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Videogame: Ty the Tasmanian Tiger
Proto Man wants his scarf back.

TY The Tasmanian Tiger is an Aussie-made video game series about Australia and its many wondrous (and often dangerous) things, utilizing Funny Animals.

The first game chronicled the story of TY, the eponymous Tazzy Tiger trying to stop the villainous Boss Cass from reclaiming five talismans and unsealing the Dreamtime, which would let the cassowary wipe out all those mammals who usurped the dinosaurs' place. In a complete coincidence, recovering all the talismans allowed TY to reunite with his family and put Boss Cass behind bars.

TY The Tasmanian Tiger 2: Bush Rescue began with a full-scale assault and jailbreak, which of course went off with barely a hitch. Freed, Boss Cass began his plans to conquer Southern Rivers through more traditional means... military force. TY, his brother Sly, ostensible girlfriend Shazza, and friends form the rather unfortunately named Bush Rescue group. TY then goes around Southern Rivers solving everyone's problems and fighting a few boss battles and Mooks until he puts an end to Boss Cass's plans.

TY The Tasmanian Tiger 3: Night of the Quinkan has TY going to rescue the mysterious Bunyips from the Quinkan, and in the process of returning home, get stuck in limbo for six months. When he does finally return, Southern Rivers is devastated, the Quinkan have the few survivors bottled up in a small, run-down town, and Boss Cass has allied with them and is the puppet ruler of the land. Though Cass isn't too happy about being on a leash, he's unable to actively oppose his masters, and helps TY — as long as it's convenient and furthers his own plots — in getting rid of their evil overlords.

In honor of commemorating TY's 10 years of existence, Krome Studios created a TY iOS app called TY the Tasmanian Tiger: Boomerang Blast, a sort of First Person Arcade Shooter with multiple boomerangs... including a stick of all things.

TY the Tasmanian Tiger is the fourth game of the main series. It involves, once again, Boss Cass being villainous, and TY being heroic. In contrast to it's predecessors, which were all 3D platformers, it is a 2D platformer on Windows 8.

Tropes used:

  • Absurdly Spacious Sewer: It does fit under the town proper, but the tunnels themselves are incredibly wide for what they do, even if you see smaller pipes emptying into the sewer. Oh, and it's full of crocodiles.
  • Action Girl/Faux Action Girl: Shazza accompanies you on a few missions in Ty 2 and 3, complete with a blaster in hand. (Then there's her occasional sidejob of being a Damsel in Distress....)
  • Adam Smith Hates Your Guts: Why is your brother charging you 75,000 opals for twin boomerangs?!
  • Advancing Wall of Doom: The Giant Stone Beetle of Rhinocarnook. Exactly What It Says on the Tin, coupled with Grind Boots. While moving toward the camera.
  • After the End: TY 3.
  • All Your Base Are Belong to Us: Before the events of the fourth game, not only did Boss Cass steal Bush Rescue HQ, he also flooded both Old and New Burramudgee, making it Lake Burramudgee. For what reason? To charge for air conditioning.
  • Amulet of Concentrated Awesome: The Bunyip Gauntlet in TY 3.
  • Apathetic Citizens: Oh, yes, Boss Cass has planned is planning to conquer us. Again. Ho hum. Though that does come back to bite them in the arse.
  • Arrow Cam: The camera follows the Doomerang as you control it.
  • Artificial Stupidity: Enemies will almost always run straight towards you, even if you are firing directly at them.
  • Australian Accent: Duh.
  • Awesome, but Impractical: In TY 2 and 3, the Doomerang. Sure, it's remote-controlled, but you never need to snipe the mooks anyway. The Kaboomerang in TY 2 also counts; it generates a large explosion in front of you, but requires that TY throw both boomerangs at once leaving him nearly defenseless, and there is a significant delay before they detonate. In TY 1, however, it's the best choice simply for how much damage it does.
  • Bad Boss: Boss Cass, oh so very much. Physically abusing a Mook for suggesting an alteration to your plan, then going on to use his idea anyway?
