about Ares and Master Reinhardt is they're Game-Breakers in the player's hands, but not so much in the AI's hands, and the lack of cooldown reduction setups does not do any favors for them. The trenches, asymmetrical arena maps and arena scoring system really discourages horses in arena, which instead favor more to the other three movement types (and your team will try to match up with those with "equal" strength), especially armor since they give the highest score to full armor teams with premium skills. And that's not even getting into their bulk.

Overall, while certain units would qualify as GameBreakers, it has to be one as well in the hands of the AI. I tried Reinhardt for a while and Ares when I got him and while they're great in arena, they're not so great in the AI's hands and I get little to none defense wins, even with full cavalry defense, and the bonus units buffs for players do not certainly help.

It's up to you guy to determine if Master Reinhardt, Ares, or even Ayra would be added to the page.

JSND Since: Oct, 2010
May 18th 2018 at 6:42:23 AM •••

Honestly player vs enemy handling was a can of worms when it comes to entry to this list. My favorite example remains to be Hector, who for the longest time in the game's history is basically an example of Skill Gate Character or Wake-Up Call Boss teaching you importance of ORK Os to handle either Vantage or Wings of Mercy.

The thing is ORKO is easy as shit in FEH, which is why the game get the reputation of what it is so in reality Hector is synonimous with Free Win in arena due to having the combination of popularity and ease of handling. This remains true until Berserk Armads and broken Bold Fighter, transforming Hector to the threat level of basically every other Armors with high attacks.

Honestly theres not much place for Melee units to be threatening in this game to begin with, least not until Dragon gets their oppresive combo of Distant Counter + Stance Proc + adaptive handling against range, and Armors get their Bold Fighter with some proc cheese abuse as a collective mention. Where we decided the line of entry for this list is what matters in the end.

Putting that aside, i honestly think all in all the only big thing agreed to be broken by most of the community that the current list misses to mention is

Armor Jakob(you can basically read Bride Cordelia's entry and says loudly "with Bold Fighter or Wary Fighter and Theme Buff" and you get him)

Armor Tharja(mixed bulk, fighter skills on a tome allowing super cheese strats with something like Blade Tomes deserve her own entry due to this very exact combination being extremely potent)

Ayra(was a naysayer for her but her Slayer Edge Distant Counter set is one of few truly near perfect double phase unit, and Regnal Astra brings the discussion of the innate brokeness of enchanced Special Speed. With main flaw on her point of entry being the main enemy ranged threat being Jakob's bulk, and Bow Lyn phasing through DC). And of course an Ayra entry need to mention her prf special, infantry class, and godly stats specifically. Regnal Astra allows Ayra to take Slayer Edge +SPD whereas Nameless Blade and Hauteclere, despite being numerically stronger than Regnal Astra by most objective measure of it(you can expect Glimmer and Moonbow to be 9-10 damage. Regnal Astra caps at 18 really) is stuck on much weaker statlines, requires Special Refinement Spec, and no access to Infantry's fancy proc skills

After that theres the ussual "infantry with gud combat" that is Eph and Alm, "fast swordlord with godly combat parameter" that is Lucina, Soleil, Mia, and Leif, "Speedy offensive flier" Elincia, Cordelia, Tana, Shigure which is questionable entry in so many ways

Theres some old entries that could be included for historical sake, but only Takumi really deserves the place for being the most oppresive unit in the game's history. Documenting this kind of occasion is as always part of the fun of Game-Breaker page,

Its honestly weird to think that Brave Lyn had such an impact to the game that its hard to consider Distant Counter to be overpowered for a very long time, now included. I was pushing for Hardin as gamebreaker a while back but reflecting back on it, theres one thing that he did not have that Nowi(if Hardin is #2 Blue, Nowi is #1) and Grima had and thats Dragons ability to ignore Brave Lyn, which, to begin with was one of few remaining Ranged units in Area, so its very relevant to player's experience in using these supposed Game-Breaker. I still think Hardin is broken, but only in so far that being an Armor with DC is broken

Edited by JSND
jayscribble Since: Jul, 2016
May 20th 2018 at 5:33:15 PM •••

With the amount of skills, units, and mechanics that were added on and after update 2.0.0, the definition of what is gamebreaking has to made clear since all of that makes units stronger muddies the water. The Summoner support make a unit as if they were +5 merges at full support, blessings make great units better and good ones great, Refinements enhances the unit's abilities, and so on.

I'm wondering the player exclusive mechanics could be taken as a Game-Breaker, since ones like the Tempest Trial and Arena bonus unit +10 HP and + 4 Atk/Spd/Def/Res boosts creates monsters out of those units.

phineas81707 Since: Jan, 2014
May 20th 2018 at 6:07:32 PM •••

...Yeah, that bonus unit thing definitely screams "Game Breaker" to me. You basically break Tempest over your knee.

xVanitas Since: Mar, 2011
May 20th 2018 at 10:42:33 PM •••

Hmm... how about just a general "bonus stats" section? Skills could be renamed "Skills and Mechanics" so as to not make another new folder. Something like...

