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Pokémon Flora and Azure is a Pokémon game idea created by Sunflorazumarill that was started back in early/mid 2011 and completed in mid 2012. It's a main series game that takes characters and locations from various anime, manga, and visual novels and gives them the roles of important NP characters such as Gym Leaders, Elite Four members, villainous team members, and more. However, there's a lot more to Pokémon Flora and Azure than just that. There's new types, new Pokémon, and new features (such as giving items to important characters).

The games take place in the Nostrum region, a place borrowed from Blessing of the Campanella and as you may expect involves a new Trainer from Newjourn Town starting on his or her Pokémon journey. Although the main goal appears to be the usual challenge the Pokémon Gyms and eventually the Elite Four and Champion in Tridestin Atoll, there is also the matter of the villainous team Turiavita (taken from Idolmaster: Xenoglossia) and the Genesis Trio, the central Legendary Pokémon of the region, adding some more depth to the games (although not as much as Pokémon Black and White).

In early 2013, a third game in the series, Pokémon Solar, was devised and the ideas were completed later that year. Being akin to games such as Yellow, Crystal, Emerald, and Platinum, it adds in new features like new lineups for various NPC Trainers, Easy and Challenge modes, a Battle Frontier, and even what is called the Nostrum Grand Tournament. There are also two expansions to Pokémon Flora and Azure called Pokémon Solar-Flora and Pokémon Solar-Azure which put in many of these added features into Pokémon Flora and Azure (to save the trouble of having to get an entirely new game).

On July 17, 2020, remakes of Pokémon Flora and Azure called Pokémon TerraFlora and HydroAzure were launched. These include Mega Evolution, Z-Moves, and Dynamax, and also include new Megas, Z-Moves, Gigantamax forms, and even a few new Pokémon altogether.

You can find all information on Pokémon Flora and Azure here.

You can find all information on Pokémon TerraFlora and HydroAzure here.

Eventually, they were succeeded by Pokémon Infinite and Zero at the premiere of Gen VI.

    open/close all folders 

     Pokémon Flora and Azure 

Pokémon Flora and Azure provides examples of:

  • Absurdly Powerful Student Council: Miyagami Academy's Best Student Council in Miyagami City not only has more power than even the faculty members of the school, but they in fact run Miyagami City itself.
  • Big Boo's Haunt: The Abandoned Manor is an old building containing various Ghost-type Pokémon. Underneath it happens to be a lab belonging to Turiavita.
  • Bubblegloop Swamp: Azure Swamp is a swamp filled with blue-color mud that slows you down. It also houses a shrine holding the Hydro Prism.
  • Death Mountain:
    • Magiron Mountain is a mountain containing a magnetic field that causes Magneton, Nosepass, and Steelemine to become Magnezone, Probopass, and Metanilant when leveled up there.
    • In the remakes, there's Shifting Mountain at the edge of the Coastal Plain that has a lab for Turiavita on it. After the events of the lab, the mountain is revealed to be Cragaria in its Gigantamax form, leading to a battle with it.
  • Developer's Foresight:
    • Since Keira is found within the third mine of the Deep Mines, which isn't accessible until after beating the sixth Gym, it means that by the time you can start her quest and make her a Multi Battle Partner her Pokémon won't be any lower than Level 40. However, if you use cheats to enter the third mine earlier than intended, Keira's Pokémon can be as low as Level 30, which is also the minimum for Leia and the Witch Princess.
    • When going through Magiron Mountain, you'll discover a tunnel blasted through a wall leading to the shrine holding the Terra Prism, meaning at around the same time they took the Hydro and Solar Prisms, Turiavita came here, blasting the way to the shrine, and took the Prism. While you don't reach Magiron Mountain until long after the point when the shrines opened, using cheats to reach Magiron Mountain at any time before the fourth Gym ( which is when the Prisms are taken) will show the wall intact and the shrine closed, thus keeping the story's continuity intact.
    • The story requires you to catch Terrias or Hydrios at the end of the game. In the event you have a full PC and party, the event will be skipped and the Legendary will appear at its respective temple during the postgame. In the remakes, this is changed to that an additional PC box is opened when you encounter the Legendary, thus requiring you to catch it even if you have a full PC and party, with another additional PC box opened when you battle Solares at the end of the Solar Episode, which is another required catch.
  • Dug Too Deep: Near the Prism Mine is an area called the Deep Mines, which consists of four mines unlocked over the course of the game that go extremely deep underground. The 1st Mine goes down 99 floors, the 2nd Mine goes down 255 floors, the 3rd Mine goes down 999 floors, and the 4th Mine goes down a whopping 65,535 floors! Within these mines, you can dig up various items, including precious stones, and encounter wild Pokémon of increasing strength and level the further you go down. Various HM's (SM's in the remakes) are needed to progress downward, with the 4th Mine requiring every single one to reach the bottom. There's also a sleeping girl named Keira found on the 255th floor of the 3rd Mine.
  • Elaborate University High: Nostrum is known for having several prestigious schools and academies found throughout. Taken to the extreme with Academy City, where 80% of its population are students. The remakes add in another in Hope's Peak Academy, which is the most elite and elaborate school in the whole kingdom.
  • Eternal Engine: The Plasma Factory is an abandoned factory where the artificial Pokémon, Plasmactor, was created (rumored to be by Turiavita). It's been turned into a Turiavita facility where they create the Genesis Chains. Chihaya activates the self-destruct device after you've cleared out the place, which destroys it, although the ruins can be explored afterward.
  • Floating Continent: Turiavita's Island becomes this when it starts floating above the ocean after they use their technology to corrupt Solares. In the remakes, the Genesis Continent takes to the sky during the endgame of the Solar Episode.
  • Hailfire Peaks: Inside the 3rd and 4th Mines, there are some floors in the lower areas that contain both lava pools and ice floors/formations, sometimes side by side. There's also floors that have both water pools and lava pools, including some melding into each other.
  • Island Base: Turiavita's Island is one, being an island located further away than anything else in the region. The extensive base going under the island is accessed from the mansion.
  • Jungle Japes: The Genesis Jungle is a jungle that is created when Turiavita drops the Genesis Bomb on Kitohara Desert. In Pokémon Flora and Azure, it's created over an unnamed part of the desert while in Pokémon Solar and the remakes, it's created over Sando Valley.
  • Laser-Guided Karma: In the ancient past, there was a vast civilization that tried to capture Solares and gain control over the light. However, as punishment for their actions, Solares ended up razing the entire civilization. This is also how Kitohara Desert and its ruins came to be.
  • Lethal Lava Land: Firefall Ridge is a volcanic area on the southeast corner of Nostrum. You'll use Lava Surf to explore much of the place and there's an outside area where the lava flows into the ocean, where if you have a Pokémon that knows both Surf and Lava Surf, you can transition from lava to water and vice-versa. Some of the lower floors of the 3rd and 4th Mines also have lava pools that require the use of Lava Surf.
  • The Lost Woods: Flora Forest is an early game area you make your way through. A bit outside of it happens to be the Terra Temple.
  • The Night That Never Ends:
    • During the endgame, after Turiavita corrupts Solares, it envelops the world in darkness. During this event, the time of day acts as if it's always night, using Camouflage anywhere outside makes the user Dark-type, and Nature Power becomes Dark Pulse.
    • In the remakes, during this event, all outside areas have a Field Effect called Shadow, which ups the power of Ghost and Dark-type move by 50%, decreases the power of Fairy-type moves by 50%, prevents all solar-based moves from working, and makes Synthesis, Morning Sun, and Moonlight heal the user by half as much as normal.
  • One-Steve Limit:
    • Amusingly, the game contains two characters named Haruka, Haruka Nogizaka and Haruka Amami, the former a Gym Leader, the latter an Elite Four member. To try and make things less confusing, the former is called Haruka N. in-game while the latter is called Haruka A. in-game.
    • In the remakes, both of the new characters are named Makoto; Makoto Kikuchi and Makoto Naegi. Once again, to make things less confusing, the latter of the two is called Naegi in-game.
  • Palmtree Panic: Resort Tropicalé is a resort island that's found south of Nostrum's mainland that can be accessed in the post-game (in the remakes, it's been moved to the main story). Accessible from there is the Coral Cavern.
  • Power Crystal: The Ancient Crystal found throughout Crystal Valley is said to be connected to Terrias, Hydrios, and Solares, with the Giant Crystal in the center of the valley being the standout example. Some of it ends up used in the creation of the Genesis Bomb and the Genesis Chains.
  • Ruins for Ruins' Sake: Kitohara Desert is littered with ancient ruins dating back to a civilization that was destroyed by Solares. Beneath Sando Valley happens to be ruins where Unown and ancient treasures can be found.
  • Rule of Three: When it comes to Terrias, Hydrios, and Solares, there are three sets of three items linked to them; the Terra, Hydro, and Solar Diamonds, the Terra, Hydro, and Solar Prisms, and the Terra, Hydro, and Solar Chains. In addition, there are the Terra, Hydro, and Solar Temples.
  • Schrödinger's Question: At the beginning of the game, after you've chosen your starter Pokémon, it's the revealed that that Pokémon was the last one remaining. Despite this, you still choose which of the three starters you want, with the one you chose being the one that was the one remaining.
  • Shifting Sand Land: Kitohara Desert is a large desert located in the southeast corner of Nostrum. Found throughout it happens to be ancient ruins, including ones containing Unown found under the quicksand of Sando Valley (the Genesis Jungle in Pokémon Solar and the remakes).
  • Slippy-Slidey Ice World: Glaciberg City is a city that's located inside a gigantic iceberg off the northeast coast of the mainland. Also located in the iceberg is the Ice Cavern, where you'll need Ice Smash to explore most of the place. Some lower floors in the 3rd and 4th Mines contain ice floors and formations that can be broken with Ice Smash. In the remakes, Crystal Mountain in the Wild Plains happens to be this.

     Pokémon Solar 

Pokémon Solar provides examples of:

     Pokémon Terra Flora and Hydro Azure 

Pokémon TerraFlora and HydroAzure provides examples of:

  • Anti-Frustration Features: The Ert'Aria Cathedral, Flora Forest/Azure Swamp, and Sinjoh Ruins events are all present in the remakes like in the originals. However, unlike in the originals, which required a special giveaway Jirachi (Cathedral), special giveaway Uxie, Mesprit, or Azelf (Forest/Swamp), or Flora/Azure/Solar's Arceus (Ruins) (obtained through an in-game special event), in the remakes, any Jirachi, Uxie/Mesprit/Azelf, or Arceus can be used to trigger these events, making them significantly easier to unlock, and Uxie, Mesprit, and Azelf are even obtainable normally in the postgame.
  • Call-Forward: There are several references to chronologically later Pokémon entries (both canon and SFA-Verse) made at various points in the game through character cameos:
    • If you head to Graileram Castle during the postgame, you'll find a very tall man outside of it. Said man talks about having wandered for countless years and saying he needs to go back to Kalos, muttering "Floette". As it turns out, he's AZ from Pokémon X and Y.
    • It turns out that a scientist from an organization in Alola defected while stealing research data on a project being developed by them, joining Turiavita, and attempting to make their own version of said project. Said organization turns out to be the Aether Foundation and the project turns out to be Type: Full (Type: Null and Silvally).
    • There is a scientist battled in the Abandoned Manor lab who looks after the Magma and Earth Fossils. She's seen again in Turiavita's Lab on Shifting Mountain, planning to leave and do fossil research in Galar. Given that her name is Cara, it's implied that she's the same Cara Liss from Pokémon Sword and Shield.
    • Prince Wales of Albion shows up in Royal Capital City after the Solar Episode, wanting to meet Princess Bonnie and start up relations with her. He becomes engaged to her come Pokémon Infinite and Zero.
    • Jacques Schnee appears outside of an airship at the Plasma Factory during the Solar Episode, planning to build a subsidiary facility for a sub-company of the SDC he plans on establishing in Nostrum. He also talks about having a disobedient daughter who wants to attend school in Halkeginia. Upon seeing you, he tells you to scram.
    • If you go see Haruka Amami when she's at 765 Productions, she's watching a performance on TV done by the idol group Nebula, with its center idol Maiyuri. Nebula and Maiyuri end up being important characters in Pokemon Spirit And Shadow.
  • Canon Welding: During the climax of the Solar Episode, Chihaya reveals that she knows of a world where things played out similarly, only for her to fail becoming one with Solares. It turns out the world she's referring to is the one where Pokémon Flora, Azure, and Solar took place, confirming that these games take place in an Alternate Universe from those ones.
  • Continuity Snarl: In the postgame, among the items you can collect and interact with in the Turiavita Lab are the N-Solarizer, N-Lunarizer, Origin Stone, and Ungaikyo Device, even though those items and the forms they unlock (Fusion Anchetis & Borealis and Ungaikyo Storm) didn't chronologically exist (or in the Origin Stone's case, was depowered and colorless) at the time of these games. This can be considered justified, however, because it wouldn't be right to exclude those forms just because of timeline-related reasons.
  • Harder Than Hard: There are three difficulty modes present in the game; Normal, which is how the game is normally; Hard, which increases the levels of opposing Pokémon and changes/adds Pokémon to various important Trainers; and then there's Expert. Expert does things such as increase the levels of opposing Pokémon even further, gives opposing Pokémon stronger moves (ex: one of the first Gym Leader's Pokémon knows Psyshock and Dazzling Gleam), gives some opposing Pokémon Z-Crystals and/or Mega Stones, and not only gives important Trainers more healing items, but starting around the mid-game, some Trainers will actually have Revives on them, with some even having Max Revives starting in the endgame.
  • Home Field Advantage: The remakes add in Field Effects to various areas, including a third of the Gyms:
    • The Ert'Aria Gym has a Sunlight Field Effect that powers up Light-type moves and allows moves such as Solarbeam and Bright Blast to be used instantly.
    • The Korechem Gym has a Chemical Plant Field Effect that powers up Chemical-type moves.
    • The Yokai Gym has an Ice Field Effect that powers up Ice-type moves and halves the power of Fire-type moves.
    • The battles with Chihaya and Del Donna at the end of the game have the Shadow Field effect that powers up Ghost and Dark-type moves, which most of their Pokémon know, and also allows Lunar Cannon to be used instantly and the Night Power ability to always be active.
  • SNK Boss: If you've unlocked the battle with Rayquaza at the Nomadic Ruins during the post-game, it appears as a Dynamaxed Mega Rayquaza that's holding a Z-Crystal! All three mechanics are normally impossible for a Pokémon to use at the same time, and even after catching this Rayquaza it can only ever use one of them at a time.
  • Super Mode: Both Megas and Dynamax have been added to these games, with the latter being a plot point.
  • World Tree: In the Coastal Plain happens to be a massive tree going up into the sky called the Aura Tree. If you manage to reach the top of the tree, you'll be able to find and catch Xerneas (TerraFlora) or Yveltal (HydroAzure). You can also access Vertigo Cave from the tree's base, which Zygarde is found at the bottom of. If you encounter it when you have both Xerneas and Yveltal with you, it'll have Power Construct and enter its Complete Form when its HP falls below half.

New Pokémon Types

     Light 

A type introduced in Pokémon Flora and Azure, the Light-type is meant to be the antithesis to the Dark-type. Light-type Pokémon are usually represented by such things as beings of light, beings that can wield light, and good natured beings. They take many forms associated with light, whether it be angelic, those with reflective bodies or fur, luminous beings, or those that thrive on various kinds of light (such as sunlight). While the Fairy type has taken a bit of Light's thunder, this type still holds up against the rampant threats of both Ghost and Dark Pokémon.

Light happens to be an effective type, being super-effective against both Ghost, Dark (which became stronger in Gen VI), and Crystal while not very effective against Grass, Psychic, and itself. Light happens to be weak against Grass and Psychic (which most Light-types can super-effectively hit with Signal Beam) and resistant to Ghost, Dark, Crystal, and of course itself. Light-type Pokémon tend to embody Special Attack and Special Defense the most and normally have a good movepool of special attacks to use, with a number of common moves shared.


Tropes associated with the Light-type:

  • Action Initiative: Light Shard, which acts as a Light-type Quick Attack. Lightspeed is a different take on this, being a physical attack that calculates damage using the user's Speed stat rather than Attack stat.
  • Barrier Warrior: Magic Shield is a Light-type move that prevents all secondary effects of attacks and indirect damage (like Shield Dust and Magic Guard put together) done to the user's side for five turns. In addition, most Light-types can know Light Screen and Reflect to a lesser extent.
  • Color-Coded Elements: Light is represented with a golden yellow, which is also the color for many Pokémon of the type.
  • Counter-Attack: There is a good number of Light-type Pokémon that can know Mirror Coat, which sends special-based damage back to the attacker.
  • Death or Glory Attack: Shining Burst, which only Infinite Variruin gets, is a Light-type version of the moves Ice Burst and Chemical Burst.
  • Elemental Rivalry: Light is this to Dark moreso than Fairy is (Light was introduced in Pokémon Flora and Azure before the Fairy-type was introduced in Pokémon X and Y).
  • Gemstone Assault: The moves Light Shard and Crystal Shard (no longer Light-type) happen to be this.
  • Good Counterpart: Although Fairy also fills in for this, Light happens to serve this role for Dark even more. There are at least four such duos of Pokémon; Milliglow/Millight (Bug/Light) and Shakroach/Darkroach (Bug/Dark), Posixie (Light/Fairy) and Negamp (Dark/Fairy), and the legendary duos of Infiran and Zerion and Spiradies and Shadoctis. In addition, there are four pairs of moves with this distinction; Shade Beam and Flash Beam, Night Slash and Light Blade, Dark Pulse and Light Pulse, and Dark Wave and Light Wave.
  • Hard Light: This is what the move Light Blade is supposed to be, with the description saying that the user creates a blade of solid light that it cuts through the foe with.
  • Holy Hand Grenade: The moves Flash Burn and Flashbang have aspects of this.
  • Light 'em Up: This is what the Light-type represents, with most attacks involving light in some way. In addition, most Light-type Pokémon can know other light-based moves such as Solarbeam, Flash Cannon, Signal Beam, and Dazzling Gleam.
  • Light Is Good: Many Light-type Pokémon tend to be good natured, friendly, and sometimes angelic.
    • Light Is Not Good: However, there are some Light-type Pokémon that are more sinister natured (I'm looking at you Lanternal and Schizojest) and the Light-type isn't exempt from being able to know a few Dark-type moves.
  • Logical Weakness: Grass is super effective against Light because plants are known for absorbing and thriving on sunlight.
  • Mighty Glacier: A number of Light-type Pokémon come with good Special Attack and defensive stats, but are slow.
  • Olympus Mons: There are six Light-type Legendary Pokémon, four of which are box Legendaries and one being a Mythical Pokémon.
  • Power of the Sun: Bright Blast happens to be a Light-type equivalent of Solarbeam. In addition, most Light-type Pokémon can know Solarbeam (in Pokémon Flora, Azure, and Solar, all Light-type Pokémon could know this move). In addition, starting in Pokémon Infinite and Zero, Light-types get a 25% boost to their Special Attack in strong sunlight.
  • Retcon: Similar to Fairy in Pokémon X and Y, a number of existing Pokémon were given the Light-type in Pokémon Infinite and Zero. More specifically, they are Bellossom, Sunkern, Sunflora, Volbeat, Illumise, Milotic, Luvdisc, Roggenrola, Boldore, Gigalith, Audino, and Alomomola.
  • Secret Art: Light happens to have a number of these:
    • Flash Burst is a Light-type Hyper Beam.
    • Solar Flash is a powerful Light-type attack that can lower the target's Accuracy.
    • Hydro Light is another one that can confuse the target.
    • Light Disperse is an attack that lowers the target's Special Attack.
    • Infini Multi damages the target and may raise one of the user's stats two levels.
    • Shining Burst is a multi-target, Light-type, special-based version of Double-Edge.
    • Diamond Slash is a move that may make the opponent flinch.
    • Beam Defense is an ability that negates all beam and Light-based moves aimed at the user (similar to Soundproof).
  • Special Attack: Starting in Pokémon Frost and Flame, there is the Light-type Z-Move of Shining Star, which envelops the opponent in a pillar of light shooting up into a brightened sky before a gigantic star falls onto them!
  • Squishy Wizard: Most Light-types tend to excel in the two Special stats.
  • Status Buff:
    • Light Guard raises the Defense and Special Defense of the user (like Cosmic Power).
    • The Special Attack for all Light-types goes up by 25% when in strong sunlight.
  • Super Mode: Sunflora, Milotic, Prisangel, Fairost, Draflect, Crisalock, and ∆ Flarancer all have Mega forms.

