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The Valkyries

    In General 
The main focus of the Valkyrie Profile series, the Valkyries are the Goddesses of Fate that are responsible for the transmigration of human souls. They are separated into three consciousnesses in which only one may inhabit their true body at a time. While one Valkyrie is active, the other two live as mortal women, unaware of their true nature. They're usually referred to as Lady Valkyrie collectively, but their names are Hrist, Lenneth and Silmeria respectively.
  • Action Girl: All three of them are not just Choosers of the Slain, but also capable warriors who fight against that which would plague Midgard.
  • Battle Ballgown: All of their armor is relatively the same, apparently plate armor with a skirt covering their legs. It's still very fancy though.
  • The Butcher: They're equally hated by those who lost family members who were made into Einherjar, and this earned them names including Angel of Death, Thief of Their Beloved, and The Accursed Valkyrie.
  • Color-Coded for Your Convenience: Each Valkyrie has different hair, armor and wing colors depending on who's currently active:
    • Hrist has Black hair, Purple-Black Armor and red/purple wings.
    • Lenneth has silver-blue hair, blue armor and silver-blue wings.
    • Silmeria has blonde hair, lavender armor and yellow wings.
  • Composite Character: Compared to the original myths, the titular Valkyries are a combination of the Valkyries and the Norns.
  • Everyone Calls Him "Barkeep": Played with — mortals don't actually know the names of any of the valkyries, and only address them by that title (or sometimes Lady Valkyrie). Only other gods refer to them by their names. Used to great effect in the second game to foreshadow The Reveal about Rufus.
  • Expy: Of the three Norns, the rulers of fate in Norse mythology.
  • Freudian Trio: All three of them are separate pieces of one consciousness, supposedly split up by Odin. Hrist is the Super Ego, Lenneth is the Ego, and Silmeria is the Id.
  • The Grim Reaper: Subverted. Although many people call them death goddesses, they are actually goddesses of destiny. Granted, this doesn't stop them from pulling You Kill It, You Bought It to get Einherjar. And in the first place, people mostly see the Valkyrie when they are about to die (such as in the first game), so there's that justification.
    Lenneth: "A god of death is merely responsible for the snuffing out of lives. I however, can show you the path...".
  • Impaled with Extreme Prejudice: All three of them share the Nibelung Valesti Soul Crush, in which they harm the enemy before slashing them upwards, impaling them with three spears, fly up and proceed to create a final one to throw at the enemy which makes them explode.
  • Lady of War: They are goddesses who regularly battle alongside their Einherjar with a graceful fighting style. Their battle armor in particular is very feminine, as well.
  • Last-Name Basis: Of a sort. The Valkyries are usually called "Valkyrie" or "Lady Valkyrie" by mortals, but materials imply that their full names are "Lenneth Valkyrie", "Hrist Valkyrie" and "Silmeria Valkyrie" respectively, making "Valkyrie" their last name. Their true combined form is simply called Valkyrie, and may not have a name beyond that.
  • Our Gods Are Different: Even more than the rest of the pantheon. Valkyries are noted to have characteristics that make them like a combination of mortals, gods and undead. Like mortals, they can reincarnate endlessly. Like gods, they can live forever. Like the undead, they are free from the wheel of time and destiny. It might help that each of the Valkyries are actually parts of a whole, and when fused together they are much stronger than multiple gods and thus be more powerful than anyone else; their combined form is stated to be the goddess of destiny itself.
  • Party in My Pocket: All of the Valkyrie's Einherjar can be stored in their own soul, and they can manifest them whenever they wish to or are capable of doing so.
  • Power Gives You Wings: All of the Valkyries can manifest wings, but they do not appear to need them in order to fly. They always show them off when summoning their Einherjar or using their shared Soul Crush, Nibelung Valesti.
  • Pre Ass Kicking One Liner: They have their distinct variation of it when using Nibelung Valesti, but it remains similar.
    Hrist: "It shall be engraved upon your very soul!"
    Lenneth: "It shall be engraved upon your soul!"
    Silmeria: "Engrave it on your soul!"
  • Red Baron: Midgardians call them as the Battle-Maiden, Lady Valkyrie and Chooser of the Slain. They're known by some less savory names, look to The Butcher for those.
  • Signature Move: The Valkyries all use Nibelung Valesti as their Limit Break.
  • Soul Jar: Valkyries are stored within the bodies of humans until Odin needs them.

    Lenneth Valkyrie 

Lenneth Valkyrie / Lenneth the Creator

Voiced by: Yumi Touma (Japanese, first game), Miyuki Sawashiro (Japanese, Anatomia: The Origin), Megan Hollingshead (English)
Class: Light Warrior / Archer (first game only)
https://static.tvtropes.org/pmwiki/pub/images/rsz_5004_1_9966.png

"Come to me, dark warriors; the battle awaits us!"

The middle of the three Valkyrie sisters, and the main character of the first Valkyrie Profile (later appropriately called Valkyrie Profile Lenneth). A warrior-maiden tasked with finding and strengthening deceased warriors for the upcoming battle of Ragnarok, she takes the guise of a mortal girl named Platina to seek out worthy souls to join her. It turns out that she was previously sealed inside Platina, Lucian's Unlucky Childhood Friend, and that Platina's memories were sealed upon Lenneth's reawakening to keep her from straying from her mission. Odin is very unhappy should those reawaken. Her Finishing Move is Nibelung Valesti - after letting loose with a flurry of sword strikes/bow shots, she knocks her foe in the air and impales them on three spears (which can evolve to her throwing a larger fourth spear, which can further evolve to explode). Her version of Nibelung Valesti is blue.