  • Units with bonus stats. Any unit can become a potential Game-Breaker in certain maps if they have heightened stats. Any unit can be Summoner Supported, which grants +5 HP and +2 to all stats, which improves their overall combat performance, letting them hit harder, faster, and take hits much better. In some modes, like the Arena or Tempest, also feature specific units that get a greater stat boost of +10 HP and +4 to all stats instead. Using those units make those modes a lot easier for the player. And should the player use those units and Summoner Support them at the same time, then their stats just go through the roof, meaning the player has to really try to get them to fall in battle. These boosts are only applicable to the player's side out of fairness, but this makes PvE maps potentially a lot easier.

Perhaps? 'Cause... yeah, when the Arena could let my Amelia, a green axe armour with low Res, take a hit from a Forblaze Lilina and still live, then... that's kind of broken.

jayscribble Since: Jul, 2016
May 21st 2018 at 1:37:43 AM •••

Yep, that's the kind of thing that makes those gamemode a cakewalk in comparison to our experience in the past in those modes. Add that in.

JSND Since: Oct, 2010
May 21st 2018 at 11:12:58 PM •••

Agreed with that although i personally think emphasis on Arena and TT boost is more important but eh

phineas81707 Since: Jan, 2014
May 21st 2018 at 11:55:08 PM •••

Honestly? The boost didn't really make Lyn or Ishtar shoot up in power during my battle plans in Arena. My usual, non-bonus core did the legwork and the bonus unit still only lent a hand rather than pulling the weight.

JSND EX Since: Oct, 2010
EX
Apr 21st 2018 at 6:39:42 PM •••

Its been a while but i think Hardin deserves an entry? He's definitely considered one of the most broken unit in the game at the moment, and in hindsight the reason for that is obvious, having D Istant Counter on an Armored unit does that for you and his mixed bulk really goes a long way.

Also thoughts on including Bold Fighter as a standalone entry? Many players currently agree that its bar none the most broken skill in the game, and the introduction of Quick Riposte Seal(which could be an entry in its own rights. Giving the most powerful B skill in SS slot is ridiculous) pushes it into ridiculous level. Before QR Seal it allows a ridiculous coverage from stuff like Killer Ignis. After QR Seal, it makes way for Bold Riposte combo which is one of the leading reason behind Hardin and Fallen Robin being so broken.

The way combat cycle works(attacking in is generally an advantage) and the fact that Vengeful Fighter gains extra charge on attack instead of when attacked is what makes it more broken than Vengeful Fighter

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xVanitas Since: Mar, 2011
Apr 21st 2018 at 8:21:06 PM •••

I think Hardin is excellent, but when compared to the other Distant Counter armored powerhouses, he doesn't have a ridiculously broken Special like Zelgius's Black Luna, nor does he has monstrous Atk and adaptive magical damage like male Grima. He's actually fairly balanced, but because he's an armored unit, balanced for an armored unit means still pretty good. Still, it's like if someone built up a Distant Counter Effie. Hardin gets the perks of having his Distant Counter built in, but you're still fighting a lance armor with Distant Counter. Tough but manageable, especially since you don't have to fear a super powerful Special or gigantic Atk.

As for Bold Fighter... I kind of want to say yes. It's simply an unfair skill and it lets armors completely ignore the concept of a Spd stat entirely. I think it and Vengeful Fighter should probably get its own entry actually, since I do believe it's also pretty broken in its own way, for, at the least, allowing ranged armors to be an incredible threat when defending, see: Winter Tharja and Halloween Jakob.

JSND Since: Oct, 2010
Apr 22nd 2018 at 2:05:01 AM •••

the way i see it Vengeful Fighter really isn't that much OP than QR. The main thing that separates the 2 fighter skills is combat flow and proc value. Usually you want to avoid Proc CD 3, and Vengeful on its own failled to allow Proc CD 2 and Proc CD 3 to activate before the enemy had chances to make double. Granted, Vengeful Fighter + Breathe solves that but well.... Breathes are kind of a can of worm to begin with - it arguably was the factor that broken Dragons

xVanitas Since: Mar, 2011
Apr 27th 2018 at 5:55:39 PM •••

Okay... yeah, after realizing just what kinda crazy shenanigans Bold Fighter can do, it deserves its own entry.

infernape612 Since: May, 2013
Apr 17th 2018 at 9:50:54 PM •••

I'd like to propose Fallen Takumi as a potential game breaker. While I admit that he's only above-average in the Arena, his Skadi is absolutely ludicrous in PvE scenarios - 40 SPD with Skadi and Fury (both in his base kit) consistently protects him from being doubled, and the turn 3 damage/panic effect allows him to utterly demolish the difficulty of most Grand Hero Battles, especially ones that rely on Emblem buffs (*cough* Michalis *cough* Camus*).

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xVanitas Since: Mar, 2011
Apr 18th 2018 at 1:55:48 PM •••

I'd disagree. A lot of the units here are not only good for PvE but also the Arena (with stuff like Myrrh and Zelgius being simply unparalleled). His Skadi's effect does come in handy for Grand Hero Battles that don't aggro on the first turn and do rely on those buffs, like Camus as you mentioned, as well as Saias (most recent at the time of writing), but the Panic effect can be replicated by a well timed Dazzling Panic staff or if the enemy's HP is low enough, a Panic Ploy from Arden (as he can reach 65 HP with a refined weapon, and that can be enough to Panic some of the tougher generics.