     Chemical 

Introduced in Pokémon Flora and Azure, the Chemical-type mainly revolves around liquids and substances that are corrosive and sometimes unique. Chemical-type Pokémon are usually represented by such things as blobs or masses of thick chemicals, lifeforms that wield things such as acids and bases, and objects that are fueled by chemicals. In some cases, they can also be things that have been transformed or mutated by chemicals. While this type has a number of things in common with Poison, Chemical is still able to stand out on its own.

Chemical can be considered a pretty good defensive type due to only being weak to Grass (Cosmic, introduced in Pokémon Aquamarine and Turquoise, would become a second weakness), which is made better by the fact that a number of Chemical-type Pokémon are Mighty Glaciers and every single one can know damaging Poison-type attacks. Chemical also happens to have resistances to Poison, Bug, and itself. Offensively, it's super-effective against Poison and Bug and not very effective against Grass and itself (and later Cosmic). It may have competition, but with only two types resistant to it, Chemical is able to stand out.


Tropes associated with the Chemical-type:

  • Action Initiative: Chemical Jet acts like a Chemical-type Quick Attack.
  • Armor-Piercing Attack: Nitro Blast, introduced in Pokémon Infinite and Zero, not only negates barriers such as reflect and Light Screen and goes through Protect and Detect, but also does double damage if such an effect is on the opponent!
  • Chemistry Can Do Anything: This is what Chemical-type Pokémon embody the most.
  • Color-Coded Elements: Chemical is represented by a dark teal or indigo color, although some such Pokémon have a lighter shade of teal.
  • Critical Hit: The move Chemical Tail is always a critical hit (unless an effect prevents critical hits).
  • Death or Glory Attack: Reactive Crush is a Chemical-type Double-Edge.
  • Glass Cannon: There are several Chemical-types that trade in the defensive stats the type tends to have for more speed.
  • Hollywood Acid: The Chemical-type tends to embody aspects of acid and other volatile liquids.
  • Kill It with Fire: Lighter Fluid is an attack that in addition to damage, increases any damage done to the target by Fire-type attacks and burns as long as it remains in battle (one use is 2x damage, two is 3x damage, and three is 4x damage).
    • Awesome, but Impractical: Unfortunately, unless you're playing a Double, Triple, or Rotation battle, this method takes at least two turns, and your opponent can always switch out his or her Pokémon.
  • Logical Weakness: Chemical has a borderline example of this as pesticides (which kill bugs) are mainly used in gardens in order to allow the plants (Grass-type) to grow better.
  • Mighty Glacier: There are several Chemical-type Pokémon with good offense and defense stats.
  • Poisonous Person: Every single Chemical-type Pokémon can know Sludge Bomb and Chemical Missile, perfect for dealing with their only weakness.
  • Reptiles Are Abhorrent: Several Chemical-type Pokémon happen to be based on reptiles. In fact, out of all the Chemical-types introduced in Pokémon Infinite and Zero, Virimond is the only one not to be reptilian note .
  • Retcon: In Pokémon Flora and Azure onward, there are now Poison/Chemical Grimer and Muk and Bug/Chemical Chemiket and Mothical that can be found, denoted by their slightly different colors. The pure Poison and Bug/Poison variants are still available, however, but the Chemical variants learn different moves than them.
  • Secret Art:
    • Contamination is a support move that lowers every one of the opponent's stats by one level, but can't be used consecutively.
    • Acidic Body is an ability that acts like Rough Skin and Iron Barbs, but in addition to damage equal to 1/16 of the attacker's HP being lost when making physical contact with such a Pokémon, it also takes 1/16 of the opponent's HP if the user makes physical contact with the opponent. Great for breaking through Focus Sash and Sturdy.
    • Contagion acts like Mummy, except it also takes effect if the user makes physical contact with the opponent as well as the other way around.
    • Contagion 2 is even better, making the opponent start to lose 1/8 of its health each turn if it makes physical contact with the user or the user makes physical contact with it.
  • Special Attack: Starting in Pokémon Frost and Flame, there is the Chemical-type Z-Move of Chemical Torrent, which brings forth cascades of chemicals that floods the arena with a rising liquid, submerging the foe in the process.
  • Spike Shooter: The move Bio Spikes hits an opponent 2 to 5 times and acts like a Chemical-type version of Spike Cannon.
  • Status Buff:
    • Liquid Coat sharply raises either the user's Defense or Special Defense.
    • Base Slick sharply raises the user's Speed.
  • Status Effects:
    • Chemical BRN is able to inflict a burn on the opponent.
    • CHM Reaction has a chance to paralyze the opponent.
    • HDRX Cluster has a 30% chance of confusing the opponent.
  • Super Mode: Mothical, Chemicrush, Plasmactor, Scorchihem, and Hazadrog have Mega forms.
  • Trap Master: CMCL Cyclone is a Chemical-type Magma Storm that in Double, Triple, or Battle Royales can also hit multiple opponents or allies. In any such case, the targets can't escape for several turns.

SFA-DEX POKéMON FAMILIES

As you may expect, Pokémon Flora and Azure also introduces dozens of new Pokémon. Rather than being a full-fledged Pokédex, however, the SFA-Dex only has 60 new Pokémon that add onto the ones we already have. This is especially evident that it lacks two major factors; there are no new Starter lines and there is also not a lesser Legendary trio. It does, however, carry two fossil lines, a pseudo-legendary line, and a trio of major Legendaries.

     Prisanne, Prismary, and Prisangel 

     Aciphere, Acidicand, and Chemicrush 

     Lizanic and Volcanile 

A pair of prehistoric Rock/Fire lizard Pokémon resurrected from the Magma Fossil and rumored to have introduced fire to humans.


  • Achilles' Heel: Lizanic and Volcanile are 4x weak to Water and Ground attacks, although Heat Pressure halves damage done to them by such attacks.
  • Armor-Piercing Attack: They learn Feint, which breaks through moves such as Protect and Detect.
  • Cast from Hit Points: Volcanile learns Eruption, which does less damage as the user's HP decreases.
  • Confusion Fu: Volcanile is capable of knowing damaging Rock, Fire, Dark, Ground, Steel, Grass, Electric, Ghost, Psychic, Steel, Dragon, and Normal attacks.
  • Dishing Out Dirt: Rock-type
  • Feed It with Fire: If Lizanic or Volcanile has Flash Fire, hitting them with Fire-type attacks will increase the power of their own Fire-type attacks.
  • Magma Man: They both learn Lava Plume while Volcanile learns Eruption.
  • Mighty Glacier: Is one on the Special side with great Special Attack and Special Defense, but happens to be quite slow.
  • Man Bites Man: Lizanic and Volcanile learn Bite and Crunch.
  • Playing with Fire: Fire-type
  • Recurring Element: It's a Fire-type Fossil line.
  • Super-Toughness: They get Heat Pressure, an ability that halves damage done to the user by Water- and Ground-type attacks, and in addition…
    • HP to One: Also prevents them from being knocked out by attacks of those types.

     Earthillo and Armaremor 

A family of Rock and Ground prehistoric armadillos that are resurrected from the Earth Fossil and were known for their huge heavy shells.


  • Achilles' Heel: Earthillo and Armaremor are 4x weak to Grass and Water moves.
  • Confusion Fu: They can know damaging Rock, Ground, Fighting, Steel, Ice, Psychic, Dark, Ghost, Bug, and Normal-type attacks.
  • Death or Glory Attack: They both learn Take Down and Double-Edge while Armaremor learns Head Smash.
  • Dishing Out Dirt: They are both Rock-and Ground-type.
  • Kryptonite Is Everywhere: With weaknesses to Grass, Water, Ice, Fighting, Ground, and Steel, it's a good thing these two have awesome defenses and Solid Rock to help reduce the damage.
  • Last Chance Hit Point: Earthillo and Armaremor's Hidden Ability is Sturdy, preventing them from being knocked out when at full HP.
  • Magma Man: The line learns Earth Power.
  • Mighty Glacier: Armaremor has great Attack, higher Defense than Golem, Rhyperior, and Gigalith, and also a great Special Defense stat. Its Speed stat, however, is as low as what Gigalith has.
  • Recurring Element: It's a Ground-type Fossil line.
  • Spectacular Spinning: Earthillo and Armaremor learn Rapid Spin, freeing them from trapping moves and removing entry hazards.
  • Super-Toughness: Its Solid Rock ability, which reduces super-effective damage by 25%, combined with its defenses, can make it difficult to take down (unless you use Grass or Water attacks).
  • Use Your Head: Armaremor learns Head Smash, whose damage can be negated with its Rock Head ability. It can also know Iron Head and Zen Headbutt via move tutor.

     Birilly, Birilatin, and Biriliquid 

A line of Water/Electric translucent jellyfish Pokémon known for using jelly from their bodies as a means of defense.

In Pokémon Spirit and Shadow PLUS, a Delta Species of Birilly has appeared in Azuchaen, being Psychic/Chemical gelatinous sacs filled with a strange liquid. It goes on to become Biriliquid, a dome-shaped pod that moves along the ground while discharging a base-like liquid.

In Pokémon TerraFlora and HydroAzure, Birilatin now has a Gigantamax form where its body is brimming with jelly to the point where if it were to enter a body of water, it would turn it to jelly. It also has a large anemone-like protrusion on its underside that is home to multiple smaller (compared to it) Birilatin that it can command using bio-electricity.


  • Barrier Warrior: They learn Reflect, can be taught Light Screen via TM, and get Water Shield via breeding. Delta Birilly and Biriliquid also learn Barrier.
  • Beam Spam: Delta Birilly and Biriliquid get Psybeam, Chemical Beam, and Beam Cannon by level and can know Ice Beam, Charge Beam, Signal Beam, and Bubblebeam by TM and Move Tutor.
  • Blob Monster: Delta Birilly and Biriliquid are meant to be these. Small objects are able to pass through Biriliquid's gel-like body and into its liquid-filled interior.
  • Boss Battle: Gigantamax Birilatin is the strongest Pokémon of Misaka, one of the members of Nostrum's Elite Four, when rematched in the remakes' postgame.
  • Chemistry Can Do Anything: Delta Birilly and Biriliquid are Chemical-type.
  • Confusion Fu: Birilly and Birilatin can know damaging Water, Electric, Ice, Poison, Chemical, Light, Dark, Steel, Bug, Flying, Psychic, and Normal attacks.
    • Delta Birilly and Biriliquid can know damaging Psychic, Chemical, Water, Electric, Ice, Poison, Light, Dark, Ghost, Bug, Flying, Grass, Fairy, and Normal attacks.
  • Counter-Attack: They learn Mirror Coat, which is perfect for punishing those who use Special Attacks.
  • Electric Jellyfish: If their names didn't give it away already.
  • Elemental Absorption: Gigantamax Birilatin's ability of Motor Drive makes it immune to Electric-type moves, which instead raise its Speed.
  • Expy: A double case. They happen to be ones of the Biri and Bari enemies from The Legend of Zelda games and also the jellyfish from Spongebob Squarepants. Gigantamax Birilatin is one to Barinade from The Legend of Zelda: Ocarina of Time.
  • Fixed Damage Attack: They learn Sonicboom early on, but it only does a fixed 20 damage.
  • Hive Mind: Gigantamax Birilatin has a group of several Birilatin that are smaller than it (but still much larger than normal) that reside underneath it, which it can control as an extension of itself.
  • Making a Splash: Water-type
  • Mighty Glacier: Biriliquid has great HP, Special Attack, and Special Defense alongside good Defense, but is slow. One of its abilities of Specialize makes it so that its physical attacks also operate off of its Special Attack stat.
  • Powerful, but Inaccurate: The line learns Zap Cannon, whose 120 base power and auto-paralysis is offset by its low accuracy of 50.
  • Psychic Powers: Delta Birilly and Biriliquid are Psychic-type. Biriliquid is able to manipulate the liquid inside it with its psychic power.
  • Randomized Damage Attack: Birilly and Birilatin learn Magnetic Wave, which deals damage anywhere from 1 to 1.5 times their current Level, functioning as an Electric-type Psywave.
  • Recurring Element: Like Tentacool/Tentacruel and Frillish/Jellicent, Birilly and Birilatin are a two-stage line of jellyfish Pokémon in addition to being a two-stage like of Water/Electric-type Pokémon like Chinchou/Lanturn.
  • Russian Reversal: Delta Birilly and Biriliquid's ability of Base Liquid completely reverses HP-draining moves by making them damage the user and heal these Pokémon.
  • Secret Art: Jelly Bomb, a Water-type attack that in addition to damage always greatly lowers the foe's Speed.
    • Gigantamax Birilatin has its Water-type moves become G-Max Jelly Flood, which in addition to damage prevent the opponent from escaping.
  • Shock and Awe: Electric-type
  • Squishy Wizard: In addition to actually being squishy, they have great Special Attack and Special Defense, but low Attack and Defense.
  • Super Mode: Starting in Pokémon TerraFlora and HydroAzure, Birilatin has a Gigantamax form where it commands a swarm of smaller (but still gigantic) Birilatin that are tethered to it by strands of electricity.
  • Trap Master: They get two such moves, Whirlpool and Laser Pin, the latter of which hits multiple times each turn.
  • Underground Monkey: Delta Species of Birilly are found in Azuchaen, which go on to become different Pokémon altogether called Biriliquid.
  • You Will Not Evade Me: Gigantamax Birilatin's G-Max Jelly Flood prevents the opponent from switching out in addition to damage.

     Snapacid and Snapazard 

     Lightail and Luminail 

A family of Water/Light-type snail Pokémon known for their transparent prism-like shells that refract light in all the colors of the rainbow.


  • Achilles' Heel: They happen to have a quadruple weakness to Grass-type moves.
  • Action Initiative: Gets Light Shard, a Light-type Quick Attack.
  • Bioluminescence Is Cool: Luminail can generate light from its own body, with radiates through its transparent shell in a myriad of colors.
  • Confusion Fu: Lightail and Luminail are capable of knowing damaging Water, Light, Ice, Electric, Grass, Psychic, Bug, Steel, Flying, Rock, and Norma-type moves.
  • Counter-Attack: They can get Mirror Coat via breeding.
  • Expy: Are ones of Gary from Spongebob Squarepants.
  • Gemstone Assault: Two moves they can know, Light Shard by levelling and Crystal Bomb via TM, happen to be this.
  • Heal Thyself: A downplayed example. They learn Aqua Ring, which heals them a little each turn.
  • Light 'em Up: Light-type
  • Making a Splash: Water-type
  • Mighty Glacier: Luminail has great Special Attack, good HP and Defense, and awesome Special Defense at the cost of being slow.
  • Shed Armor, Gain Speed: And Attack and Special Attack, as the line learns Shell Smash.

     Mimikaron 

     Skibison 

An enormous flying bison that is one of the largest Pokémon known. How it flies without wings is a mystery.

In Pokémon TerraFlora and HydroAzure, Skibison has a Gigantamax form where it gets even bigger, becoming the size of a large airship and gaining what looks like armor. It can control the wind and create massive windstorms by opening its mouth.


  • Blow You Away: Flying-type. Gigantamax Skibison takes it further by being able to control the wind itself.
  • Breath Weapon: Gigantamax Skibison is able to create giant windstorms simply by opening its mouth.
  • Captain Ersatz: Happens to be one of Appa and the Sky Bison from Avatar: The Last Airbender.
  • Confusion Fu: In addition to Normal- and Flying-type moves, Skibison can also know damaging Fire, Water, Ice, Fighting, Ground, Psychic, Bug, Rock, Ghost, Dragon, Dark, and Steel-type moves.
  • Death or Glory Attack: Learns Double-Edge and Head Smash and gets Brave Bird via breeding.
  • Giant Flyer: At 20'00 and weighing 1095.0 lbs, Skibison is a massive flying beast! It's longer/taller than Lugia or Yveltal and heavier than Regigigas or even Snorlax!
  • Horn Attack: As of Pokémon Infinite and Zero, it can be bred to know Megahorn.
  • Kevlard: Its ability of Thick Fat halves damage done to it by Fire-type and Ice-type moves, the latter being one of its weaknesses.
  • Man Bites Man: Skibison learns Bite and Crunch.
  • Metal Slime: In Pokémon Flora, Azure, and Solar, Skibison can only be found at the Nomadic Ruins, only from rarely-appearing shadows, and even then, there's only a 5% chance of the shadow belonging to a Skibison. If obtained, it's a pretty good Pokémon to have in your party.
  • Mighty Glacier: Has great Attack, excellent Defense, and manageable HP and Special Defense, but is slow.
  • Non-Elemental: Normal-type
  • Razor Wind: It learns Air Slash and can get Air Cutter from a Move Tutor.
  • Secret Art: Gigantamax Skibison is the only Pokémon to get the Pushing Wind ability, which lowers the Speed of the opponent's side by one stage each turn, as well as the G-Max move G-Max Skybend, which damages the opponent and creates the effects of Sky Battles.
  • Super Mode: In Pokémon TerraFlora and HydroAzure, Skibison gets a Gigantamax form. It's said that Gigantamax Skibison might be related to the supermassive Skibison of old or the one that carried the nomadic civilization residing in the mountains away.
  • Use Your Head: Skibison learns Head Smash and can be taught Zen Headbutt and Iron Head from a move tutor.
  • You Will Not Evade Me: It learns Block, which prevents the opponent from escaping.
  • Your Size May Vary: There are legends that state that Skibison the size of cities roamed the sky in ancient times. Apparently, the Giga Ruins were constructed using the skeleton of a long dead such Skibison.