  • Backtracking: If you're a 100% completionist kind of person, anyways.
  • Barefoot Cartoon Animal: Ty.
  • Bizarrchitecture: In TY 2, Julius' lab is a normal mashup of house and observatory... built to twice the scale (including doors and windows!) of all the other buildings. Also, parodies and references to Australia's Big Things abound.
  • Boomerang Comeback: The opening cinematic in TY 1, it actually knocked Boss Cass out of his Humongous Mecha. Pity about his remote, really...
  • Cardboard Obstacle: Technically they're concrete, but it fences you off from getting the uber-rangs from Sly's shop until about halfway through the second game.
  • Check Point: If you die, you simply pop out at the nearest... er, dunny. In the first game your exit out of the Aussie outhouse was preceded by a relieved sigh.
  • Cheeky Mouth: Ty, and pretty much every other tasmanian tiger, has one. The only exception is when Ty uses his bite attack.
    • The 4th picture in the Picture Gallery on Ty 1 has him head on.
  • Chekhov's Boomerang: Perhaps an inexcusable use as a trope title given TY's weapon, but in TY 1, your father's Doomerang, seen in the opening cinematic and used in the final battle.
  • The Chosen One: TY in the first and third game. Less so in the second, where he's saving the day because he can, not because a higher power is saying he ought.
  • Classic Cheat Code: The Konami Code in the GBA version of TY 2.
  • Cloudcuckoo Lander: Gooboo Steve. He's less crazy than he seems. Unfortunately...
  • Collection Sidequest: Bilbies and Cogs and Gooboo Steve encounters and Frill Spies...
  • Combos: From the second game on. In the second game, they seemingly served no purpose, other than to record how many enemies you took down in quick succession. In the third, since you participated in hand-to-hand combat, the concept made considerably more sense.
  • The Computer Is a Cheating Bastard: Only in the racing segments. While there's no Rubber Band AI, the karts are barely slowed by taking hits, whereas you will be spun into facing the wrong way while everyone passes you by.
  • Conjoined Eyes
  • Convection Schmonvection: You wander around in volcanoes a little too often; guess what, the lava only hurts by contact damage!
  • Cosmic Keystone: TY 1's five Talismans.
  • Crate Expectations: Wooden boxes that shatter and release Opals are pretty much everywhere in all three games. Some are explosive, and some are also invisible.
  • Cutscene Boss: In the first game, Ty's first fight against Sly is fun, frenetic and ends with an ominous promise of a rematch. Said rematch? A Curb-Stomp Battle in a cutscene.
  • Darker and Edgier: TY 3. Where to begin? The player character goes missing for six months (and presumed possibly dead), and in that time the Outback has been invaded, your hometown completely destroyed, the survivors relocated, and the entirety of Southern Rivers conquered and devastated by the Quinkan.
  • Death Is a Slap on the Wrist: Did your Crabmersible just get destroyed? No worries, mate — you simply respawn on the spot with it fully repaired. A similar case applies with the Gunyip, although Gunyip missions do limit you to three lives before failing the mission.
  • Death Course: Some areas seem to delight in this.
  • Defeat Means Friendship: Sly and Fluffy.
  • Dismantled MacGuffin: The Shadowrang of the third game is found in six pieces: Three for the Shadowrang itself, then the three Shadow Stones that set in it.
  • Ditto Fighter: Sly in TY 1, CY in TY 2, the Quinking in TY 3.
  • Distressed Damsel: Shazza, in two of the three games. In the first one she was only in danger for a quick fight, in the third she was captured for half the game (though she did almost get herself out of trouble in the meantime).
  • Dual Wielding: Ty receives his second boomerang in the one of the first levels in TY 1. From there on he has at least two, sometimes more.
  • Easter Egg
    • Shazza's old, rickety Jeep from Ty 1 has cameos in TY 2 and TY 3 as an old hunk of scrap metal.
    • The trusty Bush Rescue Fourbie from Ty 2 can be found in TY 3 ... scavenged of all useful parts and left out to rust by a decrepit building near one of the racetracks. It even has the Bush Rescue symbol still visible on its doors.