  • Action Girl: One of the strongest female leads in RPG history. Of course, given that she's a Valkyrie, this is to be expected.
  • Badass Boast: She says some before many of the boss fights in Valkyrie Profile, but one voiced one stands out in particular.
    "Your sins lay heavily upon you, defiler of souls. By the holy laws, you shall be obliterated!"
  • Benevolent Boss: Towards her Einherjar. She gives them the option to decline becoming one when she recruits them, can take them back to the places they're most familiar with to reminisce on their life or to get useful things, and is willing to entertain Lucian's requests to help him deal with Platina's death (up to the point of kissing him).
  • Braids of Action: Lenneth wears her very long silver hair in braids, which moves around a lot when she's swordfighting or exploring dungeons.
  • Breast Plate: Wears one that forms to the shape of her breasts.
  • Bow and Sword in Accord: Only in the first game. She's actually more useful as an archer most of the time, considered the only useful archer in the game besides Janus. She might be the only example who wears plate armor.
    • Surprisingly enough, Lenneth's bow attacks generally have bigger damage multipliers due to how many hits they inflict, as well as the tendency of bows to have more than one attack available (offsetting the mediocre bow strength). It's generally advised to have Lenneth as a bow user until Seraphic Gate, where the power gap between the strongest bow and strongest sword is visible.
  • Critical Existence Failure: If she is defeated, you have three turns to revive her before you automatically lose. Justified in that she is the power source of the main party in the first game.
  • Defrosting Ice Queen: Valkyries are stripped of human emotion to keep from interrupting their duties. Lenneth eventually regains her human emotions and becomes incredibly compassionate. Previously, Lenneth and the other Valkyries are cold. Notably early on when she told Llewelyn that she is not a goddess of love. Lenneth slowly shows more concern for humans as the game goes on, though it doesn't really appear readily until the Golden Ending has been triggered.
  • Demoted to Extra: She has the least amount of story focus in the sequel of the three Valkyries. Except for the part where Lezard Valeth manages to out Big Bad Odin in another attempt to make Lenneth his wife.
  • Did You Just Punch Out Cthulhu?: In the Golden Ending when she defeats Loki after he displayed the power to destroy Midgard with the Dragon Orb.
  • 11th-Hour Superpower: In the Golden Ending of the first game before the final battle, she is able to gain the power of Creation thanks to her new half-elf homunculus body. With her newfound power, she's able to defeat Loki, where the last hit of Lenneth's upgraded Finishing Move can hit the final boss for 65k damage. Even with two million HP, that's a big "OUCH".
  • Emotionless Girl: At first, though even she later showed the same attitude to Freya even after regaining her memories.
  • Energy Bow: Her arrows seem to be composed of some sort of light energy.
  • Evolving Attack: Lenneth's finisher has three levels, although the third is only really seen in the endgame.
  • Expy:
    • Of Brynhildr, complete with the Nibelungen Ring, but without the Yandere
    • Also of Verdandi, the middle sister of the Norns.
  • Fanservice: Averted in the first game, but as time goes on, the artists of the series just keep blowing her skirt up more and more in illustrations until it finally resulted in this.
  • Form-Fitting Wardrobe: Her armor forms around her breasts.
  • Gold and White Are Divine: Her outfit is gold, blue, and white.
  • Half-Human Hybrid: In the Golden Ending of the first game, again - her soul is placed in a new body that's half-elven.
  • Hero Antagonist: In Convenant of the Plume, she's the main target of the protagonist's revenge, despite not really deserving it.
  • Heroines Prefer Swords: Even if she is equipped with a bow, Lenneth uses a sword to slash things in dungeons. She's also the only sister to use swords as primary weapons in the second game; all three Valkyries still use a sword for Nibelung Valesti.
  • Heroic BSoD: After having her memories and being reassembled, she briefly goes into this over Lucian's death.
  • Karma Meter: Lenneth has two. One, more obvious, shows how well she is in the graces of Odin, the All-Father. The second shows how strong the seal is on her memories. If it's low enough at the appropriate time, the Golden Ending opens up on Medium or Hard difficulty.
  • Leotard of Power: The PSP opening cutscene shows that Lenneth appears to be essentially wearing an armored leotard, leaving her thighs completely unarmored.
  • Mama Bear: Toward her Einherjar and, in Ending A, the whole world. Loki's last big mistake was blasting Midgard.
  • Master Archer: If you choose to equip her with a bow, she's the best archer.
  • My Significance Sense Is Tingling: She has the ability to sense potential Einherjar when they're close to death, as well as sensing the presence of evil spirits. This leads you to finding new einherjar and dungeons to clear.
  • Mystical White Hair: Befitting due to her being a Valkyrie.
  • "No More Holding Back" Speech: Gives one to Loki in the Golden Ending, just before recreating the world, resurrecting all the humans that died in Loki's attack, and kicking his ass.
  • Oh, Crap!: She suffers two. One when Odin is forcing the Sovereign's Rite on her and Hrist appears to take her place, and the next one in Silmeria where Lezard forces it.
  • Physical God: She's a low-ranked Aesir who takes physical form to handle preparations for Ragnarok. In the Golden Ending, Lenneth assumes the prime position as the creator of a new world - one of the most benevolent examples of the trope. While stripped of much of this power when she time travels after Lezard in the sequel, she is still Lenneth the Creator in her sequel appearance.
  • Please Kill Me if It Satisfies You: In Valkyrie Profile: Covenant of the Plume's C Path Ending, it's implied that Lenneth let Wylfred kill her out of remorse of making him into the monster he's become.
    Lenneth: "Does my fall quell your suffering?"
  • The Power of Creation: She gets this as her 11th-Hour Superpower in Ending A of Valkyrie Profile, thanks to her Half-Human Hybrid status letting her get beyond Odin levels of power.
  • Restraining Bolt: She has no memories of the time she spent as Platina, whose guise she still uses when going incognito on Midgard. Odin is extremely unhappy should this be released; he attempts to reseal Lenneth and awakens Hrist in her stead.
  • The Scapegoat: Wylfred blames her for his father's death, even though she had no real role in the war that he died in. Despite that, she still lets him kill her in the worst ending in order to end his rampage.
  • Sympathy for the Devil: In the C ending of Convenant of the Plume, Odin and Freya speculate that she let Wylfred kill her because she somehow felt responsible for his plight. Unfortunately, this sympathy causes her bosses to wipe her memory after each of her reincarnations.
  • This Is Unforgivable!: She finds the act of humans crossing into godly territories as unforgivable, and she says this word for word when Lucien uses the Water Mirror to contact her regarding her past life's memories.
  • To Be Lawful or Good: Lenneth grapples with this question as she regains her memories and sees past Odin's façade. She ultimately settles on good.
  • Transformation Sequence: When Lenneth wears her valkyrie armor for the first time in Valhalla, her dress dematerializes into white light as white wings also cover her body, slowly forming the armor parts out from light.
  • True Blue Femininity: Bright blue armor and a blue glow when she uses Nibelung Valesti.
  • Villain Protagonist: Unknowingly so in the original Valkyrie Profile if you're gunning for Ending B. You did help Odin win Ragnarok and stop the Vanir from winning... at the cost of letting Odin rule over everything as he sees fit and basically consigning Midgard to it's demise without the Dragon Orb to stabilize it. This gets averted in Ending A where she redresses the wrongs.
  • What Is This Thing You Call "Love"?: For most of the first game, she just doesn't "get" love in general, and calls into question some of her Einherjar's judgment when they do something apparently crazy out of love. That is, until she recovers her memories.
  • You Kill It, You Bought It: She kills no less than two of the souls who join her.

    Silmeria Valkyrie 
Voiced by: Ayako Kawasumi (Japanese), Stephanie Sheh (English)
Class: Archer
https://static.tvtropes.org/pmwiki/pub/images/Silmeria_3630.jpg

The youngest Valkyrie, who is only vaguely mentioned by Lord of the Vampires, Brahms, briefly (and actually only named once in the Golden Ending) in the first game. She's one of the central characters of the second, which was named after her. Active centuries before the first game, Odin's attempt to put a Restraining Bolt on her was incomplete, and Silmeria was able to communicate with her host body, Princess Alicia of Dipan. It turns out that Silmeria was sealed because she found out about Odin's world-destroying plan to win Ragnarok by potentially causing the world to fall apart. Silmeria's attempting to counter-plan against this in the meantime. Her Finishing Move is also Niebelung Valesti, colored yellow.


