Follow TV Tropes

Following

Characters / Can't Go Home Again

Go To

The following page contains the character sheet for all major and noteworthy characters from the Home series. Due to the lenghty, and ever-growing, nature of the series, some spoilers may be left unmarked. As such, readers' discretion is advised.

    open/close all folders 

Main Human Characters

    Mike Schmidt 

Mike Schmidt

Debut: Can't Go Home Again, Chapter 1

The deuteragonist of the Home series, a former Freddy Fazbear's Pizzeria security guard who inherits the belongings of the franchise's last owner, including his house, kickstarting the entire plot when he meets the animatronic that came with the place.


  • Acquainted with Emergency Services: Mike has ended up in the hospital multiple times, three alone in Can't Go Home Again due to a broken hand, a deep back wound and smoke inhalation. However, he tends to use fake names when checking himself in to leave no paper trail.
  • Badass Normal: For someone often described as a Ridiculously Average Guy, Mike is well above the norm, going up against killer animatronics and not only surviving, but winning on most occasions.
  • Berserk Button: Hurting or threatening Marionette. Gradually extends to people they both care about, such as Chrissy and Charlie, especially after she became the Security Puppet.
  • Bile Fascination:
    • Mike loves to watch B-grade horror movies with cheesy special effects, as well as playing incredibly hard or boring games. In the latter case, this is in spite of his constant complaining;
    • His choice of costume for the Halloween party in Almost Feels Like Home is dictated by this, alongside necessity. Upon finding one of William Afton's old suits, he finds it so gaudy and ridiculous he can't bring himself to look away... until he decides that's precisely why it's perfect for a Halloween costume.
    • He does have his limits, however, as shown by his trip to Chipper's and Sons. Mike cannot even bring himself to snark at the cringe-worthy spectacle falling apart before him.
  • Broken Pedestal: The discovery that Fredrick Fazzman, his former boss and pseudo-father figure, was in reality William Afton, the serial child killer, in Chapter 99 of Can't Go Home Again promptly causes Mike to freak out from a mix of shock and betrayal. It only gets worse by the end of Almost Feels Like Home, as Afton tries to tell Mike the two aren't so different after repeatedly trying to kill him and his loved ones. To say Mike only utters his name amidst curses well afterwards is an understatement.
  • Deadpan Snarker: Most of what Mike says is sprinkled with with biting sarcasm and bitter remarks, to the point it's one of his defining traits. Later events and flashbacks suggest it's something akin to a coping mechanism for when things start heading south. That said, if the situation is truly desperate, such as the confrontations with Golden Freddy and William Afton, Mike drops the snarkiness completely.
  • Made of Iron: He has survived a lot ever since he first became a night guard for Freddy's, and quite a few times he's come a way with some scars. Unlike his found family, though Mike is just a human in the end. Although he managed to survive and live to see another day, his injuries have piled up and left behind all kinds of scars, be they physical, mental, or even spiritual. In particular, Mike suffers from panic attacks and low self-esteem, causing him to go searching after situations that further put him and his loved ones in danger because he wants to feel the same importance he felt when he first worked for Freddy's.
  • The Mole: Signs up as a security guard at the re-opened Freddy's in Can't Go Home Again. Which plays right into Chance's plans, as he intended to burn him alive alongside the animatronics and himself.
  • Relationship Upgrade: With Marionette, starting in Chapter 47 of Can't Go Home Again after a confession from the latter, and confirmed in Chapter 49. It isn't until Chapter 74 that Mike reciprocates out loud, though.
  • Parental Substitute: Considered Fredrick Fazzman one, as a result was hit particularly hard by his sudden death. Averted upon the later reveal that Fazzman was William Afton.
  • The Runaway: Ran away from home a few years before Can't Go Home Again. The causes were his father's death, his mother's ensuing alcohol addiction, and his family's lack of care for the latter. As a result, he fled to Hurricane and started working as a security guard at Freddy's, which would later lead to the events of the trilogy.
  • Talking the Monster to Death: Mike's best skill is shown in how he approaches haunted animatronics and talks them down. Jeremy and Fritz bring it up in Almost Feels Like Home, when mentioning how he got through to Marionette, was the first one capable of approaching Foxy, and talked Springtrap down from attacking them, allowing them to repair his wiring.
  • "The Reason You Suck" Speech:
    • Delivers one to Chance Johnson in Can't Go Home Again as the fake new Freddy's burns down around them, pointing out the animatronics are just human beings in different bodies and chastising him for thinking he has the right to their lives.
    • The very same day, as the one described above, he gives another one to Golden Freddy, also known as Henry Emily Johnson, as he reveals his motivations and forces Marionette out of his body, even dropping a Precision F-Strike in the process.
    • One of his most scathing ones comes inAlmost Feels Like Home, during the Magictime Theatre Memorial Service. After being shown by Marionette how Detective Clay Burke handled the investigations, Mike addresses Hurricane's citizenship and police force, calling them out on their hypocrisy over the handling of the Missing Children incident and how they prefer to take the easy blaming over an actual conclusion.
  • Thrill Seeker: Described as an adrenaline junkie at times. One of Mike's biggest hurdles to overcome was his low sense of worth and how it was tied to his dangerous jobs. This feeling of worthlessness and desire for thrills leads him to take a night guard job at Hickory Dickory's Funcade in the second half of Can't Go Home Again, almost causing him and Jeremy to get killed. He partially grows out of it thanks to Marionette's help, but it does come back on occasion.

    Sam Fritz 

Sam Fritz, a.k.a Fritz Smith

Debut: Can't Go Home Again, Chapter 3

One of Mike's few friends at the beginning of Can't Go Home Again, a former security guard and long-time animatronic technician. He legally changed his name to "Sam Fritz" in the years since the Missing Children case, in order to dodge any attention due to his ties with Freddy's. Like Mike, Fritz inherited part of the Fazbear legacy, namely an old storage warehouse, van, and some of the pizzeria's equipment, including its four remaining animatronics.


  • Action Survivor: A given, since he's a former Freddy's night guard. Like Mike, Fritz can hold his own against the animatronics if left alone with them, at least long enough for help to arrive. Being a technician who usually knows how to get around their programming also helps, although he's not as efficient as Mike in combat.
  • Awesomeness by Analysis: Doesn't take Fritz too long to figure out how an animatronic works mechanically, even living ones, which allows him to find the best way to handle them. It's not as easy programming-wise, but he is capable in that regard as well, cracking William Afton's programming and causing it to crash when a child is near Baby.
  • Badass Normal: Not quite on Mike's level, but Fritz is capable of holding his own against hostile animatronics, at the very least until help arrives or he can get away. Unlike Mike, his knowledge of animatronics as a technician helps.
  • Canon Character All Along: First introduced under his new name of "Sam Fritz" in Can't Go Home Again, Mike quickly stumbles upon some of Fredrick's old documents that reveal his true name, something he wastes no time in throwing into Fritz's face. From then on, he's always referred to by his birth name when not in public.
  • Deadpan Snarker: Not as much as Mike, but he has his moments. When together, the two end up engaging in Snark-to-Snark Combat.
  • Meaningful Name: "Fritz", as in a "state of disorder or disrepair"; oddly fitting for a technician, be it as his name or surname.
  • Relationship Upgrade: With Natalie. Whilst Fritz breaks up with his first girlfriend shortly into Can't Go Home Again, Natalie invites him to a date after finding out the truth about the animatronics and Marionette. The two end up together shortly afterwards, and live together by Almost Feels Like Home.
  • Two Aliases, One Character: Sam Fritz, also known as Fritz Smith.

    Jeremy Fitzgerald 

Jeremy Fitzgerald

Debut: Can't Go Home Again, Chapter 9

A former night shift security guard for the original Freddy Fazbear's Pizzeria in the 80s, a timid sort who acts rather skittish at times and yet is the oldest of the three guards. Introduced to Mike through Fritz, he quickly becomes the final member of the main human trio.

He was also the victim of the bite that caused the original Freddy's to shut down and caused the Toy Animatronics — except Marionette — to be decommissioned, bitten by the Mangle during opening hours.


  • Action Survivor: Again, a still-living security guard at Freddy's automatically qualifies. Jeremy in particular got bitten by Mangle during opening hours, necessitating heavy medical attention, and still managed to survive. Although not as much of a fighter as Mike, nor as knowledgeable as Fritz, Jeremy can hold his own in dangerous situations. He managed to survive Hickory Dickory's with only Foxy's help, after all.
  • Beware the Quiet Ones: Jeremy is shy because of his past experiences, as well as the kindest member of the Foxy's crew. And yet, when Dave Miller tried to kidnap Chrissy, he was the first to make a move, jumping onto his car and trading blows with him, which both impressed Foxy and gave him enough time to chase after the car. He can be snappy when particularly exhausted or irritated as well, raising his voice and using some hard-hitting words.
  • Demonic Possession: Courtesy of William Afton, Jeremy spends several days developing the same symptoms as Dave Miller, Glenn Voronoff and Detective Burke, before he begins hallucinating things and seeing the human souls in the animatronics over their current bodies. He eventually tries to turn a knife on Foxy and then himself, needing to be knocked out once and restrained twice.
  • Hidden Depths:
    • Shy, meek Jeremy Fitzgerald has a criminal record. In particular, he's a repeated offender for petty larceny, and was arrested for car theft after taking a stole car for a joyride with his friends. If Golden Freddy isn't to blame, it might be what caused Mangle to attack him during opening hours, as it became aware of his criminal record thanks to its' facial scan ability.
    • He's also a very talented gambler, at least when playing card games, as proven when he metaphorically mops the floor with Mike whilst the former and Marionette stay over at his apartment for a night.
  • O.O.C. Is Serious Business:
    • It's hard for Jeremy to actually get angry over something, so it comes as a surprise when he starts lashing out in Almost Feels Like Home after his family starts contacting him again. As he later reveals, this is due to how they treated him, almost disowning him in practice when he decided to leave home and seek his own path.
    • Vanny pulling a knife on him and Charlie causes him to freeze on the spot, and he remains considerably shaken up for a good bit afterwards as a result of his terrible experience with William Afton, something that hadn't really happened before.
  • Relationship Upgrade: With Foxy. It's Jeremy who plants off the first seeds, claiming he always held some favoritism towards the character, and it doesn't take long for them to become fast friends. It isn't until the very end of Can't Go Home Again, though, that they decide to enter a relationship, after the fake Freddy's goes up in flames and it causes both to reconsider their life choices.
  • Trauma Button:
    • Mangle's bite left scars both physical and psychological. When trapped in Hickory Dickory's Funcade on what should have been Mike's fifth night, Jeremy promptly freaks out when a similarly broken animatronic tries to tear him to pieces, screaming for Foxy. Granted, that specific animatronic was Mangle to boot.
    • Knives seem to have become one as well by Going Home In A Box as a result of William Afton's possession causing him to attempts to stab both Foxy and himself. Vanny pulling a knife on him and Charlie renders him completely powerless for a noticeable moment.

    Scott Caldwell 

"Phone Guy" Scott Caldwell

Debut: Can't Go Home Again, Chapter 38

Another former security guard who worked at Freddy's. He's the Phone Guy, the one who pre-recorded messages for future security guards to warn them about the risks they were about to face and tried to prepare them as best as he could.

Most workers thought he had perished on a Thursday, killed by Freddy Fazbear himself. In reality, he was stuck in a plush suit, and found by Fredrick Fazzman and Fritz Smith, surviving at the cost of one of his legs. He became a paranoid shut-in in the following years, but got brought back into the fold by Fritz and Mike, becoming a valuable ally.

  • Action Survivor: The last ten chapters of Almost Feels Like Home see him survive the Twisted animatronics at an old Fazbear factory, crashing a van into a ditch because of William Afton's attempted possession, and both Nightmare Bonnie and Nightmare Fredbear in the span of a few hours.
  • Artificial Limbs: Lost one of his legs to being stuffed in a suit by Freddy Fazbear, which forces him to use a prosthetic. Seems to have absolutely no problems with it, however, even driving with it on multiple occasions.
  • Brainwashed and Crazy: William Afton tries to possess him as he drives to Mike's house, making him crash his van into a ditch. Word of God stated Afton wasn't even trying to kill him, but rather scare him away from the house as his animatronics homed in on his real objective, Charlie.
  • Crazy Cat Lady: Male example. He lives all alone in a house with several cats as company. Ennard, and later Baby, join him and help him care for the cats.
  • Crazy-Prepared:
    • Recorded, and continues to record, every phone conversation he's ever had, keeping them on cassette tapes for safe-keeping. He also kept a lot of tapes from Freddy's, down to the maintenance tapes for the animatronics. Those tapes come in handy in Almost Feels Like Home when Mike needs to understand what part of Marionette broke, and how to repair his music box.
    • He also kept track of every former Freddy's employee or business partner that he could keep track of. It's how he gets Ennard his own suit, and how he later finds out Bree's company was absorbed by Fazbear Entertainment.
  • Madness Mantra: Starts praying incoherently as William Afton tries to possess him.
  • Properly Paranoid: He knew to stay away from Freddy's after his near death experience and live as a recluse because he always suspected that it would come back to haunt him, or that someone from the old days could want to settle things. Sure enough, two of the former technicians do return, with one trying to murder Mike and the animatronics in a fire, and the other becoming a serial kidnapper who was possibly about to kill several children had Mike and Marionette not intervened.
  • No One Could Survive That!: Survived being locked in a plush suit for hours, even after William Afton refused to call for an ambulance and had Fritz take him out of the suit slower than necessary as an intimidation tactic. Although he lost one of his legs, he might be the only Freddy's employee to have ever survived such a fate. At least without becoming an animatronic in the process, like Henry Emily Johnson or Michael Afton, even though the latter was already dying by that point.
  • Relationship Upgrade: With Ennard. Quite an impressive one at that, as Ennard wanted to scoop Scott to make up for his failure at scooping Mike, only for Scott's empathy and kindness to make the amalgam care for him and let him go. Ennard officially started living with Scott after the fake Freddy's fire, and the two slowly fall for each other over the course of Almost Feels Like Home.
  • Secret-Keeper: There is a lot that Scott knows that the others don't, and it's easier said than done to get him to open up about it. Ending up in a manipulative relationship with William Afton twice, the second time whilst the latter went by Fredrick Fazzman, meant he knew almost everything that went down behind the scenes, from Fredrick's real identity to Henry Emily Johnson's true fate, but he was forced to keep quiet. He caves in towards the very end of Can't Go Home Again, revealing to Marion who his father really was.

    Natalie Peterson 

Natalie Peterson

Debut: Can't Go Home Again, Chapter 5

Mike's co-worker from his newest job as office security. After developing a budding friendship with Mike, the latter lets her in on the truth about the animatronics, and she soon starts working at Foxy's after leaving her old job behind.

She becomes the Pizzaplex's security guard in Going Home In A Box, going under the fake name of Vanessa, in order to learn more about the resurrected Fazbear Entertainment.


  • Action Survivor: Faced a berserk Springtrap and held him off almost long enough for the others to come help. That, with some prior experience as a security worker, but zero experience dealing with berserk animatronics.
  • Betty and Veronica: Unknowingly the Betty to Marionette's Veronica, albeit very briefly.
  • Canon Character All Along: Played With in Going Home in a Box. Natalie ends up working for Fazbear Entertainment under the assumed name of Vanessa, as the Pizzaplex's security guard, in order to learn of what secrets it might be hiding..
  • Canon Foreigner: Created specifically for the Home trilogy.
  • Decomposite Character: As of Going Home In A Box, she's become this with Vanessa, the night guard from Security Breach, taking her name and role. The real Vanessa still appears, however, as an IT employee for Fazbear Entertainment, temporarily manning the souvenir shop.
  • Hair of Gold, Heart of Gold: Has sandy-blond hair, and is a genuinely nice girl.
  • The Mole: Serves as one to the Foxy's gang within the Mega Pizzaplex in Going Home In A Box, getting hired under an assumed identity as their security guard. Not a very effective one, however, as management keeps her well in the dark of anything beyond her normal mansions, to the point the gang ends up having to investigate themselves after all.
  • Muggle and Magical Love Triangle:
    • Almost ends up in one with Marionette towards Mike at first, although it goes nowhere as Natalie hooks up with Fritz and Marionette is still figuring out his feelings before that happens.
    • Caught up in a short-lived one with Baby towards Fritz in Almost Feels Like Home. Baby sees her as a rival to Fritz's affection, and proceeds to try to intimidate her before cutting her hair in her sleep to make her look worse towards the technician. Fritz shuts it off then and there, kicking Baby out of his house.
  • Relationship Upgrade: With Fritz Smith. The two start dating shortly after Natalie learns the truth about Marionette, and Fritz has moved in with her by the time of Almost Feels Like Home.
  • Second Love: To Fritz, once he breaks up with Dinah.
  • The Smurfette Principle: The only female security guard to have worked at Freddy's by Going Home In A Box.

