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All trope names are unmarked below. As the game is focused on discovering each character's personality and the mystery of what happened to them, beware of inherent spoilers to follow.

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The Neon Crew

    Neon White 

Neon White

https://static.tvtropes.org/pmwiki/pub/images/neon_white_neon_white.png
Not bad for a dead guy, huh?

Voiced by: Steve Blum

The main character of the game, and who the player controls all the way through. Suffers from amnesia and can't remember anything from his past life.


  • Aesop Amnesia: He fails to internalize the lessons of forgiveness he learned from Red in the Book of Death ending, choosing instead to give in to his hatred for Green and condemn him to Hell. God takes this as White not quite being ready to ascend.
  • Animal Motifs: Despite not having an animal-themed mask, he's often compared to a dog by other characters, specifically because of his tendency to follow others (despite his protests to the contrary) and need for approval. White would rather be compared to a badass canine like a wolf (or werewolf specifically), but everyone else likens him more to a puppy.
  • The Atoner: This is why God was able to use White to get back into Sheol. Unlike the other Neons, White had regrets he wished he could undo, namely convincing his team to agree to Green's heist plan despite knowing how unhinged Green had become by that point. Such a being would naturally be more willing to question the Believers and thus have the initiative to search for a way to defeat them from the get-go.
  • Awesome, but Impractical: Any kind of Soul Card will outpace his katana in terms of range and damage so the only reason to use it is if one isn't available or needs to be saved for a puzzle.
  • Badass in a Nice Suit: Wears a rather fetching black-on-white suit, paired with a matching Badass Longcoat and tie.
  • Breakable Weapons: His Katana breaks after around 30 swings, regardless of whether he hits anything. After this he'll switch to his fists which are even more useless and kill him if he breaks them.
  • Butt-Monkey: A lot of achievements come from something embarrassing happening to him, such as injuring himself trying to cut and punch his way through a wooden barrier, dying as a result of dash-attacking a Mimic or missing his stop on one of Violet's sidequests and getting stuck on a location labelled "Idiot Island".
  • Dork Knight: While a badass demon slayer in his own right, he is also a huge dork and spends most of his free time being teased by Red and Violet.
  • Easily Forgiven: Even though the crew died indirectly because of him, neither Red nor Yellow hold what happened against him. Violet never really gets her piece in as she's more focused on disposing of the rest of the crew in general to please Green. Red is later revealed to be a case of this getting Played With, as she reveals that she had actually spent several years in the afterlife stewing over what White got them into only for those emotions to instantly wash away the moment she saw White floating in the Glass Ocean.
  • Emergency Weapon: One that's rarely needed as Soul Card weapons are common and come with plenty spare ammo. Should it break he'll switch to his fists which are even more useless.
  • Fatal Flaw: Passivity. While Green was the one who ultimately led his crew to their deaths, the crew wouldn't have agreed to the heist in the first place had White stood up to Green after seeing the obvious signs of his Sanity Slippage. Instead, he reluctantly went along with what Green demanded. After dying and getting amnesia, he's no longer quite as submissive, though he is still very self-conscious of what other people think of him.
  • Force and Finesse: The finesse to Yellow's force; White is more straightforward and precise, using Soul Cards for movement as well as weapons and arguing for a stealthy approach to Green's heist.
  • Frame-Up: After Green kills Yellow, he informs the Believers that White did it, which the Believers proceed to announce in the following day's sermon. As the important characters believe White's word that Green did it, it doesn't really do much other than piss White off more, which is just what Green was banking on.
  • God Was My Co-Pilot: Mikey reveals he sensed God's presence in White and he eventually starts hearing God's voice and receiving visions of where to find the Book of Life.
  • Heroic BSoD: He falls into one at the start of Mission 11, due to Green revealing that he had been manipulating White into helping him the entire time during the end of the previous mission. White is willing to give up entirely, believing that he's incapable of making any good decisions, but he quickly pulls himself back up after a pep talk from Red.
  • Heroes Prefer Swords: His default weapon is a "totally sick samurai sword".
  • The Heart: He gets on well with the rest of the team and is able to motivate them. Green is well aware of the trust they have in him and thus uses him to manipulate them into going along with the heist.
  • Heterosexual Life-Partners: Yellow claims that they were best friends when they were alive. White is somewhat reluctant to go along with it, but his devastated reaction to Yellow's death at Green's hands shows that he does still feel the same way deep down.
  • Hitman with a Heart: Though his memories are gone, White notes that his drive to win the competition "feels a lot like guilt".
  • Hypocrite: In White's "Reason You Suck" Speech to Green, he explicitly calls out Green's Never My Fault attitude, telling him that he always had a choice regarding his actions. In life, White also had the choice to recognize Green's increasingly erratic behavior and not drag his team into the heist that would end up killing them all, but he chose to go through with it despite the obvious signs of what would happen. In effect, their deaths were as much a result of Green's obsession with Blue as they were the result of how Weak-Willed White was. Credit where it's due, White does actually recognize the part he played in his friends' deaths and feels just as much guilt over that as he does rage over Green's manipulations.
  • Identity Amnesia: White can't recall anything about his life, friends or family. His knowledge of movies remains intact, though, and his personality is pretty much identical from how he was in life.
  • I Hate Past Me: After a majority of his memories return, White confides in Mikey that he has difficulties considering himself a hero because he used to kill people for a living. Then there's his still present regrets of leading his team to their deaths because he didn't have the courage to stand up to Green.
  • I Work Alone: Spoken verbatim by White, who rebuffs any attempt the rest of the Neons make at teaming up with him.
  • Loved by All: Downplayed, White was generally liked and respected among his group, being best friends with Yellow, romantically intertwined with Red, and he had the charisma to get the group hyped about their missions. However, while White was chosen to be Green's protégé, Green often took advantage of White's insecurities, while Violet became obsessed with the idea of beating White in anything they did in order to impress Green. Despite White being indirectly responsible for the group's demise, the characters still feel largely the same about him in the afterlife, to the point that Red set aside her feelings of betrayal to save him when he surfaced into Sheol.
  • Metalhead: Implied by his karaoke event with Neon Violet, who describes his preferred music as "fifteen minute songs that are mumble-screamed by a Norwegian guy with dessicated vocal chords."
  • My Greatest Failure: He deeply regrets persuading the team to go ahead with Green's suicidal heist on Blue despite knowing how dangerous it was and how erratic Green was behaving.
  • Noble Demon: He was an assassin in life but only saw what he did as a career, tried to keep unnecessary casualties to a minimum, and cared about his teammates like they were his friends. In death, he was so weighed down by the lives he took that he wouldn't have emerged from the Glass Ocean had Red not deliberately pulled him out. The fact that God deemed White pure enough to be given the Book of Life says volumes of White's actual morality.
  • Parrying Bullets: His katana can deflect enemy shots back at them, though this is never required to complete a level.
  • The Unchosen One: Lategame conversations with Red and Mikey reveal him to be one of these. While God is putting his hopes in White to succeed, He did not directly choose White as the one to save Sheol. As it turns out, Neons are filtered into the Glass Lake based on their level of guilt, with less guilty Neons floating to the top on their own. While White still harbored guilt over his failure to convince Green and the rest of the team to back down and thus would never be a true Neon, Red pulled him from the waters anyway. Mikey speculates that this selfless act of forgiveness, combined with White's natural desire to atone, gave God "a way in" to Sheol.
  • Vitriolic Best Buds: With the vitriol primarily coming from White due to Yellow's general stupidity. However, he was close enough with Yellow deep down to mark Green down as his Arch-Enemy for killing Yellow.
  • Weak-Willed: In life he struggled to make decisions and ultimately went along with whatever Green wanted even if he knew it was a bad idea and would put his friends in danger.

