These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Best Known For The Fanservice: The game has a rather cool art style, a good story for a fighter, some interesting characters with personalities that shows they actually have more depth to them then just their looks, and is an overall fun and solid tournament fighter. Unfortunately, many people who haven't played the game for more then 10 minutes or at all often get stuck on its rather blatant fan service.
Bleached Underpants: ZONE has been hired as an animator. What is she already known for? Rule 34 flash animations, including one of Skullgirls. Neither she nor the Skullgirls development team seem to mind though. It should be mentioned that ZONE simply applied to a job opening.
And for April Fools' Day, her mascot Zone-tan was "announced" as a playable character, complete with a bio◊. This became something of an Ascended Meme when Zone-tan became the basis of one of Squigly's pallets.
While the game touts an infinite prevention system (to, you know, prevent infinites), the game's combo system is free and open enough to allow skilled players to knock out other characters in a single, nonrepetitive combo. The core competitive players love this, the rest not so much.
The same applies to Mike Z's conservative approach to balance patches. Mike believes that you cannot make changes off a limited amount of play and prefers to let the game grow before he and the team make any balance changes. This obviously appeals to older fans and fighting game veterans who are used to seeing most early Game Breakers eventually find counters. However, newer players, especially those new to the genre in general, are not so happy with this.
Double's Hornet Bomber Assist. Due to a mistake in the game's coding, it had a lot more invincibility frames than it should have, making countering it difficult. There are people already crying out for a nerf, and people who don't think the assist needs nerfing, and telling those people to learn to deal with it. Either way, though, the move did end up being nerfed.
In the end, the game seems to have captured a significant fandom - not many of whom actually play fighting games at a high level. So even though it was designed by an experienced FG player for high level play, it has already lost most of its tournament exposure. The Xbox360 version's not being updated to the latest version (for about a year; thankfully, the patch was finally released) further fractured the base, as the online matchmaking for the game is almost completely empty on that platform.
Not even the voting for the two DLC character is immune. When Round 2's survivors were announced, many fans cried Fan Dumb due to hopefuls like Marie, Umbrella, and Scythana out-voted by Minette. Beowulf winning the second contest was met with revulsion, claiming he had the least interesting design of all the males and didn't make it to the top 4 in the first contest.
Crazy Awesome: Peacock is a murderous cartoon character, what did you expect?
Black Dahlia, who dismembered Ms Fortune, killed the Fishbone gang, killed the Contiellos (and everyone at their party, including sadistically shooting Squigly in the head) and many other horrific deeds. The fact that she's rather old and has been killing for a long time means one probably couldn't even put a number on her crimes.
Ear Worm: The main menu theme, "Pedestrians Crossing". Especially when you're caught listening to it continuously while waiting for a match to start.
"In Just A Moment's Time" is this as well as Awesome Music. You'll hear it often, and it'll embed itself between your ears.
Squigly is very popular among the burgeoning fanbase, and she isn't even part of the default roster!
Minette, a character who was only seen in one picture in the Story Mode Trailer, and whose name was only known at the time by Word of God, gained popularity shortly after the trailer went up.
Panzerfaust, a huge, muscular character with a tank for a fist, and whose name was also only revealed by Word of God, who grew in popularity as the possible first playable male character until Big Band was chosen. He was previously part of another game concept by Alex Ahad, but shows up in the background of Parasoul's Story Mode in the same uniform as the rest of her soldiers. A popular YouTube voice actor, General Ivan, recorded some lines for him and sent them to Mike Z.
Stanley Whitefin, also known by the Fan Nickname "Science Shark." He was apparently designed as a throwaway background character and was actually intended to die over the course of the story... but fans took a liking to him, and he's even become a possible DLC candidate.
Big Band, aka Sax-Deka, is another background character with a large following. In fact, he replaced Umbrella as the second DLC character.
FriendlyFandom Rivalry: With Super Smash Bros. Melee during the charity donation event to decide which game would get into EVO 2013. Although Melee won, both of the sides seem to have nothing but mutual respect now for being the two highest raising communities.
