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Crew of the Stinger Mantis
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"You don't always get to choose your family, but y'know what? I wouldn't choose any other."
Greez Dritus

A modified dorsal fin light luxury yacht captained by Greez Dritus, the Mantis found itself with two unlikely passengers during the early years of the Empire, Jedi Knight Cere Junda and Padawan Cal Kestis, among the few survivors of Order 66.


  • And Your Reward Is Clothes: In the first game, you can unlock about a dozen different paintjobs for the Mantis by finding and opening imperial chests scattered across the game world. Averted in Survivor, which locks you into the default paint job as seen in the image.
  • Cool Ship: She's sleek on the outside, cramped but comfortable on the inside, and has a few technical gimmicks that come in very handy when contact with Imperial ships is inevitableexample .
  • Dynamic Loading: Her hyperspace jumps mask the loading times when you travel between planets, spiced up by your crew conversing about the tasks at hand.
  • Fragile Speedster: Being an unarmored and lightly armed freighter, the Mantis isn't built for combat at all, but she appears to be extremely fast, capable of making the hyperspace jump between any of the five planets in one minute or less.
  • Genocide Survivor: Cal, Cere, Merrin, and Bode all survived "purges".
  • Invisibility Cloak: The Mantis isn't actually equipped with one, but Merrin is capable of using a ritual to hide the ship from sensors and visual sight. She first uses it to allow Cal and Cere to infiltrate the Inquisitor fortress in Fallen Order, and uses it several times throughout Survivor when the Mantis needs to hide from its enemies.
  • Morality Chain: The crew ends up being this to Cal in Survivor, as Cal has to tap into the Dark Side to defeat several major antagonists. It is them, particularly Merrin, who keep Cal from giving into the temptation of his Dark Side abilities.
  • Oldschool Dogfight: Though not a combat vessel, the Mantis does manage to take down an imperial gunship that was chasing Cal in the prologue. Granted, the only reason that worked out was because she basically ambushed the unsuspecting gunship. She can also keep up with TIE Fighters and Vulture Droids, however in these cases the Mantis was avoiding combat.
  • Player Headquarters: She's your means of travel between the various planets you explore throughout the games. All your companions can be found aboard to be talked to at your convenience, and seeds you find in Fallen Order can be planted in Greez's terrarium near the galley. Her engine room doubles as Cal's quarters and also contains a workbench where he can modify his lightsaber (as well as BD-1 and his Blaster in Survivor), and a meditation circle to access his skill tree, heal up, and save the game.
  • Shaped Like Itself: The Stinger Mantis is a S-161 Stinger-XL class ship.
  • Technology Porn: Her landing sequence is extremely elaborate, if not bordering on Awesome, but Impractical, but a beautiful sight to behold for anyone with an interest in machinery. In flight the side engine hangs below the ship, but to land a section of the rear turns to the side to turn it to the starboard side, and while this happens the "sail" fin dips to the port side and then back up again.
  • What a Piece of Junk: The Mantis has picked up this reputation as of Survivor, thanks to Cal's rough treatment of her after the first game (it's noticeably scorched and missing several panels on the outside, to say nothing of the inside). In the post-game, Kata is shocked to learn that it's actually a luxury yacht.
  • We Hardly Knew Ye: Everyone in Cal's new crew except Bode are killed early on in Survivor, leading Cal to reconnect with the old crew.

Passengers

    Cal Kestis 

Knight Cal Kestis

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"You know I've been alone for... a while now. Without any... purpose. Just hiding. It's no way to live. Not for a Jedi."

Species: Human

Portrayed by: Cameron Monaghan
"Hope may be beyond our grasp, but I think we've finally found somewhere the Empire can't reach us."

A Jedi Padawan who survived Order 66. He has managed to hide among regular civilians by working as a mechanic for the Scrapper Guild, a salvaging firm that collects and refurbishes detritus from the Clone Wars. After five years of staying under the radar, an accident on the job results in him being discovered and hunted by the Inquisitorius, only to be rescued by Cere and Greez. Relearning the skills his master had once taught him, Cal embraced being a Jedi once more and began a mission to fight back against the Empire however he could.

Cal's focus on his mission to fight the Empire eventually drove Cere, Greez, and Merrin to depart the Mantis, seeking more than just a life of constant fighting, and five years into his struggle, Cal was an accomplished Jedi Knight and a widely-hunted Jedi "terrorist". After a dangerous mission to Coruscant, Cal sought out Greez to repair the Mantis and learned of the legendary planet Tanalorr, setting him down a path to reunite his crew and find a safe haven for those hunted by the Empire.


