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    The Apostles 
The Apostles are powerful beings whose actions set the course for DFO's storyline. They each come from various worlds, and have each claimed part of Pandemonium as their own. However, several of the apostles were suddenly "transfered" to the land of Arad, leading them to cause trouble and come into conflict with the Dungeon Fighters. Their powers are considered to be that of Demi-gods, and they each have a unique aura that prevents them from killing one another directly.

Cain the Fatality

https://static.tvtropes.org/pmwiki/pub/images/cain_2.png
The One Whom Death Fears
The strongest Apostle of all, Cain is the king of Pandemonium. No one dares to stand against him. No traps or magic can overcome his extreme strength and vitality. Even though he is the strongest being in all of Pandemonium, he doesn't care about the surrounding areas except Union Square, where he resides, so he never invades another Apostle's territory.

Crying Eyes Hilder

https://static.tvtropes.org/pmwiki/pub/images/hilder.png
The One Who Hides A Brightly Shining Dew On Her Two Faces
Unable to forget what happened to her beautiful homeland and her family, Hilder is considered to be the first being to use the forces of Nature to create magic. She holds all knowledge of Pandemonium's history and endeavors to rebuild Pandemonium to its original status. She has the power to stay out of harm's way and possesses telepathy, which is why she takes on the deed to unite Pandemonium's residents and prevent conflict. Although she has weaker fighting abilities than most of the other Apostles, due to the above traits, the people of Pandemonium still consider her as the Second Apostle.
  • The Chessmaster: As it stands, Hilder remains one of the most enigmatic figures in the story; despite ostensibly being an antagonist, she plays both sides frequently, at some points lending the heroes her aid and even saving their lives, and at others using her manipulation abilities to directly have a hand in causing most of Arad's disasters. Her true motives are also extremely vague, and even the player character is unsure whether she can truly be trusted.
  • God's Hands Are Tied: The player character pretty much asks Hilder upfront why she and Cain don't just kill the more destructive Apostles themselves. Apparently they tried, but their own powers as Apostles prevent them from killing one another, forcing Hilder to go to extremes.
  • The Heavy: She's had a hand in many of the disasters that occurred throughout the game.
  • Mind Control: Iris is revealed to be a pawn of Hilder, acting as a human medium through which she can manipulate various events throughout Arad's history to cause various events such as the Vilmark experiments and the rise of Bakal. With the intervention of the player, Siran, and Seria, they are able to release Iris from Hilder's control.
  • Stripperific: Is fully clothed except for her torso area....
  • Well-Intentioned Extremist: She wants to revive Pandemonium, but doing so comes at the cost of Arad.
  • You Can't Thwart Stage One: Her mysterious plan to revitalize Pandemonium at the cost of Arad requires the deaths of the other Apostles. Several of them die during the story, usually after causing enough chaos on their own to provoke the player character and their allies.

Isys-Prey in the Blue Sky

https://static.tvtropes.org/pmwiki/pub/images/isis_3.png
Prey
The One Who Will Never Set His Feet On The Land
Isys originally lived in a place that was ruled by a race that soars the skies. Due to the odd changes to his world, he flew to a height no others in his world could, and while scouting the azure skies, he discovered the existence of Pandemonium. There, he found Cain and during the fierce battle between the two, Pandemonium drifted away from his home. Thus, Isis became a resident of Pandemonium.
  • Amazing Technicolor Battlefield: His arena consists of a lush, colorful plain in the light world and barren purple ruins in the dark world.
  • Bullet Hell: One of Isis's berserk attacks involves a huge tornado shooting out smaller tornadoes in patterns reminiscent of the Shmup genre.
  • Dimension Traveler: His gimmick is that he's fought in two "world lines" simultaneously, with the attacking party usually split with two in the light world and two in the dark world, and all of his berserk patterns require coordination between players of both world lines. The players Isis can harm is determined by the colors of his attacks.
  • Fade to White: The end of Isys's DPS window in his raid involves him getting up and launching an energy attack that does this, additionally forcing the party out of his dungeon and locking them out with an "Encroached" debuff for a few minutes.
  • Grand Theft Me: Prey is able to talk to mortals by temporarily possessing his closest followers.
  • Literal Split Personality: Isys and Prey were originally one and the same. Their story involves the two of them duking it out to see who remains in control after fusing back together.
  • Kung-Fu Wizard: Unlike Luke before him, whose melee attacks consisted of wildly flailing his four arms, Isis has a few melee attacks resembling martial arts, like a knee kick (think the male Gunner's Jack Spike), a one-inch punch, and an axe kick, all used in tandem with a wide variety of magical attacks. Prey is no slouch, either - upon beating the Isis raid, players are treated to an animated cutscene of Prey divekicking Isis out of nowhere and beating the crap out of his Evil Counterpart while laying on the ground, absorbing him.
  • Mind Manipulation: Isis's army consists of mind-controlled creatures from his home planet of Tayberrs. This is shown in the Prey scenario questline, where various bosses that show up in the raid succumb to Isis's influence one by one.
  • Pinned to the Wall: The only time players get a lengthy damage window is when another party clears the Observatory dungeon (or automatically after a gimmick clear in Prey Solo), which ends with a ballista firing a huge, light-infused bolt at Isis, pinning him to the ground for 20 seconds.
  • Sealed Evil in a Can: The Harlem scenario quest line kicks off with Isis-Prey, in egg form, falling into the Harlem area and setting much of the slums on fire. "Episode 1: Ricardo" shows that Ricardo the Heartbreaker managed to get it to hatch after the events of Harlem, paving the way for the Isis-Prey Raid.
  • Spell My Name With An S: Isis is renamed Isys in DFO Global (albeit still inconsistently referred to as Isis at times), presumably to avoid associating with the real life terrorist group of the same name. The official DFO Twitch livestream even goes as far as routinely pronouncing his name as E-sys. One of the stream's regulars, Gerri, often chimes in saying something along the lines of "I don't think anybody actually cares".
  • Split Personality: Prey is the good one, Isis is the evil one.
  • Winged Humanoid: Isis is a Birdman with 3 pairs of wings.

Kasijas the Conqueror

https://static.tvtropes.org/pmwiki/pub/images/kasijasportrait.png
The One Who Covers Steel With Blood
Belonging to a race where battle is the meaning of life, Kasijas arrived at Pandemonium trying to find stronger opponents after defeating all others on his planet. He battled every Apostle he could find in Pandemonium (excluding Lotus and Isis) and found that he could barely defeat his opponents. However, upon fighting Cain, Kasijas lost to his overwhelming powers and now fears Cain. Whenever Pandemonium clings on to another world, he eagerly seeks opponents to battle with. He is about 1.5 times bigger than a regular human being, and wields two swords. From his battle experience, he can be seen as one of the strongest creatures that ever existed. Upon hearing that there are powerful creatures in the Land of Arad, he made a contract with Summoner Kate and is ready to be summoned to the Land of Arad, looking for a good challenge.
  • Acrofatic: While not fat per se, he's clearly got a belly relatively unfitting for a highly experienced and trained warrior. Not that it seems to get in his way, mind.
  • Assist Character: The Summoner class's awakening brings him to the battle field.
  • Challenge Seeker: He agrees to be available to be summoned for the opportunity of finding worthy battles.
    • Nearly at the end of the Pandemonium Epic Quests, you get to fight him, as his request.
  • Summon Bigger Fish: He becomes one of the Summoner's summons after her awakening.
    • Self-Duplication: However, he only sends fragments of himself to Summoners he makes contracts with, which explains why his power varies depending on the Summoner involved. In the Pandemonium Epic Quest where you fight him, if you're a Summoner, he will not object at all if you use his power against him.
  • Master Swordsman: He is noted to be an expert with his swords.

Sirocco the Intangible

https://static.tvtropes.org/pmwiki/pub/images/siroco.png
The One Who Possesses Hundreds Of Faces, Yet Is Invisible
The first of the Apostles to be transferred to Arad. In fact, it's because of her that many of the major events in Arad have come to fruition (Being resposible for the Great Devolution, and The Metastasis was a result of Carloso). Wherever her powers arrive, the world will change. She holds the power to change the world around her. She can only freely move around warm areas, so she resides in the Metro Center in Pandemonium. Because of this, she fights Anton for energy often.

However, she was transferred to Arad, arriving in the Screaming Cavern. There, she went insane, nearly wiping out the Nugols living there, and creating an unstable environment. Eventually, the Empire sent its best soldiers, including the four Legendary Weapon Masters, to investigate the cavern. Unfortunately, most of the investigating party succumbed to Siroko's overwhelming power, and Roxy, a Dark Elf Beserker, unleashed the full power of Kazan's Blood Curse to put an end to Siroko once and for all. However, this act ended up costing Roxy her life in the process...


