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Main Character

     Colt Vahn 

Colt Vahn

https://static.tvtropes.org/pmwiki/pub/images/1_character_colt_5.png
"Another day, another death. Aren't time loops fun?"
Voiced by: Jason E. Kelley

The main protagonist of Deathloop. Having woke up on the beach of Blackreef with no memory, he sets out on a mission to end the time loop on Blackreef by killing all of the Visionaries.


  • The Alcoholic: Starts out every day on the beach with a hangover, and some of the floating words get thirsty around booze. According to Juliana's note in the tutorial, in several loops an amnesiac Colt has tried to drink from one of the numerous, numerous, numerous booze bottles he's surrounded by when he wakes up on the beach.
  • All for Nothing: He originally signed on with the Aeon Program in the hope that they may find a way to let him travel through time and reunite with his lost love Lila Blake. In the end all this accomplishes is him losing his memories of her and alienating their daughter who he trapped with him.
  • All Your Powers Combined: Over the course of the game, Colt can acquire and infuse the weapons and slabs of all of the visionaries (with the exception of Julianna's Masquerade), giving him the ability to mix and match all of them in his loadout. He is limited only by the equipment limit forcing you to two slabs at a time (plus Reprise) and three guns per mission.
  • Ambiguously Trained: Despite having no memory of his original life, Colt quickly discovers that he has a natural affinity for violence and is incredibly adept in the use of firearms. It's eventually revealed that Colt owes his martial talents to being a former veteran soldier of a nation ambiguously referred to as "The Motherland".
  • Amnesiac Hero: Starts the game off having no idea who he is, where he is or why Julianna is out for his head. He gradually gets some of his memories back during the course of the game.
    • Amnesiac Dissonance: One of his discoveries is that he did some bad stuff prior to losing his memory. An eternalist in a secret interrogation chamber on Fristad Bay reveals that he used to capture and eliminate dissidents who threatened the Aeon Program, likely torturing them and killing them with poison gas. Present-day Colt is disgusted by this and Julianna concedes that he isn't that person anymore.
  • Anti-Hero: Colt was so desperate to escape the loop that his rampages would repeatedly get his own daughter killed. It's ambiguous whether she'd die directly at his hands (which would firmly make him this, especially since at first she couldn't even defend herself) or if she was simply collateral damage. Either way, at present "day", even after remembering who she is, he still is completely willing to kill his daughter (along with alternate versions of his daughter) in order to escape the loop. Though he's clearly unsettled by what he's done if you successfully kill every visionary.
  • Assassin Outclassin': Both in-game and in-story, Colt and Julianna can take turns at this between each loop.
  • Audience Surrogate: Just like the player, he has no idea what's going on at first, but slowly learns how the world he's been thrust into works, develops ways to keep himself alive and then to triumph over the odds, and ultimately after a great deal of trial-and-error uses the knowledge he's gained and practiced to break the loop and win. Or keep on playing in the loop some more.
  • Awesomeness by Analysis: In addition to being able to tag enemy positions, Colt can analyze his opponents from afar. Allowing him to see their alert status, the possibility of them having any Trinkets in their possession, and the type of weapons loadout they’re going to be using. Valuable information to know before enacting a proper plan of action.
  • Baritone of Strength: Courtesy of his voice actor Jason E. Kelley, Colt speaks with a distinctively deep and gruff voice fitting for an assassin of his caliber.
  • Book Dumb: Colt isn’t stupid by any means, and before the loop was skilled enough with tech to create the Hackamajig. However, his impulsiveness and his amnesia combine to make him this. He’s able to think fast, and is extremely cunning, but also falls for obvious traps, lapses into Buffy Speak, and it’s implied his opening of the spam email on his computer that lets Charlie know you are there is entirely in character for him.
  • Break His Heart to Save Him: Despite Julianna's objections, Colt knows staying in the loop isn't healthy for her and this ultimately ends up becoming one of the reasons he seeks to break it. Should you pick to do so at the end, he ultimately ends up alienating her.
  • The Chessmaster: An interesting example. While Colt starts off as an Idiot Hero who spends most of the prologue winging it to the best of his ability, the second he finally learns what he needs to do to break the loop, Colt becomes more of a calculating Guile Hero. Strategically using the loop to his advantage to gain intel on each Visionary and their respective schedules before manipulating them all into providing golden opportunities where he can take them all out in one fell swoop.
  • Chummy Commies: The Motherland, the superpower-level nation Colt originally served under as a soldier, seems to be an in-universe analogue to the real-world Soviet Union, thus making Colt a rare protagonist-focused example of this trope. Being in the same universe as the Dishonored series means that the "Motherland" is the northern isle of Tyvia, which is indeed Russia-esque (as evidenced by the name of one of its most prominent historical favored sons from the Dishonored time period: Anton Sokolov)
  • Contrasting Sequel Main Character: With official confirmation that Deathloop is indeed a Stealth Sequel to the Dishonored franchise, Colt himself would be this to fellow protagonist Corvo Attano. Both men are veteran soldiers turned feared assassins armed with supernatural abilities and a diverse arsenal of weapons who are both determined to eliminate a multitude of targets by whatever means necessary. But whereas Corvo pursued his enemies in a Roaring Rampage of Revenge, Colt hunts the Visionaries in a desperate desire to finally be free of the "Groundhog Day" Loop entrapping everybody on Blackreef in a single repeating day, whereas Corvo had a support network of loyalists conspirators assisting in his missions until the ringleaders screw him over, Colt has to spend the entire game fending for himself against everybody on the island while doing the legwork necessary to gain information and resources. While Corvo can choose to spare his enemies or doom them to a Fate Worse than Death, Colt will always take the lethal approach when dealing with his opponents. Where Corvo saw his lover Jessamine get brutally murdered by Daud and the Whalers first hand, Colt's lover Lila passed away to disease during the 17 years he was trapped in a previous time loop. And where Corvo has a loving relationship with his daughter Emily and will do anything to ensure her safety, Colt's daughter Julianna acts as his Arch-Enemy throughout the story and must kill her in order to finally end the loop for the both of them.
  • Crazy-Prepared: The Hackamajig is waiting for you right outside your wake-up place, so Colt probably created it before the First Day as a fallback plan (assuming he didn't infuse it with residuum in a pre-amnesia loop, but if he did, that also explains the note to himself on the postcard). He also never, ever revealed the code to the tunnels he uses to navigate Blackreef.
  • Create Your Own Villain: Literal interpretation aside (due to being her father), Colt is directly responsible for the way Julianna is now. When the loop first began, Julianna was a simple archivist with zero combat training. Once Colt began trying to destroy the loop, Julianna started getting killed repeatedly in the carnage (though it is ambiguous whether Colt was directly killing her at first or if she was just collateral damage). After getting fed up with endless violent deaths, she decided to train herself to fight back. And eventually she got good, equal to her father in ability. And worse, she came to enjoy all the killing. At "present" day, she considers the Loop to be her consequence free playground and she has zero interest in letting Colt end it.
  • Dark and Troubled Past: The sheer amount of misfortune Colt has suffered even before losing his memory is astounding. By piecing together his history over the course of the game, we learn that Colt was both a Motherland soldier and a member of Operation: Horizon whose intimate relationship with another expedition member, Lila Blake, caused him to be demoted and ostracized. So, in a desperate attempt to regain his rank and reputation for the sake of both Lila and the future of their unborn child, Colt volunteered himself to become the pilot of the incredibly dangerous Rakyetoplan where he would be tasked with flying it straight into Blackreef's temporal anomaly. This resulted in Colt being trapped inside a time loop by himself for seventeen years straight before he somehow got his hands on a seaplane and successfully flew it off the island and back to civilization...only to then be labeled clinically insane and thrown into a mental asylum. Just to add salt to the wound, Lila dies of a disease during the seventeen years he was trapped on Blackreef, making him an even more self-loathing mess as he Never Got to Say Goodbye.
  • The Dreaded: With the exception of Julianna, both the Visionaries and their lackeys are absolutely scared shitless of the prospect of having to battle Colt to protect the loop since he has the most combat experience out of anyone on the island. As such, they are forced to resort to enacting numerous contingencies just to have a fighting chance against him.
  • Determinator: If there's one thing Colt has, it's a very strong drive to accomplish his goal. Even with Julianna taunting him all through his journey, he's not willing to give in. Ironically it's a trait they both share, being father and daughter.
  • Heel–Face Turn: He's actually the 9th Visionary and was initially onboard with the whole endless day loop. However, he changed his mind at some point and turned on his fellow Visionaries in an attempt to break the loop.
  • Heroic Second Wind: His unique slab Reprise allows him to bounce back from death at least twice in a row before having to be reset to the beginning of the loop. While Reprise's two charges will eventually be restored with every time transition, Colt can also gain charges by looting the corpse of an invading Julianna.
  • Iconic Outfit: In-Universe, Colt's signature hooded perfecto jacket is heavily associated with him by the denizens of Blackreef, to the point where he's always depicted wearing it in both propaganda posters and Fia's very own art pieces. This also ends up being a bit of a detriment to Colt himself as this means every single one of his would-be-murderers can easily identify him just from catching a glimpse of his jacket alone. That said, Colt himself admits that he doesn't give a damn about this as it won't stop him from still getting the drop on his enemies.
  • Idiot Hero: Downplayed, Colt's not exactly dumb but is a bit slow on the uptake and rarely seems to take the situation seriously. This is reflected in some of the other versions he meets who seem to have more maturity than him when trying to explain what's going on, and can have switched roles with a few other less-worldwise Colts from previous loops later in the game. Justified in that his brain fried a little after looping a ridiculous amount of times.
  • I Hate Past Me: Not at all pleased about some of the things his past self has done like torturing and executing dissidents.
  • Immortality Bisexuality: Trapped forever in the time loop, and has had relationships with both women (Lila Blake) and men (Frank Spicer).
  • The Lost Lenore: Lila Blake, the love of his life, died of Karsvolanev's Syndrome sometime during the 17 years he was trapped in the first time loop. This has left a significant impact on both Colt and his divergences who haven't fully gotten over the time they've lost with her. The floating messages even begin mourning Lila when Colt finds his RAK Password in Karl’s Bay.
  • Love Makes You Evil: Desperation to see Lila again leads Colt to sign on with the Aeon Program, starting another loop despite the damaging effects of the first one. He also acts as the Program's assassin, abducting, interrogating and executing potential dissidents in a secret gas chamber on Fristad Rock, all out of hope that the anomaly will let him see Lila again.
  • My Greatest Second Chance: Past Colt fraternized with Lila Blake, his fellow worker on Operation Horizon, getting them both demoted and her sent to the mainland when their relationship was discovered. For the sake of providing for Lila and their unborn child, Colt accepted a promotion in exchange for participating in a dangerous experiment that left him in a time loop on Blackreef for seventeen years, and when he got out he was placed in an asylum until Egor helped him leave. In the meantime Lila, who had been raising Juliana alone, died of a disease. When Egor offered him an opportunity to join a project devoted to the study of the time anomaly which had trapped him for so long, Colt saw this as a chance to somehow travel back in time and save himself and Lila from their sad fates. This...did not work out.
  • Mysterious Past: Ironically despite having the most fleshed out background of all the characters, his past is rather obscured. Like for instance, he apparently spent multiple years in a mental asylum after being stuck in a loop on Blackreef island before being plucked out by the initial Visionaries. And that doesn't even get into what happened to him during the initial loop that lasted 17 years. And what exactly happened that made him go from being a big proponent of the AEON project to its singular opposition?
  • Older Than They Look: While Colt is clearly older than Julianna his model doesn't seem to be a large enough age difference to match him being her father. It is revealed in documents that at the age of 27 shortly after Julianna was conceived Colt was trapped in a prior time loop on Blackreef for 17 years and those within time loops do not physically age he eventually escaped and spent another 8 years in normal time before the second loop was established. Putting Colt at 35 years of age physically and 52 years mentally at the establishment of AEON's loop, making him only 10 years older than his daughter.
  • Older Hero vs. Younger Villain: Julianna, his most frequent foe through the game, is at least several years younger than he is. She makes a point of mocking Colt for his age. Initially he thought they dated, but it's later revealed she's actually his daughter.
  • Personality Powers: Colt is an unflinching Determinator who is willing to die again and again until he achieves his goal of ending the loop. This is represented by his unique slab Reprise, which grant him the ability to come Back from the Dead by rewinding time.
  • Photographic Memory: The game has an entire menu for looking up secrets of the Loop that the player has discovered. Since no written material, paper or digital, is retained in the Loop, Colt must be memorizing all of this.
  • Professional Killer: As the AEON Program's former Head of Security, it was Colt's duty to ensure that the true purpose of the Program stays a secret by any means necessary. Even if that means brutally interrogating suspicious Eternalists and, if needed, execute them before they could get the chance to escape back to the mainland.
  • Ripple-Effect-Proof Memory: He carries memory of knowledge of the previous loop whenever he resets the day, allowing him to slowly build his skills and start planning how to take out the Visionaries within the day. However Julianna likewise has the same power which makes his tasks tougher than they need to be. Interestingly, from all accounts it seems Julianna is the one that had the ability first, which is part of why she was able to 'level up' and start beating Colt during his own attempts to break the loop, only for Colt to somehow acquire it later on in subsequent loops. It's hinted to be the reason that Colt's Amnesic in the beginning loops that his memories (and the game) start at: his memory was retaining too much over the endless loops and just dumped everything, leading to amnesia.
  • Sanity Slippage: Likely due to the result of him being routinely killed and brought back to life ad infinitum yet still being able to retain his memories of it all thanks to the island's time loop, Colt's sanity has clearly declined during his adventure on Blackreef. This has left him a rambling, anxious, trigger-happy mess of a man who nevertheless is still an incredibly competent and resourceful combatant.
    • The version of him that somehow sends him "messages" doesn't seem to be fully sane either, particularly whenever Colt finds any of the bunkers that contain information about his past/the codes to access the jet he needs to reach Julianna. They become particularly unhinged, possibly out of anger for what Colt's government did to him.
  • Screams Like a Little Girl: Colt will sometimes let out a shrill scream when injured, particularly by explosives.
  • Took a Level in Dumbass: Past Colt was a military pilot, an occupation which requires a great deal of smarts on its own, but was also entrusted with exploring the Blackreef anomaly, which implies that the Motherland gave him training/education that would allow him to accurately navigate and report what he experienced. In addition, Past Colt was apparently at least a competent head of security for AEON. Present Colt is an amnesiac with no memory of any training or experience, and though he does seem to have a degree of "muscle memory" is pretty much an entirely different person. Although Julianna notes that he's had occasional bouts of amnesia or memory loss on loops before, they always resolved fairly quickly—this one appears to be sticking.
  • Unstuck in Time: Colt has a low-key case of this where he starts his adventure running into various versions of himself in the past who provide him advice. Later in the game, he does the same to other versions of himself from even earlier in the loop. Whether it is a side effect of the loop, or something else is unclear.
  • Victor Gains Loser's Powers: If Colt defeats any of the visionaries, he can take their weapons and/or slabs for the rest of the loop. Assuming he has the residuum for it, he can infuse any piece of their equipment to use it in all future loops. The only exception to this being Julianna's Masquerade slab.
  • We Used to Be Friends: There is a whole slew of evidence scattered across Blackreef that that practically spells out that our Amnesiac Hero Colt used to be very close to the Visionaries he's hellbent on assassinating in order to end the loop. Both Julianna and Egor make major Cryptic Background References to Colt's past that paints a picture that they had serious history together, Frank treats him with the scorn of a jilted ex-lover, Fia created idolizing art pieces of Colt that she later went back and defaced, and there's an audio recording by Aleksis where he gushes about how much he relates to Colt as a kindred spirit. This is because Colt is the 9th Visionary, who helped cofound and protect the AEON Program as their Head of Security.

