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The main cast of My Little Pony (Generation 5).
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    General 

Tropes applied to the main cast in general.


  • Accessory-Wearing Cartoon Animal: All of them save for Zipp have at least one item they wear nearly all the time: Sunny's saddlebag, Hitch's sash and badge, Pipp's tiara, Izzy's foreleg bracelet and strand of beads in her mane, and the bracelet Izzy gives to Misty. None of them wear a full set of clothing, though.
  • Accidental Hero: A variant. What they originally assembled to do — restore the world's magic — is also heroic, but it was more self-centered than what they actually ended up doing (uniting the races once more). Notably, the gems don't work until they've committed themselves to the latter goal.
  • All-Loving Hero: Despite being initially wary about each member due to their different race, they become this as they want to unite ponykind and to restore the magic once again, most notably Sunny and Zipp who are the only ponies who don't buy into Fantastic Racism outside of a few stereotypes, because they know for a fact, right from the start, that the different pony races used to be friends.
  • Alphabetical Theme Naming: Four of the mane characters have a double letter in their names: Sunny, Izzy, Pipp, and Zipp. The last two could be justified as they're sisters. Hitch, the group's only stallion, has the Odd Name Out.
  • Commonality Connection: Played for Laughs when Hitch and Pipp blame the others for dragging them along on their quest. Hitch is dumbfounded that he just agreed with a pegasus.
  • The Drag-Along: Hitch, and to a lesser extent Pipp. Hitch is just chasing Sunny to return her to Maretime Bay; while he eventually gets over wanting to arrest her for helping Izzy, he takes a bit of convincing to see that Sunny is trying to do a good thing. Pipp is perfectly happy with her life in Zephyr Heights, and while she loves her sister dearly, she doesn't really understand why Zipp is unhappy.
  • Fire-Forged Friends: The group starts out sniping at each other and barely getting along, but by the end they've become thick as thieves.
  • Five-Man Band: The Mane Five are working to restore magic and harmony to Equestria. Sunny is the one leading the group by inspiring them to act and balancing out their eccentricities. Hitch and Izzy are contrasting personalities to Sunny and each other while serving as her most active supporters. Zipp and Pipp are the groups most intellectual/analytical and socially aware members respectively. The group eventually increases to include Misty and later, Comet.
  • Good Is Not Soft: When Misty seemingly betrays them and her role as a mole to to help Opaline capture Sparky is exposed, they turn their backs on her. And they are right to do so, because that anger motivates Misty to stop making excuses for herself and actually help.
  • Home Base: The Brighthouse is an airy, art-filled lighthouse more than big enough to hold the band's open-plan bedrooms, storage closets, and MacGuffins.
  • Innocent Bigot: None of them had ever met a "foreign" pony before the events of the movie, and consequently internalized a number of negative stereotypes that they gradually realize to be untrue over the course of their adventure.
  • Odd Name Out: Hitch is the only one in the group that doesn't have repeated letters in his name, possibly because he's the only stallion.
  • Secret Handshake: Sunny and Hitch have a hoofshake from when they were foals, although Hitch is reluctant to perform it in public.
    "Up high, down low, hitch it to a post! Flip it sunny-side up and on a piece of toast!"
  • Stellar Name: Sunny Starscout and Izzy Moonbow.
  • Teeth-Clenched Teamwork: The racial tensions and personal conflicts within the group initially make cooperation difficult at times. It's most notable after escaping Zephyr Heights; Pipp is angry at Zipp and the rest for accidentally exposing that the royal family can't use magic, Hitch is distrustful of the unicorns and pegasi and wants to arrest Sunny, and so on.
  • Tomboy and Girly Girl:
    • Zipp and Pipp. Zipp is an athletic, adventurous mare, while Pipp is fond of fashion and makeovers.
    • Downplayed with Sunny and Izzy. Sunny enjoys rollerblading and has a braided mane, which Izzy is into arts and crafts and wears her mane loose.
  • True Companions: They have grown into this by the time of Make Your Mark. Given optimal conditions note  just the five of them can keep the friendship-dependent crystals powered.
  • Unwitting Instigator of Doom: Their attempt to retrieve the pegasus crystal exposes the royal family as charlatans, brings their legitimacy as rulers into question, and completely destroys the political stability of Zephyr Heights.

    Sunny Starscout 
https://static.tvtropes.org/pmwiki/pub/images/1712542484166.png
Click to see Sunny in Tell Your Tale
https://static.tvtropes.org/pmwiki/pub/images/20240407_232244.png
Click to see Alicorn Sunny in Tell Your Tale
"Someday the both of us will meet Unicorns, or a Pegasus, and we'll be best friends forever!"
Voiced by: Vanessa Hudgens (film), Jenna Warren (series)

A curious, idealistic, and adventurous earth pony from Maretime Bay. Sunny is determined to make the world a better place by restoring harmony between earth ponies, Pegasi, and unicorns.

When Sunny was young, her father would tell her stories about how Princess Twilight Sparkle and her friends; the Guardians of Harmony, who taught everypony in Ancient Equestria about the magic of friendship. Sunny, loving the stories about how ponies of all kinds lived in peace, dreamed of making friends similar to Twilight's and possibly, figure out how to bring the magic of friendship back.