  • Back for the Dead: The level 100 cap has a raid revolving around her. Considering the fates of prior Apostles slain by the Dungeon Fighters, she's effectively getting retconned back into existence to die horribly.
  • Battle in the Center of the Mind: The second phase of her raid involves invading Sirocco's mind, with dungeons themed around the subconscious and consciousness in general. The final dungeon, "True Consciousness", involves the entire raid team having to juggle three different aspects of her personality.
  • The Corrupter: As she died she corrupted various children throughout Arad, cursing them with mysterious power. Those who were corrupted eventually came to be known as "Demonic Lancers".
  • Macross Missile Massacre: This is how Sirocco meets her end at the end of her Scenario questline. She manages to break through the Great Pentacle separating Arad and Empyrean, but all she finds on the other side of it is an army of various Empyrean Humongous Mecha, already poised to fire several volleys of missiles at her.
  • Meaningful Name: She's shares her namesake with the southeastern Mediterranean wind, fitting her ability to sustain herself with heat and light. The three aspects of her personality in her raid — Leveche, Ghili, and Leste — are also loosely named after Mediterranean winds.
  • Posthumous Character: Killed by the four Legendary Weapon Masters before the events of the game. The prologue comic before the Metastasis update even showed her defeat.
  • Reality Warper: Other than the Great Devolution, she has the ability to Ret-Gone people like she did to Aganzo's lover, Roxy. At the end of her Scenario questline, she claims she does it by "devouring" memories.
  • Rule of Three: Sirocco's raid has a triangular theme going for it near the tail end. Sirocco herself is guarded by three different aspects of her personality given physical form, and the triskelion is a recurring symbol on the raid dungeon map. Epic gear obtained from the raid also comes in threes - bottom slot armor, sub equipment, and a ring - that all buff each other in a triangular relationship (bottom > sub > ring > bottom).
  • Spanner in the Works: Not Sirocco herself, but her devoured memories of Roxy. Roxy's memories manifest outside of Sirocco, much to the latter's surprise, and she pulls yet another Heroic Sacrifice to end Sirocco once and for all. In the Sirocco raid, the team responsible for Roxy's dungeon has to "wake her up", as Aganzo puts it, and clearing her dungeon results in her jumping offscreen to cleave Sirocco's myriad personalities in two, beginning her groggy phase.
  • Spell My Name With An S: Known as "Siroko" when the game was under Nexon America
  • Talking Weapon: She took the form of a purple greatsword named Evil Sword Aphophis when she first came to Arad.
  • Stripperific: Her attire can only be described as ornaments with ribbons attached to them.
  • When It All Began: Was responsible for the Great Devolution on Arad.

Delezie, Plagued Apostle

https://static.tvtropes.org/pmwiki/pub/images/diregie.png
The One Who Spills Dirty Blood
The source of all diseases, Delezie has the power to turn living things into dust. It was rejected by the residents of Pandemonium after spreading the flu and black death, so he is controlled by the other Apostles where it resides in the Bronx area. He chooses not to pick fights with the other Apostles unless his life is on the line. Delezie is another one of the Apostles that were transferred to Arad. It appeared in North Myre, literally turning the place into a living hell.

A portion of Delezie's power also appeared in Noire Ferra, ruining the Dark Elf city and transforming much of Aphelia into monsters cursed by Delezie's Plague. There, a phantasm of Delezie materialized, causing much torment and destruction before eventually being defeated by adventurers.

Delezie met its end in Reshpon, Village of Pain, after being defeated by heroes wielding the divine protection of Hilder. After being defeated, Delezie was cast into an Interdimensional Rift and thrown into a space vacuum, utterly annihilating him.


  • Barrier Change Boss: His main gimmick in his boss fight is to absorb the first element you hit him with, both reflecting it and healing from it for a little while, before dropping it and waiting for another element. Oh, and don't try to be smart and make him absorb non-elemental attacks, because he'll massively buff himself in response.
  • Eldritch Abomination: Though his preferred form is more of an Animalistic Abomination, he can shed it at will and become a literal tornado of pure disease.
  • No Biological Sex: Is referred to with female pronouns under Nexon America and male pronouns under Neople for the English version. In other versions Delezie is simply gender neutral
  • Fighting a Shadow: The boss of City of Noire Ferra is a weak phantom copy of the original Delezie. The real thing in Reshpon is much, much worse.
  • Plaguemaster: Essentially a Ur Example in-universe, being the progenitor of every disease and sickness imaginable in Pandemonium. It doesn't help that he enjoys what he does.
  • Purple Is Powerful: Being a resident Person of Mass Destruction, this is a given.
  • Red Eyes, Take Warning: Having first fought Phantasmal Delezie, whose eyes are blue, the real Delezie's piercing red eyes are a clear indicator that it's done playing nice.
  • Sealed Evil in a Can: Because of his nature, he's effectively immortal. Therefore, after the Dungeon Fighter deals with him, Hilder opens an Interdimensional Rift to banish him into.
  • Walking Wasteland: His presence in Arad causes whole cities to succumb to deadly plagues, turning many of its denizens into crude shambles of flesh.

Flame Eater Anton

https://static.tvtropes.org/pmwiki/pub/images/anton_66.png
The One Who Can Reach The End Of The World By Stretching His Body
The largest Apostle in Pandemonium, Anton's body is large enough to cover a whole area in Pandemonium. Just before his world was destroyed, he used all his power to pull himself onto Pandemonium, which had appeared around his world when it was destroyed. He resides in Metro Center and consumes the energy that is generated every once a while. Whenever he falls asleep, Pandemonium will glow like it is on fire. This is the only time where people in the land of Empyrean can see Pandemonium, which the Empyreans call "the mirage of an upside down city."

Anton was later transferred to the land of Empyrean, and went to the Power Station to continue his feast on energy. Because of Anton, the Kartels were able to obtain a major advantage over the forces in Ghent due to the loss in power.


  • Colossus Climb: He's quite obviously too gigantic to be fought directly, and is instead combated through several dungeons that take place on his body.
  • Diabolus ex Machina: Essentially this to the Empyreans. Because of his arrival and consuming the power at the power plant, the Kartels were able to launch their attack on Ghent.
  • Kaiju: He is an enormous monster who is feeding off the power plants of Empyrean.
  • The Runt at the End: As revealed in one of the storybooks, he was actually the smallest and youngest of his species at the time of the destruction of his homeworld, making him the only one who could escape it.

Gangling Lotus

https://static.tvtropes.org/pmwiki/pub/images/portraitgangling_lotus.png
The One Who Can Carry Thousands of Weapons At Once
Originally from an ocean world. Lotus is also transferred to Arad while hibernating but lands on the Behemoth, startling it and sending it to the skies. From there, Lotus wakes up to find he is in an unfamiliar place. After finding out where is exactly, Lotus uses his mind-control powers to take over the minds of the GBL who resided on Behemoth. What's very interesting is that Lotus manages to do all of this while being in an incredibly weakened state. When you eventually fight and defeat Lotus, he's only at ~10% of his true power.

Lotus met his end after heroes overcame his many forces and mind control abilites. However, with his parting words, he mentioned that his death was already foretold by Siroko...


  • Combat Tentacles: Utilizes his tentacles to strike and slam.
  • Gameplay and Story Integration: When you first fight Lotus on Behemoth, he's weakened and is stopped before he can submerge himself in water to regain his strength. About thirty levels later, you fight an alternate version of him who managed to get to water and it's a much harder fight.
  • Guest Fighter: Shows up as a Optional Boss in another Nexon game called Evil Factory, where he's fought 3 times until his defeat.
  • Mind Rape: Does this to a lot of people it brainwashes.
  • Plot Coupon That Does Something: The Hyper Jammer. In-story, you make the thing to prevent your character from being mind controlled. It's possible to fight Lotus without the Hyper Jammer (and you have to do so at least once), but wearing it cuts down on the InvincibleMinorMinions generated during the fight.
  • Weaksauce Weakness: It's possible, if timed very well, to avoid his mind control attack by jumping. The "Leap" buff helps.

Luke the Constructor

https://static.tvtropes.org/pmwiki/pub/images/luke_4.png
The One Who Touches Earth Without A Word

Ever since his birth, Luke's blood drove him into a life of endless building. The Second Apostle, Hilder, saw his abilities and asked him to rebuild Pandemonium. The progress is slow because he is doing this job alone. He is currently rebuilding Metro Center. Pandemonium can receive a constant supply of energy, all thanks to him. Due to being pressured by Bakal 1000 years ago, he built the City of Death, which connects the land of Pandemonium and the land of Empyrean.

While much about Luke still remains unknown, it was he who showed Bakal many events of the future, including the death of the Apostles, and what that entailed.


  • Growing Muscles Sequence: Goes from a scrawny, bearded old man with extra arms to a hulking grey monstrosity by the time he's able to be fought in his own version of a raid dungeon.
  • Dreaming of Things to Come: He's seen his own death and the deaths of all the other Apostles and depicted them using his lights. His visions of his own death motivated him to fill the Castle of Death with guardians of his own likeness to stop the Dungeon Fighters from making it to Pandemonium as well as an attempt to fool Death into taking one of them instead of him.
  • Gadgeteer Genius
  • Self-Fulfilling Prophecy: He is responsible for the Black Nightmare phenomenon that begins the player character's journey. This eventually causes Luke to get the attention of the player character and many other citizens of Arad and Empyrean.
  • Prophecy Twist: Makes an attempt by constructing mechanical effigies of himself in the hopes that Death will take them instead.
  • Yin-Yang Bomb: His castle is ran by machines that wield either darkness or light. An NPC compares it to how Luke is seen as a savior of Pandemonium, but his machinations have brought catastrophe to Arad.
    Hilder: "While he lives, light cannot be our redemption and darkness cannot be our rest."
  • You Can't Fight Fate: For all of Luke's and the player's efforts to spare his life, he dies when he is backstabbed by Vaughn Walshuted, who was empowered by Hilder.

Dragon King Bakal

https://static.tvtropes.org/pmwiki/pub/images/king_bakal.png
The One Who Breathes Fire
One of the former Apostles, Bakal tried to take over the land of Empyrean. However, he was eventually defeated and killed.

Due to his wish to conquer the whole land of Pandemonium, Bakal was no longer considered an Apostle. Because of this, Bakal declared the Dragon War with his Dragonoid army to gain the Water of Life, which would make him immortal. However, he was fought off by the combined efforts of Hilder, Kasijas, and Luke. He then escaped to the land of Empyrean using the City of Death that he had Luke made, and sealed away all means of getting to the Land of Empyrean from the land of Arad, causing the Sky Tower to disappear from Arad. He then conquered the land of Empyrean and forbade the use of magic as it was a threat to him. He built a castle for himself and made an army out of the Soldiers of Light. Since magic was forbidden in the land of Empyrean, the people developed high quality technology, especially machines. The Mechanics of Empyrean eventually defeated Bakal and his Army of Light, ending his reign of terror. Bakal's scream before his death split Empyrean into several pieces. Many parts fell on the land of Arad around where North Myre is. Bakal's castle floated away from Empyrean and can sometimes be seen on a sunny day, and it is now known as the Floating Castle.