Visionaries

A group of eight individuals who founded the AEON Program by creating the time loop in Blackreef to live forever. They are the main antagonists and targets for Colt's assassination.
     In General 
https://static.tvtropes.org/pmwiki/pub/images/visionarymap_5.png
TRUST THE VISIONARIES
  • Asshole Victim: You're not going to lose sleep over killing most of these guys. Even Julianna is glad to see most of them go.
  • Big Bad Ensemble: They all serves as the villains that Colt needs to kill to end the loop, but are otherwise mostly independent from one another.
  • Contrasting Sequel Antagonist: To the Abbey of the Everyman in Dishonored. The Abbey are Church Militant, misotheistic religious fanatics who are extremely religious, being the ones who actively oppose the Void's influence, despite resorting to many questionable methods to achieve their own goal. The Visionaries, on the other hand, are simply a group of eight Evil Geniuses who are atheists, where their goal is to live forever through a series of time loops they created through the AEON Program. Unlike the members of the Abbey who have several connections across The Empire of the Isles, the Visionaries are insular, being only connected to each other and actively stave off outside influences in their own goal. Whereas most of the Abbey's members are all equipped with medieval weaponry like pistols and swords, the Visionaries are equipped with more advanced weaponry.
  • To Create a Playground for Evil: A couple are genuinely interested in studying the anomaly, but most see the loop as a means for an endless party where they can indulge their darkest impulses such as murder and cannibalism.
  • Elite Mook: They are somewhat more durable than regular enemies and most have some sort of special power they can use if alerted (telekinesis, teleportation, invisibility etc.) but are still easily dispatched in a fair fight. Julianna is the exception.
  • Evil Genius: With the exception of Aleksis and probably Egor, they all excel in their own craft. Be it science, art, engineering or music.
  • Genre Savvy: Seeing as they're all aware that the loop will be broken if Colt kills all of them in a single day, they have a hard rule of not fraternizing with each other or being in the same location at the same time to prevent instances of having a group of them die at once. Attaining the perfect loop entails that Colt exploit this with two particular instances: tracking down Charlie and Fia's secret meeting, and ruining Wenjie and Egor's projects so that they end up attending Alexis' party.
  • Gotta Kill Them All: In order for Colt to break the loop, every Visionary needs to die before midnight.
  • Hate Sink: Most of them are written to be as cruel, petty, and vile as possible- the only exceptions being Spicer and to a lesser extent Evans (who at least doesn't actively get off to hurting people).
  • Irony: They tried to create a world without consequence as their personal playground, but by the time of the game only Julianna actually gets to enjoy it as intended and the rest just become playthings for her.
  • Karma Houdini: Despite most of them being huge assholes fully deserving of what Colt does to them they all come back to life when the loop is broken. While several are disappointed to lose their endless party Harriet, one of the worst, is positively jubilant that she now gets to see the end of the world.
  • Misapplied Phlebotinum: When confronted with a physics-breaking marvel for most of them their first thought wasn't using it to advance scientific understanding or help humanity it was to use it to have a party forever.
  • No Honor Among Thieves: While on paper the Visionaries might be allies, in truth, if it weren't for the fact that Cole was actively hunting them down and their collective survival was imperative to the Loop, they'd likely have killed one another already.
  • Not Afraid to Die: Strongly averted. Despite their power and influence, they all fear death. Their inability to come to terms with their mortality led to them starting the AEON Program and creating the loop in the first place.
  • Small Name, Big Ego: They all give themselves the impressive title of "visionary" despite the majority basically just being glorified investors. Aleksis contributed money and Harriet and Frank's the recruits to do the work. Aside from Wenjie and Egor they are essentially just small-minded hedonists whose vision only extends as far as satisfying their own whims.
  • Too Dumb to Live: If they'd just followed Colt and Julianna's advice about staying apart and Frank not setting up the fireworks himself) it would have been impossible for Colt to ever break the loop. As it is they'll still do both even after getting word Colt has already killed several of their members, even though the nature of the time loop means (as far as they know) they could just postpone their plans for another day until Colt has been dealt with. Harriet is the only exception, and ensures Colt gets exactly one window to deal with her just by following the plan.
    • During the Golden Loop three Visionaries are known to be dead yet Aleksei still has his party as normal with no change to his behavior, and Wenjie and Egon both attend as well without adding any extra security, even though it means three of the remaining four visionaries are in one place.
  • Villainous Friendship: While the Visionaries are undoubtedly some of the biggest scumbags on the damn planet, there is some evidence to suggest there was a time when they were all on good terms with one another as they worked together to create a new life for themselves on Blackreef. But due to a combination of their clashing eccentricities and the Sanity Slippage of being trapped in the loop for so long, a lot of their shared relationships inevitably spoiled into mutual resentment.

     Julianna Blake 

Julianna Blake

https://static.tvtropes.org/pmwiki/pub/images/2_character_jules.png
"Everybody chose to be here, Colt. Nobody's gonna thank you for destroying paradise."
Voiced by: Ozioma Akagha

The Chief Archivist of AEON Program. She actively hunts down Colt to stop him from destroying the time loop. Holds the Masquerade slab, but is unique among the visionaries in that she can carry other slabs as well.