  • Action Girl: Not nearly on Lenneth's level, but she has her moments.
  • Aura Vision: She has the ability of Object Reading, which lets her read the histories of objects or things related to the object, and when used on living beings, it can read minds.
  • Badass in Distress: She is a Valkyrie and is just as capable as Lenneth and Hrist, but she's being kept hostage by Brahms. It turns out that this trope gets subverted, Brahms is just using her as a replacement power source for Midgard since Odin stole the Dragon Orb earlier in Valkyrie Profile 2.
  • Bow and Sword in Accord: Silmeria prefers to use a bow, but remains proficient with a sword for when she's directly controlling Alicia or using Nibelung Valesti.
  • Broken Angel: Her fate in Valkyrie Profile 2. Being subjected to an imperfect Sovereign's Rite, she reincarnates, managing to keep her memories of her previous life as well as her Einherjar. All at the cost of having a significantly weaker, fleshy body who just happens to have its own soul develop as Alicia, and her Einherjar having deteriorated so much that she needs to find their old weapons or places they fell at to properly materialize them. This does get rectified when her soul is fully reincarnated properly by Alicia, getting her own form back and presumably her powers as well.
  • Cosmic Keystone: In the second game, it's revealed that Brahms held her frozen body in Midgard because Odin stole the Dragon Orb, which was supposed to keep Midgard stable, and Silmeria's power was used as a replacement.
  • Defector from Decadence: She came to see how Odin was causing the destruction of Midgard and countless human lives before deciding to rebel against him.
  • Divergent Character Evolution: Gameplay-wise, she takes over the archer role from Lenneth in the second game. Design-wise, her armor is light purple and she is the least armored of the three. Her valkyrie headpiece is smaller and has three hawk feathers.
  • Expy: Unintentionally, Silmeria is very much a version of Skuld, the youngest of the Norn sisters in the original myths.
  • Good Is Dumb: Many a time a situation may have been resolved in her favor had more forethought been put into her plans. Alas, she ends up Out-Gambitted by everyone and their dog.
  • Graceful Ladies Like Purple: Wears lavender armor and is the most feminine of the three Valkyrie sisters.
  • Grand Theft Me: Princess Alicia and Silmeria Valkyrie share the same body. Silmeria can take control anytime she wants, but it seems to be more consensual compared to other examples of the trope. Especially because Alicia doesn't know swordplay.
  • Hair of Gold, Heart of Gold: Silmeria is more traditionally heroic than her sisters, as she's acting out of her disgust towards Odin's manipulative actions.
  • Hearing Voices: In Silmeria, she is the voice for Alicia, having been subject to an imperfect Sovereign's Rite and thus letting Silmeria not only retain her memories, but also her Einherjar.
  • Hot-Blooded: When compared to her sisters.
  • Human Popsicle: She's trapped in crystal during the first game.
  • Informed Attribute: Is said to be the kindest of the three Valkyries. In practice, Lenneth consistently is as of the second game. Silmeria is more along the lines of Jerk with a Heart of Gold by actively trying to protect humanity from Odin's plans.
  • Jerk with a Heart of Gold: She has a rough exterior, but she is trying to protect humanity from Odin.
  • Lady of War: Much like the other Valkyries, Silmeria is no slouch as a warrior and she happens to be more feminine than her sisters.
  • Light 'em Up: Her ability to use Photon stems from her converting energy from Yggdrasil into holy light.
  • Out-Gambitted: Constantly. Whether it's being outdone by Hrist, the three mages, Lezard, or Odin, Silmeria never once comes out ahead. She's either a freakin' Vizzini or just very, very unlucky.
  • Poor Communication Kills: Early on in Silmeria, when Leone joins the group, Silmeria realizes that Leone is Hrist in disguise. Rather than tell Alicia, she simply gives the cryptic warning of "Watch your back". Granted, she was worried because she's not in a state where she can fight Hrist without dire consequences, but without being more detailed in explaining, this causes Arngrim to die when Hrist reveals herself, and loses the Dragon Orb to Odin which begins the fall of Midgard.
  • Psychometry: Her "Object Reading", which allows her to read the past of objects through psychic energy. She can even use it on people in other circumstances. It's a power that belongs to her alone.
  • "Reason Why You Suck" Speech: Towards Hrist after it's revealed that Alicia's mom committed suicide and Hrist cites the reasons gods see humans as expendable to explain why she sees little problem in ruining lives.
    Silmeria: "It's always the same with you. Justifying your sins in Odin's name. I'm sick of hearing about the will of Odin! I want to hear what you think!"
    Hrist: "Listen to yourself! You've forgotten that serving Odin is the substance of our being!"
    Silmeria: "No! Nothing gives the gods the right to toy with human lives!"
  • Rebellious Princess: Well, rebellious goddess, but the effect's the same. And she gets sealed into another rebellious princess.
  • Spoiled Brat: Easily the most rebellious of the three Valkyries. It also appears in her invocation for Niebelung Valesti, which is a much more curt version of her sisters' invocation. Of course, as she's found out that Odin's willing to sacrifice the entire human realm for his ambitions to win Ragnarok, Silmeria's more than justified in acting like this.
  • To Be Lawful or Good: Silmeria has the least difficulty with this question. Her commitment to good over law makes her the quickest to rebel.

    Hrist Valkyrie 

Hrist Valkyrie (JP: Ahly)

Voiced by: Kikuko Inoue (Japanese, first game), Atsuko Tanaka (Japanese, second game), Megan Hollingshead (English, first game), Tara Platt (English, second game)
Class: Light Warrior (first game and Covenant) / Spearman (second game)
https://static.tvtropes.org/pmwiki/pub/images/Hrist_2595.jpg

The eldest Valkyrie, who finds herself fighting against her sisters an awful amount. Very cold and imperious, she very much believes in Odin and tries to follow directions the best she can. Or, alternatively, she's a vicious, cold-blooded killer who is all for Odin's potentially world-shattering plans. Her Finishing Move is, as with her sisters, Niebelung Valesti. Her version of Nibelung Valesti is red or purple.