    • Bull, the giant boar who was the first boss in the first Ty, can also be seen in a field in Ty 3.
  • An Economy Is You: Crosses over with Adam Smith Hates Your Guts with some of the asking prices.
  • Egopolis: The aptly named Cassopolis of the second and third game and the resort island Cassablanca in the fourth.
  • Eleventh Hour Superpower: The Doomerang in TY 1, the Shadow Bunyip in TY 2, and the Shadowrang in TY 3.
  • Elite Mooks: The Uber Frills of TY 2 and 3. They're impossible to kill with a basic boomerang, though the upgraded rangs and Sly's Deadlyrangs cut right through them.
  • Escort Mission
    • You have to escort Dennis home in the first game, and then through The Lost World in the second. He also shows up in the third, but at least by then he's carrying a bazooka to defend himself with.
    • One Gunyip mission in Ty 3 involves escorting one of Cass's giant robot bugs through enemy terrain by clearing obstacles from its path. Thankfully, the bug doesn't come under attack very often, and even when it does, it has a ton of HP to take hits with.
  • Everything Fades: Opals, your currency in the second and third games, will disappear if left alone long enough. Also applies to your defeated enemies, who vanish in a puff of smoke.
  • Everything's Better with Dinosaurs: Starting in the second game.
  • Everything's Better With Princesses: TY 2 has the character Princess Orchid, who was merely mentioned in the first game, make an appearance. She sends you through the Temple of Carnook.
  • Everything's Better with Spinning: When the Lasharang hits an enemy, it spins them around for a few seconds (whether it inflicted actual damage or not). The Lash Chassis in the third game does the same.
  • Evil Is Hammy: What? How dare you imply that Boss Cass is the least bit hammy, you moronic nincompoop!
  • Evil Laugh: Boss Cass likes this, yes he does.
  • Evil Twin: In the first game, it was more Evil Big Brother. The next time around, it was a robot copy. First Sly, then a mechanical replica meant to help you improve your abilities. Even with five against one, they're still pretty pathetic...
  • Exploding Barrels: Technically boxes, but they still go out with a bang. A big bang.
  • Expy: Naomi, Shazza's sister, shares a name with a character from an earlier game produced by series creator Steve Stamatiadis, Flight of the Amazon Queen. She also shares very partial design and personality traits.
  • Fake Platform: Often indistinguishable from the real ones, other times they'll smoke and spark when you're not standing on them.
  • Fantastic Racism: More like Fantastic Speciesism, and related to the below Reptiles Are Abhorrent, you only see two frill lizards that are good. Shouldn't there be more lurking around somewhere?
    • The end of TY 3 averts this a little, as you see a young frill on the same playground as the mammals. For a fraction of a second.
  • Fire, Ice, Lightning: Your boomerangs come in, yep, fire, ice, and electricity, as did the Thunder Eggs and opals you collected in the first game. Interestingly enough, concept art for the opals showed one of the earth element, which might have matched up with the exploding Kaboomerang...
  • Flamboyant Gay: Dennis the cheapskate, I mean green tree frog. It's not stated, but he seems a safe bet. The same goes for his nephew...
    • Hinted at further when you retrieve a Thunder Egg in the third game. So far, they've all been color coded: red for fire, blue for ice, green for... electricity, and several gold ones were used as medals. The ones Dennis tasks you with finding? Pink.
  • Floating Platforms: Handwaved with them consisting mostly of a large fan encased in a rectangular safety grille. Power supply and fuel isn't addressed. Oh, and some are (mostly) invisible.
  • Follow the Leader: The games are often criticized for being blatant ripoffs of the Jak and Daxter and, later, the Ratchet & Clank games. The first game less so.
  • Follow the Money: Again with the opals!
  • Frictionless Ice: Averted; the ice in the first game isn't completely frictionless, just mostly. This, however, does not help when trying to acquire the items located on a large pond of thin ice, which will shatter and break at the slightest pressure.