  • Abusive Offspring: She's Colt's daughter and most persistent tormentor. She spent actual centuries hunting and killing him in as many painful ways as possible.
  • All Your Powers Combined: Similarly to Colt, she can use guns and slabs that are ordinarily held by the other visionaries as she sees fit, which implies that she has killed other visionaries before. She later outright admits to Colt that she has indeed killed them countless times just for fun.
  • Assassin Outclassin': Both in-game and in story, Colt and Julianna take turns at this between each loop.
  • Audience Surrogate: She treats the loop as a game, loves the power that comes with being leagues beyond every other character in the setting and wants to keep up her fight with Colt forever. Given the that game is designed with replayability in mind the player may well feel the same.
  • Aw, Look! They Really Do Love Each Other: It would be easy for Julianna to just prevent Colt from breaking the loop, as she always wakes up before him and is able to just kill him before he can make any troubles. Her real goal is to persuade Colt into living in some sort of peace with her in the loop, and even if he does go ahead with breaking it she can't bring herself to kill him.
    • To a lesser extent if Colt breaks the loop, and Julianna shows up ready to make good on her promise to kill Colt when he wakes up, she ultimately finds that she can't do it, and walks away.
  • Badass Bookworm: She and Colt are the two most badass people around Blackreef, but whereas Colt is former head of security and has a military background, she's an archivist.
  • Blood Knight: Over the past loops she's come to enjoy hunting Colt. At one point she notes "I don't enjoy watching you die, I enjoy killing you. There's a difference". This may be part of why she still assassinates Colt herself rather than using her superior knowledge to stop his murder attempts before they start.
  • Bodyguard Betrayal: She doesn't care much for the other Visionaries aside from Frank who she seems to have a soft spot for, and admits to having killed them herself on previous loops to take their slabs or just for fun. Ultimately she protects them because she wants to stay in the loop, not because of any positive feelings toward them as people.
  • Calling Parents by Their Name: Even after Colt learns that Julianna is his daughter, she continues to exclusively refer to him by his name. Considering their current relationship involves violently killing each other over and over again, the distance is understandable. If Colt chooses to stay in the Loop with Julianna after killing every other visionary, during the ending, she tries calling him Dad, which weirds them both out (though in a light hearted way).
  • The Chessmaster: Essentially controls just about every aspect of the Loop, so that she can more effectively mess with Colt's head and make his life a living hell. It gets to the point where she admits to authoring each and every convenient personal note scattered across the island that Colt takes advantage of, all for the purpose of keeping the 'game' interesting and making killing Colt fun.
  • To Create a Playground for Evil: The loop is currently her own personal playground where she has all the information and power seeing as she's the only one who remembers previous days. And she wants to keep it that way.
  • Create Your Own Villain: Once she started to treat everything like a "game" and opened each day announcing that Colt was to be killed on sight, things crossed a point of no return. Takes on another layer when you get more context for the opening cutscene: her reaction to Colt "sundowning" and losing his memories is to start violently murdering him and going out of her way to actively provoke him into opposing her.
  • Cutscene Boss: The "true" encounter with her is this. She pulls out two ancient flintlock pistols and gives one to Colt and says that they should just shoot each other on the count of 3. She never pulls the trigger herself, so Colt cannot die in this encounter. If he waits to the count of 3 to shoot, he is horrified in realizing that she was never going to shoot him. Averted with her invasions of course.
  • Dark Action Girl: She’s an expert shot who wields the powers of her slab with ease and actively opposes Colt, killing him multiple times to keep the loop going.
  • Demiurge Archetype: She's the false god of the loop, keeping the Eternalists in the dark about its true nature and trapping them in a cycle of material excess that stops them from living their lives and pursuing enlightenment. She's effectively trapped herself as well, unable to imagine a world outside possibly matching up to her consequence-free domain, and it's only by ignoring her promises of hedonistic excess that Colt is able to liberate the Eternalists.
  • Determinator: Just as Colt is determined to break the loop, Julianna does as she can to make sure he doesn't succeed. No matter how many time she has to kill him to do it. Ironically it's a trait they both share being father and daughter.
  • Final Boss: While she can be fought as part of the invasion mechanic, defeating her as part of that does not count as eliminating her entirely for the purposes of breaking the loop. If the perfect loop is achieved, she's actually the last of the Visionaries whom Colt encounters — although by then Juliana opts to talk it out instead.
  • From Nobody to Nightmare: She was just a simple archivist for Aeon who initially didn't have any fighting skills. But when Colt started his campaign to break the loop, she kept getting killed during his attempts. Eventually she had enough and started honing her own skills to fight back. She started to like hunting and killing him, soon becoming the biggest thorn in Colt's side in his attempts to break the loop.
  • The Gadfly: Julianna's goal is to rebuild her relationship with Colt, but she's neither pleasant nor straightforward about it. She often tries new ways to piss Colt off or to mess with him, which makes up a large portion of the game's humour.
  • Glass Cannon: If she gets the drop on Colt she can stealth kill him with the machete or quickly destroy him with various other weapons but thanks to being able to freely choose what gear and slabs to retain Colt will quickly outpace her in terms of gear, and one death is enough to completely eject her while she has to work through any Reprise charges Colt has. Many Julianna players come packing the Havoc slab to compensate for this.
  • Had to Be Sharp: Starting off the loop as just the Archivist, this bookworm got fed up with repeatedly being killed by Colt with his military training and proficient killing hands, and started sharpening herself into a capable combatant herself to fight back.
  • The Heavy: Out of all the Visionaries it is Juliana that opposes Colt the most, and serves as his most frequent and direct rival.
  • The Hedonist: She's ultimately as selfish and corrupt as any of the other visionaries, not caring how many people she has to trap in a loop of constant memory loss as long as she gets to enjoy the loop.
  • Idiot Ball: Justified. Julianna wants to convince Colt to stop trying to break the loop, but has already done so countless times, just to lose the progress she's made with him to his amnesia. By the time the game starts she's bored enough to be willing to take less than wise risks when she tries new ways to achieve that goal, which enables the player to break the loop.
  • I Let You Win: If her goal were purely to preserve the loop she could simply kill Colt before he wakes up. Instead she lets him carry on his attempts to break the loop in the hope that he'll come to see how fun it can be and that they can be reunited.
  • In Love with Your Carnage: She wants Colt to get his memories back, so any hint that he's acting like his old hardass self—such as warning her that he'll kill her if she tries to ambush him again—is something she wants to see.
  • I Shall Taunt You: Never misses a chance to talk down to Colt, rub in any failings, and dismiss his attempts to break the loop. She'll even make such remarks when she kills Colt with her machete. She also announces her presence on the speaker system whenever she invades a game, giving him warning that she's coming.
  • It's All About Me:
    • While she is bitter about Colt constantly murdering her, ultimately she want to keep her "immortality" within in the loop and is hoping Colt will join her since both are immune to the memory loss the loop brings that the other Visionaries and Eternalists suffer from. Colt tries to reason with her however that it's not much of a life since it's just reliving the same events over and over where nothing really changes save for what the two of them do, which won't matter once the day ends. But she always keeps spinning it that Colt doesn't understand and should enjoy himself being unable to die completely.
    • Even her claims of wanting to enjoy the loops with Colt fall flat when you consider the first cutscene. Rather than teach Colt her mental exercises or attempt to reason with him when his memory fades, she murders him repeatedly and provokes him as much as possible to get their violent "game" started again, solely for her own amusement. However, this is subverted should Colt pick the antique guns and spare Julianna, where they reconcile and party together in subsequent loops, at least until he sundowns again.
    • Notably despite being an archivist she shows little interest in studying the anomaly, sharing that knowledge with the outside world or helping anyone else inside it (e.g. Frank who she's more sympathetic towards) remember past events. As long as she and Colt get to keep their personal playground everyone else can go hang as far as she's concerned.
    • While she talks about the wonders of the loop she has zero interest in sharing them with anyone other than Colt, and makes no attempt to restore anyone else's awareness or figure out a solution to the sundowning problem (e.g. by teaching others her memory retention technique or using 2-Bit to transfer data between loops).
  • Luke, You Are My Father: It's eventually revealed she's Colt's daughter.
  • Master of Disguise: Julianna can use the Masquerade slab to disguise as an NPC.
  • Me's a Crowd: She's able to summon divergences of herself specifically to hunt down Colt: this is the invasion mechanic. The Juliana that you need to take down to break the loop is already in a secure location you have (almost) no hope of reaching except in a perfect final loop. "There's me, but there's also lots of other mes trying to kill you."
  • Mirror Character: She has the same abilities as Colt (aside from Reprise) but opposite goals.
  • Not So Omniscient After All: Though she generally knows everything and everyone on the island (much to Colt's frustration), she is completely unaware that there was someone else on the island who was retaining her memory of each day. Though rather than be upset or annoyed about it, she uses it as another opportunity to convince Colt that there is still all sorts of things to uncover on the island worth staying for.
  • Older Hero vs. Younger Villain: She is at least several years younger than Colt is and the his most frequent foe through the game. Initially Colt thought they dated, but it's later revealed she's actually his daughter.
  • Older Than They Look: Julianna seems to be in her late twenties at most, but the loop has allowed her to live for centuries, in which she learned how to fight Colt and claims to have read over a lifetime's worth of books.
  • Only Sane by Comparison: Played for Drama. Juliana considers herself an example of what living in the Loop can be, enjoying eternal life without consequences by engaging in lethal cat-and-mouse with Colt, while also enriching her mind with about two centuries' worth of knowledge. However as more is revealed it becomes increasingly obvious that her games with Colt are just a case of her being trapped in another, longer loop of her own. Remembering the past isn't doing her any favors when all it does is let her notice Colt's sundowning, her only source of chaos and stimulation, just makes him do more or less the same thing over and over with minor variation. A mix of denial and desperation leads her to take increasing dangerous risks just so Colt will take things in a new direction.
  • Orcus on His Throne: As shown in the "Protect The Loop" opening cutscene, Julianna Prime never leaves her fortified mansion and relies on visiting divergences to hunt him down. Justified, since she's more aware than the other Visionaries that giving Colt any chance to kill her at all puts the loop in jeopardy. After the opening of the game, the only time she confronts Colt in person is when she needs to make an emotional appeal.
  • Pet the Dog: If Colt finds the Boathouse under Frank's house where Colt and Frank used to torture and kill AEON defectors, Julianna is unusually considerate towards Colt, justifying what he did and then when Colt states he isn't a monster like that anymore, Julianna states that yes, he has become better than that and is capable of self-improvement, something she usually denies.
  • Psychopathic Womanchild: She's smart, but it's clear she's enjoying her little cat and mouse with Colt a bit too much. Her mannerisms show her acting more like a child then an adult.
  • Ripple-Effect-Proof Memory: The only visionary that has this. This, along with her combat ability, makes her the biggest obstacle to Colt breaking the loop.
  • Satanic Archetype: She continually tempts Colt to embrace the loop and pursue a life of hedonism together instead of completing his quest.
  • Smug Super: Julianna is one of the smartest people on Blackreef and is only rivaled by Colt in combat prowess, and she definitely is aware of that. Even if Colt kills her multiple times in a row she still acts like she has the upper hand, but that's because she does. The only reason that Colt is able to break the loop is because she not only allows that, but also actively feeds him information through notes about how he can do that.
  • Sniper Rifle: While she'll come at Colt with a wide variety of weapons, Julianna's most commonly depicted with a Sepulchra Breteira Sniper Rifle, though it's hard to describe her as a Cold Sniper or a Friendly Sniper.
  • Stating the Simple Solution: She notes that seeing as she wakes up before Colt she could simply track him down and kill him before he wakes up if she wanted to. If Colt successfully breaks the loop she almost makes good on this before changing her mind.
  • Talking the Monster to Death: An interesting variant as it's the villain doing this. Once Colt finally manages to kill all the Visionaries and makes it's to the core reactor to end the loop. She opts to try and talk him into letting it continue. While Colt balks at the notion of using that as her last gambit, he does note it likely worked if the other versions of him were still having trouble with their loops. In the end it's up to the player to decide to agree with her and live together in the loop, or finish the mission and finally break it.
  • Unreliable Expositor: She's your most consistent source of information on the island, but it's hard to tell how much of her information is being twisted to provoke or persuade Colt. One recurring example is her insistence that Colt has stayed on the island because he loves hunting down the Visionaries as much as she does - considering that the other iterations of Colt we see are either grim, resigned, mad with rage, or suicidally depressed, Julianna's take comes off sounding like Psychological Projection at best.
  • Unusable Enemy Equipment: The only visionary to play this straight with her Masquerade slab. This is averted for her various weapons and any other slabs she has on her person should Colt defeat her.
  • Welcome to Corneria: Julianna "says" one of multiple lines that play when she invades, and eventually Colt will hear multiple versions of the same line. Justified when you play as Julianna and see that she is not actually saying these lines herself, instead pressing a button on a remote to active her jammer before the line plays. Ergo she is likely using one of a few stock recordings. Subverted with her radio calls to Colt at the start of each mission. After going through so many lines, she will admit she has run out of things to say to Colt and just decides to stop calling him.