  • 11th-Hour Superpower:
    • Close to the end of the Fallen Order story, his Lightsaber gains the ability to break apart into dual lightsabers. It's only used for one combo, but it's a devastating flurry that combines the power of single, with the rapid strikes of double-bladed.
    • Near the climax of Survivor, Cal embraces the power of the Dark Side, empowering his Force Slow capabilities and enhancing his saber strikes.
  • The Ace: Subverted and later Downplayed. While Cal is a very capable Jedi, he never completed his formal training and his skills reflect that fact. Out of all the Force users he meets and/or faces, he only beats one in a single duel: the Ninth Sister. Trilla/Second Sister is fought 4 times, 2 during which she utterly dominates him, Malicos is only defeated thanks to Merrin's help. Once Cere decides to use her powers once again, she wipes the floor with a group of Purge Troopers who had been giving Cal the fights of his life and are veritable Boss in Mook Clothing, and the game goes out of its way to really showcase how impossibly powerful Darth Vader is. That being said he still managed to defeat two Inquisitors on his own and he managed to survive a confrontation with Darth Vader, something most masters of his Order cannot claim.
    • Zigzagged come Survivor, where he's had 5 years to develop his skills and powers. At this point, Cal displays much greater ease in taking down the Ninth Sister and various Jedi-countering enemies, such as the Purge Troopers, than he did in the last game. He's even one of the only two to replicate the feat of defeating Rayvis single-handedly, which took multiple Jedi Masters working together to imprison him, proving that he's surely surpassed the level of a Jedi Master... Except Dagan Gera, one of the most powerful Jedi Masters in history, proves to be a hard match for him: Even when Dagan is lacking his arm and weakened from his captivity, while Cal does relatively better when he last faced a Dark Jedi Master, he is never able to get a decisive upper hand over Dagan, who can still match up to him pretty well, and as soon as Dagan regains his full strength, even him and Bode working together isn't enough and he gets viciously beaten up in a one-on-one fight. He only comes out victorious over Dagan due to subjecting Dagan to a hallucination and he still would have died if Bode hadn't shot him in the back for Cal to finish him off.
  • Action Survivor: Cal Kestis in Fallen Order is untrained and fairly average as Force potential goes, yet faces enemies as powerful as Darth Vader himself, he only scrapes by using his wits, and knowing when to run.
  • All for Nothing: After barely surviving Dathomir via running away from an undead Nightsister swarm and having his confidence and self-esteem shattered alongside his lightsaber's Kyber Crystal, Cal travels to Ilum with a very fractured state of mind. When he comes across a new Kyber Crystal, only to break apart, he panics and stutters angrily before collapsing in despair, thinking he's failed in his journey. Fortunately, BD-1 revealing one last hologram recording of Eno Cordova convincing him that failure isn't the end manages to restore Cal's motivation and gets him to tinker with the Kyber Crystals to restore his lightsaber.
  • Alliterative Name: His given name and surname start with the same sound.
  • Anguished Outburst:
    • His reaction to seeing Prauf getting killed by the Second Sister is to scream a distraught "No!" at the sight of his mentor being callously stabbed and unsheathing his lightsaber in response to his oppressors. Though his saddened anger is overcome by panic and distress over exposing himself as a Jedi and resorts to fleeing.
    • In Ilum, he manages to stumble across a Kyber Crystal after struggling to stay alive on as well as maintain his already fragile mental state. When the Kyber Crystal shatters, Cal stutters in disbelief, his voice growing angrier before slumping in despair, thinking his journey was All for Nothing. Thankfully, a holographic archive of Eno Cordova and BD-1 reaffirming his loyalty to his new master snaps Cal out of his anguished despair.
  • Animal Lover: Downplayed; many of Cal's enemies are dangerous animals who attack him and he subsequently battles them in his quest. With friendlier creatures, Cal is very much a gentle soul and is willing to play, pet, and take care of them if he can. Most notably, he rescues a bogling and a Shyyyo bird in Fallen Order, even getting the former to become an optional companion in the Mantis and earning the latter's respect for nursing it back to health. In Survivor, Cal goes on to tame and earn the approval of a Nekko and Relter, albeit with the aid of the Force, with both animals becoming mounts for him to ride on.
  • The Apprentice: He was Jaro Tapal's Padawan learner during the Clone Wars. Five years after Tapal's death as a result of Order 66, Cere takes him under his wing and completes his training to become a Jedi Knight.
  • Battle Couple: He and Merrin continue fighting Stormtroopers and other enemies together after becoming an Official Couple in Jedi Survivor.
  • Beware the Nice Ones: Cal is a kind, generous, and heroic young man. But threaten his Family of Choice or even take advantage of his generosity for personal gain as Bode Akuna has done, watch out!
  • Big "NO!": He has a couple of these during moments of distress. It's most apparent when he sees Prauf getting impaled by the Second Sister and Jaro Tapal getting gunned down whilst trying to defend Cal during Order 66.
  • BFS: Once he upgrades his lightsaber to equip a crossguard, Cal gains a new stance where the crossguard essentially turns his lightsaber into a greatsword with slow, but hard-hitting attacks that can shave off a lot of an enemy's health and greatly deplete their stamina.
  • Bifurcated Weapon: He manages to repair his master's lightsaber in Ilum as well as modify it to be split into two, allowing him to perform a very powerful attack at the cost of depleting some of his Force stocking. In Survivor, the bifurcated lightsaber style becomes one of five stances that Cal could use, prioritizing aggressive offense and speed.
  • Big "WHY?!": Asks this to Bode after he reveals his betrayal and kills Cordova.
  • Blue Is Heroic: Both the lightsaber he used as a child and the one he inherited from his master are both blue. Though the color of his lightsaber can be changed via customization, promotional materials make it clear that blue is its canonical color.
  • Break the Cutie: He was quite eager, open-minded, optimistic, and talkative during his days as a Padawan. Then Order 66 happened and his mentor shielded him at the cost of his own life, even dying in front of his apprentice. These events shattered Cal emotionally and mentally, turning him into a reclusive cynic who couldn't really open up to others at the risk of being caught by the Empire.
  • Broken Hero: In spite of his tragic past and barely surviving a purge back when he was a child, Cal maintains an affable, polite, and sociable demeanor with anyone he meets. The only real indicator that marks his broken nature is his self-esteem problems which eventually get ironed out thanks to Character Development, though Survivor brings the broken aspect back with Cal being worn down by his five-year battle against the Empire and the many allies he's lost during that time.
  • Byronic Hero: While Cal is the hero of the games he stars in, much of the drama in said games put good focus on his traumatic upbringing as a genocide survivor, his low self-esteem, and being marked as a target by the Empire, meaning he has little-to-no-friends at the start of his journey. However, beneath his cynical outlook is a humble, caring man who proves himself a true hero anytime he's in combat, and the friends and allies he does make manage to recognize his sympathy and struggles.
  • Character Development: After his first clash with an AT-ST, he's noticeably more confident and prone to wisecracking. He also gradually loses his cynical and standoffish traits as he works through his trauma.
  • Contrasting Sequel Main Character: Cal has some similarities to Luke Skywalker, but also some differences. At the start of their stories, both live on a remote, desolate planet with a Used Future vibe. However, while Luke was ignorant of his Force potential at first, and Jumped at the Call when it was revealed to him, Cal, being a former Padawan who barely survived Order 66, is naturally very hesitant to get back into the Jedi business. While Luke was a Naïve Newcomer very trusting of Obi-Wan and even Han Solo at first, Cal naturally hesitates to trust Cere and Greez at first due to his past experiences. Furthermore, while Luke is the son of a powerful Jedi/Sith Lord who was a prophesized Chosen One, Cal is a nobody who isn't related to anyone important and isn't part of a grand prophesy.
  • Cool Sword: His split saber allows him to fight single-bladed, go Dual Wielding, and most importantly serves as a Double Weapon that allows him to fight like his master. He also gains the ability to use it as a crossguard lightsaber in Survivor.
  • Cover-Blowing Superpower: He couldn't help but use the Force to save the falling Prauf — in plain sight of an Imperial probe droid.
  • Cowardly Lion: Cal is visibly nervous and afraid of what he could come across throughout Fallen Order, not helped by the fact that he narrowly survived Order 66. When outed by the Inquisitors, the first thing he does is try to run away and he does this on a number of occasions throughout his tale. But when push comes to shove, he will stand his ground and fight. His Character Development in Fallen Order revolves around confronting his fears and insecurity and overcoming them, which is rewarded when Cere formally ascends him to a Jedi Knight after several run-ins with the Inquisitors and other threats, all of which contributed to Cal becoming braver and fearless.
  • Curb Stomp Cushion:
    • His first two fights against the Second Sister are this. In their fight in Bracca, due to not having been using a lightsaber for five years, Cal is understandably rusty and unpracticed in defending himself, not to mention being in a panic after seeing his friend die and revealing his identity as a Jedi survivor. Even then, he manages to hold his own quite well, enough for Cere and Greez to interrupt the battle and save Cal. In Zeffo, Cal puts up a better fight, but his weakened connection to the Force leaves him open to the Second Sister force-pushing and grounding him and would have killed him had it not been for BD-1's quick thinking in activating a barrier between Cal and his opponent. By their next final fights, though, Cal has gained much more experience, and is now more than a match for her, disarming her of her lightsaber and knocking her down in their third fight, although unfortunately for him, it ends up leaving him open to seeing Trilla's painful memories, causing him to "lose" the fight anyway despite technically having gained the upper hand, before finally handily besting her for real in their final fourth fight.
    • When he fights Taron Malicos, Cal manages to seemingly fight on par with the fallen Jedi Master at first, apparently being equally matched in terms of dueling skills, until he makes Malicos irritated enough by his persistence to demonstrate his greater strength in the Force, at which point he would have died if not for Merrin's assistance.
    • Played With regarding Dagan Gera; During their first fight, Cal is able to gain the upper hand due to Gera having just awoken and fighting with only one arm, leaving him weakened, until his reluctance to deal the finishing blow ends up allowing Gera to escape. By their next battle, as Gera was one of the greatest lightsaber duelists during his time and he's had enough time to recover, their fight is mostly even, as even with his right arm still missing, Cal still can't get a true edge over the Jedi Master, although he does manage to get a few good hits and force Gera to use the Force to return the fight into an even field. As soon as Gera gets back to shape, however, Cal is pushed to his limits just to barely keep up with Gera as long as he did, and he only manages to defeat him through trickery and deceit and only barely at that.
    • Darth Vader is simply too out of depth for Cal to defend himself against, let alone fight, yet he still manages to block a few of Vader's attacks and even score a hit by impaling the Sith Lord as well as stun him for a bit that to BD-1's quick reflexes. While Cal is no match against him, his confrontations against Vader prove that the Sith Lord can be wounded and impeded, however difficult that feat would be to accomplish.
  • Dark and Troubled Past: Cal is a survivor of Order 66, where his former master died ensuring that Cal escaped the purge.
  • Deadpan Snarker: Gives us this gem when confronted by a random overseer droid on Bracca:
    Cal: I'm trash. Just not approved trash.
  • Doesn't Like Guns: Downplayed; When first handed a blaster by Bode in Survivor he's somewhat reluctant to use it due to his master's disdain for them but quickly gets over it after Bode tells him that in dire times people do whatever they need to survive.
  • Dramatically Missing the Point: Much of his early-game standoffishness is the result of him misinterpreting Jaro Tapal's dying words of "Trust only in The Force". He takes it as "Trust no one" but what Jaro seemingly meant was "The Force will guide you". The conclusion of the game sees him realize this when he decides to destroy the Holocron and trust no one with the fate of the Force-sensitive children but The Force.
  • Dual Wielding: After reconstructing his lightsaber on Illum, Cal can split his dual-bladed lightsaber in order to strike with both halves consecutively, though this costs Force energy. In the sequel, this progresses into its own stance.
  • Failure Hero: While he does overcome his self-loathing in Fallen Order, Survivor sees Cal angsting over how his five years of fighting against the Empire has led to the Mantis crew splitting up, seeing a number of his new allies getting killed, and making little progress in the Rebel's success and not casting a positive light on himself as a hero. It takes the help of his old crew and placing his faith in them yet again in order for him to phase out of seeing himself as an inadequate hero.
  • Fiery Redhead: Cal is generally calm and easygoing, but he does have an impulsive streak and can be emotionally eruptive during times of great distress or when he's sufficiently pissed off.
  • Fluffy Tamer: He's good at communicating and befriending the friendlier fauna of the planets he stumbles across. For example, he gets a bogling in Bogano to join his crew open freeing it, and has the opportunity to pet boglings in Koboh, helps out a Shyyyo bird in Kashyyyk, and said bird plays a role in battling against the Ninth Sister, and he gets to ride a number of animals in Survivor either by using the Force or just earning their respect, such as the Relter and Nekko in Koboh and Spamels in Jedah.
