This is a partial character sheet for The Legend of Korra. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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Original Team Avatar
Voiced by: D.B. SweeneyThe Avatar directly preceding Korra. It was by his hand that Fire Lord Ozai was defeated and the Hundred Year War ended. He founded the United Republic of Nations from the former Fire Nation colonies with its oldest and most ethnically-culturally mixed Fire Nation/Earth Kingdom ex-colony of Yu Dao becoming its capitol, in the hope that it could become a nation where people of the three remaining nations could live in peace, harmony, and prosperity.Though Aang accomplished much, he passed away at the relatively early age of his mid-sixties; due to the century spent in an iceberg in the Avatar State draining much of his life energy.Unless specifically noted below, most of the personality tropes he had in the first series still apply. For tropes applying to the Avatar entity in general, go here.
- The Ace: Grew into one.
- Action Dad: Fathered three children with Katara and remained an active Avatar until his death.
- Adorkable: Even as an adult he's still a goofy person, such as using his old marble trick on some seafood rolls◊.
- Always Someone Better: Neither Tenzin nor Korra seem to believe they can live up to their father/predecessor's list of accomplishments. Tenzin realizes that he doesn't have the spiritual capabilities of his father like Jinora does.
- Ascend to a Higher Plane of Existence: As with anyone who was an Avatar, upon his physical body passing on, his spiritual self becomes one with the Avatar Spirit and he may be called upon for counsel whenever his successor Korra needs it.
- Badass: Once Yakone threatened his friends and the city overtly, Aang brought him down in a few minutes.
- Badass Beard: A Lincoln-esque beard, in the style of Michael Dante DiMartino himself.
- Badass Cape: Part of his Air Nomad get-up.
- Bald of Awesome: As is customary for men in the Air Nomads.
- Big Good: Prior to his death.
- Call On Me: Like previous Avatars, Korra can call on him for advice. Korra's lacking spiritual connection prevents this at first, limiting her to brief flashes of relevant memories. After losing all but her airbending to Amon, she is finally able to connect with him. This allows him to restore her bending. In Book 2, the connection is severed entirely when Raava is temporarily destroyed.
- Cast from Lifespan: Aang's lifespan was shortened due to spending a century in a trance state, after being trapped in an iceberg. By comparison, Kyoshi lived to 230.
- Embarrassing Nickname: Toph doesn't stop calling him "Twinkle Toes" even though he's forty, much to his annoyance.
- Folk Hero: Comes with being the Avatar.
- Guttural Growler: A minor example. When he appears to Tenzin in the Fog of Lost Souls, he has a more gravelly voice than he did in previous flashbacks. Justified since he's clearly older than he was when he defeated Yakone, and we are likely seeing Aang at the age he died, and how Tenzin last saw him.
- Harmless Freezing: Subverted. While there are no significant physical effects in the original series, supplementary materials state he died of complications resulting from his being frozen in an iceberg for 100 years.
- Legendary in the Sequel: Aang's reputation looms so large that his son Tenzin and eventually Korra feel pressure to live up to and maintain his legacy. Aang provides the page image for the trope itself.
- Living Legend: During his life after the war. He has his own island with his statue on top of it.
- No Sell: Now that he's capable of blinking in and out of the Avatar State at will, he can use this ability to break bloodbending attacks and rapidly recover from being knocked out, as displayed in his fight against Yakone.
- Not So Stoic: Even though he became more serious as he got older, it wasn't so much that he wouldn't pose like a kid for a picture.
- Our Founder: Has a massive statue in the bay, and his face is printed on the Yuan.
- Parental Favoritism: According to Bumi and Kya, he spent a lot more time with Tenzin, his only Airbending child, than with them, taking him on many travels around the world without the other two.
- Parental Neglect: According to Bumi and Kya, as a father Aang was so focused on "saving the world and doing his duty" that he never had time for his kids, save Tenzin.
- Posthumous Character: Obviously, or Korra wouldn't be the Avatar now.
- Spirit Advisor: Played with. He's supposed to fulfill this role to Korra. However, due to Korra's spiritual problems, he's unable to do so directly and is forced to advise her by sending Korra disjointed visions. At the end of the first season they finally meet face-to-face, so to speak. Following Raava's destruction and rebirth, that link has been severed.
- The Stoic: He became a lot more serious in his old age (at least in public appearances).
- Story-Breaker Power: As has often been the case with a fully realized Avatar. Aang is so powerful as an adult that the writers needed to make the villainous Yakone a bloodbender who could control people by thought alone at high noon just to have him be a believable threat to the Avatar. Even then, Aang won instantly once he decided to use the Avatar State (as well as the involuntary life-saving mechanism coming into play).
- Theme Music Power-Up: A remixed version of the Main Theme of ATLA plays during Aang chase after Yakone, and later when he restores Korra's bending. An almost angelic rendition of the theme plays during his final appearance in the series, when he appears to Tenzin in the Book Two finale.
- Took a Level in Badass: From his childhood days. He took on Yakone head-on and depowered him, as opposed to trying to deal with problems non-violently and peacefully. Of course, he still doesn't actually kill him.
- Wizards Live Longer: Subverted; Aang only lived till he was (physically) 66, In the "Welcome to Republic City" adventure game, Korra explains: "all the time he spent in that iceberg caught up with him." He's still fairly long-lived for a human, bender or otherwise; at 166 years counting the iceberg, he lived longer than any mortal character barring Avatar Kyoshi, who died at 230.
Voiced by: Eva Marie SaintWidow to Avatar Aang, Katara is a master waterbender. She directly helped to win the Hundred Year War of the original series and maintained peace afterwards. A native to the Southern Water Tribe, she personally oversaw Korra's training, and developed a strong bond with her. She sees a lot of herself reflected in the young Avatar and encourages her to start her journey to Republic City.Unless specifically noted below, most of the personality tropes she had in the first series still apply.
- Back for the Finale:
- Katara comes back for the Book 1 finale to examine Korra after Korra was debended.
- She comes back in the Book 2 finale to take care of Jinora while her spirit is trapped in the Spirit World.
- Strangely, she doesn't appear in the Book 3 finale, even though her granddaughter's master airbender ceremony and Korra's terrible ordeal would be two very good reasons to have her show up. That is saved for Book 4, allowing them to dedicate more attention to it.
- Braids, Beads and Buckskins: Wears the beaded bun and braids of her youth, and a large, patterned parka.
- Cool Old Lady: The only member of the White Lotus who seems to respect Korra's wishes and needs.
- Doting Grandparent: Katara has a loving relationship with her grandchildren Jinora, Ikki, Meelo, and Rohan, who refer to her as Gran-Gran. All of the children, sans an unborn Rohan, were happy and excited to visit their grandmother at the South Pole, especially Jinora, who stated that she had been reading all about Katara's old adventures. Katara was happy to see them too, smiling enthusiastically when they were talking to her. She is also this to Korra, having overseen her training for her entire life and understanding what she really needs (even if she is her late husband reincarnated).
- Drama-Preserving Handicap: Toph mentions that like her, Katara's too old to get involved in the fighting too much. That's why she stayed out of the Water Tribe Civil War.
- Hairstyle Inertia: Katara wears her hair in the fashion of her youth, only slightly modified.
- I Was Quite The Looker: A bit of a variation in that she never says it, but we knew because we watched the original show. We also do see what she looked like when she was an adult through photographs that her family has.
- Iconic Item: Still wears her mother's necklace well into old age.
- Identical Granddaughter: Katara looks much like her own grandmother in her advanced age.
- The Medic: She's described as the best waterbender healer in the world, and thanks to her advanced age, this is her main contribution to the Water Tribe Civil War.