    Charlotte 

Charlotte "Charlie" Emily Johnson

Debut: Can't Go Home Again

A teen and student at a local Hurricane high school, Charlotte first comes to the crew's attention after she and her friends try to break into Foxy's to see if the new restaurant is hiding any secrets. Loitering around Foxy's for a bit, she disappears to focus on her studies with her graduation coming up soon. Until the end of Can't Go Home Again, that is, when it's revealed that she's Henry Emily Johnson's daughter. Per her father's last request before moving on, Marionette reveals the whole truth about the animatronics and Freddy's.

She reappears in Almost Feels Like Home, now nineteen and having started college, yet still getting into trouble as she looks into the new wave of children kidnappings. For tropes regarding her after her fatal accident and transformation into the Security Puppet, see the "Lottie" folder.


  • Ascended Extra: Briefly appeared twice in Can't Go Home Again before becoming promoted to one of the main characters starting with Almost Feels Like Home.
  • Chekhov's Gunman: First seen in Can't Go Home Again as a teenager breaking into Foxy's with her friends to find any secrets of connections to Freddy's, with her real identity left by the wayside. Golden Freddy reveals who she is in Chapter 99, requesting her to be brought up to speed on what happened.
  • Heroic Sacrifice: Ran over by Dave Miller's car in her attempt to rescue Chrissy. This causes Marionette to save her the only remaining way, partially Averting the trope.
  • Spanner in the Works: Getting Chrissy away from Dave Miller, even if it cost Charlie her human body, caused him to go into a tailspin. Mike, Marionette, and later Foxy make it to Magictime Theatre in time to save the kids, stop Miller, and save her... even if at a great price. Doing so also completely derailed Afton's plans at that time.
  • Walking Spoiler: A key character in Almost Feels Like Home, whose actions shape the entire plot. As such, it's hard to talk about Charlotte without spoiling key parts of the story.

    Gregory 

Gregory

Debut: Going Home In A Box

A lone child, not even a tween, who was in the Pizzaplex during its opening night. Being accidentally scared away by Vanessa, he hid inside Glamrock Freddy's torso hatch as he was unconscious and ended up accidentally locked inside by the security protocols once midnight rolled around. Seemingly shares a connection with Glamrock Freddy, as he collapsed on stage upon seeing him.


  • Action Survivor: Exaggerated, if slightly. Gregory's but a child, not even ten, and yet he manages to survive an entire night against hostile animatronics with nothing but his own wits and, occasionally, some minor assistance from Freddy.
  • Adorably Precocious Child: For a kid, Gregory tends to act like someone at least twice his age. That said, he didn't wander into the Pizzaplex for no reason, meaning he, too, felt attracted by it much like other kids his age.
  • Be Careful What You Wish For:
    • Narration at the end of Chapter 24 of Going Home In A Box hints that his predicament came from a vague desire of being in the Pizzaplex to begin with. In that very same chapter, he narrowly escapes from both Monty and Chica.
    • His wish to get payback on Chica seriously backfires, as it ends up almost getting her, Baby, Ennard and himself killed by the garbage chute.
  • Because You Were Nice to Me: Starts off as incredibly abrasive and rude in most situations, but gradually warms up to Glamrock Freddy after he refuses to hand him over to Vanessa.
  • Bratty Half-Pint: It's telling that the only people he hasn't mouthed off to (yet) are Monty and Chica, who spent the night hunting him down.
  • Deadpan Snarker: Rivals Mike and Fritz, and he's not even in his teens!
  • Free-Range Children: Was all by himself during the Pizzaplex's opening and the following night. Made all the more remarkable by the fact the building is on an highway between Hurricane and St. George, meaning he most likely walked there by himself. Possibly Justified, if he's a...
  • Homeless Hero: Seemingly. It would explain how he's so quick-witted and slippery, as well as why he'd try to stay in the Pizzaplex past closing. A small shelter inside the trash compactor's room in the junkyard discovered by Marionette is implied to belong to him, if the toys are any indications.
  • Ironic Name: Gregory, as derived from Gregorius, means "watchful, alert", which are the usual requirements for a security guard. He spends most of his time running away from the Pizzaplex's security.
  • Kid Has a Point: Blatantly sees through Fazbear Entertainment's shoddy design choices, in particular the generators and the lights button in the Daycare. Although it's less Gregory being exceptionally bright, and more Fazbear Entertainment being exceptionally inept, to the point even a child figures out their giant flaws.
  • Pint-Sized Kid: Notably smaller than even those his age, if he can fit inside Freddy's torso hatch, a torso hatch usually meant for oversized birthday cakes and pinatas. He's small enough for Marionette, a paperweight animatronic who struggles to drag around an average man like Mike, to lift him in his arms and carry him around.

Main Animatronic Characters

    In General 
The animatronics produced by Afton Robotics (or others under industrial licensing) to perform in various family restaurants, many of them associated with the "Freddy's" chain. Whilst they appear to be well-programmed robots at first, near-impossibly advanced at times, they're haunted by the victims of the Purple Man in reality, some of whom are his own children. Responsible for a number of deaths over the years, their actions caused their pizzerias to close and them to be shelved.

In Can't Go Home Again, only Marionette appears to be still active and to not have moved on, only for Foxy to suddenly reactivate as well. The three security guards decide to open an animatronic restaurant of their own, Foxy's Pirate Cove Pizzeria, featuring the two as its main stars.
  • Because You Were Nice to Me: The Home trilogy sees formerly violent animatronics such as Marionette, Foxy, Ennard, Baby and Springtrap go through penance and redemption after the security guards (Mike in particular) treated them as what they truly were all along, human souls in metal bodies. Thanks to that, they all gradually readapt into semi-normal lifestyles. Complete with relationships.
  • Dark and Troubled Past: Beyond the actual experience of dying only to awaken as an animatronic, everyone who undergoes it has had some horrible lives beforehand.
  • Death by Irony:
    • Gabriel Afton used to be a Big Brother Bully to Marion, and unwillingly caused his death and transformation into Marionette. He spent his last days being hunted by the Nightmare animatronics in Afton Robotics, before being stabbed in the back by his own father and being placed into Foxy by the brother he bullied.
    • Elizabeth Afton was spoiled by her father, to the point that she thought Circus Baby had been built exclusively for her. When she was left alone with it, Circus Baby pulled her inside and crushed her to death, leading her to become Baby.
  • Fire Keeps It Dead: It is asburdly difficult, if not downright impossible, to kill a living animatronic through most means. Stab them, hit them, cut them, dissassemble them, shoot them, tase them, crush them, they'll still be alive even if crippled beyond repair with no means to interact with anything. The sole thing that can put a living animatronic down for good is fire, as it destroys their bodies to the point there is nothing left for their souls to hang on to, forcing them to pass on. Note that the fire needs to be strong enough to destroy the molecular bonds of the materials that make up their bodies, however. Chance, as Lefty, ended up with some burn damage due to the fire he started, but he otherwise survived. Same thing happened to Ennard upon baiting the Funtimes into A.R.I.'s incinerator, coming out covered in soot and with some wires destroyed beyond repair but no worse for wear. Generally speaking, high temperatures cause living animatonics to tire out and lose control of their bodies. Unlike fire, they can recover upon cooling down. Baby, and later Monty, specifically have a built-in air-cooling system to try and circumvent this problem.
  • Friend to All Children:
    • Marionette and Foxy were designed to be this, with Marionette in particular being designed by the child who would become him, and it only grew when they were inhabited by the souls of Marion and Gabriel Afton.
    • Baby seemed to be designed like this as well, but like all other Funtime Animatronics, she was secretly built and programmed to kidnap and murder, causing her much anger and annoyance to this very day.
    • Ennard wants to be this, and comes close on one occasion, but the left-over programming from the Funtime components of his body makes everyone remain weary of letting him come close to children. Including himself.
  • Ghost Amnesia:
    • Most of the haunted animatronics tend to have varying levels of recollection of their lives before their human deaths. Some, like Marionette, recall most of their lives, but have forgotten details. Others, like Baby and Ennard, don't even remember having been humans, at least at first. It's shown, however, that those memories can be regained through interaction and introspection over time. That's without mentioning how much Golden Freddy's tampering in the pursuit of revenge might have caused those memories to be supressed to begin with, in some cases.
    • Foxy is a different case from those mentioned above. Marionette believed he had lost all memories of his past, but it turned out to be a ruse, as he retained them from the very first moments he became an animatronic.
    • Likewise, Michael, Charlie and Chance did not lose any of their memories in the process of becoming animatronics themselves. Unlike Foxy, they never pretended to have done so.
  • Heel–Face Turn: All around the board. Although Marionette and Foxy were never truly evil to begin with, just misguided by their own anger and Golden Freddy's influence, they still caused a few deaths. Word of God states that Marionette still regrets what he did and continues to try and redeem himself years later.
  • Literal Transformative Experience: Insofar, everyone who ended up an animatronic has changed in part because of what they ended up becoming, most times for the better thanks to the good people they met.
  • Past Experience Nightmare: Comes with the emotional baggage all of them carry. Even Baby is shown to have those upon being shut down as Ennard repairs her face plates, dreaming of the first technician she scooped to escape Afton Robotics.
  • Was Once a Man: Every living animatronic was a human being at one point. The level at which they remember that, however, varies.
    • Marionette and Foxy remembered most things, but needed their memories jogged on some key details. At least Justified in Marionette's case, as he was eight when the Bite of '87 took place.
    • Lottie and Springtrap remembered everything, although some previously suppressed memories seemingly re-emerged because of the trauma.
    • Ennard and Baby didn't even remember being human to begin with.
  • What Measure Is a Non-Human?: Mike spends the first five chapters of Can't Go Home Again pondering the question, as he watches Marionette's behavior. Of course, it completely falls by the wayside once Mari lays out to him that the animatronics were human at a point, and continue to be human souls in different bodies. By that point, everyone in the know treats them as such.
  • Weaksauce Weakness: Going Home In A Box reveals that temperatures below the freezing point are not kind to living animatronics, as they gradually cause their bodies to begin shutting down until they lose consciousness. It's particularly dangerous to those without insulation such as Ennard, but this might also be a weakness specific to him.

    Marionette 

Marionette (Marion Afton)

Debut: Can't Go Home Again, Chapter 1

The other deuteragonist of the Home series. Also known as the Puppet, formerly part of the Toy Animatronics line-up from the late eighties. Marionette took residence in Fredrick Fazzman's home after escaping the Pizzeria, and ended up continuing to live with Mike Schmidt when the latter inherited the house from his former boss's will. After a first, tense meeting, the two become very close, and Marionette returns to working, and later performing, inside a restaurant, this time Foxy's.

His real identity is Marion Enoch Afton, William Afton's youngest son, and the victim of the Bite of '87.


  • Achilles' Heel:
    • His music box. His programming causes him to react to specific songs in specific ways as long as they play, with "My Grandfather's Clock" in particular putting him into sleep mode. It might be the only thing that is capable of doing that, as he seems to lack a shutdown button, unlike every other animatronic.
    • His legs. Marionette uses his telekinesis to hover right above the ground because he struggles to use his legs, and additional content has stated that he can't go more than a few steps without dropping to the ground. That said, it's not impossible for him to do so, most crucially as he stands upon them upon returning to his body to save Mike from Golden Freddy in the ending of Can't Go Home Again.
  • Affectionate Nickname: Mari, which is both a shortened version of "Marionette" and of "Marion"
  • Afraid of Doctors: Really, really doesn't like hospitals, freezing up at their mere mention and being constantly worried whenever Mike has to be carried off to one. It cannot be held against him, due to what he went through after the Bite of '87. He seems to have grown out of it — or at the very least managed to subdue it — by Going Home In A Box, as he happily performs for sick children in a hospital.
  • Badass Adorable: In-Universe, he's a beloved children's animatronic who is, nonetheless, capable of taking out multiple opponents at once. Ask Baby, Ennard, or the Funtimes.
  • Berserk Button: Don't put his family or any children in harm's way. Reaches a breaking point in Going Home In A Box, when the raw anger from Freddy's reopening combined with the stress and fear from a new bunny-themed murderer and the possibility of there already having been victims causes his powers to go out of control.
  • Berserker Tears: Cries as he attacks Golden Freddy to protect Mike, now knowing the truth of his manipulations.
  • Bile Fascination: He enjoys cheesy B-grade horror movies, much like Mike, and loves playing the knock-off Freddy's Monopoly game. As they watch the terrible Chipper and Son's show, whilst Mike is rendered speechless, he picks up the slack for him in the snark department, watching in amusement as the non-possessed animatronics fall apart and utter nonsensical lines, even falling out of his chair at one point in laughter.
  • Bizarre Alien Biology: Able to "cry". His body completely lacks any form of mechanisms that'd allow him such ability, and the tears are made of a gooey, purple, paint-like substance matching the purple marks on his mask. The disappearance of those very same marks upon being forced out of his body by Golden Freddy and their immediate reappearance upon returning to it and saving Mike hints at them being ethereal.
  • Cannot Spit It Out: Repeatedly, which leads to some exceptionally dumb behavior at times. Most famously, he doesn't come clean to Mike about his romantic feelings towards him at first, and instead tries to drive Louise away.
  • Character Tics: An almost literal case of tics at that, as the noises coming from his music box are the easiest way to tell how he's feeling.
    • He chimes when he's happy, akin to a chuckle or laughter.
    • He produces static noises when he's angered, upset or particularly distressed.
    • His chime goes off-tune when sad or depressed, akin to sighs or strained vocal chords.
    • He warbles when Mike shows him affection or when he shows Mike affection back.
    • Moreso, it appears to be hard for Mari to control tears, at least when compared to a human body. The same applies to Charlie once she becomes the Security Puppet.
  • Cuteness Proximity: Has this towards plushies, particularly beanie babies. He's also utterly ecstatic after meeting Chrissy at Foxy's, telling Mike he wishes he could adopt her.
  • Dissonant Serenity: Briefly acts like this when Ennard trapped himself in the Afton Robotics' furnace and had Springtrap activate it to destroy the Funtime animatronics, believing it couldn't possibly have killed him. He gradually breaks down as time passes and no sign of Ennard appears... only for the clown to pop out of a vent shortly afterwards.
  • Elective Mute:
    • It isn't until Chapter 5 of Can't Go Home Again that Mari utters a single line, before explaining that he didn't feel the need to speak before.
    • His programming, however, is not elective when it causes him to seize up in front of adults he's unfamiliar with. He slowly overcomes it, but it flares up every once in a while, like when first introduced to Charlie's friends.
  • Friend to All Children: Beyond any programming, Marionette truly adores children and ends up jumping at the occasion to return to the Prize Corner. He also ends up dragging Mike into loaning himself and Foxy out for his younger cousin's birthday, much to the security guard's chagrin.
  • Healing Factor: As part of his powers, he's capable of repairing damage to his body. This doesn't apply to normal wear and tear, however, as he finds out the hard way in Almost Feels Like Home when his internal music box breaks.
  • Leitmotif: "Pop Goes The Weasel", which he adopts as a battle cry. "My Grandfather's Clock" is also associated with him in Can't Go Home Again until he ends up together with Mike and stops needing the music box to sleep. It only shows up once in Almost Feels Like Home, when Mike needs to perform surgery to repair his music box.
  • Like Brother and Sister: Eventually, with Charlie.
  • Marionette Motion: In order to pass off as an actual robot, he ties his strings to a cross when performing, to the point of needing a rail system to move within Foxy's unaided. Mike will sometime wear a matching puppeteer costume and lay a hand on his back to better sell the illusion.
  • Mind over Matter: Can use telekinesis for a variety of uses. Interestingly enough, battling the Funtime animatronics for a second time down in Afton Robotics during Almost Feels Like Home reveals that he can tire himself out and lose access to it if his body is trying to heal itself.
  • Perpetual Smiler: Zigzagged. His default expression, and the one he wears most times, is the default smile on his mask. Behind the scenes, however, his mask is expressive, allowing for a wide range of facial expressions.
  • Punny Name: Marionette.
  • Real Men Wear Pink: Likes to sew, make baked goods, has a profound love for stuffed animals and likes to watch a cartoon with an unusually sappy plot.
  • "The Reason You Suck" Speech: Is on the delivering end of one to Chance in Can't Go Home Again as the fake Freddy's is burning down with him, Mike and several other animatronics inside as part of Chance's plan to "release the trapped souls" and end Freddy's legacy. He proceeds to tear apart his entire argumentation, pointing out they're not "trapped", they are human souls with animatronic bodies and free will, and he has no right to their lives.
  • Sweet Baker: As revealed once he's grown comfortable with Mike, he particularly enjoys baking.
  • Trademark Favorite Food: Lollipops. In Almost Feels Like Home, Marionette starts demanding lollipops from Mike, as they are the only sweet he can hold between his lips and taste without dirtying himself. He even starts planning on selling lollipops themed after himself in the Prize Corner, which leads to Mike jokingly complaining that he'd have to restock them daily.
  • Telepathy: Able to project words in people's minds, although only shown with Mike so far, as well as memories.
  • Trauma Conga Line: The entire ordeal with the Pizzaplex is one for him, from the prospect of a merciless competition leaving him and his family without a job and incapable of doing what they love to possibly having to relive the nightmare of another suit-clad killer murdering innocents and being completely powerless to stop it.
  • Troubled Fetal Position:
    • Often assumed in Can't Go Home Again, when particularly distressed. Has fully grown out of it by Almost Feels Like Home.
    • Assumes it again after recovery from touching Vanny in Going Home In A Box.
  • Voice Changeling: One of a few animatronics who can imitate others' voices. He imitates Mike's when answering the phone to try and drive Fritz away,only to blow his cover when he forgets to refer to himself as "the Puppet" like Mike was doing.

