Follow TV Tropes

Following

Discussion History GameBreaker / FireEmblemHeroes

Go To

Changed line(s) 5 from:
n
I\'m willing to lean yes with Micaiah, but still kind of 50/50 on her. The nuke mage potential is very strong with her since if the FEH channel stats are accurate, she has Lilina level offenses along side two types of effectiveness and a weapon that doubles the effect of debuffs more or less. She also doesn\'t have to worry about panic unlike blade tome users which sets her apart as well. Ground Orders is also notable and I think she\'ll be a very threatening unit in AR since Flier Ball is a very strong comp (I\'ve LOST to flier ball with fort advantage) and Ground Orders lets you run other units as to not be completely shut down by Vantage CC archers. We also have the Chill and Ploy seals to help set up debuffs so as reliant as she is on debuffs, they\'re fairly easy to set up and force bad positioning in AR. Still, I think it will ultimately come down to how much she loses without debuffs active.
to:
I\\\'m willing to lean yes with Micaiah, but still kind of 50/50 on her. The nuke mage potential is very strong with her since if the FEH channel stats are accurate, she has Lilina level offenses along side two types of effectiveness and a weapon that doubles the effect of debuffs more or less. She also doesn\\\'t have to worry about panic unlike blade tome users which sets her apart as well. Ground Orders is also notable and I think she\\\'ll be a very threatening unit in AR since Flier Ball is a very defense strong comp (I\\\'ve LOST to flier ball with fort advantage) and Ground Orders lets you run other units as to not be completely shut down by Vantage CC archers. We also have the Chill and Ploy seals to help set up debuffs so as reliant as she is on debuffs, they\\\'re fairly easy to set up and force bad positioning in AR. Still, I think it will ultimately come down to how much she loses without debuffs active.
Top