I did in fact use Fallen Takumi to Panic and damage Infernal Camus, but he was kind of dead weight after, as he simply couldn't muscle through any of the other opponents. I mainly just did it to weaken and Panic the enemies to start off and then he just sat back and did nothing. And his presence in the Arena is gimmicky at best (as there's no guarantee that the maps are vertically or horizontally oriented), and nonexistent at worst.

So personally... decent, has a niche use for some PvE maps, but nothing game breaking in my opinion.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Apr 9th 2018 at 10:27:02 PM •••

We got a potential game changer here:

Master Sword Reinhardt. What makes him special? He's got really great Atk and a prf Brave Sword with 11 Mt. Here's the kicker: he can strike twice consecutively even on the enemy phase. And he happens to come with Vantage.

So I think the idea is that whether he attacks, or he gets attacked while in Vantage range, he's going to strike twice, and he's going to strike hard.

At the time of writing he's yet to be released but he's coming very soon, and the description of his sword specifically says "strikes twice", like a Brave weapon. Hence why I'm lead to believe it'll work the way I think it will.

He also has decent bulk, meaning he can take at least a hit here or there, which will help him activate Vantage.

As with any new unit, I'll want to wait at least a week to determine how good he'll be, especially in the Arena. But he's looking the best so far.

Edited by xVanitas Hide / Show Replies
boobtuber Since: Apr, 2013
Apr 12th 2018 at 7:16:07 AM •••

He can quad on retaliation with Quick Riposte. And run Vantage at the same time. Just let that sink in.

And god forbid you run into a Redhart with Distant Counter. Definitely a game breaker.

xVanitas Since: Mar, 2011
Apr 12th 2018 at 11:09:37 AM •••

Vantage + QR isn't as broken as you'd think. The threshold for both is simply nonexistent (Vantage's 75% and QR's 80%). He can quad if he sticks to QR, but he has to tank two hits, and he doesn't have the greatest bulk.

He can put Distant Counter to good use though, provided that he can defeat his opponent with his two strikes. That's something he's got over Brave Roy or Siegbert, as he basically has a decent enemy phase presence too.

jayscribble Since: Jul, 2016
Apr 13th 2018 at 2:01:42 AM •••

I think you got the numbers wrong on the Quick Riposte, which is 70% on the third rank, but even then, 29 HP is a hard number to reach exactly to get the quad vantage, assuming you have neutral HP.

While I can think of multiple builds that can exploit his sword, it comes down to his player phase focused and enemy phase focused that really gives him the edge over other sword cavaliers, both as deadly, and he has already one skill available for both of them that is in his default skill kit.

Edited by jayscribble
xVanitas Since: Mar, 2011
Apr 13th 2018 at 7:22:08 AM •••

Right, I forgot that QR 3 is actually 70% HP. Still, it's also not like he can Vantage quad on the enemy phase anyway. If you assume he'll reach that threshold (which is a very tight threshold rather than nonexistent), he can Vantage, strike twice, take a hit, and strike twice again, but it's a one time thing because he's gonna get hit and be taken out of that threshold, or he'll get hit and die.

As of this writing I've also yet to face him in the Arena and I score about 700-710, and I'm consistently Tier 19 to 20. I do run into the occasional cavalier, but he hasn't shown up yet.

jayscribble Since: Jul, 2016
Apr 9th 2018 at 10:23:33 PM •••

The World of Thracia banner has an alt that is basically Reinhardt with a sword, or Master Reinhardt I call him, basically has a brave sword that has high might and the brave effect that works on both phases, and he has 40 HP, 35 Attack, 23 Speed, 31 Def and 28 Res.

With Vantage, cavalry movement (including cavalry buffs), Distant Counter, and Moonbow, he's going to be the next big cavalry threat since brave Lyn and Reinhardt.

There are a lot of favors going for him.

Edited by jayscribble
xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Mar 27th 2018 at 9:33:26 PM •••

A female Robin in possession by Grima, hereby referred to as either female Grima, flying Grima, or simply F Grima, has been announced

She's the first colourless dragon, and she's another flying dragon like Myrrh. But she has a Distant Counter breath like the regular Grima.

Sounds like she's a good candidate for those two merits alone, but I'd still hold off 'til she's made enough of a splash in the Arena.

Since their debut, I almost dread running into enemy Myrrhs or Grimas. Who's to say if this'll apply for F Grima as well.

I'm kind of betting against her this time... her stats have been revealed to be quite balanced. 40 HP, 32 Atk, 35 Spd, 30 Def, 25 Res. Not bad in the slightest, but too balanced when a lot of the units listed here are min maxed. She's basically a Jack of All Stats, and she'll certainly be good... but I don't know about game breaking.

Edited by xVanitas Hide / Show Replies
jayscribble Since: Jul, 2016
Mar 29th 2018 at 5:22:50 AM •••

We have to compare her to her competition for a dragon team to see if she traits she has over the other dragons mentioned in the page.

