Trivia / Soul Series

  • Actor Allusion: In Soulcalibur IV, Darth Vader fights Mitsurugi in his intro and as a Destined Battle. Toshiyuki Morikawa, Mitsurugi's voice actor, is also the Japanese dub voice of Obi-Wan Kenobi.
  • B-Team Sequel: Soulcalibur V was the first game not created under the lead of founder Hiroaki Yatoriyama. Instead, it was led by Daishi Odashima, resulting in why V was so different from the other games in tone, story, and characters. Now, Daishi is gone, and a yet-to-be-confirmed VI will be made by Masaki Hoshino (who created Lost Swords and Unbreakable Soul).
  • Creator Backlash: Namco threw Patroklos Alexander under the bus during the popularity poll, saying that they were "impressed" that the hero of SCV placed so low, even below characters like Dampierre. For the record, he placed #37 out of 45 characters with only 32 votes received out of over 10000 that were cast. What this says about his chances of returning in future installments remains to be seen.
  • Creator's Favorite: Animator Tomoe Yamashita said that Sophitia was his favourite character to design.
  • Executive Meddling: The reason we didn't get to see Project Soul's vision for V come to fruition. A few years in, Namco cut PS's funding and staff and then forced Project Soul to release SCV early in order to capitalize on the relatively weak end-of-January market. What Could Have Been, indeed...
  • Fan Nickname:
    • There are quiet a lot of these made up by the fandom — "Sieg/Sieggy," "Soph/Sophie," "Cass/Cassie," "Raph," and "Mitsu" are some prominent examples. Xianghua is often just called "X" due to the difficulty in spelling and pronouncing her name.
    • Courtesy of 8WayRun, Cervy Beards for Cervantes. It hasn't quite caught on outside of their forums, however.
    • As a carryover from Tekken, Yoshimitsu is usually called Yoshi for short, but his successor, Yoshimitsu the Second from SCV, is alternatively known as Yoshi II or, for extra punnage, Yoshimitwo. (You can thank 8WayRun for that last one, by the way.)
    • The quartet of Maxi, Natsu, Xiba and Leixia in V has been nicknamed The Scooby Gang.
    • Also in V, fans came up with "Patsuka/Petsuka" for Alpha Patroklos (who uses Setsuka's iaijutsu and was originally trained by her in-canon) and "Oprah" for Pyrrha Omega.
  • Franchise Killer: Apparently Soulcalibur V. An Obvious Beta that made a lot of changes people hated, it is currently the last main series game since 2012, with not so much as a whisper of another proper installment since.
  • Running the Asylum: One could argue that a major factor in the series' steady decline has been the departure of its founder Hiroaki Yatoriyama and Project Soul's subsequent reshaping in the wake of his absence.
    • Soulcalibur V, being the first game whose creation was not led by Yatoriyama, definitely had this feel. His successor, Daishi Odashima, was noted to be a tournament player back during the days of the original Soulcalibur and an avid fan of Street Fighter III: 3rd Strike. His envisioning of the revival of Soulcalibur involved the decision to carry out a 17-year Time Skip (one admitted to be arbitrary by Odashima himself), which replaced many longstanding and popular veterans with younger, more anime-inspired successors (many of whom were criticized for being one-note), and the story revolved around Patroklos, son of Sophitia, in his quest to save his sister Pyrrha. Many pointed out that it felt more like personal fan fiction becoming reality, as opposed to being a true sequel to Soulcalibur. (He did want to call it Soul Edge 2, after all.) SCV also relied heavily on Street Fighter-influenced mechanics, most notably the inclusion of meter and Supers and alterations to the Guard Impact mechanics, changes that proved controversial. Odashima would leave Project Soul after the game's lukewarm reception, with Masaki Hoshino taking his place as the new series director.
    • Meanwhile, the Hoshino-led Project Soul has tried its hand at rectifying some of the controversy by bringing back several of the omitted warriors, but their marketing is centered around sex appeal, and in volumes far beyond previous installments; even Soulcalibur V wasn't as blatant, and two of its posters featured nothing but Ivy's barely-covered ass and fur-wrapped breasts. Only time will tell what Hoshino will do with the franchise as a whole, though neither Lost Swords nor Unbreakable Soul were received favorably by the fanbase.
  • What Could Have Been:
    • A guest character called Azola was planned for the first game — as a palette swap of Sophitia. During development she was scrapped and her design just became Sophitia's 2P costume. This explains why the first game is the only time Sophitia's 2P costume is a brunette. Azola eventually appeared in IV, as a Create-a-Soul character that features in Sophitia's story and uses her weapon style.
    • Project Soul originally wanted a Dead or Alive character, likely Kasumi, to be exclusive to the Xbox version of Soulcalibur II as the DOA series was exclusive to the brand at the time, but couldn't get the rights due to Itagaki's feud with Namco over the Tekken series. As a result they got Spawn to be the Xbox guest character, since they were already partnered with Todd MacFarlane to create One-Shot Character Necrid.
    • Dante was supposed to be a Guest Fighter in III.
    • A new character named Edgardo was going to be introduced in III alongside Zasalamel, Setsuka, and Tira, but was cut before they could develop his fighting style due to time constraints. Notably, Algol bares a striking resemblance to him. Whether elements of his character were added to Algol is unknown.
    • There is a substantial amount of dialogue that was Dummied Out from IV, with many of the quotes being the characters' reactions to various items sold within the shop. This suggests that the mode was originally more complex and interactive, akin to how III had the shopkeeper trio.
    • Soulcalibur V was originally going to be called Soul Edge II in order to mark Daishi Odashima's new direction for the franchise. However, Namco wasn't having it, and forced him to continue the Soulcalibur name.
    • Due to Executive Meddling, as mentioned above, Soulcalibur V was only ¼ finished when it was released. The resulting Obvious Beta was met with a great deal of backlash.
    • Zasalamel's SCIV model was found on-disc when V was hacked, hinting that he may have been in the game before being removed due to time constraints.
    • Daishi Odashima originally wanted Bangoo to return as the successor to Rock. However, due to V's rushed development, this never came to be.
    • V, whilst praised for its great gameplay and visuals, was met with criticism (justifiably so) for the fact that the story mode only concentrated on and showcased the fate of a handful of characters. Even Arcade Mode has no endings for any of the characters, leaving a good deal of storyline elements hanging. Annoyingly, when this was brought up in an interview with game director Daishi, he stated that "Our first plan on the storyboard was that we had every character's story, and actually we do have it in the studio, but time-wise, man power-wise we weren't able to do it and only one fourth of what we planned to do is in the game"...

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