  • Freelook Button: It's called the "Ty's View" button; you can use it to look around and throw Boomerangs in any direction. The first game's Zoomerang (followed by the Infrarang/X-Rang in the second game, and Zoom stones in the third) provides zoom functionality while in this mode, and the Infrarang (and Ultra stones) reveals invisible blocks.
  • Furry Confusion: TY 1, in the Hub Level: "Aww, look at the cute little wallabies hopping around!" A single level later (the very first one!), you're whacking their sapient kangaroo cousins out cold. Let's not get into the lizards crawling about the place...
    • Not to mention Dennis, an anthropomorphic green tree frog, gets startled by a non-sapient frog in a later level.
  • Gameplay Ally Immortality: Sure, your brother and your love interest are in Mini-Mecha, but yours is far superior — so why isn't that BFG killing them?
  • Genre Savvy: TY and Sly might have become this in the third game.
    Sly: So... a nuclear powered kart, huh?
    TY: Yup!
    Sly (After a short pause): Shouldn't we be freaked out by that?
    TY (Frowning and scratching his ear): I think so. (Pauses.) Wanna just go?
    Sly: Yyyyyyyyyep.
  • Go for the Eye: Buster, the (non)nanobot works this way... by targeting the controller revealed when he "roars".
  • Grind Boots: TY doesn't need no boots to go grinding on tree vines, ropes or even electrified cables.
  • Guide Dang It: Getting 100% Completion sometimes requires this.
  • Guns Are Worthless: When Julius is working with plutonium?!
  • Haunted Castle: Parodied. Aside from one Mook disguised as a Bedsheet Ghost and getting them riled up, they're perfectly content to wander around harmlessly.
  • Heel-Face Turn: An amazingly rapid one from TY's elder brother Sly, after encountering his brother twice, and getting the stuffing knocked out of him both times. The second time consisted entirely of a cutscene. Fluffy takes much longer and gets character development too.
  • Heroic Sacrifice: Fluffy, in an attempt to save Ty, Shazza and Sly in the ending of TY 3.
    • It's possible that Karlos will try to somehow revive her (or clone her), as he retrieves what remains of her tail, if you get 100% completion.
  • Hollywood Science: The boomerangs, the portals, the "energy from geodes 'Thunder Eggs'", the bunyips, any of the inventions...
  • High-Altitude Battle: Any mission involving the "Gunyip", a cross between a jet and a ship from R-Type.
  • Highly-Visible Ninja: Boss Cass's ninja geckoes will stand around until they see you... then backflip around, climb trees and bungee down, and throw shuriken at you.
  • Hijacked by Ganon: Guess who let the Quinkan into Southern Rivers. Go on. Guess. (To be fair, he's actually not the Final Boss.)
  • 100% Completion: It can take years to completely finish the first game, as where the sequels have maps to help locate some of the collectibles, the first one does not.
  • Humongous Mecha: You get to fight several throughout the series. Unlike the others, in the first game you fought one on foot.
  • Hub Level: Rainbow Cliffs in the first, Burramudgee Bush Rescue in the second, New Burramudgee and Cassopolis in the third.
  • Idle Animation: One involves TY spinning both boomerangs with his fingers... and one flying off into the bush. He pulls a replacement out of the front of his shorts. Others involve fanning himself with his rangs, which can have... clipping issues, and biting at insects.
  • Incredibly Lame Pun: Aside from the Chekhov's Boomerang example, the Zoomerang, Kaboomerang, X-rang and Doomerang all qualify. Also, Lenny the lyrebird, Mount Boom...
  • Insistent Terminology: "TY" is always spelled in all capitals in offical material. The reason is unknown. Possibly a combination of Xtreme Kool Letterz and attempted Rule of Cool.
  • Inspiration Nod: There are quite a few nods to one of series creator Steve Stamatiadis' previous works, Flight of the Amazon Queen. It's mostly little things, like hair and clothing designs, or names, however Karlos' plan in the third game shares more than a few things in common thematically with a similar scene early on in Fot AQ.
  • Interspecies Romance: TY the tazzy tiger and Shazza the dingo. Possibly Fluffy and TY... until TY 3's ending.