  • Fragile Speedster: As Jedi go, Cal is nimble, incredibly fast with his Dash Strike technique and has quite the endurance from constantly crawling up and down scrap hulks on Bracca. However, a good few hits from most melee enemies will leave him tumbling and scrambling for a stim to heal up.
  • From Nobody to Nightmare: From the Empire's perspective. Originally he was just an unassuming scrapper on Bracca, who barely managed to escape the Inquisition when they caught on to his true identity. With barely any training since the Purge, Cal struggles against even basic Imperial enemies in the early stages of the game. However, his growing skill in lightsaber combat and the Force soon allows him to turn the tables on his pursuers, proving just how dangerous a trained Jedi can be. By the end of the game he's a veritable One-Man Army, who even beat two of the much feared Inquisitors in battle, and managed to escape the wrath of Darth Vader, marking him as more than a run of the mill Jedi fugitive.
  • Gadgeteer Genius: Cal is very knowledgeable on engineering and mechanics as he makes several upgrades to BD-1 and, like all Jedi, built his own lightsaber and upgrades it throughout the entire game. He is also aware of the anatomy of starships due to his time as a scrapper in Bracca.
  • Genocide Survivor: Cal is a survivor of Order 66, a galaxy-wide purge that killed several Jedi and other Force-sensitives, including Cal's master Jaro Tapal.
  • Good Scars, Evil Scars: Cal gains multiple scars to his face, in the backstory thanks to Order 66, and in the present thanks to the Inquisitors.
  • Gun Twirling: If using his "Blaster" stance, Cal will occasionally twirl his blaster, particularly when holstering it back to its handle.
  • The Gunslinger: Bode Akuna gifts him his blaster, allowing Cal access to the "Blaster" stance. In an aesthetical look, it accentuates Cal's nature as a pragmatic, rebellious hero and with enough investment, he could do a lot of cool things with the blaster.
    • As for what type of gunslinger, Cal exemplifies the The Woo at first, being able to interweave blaster shots and Pistol-Whipping between lightsaber strikes. If you take certain upgrades, Cal can become The Quickdraw using the force to slow down his perception of time and fire quick successive shots to several targets. Finally, with the right Charged Shot equipped Cal can become The Trick Shot with the Ricochet as his charged shot well...ricochets between multiple targets.
  • Heal the Cutie: Throughout his journey in Fallen Order, Cal begins to grow past his reclusive, cynical mindset and become more open and dedicated to his cause of restoring the Jedi alongside making new friends who come to support and aid him unconditionally. By the end, he's come to terms with his mentor's death and is ready to fight for a good cause whilst retaining his polite and helpful personality.
    • As of the opening of Survivor, sadly, Cal has spent five years fighting the Empire, throwing himself into it so hard that he's alienated his friends and has to be drawn back into the possibility of hope and a peaceful retirement by those same friends.
  • The Hero: Like Luke before him, Cal is good-natured, humble, and always ready to lend a hand. After liberating a refinery and the enslaved wookies alongside Saw Gerrera and his Partisans Cal seems genuinely sad that he can't join their resistance due to his own Jedi quest.
  • Hero with Bad Publicity: By Survivor, the Empire labeled Cal as a Jedi "terrorist" following his five years of rebelling against them and fighting to bring peace.
    Cere: I hear you were busy making yourself the Empire's most wanted.
  • Heroic Self-Deprecation: Early in Fallen Order, he has this viewpoint, blaming himself for not being strong enough to save Jaro Tapal during Order 66 and generally not casting himself in a positive light. With the help of the Mantis Crew, he does overcome his negative view of himself and becomes determined to opposed the Empire. This, unfortunately, takes a toll in the five years between Fallen Order and Survivor where Cal sees himself as a Failure Hero.
  • Interspecies Romance: He, a human, gets together with the Nightsister Merrin, a Dathomirian.
  • In the Hood: His mechanic jumper has a hood to protect him from the elements. Cal frequently has the hood up when he walks the city streets in order to keep a low profile.
  • Ink-Suit Actor: Modeled after his voice actor.
  • Impossibly Tacky Clothes: He's a big fan of weatherproof ponchos. Nobody else is. At one point in Survivor, his crewmates discuss the potential merits of burning his entire collection of them.
  • Instant Expert: Throughout the course of the campaign, Cal manages to expertly handle many pieces of equipment he's untrained for: a double-bladed lightsaber, an AT-AT, and a twin-bladed "splitsaber", among other things. It's implied that this is due to his Psychometry allowing him to absorb some of the required knowledge from the psychic echoes of the equipment's prior users.
  • It Began with a Twist of Fate: His story kicks off when he is caught using the Force to rescue a friend, alerting the Empire to his survival and forcing him to go on the run while being pursued by Inquisitors.
  • It's All My Fault:
    • As far as Cal's concerned, Jaro's demise is entirely on his hands, because he flinched and ducked from a hail of blasterfire, leaving him unable to get the escape pod opening fast enough for him and Jaro to flee. It takes being forced to relive that day via Force-induced flashback and seeing that Jaro valiantly defended him long enough for him to overcome his fear and enable their escape that he finally starts getting over it.
    • After Bode's betrayal and the deaths of Cere and Cordova, Cal immediately blames himself for not realizing Bode was not only an Imperial spy but a Dark Jedi sooner. Greez has none of it and tearfully states that Cal is not to blame for what happened to Cere; it is all on Bode. Bode had every chance to live in peace with the survivors, but ultimately chose selfishness over his friends, and he used Cal to find Tanalorr so he can take the planet for himself.
  • Jack of All Stats: Form-wise, his self-taught lightsaber stances can be compared to the seven lightsaber forms. Overall, this emphasizes his versatility despite his lack of expertise in any single form.
    • In Jedi: Fallen Order, while Cal doesn't seem to strictly conform to any particular lightsaber form, which is understandable considering his training was cut short due to Order 66, his fighting style seems to resemble Form VI: Niman the closest, mixed with the more defensive strategies of Form III: Soresu. Niman is a form that offers a balance of offense and defense, resulting in a fighting style that lacked a significant advantage, but also lacking any serious drawbacks, and thereby not leaving adherents as exposed as some of the more aggressive or specialized forms. Its flexibility also allows for tandem use of Force powers and incorporation of Jar'Kai techniques to wield an extra lightsaber, something Cal is very capable of during combat.
    • Cal's skillset has expanded considerably by the events of Jedi: Survivor, adding three new stances and some updates to his first two:
      • The Single Blade stance still maintains its Niman style, which is more pronounced given how balanced it is compared to the other specialized stances. One could argue it's also Form I: Shii-Cho since it's the first stance Cal (and the player by extension) starts out with.
      • The Double-Bladed stance evokes Form III: Soresu's emphasis on defense, and, given how it's the only form suited for rapid blaster reflection, also Form V: Shien. Survivor though has it incorporates acrobatic movement and more multi-hit spinning strikes as Form IV: Ataru would have it.
      • His Dual Wield stance is completely developed, which encourages maintaining a constant offense that matches Ataru's own methodology.
      • The long-ranged Blaster style has Cal use a somewhat simplified variant of Form II: Makashi (famously Count Dooku's preferred style).
      • A later crossguard modification to his lightsaber allows him to use the Crossguard stance, matching Form V: Djem So's characteristics of brute strength and wide strikes, and the valid strategy of counterattacking after parrying an enemy, staggering them for an opening.
      • Though not a lightsaber stance, Cal's endgame Force ability to tap into the Dark Side has him boost his strength while slowing time. His attacks are also visibly ferocious, as described with Form VII: Juyo, which has the user tap into their own emotions and use simple, direct attacks without need for elaboration.
  • Jedi Mind Trick: In Survivor, his attunement to the Force is strong enough that he could use it to briefly brainwash and convince weaker enemies into attacking each other. Cal could also use it to convince friendlier NPCs to reconsider their thoughts and actions, with the right choices leading to cosmetic rewards.
  • Knighting: Cere gives him a Field Promotion to Jedi Knight just before The Very Definitely Final Dungeon and dubs him using Trilla's lightsaber.
  • Know When to Fold 'Em: When he's confronted with Darth Vader, he immediately realizes a fight with the Sith Lord would end in seconds, turns around, and runs for his life.
    Darth Vader: You would be wise to surrender.
    Cal: Yeah... probably...
  • Laser Blade: Begins Jedi: Fallen Order with one half of his master's damaged double-bladed lightsaber, having lost the one he built as a Padawan during Order 66. Cal later fixes it, allowing him to use the double-bladed stance. Upon accidentally destroying it during the trial on Dathomir, Cal travels to Ilum and crafts a split-saber using a new kyber crystal and the lightsaber hilts of his two mentors: Jaro Tapal and Cere Junda. Cal's lightsaber is especially notable for being totally customizable by the player, including blade color, which is blue by default both in-game and in most promotional materials.
  • Logical Weakness: Cal's psychometry power allows him to feel the echoes of events that left a strong emotional impression through an object intimately tied to it. This means that when he picks up the Second Sister's lightsaber he is disoriented and functionally stunned as he sees the events that turned her to the Dark Side.
  • Made of Iron: Cal can tank lightsaber shots, blows from giant monsters, electric shocks and jumps from heights that would probably reduce the average human to mush. While some of this can be handwaved by Cal using the Force, there's no question that the young Jedi is incredibly durable.
  • Mr. Fanservice: Survivor gives free rein to the player as far as Cal's appearance goes. Sure, you can throw a mullet on him and combine it with the worst pants and shirt combo possible... or there's the option of putting him in a muscle shirt that show off lovingly-modeled arms (complete with freckles) and egregiously tight-fitting pants. Not to mention his default look includes a well-kept and very grown-up beard. Combine all this with his speed and agility, as well as many well-animated acrobatics bordering on unnecessary, and the consensus seems to be that Respawn knew exactly what they were doing.
  • My God, What Have I Done?: A few times in Survivor.
    • After Cal critically wounds Bode during the final fight, he sees Bode suffering and dying slowly from the killing blow and finishes him off with a double-tap. Cal can only drop his blaster and give a haunted stare, and spends most of the following funeral for Cere, Bode and Cordova disassociating to the point time seems to move at double speed.
    • If you revisit the ISB base in the post-game, you can find force echoes of Cal's Dark Side fueled rampage and the sheer horror that gripped the Imperials as he marched, Cal's tone of voice when he reflects on the echeos makes it clear he's not proud of himself.
  • My Greatest Failure: Cal is haunted by the thought of his own cowardice and inadequacy as a Padawan that led to the death of his master, believing that had he acted sooner, Master Tapal would have survived Order 66. A large portion of his journey is him coming to terms with this and healing his wounded connection to the Force.
  • Nice Guy: Despite the hardships he endured, Cal is a friendly, respectful, and good-natured individual. Even in Survivor, despite now having some Graying Morality and Pragmatic Hero tendencies due to years of war trauma, he's still a generous guy who's willing to help others in need, as well as give villains like Dagan and Bode a chance to stand down unless they give him no choice.
  • Nice Job Breaking It, Hero: The Second Sister points out that the list of Force-sensitive children might have stayed hidden from the Empire if Cal hadn't found it for them. Cal seems to realize this and decides to destroy the holocron; leaving the fate of those children up to the will of the Force.
    Second Sister: [Your pride] has cost the lives of all the Force-sensitive children on that list, as well as your own.
  • Normal Fish in a Tiny Pond:
    • By normal standards, Cal is a badass Magic Knight able to easily defeat scores of Stormtroopers, wreck havoc on Imperial facilities, fend off skilled bounty hunters, and so on. By Jedi standards, Cal is talented but by no means special: the elite Purge Troopers still pose a challenge, Inquisitors are very difficult fights, fallen Jedi Master Taron Malicos would have killed him were it not for outside intervention, and Darth Vader is so far out of his league that Cal can do little but run away.
    • Averted by the time of Survivor. The Ninth Sister, who previously gave Cal much trouble, is dispatched as the tutorial boss, and he trounces Bode Akuna, a Dark Jedi, in a fair one-on-one duel as Jedi. His feat of defeating Rayvis is also something that took multiple High Republic Jedi Masters working together to accomplish. While Cal is no match for Dagan Gera in a straight-up fight (and has to tap into the Dark Side and exploit his mental trauma to defeat him), Dagan was explicitly one of the strongest Jedi of his era, and he can still put up a fight. So while Cal is still no match for the likes of Obi-Wan, Yoda or Darth Vader, he is clearly a very competent Jedi Knight at this point.
  • Official Couple: He and Merrin finally act on their feelings with one another in Jedi Survivor.
  • One-Hit Kill: On most difficulties, Cal can immediately execute most common enemies after he parries their attacks, often with a suitably flashy finisher.
  • One-Man Army: Being a Force user, Cal can take on multiple enemies such as Stormtroopers, Battle Droids, assassins and other creatures on his own.
  • Overshadowed by Awesome: By normal standards, Cal's powers are impressive, but in the realm of Force users, he's nothing special. When faced with the Chosen One himself, Darth Vader, Cal is so hopelessly outmatched in every conceivable way that the only thing he can do is run.
  • Parrying Bullets: Cal could use his lightsaber to deflect blaster shots or Nightbrother arrows. If timed correctly, the shots could be banked right back at the sender, though charged bolts cannot be deflected. With enough skill points invested, Cal could even deflect incoming fire while running.