  • Aloof Big Sister: The most emotionally distant of the three valkyrie sisters, and the one who consequently has the most elaborate invocation for her finisher.
  • Aloof Dark-Haired Girl: Hrist has black hair and is generally the most stern and distant toward mortals of the three sisters.
  • Armor-Piercing Question: She becomes subject to several of them in Silmeria, especially when the titular Valkyrie calls her out on how Hrist justifies what she does in Odin's name and doesn't do what she thinks is right. Arngrim later brings up how Einherjar and mortals alike believe that the world is better off without the gods. Heck, Hrist even asks herself one when Walther and Gyne become undead over how much they hate the gods.
    Hrist: "These mortals despise the gods so much they'd rather become demons than face their fate...?"
  • Breaking the Fourth Wall: Her truthade bio in the third game basically says "Be strong. They'll have to make a game about you someday".
  • Conflicting Loyalty: She comes to question her more disturbing duties under Odin (like stealing the power source that holds Midgard together, destroying whole kingdoms, and witnessing the depths that mortals despise the gods and what they'd do to defy them) and after spending some time with the heroes, and eventually even confesses that she doesn't know what to believe anymore when asked at a certain point.
  • Dark Action Girl: Whether you believe one Alternate Character Interpretation or the other, she definitely is.
  • Defrosting Ice Queen: Posing as Leone gives her an opportunity to get to know Alicia and develop sympathy for her that she hadn't had before.
  • Demonic Possession: Though not demonic in nature, when Odin forces the Sovereign's Rite on Lenneth in the A Path of Valkyrie Profile, it achieves a similar effect. As the Valkyries only have one body that Lenneth currently possessed, Hrist being forced in Lenneth's place is similar to her hijacking the body. Her appearance in Lenneth's body is also much different from how she regularly appears in Valkyrie Profile 2, as the body looks more like a recolored Lenneth's. This is most apparent in Anatomia when the Black Valkyrie was released, as it's basically Hrist piloting Lenneth's body and retaining most of her features.
  • Demoted to Extra: Hrist has not been the central character of any Valkyrie Profile game yet; she only makes a brief appearance in the first game's Golden Ending (and a mention of her name in the worst ending), and she spends much of the second game hunting her sister's Soul Jar. Her appearance in the third is restricted to complaining about not having a starring role in the Bonus Dungeon... which, to be fair, also applies to a degree with Freya and Lenneth, who only appears in the beginning and end of the game proper.
  • Divergent Character Evolution: In Silmeria. In the first game, she's a Palette Swap of Lenneth; in the second, she's given a different weapon and moves.
    • Her moves in Silmeria are based from Lawfer's attacks, primarily because there are no other spearmen in your team other than her.
    • Design-wise, aside from having a black and dark purple color scheme, Hrist is the most heavily-armored of the valkyries and she actually wears a helmet rather than just a tiara. Her valkyrie headpiece has five black fathers.
  • The Dragon: As Odin's most loyal and ruthless enforcer, Hrist fulfils the role to greater effect than the other two valkyries, each of whom proves a Wild Card. Arguably shares the role with Freya in the second game.
  • Enemy Mine: What those who tend to dislike her believe she does by the end of Silmeria. She has the first one of the series exacted on her.
  • Even Evil Has Loved Ones: While initially evil, her time as Leone shows that she does genuinely care about Silmeria. She's noted to care about Lenneth in the same way in her description.
  • Even Evil Has Standards:
    • Despite being willing to do practically ANYTHING Odin asks her to do, she does clearly worry about Dipan's fate spreading to the rest of Midgard. Enough that she asks Odin in hopes that it won't go that far.
    • She disapproves of humans becoming Undead, like Lenneth, but she is shocked to say the least that Walther and Gyne choose to become undead over becoming her Einherjar.
  • Expy: Of Urd, the eldest of the three Norns.
  • The Heavy: In Silmeria, Hrist is the most active antagonist on Midgard.
  • Humans Are Average: How she views us the best of times.
  • Heel–Face Turn: What those who do like her believe she does by the end of Silmeria.
  • Just Following Orders: Of the three Valkyries, Hrist is the most devoted to Odin and his cause and unquestionably follows his orders. After Lenneth unlocks her memories, Odin decides to replace her with Hrist as her emotions won't compromise her.
  • Kick the Dog:
    • In Valkyrie Profile: Silmeria, she kills Arngrim to turn him into an einherjar so that he's forced to obey her instead of siding with Silmeria. Those that don't like her find her killing and brainwashing an ally brings her over the Moral Event Horizon. Those that do forgive her in part because Death Is Cheap and in part because Argrim rebels and goes back to joining the good guys anyhow.
    • When Alicia's mother commits suicide and Hrist appears after this, when Dylan angrily asks if she did it, Hrist notes that she would've but she had died before Hrist got to her...all before said queen's grieving daughter, Alicia.
  • Knight Templar: There is nothing she won't do to achieve what she thinks right. Nothing.
  • Lady of War:
    • Just like her Valkyrie sisters, although she has less feminine qualities than them.
    • In the crossover with Star Ocean: Anamnesis, she had a human incarnation named Aria who was pretty much a Jeanne d'Archétype fighting in a rebellion against Gandar, making a deal with Hel to do so. Contrast this with her sisters,who led less warlike lives in their human incarnations.
  • Leeroy Jenkins: Yes, believe it or not, Hrist pulls one of these in the first game. Without any forward planning whatsoever and while disobeying orders, thus derailing Odin's plans, Hrist rushes headfirst into Brahms' Castle without any Einherjar and while somewhat Nerfed from having been forcefully awakened before her time. It ends about as well as for her as the Trope Namer's own venture.
  • Mama Bear: Oddly enough, she's this towards her own Einherjar. When they're shown to dislike Odin and the damages he's caused on Midgard, she eventually goes against the Gods for their sake.
  • Meaningful Name: In Old Norse, her name translates to "the shaker" or "the quaking one".
  • The Mole: She joins your party in Valkyrie Profile 2: Silmeria in the guise of Leone so they would lead her to the Dragon Orb.
  • My God, What Have I Done?: She does end up questioning her actions that basically set up Midgard to be destroyed.
  • Paper-Thin Disguise: When she joins the party as Leone, she basically has the same color scheme, appearance and voice. It's thin enough that Silmeria sees through it right away, and one that players would be hard pressed not to. Especially as the facade goes on and we see more hints that it actually is Hrist, such as her knowing that Silmeria is in control, secretly recruiting a random dead mortal to be her Einherjar while the party is out, and her obvious discomfort when talking about why Dipan hates the gods. It's pretty obvious she's not a normal human even if you have not played the first game.
  • Purple Is Powerful: Her Nibelung Valesti is purple in the second game.
  • Red and Black and Evil All Over: Wears black armor, and in the first game, when she was completely antagonistic, her Nibelung Valesti was red. By the time she uses it in the second game, she has begun the process of undergoing a Heel–Face Turn and uses a purple version instead.
  • Roaring Rampage of Revenge:
    • Rather than attempt to recruit Einherjar when Odin awakens her in the first game, she attempts to rescue Silmeria.
    • In the crossover with Star Ocean: Anamnesis, her first act upon awakening as a valkyrie is to head down to Villnore and kill Gandar, who killed Aria, her human incarnation.
  • Shotoclone: In VP: Lenneth and VP: Covenant, she's little more than a recolored version of Lenneth without her own unique fighting style.
  • Slasher Smile: A subtle example during the execution of King Barbarossa in the first game.
  • This Cannot Be!: Her reaction to being defeated in the Golden Ending of the first game.
  • To Be Lawful or Good: Hrist has the most difficulty with this question. She initially settles on lawful, but spending time with Alicia and being faced with all the problems Odin has caused pushes her towards good.
  • Unwitting Instigator of Doom:
    • As Leone, she appears extremely uncomfortable when Dylan brings up why Dipan started to hate the gods. One of the Valkyries killed a beloved King to make them into an Einherjar, and from there Dipan's grudges against the gods started to grow. Given her reaction and her known tendency to pull You Kill It, You Bought It, Hrist is more than likely responsible for Dipan's hatred of the Gods and subsequent fate.
    • While she did take the Dragon Orb to Odin, she definitely doesn't want Midgard to be destroyed. The factor that Odin later changes his mind and doesn't give anything to Midgard to sustain it in either game, she technically qualifies because she didn't intend to destroy Midgard or send it into the state it's in during the first game.
  • Worf Had the Flu: When fought in the first game, she is unable to put up any fight at all and can easily be taken down in a single turn. It is noted before the fight that she is nowhere near her full power; though their battle is fated,Brahms is insulted that she would try to challenge him in such a weaken state instead of at her full power.
  • You Kill It, You Bought It: You Kill Arngrim, You Bought Him. It's implied that she regularly uses this method to gain Einherjar. She also takes it very seriously, as she will go out of her way to ensure her Einherjar's safety. Even if she killed him herself, she also believes it is her duty to keep them safe once they are under her command, and is even willing to fight Freya to protect them.
  • Zero-Effort Boss: One could say it is an interactive Cutscene Boss since she is unable to hurt anyone in your party, including 2 Game-Breaker Guest Star Party Members. In fact, right before the fight, Brahms says that she isn't anywhere near her true power.

