Alternate Character Interpretation: The entire series is an Evil Plan by the Bunyips to get TY powerful enough to wipe out the Quinkan, leaving no force powerful enough to stop the Bunyips. Hey, they're not good guys in Aussie folklore, so their benevolence in-game is more than a little off-putting.
Annoying Video Game Helper: An interesting case for Lenny the lyrebird; he's not as helpful as you'd want... until you start doing the opposite of what he says. He later gets a job telling stories to kids in daycare, which are actually all true, being recountings of boss fights from the first game.
In the second game, Boss Cass' final form is... himself. No fancy mechs (on his part), no special effects, just the one cassowary. Though hitting him with the Shadow Bunyip's Frickin' Laser Beams is a guilty pleasure...
The Quinking in the third game starts off as a powerful and hard to predict Ty clone, but once pushed will turn into a giant dinosaur-like creature which is far easier to predict and is overall much easier than his first form.
"Funny Aneurysm" Moment: This commercial has other platformer mascots that were supposedly defeated by Ty and it claims that "a new hero" is on the way. Said new hero hasn't had a game for years now, while the other mascots that are present in that commercial are getting new games for their franchises while Ty is completely forgotten and overshadowed each year that passes.
Game-Breaker: Specifically, any of the boomerangs that can explode, or let you launch multiple homing boomerangs at once. TY 3 allows you to make them blow up. Precision accuracy? What's that?
Memetic Mutation: "Best. Rang. Ever," and "I, for one, welcome our new Quinkan overlords!"
Also from the second game is the second boss Buster, a giant collection of nanobots that look like spiders with red eyes that form several things such as a sphere or humanoid being, both of which are freaking gigantic. His bizarre cybernetic musical theme accentuates how horrifying he is.
Scrappy Mechanic: Kart racing was a fun distraction to the main quest that people enjoyed... Until it was made mandatory in three with absurd conditions that just make doing these missions a chore.
The pictures in Ty 1. They are hidden in (nearly) invisible boxes around every level, and can only be seen clearly with the Infrarang, which also beeps to alert you to their presence. However, this can only be obtained after the fifth level, meaning that you have to back-track through at least four levels if you want 100% completion. note There are no pictures in Outback Safari, as you can't switch away from the Lassorang. It also means that you have to constantly switch from your powerful 'rangs to what is essentially a normal boomerang that makes annoying sounds. The boxes can also be quite hard to spot, especially in Snow Worries and Beyond The Black Stump, where the black and white boxes are hidden in black and white trees.
Sidetracked by the Gold Saucer: Kart racing! It can either be done from the main story mode (where it's theoretically a useful way to get opals, but we know you're just doing it for fun) or as an option from the main menu (so you can skip the middleman, play any character you want, and even go on a grand tour of all the courses in the game).
The Scrappy: Shazza, Lenny the Lyrebird, the frill lizard and goanna in charge of the Bush Rescue Training Program in 2 and Dennis.