  • Perma-Stubble: By the time Survivor takes place, Cal has grown out a stubble to reflect that he's a grizzled survivor with years' worth of experience regarding his survival and battle against the Empire. The stubble is Cal's default facial feature in the game, though it can be changed however way the player sees fit.
  • The Power of Friendship: Amusingly, it's the name of one of Cal's in-game abilities, where BD-1's stims not only restore his health significantly but also recharge his connection to the Force. It's a nice way to implement BD-1's relationship as an ally and friend to Cal during gameplay. When he taps into the Dark Side in Survivor, he uses his bond with his fellow crew members to prevent the hatred from consuming him.
  • Pragmatic Hero: During Survivor, Cal is not afraid to use shrewd and underhanded tactics and strategies in order to get the upper hand on his enemies, further adding to his grizzled and weary personality and his frustration in taking on the Empire. This is deconstructed in that his pragmatism makes Cal susceptible to The Dark Side, which adds a new layer to Cal's conflicted and troubled nature and makes his reliance for his crew all the more meaningful and justified.
  • Putting on the Reich: Quite literally, during a disturbing vision he had of him possibly turning to the dark side and becoming an Inquisitor, he saw himself wearing a Wehrmacht-style Imperial uniform, which can be unlocked as a costume for regular gameplay upon finishing the story.
  • Pre-Mortem One-Liner: Cal gives one to the Ninth Sister before shoving her off the World Tree with the Force.
    Ninth Sister: You can't stop the Empire!
    Cal: I can stop you.
  • Psychosomatic Superpower Outage: The trauma of Order 66 damaged his connection to the Force, leaving him to relearn his skills throughout the game.
  • Psychometry: He's one of the few Jedi to have this ability and is noted to be exceptionally skilled at it, able to view events that took place centuries ago. He could also sense a being's echo in the Force and learn their skills subconsciously through his Psychometry, which is demonstrated when he plays a tune he's never heard of on Cere's instrument.
  • Quick Draw: It's the name of one of its abilities, where Cal uses the Force to slow down time perception, lock onto multiple targets, and fire at them with quick succession, dealing heavy damage to his foes.
  • Relationship Upgrade: In Jedi Survivor, he and Merrin finally become an Official Couple.
  • Roaring Rampage of Revenge: He cares a lot about his friends, so naturally, any harm that comes to them, especially death, would infuriate Cal. He almost immediately attacks the Second Sister in grief and rage after seeing Prauf getting killed so callously. In Survivor, seeing Gabs's corpse causes him to march towards the Ninth Sister with rage, uncaring that his remaining allies are telling him to retreat and Bode's betrayal stings him so hard his attempt as chasing him causes him to dip into the Dark Side of the Force.
  • Rage Breaking Point: Near the end of Jedi: Survivor, after Bode takes off when confronted on Nova Garon and Imperial Forces surround him, Cal finally snaps and taps into the Dark Side. The result is what you'd expect.
  • Red Is Heroic: Or "orange is heroic" - Cal's ginger hair is his most notable feature, and the many ponchos he can find are also colored in orange, cream, or beige colors. You can also equip him with an orange lightsaber.
    • Even when unlocking a red lightsaber in the New Journey + mode, it doesn't actually change the canonical story.
  • Reforged Blade: After accidentally breaking the kyber crystal of the remaining half of Jaro Tapal's double-bladed lightsaber, he travels to Ilum to repair it and merge it with Cere's lightsaber hilt to create a split saber.
  • Revolvers Are Just Better: It's technically Bode's blaster at first, but its design and functionality are clearly shown to be more inspired by revolvers, right down to having an offensive ability called Quick Draw. It serves as a secondary weapon for Cal and allows for great attack range and speed.
  • Run or Die: Cal deals with this on two occasions during Fallen Order; when his lightsaber is broken and defunct and has to escape a rampaging swarm of undead Nightsisters and when confronting Darth Vader. In the first one, Cal doesn't have any weapons and is in the midst of emotional panic. The second is him confronting a Sith Lord and the second most powerful being in the galaxy. He's got no choice but to just jolt out as quickly as he can.
  • Shell-Shocked Veteran: Cal is heavily implied to be struggling with PTSD as a result of his life since childhood having been pretty much nothing but fighting, killing, and running, adding an implied extra motive to his desire to find a place where people can escape the Empire's tyranny and the seemingly endless war. He spends a good chunk of Survivor wondering how close he truly is to becoming like Dagan, obsessed with a goal that destroys him, having started the sequel alone in the Mantis, alienated from everyone he befriended in Fallen Order due to his drive to fight the Empire.
  • Significant Green-Eyed Redhead: He's got red hair and sea-green eyes, and has a rare Force power known as Psychometry.
  • Significant Wardrobe Shift: By the time of Jedi Survivor, Cal has traded in his old scrapper uniform for an outfit that looks like something Han Solo might wear.
  • The So-Called Coward: Cal is a coward by the standards of the Empire and the Inquisitors due to his past as a Padawan and his trying to escape them further their point. Even Cal doesn't have a positive opinion of himself and sees himself as cowardly on a few occasions. The reality is that he's too traumatized by being a survivor of a galaxy-wide genocide and this means he's a target for the Empire. However, when pushed enough, albeit, with a little bit of running away, Cal gets into action pretty quickly and accomplishes his tasks despite his own insecurities and lack of confidence.
  • Sole Survivor: By the end of Survivor; Cal ends up being the only member of the Mantis crew's second iteration to remain alive as four of them end up dying in the game's opening act and the final act sees another one being put down by Cal himself for being a traitor and repeatedly refusing any responsibility and redemption for his actions as a mole.
  • Survival Mantra:
    "There are three rules to survive:
    Don't stand out; don't reach out.
    Accept the past.
    Trust no one; trust only in the Force."
  • Survivor's Guilt: Cal suffers from a case of this in the aftermath of Order 66 where his master, Jaro Tapal, died protecting Cal from the brainwashed Clone Troopers.
  • Suspiciously Similar Substitute:
    • Shares a number of similarities with Kanan Jarrus from Rebels; both of them are Padawans in hiding after Order 66 who're forced to relearn their former Jedi ways after being discovered by the Empire.
    • He shares a broken Force bond due to war trauma, having to relearn skills because of that, and assembling a crew of others primarily also afflicted from said war, with the Schrödinger's Canon Jedi Exile.
  • Swiss-Army Weapon: His Split Saber eventually encompasses all three main forms of lightsaber combat, single, dual, and double-edged, and he can switch between the three forms on the fly. Survivor takes this up a notch when, midway through the story, he gains the parts necessary to transform his lightsaber into a crossguard one that extends the blade's length at the expense of it becoming heavier.
  • Sword and Gun: Cal is given possession of Bode Akuna's pistol, gaining him a new stance that allows him to use said pistol and his lightsaber simultaneously. It depletes Cal's physical defenses but gives him a lot more range than the other stances thanks to the gun and offers unique combos involving both weapons.
  • Talking in Your Sleep: Greez in Survivor comments Cal regularly talks in his sleep when resting under the Pyloon Saloon.
  • Throwing Your Sword Always Works: In conjunction with using the Force, Cal can throw his lightsaber with blinding speed and strength to ensure a direct, powerful hit to whatever enemy makes contact with it.
  • Time-Passage Beard: He grows a beard in Survivor which is set five years after Fallen Order.
  • Time Stands Still: Downplayed. His basic Force ability lets him slow objects and enemies to a crawl for a brief period of time.
  • Took a Level in Badass: Over the course of the game he goes from an inexperienced padawan, barely able to stay one step ahead of the Inquisition, to a full-fledged Jedi capable of besting Inquisitors and Dark Jedi. Notably, he never stood a chance against the Second Sister during their first two confrontations, needing outside intervention in order to even escape with his life intact. However, after completely reconnecting with the Force, the final two encounters ended with Cal's victory. Survivor nets him even more experience under his belt five years after Fallen Order, notably when he puts down the Ninth Sister for good, with far more ease compared to him struggling in the first game.
  • Took a Level in Idealism: After spending five years as a scrapper due to the fallout of Order 66, being too afraid of forming relationships with anyone due to his past as a Padawan, and generally cynical about himself and his expectations, Cal slowly becomes more open once he joins the Stinger Mantis crew, starts to regain his connection in the Force and regains his commitment to fighting for a just cause whilst coming to terms with his past.
  • Tragic Hero: Cal is a man whose tale is pretty much defined by his surviving Order 66, watching his master die trying to protect him, and having to live as an anxious recluse. Although he is picked up by a group of rebels who help him to restore his confidence and connection to the Force, Cal still faces off against his past on a number of occasions. Survivor pretty much catapults his tragic nature further; one of his close friends turns out to be a traitor and his second mentor is killed by Darth Vader, both of which play a role in Cal edging on to the Dark Side, and that's not including years of fighting the Empire with a number of losses and having to see a number of his friends and fellow freedom fighters die. Even if he has reached a road to recovery with his friends, tragedy is a major part of Cal's character.
  • Tragic Keepsake: His lightsaber actually belonged to his fallen Master, Jaro Tapal.
  • Trauma Button: In Survivor, when he has to use an escape pod. Last time he was in one was immediately after his master, Jaro Tapal, was mortally wounded in Order 66, and had to make the journey with his dead body and broken lightsaber. Struck with sudden anxiety even before he gets in, he is incredibly tense due to more than just the rough ride.
  • Turn the Other Cheek: Despite all that she had put him through, including killing Prauf, he offers Second Sister a chance to return to the Light Side after learning of her true identity and past. Sadly, she's killed before she can properly decide. It makes it all the more significant in Survivor when Cal decides Bode is too far gone and shoots him dead during their final battle after Bode is left completely open.
  • The Unchosen One: As far as we know, Cal is just a random kid with a connection to the Force who is simply trying to do the right thing. There's no prophecies or mystical origins like with the Skywalkers, he's not related to anyone important and his skills are the result of regular training.
  • Unskilled, but Strong: He is considered a talented Jedi but never completed his training. As a Jedi, he does have the Force Powers and lightsaber that comes with it, but he has to relearn his Force Powers, his lightsaber combat lacks finesse, with his swings being very rough and graceless, allowing even basic stormtroopers with melee weapons to at least stand against him for a few moments longer than their blaster wielding counterparts, and, on top of all that, when he faces Darth Vader in the end, fighting someone Strong and Skilled like him will get you creamed, you have to escape him.
  • Virtual Paper Doll: To a limited extent in the first game. In Survivor, everything from the color of his clothing (which can be found in chests or purchased from Doma) to his hairstyle can be customized, taking this up to eleven.
  • Wall Run: One of the abilities Cal possesses is the ability to run across vertical surfaces using the Force.
  • Weak, but Skilled: He's this compared to other Force Sensitives. He's not as trained in the Force as the rest of the Force Users in the game, and every battle with one is a Climax Boss. Through quick thinking, cunning, and the Confusion Fu inherent to his Swiss-Army Weapon, he still ends up with a number of victories.
  • What You Are in the Dark: His code of survival crumbles when he uses the Force to rescue his long-time friend Prauf from falling to the mouth of the Ibdis Maw all while in front of an Imperial probe droid, resulting in the Inquisitorius coming down on him when it could have been more advantageous to let Prauf be devoured.
  • Worthy Opponent: After their fight, Rayvis comes to see Cal as this for giving him a good fight, which also contributes to him goading the Jedi to kill him as Rayvis would rather die than to be conflicted in choosing between Cal and Gera regarding servitude.
  • Wrecked Weapon:
    • He comes into possession of a blue lightsaber with the bottom part of its hilt broken, exposing its wires and machinery. It belonged to his master, Jaro Tapal, and was once a double-bladed lightsaber before it was sundered in half by blaster fire when his master perished.
    • During his first Force trial at the temple on Dathomir, his traumatic memories of Order 66 cause him to unconsciously break the crystal inside his lightsaber. As a result, he's forced to travel to Ilum in order to find a new crystal.
  • Wrestler in All of Us: While using the Crossguard stance in Jedi: Survivor, his sprinting attack becomes a dropkick.
  • You Are Better Than You Think You Are: This trope is a big factor in Cal's Character Development in Fallen Order. Despite seeing himself as trash and an inadequate Padawan, Cal increasingly proves himself to be far more competent and braver than he gives himself credit for, earning the respect of seasoned, veteran figures like Cere Junda and Saw Gerrera and being inspired by the teachings and advice of Eno Cordova. In time, his self-esteem begins to improve, and eventually decides to carry on with restoring the legacy of the Jedi.
  • Your Terrorists Are Our Freedom Fighters: Cal is a Jedi survivor who proves himself a hero despite his self-doubts and plays a role in the Rebel Alliance as a big supporter. In turn, the Galactic Empire has branded him, alongside any of his friends and Jedi survivors, as a terrorist who is threatening the galaxy's order. This plays a role in Cal's newfound self-doubt in Survivor, questioning if he will ever be able to win against the Empire due to its growing influence and its propaganda in labeling the Jedi and the rebels as criminals.