- Mentor Archetype: She is Korra's Waterbending master. She also had a close personal relationship with Korra and didn't believe her student had to be locked away for her own good, unlike the other White Lotus members.
- Miniature Senior Citizens: Has grown much shorter than in her youth.
- Older and Wiser: She was one of main characters from the first series, and she's gotten much more laid-back and less up-tight in her old age. She's a member of the White Lotus and was one of Korra's teachers before Korra left for Republic City.
- Old Master: A member of the Order of the White Lotus, she wears a pendant to mark her status.
- Passing the Torch: Katara knows full well Korra can never be and must not be who Aang was as an Avatar. Korra must become the Avatar of this era to help shape and guide the world through changing times.Katara: Aang's time has passed. My brother and many of my friends are gone. It's time for you and your generation to take on the responsibility of keeping peace and balance in the world. But I think you're going to be a great Avatar. Goodbye, Korra.
- Reasonable Authority Figure: She is less stringent with Korra's training than the White Lotus, and sends Korra on her way with a farewell embrace when she tries to steal away in the night.
- Retired Badass: One of the main reasons Katara didn't partake in the Water Tribe Civil War is because of her old age.
- Seen It All: While everyone else was amazed at Korra's feat of re-bending Lin, Katara just smiled warmly like she knew better.
- What Happened to the Mouse?: She doesn't appear at all in Book 3. The closest she got to appearing in there is by a brief mentioning by Bumi. She does, however, reappear in Book 4.
- Widow Woman: And is now training Aang's successor.
Adult Policewoman Toph voiced by: Kate Higgins
Present Day Toph voiced by: Philece SamplerCreator of metalbending, founder of the Republic City police force, and current matriarch of the Beifong family. Though blind from birth, she used earthbending to sense the world around her, which led to the ability to bend metal—something earthbenders had never been able to do before. Fought alongside Avatar Aang and his companions to end the Hundred Years War. Mother of Lin Beifong, the current Chief of Police of Republic City, and Suyin Beifong, the matriarch of the city of Zaofu. She eventually left the force on a search for enlightenment, ending up living in the Foggy Swamp in the Earth Kingdom.Unless specifically noted below, most of the personality tropes she had in the first series still apply.
- Above Good and Evil: Toph felt the whole conflict of good vs. evil is just pointless, because evil never gives up and the world is always out of balance no matter what. However, seeing her family in danger and seeing the sacrifices they were willing to make, convinces her that there will a new generation for each injustice and challenge brought to the world.
- All for Nothing: She notes that no matter how hard she tried, crime in Republic City never went away, and admits that she believes it can never truly be eradicated.
- Back in the Saddle: She does one last dance against Kuvira while trying to rescue her family at the last minute.
- Badass: She takes out an entire squad of of mechasuits and earthbenders with one attack.
- Badass Boast: Claims her daughters never picked up metalbending all that well. Considering that Lin is the Chief of the metalbending police and Suyin is the matriarch of a city of metalbenders, this says a lot about what Toph thinks a true metalbending master should be capable of, and the only one who fits the criteria is herself. Also, this unforgettable bit:Korra: You were tossing me around like a ragdoll...
Toph: I know! And I'm an old lady! Imagine me in my prime... I would have DESTROYED you!
- Badass in Distress: Like the rest of the courtroom in the flashback when Yakone breaks out the bloodbending. He even forces her to levitate over to him and unlock his restraints; keep in mind that Toph is blind, and can only perceive the world when her feet are touching the ground. Doubles as a Crucified Hero Shot.
- Barefoot Sage/Does Not Like Shoes
- Blind Seer: Now more than ever, especially if her claims of being able to see everything are not exaggerated.
- Boisterous Bruiser: Still the ever loudmouth, arrogant master earthbender.
- Cool Old Lady: Well into her 80s, but still a powerful earthbender who acts pretty much like she did when she was a kid.
- Costume Inertia: Still wearing effectively the same outfit she had when she was 12 years old.
- Cynical Mentor: Is this towards Korra, lamenting that all her years fighting crime as the police chief don't seem to have made any difference in the long run.Toph: Listen, when I was chief of police of Republic City, I worked my butt off busting criminals. But did that make crime disappear? Nope. If there's one thing I learned on the beat, it's that the names change but the street stays the same.
Korra: So basically, you're saying that everything I've ever accomplished has been pointless. And I thought Beifong was grumpy...
Toph: I'm the original Beifong!
- Deconstructed in "Remembrances", where it's shown to have done more harm than good. Tenzin and Asami both dispute that it means nothing, but rather insist that just because something new pops up doesn't mean the previous battle wasn't worth fighting.
- After seeing her family in danger, she realizes there are things worth fighting for after all. Even though she feels too old to continue on, she encourages others to continue those battles.
- Da Chief: The founder and first chief of the metalbending police.
- Dented Iron: After her first real fight in decades, her back hurts so much that she knows she can't help any more.
- Dirt Forcefield: Despite living in a swamp, her hair and clothes are free of mud and dirt. Makes sense because she can earthbend it off.
- Do Not Call Me Paul: Toph hates it when Baatar calls her "Mother."
- Doting Grandparent: Her reaction towards Opal showing her affection (not to mention seeing her for the first time in years) is certainly in stark contrast to how she handles affection from others.
- Drama-Preserving Handicap: Toph may be the greatest earthbender who ever lived, but old age has caught up to her more than she'd care to admit, especially to Korra. That's why she has sidelined herself from most of the fighting, and has only involved herself against Kuvira when the latter was a direct threat to her family.
- Drill Sergeant Nasty: As with the previous Avatar, she's taken to training Korra, whom she abuses and tosses around even worse than she did with Aang.
- Former Teen Rebel: More like pre-teen rebel, but she nonetheless went from runaway and con artist to police chief.
- Giving Someone the Pointer Finger:
Toph: You give Metalbenders a bad name!
- Toph does this to Yakone (and has six fingers) in a flashback.
- She also does this to Kuvira in "Operation Beifong" after saving her family.
- Grumpy Old Man: A female example. Old and cranky, and as opinionated as ever, not to mention more cynical.
- Hairstyle Inertia: Keeps the same hairstyle of her youth, now with a Republic City Police badge in her headband. She even retains this hairstyle in the present. Through all iterations from her youth to her old age, she keeps her Peek-a-Bangs (which aren't a visual impediment for her since she doesn't have eyesight to begin with).
- Hands-Off Parenting: In an effort not to be like her overbearing parents, she left her children to their own devices, thinking they would find their own way much like she did. It didn't quite go her way, as Lin ended up emulating her while Suyin went in the opposite direction and rebelled against her. Eventually she couldn't bring herself to prosecute Suyin when she was caught in criminal activities, completely tearing the family apart. Su claims that Toph wasn't happy with the way either of them turned out. Toph, however, admits that they both turned out fine in spite of her parenting.
- Irony: It's a little hard to fathom this girl becoming a police chief. She was also the girl that hustled many Fire Nation gamblers by cheating.
- It Makes Sense in Context: Sums up her training of Aang as "I threw some rocks at the Avatar, he got all whiny, and then Sokka fell in a hole." It's actually not an inaccurate description of the episode in question as that is technically all that happened (minus the part about a moose-lion, but she wasn't there when it happened). Makes sense considering she was never one for intimate details.
- Jerk with a Heart of Gold: She is a cynical, loudmouth and arrogant master earthbender, but her heart is in the right place. She lets Korra hug her after she successfully bend the rest of poison out of her body, and she stated that she was proud of her daughters and apologized that she wasn't a good mother in "Operation Beifong". In addition, she was willing to answer any question Bolin had, even though he was pretty annoying.
- Knight in Sour Armor: Revealed to be the reason why she stepped down from the force. She lamented how that no matter what she did there was no real change in Republic City. As she puts it: "The names changed, but the streets stayed the same."
