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[003] SLthePyro Current Version
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So we now have all but one of the \'\'Awakening\'\' kids*, and from this group there\'s a couple we need to look it.
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So we now have all but one of the \\\'\\\'Awakening\\\'\\\' kids*, and from this group there\\\'s a couple we need to look at.
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So we now have all but one of the \'\'Awakening\'\' kids*, and from this group we need to look at Yarne and Nah.
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So we now have all but one of the \\\'\\\'Awakening\\\'\\\' kids*, and from this group there\\\'s a couple we need to look it.
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Yarne\'s a Green Cavalry Beast taking a page from Ares\' book, getting CD-2 after combat if his HP is 75% or less. The marketable point is that unlike Ares, Yarne\'s weapon doesn\'t disallow Galeforce, which he comes with to rub it in. Combined with the Beast Cavalry effect, he can bash into an enemy, take a single hit, hit back, and then his PRF effect triggers and procs Galeforce immediately. This playstyle is emphasized by Atk/Spd Solo and Odd Spd Wave in his base kit, and running something similar on my Eliwood I can confirm it has the potential to be devastating. The deciding factor will be his statline.
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\\\'\\\'\\\'Yarne\\\'\\\'\\\' is a Green Cavalry Beast taking a page from Ares\\\' book, getting CD-2 after combat if his HP is 75% or less. The marketable point is that unlike Ares, Yarne\\\'s weapon doesn\\\'t disallow Galeforce, which he comes with to rub it in. Combined with the Beast Cavalry effect, he can bash into an enemy, take a single hit, hit back, and then his PRF effect triggers and procs Galeforce immediately. This playstyle is emphasized by Atk/Spd Solo and Odd Spd Wave in his base kit, and running something similar on my Eliwood I can confirm it has the potential to be devastating. The deciding factor will be his statline.
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Nah is a Red Manakete with three busted skills. The first is her PRF, Oracle\'s Breath, which quite simply denies enemy follow-ups if she has a visible stat buff. The second is Bonus Doubler, a powerful skill in the right hands and a natural fit given her weapon. The third and most dangerous is Infantry Breath 3, an inheritable C skill that \'\'\'gives adjacent Infantry allies the effect of Steady/Warding Breath\'\'\'. Pause to think about the huge number of Infantry units that have to run Steady/Warding Breath in their A slot instead of things like Distant Counter because they need the CD boost to function; with an Infantry Breath supplier, this restriction is now gone.
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\\\'\\\'\\\'Nah\\\'\\\'\\\' is a Red Manakete with three busted skills. The first is her PRF, Oracle\\\'s Breath, which quite simply denies enemy follow-ups if she has a visible stat buff. The second is Bonus Doubler, a powerful skill in the right hands and a natural fit given her weapon. The third and most dangerous is Infantry Breath 3, an inheritable C skill that \\\'\\\'\\\'gives adjacent Infantry allies the effect of Steady/Warding Breath\\\'\\\'\\\'. Pause to think about the huge number of Infantry units that have to run Steady/Warding Breath in their A slot instead of things like Distant Counter because they need the CD boost to function; with an Infantry Breath supplier, this restriction is now gone.
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So we now have all but one of the \'\'Awakening\'\' kids[[labelnote:*]]the odd one out is Laurent, for the curious[[/labelnote]], and from this group we need to look at Yarne and Nah.
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So we now have all but one of the \\\'\\\'Awakening\\\'\\\' kids*, and from this group we need to look at Yarne and Nah.
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* - The odd kid out is Laurent, for the curious.
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