    BD-1 

BD-1

https://static.tvtropes.org/pmwiki/pub/images/bd1_sw_4.png

Model: BD-series expedition droid

A BD-series expeditionary droid owned by Eno Cordova during the years leading up to the Jedi Purge. Cal finds him in Cordova's hidden sanctuary on the planet Bogano, whereupon he becomes the young Jedi's trusted companion.


  • Badass Normal: BD-series droids were designed primarily as research assistants and companions for scientists on long expeditions, a far cry from the hectic combat encounters that BD-1 gets tangled up in. Still, Cal never would've gotten anywhere without that fearless and resourceful droid by his side.
  • Big Damn Heroes: He saves Cal from certain death by red lightsaber at least twice, with one of these moments pitting him against freaking Darth Vader himself.
  • Blood Knight: Although not a fighter himself, dialogue between him and Cal indicates that BD-1 has a lot of fun in combat situations.
  • The Chooser of the One: His previous master Eno Cordova entrusted him to reveal his knowledge and mission only to another Force user that he trusts like he trusted Cordova himself. Cal is the one BD-1 immediately identifies as the person he was waiting for.
  • Cute Machines: One of the cutest droid designs in franchise history, with giant reflective eyes and the demeanor of an excited puppy.
  • Deadpan Snarker: He's one damn sassy droid despite not speaking a single translated word in the whole game.
  • Did You Just Flip Off Cthulhu?: BD-1 actually shocks Darth Vader during Cal's battle with the latter.
  • Fun with Acronyms: His name during the game's production was "Buddy droid one", which, abbreviated, leads to a Punny Name.
  • Intelligible Unintelligible: He speaks exclusively in Binary, the same sort of beeps and whistles R2-D2 is known for. While Cal has no problem understanding him, what BD-1 actually says is never translated and can only be inferred from Cal's reaction.
  • Master of Unlocking: Once upgraded with a scomp link, BD-1 can crack any Imperial lock in seconds. His Overcharge ability serves a similar, albeit more technical purpose.
  • Non-Action Guy: BD-1 isn't built for combat, so the most he can do when Cal gets into trouble is provide him with healing stims on command, or at most splice into damaged Imperial droids. However, Cutscene Power to the Max results in a few very badass exceptions.
  • The Power of Friendship: It's how his stims can, with the skill of the same name, refill Cal's Force Energy along with health.
  • Punny Name:
    • Possibly unintentional, but he could BD-1 ("be the one").
    • Alternatively, his name also sounds like "Beady one" as in "Beady eye" on account of his prominent photoreceptors, and if you used the Roman numeral for one, it literally sounds like "Beady Eye".
    • And there's the aforementioned "Buddy One".
  • Robot Buddy: He's to Cal what R2 is to Anakin and Luke, right down to their similar style of banter.
  • This Is Unforgivable!: Beeps angrily at the Empire's massive kyber crystal mining operation on Illum, due to the planet's importance to the Jedi.
  • Undying Loyalty: First to Eno Cordova, then to Cal.

    Cere Junda 

Master Cere Junda

https://static.tvtropes.org/pmwiki/pub/images/cere_junda_sw_8.png
"We're done hiding, Cal."

Species: Human

Portrayed by: Debra Wilson
"My job is to guide you on your path. Not choose it for you."

In the waning years of the Republic, Cere was the brash, impulsive Padawan to the wise Jedi Master Eno Cordova. The two were sent on a mission to Ontotho where they learned shocking revelations about the origins of the Jedi. After the traumatic events of the Purge, she left the Jedi ways behind, and now serves as a cautionary guide and mentor to Cal.

Cere eventually departed the Mantis to begin searching for what remained of Jedi knowledge in the galaxy, creating a new archive in one of the ruins of Jedha with the assistance of the Narkis Anchorites.


  • Action Girl: She was one in Dark Temple. In Fallen Order she focuses more on reconnaissance and Mission Control while Cal does most of the heavy lifting. She gets some limelight near the end of the game, being able to kill off Purge Troopers with a blaster and Trilla's lightsaber, and even attempt to go off against Darth Vader himself. Five years later, in Survivor, Cere further cements this by coming very close to killing Darth Vader in a duel, something only Obi-Wan has achieved at the time.
  • The Apprentice: She was the Padawan learner of Eno Cordova until she became a Jedi Knight and took Trilla as her new apprentice.
  • Badass Normal: For most of the game. Despite training Cal, she's cut off her connection to the Force. In the end, she embraces the Force again.
  • Bald Head of Toughness: She sports a shaved head in Survivor and she's grown more powerful than ever.
  • Barrier Warrior: Cere's specialty is using the Force to create a barrier to stop attacks. Creating the barrier replaces Cal's Slow ability when Cere is playable in Survivor.
  • Big Damn Heroes: Despite seemingly having been flung to her death by Darth Vader, she returns at the last second just before the Sith Lord overwhelms Cal.
  • Big "NO!": Cere screams one after seeing her Padawan Trilla has been corrupted into the Second Sister.
  • Cold-Blooded Torture: Cere was captured during Order 66 and subjected to this, ultimately cracking under the pain and giving up the location of her Padawan and several younglings they'd been protecting.
  • The Corruptible: Cere's got a natural connection to the Dark Side which surfaces when she's pushed too far, a connection so strong that Darth Vader is impressed. This natural affinity for the Dark Side is the primary reason she cut herself off from the Force.
  • Communications Officer: Assumes this role on the Stinger Mantis.
  • Dark and Troubled Past: During Order 66, she, her Padawan Trilla, and some Jedi younglings they were with found a place to hide. To lead the clones off their track, Cere went out to distract them and intended to return, but was captured and tortured until she gave up the location of their hideout. After seeing that Trilla had fallen to the Dark Side, an anguished Cere used the Dark Side to break free of her restraints and escape. Horrified by her misuse of the Force, she voluntarily cut herself off from it.
  • Died in Your Arms Tonight: She expires in Cal's arms after Vader mortally wounds her during their duel.
  • Disney Death: Five seconds into the encounter with Darth Vader, he casually flings Cere off of the platform they're standing on into the lava pool below. She somehow survives this, however, and comes to Cal's rescue minutes later.
  • Double Weapon: She makes use of Trilla's dual-bladed Inquistior lightsaber after Cal gives it to her and uses it alongside her blaster during their mission to take back the Holocron from Fortress Inquisitorius.
  • Face Death with Dignity: Implied. Just before facing Darth Vader on Jedha, she likely sensed him and understood what it meant for her. Rather than running away, she goes down fighting the Sith Lord in an attempt to at least stall time so the Mantis crew can escape with the Hidden Path's contact codes and keep hope alive.
  • Fantastic Recruitment Drive: She was a Jedi Seeker before the Clone Wars, exploring the galaxy searching for young Force sensitives to bring back to the Jedi Temple. Cere intends to continue this mission by recovering the Holocron containing the list of Force sensitive children.
  • Godzilla Threshold: Her lightsaber actually seems to be this, as she tends to save it for opponents who really want to get dangerous. During a dustup with Trandoshans, she took quite a few of them down with martial arts alone, only drawing her lightsaber when their leader pulled a gun on her.
    Cere: I guess we're done trying to have an old fashioned brawl, huh? I don't want to hurt any of you.
  • Hot-Blooded: As a Padawan, Cere tended to throw herself into situations with a lot of energy and passion while believing she had all the knowledge and information she needed after just a bit of investigation. She gets better after her mission Ontotho and the consequences of that behavior become apparant to her.
  • Impaled with Extreme Prejudice: Darth Vader kills her by stabbing her with his lightsaber in the abdomen during their duel on Jedha.
  • Important Haircut: In Dark Temple she had long hair in a signature Padawan braid. By the time she meets Cal, she has cut her hair short. She sports a shaved head in Survivor.
  • Ink-Suit Actor: Modeled after her voice actor.
  • It's All My Fault: She acknowledges her Padawan's fall to the Dark Side is this.
  • Killed Off for Real: Is fatally stabbed by Darth Vader and dies in Cal Kestis' arms. Her death had left a profound impact to her crew, especially to Cal and Greez, and they vow to continue Cere's legacy by making Tanalorr a safe haven from the Empire.
  • Laser Blade:
    • Used a standard green-bladed lightsaber during her time as a Jedi, keeping the hilt even after Order 66 but selling the kyber crystal in an attempt to pay off Greez's debts. When Cal goes to Ilum to construct a new lightsaber, her hilt is used to create one half of Cal's new split-saber, along with Jaro Tapal's.
    • Upon reconnecting with the Force, Cere made use of Trilla's red-bladed lightsaber, symbolizing her continuing struggle against the Dark Side.
    • By Jedi: Survivor, Cere has constructed a second lightsaber of her own with a blue blade, marking her status as a worthy Jedi Master.
  • Lethal Chef: According to Merrin, Cere once tried to make a Devaronian dish for the Mantis crew, but ended up almost burning the entire ship.
  • Let's Get Dangerous!: She kicks some serious ass when she finally decides to take up a lightsaber again. During the assault on the Inquisition Fortress she's shown taking down multiple Purge Troopers with an ease that Cal would find difficult to match.
  • The Mentor: Since Cal was still a Padawan when Sidious issued Order 66, Cere takes it upon herself to become his new master.
  • Mentor Occupational Hazard: Cere finds herself experiencing both ends of this trope, as she witnesses her master, Eno Cordova, murdered by Bode Akuna, and not long after, she is slain by Darth Vader and dies in the arms of her newest Padawan, Cal Kestis, whom she had saved from Inquisitors and trained/guided to become a great Jedi Knight.
  • My God, What Have I Done?: She has a moment when she uses the Dark Side of the Force to slow down Darth Vader...and he compliments her for it.
  • My Greatest Failure: Giving up the hiding place of her padawan and some younglings after being subjected to Cold-Blooded Torture by her Imperial captors.
    Cere: I know the choices I made took all your choices away, and I have failed you Trilla. I failed you...and I am so very sorry.
  • Nice Girl: She's very patient and supportive to Cal, and also deeply regrets putting Trilla on the path of becoming the Second Sister. Her apology to her at the end of the game is sincere enough to get her to seriously consider letting go of her hate for her.
  • Playful Hacker: Cere's former Padawan mentions that she's adept at cracking encrypted communications, something she passed on. During their missions, she puts those skills to good use by listening in on Imperial transmissions and learning their movements, and occasionally jamming their signals to prevent reinforcements from being summoned.
  • Properly Paranoid: Of Saw Gerrera.
    Cere: Saw's goals may not be the same as ours. We should be careful.
  • Punishment Detail: After her reckless actions on Nameel, the Council send Cere to Ontotho as an opportunity to redeem herself. Cere has a more cynical take:
    Eno: And you thought you would be punished.
    Cere: This assignment is my punishment.
  • Signature Instrument: The seven-string hallikset. Cere has even composed her own songs, with enough emotional attachment to one that Cal, who has no experience with the instrument, is able to pick up the hallikset and play the song. Cere later admits that she doesn't play much anymore due to never feeling like it, but Cal asks for her to teach him when their mission is over and she agrees.
  • Sword and Gun: After claiming the Second Sister's lightsaber, she uses it and a blaster pistol at the same time in battle in the Fortress Inquisitorius.
  • Took a Level in Badass: In Survivor, her Jedi abilities have grown strong enough to go toe-to-toe against Darth Vader. For a brief instant, it almost looked as if she would actually win, but unfortunately, the fight was an inevitable Forgone Conclusion. That aside, she is one of very few Jedi who came close to killing Vader, following closely behind Obi-Wan Kenobi.
    Vader: You have grown stronger.
    Cere: No. I've only let go of my fear.
  • Underground Railroad: By the time of Survivor, she is working with the Hidden Path after being introduced to it by Merrin.
  • What You Are in the Dark: Twice Cere has shown herself to be susceptible to falling to the Dark Side: the first time, she cracked under torture and revealed the location of her Padawan, and then proceeded to use the Dark Side of the Force to escapenote . She taps into the Dark Side a second time to fend off Vader. She does her level best to rise above, but it's indisputable that the Dark Side is strong in her and she's got a lot of potential to be corrupted.