    The Valkyrie 
https://static.tvtropes.org/pmwiki/pub/images/valkyrie_profile_the_valkyrie.jpg

"Let it be done!"

The one true Valkyrie, created by combining Hrist, Lenneth, and Silmeria, the three Goddesses of Fate. Holds more power than multiple Gods, and literally has the power to control even Fate.

The three sisters are actually separate aspects of one being, and each share the one body. Only one sister awakens at a time while her sisters' souls are reincarnated into human vessels via the Sovereign's Rite.



Other Immortals

    The Gods In General 
Befitting a game that uses Norse Mythology, Valkyrie Profile is also home to many gods who interfere with Midgard on a regular basis. Many of them live in Asgard and serve Odin, who is the strongest of them all, but a rare few are known to be against his rule, namely Hel.
  • Blue-and-Orange Morality: In general, due to their inhuman nature and eternal life compared to mortals, they tend to have the mindset that there's nothing wrong with toying with mortals. Even if they die, they'll just be reincarnated, no big deal. Some of them even note that growing to care for mortals is odd, which is an oddity given that the Valkyries deal with them the most.
  • Divine Ranks: All Gods have a rank assigned to them, involving how much power they personally hold. These ranks don't tend to change, and even Einherjar can gain one and move up in rank. Of note, Lenneth is known to be Rank 6 whereas Odin is presumably Rank 1.
  • Fantastic Racism: All of the Aesir see all lifeforms beneath them as disposable, justifying their actions that humans will reincarnate, so there's no point in worrying about what kinds of cruelty they can make them suffer. Odin is willing to genocide all of humanity.
  • God and Satan Are Both Jerks: Odin and almost every god who follows him are complete jerkasses and even mortals acknowledge this, but Hel is equally as evil as they are.
  • The Gods Must Be Lazy: At least for most of them at best. While some do interfere with the happenings of Midgard, they generally do not do much to make it a better place. Quite the opposite in fact.
  • Hated by All: Played with. While it's seen as an honor to be blessed by the gods, one common complaint throughout the series is that mortals despise the Gods for the Crapsack World they live in.
  • Jerkass Gods: All of them. Even the Valkyries can be a bit cold hearted at first, but even they can grow to care for mortals and the effects that the gods have on them.
  • Mirroring Factions: To mortals. Lenneth notes that "Kindred are the hearts of God and Man" in Covenant of the Plume, and Lezard gives a scientific explanation that the state of Gods and dead humans are really not different from one another. Of course, bringing this up to a god is likely a terrible idea. It's part of the reason the Valkyries get put under the Sovereign's Rite to purge their mortal memories, so that they do not sympathize with mortals and remain dedicated to their job.
  • Our Gods Are Different: Well, the Aesir in general don't age, and furthermore are noted to be completely static in terms of growth. What power they do have is the power they have for life, and thus have a ranking system for who has the most power. There is one exception to this, as Odin is half-mortal, half-elf, and thus has the ability to grow in both age and power. Granted, they all can still be killed.
  • Smug Super: All of them treat mortals with disdain at best and active malice at worst, and mortals even attempting to talk to them earns an angry comment. Unless they're Einherjar.

    Odin 
Voiced by: Shūichi Ikeda (Japanese), Ken Gates (English, first game), Arthur Russel (English, second game)

https://static.tvtropes.org/pmwiki/pub/images/rsz_5odin_4618.jpg

All-father, the lord of the Aesir, who is hoping to win Ragnarok over the Vanir led by Surt. He is the one who controls and has exclusive use of the Sovereign Rite, which can bind the divine or so he thinks. He wields Gungnir, a Cosmic Keystone that he can draw upon for devastating attacks. He's also a Half-Elf/Half-Aesir hybrid, which is how he's able to constantly increase his power.


