Characters: Myst

Here is the main cast for Myst, Riven, Myst III: Exile, Myst IV: Revelation, Myst V: End of Ages, and Uru: Ages Beyond Myst.

The Stranger

The Player Character who found Atrus' Linking book to Myst.

Atrus

The D'ni man who regularly calls on the Stranger to help him with his family problems.

  • Bound and Gagged: Has his hands bound behind his back in Book of Atrus.
  • Broken Pedestal: When he met his father as a child, he admired him at first.
  • Distressed Dude: He needs you to solve his problems for him in every numbered Myst series title.
  • Disappeared Dad: He was raised by his grandmother since his father left him there.
  • Doom Magnet
  • Game Over Man: If you foolishly enter D'ni without the green page, leaving you both without any hope of exit. This actually causes Atrus to shout "Oh, you FOOL!" before turning away in disgust. (If you instead choose to free Sirrus and Achenar, they will gloat before trapping you in their respective books.)
  • Good Is Not Soft: Atrus punishes both his sons and his father for their crimes with a Fate Worse Than Death.
  • Properly Paranoid: At the beginning of Exile, Catherine complains about Atrus' obsession with security. As it shortly turns out, his efforts are both entirely justified and woefully inadequate. (He thinks someone's been breaking in, which is true, but what he doesn't know is that it's not someone in Tomahna, it's someone in a completely different Age who happens to have a Linking Book to Tomahna that gets them right past his locks.)
  • Proud Scholar Race Guy
  • Recurring Character: Atrus, played by series co-creator Rand Miller, is the only character to appear in every game. Even though Cyan did not make Myst III and IV themselves, Miller agreed to appear in the games for the fans — although it's been said that he wasn't fond of playing Atrus, as he thought the role was more deserving of a professional actor.
  • Renaissance Man
  • Set Right What Once Went Wrong: Non-time-travel variant; Gehn isn't a particularly good linking author, so the quantum-uncertainty thing the linking books have going on makes the Ages he links to dangerously unstable. Atrus is much better at writing linking books than his father, and reckons he can use those same quantum-uncertainty shenanigans to salvage Gehn's Ages, or even undo the damage Gehn caused; but it's a very time-sensitive endeavor because Ages don't stop deteriorating just because you're not in them, and some are beyond saving already. In fact, this is how Atrus contributes to your efforts to save Catherine and capture Gehn: The entire time you're in Riven, he's writing frenziedly in the book to patch any errors he can find and make sure that the Age doesn't fall apart and kill you.
  • Tailor-Made Prison
  • Uneven Hybrid: One-quarter D'ni, making his daughter Yeesha, a local Messianic Archetype, one-eighth.
  • What the Hell, Player?: Atrus doesn't react well to your stupidity if you go to D'ni without bringing the missing linking book page.
    • Nor does he react well to your cruelty if you trap Saavedro in Narayan and leave without letting him go.

Catherine

Atrus' wife and a native of the Riven age.

  • Beyond the Impossible: In the novels she's mentioned as having written "Torus", a stable doughnut-shaped Age, which features a huge waterfall that falls through the planet's core, turns into rain and gets carried back by clouds to refill the ocean, that in turn feeds the waterfall. Atrus' reaction to first seeing this was that, until then, he had thought it impossible to do such things with the Art.
  • Distressed Damsel
  • Rescue Romance: She finds Atrus in a river in her home age where he linked for the first time, rescues him from drowning and nurses him back to health.
  • Women Are Wiser

Sirrus

The younger son of Atrus and Catherine.

Achenar

The older son of Atrus and Catherine.