     Harriet Morse 

Harriet Morse

https://static.tvtropes.org/pmwiki/pub/images/7_character_harriet.png
"Seekers! Our first Day of Chaos is here!"
Voiced by: Marcela Lentz-Pope

A wellness author who became the Lead Manager of the AEON Program's Human Resources Department. Harriet has formed a cult of personality made up of fanatical Eternalists who bend to her every whim. Holds the Nexus slab.


  • "Blackmail" Is Such an Ugly Word: Harriet keeps a comprehensive list of dirty secrets on her fellow Visionaries that she refers to as "Bargaining Chips" to presumably leverage whenever she needs something illicit from them.
  • Cargo Cult: She has a weird obsession with planes due to being the only survivor of a plane crash when she was younger, claiming she died and was reborn. Her sermon is held inside an armored bomber cockpit in a hangar.
  • The Cobbler's Children Have No Shoes: She built an empire on her self-help books, but in drunken privacy with Spicer, she admits that she's "fucked up". She does seem to have control/inferiority issues.
  • The Corrupter: Harriet is the one who ultimately introduced and enforced the foundational tenets the Eternalists live by, turning a large majority of Blackreef's inhabitants into nothing more than hedonistic sadists.
  • The Cuckoolander Was Right: She's correct in that the temporal anomaly on Blackreef is very likely something supernatural in nature, and has twigged onto the fact that Fia has some sort of supernatural insight.
  • Culture Equals Costume: As what amounts to a cult leader, her variation of the Aeon uniform resembles set of robes and a collar reminiscent of a priest's collar.
  • Deadly Gas: In addition to her Nexus slab, she holds this motif in various ways. Namely her morning ceremony which involves dropping a volunteer into a thick smog of the stuff to be reborn as well as her own personal weapon which generates deadly gas with each bullet impact. The spies who have infiltrated the AEON Program even refer to her with the code name "Gasbag".
  • Deadpan Snarker: Her intereactions with the other Visionaries, particularly Aleksis and Egor demonstrate a rather dry sense of humor.
  • For the Evulz: Her philosophy in a nutshell. Since the creation of the Loop has made it so Death Is Cheap, engaging in activities that would normally be considered evil and sadistic should be embraced rather than condemned since your actions no longer have lasting consequences anymore. She even admits to her followers during her morning ritual that the only reason she's about to sacrifice a man's life in one of the cruellest ways possible is because she simply wanted to do it and that they themselves should give into those dark impulses as well.
  • Freudian Excuse:
    • Her autobiography mentions a trusted friend and mentor who took her in after she survived the plane crash and spent years quietly stealing her inheritance. This betrayal formed the basis of her sociopathic, hedonistic philosophy.
    • If her ritual of lowering Amador into the gas is completed, her diary entry reflects that she has become an undying arbiter of life and death, there in the airplane hangar, surrounded by the carcasses of flying machines like the one that took her parents from her so long ago. Oof.
  • Graceful Loser: In the extended ending for breaking the loop, even though Harriet took the Loop Protection Protocol the most seriously by spending most of each day in an unassailable location, she seems to be the most content with the loop being broken, as she's last seen cheerfully singing along with the song on the radio while watching the new horizon.
  • Hand Cannon: She uses a unique Fourpounder with the Toxic Haze Perk, which releases a toxic gas on impact that chokes enemies.
  • Hoist by His Own Petard:
    • The flammable gas in Harriet's area can be ignited to kill her, as well as the gas from her weapon.
    • The Nexus slab lets her link Colt to other enemies — better hope it's not the one you're about to shoot!
  • It's All About Me: Assuming she lives that long, Harriet writes three things that make her happy in her diary after the morning ceremony. Turns out they're all centered around her.
  • Kick the Dog: The first thing you see her doing is torturing one of her own cultists, just so you don't feel any sympathy for her.
  • Never Be Hurt Again: Little Harriet had two loving parents who died in a horrible plane crash that she barely survived. Her second mother figure was supportive and encouraged Harriet to enter academia, spend her time learning in libraries and travel the world to broaden her knowledge—so Harriet wouldn't notice her embezzling the Morse family fortune away. In a world where the people you love can be torn away in a second, and anyone can stab you in the back, is it any wonder she developed a philosophy in which the self is paramount and the best one can hope for after death is an empty, uncaring world without suffering?
  • Odd Friendship: Harriet and Frank are surprisingly close in spite of their opposing viewpoints on equality within Blackreef. If Colt chooses to face Frank instead of Harriet in the morning, he can find a recording of the two gleefully getting drunk together in an audiobooth sometime prior to the establishment of the loop. Harriet also left a note on Frank's front door expressing genuine concern about him isolating himself from her and the rest of the Visionaries.
  • Parental Substitute: After surviving the plane crash that killed her parents, little Harriet became the ward of a lady by the name of Elanor, who she (still) regards as a second mother. For the next fourteen years Elanor provided Harriet with the resources to excel in academia and travel the world learning about new things. She was also secretly stealing The Morse family money all along. The sudden destruction of her loving family, coupled with this betrayal led to Harriet developing the literally self-centered faith of Two-Path Divinity.
  • Path of Inspiration: Two-Path Divinity is a faith that preaches about a Great Beyond, a place of great emptiness and loneliness but also a place free of suffering, and there's you. Yes, you. Everything and everyone else (e.g. friends, family) is transitory and limits your self-actualization, and the best way to reach the Great Beyond is to take the two paths of chaos and peace, First a day of satisfying your every whim, no matter how violent or dangerous, and then a day of calm reflection upon your actions. The loop is the perfect opportunity to practice this faith, with First Day being appropriately the first of these.
  • Personality Powers: Harriet's a Narcissistic cult leader who has no trouble sacrificing her followers, something you catch her doing if you sneak into her hideout. Fittingly, her Nexus Slab gives her a simple means of killing Colt; simply link him to one of her followers and trick him into killing them or kill them herself, which will take out Colt in the process.
  • Properly Paranoid: She's the only Visionary who actually takes the Loop Protection Protocol seriously. She only surfaces for her morning ritual, and once it's finished, absconds to a hidden location not shown on any map, meaning Colt cannot eliminate her outside that very specific window. A sharp contrast to the rest of the Visionaries, who essentially go about their lives in spite of the explicit threat to their lives and, more importantly, the Loop.
  • Synchronization: Harriet can use the Nexus slab to link the fates of people, causing what happens to one to happen to all.
  • When She Smiles: In the extended Goldenloop ending, she's seen joyfully singing along to the song on the radio and dancing around goofily.

     Dr. Wenjie Evans 

Dr. Wenjie Evans

https://static.tvtropes.org/pmwiki/pub/images/3_character_wenjie.png
"We're fully in sync, Wenjie." "Of course, always."
Voiced by: Erika Ishii

The Chief Scientist of the AEON Program who is mainly responsible for the time loop in Blackreef. Specializes in Infusion technology. She also invented the slabs other Visionaries use.


  • Ambiguous Situation: In one of the Minicom chat logs, Charlie appears to be trying to explain to Aleksis that Wenjie is transsexual before simply settling for saying that the mogul has literally nothing that she would want. There's no evidence either way, so this may be true, a lie on Charlie's part to get Aleksis to back off, or just Charlie's mutilated brain making him misperceive something.
  • Awful Truth: Wenjie has figured out from various clues that it is not First Day and everyone, including herself, are losing their memories after each Loop. She has not shared this with the others. Even worse, she also proposes another consequence of the loop, namely that extended destabilization could eventually create the temporal equivalent of a supernova. Wenjie describes the potential range of this event as "interstellar."
  • Badass Bookworm: While she lacks a slab like many of the other visionaries, she is plenty willing to shoot down Colt herself.
  • Evil Genius: She's the only traditional scientist among the Visionaries and has made the most progress in studying the anomaly. She's the creator of the Slabs as well as the nullifier devices that stop them working. Harriet's blackmail indicates that the laws upon which her work is based were plagiarized from her assistant, who died in a radiation accident. Possibly an "accident(?)", as they say.
  • For Science!: One of the few visionaries on Black Reef for this purpose. Colt can take advantage of this by baiting her to Alexis' party with knowledge of accessing the door leading to the rakyetoplan. Despite being the one who made the loop possible she'd rather lock herself away in her lab and study it further than lord things over the other visionaries and Eternalists or join their eternal party.
  • Irony: Despite refusing to believe in magic she's still able able to study the anomaly and harness its mystical powers, whereas Egor who does believe in it makes no significant discoveries at all.
  • Jerkass: A more subdued version than most of her fellow Visionaries, but she comes across as very tightly wound and irritable, hence why she's always arguing with herself.
  • Me's a Crowd: Calls upon divergences of herself from multiple timelines to assist in her research and fight Colt. Colt needs to kill them all for Wenjie to be considered dead. Alternatively, Colt needs a way to find her at night, when she needs to send the other Wenjie's back for the next loop. This practically counts as a superpower in itself which may be one of the reasons she doesn't bother with using a slab.
  • Not That Kind of Doctor: Subverted. Although she's not a surgeon or a medical doctor she is conversant enough with the human body to be able to perform brain surgery without killing her patient, although she made sure Charlie recorded a waiver first. Judging from the results, that was probably a good idea.
  • Other Me Annoys Me: Her alternate versions always seem to bicker and get on each other's nerves. Wenjie is used to being the smartest person in the room, so a whole room of other hers that are also the smartest person in the room gets on her nerves fast.
  • The Password Is Always "Swordfish": Played with: she has the good sense to protect the dangerous pressurization controls in her lab with a password that changes every loop... which she then writes down on a post-it note placed on a whiteboard so all the other Wenjies can read it, which is still more secure than normal since Colt can't just remember the code.
  • Plagiarism in Fiction: Although she is incredibly intelligent even by Visionary standards and is one of the few actual scientists on Blackreef, Harriet discovered that Evans' Laws, the scientific discovery that initially granted her renown and the notice of AEON, was actually plagiarized from her lab assistant, and it's implied that she killed them to conceal the evidence.
  • Pragmatic Villainy: Uses her divergences to greatly reduce the chances of Colt killing her - not to mention she's far removed from the petty cruelties of almost all the other visionaries. She just wants to further her research.
  • Ray Gun: The Goldenloop update introduced the HALPS Prototype, a prototype laser weapon that Wenjie created and keeps locked up in her room in the Complex. If you trick her into attending Aleksis’ party in Updaam, she’ll come equipped with it.
  • Shotguns Are Just Better: Wenjie and her duplicates wield various guns among them, but prior to the Goldenloop update, if you tricked her into attending Alexis' party in Updaam in the Evening, she came packing a Vopat Trencher with the Open Wounds Perk.
  • Shout-Out: Her name is a reference to Ye Wenjie from the sci-fi book The Three-Body Problem.
  • Sufficiently Analyzed Magic: She acknowledges that some of the things she has to do to construct anomaly tech doesn't make sense (such as needing to use trinkets owned by the visionaries to make their slabs) and refuses to call it magic, but that doesn't stop her using the scientific method to study and apply it. This allows her to replicate Outsider powers and music box anti-magic from Dishonored in the forms of technology that anyone can use.
  • Surrounded by Idiots: Has this opinion of most of the visionaries except possibly Egor.
  • When She Smiles: In the group photo that she took with Colt and the other Visionaries prior to the creation of the time loop, Wenjie is genuinely laughing and looks like she's having a good time with her peers. Which is a stark contrast to the antisocial workaholic we meet her as in-game.
  • You Have Failed Me: Early on, you can hear her griping with her scientist subordinates in the Complex; the leader down there wants to do more profound experiments rather than just read off simple environmental data. Wenjie loses patience and tells whoever's second-in-command there to shoot him. Though Death Is a Slap on the Wrist for everyone here due to the time loop and everyone knows it, so this trope may not be as cruel as it usually is.