    Greez Dritus 

Captain Greez Dritus

https://static.tvtropes.org/pmwiki/pub/images/greez_dritus_sw.png
"Greezy money, baby!"

Species: Latero (Cyborg)

Homeworld: Lateron

Voiced by: Daniel Roebuck
"The Mantis works wonders. I mean it's a great ship, excellent pilot, but it is not built for close support."

A four-armed Latero who serves as captain, primary helmsman, and chef of the Stinger Mantis.

After a few years of flying with Cal, Greez felt the need to walk away from the fight against the Empire and live a regular life. Settling on the planet Koboh, he purchased a saloon and named it Pyloon's after his great-grandmother. When Cal came to Koboh looking for help repairing the Mantis, Greez found himself joining the young Jedi once more on a quest for the legendary planet of Tanalorr.


  • Ace Pilot: His four arms give him excellent coordination skills, though he has little experience with combat.
  • An Arm and a Leg: In the events of Battle Scars, he loses his top right arm to the Fifth Brother while trying to save Cal.
  • Artificial Limbs: By the time of Survivor, he has replaced his lost arm with a metallic prosthetic.
  • Blue Is Heroic: He wears a blue outfit in Survivor and remains as helpful as ever. He's even much nicer than before.
  • Caring Gardener: You might not believe it, but Greez has a soft spot for decorative plants. Aside from the potted plants that dot the interior of the Mantis, he also appreciates it if Cal keeps an eye out for exotic seeds on other planets. Seeing as he (and Cere) has to spend hours waiting at the ship while Cal is out doing his thing, it's probably a hobby to pass the time.
  • Character Development: Starts out as curmudgeonly and not exactly fond of Cal, ends up considering him and everyone aboard the Mantis his family.
  • Cyborg: He has his top right arm replaced with a cybernetic one after the Fifth Brother hacked it off with Cere's lightsaber.
  • Dark Is Not Evil: Despite his sharp teeth and bat-like facial features, he's a good guy. Counterbalanced by some Muppet-like features that sell him as the comic relief.
  • Deadpan Snarker: Continuing the tradition of wise-cracking pilots.
    Greez: I fly my ship into the middle of a battlefield, and now we're talking about risk?
  • Fantastic Racism: He isn't exactly thrilled when BD-1 joins the crew, chasing him off the couch and making comments in a few conversations about his dislike of droids. Learning that BD-1 can understand him and Cere pointing out how droids are treated as disposable slaves by the Empire does cause him to apologize.
  • Four-Fingered Hands: Being a Latero, he only has four fingers on each of his arms.
  • The Gambling Addict: His habit got him deep in debt with the Haxion Brood, 'til Cere paid them off. At least she thinks she paid the whole thing off. Or she thought she did.
  • Guns Akimbo: Having four arms, he can wield up to four blaster pistols.
  • Handicapped Badass: Losing his top right arm and having it replaced with a cybernetic one hasn't dulled his piloting and cooking skills in the slightest.
  • Hypocritical Humor: In Survivor, Greez tells Bode that nobody is allowed to eat in the cockpit, yet in the post-game he reveals to Kata, Bode's daughter that he has a secret stash of food in the cockpit.
  • Jerk with a Heart of Gold: He can be a tad unpleasant toward his companions every now and then, but genuinely considers them his friends and cares a lot for them, even if he doesn't show it in the most delightful way possible.
  • Lovable Coward: He's very aware that he's a little guy in a galaxy full of giant monsters and murderous psychopaths that could easily make him dead, and wants to make that crystal clear to his companions any chance he gets. Much of this seems to be bluster, however - despite his complaints and fears, he never falters from any mission no matter how dangerous.
  • Multi-Armed Multitasking: His multiple arms come in handy while piloting and cooking.
  • No Celebrities Were Harmed: The Devs based quite a few of his mannerisms around John C. Reilly.
  • No Sympathy: Toward Bode Akuna after he betrays them:
    Greez: Cal, that's enough, okay? What Bode did, that is on him. It's not on you. It's not on anyone. It's on him! We all know it's a rigged game, but we choose how to play!
  • Properly Paranoid: Played for Laughs, as Greez becomes convinced there is a stowaway aboard the Mantis, pointing out to the others that he has been hearing strange noises, food and other items have gone missing, and he swears someone was in his room watching him sleep. The culprit is a bogling Cal let on the ship, which the rest of the crew know about, but they don't inform Greez who swears he will get to the bottom of whatever is happening.
  • Raised by Grandparents: His parents were risk-takers like him and got into a bit of trouble on Latero, leaving Greez to be raised by his great-grandmother, Pyloon. He got his love of cooking from her.
  • Red Is Heroic: He wears a red outfit in Fallen Order and is one of the good guys.
  • Saying Too Much: During one conversation on the Mantis he mentions seeing the inside of the Jedi Temple while in disguise. Cere questions why he had to disguise himself and he says that while the guards wouldn't have recognized him, he was preparing to pull a heist. Her response to that is predictable, as is his resulting panic.
    Cere: You stole from the Temple?
    Greez: No. No, no no, no. No, no. I got... scared. But look, that's not the point. The point is I broke into one of the most secure buildings in the Republic!
  • Shout-Out: Greez's flight jacket evokes a style of open-collared shirt that was popular in The '70s.
  • Taking the Bullet: He takes a lightsaber strike from the Fifth Brother meant to kill Cal by throwing himself between them. He survives, but at the cost of his top right arm.
  • Team Chef: He absolutely loves cooking and can often be heard mentioning what the next meal he will prep for the crew will be.
  • Trademark Favorite Food: He has a lot of dishes that he loves to make, but the most often referenced one is scazz steaks.
  • Took a Level in Kindness: Noticeably nicer to pretty much everyone in Jedi: Survivor. A pivotal change in his character in the sequel is how much more outwardly friendly he is to anyone he considers an ally, and how he is far more soft-spoken in general. While he certainly cared before, he's much less hesitant to show it now.
  • Unwitting Instigator of Doom: Turns out the Hexion Brood's still after him. This causes a spot of difficulty for Cal and BD-1 when they get captured by the Brood's hunters.
  • The Watson: Greez provides a vector to explain Jedi things like holocrons to those players unfamiliar with Star Wars.