     Lemurat and Lemugoyle 

     Blazight 

A majestic Fire/Light-type cat Pokémon known for its shining body, long, wide tail, and shimmering flames.

In Pokémon TerraFlora and HydroAzure, a Gigantamax form for Blazight has emerged, where in addition to vastly growing in size, its tail has grown extremely long, being more than 60 feet in length. Its body now glows as brightly as red fire and it's capable of breathing flames as hot as the sun.


  • Action Initiative: Learns Light Shard.
  • Barrier Warrior: It learns Light Screen via Level Up and Safeguard, Reflect, and Magic Shield via TM.
  • Boss Battle: At one point on Route 306, you'll encounter a Gigantamax Blazight that Makoto was searching for, and she comes to your rescue as you both fight it in a Max Raid Battle, with you both using two Pokémon apiece, but unlike Makoto, you're unable to Dynamax.
  • Confusion Fu: Blazight can know damaging Fire, Light, Grass, Steel, Electric, Bug, Ground, Dark, Psychic, Fairy, and Normal moves.
  • Counter-Attack: Blazight learns Mirror Coat.
  • Elemental Absorption: Its Flash Fire ability makes it immune to Fire-type attacks, instead making its own stronger.
  • Feed It with Fire: Flash Fire causes the power of Blazight's own Fire-type attacks to go up when hit by a Fire-type attack.
  • Home Field Advantage: Gigantamax Blazight's ability is Flame Surge, which sets up Fire Field for five turns.
  • Light 'em Up: Light-type
  • Playing with Fire: Fire-type
  • Power of the Sun: Does wonders in strong sunlight, with the power of its Fire-type attacks going up, being able to not just use Solarbeam without penalty, but also Bright Blast (which it gets STAB for), and as of Pokémon Infinite and Zero, its Special Attack going up by 25%!
  • Secret Art: Gigantamax Blazight is the only Pokémon to get the G-Max move G-Max Flashfire, where it Fire-types moves become more powerful and inflict a burn on the opponent that works similar to Toxic.
  • Squishy Wizard: Has great Special Attack and Special Defense as well as manageable Speed, but its physical stats are both poor.
  • Super Mode: Starting in Pokémon TerraFlora and HydroAzure, Blazight has a Gigantamax form where its body and the flames it breathes become as hot as the sun.

     Biohyrax 

     Sunkarill and Sunflorazumarill 

A Grass/Water Pokémon line that is a combination of the Sunflora and Azumarill lines, making for an interesting (and powerful) Pokémon.


  • Afraid of Their Own Strength: According to its Spirit Pokédex entry, Mega Sunflorazumarill is aware that the power flowing through it causes it to go crazy and thus will keep its distance from its Trainer in fear of hurting them.
  • Bunnies for Cuteness: Sunflorazumarill happens to be a bunny crossed with a sunflower and does arguably look cute.
  • Cast from Hit Points: If Sunkarill or Sunflorazumarill has Solar Power, it gets a boosted Special Attack at the cost of losing a little HP each turn.
  • Confusion Fu: They can know damaging attacks of every-type except Ghost and Dragon.
  • Expy: Are obviously ones for both the Azumarill and Sunflora lines.
  • Eyes Always Shut: Sunflorazumarill
  • Glacier Waif: Sunflorazumarill has great Special Attack and HP and good Defense and Special Defense at the cost of being slow. However, if it has Huge Power, then it's given a monstrous Attack stat as well!
  • Green Thumb: Grass-type
  • Human Snowball: Starting in Pokémon Infinite and Zero, Sunkarill can get Ice Ball via breeding.
  • Killer Rabbit: Thanks to Huge Power, Sunflorazumarill is literally this.
  • Life Drain: Learns Absorb, Mega Drain, and Giga Drain. Sunflorazumarill can also know Drain Punch.
  • Making a Splash: Water-type
  • Mix-and-Match Critters: Both happen to be a combination of two other Pokémon, Sunkern and Marill for Sunkarill, and Sunflora and Azumarill for Sunflorazumarill.
    • Their Pokédex entries state that they're distantly related to the two aforementioned lines, not fusions of them.
  • Ninja Pirate Zombie Robot: Looking at the two as individual species, Sunkarill is a sunflower seed mouse that may also have aspects of a beach ball and melon. Sunflorazumarill is a sunflower rabbit with possibly aspects of a beach ball, melon, and squirting flower.
  • Pintsized Powerhouse: Thanks to Huge Power, Sunflorazumarill can hit like a tank! With an Attack capable of reaching 546, Sunflorazumarill has an Attack stat that's surpassed only by Thick Club Marowak, Mega Medicham, and Mega Mawile!
    • Unlike the aforementioned three, which each require the Pokémon to be holding a specific item, Sunflorazumarill doesn't have to hold anything for its Attack stat to be as high as it is! Give it a Choice Band, and at 819, the bunny-flower has the highest Attack, period!
  • Power of the Sun: Sunflorazumarill learns Sunny Day, Solarbeam, and Solar Energy. One of its abilities is Solar Power.
  • Put on a Bus: Despite it being the namesake on the creator of the SFA-Verse as well that of the SFA-Verse itself, not to mention a combination of two of the creator's favorite Pokémon, for the first time ever since their debut, Sunflorazumarill and by extension Sunkarill are completely absent from a regional Pokédex, in this case the Lantiquas Pokédex. The only way for them to appear in Pokémon Aquamarine and Turquoise is through transferring them from another game.
  • Secret Character: In Pokémon Flora, Azure, and Solar, Sunkarill and Sunflorazumarill are event Pokémon that require a special Jirachi or Uxie, Mesprit, or Azelf to obtain.
    • In Pokémon Infinite and Zero, while no longer event Pokémon, Sunkarill and Sunflorazumarill cannot be obtained by normal means, as neither of them are found in the wild. In order to get Sunkarill, you have to give Jenny Dolittle various items so that her friendship level reaches 50, then she'll trade you a Sunkarill for any one of your Pokémon. For Sunflorazumarill, you need to make that Sunkarill happy enough so that it becomes Sunflorazumarill. This is also the only way to get the Flower Dew, which powers up their Grass and Water attacks.
    • This is finally averted in Pokémon Frost and Flame, where there's a location called Flower Islet, which has Sunkarill as the only normal wild encounter, although Sunflorazumarill has a 1% chance of appearing as an S.O.S ally. Unfortunately, it's quite difficult to come across the place, with getting to it even being a Luck-Based Mission.
  • Stone Wall: If they have Huge Guard, that is.
  • Sunny Sunflower Disposition: What else are you expecting with Sunflorazumarill?
  • Super Mode: In Pokemon Spirit And Shadow, Sunflorazumarill gets a Mega form that retains Huge Power as an ability.
  • Weather Manipulation: They get both Sunny Day and Rain Dance naturally, at the same time. They can also know Hail and Spring Fever via ™.

     Oddish, Gloom, Vileplume, Bellossom, and Mystiloom 

(This is for Mystiloom) Co-created by Diin-kun, a Grass/Ghost Pokémon obtained by using a Moon Stone on Gloom, it's like another Shedinja, although much better.


  • Action Initiative: Mystiloom learns Shadow Sneak.
  • Always Accurate Attack: Mystiloom happens to learn Faint Attack.
  • Barrier Warrior: It learns Shadow Fence, which makes it so that for 5 turns any status-inflicting moves (ex: Burn, Paralysis, Leech Seed, Taunt) aimed at your Pokémon are sent back to the attacker.
  • Bizarre Alien Reproduction: Mystiloom has an unusual asexual case of reproducing where the buds making up its flower fall off over time during the night. They have to get water or they die, but when they do, the water causes the bud to become an Oddish.
  • Boss Battle: Mystiloom is the strongest Pokémon of Merry, the second Gym Leader in Nostrum.
  • Canon Immigrant: Mystiloom was partially created by Diin-kun.
  • Confusion Fu: Mystiloom is capable of knowing damaging Grass, Ghost, Poison, Dark, Psychic, Bug, Chemical, Ground, Fighting, Flying, Steel, Electric, Ice, and Fairy-type moves. It can also know a non-damaging Fire-type move in Will-o-Wisp.
  • Expy: Mystiloom is basically a Grass-type Shedinja. However, it happens to have a far higher base stat total than Shedinja, fewer weakness, and best of all, it's NOT a One-Hit-Point Wonder.
  • Glass Cannon: Although Mystiloom isn't restricted to only one HP like Shedinja, its HP and defenses are very low and if a super-effective attack gets through Wonder Guard, it's pretty much done for.
  • Green Thumb: Grass-type
  • Life Drain: In addition to learning Absorb (and Giga Drain if you wait long enough or use a TM), Mystiloom also learns Nightmare and can know Dream Eater, which both sap the foe's health while they're asleep.
  • Light 'em Up: In Pokémon Infinite and Zero, Bellossom has been retconned to be part Light-type.
  • Lunacy: Mystiloom has aspects of this, as it gains power from the moon, is obtained by using a Moon Stone on Gloom, and is capable of knowing Moonblast.
  • Power Floats: Mystiloom is known to levitate in the air.
  • Recurring Element: To Shedinja, both being the only Ghost-type Pokémon in a branched line and having Wonder Guard for their ability.
  • Soul Power: Ghost-type for Mystiloom.
  • Status Effects: Like the rest of its family, Mystiloom learns Stun Spore, Poisonpowder, and Sleep Powder. It also gets Leech Seed via breeding and can know Will-o-Wisp via TM.
  • Tsundere: Given that its moods change with the tides, it can be seen as this.

     Eevee and Eeveelutions 

NOTE: Lunareon, Solareon, and Stormeon are introduced in Pokemon Spirit And Shadow PLUS. Eclipseon and Diamoneon are introduced in Pokémon Aquamarine and Turquoise.

(For Brighteon) A Light-type member of the Eevee family known for its reflective fur, which refracts light, allowing it to be displayed in various colors.

(For Lunareon) A Psychic/Dark-type member of the Eevee family whose body constantly absorbs moonlight and can become practically invisible during the full moon.

(For Solareon) A Fire/Grass-type member of the Eevee family with fur that constantly absorbs sunlight, which it can discharge as a massive flare of solar energy.

(For Stormeon) An Electric/Water-type member of the Eevee family whose body discharges electrical particles that seed clouds and can trigger thunderstorms.

(For Eclipseon) A Cosmic-type member of the Eevee family known for having a body that seems to shine and whose powers grow stronger during an eclipse.

(For Diamoneon) A Crystal-type member of the Eevee family that has diamond fur that makes it impervious to various attacks and it's able to break off parts of its fur.

Lunareon, Solareon, and Stormeon were recently discovered and considered to be the rarest of the Eevee family, as only very specific Eevee can become one of them. In this case, only a special giveaway Eevee with Own Tempo can become either Lunareon, Solareon, or Stormeon.


  • Achilles' Heel: Lunareon is the only Eevee member to have a 4x weakness, in this case Bug-type moves.
  • Action Initiative: In addition to Quick Attack like the rest of its Eevee brethren, Brighteon learns Light Shard (ironically right before learning Quick Attack). Eclipseon happens to learn the Cosmic-type Comet Dash.
  • An Ice Person: Diamoneon learns Crystal Freeze, a Crystal-type move that has a chance of freezing the opponent. Stormeon can know several Ice-type TM moves.
  • Cast from Hit Points: Brighteon learns Final Gambit, which deals an amount of damage equal to its current HP, although Brighteon faints afterwards.
  • Casting a Shadow/Psychic Powers: Lunareon is both Psychic- and Dark-type.
  • Confusion Fu:
    • Brighteon has what is probably the most type-diverse movepool among its Eevee brethren, being able to know damaging Light, Psychic, Ghost, Grass, Electric, Bug, Steel, Fighting, and Normal-type moves and also know a non-damaging Dark-type move that no one else in the family gets.
    • Solareon's movepool is even more type-diverse, with it able to know damaging Fire, Grass, Light, Ground, Rock, Fighting, Steel, Ghost, Flying, Bug, Chemical, Dark, and Normal-type moves.
    • Eclipseon can know damaging Cosmic, Dark, Light, Psychic, Fairy, Bug, Grass, Ghost, Steel, Ground, Fighting, and Normal-type moves.
    • Diamoneon can know damaging Crystal, Steel, Ground, Rock, Ghost, Dark, Psychic, Bug, Fighting, and Normal-type moves.
  • Death or Glory Attack: Solareon learns Flare Blitz.
  • Expy: Diamoneon is basically one to Diamond Dog from EarthBound and the crystal foxes on Crait from The Last Jedi.
  • Gemstone Assault: Diamoneon is Crystal-type.
  • Green Thumb/Playing with Fire: Solareon is both Fire- and Grass-type.
  • Heal Thyself: Lunareon learns Moonlight, Solareon learns Synthesis, and Stormeon learns Aqua Ring, the last of which heals it a little each turn.
  • Home Field Advantage: Eclipseon and Diamoneon get Cosmic Surge and Crystal Surge, which summon Cosmic Field and Crystal Field for five turns, as their hidden abilities.
  • HP to One: Diamoneon's ability of Crystal Armor makes it so that super-effective moves do this to it instead of knocking it out.
  • Light 'em Up: Light-type
  • Light Is Not Good: Brighteon happens to learn Nasty Plot, which is a Dark-type attack of all things. It's also the only member of the Eevee family to be able to know it.
  • Lightning Bruiser:
    • Stormeon is nearly this with very high HP and high Speed in addition to good Special Attack.
    • Eclipseon is this on the special side with very high Speed, high Special Attack, and good HP, although its defenses are a bit low.
  • Lunacy: This is the main motif for Lunareon, with it getting both Moonlight and Lunar Cannon by levelling and Moonblast by Move Tutor.
  • Making a Splash/Shock and Awe: Stormeon is both Electric- and Water-type.
  • Man Bites Man: Solareon learns Fire Fang while Stormeon learns Thunder Fang.
  • Mighty Glacier:
    • Brighteon happens to have nice Defense, great Special Attack, and even greater Special Defense.
    • Solareon has very high Attack and high Defense, although it isn't slow as it has good Speed.
    • Diamoneon has high Attack and very high Defense in addition to good Special Defense, although its HP and Speed are low.
  • No Item Use for You: Eclipseon gets Embargo by levelling, which Lunareon can know by TM.
  • Power Nullifier: Brighteon's normal ability of Magic Guard prevents all indirect damage (ex: poison, weather effects, Life Orb) done to it. Its hidden ability of Wonder Skin cuts in half the chance of a move afflicting it with a status condition.
  • Power of the Sun:
    • This is Solareon's main theme, with it getting both Synthesis and Solarbeam by levelling, Solar Blade and Solar Claw by TM, and Bright Blast by Move Tutor.
    • Brighteon gets Bright Blast via levelling, which can be fired instantly during strong sunlight.
  • Recurring Element:
    • They all happen to be additional members of the expansive Eevee family.
    • Brighteon happens to have a light theme to it like Espeon and Sylveon.
  • Socialization Bonus: Eevee needs to be traded while holding the Flash Prism in order to become Brighteon.
  • Squishy Wizard: Lunareon has awesome Special Attack and great Special Defense alongside good HP, but both its physical stats are poor.
  • Space Is Magic: Eclipseon is Cosmic-type.
  • Time Master: A downplayed variation. Eclipseon gets Day Rotation, a Cosmic-type move that changes the time of day between day and night, by levelling.
  • Total Eclipse of the Plot: Eclipseon's abilities are eclipse based, with its powers growing stronger during an eclipse. It can be seen as a balance between Espeon and Umbreon as well as Lunareon and Solareon.
  • Trap Master: Stormeon learns Laser Pin, which in addition to preventing the opponent from escaping also hits it multiple times each turn.
  • Weather-Control Machine: Each of the special Eevee members gets an ability that brings in a certain type of weather, with Lunareon getting Shadow Veil, Solareon getting Drought, and Stormeon getting Drizzle.

     Geluppy and Gelardine 

     Solout and Solant 

A pair of Grass/Light flower Pokémon known for sunlight and photosynthesis.


  • Always Accurate Attack: Both of them learn Magical Leaf.
  • Barrier Warrior: They get Magic Shield via level-up (and Solant also gets Light Screen).
  • Boss Battle: Solant is the strongest Pokémon of Carina, the fourth Gym Leader in Nostrum, in Pokémon Flora and TerraFlora.
  • Cast from Hit Points: They learn Solar Energy, a Grass-type version of Eruption and Water Spout.
  • Counter-Attack: Solant, like several Light-types, learns Mirror Coat.
  • Green Thumb: Grass-type
  • Heal Thyself: Solout and Solant learn Recover.
  • Life Drain: Solout and Solant get Absorb and Giga Drain.
  • Light 'em Up: Light-type
  • Mighty Glacier: On the special side, as they have great Special Attack and even greater Special Defense in addition to good HP and a bit below average Speed.
  • Power of the Sun: Has this going for them, with Chlorophyll and Solar Power for abilities and moves such as Solarbeam, Solar Energy, and Bright Blast.
  • Shock and Awe: They surprisingly learn Light Beam.
  • Waddling Head: Their heads account for most of their bodies. This is especially the case with Solant.

     Aracha and Moldarach 

A chain of desert-dwelling arachnid-like Bug and Ground Pokémon. Aracha live really long, and when one reaches a thousand years of age…

In Pokémon TerraFlora and HydroAzure, Moldarach has gained a Gigantamax form. It's said to reside under the sands of Kitohara Desert, at times exposing its tail. Looking like a strange angler-like tower, passerby will approach it, or have it approach them, then get pulled under the sand.