    Foxy 

Foxy the Pirate Fox (Gabriel Afton)

Debut: Can't Go Home Again, Chapter 9

One of the four members of the original Freddy Fazbear gang, and the only one to not have moved on to the afterlife. He reactivated after Mike had a weird dream involving his human self near the beginning of Can't Go Home Again. After a very rocky start, Foxy is convinced to become the headlining animatronic of Foxy's Pirate Cove Pizzeria.

In life, he was Gabriel Afton, the Afton family's second child. After accidentally causing Marion's death by Golden Freddy's maws, Gabriel tried to make things right alongside his friends... only for the Purple Man to kidnap him and take him down to Afton Robotics, where after five nights of surviving the Nightmare animatronics, he was stabbed in the back. Ironically enough, he was saved by Marion, who helped his soul settle into Foxy's body.


  • Achilles' Heel: Bright, rapid flashes of light. Although it's unsure if they continue to cause his servomotors to seize, he's still incredibly sensible to them, to the point he's left stunned and blinded for several seconds when subjected to one, as shown during Marion's birthday party at the end of Can't Go Home Again.
  • Angry Fist-Shake: More like "Angry Hook-Shake"; Played for Laughs, as he does so to Mike from inside a van, cursing him for riding in a separate car with better AC as the Foxy's crew heads to Animatronicon, whilst he, Marionette and Charlie are stuck in the back of a van with little in the way of cooling themselves.
  • The Atoner:
    • The trope is his character-defining trait, shockingly enough. Foxy still feels responsible for the bullying he put Marion through, as well as causing his original death, which then spiraled into the death of his friends and himself. In spite of Marion's own reassurance, Foxy still wants to make up for it, becoming much better as a person and as a brother in the process.
    • Upon Baby recovering her memories and "becoming" Elizabeth Afton once again, Foxy feels less than enthused by the thought. Part of it is because of Liz being spoiled by their father, but it's largely because she was much better as a big sister than he ever was as a big brother to Marion, as she often told their father what he did and treated Marion far better. He slowly gets over it, helped by Marionette's own reassurance.
    • Going Home In A Box reveals that Foxy terribly misses his old friends, the original Freddy's gang, and although happy they moved on and found peace, he still feels empty over being incapable of of earning penitence with them and redeeming himself in their eyes.
  • Big Brother Bully: What he was as a human to Marion, and what he tries his hardest to make up for as an animatronic.
  • Big Eater: When introduced to the possibility of being able to taste by Ennard disguising himself as Baby, Foxy mocks the concept... only to realize that he can faintly feel taste. He's found splattered in chocolate the next morning, and regularly gorges himself on sweets afterwards, even if they stain his suit and require constant cleaning from Jeremy.
  • Blinded by Rage: Even without Golden Freddy's influence, Foxy's anger tends to get the better of him on many occasions, such as when he witnesses Mike and Mari share an intimate moment in Afton Robotics, or when he decides to vandalize the Pizzaplex.
  • Breakout Character: Against all logic, Foxy, arguably a side attraction to Freddy's main band, steadily grew more popular with both kids and adults as the years went on, at one point rivaling Freddy Fazbear himself in that department. This made Foxy the perfect mascot for Mike, Fritz and Jeremy to build an entire pizzeria around.
  • The Bore: After his first appearance, he leads Mike around the warehouse the two are in, insisting it's part of a "treasure hunt". He then proceeds to spend several hours wasting Mike's time, humming to himself all the while. Mike verbally describes him as such. It's nothing but a front, however: Foxy's real personality emerges right afterwards, and it couldn't be any more opposite of this trope.
  • Clothing Appendage: Averted, unlike the games. His shorts aren't molded onto his suit, they're worn on top of it, as shown when Foxy digs his remaining hand's fingers into them because of stress.
  • Cruel Mercy: When faced with Chance's desperate pleas to destroy his new body, the LEFTE unit used to trap Marionette, Foxy gleefully rubs his newfound condition in, and tells him he'll have to learn to live with it like they all did.
  • Death Glare: More often than not aimed at Mike, although almost always Played For Laughs.
  • Ensemble Dark Horse: In-Universe. In spite of Foxy barely wanting to play ball and often faking malfunctions to get out of performing, his design and personality saw him outshine the other three members of the Fazbear gang over time, even amongst the staff. The security guards use this as the reason behind making him the star of Foxy's, which ends up working.
  • Grass is Greener: Going Home In A Box sees a downplayed version of the trope in his attitude towards the Pizzaplex. Foxy is stunned by their higher budget, and feels his metaphorical heart sink upon seeing their version of a Kids' Cove, but doesn't intend on abandoning his own restaurant or his family to join them, merely being bitter that he can't give a similar experience to the kids who frequent his location.
  • Leeroy Jenkins: Charging problems head-on is the only way Foxy knows how to deal with them. Often with downright catastrophic, if not almost lethal results, as every single time he took the lead can attest to.
  • O.O.C. Is Serious Business: A literal case of out-of-character at that. Foxy can drop the pirate accent at the drop of a hat, and when he does so, he's no longer talking as "Foxy", he's talking as Gabriel. It usually happens when he's feeling particularly emotional, but also when he wants to come across as human. It works wonders, as Jeremy himself struggles to recognize him the first time, as used as he is to his normal voice.
  • "The Reason You Suck" Speech: Delivers a small one in the sequel to Jeremy's sister over the phone, and by extension the rest of the Fitzgerald family, for abandoning him and trying to guilt trip him anyways.
  • Relationship Upgrade: With Jeremy Fitzgerald. Quickly being fond of him, as Jeremy already thinks of Foxy as a "personal favorite", the two fast become close friends, although at one point it becomes clear both would want to become more. It's Foxy who makes the first move after almost dying in the fake pizzeria fire at the end of Can't Go Home Again, and the two hook up immediately.
  • Sarcastic Clapping: Delivers one to Baby after her "spectacular" entrance in the warehouse's basement during a tornado. Lacking one hand, he merely slaps his left one on his right wrist to make up for it.
  • Sole Survivor: Of the original four members of Freddy Fazbear's gang, with the other three having long moved on.
  • Talk Like a Pirate: By default. As mentioned above, it's so prevalent that him dropping the pirate accent and lingo at any point weirds everyone out at first.
  • That Man Is Dead: Whilst he used to think the soul inside him was just a battery that would've ran out when they killed the Purple Man, Foxy now openly regrets it, having wasted years of a life that was just different than before because of it. He balances his humanity and his status as an animatronic well enough, but he's been Foxy for so long he prefers to go by that name and turn the character into his real self. Part of it also stems from his belief that Gabriel Afton was an awful person, and that the more he distances himself from what he was, the better.
  • The Unfavorite: Of the Afton children. Michael was the first, Elizabeth was spoiled near-rotten, and Marion received particular attentions from the rest of the household, which only fueled his resentment towards all three of them. It took being stabbed in the back and killed by his father, possessing an animatronic body, and reconnecting with his siblings to realize it wasn't their fault at all, but William's.
  • Voice Changeling: Foxy starts off speaking using his pre-recorded lines, chopping and screwing them together to create more complex sentences. It's when he starts speaking himself again through his voice box that he can vocalize properly, but he cannot replicate others' voices like Marionette.

    Ennard 

Ennard the Clown (Benedict Hansberry)

Debut: Can't Go Home Again

An amalgamate of the Funtime animatronics, including Baby at one point, combined into a single entity and wearing a white clown mask with pointed teeth on his face. Ennard used to be seen as nothing more than the result of corrupt programming, only to slowly reveal himself to be far more alive than anyone thought. After two separate attempts at scooping a security guard in Afton Robotics, Ennard decided to try and change for the better, living with Scott and trying to "become human".

Which was easier than expected because he was human. The mish-mash of wire and endoskeleton is possessed by a human soul, a former Circus Baby technician called Benedict Hansberry. He was the first technician scooped by the amalgamate including the five Funtime animatronics, and over time his soul overrode them and became it.


  • Adaptive Ability: A left-over ability from the Funtime animatronics, Ennard is seemingly capable of disassembling pieces of technology and absorbing their functions into his own body. He does this to Mike's taser in Can't Go Home Again, gaining the ability to produce electricity from his fingers. He still has it in Almost Feels Like Home, and it comes in handy quite a few times.
  • Ambiguous Gender: Ennard starts as an "it" at first, as it's not clear exactly if he's even alive. It then becomes "they", once it's revealed he's seemingly composed by three male animatronics and two female ones. He briefly pretends to be Baby to get out of ARI, only to return to the abandoned building upon being found out, where he rejects Baby. Afterwards, he clearly becomes a "he". After all, he used to be a man whilst human.
  • Arc Villain: Has this role twice in Can't Go Home Again, both times as the Foxy's crew go down to the remains of Afton Robotics Industries.
  • Because You Were Nice to Me: The key reason behind his Heel - Face Turn: be it when he pretended to be Baby, or when he showed his true self, Scott never reacted with disgust or hatred towards Ennard, and instead opened up to him about his own weaknesses. Ennard eventually gave up an easy occasion to scoop him upon being asked by Scott if he really cares for him, and is heard crying as the former Phone Guy leaves ARI via elevator. Thankfully for both, Ennard finds a way back outside and starts living with Scott, first by sneaking into the garage, then being welcomed into his home after the fake pizzeria's fire.
  • Big Eater: More than Foxy, and that's saying something. Ennard chows down actual food, helped by the fact that it somewhat has somewhere to go, namely his wires, which Scott routinely needs to clean. He explains it's because he enjoys the taste. Ends up being Foreshadowing, as only animatronics possessed by human souls can taste, and it's revealed Ennard is one as well.
  • Bunny-Ears Lawyer: Ennard is all-around bizarre, being the only animatronic to actually gorge himself on food, with a penchant for being overly theatrical. And yet, when he says he'll do something, he'll follow up on it, no matter what. Clearly shown by his boast about being "Hurricane's best technician", as he figures out what part of Marionette broke and successfully manages to make Baby a new face out of her old plates. Makes sense, since he was a bright technician before being scooped and possessing his current body.
  • Bystander Syndrome: Freezes up upon seeing Carlton being ambushed by Twisted Foxy, and not even Baby almost falling down an elevator shaft snaps him out of it. It isn't until Scott himself is attacked that Ennard tears the Twisted animatronic apart bare-handed.
  • Cloud Cuckoolander: It's never really explained if it's through a coping mechanism or Ennard was always this weird to begin with, but beyond being loud, bombastic, and prone to terrible puns, his train of thought ends up derailed more often than not. Scott straight-up warns Mike not to give him any nicknames, since he almost changed his name to "Eggs Benedict" once. Turns out there was a reason for him taking a shine to that particular name. Springtrap also later hints that Ennard has always been this way, even as a human.
  • Cope by Pretending: After the traumatic memories of his scooping resurface, Ennard pretends nothing happened to Scott, and begs Mike to keep it a secret. Mike agrees, but warns the clown that he will have to come clean to Scott about it. He eventually does.
  • Decomposite Character:
    • A ''literal' case, as he was born as a mish-mash of the Funtimes and Baby, with the latter going her own way after their second attempt at escaping failed, upon which Ennard came to be as his own, separate self. Atleast, that's what everyone, including Ennard himself, believes. The truth is a lot more complex.
    • Furthermore, Almost Feels Like Home reveals a connection between Eggs Benedict and Ennard himself. He is Eggs Benedict. Michael merely held onto his Hand Unit during his five days working in Circus Baby's Pizza World, as a memento of a friend he believed to be gone.
  • Disc-One Final Boss: The last major threat of the first half of the story that the Foxy's crew ends up facing in Can't Go Home Again.
  • Foil:
    • To Marionette. Both are animatronics themed around entertainers, with Ennard passively resembling a clown, whilst Marionette is a cross between a jack-in-the-box, a mime and a jester, and both become romantically involved with a former Freddy's security guard. However, Mari is calm, soft-spoken, and speaks with his natural voice, which is described as being light and inoffensive. He died as a human child and grew up an animatronic, needs to gradually be coaxed into being more sociable and open, and is somewhat naive. By contrast, Ennard is loud, bombastic, speaks with a voice that isn't his natural one, died as an adult technician, losing his memories as he possessed his new form and knows far more than he lets on. Moreso, he wants to interact with far more people, but his programming is a constant obstacle to it.
    • To Baby. Both are meant to be clowns, both are later-generation Afton Robotics designs, both have programming problems that make them dangerous around people much to their own frustration, both take great strides in improving themselves as people, and both live with Scott by the end of Almost Feels Like Home. However, whereas Ennard enjoys messing with people with no real ill will or desire, is overly confident in his step to an almost suicidal degree as shown in Almost Feels Like Home and Going Home In A Box, and actively tries to find positives, Baby is still aggressive, tends to be more hesitant in planning out her actions before carrying them out, and tends to be a lot more negative.
  • The Gadfly: Ennard actively enjoys messing with others, and has a form of pride in either freaking them out or taking advantage of his own appearance when possible. This behaviour causes Carlton to better look into Foxy's, and eventually leads to him and his friends reuniting with Charlie, as well as throwing William Afton's plans off-course.
  • Heel–Face Turn: It takes most of Can't Go Home Again, but Scott manages to get him to abandon his plans. Ennard decides to take the next step by escaping from ARI and hiding in Scott's garage, and it finally sticks after the fake pizzeria's fire.
  • Human All Along: Averted. Ennard's struggles in Almost Feels Like Home originate from wanting to be human but not believing himself to be one. Later played straight when Mike eventually manages to cause the memory of him being scooped to re-emerge, which makes Ennard realize he is human. His identity, as former technician Benedict Hansberry, is revaled later.
  • Monster Clown: His mask is fashioned after a clown, complete with squeaking nose, and his default voice is Funtime Freddy's loud, goofy one, yet his appearance as a large amalgamate of naked wires over an endoskeleton and his own programming cause him to fall into this trope by default.
  • Mysterious Past: What Ennard exactly is, how he came to be, and what he went through all remain a mystery. Averted in Almost Feels Like Home, which finally explores his backstory and answers all questions about him.
  • No Indoor Voice: Funtime Freddy's voice is the one he uses by default, meaning Ennard is always at maximum volume. He later shows to be able to use Funtime Foxy's own, which is possibly even louder. If he isn't using those, he's speaking with his real voice, and it means something's wrong.
  • Obfuscating Stupidity: Ennard acts quirky and constantly spouts jokes and snarky comments, overdoing his goofy voice whenever possible, but it's all an act to hide the fact that he's neither as stupid nor happy as he seems to be. Ennard is a fast learner and can easily see through a lie or attempts to dodge a question.
  • Punny Name:
    • His name, as usual, is a play on "Innards".
    • Eggs Benedict makes a reappearance too. It takes a while, but eventually it's revealed that it's also a terrible pun he came up with.
  • Red Baron: After the events of the second book, he's been called the "Hurricane Clown" by locals because of them accidentally spotting him during his escapades.
  • Sad Clown: In spite of his own goofiness and projected joyfulness, Ennard still harbors the pain from an entire decade of being used as a tool to hurt people, to not mention when he did that out of his own free will.
  • Stealth Expert: *Yes, this seven-feet tall, hulking mass of wires and endoskeleton with a mask and party hat is completely capable of being completely silent when moving. Not only he manages to sneak around Hurricane completely unnoticed, he got the jump on Clay Burke. When Burke was the only person in a silent house. If Ennard gets seen, that's because he wants you to see him.
  • Taking the Bullet: Unwillingly, but Ennard takes a bullet to an eye, courtesy of a possessed Detective Burke, towards the end of Almost Feels Like Home. In spite of being in excruciating pain and with one eye remaining, he still moves over to Scott to protect him. Thankfully, Scott easily replaces it with a new part.
  • Trauma Button: The mere idea of "stuffing" or "scooping", even out of morbid context, will cause Ennard to stop joking and pause. If those thoughts get out of control, Ennard will expel his own wires through his mouth, as if he was throwing them up, which causes his entire body to begin unraveling. Justified, in that he was the first-ever technician the Funtimes scooped and stuffed themselves into, and his own attempted scooping of Scott made him believe to be as bad as them.
  • Vitriolic Best Buds: Becomes this with almost everyone who isn't Scott over time, but the stand-out case is with Baby. Whilst she often insults him, or threatens him with physical violence, she still hugs Ennard after he repairs her face plates, and flat-out calls him her brother after risking his life in ARI to incinerate the remains of the Funtimes.
  • Voice Changeling: As Ennard's made out of the Funtimes' parts, he's capable of speaking in their voices. His default voice is a spin on Funtime Freddy's, he imitates Baby perfectly on several occasions, and he briefly uses Funtime Foxy's voice in Almost Feels Like Home. The only Funtime he's never replicated, so far, is Ballora. Not only that, but he retains Funtime Foxy's ability to mimic any voice, and one of his built-in abilities is audio sample analysis, which only makes him more skilled at it. He mimics Scott's voice the most, pretending to be him as he answers the phone, but on the flip side, Ennard gives himself away laughably easily to just about anyone.
  • We Used to Be Friends: With Springtrap, long before they both became animatronics. He and Michael Afron were the best of friends in college, studying the same subject and sharing an apartment at a point. Michael repeatedly warned him to not return to Afton Robotics after having promised so to Baby, and, later, started working for them after he disappeared. A decade later, the two meet again, but constantly fight, unaware of who the other truly is. It isn't until Almost Feels Like Home, once Springtrap proves to be Michael and Ennard regains his memories as Benedict Hansberry, that the two pick up their friendship from where they left off.
  • Yandere: His obsession with Scott can come across as this after his Heel–Face Turn, as he often tries to keep the Phone Guy all for himself and acts wary of his neighbors, even after he stopped trying to drive them off. Despite all of this, in that he never wanted to harm anyone in the process.

