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[003] Snow_Fire Current Version
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Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a \\\
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Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a Game Breaker subpage, not a my favorite units subpage or a this stuff is pretty good subpage. (Alternatively, moving it somewhere else if a \\\'cool units\\\' chatter page is desired). Remember, most games probably have 0 Game-Breakers; it\\\'s perfectly reasonable for a game to have just one or two. To be a Game-Breaker, you need a unit/strategy that takes something very difficult and makes it easy, or that takes something near-impossible when played normally and makes it merely a healthy challenge. A game with 40 different Game-Breakers is probably incredibly easy... but high-difficulty FEH absolutely exists, and using many of the currently listed characters / strats is far from a guarantee of Aether Raids Golden Thrones or Abyssal Legendary Hero Battle clears.

Basically, remember Reinhardt post-Skill Inheritance? KO\\\'d nearly the entire game in a single action, cav buffs before other buffs caught up, 5 threat range, still relevant now despite a bunch of units / skills released that directly counter him? That\\\'s a long-running game equivalent of a Game Breaker. He skewed the meta for years, and is still a hugely relevant part of it. Stuff like Dragons in general or Klein or Brave Eph and so on, sure, they\\\'re good, they\\\'re usable, they\\\'re not a Game Breaker.
Changed line(s) 1 from:
n
Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a \'Game Breaker\' subpage, not a \'my favorite units\' subpage or a \'this stuff is pretty good\' subpage. (Alternatively, moving it somewhere else if a \'cool units\' chatter page is desired). Remember, most games probably have 0 Game-Breakers; it\'s perfectly reasonable for a game to have just one or two. To be a Game-Breaker, you need a unit/strategy that takes something very difficult and makes it easy, or that takes something near-impossible when played \'fair\' and makes it merely a healthy challenge. A game with 40 different Game-Breakers is probably incredibly easy... but high-difficulty FEH absolutely exists, and using many of the currently listed characters / strats is far from a guarantee of Aether Raids Golden Thrones or Abyssal Legendary Hero Battle clears.
to:
Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a \\\\\\\"Game Breaker\\\\\\\" subpage, not a \\\'my favorite units\\\' subpage or a \\\'this stuff is pretty good\\\' subpage. (Alternatively, moving it somewhere else if a \\\'cool units\\\' chatter page is desired). Remember, most games probably have 0 Game-Breakers; it\\\'s perfectly reasonable for a game to have just one or two. To be a Game-Breaker, you need a unit/strategy that takes something very difficult and makes it easy, or that takes something near-impossible when played \\\'fair\\\' and makes it merely a healthy challenge. A game with 40 different Game-Breakers is probably incredibly easy... but high-difficulty FEH absolutely exists, and using many of the currently listed characters / strats is far from a guarantee of Aether Raids Golden Thrones or Abyssal Legendary Hero Battle clears.
Changed line(s) 3 from:
n
Basically, remember Reinhardt post-Skill Inheritance? KO\'d nearly the entire game in a single action, cav buffs before other buffs caught up, 5 threat range, still relevant now despite a bunch of units / skills released that directly counter him? That\'s a long-running game equivalent of a Game Breaker. He skewed the meta for years, and is still a hugely relevant part of it. Stuff like \'Dragons\' in general or Klein or Brave Eph and so on, sure, they\'re good, they\'re usable, they\'re not a Game Breaker.
to:
Basically, remember Reinhardt post-Skill Inheritance? KO\\\'d nearly the entire game in a single action, cav buffs before other buffs caught up, 5 threat range, still relevant now despite a bunch of units / skills released that directly counter him? That\\\'s a long-running game equivalent of a Game Breaker. He skewed the meta for years, and is still a hugely relevant part of it. Stuff like Dragons in general or Klein or Brave Eph and so on, sure, they\\\'re good, they\\\'re usable, they\\\'re not a Game Breaker.
Changed line(s) 1 from:
n
Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a \
to:
Okay, not to be the no-fun brigade, but can I suggest a massive, massive trimming to this page? This is a \\\'Game Breaker\\\' subpage, not a \\\'my favorite units\\\' subpage or a \\\'this stuff is pretty good\\\' subpage. (Alternatively, moving it somewhere else if a \\\'cool units\\\' chatter page is desired). Remember, most games probably have 0 Game-Breakers; it\\\'s perfectly reasonable for a game to have just one or two. To be a Game-Breaker, you need a unit/strategy that takes something very difficult and makes it easy, or that takes something near-impossible when played \\\'fair\\\' and makes it merely a healthy challenge. A game with 40 different Game-Breakers is probably incredibly easy... but high-difficulty FEH absolutely exists, and using many of the currently listed characters / strats is far from a guarantee of Aether Raids Golden Thrones or Abyssal Legendary Hero Battle clears.

Basically, remember Reinhardt post-Skill Inheritance? KO\\\'d nearly the entire game in a single action, cav buffs before other buffs caught up, 5 threat range, still relevant now despite a bunch of units / skills released that directly counter him? That\\\'s a long-running game equivalent of a Game Breaker. He skewed the meta for years, and is still a hugely relevant part of it. Stuff like \\\'Dragons\\\' in general or Klein or Brave Eph and so on, sure, they\\\'re good, they\\\'re usable, they\\\'re not a Game Breaker.
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