However, it turns out that Bakal was merely acting on behalf of the beings on Arad. After being shown visions of the future in which many of the other Apostles and himself were to be slain along with the world of Arad to be sacrificed in order to revive Pandemonium, Bakal took it upon himself to take over Empyrean and make its inhabitants strong enough to prevent their eventual destruction. However, Bakal didn't count on Hilder sending heroes from 500 years in the future to come back in time and defeat him...

Bakal also had four sons: Ash Core, Numak, Itrenok and Neiser and created the the three legendary dragons, Skasa the Ice Dragon, Death Dragon Spirazzi, and Hismark.


  • Ban on Magic: Banned magic so that nobody could oppose him with it. So the Empyreans instead developed technology. In actuality, it's so that the Empyreans could grow stronger without relying on magic, so that they could stand a chance against Hilder.
  • I Need You Stronger: He knows that Hilder is guiding the Dungeon Fighters and plans to make short work of them and Arad after they've defeated the other Apostles. So he planned to make them stronger than Hilder intended so that they could stand a chance against her.
  • Well-Intentioned Extremist: He learned that Hilder will find Unwitting Pawns (the Dungeon Fighters) to kill him and the other Apostles and then destroy Arad and Empyrean in order to restore Pandemonium. So, he plans on making the Dungeon Fighters stronger than Hilder intended so that they can take her down too. Thus why he oppressed the Empyreans and banned magic, forcing them to grow stronger and develop technology in place of magic.

Michael of the Holy Eye

https://static.tvtropes.org/pmwiki/pub/images/portrait_michael_of_the_holy_eye.png
The One Who Sees The Truth
The 11th Apostle, the creator of the priest arts, and the leader of the Order of the Holy Eye, he is the General of the war against the Black Bible. Michael is also responsible for sealing away Ozma many years ago. Due to unknown reasons, Michel has the appearance of a young man despite being much older than he appears.

Michael currently holds guard over Ozma in Dark Side, unable to truly kill him. However, he stands ever present of the plans already set in motion, aware that Ozma's death could spell destruction for the rest of the world...


Ozma of Chaos

https://static.tvtropes.org/pmwiki/pub/images/portrait_ozma_of_chaos.png
The One Who Resurrected
The 12th known Apostle. Formerly a human wielder of magic, Ozma accepted evil powers from a Dark God and became the God of Chaos. With his powers, he brought much destruction and chaos to Arad before being eventually being sealed by Michael in another dimension. It is because of Ozma that the Impostors were created and the Cosmos Demons descended to Arad. Ozma was also the one who cursed Kazan and brought about his Blood Curse.

Ozma was eventually defeated by heroes who had wandered into the Dark Side.


  • The Corrupter: His influence is what gives the Avenger his powers.
    • Also indirectly responisble for Kazan's Blood Curse, making him this to all Slayers.
  • Deal with the Devil: An unnamed dark entity approached him and offered him his current powers.
  • Deity of Human Origin: Before he became Ozma of Chaos, he was the foremost archmage in the Pelos Empire, which thrived hundreds of years before the story began. However, Pelos's nobility feared the strength of both him and his closest companion Kazan and ordered both of them imprisoned, where they were tortured for days. Ozma finally snapped when he had heard that his wife was to be wed to Pelos's corrupt king. With his last hope for the world gone, he was susceptible to the aforementioned Deal with the Devil.
  • Desperation Attack: In Ozma Raid, if Ozma's health drops below 5% and he's allowed to pull off another attack, he'll instead summon a vortex of chaos encompassing the entire battlefield, with his standard attacks and gimmicks appearing quicker and more often than usual. The upside to this is that green orbs randomly spawn while this is happening, and picking them up reduces the entire party's cooldowns by 30 seconds, no strings attached.
  • Evil Former Friend: He is this to his former war companion Kazan, who refused to share in Ozma's revenge after attaining his Apostle powers.
  • Forced Transformation: Ozma is quite fond of turning his enemies into Imposters, both in his old Otherverse dungeon as well as his raid.
  • Interface Screw:
    • The absolute king of this, as his name implies: he can make your party's attacks damage each other, causing you to very quickly kill each other by accident if you're not prepared for it, force your characters to teleport around randomly, completely black out the screen except for a small area around him and cause the camera to focus on a different player: all of these can be countered by the player who's currently transformed into one of his demons, but figuring out what they should do is easier said than done, especially since lag can easily ruin your attempts. He's also protected by a barrier that takes repeated hits to break and only makes him vulnerable for short perioids of time: thanks to all the above and the fact that the effects can stack, all he needs to do is to create dark geysers of energy and slowly floating balls of darkness and an unco-ordinated party can easily lose tens of lives before being able to take him down. A later update toned this down somewhat: while he still has the habit of turning your party into weakened monsters, he's now invincible for most of the time and once the stones in the corners of the room are destroyed, it's easy to kill him before he does anything else.
    • Completely averted, oddly, as the final boss of his namesake raid. Sure, he takes the #1 spot for having the most gimmick attacks to remember in a single raid boss, but none of them mess with the UI or party's controls in any way, shape, or form.
  • Slouch of Villainy: He's situated in the former throne room of the ruins of Pelos's castle, spending all of the first half of his battle in this position.

The 13th Apostle - The One Who Knows All Secrets


Carloso

A being known as "the creator of all universes". He split himself into various parts and sealed all of them away, throwing the world into destruction and chaos. However, this ended with Nemyr's intervention, who also fashioned a being in her own image, the Knight, and scattered her various copies to the ends of the earth. Now currently missing, the Knights have been tasked by fate to find him. While not an Apostle himself, his power exceeds even that of Cain.


    The Four Legendary Grand Masters 

Bwanga

https://static.tvtropes.org/pmwiki/pub/images/bwanga2.png
The World's greatest Bludgeon Master and the Chief of the Bantus.
  • Carry a Big Stick: His weapon is the Bludgeon, a weapon that is considered the weirdest out of the 5 slayer weapons (even compared to Lightsabre). It has a lot of ground-bouncing abilities, yet he literally uses his herculean strength to hurl people into the sky.
  • Eskimo Land: Where the Bantus live or used to.
  • Mother Russia Makes You Strong: Lives on a frozen mountain. Considering his huge size, it should be obvious that he's no ordinary warrior.
  • The Big Guy: Of the 4 Blade Masters. Tallest NPC in the game, and his attack style reflects really well considering he has a lot of super armor. Becomes pretty scary when he can literally teleport after a short animation in front of you if you run too much. Amazing when he comes out of the teleport charging at you like a truck.
  • Non-Standard Character Design: As an APC, his sprite is notably larger than the usual Slayer sprite and isn't based on it unlike the other 3 Blade Masters, meaning he uses his own custom animations for his attacks and movement.
  • Scary Impractical Armor: Has skulls and pelts across his garb. It's quite a feat of seeing him for the first time and not being scared.

Vaughn Walshuted

https://static.tvtropes.org/pmwiki/pub/images/bahn2.png
The World's greatest Short Sword Master. Master of the Iron Wolf Knights of the De Los Empire. Obviously from his name, he hails from the empire. He participated in the Screaming Cave incident with the others.
  • Ascended Extra: Before the season 2 update he has only showed up in the animated prologue for the Female Slayer, a flashback cutscene at the beginning of the Time Break quests, and later in Confidential area in an epic quest. After the update he has showed up in nearly every epic quest prior to the Ghent quests, conversing with the player and assisting them in dungeons.
  • Ambition Is Evil: Ever since the Screaming Cavern incident, he spearheaded the research in Vilmark, which turned the land around Lorien Forest to become an hellhole filled with mutated monsters by artificially making Metastasis. Why? Just so he could train with the monsters he lost from the Screaming Caverns to catch up to the rest of the Blade Masters. It has to be reminded that the Vilmark accident was so horrendous that everyone who spearheaded the research was executed by the empire (well, almost). Almost literally almost transforms him into an heroic Starscream if you think about his reputation. Siran is shocked by this VERY deeply.
    • It's even worse when you know him from Female Slayer's main story. He's one of the leaders of the project after Vilmark of weaponizing children into Slayer soldiers.
  • Dead All Along: His wife, Emily, who he mentioned a lot actually passed away years prior to the beginning of the story.
  • Good Cop/Bad Cop: Compared to Hartz, he's literally the complete opposite, talkative and carefree. Though, compared to Hartz, he tends to also not think of plans that well.
  • Not Now, Kiddo: Literally is treated like this by most of the Blade Masters.
  • Put on a Bus: Once his sprite appears up in Ghent, he resides there for the rest of the game.
    • The Bus Came Back: He shows up again in the Castle of the Dead and the Luke's Laboratory storyline.
  • Red Oni, Blue Oni: The Red Oni to Hartz' Blue.