  • Action Initiative: They learn Quick Attack.
  • Beware My Stinger Tail: Both of them have such tails, with Moldarach's holding one of its eyes! As expected, they learn Poison Sting.
  • Big Creepy-Crawlies: Bug-type; Moldarach stands at 6'7 tall. Gigantamax Moldarach is of course even bigger.
  • Boss Battle: Gigantamax Moldarach is the strongest Pokémon of Makoto Kikuchi after she joins Turiavita in the remakes.
  • Captain Ersatz: They're obviously ones of the enemies of the same name from The Legend of Zelda: Skyward Sword.
  • Confusion Fu: Moldarach can know damaging Bug, Ground, Poison, Dark, Grass, Rock, Steel, Fighting, Flying, Chemical, Water, Ice, Dragon, and Normal moves.
  • Dishing Out Dirt: Ground-type
  • Expy: Gigantamax Moldarach is similar to the Death Stalker from RWBY.
  • Eyes Do Not Belong There: Moldarach has an eye in each of its claws as well as its tail, just like its Skyward Sword counterpart.
  • Gameplay and Story Segregation: Even though Moldarach is supposed to be an Aracha that's a thousand years old, Aracha becomes Moldarach at Level 40, meaning that with Level Grinding, even a newly-hatched Aracha can become a Moldarach in a matter of hours.
  • HP to One: Aracha and Moldarach learn the move False Swipe.
  • Life Drain: They used to learn Leech Life (with Absorb now in its place), but can still know it via TM in addition to Giga Drain.
  • Lightning Bruiser: When Sand Rush is in effect, Moldarach becomes a force that's almost as dangerous as Excadrill!
  • Mighty Glacier: Moldarach normally leans towards this the most with its incredible Attack and Defense and average HP, Special Defense, and Speed.
  • One-Hit Kill: Moldarach happens to learn Guillotine.
  • Really 700 Years Old: Moldarach are Aracha that have reached the age of 1000. It's even called the Thousand-Year Pokémon.
  • Scary Scorpions: Both Aracha and Moldarach have aspects of scorpions, with Moldarach being giant and vicious.
  • Secret Art: Gigantamax Moldarach is the only Pokémon with the G-Max move G-Max Scorpirend, which in addition to damage resets all the opponent's stat changes.
  • Super Mode: In Pokémon TerraFlora and HydroAzure, Moldarach has gained a Gigantamax form.
  • That's No Moon: Gigantamax Moldarach is known to hide under the desert sand with its tail exposed, making travelers think it's a strange tower in the desert. Getting close to it will cause Moldarach to drag you under the sand.
  • Trap Master: The line learns Sand Tomb.
  • Turns Red: They can have the Swarm ability.

     Phantormal 

     Plasmactor 

     Cubreeze, Icebergact, and Glacimpact 

A line consisting of Ice/Water Pokémon in the form of an ice cube, iceberg, and glacier. The very definition of a Mighty Glacier.

In Pokémon TerraFlora and HydroAzure, Glacimpact gains a Gigantamax form where it grows into a giant glacier. Residing out in the ocean, only the top part of it is visible, indicating that it's much larger than it already seems to be.


  • Action Bomb: They happen to learn Explosion.
  • Action Initiative: Learns Ice Shard.
  • An Ice Person: Ice-type
  • Barrier Warrior: They learn Light Screen, which halves damage from special attacks, and later Ice Wall, which does the same for both kinds of attacks in addition to a bit of damage.
  • Boss Battle: Gigantamax Glacimpact is the strongest Pokémon of Yuri, one of the members of Nostrum's Elite Four, when rematched in the remakes' postgame.
  • Counter-Attack: They're another line that learns Mirror Coat.
  • Death or Glory Attack: Learns Ice Burst.
  • Making a Splash: Water-type
  • Mighty Glacier: Pretty much a literal example of this with Glacimpact, seeing as it has great HP, Defense, and Special Defense along with good Attack and Special Attack. Its Speed as you might expect is one of the lowest, even slower than Snorlax or Slowbro.
  • One-Hit Kill: Glacimpact learns Sheer Cold.
  • Retcon: A slight example. In Pokémon Infinite and Zero, their types were switched around, going from Water/Ice-type to Ice/Water-type.
  • Riddle for the Ages: In a manner similar to Diglett and Dugtrio, since we only see the top part of Gigantamax Glacimpact, basically the tip of the iceberg, what the rest of its body looks like and how large it really is happens to be a mystery.
  • Secret Art: Gigantamax Glacimpact is the only Pokémon with the G-Max move G-Max Deep Freeze, which does damage and sets up Frost Field for five turns.
  • Shout-Out: Gigantamax Glacimpact having been said to have caused a massive ship to sink references the tragedy of the RMS Titanic.
  • Stone Wall: If it has Ice Barrier and it's hailing, all damage done to them is halved. Add in the effects of Ice Wall to quarter the damage and good luck putting a dent in Glacimpact!
  • Super Mode: In PokémonTerraFlora and HydroAzure, Glacimpact has been given a Gigantamax form where it's so massive, only part of its body is seen above the ground.
  • Super-Toughness: The line happens to have Ice Pack as one of their abilities, reducing super-effective damage done to them.

     Elestar 

An Electric- and Light-type Pokémon in a line of Pikachu expies. However, Elestar turns out to have some interesting things going for it.


  • Action Initiative: Elestar learns Quick Attack and can get Light Shard as an egg move.
  • Always Accurate Attack: It learns Swift and can know Shock Wave via TM, both attacks never missing.
  • Blush Sticker: Elestar happens to have a pair of these on its cheeks.
  • Confusion Fu: It can know damaging Electric-, Light-, Fighting-, Grass-, Ghost-, Flying-, Steel-, Bug-, Fire-, Dark-, and Normal-type moves.
  • Expy: Is a Pikachu clone, albeit a pretty useful one.
  • Fragile Speedster: Has Speed on par with Jolteon (and great Special Attack), but its defenses are frail.
  • Light 'em Up: Light-type
  • Pintsized Powerhouse: Elestar may be considered the best Pikachu clone ever, with its great Special Attack, excellent Speed, useful ability, and moves like Electro Ball (whose power depends on how much faster the user is than the opponent) and Lightspeed (which calculates damage based on the user's Speed stat rather than Attack stat)! If that's not the icing on the cake, try combining its Hidden Ability of Speed Boost with Lightspeed!
  • Recurring Element: Elestar happens to be another Pikachu clone.
  • Ridiculously Cute Critter: Is to be expected from a Pikachu expy.
  • Secret Art: Its Speed Volt ability is formerly this, which ups the power of its Electric-type moves by 50% if it goes before the opponent. Given its very high speed, this is bound to happen a lot of the time.
  • Shock and Awe: Electric-type

     Flaricid and Scorchihem 

A line of Chemical/Fire lizard Pokémon infamous for starting fires that can't be put out by normal means like water. Has gained a Mega form in Pokémon Frost and Flame.


  • Achilles' Heel: They have a double weakness to Cosmic-type moves.
  • Chemistry Can Do Anything: Chemical-type
  • Confusion Fu: Scorchihem can know damaging Chemical, Fire, Poison, Dark, Dragon, Grass, Electric, Rock, Ground, Flying, Ghost, Steel, Fighting, Bug, and Normal moves.
  • Feed It with Fire: Flash Fire causes Fire-type attacks that hit them to only make their own Fire-type attacks stronger.
  • Glass Cannon: They have awesome Special Attack and good speed but as you may expect low defenses.
  • Hellfire: The acid-fueled flames that Flaricid and Scorchihem breathe cannot put out by normal means such as water.
  • Hollywood Acid: The acid that Flaricid and Scorchihem spit is extremely flammable. Just one drop of such acid can explode into a burst of flames if ignited. With Scorchihem, the acid inside its body is already on fire and comes out as a flaming stream! For Mega Scorchihem, the acid it spits can actually melt anything it touches!
  • Meaningful Name: Actually, their type combination rather than their actual names. Their typing of Chemical and Fire references what they're supposed to be the personification of; chemical fires.
  • Playing with Fire: Fire-type
  • Shown Their Work: The fact that fire created by Flaricid and Scorchihem can't be put out by water (which only makes it worse) is derived from Greek Fire, a substance that is similar to modern-day napalm known for the same thing.
  • Super Mode: Starting in Pokémon Frost and Flame, Scorchihem gets a Mega form and a Mega Stone in the form of Scorchihite to activate it.
  • Super-Toughness: Mega Scorchihem's ability of Heat Pressure halves damage done to it by Water and Ground moves as well as prevent it from being knocked out by such attacks.
  • Wreathed in Flames: Mega Scorchihem's body happens to be constantly on fire, and this fire can't be doused by water.

     Fairill and Fairost 

A line of snowflake pixies known for pulling pranks on weary people during the winter. Sad to say they're not Ice/Fairy, but Ice/Light (as the Fairy-type wasn't introduced then).

In Pokémon TerraFlora and HydroAzure, Fairost now has a Mega form, where the ice protecting its body is now as strong as that of an entire glacier. It creates giant ice crystals containing light that is bright enough to blind people.


  • Action Initiative: The Prankster ability allows this for non-damaging moves, which they get a lot of note .
  • An Ice Person: Ice-type
  • Attack Reflector: Starting in Pokémon Infinite and Zero, Fairost learns Mirror Glass, which actually reflects special attacks back to the attacker!
  • Balance Buff: In Pokémon Infinite and Zero, Ice-types were given resistances to Water and Ground, allowing Fairost to wall two of the most common offensive types.
  • Boss Battle: Fairost is the strongest Pokémon of Aurora, one of Team Crystal's admins, when battled the first time in Pokémon ChillFlame.
  • Confusion Fu: Fairill and Fairost can know damaging Ice, Light, Water, Psychic, Ghost, Grass, Electric, Steel, Bug, Flying, and Normal attacks.
  • Counter-Attack: Fairill learns Mirror Coat and gets Counter via breeding.
  • Dump Stat: Fairost's Attack stat is only 20, but its attacking movepool is mostly special anyway, making physical attacks a moot point. The only physical move you would ever have it use would be Ice Wall, and only for its added effects being similar to those of Electro Wall, and since Fairost gets Electro Wall anyway (which actually benefits from Prankster, unlike Ice Wall), even that ends up superfluous.
  • Light 'em Up: Light-type
  • Light Is Not Good: They have a tendency to pull tricks on others, not what you would normally expect from Light-types.
  • One-Hit Kill: Fairill learns Sheer Cold.
  • Power Nullifier: The line's hidden ability is Magic Guard, which prevents all forms of indirect damage (such as status conditions or weather effects) for affecting them.
  • Stone Wall: Fairost is hands down this, with great HP and Defense and a Special Defense stat on par with Mantine! Add in its ability of Ice Barrier (which halves damage done to it when hailing) and Ice Wall/Electro Wall (which also halves damage done to it again), and it becomes a bitch to take down. It also has a nice Special Attack stat.
  • Super Mode: As of Pokémon TerraFlora and HydroAzure, Fairost now has a Mega form.

     Ectoplatom 

     Cosmiplex 

A strange Dark/Light human-shape Pokémon known for its complex personality and possible alien origins.

In Lantiquas, Cosmiplex have a different appearance and are imbued with more cosmic energy, making them Cosmic/Light-type. They're actually the oldest variant of Cosmiplex, with those in other regions descended from them, but their cosmic aspects having diminished over time.


  • Achilles' Heel: Lantiquan Cosmiplex is 4x weak to Psychic-type moves.
  • Action Initiative: Learns Light Shard, a Light-type version of Quick Attack. Its Lantiquan form also learns the Cosmic-type Comet Dash.
  • Always Accurate Attack: Cosmiplex learns both Swift and Faint Attack, which never miss.
  • Casting a Shadow: Dark-type
  • Confusion Fu: Cosmiplex can know damaging Dark-, Light-, Psychic-, Ghost-, Fighting-, Fairy-, Grass-, Fire-, Electric-, Ice-, Steel-, Bug-, Rock-, Cosmic-, and Normal-type moves.
  • Dark Is Evil/Dark Is Not Evil: Given Cosmiplex's demeanor, it could go either way.
  • Glass Cannon: Cosmiplex has great Attack and Special Attack and also good Speed, but low defenses. Lantiquan Cosmiplex has higher Special Attack, Special Defense, and Speed at the cost of lower Attack and Defense.
  • Humanoid Aliens: It's rumored that Cosmiplex is an alien, especially given the fact it tends to be found in areas alongside other extraterrestrial Pokémon.
  • Light 'em Up: Light-type
  • Light Is Good/Light Is Not Good: Like with the above Dark tropes, it's hard to make heads or tails on this.
  • Lightning Bruiser: Cosmiplex learns Cosmic Power, so it could become this after several uses.
  • Status Buff: It learns Cosmic Power, which ups both its Defense and Special Defense, and Power Flex, which sharply ups both its Attack and Special Attack.
  • Space Is Magic: Lantiquan Cosmiplex is Cosmic-type.
  • Tsundere: One interpretation of this Pokémon.
  • Underground Monkey: An inversion. Cosmiplex in Lantiquas are actually the original version, with their Dark/Light counterparts having descended from them, but having lost their Cosmic-type due to their terrestrial origins.
  • Yin-Yang Bomb: Normal Cosmpilex happens to use both Dark-type and Light-type moves.

     Thermaquid and Volcaquid 

A family of Water and Fire squid Pokémon with volcano-like heads that live in volcanic vents along the ocean floor.

  • Cast from Hit Points: Eruption does less damage as Thermaquid and Volcaquid's HP lowers.
  • Expy: They're pretty much Water-type versions of Numel and Camerupt. Volcaquid even shares its Attack and Special Attack stats with Camerupt.
  • Feed It with Fire: Flash Fire also raises the power of their Fire-type attacks when hit by a Fire-type move.
  • Irony: Despite being part Fire-type and having active volcanoes for heads, they're capable of knowing Ice Water, not to mention Ice-type attacks like Ice Beam, Blizzard, Icy Wind, Avalanche, and even Hail.
  • Magma Man: Their volcano heads contain lava that can erupt at any time. It's even said that a single Volcaquid created an entire island via such a volcanic eruption! Adding to this, they learn Lava Plume and Eruption in addition to being able to be taught Lava Surf.
  • Making a Splash: Water-type
  • Mighty Glacier: Has great Attack and Special Attack as well as good Defense and better Special Defense, but low Speed.
  • Playing with Fire: Fire-type
  • Yin-Yang Bomb: They use both Fire and Water.

     Mikarata and Mikombat 

     Mercutop and Metaliquid 

A group of Steel and Chemical Pokémon resembling tops. Their bodies are also composed of liquid metal.


  • Always Accurate Attack: They learn the move Magnet Bomb.
  • Animate Inanimate Object: They're metallic tops.
  • Barrier Warrior: They learn Reflect and can use the Light Screen TM.
  • Chemistry Can Do Anything: Chemical-type
  • Counter-Attack: They learn Metal Burst, which returns damage done to them by an attack at 1.5 times the power.
  • Death or Glory Attack: Mercutop and Metaliquid learn both Take Down and Reactive Crush, although it's not wise for them to use them given their low speed and Stone Wall status.
  • Expy: Metaliquid is a Chemical-type variation of Forretress and Ferrothorn. It also happens to be based on the T-1000 from Terminator 2, except without the ability to assume any human shape.
  • Extra-ore-dinary: Steel-type
  • Grey Goo: Their bodies are composed of liquid metal, allowing them to change their shapes to puddles or formless blobs, allowing them to slip through cracks and other narrow openings and produce things such a spikes and blades on their bodies.
  • Last Chance Hit Point: Mercutop and Metaliquid come with Sturdy, which ensures that they cannot be one hit KO'ed.
  • Oxymoronic Being: Mercutop and Metaliquid are Pokémon whose types consist of opposites of each other; Steel, a hard solid, and Chemical, a soft liquid.
  • Spectacular Spinning: Starts off with Rapid Spin and gets Gyro Ball via level up.
  • Spike Shooter: The line happens to learn the multi-hit attack Bio Spikes.
  • Spin Attack: This is likely how Metaliquid uses Acidic Blade, with it spinning its entire body around.
  • Stone Wall: With very high Defense and Special Defense (and above average HP), Metaliquid ends up being this.
  • Weird Weather: Gets Acid Rain via breeding.

     Lightiz and Draflect 

A pair of flying lizards with mirrored skin and crystal wings. While Lightiz is Light/Flying, when it becomes Draflect, it drops its typing for Light/Dragon. Draflect has gained a Mega form in Pokémon Vari-Infi and Vari-Zero.


     Biomerd, Tropivern, and Ecocadia 

A family of Grass-type dinosaurian Pokémon associated with various biomes that make up the SFA-Dex's Pseudo-Legendary line. Ecocadia is Grass/Flying-type with majestic wings consisting of gigantic petals.

In Pokémon TerraFlora and HydroAzure, Gigantamax energy has not only caused Ecocadia to grow to a massive size, but also its body to become greatly influenced by whatever ecosystem it's in, causing it to change form to suit whatever one it's in. When it crosses into a new area, aspects of the previous one get carried over, which can impact the new area.


  • Cast from Hit Points: Ecocadia learns Solar Energy.
  • Blow You Away: Ecocadia is Flying-type.
  • Boss Battle: Ecocadia is the strongest Pokémon of Hinagiku, one of the members of Nostrum's Elite Four. It's Gigantamax Ecocadia when she is rematched in the remakes.
  • Confusion Fu: Ecocadia can know attacks of every type except Electric and Ice and can know damaging attacks of 15 of those types.
  • Green Thumb: Grass-type
  • Heal Thyself: Any status effects (such as Poison or Burn) are removed from Tropivern when it's sunny or spring thanks to Leaf Guard.
  • Infinity -1 Sword: Ecocadia is unique as it's a Grass-type pseudo-Legendary Pokémon and shares its base stat total with the likes of Celebi, Fiamlora, and Shaymin.
  • Irony: Even though Sunny Day boosts the power of Fire-type attacks, they will actually do less damage to Ecocadia than normal since Biome Shield will halve damage done to it by attacks of that type as long as it's sunny.
  • Kamehame Hadouken: Ecocadia happens to learn Aura Sphere.
  • Kill It with Ice: Ecocadia is 4x weak to Ice-type attacks.
  • Metal Slime: In Pokémon Frost and Flame, Ecocadia can be found in the wild as an S.O.S. ally in battles with Tropivern. However, the chance of Ecocadia appearing is only 1%.
  • Mighty Glacier: Ecocadia has very good HP, great Attack and Special Defense, and awesome Special Attack, although its Defense and Speed are only around average.
  • Secret Art: Ecocadia has the ability Biome Shield, which in addition to preventing it from being damaged by weather effects, also halves damage done to it by specific types in certain kinds of weather (Sun: Fire, Rain: Water, Hail: Ice, Sand: Rock, Spring: Grass, Storm: Electric, Fog: Poison, Wind: Flying, Daytime: Light, Nighttime: Dark).
    • Its Gigantamax form has the ability Biospheric Wall, which doesn't just make it and your partners immune to damage from weather effects, but also to damage to attacks of specific types depending on the weather (the same setup as above) and its Grass-type moves become G-Max Ecoblast, which in addition to damage has a different effect that is determined by the weather.
  • Stance System: Gigantamax Ecocadia's form changes depending on the weather, reflecting whatever the weather is. However, its type remains the same regardless of weather.
  • Super Mode: In Pokémon TerraFlora and HydroAzure, Ecocadia has gained a Gigantamax form where it changes form to adapt to whatever environment it's in, impacting wherever it's at when it changes form.
  • Super-Speed: When it's sunny or spring, through Chlorophyll, Biomerd's Speed doubles.
  • Walking the Earth: More like flying, but Ecocadia is known to go from ecosystem to ecosystem, never staying in a single place for an extended period of time.
  • Weather Manipulation: Ecocadia happens to benefit from this a lot given its ability. It also learns Weather Ball.