    Merrin 

Nightsister Merrin

https://static.tvtropes.org/pmwiki/pub/images/2902165f_af97_4410_9c11_3592355e3de0.jpeg
"Nightsisters and Jedi do not travel together, but... survivors. We adapt."

Species: Dathomirian

Homeworld: Dathomir

Voiced by: Tina Ivlev
"Look into the fire. It will warm you, keep you company. But left unchecked, it will consume everything, until there is only ash."

One of the last surviving Nightsisters following Count Dooku's genocide, living quietly on Dathomir and driving off anyone who disturbs her people's isolation. However, her worldview is shaken upon her encounter with former Jedi Padawan Cal Kestis, and she subsequently joins the crew of the Stinger Mantis to see the galaxy and take revenge upon the Empire.

After a few years of traveling with the Mantis crew, Merrin wished to see more of the galaxy and set off on her own while keeping in touch with the others. Witnessing the Empire's cruelty across the galaxy and their hunting of those who could touch the Force made her determined to protect those like her from oppression by working with the Hidden Path.


  • Action Girl: She was always a powerful Force-user, but by Survivor, she's learned to back this up with excellent direct combat skills, granting her a reputation as The Dreaded among the Imperial expeditionary force on Jedha. In-game, she's a powerful NPC ally who makes Cal's life much easier when she's fighting by his side.
  • Ambiguously Bi: In addition to her Ship Tease with Cal, one of her in-ship dialogues has her talking about a fellow Nightsister named Ilyana that she was very close to when she was younger, to the point of hoping they would be together when they grew up. Jedi: Battle Scars confirmed she was attracted to basically everyone, with author Sam Maggs confirming she is pansexual.
  • Ambiguously Human: Like many Nightsisters of Dathomir, it's genuinely unclear and culturally irrelevant how much of her ancestry is human and how much is Zabrak, especially due to their culture's near-omnipresent dark side mutations. Yes, she has greyish skin and hair, but it's anyone's guess why that might be.
  • Adrenaline Makeover: In Survivor, she ditches her traditional Nightsister robes for a more modern-looking outfit and cuts her hair short.
  • Badass Boast: After discovering Malicos' betrayal, she delivers this gem:
    Merrin: When you face one Nightsister of Dathomir, you face us all!
  • Bad Powers, Good People: She has access to Dathomirian magick, including necromancy, but is a good person. She and the crew even chat about how she's able to use the dark side without the usual, awful consequences - the answer is 'very carefully', with the Nightsister rituals themselves serving to abstract its psychological effects and make it more of a mechanical process or a religious ritual than an outpouring of raw, deadly emotion.
  • Battle Couple: She and Cal become this over the course of Survivor, especially after their Relationship Upgrade. To the point that the first half of the Final Boss is fought with Merrin at Cal's side.
  • Big Damn Heroes: During Cal and Malicos' duel, she intervenes half-way through on Cal's behalf and helps him defeat the Dark Jedi with her distractions.
  • Brutal Honesty: She isn't one to mince words.
    Cal: Thank you for helping me with Malicos. Thought I was a goner for a minute.
    Merrin: [smiling] Yes, you would have died.
  • Child Prodigy: An Implied Trope. Despite being very young compared to most Nightsisters, she has access to skills only seen with Talzin or Daka.
  • Dark Is Not Evil: She is a Nightsister, wielding all those sinister powers and being very creepy specially when introduced, but is revealed to have been misguided and ultimately is a good person.
    • In Survivor, she teaches Cal that the Dark Side is not as inherently evil as the Jedi make it out to be. In her words, the Dark Side is like fire; a natural aspect of the world that can be a powerful boon if used responsibly and tempered with wisdom and restraint. But regardless, the Dark Side can still be dangerous and it will consume the user if misused or allowed to flare unrestricted, corrupting said user "until there is only ash".
  • Dark Magical Girl: She is a textbook model for this trope - a girl who is very powerful in dark magick with a tragic background (as the Sole Survivor of her people's genocide), she is led on and manipulated by an Evil Mentor who is only seeking to exploit her for her talents. After the truth is revealed, she teams up with The Hero and ultimately joins his side.
  • Deadpan Snarker: Once she joins the Mantis crew, she shows some significant shades of this. For example, after explaining to the group the intense training regimen she underwent to properly control her magick:
    Greez: Oh, yeah! It's like that time I ate 10 pounds of Umbaran flank steak to get into a high-end cantina.
    Merrin: Yes. My magick is just like eating steak.
  • Defrosting Ice Queen: Her first introduction to Cal is not just cold, but outright murderous. As she realizes she was just a pawn of Taron Malicos, she loses her rage and hate progressively, giving way to sadness and eventually joy once she is in the Mantis crew. Noticeably, she turns from calling Cal her enemy, to her ally, to implicitly considering him a close friend.
  • Dishing Out Dirt: Capable of manipulating the land of Dathomir to either raise platforms or even bury someone alive. It seems to be limited to Dathomir itself, however, and not present on other worlds. Given Dathomir is officially an Eldritch Location and Dark Side hot spot, this is understandable.
  • The Dreaded: In Survivor, her constant attacks on the Empire on Jedha have earned her the epithet of "desert ghost" by the Stormtroopers.
  • 11th-Hour Ranger: Merrin joins Cal and the crew of the Mantis very late in the game after Malicos is defeated, having realized she and Cal aren't so different as survivors of mass purging of their kind and out of a desire to join him as they both try to move forward for the sake of finding their places in the galaxy.
  • Facial Markings: Has a symmetrical tattoo across her brow and cheeks.
  • Fish out of Water: She has had virtually no information about the galaxy beyond Dathomir until Cal came, due to her people's isolationism and Malicos' manipulations. As such, when she is told "the Empire" is after what Cal, she asks what Empire, not having the slightest idea about the state of the galaxy. She also can't speak Binary (meaning she can't understand BD-1), but that isn't as odd, as other characters in the franchise have the same difficulty, including Greez in Jedi: Fallen Order itself.
  • Genocide Survivor: She's one of the few Nighsisters and Dathomirians to survive when Grievous and his Droid Army drove Dathomir to near-extinction.
  • Good Costume Switch: She wears a hooded, jewelry-encrusted black-on-red robe during Cal's first visit to Dathomir, when she attempts to drive him off due to her mistaken belief that the Jedi killed her people. When he returns to find her questioning her choices and willing to join him, she's switched to a plain-looking red-on-black tunic.
  • Green-Skinned Space Babe: Downplayed. The Nightsisters tend to be Ambiguously Human due to a combination of regular interbreeding between Zabraks and humans and the effects of the dark side of the force making even the most human of them look a little bit less so, but whatever the case, Merrin is an attractive young lady of uncertain but possibly-alien ancestry whose greyish skin and hair are slightly outside the human norm.
  • Has a Type: In Battle Scars, she thinks to herself about how she is attracted to people with strong and exceptional personalities, which Merrin also notes means she doesn't always have the best track record with her crushes and brief relationships. One she eventually figured out was more interested in her powers, and another was frustrating due to running hot-then-cold so that Merrin could never figure him out. During that novel she ends up in a brief romance with Fret, whose charisma and flirtatious personality quickly infatuate Merrin.
  • Hand Blast: Can throw balls of magical ichor at her foes like hand grenades.
  • Heel–Face Turn: She is initially a protégé to a Dark Jedi that crash-landed on her planet who used her to exploit the planet's magick. After meeting Cal, she comes to realize she's been manipulated, helps him defeat her master, and leaves Dathomir to join his journey.
  • Ink-Suit Actor: She is modeled after her English voice actress.
  • Insistent Terminology: Greez calls her a witch upon meeting her for the first time and she immediately tells him to refer to her as "Nightsister" instead.
  • Ironic Echo: Spits the Pre-Mortem One-Liner Taron Malicos challenged Cal Kestis with while using her magic to bury Malicos alive.
    Merrin: It's like you said, Malicos. Dathomir will be your grave.
  • Last of Her Kind: At the very least, she is the last surviving Nightsister still living on Dathomir. Seeing that Cal finds a potential means to bring about the next generation of Jedi, as he himself says, just serves to make her sadder, as she knows "nothing will bring back [her] people."
  • The Lost Lenore: Ilyana, her childhood friend and romance who gave Merrin her First Kiss. She perished alongside the rest of the clan during Grievous's purge, and Merrin buried Ilyana herself.
  • Multi-Melee Master: This is her fighting style in Survivor, using a Magic Staff and a small, throwable ritual dagger simultaneously.
  • Necromancer: Shows herself capable of performing the resurrection incantation not unlike Daka, which she uses to turn her fallen sisters against intruders.
  • Not So Above It All: While she is usually no-nonsense and all business, when Greez seems especially nervous and offers to cook the crew of the Mantis steaks, she notes that she likes them rare, even stopping him from walking away specifically to tell him that. Evidently hanging around the Mantis has an effect on her, as she later jokes that she needs a sacrifice for a cloaking ritual, and that one of Greez's arms will do nicely.
  • No Social Skills: She clearly never had much experience with just being around and talking to people. Her social skills are heavily improved by Battle Scars, to the point that she has quite easily picked up a number of lovers during the years the crew of the Mantis has been together.
  • Odd Friendship: As she herself notes, Nightsisters and Jedi do not go well together, yet she travels with two Jedi (one former) by bonding with them as survivors.
  • Official Couple: She and Cal finally act on their mutual attraction in Jedi: Survivor.
  • Patriotic Fervor: As the last inheritor of her culture, she loves and respects Dathomir and its civilization deeply. It may be an absolutely hellish place by anyone else's standards, but it's still her home, and still a place with a rich and ancient history and culture (even if most of it was horrible).
  • Pet the Dog: When the Mantis first arrived on Dathomir, Malicos told her to kill Cere and Greez. Merrin decided against it, as they posed no threat. This is before her Heel–Face Turn and befriending of Cal.
  • Ship Tease: Seems to develop an interest in Cal beyond mere friendship. She inquires about Cal's relationship with Cere as without mentioning Greez, and the two later share a hug for which she awkwardly apologizes (on account of his injuries). Becomes much more than just tease come Survivor.
  • Single Woman Seeks Good Man: Despite her Has a Type mentioned above, it's telling that her relationship with Cal has shades of this, with her being drawn to him for his kind and caring nature. It becomes much more explicit during the events of Survivor.
  • Teleportation: Can use magick to teleport from one area to another.
  • Teleport Spam: Further research into Dathomirian magick (including a return trip to her homeworld) let her upgrade her teleportation to be used rapid-fire, making it an incredibly powerful tool for both combat and traversal. Not only that, but she's learned to make it shareable at the expense of a certain amount of speed and accuracy - Cal gets a taste of this during the boss battle against the Imperial siege drill on Jedhanote , and it's an absolutely wild ride.
  • Time Master: Her necromancy turns out to be derived from a limited version of this ability. She can reverse entropy to a certain extent, rebuilding damaged or collapsed structures and bringing the dead back in something resembling fighting condition.
  • Tragic Keepsake: Her golden tooth necklace was made by Ilyana and given to Merrin in thanks as a gift for caring for her after an injury left her weak and bedridden for some time. Merrin has worn it every day since, with it being her only keepsake from Ilyana.
  • Token Heroic Orc: Perhaps due to growing up alone, without the rest of the power-hungry cult to indoctrinate her, Merrin is the only Nightsister who explicitly takes wholly sympathetic actions while remaining one of the brood (Ventress having changed after leaving), ultimately leading to her joining forces with a Jedi and setting forth to do good in the galaxy. Even before changing sides, she only fights to protect her home from a threat she has been led to believe is evil, rather than out of vindictive malice or ambition like the others. Even more broadly, her personality and careful, respectful approach to Nightsister magick make her one of the very, very few people in the galaxy who is capable of routinely using the dark side of the Force towards heroic ends without experiencing the usual physical and psychological corruption.
  • Took a Level in Kindness: Not that she is a bad person by any means, but the longer she spends time around people who aren't Taron Malicos or from Dathomir, the nicer and more relaxed she becomes. By the end of the game, she outright gives Cal a hug when he recovers from his injuries.
  • True Love is Exceptional: Despite the fact that she Has a Type as mentioned above, the one she actually ends up falling in love with is the Nice Guy Cal Kestis.
  • Underground Railroad: During her travels across the galaxy she encountered and joined the Hidden Path as an agent and subsequently introduced Cere to the organization as well.
  • Vampire Vords: Despite not actually being a vampire, her pale skin and necromancy, along with living on Dathomir in a place not too far removed from Überwald, helps give her distinctly Slavic accent this feeling.
  • Voice of the Legion: She can pull this off, at least during a scene when she sees Malicos is revealed to have lied to her, seemingly connected to the stronger of her rituals, such as mass use of her necromancy or a ritual to render the Mantis invisible.
  • Wrong Context Magic: She uses Dathomirian magick, which is a unique and extremely unusual form of Force manipulation that resembles ritual sorcery and has various strange and specialised uses, including necromancy, invisibility and teleportation. Not only that, but its casting method allows its wielders to escape or mitigate many of the negative effects of the dark side.
  • Younger Than They Look: Despite her gray hair, Merrin is a young teenager like Cal, having been a child when Dooku slaughtered her people roughly five years earlier.