Siran

https://static.tvtropes.org/pmwiki/pub/images/siran.png
The World's greatest Katana Master. Siran hails from Suju and participated in the Screaming Cave incident where Apostle Siroko was encountered and killed. Upon Siroko's death, a crack in time opened, blinding everyone except Siran, who protected himself using Nen and was promptly drawn into the Time Gate. Within the Time Gate, he saw the disasters that would occur before being ejected from the Time Gate back to his own time. Since then, he retired and went back to Suju, waiting for someone who he could trust in order to help investigate who started the disasters. Years later, he meets the player and shares his story with them, sending them to find out the truth behind the disasters.
  • Ki Manipulation: Unlike other Blade Masters, he's able to use Nen. He discovers the Time Gate with this.
  • Older Than He Looks: Looks mid-30 but is really in his 50s after traveling through the Time Gate.
  • Razor Wind: His Secret Slayer Technique (Or Secret Sword Art) releases massive sword waves again and again. His NPC tends to be almost Blade Beam spam at that point.
  • That Didn't Happen: He used to teach not only Woo, but Sayoung, who became jealous of Woo's success to the point of selling his soul for more power. Siran refuses to acknowledge Sayoung as an apprentice because of this. At the end, Sayoung's obsession of mastering swordsmanship turned him into an monster, who you encounter in Frost Cave now. As Siran says, "A True Swordsman doesn't let his sword control his life".
  • The Ageless: Due to the effects of the Time Gate, he's stopped aging and actually appears younger than his apprentice.
  • The Gadfly: He's fond of using his Older Than They Look state to mess with people.
  • Time Master: He can freely open the Time Gate, allowing those who travel through it to travel through time.
  • Verbal Tic: Says "thang" in place of "thing" as part of his accent.
  • What the Hell Is That Accent?: Never explained, but is said to have a thick Suju accent.

Aganzo

https://static.tvtropes.org/pmwiki/pub/images/aganzo2.png
The World's greatest Zanbato Master.
  • BFS: Zanbato is a giant blade that is used by Berserkers or Blade Masters for their incredible Physical strength, even outdoing Bludgeons.
  • Crusading Widower: The death of his lover, Roxy, left a great impact on him.
  • Despair Event Horizon: After Roxy's death, and took a long time for him to recover.
  • Interspecies Romance: With Roxy, a Dark Elf.
  • I Work Alone: Tends to shy away from others, even his own fellow Legendary Grand Masters. He is, however, level 90, and more than capable of handling matters on his own.
  • Heroic BSoD: Goes through one after Roxy dies, as seen in the Screaming Cave dungeon, when Siran approaches him asking him questions about the culprit behind the problems of the Time Gate area, Aganzo is too depressed to answer.
    • Further proven in the Pre-Metastasis Tavern dungeon (now only accessible via Mirror Arad) where he is an enemy APC, as he is likely there to drown his sorrows.
  • One-Handed Zweihänder: Downplayed; he carries it with one hand but uses both to swing it as he is an APC of the Male Slayer.
  • Old Friends: With Linus.
  • Tornado Move: His Illusion Sword Dance creates freaking Tornados that follow you since Pre-Metastasis.

Roxy

While not one of the Legendary Grand Masters, she traveled with them when investigating the Screaming Cave, and through her sacrifice, helped to put down Sirocco

    NPCs located in Silver Crown 

Vetala

Morgan, the Alchemist


  • Back from the Dead: Was killed in the backstory of the original Dungeon Fighter Online, was Cosmic Retcon'd back to life by the Great Metastasis.
  • Heel–Face Turn: Was a boss Pre-Metastasis, now he's a friendly NPC

    NPCs located in Underfoot 

Canna


Kiri the Lady

The Gunner Trainer. After falling from Empyrean while fighting the Kartels, she's slowly adjusting to life in Arad
  • Fish out of Water: Was originally from Empyrean, many of her quotes express her curiosity regarding the world of Arad.
  • Mage Marksman: Not quite, but one of her old english quotes has wondering if she could endow her bullets with nen. Sharan also mentions that's she's teaching Kiri as a student in magic after the Metastasis update.

Grandis

The Priest Trainer

Chobung

The Pvp npc, based off a professional Korean Dn F player

Joah Ferrero

A travel guide in the West Coast, he leads the player to exclusive dungeons to earn Gold and Items.

Jar Squadron (Manjin, Danjin, Arin, Pokin, and Cardin)


  • Catchphrase: "You have to spend mawney to make mawney!"
  • Pretty Boy: In Slap-Up Party, it's revealed that all of them are super-handsome guys that attract girls the moment they take their pots off. They keep the pots on to keep a low profile in crowds. This was also referenced in largely underwhelming second anniversary event with a minigame that involved rapidly punching Danjin in the boxing ring and if you broke his pot 3 times, you saw his actual face which was as described above, complete with a rose between his teeth.
  • Put on a Bus: Only Danjin appears as a permanent NPC, although Senior and others make some temporary appearances during specific events.

G.S.D.

The Slayer Trainer, he's referred as the greatest swordsman in the continent. Many details about him are surrouded in mystery.

Minet

The Thief Trainer, the Dark Elf elders asked her to train all the novice Thieves
  • Double Agent: Of the conflict between Queen Maya and the Dark Elf Elders
  • Proud Warrior Race Guy: She's quite outspoken in her pride as a Dark Elf and through dialogue with her, clearly prioritizes Dark Elves over other races.
  • Take a Third Option: Interestingly enough, she is for the most part neutral on the affairs between Queen Maya and the Elders, instead opting to better her people on her own accord and tries to bring peace between the two sides.

Robato

The Female Slayer Trainer, originally from the De Los Empire, now she acts as Empress Skardi's right hand woman.
  • The Atoner: For her hunting of other people with the Kazan Syndrome.
  • Hunter of His Own Kind: Originally hunted other people who were infected with the Kazan Syndrome for the De Los Empire before defecting.

Pungjin

The Fighter Trainer. Ran a dojo in Hendon Myre prior to The Metastasis. Now acts as an envoy from Suju to Underfoot and operates the training center. He's the older brother of Sizki.

Sharan

The Mage Trainer and Master of the Magic Guild. She gives lessons to both Mages and people with magic potential.

Annis

The Knight Trainer, she likes to talk about lighthearted topics and tends to deviate from the important subject.
  • Alternate Self: Of the Knight player character.
  • The Klutz: Spills milk on platter for the player character at the beginning of the Mirror Arad questline.

Leno

The Demonic Lancer Trainer.

Bucken Nef

The Guild Management NPC. Also a Covert Agent for the Principality of Bel Myre leading an underground resistance movement against the Empire.
  • Demoted to Extra: Prior to the Metastasis he was briefly involved in the Aphelia Post questline, now he just serves as the NPC who manages basic guild functions.

Abello Alparia

A Dark Elf who teaches players professions.
  • '80s Hair: Has long hair but the top area is spiked up.
  • Childhood Friends: With Kargon, they're known each other since they were kids.
  • Deadpan Snarker: He won't hesitate to mock Kargon about his failings of impressing Seria in song form.
  • Pointy Ears: Being a Dark Elf, he has these.
  • Romantic Wingman: The Wingless Angel storybook has Kargon and Abello figure out out how Kargon can win Seria's heart. It doesn't work.

Roger Levin

A trader and item crafter, leading a business called Gold Rush with her assistant, Daphne.

Daphne Marbros

Roger's skilled young assistant, she specializes in Avatar Emblems.

Oran

An old woman who sells pet-related items.

Simona

A mysterious old woman who gives quests related to the Valley of Fallen Souls.
  • Older Alter Ego: It's repeatedly hinted that she is the alter ego of Azalea Lott.

Klonter

The Royal Messenger of Queen Maya. Prior to the Metastasis he acted as the envoy of the Dark Elves to the Bel Myre Kingdom, seeking to prevent war from breaking out between the two kingdoms. He also sells materials for the Purification/Amplification.
  • Horse of a Different Color: His Lamina Viento (a manticore like creature) by his side serves as his mount.
  • Nice Guy: One of the most kind members of the Dark Elf government.

Iris Fortune Singer

A fortuneteller from Pandemonium, Leader of the Terra Cotta Mages and also member of the Mage Guild in West Coast. She aids the player in killing the Apostles in order to revive Pandemonium.

The events of the Time Gate area reveal her to be responsible for all of the disasters that plagued Arad and Empyrean under the control of Hilder. After being defeated, Hilder attempts to dispose of her, only for the Dungeon Fighter to rescue her.


  • Brainwashed and Crazy: Hilder has been using her as a "marionette" to instigate the disasters of Arad and Empyrean.
  • Magic Music.
  • The Man Behind the Man: While she was acting under Hilder's orders, she had a hand in most of the events that happened in Arad and Empyrean.
  • Marionette Master: She's a skilled puppeteer and was originally the one who taught the Animation profession. Ironically, she's used as a marionette by Hilder

Queen Maya

The (relatively) young queen of the Dark Elves.
  • The High Queen: A rare Dark Elf example. Her altruism and curiosity of other races led her to opening Underfoot to the public.
  • Really 219 Years Old: She's very young by Dark Elf standards.
  • Skilled, but Naive: While a capable leader, she's still relatively naive and can be too trusting of foreign powers (such as the De Los Empire). In spite of this however she quickly caught on to Saffron's true intentions when he sent her out of the kingdom for a meeting.

Elder Saffron

One of Queen Maya's advisors.
  • Evil Chancellor: Frequently plots to keep Queen Maya at bay so that he can have more power in Underfoot.

Hartz von Krueger

An Imperial Spearman and high-ranking soldier of the De Los Empire and subordinate to Vaughn. He initially followed his father's wishes by joining the Imperial Army, but his stubborn personality eventually got him on a prison ward job, in anger, he let out the prisoners under his care (one of them being the Female Slayer, causing more trouble than expected). Waiting to be court-martialed, he was recruited by Vaughn instead and ascended through the ranks until he was promoted to Assault Captain, later Vice-Captain of the Iron Wolves.

    NPCs located in The Sewers 

Mad Dog Loel

A large Dark Elf working under Faris.
  • Blood Knight: Laments that he can't go out and fight.
  • Dumb Muscle: Large and muscular, but easily fooled by the player in a quest.