     Egor Serling 

Egor Serling

https://static.tvtropes.org/pmwiki/pub/images/4_character_egor.png
"I am trying to focus, you son of a bitch!"
Voiced by: Josh Zuckerman

The Founder of the AEON Program and self-styled "pseudoscientist". Holds the Aether slab.


  • Badass Bookworm: Surprisingly able to hold his own in a fight if Colt faces him alone.
  • Combat Pragmatist: Since he isn't as fit as Colt, Egor fights a bit more ruthlessly. He prefers to snipe Colt from a distance and uses the Aether slab to stay out of sight until he takes a shot.
  • Cryptic Background Reference: He makes a ton of these during his fight if you alert him to your presence. Apparently Egor was the first to find Colt in some sort of mental asylum that he got thrown into after escaping the first time loop. Egor's penchant for parascience is what drew his attention to someone claiming to have lived inside a time anomaly, so the credit for AEON existing at all goes to Egor, or so he claims. He also claims to be trying to research messages from other times and spaces which may be the floating words you've been seeing the whole game.
  • Drowning My Sorrows: He's been working very hard to prove his theories, all while putting up with a total lack of respect from everyone around him. If Colt sabotages his equipment so that his latest experiment fails, he'll go to Aleksis's party to drink away his frustrations.
  • Dude, Where's My Respect?: He's the founder of the Aeon Program but his fellow Visionaries ignore him and rather than look up to him Eternalists routinely spray "Egor is an idiot" graffiti across the island.
  • Entitled to Have You: When Wenjie rejects him at Aleksis's party, he throws a tantrum.
  • For Science!: One of the few visionaries on Blackreef for this purpose. He is much happier forgoing Alexis' party in favor of investigating a potential breakthrough. Though as a self-proclaimed pseudoscientist it's more "For Pseudoscience".
  • The Friend Nobody Likes: Despite being one of the Visionaries and the founder of the AEON Program, Egor gets absolutely zero respect, be it from the Eternalists who are supposed to worship them all, or even his fellow Visionaries.
  • I Just Want to Be Loved: He's described as being desperate for approval and respect.
    “Egor craves a contradictory kind of legitimacy: he wants to be left alone and viewed as a preeminent genius, but he also wants to be adored and invited to parties. And when neither of those things happen... Egor turns violent.”
  • Inferiority Superiority Complex: He wants everyone to see him as a genius founder of Aeon but his constant failure leave him crippled with insecurity.
  • Improperly Paranoid: Egor harbors the belief that his theories are sound and his lack of success in proving them is constant, repeated sabotage or interference by others, mostly the Eternalists around him. He goes the extra mile to make his own equipment invisible to keep them from touching it. It's more likely that a lot of his parascience is pure hokum with enough grains of truth to it to keep him going. Ironically, the loops where you do sabotage his experiment are the ones where he chills out at the party, because it's just one more failure on the pile. Actual success causes him to snap and murder everyone in sight so they can't mess with his machine.
  • Invisibility Cloak: Egor Serling can turn himself mostly invisible using the Aether slab.
  • Right for the Wrong Reasons: His approach to pseudoscience is just to try things randomly and hope they work, meaning his life has been a cavalcade of failure. When he does make actual discoveries, namely taking Colt's story about a time anomaly seriously and discovering a signal from the anomaly it's purely based on luck and not rational analysis.
  • Small Name, Big Ego: He calls himself the founder of Aeon and sees himself as intellectual peer to Wenjie despite her being an actual genius scientist who invented all the loop and anomaly tech (including Slabs and Nullifiers) whereas he's a pseudoscientist who just guesses randomly and fails 99% of the time, and his only contribution to the project being finding Colt in an asylum and taking his story seriously.
  • Surrounded by Idiots: A trait he shares with the other scientist Visionary Wenjie, though whether or not he's actually accomplished anything with his work is debatable. This attitude causes him to go completely nuts at the end of the day if he thinks he's gotten a hit on one of his experiments: he booby-traps most of the Complex, kills half the Eternalists there and tells the rest to get lost or else he'll snipe them for trying to sabotage his experiments.

     Charlie Montague 

Charlie Montague

https://static.tvtropes.org/pmwiki/pub/images/8_character_charlie_3.png
"My games... are about life."
Voiced by: Khoi Dao

The AEON Program's Chief Systems Administrator and Head of Entertainment. Formerly a video game designer who now spends his time taking advantage of the loop to create "live-action" games, such as Condition Detachment. Holds the Shift slab.


  • Bad Boss: Thinks little of the Eternalists beyond "expendable mooks", although he does care enough about their safety to ensure that they don't kill each other before the loop. But special mention goes to his treatment of 2-Bit, who he orders to dump his memory each day and talks down to even when he's just trying to warn him about previous loops and Colt coming to kill him. Keep in mind, the machine was made with his own brain. Notes also indicate that he treats his employees badly, expecting them to work insane hours to achieve his vision, embodying the crunch culture often seen in videogame executives and auteurs.
  • Berserk Button: During their breakup, Charlie freaks out and gets in Fia's face after she mocks his now half-brained status, saying she'd promised not to.
  • Dead Sparks: He's in a relationship with Fia, but whatever love she once had for him is on its last legs. If Colt infiltrates their secret meeting in Fristad Rock, he can eavesdrop on an argument between the couple that culminates in Fia dumping Charlie.
  • Dirty Coward: Goes absolutely nuts with terror whenever he detects Colt in Condition Detachment. Upon cornering him in his office, he uses shift to escape and teleports throughout his game set until Colt deals with him.
  • Everyone Has Standards: Blocks Aleksis from being able to message Wenjie, to whom he's been particularly toxic.
  • Gadgeteer Genius: He is the one who created the security system in Blackreef, such as the cameras and turrets. Not to mention sticking a chunk of his brain into a computer.
  • Hidden Depths: The conversation he has with Fia during their secret meetup implies that he's the one who actually wrote the song Ode to Somewhere, (probably pre-brain surgery) and that it was a love ballad for Fia that Frank took, changed the chord progression to, and made his own hit.
  • Hoist by His Own Petard: If Colt is persistent, he can find a way to do this with Charlie's creation 2-Bit by hacking him and/or gaining his trust. Using the machine, Colt can kill Charlie within the confines of the rules of Condition Detachment — his own game — by either having him designated as the Invader or by firing the actual rocket that has been set up as a prop in the middle of the game area.
  • Home Field Advantage: Most of his games are, in fact, perfectly suited to using his own Slab, Shift. Its rapid movement helps you get the "Wake-up Challenge" of finding hidden prize boxes around the Complex in the morning, he uses it liberally to move around Condition Detachment himself faster than the eye can see, and "The Moxie" which requires diving through laser beams and jumping on pressure plates quickly can simply be bypassed entirely with a few quick teleports.
  • Killer Game Master: He seems a lot more interested in screwing over players than rewarding them, and if he does reward them, it's only so they can recognize his genius game design.
  • Lack of Empathy: An audio recording reveals Charlie had Wenjie remove the empathy center of his brain, likely so he could enjoy his games without feeling guilt over what he's putting the players through. (Or because Fia suggested it and he wanted to impress her). That same bit of brain seems to be empowering 2-Bit, which may be the reason why the computer is more sympathetic than Charlie himself.
  • Laser-Guided Karma: His abuse of 2-Bit comes back to bite him hard if Colt proves to 2-Bit that Charlie doesn't care about him, causing 2-Bit to pull a Heel–Face Turn and start assisting Colt for the rest of the loops. He's also the Visionary who gets the most humiliating ending in the extended ending, still getting dumped by Fia and being beaten up by Colt to save 2-Bit.
  • Literal Split Personality: At first he had difficulty getting 2-BIT's AI to work right (Cassette:"How to Robot"). Fia, being her Eccentric Artist self, suggested he take a chunk of his brain and put it into 2-BIT to make it work better, calling it "addition by subtraction". Charlie took her whim seriously, also laboring under the impression that taking out the empathic portions of his brain would make him a better game designer, and approached Wenjie (apparently not too long before First Day) to do the deed. Give Wenjie some credit, she managed to pull off the surgery without killing him. However, the results appear to have completely wiped out his sensitive and artistic qualities which attracted Fia to him in the first place, and left him with some difficulty speaking and writing correctly—notably foisting a number of creative duties onto 2-BIT.
  • Malaproper: He's demonstrated as getting words wrong sometimes in speech and text or even having difficulty writing/speaking coherently sometimes, likely a side effect of his lobectomy. There's a clear difference between his notes pre-and post-surgery. (Compare his "Theme" notes to "Envisioned Invasion" or "Moist note").
    ''[...] Be an even gooder game designer—No! Words are...hard! Fucking 2-bit!"
  • Manipulative Editing: He has edited sentences of his fellow Visionaries (implied to be with 2-Bit's help) so that they sound as if they were praising him. These recordings sound chopped off, and so are their subtitles.
  • Never Bareheaded: Always wearing a toque, probably because of his recent brain surgery.
  • Never My Fault: Part of his decreased empathy from removing part of his brain to create 2-Bit means he rarely if ever admits fault for his shortcomings, be that in his games or in his life. This extends to not understanding the consequences of his actions. Removing part of his brain to power 2-Bit is implied to have heavily damaged his creativity, which is what Fia was implied to have been attracted to, leading to their breakup. Despite having basically dismissed the risks of removing part of his brain, the first action he takes after Fia breaks up with him after the Loop breaks is to try and take his brain part back from 2-Bit as if it were 2-Bit's fault.
  • Power Incontinence: When agitated, he tends to Shift uncontrollably.
  • Pragmatic Villainy: Despite his Bad Boss tendencies above, he at least utilizes an evacuation plan for any Eternalists in Condition Detachment in case of emergencies. Colt can trigger this evacuation himself to clear the game set.
  • Psychopathic Manchild: Removing part of his brain did a number on him as he acts rather unhinged and immature during the game - either speaking with complete smugness about his games or whining to no end about the pettiest of reasons to the point that he almost sounds like crying when Colt crashes his party because he "can't game like this". During his meeting with Fia, he also sounds like he's on the verge of a complete breakdown, barely being able to speak coherently when she breaks up with him. To his defense, she definitely was unreasonably cruel.
    • It’s also pointed out that with the utterly limitless possibilities the Loop was supposed to provide, he simply chose that his eternity would he running what is essentially laser tag with lethal rounds in a cheesy sci-fi setting. The floating text even derisively calls it “Kids shit”.
  • Secret Relationship: Secretly seeing Fia. Colt needs to uncover the relationship and where they are meeting to assassinate both of them at once as part of the perfect loop.
  • Sesquipedalian Loquaciousness: Used to be quite fond of exercising his vocabulary, judging from his old notes and pre-surgery dialogue.
  • Shotguns Are Just Better: If he realizes that Colt's coming after him and getting closer, he'll try fighting back with Hit-and-Run Tactics with his Shift Slab in conjunction with a Strelak 50-50 with the Snare Perk, which will slow down enemies when they're damaged.
  • Smug Snake: All of his voice overs in the games he advertise practically drip with this.
  • Teleportation: Charlie can use the Shift slab to instantly jump from where he's standing to any location in his surrounding field of view.
  • Took a Level in Jerkass: Although he always had something of an abrasive personality, he still had sensitivity and creativity—until he took the empathic portions of his brain and stuck them into a computer. Fia bitterly notes at one point that she only has half a boyfriend now.
  • Underestimating Badassery: He always thought Colt was an idiot. Colt can (and has to) make him eat those words.

