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To-do list:

  • Obvious Beta was made YMMV and the definition was expanded to include the “Game is glitchy or missing things, but still playable” example category listed in the wick check (such as games that have a high amount of glitches that make them harder to play than they should be, but not necessarily completely unplayable) in addition to the “Game is genuinely nigh-unplayable at launch” category covered by the current definition. This post and this post contain further discussion regarding what expanding the definition this way would entail.
    • Add to the YMMV.Home Page index.
    • Clean up on-page examples if any don't fit the revised definition.
    • Clean up wicks, whether it means moving wicks that fit to YMMV subpages or removing wicks that still don't fit the revised definition. Cleanup is being tracked via the Sandbox.Obvious Beta Wick Cleaning sandbox.

    Original post 
Crediting Badtothebaritone for the OP

Obvious Beta is supposed to refer to when a game is so so unpolished and buggy as to be nigh-unplayable at launch. However, this trope often gets used for any game that's buggy on launch, regardless of playability. It's also prone to "the game was an Obvious Beta" type usage with no further context.

First, I'd suggest a rename because the current one is very subjective and vague. Second, the trope should be moved to Trivia or Audience Reactions.

Summary of Obivous Beta Wick Check:

  • Game is genuinely nigh-unplayable at launch (9/50)
  • Game is glitchy or missing things, but still playable (16/50)
  • ZCE/Pothole (27/50)

Wick check:

    open/close all folders 

Note: decimal places are used because some entries have multiple wicks that fit into different categories

     Game is genuinely nigh-unplayable at launch (9/50) 
  1. Characters.Dead By Daylight Killers Part 2 - Obvious Beta: On release, Pinhead was by far one of the buggiest killers ever. When playing as him, the game would often crash if more than 1 survivor was killed (which seems to suggest the developers never expected him to kill more than 1 survivor, otherwise they would have encountered the bug during playtesting). His melee lunge was bugged so that he'd stop dead in his tracks if his momentum changed, preventing him from lunging around corners like other killers can. Also, his voice lines were completely missing.
  2. Sword Art Online Abridged - Obvious Beta: In-universe. SAO has numerous glitches like being able to take guest NPCs out of their quest area, teleport crystals that sometimes Tele-Frag the user, and bosses that can kill themselves. It's also implied at several points that the game is widely unbalanced due to a general lack of play testing. Even the real life deaths were due to a glitch, which the creator claimed was intentional because at the time, he would rather be seen as the Big Bad than as incompetent.
  3. Trivia.Roblox - The 2014 Egg Hunt put a damper on egg hunts taking place in an exclusive game, and events using exclusive games in general. The event was designed around a hub game that would transport players to several variants of the same map each with their own individual eggs to collect. The problem was, either as a result of working on several maps at once or just mismanagement in general, the event was such an Obvious Beta that it kept getting shut down mere minutes after opening up to players several times in succession for bug fixes, and still wasn't the most stable even after that.
  4. XUniverse.Tropes M To R - Obvious Beta: The games tend to ship with a plethora of bugs, from annoying to game breaking. Reunion suffered from this in its plot (which was often impossible to complete), and Terran Conflict was a massive system hog for several months after release.
  5. Quantity vs. Quality - In the short story "Superiority" by Arthur C. Clarke, this trope is fully analyzed. Two societies fight one another, one of which uses the newest, most up to date weaponry... and fails to conduct adequate testing before deployment. As a result, the new inventions have prohibitive logistical requirements or cause more damage to their own side than to the enemy. The other side sticks with tried-and-true technology that reliably works exactly the way that it should, and is much easier and faster to produce than the more advanced version... and they just keep plugging away on the production lines until they have numerical superiority. Guess which side wins.
  6. ContentLeak.Video Games: An update in March 2018 accidentally opened a free raid quest meant for high-level players. It is playable for a few hours, but had numerous glitches such as untranslated Japanese text, Uriel's art as a placeholder, very few attack scripts, and no loot rewards. The raid in question revealed that Shiva would become a raid boss battle. Cygames quickly advised players not to participate in the raid for the risk of player data corruption. It was removed the day after.
  7. Need for Speed - Obvious Beta (1 and 2):
    1. The console and PC releases of Undercover were shipped with severe frame rate issues. Absolute death in a high-speed racing game. The PS3, PC and Xbox 360 versions of the game at least got a patch that (mostly) fixes the frame rate issues, but ramped up the difficulty of the races as well. ProStreet had some framerate issues, too, but it didn't make the game unplayable.
    2. The Xbox 360 version of Shift tried to access the PlayStation Store.
  8. SQIJ! - Obvious Beta: The ZX Spectrum version, and that's being generous. Not only is the game next to unplayable thanks to bugs and poor controls, but it even comes with the Laser BASIC utility still on it.
  9. Fable II - Obvious Beta: On launch, the game lacked much of the promised multiplayer support, though a patch was available to add much of it. More serious are the instabilities and bugged quests that can make the game unbeatable, of which Lionhead has presently acknowledged two serious ones.