  • Ambition Is Evil: Seeks to rule over all of Creation, and as such wages war on everything that's a threat to his rule, and even steals what keeps other realms alive to sate his power hunger. He stole the Dragon Orb from Midgard, and later on in the first game, he manages to get the Light Elves to fork up their treasure, the Sylvan Bow.
  • Bad Boss: Towards the Valkyries. He does not care about their sentimentality towards humanity, and even manipulates them to serve his ends. If they refuse to serve him or please him, he forces them under the Sovereign's Rite and gets one of the other valkyries to take their place, conveniently wiping the former Valkyrie's memories in the process. It's also implied he somehow tore apart the original Valkyrie into three consciousnesses, simply because they'd be a threat to his power!
  • The Bad Guy Wins: In Ending B of the original game, which is also the easiest ending to achieve. He handily accomplishes his goal of conquest, and Lenneth remains firmly under his thumb should he ever need to use her again. A downplayed case also occurs in Ending C, as while Freya does dispose of Lenneth, his backup plan of awakening Hrist is implied go off without a hitch, leaving him with an even more obedient Valkyrie to do his bidding.
  • BFS: Well, it's a spear, but Odin's huge two-sided spear Gungnir definitely counts.
  • Death by Irony: In both Valkyrie Profile: Lenneth and Silmeria no less.
    • In Valkyrie Profile, he gets killed by Loki wielding the very artifact he stole from Midgard to destablize it.
    • In Valkyrie Profile 2: Silmeria, he gets his soul absorbed by Lezard who in his words is "a mere mage wielding the power of a god"... which is exactly what the Three Mages and Dipan were attempting to accomplish. He also gets Gungnir stolen by Lezard, which dooms Asgard to become a Crapsack World... just like he intended Midgard to become. Even more ironic is that he's forced into the body of his replacement vessel, Rufus, who was treated as shittily as Odin was at first.
  • Disc-One Final Boss: In the second game.
  • Disproportionate Retribution: He has at least one moment each game. To wit...
    • In Valkyrie Profile - "Lenneth's memories as a human got unsealed? Better replace her with Hrist because Lenneth's human sympathies will now compromise our goals."
    • In Valkyrie Profile 2 Silmeria - "These two mages successfully learned how to cast the Sovereign's Rite whose only purpose is to force the Valkyries to reincarnate? Better relent on my plan to supply Midgard with some power source to survive, thus dooming the land, people, and all knowledge of the Sovereign's Rite outside of myself to death, just for two people learning something only I should know."
    • In Valkyrie Profile: Covenant of the Plume (mainly on B and C paths): "So Lenneth's sympathies towards humans is enough that she cares for how they feel? Let's start sealing their memories so they can better serve me and not bother with petty mortals."
  • Even Evil Has Loved Ones: Odin clearly cares about Freya, enough to tell her to get out of the way when Loki attacks Valhalla. Presumably due to the fact that Freya is a mixture of the mythological Freya and Frigga, the latter of whom is Odin's wife.
  • Freudian Excuse: Somewhat explained and implied in Valkyrie Profile 1 and 2. Lezard notes that he was once a rather weak god, and became the leader of the Aesir by force. The Aesir do have pro-Aesir and anti-mortal sentiments, so Odin would be seen as an abomination of sorts like Loki. His initial weakness as well as how the Aesir may have treated him may have fueled his own power-hunger and ambition to rule over all creation. How ironic he would treat Rufus, who has the same circumstances, equally as shitty as he was.
  • Gambit Roulette: His plans might edge into this territory if not for his divinity. His main goal is to win Ragnarok, which he hopes to achieve by taking one of the four treasures from Midgard, thus making it a Crapsack World where people will die more often, which will also make the Valkyrie's jobs easier and give him more Einherjar at his beck and call. It all would've gone so well had his plan not have several possible Spanner in the Works.
  • Give Me Your Inventory Item: After defeating a boss, he'll ask for the divine treasures in chests left by the bosses. He gives you one point of karma for giving them up, but dings you five points if you don't.
  • God Is Evil: Hooo boy. The fact that he's responsible for taking the Dragon Orb from Midgard with the intent of destroying it, no matter how it turns Midgard into a Crapsack World just because he wants to win Ragnarok and secure himself as the ruler for all time, he certainly qualifies.
  • Half-Human Hybrid: He's explicitly mentioned to be part-Mortal as well as part-Elf, which gives him the ability to grow in power beyond that of normal Aesir.
  • Hoist by His Own Petard:
    • Ironically killed by Loki using the Dragon Orb, the artifact that he stole from Midgard.
    • In Valkyrie Profile 2, we learn that Rufus is a replacement vessel for Odin in case if Odin's body gets too damaged or he dies. Lezard uses this knowledge, as well as a Soul Transfer spell, to force Odin out of his own body and into Rufus's. Apparently getting the body didn't transfer the power he had, and he becomes easy pickings for Lezard to kidnap and devour his soul.
  • Kick the Dog: In Valkyrie Profile 1, he'll kick Lenneth to the curb if she doesn't live up to his standards (sending inadequate or no Einherjar, not giving up artifacts, etc). In Valkyrie Profile 2, he had stolen the Dragon Orb to help him win Ragnarok and did have plans to replace it's power source so Midgard wouldn't die... but he rescinds the plan when the Three Mages use the Sovereign's Rite, dooming Midgard to die. There's also the fact that he was willing to force a death sentence upon the entirety of Dipan for their blastphemy against the gods, despite the fact that they did it in retaliation to their actions.
  • Leitmotif: Only in Silmeria, he has "The Enlarged Soul".
  • Omniscient Morality License: He claims one, anyhow. Too bad he's not actually omniscient.
  • The Patriarch: Known as the All-Father, and responsible for creating the world and races of man when Lezard and Mystina speak of the creation myths in Valkyrie Profile.
  • Slouch of Villainy: Odin's favorite position while calmly contemplating his evil plans in the second game. It's notable that the plan goes perfectly while he's slouching magnificently. It all falls apart once he gets up out of the chair.
  • Smug Snake: This makes his respective owning at the hands of other villains all the more satisfying.
  • Smug Super: He's very pro-Aesir and anti-mortal. Up to the point that he's willing to let all of Midgard die if it means he wins Ragnarok.
  • The Unfought: In Valkyrie Profile 1, despite being the Big Bad who's solely to blame for Midgards problems, he isn't fought and instead got killed off by Loki. This trope is subverted in Valkyrie Profile 2, but even though you beat him there, Lezard ultimately incapacitates him and subsumes him into his soul.
  • Unwitting Pawn: Loki completely snows him in the Golden Ending of the original. Fitting, considering the original myths.
  • Walking Spoiler: The role he plays in the games are actually pretty spoilery considering his true goals.
  • The Worf Effect: He's the king of the gods, and yet still falls victim to less powerful villains, for crying out loud.

    Freya 

Freya (JP: Frey)

Voiced by: Maria Kawamura (Japanese), Veronica Taylor (English, first game), Kirsten Potter (English, second game)
Class: Giver of Life
https://static.tvtropes.org/pmwiki/pub/images/freya-valkyrie-profile-300x600_5127.jpg

Patroness of the Valkyries, she is the one who awakens them on Odin's orders, and she shows Lenneth the ropes in the original to help her get back up to speed. Her Finishing Move is Ether Strike - a bolt of intense divine energy.