    Neon Red 

Neon Red

https://static.tvtropes.org/pmwiki/pub/images/neon_white_neon_red.png
Light in the Fog

Voiced by: Alicyn Packard

A mysterious woman with red hair and a kitsune mask. Seems to have known White back when he was alive, but to what extent?


  • Cool Big Sis: Fancies herself as one to Violet, much to her annoyance.
  • Femme Fatale: Clearly meant to evoke this archetype, keeping White at an arm's length and teasing him constantly throughout her events both in a seductive way and simply making fun of him, but it becomes clearer throughout the game that despite all of it she does genuinely care for White and they did actually have a relationship when they were alive, making her closer to a Trickster Girlfriend.
  • Friendly Sniper: Her main weapon is a sniper rifle and she's the nicest to White, surpassed only by Yellow.
  • Heroic Sacrifice: She gives her life to blow a hole in the firmament and give White access to God, knowing that only White has a chance of defeating Green.
  • Lady in Red: It's in the name. While she technically doesn't wear a red dress and hair, leggings, and general demeanor as well as her ability with her sniper rifle definitely evoke the spirit of the trope.
  • Loving Bully: It becomes progressively clear that she has genuine affection for White despite frequently teasing him. Makes sense, considering they were in a relationship when both were alive.
  • Mercy Rewarded: Her decision to forgive White and pull him out of the Glass Lake despite being the cause of her death is what ultimately sees her name written in the Book of Life.
  • Not So Above It All: Despite appearing generally mature, she insists that she has a "kitsune" mask rather than a fox mask. She's also very into the "Henchmen" mascots, particularly their merchandise, which she finds adorable.
  • Only Sane Man: She comes off as the most level-headed member of the group by far. In life, she also wound up in this role as Green's sanity deteriorated and dragged the whole crew down with him, but it wasn't enough to do any good.
  • Spanner in the Works: White would never normally have been called as a Neon due to being weighed down by guilt. Red's decision to pull him out of the waters anyway meant that God would have a more pure-hearted soul to act as his agent and allow him to regain his freedom.
  • Strange Minds Think Alike: Weirdly enough, both White and her perceive the angels as flying cartoon cats despite their seemingly different temperaments.
  • Sympathy for the Devil: Why she looks over Violet's repeated attempts to kill her so casually. From Red's perspective, Violet just never had the proper childhood that would allow her to work through her complex emotions in a healthy manner, so she's willing to put her life on the line if it means getting to understand Violet better.
  • The Un-Favourite: Red was Green's main protegee before White came along, but he found her too stubborn and wanted a student who was more compliant. Red got over it and doesn't bear White any resentment.

    Neon Violet 

Neon Violet

https://static.tvtropes.org/pmwiki/pub/images/neon_white_neon_violet.png
Bloody Sneakers

Voiced by: Courtney Lin

A sweet and vicious girl with violet hair and a bunny mask. Loves explosions and spends most of her time trying to blow up Red.