- Limited Wardrobe: Like Hairstyle Inertia, she wears casual clothes at age 85 similar to those she wore when she was 12. Though as a younger adult and at middle age, she wore police armor.
- Mama Bear:
- She walked from the Swamp to rescue her family when they were in trouble.
- In a flashback, she used her position as police chief to protect her daughter from criminal charges, even if it meant destroying an inconvenient police report and tearing her family apart.
- Miniature Senior Citizens: Like Katara, age seems to have taken off some height from her prime.
- My Greatest Failure: Lin believes she retired from the force out of disgrace for Suyin's behavior, and guilt for having covered it up, though Suyin disputes this. Lin's wrong. The actual reason is that Toph felt that she wasn't actually fixing anything by busting the bad guys.
- Neutral No Longer: Only a direct threat on her family is enough to force her out of retirement, but once she does...
- Never Mess with Granny: Like Zuko, she's in her eighties and Walking the Earth. Here, though, it's deconstructed. While she's as powerful and skilled as ever, she no longer has the stamina or suppleness of youth, and one mission has her back ache so fiercely that she decides to pass the torch and sit the rest of the war out.
- The Nicknamer: Even after twenty eight years, she still calls Aang "Twinkle Toes". And after over seventy years, Korra inherits the nickname.
- No Badass to His Valet: As with Aang, so with Korra. She enjoys kicking Korra around, it seems.
- No Sympathy: According to Lin, this is the root of their estrangement. Lin was hurt by having to grow up without a father and Toph's unwillingness to discuss him, and Toph herself didn't understand why it was important to Lin and therefore didn't care. At least Toph later on apologized for not being the perfect mother for Lin.
- Not So Stoic: Toph is pretty much always in control, but in "Operation Beifong" Lin finally cuts loose with her frustration towards her mother and chews her out for seeming to care so little about what's important to her children, and finishes with a "once we save the prisoners, we are through." Toph sighs and her voice cracks ever so slightly when she says "if that's what makes you happy, fine." She holds it in well, but its clear that Lin's words stung and on some level she knew she had it coming.
- Obnoxious In-Laws: To a degree towards Baatar Sr. She doesn't like that he calls her "mother".
- Old Master: Age has only made her an even more powerful earthbender, and she claims that neither Suyin nor Lin ever learned metalbending to her satisfaction. Adding to this her pilgrimage to find herself and she is likely the greatest earthbender in history. A weakened Korra couldn't even touch her using all her elements, while Toph was only using basic earthbending.
- The Omniscient: Claims she can see everything thanks to the far-reaching roots in her swamp. Though it's unlikely that she can see it all at once.
- One Woman Army: In "Operation Beifong", she literally sends an entire squad of Kuvira's soldiers (including several Earthbenders and Mini-Mechas) flying with one move when she pulls a Big Damn Heroes on her family.
- Our Founder: Has a solid gold statue of her in front of Republic City's police headquarters, and multiple statues in Zaofu.
- Overly Narrow Superlative: She declares Korra the worst Avatar she's ever trained. She then immediately lampshades the trope by noting she's only met one other Avatar.
- Passing the Torch: Although she is game for one odd adventure to save her family's necks, she points out that she is simply too old to partake in extended fighting and that the younger generation must pick up the torch.
- Pint-Sized Powerhouse: Thirty years later and she's still the shortest of the group. At 86 years old, she's even smaller. She's also still a badass among badasses.
- Really Gets Around: She has two daughters by two different lovers, and neither of them was around while the kids were growing up. Lin's father was a guy named Kanto. According to Toph, he was a Nice Guy but things didn't work out between them. She never divulges any information about Su's father.
- Retired Badass: While she's among the most powerful characters in the series, she's also pushing ninety. No amount of raw power or martial arts experience can compensate for the fact that she's too old to join the big fights.
- Screw Politeness Im A Senior: Her attitude hasn't changed with age. If anything, age has only made her more direct.
- Screw the Rules, I Make Them!: When Suyin got herself arrested, she tore up the police report and covered it all up. According to Lin, she felt bad enough about doing this that she retired a year later. Suyin disputes that this was why she retired.
- Smug Super: Old age and experience has not taught her humility. If anything, it's made her more arrogant than ever.
- So Proud of You: She tells this to everyone at the end of Operation Beifong. Toph makes it known that she's proud her daughters, and later says that although she's too old for the hero game, she encourages them to continue fighting for what's right.
- Stealth Pun: She's the chief of police; "justice is blind", anyone?
- Stopped Caring: Feels this way due to the unending nature of the battle against evil.
- Took a Level in Badass: She was already a match for King Bumi when she was a child. Now, her tremor sense crosses continents (augmented by the roots of giant swamp trees), and she's lost her weakness at fighting airbenders. She barely even uses her hands to earthbend anymore.
- Took a Level in Cynic: Toph was never a Wide-Eyed Idealist in the first series, but the older Toph now believes that Avatar isn't needed because no matter what good he/she does, because evil and injustice never give up. However, seeing her family in danger gave her more hope in those who are willing to continue fighting.
- Took a Level in Jerkass: She was never exactly a cuddly sort, but the older Toph finds excuses to outright insult someone in just about every episode she's in. Korra and her daughters are her usual targets. At the end of the day though, she expresses how proud she is of everyone and what they have achieved.
- Walking the Earth: The last time most heard from her, she was on a search for enlightenment. She's eventually found by Korra in the very same swamp that Aang first saw a vision of her in.
- Warrior Therapist: Katara tried to heal Korra through medical waterbending over the course of more than two years, and only managed to fix her physical issues. Toph spent a week beating Korra up for fun and berating her, and got closer to the root of the problem than Katara ever did.
- What Happened to the Mouse?:
- In-universe and out, as she started Walking the Earth and disappeared. We find out where she disappeared to in Book 4.
- And after all this time, we find out from Toph who Lin Beifong's father is. His name is Kanto. It didn't work out. That's all there is to it.
- Whip It Good: Her older armor uses a hip-mounted spool instead of the back-mounted version modern metalbenders use.
- World's Strongest Woman: By far and away still the greatest earthbender in the world, in spite of her old age.
Voiced by: Bruce DavisonDuring his reign as Fire Lord, Zuko worked with Avatar Aang to transform the former Fire Nation colony regions in the Earth Kingdom into the United Republic. He shared the Fire Nation's advanced technology with the rest of the world. Zuko stepped down from the throne three years ago at age 84, and his daughter Izumi is now Fire Lord, while his grandson Iroh is general of the United Forces. He is currently a wandering ambassador for peace and balance. He is honored in Republic City with a large statue in front of Central City Station.Unless specifically noted below, most of the personality tropes he had in the first series still apply.
- Aborted Arc: "The Ultimatum" implies that a reunion between Zuko and his late uncle is being set up, but ultimately we never see the two reunite in the series.
- Adult Fear: Because of what Zaheer did to the Earth Queen, he resolves that he must return to the Fire Nation and keep his reigning daughter safe before they get to her and she suffers the same fate.
- All There in the Manual: His dragon's name is Druk.
- Ambadassador: Since his retirement as Fire Lord, he now travels the world acting as an unofficial Fire Nation ambassador. He is also a liaison to the White Lotus.
- Badass Beard: In his later years, he adopted a pointy, Iroh-like beard.
- Badass Grandpa: Despite being in his early nineties, he still travels the world and works tirelessly for peace. He's able to put up a decent fight against Ghazan, even during nighttime at the North Pole where his power is weakest.
- Captain Obvious: When relating the story of how he once hired a combustion bender to kill the Avatar, he comments that it didn't work.
- Dragon Rider: He has a red dragon for transportation. Unlike the serpent-shaped ones Roku and Sozin rode, Zuko's dragon looks more like a western dragon, with a shorter, bulkier body.