    Baby 

Circus Baby (Elizabeth Afton)

Debut: Can't Go Home Again

A later-generation animatronic, former headliner and mascot of Circus Baby's Pizza World, Baby appears as her Scrap form, having rebuilt herself after splitting from Enanrd, just in time to fall into Chance's trap. Having survived, but with nowhere to go, she ends up staying at Foxy's warehouse, waiting for someone to fix her body and her programming so that she might perform again without killing someone against her will.

The first one to fall victim to it, the one whose soul would go on to inhabit the body to this day, was Elizabeth Afton, the third child of the Afton family.

  • A Day in the Limelight: After Ennard took her identity as part of a Bait-and-Switch and Baby herself finally appeared inside Chance's trap, Almost Feels Like Home promotes her to one of the main characters, taking the center stage as soon as Chapter 13 and having a starring role in multiple arcs. Moreso, she undergoes heavy Character Development.
  • All Take and No Give: As part of her Moral Myopia, Baby spends her first appearances thinking exclusively of how to gain something — namely, how to repair her body and get back in performing conditions. It isn't until she regains her memories and identity as Elizabeth that this begins falling by the wayside.
  • Alpha Bitch: Baby puts herself first, and everyone else last. Not even being called out by Lottie after putting both of their lives at risk does much to change that. It gradually disappears over Almost Feels Like Home as she grows as a person, however, and is fully gone by the time of Going Home In A Box.
  • Attention Whore: As part of her issues, Baby doesn't like being left out of a conversation, and will butt in even with comments that don't quite fit.
  • Believing Their Own Lies: Keeps insisting that she was never human, even after Chance's reveal that she was at the end of Can't Go Home Again. Foxy bitterly notes it's a family trait of Aftons to be in denial at all times. Ennard manages to cause the memory of her death to resurface, leading her to finally accept her identity as Elizabeth Afton.
  • Big Bad Friend: To Charlie, at least at the very beginning, as she tricks her to track down Funtime Chica with a sob story only to devour the latter's wires, and took Charlie with her out of the belief that, as a Puppet, she was going to scramble the cameras like Marion. She grows out of it, thankfully.
  • Bitch in Sheep's Clothing: At first. Even when played by Ennard.
  • Bratty Half-Pint: Was this as a child.
  • Brutal Honesty: In contrast to her brothers, Baby doesn't beat around the bush. Particularly, she gives Charlie some strong criticism after their daring raid on Chica's Party World, pointing out that her old life is over and she's never getting her human body back, and that she should start living in accordance to her new body. In spite of everything, Charlie takes those words to heart, and they help her embrace her new life.
  • Cynicism Catalyst:
    • Her treatment down in Afton Robotics was very much akin to torture, and led her to see all technicians much like the other animatronics saw the security guards, without Golden Freddy's influence.
    • Going Home In A Box reveals that her double-faced behaviour was born from the physical and mental abuse her father put her through as a child, treating her well if she sucked up to him and punishing her whenever he was displeased.
  • Green-Eyed Monster: Baby is so starved of affection that she'll want anyone who shows it exclusively to herself. In particular, she tries to scare Natalie away to keep Fritz all for herself, and much later, when Charlie reconnects with her friends, she makes it abundantly clear she's not happy about having to "share" her, leering at Jessica and even trying to intimidate Carlton. Amusingly enough, her eye colour, as either human or animatronic, is a bright shade of green, making the trope all too literal.
  • Karma Houdini: Elizabeth caused the deaths of atleast two people, one of whom is her brother, manipulated Ennard into assisting her attempts to kill a third one, verbally abused him following their failure, and almost got dozens of people, including herself, killed by the fake pizzeria trap. Even though she had an an enormous My God, What Have I Done? moment and massively regretted her actions, she still got away with it whilst having to face little consequences.
    • Karma Houdini Warranty: There is one important exception to the above, however. In Almost Feels Like Home, Baby tracks down Funtime Chica and breaks her body open in order to cannibalize on her wires and repair herself. Come Going Home In A Box, Funtime Chica has become Glamrock Chica, and when the two meet again, she throws those actions back in Baby's face before trying to kill her twice. Although she survives, Liz is massively shaken up by those events, needing weeks to recover.
  • Lovable Alpha Bitch: Gradually develops into this by the end of Almost Feels Like Home, only for Going Home In A Box to abandon the trope type and swerve in an entirely new direction.
  • Moral Myopia: Being spoiled by her father, tortured in Afton Robotics, and having to deal with Ennard locked Baby into how events only affect herself. The only reason she decides to stick around after the fake pizzeria fire is because Fritz promised to repair her. She manages to grow almost completely out of it in Almost Feels Like Home, however.
  • Spoiled Brat: Per Foxy's words, Baby got everything she ever asked when both were still human, even though she doesn't remember at first. It should be noted that, while Foxy's point of view is by his own admission biased, Marionette gives at least some confirmation to it.
  • Stalker with a Crush: Briefly acts this way towards Fritz in Almost Feels Like Home, in a particularly egregious case as her need for affection caused her to mistake his kindness for something else. This leads her to being antagonistic with Natalie and eventually cutting a chunk of her hair off in her sleep, only for Fritz to kick her out of their house.
  • Voice Changeling: Subverted. Baby speaks with her built-in voicebox for most of her appearances, which makes her sound child-like. When she regains her memories, she briefly speaks with her actual voice, which sounds like the one of a young woman, before reverting to her usual one. Her body wasn't built with voice mimicking in mind, with Funtime Freddy and Funtime Foxy being given those abilities and directives instead: Ennard inherited the former.
  • What You Are in the Dark: Baby could've easily abandoned Lottie at any point during their raid on Chica's Party World, but she decided to stay by her side and help her back to the van regardless. She claims it wasn't solely out of pragmatism, but also out of pity for Lottie's condition. Later, her father, William Afton, tries to convince her to break Charlie's body, and when that doesn't work, he tries to use her love for him as leverage over her friendship with Charlie. It backfires spectacularly, to the point Baby breaks her own wrist in order to protect Charlie from her father.

    Lottie 

Lottie the Security Puppet (Charlotte Emily Johnson)

Debut: Almost Feels Like Home

After Charlie was ran over by Dave Miller's car in her attempt to rescue Chrissy, Marionette realized that the paramedics weren't going to get to her in time to save her. With his programming kicking in, Marion grabbed the Security Puppet Mike planned to buy from Magictime Theatre and placed it near Charlie, causing her soul to inhabit the body. She survived... but in one fell swoop, she lost everything from her previous life.

Eventually, Charlie comes to terms with being an animatronic and, after briefly subbing in for Marionette and Foxy, realizes she wants to perform. Utilizing the stage name of "Lottie", she becomes the third main animatronic of Foxy's Pirate Cove Pizzeria as she slowly rebuilds her life.


  • Appearance Angst: Goes through it a few times in Almost Feels Like Home, but ultimately wholly accepts her new body.
  • Bait-and-Switch: She did end up a Puppet, like in the games. Just not the same Puppet.
  • Bizarre Alien Biology: She produces the exact same tears as Marionette, only hers are dark blue.
  • Character Tics:
    • Like Marionette, her true feelings and emotions come out through her internal music box. Unlike Marionette, hers isn't the normal type that produces chime, but rather, an ensemble of bells that ring.
    • When particularly distressed or angered, she will begin ringing a rendition of "Ring Around The Rosie".
  • Daddy's Girl: Played with. If, at first, Charlie seemed set on following in her father's footsteps, both even becoming animatronics after accidents, it slowly comes out that hre relationship with him wasn't as sweet as previously thought. After Chance proposes to her that they burn themselves in a furnace to escape their bodies and reunite with Henry, Charlie blows up at her grandfather, declaring that she has no intention to kill herself over a father who was never in her life and always looked her over after her twin brother went missing. Meeting with Henry by the pond at the end of Almost Feels Like Home allows the two to have some much needed closure, and Charlie finally forgives her father.
  • Earn Your Happy Ending: Almost Feels Like Home ends up being this for her. She loses her human body and gets put into danger constantly, even becoming a victim of William Afton's obsession towards the end, but Charlie ends up being better off than what she was as a human, having found a loving family, a calling, and having made new friends alongside reconnecting with her old ones, as well as finally finding closure over her father's death and forgiving him.
  • Facepalm: Performs one on the ride to Animatronicon after practising one of the songs Baby wrote for her, realising that she's attempting to make her get over her lost love with John.
  • I Choose to Stay: At the very end of Almost Feels Like Home. Mike offers to tell her aunt about her current situation, in order to return home to her family. Charlie doesn't even hesitate in turning down the offer, considering Mike and Marionette her true family and wanting to stay with them.
  • Like Brother and Sister: Eventually, she feels this towards Marionette. He, on the other hand, sees their relation more like pupil and student.
  • Limb-Sensation Fascination: Briefly muses how interesting her new body feels in Chapter 13 as she flexes one of her three fingers.
  • Meaningful Name: "Lottie" seems to be just a spur-of-the-moment name Fritz came up with for her when he realized he couldn't call Charlie "the Security Puppet", nor he could use her normal name, but upon closer analysis, one realizes that by putting together "Charlie" and "Lottie", you get "Charlotte", just like embracing being the Security Puppet allows Charlie to find happiness and feel like herself again.
  • Nervous Tics: If wearing her jacket and being nervous or distressed, expect her to pull at its sleeves.
  • Only Known by Their Nickname: Already seldom referred to by her full name, usually by "Charlie", she goes by "Lottie" whilst at Foxy's. Fritz came up with the nickname on the spot during a birthday party.
  • Parental Abandonment: As part of her "Reason-You-Suck Speech" to Chance, she reveals that she resents both of her parents for barely paying any attention to her after her twin brother, Sammy, was kidnapped, and particularly resents her father for never reaching out to her, even when he was still alive as Golden Freddy.
  • Perpetual Smiler: Zigzagged, much like Marionette. Her default expression is a smile, smaller than is, and Charlie often hides behind it, but her mask is capable of expressing a wide range of emotions just like his. It takes her a bit before she starts doing it, though.
  • Spanner in the Works: To William Afton himself. Being Henry's daughter and becoming his latest victim through his possession of Dave Miller causes him to obsess over her, wanting to destroy her animatronic body to have her soul all by herself... but this causes him to spread his influence too thin at the last moment, causes Baby to fully turn her back to him, and later causes his own downfall by Marionette's and Mike's hands.
  • Survival Through Self-Sacrifice: Died to protect Chrissy, only for Marionette to place her soul into the Security Puppet body, giving her a second life.
  • "The Reason You Suck" Speech: Gives a particularly scathing one to her grandfather, Chance, after he offers her to go down to Afton Robotics and burn themselves in the furnace. Charlie makes it abundantly that she enjoys her new life and body at that point, and that she's done doing anything to please anyone else, especially something as terrible as killing herself.
  • Trauma Conga Line: Being killed, placed in an animatronic body to survive, watching her friends and remaining family grieve for her at her own memorial, trying to reconnect with them only to give up at the last moment, discovering that the animatronic who dragged her into this and whom she considered a brother is the son of a mass murderer, saving her friends only to believe she'll never be able to see them again afterwards, and almost getting killed again by a mass murderer obsessed by her father... Charlie has it rough in Almost Feels Like Home, to say the least. That's without bringing up the Music Man.
  • Voice Changeling: Completely averted so far. It takes Charlie a day before getting used to speaking as an animatronic, but she seems completely incapable of imitating others' voices or playing a character's voice like Baby.
  • Wrench Wench:
    • Had started to attend college, planning on studying robotics. She decides to continue studying the subject regardless, becoming something of an apprentice under Fritz. She even helps repair Springtrap's wiring.
    • Has started taking apart home appliances by the time of Going Home In A Box to practice her chosen craft. Chapter 14 sees her wholly support Mike's decision to return to college to study robotics, offering to study alongside him.

Freddy Fazbear's Mega Pizzaplex

    General tropes 

A state-of-the-art entertainment venue, Freddy Fazbear's Mega Pizzaplex is the latest in the long line of Freddy's. With a massive staff and last-generation animatronics, whom openly behave more like costumed performers, the Pizzaplex is the driving force behind the central conflict of Going Home In a Box, threatening the very existence of Foxy's and the crew's lives.


  • Ambiguous Situation:
    • The Staffbots exist in a bizarre spot between "unintelligent machines" and "living animatronics". Their typical behaviour is more akin to a Roomba, as they wander on a semi-set path and need constant human intervention for them to continue functioning. They're also easily hijacked and remote controlled.But several incidents suggest there to perhaps be more to them, due to their reaction to certain events and off-hours behaviour. That is without getting into the Alpha-series Staffbots buried under the Pizzaplex, which is a whole different can of worms.
    • The actual animatronics, however, are a different story. Foxy's crew spends weeks wondering, at first, if they are truly alive, as their behaviour, intelligence, emotions and reactions are not ones of simple machines. Glamrock Chica is confirmed to have formerly been Funtime Chica and, thus, one of William Afton's original victims alongside Andrew. Narration and events later strongly imply, if not outright confirm that Freddy, Monty, Roxy and Beelora are all alive.
  • Four-Temperament Ensemble:
    • Sanguine: Chica. The Heart of the group, constantly joking and trying to involve other members in various activities, as well as the seemingly most social one.
    • Choleric: Monty. Short-tempered, domineering, The Big Guy — and that says something, when everyone's well over six feet tall — and focused on doing any task at hand above anything else, barely saying a word in the process.
    • Melancholic: Roxy. A rigid perfectionist who, on rare occasions, shows a softer side of herself.
    • Phlegmatic: Freddy. In spite of being The Face, he's rather reserved, if not downright timid, but is very good with people, as proven by his friendships with Foxy, Vanessa, and Gregory.
  • Non-Standard Character Design: Matching their origins, the animatronics far more distinct than the previous lines of animatronics and embrace more colorful, sleek designs for their performances and roles.