  • Action Girl: Is famous among fans for being gloriously badass, and she's also one of the gods who is regularly seen taking action on Midgard.
  • Berserk Button: Never make references to her age, or even attempt striking a deal with a God if you're a mortal. Hurting Odin, disobeying him or being an incredibly noticeable dark energy that threatens to destabilize Midgard is also a good way to earn her ire.
  • Character Death: Though seemingly killed during Ragnarok in the first game, Freya averts this trope thanks to an awakened Frei in the Purged Wizard.
  • Combat Stilettos: Well, at least she can hover.
  • Composite Character: Of both the mythological Aesir Frigga, Odin's wife, and Freya, the Vanir goddess of love and fertility.
  • Crutch Character: Freya, who at Level 2 does absurd amounts of damage and has absurd amounts of HP (though she dodges everything anyway), joins you for the first tutorial dungeon, until you reach the dungeon's boss, at which point she backs off and lets Lenneth's party take him on.
  • Da Chief: She's the one who Lenneth has to answer to — handing out rewards if Lenneth has been in Odin's good graces, and admonishing her if not. If you cheese off Odin too much, she wipes the floor with Lenneth as part of the bad end, and is shown afterwards awakening Hrist.
  • Defrosting Ice Queen: She's just as cold as any of the Aesir, but she shows a lot of emotion when Odin dies or is kidnapped. She's also genuinely distraught when hearing Odin's plans for Midgard in Valkyrie Profile 2 (which involve letting it die).
  • Despair Event Horizon:
    • She basically gives up all hope after Loki kills Odin. Lenneth is forced to leave her to her grief to face Loki alone, but not before telling Freya that they brought this tragedy upon themselves.
    • She also falls into this after Odin gets absorbed by Loki and Gungnir taken, dooming Asgard to a slow demise were it not for the fact they had the Dragon Orb and Brahm's soul to maintain equilibrium. When those get taken by the protagonists, she seems to look resigned to the fate of Asgard and saying that all they have left is Lenneth.
  • Difficult, but Awesome: She has one of the wonkiest combos in the game, making it somewhat difficult to chain her attacks with the rest of the party properly. Also her Purify Weird Soul barely refills the gauge at all due to being a single powerful hit. But her attacks are absurdly powerful, and if you can figure out how to synergize them with the rest of your team (and use her PWS last), she is an absolute murder machine. And she damn well better be considering how much effort it takes to unlock her.
  • Disneyfication: In the original myths and legends... let us just say that Freya really knew how to get around, with everyone from Odin to four dwarves... for a necklace. This makes the series stand out for being one of the few Norse Mythology adaptations to remember that Freya is also a warrior goddess who runs the Valkyries and focus on that aspect instead.
  • Dragon Their Feet: Downplayed. She arrives at Odin's side at Yggdrasil only after his second boss battle, just in time to finger Lezard as the source of distortion at Dipan. But Lezard doesn't display the full measure of his magical prowess until after Freya shows up, and promptly overpowers both of them with a timely application of Cutscene Power to the Max.
  • Earn Your Bad Ending: In Valkyrie Profile 1 and Covenant of the Plume, she's responsible for dishing out the C and D endings respectively in a Hopeless Boss Fight. The former requires you losing all Evaluation points, and the latter requires pluming one too many people a chapter and ignoring a warning cutscene.
  • Energy Ball: Freya's Purify Weird Soul / Soul Crush, Ether Strike, is a huge ball of energy that she charges up in her hands. It also tends to be the most powerful finisher in the game.
  • Even Evil Has Standards: In Valkyrie Profile 2: Silmeria, when she speaks to Odin about Midgard's fate after they've captured Brahms, Odin changes his mind about using Brahms as Midgard's power source and decides to let Midgard die. Her expression shows that she's clearly distraught at the idea, and she even tries persuading him to change his mind to no effect.
  • False Friend: She presents a warm and sisterly front to Lenneth early on in the first game, teaches her about her powers, and helps out as a Crutch Character until Lenneth has gotten her bearings. All of this is simply manipulation to keep Lenneth on good terms with Odin and the Aesir, and unless you learn of the truth behind Lenneth's origins in Ending A or see how ruthlessly Freya can toss you aside in Ending C, you'll end the game none the wiser.
  • Fantastic Racism: Views humans as disposable, contemptible, and unworthy of her time. Even them being able to stand at the level of a god infuriates her.
  • Gender-Blender Name: In the original Japanese version, Freya was named Frey, who in the original Norse mythology was actually Freya's brother, yet the character is clearly intended to be the Norse fertility goddess. This was changed in the English version.
  • Glacier Waif: You wouldn't think this based on her appearance, but Freya hits like a truck and is slow as molasses. At least in Valkyrie Profile. Valkyrie Profile 2: Silmeria and Covenant of the Plume beg to differ.
  • Guest-Star Party Member: In the first game, she helps out Lenneth for most of the first dungeon, but steps aside to let Lenneth handle the boss without further guidance. If you get certain items found in particular Hard Mode dungeons, she also joins up in the Bonus Dungeon.
  • Hopeless Boss Fight: A role she reprises in all of the games (Seraphic Gates excluded) is that you can't even beat her unless you're using Game-Breaker methods or equipment, and even then it's still treated as if she wins.
  • Hypercompetent Sidekick: While Odin is powerful and cunning in his own right, his hubris and tendency to underestimate just about anyone who isn't an Aesir leads to his downfall in both timelines. Freya, while similarly disdainful, consistently views threats to Asgard with all due gravitas, and appears to edge him out in terms of actual power to boot. This is even reflected in the endings of the original game. In Ending C, where Freya is the one who turns on Lenneth, Lenneth doesn't stand a chance against her, and Odin manages to replace her with Hrist without issue. In ending A, where Odin directly intervenes in order to forcibly re-seal Lenneth's memories again, and failing that, cast her aside, his plans blow up in his face.
  • Kamehame Hadoken: One of Freya's attacks, Thunder Sword, manifests as a powerful beam of energy from her hands. There's also her Soul Crush, Ether Strike.
    Can you withstand this?
  • Leotard of Power: A given, as her outfit is a leotard with a detached skirt. See Magic Skirt for more details.
  • Light 'em Up: Her attacks are all Holy elemental, and they resemble giant Asgardian laser beams more than anything else.
  • Lightning Bruiser: Her attacks become much faster in Valkyrie Profile 2: Silmeria and Covenant of the Plume compared to Valkyrie Profile 1.
  • Magic Skirt: Though official art shows she's actually wearing a leotard, with the "skirt" just covering her hips.
  • Male Gaze: There are quite a lot of cutscenes in the second game that focus on her posterior...
  • Mighty Glacier: In Valkyrie Profile 1, her attacks are powerful but incredibly slow. Combos have to be based around Freya's slow speed to pull off attacks in order to fill the Heat Gauge. And her Purify Weird Soul attack builds up almost nothing for the Heat Gauge, meaning you generally have to use her's last if you want to get everyone's attack in.
  • Ms. Fanservice: She's renowned for her beauty in Viking Mythology, and it's quite true here.
  • Mundane Utility: Most people would just walk - or at most hover - down the three steps to Odin's throne. Freya skips either option and teleports.
  • Power of Creation: She is the in-game goddess of life and fertility, and worshiped by humans as such. Covenant of the Plume states that she can "conjure being where there was once none." She has infinite materialize points, and her ability to create is only limited by her creativity.
  • Power Floats: To show off that she's an extremely powerful goddess (not to mention Lenneth's boss), she floats pretty much constantly in the first game.
  • Shout-Out: Two of her attacks are trademarks of Chun-Li - the spinning bird kick attack and the lightning legs attack, both having the same description of being secret, forbidden attacks.
  • Spam Attack: Her Divine Punishment attack looks a lot like Chun-Li's Hyakuretsukyaku/Lightning Leg attack...
  • Stripperiffic: A hat, a leotard and skirt, and boots. Although her promiscuous side is left untold, she still looks the part.
  • Superboss: One of three recruitable characters in the bonus dungeon, she must be defeated before she will join you. Like Brahms, the dungeon is also the only area that you can fight and defeat her without cheating or min-maxing. During the main stories in Lenneth and Covenant of the Plume, if you screw up hard enough to fight her, she will wipe the floor with you.
  • Teleport Spam: In battle, she pulls this off constantly between her attacks.

    Loki 
Voiced by: Mitsuaki Madono (Japanese), Ted Lewis (English)

https://static.tvtropes.org/pmwiki/pub/images/rsz_4loki_2264.jpg

God of mischief, and strategist for the Aesir. Given how often he gets relegated to the Satan role in adaptations of Norse myths, you just know he's up to something.