- Dual Wielding: If his picture is anything to go by, he still wielded his dual swords later in life. In the present, he doesn't carry any weapons.
- Glass Cannon: While undoubtedly still a badass (see Badass Grandpa entry), it's pretty clear he's become this in his old age. While he did last longer than Desna and Eska in the group fight against the Red Lotus (no small feat considering the two are exceptionally talented waterbenders and it was night time in the North Pole), he was downed in one blow by Ghazan.
- Good Parents: Unlike his father, he's implied to have been this to his daughter.
- Hereditary Hairstyle: The San Diego Comic Con "Old Friends" poster shows that adult Zuko elected to grow out his hair to match that of the Fire Lords before him. Perhaps to prevent himself looking too much like Ozai however, he forgoes the beard (at least until his later years).
- Heterosexual Life-Partners: According to Iroh, he and Aang went from a "rocky relationship" to life-long friends.
- Intergenerational Friendship: Even though he didn't meet Korra for long, they became friends very quickly. Zuko is also this with Tonraq, as they've known each other for quite a while.
- Achieved his ancestor Sozin's goal of sharing Fire Nation progress and prosperity with the rest of the world, but he did it peacefully, as it should have been done all along. Also, like his father, he surrendered the title of Fire Lord to his daughter, but again did it the right way and for the right reasons. This actually reflects what happens to many real-life empires. Britain made way more money dealing with an independent Malaysia than they ever did when it was British Malaya and Sarawak. It's because independent countries see the value in and aren't afraid to (for fear of losing control over and thus [probably] one's investments in the colony) invest in extensive programs of education and healthcare for their own people.
- The first of the United Republic cities would be the Fire Nation colonies Sozin set up over a century ago, and what prompted the animosity between the Fire Lord and Avatar. Zuko and Aang would be the ones who turned Sozin's mistake into one of the biggest revolutionary developments in the Avatar world.
- As a young man, he dedicated himself to hunting the Avatar. In his old age he's similarly dedicated himself to protecting the Avatar.
- As he himself notes when going to check on P'Li, she's a firebender with a mental combustion ability who tried to kill the Avatar. He himself hired a man with a similar ability to try and kill Aang.
- Offscreen Moment of Awesome: He, along with Tonraq, Sokka and Tenzin, defeated Zaheer and his group when they tried to kidnap a then four-year old Korra. What makes it even better is that he and Sokka would have been well into their seventies at the time.
- Older and Wiser: In his old age, Zuko displays a more calm and wise demeanour, as well as a strong sense of protecting his family and the Avatar.
- Old Master: Like Katara, he is a prominent member of the Order of the White Lotus. While Katara trained and mentored Korra, Zuko oversaw the continued imprisonment of a group of people who were attempting to end the Avatar Cycle.
- Our Founder: There is a statue of him casting a flame in front of Central City Station.
- Out of Focus: Makes his long-awaited return in Season 3, but all things considered he doesn't actually do much aside from try (and fail) to stop Zaheer from rescuing his cohorts and subsequently warning Korra (and her allies) about said escape. Probably justified, though, considering his age.
- Papa Wolf: He was planning to return to the Fire Nation to protect his daughter when he learns of Zaheer's plan to kill all the world leaders.
- Passing the Torch: He gave the throne to his daughter, making him the first known Fire Lord to have abdicated voluntarily (Ozai gave the title to his daughter while claiming a superior title, making the "Lord" powerless). Compare with his predecessors: Sozin died of old age after starting the Hundred-Year War and killing all but one of the Airbenders, Azulon was murdered by Ozai under Ursa's suggestion to protect Zuko from his wrath, and Ozai was Depowered by Aang when he tried to burn the Earth Kingdom using the power of Sozin's Comet.
- Scars Are Forever: Zuko's the official TVTropes poster boy for it for a reason.
- Strong Family Resemblance: In his later years Zuko looks a lot like his great-grandfather Avatar Roku, minus the scar, though his beard also makes him look a bit like his other great-grandfather, Fire Lord Sozin.
- This Cannot Be!: Says this when he learns that Zaheer has become an airbender.
- Walking the Earth: Zuko ceded his position to his daughter and spends his time traveling the world, acting as an unofficial Fire Nation ambassador and helping people out. He's 91.
Voiced by: Chris HardwickKatara's older brother. While he is not a bender himself, he fought alongside the Avatar to help win peace, directly helping to win the Hundred Years War in the original series. He later became the Republic City representative for the Southern Water Tribe and its chairman. And later in his life became one of the chieftains of the Southern Water Tribe's Council of Chieftains and Elders.Sadly, old age took its toll, until like Aang, Sokka's time in this world also came to an end, hopefully reunited with his mother again.Unless specifically noted below, most of the personality tropes he had in the first series still apply.
- Ambadassador: Is the representative of the Southern Water Tribe, and likely didn't lose any badassery even after twenty or so years.
- Arbitrary Skepticism: Averted, in contrast to his characterization in the original series. Sokka, having seen several supposedly impossible feats in his lifetime, takes the testimony of numerous witnesses at face value despite their supposedly outrageous claims.
- Badass Beard: Like his father before him.
- Badass Grandpa: See Offscreen Moment of Awesome.
- Badass in Distress: Like the rest of the courtroom in the flashback when Yakone breaks out the bloodbending.
- Demoted to Extra: Has by far the smallest presence in Korra out of the entire original Gaang. Justified by three reasons: he's dead, none of his descendants (if he ever had any) are present in the series, and he's not the previous incarnation of the current protagonist.
- Hairstyle Inertia: Still has a variation of his wolftail and shaved temples as he did in the original series.
- Made of Iron: The only person in the courtroom who held off Yakone's mass bloodbending for longer than Sokka was Aang.
- Offscreen Moment of Awesome: He is said to have helped take down the Red Lotus when they tried to kidnap Korra when she was a child. He was about 74 at that point.
- Older and Wiser: Seems much more down to earth than his original appearances.
- Our Founder: In Book 2; we see that Sokka has a statue in front of the Southern Water Tribe Cultural Center, with him holding his beloved boomerang.
- Posthumous Character: Katara specifically mentions that he's passed on before the start of the series. However, it seemed he was still alive when Korra was discovered to be the Avatar, meaning that he outlived Aang by at least four years.
- Reasonable Authority Figure: Points out that while they have no proof other than witness testimony of Yakone having extraordinary blood-bending abilities, he's seen a lot of other things thought to be impossible, such as Toph inventing metal-bending and Combustion Man's explosions, and therefore declares Yakone guilty.
- Remember When You Blew Up a Sun?: During the trial of Yakone, one of Sokka's examples about how bending isn't necessarily set in stone is his defeat of Combustion Man by way of boomerang. This happened, of course, but it seems Sokka couldn't help but do a little self-promotion.
- Seen It All: Much like Katara, he mentioned how he defeated the Combustion Man with his boomerang, and how Toph achieved the "impossible" by discovering Metalbending, and used those as rationale (alongside overwhelming amounts of eyewitness testimony coming forth) to declare Yakone guilty for bloodbending without the benefit of a full moon.
- Strong Family Resemblance: As an adult, Sokka looks much like his own father, Hakoda, from the original series.
- Took a Level in Idealism: As an adult, Sokka loses the skeptical nature he had in the previous series.
Voiced by: Clancy BrownA man who threatened Republic City during Avatar Aang's adulthood. According to Tarrlok, he was such a serious threat that Aang had to deal with him decisively. He was capable of performing bloodbending at any time without the need for hand motions, and used his powers to rule Republic City's criminal underworld.