  • Acquainted with Emergency Services: Although it's justified due to them being Childhood Friends, she's this with Hitch since he's the sheriff of Maretime Bay, she's always getting in trouble with her activism, and he tends to go easy on her due to their friendship.
  • Affectionate Nickname: Her father Argyle referred to her as "Sunny-Bunny".
  • Alliterative Name: Sunny Starscout.
  • All Your Powers Combined: Sunny has access to earth pony magic in her regular form, and can fly and use powerful unicorn magic in her alicorn form.
  • Barrier Warrior: Besides basic levitation, Sunny's only major use of unicorn magic consists of forming protective barriers and bubbles (including an Anti-Magic dome trap she copies from Opaline.) Even when going on the offensive, she still resorts to creating Hard Light barriers that she then flings forward at her opponent to knock them away or block their attack. This contrasts with the more direct and destructive magic blasts that unicorns and alicorns are capable of, as displayed by Opaline and a multitude of examples in Friendship is Magic.
  • Born in the Wrong Century: She longs for the Mane Six's era when all three pony races lived in harmony. She would have thrived back in ancient Ponyville, but the bigotry that prevails in her era makes her views unconventional and Sunny herself an outcast.
  • Braids of Action: She wears her mane in a long braid until it comes slightly undone when she becomes an alicorn.
  • Cloudcuckoolander's Minder: She fills this role for Izzy a number of times during "I'm Looking Out for You", such as by correcting her choice of direction and stopping her from going over a cliff in pursuit of a butterfly.
  • Contrasting Sequel Main Character: She's similar to Twilight Sparkle from Friendship is Magic in a few ways; they're both curious by nature and very interested in magic, they both start out with only one real friend, and they both become alicorns after they come to understand The Power of Friendship. However, there are also a lot of differences between them; Sunny is an earth pony who's fascinated by magic because she can't use it herself, she's not quite as much of a bookworm, and she's introduced as being much more outgoing while showing a strong desire to befriend unicorns and pegasi (unlike Twilight, a magically gifted unicorn who eventually learned how important friendship is, but was initially very wrapped up in her studies and not interested in making friends).
  • Daddy's Girl: She was very close to her father Argyle, who appears to have raised her by himself. She wholeheartedly believes in the stories he told her about how all the pony races used to be friends, and this drives her to find a way to restore unity between the three races. While Argyle is no longer around in the present day (as he's strongly implied to have died), at one point she sadly remarks to herself how much she misses him.
  • Deadpan Snarker: Despite her sunny disposition she can rival her predecessor Twilight Sparkle in this department when the need arises, she's so good that she can snark without so much as a word, most notably with her insanely annoyed facial expression in her Zephyr Heights mugshot.
  • Does Not Know His Own Strength: Justified Trope. Sunny becomes an alicorn at the end of the movie, but this is treated more like a transformation rather than a change of being. This, coupled with Sunny being busy trying to keep the harmony between the tribes, means she doesn't have as much, if any, time to train her powers, leaving her with a lot of power but little idea on how to manage it.
  • Drink-Based Characterization: She invokes the trope, ordering a "tea... hold the milk" (which is a strong drink by pony standards) to intimidate Alphabittle. Due to plot reasons, she runs out without paying for it.
  • Earn Your Happy Ending: It takes a lot of effort and hardship, but she not only manages to bring back magic with the help of her new friends, but she even becomes an alicorn, allowing her to use the magic she brought back.
  • Evidence Board: Sunny has set up her own research area in the lighthouse with numerous papers, bulletin boards and the like with various strings to connect the various elements.
  • Fantasy Helmet Enforcement: When she's roller-skating, she wears a helmet adapted to fit an equine head.
  • Hard Light: After becoming an alicorn, she gains an ethereal horn and wings, rather than a permanent physical change like other alicorns. They manifest at random times during the Make Your Mark special and the first few episodes of the series, but she eventually figures out that they're triggered by a deep desire to help other ponies.
  • The Hero: The main protagonist, and the most proactive. It's Sunny's belief in The Power of Friendship, constant positive attitude, and unifying message that rallies ponies around her.
  • Heroic BSoD: After the crystals fail to work, she gives up on believing in the return of magic and friendship and packs her father's lamp and ancient memorabilia away.
  • Hidden Depths: In the second issue of the comics, Sunny shows herself to be quite knowledgeable about plant life, noting that the shedding leaves of the forest trees will increase the effectiveness of pollination and help them flower.
  • Instant Expert: After two rounds of practicing Just Prance, she is good enough to beat Alphabittle at it thanks to Pipp's advice on finding her rhythm.
  • "I Want" Song: She has "Gonna Be My Day" at the start of the movie, where she sings about her desire to reunite all ponykind and have them live in harmony once again.
  • Jumped at the Call: She is saddened to hear that the unicorns have lost their magic, and takes it upon herself to investigate by traveling across the continent.
  • The Leader: She's the member of the group who initiates and drives the quest to restore friendship to Equestria.
  • Magic Pants: Whenever she uses her alicorn form, whatever accessories she was wearing vanish, only to return once she powers down, presumably to avoid having to create separate character models each time.
  • Meaningful Name:
    • While Earth ponies are generally named after foods, farming, or similar mundane items (Hitch, Applejack), unicorns often have astral names (Izzy Moonbow, Twilight, Starswirl) and pegasi are typically named after flight or weather phenomena (Rainbow Dash, Zephyrina Storm). However, Sunny is given a name that wouldn't be out of place for all three races. It fits the farming (Scout), astral (Star), and weather (Sunny) themes, foreshadowing her becoming the bridge between the races.
    • Her seemingly doomed idealism is also visible in her name. What is the time of the day when you see Sun? Day. And stars? Night. So how could she possibly scout stars when Sun is up? That is, until you remember that stars are suns and vice versa, just like how earth ponies, unicorns and pegasi are all ponies.
    • Sunny "Star-scout" is the one most closely following Twilight Sparkle's old ideas of friendship and ready to accept that the stories have any truth to them.
  • Messy Hair:
    • Following the Time Skip at the start of the movie, she wakes up with a serious case of bed head but quickly works it into a neat braid with the help of some rubber bands, which she stores by the gross in a dresser drawer. A similar gag is used in the Tell Your Tale episode "Alicorn Issues", which Pipp tries to fix up (with limited success) until her alicorn magic results in a Hair Reboot.
    • Downplayed after she becomes an alicorn; her braid comes apart into a loose sheaf of rainbow-streaked hair that hangs over one shoulder, a style she retains in subsequent appearances.
  • Missing Mom: Absolutely nothing is said or shown about Sunny's mother, not even a picture.
  • Muggle with a Degree in Magic: Despite being of a race that can't fly or cast any magic spells even in the presence of magic, Sunny is determined to restore Equestria's magic if it kills her. At the end of the movie, this is subverted once she becomes an alicorn and gains a horn and wings.
  • Not So Above It All: Sunny isn't as free of prejudice as she would like to think, but bonding with her new friends and learning what pegasi and unicorns are really like allows her to overcome this.
  • Only Friend: A lifetime of refusing to believe that unicorns and Pegasi were monsters like the rest of the town and numerous attempts to try and sabotage Canterlogic has made it so after the Time Skip at the start of the movie, Hitch is the only one willing to be her friend.
  • Power Dyes Your Hair: After she becomes an alicorn, a couple of rainbow streaks appear in her mane. Unlike the wings and horn, which only appear when she summons them, the streaks are permanent.
  • Power Incontinence: During the Make Your Mark special it's mentioned that Sunny's alicorn form turns on and off seemingly at random until magic stabilizes, at which point she gains much better control over it. Even after that point, Sunny needs some coaching on how to access it intentionally and maintain it, several times failing to notice it's active until someone else points it out to her. She eventually determines that the wings and horn emerge when she's feeling a deep desire to help other ponies.
  • Pragmatic Hero: Her zeal to fix the overall problem in A New Generation.
    • She is noted to have no restraints when it comes to restoring magic, to the extent that she willingly commits theft (The Pegasus Crystal heist) while lying and exploiting superstition (The Unicorn Crystal) to get what she wants. To be fair, she apologizes afterward for doing those things later.
    • Downplayed in this example. She seems to be more interested in learning what is real or fake onscreen rather than actually sitting down and getting to know her friends. Her insistence on finding the Unicorn Crystal when she enters Izzy's home when the latter is offering to sit down and use her tea party set is one such instance.
  • Prophetic Name: She finds (or "scouts" out) the other heroes (or "stars" of the movie).
  • Rollerblade Good: Sunny shows off quite a bit of skill on her rollerblades, pulling off some impressive maneuvers even while hauling a full delivery cart.
  • Shut Up, Hannibal!: In "Roots of All Evil, Part 2", she denies Opaline's "Not So Different" Remark, pointing out that she has hope for a better future, while Opaline only wants power over all.
  • Soapbox Sadie: She is completely right about tribal relations, but she expresses her belief by hijacking someone else's audience and trespassing on private property- something which hurts not only her argument but Sunny herself. If Izzy had not arrived later that day, Sunny's life would have become very bleak. Even after the events of the movie, Sunny still has a habit of trying to pressure ponies into causes they're not interested in (as seen in "Ali-Conned").
  • Spirited Competitor: A bit. While she might not actively seek competition, Sunny will give it her all if she finds herself in one. She insists on seeing through a challenge in Just Prance, despite having never played it before.
  • Supreme Chef: Zig-zagged. She is a highly-skilled smoothie maker, though she tends to struggle when making other food (as shown in "Foal Food" and "A Little Horse").
  • Theme Naming: Like the two previous main protagonists Twilight Sparkle and Sunset Shimmer, Sunny has a solar-themed name.
  • Took a Level in Cheerfulness: Not that she wasn't optimistic in the film, but Sunny was very much fighting a losing battle trying to spread friendship to non-Earth ponies before she met Izzy and even came close to giving up her cause completely when joining the pegasus and unicorn crystals failed. When Equestria does begin reharmonizing, even with the expected validation of her father's ideals, Sunny is noticeably less snarky and is overall much sweeter, though that could be Izzy's influence given their closeness.
  • Tragic Keepsake: Sunny keeps her deceased father's glasses and brooch on display. Her journal is also this since it was her father’s; she’s upset when the pegasus guards confiscate it and relieved when Zipp manages to get it back for her.
  • Unskilled, but Strong: Sunny becomes an alicorn at the end of the movie, but because this is a temporal transformation she has to summon rather than a permanent state of being, Sunny doesn't have the time to actually train her powers, leaving her with a lot of magical strength but little restraint or control over it.
  • Vibrant Orange: Her coat is primarily orange, and she is an energetic, adventurous, and hopeful mare.
  • Winged Unicorn: At the end of A New Generation, as a result of returning the Magic of Friendship and thus magic itself to Equestria, she becomes an alicorn. Unlike the last time this happened, this doesn't actually change Sunny into an Alicorn outright; she remains an Earth Pony through and through, but her magic allows her to manifest ethereal wings and a horn, giving her the same abilities as a normal alicorn as long as she maintains them.
  • Wrong Context Magic: Contrary to G4, Sunny's alicorn power doesn't physically change her, other than her hair. Rather, she can simply manifest wings and a horn made of magic. This is notable because Opaline, an actual alicorn introduced at the end of the Make Your Mark special, is baffled by Sunny's version of the transformation.

    Izzy Moonbow 
https://static.tvtropes.org/pmwiki/pub/images/izzy_moonbow_id_lottie_london.png
Click to see Izzy in Tell Your Tale

"We're all in this together, right?"
Voiced by: Kimiko Glenn (film), Ana Sani (series)

A very creative and energetic unicorn from Bridlewood Forest, she loves crafting, creating, traveling, and sparkles. Izzy has a large heart and loves uni-cycling (unicorn upcycling) — using recycled materials to create new art.