     Game is glitchy or missing things, but still playable (16/50) 
  1. Tomb Raider: Underworld - Obvious Beta: Downplayed, but still noticeable. The issues range from annoying, but tolerable - such as wildly inconsistent fall damage - to outright Game-Breaking Bug - like plot-important objects or entire areas not spawning/loading properly.
  2. Kamen Rider Climax Heroes:
    1. Kamen Rider: Climax Heroes (Playstation 2), includes main Riders from Kuuga to Decade as well as a few hidden secondary riders that don't necessarily have complete movesets. Many Riders have the ability to change into various forms...but only for a limited amount of time.
    2. Kamen Rider: Climax Heroes Fourze (Wii and PSP again). Guess who got added in this update. Showa Riders also got added, OOO got all his forms except for TaMaShii, you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the Obvious Beta characters finally got a Finishing Move as well as a pseudo Super Mode where their power increases and a few of their combos change.
    3. Obvious Beta: Some of the secret characters don't have a Super Mode or even a finisher. Nega Den-O doesn't have the abilities we would expect from him, Gatack and the twin Hoppers only have their signature finishing moves as special moves but no cinematic finisher, AutoVajin is a complete joke with almost no moves (maybe it's a case of Joke Character) and poor Garren has no finisher or Jack Form while his buddy Blade has all of it plus King form.
      1. Corrected in Fourze, all the incomplete characters got new/improved moves, a finishing move and can use their Super Gauge to enter a temporary Super Mode with increased power and a few different combos.
  3. VideoGame.Rayman 1 - Obvious Beta: While technically not one, the Jaguar original certainly feels like one compared to its ports, although it does manage to have some exclusive features not seen in later versions. On top of that game, the game as a whole was never properly playtested, and the absolutely sadistic difficulty shows for it.
  4. Horrible.Video Game Soundtracks: If there's one place where it's evident that Sonic Chronicles: The Dark Brotherhood was an Obvious Beta, it's the music. The battle themes are the only original tracks, and sound alright, if badly-compressed and converted, but everything else is really botched MIDI versions of tracks from earlier games which are barely recognizable and utterly devoid of energy or fun. Compare the original version of Sonic 3's final boss theme, then the remake for Chronicles. Supposedly, Bioware had an all-original soundtrack prepared for the game, but due to legal issues, most of it had to be thrown out at the last second and the team hastily recreated existing songs from previous games to replace them, resulting in the barely above-Game.com-quality music you hear in the final product.
  5. VideoGame.Ghost Master - Obvious Beta: Not in the typical fashion, but the game ended on a cliffhanger, despite the lack of sequel. Thankfully, the final mission, bringing a more satisfying end, was released for download via the internet and packaged with the Steam version.
  6. WhatHappenedToTheMouse.Video Games - As far as worgen players are concerned, the worgen storyline drops off the face of the Earth after the worgen player completes the starter zone and is shipped off to Darkshore to become a night elf with fur. This also overlaps with Obvious Beta in that the continuation of the worgen story only appears in quests that are exclusive to the other faction; to see the whole story, the worgen player would have to reroll a Horde character. The Alliance version of Shadowfang Keep references the events of the Horde-exclusive storyline, causing many an Alliance player to wonder who Ivar Bloodfang is, why he thinks Crowley is a coward, and why he wants the suddenly back from the dead trio of Godfrey, Walden, and Ashbury killed so bad.
  7. YMMV.Clannad - Obvious Beta: Though the Sekai Project English release is perfectly stable, there is a noticeable amount of typos and grammatical errors in the text.
  8. SNK vs. Capcom: SVC Chaos - Obvious Beta: It's not a secret to those who dug deeper into this game that pretty much everything in it could be as good as in Capcom vs. SNK 2.
  9. Tecmo Bowl - Obvious Beta: Tecmo Super Bowl III had several features that had been implemented without perfecting them, including but not limited to...
    1. Players had a chance to avoid a direct contact tackle by spinning. After the spin, if there were any computer controlled players on top of them, they wouldn't be able to tackle, they'd just go through the player. This resulted in easy 50+ yard runs for computer controlled running backs.
    2. Players could jump to avoid a diving tackle. If they were too near the top of the screen and jumped, the game considered it out of bounds.
    3. If a runner and a defender collided, the runner would sometimes attempt to either push the defender back, or run dragging the defender who was hanging on his leg. If a player controlled player had this happen to them, they'd be easily slowed down for a tackle, but computer controlled players could sometimes drag or push a character for 20 yards at full speed.
  10. Total War: Rome II
    1. Never Trust a Trailer: The Carthage Battle Gameplay Demo remains infamous among the Total War fanbase for advertising Rome II inaccurately. The game's significant issues on release or Missing Trailer Scenes aside, it portrays Rome's forces manning their encirclement defenses, the city of Carthage having been worn and damaged from the siege, and the city's buildings actively breaking during the battle with civilians inside it which are all mechanics that do not actually exist in the game.
    2. Obvious Beta: A criticism among some fans and reviewers, citing Executive Meddling on Sega's part to have the game released earlier than originally intended. That said, patches moved the game along into the right direction, making significant tweaks and improvements on the gameplay. Averted, by the end of 2018, the game has been put in an extremely stable and polished state, enough it's considered an excellent game in its own right. Rome wasn't built in a day.
  11. Unreal Tournament - Obvious Beta:
    1. The map AS-Rook has a glitching wall (in an area which couldn't be reached, anyway).
    2. There's an invisible collision box in DM-Pyramid which wasn't fixed.
  12. DanceDanceRevolution - Yes, DDR V is a buggy mess right now. That’s the point of the open alpha. Please do not put it under Obvious Beta, or Porting Disaster in YMMV, at this time; wait for the release build. Commented out note
  13. Need for Speed - Obvious Beta (3):
    1. The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the porting issues Rivals had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars magically grew extra gears when power upgrades not related to the transmission were added. A Civic can have up to 8 speeds in this game.
  14. Cartoon Network: Punch Time Explosion - Obvious Beta: There's a ton of lazy development quirks that almost make the game unplayable. Unresponsive controls, an unfinished battle system, and an unintuitive control scheme that even the veteran Smash player finds hard to get used to. There's also a quite infamous bug that freezes the game during one of the final levels. Granted, there are ways to bypass this bug (many people did it just by sheer luck) but it's still a problem that makes the game a textbook example of Obvious Beta.
  15. Red Ninja: End of Honor - Obvious Beta: This game might not have bugs per se, but it makes so many baffling design choices that it couldn't have had proper playtesting. The issues with the camera, the dash mechanic, critical hits, body part targeting, and especially the Seduction mechanic could be fixed without altering much of the game and it would make the game much better.
  16. FranchiseKiller.Video Games (2-11):
    1. Theorized to be an Ashcan Copy on Activision's part (as their rights to use the Tony Hawk videogame license were set to expire the year of THPS 5's release), the game was eviscerated by fans and reviewers across the board for its lifeless visuals (which were heavily criticized in pre-release footage and screenshots), poorly-designed gameplay mechanics, and heaping lack of technical polish.
    2. Blacksite: Area 51 is an interesting chicken-or-the-egg case. While the game is so atrociously bad that it ensured no future Area 51 games would be made, the game's Obvious Beta glitches and other signs of having been rushed out the door are an indication that Midway Games was already on the brink of collapse.
    3. Developed by Midway's San Diego studio after the former Atari Games had been closed down, it is an Obvious Beta, with a lot of old standby techniques gone (like not being able to shoot potions), and none of the "new features" touted for the game anywhere.
    4. Ridge Racer Vita was panned heavily across the board by reviewers for being a total rush job of a gamenote , with a hideous lack of base content and modes compared to past titles (with the first pack of DLC containing material that could have easily been added to the base game), offering no new material (all of the courses and vehicles being recycled from Ridge Racer 7), and a poorly-implemented online mode that determines a player's speed based on their experience level, which automatically renders any race Unwinnable by Design for newcomers.
    5. The double whammy of Clayfighter 63 1/3 and Clayfighter X-Treme ultimately killed the ClayFighter franchise. 63 1/3 is an Obvious Beta with dated graphics, annoying voice clips and glitchy, unbalanced gameplay. Although the game was a modest commercial success, its critical reception was so bad that Interplay released a Director's Cut six months later that addresses some (but not all) of the gameplay and balancing issues of 63 1/3.
    6. However, it quickly divided fans with a myriad of flaws, most noticeably its broken physics, different gameplay and character designs, and heavy recycling of content from its predecessors.note 
    7. Once they saw how well it did, though, they decided to kick off an entire series with a sequel, Return to Krondor... which, unsurprisingly, is woefully unfinished and underpolished, making this a bad enough experience for Feist that he's been unwilling to risk a repeat experience.
    8. However, the third installment was handed off to a different team, got Christmas Rushed, and had to work on both PS3 and PS4, which resulted in an Obvious Beta. This also meant the main advertised feature of the game, its online multiplayer, didn't really work, as a result of the massive amount of bugs, lack of crossplay, and clumsy netcoding.
    9. While the game's art and music are amazing, the gameplay is questionable at best; an over-reliance on the incredibly gimmicky "Reel System" (which is used for everything from attacks to leveling up) and a skipped beta phase means the game has a patched-together feel.
    10. The franchise was dormant for a decade afterwards, until an attempt was made to revive it... first as an Allegedly Free Game for mobile devices, then with the visually impressive but buggy and content-deficient Rollercoaster Tycoon World.

