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[008] erkh Current Version
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Personally, I\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly, wayyy more than before.
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Personally, I\\\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly, wayyy more than before. Having one glassy anti-tank unit like HS Micaiah suddenly isn\\\'t even close to a check on armor supertanks.
Changed line(s) 1 from:
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Personally, I\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly. The only silver lining is that her attack is pretty meh and unlikely to one shot.
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Personally, I\\\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly, wayyy more than before.
Changed line(s) 3 from:
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Re: manual fodder - I honestly never really weighed needing 1 premium skill against a unit at all (or 2 if they could get them off one unit), and just a bit if they really needed 2 units to inherit from. Considering the rarity and limits of codes (orbs are far more plentiful if anything), I don\'t think codes change anything for me except a bit more leeway if a unit really needs multiple 5* locked units for their builds to work.
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Re: manual fodder - I honestly never really weighed needing 1 premium skill against a unit at all (or 2 if they could get them off one unit), and just a bit if they really needed 2 units to inherit from. Considering the rarity and limits of codes (orbs are far more plentiful if anything), I don\\\'t think codes change anything for me except a tiny bit more leeway if a unit happens to need one available from codes.
Changed line(s) 3 from:
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Re: manual fodder - I honestly never really weighed needing 1-2 premium skills against a unit, and considering the rarity and limits of codes (orbs are far more plentiful if anything), I don\'t think codes change anything for me except a bit more leeway if a unit really needs multiple 5* locked units for their builds to work.
to:
Re: manual fodder - I honestly never really weighed needing 1 premium skill against a unit at all (or 2 if they could get them off one unit), and just a bit if they really needed 2 units to inherit from. Considering the rarity and limits of codes (orbs are far more plentiful if anything), I don\\\'t think codes change anything for me except a bit more leeway if a unit really needs multiple 5* locked units for their builds to work.
Changed line(s) 1 from:
n
Personally, I\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down.
to:
Personally, I\\\'m looking at my defense teams, and they are going to be having some serious trouble taking her + another armor down if the player plays his one turn nullification correctly. The only silver lining is that her attack is pretty meh and unlikely to one shot.
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