  • Affectionate Nickname: Her friends call her "Izz" from time to time.
  • Attention Deficit... Ooh, Shiny!: She tends to be easily distracted.
  • Bespectacled Cutie: In the beginning of the song "Fit Right In", Izzy puts on a pair of comically oversized glasses, which doesn't make her any less cute. She uses a slightly different pair at times during the Make Your Mark series proper.
  • Big Shadow, Little Creature: When she first comes to Maretime Bay, a large, scary shadow is shown at the city's gate, only for it to be revealed it's just Izzy.
  • Chekhov's Skill: While it's never directly brought up in the film, her cutie mark is a type of pincushion, meaning her special talent is related to fashion, and she's shown to be skilled at crafting when she creates a replacement crown for the protagonists to use when they try to steal the Pegasus Crystal from Queen Haven's crown. This comes in handy again later when she disguises the group as unicorns. It's given more focus in the series.
  • Cloudcuckoolander: She sometimes lacks situational awareness, makes eccentric remarks, and remains upbeat in situations that others would find distressing. She's actually a relatively mild case, however, as she usually stays on the ball about what the others are doing, can pick up on social cues if it's needed note  and consistently tries to help, even if in occasionally unconventional ways.
  • Color Coded Magic: In the Tell Your Tale series, her magical aura is shown to be rainbow-colored. In the CGI Make Your Mark series, it's purple.
  • Contrasting Sequel Main Character: Izzy is a Genki Girl and Cloudcuckoolander who had a Friendless Background and grew up around others who were different from her (in her case the other unicorns as opposed to her own family), much like Pinkie Pie. Unlike Pinkie though, Izzy is a bit less extreme in these aspects and appears to lack any Toon Physics or fourth wall breaking powers. While Pinkie had abilities that made her unique such as the aforementioned Toon Physics and her Pinkie Sense, Izzy is a unicorn who has no magic or special powers due to magic disappearing from Equestria. Izzy is also more interested in art and games than parties. Finally, Izzy is a unicorn instead of an earth pony.
  • Crazy-Prepared: Carries a few crafting odds and ends with her just in case she needs to do a bit of on-the-spot work. In Winter Wishday, she even makes two ornaments to hang on the Wishing Tree in Bridlewood, so she can have a backup if she loses one in a game of charades (which she does).
  • Deuteragonist: To Sunny's Protagonist, having the second most focus out of the Mane Cast, the only one of the cast apart from Sunny to sing in multiple songs and her decision to act on Sunny's aerial Message in a Bottle and visit Maretime Bay, is what sets off the plot of the film.
  • Eccentric Artist: Izzy's specialty is in arts and crafts, using any material whatsoever for quirky creations (a practice she calls "uni-cycling"). Her works include a macaroni image of Twilight Sparkle with moving eyes and an ice cream cone for a horn, along with a fold-up, flower-shaped tea table. She can also be a little eccentric in general, what with her tendency to get easily distracted and her overly positive demeanour.
  • The Force Is Strong with This One: She can apparently sense other ponies' "sparkle", which flares up when that pony is experiencing a strong positive emotion. Every pony has a different color sparkle, and Izzy sometimes comments on it. But since Izzy is the only one who mentions it at first, it's unclear if sparkle actually exists or is just something she made up. It isn't until "Mane Smelody" that anypony else (in this case, Pipp) mentions sparkle as being a genuine thing.
  • Friendless Background: When Izzy's leading the herd through her house, she shows them an automated tea tray, explaining that she invented it but has never had friends to use it with. It's heavily implied that this is the reason she decided to visit Maretime Bay, since she's the one who received Sunny's aerial Message in a Bottle telling her she had friends there. When she meets Misty in "The Traditional Unicorn Sleep-Over", she's ecstatic over the idea of finally making a unicorn friend.
  • Gadgeteer Genius: Izzy can refurbish an old scooter into a mobile crafting station, create a multi-function visor for Zipp, and turn a broken-down tram cart into a Magitek flying RV. Downplayed in the case of the latter, as the Hope Lantern does the heavy lifting and Izzy's prototype was just her and Zipp slapping wings on a tram car.
  • Genetic Memory: At one point during "Ali-Conned," she says that she carries the knowledge of all her ancestors and then seems to talk to the spirit of her Great-Great-Auntie Buttons.
  • Genius Ditz: Artwork aside, she can also build functional things such as a tea set that opens up like a flower. In Tell Your Tale, she built an automatic breakfast butler bot and Zipp's special visor. In Make Your Mark, she fixes up Sunny's old lantern and fits it with a crystal. This gets expanded on in the TYT episode "Dumpster Diving" where after finishing the lantern, it suddenly starts glowing brightly and floating, but she isn't sure how or why it's doing that.
  • Genki Girl: She's extremely cheerful, active and upbeat, and never flags in enthusiasm even in the most tense or dangerous situations.
  • Gratuitous French: She throws in a French phrase while rapping during "Fit Right In".
    Izzy: Every unicorn who's born has worn a horn that's unique
    So I'll whip them up as we speak, you be lookin' très magnifique!
  • Hates Being Alone:
    • In the Tell Your Tale short "It's T.U.E.S Day", when she has no other unicorn to celebrate the eponymous day with. She resorts to building a Companion Cube unicorn out of random junk.
    • This is a recurring theme with Izzy in the comics, where she struggles with not being able to join in with her friends' activities (such as Sunny going for a fly with Pipp and Zipp).
  • Hidden Depths: She can be quite insightful when she wants to be, such as when she tells Hitch that his sheriff's badge was creating an "unhealthy power dynamic".
  • Iconic Item: Izzy wears a bracelet on her left foreleg. It's a friendship bracelet, and she's shown to make them in her cottage when the heroes arrive in Bridlewood. She also wears a string of beads threaded through her mane, visible only from behind.
  • Inexplicably Awesome:
    • She manages to cut down a tree with just her horn. Though the details aren't shown onscreen, the sounds drifting back from her direction suggest that she used her horn like a woodpecker's beak.
    • She sinks a three-point basketball shot with her back turned to the hoop, and without looking.
  • Ironically Disabled Artist: Until The Magic Comes Back, Izzy and the other unicorns lack the levitation magic that would normally make fine manipulation much easier for them, but this doesn't stop her from being talented at arts and crafts. Indeed, she is shown to be very dexterous with the use of her hooves and her horn even without magic, the latter serving as a Mundane Utility.
  • The Lancer: She serves as an eccentric foil to Sunny and is the first pony to join her on her quest.
  • My Species Doth Protest Too Much: She and Alphabittle are the only unicorns in Bridlewood who aren't complete sourpusses. She also doesn't have the same superstitions about forbidden words and hexes and is also willing to reach out and befriend members of the other two pony tribes.
  • Mysterious Past: Apart from the fact that she used to live in Bridlewood and she was the one who found Sunny's lantern as a filly, we don't know anything about Izzy's life before the events of the movie. One line in the Tell Your Tale episode "My Bananas" adds even more to the mystery, as she suggests that Sunny escapes the humiliation she suffered in that episode by running away and starting a new life because it "worked for [her]".
  • The Nicknamer: Downplayed. In keeping with her Genki Girl disposition, she has a habit of producing Affectionate Nicknames for her friends when she's in a good mood.
  • No Sense of Direction: Implied during "Looking Out for You", where she reads the map in Sunny's journal upside down. Even after Sunny rights it, Izzy still goes the wrong way.
  • Not So Above It All: Despite being a Nice Girl, she's shown to share some of her kind's prejudices for the other two pony tribes, expecting earth ponies to be smelly and pegasi to be dangerous. However, this is due to a lack of opposing viewpoints prior to meeting Sunny. Her adventures with her new friends help her overcome this.
  • Parental Abandonment: Neither of her parents has been seen or mentioned in the animated media, and the Mane Five's visiting Bridlewood shows that Izzy lives on her own away from the main settlement. In Issue #6 of the 2022 comics, Izzy mentions her mother had told her stories about message-storing crystals, but nothing further is revealed. She also mentions an "Uncle Fizzy" in Issue #9 which is also not elaborated on. She also mentions having a "Great-Auntie Buttons" in the Make Your Mark series.
  • The Pollyanna: She willingly wanders into an earth pony town, completely oblivious to the tensions between other ponies. When the Earth ponies scatter away from her in screaming panic, she thinks they're all playing hide-and-seek.
  • Running Gag: Whenever someone asks if she's sneaky, she always responds that she's only "medium sneaky".
  • Shipper on Deck: The ends of the TYT short "Secret Ad-Mare-Er" reveals that she ships Zipp with Rocky Riff (to Zipp's annoyance).
  • Token Good Teammate: Izzy is the only unicorn who doesn't harbor severe prejudice nor lives in a state of perpetual depression.
  • Writer's Block:
    • In the Make Your Mark episode "Izzy Does It", Izzy struggles with finding a way to mass-produce accessories of the same quality as the one she gifted Sunny.
    • She suffers a far worse version in the Tell Your Tale special "The Blockywockys", to the point where she goes on a Vision Quest in order to "unclog" her creative juices.

    Hitch Trailblazer 
https://static.tvtropes.org/pmwiki/pub/images/1712543516639.png
Click to see Hitch in Tell Your Tale

"I'm here to uphold the law and keep everypony safe."
Voiced by: James Marsden (film), JJ Gerber (series)

The hard-working sheriff at Maretime Bay, Hitch is always ready to lend help to any pony or critter who needs it.