     ZCE/Pothole (27/50) 
  1. [Trope Name] Injokes: Example from Sonic the Hedgehog (2006) that snarks and complains about its plot or its Obvious Beta gameplay and Loads and Loads of Loading. May or may not cover up what happens after The Very Definitely Final Dungeon in spoilers, because to the gaming community, it's the Signature Scene they all know. It would be cut or rewritten, but the troper community agrees about it enough to not touch it.
  2. Civvie 11:
    1. Overused Running Gag: In-universe Civvie is forbidden from using Gordon Ramsey's "It's fucking raw" clip after peppering it all over his review of Blood II. Daring to do so anyway results in immediate punishment, usually electrocution. Similar bans are in place for Monty Python references and bad puns.
    2. Pet the Dog: He's quick to point out when a game suffered from Executive Meddling, such as Blood II: The Chosen being shoved out the door in an Obvious Beta state or Marvel forcing X-Men: The Ravages of Apocalypse to be Christmas Rushed. In these cases, his jabs against the developers are half-hearted while his real anger is directed toward the publishers.
  3. DespairEventHorizon.Web Original: The GameSpot video review of Big Rigs: Over the Road Racing is all about reviewer Alex Navarro being broken by an even more broken game (while not saying a word, no less!).
  4. ShowWithinAShow.Webcomics - * Homestuck features several. The most prominent is Sweet Bro and Hella Jeff, a Stylistic Suck parody of Two Gamers on a Couch webcomics ostensibly made by Dave Strider; most of the cast often quote it to each other, and segments of it sometimes show up in the narration as part of Homestuck's love of the Meaningful Echo. The three previous MS Paint Adventures series also exist, both as comics and as videogames, as well as a fictional fourth adventure about the Midnight Crew. In the Midnight Crew universe, which is really in the far future of the troll universe, Homestuck exists on MS Paint Adventures. Also present are Squiddles!, a Sickeningly Sweet television series which is actually mankind's subconscious representation of certain Eldritch Abominations; Game Bro, a Straw Critic gaming magazine; Grand Snack Fuckyeah, a thoroughly broken skateboarding game/Product Placement bonanza; and Complacency of the Learned, a wizard story Rose is writing and appears in the post-Scratch Earth as a series. Wizardy Herbert (a fanfic about the Post-scratch version of Complacency written by Roxy) also makes a brief appearance.
  5. YMMV.Free Guy - Alternate Character Interpretation: Antwan is definitely a Corrupt Corporate Executive, a Manchild, and a Mean Boss already, but over the course of his Villainous Breakdown, he becomes full-blown Ax-Crazy and personally destroys the servers for Free City to keep it from being discovered that it was built using the code of Life Itself. Was he always a selfish sociopath who only cares about money and would resort to violence for his own benefit, or is he taking drastic but necessary action to protect himself and his company from an awful scandal? After all, he's already facing a lawsuit from Millie, and she'd definitely win if it was made public that he stole the code of Life Itself to make Free City, and such a secret could destroy his company, his reputation, and his career. Not to mention that the movie unfolds as Soonami is preparing to launch Free City 2, so Antwan is under extra pressure to make sure it goes as smoothly as possible, especially since he knows Free City 2 is an Obvious Beta and there will definitely be backlash after it releases. Even his destruction of the servers may be justified in his mind — he already planned to shut down Free City once Free City 2 launched, so Antwan may just see destroying the servers as getting rid of hardware that was going to be replaced or upgraded soon anyway.
  6. WMG.Pump It Up - As for the evil spirit in the sword, she too has a backstory of her own. Again, going by the "Cross Soul" BGA, it is possible that her fate in the drug trade was "sealed" when she was kidnapped or seized off the streets, and over the years, she ended up rising through the ranks to become a ruthless drug baroness herself. Unless she is stopped, she will continue her campaign and leave even more addicts dead. Only time and the future release of the conspicuously absent "Cross Ray" BGA will tell if she's properly dealt with at the end.
  7. Trivia.Soul Series - Due to Executive Meddling, as mentioned above, Soulcalibur V was only ¼ finished when it was released. The resulting Obvious Beta was met with a great deal of backlash.
  8. NeverLiveItDown.Video Games - ** Titus Software existed from 1985–2005 and developed many games, one of them being Prehistorik, but most people only remember them as "that company that developed Superman 64"note .
  9. Donkey Kong Country - Except for GBA DKC3, which has a separate theme for Arich, but NOT for K. Rool! It seems they ran out of time when making the game's completely new soundtrack.
  10. TimeyWimeyBall.Video Games
    1. The Obvious Beta action-adventure game The Time Machine runs into a more literal version of this. Time is like a flat plane in the setting, and by travelling to the future, Wales causes his time and the future to become tied together by the time machine itself, pulling time together into a whirlpool of sorts that starts destroying time as he knows it. Which makes absolutely no physical sense, but serves to explain why returning to his previous time(and thus putting himself and the Time Machine back in the time where they belong) prevents any further damage to the time plane.
    2. God help anyone trying to understand the way time travel works in The 3rd Birthday — though it's likely that most of the problems were caused by the game's Troubled Production and far from final script draft. Sometimes, changing the past causes complicated butterfly effects that lead to other characters being alive. Other times, it causes people to become paradoxed out of existence, Back To The Future-style. Other times it causes people to become temporal ghosts unable to interact with normal events. Whether other characters can remember previous timelines seems essentially random.
  11. Funny.Games Done Quick: Klaige's run of Super Pitfall from AGDQ 2015 is already something special, thanks to the game's cryptic and broken nature, but the highlight comes at the end of the run. After completing all of the objectives, Klaige repeatedly kills himself on the nearest enemy, getting a game over. The game return to the title screen, starts up the Attract Mode... and immediately cuts to the victory screen. Apparently, game overs don't clear the flag for completing everything, and since the game requires you to go back to the beginning of the map to finish it, this is the quickest way to complete the game.
  12. Nintendo 64 - Custom Robo 1 and 2, Sin and Punishmentnote , and Animal Forest are the most famous Japan exclusive base N64 games. The latter two later showed up respectively on Wii Virtual Console and GameCube (as Animal Crossing), but Custom Robo wasn't so lucky. The original Pokémon Stadium wasn't localized either, but international players didn't miss much because it's an Obvious Beta for Pokémon Stadium 2 (which was released as simply Pokémon Stadium).
  13. MadeInCountryX.Real Life - American- or Taiwanese-developed NES games tend to get this treatment as well. They're either an unlicensed Obvious Beta or they suffer from The Problem with Licensed Games or both.
  14. Characters.Free Guy - Obvious Beta: Again, Antwan pressed the dev team into patching him into Free City before he was even finished.
  15. Horrible.Game Mods
    1. Fire Emblem has an extensive hacking community, so naturally a lot of stinkers turn up. One of the biggest problems is that most "total conversion" hacks tend to get abandoned before the halfway point; it's rare for most of these hacks to ever make it past the first few chapters before ending abruptly and leaving whatever story was being established up in the air. Meanwhile, "balance" or "challenge" hacks are either laughably unbalanced or unfairly difficult, and may also be buggy due to a lack of testing. Some other extremely common issues for any type of hack are poorly designed maps with equally poor enemy placement, high level foes that the player must defeat long before it would be feasible for them to do so, unbalanced character stats and growths that either make the game too easy (no one has any poor stats at any point, resulting in an army of juggernauts) or too hard (none of the characters' stats go up reliably, resulting in a weak team well into high levels), terrible sprite work, and poor quality music.
    2. Mortal Kombat Chaoticnote  is a grandiose example of quantity over quality: despite the promising main menu screen and its incorporation of even the most obscure MK charactersnote , the game thrives off of stolen characters and stages from all across MUGEN databases, as evidenced by the wildly varying quality of them. It has a particularly large roster of 300+ characters, and an additionally gigantic list of stages. However, despite this (or perhaps because of this), the game is extremely buggy and is prone to having major glitches: the music stutters, glitches or comes to a total stop, characters freeze in place even after the match, which can lead to the game softlocking. On top of the softlocks, the game is also prone to freezing, or just outright crashing for no reason whatsoever. While it is unknown if the game devs made any of the characters, the roster consists of multiple variations of several characters (including over 17 Sub-Zeroes), yet the majority of them play exactly the same way, even if some are completely nonsensical note . Other characters are also bizarre and poorly made, with either junky or downright abysmal sprites note  - horribly broken, beyond cheap AI even for MK standards note  - utterly ridiculous Game Breakers that can end a match in seconds note  - and nonsensical Original Generation characters that are either given no backstory note , or otherwise simply shoehorned into the game's intro storytelling.note . The intro itself is just a butchered, Engrish edition of UMK3's intro with some other spontaneous subplots shoehorned in. The game also has poor character announcements, some with different voice clips mashed together that do not match each other, poorly made original voice clips (such as for Sensei Liu Kang and the Fro(n)zen Sub-Zeroes), and some using text-to-speech. The fatalities, when they're not just canonical ones, are also either nonsensical, painfully mundane (several fatalities are just different methods of decapitation), or they simply do not work (Daegon's fatality has him do an uppercut...that misses, and then a second later the opponent drops dead). MRGSTAR321 shows the "chaotic" disaster in its purest in his second playthrough of the game, while Joel of Vinesauce fame has his fun trashing the project as well.
    3. Schoolvania, a ROM hack of Castlevania. It's plagued with horrid level design, is obviously untested, and despite its name, doesn't really have anything to do with school. Bottomless pits are virtually everywhere, which is a problem in a game that already has recoil and stiff jump physics. Ironically, it makes some parts easier because some enemies just walk straight into these pits. Some segments require you to damage boost to proceed, and you can't even make it to Death because the blocks are arranged in a way where it's impossible to proceed. See I-Mockery, well, mock it here.
  16. Executive Meddling - See also Music Is Politics, Obvious Beta, Media Watchdog, Moral Guardians, and Alan Smithee.
  17. Trivia.Psychotoxic - Troubled Production: The game took six years to make and shipped in an Obvious Beta state, as elaborated upon in this video from DXFan619, who refers to it as "The Craziest Game Ever Made".
  18. Meteo Chronicles - Obvious Beta: The game was obviously this and still is until the final release on 2.0 in early 2023.
  19. Fusion Generation II - That One Level: Players tend to have trouble completing Laboratory C without a guide because like a few of the labs it was not completely finished.
  20. Backhanded Apology - The launch of Warcraft III: Reforged was a complete disaster, being a blatantly unfinished mess that was rushed to release in time for 2020's fiscal year, with many features missing from the original Warcraft III: Reign of Chaos while lacking the cinematic cutscenes shown in its 2018 trailer, Game-Breaking Bugs and disconnections galore, and updating the EULA to grant Blizzard exclusive ownership over any and all custom content for fear of another DOTA scenario. To make matters worse, Reforged was merged with and overwrites the original game, meaning all of the problems with Reforged retroactively affect the original game regardless of whether the user buys Reforged or not. Fans were understandably furious, and eventually Blizzard issued an official statement addressing complaints... that refused to accept responsibility and attempted to shift blame to the fans for their high expectations that Blizzard themselves set with their 2018 trailer. It went about as well as you'd think it would, with Blizzard's reputation being self-damaged further.
  21. CreatorKiller.Video Games - 7 wicks here, all of which are either potholes or lack context
  22. Towns - Obvious Beta: Well, at least when one bought it.
  23. WMG.Sonic The Hedgehog - It'll turn out that Generations somehow reestablished 06 as part of the main timeline (the reappearance of Crisis City seems to hint at that) and enabled Mephiles to return. Only this time, he won't be shackled down by a crappy Obvious Beta game and free to exercise his Magnificent Bastardry to his fullest extent.
  24. Gecko Ending - The original 1988 Japanese computer versions of Snatcher were rushed for release, concluding the story on the cutoff point before third and the final act, even though a proper ending was already written for the game. SD Snatcher featured a very different version of the ending than what was actually included in the later CD-ROM-based remakes of the original Snatcher. For example, unlike the CD-ROM version, Randam actually survives at the end of SD Snatcher.
  25. CriticalDissonance.Video Games - 8 wicks, all are either potholes or lack context
  26. Auto-Scrolling Level - Sonic the Hedgehog (2006) features areas of Sonic's levels that have been dubbed by one speedrun as "Mach Speed Zones." Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to breakdance into oblivion.
  27. FranchiseKiller.Video Games (1): The original Spyro the Dragon series was torpedoed by his first game without developer Insomniac Games, Spyro: Enter the Dragonfly. An Obvious Beta of a game that had its development cycle fast-tracked for a holiday release at publisher Universal Interactive's behest, it was mostly panned by reviews and fans alike, and led to fans more or less ignoring the following title Spyro: A Hero's Tail.