  • Axe Crazy: It's pretty easy to recognize whenever you've found Achenar's room in an age due to all the torture implements and human remains lying around.
  • Cold-Blooded Torture: Has no problem torturing innocent people to death, for apparently no other reason other than he thinks it's fun. Even has a Torture Cellar in one age, fit with a collection of poisons and an electrical torture cage.
  • Giggling Villain: Especially evident in the bad ending in the first game where the player is trapped inside his book after freeing him. It's even reminiscent of the laugh provided by Frank Gorshin's Riddler.
  • Heel-Face Turn
  • Heroic Sacrifice: He dies protecting Yeesha from his brother.
  • Insane Equals Violent: At least, he seems to have no reservations about painfully killing people to satisfy his own morbid curiosities.
  • Killed Off for Real
  • Large Ham: In the original game, it's pretty clear from his dialogue alone that he's Obviously Evil. He does calm down quite a bit by Revelations.
  • My God, What Have I Done?: Killing off the cerpatees, the top predators of Haven, upsets the ecological balance of the island. Seeing the consequences of his actions, and having to live with said consequences, gets him to start contemplating his actions from before, eventually leading to a Villainous BSOD.
  • Nightmare Fetishist: Has a pretty unhealthy fascination with anything having to do with death.
  • Obviously Evil: From the moment he makes contact with you, it's blatantly obvious he's unhinged and unstable. His rooms in the various Ages are also filled with torture devices, and he has a closet filled with the mutilated bodies of his victims. This is in contrast to Sirrus, who behaves calmly and rationally and whose rooms show him to enjoy wealth, which doesn't seem so bad until you realize that his opulence stands in stark contrast to the sparse dwellings of the natives around him, and that wealth had to come from somewhere...
  • Psychopathic Manchild: Plays it up even more by giggling like a child whenever he speaks.
  • Redemption Equals Death
  • Villainous Breakdown: Suffered one in Haven. After realising he was trapped on his own with no Linking Book, his already unstable mind underwent a complete psychotic meltdown, causing him to butcher his way through half the Age's animal inhabitants in blind rage. Ultimately subverted, as he eventually came to terms with his fate and realised with all the blood on his hands just why he deserved to be there. Eventually, this led to his redemption.
  • Villainous BSOD: "My god, brother. Did we really kill so many?"

Gehn

Atrus' father and the main antagonist of Riven.

  • A God Am I: Has a massive god complex. Any number of the D'ni had this problem as well.
  • And I Must Scream: Gehn suffers this fate in Riven if you do things right.
  • Archnemesis Dad: To his son Atrus.
  • Even Evil Has Loved Ones: Most of his diary is filled with pompous declarations and ranting... until you reach the page where he grieves for his wife whom he has not seen in years. There is a teardrop strain in the corner.
  • Evil Old Folks: He has more in common with Sirrus than his son.
  • Faux Affably Evil: He is softspoken and unfailingly cordial in your conversations with him, and he claims that he's a better man for his time trapped in Riven - even expressing regret for trying to kill Atrus during the backstory. It's clearly just a mask to disguise his true ambitions: if allowed, he'll gladly shoot Atrus dead, shoot you as well, or even leave you in the Trap Book for all eternity. During a bad ending he goes so far as to politely apologize for shooting you with a poison dart and muse nostalgically on the chance of seeing Atrus again while you slowly die in the background.
  • Game Over Man: Takes over for Atrus in this regard. If you release him from the trap book, he will puzzle over your naivete and force you to take his place. Likewise, if you set him loose on Riven, he orders his guards to plug both you and Atrus with poison blowdarts.
  • Genre Savvy: When you finally meet him, Gehn doesn't try to refute anything Atrus told you about him, doesn't try to bribe you, and doesn't try to glorify his evil deeds. He instead says he's grown remorseful over his past actions during his long imprisonment, and is currently trying to protect the people of Riven from the Age's impending collapse and a small group of terrorists. Of course, he's blatantly lying, but he manages it more convincingly than most, especially considering the strong emphasis on redemption seen in the series which might lead a Wrong Genre Savvy player to take him at his word.
  • I Did What I Had to Do: As a way to justify his A God Am I behavior.
  • It's All About Me
  • Man in White & Putting on the Reich: Gehn wears a white dress uniform with bullet buttons and epaulettes. Presumably, these were his generalissimo duds from when he was in charge of Riven.
  • Offing the Offspring: Any goodwill between him and his son is long extinguished.
  • Villains Out Shopping: The supplemental booklet for the soundtrack contains extra pages from Gehn's journal where he discusses some of his hobbies.
  • What Happened to the Squee?: You don't hear from Gehn after he is imprisoned. Does he mend? Does he die unreformed? Is he lost in the library fire?