One of Filia's supers is called "Gregor Samson" - after Gregor Samsa, the main character of the Franz Kafka story The Metamorphosis, who wakes up one morning to discover that he's turned into a giant cockroach-like insect creature.
The Argus system gets its name from the myth of Argus Panoptes, the multi-eyed giant whose eyes, after his death, were taken by Hera to adorn the tail of the peacock.
Samson is a parasite that replaced Filia's hair (A hairasite?), and acts as the source of her strength. Now, who knows what was the source of Samson's strength in The Bible? Anyone?
Everybody knows Peacock's mascot partner is named after Tex Avery. Less people notice the Avery Unit is named after his team of animators. Appropriately, it's her weapon system that warps reality into cartoon logic.
"Avery" also happens to sound like "Aviary", continuing Peacock's bird theming.
The Medici Mafia run the city of New Meridian and are the patrons of Cerebella's circus. During the Italian Renaissance, the House of Medici ran the city of Florence and were patrons of the arts, though with less horrifying crime.
Black egrets are actual birds that hunt by cupping their wings into makeshift umbrellas.
Cirque du Soleil has an act named Vis (Vice) Versa in which one person balances on top of another using remarkable physical strength.
Buer is a Goetic demon depicted as a lion's head with five bent goat legs arranged like a spinning wheel. The Buer Drive is a spinning wheel made of bent blades. Painwheel's other synthetic parasite, the Gae Bolga, is named after the Celtic hero CuChulainn's spear, that expanded into thirty barbs when it entered a body. Since it's already in her body, it bursts out of her skin as multiple spikes.
Parasoul's living weapon is Krieg (German for "war"), which she uses in conjunction with a Luger Parabellum pistol. "Parabellum" is derived from the Latin adage, "If you wish for peace, prepare for war."
For further theming, her snack-obsessed sister's weapon is named Hungern (Swedish for "starvation", but can also mean "famine"). While understandably not named after "famine" because "Hungersnot" sounds terrible in English, they appear to be named after the Horsemen of the Apocalypse.
Eliza's parasite is named Sekhmet after the Egyptian goddess of war. In the mythology she was known for drinking the blood of her slain foes.
The triangular marks on Hive's forehead appear to be dorsal ocelli - light sensitive organs of insects for maintaining flight stability especially during high speed maneuvers.
Squigly's Shoryuken move is called Draugen Punch. Not only is this a pun, but "draugen" is a type of undead from the norse mythology.
While the game is rising in popularity in its native US as more info comes out, so far, a lot of the fanart featured has been by Japanese artists, and Uno Makoto (designer for Witch Blade) has even drawn fanart for Skullgirls. Reverge Labs has also noticed this: they plan to release a Japan-exclusive disc (due to Japan's dislike of DLC) after the first batch of DLC.
It's drawn the attention of Japanese fighting-game producers as well; Yoshinori Ono and Daisuke Ishiwatari are both on record as saying they're looking forward to the release of Skullgirls. (Ono even tweeted several photos of himself at the Skullgirls booth at New York Comic Con 2011.)
Mike Zaimont (director of the game) has also said he is hoping to get an arcade release for the game, with a Japan breakthrough in mind. Things are looking up for that; apparently the game can run on a Taito arcade board.
And it's happened: Skullgirls is getting an arcade release in Japan through the NESICA system.
Following the game's US release, Microsoft Japan contacted Konami and Reverge Labs because they were overwhelmed by people calling in asking why it wasn't out in Japan yet. Wow.
And now, their prayers have been answered - an issue of Famitsu announced that Skullgirls would be available on the Japanese Playstation Store on Feb. 14, 2013.
Goddamned Boss: The Skullgirl herself. While Marie can take a lot of punishment and dish it out in spades, most of her attacks are easily avoided provided you play smart. When she's down to the last 10% or so of her health, however, she breaks apart into nothing more than a skull and some bones hovering around the Skull Heart. In this form, she is very hard to hit due to her tiny hitbox that floats out of the reach of most ground-based attacks, and zips back and forth across the arena to avoid you. All the while she's using all of the same attacks she was using in the previous two forms, with the skulls firing in greater numbers. While she's (arguably) not difficult enough to put her in SNK Boss level, she's still very, very irritating to fight.