Edited by GastonRabbit on Jan 24th 2024 at 10:43:15 AM

MacronNotes (she/her) (Captain) Relationship Status: Less than three
(she/her)
#1: Feb 27th 2023 at 12:19:19 PM

To-do list:

  • Obvious Beta was made YMMV and the definition was expanded to include the “Game is glitchy or missing things, but still playable” example category listed in the wick check (such as games that have a high amount of glitches that make them harder to play than they should be, but not necessarily completely unplayable) in addition to the “Game is genuinely nigh-unplayable at launch” category covered by the current definition. This post and this post contain further discussion regarding what expanding the definition this way would entail.
    • Add to the YMMV.Home Page index.
    • Clean up on-page examples if any don't fit the revised definition.
    • Clean up wicks, whether it means moving wicks that fit to YMMV subpages or removing wicks that still don't fit the revised definition. Cleanup is being tracked via the Sandbox.Obvious Beta Wick Cleaning sandbox.

    Original post 
Crediting Badtothebaritone for the OP

Obvious Beta is supposed to refer to when a game is so so unpolished and buggy as to be nigh-unplayable at launch. However, this trope often gets used for any game that's buggy on launch, regardless of playability. It's also prone to "the game was an Obvious Beta" type usage with no further context.

First, I'd suggest a rename because the current one is very subjective and vague. Second, the trope should be moved to Trivia or Audience Reactions.

Summary of Obivous Beta Wick Check:

  • Game is genuinely nigh-unplayable at launch (9/50)
  • Game is glitchy or missing things, but still playable (16/50)
  • ZCE/Pothole (27/50)

Wick check:

    open/close all folders 

Note: decimal places are used because some entries have multiple wicks that fit into different categories

     Game is genuinely nigh-unplayable at launch (9/50) 
  1. Characters.Dead By Daylight Killers Part 2 - Obvious Beta: On release, Pinhead was by far one of the buggiest killers ever. When playing as him, the game would often crash if more than 1 survivor was killed (which seems to suggest the developers never expected him to kill more than 1 survivor, otherwise they would have encountered the bug during playtesting). His melee lunge was bugged so that he'd stop dead in his tracks if his momentum changed, preventing him from lunging around corners like other killers can. Also, his voice lines were completely missing.
  2. Sword Art Online Abridged - Obvious Beta: In-universe. SAO has numerous glitches like being able to take guest NPCs out of their quest area, teleport crystals that sometimes Tele-Frag the user, and bosses that can kill themselves. It's also implied at several points that the game is widely unbalanced due to a general lack of play testing. Even the real life deaths were due to a glitch, which the creator claimed was intentional because at the time, he would rather be seen as the Big Bad than as incompetent.
  3. Trivia.Roblox - The 2014 Egg Hunt put a damper on egg hunts taking place in an exclusive game, and events using exclusive games in general. The event was designed around a hub game that would transport players to several variants of the same map each with their own individual eggs to collect. The problem was, either as a result of working on several maps at once or just mismanagement in general, the event was such an Obvious Beta that it kept getting shut down mere minutes after opening up to players several times in succession for bug fixes, and still wasn't the most stable even after that.
  4. XUniverse.Tropes M To R - Obvious Beta: The games tend to ship with a plethora of bugs, from annoying to game breaking. Reunion suffered from this in its plot (which was often impossible to complete), and Terran Conflict was a massive system hog for several months after release.
  5. Quantity vs. Quality - In the short story "Superiority" by Arthur C. Clarke, this trope is fully analyzed. Two societies fight one another, one of which uses the newest, most up to date weaponry... and fails to conduct adequate testing before deployment. As a result, the new inventions have prohibitive logistical requirements or cause more damage to their own side than to the enemy. The other side sticks with tried-and-true technology that reliably works exactly the way that it should, and is much easier and faster to produce than the more advanced version... and they just keep plugging away on the production lines until they have numerical superiority. Guess which side wins.
  6. ContentLeak.Video Games: An update in March 2018 accidentally opened a free raid quest meant for high-level players. It is playable for a few hours, but had numerous glitches such as untranslated Japanese text, Uriel's art as a placeholder, very few attack scripts, and no loot rewards. The raid in question revealed that Shiva would become a raid boss battle. Cygames quickly advised players not to participate in the raid for the risk of player data corruption. It was removed the day after.
  7. Need for Speed - Obvious Beta (1 and 2):
    1. The console and PC releases of Undercover were shipped with severe frame rate issues. Absolute death in a high-speed racing game. The PS3, PC and Xbox 360 versions of the game at least got a patch that (mostly) fixes the frame rate issues, but ramped up the difficulty of the races as well. ProStreet had some framerate issues, too, but it didn't make the game unplayable.
    2. The Xbox 360 version of Shift tried to access the PlayStation Store.
  8. SQIJ! - Obvious Beta: The ZX Spectrum version, and that's being generous. Not only is the game next to unplayable thanks to bugs and poor controls, but it even comes with the Laser BASIC utility still on it.
  9. Fable II - Obvious Beta: On launch, the game lacked much of the promised multiplayer support, though a patch was available to add much of it. More serious are the instabilities and bugged quests that can make the game unbeatable, of which Lionhead has presently acknowledged two serious ones.