     Terrias, Hydrios, and Solares 

The Legendary Pokémon of Nostrum. Terrias, Hydrios, and Solares make up the Genesis trio, who according to Nostrum mythology are the ones responsible for the origin of life itself. Providing the necessary elements for life to be able to exist; terrain (Terrias), water (Hydrios), and light (Solares), they are a majestic trio of powerful birds who are able to bring forth life from lifelessness. However, if they do this when there is already life, then all current life will be erased in favor of the new.

In Pokémon TerraFlora and HydroAzure, Solares gets two new forms from absorbing the power of either the Terra Diamond or Hydro Diamond. As Terra Solares, it gains aspects of Terrias, becoming Light/Grass-type and gaining power over all the earth, while as Hydro Solares, it gains aspects of Hydrios, becoming Light/Water-type and gaining power over all the water.


  • Achilles' Heel: Terrias is 4x weak to Ice-type moves while Hydrios is 4x weak to Electric-type moves. Hydro Solares is 4x weak to Grass-type moves.
  • Action Initiative: Solares learns both Lightspeed (calculates damage based on the user's speed) and Extremespeed (has priority).
  • Always Accurate Attack: Terrias learns Magical Leaf.
  • An Ice Person: Hydrios learns Aurora Beam and Ice Beam naturally and can also be taught Blizzard, Avalanche, Ice Smash, and Icy Wind via TM, HM, and Move Tutor. In Pokémon Infinite and Zero, it learns Ice Splash, a Water-type move that Ice-types also get STAB for.
  • Badass in Distress: Solares is this when Turiavita captures it and corrupts it. It takes Terrias and Hydrios to bring it back to normal. All three of them become this in Pokémon Solar.
  • Blow You Away: All three of them are part Flying-type.
  • Boss Battle:
    • Solares in its Dark Solares form is used by Chihaya when battled the final time.
    • In the remakes, Terra Solares or Hydro Solares is fought while Dynamaxed during the climax of the Solar Episode.
  • Cast from Hit Points: Terrias and Hydrios learn Solar Energy and Water Spout respectively.
  • Casting a Shadow: If corrupted, Solares ends up nullifying light and instead brings forth darkness that covers the world. It can also know Dark Pulse through a special event in Pokémon Flora, Azure, and Solar and can know it through TM in Pokémon Infinite and Zero onward.
  • Confusion Fu:
    • Terrias can know moves of every type except Ice and Fairy, although it can't know any damaging Fire, Water, Poison, or Light moves.
    • Hydrios can know moves of every type except Grass, Fairy, or Chemical although it can't know any damaging Fire, Poison, or Light moves.
    • Solares can know damaging moves of every type except Poison and Chemical (though it can still know Toxic via TM).
  • Creating Life: They are said in legends to be able to do this and were the ones that brought forth life.
  • Depopulation Bomb: Turiavita captures them in order to wipe out all life and replace it with life of their own creation.
  • Divine Birds: The trio consists of majestic deity-like birds who are told in legends to be about the power of life.
  • Fragile Speedster: Solares ties with Electrode, Normal and Attack form Deoxys, Mega Alakazam, and Mega Aerodactyl for the fourth-highest Speed of all Pokémon, surpassed only by Pheromosa & Ekorogent, Ninjask, and Speed form Deoxys.
  • Giant Flyer: Terrias is 16'5, Hydrios is 15'1, and Solares is 16'1.
  • Glass Cannon: Terra Solares has incredible Attack and Special Attack (which can be increased with the Terra Diamond) in addition to Speed, but its defenses are only average.
  • Green Thumb: Terrias, who is the personification of terrain. Terra Solares is also this.
  • Land, Sea, Sky: They happen to be a take on this, with Terrias being terrain (land), Hydrios being water (sea), and Solares being light (stars -> sky).
  • Light 'em Up!: Solares, who is the personification of light.
  • Light Is Good: Solares is this, except when Turiavita corrupts it. It's supposed to be the personification and source of all light.
  • Light Is Not Good: When Turiavita captures Solares and corrupts it, causing it to envelop the world in darkness. Also when Chihaya uses it against you.
  • Lightning Bruiser: Both Terrias and Solares are this, with Terrias geared more towards Attack and Special Attack and Solares geared more towards Speed.
  • Making a Splash: Hydrios, who is the personification of water. Hydro Solares is also this.
  • The Night That Never Ends: During the endgame, Turiavita, having captured Solares, have it spread out shadowy light that sinks the entire world into eternal darkness.
  • Olympus Mons: They're one-of-a kind god birds whose powers are over life itself.
  • Power Glows: When Terra Solares shines, all the world's plant-life begins to glow, while when Hydro Solares shines, all the world's water begins to glow.
  • Playing with Fire: In Pokémon Infinite and Zero, Solares learns Dazzle Burst, a Fire-type move that Light-types also get STAB for. In addition, it can also know Fire Blast, Flamethrower, Overheat, and Heat Wave.
  • Power of the Sun: Solares is the embodiment of this, seeing as it's said to embody the power of 1000 suns.
  • Psychic Powers: Solares learns Psybeam and Extrasensory and can know Psychic via TM.
  • Razor Wind: All three of them get Air Slash by level and can be taught Air Cutter by a Move Tutor.
  • Recurring Element: Legendary mascots that play a role in the plot and are sought out by the game's evil team.
    • Like Rayquaza, Giratina, and Kyurem, Solares is the third legendary obtainable in the post-game.
    • Solares, however, has an inversion of the tradition set by Rayquaza and Giratina, with the other two Legendaries in its trio instead acting as its guardians and the ones that correct any damage caused by it.
    • Terrias and Hydrios each share a type with Aquatica and Mythica. All three of them are also birds like Lugia and Ho-oh.
    • Like Kyurem, Necrozma, Variruin, and Reflatera, Solares has two additional forms where it gains aspects of the other two members of its trio.
  • Secret Art: Terra Force for Terrias and Terra Solares and Hydro Force for Hydrios and Hydro Solares.
    • Solares, however, gets three; Flash Burst, Solar Flash, and Hydro Light.
    • Their abilities Infinigrow (Terrias and Terra Solares), Perpetorrent (Hydrios and Hydro Solares), and Bright Aura (Solares) are this.
    • In Pokémon TerraFlora and HydroAzure, Terrias, Hydrios, and Terra and Hydro Solares get a new Z-Move called Bursting Geo-Fusion, which depending on the user is either Grass-type and raises its Defense and Special Defense in addition to damage, or Water-type and increases its Attack and Special Attack in addition to damage.
  • Single Specimen Species: Given their role in mythology, this is likely the case.
  • SNK Boss: In the remakes, during the climax of the Solar Episode, you end up fighting a Dynamaxed Terra or Hydro Solares in a Max Raid Battle, where all its stats are increased by a quarter and the effects of the Terra or Hydro Diamond are applied to it.
  • Stone Wall: Hydrios has amazing Defense and Special Defense on par with Lugia, with Hydro Solares also having such, but being a Stone Wall Speedster. Holding the Hydro Diamond enhances them even more.
  • Super-Toughness: Solares' ability of Bright Aura reduces damage done to it by special attacks by one-third.
  • Sword of Plot Advancement: Like with Reshiram and Zekrom, you're forced to capture Terrias and Hydrios. Defeating them won't give you any experience. In the remakes, you also have to catch Solares at the end of the Solar Episode.
  • Time Abyss: Given that the legends about them state that they are the providers for all life, it's likely that they are as old as life itself.
  • Yin-Yang Bomb: During the climax of Pokémon Flora, Azure, and Solar, after Turiavita captures Solares, it becomes a dark version of itself, intertwining with its powers over light.

     Basiboros 

A gigantic snake Pokémon known as the Serpent King and what could be considered the first Poison-type Legendary, Basiboros was feared in the ancient past for its ability to turn all that gazed upon it to stone and command every snake and serpentine Pokémon into an army to do its bidding. By turning its own gaze against it, the people were able to seal it away.

Starting in Pokémon TerraFlora and HydroAzure, Basiboros also forms a duo with the bird and lion-like Griffirice. It turns out that the both of them are able to fuse together through an artifact called the Fused Mirror, with Basiboros becoming Griffirice's tail, Griffirice's head becoming more lion-like, and its wings becoming more dragon-like.


  • Ancient Evil: Basiboros is a malevolent Pokémon that once turned people and Pokémon to stone, hypnotized people and Pokémon, and commanded a huge army of snake and serpentine Pokémon. It was eventually sealed away in the Ouroboros Temple.
  • Basilisk and Cockatrice: Basiboros represents the former, with it being a massive snake that can turn living things to stone with a single gaze. Starting in the remakes, it forms part of this duo alongside Griffirice.
  • Casting a Shadow: Dark-type
  • Chimera: Basiboros' Chimera Form happens to be akin to a classical one, having aspects of a lion, goat, and snake, but it also happens to be a combination of a gryphon, cockatrice, and has a basilisk for a tail in the form of Basiboros.
  • Confusion Fu: It can know damaging moves of every type except for Light and Fairy.
  • Dark Is Evil/Poison Is Evil: Basiboros is noted for being a truly malevolent legendary. (While Yveltal has aspects of evil, it's more of a necessary evil. Basiboros, however, is a Pokémon that acts out of maliciousness.)
  • Death or Glory Attack: It learns Chemical Burst, which hits all adjacent opponents, but does recoil damage to both itself and adjacent allies (including Steel-types). A special giveaway Basiboros comes with the move Reactive Crush, a Chemical-type Double-Edge.
  • Dishing Out Dirt: Basiboros-Chimera happens to be Ground-type.
  • Evil Is Not a Toy: Karasu learns this the hard way in Pokémon Flora, Azure, Solar.
  • Fusion Dance: As of the remakes, Basiboros is able to merge with Griffirice through entering something called the Fused Mirror, which has the two of them merge into what's called a Chimera Form. In this form, Basiboros becomes Griffirice's tail while Griffirice's head becomes more lion-esque.
  • Gameplay and Story Integration: It's stated that Basiboros's massive fangs secrete the most powerful venom known, which can eat through absolutely anything. Its only ability of Acid Hazard, which allows its Poison-type attacks to affect Steel-type Pokémon, further enforces this.
  • The Great Serpent: Basiboros is this, as it's based off of the basilisk and has a length of 27'7 (8.3 meters), which while not that long is still huge.
  • Hoist by His Own Petard: Basiboros was turned to stone in the ancient past by having its gaze reflected back it using a large mirror.
  • I Am Legion: Basiboros can command every kind of snake and serpentine Pokémon there is (besides probably more powerful Legendary ones such as Rayquaza and Giratina Origin Form). In ancient times, it controlled a vast army of such Pokémon.
  • Lightning Bruiser: Basiboros has very good Attack and Special Attack, great Speed, and its HP and defense stats are still average or above average. Its Chimera form is more of this with its Attack, Special Attack, Defense, and Special Defense all being a little higher.
  • Man Bites Man: It learns almost every fang-based move there is, including Poison Fang, Crunch, the elemental fangs, and even learns Quake Crunch and can know Bug Bite and Super Fang via Move Tutor.
  • Mind Control: Basiboros has the power to hypnotize people and Pokémon into doing its bidding.
  • Multiple Head Case: Basiboros-Chimera has two, both its normal head and that of Griffirice.
  • Olympus Mons: It happens to be the first Poison-type Legendary Pokémon.
  • Ouroboros: Basiboros is meant to represent this, with an example of it being shown biting its own tail while in the shape of a circle when still turned to stone, although it's also shown to have its body unfurled and posed like that of a normal snake.
  • Poisonous Person: Poison-type, more specifically, the only Poison-type legendary.
  • Sealed Evil in a Can: It's a malicious Pokémon that was sealed away in the Ouroboros Temple long ago, never to be released, until Karasu of Turiavita decided to unlock the place and try and capture it.
  • Secret Art: Hyper Poison, which in addition to damage, also badly poisons the target. In the remakes, Basiboros-Chimera also gets Griffirice's signature move of Cursed Beak, although it's more likely that Griffirice itself is still using it.
    • Also starting in the remakes, its Chimera form has the Draconic Agent ability (which it shares with Griffirice's Chimera form), which gives it STAB for both Dragon and Dark-type moves.
  • Snakes Are Sinister: A legendary variant, as Basiboros is considered to be a force of terror and fear.
  • Status Effects: Basiboros learns Toxic (bad poison), Confuse Ray (confusion), Glare (paralysis), and Hypnosis (sleep).
  • Taken for Granite: By gazing at them, Basiboros can turn humans and Pokémon to stone. This ends up happening to Karasu in Pokémon Flora, Azure, and Solar's post-game.
  • You Will Not Evade Me: It learns Mean Look, which prevents the opponent from escaping.

     Dimensium 

An extra-dimensional alien-like Pokémon that was rumored to be discovered at an abandoned military base, Dimensium is a Chemical/Cosmic-type Legendary that has the power to bend the dimensions and has a chemical not known to this world flowing through its veins. It has two forms, the physical-oriented Combat Form and the special-oriented Mental Form.


  • Alien Abduction: After R.I.F.F.A is defeated in the post-game, Dimensium sends her to possibly its home dimension.
  • Always Accurate Attack: It learns Faint Attack and can know Aerial Ace through TM.
  • Cast from Hit Points: Dimensium learns Final Gambit, which causes it to be knocked out, but deals damage equal to its HP beforehand.
  • Chemistry Can Do Anything: Chemical-type; the first Chemical-type Legendary (excluding Acidic Plate Arceus).
  • Confusion Fu: Dimensium is capable of knowing attacks of every type but Rock and Ground.
  • Death or Glory Attack: Dimensium learns Reactive Crush, a powerful attack that also deals recoil damage to the user.
  • Discard and Draw: In Pokémon Aquamarine and Turquoise, it loses the Psychic-type, but gains the Cosmic-type.
  • Humanoid Aliens: Dimensium is a human-shape Pokémon that's actually a trans-dimensional being, but there's no denying that Dimensium is not from our world.
  • Lightning Bruiser: Is close to being this with great Defense and even greater Attack (in its Combat Form) and very good Speed.
  • Olympus Mons: It's a Chemical-type Legendary Pokémon.
  • Power Floats: Mental Form Dimensium floats in the air with its arms and legs tucked in.
  • Psychic Powers: Psychic-type prior to Pokémon Aquamarine and Turquoise.
  • Retcon: With the introduction of the Cosmic-type in Pokémon Aquamarine and Turquoise, Dimensium has lost its Psychic-type in favor of it.
  • Secret Art: Learns two, Energy Shift, which raises its Attack and Special Attack and also causes it to switch forms, and Cosmic Twist (formerly Psy Twist), a Cosmic-type (formerly Psychic-type) attack that has a chance to lower both the foe's Accuracy and Evasion.
    • Starting in Pokémon TerraFlora and HydroAzure, Dimensium gets another in the form of its signature Z-Move Cosmical Bend, which depending on its form is either special and Cosmic-type (formerly Psychic-type) or physical and Chemical-type.
  • Single Specimen Species: While there may be more of them in its home dimension, there's only one of them in ours.
  • Space Is Magic: Cosmic-type starting in Pokémon Aquamarine and Turquoise.
  • Space Master: It's capable of bending space. Its signature move Psy Twist involves doing this to the opponent and Trick Room, Wonder Room, and Magic Room, all three of which it starts off with, do this to the battlefield. In addition, it can open up holes to another dimension (presumably its own).
  • Squishy Wizard: When in its Mental Form, Dimensium's Attack and Defense are swapped with its Special Attack and Special Defense.
  • Stance System: By using Energy Shift, Dimensuim is able to switch between its Combat and Mental Forms.

     Auright 

Known as the Projection Pokémon, Auright is a Light/Psychic Mythical Pokémon that is Pokémon Flora and Azure's Mew Expy. It has the power to create projections of its surroundings or things from memory that are so lifelike, they're actually tangible. It's said that this mythical Pokémon resides in the Rainbow Castle in northern Nostrum, but could you actually find it?


  • Action Initiative: Auright learns Light Shard.
  • Always Accurate Attack: Learns Aura Sphere. It also learns Mind Reader, which makes the next attack it uses this.
  • Barrier Change Boss: It learns Reflect Type, which changes its type to that of the opponent.
  • Confusion Fu: Auright can know damaging attacks of every type but Poison, Rock, Dragon, and Chemical (but is able to know Toxic).
  • Counter-Attack: Auright learns Counter (rather than Mirror Coat, which several Light-types get).
  • Green Thumb: A special giveaway Auright knows Terra Force, the signature move for Terrias.
  • Jack of All Stats: Being an expy of Mew, all of Auright's base stats are at an even 100.
  • Kamehame Hadouken: Auright learns the move Aura Sphere, which is fitting given its name.
  • Light 'em Up: Light-type
  • Making a Splash: The same Auright that comes with Terra Force also knows Hydro Force, Hydrios's signature move.
  • Master of Illusion: Auright creates projections of things that can actually be felt or stood on. It actually creates multiple projections of the Rainbow Castle and itself in order to confuse those who try to find it.
  • Olympus Mons: It's another Mew-esque Mythical Pokémon.
  • Pintsized Powerhouse: Standing at only 1'0 and weighing 6.0 lbs, Auright has amazing stats and doesn't lack in anything.
  • Powerful, but Inaccurate: Auright learns Zap Cannon, which while strong misses half the time (unless Mind Reader is used first).
  • Psychic Powers: Psychic-type
  • Secret Art: Its Projection ability raises the Evasion of all Pokémon on your side by 10%, making the opponent's attacks miss more often.
    • Its signature move Light Disperse in addition to damage also lowers the target's Special Attack stat.
  • Secret Character: It's another Pokémon that requires a special event in order to acquire.
  • Shock and Awe: While it can know Thunder, Thunderbolt, Shock Wave, Thunder Wave, and Charge Beam via TM and Thunderpunch via Move Tutor, Auright gets Zap Cannon via level up (which can be combined with Mind Reader to help with the move's accuracy issues).