Hilarious in Hindsight: In this stream around 44 minutes in, someone shoved fanart of Beowulf into the camera (before the official announcement). Shortly afterward, Render declares, "That was not our official announcement; that was just some fan art!" Guess who won the second DLC character vote?
Hollywood Pudgy: Filia is the "Fat" member of the cast weighing in at 142 pounds (24.4 BMI, 0.6 away from over weight).
Holy Shit Quotient: Squigly's Story Mode. When Marie throws half of a building at the beginning of the story you know that shit just got real.
I Am Not Shazam: To those who don't recognize the title as referring to the main antagonist and not the characters.
Les Yay: This little exchange in Ms. Fortune's story mode:
Valentine: Well, well...what have we here? That's quite the body you have there, kitty.
Ms. Fortune: ...Er, sorry, creepy lady. I'm not interested.
Robo-Fortune's becoming one as well, spawning much fanart after Kimlinh Tran (Fortune's actress) ad-libbed some lines during a stream. (As seen here on the 1:13:00 mark) And then Robo-Fortune appeared on the game's Indiegogo page....
Both are now Ascended Memes (though granted, they were started by the voice actors). Republican Double was announced to be a downloadable voice pack as a reward for hitting $250,000 in the Indiegogo fundraising campaign. Robo-Fortune became a voice pack at $350,000 in the campaign, but this was superseded when a last-minute stretch goal was funded, making Robo-Fortune into a playable character a la Robo-Ky.
The weekly Salty CupcakesSkullgirls livestream has the meme of Mike Z's Sandwich. Really, just sandwiches in general.
Two Weeks (TM) note When the Xbox Live patch was set to release at one point, one of the target dates was two weeks from that day. Needless to say, the wait was much longer than that, and "Two Weeks" promptly became a mantra for the Skullgirls community whenever they're waiting on something to release.
Now an Ascended Meme: Squigly tells Marie and the audience in the beta story mode that they're going to have to wait two weeks for her real story mode to happen.
"Suddenly there's going to be a million new pictu - yuri pictures of these two popping up on the internet after this."
Valentine and Painwheel also see a lot of pairing up. This could possibly because in Valentine's ending, it turned out that in a way, she was looking out for Painwheel, wishing herself to be a Skullgirl so Painwheel could be the one to destroy her and the Skull Heart.
Squigly and Filia, based on their FriendlyRivalry (even though their PuppeteerParasites don't approve), their tag-team battle against Double and especially in the Bittersweet Ending where Filia gives Squigly a proper burial, and carved a very heartwarming epitaph on the headstone.
Tear Jerker: To many fans, Squigly's story is the most sad of all. She loses her family at hands of their "allies", The Medici, her mother became a Skullgirl while the rest become her Army of the Dead, with her being the only left with free will, and since she's already dead and the Skullgirl is the only thing that keep her "alive", as soon as she destroys Marie, she returns to her dead state.
That One Attack: Double's Cattelite Lives super. What it does is essentially keep you in permanent lockdown for the entire duration of the move, allowing your opponent to mix you up in any way they see fit. If you end up getting hit, which you likely will, you end up in a combo... which leads to the person gaining meter and performing Cattelite lives AGAIN, repeat the process until you're dead. The only way to defend against it is to either block the entire thing or perform a really difficult technique known as pushblock guard cancelling in the middle of blocking the super and hope that it manages to hit Double so you can break free. This move kind of makes her a Tier-Induced Scrappy among the competitive community.
Fortunately the move was nerfed in the Squigly patch—it costs two meters to use, meaning it can't be used continuously as it used to be, and you can't cheat the system and just mash the macro buttons so you don't accidentally throw out an attack anymore.
Unfortunate Implications: Peacock's bomb assists are now known as Lenny and George; the dev team decided that it wasn't worth the risk of trying to sell the game in Japan with those characters' original names intact — Fat Man and Little Boy, the codenames for the nukes dropped on Japan in World War II.