     Game is glitchy or missing things, but still playable (16/50) 
  1. Tomb Raider: Underworld - Obvious Beta: Downplayed, but still noticeable. The issues range from annoying, but tolerable - such as wildly inconsistent fall damage - to outright Game-Breaking Bug - like plot-important objects or entire areas not spawning/loading properly.
  2. Kamen Rider Climax Heroes:
    1. Kamen Rider: Climax Heroes (Playstation 2), includes main Riders from Kuuga to Decade as well as a few hidden secondary riders that don't necessarily have complete movesets. Many Riders have the ability to change into various forms...but only for a limited amount of time.
    2. Kamen Rider: Climax Heroes Fourze (Wii and PSP again). Guess who got added in this update. Showa Riders also got added, OOO got all his forms except for TaMaShii, you can now do tag battles where you can change between two Riders mid-fight or use your Super Gauge to summon your other character to sandwich the opponent, and all the Obvious Beta characters finally got a Finishing Move as well as a pseudo Super Mode where their power increases and a few of their combos change.
    3. Obvious Beta: Some of the secret characters don't have a Super Mode or even a finisher. Nega Den-O doesn't have the abilities we would expect from him, Gatack and the twin Hoppers only have their signature finishing moves as special moves but no cinematic finisher, AutoVajin is a complete joke with almost no moves (maybe it's a case of Joke Character) and poor Garren has no finisher or Jack Form while his buddy Blade has all of it plus King form.
      1. Corrected in Fourze, all the incomplete characters got new/improved moves, a finishing move and can use their Super Gauge to enter a temporary Super Mode with increased power and a few different combos.
  3. VideoGame.Rayman 1 - Obvious Beta: While technically not one, the Jaguar original certainly feels like one compared to its ports, although it does manage to have some exclusive features not seen in later versions. On top of that game, the game as a whole was never properly playtested, and the absolutely sadistic difficulty shows for it.
  4. Horrible.Video Game Soundtracks: If there's one place where it's evident that Sonic Chronicles: The Dark Brotherhood was an Obvious Beta, it's the music. The battle themes are the only original tracks, and sound alright, if badly-compressed and converted, but everything else is really botched MIDI versions of tracks from earlier games which are barely recognizable and utterly devoid of energy or fun. Compare the original version of Sonic 3's final boss theme, then the remake for Chronicles. Supposedly, Bioware had an all-original soundtrack prepared for the game, but due to legal issues, most of it had to be thrown out at the last second and the team hastily recreated existing songs from previous games to replace them, resulting in the barely above-Game.com-quality music you hear in the final product.
  5. VideoGame.Ghost Master - Obvious Beta: Not in the typical fashion, but the game ended on a cliffhanger, despite the lack of sequel. Thankfully, the final mission, bringing a more satisfying end, was released for download via the internet and packaged with the Steam version.
  6. WhatHappenedToTheMouse.Video Games - As far as worgen players are concerned, the worgen storyline drops off the face of the Earth after the worgen player completes the starter zone and is shipped off to Darkshore to become a night elf with fur. This also overlaps with Obvious Beta in that the continuation of the worgen story only appears in quests that are exclusive to the other faction; to see the whole story, the worgen player would have to reroll a Horde character. The Alliance version of Shadowfang Keep references the events of the Horde-exclusive storyline, causing many an Alliance player to wonder who Ivar Bloodfang is, why he thinks Crowley is a coward, and why he wants the suddenly back from the dead trio of Godfrey, Walden, and Ashbury killed so bad.
  7. YMMV.Clannad - Obvious Beta: Though the Sekai Project English release is perfectly stable, there is a noticeable amount of typos and grammatical errors in the text.
  8. SNK vs. Capcom: SVC Chaos - Obvious Beta: It's not a secret to those who dug deeper into this game that pretty much everything in it could be as good as in Capcom vs. SNK 2.
  9. Tecmo Bowl - Obvious Beta: Tecmo Super Bowl III had several features that had been implemented without perfecting them, including but not limited to...
    1. Players had a chance to avoid a direct contact tackle by spinning. After the spin, if there were any computer controlled players on top of them, they wouldn't be able to tackle, they'd just go through the player. This resulted in easy 50+ yard runs for computer controlled running backs.
    2. Players could jump to avoid a diving tackle. If they were too near the top of the screen and jumped, the game considered it out of bounds.
    3. If a runner and a defender collided, the runner would sometimes attempt to either push the defender back, or run dragging the defender who was hanging on his leg. If a player controlled player had this happen to them, they'd be easily slowed down for a tackle, but computer controlled players could sometimes drag or push a character for 20 yards at full speed.
  10. Total War: Rome II
    1. Never Trust a Trailer: The Carthage Battle Gameplay Demo remains infamous among the Total War fanbase for advertising Rome II inaccurately. The game's significant issues on release or Missing Trailer Scenes aside, it portrays Rome's forces manning their encirclement defenses, the city of Carthage having been worn and damaged from the siege, and the city's buildings actively breaking during the battle with civilians inside it which are all mechanics that do not actually exist in the game.
    2. Obvious Beta: A criticism among some fans and reviewers, citing Executive Meddling on Sega's part to have the game released earlier than originally intended. That said, patches moved the game along into the right direction, making significant tweaks and improvements on the gameplay. Averted, by the end of 2018, the game has been put in an extremely stable and polished state, enough it's considered an excellent game in its own right. Rome wasn't built in a day.
  11. Unreal Tournament - Obvious Beta:
    1. The map AS-Rook has a glitching wall (in an area which couldn't be reached, anyway).
    2. There's an invisible collision box in DM-Pyramid which wasn't fixed.
  12. DanceDanceRevolution - Yes, DDR V is a buggy mess right now. That’s the point of the open alpha. Please do not put it under Obvious Beta, or Porting Disaster in YMMV, at this time; wait for the release build. Commented out note
  13. Need for Speed - Obvious Beta (3):
    1. The 2015 reboot was released on consoles without even a manual transmission option, which was a standard feature even in arcade racing games before the Criterion era. Some players even found a non-functioning "Semi-adjustable Gearbox" part, suggesting transmission tuning was cut. The PC version was delayed by 4 months to prevent the porting issues Rivals had. By the time the PC version came out, every version of the game was updated to include a manual transmission option, but other problems came to light: gear ratios for most cars were not only un-adjustable, but wildly inaccurate, and most cars magically grew extra gears when power upgrades not related to the transmission were added. A Civic can have up to 8 speeds in this game.
  14. Cartoon Network: Punch Time Explosion - Obvious Beta: There's a ton of lazy development quirks that almost make the game unplayable. Unresponsive controls, an unfinished battle system, and an unintuitive control scheme that even the veteran Smash player finds hard to get used to. There's also a quite infamous bug that freezes the game during one of the final levels. Granted, there are ways to bypass this bug (many people did it just by sheer luck) but it's still a problem that makes the game a textbook example of Obvious Beta.
  15. Red Ninja: End of Honor - Obvious Beta: This game might not have bugs per se, but it makes so many baffling design choices that it couldn't have had proper playtesting. The issues with the camera, the dash mechanic, critical hits, body part targeting, and especially the Seduction mechanic could be fixed without altering much of the game and it would make the game much better.
  16. FranchiseKiller.Video Games (2-11):
    1. Theorized to be an Ashcan Copy on Activision's part (as their rights to use the Tony Hawk videogame license were set to expire the year of THPS 5's release), the game was eviscerated by fans and reviewers across the board for its lifeless visuals (which were heavily criticized in pre-release footage and screenshots), poorly-designed gameplay mechanics, and heaping lack of technical polish.
    2. Blacksite: Area 51 is an interesting chicken-or-the-egg case. While the game is so atrociously bad that it ensured no future Area 51 games would be made, the game's Obvious Beta glitches and other signs of having been rushed out the door are an indication that Midway Games was already on the brink of collapse.
    3. Developed by Midway's San Diego studio after the former Atari Games had been closed down, it is an Obvious Beta, with a lot of old standby techniques gone (like not being able to shoot potions), and none of the "new features" touted for the game anywhere.
    4. Ridge Racer Vita was panned heavily across the board by reviewers for being a total rush job of a gamenote , with a hideous lack of base content and modes compared to past titles (with the first pack of DLC containing material that could have easily been added to the base game), offering no new material (all of the courses and vehicles being recycled from Ridge Racer 7), and a poorly-implemented online mode that determines a player's speed based on their experience level, which automatically renders any race Unwinnable by Design for newcomers.
    5. The double whammy of Clayfighter 63 1/3 and Clayfighter X-Treme ultimately killed the ClayFighter franchise. 63 1/3 is an Obvious Beta with dated graphics, annoying voice clips and glitchy, unbalanced gameplay. Although the game was a modest commercial success, its critical reception was so bad that Interplay released a Director's Cut six months later that addresses some (but not all) of the gameplay and balancing issues of 63 1/3.
    6. However, it quickly divided fans with a myriad of flaws, most noticeably its broken physics, different gameplay and character designs, and heavy recycling of content from its predecessors.note 
    7. Once they saw how well it did, though, they decided to kick off an entire series with a sequel, Return to Krondor... which, unsurprisingly, is woefully unfinished and underpolished, making this a bad enough experience for Feist that he's been unwilling to risk a repeat experience.
    8. However, the third installment was handed off to a different team, got Christmas Rushed, and had to work on both PS3 and PS4, which resulted in an Obvious Beta. This also meant the main advertised feature of the game, its online multiplayer, didn't really work, as a result of the massive amount of bugs, lack of crossplay, and clumsy netcoding.
    9. While the game's art and music are amazing, the gameplay is questionable at best; an over-reliance on the incredibly gimmicky "Reel System" (which is used for everything from attacks to leveling up) and a skipped beta phase means the game has a patched-together feel.
    10. The franchise was dormant for a decade afterwards, until an attempt was made to revive it... first as an Allegedly Free Game for mobile devices, then with the visually impressive but buggy and content-deficient Rollercoaster Tycoon World.