     Fia Zborowska 

Fia Zborowska

https://static.tvtropes.org/pmwiki/pub/images/9_character_fia.png
"Taker, shake her, rattle and roll..."
Voiced by: Cherami Leigh

The Principal Visual Artist and Chief Provisioner of the AEON Program. Holds the Havoc slab.


  • Armor-Piercing Response: During their breakup, as Charlie is complaining about how she was the one who told him to cut out part of his brain and put it into a computer, encouraging him by saying it would be 'addition via subtraction'. Fia points out that it takes two to tango, leaving Charlie speechless with five words.
    Fia: And you listened to me.
  • Artistic Stimulation: Part of her creative process involves a variable cocktail of drugs.
  • Bitch in Sheep's Clothing: While on the surface, Fia is a drugged-out artiste, she is actually a pot of rage and resentment, hence why she carries the Havoc slab, which allows her to rage out of control at the drop of a hat. If you listen in on the secret meetup between her and Charlie, she casually breaks up with him and then cruelly throws the song that he wrote for her back in his face.
  • Black Sheep: As far as Julianna is concerned. Fia is the provisions specialist for the island but instead pursues her (potentially highly destructive) pet projects while starving people for her own amusement. Julianna openly says that inviting her to the island was a mistake.
  • Broken Pedestal: She created elaborate murals of all nine Visionaries inside of her art studio, but Colt's mural is the only one that's defaced, which she likely did recently after learning he turned against the AEON Program.
  • Casual Kink: If Colt visits her bedroom in Fristad Rock, the floating messages outright state that Fia intentionally leaves her windows open so that the other Eternalists stationed at her studio can see and hear her whenever she has sex, which ties into her vices as The Hedonist.
  • Dead Sparks: She's in a relationship with Charlie, but whatever love Fia had for him is on its last legs. If Colt infiltrates their secret meeting in Fristad Rock, he can eavesdrop on an argument between the couple that culminates in Fia dumping Charlie.
  • Double Standard: Abuse, Female on Male: Averted. Even though Charlie is certainly no innocent, Fia using her Havoc slab to physically hurt him during their relationship-ending argument is treated as no joke. Charlie's cries of pain and distress are quite hard to listen to even if you think he had everything else he suffers in the game coming to him.
  • Eccentric Artist: Fia is seemingly unable to even send normal messages to other people without turning them into pretentious poems, let alone the fact that she's obsessed with covering her home base, the reactor, with art. Still, she avoids Mad Artist territory in that while her work is strange and her methodology is unorthodox, she is mostly moral about how she makes her art. The rest of her life on the other hand is another matter.
  • Everyone Has Standards: All indications are that she's horrified that Charlie took her suggestion to improve 2-bit seriously and stuck a piece of his own brain into the computer.
  • Hoist by His Own Petard: This can be done if Colt causes Fia to start the implosion of the reactor and manages to make his way back to the exit. Fia will be caught in the inevitable detonation and be counted as dead, though at the obvious price of making Fristad Rock inaccessible for the rest of the loop.
    • Just like Colt and Julianna, Fia possesses a Ripple-Effect-Proof Memory which could've made her a force to be reckoned with since she'd also be privy to what happened in the previous loops and could prepare to defend herself accordingly. But because she intentionally entered the loop after taking a shitload of drugs to stimulate her creativity, she starts off every morning high as a kite and unable to interpret her previous memories as anything more than odd dreams or bad nightmares.
  • Jerkass Has a Point: She's not a pleasant person, but she is correct when she points out to Charlie that she only suggested taking a chunk of his brain out for 2-BIT. He's the one who listened to her and had Wenjie cut it out of him..
  • Kick the Dog: To her boyfriend Charlie, possibly up to her literal dying breath. If she and Charlie are drowned together, she responds to his Dying Declaration of Love by venomously telling him to "die like a man".
  • Misplaced Retribution: Judging from her speech during their breakup, she seems to believe that Charlie had Frank write/sing the lyric about the subject of the song being high in "Ode to Somewhere" to specifically mock her drug addiction. Considering in-context the lyric is about wanting to be with her, in a song entirely about being deeply in love with her, she might as well have taken the part about "city stars" as meaning he thinks she's a hot ball of gas, or something.
  • Personality Power: Behind her Eccentric Artist persona, she's a callous, Ax-Crazy whackjob with an Unstoppable Rage who's willing to set off the reactor in her hideout and kill everyone if she realizes that Colt's coming for her. How fitting that she wields the Havoc Slab, which makes her practically invincible and deal more damage. This extends to her weapon, a Machine Gun that'll cause targets to slowly bleed out.
  • Rich Bitch: She's the daughter of a shipping magnate and a terrible person. She even abuses her position as Chief Provisioner to ration badly needed supplies and codes for the Delivery Booths for no apparent reason other than making people beg for them.
  • Ripple-Effect-Proof Memory: She's only Visionary besides Colt and Julianna who's able to retain some memory of previous loops, which might be related to her outrageous substance abuse. A tape recorder in her bedroom describes a dream she had that changes depending on what happened to her and Charlie in the previous loops, and she eventually starts booby-trapping her hideout in places that Colt might often visit on his way to killing her.
  • Secret Relationship: Secretly seeing Charlie. Colt needs to uncover the relationship and where they are meeting to assassinate both of them at once as part of the perfect loop.
  • Taking You with Me: Fitting her Ax-Crazy nature, she wields a MG-1 "Pepper Mill" with the Open Wounds Perk. Combined with her Havoc Slab, this makes trying to fight her face-to-face near suicide, even if you disable her reactor to prevent her Plan A. If she even detects Colt, she primes the reactor in her studio to implode, destroying Fristad Rock and causing a loop unless Colt can de-activate it or escapes the area before it explodes.
  • Turns Red: The Havoc slab allows Fia to do this literally if Colt engages her in direct combat.
  • Unstoppable Rage: Fia can use the Havoc slab to turn invincible, and improve her damage output.

     Aleksis "The Wolf" Dorsey 

Aleksis "The Wolf" Dorsey

https://static.tvtropes.org/pmwiki/pub/images/5_character_aleksis.png
"Everybody SHUT UP! This is my jam."
Voiced by: Michael Croner

The primary financial backer of the AEON Program and a party animal. Holds the Karnisis slab.