  • Bunnies for Cuteness: A bunny mask serves to help indicate Violet as a cutesy, upbeat, childish girl, in contrast to White's demonic mask.
  • Cute and Psycho: Don't let her bunny mask fool you, this girl loves a good carnage! Violet is just as easily provoked into a shrieking, violent rage as she is inclined to Squeeing over cute little animals and hot guys.
  • D-Cup Distress: Though not for the reasons you might expect. She complains at one point that having big boobs gives her another inconvenient area to sweat from.
  • Demolitions Expert: Served this role on her old crew, presumably when her lockpicking skills wouldn't cut it. In the afterlife, she just tries to blow up anyone she can, especially Red.
  • Disproportionate Retribution: She repeatedly tries to kill Red just because Red won't stop treating her like her little sister and later tries to kill White after White calls her out for showing No Sympathy towards Yellow's death.
  • Don't You Dare Pity Me!: She might be hopelessly insecure and desperate for the validation of others, but she still reacts violently to any notion of sympathy.
  • Easily Forgiven: During the conversation with her twice-deceased spirit after her final memory unlock, White immediately forgives Violet for attempting to off her former team when Violet asks if they can put the past behind them, recognizing that Violet was just as much of a victim of Green's manipulations as he was.
  • Freudian Excuse: As Red explains, due to Violet being recruited as an assassin at a young age, she doesn't know how to properly process her insecurities in a manner other than what she was taught, which is to say through violence.
  • Genki Girl: Violet's squeaky-voiced and upbeat energy is a sharp contrast to both the serene heavenly host and the rest of the sullen demon slayers.
  • Heel Realization: After her last memory is unlocked, her spirit confesses to being jealous of White and apologizes for what she did to get into Green's good graces.
  • Hidden Depths: Her drawing of Mikey reveals that she's a pretty talented artist.
  • Insane Troll Logic: The only reason why she doesn't hate Green like everyone else does. From her distorted point of view, Green didn't lead the crew into a death trap. She chose to die to prove herself to Green.
  • Jerkass Has a Point: When White finally gets sick of her bad-mouthing his friends, she retorts that all of the Neons were remorseless killers in life, and blindly trusting them is a bad idea. As it turns out, she's the only one who double-crosses everybody in the end.
  • Just a Kid: The root of her resentment towards her old team in death, and one that had been building in life. She developed an increasing inferiority complex over Green seemingly giving all the difficult and exciting missions to her teammates while she was stuck with what she believed was basic grunt work, believing that this was a result of everyone underestimating her due to her being the youngest member of the crew.
  • Karma Houdini: She gets the eternal peace that comes with being written into the Book of Life at the end despite using her last moments to try and kill Green and it not been clear that she's actually forgiven him. White in contrast is left to stew in Sheol if he chooses to consign Green to oblivion. Granted, there is a distinction in that Violet attempted to off Green through conventional human means while White can potentially damn Green to Hell by effectively judging him in God's place using the Book of Death.
  • Likes Older Men: She has a pretty obvious crush on Green for much of the game before Green attempts to dispose of her, and Green is old enough to have served as her father figure in life.
  • Manipulative Bitch: She smugly tells White that of all the Neons, she's the only one who understands the value of psychological manipulation. Sure enough, she's conning White the whole time, hoping to dupe him into killing the rest of his team before she finishes him off.
  • Mad Bomber: She has a tendency to rig up explosive traps to blow up anyone who annoys her.
  • Mad Love: It's pretty obvious that Green doesn't think anything of Violet, but Violet is fanatically devoted to getting his approval. Predictably, she ends up on the receiving end of Green's sword after she serves her purpose.
  • Master of Unlocking: According to Red, her areas of expertise are "picking locks and slashing throats." In life, she was skilled enough to crack a high-security vault with armed guards hammering on the door and Green screaming in her ear.
  • The Mole: She joins White and Red during their search for the Book of Life, only to stab White in the gut when the two of them are alone so that she could steal the Books' page fragment from him, revealing that she's been working to obtain the Book of Life for Green the entire time. Notably, Green already knew where the Book of Life was but just couldn't obtain it. He seems to only have allowed Violet to betray White and Red in order to hurt White more.
  • Nightmare Fetishist: To Violet, things like plushies and cupcakes are on the same level of "adorable" as bloodied weapons and splattered viscera.
  • Perky Goth: White refers to Violet as an "alt girl". She wears a black jacket, skirt, and collar, and is incessantly cheerful.
  • Psychopathic Manchild: She was recruited by Green at the age of twelve, and her behavior shows that she never matured past this point.
  • Psycho Knife Nut: When she's not blowing stuff up, knives are her weapons of choice.
  • The Resenter: She's this big-time towards White for his seemingly constant stream of success in life and, more importantly, for being Green's right-hand man, while she believes that she's only ever been seen as Just a Kid. Little does she realize (or possibly care) how unglamorous White's job became as Green's mental state deteriorated.
  • Sitcom Arch-Nemesis: One-sided towards Red, who shrugs off her assassination attempts as harmless fun. It's more mutual between her and Yellow, though Yellow doesn't hate her nearly as much as she does him.
  • Shipper on Deck: Violet apparently wrote a "crazy fanfic" about herself and... someone she interrupts Yellow from saying. By mauling him.
  • Sore Loser: In a flashback, White notes the last time Violet lost a game of poker, she nearly burned their place down.
  • Taking You with Me: After being fatally wounded by Green, she tries to kill him with a suicide bombing attack. While it didn't work, she still managed to derail his plans by blowing up the Book of Life. This is also how she went out in life, choosing to blow up a bunch of Blue's goons rather than return to Green empty-handed.
  • Took a Level in Jerkass: She wasn't nearly as hateful towards her teammates in life as she is in death. This is likely a result of her resentment towards White finally boiling over during her last moments during the botched heist at Blue's estate.
  • The Vamp: She does her best to manipulate male Neons including White, and uses her charms to get information out of them or to manipulate them into risking their lives protecting her from demons.
  • Token Evil Teammate: She's violent and impulsive, and attempts to manipulate White into killing Yellow and Red.
  • "Well Done, Son" Guy: She is immensely insecure, feeling less qualified than the other assassins and is terrified of being discarded, hence her attempts to earn Green's approval.
  • Yandere: Towards Green. She's willing to axe off all of her old teammates just to be the only one Green can depend on.