- Abusive Parent: Was one to Tarrlok and Noatak once he discovered their abilities. He rivals Ozai at this, possibly exceeding him when he made his two sons bloodbend each other. Tellingly, the reason Tarrlok gave for him dying a broken old man wasn't regret for his actions, but the thought that his plans for revenge had failed.
- Archnemesis Dad: To Tarrlok and Noatak.
- Ax-Crazy: Frequent use of bloodbending turned him into this.
- Badass: He was powerful enough to bloodbend a courtroom full of people (including Toph and Sokka) and pose a threat to Avatar Aang.
- Badass Baritone: Couresty of Clancy Brown as his voice actor.
- The Bad Guy Wins: While he never lived to see it and ironically died a broken man thinking he was a total failure, his attempts to raise his sons into his instruments of vengeance on Republic City and the Avatar succeeded. Though they too ultimately failed, their actions had far-reaching consequences for Republic City.
- Bad Powers, Bad People: A particularly evil bloodbender.
- Cardboard Prison: He used his connections and wealth to break out of prison quite easily.
- Chekhov's Gunman: Namedropped by Tarrlok early on, and later appears in Korra's visions before we finally learn he's Tarrlok's father, and Amon's.
- Daylight Horror: Not him, but rather his ability to bloodbend is this. It was a bending style so horrifying and brutal to the point it could give someone a life sentence and was believed to only be doable under a full moon. Then comes Yakone and is able to easily perform it telepathically, in broad daylight.
- De-Power: Aang, seeing how dangerous he was, took away his bending for good to defeat him.
- Despair Event Horizon: When Noatak ran away and seemed to have died out on the tundra, he felt his desire for revenge would never be fulfilled. He died a few years after that.
- The Don: Was the king of the Republic City criminal underworld.
- Does This Remind You of Anything?:
- Stalin, Hitler, and Mao all had horribly abusive fathers whom they hated, and kind mothers that they adored. Considering the dualism between Yakone and his wife and what their kids grow up to become...
- His treatment of his sons comes across like sexual abuse.
- Even Evil Has Standards/Even Bad Men Love Their Wives: While he was awful to his sons and his affection towards his wife may have not been true love, she never appeared to have been mistreated or unhappy because of Yakone specifically.
- Evil Mentor: To his sons, whom he taught bloodbending.
- Evil Laugh: Chuckles evilly as he bloodbends Sokka and Toph.
- Evil Sounds Deep: He's voiced by Clancy Brown, that's a given.
- Gone Horribly Right: Yakone is bloodbent by Noatak when he calls the old man out.
- Icy Blue Eyes: Fitting his cold and sociopathic personality.
- Jerkass: Aside from his wife, he always talked with an air of smugness, treated his children like crap and is up there with Ozai and Unalaq for being one of the worst parents in the franchise.
- Lack of Empathy: He subjects his sons to Training from Hell to become master bloodbenders at the cost of their psychological well-being. The reason? Revenge against the Avatar.
- Love Redeems: Subverted. It seems like he might have, but once he discovered the truth about his children's abilities, he showed he hadn't changed all that much. One might suspect that he married his wife specifically so she could have children that could carry on his legacy. On the other hand, he did try to find Noatak when he ran away, and he stopped trying to train Tarrlok afterwards. Whether he stopped the training out of guilt, a lack of faith in Tarrlok, or just depression over his failure is questionable.
- Magic Plastic Surgery: He gets plastic surgery after fleeing Republic City.
- Making a Splash/An Ice Person: One must be a master waterbender in order to bloodbend.
- Manipulative Bastard: Without even fully realizing it. Despite both his sons having seemingly rebelled against his influence, they both ended up doing exactly what he wanted.
- Meaningful Name: His name means "blood in the snow" in an Inuktitut dialect, hinting at his bloodbending ability. It also sounds passingly similar to the famous American gangster "Capone."
- People Puppets: His bloodbending is so powerful that he can restrain dozens of people by thought alone, which he calls "psychic bloodbending".
- Posthumous Character: He died about twenty years before the start of the series.
- The Power of Blood: Not only is he a bloodbender, he doesn't even need a full moon to do it.
- Predecessor Villain:
- Tarrlok establishes him as Amon's predecessor as Big Bad of Republic City. He's also the father of Tarrlok and Amon, making him indirectly responsible for the conflict in Book One.
- Roaring Rampage of Revenge: Upon discovering his sons were waterbenders and therefore could learn bloodbending, he trained and conditioned them to become his instruments of revenge on the Avatar and Republic City.
- Refuge in Audacity: He was able to use his bloodbending to gain power without being arrested because the idea that he could bloodbend outside of a full moon was considered impossible, even being Invoked by his attorney as a defense tactic. He even made it a point to not bloodbend during a full moon, further reinforcing the impossibility of it. It worked until he bit off more than he could chew, leaving enough witnesses that the overwhelming testimony swayed the jury in spite of the lack of evidence. So he escapes by bloodbending everyone in the courtroom.
- Retired Monster: Tried it after he was defeated and depowered. For a while he made good on it, but his ambitions were rekindled when he discovered his sons were waterbenders.
- Smug Snake: He doesn't have a problem with confidence, that's for sure.
- The Sociopath: A picture perfect example. Again, because of his bloodbending.
- Superpower Lottery: Won the grand prize short of being Avatar by having a knack to bloodbend in the daytime and with his mind. Of course, Noatak has a better ability by virtue of taking bending away.
- Thought-Controlled Power: His bloodbending is so powerful that he doesn't need to move at all to use it, even when bending large numbers of people. It seems he reserves hand movements and such for more precise or forceful maneuvers.
- Tykebomb: Tried to do this with his sons to take his revenge on Republic City and the Avatar. Even though Noatak betrays him, he ultimately succeeded, since both his sons became the biggest threats to Republic City since him.
- Villainous Breakdown: A subtle example. Noatak's Calling the Old Man Out caused him to give up his dream of revenge, and he would later die a broken man. Mind, his breakdown during the Calling the Old Man Out sequence wasn't so subtle.Yakone: I MADE YOU WHAT YOU ARE! YOU'RE MINE!
- We Will Meet Again: Threatens this after his plan falls through. Unfortunately for him, that plan also fell through when Aang proved to be too much for him to handle, and their next meeting proved to be far sooner than Yakone anticipated.
- Wide Eyes and Shrunken Irises: Gets these just as he bloodbends the entire courtroom.
The wife of Yakone and mother to his two sons, and the least developed of the family's four characters. A simple, warm hearted and caring Water Tribe woman and non-bender, she is a sharp contrast to her husband in just about every way.
- Elemental Hair: The traditional Water Nation hair loops are present, but both are extremely thick braids. Despite this, she also sports a bun in the back, which gives her an improbable amount of hair but a distinct nation-specific appearance in a series where such traditions were in decline.
- Girl Next Door:
- Heroic BSOD:
- Locked Out of the Loop: As Tarrlok mentioned, she had absolutely zero idea of her husband's past, and the absolute hell which he put their sons through, as so to master bloodbending for the sake of revenge.
- Love at First Sight: Astonishingly enough for a character as dark as Yakone, they do manage this when he sees her sewing outside her house and stops walking, unable to think of anything to say. They lock eyes and she looks away, blushing and smiling.
- May-December Romance: Their exact ages aren't given, but he was already in his thirties when he met her, while she looked like a teenager. Their characters designs as they age reflect this; when he looks fifty or so and has gone gray haired, she has only put on a little weight and is otherwise still twenty-looking.
- Nice Girl: A warm and caring woman, according to Tarrlok.
- Pretty in Mink: Has an elaborate fur trimmed outfit, similar to Korra's formal wear much earlier in the series.