TerraFlora and HydroAzure Pokémon

Note: All these Pokémon are introduced in Pokémon TerraFlora and HydroAzure.

     Regiwood and Regidian 

A pair of Legendary Pokémon considered to be part of the Legendary Titans, Regiwood is a Grass-type Pokémon that is a golem built out of a strange wood impervious to fire that's so rare that it only exists within Regiwood's body itself, while Regidian is a Dark-type Pokémon that is a golem built out of obsidian that acts as an amplifier for dark energy. It's been said a Pokémon other than Regigigas could have created these two.


  • Action Bomb: They both start off with Explosion, much like the other Legendary Golems.
  • Always Accurate Attack: Similar to the other Legendary Golems, they learn Lock-on, which makes the next move they use never miss.
  • Armor-Piercing Attack: Regiwood's signature move of Wood Press ignores all stat changes on the opponent.
  • Casting a Shadow: Regidian is Dark-type.
  • Confusion Fu:
    • Regiwood can know damaging Grass-, Electric-, Rock-, Fighting-, Steel-, Ground-, Psychic-, Dark-, Chemical- and Normal-type moves.
    • Regidian can know damaging Dark-, Electric-, Rock-, Fighting-, Steel-, Ground-, Psychic-, Ghost-, Grass-, Fire-, and Normal-type moves.
  • Death or Glory Attack: Regiwood learns Wood Hammer.
  • Eyeless Face: Much like the other Regis, they don't have any visible eyes on their face, although the dots arranged on their faces may serve as such.
  • Gameplay and Story Integration: Regiwood is made out of a type of wood that is fireproof and can't burn. Having Heatproof as its ability enforces this.
  • Golem: Like their Regi brethren, Regiwood and Regidian are this.
  • Green Thumb: Regiwood is Grass-type.
  • Heal Thyself: Regiwood and Regidian both learn Recover.
  • Mighty Glacier: Regiwood has massive Attack and Defense alongside average HP and Special Defense, but happens to be slow.
  • Not Me This Time: It's said that a Pokémon different from Regigigas built Regiwood and Regidian.
  • Olympus Mons: Another pair of Legendary Pokémon.
  • Powerful, but Inaccurate: Like their Regi brethren, Regiwood and Regidian learn Zap Cannon, which while powerful has 50% accuracy, although Lock-on can help with this.
  • Recurring Element: They're this to the other Legendary Golems Regirock, Regice, Registeel, Regieleki, and Regidrago.
  • Secret Art:
    • Regiwood has the signature move of Wood Press, which in addition to damage ignores all stat changes on the opponent.
    • Regidian has the signature move of Obsidian Blast, which in addition to damage prevents the opponent from switching.
  • Shock and Awe: Both of them get Charge Beam and Zap Cannon by levelling and can also know several Electric-type TM moves.
  • Squishy Wizard: Regidian has massive Special Attack and Special Defense, but only average HP, Attack, and Defense and low Speed.
  • Status Buff: Regiwood and Regidian learn Curse, which increase their Attack and Defense at the cost of decreasing Speed.
  • Shout-Out: Regidian is made out of obsidian that only diamond tools can break and pieces of obsidian that are broken off of it are said to be able to create a portal to a molten world. Now where have we heard that before?
  • Super-Toughness: Regidian's ability of Filter reduces super-effective damage done to it by 25%.
  • Three Plus Two: Plus Two. Regiwood and Regidian are two additional Legendary Golems joining the trio of Regirock, Regice, and Registeel and the duo of Regieleki and Regidrago.
  • Trap Master: Regidian's signature move of Obsidian Blast prevents the opponent from being able to switch out.
  • When Trees Attack: Regiwood is basically this given that it's a golem made of wood.

     Regialpha 

A Psychic-type Legendary Pokémon bearing similarities to the Legendary Golems, Regialpha is told in legends to be the actual master of the Legendary Golems and the one who created Regigigas as well as Regiwood and Regidian. The legend goes is that Regialpha created Regigigas as part of a plan to overthrow Arceus, but was effortlessly defeated, with Regigigas stripped of its powers over rock, ice, and steel and Regialpha seemingly destroyed. However, is it really gone?


  • Adaptational Villainy: Regialpha is more malevolent than it was in its source material, where it created Regigigas as a scapegoat. Here, it created Regigigas in order to assist it in overthrowing Arceus, which also makes its and Regigigas' punishments more justified.
  • An Ice Person: Regialpha starts off with Ice Punch (reflecting Regice) and can know several Ice-type TM, SM, and Move Tutor moves.
  • Casting a Shadow: It starts off with Knock Off (reflecting Regidian) and can also know a few more Dark-type moves by TM, SM, and Move Tutor.
  • Confusion Fu: Regialpha can know damaging Psychic, Rock, Ice, Steel, Grass, Dark, Electric, Dragon, Ground, Water, Fire, Fighting, Bug, Ghost, and Normal moves.
  • Defend Command: It gets Wide Guard, which protects against multi-target attacks, by level.
  • Dishing Out Dirt: Regialpha starts with Rock Slide (reflecting Regirock) and Power Gem and can know several more Rock-type TM, SM, and Move Tutor moves.
  • Extra-ore-dinary: It starts with Iron Head (reflecting Registeel), gets Heavy Slam by levelling, and can know several other Steel-type moves by TM, SM, and Move Tutor.
  • Gemstone Assault: It gets Power Gem by levelling and can know Diamond Burst and Crystal Crush by TM.
  • Green Thumb: Regialpha starts off with Flowerpunch (reflecting Regiwood) and can know a few Grass-type TM, SM, and Move Tutor moves.
  • Kill the God: It's said Regialpha created Regigigas as a means to overthrow Arceus. However, it failed majorly.
  • Lightning Bruiser: Regialpha has incredible Special Attack or Attack (swaps each turn), great HP, Defense, and Special Defense, and high Speed.
  • Magic Knight: A variation. Regialpha's ability of Power Switch causes its Attack and Special Attack to swap each turn, basically requiring it to run mixed sets, although its signature move Origin Strike operates off of whatever Attack stat is higher.
  • The Master: Legends say it's the actual master of the Legendary Golems and was the one behind the creation of Regigigas, although Regigigas was the still the one who created the Legendary Golems other than Regiwood, Regidian, and the Delta golems.
  • Mythology Gag: It's based off of the fan story about Regialpha, although there are a couple differences with the original story.
  • Olympus Mons: Another Legendary Pokémon.
  • Psychic Powers: A Psychic-type Pokémon.
  • Secret Art: Regialpha is the only Pokémon with the Power Switch ability, which switches its Attack and Special Attack around each turn, and the only Pokémon that gets Origin Strike, a powerful Psychic-type attack that calculates damage based on which Attack stat is higher, but can't be used consecutively.

     Cragaria 

A Legendary Pokémon said to reside in a far-off corner of Nostrum, Cragaria is a massive Ground/Rock-type Pokémon that resembles a mountain. It has the power to manipulate all the world's ground and trigger tremors and earthquakes all around the world. Cragaria is also said to have a hidden power within it. It turns out that Cragaria has a Gigantamax form where it not only becomes far larger, but its power over ground is increased immensely, enough for it to break the world apart.


  • Achilles' Heel: Cragaria is 4x weak to both Grass and Water.
  • Action Bomb: It learns Explosion as its final move gained by levelling, probably as a reference to exploding mountains.
  • Always Accurate Attack: Its signature move of Rifting Chasm makes all moves targeting the opponent this.
  • An Ice Person: Referencing icy mountains, Cragaria can know Avalanche, Ice Smash, and Glacier Crash by TM, SM, and Move Tutor.
  • Anti-Frustration Features: Due to the fact that Cragaria is fought in its Gigantamax form and thus you can't try to catch it until depleting all its HP and have only one chance to catch it, it has a higher catch rate that most Legendaries and if you do fail to catch it, you can try again right away.
  • Apocalypse How: Gigantamax Cragaria is said to be so powerful that it can create a tremor capable of breaking apart the world.
  • Boss Battle: When it's awakened, you end up having to battle its Gigantamax form in a Max Raid Battle.
  • Cast from Hit Points: Cragaria learns Eruption by levelling.
  • Death Mountain: It's found on a strange mountain called Shifting Mountain. You then discover that Cragaria actually is the mountain.
  • Deep Sleep: It's said to have been sleeping for hundreds of millennia.
  • Dishing Out Dirt: A Ground and Rock-type Pokémon.
  • The Giant: Cragaria is immense in size for a Pokémon, coming in at 62'7 and weighting 4410.0 lbs, making it the heaviest Pokémon so far! Although that's to be a given since it resembles a mountain. Gigantamax Cragaria is much, much bigger.
  • Green Thumb: Referencing grassy mountains, it gets Quake Vine, a Grass-type move Ground-types also get STAB for, and can know Grass Knot by TM.
  • Magma Man: Referencing volcanic mountains, Cragaria learns Eruption and can know Lava Surf by SM.
  • Mighty Glacier: Cragaria has massive HP and Attack in addition to incredible Special Defense and especially Defense, but its Speed is only below average.
  • Monster-Shaped Mountain: Inverted. Cragaria is a Legendary Pokémon that's shaped like a mountain.
  • Olympus Mons: It's another Legendary Pokémon.
  • One-Hit Kill: Cragaria learns the Ground-type variant Fissure.
  • Secret Art: Cragaria's signature move is Rifting Chasm, a ground-type move that both damages the opponent and makes it so that all moves hit them. Its Gigantamax form has G-Max Mountain Raze, where its Rock-type moves become more powerful and do more damage if a there is a terrain effect before removing it, and also the ability Hardened Mountain, which reduces all damage done to it by 25%.
  • Status Buff: It gets both Iron Defense and Rock Polish by levelling.
  • Super Mode: Cragaria has a Gigantamax form that is downright MASSIVE, coming in at a height of 450'2+! It's so huge, it turns out to have resembled an actual mountain and even had a lab belonging to Turiavita built on it.
  • Super-Toughness: It has Solid Rock as its ability, which reduces super-effective damage done to it. Its Gigantamax form has the ability Hardened Mountain, which reduces all damage done to it.
  • Time Abyss: Cragaria has been asleep for hundreds of thousands of years, with it likely being much older than that.
  • Walking Spoiler: Cragaria's Gigantamax form in its entirety happens to be this much like Ultra Necrozma.

     Griffirice 

A large bestial Pokémon known as the Beast King and a Ground-type Legendary, Griffirice was feared in the ancient past for its ability to cause death with either poison, a single touch, or even its gaze. It was also able to command a large army of beast-like Pokémon and terrorized the Coastal Plain before being defeated and sealed away at the top of Glyphic Spire.

Griffirice also forms a duo with the serpentine Basiboros. It turns out that the both of them are able to fuse together through an artifact called the Fused Mirror, with Griffirice's head becoming more lion-like, its wings becoming more dragon-like, and Basiboros becoming its tail.


  • Ancient Evil: Like Basiboros, Griffirice is a malevolent Legendary Pokémon that terrorized part of Nostrum before being defeated.
  • Barrier Warrior: It learns Draco Shield, which reduces all damage done to your side to a quarter for two turns.
  • Basilisk and Cockatrice: Griffirice represents the latter, with it being a bird-like creature with the tail of a dragon that is able to kill through contact or its gaze. It forms part of this duo alongside Basiboros.
  • The Beastmaster: Griffirice is able to command bestial Pokémon (likely other than Legendary ones), forming them into a giant army.
  • Chimera: Griffirice's Chimera Form happens to be akin to a classical one, having aspects of a lion, goat, and snake, but it also happens to be a combination of a gryphon, cockatrice, and has a basilisk for a tail in the form of Basiboros.
  • Combat Pragmatist: Griffirice can know a number of Dark-type moves by TM and Move Tutor, including getting Taunt and Hone Claws by levelling. Its Chimera form has the Draconic Agent ability, which gives it STAB with its Dark-type moves.
  • Confusion Fu: Griffirice can know damaging moves of every type except Light and Fairy.
  • Dark Is Evil: Its dark colors happen to match its dark tendencies and nature.
  • Death or Glory Attack: Griffirice learns the Flying-type Brave Bird.
  • Dishing Out Dirt: Ground-type
  • Fusion Dance: Griffirice is able to merge with Basiboros through entering something called the Fused Mirror, which has the two of them merge into what's called a Chimera Form. In this form, Griffirice's head becomes more lion-esque while Basiboros becomes its tail.
  • Kidnapping Bird of Prey: When R.I.F.F.A tries to capture it, when it awakens, it grabs her in its talons and flies off with her. After you return to Glyphic Spire, Griffirice returns, but without R.I.F.F.A,invokedmaking one wonder what it did to her.
  • Kill It with Ice: Griffirice takes quadruple damage from Ice-type attacks. Its Chimera form only takes double damage, however.
  • Mighty Glacier: Griffirice-Chimera has higher Attack and Special Attack than normal in addition to the same HP and defenses it usually has, making it more of this.
  • Multiple Head Case: Griffirice-Chimera has two, both its normal head and that of Basiboros.
  • Olympus Mons: Another Legendary Pokémon.
  • Our Dragons Are Different: Griffirice is Dragon-type, but is actually a gryphon/cockatrice hybrid.
  • Our Gryphons Are Different: It's actually a combination of both a gryphon and a cockatrice.
  • Poisonous Person: Griffirice learns Poison Tail. Griffirice-Chimera happens to be Poison-type.
  • Sealed Evil in a Can: Griffirice terrorized the Coastal Plain area of Nostrum before it was defeated and sealed away at the top of the Glyphic Spire. R.I.F.F.A decides to go and open up the place in order to awaken and capture it.
  • Secret Art:
    • It gets Cursed Beak as its signature move, which is a Dragon-type attack that in addition to damage lowers the opponent's Attack, Special Attack, and Speed. Griffirice-Chimera also gets Basiboros's signature move of Hyper Poison, although it's more likely that Basiboros itself is still using it.
    • Its Chimera form has the Draconic Agent ability (which it shares with Basiboros' Chimera form), which gives it STAB for both Dragon and Dark-type moves.
  • Status Buff: Griffirice gets three such moves; Dragon Dance, Hone Claws, and Power Flex.
  • Status Effects: Griffirice gets both Hypnosis (Sleep) and Glare (Paralysis) by levelling.
  • Stone Wall: Griffirice has great HP alongside massive Defense and Special Defense, but only average Attack, Special Attack, and Speed.
  • Touch of Death: Griffirice is capable of causing death with not only a touch, but also its gaze.
  • You Will Not Evade Me: Griffirice learns Mean Look, which prevents the opponent from switching out.

     Polarix 

A Flying and Ice silver bird, Polarix is a Mythical Pokémon that flies using its transparent wings that look like mirrors. It's said to appear very rarely due to being able to refract light to make itself invisible, and as a result, people question its existence. Polarix is also said to grow in size the lower the temperature is.


  • Achilles' Heel: Polarix takes quadruple damage from Rock-type moves.
  • Action Initiative: It learns the Flying-type Air Cannon.
  • An Ice Person: A part Ice-type Pokémon.
  • Blow You Away: Part Flying-type.
  • Collision Damage: Polarix's signature ability of Refractive is an unusual case, as it damages the opponent if Polarix is hit by an attack that doesn't make direct contact.
  • Confusion Fu: Polarix can know damaging Flying, Ice, Psychic, Bug, Electric, Grass, Water, Ghost, Steel, Rock, Fairy, Light, Chemical, and Normal-type moves.
  • Counter-Attack: Polarix learns Mirror Coat.
  • Death or Glory Attack: It learns the Ice-type Ice Burst.
  • Defend Command: It learns Protect by levelling.
  • Gemstone Assault: Polarix gets Crystal Wave by level and can know Power Gem, Crystal Bomb, and Diamond Burst by Move Tutor and TM.
  • Invisibility: Polarix has the power to turn invisible using its mirror-like wings.
  • Lightning Bruiser: Polarix is a combination of this on the special side and Stone Wall, with great HP, Special Attack, and Speed, and even greater Defense and Special Defense.
  • No, I Am Behind You: Polarix's signature move of Vanish Wave works like this in a manner similar to Shadow Force.
  • Olympus Mons: It's another Mythical Pokémon.
  • Power Copying: Polarix learns Mirror Move.
  • Razor Wind: Polarix gets Air Slash by levelling.
  • Secret Art:
    • Polarix's signature move is Vanish Wave, which involves Polarix turning invisible on the first turn before launching an invisible wave of wind energy at the opponent on the second turn. The moves ignores the effects of moves such as Protect.
    • Polarix's signature ability Refractive, which causes the opponent to receive damage if they attack using a non-physical contact move.
  • Secret Character: Given that Polarix is a Mythical Pokémon, it's only obtainable through an event.
  • Trap Master: It learns the Flying-type Tornado Hold.
  • Your Size May Vary: Polarix's size changes depending on how cold it is, with it growing bigger the colder the temperature is.

     Terra Flora & Hydro Azure Gigantamax Forms 

This covers the Gigantamax forms for Flygon, Metagross, and Hydreigon, all of which are introduced in Pokémon TerraFlora and HydroAzure.

Gigantamax Flygon: Having grown to a gigantic size, it has a maelstrom of sand that constantly swirls around it. It's said to be able to create immense sandstorms by flapping its massive wings at high speeds.

Gigantamax Metagross: While its body has grown massively, it's its legs that have grown the most, which now are like towers that it crushes things underneath. When it falls, it hits the ground with the force of a meteor.

Gigantamax Hydreigon: In addition to its newfound size, it has gained two more heads, with them now numbering five, each one able to think independently and possessing great power. It's also said to be highly destructive.