Later Additions

    Bode Akuna 

Bode Akuna

https://static.tvtropes.org/pmwiki/pub/images/akuna.png
"Let's get some payback. See you in the mix, Scrapper."

Species: Human

Portrayed By: Noshir Dalal
Appearances: Jedi: Survivor

"It's us against the galaxy, Cal. We've got to use every advantage we can against the Empire."

A mercenary affiliated with the Partisans due to a grudge against the Empire. Through the Partisans he was introduced to the fugitive Jedi Cal Kestis, and the two quickly become friends and Bode joined the crew of the Stinger Mantis.

To see tropes revolving around Bode, see his character page here, but as a caution of how his character plays out during the third act of Jedi: Survivor, beware of major spoilers.

    Bravo 

Bravo

https://static.tvtropes.org/pmwiki/pub/images/bravo_sw.png

Species: Human

Portrayed By: Russel Richardson
Appearances: Jedi: Survivor

A pilot who served the Republic in the Clone Wars and associate of Saw Gerrera's Partisans. After meeting Cal through Saw, he joined the crew of the Stinger Mantis as its new pilot after Greez left.


  • Ace Pilot: He is a highly-experience pilot who plans ahead and got two Z-95 Headhunters ahead of time for a hot exit from Coruscant, during which he manages to take out two TIE fighters through skilled maneuvering. Cal mentions learning several moves from watching Bravo fly. Sadly, even the best pilots will have a hard time getting sandwiched between six TIEs in a tight-quarters tube.
  • Friendly Sniper: He is no slouch outside of the cockpit either, providing covering fire for Cal and Bode with a sniper rifle as they try to reach the Mantis.

    Gabs 

Gabs

https://static.tvtropes.org/pmwiki/pub/images/gabs_3.png

Species: Human

Portrayed By: Britt Baron
Appearances: Jedi: Survivor

"You can fight the good fight and still get yours along the way, Cal. That's war."

A slicer trained by one of the syndicates, Gabs joined Cal's crew as a technical expert after a falling out with her employers.


  • Noodle Incident: Mentions that she saved Cal's life on Carida and that he owes her a ship for it.
  • Only in It for the Money: She makes several comments that suggest the credits are more important to her than disrupting the Empire, although she views that as a nice bonus.
    Gabs: I've changed my mind, we should always target the Empire.
    Bravo: Yeah. Feels good to make a difference.
    Gabs: No! They're loaded. Filthy rich. Make the Hutts look clean by comparison.
  • Playful Hacker: She is an expert slicer and can easily disrupt Imperial communications and security.
  • Taking the Bullet: Tackles Cal out of the way of a blaster bolt that would have hit him in the back, but sadly it gets her instead.

    Koob & Lizz 

Koob & Lizz

Species: Klatooinian

Portrayed By: ???
Appearances: Jedi: Survivor

Twin Klatooinians who befriended Cal on Norsid and became the muscle of the crew.


  • Big Eater: They have a prodigious appetite, which the other team members mention has caused issues on a few missions.
  • Brother–Sister Team: The twins work together on their missions.
  • Fire-Forged Friends: They met Cal when a bounty hunter tried to capture him in a cantina on Norsid and helped Cal kill him. They've been good friends ever since.
  • Leeroy Jenkins: They rush the Ninth Sister when she ambushes the team, and are quickly cut down and killed by her.
  • Noodle Incident: Their hunger got the best of them on a mission to Carida, which resulted in some kind of incident that Gabs does not want to see repeated.
  • Sapient Eat Sapient: Joked about a couple times, with Bode suggesting that they feed Sejan to them as a meal during their escape, but it's unclear if they do actually partake in this trope.

    Spoiler (Survivor) 

Kata Akuna

https://static.tvtropes.org/pmwiki/pub/images/kata_akuna_sw.png
"Ghost star... wonder where you are. Ghost star... are you very far?"

Species: Human

Homeworld: Birren

Portrayed By: Tajinae Turner
Appearances: Jedi: Survivor

Bode Akuna's daughter.


  • Ambiguous Situation: It is unclear if Kata is Force-sensitive like her father. In the end, there seems to be a strong implication of this when Cere Junda's ghost appears to Cal Kestis and advises him to "guide [Kata] through the darkness". Not to mention Force-sensitivity has been inherited before, as shown by the Skywalker lineage, Yula Braylon's son Arath Tarrex, and Kanan Jarrus' son Jacen Syndulla.
  • Big Eater: Greez once mentions that Kata eats like a "starving rancor".
  • Children Are Innocent: When she first meets Cal Kestis — who is disguised as an Imperial — she kindly greets him and BD-1 and then asks for his help in finding her doll. She innocently asks Cal if he's a Jedi like her father after noticing his lightsaber, and later on, calls Merrin "pretty". For Kata's sake, Cal and Merrin debate about what to do if they kill her only living parent, as she's no older than when they lost their families in separate Purges. Cal decides to take Kata in with his crew after dealing with Bode, which she readily accepts.
  • Everyone Has Standards: It's revealed that after her mother's death, she was unnerved by her father's paranoia and was very upset to hear that he hurt Cal and his team. In the end, she's practically begging her father to see reason, only for him to reject her as well.
  • Hates Being Alone: While on Tanalorr, she seems not too keen on the idea of living on an isolated planet with just her father for company. It's implied she's argued with her father about this, given how Bode immediately explodes — right at the moment she brings Cal and Merrin to confront him. In the end, she's more than happy to join the Mantis crew to make Tanalorr a less-isolating safe haven.
  • Happily Adopted: After the death of her father, Cal and his crew take Kata in as a part of their family.
  • Heartwarming Orphan: Although she lost her mother to the Empire and then her father to Cal after the former lost his way, she happily finds a new family with Cal and the Stinger Mantis crew.
  • Grief Song: Often sings the "Ghost Star" lullaby her mother used to sing to her. In a Force Echo, Kata and Bode sing the full lullaby after arriving on Tanalorr, which makes his fate the more sadder to Cal:
    Ghost star, wonder where you are… Ghost star, are you very far? All night long, I’ll sing your song, if you watch over me. Ghost star, hiding in the night, all your friends are oh-so bright. When the sky is clear, I can sense you’re near, looking down on me. Ghost star, silent in the sky, now I start to wonder why. Show me your light, I’ve waited all night. Ghost star, won’t you sing with me?
  • Jumped at the Call: In one of the post-game chats between the Mantis crew after Kata joins them, she expresses desire to want to be able to fight like the rest. Merrin accepts the offer to teach her combat when she's ready. It's also implied that, based on the strong implication that Kata may be Force-sensitive like her father, she may even become Cal's Padawan.
  • Like Parent, Unlike Child: She's genuinely a kindhearted individual, unlike her father who only pretends to be.
  • Nice Girl: A kind, sweet little girl.
  • Redeeming Replacement: She eventually joins the Mantis crew after her father's death and, unlike her father, she's genuinely friendly and compassionate.
  • Shipper on Deck: Knows that Cal and Merrin like each other.
  • Strong Family Resemblance: She's seems to be a spitting image of her father, as well as her mother.
  • Tragic Keepsake: She keeps her doll her late mother gave her. She later decides to burn it, along with her father's body.
  • Turn the Other Cheek: After having a heartfelt talk with Merrin before the burial, Kata forgives Cal for killing her father, because she understands that her father was beyond reasoning with. In the end, she happily looks up to Cal as a sort of Honorary Uncle figure.


Alternative Title(s): Star Wars Cal Kestis

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