    Glamrock Freddy 

Glamrock Freddy Fazbear

Debut: Going Home In A Box

A brand new, state-of-the-art animatronic developed by the reborn Fazbear Entertainment, visibly improving on the technology developed by Afton Robotics Industries. The headliner of the Pizzaplex, as well as leader and vocalist of its glamrock band of animatronics. There is far more to him than what meets the eye, however.


  • AM/FM Characterization: Amusingly averted so far. He's a glamrock singer, yet his personality goes completely against the flashy, flamboyant, energetic, or otherwise emotionally-charged image the genre normally represents.
  • Beary Friendly: Unlike the last four Freddys, who were antagonistic, insane, programmed to kill, or all three at once, Glamrock Freddy is a Nice Guy, period. He ends up a steadfast ally to the crew and a close friend to Foxy, as well as Gregory's guardian.
  • Distressed Dude: The gang's first trip down to the Pizzaplex's Parts and Service area is to rescue him after Gregory and Jake realize he's been gone far longer than he should've.
  • Expressive Ears: Has these, which notably wiggle when near Foxy or whenever Foxy is brought up.
  • The Face: Is this to the Pizzaplex's band.
  • Recognizable by Sound: Not by voice, which still stands out due to its light robotic reverb compared to every other non-Glamrock animatronic, but by his step, which is loud and distinct enough both Foxy and Natalie recognize him immediately.
  • Meaningful Name: "Freddy" contains the Old Germanic "Fred", which is usually translated to as "Peace". Out of all the Freddies, he's the one to truly deserve the name, with his peaceful nature and constant attempts at negotation and peaceful resolutions. The name is doubly meaningful is Freddy is short for "Frederick", which combines "Fred", "peace", with "ric", "power", to form "peaceful ruler". Glamrock Freddy is the leader of the Glamrocks on paper, and a very peaceful person. Far too peaceful in most situations, which holds him back from effectively leading the band and causes each member to do as they please, with painful consequences for all involved.
  • Ship Tease: Seemingly with Glamrock Chica, who feels far more at ease when he's around, blows him kisses, and even describes herself as "his chick" to Vanessa. Freddy does not reciprocate. Especially as he's in a relationship with Andrew. The ship, or what little existed of it, fully sinks later after the two clear the air and decide to be just friends.
  • Signature Headgear: Well, he is a Freddy, so the top hat is a given. It does stand out a lot more as the only member of his band to wear one, and even more when one realizes the only other animatronics 'period' to wear hats are Orville and Ennard. Chapter 76 of Going Home In a Box reveal he has a bunch of different top hats, all for different shows.
  • Trauma Button: Talking about rabbits or bowling causes him some anguish. It's later revealed that this is because of his previous relation to Glamrock Bonnie, his first-ever friend, and how his disappearance impacted him.

    Glamrock Chica 

Glamrock Chica

Debut: Going Home In A Box

The Glamrocks' guitar player and mascot of the Mazercize section of the Pizzaplex, a fitness center for children and adults alike. The band's Girly Girl in paper, she has some kind of disorder that makes her seek out and eat large amounts of food when off-duty, even from the garbage if she has to. This and a few other things indicate there's something wrong with her deep down.


  • And I Must Scream: Fazbear Entertainment's technicians do not reinstall any voicebox for her after her run-in with Baby and Ennard, sealing the space behind her beak instead on Dr. Taggart's orders, rendering her completely mute. To add insult to injury, her radio transmitter has a daily cap set, after which she cannot even transmit to her fellow Glamrocks.
  • Big Eater: A horrible, horrible Deconstruction of the trope: Chica compulsively feels drawn to look for food to gobble down on her downtime, even if thrown away, expired, or straight-up inedible, long as it has some resemblance of taste. Predictably, anything she eats ends up between her endoskeleton and suit, causing no small amount of problems and enormous amounts of maintenance. This addiction is a result of Baby "cannibalizing" her wires to repair herself when she still was Funtime Chica, which has caused her to constantly feel empty and looking for something to feel full again, even after her interior was largely replaced. It takes a pep talk from Ennard before this habit starts dying down.
  • Bright Is Not Good: Colored with very bright colors, with white, orange and pink being the main color of her palette. However, she's nowhere near as nice as her appearance or performances might suggest. Afton's child-hostile programming being still present within her and messily interacting with Fazbear Entertainment's new code only makes things messier.
  • Child Hater: Out of the Glamrocks, she's the one to like children the least, and by far the most aggressive in chasing Gregory down during his first few night escapades through the Pizzaplex. Her hostility can be completely attributed to Afton's old programming. Everything else? That's all her.
  • Composite Character: She's actually Funtime Chica, having gone through Concept Unification and changed into a different character shell.
  • Empty Shell: Somewhat speaking, Baby ripping her wires out when she was still Funtime Chica in Almost Feels Like Home might've caused her emotional stability to go off a cliff, causing her to act and feel empty beyond her performances. The issue is purely a psychological one, as Ennard reveals after he and Fritz repair her.
  • Girly Girl: Her archetype within the Pizzaplex is supposed to be this, as the brightly-colored, hyper-energic, easy-going girl who loves eating and other stereotypically "girly" subjects. The real her is far from this role, though.
  • Ship Tease:
    • Promotional material from Fazbear Entertainment strongly pushes her with Freddy, to the point she openly flirts with him in private. It goes nowhere, due Freddy, being incompatible with her, already taken, and not being remotely interest in anything outside friendship.
    • More recently, she's started crushing on Ennard, who, just like Freddy, is incompatible with her, already taken, and not remotely interested. Not that she caught on to begin with...
  • Token Evil Teammate: Arguably the nastiest member of the band, what with her hostility to the Pizzaplex's patrons and fellow animatronics, as well as her hidden violent tendencies and selfish personality. It gets better, somewhat, after a life-altering experience underneath the Pizzaplex.
  • Tomboy and Girly Girl: The Girly Girl to Roxy's Tomboy.
  • Villainous Breakdown: The run-in with Baby and Ennard, reveal of her past identity as Funtime Chica and near-destruction by a trash compactor completely cause Agony to overtake her, making her lose all cognition and self-awareness and she blindly trashes around and attacks anyone indiscriminately. She remembers absolutely nothing of it afterwards.
  • You Don't Look Like You: Glamrock Chica is actually a heavily refurbished and remodeled Funtime Chica, having undergone a minor form of Concept Unification. The soul inside, obviously enough, remained the same, and she remembers what Baby did to her when she couldn't move...

    Roxanne Wolf 

Roxanne "Roxy" Wolf

Debut: Going Home In A Box

The keytar player for the Glamrocks and mascot of Roxy Raceway, an indoor kart track themed after the Southwest's canyons. No-nonsense, profesionally-minded, Roxy is always pushing her fellow bandmates to do the job they've been assigned, and do it well, to the point she ends up clashing with Fazbear Entertainment's executives over their lack of attention. Deep inside, however, lies a gentle and troubled soul who believes all problems to be her own fault, and thinks of herself as not good enough.


  • Arch-Enemy: Compared to the rest of her band, whose reactions range from apathy and neutrality to friendliness, she's the only one openly hostile towards Foxy's, seeing them as business rivals. Of course, the hostility isn't nearly as extreme as she makes it seem once she and Foxy meet.
  • Dark Is Not Evil: Her palette features various shades of purple, alongside reds and blacks, and even in Fazbear Entertainment artwork, the latter colors are the most prominent. Yet, she's the least antagonistic animatronic of the Pizzaplex alongside Freddy.
  • Friend to All Children: Surprisingly enough, she's very friendly and accomodating to kids in spite of her rough attitude, to the point she's shown interacting with more kids in a single night than Freddy did in far longer a time frame. She also goes out of her way to rescue Cassie's birthday from being a catastrophic failure, and in a rare case of eschewing her professionalism, manages to get more time with her out of her superiors.
  • Good All Along: Having dealt with Chica and Monty beforehand, Foxy's crew believe her to be just as aggressive, a feeling that is further compounded by Charlie having to run away from her during their first meeting. Except, her aggressiveness is a conscious characteristic, and she is far from mindless or cruel. In fact, she openly intervenes to protect children on her raceway when it inevitably begins falling apart, and does not go after Gregory when she has the occasion, rescuing him from Vanny instead. Ironically, her first meeting with Charlie was an early signal of this: she willingly chose to go after her instead of helping the others hunt Gregory, and she held no ill will towards her when she got away.
  • Inferiority Superiority Complex: Freddy spots her in her green room yelling at her mirror about how she's "the best" and "worthy", something she did not want him to witness. It's clear her bravado and aggressive behaviours are covers for her own insecurity.
  • Jerk with a Heart of Gold: She acts aloof and full of herself, but it becomes clear she loves what she does and greatly enjoys making kids happy. She also cares immensely about her bandmates, to the point of getting worked up about them whenever they appear to be in danger.
  • Secret Secret-Keeper: She knew Foxy had been the one to first break into the Pizzaplex, and that he had continued to come back to hang out with Freddy. She also knew about Freddy and Andrew hiding Gregory and taking care of him. She never dared mention it to her superiors, and kept it for herself until she was forced to come clean upon running into the group.
  • Super-Senses:
    • Unlike other living animatronics, whose sense of smell is deeply dulled to the point of near-absence, hers is far more developed than a human's thanks to sensors installed by Fazbear Entertainment. Such sensors have been around for decades, and them being installed on an animatronic meant to entertain serves as Foreshadowing to the true aims of Fazbear Entertainment behind the scenes.
    • Later, her sight is upgraded by means of a network of radio relays within the Pizzaplex. This connects her to all cameras, and allows her to see the positions of individual ARI animatronics' "pings". Moreso, she's unaffected by the programming that makes secret rooms invisible to other animatronics in the same way Ennard is, allowing her to see Vanny.
  • Tomboy: Her colors and personality are darker than Chica's, and she's the mascot of a kart track. She also shows some knowledge about videogames. In spite of that, she retains some womanly elements, such as an hairdo — to the point of having a personal hairdresser — interest in nail care, and somewhat of a "girls versus boys" mentality.
  • Tomboy and Girly Girl: The Tomboy to Chica's Girly Girl.
  • Tsundere: Implied; she showed up to ask about Freddy after his malfunction, but she tries to hide it by claiming she was more worried about the show going awry, even though it was clear she was worried about him. It happens again when the band briefly reunites during the following night.

    Montgomery Gator 

Montgomery "Monty" Gator

Debut: Going Home In A Box

The Glamrocks' bassist and headliner of Monty Golf, the Pizzaplex's indoor swamp-themed minigolf course. Seen as the group's "bad boy", he's more or less The Quiet One otherwise, unless he's going through one of his mood swings and tearing up his own green room wildly. His history with the band seems to cover a past he doesn't like to bring up.


  • Because You Were Nice to Me: He goes from begrudgingly respecting Natalie for treating him with respect, especially when compared to other staff members, to being downright amicable with her after she goes out of her way to give him the means of seeing Louise again.
  • Berserk Button:
    • Do not bring up Glamrock Bonnie whenever he's nearby. Especially, do not even remotely suggest whatever happened to Bonnie was his fault.
    • On a general note, poor treatment of the animatronics on behalf of Fazbear Entertainment is a major source of his frustrations. Unlike with the above example, he reacts in more subtle ways, such as refusing to practice for upcoming shows, locking himself in his green room, and mouthing off behind their back repeatedly.
  • Book Dumb: Monty isn't the smartest tool in the shed, at least at first. He prefers to solve problems by smashing through them or bruteforcing them, and he doesn't have much knowledge over his own attraction's theme. That said, he's a lot more aware than what he appears to be, and frequently talks about workers' plight, arguing against nepotism and poor treatment by the executives and in favour of unions. He also hints of speaking some French, or at the very least Cajun, judging by his use of terms belonging to the languages.
  • Bruiser with a Soft Center: Physically the strongest of the Glamrocks, capable of kicking security doors open. He has the threatening presence to back that up, but underneath that, he's similarly concerned about his fellows like Roxy. Moreso, he proves himself to be gentle, if not a bit dorky, when interacting with Louise, and he managed to befriend Natalie. The worst thing he had to say about Mike when the latter was pretending to be James Wight's son was that his position was just an excuse to be on the payroll and do nothing else, but even then he doesn't threaten to get physical.
  • Everyone Loves Blondes: Very quickly falls for Louise upon being introduced to her.
  • Mood-Swinger: Monty tends to be quiet and reserved, if not apathetic at times. However, underneath that calm surface lies a raging storm of conflicting emotions, one that can blow up at a moment's notice. It's telling that his first appearance proper has him wildly trashing his green room, whilst his first appearance proper has him acting as The Quiet One of the band.
  • Ragin' Cajun: Has a strong southern N'Orleans drawl to his voice, very noticeable when he refers to Louise as "cher".
  • Weird Trade Union: Monty believes, amusingly enough, that the best way to end the mistreatment from Fazbear Entertainment towards him and his fellow animatronics is to unionize, which he offhandedly mentions to Fritz. It's an early hint that he used to be a unionized technician who died whilst working for Fazbear Entertainment.

    The Daycare Attendant 

The Daycare Attendant Andrew

Debut: Going Home In A Box

The eccentric animatronic in charge of the Pizzaplex's daycare facility, fashioned after a smiling sun-and-moon-themed jester figure whose personality shifts depending on whether or not the lights are on: the excitable and bouncy Sun when the lights are on, and the sneaky vigilant Moon when the lights are off.

He formerly was Andrew, half-brother of Balloon Boy and one of William Afton's victims who Marionette saved by placing his soul in an animatronic.


  • Ascended Extra: Has two attractions to his name, one being the Daycare and the other a bouncy castle-like structure themed after his Moon form. It's a bit more complicated than that, as Sun and Moon were meant to be separate animatronics and, thus, he was supposed to only have the bouncy castle to his name.
  • Forced Sleep: Has access to this in his Moon form. Although it's not fully understood how, he's capable of lulling animatronics in a trance before commanding them to shut down. It doesn't work either time he tried it, with Charlie shaking it off with ease, and... something causing Monty to break free of it in a rage.
  • Fragile Speedster: The Attendant is the most agile animatronic known so far alongside Roxy, and his agility is only amplified thanks to a cable system within the Daycare. However, this came at the price of durability, as his body is built using lightweight, fragile materials. Monty breaks his casing and renders one of his arms useless by plowing into him at full speed just once.
  • Hair-Trigger Temper: Hoo boy, what doesn't set him off?
    • Breaking the Daycare's rules, even when trivial or made up on the spot by him.
    • Turning the lights off.
    • Any kind of action he deems dangerous or reckless applies, really.
    • The Puppets' mere existence is one at first. Justified by the fact that he was one of children killed by William Afton and saved by Marionette, something he has had trouble accepting or understanding. He finally lets it go after an entire decade when he and Marionette talk it out.
    • Anything that puts Jake in any danger, full stop.
  • Jekyll & Hyde: The Attendant has two forms, Sun and Moon, that he switches in-between depending on the amount of light at any given moment. It's a key characteristic of his that is constantly invoked by everyone else. That said, what is actually going on is... complicated, to say the least. The Attendant's actions might lead one to think that Sun and Moon are wholly separate identities at first, but it becomes immediately apparent that he's fully aware and remembers everything that happened in the other form. Once he's gotten more comfortable with Gregory, it's revealed that the two forms have differing personalities, the Sun being more jovial and dramatic whilst the Moon is more down-to-earth and serious, but Andrew is always in full control of himself. It's later revealed that this is caused by the two forms' conflicting programming, as Fazbear Entertainment forcefully reprogrammed him to play both roles after Jake was scrapped.
  • Large Ham: Every single word he utters as the Sun feels like he's Chewing the Scenery, although this is downplayed with Moon, who is normally more of a Cold Ham, but is capable of hamming it up as normal.
  • Tsundere: Towards everyone. His strictness and control freak nature make way for a strong dedication towards those he considers friends or feels like he has a duty towards to uphold.

    Jake 

Jake (The Old Sun)

Debut: Almost Feels Like Home

A mysterious figure heard over the radio whilst inside the Pizzaplex. He claims to be a Fazbear Entertainment technician stationed within the Daycare.


In reality, he's yet another animatronic with a human soul inside, and the former Daycare Attendant and Sun. He ended up decomissioned and thought scrapped by Fazbear Entertainment at larged, whilst Andrew, the Moon, ended up playing the part of the Sun as well.