  • Armor-Piercing Attack: Gigantamax Metagross's G-Max Meteor Strike and Gigantamax Hydreigon's G-Max Hydra Surge do double damage against not very effective opponents.
  • Boss Battle:
    • Gigantamax Flygon is the strongest Pokémon of Chihaya when battled at the end of the Solar Episode.
    • Gigantamax Metagross is the strongest Pokémon of Del Donna when battled at the end of the game.
    • Gigantamax Hydreigon is the strongest Pokémon of Princess Bonnie when battled after re-matching the Elite Four.
  • Meteor Move: Gigantamax Metagross is able to impact the ground with the force of a meteor impact and one story is that it originally arrived in the form of a meteor. This is also reflected in its G-Max move of G-Max Meteor Strike.
  • Multiple Head Case: Gigantamax Hydreigon has five heads, each one being quite powerful.
  • Person of Mass Destruction: There are tales of Gigantamax Hydreigon going on a rampage and leaving entire cities destroyed in its wake.
  • Power Nullifier: Inverted with Gigantamax Hydreigon's Dragon Edge ability, which allows its Dragon-type moves to hit Fairy-type Pokémon. Combined with G-Max Hydra Surge, which does double damage against not very effective targets, which only Steel-types are, no Pokémon is resistant to its G-Max move.
  • Quicksand Sucks: Gigantamax Flygon's G-Max Quicksand involves swamping the opponent with quicksand, which prevents them from switching.
  • Rocket Jump: Gigantamax Metagross is able to use its gigantic legs to boost itself high into the air, where it will then come crashing down much like a meteor.
  • Secret Art:
    • Gigantamax Flygon's Ground-type moves become G-Max Quicksand, which in addition to damage prevents the opponent from switching out.
    • Gigantamax Metagross's Steel-type moves become G-Max Meteor Strike, which do double damage to not very effective foes.
    • Gigantamax Hydreigon's Dragon-type moves become G-Max Hydra Surge, which does double damage to not very effective foes.
  • Shifting Sand Land: Gigantamax Flygon is said to be able to create a great sandstorm that is capable of turning whole regions into deserts.
  • Super Mode: These are Gigantamax forms for Flygon, Metagross, and Hydreigon.
  • Super-Toughness: Gigantamax Metagross has Steel Armor as its ability, which reduces super-effective damage done to it.
  • Weather-Control Machine: Gigantamax Flygon's ability is Sand Stream, which summons a sandstorm.
  • You Will Not Evade Me: Gigantamax Flygon's G-Max Quicksand prevents the opponent from switching out in addition to damage.

POKéMON FLORA AND AZURE CHARACTERS

Elite Four and Champion

     Princess Bonnie III 

A character taken from Bonnie Games, Princess Bonnie is the 16-year old princess of the Nostrum region and its current ruler. When the villainous team Turiavita strikes, rather than sit around and do nothing, she actually takes matters into her own hands. It turns out that this is because her father, the Grand Ruler of Nostrum, was killed by Del Donna, Turiavita's leader, when she tried to harness the power of the Genesis Trio ten years prior. In addition, Bonnie is also the Pokémon League Champion in her home region, also making her the strongest Trainer there. She ends up returning in Pokémon Infinite and Zero, engaged to Prince Wales of Albion.


Tropes that apply to Princess Bonnie:

Supporting Cast

     Yukiho Hagiwara 

Turiavita

     As a Whole 

Borrowed from Idolmaster: Xenoglossia, Turiavita is the villainous team that's terrorizing Nostrum. Known for their genetic experimentation on humans and Pokémon and their ruthless methods for accomplishing their goals, they believe in genetic superiority and perfection, and will dispose of all who try and oppose them or do not fit their vision of supremacy. While in Xenoglossia their goal was to steal away the idols and allow humanity to be destroyed, here, they take it one step further; by planning on capturing Terrias, Hydrios, and Solares, and bring forth THE EXTINCTION OF ALL LIFE to allow their own genetically created race of ubermenschs to rebuild the world!

In Pokémon TerraFlora and HydroAzure, their plans involve the use of Dynamax as a major component, with it being revealed that they're responsible for Dynamax occurring in Nostrum. They seek to use Dynamax to increase Terrias', Hydrios', and Solares' power.


Tropes that apply to Turiavita as a whole:

  • Bat Out of Hell: Like other villainous teams, Turiavita Grunts are fond of the Zubat line.
  • Dark Is Evil: Like other villainous teams, they use Dark-type Pokémon, although here it's actually one of their specialties.
  • Depopulation Bomb: Turiavita seeks to cause this through the power of the Genesis Trio.
  • Expy: Turiavita in Pokémon Flora, Azure, and Solar can almost be seen as one of Umbrella Inc. from the Resident Evil games.
  • Extra-ore-dinary: A number of their Pokémon happen to be Steel-types.
  • Giant Spider: It's a bit common for Turiavita Grunts to use Ariados in their lineups.
  • Kick the Dog: Turiavita attacks the Pokémon Institute at one point late in the game and possibly murders the scientists there, only sparing Prof. Palm.
  • Knight of Cerebus: During the course of the game, Turiavita shows they're not messing around when Turiavita Grunts possibly kill their own scientists and later the scientists at the Pokémon Institute!
  • Mildly Military: The Grunts' outfits are meant to be like these.
  • Monster Progenitor: In the remakes, it turns out that Turiavita are the ones behind the Dynamax phenomenon happening in Nostrum by having created artificial Power Spots through using Wishing Stars, Pieces, and Chips they've obtained.
  • Poison Is Evil: Expect to see lots of Poison-types used by Turiavita.
  • Poisonous Person: Turiavita happens to like using Chemical-type Pokémon.
  • Unique Enemy: Inside the Plasma Factory happens to be a Secretary that works for Turiavita and is the only one that's not a Grunt or Scientist to do so. To differentiate her from other Secretaries, she gets the Trainer B theme (which is used tor shady Trainers, including Scientists in the employ of Turiavita).
  • You Have Outlived Your Usefulness: Later during the game, as their plans are moving forward, Turiavita decides to dispose of the scientists that worked for them.

     Chihaya Kisaragi 

This is not the Chihaya Kisaragi that you're familiar with in The Idolmaster games, this is the one from Idolmaster Xenoglossia. A psychotic bitch that only has one thing on her mind, to obtain Solares and become one with it, actually ignoring Turiavita's goals. She gets in your way in Pokémon Flora, Azure, and Solar since you have what she needs in order to get Solares and will not stop until she succeeds.


Tropes that apply to Chihaya Kisaragi:

  • Abusive Parents: Del Donna, a very evil woman and the story's Big Bad, took Chihaya in and raised her, and knocked her off a platform after attempting to leave with Solares.
  • Arch-Enemy: Princess Bonnie can be considered this to Chihaya.
  • Ax-Crazy: There's no other way to put this. Chihaya is definitely not right in the head.
  • Co-Dragons: Can be considered to be this with Karasu.
  • Computer Is a Cheating Bastard: In the remakes, when Chihaya uses Solares against you, it has max EV's in all of its stats, which isn't possible to do.
  • Conveniently an Orphan: Was taken in by Del Donna at a young age before the Dawn of Purple Moon Incident. She also took in one of her own at some point; Yukiho.
  • Dragon with an Agenda: Chihaya only wants Solares for herself and plans on leaving Turiavita with said Pokémon upon getting it.
  • Dark Is Evil: If her outfit is anything to go by.
  • Dual Boss: Is this with Yukiho during the events at the Solar Temple.
  • Evil Cannot Comprehend Good: In the remakes, during the climax of the Solar Episode, when Yukiho tries to reach out to Chihaya thinking there could be some good left in her, Chihaya simply responds with that Yukiho was never her friend and that all she cares about is Solares. This event causes Yukiho to finally give up on her.
  • False Friend: Chihaya is pretty much this to Yukiho as seen later on.
  • Fusion Dance: It's implied that Chihaya seeks to do this with Solares given her dialogue at times.
  • Gotta Kill 'Em All: In the remakes, she decides that she wants to wipe out all life in existence to ensure that no one can ever prevent her and Solares from being together.
  • Hate Sink: Given that Chihaya does a number of very bad things throughout the game, it's obvious that she isn't supposed to be liked.
  • It's All About Me: Chihaya only cares about herself and Solares, and will use whatever means necessary to get the latter.
  • Knight of Cerebus: She's a psycho-bitch that is willing to kill, destroy, and use in order to capture a powerful legendary Pokémon for the sake of doing something like merging with it. Yeah, pretty normal for a Pokémon game.
  • Light Is Not Good: The outfit Chihaya wears during the endgame. She also uses Solares during this battle.
  • Never Found the Body: Chihaya is knocked off the central platform inside Turiavita's base by Del Donna after having lost to the player. However, her fate is unknown.
  • Older Than She Looks: She appears to be the same age as she is now during the Dawn of Purple Moon Incident. Maybe Del Donna did some age slowing with her.
  • Omnicidal Maniac: In the remakes, when encountered during the climax of the Solar Episode, Chihaya has decided that using the Genesis Wave, she'll wipe out all life except for herself and Solares in order for them to be the only two beings left and finally be together.
  • Pet the Dog: Is shown to have a Sunflorazumarill when battled the last time. Seeing as Sunkarill only becomes Sunflorazumarill through max happiness, this might be her only redeeming factor.
  • Pokémon Types:
  • Recurring Boss: Happens to be fought four (five in the remakes) times during the events of Pokémon Flora, Azure, and Solar.
  • Recurring Element: Like with N in Pokémon Black and White, Chihaya is encountered at the end of game and happens to have a powerful legendary Pokémon in her lineup.
  • Redemption Rejection: In the remakes, when Chihaya appears at the end of the Solar Episode, Yukiho tries to reach out to her to get her to stop her obsessions and go back to being her friend. Unfortunately, Chihaya refuses the offer, saying they were never really friends.
  • Rewarded as a Traitor Deserves: After Chihaya is defeated by the player character when trying to escape with Solares, Del Donna appears, furious at her for planning to take Solares for herself, and responds by knocking her off the platform.
  • Sadist: If her personality is anything to go by.
  • Super Mode: In the remakes, when battled the last two times, Chihaya uses two of these; Mega Sunflorazumarill and Gigantamax Flygon.
  • Uncertain Doom: We never find out whether or not Chihaya survived her fall except in the remakes. In the remakes, it's never found out whether or not she survived the collapse of the Genesis Continent.
  • Vile Villain, Saccharine Show: Her psycho personality clashes with the typical tone of a Pokémon game.
  • Would Hurt a Child: Has no qualms about hurting the player character that's for sure.
  • You Have Outlived Your Usefulness: Attempts to do this to Yukiho after making Solares hers. What a good friend.

     Karasu 

     R.I.F.F.A 

     Del Donna 

Adapted from Idolmaster: Xenoglossia, Del Donna is the leader of Turiavita. An old paraplegic woman that looks at humans and Pokémon as imperfect beings, she believes that both species can only become perfect if they were to be merged into one single race. In fact, she plans on creating her own race of just that, except there is the problem of the life that already exists. Having researched the legendary Pokémon of Nostrum; Terrias, Hydrios, and Solares, her entire life, she tried to harness them for her own ends, and ended up killing Nostrum's ruler in the process. Now she plans on capturing the Genesis Trio and ERASING ALL LIFE and remaking the world to suit her new race! While she spends the whole game in the confines of her own mansion on a distant island, she is able to command those serving her to move her plan forward.


Tropes that apply to Del Donna:

  • A God Am I: Sees herself to become a god that will oversee a perfect race of human/Pokémon beings.
  • Adaptation Expansion: She has more of a role in Pokémon Flora, Azure, and Solar than she did in Idolmaster: Xenoglossia, including having a more defined plan and actually confronts you at the end of the game.
  • Big Bad: Of Pokémon, Flora, Azure, and Solar.
  • Computer Is a Cheating Bastard: Del Donna has a Volcarona at Level 56, three levels under when Larvesta becomes it. This is averted in Challenge Mode in Solar, however.
    • Her Nightinpale's Night Power ability is active regardless of the time of day, although this is a subversion due to the reason being that Solares has covered the world in darkness. If you were to use a Pokémon with Night Power during this time, it'll be active at all times as well.
  • Creating Life Is Bad: Is so when her plans to bring forth a perfect race involves wiping out all current life first.
  • Dark Is Evil: Has a Dark-type Pokémon in the form of Nightinpale in her lineup. In Solar, she also has a Dusknoir.
  • Death Glare: Gives one to you at the beginning of your battle with her.
  • Depopulation Bomb: Del Donna plans on having the Genesis Trio being about the end of all life in order to then replace it with a new super race of human/Pokémon-hybrid ubermenchs!
  • Diabolical Mastermind: She is the leader of Turiavita.
  • Evil Cripple: Del Donna is seen wheelchair bound throughout the game. Then after defeating Chihaya for the final time, she gets out of her wheelchair and stands on both legs while having an intimidating look on her face!
  • Evil Old Folks: Definitely fits the role.
  • Expy: Del Donna has a number of similarities with Ozwell E. Spencer from Resident Evil, such as being elderly, wheelchair-bound, breeding someone to her ideals, having delusions of godhood, and planning on creating a new race of advanced beings.
  • Final Boss: Happens to be the one for Pokémon Flora, Azure, and Solar.
  • Final Solution: Del Donna's plan to correct the problem of humans and Pokémon being genetically imperfect, by wiping them all out and having a race of both fused together, one that is perfect, take their place!
  • Knight of Cerebus: She is an evil old woman that is planning on ending all life, then replacing it with a super race of humans and Pokémon fused together that she created! Pretty dark for a Pokémon game.
  • Laser-Guided Karma: After Del Donna is defeated, Terrias and Hydrios free Solares from her control, who then envelops her in a column of light, causing her to disappear.
  • Last Words: Upon being defeated, she says that what's happened is only the beginning. Unfortunately for her, it is the end.
  • Light Is Not Good: Her attire kind of resembles that of a nun. However, there's nothing holy about her.
  • Mad Scientist: She is a former scientist that founded the Pokémon Institute, although her research was dark-minded and she eventually committed regicide by killing Nostrum's king, having founded Turiavita afterwards.
  • Omnicidal Maniac: Is planning on wiping out all life in existence in order for her super race to take its place!
  • Orcus on Her Throne: She never steps outside Turiavita's mansion or base at all during the events of the game, yet still manages to push her plan forward.
  • Pokémon Types:
  • The Bus Came Back:
    • Del Donna makes a return alongside the other villainous team leaders in Pokémon BlazeFrost and ChillFlame's Team RR Episode. Here, she comes from a world where she succeeded in wiping out all life and creating a new super race in its place.
    • Del Donna returns once more in Pokemon Spirit And Shadow PLUS's Fusion Team event, where she's one of the two leaders of either Team Genesis (Spirit PLUS) or Team Void (Shadow PLUS).
  • The Kingslayer: She killed Princess Bonnie's father, the king of Nostrum, years before the events of Pokémon Flora, Azure, and Solar.
  • Utopia Justifies the Means: Wants to create a world consisting of ubermenchs that are humans and Pokémon merged into one race.
  • You Have Failed Me: It's more like You Have Betrayed Me in this case. Del Donna knocks Chihaya off the central platform in the core of Turiavita's base as punishment for trying to escape with Solares, although Chihaya deserved it.

OTHER FOLDERS

     Fridge Horror 

  • Basiboros has a good amount of it. First, since it can hypnotize people and Pokémon, it could make them do whatever they wanted, such as sacrificing themselves to protect it or even make them kill themselves! Second, since it can also take control of snake and serpentine Pokémon, this means it can command Pokémon like Onix and Steelix (who have sheer size on their side), Dragonair (who can change climate conditions), Gyarados (who has enough power to annihilate a major city), Vovalgia (who can make volcanoes erupt), and Auroracle (who not only has sheer size and length on its side, but can also see anywhere in the universe as well as the past or future). What would happen if it were to take control of groups of these Pokémon cannot be anything good.

     That One Boss 

Almost all the Gym Leaders in Pokémon Flora, Azure, and Solar can be difficult if you don't prepare yourself for them. Barring maybe Whitney and Morty, the Gym Leaders below could be the toughest bunch ever encountered.