What makes Fallen Robin really dangerous is the synergy of either Warding or Steady Breath, and Bold Fighter to proc his Ignis faster on both phases. Since she's a flying unit, she cannot have access to those.

So her next competition is Myrrh, in which she has speed has her main dump stat and has more total stats due to her trainee and post CYL stat boosts. Legendary Robin has speed, Dragonskin, Expiration, and her colorless breath going for her, compared to Myrrh's Great Breath and better min-maxed stat spread.

So Legendary Robin/Female Grima is more of a sidegrade for Myrrh, but she doesn't compete in a color in a dragon emblem team. We'll see if Legendary Robin is worth a mention in the future.

boobtuber Since: Apr, 2013
Mar 29th 2018 at 7:00:49 AM •••

Female Grima’s bigger problem regarding potential Game-Breaker status in my opinion is that her unique combination is equal parts blessing and curse compared to other dragons:

-Still loses to Falchions (duh) -Loses hard to magic (Male Grima, Nowi and Fae, for instance, have far better magical matchups by comparison) —Raven tomes (that low res seriously does her no favors) -No Fighter skills (Male Grima trades mobility for easier Special use) -No Breath skills (non-Myrrh dragons run Aether partly because Steady and Warding Breath make it much easier to proc) -No color advantage (double edged sword, while she isn’t immediately exploitable at first glace, she can’t even mitigate Falchion damage to the degree Nowi and Ninian can or resist THE REINHARDT and pals like Fae can)

Some of these can be mitigated selectively, but not all at once. Fem Grima isn’t a Game Breaker like other dragons.

Just my take, though.

Edited by boobtuber
xVanitas Since: Mar, 2011
Mar 29th 2018 at 10:04:28 AM •••

She seems to be a mix of both regular Grima and Myrrh, but as a result, she ends up being just an alright version of both. She flies like Myrrh and has a DC Breath like Grima, but isn't as tanky as either and lacks Myrrh's Great Flame. She's just too balanced stat wise, while Grima and Myrrh are at least optimized or min maxed for tanking. Dragonskin is cool and all but even if you take it into consideration:

  • Myrrh with Distant Counter and Iote's Shield: 42 HP, 36 Def, 31 Res
  • F Grima with Dragonskin active: 40 HP, 34 Def, 29 Res

That's not even taking into consideration that Myrrh can deny doubles with her Great Flame. F Grima might be able to run Close or Distant Def at the same time, but she still has less HP and lacks the Great Flame. Myrrh can also annihilate blues, and the Great Flame can even save her from faster reds. F Grima lacks any color advantage. And while both of them are fliers, Myrrh's Great Flame is just that good that it almost makes up for a lack of Breath skills. Myrrh also has way more Atk, 33 at the base, an extra +3 from Great Flame. She'd be looking at 52 Atk as opposed to F Grima's 48 Atk.

Finally, you can't really form a core around her. Cores are three unit trios for the Arena that can handle almost everything, then the bonus unit tags along. If you try it with F Grima, you're down a color. Colorless, red, blue, then you're lacking green. Colorless, red, green, then you're lacking blue, and you'd have to hope the bonus unit makes up for it.

So sadly, a Jack of All Stats, but Master of None. She's certainly good, it's just that she lacks a specialization, which ultimately does harm her in the end.

Edited by xVanitas
JSND EX Since: Oct, 2010
EX
Feb 24th 2018 at 6:05:40 PM •••

Entry for Galeforce? They have always been one of the most broken strats for PvE, although ridiculously unaccesible and since some newer additions like Heavy Blade skill and seals and units like Brave Roy it is way more accesible and plausible in Arena which makes them very strong in the later(at least on your side). What make me consider putting this here was the recent Fallen Takumi GHB which is destroyed by Galeforce set ups, and Arvis was basically destroyed by Brave Roy. Theres definitely more but those two comes to mind immediately

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phineas81707 Since: Jan, 2014
Feb 24th 2018 at 6:36:34 PM •••

The people who one-turn GH Bs also do dedicated builds with 5*+10 characters. A Game-Breaker should be plug-and-play.

JSND Since: Oct, 2010
Feb 24th 2018 at 11:51:22 PM •••

Its not neccesarily requiring one turn clear though. Galeforce shenanigans was already possible to break what the map tried to do with just 1-2 procs. The main thing blocking their usage used to be the Galeforce inheritances and A slot management, but HB 3 Seals exists now and character with obscene parameter like Raven and Minerva can do the 4CD2Hit Galeforce set up from the word go

Granted i'd give you that it was not effective in Tana/Amelia GHB, and i'm pretty sure a bunch more if were looking back. It was very limited in High Bulk situation

Also regarding Fallen Heroes entry i was wondering for Hardin to be included. He's definitely one of the most monstrous unit we had recently(able to duel Bulky greens is some situation, took miniscule damage on most match up, and basically go bonkers when Falchion-Marth supported + his optimal skillset is basically there from the start which gives him great mixed phase). Although i'm not sure if he's truly that OP or its my bias as with B Roy back then. Definitely VERY high end Top Tier though.