  • The Smart Guy:
    • He knows the Pizzaplex, its systems, its intricacies, its policies and its (many) flaws inside and out, making him a very precious ally to the Foxy's gang. Justified, as he's been living off-the-grid for months by the time he meets Mike, and he had to learn quickly if he wanted to hide and survive.
    • The hidden storage room in the Daycare hints at some genuine interest of his towards engineering and electronics, judging by the disassembled Staff Bots. That does not translate to any actual skill, as he's powerless when Andrew is injured and requires Charlie, a technician-in-tranining, to see what exactly broke in the scuffle with Monty.
  • Protectorate: For the current Daycare Attendant, who is very defensive of him.
  • Voice with an Internet Connection: He first introduces himself over the radio, and prefers to communicate through it. Justified, as he can't be seen in person out of fear of being found out and scrapped for good. His noticeable limp also suggests that his overall mobility is shot.

    DJ Music Man 

DJ Music Man

Debut: Going Home In A Box

The towering animatronic who kicks up the dance parties at the West Arcade. Warm and friendly to visitors, even unregistered ones, he's a very nice guy if he's not on patrol.


  • Attack of the 50-Foot Whatever: The biggest animatronic in the Pizzaplex and easily the biggest robot the Foxy's staff has ever seen, all of them reacting in shock at his sheer size. That being said, he's actually really sociable... until Vanny puts him on "bouncer mode", making him chase the others around the arcade until the security protocols are turned back on.
  • Gentle Giant: Freddy's statement that he's a nice fellow is completely truthful, as the DJ is incredibly receptive and inviting towards guests of the West Arcade, even if they're harmless tresspassers. It's only when "bouncer mode" kicks in that he becomes a threat and needs to be rebooted by reactivating the security protocols.
  • Musical Assassin: In "bouncer mode", he tracks down Marionette's music-based programming and actively uses it against him by remixing his "Pop Goes the Weasel" song, disorienting Mari and scrambling his programming something fierce until he's interrupted.
  • The Speechless: He can't speak at all, so he talks via gestures and a form of sign language that uses his giant hands.

    Beelora 

Queen Beelora

Debut: Going Home In A Box

A bee-themed Glamrock version of Ballora, Beelora is the overseer of the Hive Arcade, a closed-off section of the Pizzaplex reserved for holders of V.I.P passes.
  • Ambiguous Situation: She somehow recalls having seen Jeremy before, in spite of the fact that she is a brand-new animatronic who never left the Pizzaplex. Marionette later confirms her to be alive, suggesting that she used to be someone acquainted with him.
  • Animal Motifs: Bees, naturally. Her entire arcade area is bee-themed, she's a bee-themed revamp of Ballora, she speaks in bee puns, and her Minireenas are mini bee animatronics.
  • Go Mad from the Isolation: Because the Hive Arcade she oversees is a section exclusive for V.I.Ps, and because a V.I.P pass is outrageously expensive, Beelora has gotten next to no visitors, and somehow even less attention by Fazbear Entertainment's staff. She became incredibly clingy of anyone who ever visited her as a result, taking extreme measures to not be left alone again.
  • Not Good with Rejection: She does not react well when the first guests she had in months leave the Hive Arcade, chasing after them. Thankfully, she gets better, but only because they make it clear they'll return as much as they can.
  • Ridiculously Cute Critter: Not her, but her Babees, her equivalent to the Minireenas. They're vaguely described as bees placed inside flying dishes on wheels, which they use to move around, and vocalize their buzzes.
  • Verbal Tic: Has a tendency to insert "bee" in any word it'd be fitting to, such as turning "believing" into "bee-lieving".

Supporting Characters

    Chrissy 

Chrissy

Debut: Can't Go Home Again

A little girl from Hurricane, who first met Marionette when he peered into her bedroom's window, scaring her. She later became a regular at Foxy's, and a friend of Marionette.


  • Adorably Precocious Child: No one inside Foxy's objects to her presence and friendship with Marionette, and she's always shown to be nice, polite and smart enough to catch on quickly to what happens around her.
  • Birthday Hater: Not her birthday itself, mind you, but she doesn't like parties with lots of people in them, and wanted her birthday to be at Mari's "home" in the pizzeria. Her mother thinks differently, however.
  • Break the Cutie: Twice over the course of the trilogy. In spite of it, she manages to bounce back remarkably well.
    • Almost killed by Ennard disguising himself as Baby in Can't Go Home Again, only saved by the staff's timely intervention.
    • Kidnapped and held hostage by a possessed Dave Miller in Almost Feels Like Home, saved by the combined efforts of Mike, Marionette, Foxy, and Charlie.
  • Damsel in Distress: As mentioned above, Chrissy has ended up in danger on a couple of occasions, which required Foxy's crew to save her.
  • Intergenerational Friendship: With the Foxy's Pirate Cove Pizzeria crew, who are all one generation removed from her at the very least. Even Marionette, her closest friend, turns twenty by the end of Can't Go Home Again.

    Isabelle Schmidt 

Isabelle Schmidt

Debut: Can't Go Home Again

Mike's mother. A recovering alcoholic, she was one of the main reasons why Mike ran away from home and fled to Hurricane a few years before the events of the trilogy, reappearing a few months after Foxy's opening.


  • The Alcoholic: Was this after her husband's passing. This, combined with the lack of support from the rest of her family, caused Mike to run away from home.
    • Recovered Addict: Has stopped drinking by the time of Can't Go Home Again, although it takes Mike a while to believe her.
  • Broken Masquerade: After Mike and Marionette partially admitted parts of the truth to her — namely, the two were in a romantic relationship and the latter's real name was Marion — the former decides to stop hiding and reveals the truth about the animatronics to her. It takes a moment, but Isabelle is surprisingly accepting, and even begins doting on Marionette by the time of Almost Feels Like Home.
  • Parental Substitute: Discussed. Mike muses on the possibility that Marionette hopes Isabelle can be this for him, having never met his own mother. Played Straight once Isabelle learns of the truth, as she even shows up for his twentieth birthday at the end of Can't Go Home Again.

    Louise Morris 

Louise Morris

Debut: Can't Go Home Again

A waitress at a local diner who meets Mike after a rough night. She becomes associated with Foxy's Pirate Cove through her mother, Tabby, who volunteers to work as a cook there, becoming a waitress for the new location.


  • Ascended Extra: Started out as a potential love interest of Mike in Can't Go Home Again, and was brought on-board as a waitress for Foxy's in Almost Feels Like Home, accidentally discovering the restaurant's hidden truth but nothing much beyond that. She plays a far more important role in Going Home In A Box, as she shows up far more regularly and helps out the rest of the crew in investigating the Pizzaplex. She also becomes a potential love interest to Monty, of all people, causing him to doubt his past actions and further rebel against his "owners".
  • Locked Out of the Loop: She has no prior involvement with Freddy's whatsoever, and is the only one of the group who doesn't know the animatronics are alive yet. She starts to see it in the Halloween party in the sequel and Mike even approaches her about it, but it's clear she's still getting used to the idea when she has to stay with the full group for a while.

    Tabitha Morris 

Tabitha "Tabby" Morris

Debut: Can't Go Home Again

Louise's mother, a former cook and waitress for Hickory, Dickory and Doc's Funcade who starts working at Foxy's as a cook.


  • Cool Old Lady: Downplayed, at least on the "Old" part. Tabby works in a restaurant alongside animatronics possessing human souls, and she could not care less, merely treating it as part of the job. She also stood up to Detective Burke during the Halloween party in Almost Feels Like Home, calling him terrible at his job in the process.
  • Secret Secret-Keeper: Already suspected there to be more about the animatronics when he heard the guards talk with them through the walls, and had her suspicions confirmed when he saw Marionette hang out with Chrissy by a playground. She didn't bring it up and continued to work diligently, though: she needs the paycheck.
  • Unusually Uninteresting Sight:
    • Works at Foxy's, is in on its big secret, and yet continues to work dilligently as a cook in spite of it.
    • Played For Laughs in Almost Feels Like Home when Mike and Marionette begin dancing during the Halloween party, nonchalantly telling her daughter to let the security guard be... before pointing out no one else would dance with him due to the "costume" he's wearing.

    Glenn Voronoff 

Glenn Voronoff

Debut: Can't Go Home Again

Owner of Chipper and Son's Lumber Co., a failing animatronic showroom and theatre formerly associated with Freddy's. An old acquaintance of Fritz, who worked on his animatronics as part of his apprenticeship. Later remodels his business into El Chip's Fiesta Buffet, a much more successful all-you-can-eat Mexican-style animatronic restaurant.


  • Ambiguously Evil: At first, Glenn appears to be envious of more successful businesses, and his showroom houses a robot with very aggressive programming. He keeps it even after turning Chipper's into El Chip's and turning his business around, and baits Fritz into being locked inside to allow said bot to kill him. On both occassions, Glenn tries to make up for it, but it's never clear if he's being honest or just making up an excuse on the fly, even if it's very convincing and disconcerting. Subverted by the ending of Almost Feels Like Home, as it's revealed he was possessed by William Afton, which is why he retained the Lumber Bot Maximum and tried to kill Fritz.

    Clay Burke 

Police Chief Clay Burke

Debut: Almost Feels Like Home

The police chief of Hurricane. Head of the original investigation into the Missing Children's incident at Freddy's, he reopens the investigation after the events at Magictime Theatre, believing to have found a new lead.


  • Brainwashed and Crazy: One of the many victims of William Afton's possessions, who plants thoughts into his head about the Freddy's case and overlays Mike's voice over his own in his memories, making Mike appear to be the Purple Man.
  • Canon Immigrant: Reprises his role from the books, albeit to a lesser degree, in a continuity that combines elements from most forms of FNaF media.
  • Da Chief: Police chief of the HPD, and fits most of the trope's characterizing elements. In a bit of a twist, he's also far more involved in actively investigating cases that end up on his desk than the average chief, causing him to be often referred to merely as "Detective".
  • Inspector Javert:
    • Still driven to solve the Missing Children case after a decade. This leads him to start putting his hooks into Foxy's, on the sole basis that its animatronics originally performed at Freddy's and its owners worked there as well. He grills Fritz and Scott at the Halloween party in Almost Feels Like Home, and it takes the combined efforts of Tabby and Carlton to make him leave.
    • Escalated as he devises a trap at an old Fazbear Incorporated Processing Plant towards the end of the book to make Mike confess to a crime he never committed. His behaviour was wholly caused by William Afton, as he comes down his paranoid high and apologizes afterwards.
  • More than Mind Control: What his possession by William Afton boils down to; all the Purple Man had to do was leverage on his pre-existing frustration and paranoia, before pointing him towards Mike by manipulating his dreams.
  • Reasonable Authority Figure: Usually, as demonstrated in the ending of Almost Feels Like Home and Going Home In A Box.
  • That One Case: The Missing Children case still haunts him after a decade, giving William Afton an easy hook to influence and eventually possess him. Upon recovering, he finally closes the case, realizing he can't prosecute a soul, least of which one currently being tortured for eternity.
    • Played for laughs with the "Hurricane Clown" case. Clay, in spite of his memory being spotty post-possession, figures out that the clown in question is another haunted animatronic associated with Foxy's crew, and orders them to keep him under control. Scott later comes clean to him about it, but the case still pops up on his desk semi-regularly, much to his chagrin.

    Charlie's Friends 

John, Jessica, Carlton Burke, Marla, Lamar

Debut: Almost Feels Like Home

Charlie's group of friends, teenagers from Washington County who are dragged into the world of haunted animatronics due to a combined desire of finding the truth over their friend's death and having justice be delivered. They are John, Charlie's ex-boyfriend, Jessica, her best friend from childhood, Carlton, Detective Clay's son, Marla, Carlton's girlfriend, and Lamar, a mutual friend.


  • Ascended Extra: Carlton goes from being the most focused on member of the band to being promoted to a more important role in Going Home In A Box, being hired by Foxy's as their new janitor.
  • Canon Immigrant: They all come from the book series, with their roles slightly altered.
  • Demoted to Extra: From main characters in the books, to supporting cast who appears thrice in Almost Feels Like Home.
  • The Lost Lenore: Charlie is this to John, dating her at the time of her death. Even after revealing herself to be still alive as an animatronic, Charlie wonders if she can pick up where they left off, due to Jessica now being his girlfriend, but ultimately realizes their story was never going to work and splits amicably with him come Going Home In A Box.
  • Secret-Keeper: Charlie lets them in on why the animatronics are so life-like — in that they are alive, their bodies possessed by human souls, knowing they wouldn't dare to put her at risk. She turns out to be correct.

    Springtrap 

Springtrap (Michael Afton)

Debut: Almost Feels Like Home

A decaying rabbit animatronic found in a sealed room in the back of the abandoned Freddy Fazbear's Pizzeria, awakened as the security guards and Marionette try to move Foxy out of there. In reality, it's a springlock suit that malfunctioned, crushing its wearer inside and still having their dead body rotting within.

A wearer that was already supposed to be dead, mind you. The one in the suit is Michael Afton, the eldest Afton child, who was the second technician scooped in Afton Robotics, alive through-out the entire ordeal, rejecting the animatronics wearing him like a skinsuit after a week. He stumbled into Freddy's to take apart the animatronics there, only to end up locked into the Spring Bonnie suit, which he then proceeded to possess.


  • Berserk Button: If at first it's hard to discern what exactly angers Springtrap, Almost Feels Like Home reveals Ennard to be one for him, pinning Benedict Hansberry's death on the amalgam. Except Ennard is Ben. That button later changes to Ennard's pointless risk-taking, as shown when he almost freezes to death in the opening chapters of Going Home In A Box. Beyond that, Springtrap does not like being touched.
  • Body Horror: Just like in the games, there's a rotting body inside the springlock suit. Most of it is removed and buried by the Foxy's crew in Almost Feels Like Home to repair Springtrap's wiring problems, but most of the head is still jammed in there.
  • Enemy Mine: With Ennard, first to prove that he's really Michael Afton, and then to escape ARI and what remains of the Funtime animatronics. With the reveal that Ennard is his former best friend, Benedict Hansberry, the situation resolves itself peacefully.
  • Jerkass: Comes across as one at first, attacking anything blindly and refusing to listen to the others, even when they're trapped in a burning pizzeria. It isn't until his own survival is at risk that Springtrap starts collaborating. In Almost Feels Like Home, he invades the homes of Henry Johnson, Mike Schmidt and Fritz Smith instead of trying to approach them peacefully, and kidnaps Fritz to hold him as a hostage in order to be repaired.
  • No One Could Survive That!:
    • So far, he has survived having his main cables cut off by Mike, a burning building caving in on itself, and an entire year of hiding in the sewers.
    • Special mentions to what he went through before becoming Springtrap, as he somehow survived being scooped and worn by Ennard for an entire week before rejecting him and dragging his failing body into Freddy's, where he ended up in the Spring Bonnie suit after trying to tear the animatronics there apart.
  • Not Quite Dead:
    • Mike cutting off the main wires from his neck only kept him down temporarily, as he showed up in the fake pizzeria towards the end of Can't Go Home Again.
    • And again in Almost Feels Like Home, having survived the fire barely worse for wear and with none of his strength sapped. Word of God later revealed that Springtrap is capable of overriding his shutdown, unlike any other animatronic, making him near impossible to keep down.
  • Unstoppable Rage: His default state. Justified in Almost Feels Like Home, as the pain of his damaged wiring and springlocks seizing was becoming unbearable. He gets better after being repaired.
  • Wham Line: Delivers a whopper line before dragging Chance Johnson into his own burning death trap in order to prove he isn't William Afton.
    IT WASN'T ME.

    Jeremy's Animatronics 
After their first visit to ARI, Jeremy took one of the Minireenas home with him, naming her Daisy, alongside the animatronic they went to get in the first place, Max, a magician doll who used to be a neighborhood bully Marionette knew. Jeremy ends up adopting the remaining Minireenas when he goes back for them, naming them Rose, Forget-Me-Not and Lilium, as well as taking in a modified Balloon Boy, two Bidybabs (who now go by the names of Bow and Button), and Plushtrap, a plush-sized version of Spring Bonnie, after saving them from the fake pizzeria fire.

General tropes

  • Affectionate Nickname: The Bidybabs start referring to Jeremy as "Daddy" later on.
  • Because You Were Nice to Me: All of them stay with Jeremy because he showed them kindness and actually treated them like human beings, which they all were, with Plushtrap and Balloon Boy in particular hanging around because Jeremy offered them a new home. They still stay with him even after his apartment is destroyed by a tornado in Almost Feels Like Home, considering themselves family.
  • The Quiet One: Plushtrap and the Minireenas seem unable to speak, although they can still express their feelings through certain sounds. Plushtrap is shown to be capable of laughing, whilst the Minireenas giggle or grunt depending on their mood.
  • Ugly Cute: Invoked in-universe. Others tend to point out they're all different levels of unsettling, especially Max and Balloon Boy. Jeremy loves them as a family all the same.

