Follow TV Tropes

Following

Discussion History GameBreaker / FireEmblemHeroes

Go To

[002] ReiKusanagi Current Version
Changed line(s) 1 from:
n
No one\'s mentioned anything in a while... surprised no one mentioned Yuri aka King of Summoner\'s duel. He has a 40/39/43/26/29 (neutral) stat line but the main reason isn\'t so much his in-combat ability (not that it\'s lacking). His weapon Honorable Blade has a number of powerful effects. Plus one movement at start of turn, special cooldown acceleration, Att/Spd+6 if his target has 50%+ HP at the start of combat, and Canto (2). This is on top of the standard Dagger 7 effect. The other main reason is Foul Play; basically swap with a range of 3. With the effects of both weapons and this, he can do various movement and repositing stunts. While he only has an A and C slot skill, they\'re pretty good. C Duel Infantry 4 adds 5/2/2/2/2 to his stats, and he has Time Pulse 3 which combined with his weapon allows Glimmer spam. At base, he\'s only stonewalled by particularly tanky units, but that\'s nothing that tweaks can\'t fix either with Lethality or Aoe specials
to:
No one\\\'s mentioned anything in a while... surprised no one mentioned Yuri aka King of Summoner\\\'s duel. He has a 40/39/43/26/29 (neutral) stat line but the main reason isn\\\'t so much his in-combat ability (not that it\\\'s lacking). His weapon Honorable Blade has a number of powerful effects. Plus one movement at start of turn, special cooldown acceleration, Att/Spd+6 if his target has 50%+ HP at the start of combat, and Canto (2). This is on top of the standard Dagger 7 effect. The other main reason is Foul Play; basically swap with a range of 3. With the effects of both weapons and this, he can do various movements and repositing stunts. While he only has an A and C slot skill, they\\\'re pretty good. C Duel Infantry 4 adds 5/2/2/2/2 to his stats, and he has Time Pulse 3 which combined with his weapon allows Glimmer spam. Under the best conditions at base, he\\\'d have 47 Att (54 if the target got daggered previously) and 51 Spd. At base, he\\\'s only stonewalled by particularly tanky units, but that\\\'s nothing that tweaks can\\\'t fix either with Lethality or Aoe specials.
Changed line(s) 5 from:
n
Astrid (green calvary bow) may be one support-wise as she\'s built around Rally skills. Her weapon Damiell Bow gives any rally skill the \
to:
Astrid (green calvary bow) may be one support-wise as she\\\'s built around Rally skills. Her weapon Damiell Bow gives any rally skill the \\\"Bonus Doubler\\\" status and +1 move (the latter won\\\'t be applied to cavalry ranged units). And she has Att/Def Ruse, which means her Rallies will debuff foes. The \\\"Bonus Doubler\\\" status works on units that already have the skill in some fashion. (I.e. L.Marth becomes even more of a menacing ball of stats with 3 movements)

Volke (a red dagger inf unit) may count for solely his combat ability. He debuted with Lethality (4cd, ignores 75% of def/res and non-special damage reduction) and his weapon and kit make it very easy to use. His statline is 40/41/43/28/25 (neutral). His weapon, Fireman\\\'s Hook has special cooldown acceleration (-1) and if he\\\'s initiating or solo, he gets +5 in combat boost to his stats, ignores Guard-type/\\\"special cooldown-x\\\" effects, and +1 charge on his attacks. The rest of his kit is Sturdy Impact, Null Follow Up 3, and Time\\\'s pulse 3. Under the best conditions, he\\\'d have 52 Attack, 48 spd, 33 Def, and 30 Res. Thus if he\\\'s allowed to attack, his target is going to be lucky if they survive barring a defensive special.

Ascended Laegjarn (Colorless calvary Bow) takes her original version\\\'s refine effects and combines it with a very sound calvary kit. She has a 40/39/41/30/18 statline (Neutral, but has strong boons in Att and Spd, usable for her free stat ascend). Her weapon, Flame of Múspell on top of the flyer effectiveness standard on bows, has special acceleration -1, and if she has any field bonus/buff, gets an in-combat buff of Att/Spd+6 and Att/Spd/Def/Res +50% of total field buffs on both herself and her target (up to +12). If the total of those bonuses is 10+, then she\\\'ll cancel any anti-follow up effects. She has Moonbow, which she can fire off every other turn. The rest of her kit fits her offensive focus. Swift Sparrow 3, A/D Far Trace 3 (allowing her possible Canto), and Ruse Att/Spd 4 (If not adjacent to allies, gets Att/Spd+6 field and Null Panic) which synergizes with her weapon. Under normal but ideal conditions, she\\\'d have 57 (60 with far trace) Att, 60 Sp, 36 def, 24 Res. Now should she get buffed by Shining Emblem, She\\\'d have 63 (66 with far trace) Att, 66 Spd, 48 Def, 36 Res. Thus under the right conditions, she can have decent bulk, though magic will be a worry.