Although i think the right move is to expand the entry for team set up. IIRC it doesn't have much difference from when i last wrote it, and currently the Fighter abilities are definitely super OP

Edited by JSND
xVanitas Since: Mar, 2011
Feb 26th 2018 at 11:30:33 PM •••

Galeforce requires a bit of setup. Although no, it's not 5* +10 exclusive, I managed to one turn Arvis's Infernal GHB with Galeforce on Elincia and a few refreshers. I think it deserves a mention for Bold Fighter armours with a Slaying+ weapon (or Hector's Berserk Armads), since you can activate it in that round of combat and then move again. I saw a clip of Hector soloing Infernal Takumi by being Smited down, smashing a Cleric's face in, moving again with Bold Fighter and Galeforce, smashing the other Cleric's face in, and then destroying everything else on the counterattack.

I'd hold out on Hardin. He seems good, but if you can deal with Effie, you can deal with him. He just has a more balanced statline than her and a DC weapon.

Finally, specialized teams should be expanded. I'll go and work on that actually.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Feb 7th 2018 at 8:08:23 PM •••

The trailer just came out a while ago but... Goddamn, I can already feel like this new Hector will have to be added too. He trades the old Armads effect of Quick Riposte 2 for what is essentially a super Slaying Axe+ with built in Wrath.

Also: I've seen some really good things with Alm in theory, although in practice I can't say I speak yet since I have yet to use him or encounter him in the Arena. He basically has a Brave Sword+ with double the Mt and pretty much no draw back, and he can put Windsweep (which he comes with) to really good use when paired with Phantom Spd. It's like he's got a Brave Sword+ and Firesweep Sword+ all in one. I'd question if he deserves a spot here based on that alone, but I'd need other opinions on this.

Edited by xVanitas Hide / Show Replies
phineas81707 Since: Jan, 2014
Feb 8th 2018 at 6:22:21 AM •••

Neither seems appropriate. Slaying Wrath doesn't seem like a big deal when it hardly changes how you have to deal with Hector, and Brave Alm is basically a melee Celica with a bit more oomph.

Compare it to Christmas Lissa and Ayra- they're good, but not this good.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Feb 4th 2018 at 9:30:58 AM •••

I'm going to add Myrrh. Dragons have proven themselves to be very broken (especially with, at the time of this writing, the Manakete dev maps) and she's surprisingly difficult to take down. I use her myself too (and I hover around Tier 18 to 20) and I've even had her tank some sword units. She was even able to take a single hit from Brave Lyn, and that's without Iote's Shield.

I also must ask... should Takumi still be mentioned on this page? He was a Game-Breaker, but not quite anymore. Not even his weapon enhances save him. At least Hector has managed to adapt somehow to the changing meta, especially with the last Christmas update giving armours a gigantic buff. Takumi fell off and never really returned.

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phineas81707 Since: Jan, 2014
Feb 4th 2018 at 4:45:47 PM •••

I think we agreed Takumi gets to stay because of *just how dominating* he was back in the day.

boobtuber Since: Apr, 2013
Jan 31st 2018 at 7:22:00 AM •••

So here’s a small proposal with the release of Radiant Ike:

Ike should get a whole section dedicated to his three versions. They’re all Game Breaker contenders; even if vanilla Ike isn’t as good it’s still worth including him as a comparison point.

On a smaller but similar note, merging Black Knight and Zelgius in one section should happen for similar reasons. Zelgius straight up outclasses his helmeted counterpart but the latter remains a powerful unit.

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xVanitas Since: Mar, 2011
Feb 4th 2018 at 9:27:55 AM •••

Done. Regular Ike just gets mentioned with Vanguard Ike as a point of comparison, while the BK and Zelgius are brought under one section.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Jan 10th 2018 at 10:52:42 PM •••

Should the Black Knight's entry just be replaced by Zelgius now? He's pretty much the same, but... better. Same weapon and unique Black Luna, and his stats are overall higher. Since he can be summoned, he has more merges and stat variance on his side. He also has Warp Powder to improve his mobility (lets him warp to adjacent allies within two spaces if he's above 80% HP).

I kind of want to consolidate the two, although the Black Knight is more common since he was free. However, Zelgius has stronger overall potential.

Edited by xVanitas Hide / Show Replies
Darkfire545 Since: Oct, 2014
Jan 16th 2018 at 12:59:50 PM •••

Not a bad idea, at the very least it's worth mentioning. I'm not sure of the best way to do it yet though.

I feel a storm coming.
phineas81707 Since: Jan, 2014
Dec 6th 2017 at 7:09:54 PM •••

Forged Dragon's Breath, yea or nay?

(Meleeing a ranged opponent also has the favourable outcome, not just combat that takes place at range.)

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xVanitas Since: Mar, 2011
Dec 28th 2017 at 1:35:06 AM •••

I think dragons just became a lot deadlier to deal with. They can't be denied a counterattack unless you use a Firesweep weapon, or the rare and not that useful Watersweep skill. Some of them, like adult Tiki and Nowi, are the perfect answers to Brave Lyn who would normally be able to deny Distant Counter. And the ability to hit the lower Def stat (of which most ranged units have, since they're usually mages, or archers with good Res like Brave Lyn or Innes) means they're even more vulnerable.