  • The Ace: He's very good at his job and beloved by the whole town.
  • Affectionate Nickname: As revealed in the Winter Wishday special, his Grandma Figgy calls him "Hitchie".
  • The Beastmaster: By the time of Make Your Mark, he's formed a squad of small animals that help him with town searches and brainstorming. However, he's quick to note that while animals will listen to him, that doesn't mean they'll always obey him, especially when startled.
  • Beleaguered Bureaucrat: Because of dangerous magical accidents and the lack of any preexisting protocol on how to handle them, Hitch declares a temporary ban on all magic in Make Your Mark, planning to lift it once data about magic is gathered and appropriate rules are decided upon. This is normally a good idea regarding new substances, but not when the substance is so integral to pony culture and biology. Hitch quickly learns he doesn't have the right or ability to control it.
  • Butt-Monkey: Not to the same extent as Sprout, but he does bear the brunt of jokes, from being forced to improv a song when the spotlight is suddenly thrust on him to his awkwardness and clumsiness during the "Fit Right In" song. This trend continues in both Make Your Mark and Tell Your Tale, where he’s the most likely character to go through some kind of physical abuse, mostly because of Sparky.
  • By-the-Book Cop: He enforces every rule there is, no matter what. When the whole of Maretime Bay is panicking over Izzy's presence, he takes a moment to chastise one of them for littering.
  • Character Development: He grows into a more worldly and accepting stallion as the movie progresses, befriending the ponies he would have dismissed as evil beforehand, and sheds his Fantastic Racism in the process.
  • Character Catchphrase: Not in the movie, but starting in Make Your Mark and Tell Your Tale, he tends to react with a drawn-out "Whaaaat?" when surprised or puzzled over something.
  • Childhood Friends: Hitch has been friends with both Sunny and Sprout since they were very young, and because of this Hitch tends to let both get away with far more than he should. Such as the fact that Sunny is always breaking the law with her activism or that Sprout is terrible at his job.
  • Chronic Hero Syndrome: He insists on being a hero first and foremost, which leads to him making some mistakes, such as "saving" random foals by handing them off to random ponies (even if said pony doesn't know said foal).
  • Contrasting Sequel Main Character: To Applejack. Both are Earth Ponies who have a sense of justice to them. While both also have a neurotic side to them, AJ is a lot more laid-back than Hitch following her Character Development. Also, Hitch is an adoptive father to a dragon while Applejack's maternal instincts are more geared to her little sister.
  • Creature of Habit: Hitch loves routine and doesn't like when things are shaken up. Part of the reason he doesn't adapt well to Green Thumb magic at first is because of its random and unstable nature. He also insists on keeping holiday traditions exactly the same, even when his grandmother wants to shake things up.
  • Default to Good: He starts off as Heroic Neutral, only concerned with keeping the peace in Maretime Bay, but, eventually, starts fighting for the greater good of positive inter-pony relations.
  • Didn't See That Coming: While Hitch's decision may seem foolish in hindsight, it is arguably questionable he could have anticipated how putting Sprout in charge of keeping the peace in Maretime Bay would have led to his deputy becoming Drunk with Power and turn into a rabblerousing dictator out to start a war against the unicorns and Pegasi. Justified in that Sprout was a childhood friend and also a cowardly idiot, making it unlikely for Hitch or even others to anticipate how dangerous he might become once given the power to do so.
  • Establishing Character Moment: During the playtime at the beginning, he acknowledges that the history textbooks support the idea that unicorns and Pegasi are evil, but offers to play it Sunny's way. This quickly shows how he nominally buys into the racism that permeates Equestria but is still open-minded enough to change his views if pressed.
  • Fatal Flaw: Hitch is eager to please everypony, which is why he gets stuck in neutrality when he has to pick a side.
  • Flanderization: Downplayed. In A New Generation, Hitch is calm, stable, and competent, despite his overzealousness; he tracks Sunny and Izzy across the continent and improvises a disguise to infiltrate Zephyr Heights. "Make Your Mark" and "Tell Your Tale" have him more prone to freaking out, easier to succumb to stress, and prone to bumbling whenever he's put in a situation without rules. However, he still showcases his impressive skillset at times and has gotten a good handle on his magic earlier than most other ponies.
  • Friend to All Living Things: Every single animal he comes across will instantly love him, whether he wants them to or not, and no matter what else is happening at the time. Cloudpuff takes it a step further by following him all the way to Bridlewood in order to return his dropped sheriff's badge. By the time of Make Your Mark, Hitch has all sorts of animals living in his sheriff's office.
  • Giver of Lame Names: In "Izzy Does It", Zipp is utterly bemused at how Hitch named his baby dragon "Sparky Sparkeroni". Later on in the same episode, he's revealed to have named a turtle "Kurtle".
  • Heroic Neutral: He doesn't really care about the conflict between earth ponies, pegasi, and unicorns. All that Hitch is concerned with is keeping the peace, enforcing the law, and quelling unrest. Of course, he eventually decides that he can be Neutral No Longer and puts his trust in Sunny's message after seeing how much everypony gets along.
  • Hidden Depths: He enjoys music, bobbing his head to the CanterLogic show tune, and shaking his flank to "Glowin' Up".
  • Hunk: He's considered this In-Universe by pony standards. He has his own calendar showing him in various Hot Men at Work costumes, and one of the reasons Sprout resents him is that he's considered more attractive.
  • Informed Attractiveness: He's considered a Hunk by pony standards, with Sprout saying he has "chiselled abs" and having a calendar dedicated to him wearing various Hot Men at Work costumes, though in terms of appearance he doesn't look very different from most other male ponies.
  • The Lancer: Though not to the same extent as Izzy, he is this to Sunny, serving as The Straight Man to her idealist and being the only member of the group to already be friends with her prior to the events of the movie.
  • Large Ham: Hitch tends to ham it up when he plays up his "hero" act. Perhaps the best example would be when he's trying to track down Sunny:
    Hitch: Sunny, Sunny, Sunny, Sunny. You think you've escaped? Well, think again. I will not eat! I will not sleep! Well, maybe a quick nap and a snack if I can't find you in the next few hours. But after that, nothing will stop me! . . . Also, I'll follow you wherever you go. Whether harshest deserts, the coldest tundras, no trail too dangerous, no clue too small. The past matters not! It's justice—
  • Momma's Boy: Technically "Grandma's Boy". Hitch positively gushes over his Grandmother Figgy to the point that he insists on following their holiday traditions to the letter, even when Figgy herself wants to shake things up.
  • Nice Guy: He's understanding and friendly to everypony (though by no means a pushover), including being the only friend left to the disruptive and law-breaking Sunny, and tolerating Sprout's general incompetence without harsh words. Everypony in Maretime Bay seems to love him. His racist upbringing leaves him wary of non-earth ponies, but upon meeting some outside his town he treats them with a cautious neutrality, never actual hostility, until eventually warming up to friendship. His profile on the official website even lists "Kindness" as one of his main traits. In the Tell Your Tale short "Nightmare Roommate", he gives a criminal in his office's holding cell a drink and a cookie.
    • In "Cutie Blossom Bash," it’s revealed his kindness is what got him his cutie mark. When a filly wanted to play hoofball with him, Sprout, and an unnamed colt, the latter two said, "No fillies allowed." Hitch, feeling sorry for her, decided to ditch the bullies and play with her one on one.
      Hitch: Because the only peace of mind is to be kind.
  • Nice Job Breaking It, Hero:
    • Leaving Sprout in charge of Maretime Bay completely unsupervised proves to be a disastrous mistake, as Sprout quickly goes mad with power and nearly triggers a race war.
    • Hitch crashing the royal palace during Pipp's showcase not only ruins Sunny, Izzy and Zipp's original plan to swap Queen Haven's crown while she and everypony else are too distracted to notice, but his bungling starts a chain of events which exposes the truth of the royal family's ability to fly (they can't — they were fooling their subjects with wires), leading to Queen Haven being overthrown and both Zipp and Pipp becoming fugitives from their own now furious former subjects. That they manage to get the Pegasus Crystal anyway in spite of this Epic Fail is nothing short of a miracle.
  • Noble Bigot with a Badge: Hitch is the sheriff of Maretime Bay and, at the start of the movie, he's fully convinced that pegasi and unicorns are evil and dangerous, a belief he shares with nearly the entire population of his town. Nevertheless, he approaches all problems with a view to cause the minimum amount of harm or conflict, enforcing peace and the law. When a "unicorn attack" (Izzy wandering into town) occurs he follows procedure to arrest her while everypony around him panics, and when Izzy and Sunny escape town, his only concern is getting Sunny back.
  • Not So Above It All: Despite his dedication to being sheriff, the Tell Your Tale short "Nightmare Roommate" shows him goofing off by playing around with his office phone.
  • Oblivious to Hatred: He seems completly unaware of how much Sprout resents him for not only being better than him at everything and more liked by everyone in town, but also being the sheriff, the job Sprout has dreamed of having ever since he was a kid.
  • The One Guy: He's the one male pony in the main cast of five. Subverted once Comet officially joins the group in the Brighthouse.
  • Only Friend: After Argyle's implied death, Hitch is pretty much the only pony in Maretime Bay to still regard Sunny as a friend, in spite of the fact that she keeps getting into trouble that Hitch has to bail her out of.
  • Papa Wolf: In "Have You Seen This Dragon?", Sparky's disappearance eventually drives Hitch to take on a dark vigilante persona, threatening to make whoever took the baby dragon pay.
  • Parental Abandonment:
    • Sunny's dad is all but stated to be dead with no mention of a mother, Sprout's mother's influence on him is a core part of his characterization with no mention of a father, but Hitch? Neither of his parents are acknowledged, let alone shown, and his leaving with Phyllis alongside Sprout in the prologue could imply that he lived with the Cloverleaves as a colt.
    • His grandmother is introduced in Winter Wishday and is shown to live a great distance from Maretime Bay, but even in her photo album that depicts Hitch's childhood, it still doesn't show his parents; they're not even mentioned. The group photo that shows him and Grandma Figgy with Sunny and Argyle doesn't provide much more insight.
  • Performance Anxiety: In "Sunny Side Up", Hitch is recruited into filming a smoothie demonstration with Sunny. Being on camera causes him to freak out and make mistakes. Though after some encouragement from Sunny, he gets better.
  • Porn Stache: He doesn't have any natural facial hair, but he does put on a fake handlebar mustache as part of his disguise in Zephyr Heights.
  • Reasonable Authority Figure: As sheriff, he's the highest authority in Maretime Bay shown on-screen. He discharges his duties rationally and competently, preferring to resolve problems with persuasion and diplomacy, but is willing to put his hoof down on serious infractions. He quite understandably believes the racist ideology he's been taught in school, but his focus is on protecting his own citizens rather than antagonizing anyone else. When Sunny insists the pegasi and unicorns can be friendly, he demands she provide proof, and when he's actually shown it later in the movie, he easily changes his mind. It's also implied that he's been going easy on Sunny regarding her activism, for the sake of their friendship.
  • Scarily Competent Tracker: When he leaves Maretime Bay to track down Sunny and Izzy to arrest them, he manages to track them down to Zephyr Heights and is able to find them in the palace.
  • Speaks Fluent Animal: In Make Your Mark, after the earth ponies regain their magic, Hitch suddenly develops the ability to understand all animals, being the only earth pony to gain that power. About the only creature he can't understand is Sparky, who is too young to speak coherently in dragon tongue or pony language, even though dragons are perfectly capable of speaking either.
  • Straight Man: In Maretime Bay, Hitch served as this to balance out Sunny's activism and Sprout's incompetence. In "Fit Right In", he’s the only one questioning whether they can accomplish their goals while the others are more or less caught up in the song.
  • Struggling Single Father: A lot of Hitch's time and energy is taken up by caring for Sparky. His friends often help him out by dragonsitting.
  • Sour Supporter: He is Sunny's friend and is willing to bail her out of trouble, but he's not sold on her ideals of interspecies unity, at first.
  • To Be Lawful or Good: Hitch is torn between his duty to upholding law and order in Maritime Bay and his friendship with Sunny. He leans Lawful for the first half of the movie, tracking her down for the various violations she pulls after Izzy shows up. But ultimately, Hitch switches to Good when he befriends the unicorns and pegasi of the group and puts his faith in her ideals.
  • Token Evil Teammate: Downplayed. While Hitch isn't evil, he's the most openly prejudiced member of the Mane Five, expressing the most distrust towards non-Earth ponies and a deep reluctance to join Sunny's journey because it may give an advantage to their "enemies". He grows out of this as he gradually accepts the other ponies as his friends and overcomes his prejudice.
  • Tritagonist: He's the tertiary main character. While he doesn't get quite as much screentime as Sunny or Izzy, he's still the character with the biggest character arc.
  • Unknown Rival: To Sprout. Hitch doesn't even seem to be aware that Sprout resented him for his good looks and good record and wanted to take his place as sheriff of Maretime Bay.
  • You Have GOT to Be Kidding Me!: Says this word for word when Sprout "accidentally" let himself get trapped.
    Sprout: Oh no. I appear to be trapped.
    Hitch: (annoyed) You've gotta be kidding me.