Ash the humble retainer of Askr (Colorless Infantry Beast) is a rather tanky support unit. She has a 41/39/27/41/37 statline. Her weapon Horn of Opening, has effects depending on if she has allies within 3 spaces; 1+ gives her +6 Att and her target -6 att, 2+ gives her a guaranteed follow-up attack, and 3 prevents the enemy from having one. The beast transform effect is +2 Att, +7 damage to specials, and cancels out any cooldown charge affecting skills (Breaths and Guard for starters) of the enemy. This is on top of a special cooldown acceleration. Her special is Bonfire (2cd with her weapon\\\'s effect), utilizing her beefy defense stat. Her skills build on it with her A slot being \\\"Att/Def Unity\\\" allowing her both support her allies and further enhance her damage and physical bulk. Lull Att/Def 3 allows her to cancel her target\\\'s in combat buffs on top of further pentalizing attack and defense. Slot C is Opening Retainer, which allows allies in a 2 space radious to warp to another space in it mixed with Joint Drive Att (allies in a 2 space radius get +4 att in combat and if there are any allies in said radius, She gets the same boost). Under the ideal conditions, she\\\'d have 56 Att (59 with Lull Att/Def) and 46 Def (55 after Att penalties on a physical unit). Thus bonfire would have the extra damage of about 34, thus hitting for 93 damage before enemy\\\'s defense is applied. Besides the bonuses, she\\\'d want allies to help defend her against her weaknesses (magic, skills that shut her counters down, and/or true damage inflicting units) She\\\'s the book 6 freebie mythic so it doesn\\\'t take much to get a copy of her.

Changed line(s) 5 from:
n
Astrid (green calvary bow) may be one support-wise as she\'s built around Rally skills. Her weapon Damiell Bow gives any rally skill the \
to:
Astrid (green calvary bow) may be one support-wise as she\\\'s built around Rally skills. Her weapon Damiell Bow gives any rally skill the \\\"Bonus Doubler\\\" status and +1 move (the latter won\\\'t be applied to cavalry ranged units). And she has Att/Def Ruse, which means her Rallies will debuff foes. The \\\"Bonus Doubler\\\" status works on units that already have the skill in some fashion. (I.e. L.Marth becomes even more of a menacing ball of stats with 3 movements)

Volke (a red dagger inf unit) may count for solely his combat ability. He debuted with Lethality (4cd, ignores 75% of def/res and non-special damage reduction) and his weapon and kit make it very easy to use. His statline is 40/41/43/28/25 (neutral). His weapon, Fireman\\\'s Hook has special cooldown acceleration (-1) and if he\\\'s initiating or solo, he gets +5 in combat boost to his stats, ignores Guard-type/\\\"special cooldown-x\\\" effects, and +1 charge on his attacks. The rest of his kit is Sturdy Impact, Null Follow Up 3, and Time\\\'s pulse 3. Thus if he\\\'s allowed to attack, his target is going to be lucky if they survive barring a defensive special.

Ascended Laegjarn (Colorless calvary Bow) takes her original version\\\'s refine effects and combines it with a very sound calvary kit. She has a 40/39/41/30/18 statline (Neutral, but has strong boons in Att and Spd, usable for her free stat ascend). Her weapon, Flame of Múspell on top of the flyer effectiveness standard on bows, has special acceleration -1, and if she has any field bonus/buff, gets an in-combat buff of Att/Spd+6 and Att/Spd/Def/Res +50% of total field buffs on both herself and her target (up to +12). If the total of those bonuses is 10+, then she\\\'ll cancel any anti-follow up effects. The rest of her kit fits her offensive focus. Swift Sparrow 3, A/D Far Trace 3 (allowing her possible Canto), and Ruse Att/Spd 4 (If not adjacent to allies, gets Att/Spd+6 field and Null Panic) which synergizes with her weapon.

Top