Dragons just got a lot tankier and are a definite threat in the Arena, and they've also got a lot of use in PvE modes as well since a nearly undeniable DC is invaluable. I'll add 'em to the page.

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Nov 30th 2017 at 7:52:39 PM •••

Could Elise be a potential Game-Breaker now? She has...

  • Good Atk and Spd, and the ability to bolster that with Hone Cavalry
  • The ability to reduce multiple targets movements down to 1 thanks to Gravity+, then Repositioned to safety
    • This can be made further broken by enhancing it with the Wrathful or Dazzling Staff effect, to either do more damage or to deny counterattacks, and then she can use the other effect as the B skill (Wrathful Gravity+ and Dazzling Staff as the B skill for instance)

She basically gets to wield a magical Firesweep+ weapon that brings down enemy movement and I believe every enhanced staff+ weapon also gets the Candlelight effect (in which enemies cannot counterattack).

Thoughts?

xVanitas Ideal and the Real Since: Mar, 2011
Ideal and the Real
Oct 16th 2017 at 1:40:34 AM •••

Potential new Game Breakers:

  • Sigurd, thanks to his ability to withstand practically anything at a range. He's probably the only red unit that the player can use who can withstand a fully buffed Reinhardt. Divine Tyrfing cuts the first strike's damage by 50%, then Crusader's Ward cuts the second strike by 80%. Other than that his stats are similar to Camus and Valter— well rounded but with low Res. Even if he can withstand Reinhardt and other mages, he still can't strike back.
  • Ayra. I actually think she might be the most broken of them all and is shaping up to be the best infantry sword user. Heightened BST, a unique weapon that has Heavy Blade (but working off of Spd) that also gives her more Spd (she can also put Phantom Spd to good use with her wepaon), a unique Special that has the same charge of Moonbow and adds 40% of her Spd as damage, Swift Sparrow and Desperation in her natural skillset. It's unknown when Ayra is coming or how but she's speculated to be a Tempest Trials unit. At the end of the day though, she is just an infantry sword user, and while her HP and Def are decent, her Res is low. She can still be picked apart by Reinhardt and other mages. But from the looks of it, the only other infantry sword users who could compare would be Ike or Ryoma and that's just because they have good stats and Distant Counter.

Thoughts?

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phineas81707 Since: Jan, 2014
Oct 16th 2017 at 1:51:50 AM •••

Let them come out first.

Sigurd still needs people to build him. Heaven knows I haven't had the time to raise him.

Ayra needs to be released.

We'll see if people start posting scared comments on Reddit and such then. I'm liking Sigurd's chances, but not Ayra's- and I say that as someone saving feathers for her just in case.

xVanitas Since: Mar, 2011
Oct 19th 2017 at 1:34:28 AM •••

So... I was wrong about Ayra. She's a banner unit like the others. This does mean she can have stat variance at least. Unless they pull another fast one over us, it looks like you can save your feathers... I'll do the same. Arden's the Tempest unit.

Edited by xVanitas
ChrisX Since: Jan, 2001
Oct 27th 2017 at 9:30:02 PM •••

People's problems with Ayra is the way she is released. On paper, however, she's not exactly meta-changing like Reinhardt. Being the strongest red infantry unit means her movement isn't that sudden that we could pick her apart from range (and since she didn't have Distant Counter built in somewhere) and with movement support, she could be kited due to her 2-MOV.

Personally I think she isn't as bad as either Reinhardt or Brave Lyn. At the very least, she doesn't nullify you from ANYTHING and takes extra efforts to one shot you (particularly, getting closer). She's an S-Tier, but not one that breaks the game and defines the meta so bad. I think.

Edited by ChrisX
phineas81707 Since: Jan, 2014
Oct 27th 2017 at 9:52:49 PM •••

Sigurd, on the other hand, might be sneaking on the list. *Might*. How have you lot been finding him?

xVanitas Since: Mar, 2011
Oct 28th 2017 at 6:21:51 AM •••

If you give Ayra DC, she's basically like Ryoma. She can reasonably run DC because her sword not only gives her extra Spd, thus extra stats that your A skill would normally give, but it also has a Speed based Heavy Blade built in (which, unrelated, I hope they call Dancing Blade). But Ayra and Ryoma crumble under Reinhardt. They're both fantastic infantry swords but an infantry sword can only do so well.

As for Sigurd... well, every time I run into him in the Arena, I cannot one round him. For the record, I've been fighting from Tier 18 to 20 so I'm always around that range if it matters. No matter how beefed up I make Reinhardt, even if Reinhardt has his Special active on the second hit, Sigurd always lives. In a mode where one rounding is of the utmost importance, Sigurd being able to withstand the biggest, baddest blue mage is pretty notable. He's incredibly sturdy, and with his heavy damage mitigation from mages basically making up for his poor Res, I think he's kind of unparalleled in terms of cavalry tanks.

