Easter Egg: If Peacock is hit at the right time when she fries an ant in her crouching Mid Kick move, you can save it and then watch it run across to the other side of the stage. You can also spare said ant if you play as Peacock by immediately cancelling the move into a special. You can do this in rapid succession to get multiple ants skittering along the stage.
"Doublecock" or "Cock and Ass" for a team including Peacock and Double. Quite a popular team, as Double's Hornet Bomber assist provides a great way to get into Peacock's keepaway game.
"Sax-Q" for Big Band, referencing both his look and the way that Mike Z wants him to fight.
Big Band was nicknamed "Detective Sax" by Japanese fans before they found out anything else about him; in a nod to the way names can change in different localizations of a game, the developers are actually planning to make that his official name in Japan.
One of Parasoul's soldiers is voiced by Kaiji Tang, known to internet denizens as Juicey Flannigan. He provided the English voices of Kenshiro in Hokuto Musou and Lee Chaolan in Tekken: Blood Vengeance. He's also the guy who's voicing Republican Double, giving birth to memes like "REPUBLICAN CAR!"
While he hasn't played any other characters, Big Band's voice actor Rich Brown does announcements for GameTrailers.com.
Because of this trope, it's possible to make a League of Legends team (Cerebella, Painwheel, Valentine, and Parasoul), a Puella Magi Madoka Magica team (Filia, Cerebella, Peacock, or Squigly), or a Dead or Alive Team (Filia, Squigly, Parasoul (solely for her 'troops') and Republican Double).
Promoted Fanboy: As noted on the trope's page, Skullgirls has several of them on the staff already. But in the case of the game's own fandom there is the message board at Skullheart.com, which is cutting a deal with Lab Zero to become the official forum of the game.
Troubled Production: After the game's first patch premiered on PSN with a different developer logo on startup, the developers released a statement explaining the long delay: the entire Skullgirls dev team had been laid off by Reverge Labs six months earlier, and had only just finished setting up a new studio (Lab Zero Games) in collaboration with their publisher (still Autumn Games) to continue work on future patches and DLC.
The dev team was laid off due to the massive legal issues that Autumn Games and Konami were involved with due to Def Jam Rapstar, a game that did not effect Skullgirls's development in any possible way.
The team was having some issues with a patch size limit on Xbox. The patch was over 100 times the size of the limit. It eventually came out.
Now, things are getting even worse for Lab Zero: Lab Zero recently decided to legally cut all ties between Skullgirls and Konami so that there wouldn't be major headaches regarding patches for the console versions (other than the Japanese PSN version, which has a different publisher). While this cutting of ties was successful, it lead to a major side effect: Konami requested that Skullgirls be delisted from PSN and Xbox Live on the 17th and 31st of December, respectively. Did we mention that L0 was only notified of this secondhand, after it was already approved by Sony? Currently, Lab Zero is scrambling to get an updated build of the game submitted to its publishers (which is necessary because otherwise, Konami would be able to shut down the game at any time) so that it can get tested and approved before these dates come to pass. This situation may change, so check back here for updates.
There's concept art for things like Supermodes◊ and Filia having a bobby-pin sword.
Originally, Umbrella and Squigly were supposed to be part of the initial eight characters, but some technical difficulties and the story need for some villains in roster led to their spots being reassigned to Valentine and Double. Fortunately, they are confirmed to be the first DLC characters...or at least one of them was...
It was mentioned on a few occasions that, originally, the custom assist function would actually be able to register Super Moves. It didn't take them much experimentation to find this was a Game Breaker.
Later, when more Special Moves were being made to be usable as assists, several moves had to be removed due to being "Too good". A good example would be Cerebella's Pummel Horse move.
The amount of planned characters for the game was around 36. Unfortunately, the budget problems made it so the other 28 characters would be released later down the line as DLC. See also Troubled Production.