Faris, The Sewer Princess

A well-known Female Brawler and mercenary, looking to make profit from the upcoming Dark Elf war.
  • Berserk Button: If you mention Shonan Aska to her, she will threaten you while gritting her teeth.
  • Heel–Face Turn: Prior to the Metastasis she was a hostile APC in a quest who later helps you in the Aphelia Post Questline. After Metastasis she's working to restore Hendon Myre and West Coast back in order.
  • Jerkass: Hates loud noises, threatens to beat you up, and downright insults you if you call yourself an adventurer.
  • Jerk with a Heart of Gold: Rude, abrasive, and acts like she doesn't care about anyone but herself... but very clearly cares deeply about the fate of Hendon Myre and restoring it to an inhabitable state. There's even several hints that the former aspect is just a facade. This is toned down even further in the AIO patch, where she's introduced to you when she's in progress of trying to save her friend from the effects of Metastasis.
  • The Lad-ette: She's far from kind and soft-speaking, fitting as she is a brawler.
  • The Leader: Of the Hendon Myre restoration group.
  • Wolverine Claws: She is a Brawler.

Albert Bernstein

A human-Dark Elf hybrid and a known Duelist. His high-level education led him to became arrogant, despite this, he tried (with little success) to bring new students to his tutelage.

Breeze Elapse

A Nen Master, and one of the Elite Agents dispatched by the Principality of Bel Myre to Aphelia Post due to the increasing tension between the Principality and the Dark Elves. Specializes in scouting.

Gale Elapse

A Brawler, sister of Breeze and another Elite Agent dispatched by Bel Myre to Aphelia Post. Specializes in ambushing, she's an apprentice of Faris.

Grubeck Goblinde

A goblin merchant residing in the Sewers. Born with high intelligence, so he escaped to run a business, tired of the barbaric goblin community.

Siusha

The owner of the Moonlight Tavern in the Sewers. Having escaped from the Great Blaze, she settled up after many travles. And now she likes to observe human behavior.

Empress Skardi

The former Empress of the Fallen Myre Empire. Now a fugitive hiding from the De Los Empire. Considered the most charismatic political leader in all of Bel Myre's history.
  • Noble Fugitive
  • Rags to Royalty: A subversion, she was born into a wealthy merchant family and married into royalty through her husband, becoming Empress after he passed from illness.

    NPCs located in The Behemoth 

Blacksmith Linus


  • Demoted to Extra: Before the Metastasis, he was prominent in the first questlines in Lorien dungeon. Post-metastasis, he's not involved in any of the scenario questlines. In fact the dialogue he gets outside of chatting with him is in a storybook.
  • Old Friend: With Aganzo.

Cinda


Kargon


  • Casanova Wannabe: While not so apparent post-Metastasis, a small bit reveals that he's something of a womanizer, voicing feelings for Seria yet attempting to smooth talk Ophelia. It's Fridge Brilliance that he's hanging around Behemoth, where the latter resides.
  • Childhood Friends: With Abello, they're known each other since they were kids.
  • Did Not Get the Girl: The Wingless Angel storybook is centered mostly on trying to get Seria to date him, it fails.
  • Karma Houdini: Season 2 update has the questline for the Forbidden Shrine dungeon involves Kargon getting you to find flowers so he can give them to Seria, Vangelus catches you and you get into trouble. Kargon never appears nor is never mentioned again after this.
  • Pointy Ears: He is a Dark Elf.
  • Walking Shirtless Scene: Post-Metastasis has him wearing a fur coat with no shirt under.

Ophelia Bagrans

The leader of the GBL (Grand Blue Lore)
  • Cult; The Grand Blue Lore is a rare fictional example of benevolent one, at least post Metastasis.
  • Defector from Decadence: Before the Metastasis, she left the GBL order after the rest of its followers succumbed under Lotus's control.
    • Post-Metastasis, she became their leader after saving the order from falling under Lotus.
  • Girlish Pigtails: Waist length too!

Isadora

The librarian of the Grand Blue Lore.
  • Brainwashed and Crazy/ Heel–Face Turn: Pre-Metastasis she was a Boss of GBL Arad Branch, serving under Lotus's interests, Post-Metastasis she is an NPC but in the Ice Wall (an area that holds memories of Pre-Metastasis Arad) an apparition of her appears as a boss.
  • Hot Librarian: While she's head of the current GBL's libraries, she's very much attractive.
  • The Smart Girl: Is well versed in much of Arad's history, knowing even Dark Elf Magic (which is considered rare for humans to know).

Vangelis

The Captain of the Grand Blue Lore's defenses.

    NPCs located in Northern Shelter 

Bwanga


See The Four Legendary Grand Masters.

Mintai

A rabbit Shaman of the Bantus.
  • Eye Scream: Lost her right eye during the Metastasis.

Michelle Monohan


  • Butt-Monkey: Before the season 2 update, when she's assisting you in the Ice Wall dungeon chances are she'll spend most of the time being tossed around by your attacks.
    • After the season 2 update, you can no longer hit her unless you're confused or using Summoner's Lasher.
  • Evil Me Scares Me: She has this reaction when she encounters her pre-Metastasis self in the Nightmare.
  • Friendly Fire: Amusingly, all of her powers that affect enemies also affect the Chaos' summons. This can lead to something of a hassle for Chaos players who rely largely on their Demon Soldiers and Magicians and discovers that Michelle is keeping them stunlocked because the game treats them similarly to enemies.
  • Heel–Face Turn: Pre-Metastasis, she was the boss of Verderia, now she's an NPC and also assists you during storyline quests.
  • Mind over Matter: Her power is primarily telekinesis, but she can also sense certain wavelengths and energies. In gameplay, this translates to her being able to project her power into the Nightmare without going inside, allowing her to assist you through Gimmick Levels.
  • Shrinking Violet: She's quite timid and often shies out when she's uncomfortable in conversations, leaving to the player having to check up on her to see is she's okay. It's justified as she was bullied as a child and her past-self was cruel to the heart.
  • Super-Deformed: How she appears when accompanying you in spirit form.

Aganzo


See The Four Legendary Grand Masters.

Valena

A caretaker of the Bantu tribe.

    NPCs located in Ghent 

Marlene Kitzka

A member of Empyrean's Royal court and the pilot of the Magatha which transports players between Underfoot and Empyrean.

Sandstorm Varracht

A former member of the Kartels who occasionally aids the war effor at Ghent.
  • Defector from Decadence: Formerly a leader of the Kartels, he eventually defected after falling out with the other members.
  • I Was Quite a Looker: Appears much younger in the Organization Kartel dungeon, and was much more handsomer.
  • Old Soldier: When he accompanies you (and as a summonable APC) he is still a skilled fighter.
  • Vengeance Feels Empty: His response after the Lufthafen scenario quest where you and Varracht fight Enzo Sipo, the leader of the Kartel together. Subverted Trope. What he actually feels is that he wasn't fighting the real Enzo Sipo. You quickly discover that the real Enzo Sipo is long dead and you were fighting a cyborg replica.

Melvin Richter


Vaughn Walshuted


See The Four Legendary Grand Masters.

Zeldine Schneider

The leader of Ghent's defenses. Being one of the only military personnel left, she has appointed as the current leader of the Ghent Army.
  • Bifauxnen: Her appearance can come off as androgynous due to her masculine nature.
  • Tomboy: Is a military leader and several other NPCS address her with this exact term.

Imperial Princess Erje

The Princess of Empyrean, held hostage by the Kartels until the end of the Empyrean Arc.
  • Damsel in Distress:
    • The second half of the Oceanic Express quest line involves rescuing her from the Kartels.
    • A hidden level 95 quest places her in this role again, this time being held hostage by Empyrean's own army, staging a coup d'état against her and several senior army officials painted as traitors. A scenario questline added shortly before the level 100 cap update shows that Captain Luther helped her escape by stowing her away on the Saint Horn. Even in her current predicament, she's still thinking about what's best for her country first before even considering revenge against her captors.
  • Nerves of Steel: Even while she was kidnapped by the Kartels, she remains extraordinarily calm.

