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    Brahms 

Brahms, Lord of the Undead

Voiced by: Kenji Nomura (Japanese), Ken Gates (English, first game), Patrick Seitz (English, in the second game)
https://static.tvtropes.org/pmwiki/pub/images/valkyrie_profile_brahms.jpg

Lord of the vampires and the one holding Silmeria Valkyrie hostage in the first game, although he strongly suggests that he has a very good reason for doing so, and actively discourages Lenneth from attacking him. It's revealed in the second game that he did so because Odin took the Cosmic Keystone that would keep Midgard from collapsing while freezing Silmeria, with the intent on having her frozen forever. Brahms instead took Silmeria and used her power to the best of his ability to keep Midgard from falling apart, and he'd rather not have to do this. His Finishing Move is Bloody Curse, using his raw strength and Bloody Murder to rip his foes apart.


  • Badass Boast: His Soul Crush invocation in the second game.
    Brahms: My strength is the sword of the oppressed!
  • Bloody Murder: His Soul Crush, Bloody Curse, causes blood to erupt beneath the enemy or in shockwaves that repel the enemy as it massacres them.
  • Big Good: For Midgard in general. His use of Silmeria is the only thing keeping Midgard alive, something she probably doesn't mind, and he seems to treat her with respect especially as he was once her Einherjar.
  • Dark Is Not Evil: Despite being the Lord of the Undead, Brahms is genuinely one of the most decent and upstanding characters in the series. He's the only reason Midgard isn't even more of a Crapsack World than it is in the first Valkyrie Profile.
  • Defector from Decadence: He was once an Einherjar in Valhalla who came to despise Odin's rule. His choice of defection also involved becoming one of the Undead, and this may have inspired Silmeria's own defection, especially because she let him get away with it.
  • The Determinator: Can take over and force his way into Sovereign's Rite spell circles, which is a spell designed to render supernatural beings in this setting powerless and/or kill them.
  • The Dreaded: Gauging by the reactions of the Undead towards his human vessel Dylan in Silmeria, this is how they view him. Given that he's on humanity's side, it's probably a prerequisite to controlling the things that view humanity as food.
  • Face Framed in Shadow: His face is covered halfway in shadow when Lenneth meets him for the first time.
  • Flash Step: One of his abilities. He uses to pass through Hrist and aid Arngrim and the others fight her.
  • Genius Bruiser: He possesses a quick, active, and intelligent mind.
  • Good Old Fisticuffs: One of the few characters in the whole series to go with just fists.
  • A Good Way to Die: He seems satisfied with his death at the end of the second game, at least.
  • Guest-Star Party Member: In the first game, that is. In the second, he permanently joins after Chapter 5.
  • Hero Killer: He killed Falx when the former stormed his castle.
  • Lightning Bruiser: One of the toughest, strongest, and fastest characters of the series. It kind of goes hand in hand with being a vampire, though.
  • Meaningful Name: Brahms sounds like Bram as in Bram Stoker, the author of Dracula.
  • The Plan: One of the more successful ones; hiding himself in Silmeria's einherjar Dylan to emerge when Odin enacts his plan that could destroy Midgard. While Brahms doesn't succeed in stopping Odin from taking a Cosmic Keystone, he at least prevents Midgard's destruction.
  • Our Vampires Are Different: He's referred to as a Vampire King many times, but aside from being undead and utilizing blood in his attacks, vampires in the series have more in common with zombies.
  • Red Eyes, Take Warning: Typical for a vampire to have glowing red eyes.
  • Smarter Than You Look: He looks like he should be just a dumb thug. Don't be fooled.
  • Superboss: One of three recruitable characters in the bonus dungeon of the first game, you must defeat him first before he will join your party. The dungeon is also the only place you can actually beat him, during the storyline he is too strong and will make quick work of you if you aren't using cheats.
  • Warrior Poet: Face of a thug, but actually very sophisticated, articulate, philosophical, and soft spoken.
  • Wild Hair: Brahms has a long, unkempt mane of silver-grey hair.
  • Worthy Opponent: He refers to Hrist and Arngrim as such, but he subverts the former when she tries challenging him in an obviously weakened state.

    Genevieve 
https://static.tvtropes.org/pmwiki/pub/images/valkyrie_profile_genevieve.jpg

"Such ugly creatures."

A demoness/vampire seductress. She is first seen when Magnus summoned her during Jayle's recruitment. While she initially obeys Magnus by saving him from the assassination attempt, she said she is not willing to obey anyone. She later resides in Celestial Castle, where she can be fought again.