  • Adaptational Villainy: While he is as manipulative and deceitful as he is in the original myths and played a forgettable part in Ragnarok, here he is able to initiate Ragnarok on his own and straight up destroys and kills everything and everyone on his own.
  • Ax-Crazy: Uses a Cosmic Keystone to rain fire and death upon all. All the while wearing a big, happy Slasher Smile.
  • Big Bad: Of the first game, if you've unlocked the Golden Ending.
  • The Chessmaster: It's his job in the Aesir Army. He also showcases his prowess when using Lucien as a disposable pawn to shift the blame of the Dragon Orb's disappearance on as he takes said item for himself.
  • Evil Laugh: Especially in his final boss scene.
  • Final Boss: In the Golden Ending.
  • Foil: To Odin. They're similar to each other and both are half-Aesir, but Odin is half-human while Loki is half-Vanir. While Odin is the King of the Gods and presumably not subject to their Fantastic Racism anymore, Loki is at the bottom of the barrel and treated badly by the other Aesir. Odin gains his power from Asgard's treasure, Gungnir, while Loki gains his power from the Dragon Orb, Midgard's treasure that Odin had Hrist steal for him. Finally, while Odin would rather rule over creation and win Ragnarok, Loki would rather destroy everything because he can.
  • Freudian Excuse: He's half-Aesir half-Vanir, yet lives in Jerkass Gods Valhalla central. As apathetic to the needs of those they deem beneath them that the Aesir feel, it's left to little wonder how Loki ended up so frikkin' nuts.
  • Kick the Dog: To Lucian, he lets him use the Water Mirror to contact Lenneth, likely knowing he'd be crushed by the result (that she'd vehemently reject and say what he did was unforgivable). Then he uses that moment to steal the Dragon Orb, kill him and make him out to be the culprit who stole it. In Ending A, he also destroys the world for no more than For the Evulz.
  • Large Ham: The ending battle of the Gold Ending could be reinterpreted as Lenneth and him battling over the right to be the Patron God of Ham.
  • Motive Rant: During the final showdown.
  • Nonhuman Humanoid Hybrid: Half-Aesir, half-Vanir. However, both are humanoid, so the fact that he's also humanoid doesn't raise eyebrows.
  • "Not So Different" Remark: Tries this on Lenneth, saying they're both alike in that they use their powers to protect themselves. Then she gets her 11th-Hour Superpower to bring back everything he destroyed, delivers a Shut Up, Hannibal! and fully rejects him.
  • Omnicidal Maniac: He ultimately wants to destroy everything to get back at how he's been treated. He gets his chance in the Golden Ending route and technically succeeds before Lenneth becomes a Reset Button.
  • One-Winged Angel: If Lucian is sent to Asgard, he uses him to get the Dragon Orb which allows him to become a One-Winged Angel and nuke Asgard and Midgard.
  • Power Makes Your Hair Grow: Normally, Loki's hair is pretty short. When empowered by the Dragon Orb, his portrait's hair grows down to below his shoulders.
  • Slasher Smile: Starts wearing one permanently when he uses the Dragon Orb to transform into a more powerful form and slaughter his foes.
  • Spared by the Adaptation: It turns out Lenneth used herself as a Soul Jar to contain him in the Purged Wizard. While left imprisoned and powerless, he goads her into using her new powers of creation without much success.
  • The Starscream: A successful one.

    Hel 

The mistress of Nifleheim, she makes a brief appearance in the original game, and has a more prominent role in Covenant of the Plume, where she makes the titular covenant with Wylfred, offering him power in exchange for the lives of his allies.

For tropes about her, see here.


    Frei 

Frei (JP: Freyja)

Voiced by: Kae Araki (Japanese), Kayzie Rogers (English)

One of the Aesir of Valhalla, who appears as a young girl and is the younger sister of the goddess Freya. Frei seems to be the greeter of Valhalla and is friendly and warm to Lenneth. She is said to have the power to destroy the universe, but it was sealed away at birth.


  • Advertised Extra: Despite being one of the named gods in the series, Frei does almost nothing of importance. She seems to be on good terms with Lenneth and has a few scenes with the Einherjar you send up, but beyond that, nothing else. Odd considering there is quite a bit of concept art of her and some backstory. It is possible that she was intended to have a bigger purpose at some point.
  • Apocalypse Maiden: According to backstory information about her. This was never explored in the games until the Purged Wizard.
  • Bare-Fisted Monk: Her fighting style in Anatomia, which is based off of Freya's fighting style in the second game.
  • Death by Adaptation: She is killed by Loki in the Valkyrie Profile manga.
  • Gender-Blender Name: In the original Japanese version, Frei is named Freyja. Their names were reversed in the English version. In the original Norse mythology, Frey / Freyr is one of the Vanir, Freya's twin brother, and is a fertility and sun god.
  • Promoted to Playable: Anatomia marks the first time Frei is playable in the series.
  • Put on a Bus: Despite being Freya's younger sister, she did not appear in the second or third games.
  • She Is All Grown Up: This happens due to Odin's seal on her powers breaking after his death.
  • Waif Prophet: Becomes this in the Purged Wizard as a side effect of Odin's seal losing its effect on her. She becomes more wiser and warns Lenneth of a greater disaster than Ragnarok.

    Heimdall 
Voiced by: Dai Matsumoto (Japanese), Stephen Martello (English)

I won't sit idly by while vermin like you stained the blessed ground of Asgard!

The Aesir god of protection. Just like his counterpart in Norse mythology, Heimdall is tasked with guarding the rainbow bridge, Bifrost, and exterminates any intruders trying to invade Asgard.


  • Optional Boss: Heimdall can be fought again in the Seraphic Gate, this time under the name Heimdual.
  • You Shall Not Pass!: He has the same role as the Heimdall of Norse mythology, who guards Asgard at Bifrost. He even says this line word for word in battle.

    Ull 
Voiced by: Toko Aoyama (Japanese, second game), Maria Kawamura (Japanese, Covenant of the Plume), Yuri Lowenthal (English)

Don't you know that Hrist was just trying to save you unnecessary suffering?

The Aesir god of archery. In the first game, he can interact with some of the Einherjar that Lenneth sends up to Asgard. In the second game, he has a bigger role in the story and is charged by Hrist to guard the passage to Dipan. He seems to have a precocious crush on Silmeria.


  • Ascended Extra: In the first game, Ull has a relatively small role in the story and is only seen when he interacts with some of the Einherjar that Lenneth can send up to Asgard. In the second game, he opposes both Alicia and Silmeria and can be fought as a boss.
  • Berserk Button: He's pretty affable until he realizes he's talking to Alicia, rather than Silmeria. Then he gets angry that a human would deign to speak with him as such.
  • Humans Are Average: He seems to dislike humans, based on his interaction with Alicia in the second game. In the first game, he gets along fine with Einherjar, though.
  • An Ice Person: Part of his Soul Crush, Desperate Horror, which encases his target in ice crystals shot from his bow.
  • Optional Boss: Like most bosses in the game, Ull can be fought again in the Seraphic Gate, under the name Ull in High Socks.
  • You Shall Not Pass!: Hrist charges him with guarding the passage to Dipan. At first, he tries to convince Silmeria not to go through, but afterwards he is forced to attack Alicia and her party after they refuse.

Minor Entities

    Roussalier 

An Elf living in the Forest of Spirits, she helps Alicia and Rufus escape Heimdall. An archer, she shows an almost maternal concern for the two, particularly Rufus, leading to speculation that she's his mother.



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