    Pipp Petals 
https://static.tvtropes.org/pmwiki/pub/images/pipp_petals.png
Click to see Pipp in Tell Your Tale
"Pipp Pipp hooray!"
Voiced by: Sofia Carson (film), AJ Bridel (series)

A princess from Zephyr Heights, a talented pop icon who loves to entertain other ponies with her music. The younger sister of Zipp Storm.


  • Alliterative Name: Pipp Petals.
  • Attention Whore: She reveals Sunny and Izzy's presence in Zephyr Heights to her followers, and later visits them in the dungeons for the "content".
  • Benevolent Boss: She is fair and reasonable towards her two employees, Rocky and Jazz. In "Mane Smelody", she doesn’t get mad at Jazz for not telling her that their new hoof polish was incredibly stinky and just tells her that she can always be honest to her as a friend. She also invites Jazz to help brainstorm a new product to salvage Mane Melody's reputation.
  • Big Fun: She's a bit chunkier than most ponies (including the other main characters), and she's a very nice pony.
  • Broken Pedestal: Pipp went along with her mother's orders to fake flying via wires in order to preserve the royal family's reputation and power over their subjects. Suffice it to say, many Pegasi were furious when they saw the wires hanging from Pipp's body when the royal showcase went wrong and quickly turned against the once popular princess along with the rest of the royal family.
  • Butt-Monkey: In Tell Your Tale, she's a frequent victim of slapstick comedy in the series, though not nearly as much as Hitch, and her Mane Melody products usually end up backfiring in spectacular ways.
  • Can't Take Criticism: In the Tell Your Tale short "Mane Melody", she nearly loses it when Posey gives the manestyle she gave her a three star rating.
  • Celebrity Endorsement: An ad seen in Zephyr Heights features her endorsing a perfume line named after her: "Parfum La Pipp".
  • Character Tic: Fitting her Idol Singer persona, she has a habit of drawing the last word in her sentences in a singing drawl.
  • Condescending Compassion: Her attempt to comfort Zipp in Make Your Mark is incredibly self-centered, including dragging her to a pastime that Pipp likes and dismissing her fears as "paranoid" in public.
  • Consummate Liar: She can fake flying for the length of an entire concert, in front of hundreds of watchers, without a single twitch or stutter betraying her. She's much less smooth in "Bridlewoodstock", perhaps because of the time limit involved in that situation.
  • Contrasting Sequel Main Character: Like Rarity, Pipp is a feminine, fashion-conscious, socially aware and stylish pony. She's a different kind of artist, being an Idol Singer instead of a dressmaker. While Rarity was trying to climb her way up to high society from humble origins, Pipp is already there, having been born a princess. Despite that, Pipp acts like a casual, friendly Phoneaholic Teenager and acts like a valley girl while Rarity puts on the refined manners of a Proper Lady.
  • Crazy-Prepared: Carries multiple cell phones, just in case she loses one or throws it across the room in a fit of pique ("Ali-Conned").
  • Defrosting Ice Queen: She only joins the group reluctantly, as restoring magic is the only chance for her to salvage her reputation, and is cold to them at first. It doesn't take her long to warm up to them, though.
  • Disappeared Dad: No mention has been made of her father, and none of the royal portraits hanging in the palace hallways show him—just her mother Haven and her daughters. TYT and also MYM have Haven date Alphabittle, further establishing their father is no longer around.
  • Don't Think, Feel: During the Absurdly High-Stakes Game to win a MacGuffin piece, she advises that Sunny focus on the rhythm of the music rather than where to put her hooves. This works, and they win.
  • Eek, a Mouse!!: In "The Cutie Mark Mix-Up", a bunch of critters invade the Brighthouse. Pipp repeatedly freaks out whenever a winged rodent gets near her.
  • Fan Community Nicknames: In-universe; she refers to her fans as "Pippsqueaks".
  • Girly Girl: In contrast to her tomboyish Rebellious Princess sister Zipp, Pipp Petals is an Idol Singer who embraces her feminine side. Her reaction to Izzy's proposal to disguise themselves as Unicorns to get into Bridlewoods without arousing attention speaks for itself.
    Pipp Petals: Yay, makeovers! I love makeovers!
  • Gold Makes Everything Shiny: Her hooves are (possibly painted) polished gold.
  • Hammerspace: She can store things like her phone under her wings without any visible pockets or bags there. Whatever item she needs to get or put away simply appears or vanishes as needed.
  • Heroic BSoD: She briefly freaks out after the disastrous royal showcase. The debut of her new song has been ruined, everypony in Zephyr Heights now knows the royals can't fly, and for their part in the deception, Haven has been arrested and warrants have been issued for both sisters. In one night, Pipp has lost all her fans and become a fugitive from the law.
    Pipp: This is not happening! This is so not happening!
  • Hidden Depths:
    • Pipp's almost-immediate prioritization of the quest over the worst humiliation of her life implies that she does care about her people's loss, even though she benefits from the status quo more than anybody.
    • In the Tell Your Tale short "Sunny-Day Dinners", Pipp reveals that she likes the idea of being lightly scared, enjoying how "spooky" Prancing Point is at night.
    • The Tell Your Tale short "Zipp's Yes Day" shows that she can drink smoothies really fast.
  • I Call It "Vera": She occasionally calls her cell phone "Bestie," as heard in "Portrait of a Princess" and "A Little Horse."
  • Idol Singer: She's the biggest celebrity in Zephyr Heights, known for both her live music performances and social media presence.
  • Liar Revealed: Her Dark Secret is outed in the middle of a concert, leaving her dangling upside down and helpless in full view of her fans.
  • Messy Hair: When she catches up to the others in an alley, her normally pristine mane is greatly disheveled. Tell Your Tale occasionally sees it getting lightly tarnished, usually caused by the episode's hijinks.
  • Nightmare Fetishist: She loves spooky stuff.
    • In the Tell Your Tale episodes "Nightmare Night Party" and "Haunted House", she's the most enthusiastic about Nightmare Night. She holds a Nightmare Night party at her salon and really enjoys the scares in a haunted house (while the rest of the Mane Five are utterly terrified).
    • The Make Your Mark episode "Portrait of a Princess" has her list "scary stories" as one of her favorite things. In "Top Remodel," she gets a kick out of the idea that the old Canterlogic factory might be haunted, and is disappointed when all she finds is Sprout and a pack of rats.
  • Noble Fugitive: Royal Fugitive, along with her sister Zipp and later her jailbreaking mother after their subjects turn on them for deceiving them about still being able to fly. She's NOT happy about it in the slightest.
  • Non-Standard Character Design: Pipp's wings are shorter and fluffier than those of other pegasi. Pipp herself is also slightly shorter and chubbier than other ponies of similar age.
  • Phoneaholic Teenager: She is obsessed with social media and is a very big influencer, to the point that her livestreams get live news coverage and most of Zephyr Heights stops what they're doing to watch her. It sometimes enters Social Media Before Reason, as Pipp does a livestream of Sunny and Izzy arriving in Zephyr Heights in spite of the queen wanting to keep the non-pegasi ponies' appearance under wraps.
  • Riches to Rags: She briefly freaks out over the fact she went from being a beloved princess to being a hunted fugitive in the span of a single night. She is only convinced to join Zipp and her new friends because it's the only way to save her social status.
  • The Scapegoat: In the Make Your Mark special, Zipp confesses that she used to eat Queen Haven's chocolate-covered cherries and blame Pipp for it. Suffice it to say, Pipp is not pleased to hear this.
  • Shipper on Deck: She immediately becomes this once she finds out Jazz has a crush on Rocky.
  • Sibling Yin-Yang: With Zipp Storm. Pipp is an Idol Singer who loves makeovers, while Zipp is a tomboy Rebellious Princess.
  • Slave to PR: Pipp regularly puts a lot of effort into keeping her fans happy, and hates the idea of letting them down. In the TYT short "A Day in the Life", this causes her to overwork herself and become sick.
  • Spoiled Sweet: After growing out of her haughtiness, Pipp is a sweet princess who proves to be a nice and loyal friend to the rest of the Mane Five.
  • Tomboy and Girly Girl: The Girly Girl to Zipp's Tomboy.
  • Trail of Bread Crumbs: In "Family Tree", she leaves a trail of perfume materials that leads the team back out of the Dragonlands.
  • Unwitting Instigator of Doom: In Tell Your Tale shorts, a Running Gag is Pipp unintentionally creating chaos and mayhem with her Mane Melody products, such as causing Bridlewood to have an ecological collapse due to picking up too many flowers for her perfume and selling a mane product that turned everypony's manes into monstrous abominations (although that one was partially Sparky's fault). Discord would be so proud of her.
  • Workaholic: After falling ill in "A Little Horse", she has to be made to stay in bed and get better, due to her still wanting to work on a musical collaboration.