  • Invisible Block: They are actually slightly visible if you look closely at them. Equipping the X-Rang makes them much more visible.
  • Invulnerable Civilians: You can have the most dangerous weapons in the game, and you still can't hurt the townspeople.
  • Killer Robot: The CY robots in the training grounds, who are programmed to make you feel a world of hurt. Alas, they're not very good at that either.
  • Land Down Under: Accents, slang, sweeping generalizations abound. Originally left at the top because, well, it practically defines the game.
  • Large Ham: Boss Cass, yet again. When informed that the latest evil device copies the warm-bloodedness of mammals and puts it in his frill minions, leaving the mammal "cold-blooded" and shivering, his response is "That's not a side-effect, that's a feature! It'll make a great bullet-point on the side of the box!"
  • Last Lousy Point: Getting all the picture frame collectables can drive you insane. By the third game you can acquire an item to show them on the map, but figuring out how to reach some of them is the other half of the frustration.
  • Law of 100: Thankfully avoided, unless you count 100% Completion.
    • Actually there's one instance; in the first game if you collect 100 opals, you get a powered-up bite.
  • Lava is Boiling Kool-Aid: The Extreme Thermo Bunyip mechs (in the second and third games) are completely immune to lava, and can in fact go swimming in it as easily as Ty swims through water.
  • Lethal Lava Land: Mount Boom.
  • Loading Screen: TY 1. The later games hid the loading during area transitions, though they still crop up when transitioning to a race or Gunyip area.
  • Lost Forever: In TY 3, some levels (mostly boss levels) are inaccessable after you leave them for the last plot-related reason. Guide Dang It!
  • Lost World: The Never Never in TY 2.
  • Loads and Loads of Characters: Click here, click EnTYclopedia, then click Characters. Honestly, too many to keep track of...
  • Mad Scientist: Julius' uncle Karlos, who despite being mammalian helps Boss Cass. We're never given a credible reason why except for young Julius being a far brighter scientist at a much younger age.
  • Meaningful Name: There's a good reason Lenny's level is called "Lyre, Lyre, Pants On Fire".
  • Meaningless Lives: At least in TY 1, it's near-impossible to run out. Not so much in the sequels, where you effectively have unlimited lives.
  • Mecha-Mooks: The robots faced in the bunyips. More of an obstacle and annoyance than a credible threat, and that's even when you're using the bunyip designed to put out fires.
  • Mercy Invincibility: Lasts juuuuuust long enough for you to pummel whatever dared hurt you.
  • Mini-Mecha / Powered Armor: The Bunyips from the sequel.
  • Money for Nothing: Opals became the de facto currency starting in the second game, littering the streets and every area you come across. Oh, and they respawn when you leave and return later.
  • More Dakka: The "Multirang" is a set of boomerangs allowing you to throw as many as you can hit the button fast enough to do it, and the "Megarang" will home in on crates and enemies before returning — repeatedly.
  • Multi-Mook Melee: They're pushovers.
  • Never Trust a Trailer: The hidden ending clip to TY 1 shows CY being ominously activated, leading to the logical conclusion it'd play a large part in the next game. It didn't.
  • Night of the Living Mooks: The imaginatively named Zombie Frills of TY 3.
  • No Export for You: While the first two games were released worldwide, the third game never made it to Europe.
  • No OSHA Compliance: Boss Cass' fortresses tend to have an overabundance of lava, suspended platforms over it with no railings, flamethrowers aimed at said platforms, air strikes, swarms of Killer Robots standing around, legions of mooks, Spikes of Doom...
  • No Indoor Voice: A major part of Boss Cass's personality. And the games are better for it.
  • Non-Mammal Mammaries: Fluffy, and the female Frills seen wandering about Cassopolis in the third game.
  • Numbered Sequels
  • One-Winged Angel: The Quinking. Though he looks more like a lava-based knockoff of Godzilla than a mutant aberration...
  • Pass Through the Rings: The racing segments of TY 1. Also, the dive from the tower later in the same game.