    Neon Yellow 

Neon Yellow

https://static.tvtropes.org/pmwiki/pub/images/neon_white_neon_yellow.png
Fist Bump

Voiced by: Ian Jones-Quartey

A friendly Neon with yellow hair and a goat mask. White's best friend in life, and the afterlife, too.


  • Anime Hair: His hair seemingly naturally grows completely upwards into spikes.
  • Bitch in Sheep's Clothing: Combined with Obfuscating Stupidity, Violet claims to White that his ditziness is just a cover for a far more devious and self-serving mind. She's lying through her teeth in order to get White to off Yellow. Yellow really is as kind and dumb as he appears.
  • Casting Gag: Ian Jones-Quartey is basically playing a much dumber version of his character from OK K.O.! Let's Be Heroes, which the game shares a writer with.
  • Don't Think, Feel: Yellow tells White this after White rebuffs his attempts at partnership; he's not giving wise advice so much as looking for someone to bro around with.
  • Dumb Muscle: He's the Neon Crew's melee specialist, and he's a fair bit empty-headed.
  • Dumb Is Good: He might be an assassin, but he's by far the kindest member of the cast despite being thick as a brick.
  • Force and Finesse: The force to White's finesse respectively; Yellow is more brash and gung-ho and his sidequests emphasise combat over platforming, featuring large amounts of enemies and weapons while disabling discard abilities.
  • Hair of Gold, Heart of Gold: Has yellow hair and is the nicest of the Neon crew.
  • Heterosexual Life-Partners: Claims that he and White were this in life. At the very least, Yellow definitely treats White like his best friend. White's reaction to Green killing him indicates that the feelings are mutual despite how much Yellow's antics drive him up the wall.
  • Lovable Jock: Acts like a stereotypical jock bro but is nothing but nice to White.
  • Nice Guy: For a guy who was part of a team of assassins, he doesn't seem to have a mean bone in his body. All he seems to want to do is be friends with everyone.
  • Sacrificial Lion: He gets killed in Chapter 4 in an attempt to save White from Green, which White does not take well at all.
  • Static Character: Unlike the other Neons, he had nothing to reflect on that'd make him change as a person after he died. He's still just the same dumb but lovable goofball like he was when he was alive.
  • Taking the Bullet: Yellow claims to have done this for White during the first mission. He was kidding. Then he tragically ends up doing this for real when he jumps in front of White to save him from Neon Green's attack, killing Yellow in the process.
  • Vitriolic Best Buds: More vitriolic on White's end, as Yellow's idiotic antics tend to annoy him, while Yellow is completely friendly with White the whole way through.

    Neon Green 

Neon Green

https://static.tvtropes.org/pmwiki/pub/images/neon_white_neon_green.png
Mechanical Halo

Voiced by: Ben Lepley

The winner of all the previous Ten Days of Judgement competitions. He has a strange fascination with Neon White.