Gizel Logan

https://static.tvtropes.org/pmwiki/pub/images/portrait_mecha_gizel.png
Resident Mad Scientist of the Empyrean Kartel. Has a penchant for inflicting Unwilling Roboticisation on his test subjects.
  • Greater-Scope Villain: If there's a lot of bizarre technology involved in a scenario story questline, there's a fairly good chance Gizel is the cause of it.
    • He's first introduced in the Ghent scenario questline as the Kartel's mysterous cybernetic implant supplier and the primary reason why the Empyrean army is struggling so much against the Kartels.
    • A younger version of him appears during the Adventurer's timeline-hopping shenanigans in the Time Gate scenaro questline. It's implied that the present day Gizel's Mecha Gizel has the ability to stop time because the Adventurer's encounter with the past Gizel inspired him to research time manipulation technology.
    • Near the end of the Castle of the Dead scenario questline, Luke gets defeated by the Adventurer and they escape to Pandemonium through a portal that appears shortly after. Vaughn follows the Adventurer through the portal after collecting Luke's essence in his ring, like he did with Anton. Gizel is shown shortly after to be tailing Vaughn as well, highly interested in the new world lying ahead of him.
    • The Pandemonium War questline reveals that he's the man behind the roboticization of the Kashipa gang's Mooks and some of their lower-ranked officers, experimenting on them for an unspecified amount of time since the Adventurer arrived in Pandemonium.
    • The Destroyed Castle of the Dead questline sees many of Luke's robotic creations somehow reanimated through the Kashipa's Abyss energy, with the original boss enemies showing signs of being Brainwashed and Crazy, aside from Becky. When the Adventurer makes it to Luke's former prophecy altar, they find evidence that Gizel has been trying to figure out how to fuse Sarpoza's Abyss with Luke's creations, all while impersonating a "revived" Luke to gain the trust of the Castle of the Dead's residents.
    • The Adventurer pursues Sirocco's spirit throughout time and space after her defeat during much of the level 101 through 110 quests, eventually ending up in a version of Empyrean from the distant past, when it was still embroiled in a war against Bakal and his dragon army. As they try to make sure that history as they known it remains intact and free from Sirocco's influence, they learn that Gizel somehow also came to this time period independently of the Adventurer and offered to help the Seven Meisters upgrade Gaebolg, their Humongous Mecha Secret Weapon intended to kill Bakal himself. The Meister's Laboratory questline reveals that his "help" came in the form of him applying his research from the Castle of the Dead and infusing Gaebolg itself with Abyss energy in a bid to use it to kill the Adventurer.
  • It's Personal: His involvement in the distant past version of Empyrean is this for two reasons: 1.) as a born Empyrean, he was curious how his homeland to Bakal despite the completion of Gaebolg, and 2.) he upgraded the Gaebolg with Abyss energy not for research, but solely to kill the Adventurer so they don't spoil any more of his plans.
  • Joker Immunity: He always seems to scurry away from trouble when the machines he pilots get destroyed. Even when he dies at the end of the Meister's Laboratory questline, The Stinger reveals that Hilder's Bakal-era avatar, Meister Eldirh, sent back Gizel's charred corpse to the present day after his defeat, with a pair of Imperial knights coming across it under orders from an unnamed "crazy woman" to look for it.
  • Put on a Bus: For the longest time, Gizel basically vanished from the story after the Dungeon Fighters defeated the Kartel at the end of the Ghent questline, with his last scene showing him running away from his exploding Mecha Gizel to fight another day. Indeed, he got his chance when he followed Vaughn through Luke's lab into Pandemonium and eventually allied himself with the Kashipa criminal organization, helping to mechanize many of its key members and building himself a new and improved Mecha Gizel in the process.
  • Villainous Breakdown: Goes on a tirade after his defeat at the end of the Meister's Laboratory scenario questline, specifically singling out the Adventurer as the eternal thorn in his side foiling all of his plans.
  • Walking Spoiler: The sheer number of surprise appearances Gizel makes throughout DFO's entire story makes it hard to discuss him without spoiling other major events.

    NPCs located in Lufthafen 

Beren Vonnegut

A former Kartel member who lost all of his comrades and defected to the Imperial Army because of that. Now he only wants to make a profit as a train repairman.

Coral

A mermaid who was captured by the Kartel along with his friend Loca. After she escaped, she spends her time selling pots at the entrance of Lufthafen.
  • The Unpronounceable: Just like her friend, she uses an easier nickname instead of her real name (that, and because it sounds cuter).

    NPCs located in Shonan 

Shonan Aska

The Queen of Shonan. An expert Nen Master, she travelled outside its isolated city to find stronger opponents (including her rival Faris). She ascended to Queen of Shonan after her father's passing (although not without some resistance because of her time being away), and then she opened her isolated city to the world and created the Grand Arena Competition for her people to learn about other worlds' martial arts and combat skills.
  • Ki Manipulation: She's a renowed Nen Master. A conversation with her reveals that she can feel the Nen of all the people in the kingdom.
  • The Rival: To Faris.
  • Walking the Earth: She left her city at a young age knowing that being inside the walls of her city would do little to nothing to improve her skills. She eventually returned to became Queen and open the city to the world.

Siran


See The Four Legendary Grand Masters.

Royal Messenger Woo

Siran's current apprentice and messenger.

Jun


The Shonan Blacksmith, after impressing Shonan Aska with a well-crafted dagger, she granted Jun the Dragon Brazier. And uses it to refine the Adventurers' weapons.

  • The Blacksmith: His talent with the Dragon Brazier allows him to refine any weapon. In-game, this increases the Independent Attack of the weapon, which is a necessity for fixed-damage classes.

    NPCs located in Slaugh Industrial Complex 

Brigadier General Navarre


  • Trademark Favorite Food: Sodas, as he wishes to have a cold soda after all the water supplies becomes too hot, and is later seen drinking one, only to find out that it's too warm. Biyan even complains how he smells like soda.

Ria Richter

Melvin's younger sister. She operates the hologram communication device between Ghent and Slaugh.

Farrel Wane

A member of the Seven Shards of Empyrean and an expert on electrical engineering. His most notorious creation is the Landrunner, one of the starting skills for Gunners (and preffered by Mechanics, obviously). He came to study Anton and to find a way to drive it away from the Power Station.
  • The Runaway: He left his home at the age of 15, discovering his talent for electrical engineering in the process.

Mathias Nessman

A orphan whose parents were killed by Anton's rampage in the Power Station. However, they left him a lot of money to start a crane game business in Slaugh.

    NPCs located in Kulundal 

Bai Ming


The Guardian of Mt. Kulun, he sent a messenger to Shonan for help after the return of the dragon Natram to Mt. Kulun, the training place for all of the Nen Masters in Suju.

Jiu Long


An old and mysterious Nen sage residing in Kulundal. He assists the people that is fighting the threat of Natram.

    NPCs located in Saint Horn 

Captain Luther

The captain of Saint Horn and the leader of the resistance against the De Los Empire.

Bowmaster Ludmilla

The archer member of the resistance and the Archer Trainer for all new classes, she stole the Saint Horn ship from her homeland, Seon.
  • A Day in the Limelight: Her original homeland is Seon, and as such, she becomes the main NPC character on the story upon reaching there.
  • Eyepatch of Power: Has an eyepatch. Although we don't know how she started to use it.
  • Price on Their Head: There's a 10 trillion Gold bounty for her head. As she says: "Apparently, assassinating the commander doesn't cut it."

Natalia Sue


Last Memet

The Time Lord who guards the Time Gate, he oversees the progress of the Creator and the Dark Knight to restore their powers and prevent a disaster from happening.

    NPCs located in Noblesky 

Naen Sieger

A researcher from the Seven Shards of Empyrean and the apprentice of Merrill Pioneer.
  • The Determinator: Volunteers to accompany the player after Woon gets put out of commission, despite never being on top of Anton before and how dangerous the place is.
  • Shrinking Violet: Stutters, does not feel comfortable talking in front of an audience, and really does not like loud noises.
  • Speech Impediment: Stutters a lot.
  • The Friend Nobody Likes: Her constant stuttering and cowardice is unfortunately the reason why her companions tend to look down on her.

Hiram Kalph


Jakter the Eagle Eye

The Commander-in-Chief of the Imperial Army in the Lawless District, the Empyrean Navy, and the Head of the Anton Takedown Operation.

Woon Lyonir

The Colonel Woon is the aide to Jakter, and an experimented Ranger.
  • Abusive Parents: Woon's father is a heavy drinker and often beats him and kicks him out of the house.
  • Chekhov's Gunman: Shows up as a companion during a Scenario dungeon in Runaway West Bound before being properly introduced in Noble Sky.
  • Child Soldier: When Empyrean is running low on soldiers to fight against the Kartels, they're left to sending children off to war, Woon was included along with his friends. The experience traumatized him.
  • Last-Name Basis: Prefers to be referred by his last name, Lyonir.
  • Missing Mom: His mother is a soldier, and never comes home, he's unsure whether she's alive or not.
  • Perpetual Frowner: Is never shown smiling, as even if other NPCs are given various expressions, Woon only makes the same cold look but facing different angles. Maywin lampshades this by asking him if he ever smiles anymore.
  • The Quiet One: Admits that he doesn't like socializing that much.
  • Red Oni, Blue Oni: The Blue to Jakter's Red.
  • Sugar-and-Ice Personality: When first meeting him in Runaway West Bound, he is cold and Beren is intimidated by him. When you meet him again during the Anton quest line, he's willing to accompany you in dungeons and talks in Naen's stead when she's shying out from public speeches.
  • Used to Be More Social: When he was a kid under Rebecca's family's care, he was a lot more cheerful and upbeat.

    NPCs located in Zelva 

Nevillo Jurgen

An Empyrean Nobleman and a member of the Joint Investigation Group, he ruled Ghent as regent during Princess Erje's kidnapping. Also, he is the father of Marianne Jurgen.
  • Aristocrats Are Evil: Of a sort. He truly cares for Empyrean and was one of the few nobles who stepped up and fought the Kartels. However he is working against Princess Erje's wishes and is trying to reform Empyrean for his personal benefit.
  • Les Collaborateurs: While Empyrean hasn't been truly conquered by the De Los Empire yet, Jurgen's actions have extended their power into their country.

Imperial Princess Isabella

The Third Princess of the De Los Empire and a member of the Joint Investigation Group. She wishes to have a carefree life despite her position. She's always escorted by her bodyguard, Hound Cyrus.
  • Consummate Liar: Shortly after arriving to Pandemonium, she lies to the enemy about being friends with Luke the Apostle with a straight face. She then claims that Luke's messenger, who told them that they were Luke's enemies, was simply mistaken.
  • Innocently Insensitive: Because of her sheltered upbringing, she often makes insensitive remarks towards others.
  • Leeroy Jenkins: Insists on running into the fray. Other characters scold her for her recklessness and ask the player to rescue or escort her, but she's actually quite capable of defending herself.
  • Royals Who Actually Do Something: Is the princess of the De Los Empire but is a prominent character in the Zelva and Pandemonium questlines, and even accompanies the player in some scenario dungeons, and she's a Striker.
  • White Sheep: Her nation is strongly implied to be power hungry and corrupt, but she herself is innocent. During the Pandemonium questline, another character requests that you deceive her because while they like her as a person, they don't like the nation she represents.