Era Before The Avatar
Voiced by: Steven Yeun, Stephen Stanton (old)The very first Avatar. Ten thousand years before Korra's time, Wan was a Street Urchin who, through some trickery, was given the power of firebending and used it to steal food from nobles. However, he was apprehended and was forced into exile, eventually befriending spirits. When he intervened in a great battle of forces he did not understand, he set out to correct his mistakes and went on a journey to become not only the most powerful being in the universe, but a legend in his own right.For tropes applying to the Avatar entity in general, go here.
- Action Hero: Evolves into one from Guile Hero.
- All-Loving Hero: He grew into one, rivaling even Aang in this department. He was the first person who cared for both humans and spirits, which was always considered alien and impossible.
- Anime Hair: Had it when he was younger.
- Anti-Hero: He starts as a savvy Street Urchin who essentially steals firebending from the Lion Turtle. He eventually develops into a more proper hero.
- The Atoner: Spent his entire life trying to make up for his mistakes and restore balance.
- Badass Beard: A short, pointed beard on his chin.
- Badass Boast: "Haven't you heard the legends? I'm not a regular human anymore."
- Beware the Nice Ones: Don't think just because of Wan's peaceful nature that it automatically means he's a pushover. Peaceful or not, he's still the Avatar.
- Big Good: He became the first Avatar and his lifelong goal was to restore balance to the world with Raava's help.
- A Boy and His X: A Man and His Cat-Deer. Mula served as Wan's animal companion. After Wan first freed her from a trap, saving her life from the humans who tried to eat her, Mula became close friends with Wan, accompanying him on many of his travels.
- Broken Ace: Wan was able to master the art of controlling fire better than any human before him, but ended by unknowingly releasing the most powerful dark spirit, Vattu, from confinement, almost resulting in The End of the World as We Know It and, in the end, dies believing he failed Ravva and couldn't save the world.
- Brown Eyes: He's not exactly down-to-earth, but he demonstrates stability and trustworthiness as his life goes to hell and he's still insistent on fixing his mistakes.
- Celibate Hero: Wan never appeared to have gotten married by the time of his death.
- Character Development: Wan went from being a petty but well meaning thief to the enduring Big Good of the whole world.
- Dangerous Forbidden Technique: Fusing with Raava gives him access to all four elements at once, but, as with all spirits who fuse with a human, prolonged fusion can put a strain on his body and eventually leads to death. His first time truly fusing with her causes him to pass out, and he only does marginally better the second time. When they're exposed to the energy of the spirit portals during Harmonic Convergence, the fusion is made permanent and stable, starting the Avatar Cycle.
- Deity of Human Origin: By permanently merging his soul to Raava, he became the first Avatar.
- Doomed Moral Victor: At the end of his life, he failed to bring balance, but he was only the first in a long line of Avatars that would continuously fight for that balance.
- Empowered Badass Normal: Started as a normal person, but slowly starts acquiring each element.
- The Exile: He was banished from his Lion Turtle City after stealing the power of fire and trying to rob the Chu family food stores.
- Friend to All Living Things: He even gives up the bread he stole to a few animals. Wan saved Mula from other humans, even when he had the option of eating her.
- From Nobody to Nightmare: Heroic version: He went from an everyday street urchin, and eventually became the first Avatar.
- Fusion Dance: Eventually merges with Raava, explaining how the Avatar can be the only person to bend all four elements.
- Guile Hero: He had his city's Lion Turtle grant firebending to him when he joined a hunting party. He pretended to chicken out, and returned to the city, now armed with firebending, to steal food from the nobles.
- Insult of Endearment: His spirit friend calls him "Stinky".
- Irony: The Avatar cycle starting with a firebender, centuries later it's the nation based on his element that tried to put an end to it.
- Legacy Character: Not himself, but he begins the Avatar cycle.
- Loyal Animal Companion: Has a cat-deer named Mula he saved from human hunters.
- Meaningful Name: "Wan" means "ten thousand", which is the number of years separating his time from Korra's. It can also be taken as a pun on "one", since he's the first Avatar.
- Messy Hair: He started with Spiky Hair prior to his exile. As he grew up with the spirits, though, his hair fell to his shoulders and became more disheveled.
- Muggle: Starts out as one, until he's given elemental powers.
- My God, What Have I Done?: Has this reaction when he released Vaatu, the spirit of darkness and chaos.
- Nice Guy: A kind, heroic, selfless, and all-loving human being.
- Nice Job Breaking It, Hero: He accidentally broke the balance of light and dark by freeing Vaatu from Raava.
- Pals With Raava: He slowly ends up befriending many spirits, but eventually does this with Raava, the spirit of light and peace, after some time together.
- Parental Abandonment: When we first see him, he appears to be a teenager, and his parents aren't shown or mentioned.
- Physical God: The Avatar State, like all the other Avatars.
- Platonic Life Partners: With Raava.
- Playing with Fire: Technically, the Avatar Cycle started with a Firebender.
- The Pollyanna: By the time he confronts Vaatu, all of his human friends from his hometown have been slaughtered, his spirit friends have been turned into Dark Spirits, and his only hope to fight an Eldritch Abomination is with the help of a teapot-sized Raava. Nevertheless, he never loses hope that they can win.
- Posthumous Character: Wan has been dead for a little shy of ten millennia.
- The Quest: His quest to bring peace between humans and spirits leads to him becoming the first Avatar.
- Reconcile the Bitter Foes: Concerned about the destruction of the environment, Wan approached two raging spirits, oblivious to their identity, and ordered them to stop. Raava told him the fight did not concern him. However, when he objected, telling her that it was his concern when the lives of spirits and animals were at stake, Vaatu begged him for help. Upon hearing that the dark entity had been tortured by his counterpart for ten thousand years, Wan used his firebending to break the hold Raava had on Vaatu. It was only after Vaatu had already fled that Wan learned the error of his actions, as Raava explained who she was and what her purpose was.
- Shonen Hair: During his Street Urchin days, at least.
- Spanner in the Works: By stealing fire alone and surviving in exile, Wan ends up causing a chain of events that causes people to become benders and explore outside the turtles. He even ends up triggering many changes with Vaatu and Raava.
- Standing Between the Enemies: Between the humans and spirits and later on between different human tribes in his attempt to stop wars. Naturally he is the first Avatar that laid the foundation of the Avatar's role to settle disputes.
- Street Urchin: Started out as one in the city he grew up in.
- Took a Level in Badass: Went from an ordinary Street Urchin to the Avatar.
- Tragic Hero: In the end, despite wanting peace and unity for the world, he was unable to prevent war and violence from occurring and died on some random battlefield.
- The Unchosen One: He simply refused to accept there was no way to change his lifestyle and eventually the way the world worked. By going against of what humans and spirits believed, he became the first Avatar and essentially changed the whole world.
Voiced by: April StewartA great spirit of light and peace. Her fusion with Wan is what created the Avatar spirit and allows the Avatar to wield all four elements.For tropes applying to the Avatar entity in general, go here.
- Above Good and Evil: Her emphasis was more on preserving order and peace, not having any concern for the safety of humans, be they good or evil, who could potentially end up collateral damage from her battle with Vaatu. Because of her view of Humans Are Bastards, humans who die as a result of her winning the battle were acceptable losses. All this changed when Wan came along, and decided that humanity is worth protecting.
- Always with You: Says this to an elderly and dying Wan and is the embodiment spirit to many other Avatar incarnations.Raava: "Don't worry. We will be together for all of your lifetimes, and we will never give up."
- Animalistic Abomination: Like her counterpart, she resembles a giant flatworm.
- Arch-Enemy: Vaatu, the spirit of darkness.
- Balance Between Good and Evil: Battles her counterpart once every ten thousand years, unless either one of them was permanently contained, light and darkness cannot exist without each other. Even if one of them wins the victor can't destroy the other, as their counterpart will emerge from within their self again after ten thousand years. Though if Vaatu wins, humans aren't going to be there by the time the next battle rolls around.