  • Casting a Shadow: She uses Cosmic Spear as her Great Magic, a dark aspected spell.
  • Evil Is Not a Toy: She was apparently worshipped by Magnus and gave him power, but after a run in with the Valkyrie she says he cannot control her and leaves him to his punishment.
  • Karma Houdini: If you're on Normal or Easy Mode, she'll get away scot free, since the dungeon where you destroy her is Hard Mode exclusive.
  • Impaled with Extreme Prejudice: She treats Jayle to this via a mind-controlled Fahn, and her Great Magic is Cosmic Spear.
  • Sealed Evil in a Can: Her Castle, the Celestial Castle, was apparently sealed away by one of the Valkyries, but it eventually got unsealed.
  • Summon Bigger Fish: She is the bigger fish that Magnus summons to deal with the knights attempting to kill him.
  • Sword Cane: Her staff doubles as a sword, which she can use to slash at enemies.
  • The Fog of Ages: Her long age and undead status had her fight against the Valkyrie, but she can't seem to remember whether her armor was black, light blue or pale blue. This implies that Hrist and Silmeria have dealt with her once before.
  • The Vamp: Literally, because she's a seductress vampire. She's as evil as she is beautiful, and her bewitchment magic can charm men to do whatever she likes. It can even be used to make a man kill someone he loves, as what Fahn did to Jayle. She also accuses Jayle of being the same as her.
  • Vain Sorceress: She is quite proud of her beauty, and her status as one of the Undead solidifes the idea that she became one solely to preserve her beauty. She also has a good reportoire of magic, of which she can triple cast if she likes.
  • What Happened to the Mouse?: In Normal or Easy mode, since the final battle takes place in a Hard mode exclusive dungeon.
  • Wicked Cultured: Her Celestial Castle is decked out in alot of gold, arts and finery, with a few gardens and exotic plants that get in your way.

    Surt 

Surt is the leader of the Vanir and rules from Jotunheim Palace. While Jotunheim is a land of ice, Surt's powers are primarily fire-based. Surt leads the Vanir against Odin and the Aesir during Ragnarok.


  • Adaptational Heroism : Compared with the original myths where he was Generic Doomsday Villain whose only intent was causing destruction for no apparent reason, here he's actually portrayed as sympathetic.
  • Even Evil Has Standards: While he initially agreed to Loki's help, he rejects it immediately after Loki summoned Bloodbane and Fenrir. Possibly subverted in the B Path, as Bloodbane's presence implies that he's willing to let them in once the Aesir are knocking at his door.
  • Final Boss: Of Ending B in the original Valkyrie Profile.
  • Hero Antagonist: He claims to fight for justice and espouses that Odin uses lies and deceit to achieve his ends. Considering Odin's actions throughout the games, and how they basically culminate in the destruction of Midgard and the manipulation of the Valkyries, he's not wrong.
  • Playing with Fire: He still keeps his fire based powers from the original myths, and uses Fire Lance and Ifrit Caress as his Great Magic.
  • Sadly Mythcharacterized: While Surt was indeed a giant and rules Muspelheim, for some reason he lives at or is shown within Jotunheim Palace, which is made of ice. And unlike his original mythological counterpart who was a Giant Space Flea from Nowhere Omnicidal Maniac, he's a Hero Antagonist who opposes Odin for sympathetic reasons.
  • The Coats Are Off: He rips his cloak off right before he initiates the fight against the Valkyrie.
  • The Unfought: In Ending A, where Loki kills him after his aid is rejected.

    Bloodbane 

The dragon which swallowed Nifleheim's Sacred Treasure: The Demon Sword "Levantine". He is later summoned by Loki as one of his minions.


  • Badass Boast:
    "Fear me, worship me, I AM BLOODBANE!"
  • Boss Banter: What is worse than a boss that is already very hard? If he also endlessly taunts you all the time.
  • Breath Weapon: His firey breath, which can hit the entire party at once. He likes to chain into it from a physical attack and chain out of it into a Great Magic.
  • Calling Your Attacks: Most notably, his Breath Weapon is always invoked with "Feel my flame!"
  • Co-Dragons: With Fenrir for Loki.
  • Herd-Hitting Attack: A good portion of his attacks hit the entire party at once.
  • Optional Boss: On the normal path's final dungeon, he is an optional fight. Subverted on the true path, as it's mandatory to fight him.
  • Shock and Awe: His Soul Crush is the Great Magic, Gravity Blessing.
  • Unwitting Instigator of Doom: Given that he's swallowed Nifleheim's Sacred Treasure, the Demon's Sword "Levantine", if his presence isn't within Nifleheim, he can cause its destruction just by leaving it. Given he's gone with Loki and Fenrir in the A Path, it's implied this has happened.
  • Voice of the Legion: His Magical Incantation of Gravity Blessing will make you cower under a table with a Big "NO!".

    Fenrir 

Another monster guardian summoned by Loki after he obtained the Dragon Orb.



    Gabriel Celeste and The Iseria Queen 

Bosses in Seraphic Gate who appear in all 3 games.


  • Casting a Shadow: Gabriel Celeste in Silmeria and Covenant of the Plume, as his Soul Crush is Pale Flare in the former, and his spells/Great Magic is Dark Savior/Meteor Swarm in the latter.
  • Light 'em Up: The Iseria Queen in Silmeria and Covenant of the Plume, as her Soul Crush is Phantom Destruction in the former, and her spells/Great Magic is Sacred Javelin/Phantom Destruction in the latter.
  • Optional Boss: The penultimate and ultimate bosses of the optional Seraphic Gate.
  • Our Angels Are Different: They look like angelic beings, but are actually aliens.

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