  • Personal Space Invader: On foot, leeches and ticks cling to your face until you shake them off. On your Bunyip, the Mooks will latch onto your mech's head. Also, the Drop Bears in TY 3, who'll, well... drop onto you and start playing drums with your skull.
  • The Pirates Who Don't Do Anything: Pretty much everyone except TY, though your Bush Rescue teammembers will lend an occasional hand in the second and third games. Exceptionally glaring when the head of police comments there's a spy in town... who'll never be caught if you personally don't get rid of him. Also, there's yet another in the town alone. Don't even get started at the number spread throughout the world map and levels.
  • Player Guided Missile: The Doomerang, complete with Missile Cam.
  • Plot Hole: In the first game, your adoptive bilby family was caged, and you had to rescue them for, yep, 100% Completion. The same went for the Golden Cogs, where collecting fifteen netted you a more powerful boomerang set. The second and third game has bilbies and Platinum Cogs lying around the world map, with no reason given to collect them, aside from a slight boost to your wallet.
  • The Power of Friendship: Exactly what brings Fluffy over to TY's side, and the cause of her death, sacrificing herself to save him from Boss Cass, her employer.
  • Precision-Guided Boomerang: Ty's boomerangs always come back to him when thrown (Kaboomerang notwithstanding). No matter what they hit, how far, etc. The Megarang also features the ability to home in on enemies and crates, even multiple ones in a row. Finally, the Doomerang can be directly controlled whenever the player uses it.
  • President Evil: Boss Cass in the second and third games, with his own independent city of Cassopolis. Works until Fridge Logic sets in and you realize he's pretty much already declared war on you, so why haven't you sent in the army yet?
  • The Professor: The amusingly and aptly named Julius McGuffin.
  • Projected Man: How Julius appears in the training grounds, and a few other places. One was a very short walk away from where he's always standing...
  • Puzzle Boss: A lot of them turn into this. The puzzles tend to be fairly simple, though. Like "shoot the buttons", "Attack Its Weak Point For Massive Damage", etc...
  • Racing Minigame: TY 2 has a surprisingly fleshed-out one as a kind of mini-mode, even available from the game's title screen.
  • Recycled Title: The fourth game.
  • Really 700 Years Old: Gooboo Steve. Although it's really over one million.
  • Reptiles Are Abhorrent: The main Mooks are frilled lizards. In the second game, however, a frilled lizard is the cook for Bush Rescue, and responds to Ty's surprise at seeing him with "Not all lizards are bad, you know!" Aside from running the tutorial in the second game, they're useless. Subverted in TY 3, though, where they run a very helpful shop.
  • Ring Menu: In the first game, the player switches boomerangs by pressing shoulder buttons, but in the second and third, they do so by holding Triangle to open up a Rang selection menu and pointing the analog stick to the desired weapon.
  • Save the Princess: Shazza in TY 1 and TY 3. Much, much worse in the third game.
  • Scarf Of Ass Kicking: TY gets one in the third game; since it has the same pattern as his shorts from the previous one, there's a decent chance it was actually made from them. Or just made from the same type of fabric.
  • Secret Level: In TY 1, just containing collectables.
  • Seldom Seen Species: Oh yes. In the case of the title character and family, they're currently thought to be extinct.
  • Sesquipedalian Loquaciousness: Any of the mads. No, not THOSE Mads...
  • Shown Their Work: The koalas have two thumbs on each hand. That's only the start... An Expy of Ned Kelly is even a miniboss fight in the first game.
    • Bush Rescue features Muttaburrasaurus, a dinosaur native to Australia.
  • Shout-Out: The CY robot wandering around Burramudgee will sometimes say "By your command."
  • Socketed Equipment: Ty's boomerangs are customizable in the third game: There are only seven rang 'chassis', but they have a number of compartments in which you equip collected Bunyip Stones to provide abilities. Only the Lash chassis and Doom Chassis have any special abilities of their own.
  • Spider Tank: The Crabmersible. Okay, it's actually a crab-tank, but it can mow down enemies with its giant claws, homing missiles, or by simply trampling over them with its six legs.