    Zipp Storm 
https://static.tvtropes.org/pmwiki/pub/images/1712544072245.png
Click to see Zipp in Tell Your Tale
"I can be pretty sneaky when I wanna be."

Pipp's older sister and next in line for the throne. She's a rebellious and athletic daredevil princess of Zephyr Heights who loves athletics and science.


  • Academic Athlete: Zipp's two biggest hobbies are athletics and science, meaning she's just as intellectual as she is athletic. While we don't get to see it in action, there are major hints to her academic side in the movie when showing Sunny and Izzy the old waystation where Zipp practices flying, from the giant propeller fans (which she likely jury-rigged herself) she uses to do aerial tricks to a blackboard filled with scientific formulae on flight. She also discovered, independently from Sunny and Argyle, that the pony tribes did indeed live in harmony with each other during past ages.
  • Berserk Button: From "The Game Is Ahoof" in Tell Your Tale: Do not, EVER, touch her sunglasses.
  • Big Sister Bully: Not currently, but it's implied that she was this to Pipp in their youth.
    • When they were fillies, Zipp would steal sweets from Queen Haven and then blame it on Pipp. Pipp was not amused when her big sister admitted to it years later.
    • In "A Little Horse", Pipp recalls a time when Zipp put a toffee apple in her mane, to which Zipp responds with a snickering "Classic".
    • A flashback in "Moon Festival" shows a young Zipp flying over Zephyr Heights with the aid of a floating lantern, carrying a terrified Pipp with her, while laughing in joy.
  • Boyish Short Hair: Her mane is much shorter than her sister's, emphasizing her tomboyish personality.
  • Contrasting Sequel Main Character: Appearance-wise, Zipp is very similar to Rainbow Dash from the previous generation since both of them are tomboyish and athletic Pegasi with multicolored manes and Tomboyish Voices. However, that’s where the similarities end. Rainbow Dash was Brilliant, but Lazy, Book Dumb, incredibly impulsive, and tended to be a bit self-centered. She also loved the spotlight and tended to hog it whenever she could. Zipp, on the other hand, is an Academic Athlete who is actively researching how to restore the magic of pegasus flight for the benefit of her pony tribe, creates the well-thought-out plan to get the pegasus crystal (which only didn’t work because of Cloudpuff and Hitch), and unlike her mother and sister she doesn’t like being in the spotlight.
  • Cool Shades: Beginning with "Winter Wishday," she dons a par of aviator-style sunglasses from time to time, usually while piloting the Marestream. One lens has a tiny lightning bolt on its bottom outside corner.
  • Deadpan Snarker: She can be this at times, especially around Hitch.
    Izzy: Her mom is the queen!
    Hitch: Wait a minute. So that means... you're a princess?
    Zipp: Huh. Look at that. The sheriff just became a detective.
  • Disappeared Dad: No mention has been made of her father, and none of the royal portraits hanging in the palace hallways show him—just her mother Haven and her daughters. TYT and also MYM show Haven dating Alphabittle, further establishing their father is no longer around.
  • Embarrassing First Name: Officially, Princess Zephyrina, which comes to a head whenever Pipp or Queen Haven give her a First Name or Full-Name Ultimatum.
  • Expy: She resembles Star Catcher from My Little Pony (G3), being a pegasus with white fur and pink and blue mane.
  • Foreshadowing: She shows a couple of subtle hints that the pegasi can't fly, before it is properly (yet accidentally) revealed by her:
    • As Sunny and Izzy travel to Zephyr Heights, they see Zipp seemingly make all sorts of aerial stunts, but Zipp is never actually flapping her wings to fly, only jumping off of rocks or gliding.
    • When Pipp brags about the royals' ability to fly, Zipp can be seen in the background rolling her eyes, indicating that Pipp's claims are phony.
  • Friend-or-Idol Decision: She could help her sister, or she could help the questers find the Unicorn Gem. Though she is visibly torn, she ultimately chooses the latter.
  • Genius Bruiser: The most athletic and willing to take action coupled with her fascination with ancient relics, detective work, and technology. She fits like a glove.
  • Goggles Do Something Unusual: In Tell Your Tale, Izzy creates a special visor for her that's capable of night vision, thermal vision, and X-Ray Vision so she can use for her detective work.
  • Hidden Depths:
    • The Make Your Mark special shows as having a talent for investigation. By the end of the special, she's become an official detective, dedicated to investigating the mysteries of magic.
    • The Tell Your Tale short "Secret Ad-Mare-Er" shows her having an interest in botany, enthusiastically raising a venus flytrap.
    • Winter Wishday shows that she is a surprisingly competent pilot.
    • "A Little Horse" reveals that she's a Bookworm when she lets Pipp borrow her complete collection of The Chronicles of Chevalia, her favorite fantasy series. She also gushes about its lore and supplementary material.
  • Ironic Name: A zephyr is a small, gentle wind, but Zephyrina is an outspoken daredevil.
  • Jumped at the Call: When Zipp learns that Sunny and Izzy are working to restore magic and unity to Equestria, she immediately joins their quest.
  • Le Parkour: Her introduction has her making a series of daring leaps between cliffs and protruding rocks, which is the closest she can get to flying under her own power. It's a pastime she keeps secret from her family.
  • Modest Royalty: Unlike her mother and sister, she doesn't wear a crown. She also prefers not letting her title get in the way, telling Sunny and Izzy to just call her Zipp.
  • Nice Girl: In contrast to her mother, who ordered Izzy and Sunny thrown in the dungeon, and Pipp, who spends most of the movie being a bit of a Jerk with a Heart of Gold, Zipp proves to be this. She stands out as one of the only ponies to not treat them hostilely, and is fully on board with their plan to unite all the races. She also treats Hitch with kindness during the campfire, despite having a valid reason to be a bit bitter towards him.
  • Not Quite Flight: She's mastered the use of updrafts and wing-assisted jumps to get the most out of her body. She even has a wind machine in her secret hideout for aerial tricks. When The Magic Comes Back, she gets rid of the "not quite" in short order.
  • Not What I Signed on For: Played for Laughs when the idea of makeovers are brought up. Zipp immediately grows nervous, and invokes the trope verbatim.
  • Old Shame: In the TYT short "Making a Meal of It", she awkwardly admits that she used to make fairy cakes in a "Bakie-Boo oven" for Harvest and Hugs Day.
  • Prompting Nudge: When Sunny and Izzy meet up with her again at the Royal palace, Izzy greets her by saying "Hi, new friend" and Zipp, realizing that she met them earlier, shakes her head at them, basically telling them "Don't give me away" and they agree to keep quiet.
  • Properly Paranoid: In MYM, she quickly becomes suspicious of Misty, even (rightfully) suspecting her of trying to steal Sunny's lantern.
  • Rebellious Princess: Zipp resents keeping the royal family's secrets (they can't fly — they're faking it via wires), frees Sunny and Izzy from their cell and gives them back Argyle's journal against her mother's orders, and immediately joins them when she realizes they're trying to restore magic and unity to Equestria. In Make Your Mark, she does everything she can to avoid Haven's efforts to train her up as a proper heir to the throne.
  • Retcon: Downplayed. Make Your Mark and promotional materials associated her with courage, but Season 2 of Tell Your Tale changed it to the heavily related bravery.
  • Royals Who Actually Do Something: Unlike her mother and sister, Zipp refuses to live a pampered life as adored royal celebrities and tries to actually get things done. She actively researches how pegasi lost and could regain their ability to fly, and had discovered independently of Sunny and Argyle that the three tribes once coexisted with each other. When Sunny and Izzy told her how they might be able to return magic and unity to Equestria she jumps aboard without hesitation and is the one who comes up with the plan on how Sunny and Izzy can sneak into the royal palace and get the Pegasus Crystal by swapping her mother's crown. After leaving Zephyr Heights with her sister Pipp, she joins Sunny's quest, and at the climax of the film helps Hitch try and stop Sprout's war machine in order to buy time for Sunny, Izzy, and Pipp to reunite the three crystals and return magic to Equestria.
  • Shrinking Violet: Downplayed, but the Tell Your Tale series shows that Zipp has an aversion to being put in the spotlight.
  • Sibling Yin-Yang: With Pipp Petals. Zipp is a tomboy Rebellious Princess, and Pipp is an Idol Singer who loves makeovers.
  • The Smart Gal: While A New Generation played her physical and intellectual abilities equally, the subsequent series focused more on her intellectual side. She's the most analytical and the one most concerned about finding answers to the series' mysteries, serving as the detective of the group.
  • Tomboy and Girly Girl: She's the Tomboy to Pipp's Girly Girl. Zipp loves the idea of soaring across the sky, as she uses a wind machine to help her glide and is good at Le Parkour.
  • Tomboyish Voice: Her voice is noticeably deeper and huskier than those of other mares her age.
  • Tomboy Princess: She's the crown princess of Zephyr Heights, first in line for the throne due to being older than Pipp, but she's much more tomboyish and rebellious than her sister.
  • What the Hell, Hero?: Before Pipp's performance, Zipp gives one to her mother for deceiving their subjects about the royals' ability to fly and how she can't stand living with that lie.