- Big Good: Within the Spirit World. A half of the Big Good for ten thousand years in the material world as well, as the spirit of the Avatar.
- Born-Again Immortality: As the spirit half of the Avatar, Raava doesn't die when the current Avatar does. She merely reincarnates in the next one, taking along the soul of the deceased Avatar. Even if the Avatar were killed in the Avatar State, she would eventually reform as her original self.
- Call On Me: The Avatars can call on her for advice too, but many have forgotten they can do that. Even Korra didn't think to do it until Book 4, where trying to connect with Raava becomes a plot point.
- Clingy Macguffin: Once Raava reincarnates into a new host, she cannot leave even if she wanted to, but beings like Vaatu can forcibly destroy the link between her and her host, and the process is VERY painful.
- Complete Immortality: As she explains to Wan in "Beginnings", neither she or Vaatu can ever truly be destroyed. One defeating other results in the defeated party regrowing in the victor over the next ten thousand years. Add on to that the fact that they are Made Of Air and only vulnerable to spiritually-empowered attacks.
- Crystal Dragon Jesus: As an addition to the Avatar universe Raava and Vaatu really lend themselves more to stereotypically western ideas of good and evil (hiding behind a thin veneer of Order Versus Chaos) than the duality aspect that was played up in other major spirits like the Moon and Ocean.
- Defrosting Ice Queen: As she works with Wan, she becomes softer and kinder, impressed by his nobility, and eventually pledges to stay with him for all his lifetimes.
- Eldritch Abomination: An example of a benevolent one.
- Female Angel, Male Demon: She is female and the spirit of light and peace, in spite of Asian symbolism assigning light to masculinity.
- From a Single Cell: Even if she's destroyed, she will regenerate from within Vaatu over ten thousand years, as light and darkness cannot exist without each other.
- Fusion Dance: Fuses with Wan, creating the Avatar cycle.
- Good Colors, Evil Colors: She is white and blue, to contrast Vaatu.
- God of Good: She is similar to the Zoroastrian god Ohrmazd in that she is the god of light and peace, and she is locked into battle with her inherent evil opposite Vaatu (Ahriman) yet both are equal in power. At the end of "Beginnings", it is revealed that she essentially is the Avatar Spirit (along with all the other humans she has reincarnated with).
- God in Human Form: As mentioned, the Avatar is her incarnation in the physical realm, which she brought on by bonding to Wan as her host.
- Gold and White Are Divine: Subtly, but whenever her "essence" is emphasized, it is coloured gold or bright yellow (examples include the Avatar State glow on Korra after she motivates her, when she is ripped out of Korra (where her usual white is replaced by yellow), and in the refusion between her in Korra, which glows with gold.
- Good Is Not Nice: She is openly disdainful of Wan and other humans (at least at first). One theory posits that the Avatar State was tied to anger because Raava herself was aggressive.
- Heavenly Blue: Even when she was firmly in Good Is Not Nice territory, she was still a partially blue life and order spirit.
- Humans Are Bastards: She had this attitude for a while, until she learned how Wan was different.
- Light 'em Up: Although not seen doing this to battle Vaatu, she does glow brightly and makes Wan glow with a white aura.
- Light Is Good: She is the spirit of light and peace and her job was to control her Dark Is Evil counterpart and prevent him from annihilating the world. Even so, she was also initially not really any better than your average spirit in her attitude towards humans. Only after she bonded with Wan did she learn the error of her ways.
- Nice Job Breaking It, Hero: Despite the story pinning all the blame on Wan for accidentally releasing Vaatu, she also holds some share of responsibility. Whereas Vaatu wasted no time deceiving Wan with a sob story about being tormented for ten thousand years, Raava went into Fantastic Racism and utterly dismissed Wan's presence, only telling him the truth when it was too late.
- Order Versus Chaos: She represents order, Vaatu represents chaos.
- Pre Ass Kicking One Liner:Raava: We are bonded forever.
- Platonic Life Partners: With Wan.
- Sealed Evil in a Duel: She has trapped Vaatu in battle for millennia to keep him from spreading darkness. Wan ruins this.
- Teeth-Clenched Teamwork: She has this kind of relationship with Wan at first.
- Took a Level in Kindness: While aggressive and furious at Wan for releasing Vaatu, she becomes kinder since they start travelling tohether and seeing that not all Humans Are Bastards.
- Time Abyss: Vaatu claims to have existed for ten-thousand lifetimes before humanity came to prominence; the same likely applies to Raava, given their dual nature.
- What the Hell, Hero?: She was furious with Wan for accidentally releasing Vaatu and lets him know. Wan understands this and promises to help her restore the balance.
- You Are Not Alone: She says this to comfort Wan as he dies.
A great spirit of darkness and chaos; Raava's antithesis. For tropes pertaining to him, refer to the "Enemies" page.
Voiced by: Jason MarsdenA spirit resembling an Aye-aye living during Wan's time. He begrudgingly took Wan in as a "pet" after Wan was banished by the Chou brothers and allowed him to learn further bending techniques from the spirits and forest animals, forming a close friendship despite his dislike of humans.
- Deadpan Snarker:Aye-Aye Spirit: (after he possessed a human and changed his anatomy) I don't see what he's screaming about, he's better looking now.
- Defrosting Ice King: Towards Wan, not so much towards any other human.
- Fantastic Racism: He hates humans with a passion and is initially willing to let Wan starve in the forest rather than allow him to rest in his spirit oasis. It's only after Wan saves an animal from a trap that had been set up by other humans that the aye-aye decides to give him a chance.
- Insult of Endearment: He calls Wan "Stinky", claiming it suits him better than his real name.
- Jerkass: Even his friendship with Wan doesn't really absolve him of his status as one. He's blatantly prejudiced against humans, doesn't spare a second thought when possessing a human soldier (coming close to killing him and radically changing his anatomy in the process), initially refused to allow Wan even a brief haven in his oasis while Wan was weak and persecuted by everything in the forest, and refuses to consider any compromise when it comes to blows between his band of spirits and the other refugees from Wan's lion turtle city.
- Nature Spirit: It seems the biggest reason he hates humans is because of how they treat nature.
- No Name Given: Wan lives with him for months at least but we never learn his name.
- Pet the Dog: Even before he was friends with Wan he was shown to be at the very least civil towards the other spirits
- Super-Powered Evil Side: He becomes a dark spirit under Vaatu's influence, growing larger and near-demonic looking while battling Wan's human friends. He returns to normal after Vaatu's imprisonment, though.
- You Are a Credit to Your Race: In his book, Wan is an exception to the rule that humans are inherently bad, mainly due to how Wan was able to protect and coexist with the spirits by himself. However, such a view does not extend to any other of the humans who he encounters. His page quote above illustrates this attitude best.
Wan Shi Tong
Voiced by: Héctor ElizondoThe all-knowing owl spirit from the first series makes his return in Book Two, and meets Jinora.
- Ancient Keeper: Of the Library.
- Berserk Button:
- Seeking knowledge for destructive purposes is not a way to get on his good side.
- Judging by how angered he sounds when bumping into Jinora, he's obviously not terribly fond of humans either.
- The Bus Came Back: As mentioned, this is his first appearance since the middle of The Last Airbender Book Two, which means not having a major appearance or role for at least half a decade.
- Horrible Judge of Character: For a creature who knows ten thousand things, he believes Unalaq is a friend to the spirits and Jinora claiming to have come with the Avatar was enough for him to betray her to Unalaq.
- Humans Are Bastards: He's firmly in this mindset now. When Jinora tries to cite the old rules for entry, he says that the rules changed since the last time. He makes an exception for Unalaq, whom he believes to be a true friend to the spirits.
