YMMV / Myst

  • Fanon Discontinuity: Depending on your perspective, Myst V and Uru, Myst IV, the novels, or even the first four games, largely due to the series' massive Ret Cons and Literary Agent Hypotheses.
  • Genre-Killer: Of the inventory management Point-and-Click. (Though it is reviving due to Telltale Games and many Indie games.)
  • Magnificent Bastard: A'Gaeris.
  • Paranoia Fuel: Linking Books. If you have one, you can go to that Age whenever you want. Whoever lives there will have no clue that you're coming, and unless they were Crazy-Prepared (for example, in Riven, when you link to the 233rd Age, you arrive inside a cage that only allows you to access what Gehn wants you to access), they're essentially at your mercy, because there's no wall or door that can stop you. However, it also works against you: books can't go with you, so once you link to an Age, anyone can follow you there, unless you destroy the book in the process (say, by linking over a fire).
  • Porting Disaster: Porting the original game to the Nintendo DS did not go so well, given the DS's lower resolution and lack of a context-sensitive mouse cursor.
    • It's worth noting that, other than very minor issues with the smaller screen, the port to the PSP is actually quite good.
    • The 3DS version isn't much better than the DS version. It uses a cursor at least, but it doesn't use the 3D functions, nor does it use the touch screen for anything important. The cursor is controlled by the Circle Pad, and it re-centers whenever the Circle Pad is released, making it a real pain to control. What makes it worse is the blatant false advertising of the promotional materials, which claim that it displays in 3D, when it doesn't.
    • Many of the early ports could also be considered this, since they were often put on consoles that had lower resolution than the PC versions allowed. They also had clunky controls and Loads and Loads of Loading, which especially got bad in Riven where you had to make really long treks.
  • "Seinfeld" Is Unfunny: This could hardly be called Scenery Porn today... but consider the game debuted in 1993. Everyone else was still thinking in terms of 16-bit at the time. Real time 3D rendering cards can do a much better job these days, even cheap built-in Intel HD chips.
  • That One Level: The infamous Selenitic Age is a pain in the butt to get into, requiring the player to walk back and forth between a keyboard and a soundboard to painstakingly move several finicky switches to juuuust the right pitch, with only their ears as a guide. If the player doesn't have good pitch, they're in trouble. Somewhat defied, since it is possible to simply count the tones from left to right on the piano, then count the correct number on the slider panel for each slider. The world itself is somewhat interesting from a spectacle perspective, with lots of strange, ethereal scenery and sounds, but it suffers from the general dated nature of the technology on display and, unlike the other Ages, has no real storyline hints about the brothers, since it was an uninhabited world. And getting out is bastard hard, especially if the player didn't do the Mechanical Age first to learn the auditory cues for the underground maze.
  • That One Puzzle: The underground maze in the original game. Very few players caught onto the fact you were supposed to use the sounds as clues for what direction to take and just mapped the whole thing out...which is particularly nightmarish as the developers specifically designed the puzzle so it would be impractical to do that. Even if you do know how to do the puzzle though, it takes about a century and a half to make it through the whole thing thanks to annoyingly long scene transitions, and if you want both pages, you have to do it twice.
    • This is in spite of the fact that the puzzle is specifically designed to where it is solvable without brute-forcing it even if the Selenitic Age is the first one you reach, as Kikoskia demonstrates.note  This still relies on two things: First, that the player catches on to the noises that occur at each intersection along the correct route, and second, that the player is not deaf.
      Kikoskia: Also, if you couldn't hear, you wouldn't be able to solve this puzzle at all. You wouldn't be able to solve this puzzle at all if you couldn't hear.
  • Vindicated by History: Despite being mocked by gaming publications as everything that was wrong with gaming in the '90s, Myst is still one of the top-selling adventure games on GOG.com. The visuals and the intriguing (literal) world-building still hold up quite well today. A lot of gamers find the Beautiful Void experience relaxing.
  • What Do You Mean, It Wasn't Made on Drugs?: The novels-only Age Torus, as mentioned in World of Chaos.
    • In general, Catherine's ages seem to have this in universe. Yeesha even calls her the "writer of dreams".