    Misty Brightdawn (UNMARKED SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/mymmistyid.png
Click to see Misty in Tell Your Tale
https://static.tvtropes.org/pmwiki/pub/images/misty_brightdawn_mlp.png
Click to see Misty in with a cutie mark in Tell Your Tale
Voiced by: Bahia Watson

A young unicorn mare who formerly worked for Opaline. Misty started out as a villain, but gradually became a true ally of the protagonists and a member of the mane cast.


  • Affably Evil: She's initially Opaline's assistant and goes along with her master's plans, but she also genuinely enjoys her time with the Mane 5, forming genuine bonds with them.
  • Badly Battered Babysitter: Sparky gives Misty nothing but trouble when she tries to lure him to Opaline's castle, though this was partially because he sensed that she wasn't on the level and hadn't had his naptime at that moment. She eventually manages to evade most of Sparky's traps, but is ultimately foiled by the Mane Five luring him out with a lullaby.
  • Becoming the Mask: Over time, she truly comes to enjoy the company of the Mane 5, though she continues to work for Opaline at first.
  • Be Yourself: Freeing the Mane Five from Opaline's Anti-Magic bubble is what causes Misty to finally get her cutie mark. Misty surmises that it's because she's finally being true to herself, rather than just going along with what Opaline wants.
  • Big Bad Friend: While not the Big Bad, she is a villain. She starts to form genuine bonds with the Mane 5, though she remains Opaline's assistant for a good while.
  • Bumbling Sidekick: Downplayed; Misty has her moments of being quite clever and creative, but her inexperience and social awkwardness tend to result in rather hilarious failures.
  • Butterfly of Transformation: In "Cutie Blossom Bash", she discovers what her butterfly Cutie Mark means — her resolve to change herself for the better after her Heel–Face Turn.
  • Calling Parents by Their Name:
    • Misty always refers to Opaline by her name or honorifics such as "your highness"- never as her mother.
    • After reuniting with her father Alphabittle, Misty initially calls him by his name due to her forgetting about him after years of separation, so he tells her to call him "Dad". She eventually grows out of it.
  • Card-Carrying Villain: Or at least she tried to be to get Opaline’s approval.
  • The Chosen One: Implied to be the case in the TYT short "Misty-rious New Room"; she is led to a secret room in the Crystal Brighthouse by a flying spellbook, which offers to let her learn magic from its pages. After she uses one of the spells to conjure up a doorway back, a mysterious voice tells Misty that she will always be welcome in the secret room.
  • Consulting Mister Puppet: In "Top Remodel", she creates a puppet she calls "Madame Taffytail", which she uses to voice her growing indecisions to.
  • Contrasting Sequel Main Character: Is this to Fluttershy, being Shrinking Violets with butterfly motifs. But while Fluttershy was a straight Nice Girl to everyone, Misty's on the opposite end for a while due to being in the villain's employ.
  • Cover Identity Anomaly: In "The Traditional Unicorn Sleep-Over", she tries to pass herself off as just another Bridlewood unicorn, but her lack of knowledge makes Zipp suspicious.
  • The Dragon: Misty is the dragon to Opaline, being her right-hoof mare. She is a different type of dragon, being an abused child forced into the role of henchmare by her Abusive Mom.
  • Embarrassing Nickname: Her long-lost father Alphabittle used to call her "Misty-Wisty" when she was a filly, to her embarrassment after their reunion. Alphabittle even tells her that he can stop calling her that if she doesn't like it.
  • Expository Hairstyle Change: In Chapter 5, after her Heel–Face Turn, Misty has swapped her hair color from purple/green stripes to a solid, brighter purple that fades to orange at the tips, showing greater self-expression now that she can be herself.
  • Evil Laugh: Misty keeps trying to emulate Opaline's maniacal laugh. While her first on-screen attempt is underwhelming, she does improve somewhat over the course of Make Your Mark Chapter 2, even earning a small compliment from Opaline.
  • Fell Asleep Crying: The second chapter of the series ends with Misty retreating to her bedroom and crying about how cruel Opaline is to her.
  • Freudian Excuse Is No Excuse: Once she's ousted as working for Opaline and kidnapping Sparky, she tries to explain herself as Opaline having saved and raised her as a foal and promised her a Cutie Mark (the symbol of a pony’s sense of self and purpose), but midway through her speeches she breaks down and admits it doesn't excuse betraying those who've been nothing but nice to her, and her betrayed friends do not forgive her despite her remorse and apologies (which is a big deal, given how forgiving this and the prior series have been) until Misty proves she's genuinely repentant and reformed.
  • Heel–Face Turn: After helping free the Mane Five and Sparky from Opaline, she officially becomes their friend for good.
  • I Owe You My Life: Apart from wanting a Cutie Mark, this is the reason she serves Opaline; she saved Misty when she was a filly and has been with her ever since.
  • Ineffectual Sympathetic Villain: Misty is technically a villain, but with her constant failures to make any headway in dividing the main five, constant belittling from her adoptive mother Opaline, in addition to wanting to make the latter proud, and her increasingly conflicted loyalties while desiring real bonds and a cutie mark, there's plenty of reasons to feel bad for her. Her last scene in Chapter Two has her lamenting that Opaline's coldness is too much before crying herself to sleep, pretty much cementing her status as this.
  • Ignorant of Their Own Ignorance: Having been raised by Opaline, Misty is greatly ignorant of how Cutie Marks and magic in general work. As she has never gotten one herself, she believes she can't and needs Opaline's help to get one. Similarly, she believes magic stems from Cutie Marks and thus believes herself incapable of using magic, despite using it once unintentionally to free herself from one of Opaline’s spells.
  • Informed Attribute: The finale of Make Your Mark and merch give her the virtue of empathy. However, her niceness and redemption/accomplishments were motivated by other things (others being nice to her, family, ex.) as opposed to empathizing with them while her empathizing with Opaline failed to have any effect (unlike Sunset Shimmer, who the creators stated her hypothetical Element of Harmony would be Empathy, and successfully redeemed villains with it). Tellingly, Season 2 of Tell Your Tale changed it to "heart" instead.
  • Light Is Not Good: She has a light blue and pink color scheme, but is also Opaline's willing, albeit reluctant, servant. After Missing the Mark, this becomes Light Is Good.
  • Line-of-Sight Name: Misty has Only One Name at first, likely due to having been adopted by Opaline and therefore unaware of who her birth family is. When asked her last name, she panics and says it's "Brighthouse" because she is standing in front of the Crystal Brighthouse. When the Mane Five are understandably confused, she turns to the sunrise mural on the Brighthouse and settles on the name of "Misty Brightdawn". This name persists even after she re-discovers her family roots, and even the Mysterious Voice refers to her as Misty Brightdawn.