     ZCE/Pothole (27/50) 
  1. [Trope Name] Injokes: Example from Sonic the Hedgehog (2006) that snarks and complains about its plot or its Obvious Beta gameplay and Loads and Loads of Loading. May or may not cover up what happens after The Very Definitely Final Dungeon in spoilers, because to the gaming community, it's the Signature Scene they all know. It would be cut or rewritten, but the troper community agrees about it enough to not touch it.
  2. Civvie 11:
    1. Overused Running Gag: In-universe Civvie is forbidden from using Gordon Ramsey's "It's fucking raw" clip after peppering it all over his review of Blood II. Daring to do so anyway results in immediate punishment, usually electrocution. Similar bans are in place for Monty Python references and bad puns.
    2. Pet the Dog: He's quick to point out when a game suffered from Executive Meddling, such as Blood II: The Chosen being shoved out the door in an Obvious Beta state or Marvel forcing X-Men: The Ravages of Apocalypse to be Christmas Rushed. In these cases, his jabs against the developers are half-hearted while his real anger is directed toward the publishers.
  3. DespairEventHorizon.Web Original: The GameSpot video review of Big Rigs: Over the Road Racing is all about reviewer Alex Navarro being broken by an even more broken game (while not saying a word, no less!).
  4. ShowWithinAShow.Webcomics - * Homestuck features several. The most prominent is Sweet Bro and Hella Jeff, a Stylistic Suck parody of Two Gamers on a Couch webcomics ostensibly made by Dave Strider; most of the cast often quote it to each other, and segments of it sometimes show up in the narration as part of Homestuck's love of the Meaningful Echo. The three previous MS Paint Adventures series also exist, both as comics and as videogames, as well as a fictional fourth adventure about the Midnight Crew. In the Midnight Crew universe, which is really in the far future of the troll universe, Homestuck exists on MS Paint Adventures. Also present are Squiddles!, a Sickeningly Sweet television series which is actually mankind's subconscious representation of certain Eldritch Abominations; Game Bro, a Straw Critic gaming magazine; Grand Snack Fuckyeah, a thoroughly broken skateboarding game/Product Placement bonanza; and Complacency of the Learned, a wizard story Rose is writing and appears in the post-Scratch Earth as a series. Wizardy Herbert (a fanfic about the Post-scratch version of Complacency written by Roxy) also makes a brief appearance.
  5. YMMV.Free Guy - Alternate Character Interpretation: Antwan is definitely a Corrupt Corporate Executive, a Manchild, and a Mean Boss already, but over the course of his Villainous Breakdown, he becomes full-blown Ax-Crazy and personally destroys the servers for Free City to keep it from being discovered that it was built using the code of Life Itself. Was he always a selfish sociopath who only cares about money and would resort to violence for his own benefit, or is he taking drastic but necessary action to protect himself and his company from an awful scandal? After all, he's already facing a lawsuit from Millie, and she'd definitely win if it was made public that he stole the code of Life Itself to make Free City, and such a secret could destroy his company, his reputation, and his career. Not to mention that the movie unfolds as Soonami is preparing to launch Free City 2, so Antwan is under extra pressure to make sure it goes as smoothly as possible, especially since he knows Free City 2 is an Obvious Beta and there will definitely be backlash after it releases. Even his destruction of the servers may be justified in his mind — he already planned to shut down Free City once Free City 2 launched, so Antwan may just see destroying the servers as getting rid of hardware that was going to be replaced or upgraded soon anyway.
  6. WMG.Pump It Up - As for the evil spirit in the sword, she too has a backstory of her own. Again, going by the "Cross Soul" BGA, it is possible that her fate in the drug trade was "sealed" when she was kidnapped or seized off the streets, and over the years, she ended up rising through the ranks to become a ruthless drug baroness herself. Unless she is stopped, she will continue her campaign and leave even more addicts dead. Only time and the future release of the conspicuously absent "Cross Ray" BGA will tell if she's properly dealt with at the end.
  7. Trivia.Soul Series - Due to Executive Meddling, as mentioned above, Soulcalibur V was only ¼ finished when it was released. The resulting Obvious Beta was met with a great deal of backlash.
  8. NeverLiveItDown.Video Games - ** Titus Software existed from 1985–2005 and developed many games, one of them being Prehistorik, but most people only remember them as "that company that developed Superman 64"note .
  9. Donkey Kong Country - Except for GBA DKC3, which has a separate theme for Arich, but NOT for K. Rool! It seems they ran out of time when making the game's completely new soundtrack.
  10. TimeyWimeyBall.Video Games
    1. The Obvious Beta action-adventure game The Time Machine runs into a more literal version of this. Time is like a flat plane in the setting, and by travelling to the future, Wales causes his time and the future to become tied together by the time machine itself, pulling time together into a whirlpool of sorts that starts destroying time as he knows it. Which makes absolutely no physical sense, but serves to explain why returning to his previous time(and thus putting himself and the Time Machine back in the time where they belong) prevents any further damage to the time plane.
    2. God help anyone trying to understand the way time travel works in The 3rd Birthday — though it's likely that most of the problems were caused by the game's Troubled Production and far from final script draft. Sometimes, changing the past causes complicated butterfly effects that lead to other characters being alive. Other times, it causes people to become paradoxed out of existence, Back To The Future-style. Other times it causes people to become temporal ghosts unable to interact with normal events. Whether other characters can remember previous timelines seems essentially random.
  11. Funny.Games Done Quick: Klaige's run of Super Pitfall from AGDQ 2015 is already something special, thanks to the game's cryptic and broken nature, but the highlight comes at the end of the run. After completing all of the objectives, Klaige repeatedly kills himself on the nearest enemy, getting a game over. The game return to the title screen, starts up the Attract Mode... and immediately cuts to the victory screen. Apparently, game overs don't clear the flag for completing everything, and since the game requires you to go back to the beginning of the map to finish it, this is the quickest way to complete the game.
  12. Nintendo 64 - Custom Robo 1 and 2, Sin and Punishmentnote , and Animal Forest are the most famous Japan exclusive base N64 games. The latter two later showed up respectively on Wii Virtual Console and GameCube (as Animal Crossing), but Custom Robo wasn't so lucky. The original Pokémon Stadium wasn't localized either, but international players didn't miss much because it's an Obvious Beta for Pokémon Stadium 2 (which was released as simply Pokémon Stadium).
  13. MadeInCountryX.Real Life - American- or Taiwanese-developed NES games tend to get this treatment as well. They're either an unlicensed Obvious Beta or they suffer from The Problem with Licensed Games or both.
  14. Characters.Free Guy - Obvious Beta: Again, Antwan pressed the dev team into patching him into Free City before he was even finished.
  15. Horrible.Game Mods
    1. Fire Emblem has an extensive hacking community, so naturally a lot of stinkers turn up. One of the biggest problems is that most "total conversion" hacks tend to get abandoned before the halfway point; it's rare for most of these hacks to ever make it past the first few chapters before ending abruptly and leaving whatever story was being established up in the air. Meanwhile, "balance" or "challenge" hacks are either laughably unbalanced or unfairly difficult, and may also be buggy due to a lack of testing. Some other extremely common issues for any type of hack are poorly designed maps with equally poor enemy placement, high level foes that the player must defeat long before it would be feasible for them to do so, unbalanced character stats and growths that either make the game too easy (no one has any poor stats at any point, resulting in an army of juggernauts) or too hard (none of the characters' stats go up reliably, resulting in a weak team well into high levels), terrible sprite work, and poor quality music.
    2. Mortal Kombat Chaoticnote  is a grandiose example of quantity over quality: despite the promising main menu screen and its incorporation of even the most obscure MK charactersnote , the game thrives off of stolen characters and stages from all across MUGEN databases, as evidenced by the wildly varying quality of them. It has a particularly large roster of 300+ characters, and an additionally gigantic list of stages. However, despite this (or perhaps because of this), the game is extremely buggy and is prone to having major glitches: the music stutters, glitches or comes to a total stop, characters freeze in place even after the match, which can lead to the game softlocking. On top of the softlocks, the game is also prone to freezing, or just outright crashing for no reason whatsoever. While it is unknown if the game devs made any of the characters, the roster consists of multiple variations of several characters (including over 17 Sub-Zeroes), yet the majority of them play exactly the same way, even if some are completely nonsensical note . Other characters are also bizarre and poorly made, with either junky or downright abysmal sprites note  - horribly broken, beyond cheap AI even for MK standards note  - utterly ridiculous Game Breakers that can end a match in seconds note  - and nonsensical Original Generation characters that are either given no backstory note , or otherwise simply shoehorned into the game's intro storytelling.note . The intro itself is just a butchered, Engrish edition of UMK3's intro with some other spontaneous subplots shoehorned in. The game also has poor character announcements, some with different voice clips mashed together that do not match each other, poorly made original voice clips (such as for Sensei Liu Kang and the Fro(n)zen Sub-Zeroes), and some using text-to-speech. The fatalities, when they're not just canonical ones, are also either nonsensical, painfully mundane (several fatalities are just different methods of decapitation), or they simply do not work (Daegon's fatality has him do an uppercut...that misses, and then a second later the opponent drops dead). MRGSTAR321 shows the "chaotic" disaster in its purest in his second playthrough of the game, while Joel of Vinesauce fame has his fun trashing the project as well.
    3. Schoolvania, a ROM hack of Castlevania. It's plagued with horrid level design, is obviously untested, and despite its name, doesn't really have anything to do with school. Bottomless pits are virtually everywhere, which is a problem in a game that already has recoil and stiff jump physics. Ironically, it makes some parts easier because some enemies just walk straight into these pits. Some segments require you to damage boost to proceed, and you can't even make it to Death because the blocks are arranged in a way where it's impossible to proceed. See I-Mockery, well, mock it here.
  16. Executive Meddling - See also Music Is Politics, Obvious Beta, Media Watchdog, Moral Guardians, and Alan Smithee.
  17. Trivia.Psychotoxic - Troubled Production: The game took six years to make and shipped in an Obvious Beta state, as elaborated upon in this video from DXFan619, who refers to it as "The Craziest Game Ever Made".
  18. Meteo Chronicles - Obvious Beta: The game was obviously this and still is until the final release on 2.0 in early 2023.
  19. Fusion Generation II - That One Level: Players tend to have trouble completing Laboratory C without a guide because like a few of the labs it was not completely finished.
  20. Backhanded Apology - The launch of Warcraft III: Reforged was a complete disaster, being a blatantly unfinished mess that was rushed to release in time for 2020's fiscal year, with many features missing from the original Warcraft III: Reign of Chaos while lacking the cinematic cutscenes shown in its 2018 trailer, Game-Breaking Bugs and disconnections galore, and updating the EULA to grant Blizzard exclusive ownership over any and all custom content for fear of another DOTA scenario. To make matters worse, Reforged was merged with and overwrites the original game, meaning all of the problems with Reforged retroactively affect the original game regardless of whether the user buys Reforged or not. Fans were understandably furious, and eventually Blizzard issued an official statement addressing complaints... that refused to accept responsibility and attempted to shift blame to the fans for their high expectations that Blizzard themselves set with their 2018 trailer. It went about as well as you'd think it would, with Blizzard's reputation being self-damaged further.
  21. CreatorKiller.Video Games - 7 wicks here, all of which are either potholes or lack context
  22. Towns - Obvious Beta: Well, at least when one bought it.
  23. WMG.Sonic The Hedgehog - It'll turn out that Generations somehow reestablished 06 as part of the main timeline (the reappearance of Crisis City seems to hint at that) and enabled Mephiles to return. Only this time, he won't be shackled down by a crappy Obvious Beta game and free to exercise his Magnificent Bastardry to his fullest extent.
  24. Gecko Ending - The original 1988 Japanese computer versions of Snatcher were rushed for release, concluding the story on the cutoff point before third and the final act, even though a proper ending was already written for the game. SD Snatcher featured a very different version of the ending than what was actually included in the later CD-ROM-based remakes of the original Snatcher. For example, unlike the CD-ROM version, Randam actually survives at the end of SD Snatcher.
  25. CriticalDissonance.Video Games - 8 wicks, all are either potholes or lack context
  26. Auto-Scrolling Level - Sonic the Hedgehog (2006) features areas of Sonic's levels that have been dubbed by one speedrun as "Mach Speed Zones." Sonic is forced to run forward, jumping and dodging obstacles, and can not leave his assigned course by too much or get hit by too many objects unless he wants to breakdance into oblivion.
  27. FranchiseKiller.Video Games (1): The original Spyro the Dragon series was torpedoed by his first game without developer Insomniac Games, Spyro: Enter the Dragonfly. An Obvious Beta of a game that had its development cycle fast-tracked for a holiday release at publisher Universal Interactive's behest, it was mostly panned by reviews and fans alike, and led to fans more or less ignoring the following title Spyro: A Hero's Tail.