  • Abhorrent Admirer: He's got a thing for Wenjie, Wenjie wants nothing to do with him.
  • Animal Motif: Wolves, which is especially obvious with his choice of mask. He describes himself and his followers as "modern wolves", which he twists into something of a Social Darwinist rhetoric with the cannibalistic nature of his party. This gets further emphasized with his Life Drain Limp-10s and his status as a Wolfpack Boss.
  • Break the Haughty: In the extended Break the Loop ending, Alexis is reduced to a sobbing wreck when he realizes the loop has been broken with him never getting to remember it.
  • Corrupt Corporate Executive: He ran a profiteering pharmaceutical company before becoming the primary financial banker of the AEON Program. At one point, he brags about tripling a price of an anti-parasitic medication—the profit he made was more than enough to settle any lawsuits due to death or suffering out of court.
  • Crouching Moron, Hidden Badass: Alexis is a loudmouthed hedonistic buffoon, but he is no coward. Try to crash his party forcefully, and he will be more than willing to gun down Colt or toss him around with Karnesis.
  • Desperately Craves Affection: Underneath his fratboy swagger, Aleksis comes across as almost pathetically eager to endear himself to several of the other Visionaries, viewing them as "kindred spirits." Unfortunately, his repulsive personality ensures that none of them can stand being the same room as him, except possibly for Frank Spicer.
  • Devilish Hair Horns: The Break the Loop ending where Aleksis removes his mask reveals his hair to be styled this way, likely meant to resemble wolf ears.
  • The Faceless: Unlike the other Visionaries, who stand out from their Eternalist Mooks by not wearing masks, we never actually see Aleksis' face due to how he made his party a masked ball with wolf masks. In fact, he's never seen, depicted, or photographed without his mask until the extended ending.
  • The Friend Nobody Likes: Apart from the cult of personality he's managed to build up around himself, the rest of the Visionaries absolutely despise Aleksis, and for good reason. Unfortunately, this only seems to encourage him even further.
  • Guns Akimbo: He wields a pair of Limp-10s with the Vampire Perk.
  • Hate Sink: The other Visionaries at least have some sympathetic quality or other. Oh, and none of them want to serve ground-up people for supper, either.
  • The Hedonist: His party in Uppdaam highlights this with many dedicated beer taps, a dance room, and a buffet table with ground up guests
  • Hoist by His Own Petard: Many of the methods used to identify Alexis amongst the many guests at his party take advantage of one of his many flaws.
    • His bragging about the profits he made from inflating the price on medicine? If you can pick out this story from all the others on stage, or his distinct voice, you can open the trap door to drop him into the meat grinder.
    • Colt can take advantage of his need for specialty chocolate beer to identify him by cutting off the supply at the party and seeing who throws a tantrum and goes to the beer cellar to sulk with a bottle.
    • If Colt can find Alexis' mix, and plays it on the dance floor, he can pick out Alexis by who gets overly excited by the chance to show off their skills.
    • Aleksis does like to hum to himself...something that is picked up by the game and marks it as his humming in the subtitles, allowing an attentive player to pick him out from the crowd.
  • I'm a Humanitarian: He's the host of a cannibalistic, masquerade-themed party called the 'Devouring of the Lambs', where guests go up on stage and try to describe some of their more heinous actions. If the crowd is not impressed, they're dropped into a meat grinder and served up.
  • Incompatible Orientation: Possibly. The minicom log "Temporary Group Channel: Noon" is a conversation between Charlie and Aleksis wherein Aleksis, who has the hots for Wenjie, tries to get Charlie to help him make an invite to his party she can't resist. Charlie attempts to explain that Wenjie is "transactory", "transactional" before flatly telling Aleksis that he has nothing she wants. Not that she'd be interested in him anyway.
  • Jerkass: None of the Visionaries are saints, but Aleksis is a special kind of bastard. In terms of personality, Aleksis is crass, entitled, and just all around vile. His 'Devouring of the Lambs' party is centered around being the biggest bastard you can be, and when he takes the stage his story is no slouch. However, it won't save him from the meat grinder under the trapdoor if Colt is at the switch...
  • Laughably Evil: He may be a hedonistic cannibal who possesses no redeeming qualities, but his loud and outlandish personality still makes him one of the more comical and entertaining of the Visionaries.
  • Life Drain: His unique LIMP machine pistols have a healing effect on the wielder, going with his cannibalism theme.
  • Life of the Party: A dark version. He's a massive party animal who loves alcohol, dancing and human flesh.
  • Manchild: You just have to look at his Minicom messages to see this, but note that while the other Visionaries are using the Loop to at least try to accomplish something worthwhile, while he just wants to throw a wild kegger with chocolate beer and human meat burgers to show how awesome he is. A really mature person would serve human meat as steak or hors d'oeuvres.
  • Me's a Crowd: The non-temporal-cloning version: everyone at his party wears the same mask as him, including the ladies.
  • Paper Tiger: In his own words, he is more swagger than anything else when it comes to business. Acting like the toughest, loudest, most unassailable person in the room is how he's bullied his way to financial success more than any acumen. Subverted in that he's certainly capable of combat and willing to fight should push come to shove.
  • Personality Powers:
    • He's a showy Psychopathic Manchild, so it's fitting that he's the owner of the Kinesis Slab, which is not only a hard Slab to use stealthily but it's also tied with Havoc as the most aggressive of them, and could also be seen as him Tantrum Throwing about Colt crashing his party.
    • A weapon example with his unique Limp-10s, which possess a Life Drain to match his cannibalistic tendencies.
  • Psi Blast: Aleksis Dorsey can toss enemies into the air with a wave of his hand using the Karnesis slab. Though one point of note is that it only works on living things, not inanimate objects.
  • Psychopathic Manchild: This guy never mentally aged past 13 because he does stuff like cling to the debunked "Alpha Wolf Male" theory, has the number 69 in his chat nickname on the computers, types in all caps, and screams in the interview tape about how what he needed to bring to Blackreef was "Candy! CANDY CANDY CANDY DRUGS CANDY! Put it in a bowl! That's the recipe!"
    • This also applies to his reaction to the loop being broken in the extended ending, with his Broken Tears being not because of him realizing what he'd done in the countless loops, guilt over the lives he'd ruined or even fear at the uncertainty of the new word. No, he's crying because he realized that while he experienced his "Devouring of the Lambs" party countless times in the loop, he can't remember any of them and now will never experience it.
  • Ripped from the Headlines: His fortune was made in a manner not unlike Martin Shkreli: incerasing prices for drugs vital to treat debilitating disease to exorbitant levels. It also comes in handy in spotting him in the crowd of people wearing identical masks at his party: he will go to the mic on the stage in the dance hall and brag about this to his fellow morally bankrupt partygoers.
  • Sharp-Dressed Man: For all his faults, Aleksis is one snappy dresser, wearing full power suits even in pre-Loop photographs. His suits actually change from loop to loop, making it harder to pick him out in a crowd.
  • Take That!: Despite the retro setting, he's a clear satire of tech bros (it's probably not a coincidence that he shares a surname with the founder of Twitter) while his bragging about price gouging medication brings to mind the infamous "Pharma Bro" Martin Shkreli.
  • Trademark Favorite Food: A specialty chocolate beer, to the point that he will throw a fit if he can't have it. Nobody else seems to like it.
  • Transparent Closet: There's certainly a lot of evidence that Aleksis has the hots for both Frank and Colt, to the point where he nearly admits that he wants to be dominated by the two of them.
  • Upper-Class Twit: Aleksis is the wealthiest and probably least sophisticated of the Visionaries.
  • Villainous Valour: If Colt is discovered at the party, Alexis calls for everyone in attendance to hunt him down. Alexis does not exclude himself from this hunt, and is kitted out to kill Colt with twin SMG's and the Karnesis slab.
  • Wolfpack Boss: What makes him most dangerous is not his Karnesis or his dual-wielded life-draining guns, but the fact that there are about fifty people at the party all loaded up with guns who will all go hostile at the same time.

     "Ramblin" Frank Spicer 

"Ramblin" Frank Spicer

https://static.tvtropes.org/pmwiki/pub/images/6_character_frank.png
"Ramblin' Frank here, and boy, do I got a song for you."
Voiced by: Andrew Lewis Caldwell

The rockstar and radio show host of Blackreef.


  • The Alcoholic: Even in Frank's character tapes, he's drunk. Could also be Drowning My Sorrows.
  • Ambiguous Situation: Julianna's comments about how at the beginning Frank had managed to break his artistic block heavily imply he was once also immune to the memory loss affecting everyone but Colt and Julianna, but she doesn't elaborate on it and even if he was once immune, he clearly isn't anymore. Nothing is confirmed either way.
  • Badass Boast: If Colt agrees to wear a ClassPass a pre-recorded message from Frank tells him there are no re-rolls in his club.
  • Badass Normal: Has no slab of his own (seems to hate them considering he did have one but literally threw it in the garbage and he installed an anti-slab device around his building that everyone on the island has to submit to), and unlike Wenjie has no special backup beyond Eternalists. Even so, if he is cornered, he is plenty ready to fight back.
  • Beautiful Singing Voice: Not so much anymore, but in his prime he had a very soft and almost boyish singing voice as can be heard by any of the songs he plays on the radio during his morning show. However, years of very busy touring and hardcore drug use has effectively destroyed his voice, turning it rather gruff and raspy. In fact, his original reason for joining the AEON Initiative was for them to undo the damage he had done to his throat so that he could sing again and was...unhappy to learn that this was impossible. That said, he still has a great radio voice.
  • Expy:
    • His current-day voice is a dead ringer for Tom Waits, who also spent his early years as a crooner and folk singer before his smoking habit caught up to him. Unlike Waits, Spicer wasn't able to adapt.
    • Seems to embody a lot of the rumors about Frank Sinatra and his violent temper.
  • Ignorance Is Bliss: Something akin to this is implied. Juliana indicates that he used to be immune to the loop like Colt and herself, but isn't anymore. He is also the only Visionary without a Slab, but a ninth Slab can be found with the island trash collector.
  • Irony: The showiest member of the Visionaries, prominent across the island in reputation and his radio work, has an entire area dedicated to him a sort of indulgence for his thirst for attention. The key to picking him off on the route to a perfect loop is to let his own party fireworks kill him at the end by sabotaging them right at the beginning before he can even hope to take any more of Colt's time.
  • It's Personal: More than perhaps any other target, he seems to despise Colt, not just as a threat to the loop, but as a person. This likely has to do with their complicated history pre-loop.
  • Let's Fight Like Gentlemen: Enforces this in his club in the morning by forcing all guests to wear a ClassPass before they can open the doors. Having a ClassPass active nullifies any slabs in Colt's possession, which includes Reprise - meaning that Colt will loop immediately if he dies. Colt can circumvent this security however if he finds the overwrite for the security system, or sneaking in via a blind spot in the infrastructure and instead hacking his way through most doors. You can even put on a ClassPass, go inside, hack the door, leave, remove the ClassPass, and reenter through the hacked door!.
    • Notably his ClassPass machine won't simply bar Colt entry or trigger alarms when he arrives despite being able to identify him, though this may be because it was installed before Colt went rogue.
  • More Dakka: He uses a Constancy Automatic, a machine pistol loaded with two clips, allowing him to reload while firing. This makes him the only non-playable Visionary to use a gold tier gun, likely to compensate for his lack of a Slab.
  • Oh, Crap!: In the extended ending, he starts his radio routine as usual only to stare in shock and horror when he gets a glimpse out of the window.
  • Pay Evil unto Evil: One of his anecdotes related over the radio involves him gunning down a bellhop who beat up his drummer.
  • Properly Paranoid: Everyone who enters his club base has to wear a power-nullifying ClassPass, even Julianna, and has custom messages for each one. This pays off when Colt comes to assassinate him and makes the club a very dangerous place for him to be unless he's able to find an alternate way in.
  • Ripple-Effect-Proof Memory: Possibly. Juliana mentions he initially was making tons of new, varied music and had broken his artistic block (which is tellingly different than making one song over and over). Then, presumably, The Fog of Ages caught up with him. Colt says she's full of it, and several tapes from Frank show him at his wits' end trying to record new songs with his wrecked voice, so it's left ambiguous.
  • Self-Made Man: A dark take on the trope. He climbed his way up the criminal hierarchy, then when he was a well-respected mobster, used his connections to kickstart his music career and went legit.
  • Skippable Boss: As mentioned above, he can be eliminated indirectly by sabotaging his fireworks. This is a requirement for the perfect loop.
  • Super Gullible: Although not outright stated, several pieces of lore show that Frank is secretly a well-meaning guy who isn't exactly aware of what's going on around him at all. Harriet's blackmail fodder for him is that he is donating a large portion of his earnings to an animal shelter without knowing that the shelter is just giving them to Aleksis' for pharmaceutical trials. Also, he seems to have a soft spot for convicts, and not just Colt, but in a letter he petitions Harriet to help raise money for work release for a bunch of convicts that he thinks will be 'perfect for Two-Path Div', only for the rest of the note to heavily imply that he's entirely unaware that Two-Path Divinity is actually a cult. Possibly also the fact that he was the most shocked and hurt by Colt's betrayal, while the rest of the Visionaries seem to just hold a natural mistrust of each other.
  • Token Good Teammate: In contrast to every other visionary being either actively malicious or an egomaniac, Frank has no obvious cruelties and is generally polite and affable to everyone who isn't Colt. While Julianna treats the rest of the visionaries with complete derision, her reaction to Spicer's death is to guilt-trip Colt. That being said, he still is an ex-mobster sharing stories a-plenty of prior violent exploits on his radio broadcast.
  • The Unfought: In a perfect loop Colt sabotages his personal fireworks early in the day and writes him off. Sure enough, Frank will later blow himself up with them while Colt is in a completely different zone. Furthermore, confronting him at all isn't even a required waypoint in the game, as the fireworks puzzle can be easily brute-forced.
  • Villainous Crush: He and Colt once had a somewhat vague but definitely-more-than-friends relationship, and so Frank took his decision to break the loop as a betrayal. It's implied he still holds feelings for Colt despite himself.
  • We Used to Be Friends: If the writing Colt sees is any indication, Frank and him were on good terms until something happened involving his bedroom and a lot of blood.