Hound Cyrus

Princess Isabella's bodyguard. She was the daughter of an Imperial Officer killed by rebel forces, and in her quest for revenge, she participated in an experiment that transplanted beasts to her body. As a result of her compatibility, she survived and became the first Demon Slayer. Then, she was recruited by Vaughn, and proceeded to execute many enemies of the Empire, earning among them the nickname of the "Hound".
  • Black Eyes of Crazy: Her scleras are black, although she is nowhere near evil.
    • Played straight in a Mirror Arad Dungeon, Hendon Myre Streets, where she is a boss.
  • Dark Is Not Evil: Wears all black, has black scleras and red eyes, is a Demon Slayer, but is Isabella's bodyguard and even accompanies you in dungeons.
  • If I Wanted You Dead...: Tells the Female Slayer Player Character that she recognizes her as a fugitive of the Empire the only reason she isn't going after right now is because they have bigger problems to deal with, namely Luke.
  • Red Eyes, Take Warning: The player is scared of her because of this.

Meryl Pioneer

One of the Seven Shards of Empyrean and a member of the Adventurer's Guild.
  • Meaningful Name: An ardent adventurer who covers new land whenever an opportunity arrives, much like a pioneer.
  • Silver Vixen: In spite of her age she's doing well, Roy even has a crush on her!

Hunter Von

A Pandemonium resident who is part of the Adventurer's Guild.
  • Fox Folk: Specifically, he resembles a fennec humanoid.
  • Hurricane of Aphorisms: Likes to collect various phrases and sayings and ponder their meanings.

Dana Donatel

The leader of the Adventurer's Guild.

Azalea Lott

The leader of the Grim Seekers.
  • Cassandra Truth: She repeatedly claims that the Apostles should be allowed to live, which the other factions take offense to. Azalea knows that Hilder plans on using the deaths of the Apostles to bring about catastrophe to Arad and Empyrean, but the results of Hilder's plan and the consequences of killing the Apostles have yet to be seen.
  • Dropped A Bridge On Her: Apparently murdered by some traitorous Grim Seekers while she was investigating Luke's castle after Luke's death.
  • Early-Bird Cameo: Shows up in the prologue comic in a crowd of Terran citizens.
  • Killed Off for Real: She gets killed during the Luke quest lines.

Roy Hartwig

An Empyrean mechanic and a member of the Grim Seekers.
  • Likes Older Women: Subverted, the player thought he has a crush on Dana, but it turns out it was actually Meryl, but it also turns out they're around the same age.
  • Older Than He Looks: Looks like a man in his 20s but is actually in his 80s. This is due to being in the Tower of Despair, where time is warped.

Eventful Erica

A battle mage and a member of the Grim Seekers.

    NPCs located in Central Park 

Pai

A young mage under Kate's care.
  • The Quiet One: When she speaks, she normally keeps it succinct, also starting her dialogue normally with elipses. This changes a bit when she's seen in the main storyline, probably since not talking much would be detrimental to the writing.

Pipi

Encountered by the adventurer on the way to Central Park, she is a summoner under the tutelage of Kate.

Niu the Tracker

A renowned Battle Mage, Niu was the first of them to use their signature Chasers, also having a battle technique named after her. As head of the Guardians, she participated in the 1st Pandemonium Meeting, coming 2nd before Fortunesinger Iris. Also participated in the 2nd meeting.

Summoner Kate

Also known as Elementalist Kate, she created Central Park and is the leader of the Circle Mages.

Red Witch

A mysterious lady who resides over a forest named after her.

    NPCs located in Pandemonium 

Summoner Raum

As the 2nd in command of the Circle Mages, he has represented them in both Pandemonium Meetings. He uses contract summoning, notably having a contract with Warrior Barca.

Smilla

While initially a summoner in the Circle Mages, after a tragic event that took her friends, she left and formed her own group, the Second Pact. Residing in the frigid cold of Queens, she sees the 2nd Pandemonium meeting as a way out.
  • Broken Bird: During an attempted communion with elemental spirits, the spirits rebelled and took the lives of her friends. When she saw that Kate was more concerned about the spirits then those who just died, she left in disgust, eventually forming the Second Pact, a group of summoners that practice elemental summoning without any regard towards the spirit's well being.
  • Jerkass Has a Point: In the Pandemonium War questline, after the group is teleported away from Kashipa HQ, she berates Niu for wanting to stubbornly keep moving forward when they are tired and taxed in resources all with the Kashipa now knowing about their sneak attack.

Returning Razin

Known as the most talented Elementalist in the Terra Cotta, she was the first to achieve a constant state of Transcendence, naming herself the Overmind. Represents the Terra Cotta in the 2nd Pandemonium Meeting.
  • The Ace: Of the Terra Cotta. Not only was she the first to achieve infinite Transcendence, she did this at the age of twenty.
  • Meaningful Name: Returning Razin, since she left the Terra Cotta, only to come back years later.
  • Older and Wiser: Originally was a Hot-Blooded mage, but after returning to the Terra Cotta after becoming an Overmind, she has become a lot calmer and without her panchant for excessively using mana.
  • The Strategist: During the Pandemonium War questline, she comes up with a lot of the plans for the party to follow.

Ikki the Vikki

A talented, but hot-headed witch. She represented the Ancient Library during both Pandemonium Meetings.
  • Hot-Blooded
  • Red Oni, Blue Oni: The Red to Philip Ram's Blue, who often tries to rein in her curious and spontaneous tendencies, often to little success.
    NPCs located in Harlem 

Cobb

A runaway slave boy who was found by the adventurer after the death of Luke.
  • Distressed Dude: He's kidnapped many times during the Harlem Epic Quests from different members of the Kashipa.
  • Killed Off for Real: He's killed by Ricardo nearly at the end of the Harlem Epic Quests.
  • The Runaway: The adventurer finds him at the last of his strength while fleeing the Kashipa soldiers, after being rescued, he decides to join your party during the Harlem dungeons.

Strawberry Nose Della

An older woman who's not from Harlem, she knows many things about magic and recent events and she will reveal to the people...for a price.

Pumpkin Ball

A Pandemonium resident and merchant.

Timothy

A member of the Adventurer's Guild in charge of investigating Pandemonium. Not very much is known about him.

    NPCs The Kashipa 
Originally a group of low-ranking mages, the Kashipa is one of the five dominating organizations in the Harlem Area of Pandemonium. Upon the discovery of the Abyss, they became the most feared and organized group on Pandemonium.

Leadership

Black-eyed Sarpoza

The abyssal pools that are his eyes echo the dark night skies.
The cold voice rings with death, bringing forth despair.
He of cold blood, who forsakes everything for might.
Who released this beast that knows neither compassion nor pain?
The current leader of Kashipa, he implanted the Abyss in his own eye, becoming the first Warlock (Elemental Bomber). Known for his ruthlessness and brutality, he serves as the main antagonist in the Pandemonium War scenario.
  • Bloody Murder: He actually has two Abysses, with the second one acting as an artifical heart and enabling him to use blood magic.
  • Devour the Dragon: His boss battle begins with him giving Ricardo a Facepalm Of Doom and draining his powers for his own use, presumably leaving him dead.
  • Elemental Powers: In his first phase, he uses powered-up versions of MMage!Warlock's attacks.
  • Godhood Seeker: His long term goal is to absorb enough Apostle powers using his Abysses to eventually topple them himself. Several executives worship him as such.
  • Taking You with Me: After his defeat, he tries this on a weakened Isys-Prey by using a last-ditch attack with his blood magic Abyss. Key word being "tries" — an FMV that plays immediately after his defeat shows that Hilder came to deflect the attack. As if that weren't enough, the subsequent raging storm caused by the overuse of his second Abyss carries him and his cronies into space, hurling them off of Pandemonium and towards an unknown planet.

Dog Head

The deputy leader of Kashipa and leader of its killer units.

Direct Hitter Wordsworth

Captain of Sarpoza's escort unit.
  • Badass Normal: Refused Sarpoza's offer of an Abyss implant to focus on his own physical strength. By the time you fight him in Pandemonium War, he has become an Empowered Badass Normal, but even that is just an armor that allows him to control the Abyss.
  • Combat Tentacles

Royal Messenger Walkman

Head of the looter units and envoy of Kashipa during the Second Pandemonium Assembly. Serves as a boss in the Stadium area of Harlem.

  • Evil Mentor: To Silent Sergei, carrying on his composed demeanor and worship of Sarpoza to him.
  • Full-Contact Magic: Walkman prefers to use Abyss to augment his physical attacks.
  • Religious Bruiser: In as much of a 'religion' as Sarpoza has, there's a reason that he's called the "Royal Messenger". Just listen to the man:
    "He is a god, a savior, our religion. As a messiah of this world, he will open a new era. As his apostle, I spread his words. They are the truth. Everything is as he wishes."
  • Large and in Charge: He strikes an abnormally large, imposing figure, and is one of the leadership of Kashipa.
  • Wicked Cultured: Has a clean office in a land of desolate waste? Listens to vinyl records? Wears a formal suit and tie? Yeah, Walkman certainly carries himself highly.


Combat Units

Heart Destroyer Ricardo

Leader of the Kashipa Top Combat Unit "Demon".
  • The Dragon: To Sarpoza. He's the one that shows up immediately before Sarpoza's chamber. Unfortunately for him, that doesn't last for very long.
  • Evil Power Vacuum: The only reason why Isys's divine powers are enhancing his blood magic in Pandemonium War is because Isys's defeat enabled him to obtain said powers for himself, although it's never shown how he got them in the first place in the Pandemonium War scenario. When the Dungeon Fighters defeat him despite this, Sarpoza ends up taking Isys's divine power for himself from his useless subordinate.
  • Power Incontinence: His berserk attack pattern in Pandemonium War has him unleashing his Isys-powered blood magic haphazardly all over the room.
  • Red Baron: They don't call him "Heart Destroyer" for nothing. He's the reason the male mage doesn't have a heart.
  • Tattooed Crook: Has several mismatched tattoos, but most predominantly a heart surrounded by a web.

