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Luke: So... you got your reward and you're just leaving then? Fairly often in fiction, a Dedicated Loner character will appear. He (or more rarely, she) is pretty useless, evil, or just a little strange. However, sometimes these Switzerland types are in possession of just enough power to sway the final battle, should they choose to get involved. If they do, the chances are excellent that they'll end up throwing in with the Good Guys at the very last minute and providing the decisive element in the victory over evil. Sometimes they provide a little more decisive element than necessary.
These unaffiliated loners may initially refuse to join a side for many reasons. They may not care about the conflict in question ("Eh, meet the new boss, same as the old boss"), or may not care enough to consider it worth risking their own precious skins ("I'm not stupid, I'm not expendable, and I'm not going,") or may have reasons to hate both sides of the fight equally ("A plague on both your houses; I hope you annihilate each other completely and leave the world a better place.") Generally, they relish their uninvolved status, although you may see them randomly helping out the Good Guys (or even the Bad Guys) once or twice just because it livens up a dull day.
Occasionally, this particular loner gets stuck with what might be called a "destiny choice", especially if he appears in Epic Fantasy — the character's personal salvation depends on his making the "right" choice at a certain juncture. The salvation of the rest of the World As We Know It becomes something of an afterthought. The moment of choice will be accompanied by loud exhortations from the Good Guys to "Choose well!" If the loner character manages to screw up "the big choice", it's definitely a subversion.
If you want to bring one of these guys over on to your team, there are a couple of simple suggestions you might want to follow:
If You Are The Good Guys: Don't attempt to bribe him through false displays of affection. He'll see right through it and scorn you for the attempt. Bribing with cold hard cash or other valuable commodities might work, but make sure the bribe is of an appropriate size; these guys never come cheap. They will be offended if the offered price undervalues their worth. Generally, trying to guilt them into helping you out won't work either, although there are exceptions. Your best bet is to win them over with a genuinely unforced gesture of friendship or affection, with no agenda behind it. Picking an attractive member of the appropriate gender to offer this gesture may be effective, but again, don't pander or it will backfire. You can also try reason: "Do you want to live in the kind of world the Big Bad is going to create? No? Then make yourself useful!" The odds are in your favor if you don't mess it up by being too obvious.
If You Are The Bad Guys: Whatever you do, do not choose this character as a subject to randomly display how evil you are. If he wasn't inclined to help those other twits out at first, dropping him into a tank of flesh-devouring blood eels to prove your villain credentials won't help. He'll happily forget whatever grudge he had against the Good Guys and join up with them in order to take you down. Displays of affection are out since you're Evil. But, since you are Evil, chances are you can outbid the Good Guys either in mercantile goods or in offers of worldly power. Good, in addition to being dumb, is also often cash-strapped. Remember that the odds are against you in this effort, however; if the loner refuses your carefully considered and politely delivered bribe, kill him immediately. Do not take half measures! These types are noticeably difficult to dispose of, and if you fail to kill him, well...remember what we told you about the tank of blood eels? Same deal, only more so.
Note that this is not the same as either a Heel Face Turn or a Face Heel Turn. Someone who Defaults To Good was neither a Heel nor a Face to begin with; they are affiliated with neither of the main sides until some critical point very late in the story. For most of the tale, they are only on their own side, although they may have an affiliation with a third group that is not taking an active part in the main conflict.
Defaulting To Good is sometimes a Changed My Mind, Kid moment.
Han Solo: That's right, yeah. I got some old debts I've got to pay off with this stuff. Even if I didn't, you don't think I'd be fool enough to stick around here, do you? Why don't you come with us? You're pretty good in a fight. We could use you. Luke: Come on. Why don't you take a look around? You know what's about to happen, what they're up against. They could use a good pilot like you. You're turning your back on them. Han Solo: What good's a reward if you ain't around to use it? Besides, attacking that battle station ain't my idea of courage. It's more like... suicide. Luke: All right. Well, take care of yourself, Han. I guess that's what you're best at, isn't it? [starts to storm off] Han Solo: Hey, Luke... may the Force be with you. [Luke exits. Chewie growls] Han Solo: What're you lookin' at? I know what I'm doin'. — Star Wars : A New Hope
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