- Karma Houdini: Seems to have gotten away scot-free, despite the fact that he led Unalaq to Jinora and allowed him to capture her, which almost enabled Unalaq's plans with Vaatu to succeed.
- Know-Nothing Know-It-All: In a sense. He gives the most childish and stupid explanation for how radios work (little men inside playing the music) as if it were the most obvious thing in the world. Of course, it turns out he was misinformed by one of his fox familiars.
- Magic Librarian: He was in charge of a massive library in The Last Airbender, and fills the same role here.
- Meaningful Name: "Wan Shi Tong" means "He who knows ten thousand things". Taken a step further, "ten thousand things" is a Taoistic expression for all of creation; by introducing himself as "he who knows ten thousand things" Wan Shi Tong calls himself all-knowing.
- Moral Dissonance: The reason he sided with Unalaq over a friend of the Avatar. He knows the Avatar has abused his knowledge in the past, but as far as he's concerned, Unalaq is a great friend of the spirits who probably never used what was in the library for "selfish" goals. Anything beyond that is just details.
- Ominous Owl: When he's mad.
- The Omniscient: Claims to be "all-knowing", though he's pretty easy to fool for someone who claims they know everything. As shown with his description of a radio's inner workings, he's reliant on his fox helpers to gather knowledge for him and doesn't actually have accurate information on certain topics.
- The Owl-Knowing One: A knowledge spirit, so it comes with the territory. However, he is woefully misinformed when it comes to human technology within the last 70 years.
- Pride: Is so secure in his knowledge, that he constantly makes stupid mistakes by underestimating or misjudging the actions of others.
- Sanity Slippage: His library is now extremely dilapidated, and being cut off from the physical world has left him with out of date or with nonsensical information which he doesn't question. His behavior is also more agitated, and he willingly supports Unalaq.
- Scary Librarian: He owns a library that collects all the knowledge in the world, and he doesn't take kindly to visitors after a firebender set fire to a section, destroying many of his books.
- Why We Can't Have Nice Things: Because of the Gaang's actions from the previous series, he relocated the library to the Spirit World and forbade all humans from ever having access. When he finds out Jinora is Aang's granddaughter, he happily hands her over to Unalaq. It seems he never did quite forgive Aang for "misusing" the knowledge of the solar eclipse.
Voiced by: Greg BaldwinThe late uncle of Zuko and namesake of Zuko's grandson Iroh. Thanks to his trip to the Spirit World in his mortal life and his large amount of spirituality in general, he transcended to live in the Spirit World since about 30 years after the original series. Now he helps guide Korra whenever she is in the Spirit World.
- Aborted Arc: The final episode featuring Iroh in the series has Zuko shocked to hear that Korra has spoken to him, implying that we'll see the two reunite, but we never see such a scene before the end of the series.
- Ascended to a Higher Plane of Existence: The nature of his "death" is unclear, but he did state that when his work was done in the material world he chose to let his soul depart and live in the spirit world. In any case, his body is certainly long dead by now.
- Big Fun: He still likes to have a joke and laugh. As he notes, one downside of the Spirit World is that he cannot lose his gut.
- Cool Old Guy: As much as ever. The first thing he does after finding Korra is take her to a tea party to give advice.
- Energy Beings: Word Of God is that if one were to visit Iroh in the next few centuries, they'd find him transcending to become one of these due to both the large spiritual energy within him that allowed him to enter the Spirit World upon death, and the growing period of time since his time as a mortal.
- Foil: To Korra's Evil Uncle Unalaq. It becomes more evident in "A New Spiritual Age", when both appear in the Spirit World.
- Mentor Archetype: To Korra; helping her grow into a better Avatar, and understand the Spirit World much better.
- Mr. Exposition: Explains a lot of the Spirit World to Korra and how her emotions have an influence on it.
- Older Than He Looks: Physically not much older than he was in the first series, even though he has to be pushing 140 by this point.
- Posthumous Character: Similar to Aang, though his spirit lives on, he's long since been dead in the material world. The fact that he's a spirit is more of a surprise, though, given his age.
- Retired Badass: The former Dragon of the West is treating his death more or less like retirement, spending his days sipping tea and playing Pai Sho with the local spirits.
- Spirit Advisor: Is technically this now that he is a resident of the Spirit World and still dispenses advice. Deconstructed in that while Iroh is wise and kind, he just can't give the kind of advice Aang or the previous Avatar's could, and can only help so much due to being from a long past era (much how Roku's outdated worldview hindered his advising of Aang in The Promise).
- Time Abyss: Downplayed, but he has been around for about 140 years, and admits the passage of time is beginning to matter less to him thanks to living in the Spirit World.
- Unexpected Character: Oh, yes. Prior to the episode, there were zero hints that he would show up. Both times after that, he just arbitrarily shows up to offer helpful advice, even lampshading it the third time.
- You Are Better Than You Think You Are: The gist of his final piece of advice to Korra in Book Two.
Voiced by: Jason IsaacsA former Fire Nation commander that killed the Moon Spirit in the previous series. He was condemned to the Fog of Lost Souls, a Spirit World Prison-Entity that slowly drives its prisoners insane.
- Berserk Button: Anything related to Aang is this, as he absolutely flips out when he sees his son Tenzin.
- The Cameo: His only role is to provide fanservice and demonstrate what happens to prisoners of the Fog of Lost Souls.
- Dragged Off to Hell: What essentially became of him courtesy of the Ocean Spirit.
- Driven to Madness: As is the fate of everyone who becomes prisoner to the Fog of Lost Souls. His worst memories and fears were inflamed, causing them to completely shatter his mind.
- Evil Is Hammy: Insanity has only made him hammier.
- Fate Worse Than Death: Technically Zhao isn't dead. He might wish he was, though.
- Irony: Zhao boasted that his killing of the Moon Spirit would make him a legend, whom students of strategy and history alike would then study for thousands of years to come. Just seventy years later; Kya, Bumi (a former military commander), and Tenzin (who studied his father's history thoroughly) have no idea who he is.
- Madness Mantra: "I am Zhao The Conqueror. I am the Moon Slayer! I will capture the Avatar!"
- Older Than He Looks: He's over a hundred at this point, yet his only sign of ageing is grey hair. And that can easily be chalked up to his mental state, which the Fog probably has something to do with.
- Talkative Loon: He's now a gibbering maniac, wandering the Fog hopelessly in search of Aang.
- Unexpected Character: Like Iroh, his appearance comes completely out of nowhere.
An Air Nomad that lived 4,000 years ago, Guru Laghima is said to have discovered the secret of weightlessness, living the last forty years of his life without ever touching the ground. Zaheer is an avid follower of his work.
- Blow You Away: Was an airbender.
- Famed In-Story: Zaheer proclaims him to be the wisest airbender to ever live.
- Flight: He is said to have learned how to permanently float, which is effectively this. Zaheer eventually figured it out for himself.
- Levitating Lotus Position: His locket depicts him doing this.
- Meaningful Name: Laghima is the name of a magical ability believed to come from spiritual practices, such as meditation or yoga. In particular, the ability of laghima is being able to become almost weightless.
- Posthumous Character: Long dead by the time mention is made of him, but obviously factors into Zaheer's motivations in some form.
- The Power of the Void: The verse in his locket alludes to this, though it's speaking of emotional attachment rather than a literal place."Let go your earthly tether,
enter the void,
empty, and become wind."
- Shrouded in Myth: As Zaheer himself notes, Guru Laghima's legend may be exaggerated, but such tales often have some fraction of truth to them. As Zaheer proves in the end, at least one of the myths about him was true, and unaided weightless flight is definitely possible.
- Unwitting Instigator of Doom: Inspired Zaheer when it came to airbending long after his death.