Edited by GastonRabbit on Jan 24th 2024 at 10:43:15 AM

Macron's notes
MacronNotes (she/her) (Captain) Relationship Status: Less than three
(she/her)
Berrenta How sweet it is from Texas Since: Apr, 2015 Relationship Status: Can't buy me love
How sweet it is
#3: Feb 27th 2023 at 12:22:53 PM

While I support a rename, it's hard for me to think of a good name without it sounding complainy...

If anyone has any name ideas, go for it.

she/her | TRS needs your help! | Contributor of Trope Report
selkies Professional Wick Checker Since: Jan, 2021 Relationship Status: Star-crossed
Professional Wick Checker
#4: Feb 27th 2023 at 12:36:28 PM

Unplayable At Launch? Unpolished Game? Hmm, idk.

Renaming aside, this should be YMMV.

Amonimus the Retromancer from <<|Wiki Talk|>> (Sergeant) Relationship Status: In another castle
the Retromancer
#5: Feb 27th 2023 at 12:37:13 PM

Thinking this can be split as Unplayable At Launch (Trivia, could use some info about games that relied on Day One Patch), So Many Glitches It Sucks (YMMV, unintended game failures affect reception), and examples that don't fit either can just be Game-Breaking Bug.

Edited by Amonimus on Feb 27th 2023 at 11:37:51 PM

TroperWall / WikiMagic Cleanup
MatthewWayne The Man Outside Reality from TVA Headquarters Since: Oct, 2014
The Man Outside Reality
#6: Feb 27th 2023 at 2:01:32 PM

[up] That's a pretty good idea.

Trust no one.
GastonRabbit Sounds good on paper (he/him) from Robinson, Illinois, USA (General of TV Troops) Relationship Status: I'm just a poor boy, nobody loves me
Sounds good on paper (he/him)
#7: Feb 27th 2023 at 2:51:01 PM

Rename and make YMMV. I'm defaulting to being against a split unless we're given an idea of whether that would work, such as if existing examples that aren't misuse were sorted by where they would go if this was split, and I'd like to point out that we only have nine examples to work with if the wick check is used as a starting point (the page has a four-digit wick count, so further digging would be needed if nine isn't enough).

Edit: Retracted my previous vote because I overlooked the fact that this has a four-digit wick count, meaning 9/50 examples being correct means the small proportion of correct examples isn't as bad as I initially thought.

Edit: Went back to what I was originally in favor of for different reasons; see my next post.

Edited by GastonRabbit on Feb 27th 2023 at 5:22:19 AM

Patiently awaiting the release of Paper Luigi and the Marvelous Compass.
Gosicrystal Since: Jun, 2016 Relationship Status: Who needs love when you have waffles?
#8: Feb 27th 2023 at 3:10:20 PM

Isn't this trope, like, a complaining magnet?

Synchronicity (4 Score & 7 Years Ago)
#9: Feb 27th 2023 at 3:15:11 PM

So Many Glitches It Sucks (YMMV, unintended game failures affect reception)

Frankly I don't know if I trust the userbase to not immediately complain...

Unplayable At Launch (Trivia, could use some info about games that relied on Day One Patch)

I guess an objective way to note "unplayable" is an immediate patch, so is that one way the concept could be salvaged?

GastonRabbit Sounds good on paper (he/him) from Robinson, Illinois, USA (General of TV Troops) Relationship Status: I'm just a poor boy, nobody loves me
Sounds good on paper (he/him)
#10: Feb 27th 2023 at 3:20:12 PM

To be honest, even though I retracted what I previously said... I think I'm going to switch back to being in favor of my original choice.

The two posts after my previous one brought me back to how I initially wondered if this was The Same, but More to Game-Breaking Bug ("Game-Breaking Bug, but on a large scale and much easier to encounter") on top of being a magnet for misuse and complaining, so I'm changing my vote (or rather, changing it back) to being in favor of merging with Game-Breaking Bug.

Edit: Oh, and throw Porting Disaster and Good Bad Bugs in there as other things this is potentially redundant with (Game-Breaking Bug is the main one).

Edit for clarification: I was initially wondering if it was redundant because I saw that there were only a handful of correct examples in the wick check and didn't initially know this had a four-digit wick count, but now I don't think that's relevant.

Edited by GastonRabbit on Feb 27th 2023 at 5:24:43 AM

Patiently awaiting the release of Paper Luigi and the Marvelous Compass.
badtothebaritone (Life not ruined yet) Relationship Status: Snooping as usual
#11: Feb 27th 2023 at 5:28:30 PM

There might be more correct examples than indicated because I treated potholes as ZCEs without knowing you weren't supposed to do that, though I'm not confident that there'd be enough correct potholes to make a difference.