  • Madoka Kaname. For only the first Gym Leader, she can throw you through a loop with her Psychic-type Pokémon, especially since this early in the game, you won't have a Ghost or Dark-type at your disposal and two of her Pokémon aren't weak to Bug. Bronzor happens to have great defenses, a ***ton of resistances, and only ONE weakness. If you didn't choose Charmander or Torchic as your starter, you're going to have a hard time taking it down, especially since it can put your Pokémon to sleep with Hypnosis. On top of that, Natu will use Lucky Chant to prevent you from lucking out with critical hits and Munna comes equipped with Psybeam, which is stronger than Confusion.
    • In Pokémon Solar, she's even worse, since instead of Munna, she has Abra, who will use Charge Beam to up its Special Attack and set up Reflect and Light Screen to beef up the defenses of Madoka's lineup. A Wake-Up Call Boss indeed.
  • Merry Nightmare, who's only the second Gym Leader, can be difficult due to the fact that she packs Ghost-type Pokémon, which means your Normal-type attacks won't do a thing to them. Gastly has a nasty habit of Licking your Pokémon into paralysis, confusing them with Confuse Ray, THEN preventing them from escaping with Mean Look! Sableye has a powerful move in the form of Shadow Claw, will trip up your Pokémon with Fake Out, and has only one weakness to Light-type moves. Mystiloom, however, is the bane of your lineup, since it happens to be a more powerful Shedinja, with more than one HP in addition to higher offenses and Speed. Due to Wonder Guard, if you didn't choose the Fire-type starter or catch a Normal/Flying-type bird, then you have already lost. It'll also use Sleep Powder to incapacitate your Pokémon, then sap their health away with Nightmare.
    • In Pokémon Solar, Gastly is gone, but is replaced by Frillish, whose Cursed Body ability might shut you off from some of your moves, while it regains health through Recover. It'll also lessen the damage you can do to Mystiloom via Fire-type attacks with Water Sport.
  • Kaori Izumi, the third Gym Leader, has strong Fighting-type Pokémon in the form of Hitmontop and Heracross. Hitmontop has high Attack, Defense, Special Defense, and Speed, and will use Low Sweep to lower your Pokémon's Speed, Quick Attack as an increased priority move, and Pursuit in case you think about switching out. Heracross, on the other hand, knows Brick Break and Aerial Ace for some high damage while using Fury Cutter to up the power of the attack itself, all three of which compliment its huge Attack stat!
    • In Pokémon Solar, Hitmontop has been removed in favor of Poliwrath, who knows Waterfall, Ice Smash, and Body Slam, all of which do great damage, and the latter of which has a 30% chance of paralysis!
  • Carina Verritti, who's the fourth Gym Leader if you're playing Flora, happens to use a type introduced in the game, and thus one you may be unfamiliar with, Light. All three of her Pokémon know Light Pulse, which is a strong Light-type attack that has a small chance of reducing accuracy. In addition, Prismary knows Light Screen to halve damage done to Carina's Pokémon (all of which have great Special Defense) and Dazzle Dance to confuse your Pokémon. Blazight will initiate a SunnyBeam combo as well as deal powerful damage with Burning Spin, which can also harshly lower your Speed! Solant, on the other hand, will use Mirror Coat to return special damage done to it as well as keep its health up with Recover. It also has Solarbeam, which works great in conjunction with Blazight's Sunny Day.
  • Haruna, who appears as the fourth Gym Leader in Azure, also uses a new type in the form of Chemical, which has only one weakness in the form of Grass, and all three of her Pokemon have attacks to super-effective hit Grass-types! All of her Pokémon also know HDRX Cluster, which is a Chemical-type counterpart to Sludge Bomb, with a 30% chance of causing confusion! Won't be easy taking her down if your Pokémon attack themselves 50% of the time, now will it? On top of all that, Acidicand will use Confuse Ray for even more chances for confusion while Biohyrax, who's quite fast, will use Steel Wing if you try using an Ice or Rock-type against it, and Acid Rain to cause continuous damage for five turns. For Mothical, however, you may be surprised that this is a Bug/Chemical variation rather than the Bug/Poison normally seen, and it comes with Signal Beam and Energy Ball as well as Acid Armor to skyrocket its Defense.
    • In Pokémon Solar, Haruna has Flaricid in the place of Acidicand, removing the last trace of a Grass-type weakness in her lineup. To make matters worse, its ability of Evaporation also removes any Water-type weakness that it has, and one of its moves, Lava Surf, in addition to good damage, has a 30% chance of badly burning you! (Think of a burn similar to being poisoned by Toxic.) It also carries a powerful move in Wild Charge and Smokescreen to reduce accuracy.
  • Mizore Shirayuki, the fifth Gym Leader, specializes in Ice-types, and despite Ice's frailty, can be considered another tough opponent due to her strategies. All four of her Pokémon know Frost Breath, which is always a critical hit, and she leads with Snover, whose Snow Warning ability will put the battle in her favor by not only damaging your Pokémon each turn, but also activate Vanillish's Ice Body and even worse, Froslass's Snow Cloak. In addition, both Vanillish and Froslass carry Water Pulse, which is super-effective against Fire and Rock-types and has a 30% chance of confusing you! Icebergact on the other hand has both Surf and Earthquake and its Ice Pack ability lessens super-effective damage done to it. In addition to having good HP and defenses, it'll also use Light Screen to lessen special damage for Mizore's whole lineup. If Froslass hasn't scared you already, it happens to have both Shadow Ball and Confuse Ray, and as long as it's hailing, you may need luck for some of your attacks to hit.
    • In Pokémon Solar, Mizore no longer has Vanillish and Icebergact, but now has Piloswine and Cloyster. Piloswine will use Bulldoze in order to slow your Pokémon, then use Rock Slide to possibly make them flinch. It'll also lay Stealth Rock on the field to make bringing in new Pokémon painful, and thanks to Snow Cloak, it can be as difficult to hit as Froslass. Cloyster, on the other hand, is holding the Diamondshell, doubling its Special Defense, and will use Shell Smash to greatly increase its offenses and Speed before using Icicle Spear and Bio Spikes, both of which will hit five times thanks to Skill Link.
  • Haruka Nogizaka continues the line of difficult Gym Leaders by specializing in Dragon-types, and each one she has carries powerful moves. Dragonair and Vibrava both have Dragon Pulse while Druddigon and Altaria both have Dragon Claw. In addition, both Dragonair and Altaria have Flamethrower, Vibrava and Altaria both have Earthquake, and Vibrava and Druddigon both have Crunch. To round out their moves, Dragonair has Aqua Tail and Thunder Wave, the latter of which will paralyze you, Vibrava has Rock Slide, which combined with paralysis puts you in danger of flinching, Druddigon has Revenge, which complements its low speed, and Altaria has Aerial Ace, which never misses.
    • In Pokémon Solar, Vibrava and Druddigon are gone, only to be replaced by Gabite and Kingdra! Gabite will waste no time in using Sandstorm to activate Sand Veil and become more difficult to hit, and it has Earthquake and Dragon Claw for STAB! Kingdra, however, knows Surf, Dragon Pulse, and Ice Beam, and will use Rain Dance to double its speed and blitz your lineup!
  • Saber isn't too much of a problem in Pokémon Flora and Azure, but in Pokémon Solar, she kicks it up a notch by having two annoying Steel-types in her lineup; Bronzong and Excadrill. Bronzong has its usual massive defenses and wide range of resistances, and will take the opportunity to set up both Stealth Rock to make switching in risky and Confuse Ray to confuse your Pokémon. In addition, it'll also use Heal Block to prevent you from being able to heal yourself. For Excadrill, who's such a threat that it made a place in Ubers, while it may have to initiate its own sandstorm, don't let it or else it may very well sweep your team with Earthquake, Stone Edge, and X-Scissor! While they're also in Saber's lineup in Pokémon Flora and Azure, Lucario is dangerous due to its wide arsenal of Aura Sphere, Water Pulse, Flash Cannon, and Psychic, and for Metanilant, it carries powerful moves like Leaf Blade, X-Scissor, and Earthquake. It's best you don't take this battle for granted.

Turiavita happens to make its mark as a villainous team in Pokémon Flora, Azure, and Solar by having battles with its higher ups that can make your head spin, with most battles with them having great potential for frustration. Let's look at such examples below.

  • Karasu become tricky the second time you face him, as he has a lineup of powerful Pokémon at his disposal. Gastrodon will use Body Slam to paralyze, Earthquake to deal heavy damage, and when your HP gets low, Brine to finish you off. Bronzong has major defenses, many resistances, and only ONE weakness, not to mention strong moves in the form of Gyro Ball, Light Pulse, and Psychic, and also has Confuse Ray to make matters worse. Cacturne has Energy Ball and Dark Pulse for damage, CMCL Cyclone to prevent you from switching out (and more damage), and will use Sandstorm to up its evasion, and all but one of his Pokémon is immune to the sandstorm! Toxicroak, on the other hand, as Poison Jab to poison your lineup, Dynamicpunch for major damage and confusion (although it only hits half the time), Stone Edge for critical hits, and Sucker Punch for powerful increased priority.
    • The third time around, Karasu adds an Electabuzz with moves such as Thunderpunch and Ice Punch, plus Thunder Wave to paralyze and hinder your Pokémon. In addition, Gastrodon now knows Muddy Water, which can lower accuracy, and Toxicroak holds the Wide Lens to make Dynamicpunch and Stone Edge hit more often.
    • In Pokémon Solar, Karasu has replaced Cacturne with Mothical and Electabuzz with Eelektross. This takes away his Sandstorm tactic, but Mothical will use strong moves such as Signal Beam, CMCL Cyclone, and Giga Drain while halving special damage with Light Screen. Eelektross has a great Attack stat and thanks to Levitate as its ability, NO weaknesses! It also knows powerful moves such as Wild Charge, Crunch, and Aqua Tail.
  • R.I.F.F.A is even worse. In only your first battle with her, you have to deal with some tricky Pokémon. First off, her Pokémon know some powerful moves for this early in the game, such as Psyshock, Thunderbolt, Giga Drain, and Shadow Ball. Second, she uses some crafty tactics, such as a Confuse Ray/Mean Look combo with Misdreavus or having Skiploom paralyze or put your Pokémon to sleep, then switch out to Misdreavus and have it use Hex to deal some nasty damage. Clefable is the worst, since it packs strong moves in Psychic and Shadow Ball and can put your Pokémon to sleep with Sing.
    • The second time, R.I.F.F.A's much worse, since she battles alongside a Turiavita Grunt with a Golbat that will use Confuse Ray, Toxic, and Mean Look to incapacitate your 'mons while flinching them with Bite. When that Golbat goes down, R.I.F.F.A decides to bend the rules and use two Pokémon at once! Gardevoir will use Psyshock, Thunderbolt, and Light Pulse to deal some damage to you and your partner's Pokemon and Clefable will use moves like Flamethrower and Ice Beam. But the worst comes from her Scyther, which thanks to Critical Edge, will one-shot anything it touches, and to prevent you from one-shotting it, Jumpluff will put your and Carina's/Haruna's Pokémon to sleep or paralyze them with Sleep Powder or Stun Spore and Mismagius will confuse your side with Confuse Ray and prevent switching out with Mean Look! You'll need luck to win this battle.
    • For the third battle, it's a bit less crazy, but don't let your guard down, as R.I.F.F.A will have Gardevoir assault you with moves like Focus Blast and Light Pulse and Clefable will use a triad of Flamethrower, Ice Beam, and Thunderbolt. Although Scizor is much slower than Scyther, it's backed up by Mismagius and Jumpluff, who will use Confuse Ray and Sleep Powder before tagging to Scizor, who will insta-kill your Pokémon while they're down. Mismagius will also use Will-o-Wisp while Jumpluff will use Leech Seed to sap away at your health.
    • In Pokémon Solar, Misdreavus/Mismagius and Clefable are replaced with Frillish/Jellicent and Chansey/Blissey. Frillish and later Jellicent will use Confuse Ray to confuse your Pokémon and disable their moves with Cursed Body. Chansey, however, will do what it does best by using Thunder Wave to paralyze you while using Softboiled to heal itself and Seismic Toss to slowly kill you. As a Blissey, it just happens to have a setup straight of out the metagame, Leftovers included!
  • Chihaya also deserves mention due to the fact she assaults you with high-stage Pokémon for an early point in the game. In just your first battle with her, she has Sunflora and Ninetales, which complement each other nicely. Sunflora will use Leech Seed as well as Energy Ball and Psybeam and will use Sunny Day so that Ninetales will not only get boosted power in Lava Surf, which can inflict a burn version of Toxic, but also be able to use Solarbeam without having to wait a turn! Not only that, but Ninetales also knows Confuse Ray to confuse you and Dark Pulse to possibly make you flinch! Swablu can put you to sleep with Sing and Kadabra can restrict your moves with both Disable and Torment, but they're not as annoying as Chihaya's aforementioned other two Pokémon.
    • For your second battle with her, Chihaya has an Altaria with a nasty habit of using Dragonbreath to paralyze your Pokémon, then use Air Slash to make them flinch, and Ninetales can make things worse by confusing them with Confuse Ray! She also now has Empoleon, with powerful moves in the form of Scald, Flash Cannon, Ice Beam, and Earthquake. For her returning lineup, Kadabra now has a better moveset in the form of Psychic, Light Pulse, and Shock Wave. It'll also initiate Sunny Day for devastating SunnyBeam combos, since Sunflora, Ninetales, and Altaria all know both Solarbeam and Flamethrower (Altaria actually knows Fire Blast)!
    • In your third battle with her, Chihaya teams up with Yukiho for a Multi Battle that can be very difficult, even with Bonnie at your side. Both of them have Pokémon that can hit multiple targets as well as complement each other. Chihaya now has Alakazam, who will use Psyshock, Focus Blast, and Energy Ball while Sunflora knows Leaf Storm, which deals heavy damage and will use Helping Hand to assist Yukiho's Pokémon. Altaria will use Dragon Dance to up its Attack and Speed and assault you with Dragon Claw, Earthquake, and Sky Attack (which will skip the recharge turn the first time thanks to the Power Herb). For Yukiho, Mystiloom becomes a threat when only five types of attacks can hurt it (only one of Bonnie's Pokémon has attacks that are super-effective) and uses Sleep Powder to put your side to sleep and Spider Cage to prevent them from switching out and possibly reduce their speed (Spider Cage actually hits both opponents in Double Battles)! Abomasnow and Swampert both know moves that hit multiple targets such as Blizzard, Razor Storm, Surf, Rock Slide, and Earthquake (Alakazam knows Protect to avoid damage from Razor Storm, Surf, and Earthquake) and Abomasnow will use Light Screen to reduce special damage done to both their lineups! A crazy battle indeed.
    • For the battle with Chihaya at the end of the game, she happens to use Solares, who has immense speed, huge Attack and Special Attack stats, an ability that reduces damage done to it by special attacks, holds an item that doubles not-very effective damage, essentially giving it unresisted STAB's, and an assortment of powerful moves! Think the odds are even with Terrias or Hydrios by your side, turns out Solares knows Ancientpower for just in case, which hits both of them for super-effective damage (however, Terrias and Hydrios also know Ancientpower, but Bright Aura will reduce the damage)! Extrasensory and Dark Pulse both have a chance of causing flinching (and Psychic, a type that Light is weak to, is weak to Dark Pulse) and Flash Burst deals enormous damage, but Solares can't attack the next turn, giving you a window of opportunity to strike. It's not just Solares that is your problem in this battle, Chihaya's traded in all her previous Pokémon for even better ones, and Sunflorazumarill is a bitch in sheep's clothing thanks to Huge Power giving it an Attack stat even higher than Attack Form Deoxys! It knows Aqua Tail, Leaf Blade, and Ice Smash, all of which are powerful physical moves, and just in case you try using a Steel-type physical wall like Skarmory, Forretress, or Ferrothorn, Sunflorazumarill also knows Flamethrower, giving it insane type coverage! For the rest of her Pokémon, Flygon attacks with Earthquake, Dragon Claw, and Crunch; Tockety Tick can wield either a powerful Electric or Psychic attack with Spectrum Bomb as well as cover weaknesses with Focus Blast and Ice Beam and cause trouble for you with Hypno Bell; Chandelure has a dangerously high Special Attack and knows Overheat and also Psychic and Energy Ball to take out most of its weaknesses, and Heracross knows hugely damaging moves such as Megahorn, Close Combat, and Stone Edge! You're in for quite a battle here!
    • In Pokémon Solar, Sunflora is gone in favor of Tangela, who has high Defense, Special Attack, and carries Psychic and Stun Spore, the latter of which it'll use to paralyze your Pokémon. The first time around, it knows Giga Drain to sap away your health and replenish its own, the second time it knows Solarbeam and Hidden Power Fire to benefit from the Sunny Combo that Chihaya employs, and the third time it becomes a Tangrowth, enhancing its defenses and Special Attack and packing Razor Storm for some huge damage plus Helping Hand to assist Yukiho's Pokémon. Also, she has Alakazam starting only your second battle with her rather than your third unlike in Pokémon Flora and Azure. Yukiho is also tougher since she's swapped Swampert with Gliscor and in addition to Earthquake and Rock Slide, carries Acrobatics and Sky Uppercut (and holds the Flying Gem if you're playing in Challenge Mode).
    • Thought the final battle with Chihaya was tough in Pokémon Flora and Azure, well in Pokémon Solar, Solares has an even better moveset, swapping out Flash Burst for either Solar Flash or Hydro Light, which unlike the former, only restrict the move itself from being used the next turn. It also now knows Hurricane, which in addition to huge damage, can also confuse your Pokémon! The worst part is, you don't get Terrias or Hydrios to even the odds this time around. Although you're given an item that is the equivalent of a Sacred Ash, it won't do you any good if Solares keeps thrashing your lineup.
  • Del Donna, who ends up being the final boss of the game, happens to be quite an adversary even for the standards for such a boss. All of her Pokémon are really strong with high stats and carry powerful moves to complement them. She leads off with Nightinpale, who thanks to the perpetual darkness that has overtaken the world, has an always active Night Power, sending its stats to legendary levels! It knows Dark Pulse and Psychic, but its most powerful attack happens to be Razor Storm, which will shred any Pokémon that isn't resistant to it. Kingdra, who's only weak to Dragon, knows Hydro Pump, Ice Beam, and Draco Meteor, and thanks to the White Herb, it won't suffer from Draco Meteor's drawback! Volcarona has good Speed and huge Special Attack and knows Fire Blast, Signal Beam, Psychic, and Light Pulse. Magnezone, who has lots of resistances, will paralyze you with Thunder Wave, return special damage with Mirror Coat, and assault you with Laser Blast and Flash Cannon. Rhyperior has massive HP, Defense, and Attack, an ability that reduces super-effective damage done to it, and hugely damaging moves such as Earthquake, Stone Edge, Megahorn, and Superpower. Metagross, her last Pokémon, knows powerful moves in the form of Meteor Mash, Zen Headbutt, Earthquake, and also Giga Impact. For the last move, while normally it would have to recharge the next turn, its holds the Recharge Herb, which allows it to attack the turn after using the move (the first time at least)! The worst part, if you lose to Del Donna, you'll have to start back from before you batted Terrias or Hydrios, which also means you have to fight Chihaya again as well!
    • In Pokémon Solar, Del Donna adds Dusknoir to her lineup, who has massive defenses and will use Trick Room to make itself the faster one, Toxic to poison you, and Shadow Punch, which never misses. In addition, Volcarona now knows Giga Drain, covering its weaknesses to Water, Rock, and Chemical, while Metagross has traded Giga Impact for the more practical Shadow Claw and now holds the Air Balloon, temporarily negating any damage from Ground-type attacks!

  • Princess Bonnie, although it's debatable whether or not a True Final Boss can qualify as That One Boss if they exceed the standards (after all, you do need to defeat her to enter the Hall of Fame), proves herself as the Champion by having a powerful lineup of Pokémon that's enough to rival or even exceed Cynthia! Charizard, who could be considered to be Bonnie's weakest Pokémon, knows powerful and accurate moves in Air Slash, Flamethrower, Earthquake, and Dragon Claw, giving it some great type coverage. Magnezone has numerous resistances and knows Laser Blast for huge damage and Thunder Wave to paralyze your Pokémon. Sunflorazumarill has a monstrous Attack stat thanks to Huge Power and knows physical moves in the form of Leaf Blade, Waterfall, Drain Punch, and Ice Smash, which allows it to hit a large number of types for super-effective damage. Gallade and Rhyperior both know great physical moves like Zen Headbutt, Close Combat, Megahorn, and Earthquake, and Rhyperior knows Rock Wrecker while holding a Recharge Herb! Bonnie's best Pokémon, just happens to be Hydreigon, and if Ghetsis taught us anything about it, is that said Pokémon will give you nightmares since this one's moveset is virtually the same setup. On top of all that, it holds a Wide Lens, making it so that Fire Blast, Spectrum Bomb, and Focus Blast hit more often!
    • In Pokémon Solar, Bonnie has replaced Charizard with Volcarona, who's a much better Pokémon overall thanks to huge Special Attack as well as high Special Defense and Speed. It also knows a powerful arsenal of moves in Bug Buzz, Light Pulse, Fire Blast, and Giga Drain, giving it massive type coverage!

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