  • Abusive Parents: He basically functioned as the father figure to the crew when they were all alive, and his hatred for Blue led him to becoming increasingly controlling and callous towards his students. He saved most of his emotional and implied physical abuse for White in order to keep him under his thumb.
  • Ambidextrous Sprite: The large scar on his chest switches position depending on which direction his character portrait is facing.
  • Arch-Enemy: Very quickly becomes this to White after he kills Yellow in chapter 4. Green has felt the same way seemingly from the moment he entered the afterlife, deciding that if White was willing to turn on and kill him in life, then they would be enemies for the rest of eternity.
  • Ax-Crazy: The guy kills and maims at the drop of the hat without remorse, actively indulges in tormenting White, and infrequently breaks out into fits of manic laughter.
  • Bad Boss: Became one to his crew as his hatred for Blue ate away at him. Most flashbacks with him show him to have been incredibly demanding, manipulative, and unsympathetic towards everyone else, and he ultimately lets his entire crew die just so he can kill Blue. In death, he doesn't think twice about murdering his now-former crew again.
  • Boss Banter: The following quotes will be engraved into your mind:
    "This is it!"
    "Time is ticking, White!"
  • Comically Serious: The only times he's funny are during the Heavenly Delight interactions, where he engages with incredibly mundane luxuries with an absolute lack of passion while White repeatedly prays for his demise.
  • Complexity Addiction: In life, this resulted in the deaths of himself and his crew. Stealing Blue's fortune and even killing Blue himself could've gone off without a hitch had Green not decided to inform the target that they were coming just to prove his crew's superiority. In death, he goes through a needless number of steps to free himself from the Believers' control, emotionally manipulating Violet into becoming The Mole to track down the Book of Life and orchestrating multiple tragedies just to push White into destroying his halo. Considering how inattentive the Believers actually are, Green could've gotten any Neon to destroy the halo, and White was already set on getting the Book of Life anyways, so there was no need to antagonize him into doing so.
  • Control Freak: He expects total obedience from his students and part of the reason he switched to favouring Red to White on top of his skill is because she was stubborn whereas he was more compliant.
  • The Dog Bites Back: His mechanical halo forces him to obey the Believers, but he manipulates White into destroying it then goes on a rampage against the believers.
  • The Dreaded: He was the winner of every competition held previously where only the winner survives, so the other Neons have good reason to fear him.
    • Neon Green is introduced by the Believers as "vicious and hulking". He then immediately attacks a Neon who questions his fighting prowess, and the rest cower in fear. Red refuses to tell White who he is, only saying to stay away from him; Violet being Violet, though, seems more turned on than anything.
  • Empowered Badass Normal: A badass assassin in life, in Heaven Green can fly, teleport, fire projectiles from his hands and summon barriers and weapon platforms. This is seemingly due to his Mechanical Halo in the first two encounters and possessing the Book of Death in the last.
  • Evil Cannot Comprehend Good: He is both outraged and confused at first should White write his name into the Book of Life, not understanding how White could grant him the highest form of forgiveness after everything Green has done and finding the gesture pointless as they're both already dead. White has to spell it out for him that he's doing this to end the cycle of hatred Green has invoked between them. It's earlier speculated by White and Red that Green could've ended up in a better state had he the capacity to even forgive himself for what he did when he was alive, but Green couldn't have ever realized that was an option because he never moved on from what Blue did to him.
  • Evil Is Hammy: Extremely bombastic, sometimes to the point where White can't even understand what he's saying beneath all the melodrama.
  • Evil Is Petty: He could have used the soul of one of the many Neons he was already killing in droves to destroy the firmament, but forces White or Red to do it, possibly because of the grudge he picked up towards White due to White being the one who sent him to the afterlife.
  • Evil Mentor: To White, who he trained as an assassin and now and constants attempts to fuel his hatred and manipulate him into doing his bidding.
  • Expy: He's a pretty big pastiche of Sephiroth, being a mentally-unstable white-haired swordsman with a destructive personal philosophy and a fixation on the protagonist, who he manipulates by forcing tragedies upon him. He even impales all of White's loved ones. His specific hairstyle, criminal background, and adversarial relationship to a character voiced by Steve Blum also bring to mind Vicious.
  • Fatal Flaw: Vindictiveness. In spite of what his crew had accomplished and what it had the potential to achieve, he ultimately brought about the ruin of everyone because he could not let go of how Blue treated him. In the afterlife, he's failed to learn anything and instead has only formed new grudges that ends up fueling even more self-destructive pursuits, with Green's ultimate planning being to wipe out all of existence, including himself.
  • Flunky Boss: Demons spawn in during his boss fights, though just like in the full levels, they pose little physical threat and more are just there to sign post which abilities to use against Green.
  • Gaslighting: How he kept White under control in life, constantly belittling him and questioning his decision-making while insisting that he never made White do anything that he didn't want to do already. It's implied that all of his underlings were subjected to this in some way, except maybe for Yellow.
  • "Get Back Here!" Boss: He's this in all of his boss fights, though unlike some examples, his vulnerability windows aren't on a strict timer. He only flees after a set number of the crystals powering his shield are destroyed or once a certain threshold of damage is done to himself. That is, until the final stretch, where he stands his ground.
  • Go-Karting with Bowser: Several Heavenly Delight rewards have White spend time with other Neons, which can include his arch-nemesis Green.
  • Graceful Loser: Only comes around to this in the Book of Life ending, admitting rather melancholically that he had half-expected his battle with White to go on for an eternity as he Ascends to a Higher Plane of Existence.
  • Holy Halo: As a signifier of his victories in the previous competitions, he wears a special laser-halo over his head.
  • Hypocrite: He fanatically resents his former employer Blue and the Believers for using him as a tool, yet does everything he can to control White and wants him as an obedient minion.
  • Ignored Epiphany: He's actually on the cusp of understanding just how badly he has wronged many people in his life, being self-aware enough to outright tell White that God will never forgive him for what he has done. However, rather than repent and let go of his hatred, he decides just to wipe out all of existence to keep God from passing judgment.
  • Informed Attribute: Red suggests he didn't used to be as bad as he is now, but White's memories tend to focus on him being demanding or callous. The Stinger to the Book of Life ending does show that he could be kinder when he wasn't being weighed down by his hatred for Blue, however, agreeing to hold a party for his crew before their fateful last heist.
  • Irony: In The Stinger flashback, when asked to make a speech, Green declines on the basis of not being very good at them. This is coming from the guy who, in the present, spends much of his speaking time making nothing but long, melodramatic monologues.