Edited by badtothebaritone on Feb 27th 2023 at 7:29:22 AM

MasterN Berserk Button: misusing Berserk Button from Florida- I mean Unova Since: Aug, 2016 Relationship Status: Shipping fictional characters
#12: Feb 27th 2023 at 6:49:18 PM

If we do decide not to have a YMMV variant, then what would we do about games like Sonic the Hedgehog (2006) or Fallout 76 and how infamous they became because of their myriad of glitches that made the game harder to play than it should be?

One of these days, all of you will accept me as your supreme overlord.
selkies Professional Wick Checker Since: Jan, 2021 Relationship Status: Star-crossed
Professional Wick Checker
#13: Feb 27th 2023 at 7:30:39 PM

... Doesn't that fall under YMMV still? I mean, did every single player find the game hard and unplayable? This still can be subjective just like an ending being infamously bad or an actor or whatever.

WarJay77 Big Catch, Sparkle Edition (Troper Knight)
Big Catch, Sparkle Edition
#14: Feb 27th 2023 at 7:31:58 PM

Nope. Notice how neither is on SBIH? People still enjoy the games for the merits they do have.

But yeah, the games are glitchy as hell but that doesn't mean people entirely agree that they're unplayable.

Edited by WarJay77 on Feb 27th 2023 at 10:34:10 AM

Currently Working On: Incorruptible Pure Pureness
amathieu13 Since: Aug, 2013
#15: Feb 27th 2023 at 7:54:13 PM

[up]I was hesitating on chiming in on exactly this point. What's considered unplayable is a spectrum, that includes anything from "I can't even get the game to turn on" to "I got through a couple of hours before the game had a Game-Breaking Bug that prevents any further progress" to "The game can be played all the way through, but is riddled with so many bugs as to make playing it a slog and a half, killing most players' desire to play it" to "game has a few major bugs that require work arounds to progress, but other than that can be played".

I like the idea of reworking this into centering a Day One Patch (Day One Patch Needed?) as a more objective criterium, but 1) post launch patches are a relatively new phenom in the history of gaming outside of PCs, so this would be heavily biased towards neweer games and 2) I don't want people to then misuse the new trope for "any time a game has a Day One Patch," since needing to patch out a few bugs is also not the same as being unplayable.

Edited by amathieu13 on Feb 28th 2023 at 4:03:04 AM

selkies Professional Wick Checker Since: Jan, 2021 Relationship Status: Star-crossed
Professional Wick Checker
#16: Feb 27th 2023 at 8:56:42 PM

[up][up] That's what I'm saying. It's YMMV bc not everyone is gonna agree on a game being "so bad bc it's unplayable."

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#17: Feb 27th 2023 at 11:27:45 PM

I'd like to know what the potholes from the wick check look like in terms of complaining. That might indicate whether or not this is even salvageable, cause the entire conceit of the trope seems to be to complain.

Edited by Karxrida on Feb 27th 2023 at 11:28:31 AM

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
NitroIndigo ♀ | Small ripples lead to big waves from West Midlands region, England Since: Jun, 2021 Relationship Status: Who needs love when you have waffles?
♀ | Small ripples lead to big waves
#18: Feb 28th 2023 at 12:37:25 AM

I agree with making it YMMV or trivia because it's not an intentional creative decision, but splitting it into both would be redundant.

MathsAngelicVersion Ambassador of Eurogames and Touhou Music from Gensokyo Since: Mar, 2013 Relationship Status: Armed with the Power of Love
Ambassador of Eurogames and Touhou Music
#19: Feb 28th 2023 at 5:44:42 AM

[up]x4 I think the day-one patch requirement is a bad idea. That would still have the issue of "where do we draw the line between a game that was nigh-unplayable and just one that was flawed?" It's also arbitrary to include or exclude games depending on whether the developers bothered to fix them — assuming they were even able to, considering that patches haven't always been around and printing a new version of the game wasn't always an option.

I think the best option would be to rework it into It's Buggy, So It Sucks (or something like Bug-Induced Backlash if we can't make an exception to No New Stock Phrases) and require the bugs to be a common criticism of the work.

I don't think reworking it into Trivia makes sense. Very few games are truly, objectively unplayable (the only one I can think of is SQIJ!), and the valid examples would overlap with Game-Breaking Bug anyway. (GBB should probably be Trivia though. Issues like crashes are something a work objectively suffers from, and they're not an intentional artistic decision.)

Edited by MathsAngelicVersion on Feb 28th 2023 at 4:55:24 PM

BlackMage43 Since: Jun, 2014 Relationship Status: Armed with the Power of Love
#20: Feb 28th 2023 at 8:25:25 AM

I agree with moving this to YMMV and that the "nigh unplayable" is way too rare for it to be a restriction.

But this trope covers more than video games with bugs and glitches. It also covers tabletop games and overall missing or unpolished features. It also focuses a lot on the game's releasing in such a fashion.

I think renaming it to something like Unpolished Release Backlash might be more appropriate.

GastonRabbit Sounds good on paper (he/him) from Robinson, Illinois, USA (General of TV Troops) Relationship Status: I'm just a poor boy, nobody loves me
Sounds good on paper (he/him)
#21: Feb 28th 2023 at 9:08:42 AM

[up]Are you proposing expanding to include the second category in the wick check, rather than just including the first (which is the current definition's scope)? Just asking for clarification — I'm not shooting it down; I just wasn't sure what you were wanting to expand to cover in addition to what's already covered.

[up][up]Its Buggy So It Sucks might be an exception to Everything's Worse with Snowclones (the "snowclones that work" section at the bottom, which I personally don't think is a complete list), which came up with Darkness-Induced Audience Apathy being renamed to Too Bleak, Stopped Caring (a snowclone of "too long, didn't read") and I Liked It Better When It Sucked being renamed to So Bad, It Was Better (snowclone of So Bad, It's Good and So Bad, It's Horrible), but I'm not positive on that one.

Edited by GastonRabbit on Feb 28th 2023 at 11:10:02 AM

Patiently awaiting the release of Paper Luigi and the Marvelous Compass.
BlackMage43 Since: Jun, 2014 Relationship Status: Armed with the Power of Love
#22: Feb 28th 2023 at 9:35:08 AM

Are you proposing expanding to include the second category in the wick check, rather than just including the first (which is the current definition's scope)?

Yes, like others said a "nigh unplayable" restriction would make this trope far too rare, or would invite misuse since what is considered "nigh unplayable" can vary wildly from person to person. For example, I don't agree with some of the unplayable wick check examples being "nigh unplayable", like the Need for Speed example that just mentions frame rate issues, something which that many people would be fine with.

GastonRabbit Sounds good on paper (he/him) from Robinson, Illinois, USA (General of TV Troops) Relationship Status: I'm just a poor boy, nobody loves me
Sounds good on paper (he/him)
#23: Feb 28th 2023 at 9:43:23 AM

Ah, got it. Well, since we'll probably need to have a crowner to handle voting (when it's been long enough), now I have a better idea for what to put on the option for expanding the definition. (Renaming and moving to YMMV would also be options; and now I'm less sure about including what I previously mentioned on the crowner, but eh.)

Edit: Oh, right, and on the subject of moving it out of Main, I'm not sure whether Trivia would work even if we keep the definition the same with or without renaming, since I think the main time opinions wouldn't be a factor is if the developer released a day one patch, and that's not usually the case (especially since it was usually impossible for console games until the '00s).

Edited by GastonRabbit on Feb 28th 2023 at 12:10:52 PM

Patiently awaiting the release of Paper Luigi and the Marvelous Compass.
amathieu13 Since: Aug, 2013
#24: Feb 28th 2023 at 4:58:48 PM

[up][up][up][up]Unpolished Release Backlash seems like a decent way of dealing with the trope since it focuses more on the severity of the audience reaction to issues with the work on release versus trying to quantify the level of unpolished-ness. Naturally this would mean it'd have to be a YMMV trope.

Objective issues, as GastonRabbit already mentioned, can be documented under Game-Breaking Bug.

MathsAngelicVersion Ambassador of Eurogames and Touhou Music from Gensokyo Since: Mar, 2013 Relationship Status: Armed with the Power of Love
Ambassador of Eurogames and Touhou Music
#25: Mar 1st 2023 at 9:40:31 AM

[up] I like Unpolished Release Backlash. That would probably extend the trope/audience reaction to non-game mediums, but I think that's all right.

That new name would also help curb zero-context examples like "the game was an Obvious Beta".

Trope Repair Shop: Obvious Beta
2nd Mar '23 4:23:25 AM

Crown Description:

Concerns have been raised that Obvious Beta's scope is too narrow, that the name is misleading, and that the concept is subjective despite not being classified as such. Thus, expanding its scope, renaming it, and classifying it as YMMV have been suggested. What should be done with it? Options are not mutually exclusive.

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