Other Characters

     2-Bit 

2-Bit

https://static.tvtropes.org/pmwiki/pub/images/2_bit_extra_smart_love_master_charlie.PNG
"[The Captain] wants break loop again? Better no kill Master Charlie!"
Created by Charlie Montague to help run the island, as well as his many games.
  • Because You Were Nice to Me: If Colt finds out about Charlie's poor treatment of 2-Bit, he can encourage the machine to stand up for himself. Ecstatic with gratitude, 2-Bit gives Colt superuser privileges, and is willing to ignore Colt killing Charlie for all future loops.
  • Cassandra Truth: 2-Bit can remember past time loops, but Charlie cannot, so any time 2-Bit tries to warn him about the last time Colt killed him, Charlie shrieks about how 2-Bit is "full of false positives".
  • The Dog Bites Back: Exposing Charlie's abusive view of him to 2-Bit causes him to switch sides and assist Colt from that point forward, even willing to help turn the Condition Detachment players against his old master.
  • Karmic Jackpot: His befriending Colt leads to Colt saving him from Charlie's (pathetic) attempts to take his brainmeats back from the computer and Colt takes him along to see what the real world has in store.
  • Laser-Guided Amnesia: It's revealed that he's the victim of this trope, courtesy of Charlie's orders.
  • Literal Split Personality: Has the "nice" parts of Charlie's brain, as well as the creative bits, as part of his construction.
  • Mission Control Is Off Its Meds: Given that Colt is designated as the invader any time he "plays" Condition Detachment, a role that all other players need to kill, 2-Bit fits this well in Charlie's game. However, Colt can turn this around by hacking 2-Bit, giving him access to commands making Charlie or even Julianna the invader.
  • Pet the Dog: You don't have to, but treating 2-Bit with respect and revealing Charlie's mind-wipes of him will allow Colt to get 2-Bit on his side.
  • Ripple-Effect-Proof Memory: If 2-bit detects Colt and he attacks Charlie, he will remember this and try to intervene in any future loops (such as by closing the shutters on windows to Condition Detachment or spawning enemies in The Moxie if you beat it). On the flip side, if you manage to get on the computer's good side, he will stay happy with you for the rest of the game.
  • You No Take Candle: Talks with a combination of this and Simpleton Voice, reflecting both his glitchy nature and general lack of intelligence.
  • Wetware CPU: Is built with a piece of Charlie's brain. Audio logs indicate that this was a partially-successful attempt at improving his intelligence.

     The Eternalists 

The Eternalists

The Visionaries' followers who signed up to the Aeon Program and now populate Blackreef Island. Each of them wears a mask and without fail they will attack Colt on sight due to him being a threat to the loop.

  • Body Paint: All but the "Mostly-Nude" ones have been painted in bright colors head to toe, although they wear clothes beneath.
  • Cloud Cuckoo Lander: A lot of them are rather odd, possibly due to abuse of drink and drugs.
  • Color-Coded for Your Convenience: The ones who call for reinforcements are spray-painted copper.
  • Faceless Goons: Thanks to their masks.
  • Graceful Loser: In the extended ending, some of the random Eternalists join up with Colt to leave the island and see what is out there, likely because Juliana never blew the whistle on him and they have no idea they've spent God knows how long trying to kill one another.
  • The Hedonist: Most of them only signed up to the Aeon Program for the opportunity to abandon the real world for an endless party.
  • The Joys of Torturing Mooks: Players can get creative with their powers and gadgets, kicking them off cliffs, using the Shift Slab to teleport them into a death trap, the top of a tall building or off a cliff, using Karnesis to juggle them in the air, throw them into mines or off cliffs...
  • Like You Were Dying: A lot of them plan to or are actually seen actually performing insane actions they'd never try if they weren't coming back to life the next day. Like strapping paint bombs and fireworks to themselves and rushing at Colt. Which does seem pretty fun, admittedly.
  • Mook: Some of them have stronger weapons like shotguns and sniper rifles, but they're generally only dangerous in numbers, die to a single headshot and can be disposed of it droves with Colt's powers. They do get more powerful as you get more powerful, though.
  • What Measure Is a Mook?: Colt slaughters them by the truckload and the game never criticises the player for it, after all they're trying to kill him and will be back next loop.
  • Zerg Rush: Their knowledge of the loop means they have no hesitation rushing the heavily-armed and supernaturally-empowered Colt with a machete.

     The Spies *MAJOR SPOILERS* 

Major Eloise Sullohern/Redfowl, Starbird, and Beetlequeen

https://static.tvtropes.org/pmwiki/pub/images/deathloop_spy_hideout.png
A three-man team of spies who had successfully infiltrated the AEON Program prior to the establishment of the loop. Led by Major Sullohern AKA Redfowl, the group's mission was to gather intelligence on the Visionaries until a betrayal derailed their entire operation. Colt can discover several of their hideouts throughout Blackreef and with it, critical intel that can aid in his mission to break the loop.
  • Befriending the Enemy: One of the plans Beetlequeen wanted to make a push for was potentially turning Colt to their side, noting that his position as AEON's Head of Security would make him both valuable ally and informant, especially when it's clear he has a hidden agenda that runs counter to the other Visionaries. However, Beetlequeen notes that Redfowl likely wouldn't support her idea due to the risks involved. It's also dubious at best whether or not Beetlequeen wanted to enact this plot for the sake of the mission or as a chance to butter up Colt in anticipation of betraying her team.
  • Butt-Monkey: Starbird ended up having the misfortune of being the one assigned to shadow Aleksis Dorsey. Resulting in him being forced to endure all of the Wolf's various antics in order to keep his cover. One of his observation logs gives a small bit of insight on the sheer absurdity he had to deal with during his assignment.
    Starbird: Puppy's "special priority" package finally arrived. Contrary to our suspicions, it's just a statue. Of himself. Guy had half the island hauling this fucking thing up from the wharf. Thought I was gonna throw out my back. Then he forced us to watch for TWO FUCKING HOURS while he had three of his lady lackies polish it. Said, and I quote, "that's the best fucking creation in existence and I want to see it shine." While we waited, a second shipment arrived: a crate of chocolate beer. Think Puppy let us try it? Fuck no. Had it escorted into the house UNDER ARMED GUARD. All in all, an utter waste of an assignment.
  • Code Name: While the spies all go by aliases in the field, they also refer to each Visionary with a designation that doubles as a Meaningful Name.
  • Covert Group: Who the spies are working for or what they aim to gain by infiltrating the AEON Program is never made explicitly known. Although there are some slight hints that they're operatives of The Motherland and are secretly gathering intel on their behalf.
  • Fling a Light into the Future: Before she could succumb to her poisoning, Sullohern left behind one last recording detailing how to find the access codes to the Intelligence Agency bunker in Fristad. If Colt follows her instructions, he will essentially learn not only key details about his own past but everything he needs to know in order to assassinate each Visionary and finally break the loop.
  • Going Native: After having spent months observing the Visionaries and their underlings from afar in frigid and inhospitable conditions, Beetlequeen decides that the AEON Project is far too valuable to undermine and betrays her commanding officer so she can live forever in the loop as an Eternalist. Starbird, having endured similarly poor conditions during their mission, joins her as well.
  • Hero of Another Story: Sullohern and her team have been targeting the Visionaries years before Colt's eventual defection of the AEON Program and likely could have pulled it off if it wasn't for the traitor in her midst.
  • It's All About Me: If it's one thing that's clear going by the documents she's left behind, Beetlequeen couldn't have cared less about their team's mission and was far more concerned about what the AEON Program could potentially do for her. Notably fantasizing about living a life of luxury in Colt's old apartment instead of freezing her ass off at her observation post while being chewed out by Sullohern.
    Beetlequeen: Underappreciated. Underutilized. Underdressed. This rock and I have enough in common.
  • Karma Houdini Warranty: Unfortunately Downplayed. If Colt travels to Updaam in the afternoon, he can actually find both Starbird and Beetlequeen who have disguised themselves as Eternalists after the latter had disposed of Sullohern's body. While Colt can kill the traitors to avenge Sullohern, their deaths won't stick thanks to Blackreef's time loop still being active.

     Pick Rexly 

Pick Rexly

https://static.tvtropes.org/pmwiki/pub/images/pick_rexly.PNG
"So to you, my striver — tonight I'm off towards tomorrow. Find my code then, and follow..."
A lone Eternalist who like Colt and Julianna has realized that Blackreef's time loop is constantly repeating the First Day. Pick decides to reach out to Colt in a desperate attempt to confirm her suspicions and prove she isn't really losing her mind.
  • Living Emotional Crutch: Pick has turned Colt into this for herself since he's the only other person she knows who not only remembers the past loops but is actively trying to end it, giving her the hope that one day she'll finally be free from this never-ending cycle.
  • Only Sane Man: She's deathly afraid of the idea that she might be this trope upon realizing that the day keeps resetting and nobody else seems to notice or care.
  • Redemption Rejection: While Colt tries to talk her out of committing suicide at the beginning of every loop by joining him in his crusade against the Visionaries, Pick rejects the offer because she doesn't want to risk forgetting the short time they've spent together by deviating from the routine she hopes will help keep herself lucid until Colt can break the loop.
    Pick: Alright, I'm ready. You can kill me now.
    Colt: Um. Or, you can join me, we go kill these motherfuckers, and we all get out of here faster.
    Pick: No, if I do that I...I lose what you've given me. I have something to remember. Something to hold onto. And now I know it's real and it's pure and it's...
    Colt: Love?
    Pick: Home.
  • Ripple-Effect-Proof Memory: The fact that Pick has this proves that Colt and Julianna aren't the only ones on Blackreef who remember the previous loops. A discovery that Colt wastes no time rubbing in Julianna's face when he gets the chance.
  • Sanity Slippage: Pick has been gradually losing her sanity since she realized the true nature of the time loop. Even describing every minute she spends on the island afterwards as an indescribable agony she can't escape from.
  • Suicide by Cop: What she ultimately asks of Colt if he successfully finds her. Due to the fact that death seems to be the key to awakening one's self-awareness in the loop, Pick wants Colt to kill her so she can always remember him and the brief moment they've had together until he can finally bring an end to their shared predicament.
  • Throw the Dog a Bone: In the extended Break the Loop ending, Pick finally gets to leave Blackreef with Colt and a few other Eternalists.

     Gabe, The Garbage Collector 

Gabe, The Garbage Collector

The garbage collector of Karl's Bay who winds up with Frank's slab after he throws it away.


  • Boss in Mook's Clothing: Despite being a simple garbage collector, he is one of the most dangerous enemies in the game, largely because of his bomb suit that makes him very durable, but also makes certain slabs such as Karnesis ineffective against him. Fortunately, he is still vulnerable to a good ol' neck snap, but getting the drop on him can be a bit of a pain.
  • Made of Iron: The Collector still wears his old bomb suit, and it can make him quite a terror to deal with. That said, he does like to head down to Fristad's bar at Noon, and that thing's awfully confining to party in...
  • Shell-Shocked Veteran: He watched his bomb-disposal partner get blown up, and it's very clear her death affected him deeply.
  • Trading Bars for Stripes: He was recruited out of the Motherland's prison system to become a bomb disposal specialist; found documents indicate that almost all such specialists come from maximum security prisons, presumably because they were viewed as disposable.


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