  • It's All About Me: His perception of the world is very egocentric. He sees nothing wrong with tossing away the lives of his crew just so he could see Blue suffer, and he takes being shot by a vengeful White as White being ungrateful. In the afterlife, he makes an attempt to end all of existence because he takes the afterlife's very concept to mean that his own death meant nothing.
    • His drawing of Mikey implies he sees all the angels as copies of himself.
  • Karma Houdini: In the Book of Life ending White grants him eternal peace despite him having raised a bunch of kids as killers, thrown their lives away in pursuit of revenge and then tried to destroy the world rather than accept what happened to him. He actually seems to realize this to a degree, as he initially sounds quite outraged that White would forgive him.
  • Kick The Son Of A Bitch: In the Book of Death ending, he's dragged into oblivion by demons. He also dishes this out to the Believers when he wipes them out, as the Believers have been shown to be nothing but a group of abusive spoiled brats.
  • Knight of Cerebus: The lighthearted tone of the game disappears whenever he turns up and this frequently coincides with the death of one of White's friends.
  • Lack of Empathy: White finally turns on him not just for getting everyone else on the team killed but because he doesn't even seem sorry they're dead so long as he got his revenge. Even when he's defeated he doesn't admit any wrongdoing, though he does sound disappointed when White decides to forgive him. It's either because he actually does realize just how he's wronged his students, or he sees it as a sign of weakness from White.
  • Laughing Mad: He periodically breaks out into fits of deranged laughter, showing just how unstable he is. It chronologically first showed up during the crew's fatal last heist, where he laughed hysterically after finally killing Blue, showing just how much his hatred for Blue had eroded his mind.
  • Leitmotif: "Mechanical Halo," a menacing song practically made of scare chords. Bits of it are remixed into his battle themes, "Pendulum" and "The Wicked Heart".
  • Made of Iron: Even after his thorough ass-beating in the final battle, he still continues to pursue White. He's only stopped by White writing Green's name in either the Book of Life or Death.
  • Never My Fault: He blames the world for him being how he is and seems shocked when White points out his choices saw his life end up the way it did, most notably his obsession with Blue getting himself and all his students killed and seeing them turn against him in death.
  • Parental Substitute: He functioned as the father figure to his crew of assassins, as he had enlisted them when they were relatively young (especially Violet). As his hatred towards Blue began to consume him, he became a parent of the abusive variety.
  • Pet the Dog: Before the fateful heist at Blue's estate, he actually allowed Violet to set up a party to celebrate their last night as a unit. He also gave White time off so that he could properly rest up for his big day as the team leader. It's quite possibly the kindest Green is presented in the entire game.
  • Power Floats: In gameplay he levitates instead of running normally.
  • Psychological Projection: Two-fold, one that applies to him in life and one that applies after death, both of which end up contributing to the nihilistic mindset he develops by the events of the game. When confronted by White over sacrificing his whole crew just to kill Blue, Green retorts that White wouldn't understand what it was like being under someone who violated your trust just to get himself ahead. As White lampshades, this is exactly what Green did to him and what he has been doing to his crew. Green's refusal to free God so that he can resume His duties is because he believes God to be just another authority figure who can exert power over him, obviously viewing him as just a stand-in for Blue. Furthermore, he doesn't want to free God because he believes that God will condemn him and his crew for what they had done for life. White and Red actually suspect that Green is actually talking about himself. Green has known only vindictiveness his entire life, so obviously, he wouldn't even be able to forgive himself.
  • Pyrrhic Victory: His last moments before his death are this. He succeeds in killing Blue and even finds out the location of Blue's fortune. However, it costs him most of his crew, he wouldn't even have needed to find out the location of Blue's fortune had he not preemptively informed Blue of his crew's arrival, and White shoots and leaves Green for dead after Green seemingly shows little care for the deaths of everyone else.
  • Recurring Boss: He's fought three times. In fact, his fights are the only boss battles in the entire game.
  • Revenge Before Reason: His hatred of Blue leads him to warn the guy in advance that Green and his team are coming to kill him, just to prove he's better than any defenses Blue can put in place. What could have been a clean heist and assassination instead turns into a protracted gunfight that results in the deaths of Green's entire team, and Green himself when White turns on him.
  • Sanity Slippage: We only get the see the end result, but according to Red, his current erratic and hateful self was a downward spiral caused by being enslaved by the Believers after he died. It turns out that his mind had actually been falling apart long before he even died due to his increasingly all-consuming hatred for Blue.
  • Shielded Core Boss: With his physical body being the "core" in his case. Every fight against him has him spawn in a series of crystals that White will need to destroy in order to break Green's shield and do damage.
  • Straw Nihilist: By the time of the game he's become this, believing nothing matters and that people have no real choices, and seeks God's power solely so he can destroy everything including himself. Even if White forgives him and grants him eternal peace he still says the act doesn't mean anything because everyone is already dead.
  • Strike Me Down with All of Your Hatred!: He's as cruel as possible to White's friends and is joyous when White attacks him despite Red's attempts to persuade him to let things go, since his plan relies on White destroying the Mechanical Halo that allows the Believers to control him.
  • The Battle Didn't Count: No matter how much you dominate him in the first battle, in the following cutscene, he looks no worse for wear and laughs off White's attempts to fight him.
  • Too Dumb to Live: Despite his ranting to the contrary, this was the cause of his downfall in life. He planned a heist that was already dangerous and made it outright suicidal by informing his target that he was coming in advance.
  • Took a Level in Jerkass: A retroactive example. We only get to see his callous and manipulative side until The Stinger of the Book of Life ending, but Red remembers life being fairly good under him until his hatred for Blue began to consume him.
  • Vile Villain, Saccharine Show: The game overall is pretty lighthearted and the Believers, while awful, aren't much of a threat to the heroes. Green in contrast is shown in flashbacks to have been highly controlling and full-on murderous in the modern day and does his utmost to make White and the player hate him.
  • Walking Shirtless Scene: Aside from some straps, his entire upper body is completely exposed. He's notably the only member of his gang to have undergone a wardrobe change in the afterlife, as he wore a tight shirt when he was alive.
  • White Hair, Black Heart: In both life and death, he has stark white hair and is an utter bastard who sees others as a means to an end or a target for his wrath.
  • Worthy Opponent: In the Book of Life ending, despite believing White choosing to forgive him doesn't change a thing, his last exchange with him suggests that he actually enjoyed their final clash to some degree.
  • You Have Outlived Your Usefulness: Stabs Violet the moment she is no longer useful to him. This is a pattern for him as he's happy to discard the other assassins once White shows more promise and proceeds to kill every one of them over the course of the game, even when sacrificing a random Neon would work just as well.