  • Missing Mom: Despite wanting to find her birth family in "Family Trees", after learning Alphabittle was her father the question of her mother is never brought up. That Alphabittle's currently dating Queen Haven means she's likely no longer around.
  • The Mole: Opaline sends Misty to infiltrate Maretime Bay to spy on Sunny and her friends. After befriending the Mane 5 for real, she becomes this for them at Opaline's side.
  • My God, What Have I Done?: In "Missing the Mark". Misty is horrified to see Sparky suffering from having his magic slowly drained, convincing her to lead the Mane Five to the castle, and even more so when she accidentally gets the Mane Five captured by Opaline.
  • Mysterious Past: It's not quite clear how she wound up with Opaline. The most Misty recalls is being surrounded by fog.
  • Nerves of Steel: She is essentially immune to Jump Scares, probably because she's experienced a lot worse growing up with Opaline.
  • No Social Skills: Misty has no idea how to fit in with other ponies, often speaking far too quickly and awkwardly when trying to do so. Considering she grew up in an isolated castle with only her abusive adopted mother for company, it's not surprising.
  • Not Afraid of You Anymore: In "Roots of All Evil Part 2", she stands up to Opaline, making it clear that she is no longer on her side and has been working against her for quite a while.
  • Pet the Dog: When Misty tries to dragon-nap Sparky, she never tries to hurt him. She even says she has grown to like him and she will return him to Hitch after Opaline gets what she needs from him.
  • Retcon: Downplayed. Make Your Mark and promotional materials associated her with empathy, but Season 2 of Tell Your Tale changed it to the heavily related heart.
  • Rule of Symbolism: Misty's cutie mark is a butterfly, which is often used as a symbol of growth and change. This reflects her choosing to no longer care about following Opaline and becoming a true friend to the Mane Five.
  • Seers: Her cutie mark glows when she has "visions"—usually flashbacks to her past, but also dreams of things she will do, like opening the door to the Dragonlands. The latter becomes a Self-Fulfilling Prophecy.
  • Shrinking Violet: Despite her attempts to be as evil as her mistress, Misty is very timid.
  • Slasher Smile: She sports a pretty scary one a couple of times.
  • The Sixth Ranger: Officially becomes this to the Mane 5 at the end of Chapter 4, but still stays at Opaline's side to act as a double agent.
  • Sycophantic Servant: In "Growing Pains", when she tries to alert Opaline over the situation in Maretime Bay, Opaline irritably thinks she just wants to compliment her hooves again.
  • Sympathy for the Devil: While confronting Opaline, Misty admits that she feels sorry that the evil alicorn has no real friends.
  • Tom the Dark Lord: Misty is a pretty non-threatening name.
  • Un-Evil Laugh: She tries to imitate Opaline's Evil Laugh, but it mostly just sounds awkward. One of her attempts actually causes Sparky to burst out laughing.
    Misty: Hey, gimme a break. I'm still working on the evil laugh!
  • Unskilled, but Strong: Her magic has never been trained, but it is powerful, able to shatter an alicorn's spell by instinct and reveal a door no unicorn has ever seen before. In the Tell Your Tale episode "Friday Night Food Fight", she's able to overpower four unicorns' telekinesis by stopping dozens of objects they threw at her simultaneously and then fling them all back.
  • Unwitting Instigator of Doom: Misty's friendship with the Mane Five, combined with her presence at Opaline's Castle (which Misty volunteered for to spy on Opaline), is what finally allows Opaline's Together Tree to form a connection with the Trees inside of Equestria, permitting Opaline to bypass Twilight's protective barrier and steal everypony's cutie marks.
  • Weirdness Magnet: She has a talent for revealing the unknown, whether it's Opaline, the Breezies, or the Dragonlands. It's the sort of talent that can really suck for her (like getting her kidnapped as a foal), but is really good for Equestria (that kidnapping enabling her to save the Mane Five years later...).
  • "Well Done, Daughter!" Girl: Misty is Opaline's adoptive daughter, having been rescued and raised by her as a filly, and clearly craves her approval.
  • Youthful Freckles: She has a number of dark blue freckles over her muzzle.

Non-Pony

    Sparky Sparkeroni 
https://static.tvtropes.org/pmwiki/pub/images/sparky_sparkeroni_with_animals.jpg
Click to see Sparky in Tell Your Tale
Vocalizations by: Robert Tinkler

A baby dragon introduced in the Make Your Mark special. He hatches from an egg that Hitch finds on the beach.


  • Brainy Baby:
    • Despite acting like an infant most of the time, he's able to set up a series of Home Alone-style traps when Misty tries to kidnap him in "Have You Seen This Dragon?".
    • In "Roots of All Evil Pt. 2", Sparky has the presence of mind to cure Spike's brainwashing when Opaline is distracted, and is able to wield the Dragonstone effectively to reverse her abuse of its magic.
  • Breaking Old Trends: He's the first time the series dragon character isn't a version of Spike.
  • Contrasting Sequel Main Character: Sparky is an actual baby dragon, unlike the previous dragon protagonist Spike who was merely treated like a baby because of his size, despite being around the same age as the Cutie Mark Crusaders and just as mature.
  • Dragons Are Dinosaurs: If his flashback in "Family Trees" is any indication, dragons are big, loud creatures who live (?) in a tropical-esque forest. The flashback is triggered by seeing a fossil of a dragon footprint.
  • Evil-Detecting Baby: He growls frequently at Misty when she and Izzy first meet, only to be dismissed by the enthusiastic unicorn. He also notices Opaline's magic surveillance mouse before anyone else and makes it his mission to hunt the critter down, despite the Brighthouse presently being filled with all manner of stampeding animals. He's also the first to notice the Troggles in "Bridlewoodstock". Notably, he is a lot friendlier with Misty in Chapter 4, even when she kidnaps him again, due to her showing signs of a Heel–Face Turn.
  • Gasshole: Sparky often releases his fire breath by belching, and "Tell Your Tale" showcases the same extends to his backside at times, as Misty can unfortunately confirm.
  • Happily Adopted: Hitch gladly takes him in after he hatches, and Sparky is happy to have him as his "pony dragon dad".
  • Living MacGuffin: Opaline wants to use his magical fire to regain her powers, eventually succeeding at the end of Chapter 4.
  • Personality Swap: His hiccups can cause two ponies' cutie marks and personalities to be switched, which happens to Sunny and Hitch in "The Cutie Mark Mix-Up".
  • Pint-Sized Powerhouse: For a baby, he's stronger than you'd think. He easily chucks a trash can into the air, knocks over a painting easel, and can drag Hitch around in Tell Your Tale.
  • Randomized Transformation: His dragon breath can turn objects into other random objects, even living creatures like butterflies, with little rhyme or reason. The transformation is reversed if the object is hit a second time. If Sparky can intentionally transform one thing into another, he's much too young to control it.
  • Ridiculously Cute Critter: All the Mane Five find him adorable.
  • Wings Do Nothing: He has a pair of wings, but their small size and his age mean they're no good for flying at the moment.

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