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[002] SLthePyro Current Version
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I can vouch for double HP/Res since that\'s what I run on my Aversa and she and Iago have the same base HP, but I think Iago would get more mileage out of Sudden Panic than Sabotage since that way there\'s \'\'nothing\'\' the player can do to dodge his debuffs outside of having enough HP. I like the idea of Harsh Command+ though since he has the HP to dodge Isolation, but will add that he could also use help from a Ground Orders ally to use HC+ on allies the player doesn\'t think he can reach, resulting in some mean movement shenanigans. People expect this from Restore+ Troubadours, not non-healer infantry.
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I can vouch for double HP/Res since that\\\'s what I run on my Aversa and she and Iago have the same base HP, and both Sabotage and Sudden Panic are good choices, though I feel like Sudden Panic would get more mileage. I like the idea of Harsh Command+ though since he has the HP to dodge Isolation, but will add that he could also use help from a Ground Orders ally to use HC+ on allies the player doesn\\\'t think he can reach, resulting in some mean movement shenanigans. People expect this from Restore+ Troubadours, not non-healer infantry.
Changed line(s) 3 from:
n
I can vouch for double HP/Res since that\'s what I run on my Aversa and she and Iago have the same base HP, but I think Iago would get more mileage out of Sudden Panic than Sabotage since that way there\'s \'\'nothing\'\' the player can do to dodge Panic outside of having enough HP. I like the idea of Harsh Command+ though since he has the HP to dodge Isolation, but will add that he could also use help from a Ground Orders ally to use HC+ on allies the player doesn\'t think he can reach, resulting in some mean movement shenanigans. People expect this from Restore+ Troubadours, not non-healer infantry.
to:
I can vouch for double HP/Res since that\\\'s what I run on my Aversa and she and Iago have the same base HP, but I think Iago would get more mileage out of Sudden Panic than Sabotage since that way there\\\'s \\\'\\\'nothing\\\'\\\' the player can do to dodge his debuffs outside of having enough HP. I like the idea of Harsh Command+ though since he has the HP to dodge Isolation, but will add that he could also use help from a Ground Orders ally to use HC+ on allies the player doesn\\\'t think he can reach, resulting in some mean movement shenanigans. People expect this from Restore+ Troubadours, not non-healer infantry.
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