Heaven

    The Believers 

The Believers

The main residents of Heaven, served by Angels. They are the ones who task the Neons with killing demons just for the chance to live in their paradise.


  • 0% Approval Rating: The only one who likes a Believer is another Believer. Absolutely no one else, not even the Angels, can stand them due to them being a bunch of haughty spoiled brats who get their kicks from abusing the Neons.
  • Asshole Victim: They spend the entire game being a bunch of spoiled manchildren and are revealed to have warped Heaven from its intended purpose out of sheer entitlement. Absolutely no tears are shed for them when Green breaks free from their control and wipes them out.
  • Bad Boss: They'll happily kill Neons for minor slights such as sneaking onto heaven's golf course without permission, and despite relying on them to stop Heaven being overrun by demons they constantly condescend towards them and barely give them scraps despite living in luxury themselves.
  • Bald of Evil: None of the Believers shown have a single strand of hair on their heads, and they're all a bunch of abusive and spoiled jerks. The "evil" part comes from them having locked away God to turn Sheol into their hedonistic paradise.
  • Comically Small Bribe: It becomes clear that even the top Neon won't actually get to stay in Heaven forever, just until the next Day of Judgment when they'll have to compete again.
    • When begging White to save them from being killed by Green the best they can think of offer is a year in Heaven, upping it to five when he ignores them.
  • Did You Just Punch Out Cthulhu?: They were able to defeat God and its angels and remake Sheol into their own personal heaven.
  • Disproportionate Retribution: They have Neons killed for the most minor offenses (e.g. sampling any heavenly delights without permission).
  • Entitled Bastard: They are a seriously spoiled bunch who can't be bothered to share any of their many luxuries with the Neons and react violently when the Neons try to take a sample. And, prior to the events of the game, they were so appalled by the very idea of having to wait for God's judgment that they seized control of Sheol away from him and the angels.
  • Good Is Not Nice: The pretentious, self-righteous Believers don't hide their blatant belief in their own superiority over the Neons, and cheerfully rebuke any attempts they make at indulging in Heaven's delights. Also, the masks on the Neons' faces are rigged to explode if they rebel. Of course them being good at all seems questionable. Turns out that they're not even good by God's definition, as they forcibly seized control of Sheol from God and its angels and turned it into their own personal realm of luxury after growing tired of waiting for God's judgment.
  • Hate Sink: The narrative really does not want you to feel even the slightest ounce of sympathy for them. Not only do they constantly speak in an aggravating high-and-mighty tone, but they are spoiled manchildren who are only interested in satiating their hedonistic whims.
  • The Hedonist: They do nothing but indulge in juvenile pastimes like playing mini-golf, watching movies, and consuming loads junk food. Even what they put the Neons through is nothing more than another way to entertain themselves in addition to hoisting the responsibility of demon control onto another party. The fact the true version of Heaven didn't let them indulge in their vices is what pushed them to lock away God and claim Sheol for themselves.
  • Jerkass: They're a collective of entitled brats who enjoy talking down to and abusing those they view as lesser.
  • Kick The Son Of A Bitch: Goes both ways. Them enslaving Green is karmic considering how controlling he was towards White in life, but they're also a bunch of spoiled, holier-than-thou manchildren who regularly abuse the Neons, which makes it just as karmic when Green figures out how to break free from their control and goes on a rampage.
  • Killed Offscreen: Green wipes out most of them immediately after his halo breaks, so all Red and White see is the survivors' panicked reactions. The few stragglers are hunted down during the next mission.
  • Manchild: When they're not condescending to the Neons, they behave like spoiled kids, and their "heavenly delights" consist of tawdry pastimes like mini-golf and junk food.
  • Rage Against the Heavens: On discovering that Sheol was just a divine waiting room for them to await God's judgment, the believers waged war against god and remade it into their own heaven where they can live the life of luxury they believe they are entitled to.
  • Spanner in the Works: Their decision not to call as Neons souls that are weighed down by guilt would normally have prevented someone like White coming along to act as God's agent and meant no-one could ever challenge their rule, but Red ensured he was made a Neon anyway.
  • The Worf Effect: They were able to slaughter angels in droves and even defeat God itself even before they acquired the Book of Death, yet when Green finally turns on them he's able to easily steal the book and slaughter them like cattle.

    Raz 

Raz

https://static.tvtropes.org/pmwiki/pub/images/neon_white_raz.png
Squirt of Lemon

Voiced by: Zeno Robinson

An Angel who tends the Neon Bar.


  • Archangel Azrael: His most likely namesake, as he's a tired-looking but no less friendly angel who tries to give the Neons refuge during their trials in the form of his bar.
  • Frothy Mugs of Water: Literally in his case - he only serves water because the Believers hoard all "the hard stuff," to White's dismay. To his further dismay, "the hard stuff" in Heaven is nothing but soda pop.
  • Granola Guy: Gets really enthusiastic about mindfulness, yoga, herbal drinks, and crystal therapy, though his understanding of all these concepts is hit-or-miss.
  • I'm Taking Her Home with Me!: Raz tries to keep a stray demon as a pet and rehabilitate it, but White eventually persuades them to let him kill it after pointing at that while Raz may be immune to the demon's attacks, their Neon patrons aren't.
  • Lethal Chef: He has zero knowledge of mortal tastes, and his attempts at actual bartending go straight into Gargle Blaster territory, such as water mixed with dirt and grass.

    Mikey 

Mikey

https://static.tvtropes.org/pmwiki/pub/images/neon_white_mikey.png
Heaven Central Authority

Voiced by: SungWon Cho

An Angel in charge of handing demon slaying assignments to Neons at the Heaven Central Authority.