JSND Since: Oct, 2010
Oct 30th 2017 at 12:28:49 AM •••

I personally think Sigurd is meh. His offensive specs isnt all that high at 35/31 and by nature of being melee hes not that much of a threat in Arena. 90% of his threat really comes from Dancer but he isnt all that crazy everywhere else and his melee category makes his chance of having coinciding range lower(coinciding range is basically the #1 threat in the game by far)

Hes a cavalry tank but that role isnt really that strong. Reinhardt does need SB to beat him up but to begin with Reinhardt never needed that B slot beyond dealing with Effie

Hes definitely the best Distant Counter Red in the game for what that is worth but id put Brave Roy over him overall since DC by nature reduces his stats by 3. To put it in another word Sigurd is Power Creep Xander in every way possible but Xander wasnt broken just OP(where in this case it would be characters that is stupid only on your control) and Sigurd isnt dumb enough to be the broken version of Xander.

Ayra in a bit suspect because on paper her potential set is absurd to say the least because Regnal Astra is such a dumb skill. I honestly think Black Luna is the sole reason BK is game breaker as far as his power as an enemy goes. In player control i dont see much reason why BK qualifies when Ryoma doesnt. Basically thanks to Regnal Astra she opens up the whole thing about Brave Ike Ignis argument(the reason why B Ike is considered S+) where she significantly reduces what character in a specific color are viable and theres a lot of stuff you can put here with her 36 damage Regnal Astra set up as most notable i think

But yeah 2 mov 1 range and worse color than Green. The broken things about Ayra is really more of a result of CDR and Steady Breath being OP

JSND Since: Oct, 2010
Oct 30th 2017 at 12:32:20 AM •••

On a simmilar note as them the new Sacred Seals upgrade are honestly pretty insane. Mind currently these are still rare in Arena but having stuff like Panic Ploy and Mini Urvan is stupidly strong on paper. I suspected if i met it enough i would consider Sigurd broken with proper seals but idk

boobtuber Since: Apr, 2013
Sep 23rd 2017 at 9:22:04 AM •••

Black Knight for a new Game Breaker?

He's a red Amelia stat-wise, has Distant Counter built in his weapon, comes with great skills out of the box and Black Luna kills a lot of things from (almost) full health. And he's free (albeit limited time and something you have to work for).

Yeah some units like Reinhardt step all over him but he's still a pretty amazing unit on his own.

Edited by boobtuber Hide / Show Replies
phineas81707 Since: Jan, 2014
Sep 24th 2017 at 1:51:12 AM •••

I'm inclined to claim that, if the Black Knight doesn't qualify, it's time to abandon Hector.

JSND Since: Oct, 2010
Sep 25th 2017 at 4:29:37 AM •••

Hector deserves his entry simply because of how potent he is in Pre-SI era. While its true Hector have Distant Vantage gimmick, the simple fact that a properly kitted Red can solve the Hector issue really well and Hector is not a threat in most map because of 1 Mov makes him so much weaker. Mind theres 4 entry in mind that deserves the position from pre-SI: Hector, Takumi, Bladetome, and Refresher.

Then you have borderline cases like Ryoma, Kagero, and Klein. Kagero obviously falls off because Infantry Emblem isn't as common. Ryoma is a borderline case where he's uncheesable due to DC but you don't really need to cheese him since a melee Red is just a Melee Red. Klein drops off with Fury on everyone significantly reducing his kill-zone, and even then his impact is continued by B Cord and Lyn.

Anyway as for Brave Ike, i think he actually fits on gamebreaking area. This is mainly because of how ridiculous Urvan is as a weapon. The damage reduction effect essentially turns Brave Ike into a permanent Tempest Trial Bonus Hector with ridiculous benchmark to KO him on a consecutive counter(you need 75 RAW ATK to KO Ike and thats at +0 area. To give an idea, for a +ATK Brave Roy to reach 75 RAW ATK after WTA, Roy requires Life and Death, Goad Cavalry, and an adjacent ally S support) which opens a potential Mercy/Vantage shenanigans. If you attack him and didn't KO him in a single go, he Steady Stances Counter Ignis on your face which is enough to KO Fury Ryoma

Brave Ike is so ridiculous right now that Elincia with his insane weapon is not that crazy because she can't bypass Brave Ike without Special activation, and you can argue Vanilla Ike is now outright better than Ryoma simply because Vanilla Ike can survive a round against Ignis Brave Ike on initiation and win. This is just one of his various build. Theoritically Brave Ike can run Distant Counter QP witha 1 CD Bonfire, for a weaker version of that with Distant Counter, and Aether Tank set. He even have 2 Mov unlike Hector which makes his ease of use and resposition support really strong

Black Knight can be argued to be Game Breaker under the same kind of circumstances and you can thank Black Luna for that. Black Luna is basically "Killer Ignis" without actually being Killer Ignis and it can get rather silly when you throw in Steady Breath/QP/Slaying Edge on top of that, but obviously BK lacks the Urvan extra effect so killing BK isn't that hard(with 48/34 HP, BK loses to Fury Sharena with QR/Sword Breaker on counter without factoring any ability)

tl;dr Brave Ike is broken. BK is actually very close to what makes Brave Ike broken which is CD reduction, but his lack of Urvan Damage reduction makes him much less threatening

Also Support is another thing that is ridiculously strong right now, but as far as i know the way game breaker entry is written atm makes support not a viable candidate for entry(the only things that comes to mind on this note is Ally support, Summoner Support, and various CD reduction effect but mainly QP and Steady Breath)

Edited by JSND
JSND Since: Oct, 2010
Sep 25th 2017 at 4:36:33 AM •••

Also its just a pet peeve of mine, but can we stop mentioning any part of the character's base skillset if its irrelevant?