Saavedro

A man who wants revenge against Atrus for the horrific crimes his sons caused to his homeland; and the main villain of Exile.

  • Anti-Villain: He is simply an innocent victim of Sirrus and Achenar's reign of terror, trapped alone on a desolate age for decades and unable to return to his wife and children.
  • Ascended Fanboy: Brad Dourif plays Saavedro in Myst 3. He was a big Myst fan at the time.
  • Axe Crazy: Though he will kill you at the drop of a hat if given the opportunity.
  • Big "NO!"
  • Drop the Hammer
  • Fate Worse Than Death: In one of his rants to Atrus, he mentions how Sirrus and Achenar destroyed his civilization and separated him from his family, concluding that "It would have been better if I had died." In one of the endings, you can put him in an even worse fate than the one Sirrus and Achenar put him through.
  • He Who Fights Monsters
  • I Have Releeshahn: Holds the only contact Atrus has to his people hostage in order to get him to fix what Sirrus and Achenar did 20 years prior.
  • I Lied: Saavedro offers to return Releeshahn to the player freely at the end of Myst III when it turns out he can't return home without help. If you take up his offer directly, he gleefully tosses the book into an abyss and scampers off home.
  • It's Personal
  • Large Ham
  • Last of His Kind: Saavedro thinks himself to be the last of the Narayani race due to a rather nasty civil war that occurred on his home Age. This is also not the case.
  • Not Evil, Just Misunderstood
  • Rapid-Fire "No!": Saavedro has two, alluding to the final line of Brad Dourif's first film character.
  • Villainous Breakdown: Once you finally manage to turn the tables on him.

Yeesha

The daughter of Atrus and Catherine.

  • Achievements in Ignorance: Yeesha can do a lot of things when writing Ages that were previously thought impossible (even above and beyond what her mother does-see below). It turns out that a lot of things that were previously thought to be hard-and-fast natural laws surrounding the process of writing linking books were just ancient traditions which had been around so long they assumed they must be laws. By being raised and taught in an environment where those weren't drummed into her head, Yeesha is able to accomplish things that everything her forefathers knew told them should cause her worlds to self-destruct.
  • Broken Bird: In End Of Ages.
  • Bound and Gagged: In Revelation.
  • Creepy Child: Later part of Myst IV - Sirrus possesses Yeesha's body. He does a good job at impersonating her, but his language slips through. Comes to a head in the bad endings, in which she smiles sweetly as she shoots you with a crossbow.
  • Daddy's Girl: Her father always calls her "my desert bird". In End Of Ages, when everything falls apart, they still have each other.
  • Distressed Damsel: Just like her mother. It must run in the family.
  • Meaningful Name: Yeesha means "laughter" in D'ni. Inverted later in her life, sadly.
  • Messianic Archetype: Subverted. She fails to fulfill the role due to her own pride.
  • Sins of Our Fathers: "And a daughter will carry the burden of her father."
  • The Chosen One: She writes in a letter to Atrus: "I have seen new life, and brought it forth myself. And I go now to become the grower. If only you could see. Perhaps you do." Subverted.
  • Third Time's The Charm: This could be unintentional, but as numbers are important to the D'ni, maybe it's no coincidence that Atrus has three children. He feels a lot of guilt and pain over the fact that the first two end up evil, so he goes out of his way to make sure he doesn't make the same mistakes with his daughter. She ends up good, though troubled, and plays an important role in the future of D'ni.
  • Used to Be a Sweet Kid: Goes from a happy, lively 10-year-old to a brooding, desperate adult who seems to have the weight of the world on her shoulders.
  • Uneven Hybrid: 1/8 D'ni.

Esher

One of the last pure-blood survivors of the D'ni who guides you to help secure the Tablet in Myst V.

Eedrah ro'Jethhe

One of the few Terahnee in Myst: The Book of D'ni who deigns to see the relyimah.

Alternative Title(s):

Myst III Exile, Riven, Myst IV Revelation, Uru Ages Beyond Myst, Myst V End Of Ages