  • Appearance Is in the Eye of the Beholder: As an angel, normal humans can't wrap their heads around his true form. White and Red see him as a cat, Yellow as John Cena, Violet as a cross between an Animesque Pretty Boy and a biblical angel (i.e. lots of eyes and wings), and Green as a copy of himself. Raz, being another angel, sees what he really looks like.
  • Archangel Michael: As a more comedic interpretation of his traditional role as head of the army, Mikey is Da Chief of Heaven who is in charge of assigning the Neons' missions to wipe out the demon infestation during the Ten Days of Judgment.
  • The Atoner: He helps White in part due to his guilt over helping the Believers instead of fighting them when they took over Heaven.
  • Cigar Chomper: Is never seen without a cigar. His gifts are even cases of cigars.
  • Cool Shades: Mikey is almost never seen without his Kamina-style Triangle Shades. Not even in his true form!
  • Da Chief: He's basically this for the Neons, and fits the role well with his gruff voice, surly demeanor and love of smoking.
  • Jerk with a Heart of Gold: Loud, coarse, and mostly tactless, but also really bad at hiding his soft spot for White and the other Neons.
  • Our Angels Are Different: His appearance differs depending on the person looking at him, and his true form resembles the biblical Ophanim, with wheels that have eyes on them, wings, and a giant eye in the center. White freaks out when the influence of God's return enables him to see it in person.
  • The Quisling: He deeply regrets submitting to the Believers and working for them instead of dying with his fellow angels.

    Gabby 

Gabby

https://static.tvtropes.org/pmwiki/pub/images/neon_white_gabby.png
Heaven Central Secretary

Voiced by: Salli Saffioti

Mikey's assistant who works as his receptionist.


  • Archangel Gabriel: As a more comedic interpretation of her namesake's status as the Messenger of God, she's the secretary in the Celestial Bureaucracy and thus is constantly acting as an intermittent between Neons and her boss Mikey.
  • Gossipy Hens: When she's off the clock, Gabby apparently passes the time swapping gossip with Red.
  • Sassy Secretary: She's pretty sarcastic and sharp-tongued, has a thick Minnesotan accent, and is happy to let White barge in and interrupt Mikey or point out to White that he may be susceptible to bribes.

    Other Angels 

Other Angels

Other angels seen in and around heaven, generally serving the believers.


    Other Neons 

Other Neons

Other killers summoned as demon-hunters by the Believers.


  • Butt-Monkey: They're typically mistreated by the Believers or killed by Green either for drama or black comedy to establish how bad the Believers are.
  • Explosive Leash: The Believers can detonate the masks they wear should they ever get out of line and trying to take them off has the same result.
  • Mistaken Identity: One of them laments being called as a Neon despite not being an assassin but an assassin's accountant.

    The Demons 

Demons

A legion of hostile creatures that periodically attack Heaven. Neons are tasked with exterminating them.


  • Always Chaotic Evil: They attack anyone that isn't another demon, no exception.
  • Goomba Stomp: Balloon Demons die when they're stepped on. As a nice bonus, they give you an upward boost at the same time.
  • Gameplay and Story Integration: It's explained that Soul Cards are made out of demon matter, hence why they drop them when defeated.
  • PiƱata Enemy: They pose little threat on their own, but the coloured variants drop Soul Cards the player needs to complete platforming challenges.
  • Was Once a Man: Demons are souls condemned in the Book of the Dead who drift into the corrupted Heaven, drawn by God's residual presence. When they cross the border into Heaven, they become monsters.

    The Lord of Heaven (UNMARKED SPOILERS!) 

God

The God of the setting who judges souls of the dead on the Day of Judgment, granting them eternal peace or oblivion. They were defeated by the Believers prior to the events of the game.


  • Blue-and-Orange Morality: His standards for who deserves peace seems to heavily vary from person to person, seen most prominently in the Book of Death ending where he refuses to write White's name in the Book of Life because he chose to condemn rather than forgive Green for his many wrongs. This is despite the fact that he was willing to write Violet's name in, even though she also tried to kill Green and generally was a much worse person overall than White. Even Mikey, one of God's own angels, is unsure about his judgment call.
  • Eldritch Abomination: Considering He is the Abrahamic God, it makes sense that He is an utterly incomprehensible and almighty entity, who can't even be perceived without angels to communicate between Him and others.
  • God Is Good: Excluding the debate over His decision not to write White into the Book of Life should White condemn Green to Hell, God is a fairly merciful entity who prioritizes souls forgiving themselves and others over what actual sins they committed in life.
  • God Was My Co-Pilot: He sends White visions of where to find the Book of Life.
  • Have You Seen My God?: He's been absent since his defeat by the Believers, the only signs of him being his hands in the Great Temple and below the firmament.
  • Intelligible Unintelligible: His words are in an indecipherable language, and his speech consists of ominous ambient noise, yet everyone He talks to can understand him just fine. It's only the player who's left in the dark.
  • Ungrateful Bastard: If White chooses not to forgive Green (despite him killing all White's friends twice and trying to destroy creation) God decides not to write White's name in the Book of Life unlike the rest of his teammates (including Violet who also tried to kill Green). This means White will have to wait around alone in Sheol waiting for the next Day of Judgment, even though it's thanks to him that creation wasn't destroyed and God was freed from his imprisonment. Of course, given that his reason for doing so was obscured by him being The Unintelligible to the player, God might've considered what White had done specifically to be a violation that couldn't be overlooked in spite of White's service.

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