Like the fuck do anyone care about ATK smoke when that skill pretty much does nothing, or Rally A/S on Cordelia when its only practical effect is making AI manipulation on her a bit harder.

erazor0707 The Unknown Unknown Since: Dec, 2014
The Unknown Unknown
Sep 17th 2017 at 9:37:20 PM •••

Just wondering. Does Brave Ike qualify just as "very good" or is he meta-defining? Arena dictates him as common as Brave Lyn, and Urvan+Steady Breath ensures Desperation and Brave builds won't kill him easily while charging Aether.

That said, he struggles against red mages similarly to Hector, and I don't see many people consciously slot a counter...

Edited by erazor0707 A cruel, sick joke is still a joke, and sometimes all you can do is laugh. Hide / Show Replies
phineas81707 Since: Jan, 2014
Sep 18th 2017 at 1:49:00 AM •••

I consider him very scary, but I haven't a whole lot of experience facing or using him. I think the lack of Distant Counter is the thing that makes him less of a threat compared to Hector- any unit that can chip at range can deal with him decently, and any non-blue physical unit can do a good job as a wall for Ike to throw himself against.

Basically, you deal with him the same way you deal with Hector, except without the threat of an axe back in the face.

erazor0707 Since: Dec, 2014
Sep 18th 2017 at 8:06:46 AM •••

See though, the lack of Distant Counter actually makes Brave Ike scarier. Because of the way Urvan works, the second part of a consecutive attack is greatly weakened. I have experience with Brave Ike living hits he's not supposed to survive because of that. Now, I have a charged Aether to worry about.

It's good I can rely on him to tank even Desperation Nino when I'm using him, but it's a nightmare facing him to know that if my sword (heavens forbid it's a Brave Sword user) unit isn't tanky enough or if my Celica isn't 100% HP, I might lose my counter.

I mean, I'm not really trying to make a case for his inclusion. I just wanted to see for sure if he falls short of the mark.

Edited by erazor0707 A cruel, sick joke is still a joke, and sometimes all you can do is laugh.
phineas81707 Since: Jan, 2014
Sep 18th 2017 at 7:05:36 PM •••

Yeah, I think for the most part, it's a lack of experience fighting him that gives me pause.

JSND EX Since: Oct, 2010
EX
Sep 10th 2017 at 6:25:02 AM •••

New to the discussion

Honestly i'm not sure if you really need to see B Lyn further. She's just too obvious of a gamebreaker at this point being common at arena, and on paper she's a better version of B Cordelia in pretty much every way possible. The only weakness she had over B Cordelia is that she have ,tying in into the point phineas made about ('something that impacts the very way you play the game'), a basic set that is "good" but not "great" that people could run making her average threat level significantly lower. Brave Bow+ Lyn with Swift Sparrow is scary. Murgleis Sacae Lyn is pretty forgetable

Also while i agree with removing the entire positioning skill, i do think Reposition specifically deserves its placement as a Game-Breaker. The effect it had on your control in Arena Offense and content clears is on the level of Refresher unit, and they are a HUGE part of why some of the entry(of the top of my head: Reinhardt, Horse Emblem as a whole, Blade Tome, B Cord) are as overpowered as it is

Edited by JSND Hide / Show Replies
xVanitas Since: Mar, 2011
Sep 10th 2017 at 12:36:08 PM •••

I personally think that at the very least, Brave Lyn deserves a spot since she's a mounted Bridal Cordelia and she has a unique weapon. Don't count the Mulagir and Sacae's Blessing out, that grants her +3 Spd, the weapon has a high 14 Mt since it's unique, and Sacae's Blessing lets her attack the likes of Hector without fear.

Reposition should get a mention under the specialized teams segment.

The other Brave Heroes aren't as game breaking or impactful. They're good, sure, but Brave Lyn sort of encompasses both Reinhardt and Bridal Cordelia: a powerful, ranged, mounted unit like the former, and an incredible archer like the latter.

JSND Since: Oct, 2010
Sep 10th 2017 at 1:20:09 PM •••

I personally don't think Mulagir is all that of a big deal as of right now. The only real issue it poses to a player is its potential to handle bladetomes and it only comes out when you use 3 Bladetomes strats for some reason(standard Bladetome team only run like 2 outside Horse Emblem, while Horse Emblem barely cares about this aspect of Lyn due to their insane unit variety and ability to keep up with her mobility). While it does boost her stats, Lyn's basic speed is 35 - Speed is those kind of stats where past a certain point it doesn't do much and its pretty much the case with Lyn

Sacae Blessing i do think its amazing though since it basically adds to her potential set. I think it actually makes Lyn "weaker" as an enemy in the long run because most of the time the real threat on unit in Arena is when they manage to survive a combat to trigger Wings of Mercy but thats too much of a fringe case

Edited by JSND
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