Face Collector Bernardo

Leader of the Elite Unit "Vice", and one of the main bosses of the Operation:Hope dungeon. Known for his cruel charisma and his masks, created by ripping the faces of his victims with his own hands.

Soul Keeper Mondegreen

Deputy leader of the Senior Combat Unit "Taboo".

Spirit Liberator Kephadona

Deputy leader of the Senior Combat Unit "Fox Tail", one of the chief combatants in the Second Pandemonium Assembly.


Killer Units

Sniff Kay

Leader of the Unit "Dog Leash", tasked with finding Ricardo after the events of the Prey-Isys scenario.

Demon Sworder Chermak

Leader of the Kashipa Killer Unit "Flying Steak".
  • Implacable Man: Relentlessly pursues the adventurer despite being seemingly defeated numerous times.


Looter Units

Trauma Yom

Leader of the Kashipa Top Looter Unit "Ya-Ma". Owner of the "Royal Casino" and its underground "Fight Club".

Silent Sergei

Leader of the Elite "Blue Scar" Unit. One of the chief combatants in the Second Pandemonium Assembly.

Zealous Dieuleve

Leader of the Kashipa Senior Looter Unit "Gray". Oversees the "Total Eclipse" slave market in Harlem.
  • Human Sacrifice: Kills slaves and even low-ranking Kashipa members to fuel her powers.

White Rust Sisley

Previously known as a girl named "Laura" during the Pandemonium Quest Line, she's in reality, a Geniewiz (Witch) of a little organization known as "Devil Girls". Pursued by Hilder due to her unscrupulous homunculi research, she fled to Kashipa to continue her research, eventually becoming the leader of the mid-ranking Unit "Rust". "Laura" is her self-proclaimed perfect homunculi body. One of the bosses of the Operation:Hope dungeon.

Silver Light Tagor

Leader of the Kashipa Junior Looter Unit "Skullbird".
  • Alas, Poor Villain: Her last moments are of her regaining her consciousness and reliving being swallowed by Yom's shadow beast. Smilla then chides the adventurer for feeling pity for one of the Kashipa.
  • Ambition Is Evil: Seeks to overthrow Yom, though in this case, it could be considered a case of Evil Versus Evil.
  • Elegant Gothic Lolita
  • Enemy Mine: The only reason why Tagor doesn't immediately report the protagonist to Trauma Yom or kill them is because she thinks they can be useful for overthrowing her higher-ups.
  • Robot Girl: In Pandemonium War, thanks to Gizel.
  • Third-Person Person

Heavy Teacher

Leader of the low-ranked Unit "One-Bite", and one of the bosses of the Operation:Hope dungeon.


Former Members

Male Mage (see his page for more details).

Snowflake Joshua

Student of Ricardo, defected from the Kashipa after a meeting with Kate and Niu. He's the main merchant on both Echon and Tayberrs dungeons.

Black Tiger Gragol

Former leader of the Top Combat Unit "Fang" until he left to rule the Valley of the Half-breeds in the Metro Center Area, he's one of the main antagonists in the Pandemonium Quest Line.

Hatred Veil

Originally a being of pure dark magic that fed in the negative emotions of other people, he tried to take Kashipa over. But after a nasty encounter with Ricardo, he fled to the Castle of the Dead, only to be transformed by Luke in a being of pure darkness. He's a boss in the Altar of Light, one of the Luke's Laboratory dungeons.


Deceased

High Mage Moah

Was the leader of the Combat Unit "Specter" and the inventor of the Abyss. He was also the teacher of the Male Mage until he was killed by Ricardo.

    Misc. 

Seria Kirmin

A mysterious woman who helps the player throughout her or his adventures.
  • Barrier Maiden: Seria's true identity is referred to as The Dew, a practically-omnipotent shard of the Great Will's power that descended upon Arad in ancient times in a state of chained stasis. The Adventurer learns that if Hilder were to obtain the Dew, it would cause The End of the World as We Know It and is pivotal for her grand scheme. Myre, knowing that Apostle Hilder needs The Dew to complete her goal of fulfilling the New Genesis, created the Great Pentacle to guard the Dew, transforming the barren Aradian wasteland into Grand Flores and awakening Seria to her mortal form. Even though Seria sacrificed her Elven powers to uphold the Great Pentacle during the Great Blaze, even now outside forces are further eroding away at the Great Pentacle's protection, forcing Myre to return and guide the Adventurer to his location in order to keep Seria safe from Hilder.
  • Damsel in Distress: She is first encountered crying for help when surrounded by monsters.
  • The Fair Folk: She's actually one of the elves/fairies who helped maintain the Great Pentacles. Restoring the Great Pentacles made her change into human form.

Delilah


  • Cool Old Lady: She is always around after you complete a dungeon, available to repair your equipment.

Runa

An assistant located inside Seria's Gate, who guides the player on the current events.
  • Put on a Bus: Was removed from the game after an overhaul of the game's tutorial system, although she makes a cameo in certain events every once in a while.

Gabriel

A treasure hunter who can appear in place of Delilah, offering the player Rare-Unique items in addition to repairing your equipment. He can also exchange Epic Item Fragments if he appears at the end of a Hell Mode.
  • Ambiguously Brown: Has darker skin than most of the human NPCs and sports dreadlocks.

Kazan

Hundreds of years ago, he was the Pelos Empire's greatest warrior and friends with Ozma. Kazan and Ozma were both imprisoned and tortured by Pelos's nobility, fearing their powers and potential betrayal. When an unnamed dark entity granted Ozma his Apostle powers, he went on a Roaring Rampage of Revenge, which Kazan wanted none of. Disappointed by his friend's betrayal, Ozma cursed Kazan for eternity in his afterlife, forcibly spreading what's known to present-day Arad as Kazan Syndrome.
  • Evil Former Friend: Ozma is this to him.
  • Life Drain: As the progenitor of Berserkers as a whole, it's only natural he has this ability. One of his gimmicks involves players absorbing green-outlined blood orbs spawned from Kazan's attacks before Kazan himself does. His Desperation Attack, if it lands, spawns so many of them that it's nigh impossible to prevent him from healing substantially without proper coordination.
  • My Death Is Just the Beginning: Sometime between the Pelos Empire's collapse and the events of Ozma's scenario questline, his corpse was made a "key" for the seal on Ozma's domain. When the Dungeon Fighters managed to defeat Kazan for good during Ozma's scenario questline, he says something to this effect as they witness Ozma's awakening. In the Ozma Raid, defeating Kazan marks the end of the raid's first phase, allowing the party to fight Ozma proper.

    APCs 

Ilia

An Elven Knight who is working with Annis and other Knights on the search for Carloso. She tests the Knight Player in early dungeons.
  • Alternate Self: Of the Knight Player Character
  • Sugar-and-Ice Personality: Rather cold and aloof towards strangers, as well as the Knight player character initially, but she warms up enough to be stern but caring towards her as well as Annis.

Low Ranking Knight Lenny

One of Hartz's soldiers.
  • Fiery Red Head: Well pink, to be precise, but she's definitely a bit of a hothead.
  • Killed Off for Real: In the non-Metastasis timeline, she is killed by the player while trying to shake them out of Lotus's mind control. In the Metastasis timeline, she is the one that's under mind control, and is also killed by the player.
  • The Rival: Is this towards the Player.

Guide Rebecca

Daughter of Jakter The Eagle Eye, and a friend of Woon Lyonir.
  • Child Soldier: Was one along with Woon.
  • Cool Big Sis: Towards Woon, she often stood up for him when he gets bullied and took him in to her own family to get him away from his abusive father.
  • Disappeared Dad: Her father, Jakter, is almost never home. Her mother even considers him dead.
  • The Ugly Guy's Hot Daughter: Jakter The Eagle Eye is a middle aged man with grey hair, Rebecca is a curvy woman and leaves her jacket open to reveal that she's only wearing a bra under it.
  • Statuesque Stunner: Being an Empyrean, she is taller than an average human. Even when she was a teenager she was described to be as tall as a grown man.

Unstoppable Kon

A Mechanic of the Empyrean army.

Biyan

A Ranger of the Empyrean army.

Rabble Rouser Rake

A member of the Silver Spoon Circus who Varracht considers helping out at first
  • Hypocrite: Calls out Laini for being The Mole amongst the Kartels in spite of betraying the Empyrean army himself.

Agent Laini

An undercover agent for the Empyrean Army who was working within the Kartels.
  • Identity Amnesia: Ends up forgetting her identity after having her cover blown and being left for dead.

Maywin

Left Straight Neil


  • Assist Character: Male and Female Spitfire can call him in to snipe at enemies in one of their moves.

Mue

Hulk

Cohen

    NPCs before the Metastasis 

Lorianne


  • Continuity Nod: She shows up in the Iced Wall of Resignation, trapped in a cage inside the Sky Tower again. Her dialogue that references the West Coast (renamed to Underfoot), and her confusion that you know Sharan but don't know her, both imply that she died during the Metastasis.
  • Damsel in Distress: Pre-Metastasis an Epic Quest involves her being imprisoned in Dragonoid Nest and has to be rescued by the player.
  • Genius Ditz: In spite of being rather airheaded, she was one of Sharan's top students.

Orca

Bwanga's younger brother and the Chief of the Bantus in his absence.

Loton

The Alchemist of Hendon Myre.

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