Tropes related to the Minireenas

  • Character Tics: They can giggle and grunt to express what they feel.
  • Daddy's Girl: They're by far Jeremy's favorites, obviously barring Foxy, and the ones he's the closest to having an acutal father-daughter relation with.
  • Floral Theme Naming: Daisy, Rose, Forget-Me-Not and Lilium.
  • Older Than They Look: The Minireenas act like small kids most of the time, but it's revealed that their actual age is closer to the mid-teens in Almost Feels Like Home. It's likely that only living to perform and obey Ballora's orders massively stunted their development.
  • Was Once a Man: All four were children when they were killed, as shown during Jeremy's possession.

Tropes related to Max the Magician

  • The Bully: Max used to be a bully who picked on Marion Afton when both were human children. At one point, he was taken down in Afton Robotics by the Purple Man and killed, and his soul inhabited the Magician's body.
  • Deadpan Snarker: Very rare for Max to not be sarcastic or pepper his speech with jabs at anyone in his sight.
  • Jerk with a Heart of Gold:
    • He's rather mean-spirited, often making comments aimed exclusively at getting under people's skin, but he's thankful to Marionette for having saved him from ARI, treats Jeremy with the utmost respect, and often gives helpful advice. Case in point, he's the one to tell Jeremy to not use Ballora's song to approach the Minireenas, and is repeatedly warning the guards about Baby in Can't Go Home Again.
    • Again in Almost Feels Like Home, as he often makes snide remarks about Foxy's and Jeremy's relationship, but is the first one to bring up the latter's family issues to the former, and openly thanks Foxy for saving all of them when William Afton was trying to possess Jeremy, willingly letting go of a decade-long grudge towards the Aftons to do so.
  • Mysterious Past: Next to nothing is known about Max other than being one of Marion's old bullies. He's long discarded his human name, having accepted being Max much like Foxy, but he implies he knew Gabriel years ago.
  • Kick The Son Of A Bitch: A verbal case. Telepathically scolds and taunts Chance as most of the cast takes shelter from an hurricane, throwing back at him what he said to the other animatronics the night he tried to burn them alive. Chance doesn't even manage to retort, as Fritz shuts him off as he had previously requested.
  • The Quiet One: Unless he's alone with the person he wants to talk to, Max is content to stay quiet and observe.

Tropes related to Balloon Boy

  • Body Horror: "Concept Unification" is described as stripping an animatronic to their endoskeleton and applying a new suit to them. Word of God revealed, however, that animatronics gain feeling in the parts they wear over time, down to their suits, meaning that he and the Toy Animatronics were essentially skinned alive and then put in a new skin.
  • Fairytale Motifs: After having undergone Concept Unification, his new suit is made out of wood and described as "Pinocchio-esque". It's not exactly known what Hickory Dickory's had in mind for him, since the rest of the Toys were modified after nursery rhymes.
  • Heel–Face Turn: Apparently decided staying with Jeremy wasn't a bad idea, despite him being the security guard present when BB was still active.
  • Sole Survivor: Alongside Marionette, the only one of the Toy Animatronics to not move on. More pointedly, the only one to not lose his remaining sanity upon undergoing Concept Unification.
  • Troll: Loves being as unsettling as possible, purposefully spider-walking down the steps at one point and popping out at the least expected moments to freak the others out.
  • Voice of the Legion: Balloon Boy seldom speaks, so when he and Lottie hide in Marionette's box during the Halloween party, she's surprised to hear a two-tone voice coming out of him: one half being his voice box, and the other being his deeper-pitched real voice.
  • You Don't Look Like You: Going through Concept Unification lead to his old suit being scrapped, replaced by a wooden one.

    Fredrick Fazzman 

Fredrick Fazzman

Debut: Can't Go Home Again, Chapter 1

Fazbear Incorporated's last boss, having picked the business up from William Afton and the late Henry Johnson. He dies right before the beginning of Can't Go Home Again, leaving his house and personal belongings to Mike, which leads the security guard to meeting Marionette.

For tropes regarding his real identity, see his folders as "The Purple Man" and "Old Man Consequences".


  • Benevolent Boss: Mike and Fritz both thought somewhat-fondly of him, as an amicable, if stingy, businessman. He was certainly kind enough to his two employees to leave essentially everything he still had for both. It isn't until after his death that they discover that he was William Afton.
  • Canon Immigrant: The chain already has named owners in the games, neither of whom was named "Fredrick", so he comes off as a surprise. One could chalk this up to the fanfiction beginning as early as The Silver Eyes' release. For details, see below.
  • Plot-Triggering Death: Died not too long before the start of the plot, with his will being what cues Mike into it.
  • Posthumous Character: Dies right before the beginning of Can't Go Home Again, with his will setting the events of the plot into motion.
  • Walking Spoiler: As a result of being one of William's aliases, not that anyone is aware until late into Can't Go Home Again.

Antagonists

    The Purple Man (UNMARKED SPOILERS) 

William Afton

Debut: Almost Feels Like Home

The man behind the slaughter. The serial killer responsible for the many missing children in Washington County and the many horrific "accidents" that happened to the Freddy's brand. In spite of this, he was never found out or even suspected by the authorities, only being vaguely known by the animatronics.

His real identity is William Afton, patriarch of the Afton family, founder of Afton Robotics Industries, creator of almost every single animatronic body possessed by the souls of his victims, and one of Freddy's original co-founders. Some time after Henry Johnson's death, William changed identity and look, picking up the name of Fredrick Fazzman, under which he continued to operate Freddy's until it was forcefully shut down and he died of an heart attack.

...Except he didn't. William planned everything in advance and left his belongings to Mike Schmidt and Fritz Smith, before possessing a modem of his creation he left in his former house's basement. Laying in wait through-out Can't Go Home Again, and letting his previous actions influence the unfolding events, he begins playing a major role behind the scene right before Almost Feels Like Home, possessing a number of individuals to sink the other animatronic facilities around the area to let Foxy's become the undisputed number one, as part of his twisted desire to have Mike and Marion carry on his work and keep his legacy alive.


  • Abusive Parents:
    • It doesn't get any worse than causing the deaths of all of your children and then continuing to harm them even after their souls have settled in new bodies.
    • Further developed on in Going Home In A Box. Baby remembers being physically abused by him during her visit to Fairyland Park, something that shakes her to her very core.
  • Adapted Out:
    • His Scraptrap form, from Pizzeria Simulator, never makes a single appearance. Justified in that it's not him, but Michael in the Spring Bonnie suit, and he retains his original, bulkier appearance.
    • Zigzagged with his Glitchtrap form. He never becomes Glitchtrap proper, but he has a similar modus operandi in Almost Feels Like Home, and he appears wearing the suit at the very end of that story.
  • Archnemesis Dad: To all four of his kids. Justified, in that he indirectly caused the death of two of them, directly killed one, and continued to antagonize them and cause them misery even after they became animatronics. He disowns Elizabeth at the end of Almost Feels Like Home for refusing to go along with his plans.
  • Bad Boss: Double Subverted. The reason why William kept getting away with everything he did was because of his unrivaled charisma and capacity to pick the perfect targets, as well as emotionally manipulating everyone around him, like Scott. As such, he never came across as an awful boss, either as himself or as Fredrick Fazzman. In reality, William didn't care about anyone but Henry, and forced Fritz to take his sweet time in taking Scott out of the suit he was stuffed in to intimidate him into silence.
  • Child Abuse Is a Special Kind of Evil: The man indirectly caused the deaths of two his children, and killed one with his own hands. Going Home In a Box reveals that their murder wasn't the start, but rather the conclusion to decades of abuse towards his own kids. He gets his comeuppance by their own hands, with Elizabeth and Marion, the two he abused of the most, being the most involved in actively bringing him downf or good.
  • Color Motifs: Purple, naturally. It was Bonnie's colour, the animatronic he preferred, and the security guards' uniform was purple. Henry's influence over time caused the animatronics under him to see the guards they hunted as purple abominations, and he appears as a husk covered in purple goo when confronting Mike, Charlie and Marion.
  • Creepy Souvenir: His basement has a hidden trunk filled with the belongings of his past victims, including his own sons if Michael's wallet is any indication.
  • Demonic Possession: An ability he gained after his human death and possession of a modem of his creation. He's capable of using the phone lines to influence people's thoughts and gradually corrupt them, if not straight-up take control of them. The end of Almost Feels Like Home reveals that, whilst he relies on the phone lines for a sure-fire way, he can spread his influence through radio waves, as he tries to do to Charlie, Scott, and Baby.
  • Dragged Off to Hell: Implied. After being pushed into the lake he used to possess people on Earth by Marion, William is grabbed by hundred of hands, and finally dragged deep down when Mike destroys his modem, severing his tether to our world.
  • False Friend: To everyone he ever met. This includes Henry Emily Johnson, Scott Caldwell (with whom he was in a relationship to boot), Mike Schmidt, Fritz Smith, Glenn Voroff and Chance Johnson.
  • Greater-Scope Villain:
    • Everything our protagonists face in Can't Go Home Again is a result of his actions, be it Springtrap (his much-maligned oldest son, whom he indirectly caused to be scooped and later locked into the suit), Ennard (a former technician who worked for his animatronics factory and who was scooped by his daughter out of desperation), the Hickory Dickory's animatronics (the former Toy animatronics, scrapped after Mangle bit Jeremy and driven mad by having forcefully undergone concept unification), Chance Johnson (another former technician who worked for him, the father of his business partner whom he accidentally killed) or Golden Freddy (Henry Johnson).
    • In Almost Feels Like Home, his possession of Dave Miller results in Charlie's death as a human and transformation into the Security Puppet, and from there, he does everything in his power to have her for himself, secretly driving most of the conflicts and only revealing himself at the very end.
  • I Have Many Names: As explained by Mike in Can't Go Home Again, he'd change names at the drop of an hat to re-open Freddy's and dodge his creditors and critics. As far as we're aware, he changed his name at least once. Then there are his aliases: The Purple Man, Old Man Consequences, The Snake...
  • I Have No Son!: Repeatedly. Disowned Michael when the two were still human, disowns Elizabeth when she refuses to kill Charlie, disowns Marion by implying he isn't his real father. The only one he didn't disown was Gabriel, and he killed him with his own hands.
  • Karma Houdini: Killed dozens upon dozens of children, including his own, caused the deaths of various security guards under his employment, ruined an untold amount of lives and continued to hunt Hurricane's nightmares... only to die of an heart attack, completely free of any punishment.
    • Karma Houdini Warranty: Finally gets his just dues in Almost Feels Like Home, suffering from a Fate Worse than Death right after seeing his plans crumble before his very eyes. He still manages to get in one last shot at Marion, though, causing him to have existential doubts.
  • "Not So Different" Remark: Attempted on Mike. William points out that Mike running Foxy's and saving Charlie by putting her in the Security Puppet is no different than what he did. Mike has none of it.
  • Outliving One's Offspring: Zigzagged. He outlived all four of his kids as humans, having directly killed one... but the four then proceeded to outlive him as animatronics.
  • Soul Jar: His soul possessed a modem of his creation in order to continue his work undisturbed by possessing others. Whilst having its perks, it is completely immobile, a lot less durable than animatronic bodies, and he's at the mercy of whoever holds the modem. When Mike found it and smashed it to pieces, it was all over for William.
  • Thanatos Gambit: Perhaps the Ur-Example in fanfiction. William Afton planned around his own death to make sure his work continued, setting up Mike, Fritz, and even Jeremy as possible successors. Averted in Almost Feels Like Home, as he takes a hand-on approach once again.
  • The Virus: Fittingly, his possession manifests itself as physical illness, with fever, sinus inflammation, coughing, and white splotches on the skin. In its final stage, William is capable of causing heart failure in those he's possessing. He successfully manages to kill Dave Miller this way, whilst Glenn Voroff and Detective Burke survive.
  • We Can Rule Together:
  • Xanatos Gambit: His entire plan in Almost Feels Like Home. Possess Dave Miller and have him kidnap children? Mike and Marionette either stop him or he continues his legacy through Dave, sinking Magictime Theatre regardless. Possess Glenn Voroff and have him try to harm Fritz? He either adds another kill to his list, or causes enough damage to El Chip's that Foxy's benefits from it. Possess Detective Burke to try and frame Mike? No matter what, Burke is permanently discretited and the investigations over Freddy's are archived. The only reason he ends up losing is his own arrogance and disregard for his children, who all proceed to derail his plan at the last moment.

    Lumber Bot Maximum 
A gigantic, metallic version of Chipper the Beaver, and one of the animatronics on display at Chipper's and Sons' showroom. It tries to kill Mike and Marionette in Can't Go Home Again, in spite of not being haunted and being solely driven by its programming.
  • A.I. Is a Crapshoot: Marionette confirms Mike's suspects when he declares that the Lumber Bot doesn't have a soul inside, nor does it have another haunted animatronic controlling it. Fritz and Mike deduce someone must've programmed it to do so.
  • Dumb Muscle: One of the most obvious signs that there's no human soul in him is his simple-mindedness and lack of awareness.
  • Homicide Machines: It actively seeks out humans to kill during the night shift, and influences the other robots in the showcase to assist it in any possible way.

    Hickory, Dickory and Doc's Funcade animatronics 
The entertainment robots of the eponymous "Funcade", supposedly commissioned from Henry's and Afton's company, all of which become active during the nighttime and are said to be aggressive towards security guards. They are the three eponymous mice, a Bo-Peep robot and her two sheep (white and black) and a weasel. They're actually the Toy Animatronics from the original Freddy Fazbear's Pizza after a "concept unification" process that changed their appearance.

  • Canon Character All Along: Mike is horrified when he sees Marionette apologize to them for "running away", since he catches on really quickly that these are the animatronics from Freddy's before he was working there.
  • It Can Think: How Mike realizes they're haunted during his night shifts there. The animatronics don't just follow basic presets or stay stuck to pattern, they're calculating and analyzing Mike's moves as he does it to them, not to mention becoming increasingly erratic and unstable as the night shift reaches its end.
  • Motifs: Nursery rhymes, namely the eponymous "Hickory Dickory Dock", "Little Bo-Peep" and, appropriately, "Pop Goes the Weasel".
  • You Don't Look Like You: The Toy Animatronics were re-outfitted for the Funcade with new suits, making them completely unrecognizable from how they were before. It did nothing but make the restless souls inside even angiere than before.

    Chance (UNMARKED SPOILERS) 
'''Chauncey "Chance" Evans Johnson, Henry's father, a former technician for the Freddy's chain who worked under both his son and his partner, William Afton. He knows the animatronics are alive and is trying to release the souls inside of them.