  • Take That: this commerical has Ty beating up Sonic, Crash, and Spyro. Sonic fans were NOT amused.
  • Techno Babble: Julius, Karlos, anyone who deals with anything vaguely referrable to as "Science".
  • Techno Wizard: Julius, who can make anything. And apparently, often has.
  • Temple of Doom: The Temples of Carnook and Rhinocarnook. You get money opals for surviving it! When did going inside become a good idea?
  • Temporary Platform: Both types of ice boomerangs do this, by either freezing water or chilling lava-based platforms (but not lava itself). Other floating platforms will shrink and grow in and out of existence, either on a timer or shortly after you step on them.
  • Timed Mission: TY 2 has a few, usually involving something dangerous and explosive that you have to deliver from point A to point B. Though one of them was ... a spark plug? The plutonium rods and high explosives we can understand, but an ordinary spark plug?
  • Took a Level in Badass: Of all people, Dennis. He went from being scared of walking home alone in the dark in TY 1 to gleefully running around blasting Quinkan with a rocket launcher in TY 3 (though he still freaks out at the sight of a simple rolling-spiked-log obstacle).
  • Totally Ripper: Nearly 90% of TY's dialogue consists of Australian slang. Including slang that even some Australians haven't heard, at that!
  • Unbreakable Weapons: This applies to every one of your boomerangs. Including the ones that explode violently.
  • Underwater Boss Battle: TY 3 has one, but it's not terribly difficult considering that your Air Meter doubles as your underwater health, and there are plenty of bubble streams nearby to refill it with.
  • Unexpected Gameplay Change: OK, so it's SLIGHTLY expected this time around — TY 2 and 3 feature Cart Racing courses littered across the world map. However, they're also open right from the menu, so you at least know they're there. TY 3 adds in a High-Altitude Battle (or eight).
  • Unfortunate Names: Bush Rescue. Bush. Rescue.
  • Victory Pose: Involves balancing the item on the flat of a boomerang. How does he do that with a geode? Or a turning gear?
  • Visible Invisibility: Look very closely and you might be able to spot the invisible boxes and platforms with your bare eyes. The Infrarang makes them completely visible when using the Freelook Button, and the X-rang makes them completely visible.
  • Voice with an Internet Connection: TY 2 and 3 have this as a way to relay mission objectives.
  • Wacky Racing: The Kart Racing minigames in TY 2 and TY 3. Epecially in TY 3, where one race won't let you use, or even pick up, powerups!
  • Wallet of Holding: The opals. This is what number again?
  • Weaksauce Weakness: If you can knock any frill or Quinkan, Uber or otherwise, into water, it's instant death. This also goes for lava, which is mighty strange for the Uber Frills that can breathe ice at you or the molten-rock based Quinkan.
  • What Happened to the Mouse?: Quite a few NPCs of Burramudgee are MIA after the Quinkan invasion. While some have simply moved elsewhere others, such as Sheila's sister or the town doctor, are nowhere to be found.
  • What the Hell, Player?: It gets downright comedic in the third game, where whacking your Friend to All Living Things ally Ranger Ken with an exploding rang fills the shaking screen with smoke and fire... and his response is "That one hurt!" You might as well run around every game, smacking your allies repeatedly. Oh, and Sly's reaction to being blown up? "Good one, bro!"
  • Wretched Hive: Cassopolis in TY 2 and 3.
  • You ALL Look Familiar: Just follow any wandering citizen of Burramudgee around in TY 2. There's only a few characters, but at least their appearance isn't recycled. Except for the enemies, the koala workers, the dinosaurs... There are sometimes bugs that cause clones of the characters to walk around. Most noticably, this happens with Sheila.
  • You Can't Thwart Stage One: Every. Single. Game. At least the evil plan varies in each one...
  • You Have to Burn the Web: Often to continue onward, or to get to a collectible for Hundred Percent Completion. Oddly, they're not sticky; even if you jump on one, you slide right off.

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alternative title(s): Ty The Tasmanian Tiger
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