Whether they want it or not.
  • Chekhov's Gunman: As "Chauncey Evans", he first meets Mike when he goes undercover into Hickory Dickory's, introducing him to the place and giving him his outfit.
  • Cool Old Guy: He's well into his sixties by the time of the plot, and is still a very capable technician. Enough to rig an entire building into a gigantic incinerator in order to burn down the animatronics and any humans from Freddy's who he thinks deserve to die alongside him.
  • Death Seeker: He wants to die and free the souls from their animatronic bodies, allowing them to move on after lives filled with tragedy and despair. However, Chance is doing it out of a twisted sense of entitlement and perverted justice above all, whilst the animatronics want to continue living their lives as if they were still human, something he refuses to accept. In the sequel, he desperately begs to be destroyed once it's revealed his soul is now inside Lefty, which denied him of even his own, personal death.
  • The Dragon: To his son, Henry Johnson, who influenced him as Golden Freddy.
  • Evil Counterpart: Serves as one to Mike Schmidt. The two are heavily involved in the tragedies caused by Afton and Freddy's, but Mike keeps their secret to protect them and treats them like the humans they are. Mike doesn't want to bury the past, but carry on and fix what can still be fixed. Chance, instead, dehumanizes the animatronics at every given moment, putting himself on a pedestal above them in the process, and constantly tries to destroy the past, believing it is best left forgotten.
  • Hypocrite: As revealed by Charlie come Almost Feels Like Home, behind the mourning façade, Chance was always absent in her family's life, never helping Henry with Sammy's disappearance, and focusing exclusively on his son's death above everyone else's... to the point he was ready to kill some of those very same people again in Henry's name. He at least admits to it, even if he needs to be metaphorically beaten over the head with it repeatedly beforehand.
  • Hoist by His Own Petard: Springtrap drags him into the fire he caused so both will die together. And as it turns out, his soul is now trapped inside the same device he made to trap Marionette.
  • Ironic Death: Twofold. He drags Mike into his plans in part because he believes him to be Michael Afton, continuing his father's legacy of killing; thus, Chance plans to erase what he thinks remains of the Afton family in one fell swoop. Michael is the one who makes sure everyone but Chance escapes his death trap, saving the lives of Mike and of three other Aftons in Marion, Gabriel, and Elizabeth.
  • "It" Is Dehumanizing: One of the signs that his goal isn't as merciful as it seems, since he refuses to acknowledge the animatronics as human, using terms like "creatures" and "machines" to describe them, ignoring the souls that by all means want to continue being alive in their new bodies.
  • It's All About Me: Delivers this line during his Motive Rant, which makes it seem, at best, that he thinks no other parent mourned their own children's deaths, and at worst like Henry's death was the single biggest tragedy out of all of them, and the only one that deserved to be avenged.
    Chance: I wasn't the only one to lose a child to his madness. The only difference between me and the countless other parents… was that mine had a family he was leaving behind.
  • Knight Templar: His mind is completely set on erasing the blood trail left by William Afton and his creations, and he'll make absolutely sure the animatronics are freed, no matter what they think or feel about it, and this also extends to the human workers who still remain, keeping Freddy's memory alive indirectly.
  • Laser-Guided Karma:
    • His soul ended up possessing the LEFTE unit, the very same device he created to trap, torture, and ensure Marionette's death in his trap. Thus, the man who wanted to destroy the animatronics ends up being not just any animatronic, but the one he built himself.
    • Foxy doubles down in that regard, refusing to kill him and let him move on and instead letting him live to understand how they felt at first.
  • Misplaced Retribution: He wants to kill Mike, but because he believes him to be Michael Afton, William's son.
  • Not Quite Dead: He returns in Almost Feels Like Home, now stuck in the LEFTE unit.
  • Revenge by Proxy: His son died before William, and William is long dead, so he chooses to kill William's legacy by incinerating animatronics and personnel alike.
  • Taking You with Me: Attempts to pull one off by gathering as many animatronics as he can before locking them in the fake Pizzeria and setting it on fire whilst he's still inside. Note that this is in no way, shape or form heroic; rather, it's nothing short of mass murder-suicide.
  • Throw the Dog a Bone: His fake pizzeria trap was originally supposed to have Scott in the role of the fake security guard to burn alongside the animatronics, but he decided against it at the last moment: in his mind, Scott was already too shaken by his experience to deserve death on top of everything else.
  • Walking Spoiler: Chance is incredibly important to the second half of Can't Go Home Again, so much so he cannot be talked about without mentioning the key narrative and twists he's featured in. He continues to be important in Almost Feels Like Home and Going Home In A Box, where his unexpected survival and reveals about the Emily-Johnson family, the Afton family, and Freddy's origins constitute key plot points, thus making him a series-wide spoiler hazard.
  • Well-Intentioned Extremist: Chance earnestly believes that he's acting in the name of a greater good, and that he's being merciful to the souls inside the animatronics by trying to set them free... completely ignoring their own free will and desires on the matter. In reality, all he's doing is continuing the tradition of Freddy's under Afton as a cold, uncaring machine that treats people as objects and promptly hides any problem that arises from that kind of behaviour.

    The Warehouse Entity 
Throughout Can't Go Home Again, a strange phenomenon starts haunting the warehouse given to Fritz in Fredrick Fazzman's will, turning the place into a cold storage for parts and making things move on their own. This is none other than Henry Emily Johnson, William Afton's former business partner and co-founder of the Freddy's brand, killed in a springlock suit accident. His soul possessed the suit, however, allowing him to survive and take the mantle of "Golden Freddy". In the years following the accident he became a mentor and boss to the other animatronics, leading them in revenge against their murderer. Marionette claims he moved on alongside the others when Michael Afton tore them apart... and then, Mike starts seeing a bipedal bear made out of wires around town...

  • Bears Are Bad News: The trope fully comes into play with the reveal that the "entity" is Henry, who took up the mantle of Golden Freddy after his death in the epynonimous springsuit.
  • Became Their Own Antithesis: His desire for revenge against a man responsible for killing so many children led him to kill, or attempt to kill, almost as many innocents just doing their jobs.
  • Believing Their Own Lies: Genuinely believed to be acting in the animatronics' best interests, Marionette in particular, and did everything in order to help them finally move on, even when they wanted to resume the lives they had been previously denied. He realizes his own hypocrisy once defeated by Marionette and Mike.
  • Berserk Button: His Tranquil Fury Motive Rant towards Mike is only broken when Mike accuses him - as Fredbear - of killing Marion on his birthday on purpose, insinuating he wanted to kill him only to have Afton's own son under his thumb as fast as possible. Although nothing but mere speculation on his part, the accusation is strong enough to cause Henry to push a shelf full of parts on Mike in reaction to it.
    I WOULD NEVER HURT HIM!
  • Big Bad Friend: An interesting case. Henry truly cared about the animatronics, and took all of them under his wings, acting like a father figure, but their constant failure in killing the real Purple Man, combined with his own slipping sanity, lead him to manipulate them without even realizing it. Best exemplified by his friendship with Marion, as he truly cares about him, but his behaviour and attempts at murdering him and Mike almost cause everything to fall apart. Henry ultimately apologizes before moving on, and reiterates what he said upon reappearing to Marion in Almost Feels Like Home.
  • Chekhov's Gun: The warehouse shows signs of being haunted almost as soon as Fritz cracks it open. Whatever's haunting it begins harassing Foxy, forcing him to relocate, which, in turn, reunites him with Marionette and further drives the gang to open up a new animatronic restaurant. By the time Chance has been dealt with, all Mike and Marionette are left wondering over is the warehouse itself. Sure enough, it's at that point, with no other options left, that Henry decides to personally step in to see his plans through.
  • Chekhov's Gunman: Marionette mentions Golden Freddy a lot through-out Can't Go Home Again, with Mike's own shows of affection helping him realize there was more to his leadership and kind approach than just comfort and a sense of purpose. He finally appears at the very end of the book to confront Mike and Marion.
  • Final Boss: The final threat for Mike and Marionette in Can't Go Home Again.
  • Misplaced Retribution: Started the trend of pursuing security guards and killing them out of a misplaced sense of retribution, no matter how involved these people were in Afton's real schemes. As a result, several innocent guards with no idea of what had happened before were killed. This also extends to Mike, who Henry sees as continuing William's legacy for daring to open another animatronic restaurant.
  • Parental Substitute: To Marionette, both in life and post-mortem. As Henry, he was very close to Marion and greatly enjoyed their time together, and he stuck around even after death by bonding to the young boy's Fredbear plushie. As Golden Freddy, he was Marionette's mentor and best friend, instructing him on how to catch the security guards and plan ahead for their attacks, acting friendly despite this being the approximate time his authoritative and vengeful emotions started taking hold.
  • Poltergeist: Turning the warehouse cold, causing objects to fly all over the place... the presence fits the classical archetype to a T. Except it isn't really a poltergeist, but Henry's telepathy at work due to being stuck in storage without a way to move. He shares the same powerset, and, thus, the same fundamental rules of it, with Marionette.
  • Well-Intentioned Extremist: Far more than his father. Henry saw things through the other end of the spectrum, and fully believes he's acting on the souls' best interests by helping them move on. He does care for Marion's well being, but he let his own revenge speak louder and inadvertently continued causing more harm than good.

    Dave Miller 
A ragged-looking man Mike meets in Almost Feels Like Home, working for Magictime Auditorium, an animatronic restaurant tied to a new string of kidnappings in Hurricane. He's another former worker of Freddy's, and the one behind the kidnappings, being influenced by William Afton.

  • Decomposite Character: "Dave Miller" was a pseudonym used by William Afton in "The Silver Eyes" to deflect suspicion as he continued his killings. Whilst it remains possible that William used Dave's name as an alias at one point, Dave is a fully separate person... that still ends up being used by the Purple Man as part of his plans.
  • Demonic Possession: The first victim of William Afton's handywork in Almost Feels Like Home, aided by Dave's addiction history and malleable will.
  • For the Evulz: When asked about his motivations, Dave essentially says he just "woke up one day feeling like doing it". Later becomes a hint to his actions being tied to Glenn's and Detective Burke's, with all three being possessed by William Afton.
  • Greater-Scope Villain: A variation of this for Almost Feels Like Home. While Dave's crimes are limited to kidnapping and murder, the fact he was able to catch at least three kids (not counting Chrissy, who escaped) and trap them in a busy restaurant's basement with no one figuring out he was responsible for a large amount of time, despite him being clearly dangerous or at least unstable, is something that eats away at Mike's mind as he debates the aftermath of Dave's death under custody. Essentially, the mere fact that a second former Freddy's employee is responsible for a new string of kidnappings, plus the added insult to injury of the people of Hurricane acting like it's some form of major shock and no one at Magictime Auditorium even bothering to check their employee's history or simply check the basement, all amounts to Dave being a symptom of a much bigger problem, namely of Hurricane looking for a scapegoat for the Missing Children incident and seeking any form of closure.
  • Hero Killer: Runs over Charlie in his car as she tries to protect Chrissy. Partially Averted, as Charlie survives... as the Security Puppet, her human body bleeding out in Magictime's parking lot.
  • Jack the Ripoff: Appears to be a copycat of the Purple Man at first. Averted when it's later revealed the actual Purple Man was influencing his actions.
  • Obviously Evil: Mike assumes this upon first glance, seeing how Dave is a disheveled and skeletal-thin man with yellowed teeth, but what sets off the alarms in his head is Dave commenting on how "purple looks good" on him. Mike even lampshades this to all of Hurricane during his "hero speech" for the press chapters later.
  • Would Hurt a Child: Kidnapped several kids and trapped them in a basement, possibly to kill them.

    The Twisted Ones 
Deranged, horrifying copies of the original Freddy Fazbear gang, let loose in one of the Fazbear factories to trap Mike. They were released by Officer Burke, under possession, to subdue any animatronic found in the factory and force Mike to confess to the crimes he didn't commit.
  • Absurdly Sharp Claws: As with their original design. Twisted Foxy sports an absurdly sharp hook.
  • Canon Immigrant: From the book of the same name.
  • Mechanical Monster: As with their original appearance, they're malformed, terrifying mock-ups of the original Freddy's gang.

    "Vanny" 
A mysterious figure, clad in a grotesque, handmade white rabbit suit, she at first taunts Vanessa, referring to her as "Vanny", before appropriating the nickname for herself upon stumbling into Gregory. She seems obsessed into playing mindgames with the Pizzaplex's inhabitants. Nothing's clear about her, other than possibly being talented enough to interfere with security equipment and the Staff Bots' programming.
  • Ax-Crazy:
    • Vanny appears to be calculating and plans every move of hers, as shown by her constantly being one step ahead of the inexperienced Vanessa. This only serves to make her behaviour and tendencies all the more terrifying.
    • Later, it's shown that she flat-out does not see the world as it is, but through the lens of a fairy tale. She doesn't see Jake and Andrew as animatronics, but as straight-up jesters. For all of her calculations, she has far more than a few screws loose.
  • Faux Affably Evil: She pretends to be only playing games and having fun whilst her actions make it abundantly clear she's a deranged psychopath out for blood.
  • Hair-Raising Hare: There's absolutely nothing cute or even lightly endearing about Vanny. Her attempts at goading Gregory into following her in particular and, later, taking him hostage as he desperately tries to grab the others' attention, are terrifying.
  • Knight of Cerebus: Up until her appearance, Going Home In A Box largely focused on the tensions surrounding the opening of the Pizzaplex, Mike's and Foxy's respective issues, and the fallout of Jeremy's Trauma Conga Line. Once Vanny merely shows up, though, the stakes rise monstrously once again, with the sole possibility of another suit-clad killer causing people's souls to end up inside animatronics and William Afton's legacy being continued sending everyone off of the deep end.
  • Psychopathic Womanchild: Her behaviour matches one, as she seems to happily skip and frolick around the Pizzaplex during closing hours... whilst brandishing a knife, and threatening every other flesh-and-blood human being she comes across, in particular Vanessa and Gregory.
  • White Bunny: Her suit's colored white, contrasting the more traditional Bonnies' coloring of yellow or shades of blue and purple.

Other Characters

    Music Man 
A music-themed animatronic from Funtime Chica's Party World, an abandoned restaurant in a shopping mall. He's very much alive, and develops an unhealthy fixation on Charlie, due to the built-in bells in the Security Puppet.

  • Butt-Monkey: Shows up thrice, and every time, something goes horribly wrong for him. He gets battered by Charlie the first time, battered again by Marionette and Charlie the second time, and battered a third time by Marionette when he shows up as one of Hickory Dickory's new animatronics alongside Orville The Elephant.
  • Cloud Cuckoo Lander: He loves music, to the point that his every thought revolves around it. It's why he gets smitten by Charlie, as she's the first-ever animatronic capable of producing music besides him.
  • It Can Think: What leads Mike to conclude that he's another human soul in an animatronic body, as his interaction with Charlie, albeit weird, would not be one a simple machine would be carrying out, referring to her as his muse.
  • Musical Assassin: Averted. Music Man tries to at least play the "Music-Themed Assassin" part, but fails repeatedly, being constantly outmatched by others.
  • Sad Clown: His typical tone is jovial and upbeat, and he often acts the part, but it becomes apparent that being the only one of his kind, watching animatronics come and go, and losing his restaurant left him jaded.
  • Stalker with a Crush: Downplayed. He doesn't follow Charlie everywhere, or rather, he can't, but he's definitely obsessed by her, calling her "his muse", chasing after her everytime they meet, and even mistaking Marionette for her.

    Lefty 
The Lure Encapsulate Fuse Transport and Extract Unit, or LEFTE Unit for short, is a black animatronic bear, found abandoned in the back alley near the site of the new Freddy's. In reality, the LEFTE Unit, colloqually referred to as Lefty, was created by Chance Johnson as a way to trap Marionette, exploiting parts of his programming regarding the security bracelets, to make sure he would be unable to interfere with his plans and escape the fake pizzeria as it burned down.

Whilst Lefty's goal failed, as Marionette managed to escape the bear thanks to Ennard's help and foiled Chance's plot, it somehow managed to survive the fire... and became Chance's new body in the process. For tropes regarding him once he re-appears in Almost Feels Like Home, see Chance Johnson's folder.
  • Companion Cube: Subverted on the "companion" part, but Lefty is given plenty of "character" for a suit that is essentially empty, being the one thing that Marionette continues to absolutely fears even after escaping it.
  • Shock and Awe: Has a built-in taser for Marionette in case he tried to struggle out of the suit. Mari still remembers the pain it caused a year later.

    Old Man Consequences 
A red alligator suit introduced in Almost Feels Like Home, found fishing in an ethereal pond-like location in a dream. Haunting Mike's dream, and warning him of events to come, it's later revealed he's William Afton, using the form to bait Mike.
  • Dream People: At first, he appears to Mike in recurring dreams. It's later revealed he resides on a plane "between life and death", and that's where he takes Mike as he sleeps.
  • Dreaming of Things to Come: Not necessarily "dreaming" of the events, but Old Man Consequences' appearances are alawys followed by warnings of events to come, with particular emphasis on Springtrap. It makes sense, as he's far more aware of what's happening around the entirety of the county thanks to his powers.

    Candy Cadet 
An old animatronic with a candy dispenser function the security guards bought at an auction during Animatronicon. It sits at the warehouse needing repairs, and while its candy dispenser still works, its stories are either disturbing or lacking in context.

    Eleanor 
A hideous-looking Circus Baby knock-off.

It, too, was created by Afton Robotics, and shares the same wire-based endoskeleton as the Funtimes. First appearing during an excursion into a small theme park by Baby, Scott and Ennard, she ends up ripping her feet off to chase them home. She reappears in the Caldwell household again a few hours after being thrown into a trash compactor by the gang, finally staying down after being reduced to a liquid puddle inside ARI's incinerator. But what she brought upon them all isn't so easily gotten rid of...

  • Butt-Monkey: In spite of how terrifying it is, Eleanor's three appearances are... less than flattering. Baby accidentally knocks her over as she attempts to rip its necklace off in the theme park, Ennard uses his built-in taser to seemingly fry it once it breaks into their home before having it crushed into a cube, and Ennard again shocks it into submission when it returns, with the security guards throwing it into ARI's incinerator and destroying it for good the following morning.
  • Canon Immigrant: One of the books' main villains, reduced to a plot device here before being swiftly destroyed. Twice.

Top