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Analysis / Weapon-Based Characterization

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This is similar to Personality Powers, but with weapons. Basically, in various works of fiction, characters tend to possess weapons that are either a direct reflection of their personality or the traits commonly deemed to their character type.

This is why you don't see ogres with rapiers or ninjas with clubs. The martial arts allow this trope to survive as Pastimes Prove Personality.

  • Anchors: A favored weapon for sailors and pirates. These come in two flavors: either swung from a chain, or used as a heavy bludgeoning weapon with a cool shape. Super-Strength is required if they're of realistic weight.
  • Animals and Monsters: Used by The Beastmaster and the Nature Hero, this includes both real and fictional animals as well as other beings with similar intelligence that can't really be classified as animals (like a Blob Monster or an Elemental). Dogs, cats, birds, snakes and monkeys seem to be the most common animals used as weapons. The user's personality might also be reflected on their animal of choice. Good guys tend to train their animals through traditional, non-violent methods whereas bad guys usually use some sort of Mind-Control Device, spell or just plain ol' abuse. Scary animals and monsters are generally used by villains, who may also sport whips. In some cases, brutes and madmen would club the others with animals.
  • Arm-attached Blades: For assassins and other stealthy killers, or just Ax-Crazy types, who prefer to have a weapon that's always ready for use, instead of wasting time drawing a handgun, knife or whatever. Most of the time, those are retractable, usually through the power of thought. Robots are also popularly equipped with those, and can justify the retractability much better.
  • Axes: Proud Warrior Race Guys tend to get axes. The most prominent Trope Codifiers for this are probably Tolkien's dwarves, one of the most prominent fictional examples of the proud warrior race, and historical Vikings, notably the Varangian Guard who ae reliably depicted as wielding the 'Daneaxe'. (Tolkein took substantial inspiration from Vikings in writing his dwarves, of course.) A favorite of the Ax-Crazy alongside with knives. Also a favourite of the big guy who doesn't have a club or hammer (see below), in which case it will be a simple, enormous, two-handed, double-bitted affair. The Berserker (who could be seen as the intersection between the preceding tropes) often favors axes, often combining them with Dual Wielding. It also tends to find its way into the hands of Rangers or other wilderness 'hunter' or woodsman style characters, who use a hatchet both as a weapon and to chop wood. Or policemen.
  • Baseball Bats/Lead Pipes — The preferred weapons of street fighters and urban brawlers from bad neighborhoods, especially in the US. (Cricket bats may also be used, but this is more likely to be played for laughs or be ineffectual, unless of course the setting is the UK or Australia). Is often something of a throwback to the image of a big angry guy with a club coming towards you. Also tends to be the weapon of choice when someone is caught in a surprise emergency (such as an armed burglary or a Zombie Apocalypse) and has to grab the closest thing to them they can use as a weapon. Thus it can suggest either brutal, simple, unsophisticated violence or the desperation of someone clutching one in a time of crisis.
  • Blowguns: Usually a weapon of choice of tribesmen, though ninjas have also been known to use them.
  • Bones: If there's an absolute need to give zombies or skeletons any sort of weapon, then it's only natural that they would use the harder, non-rotten parts of their bodies (and they will never run out of them). If the bones in question are used as a melee weapon, then it will always be a Stock Femur Bone, with smaller bones being thrown as projectiles. Assuming there's no undead involved, bone clubs can still show up as weapons for tribal warriors or cavemen, in which case they tend to come from larger animals like dinosaurs.
  • Boomerangs: This iconic Australian weapon seems to be favored by primitive characters, probably because of its aboriginal origins and the fact that Australia is often seen as an overall wild place. Characters that use boomerangs also tend to be tricky, taking advantage of the boomerang's trademark ability to return after being thrown in order to hit someone from behind. Some particularly skilled boomerang users can even pull off some impossibly complex trajectories. For this reason, boomerangs also have a slight association with Mind over Matter - a telekinetic user justifies the ability to perform impossible trick shots.
  • Bows: Characters with composed personalities are archers. This again has roots in Tolkien, where the elves typically were depicted as being able to stay composed even in extreme duress. If the archer is a Nature Hero, they're more likely to be a Forest Ranger. The Action Girl is just as likely to get a bow since archery has been a popular feminine sport since the Middle Ages. This lets girls fight without getting too close to the action. The Sniper Rifle and other firearms can be modern day equivalents although Bows can still be seen.
    • Crossbows: A favored weapon of a Hunter of Monsters, particularly vampire and demon hunters. As opposed to their more classical counterparts, crossbows are not as strongly associated with elves and composed personalities and they exude a kind of professional air that ordinary bows don't; this might have something to do with the way they're used, being the closest you'll get to guns in most medieval settings, and how they're much easier to conceal due to the smaller size. In addition, unlike bows, they tend to free up a hand, for some sort of melee weapon. Regardless, anyone who totes one of these babies around is most likely going to be some variety of badass. Occasionally, due to their ease of use compared to a standard bow, you may also see a noble using one of these. Also the favored ranged weapon of dwarves, being more metallic and technological than bows. In Chinese and Chinese-influenced fiction, crossbows are instead associated with The Smart Guy, and specifically with the Archetypal Smart Guy Zhuge Liang (who allegedly invented Automatic Crossbows).
  • Chains: You know you're dealing with a bad enough dude(tte) when they start swinging around chains at you. Bonus points if the chains are also part of the character's outfit, possibly indicating a past as a prisoner or slave. Extra bonus points if they're a Badass Biker too.
  • Chainsaws: Chainsaws are a very intimidating weapon usually only wielded by those who are truly Ax-Crazy. But certain heroes have also made use of them, particularly those who fight zombies, demons and other nasties - if you're fighting something frightful, sometimes you need a weapon that roars and bites back.
  • Clothes and accessories: For practical fighters who always have their weapons ready (because they're literally wearing them). Often a Powered Armor.
    • Actual cloth: Expect the character to be The Fashionista or some sort of exotic dancer that utilizes large pieces of cloth in their performance routine.
    • Haircombs: For female assassins and spies, especially those who frequently hang out in social gatherings, hiding the weapon in plain sight as a cute accessory.
    • Hats and Helmets: Usually comes in three variations: headbutting helmets, thrown boomerang hats or a headpiece with a gun equipped. The first one is going to be used by a brutish character (bringing the particular imagery of a bull) while the second one by a stylish killer a la Oddjob. The third is in the domain of the Gadgeteer Genius.
  • Clubs/Hammers: Brutal and physically powerful characters such as The Brute are frequently associated with crude and direct weaponry. Big and brash characters, like a giant Smash Mook or The Big Guy, just need the bluntest weapon they can muster: A giant club, mallet, or mace. Dwarves tend to like hammers, too; probably because they like forging so much. Size for size, hammers are heavier, slower, and harder hitting than axes. Smaller, more manageable versions are sometimes favored by paladins and priests; Dungeons and Dragons popularized this to the point where virtually all fantasy clergy are depicted with blunt weapons. Very large, possibly comically oversized warhammers are also favored by a number of Cute Bruiser types in roleplaying video games. If a hammer is a mundane utility hammer, then the wielder is almost always Ax-Crazy. Spiked maceheads are also very common for more violent characters to emphasize their brutality.
  • Curved Weapons: Hooks, sickles and other such things tend to belong to psychos for hire and similar characters. The same is true for weapons that are notably serrated.
  • Drills: Similar to the above, though with some different connotations. A drill's ability to bore through obstacles may reflect its wielder's determination, or may be something altogether more Freudian. Also makes an effective terror weapon for the same reasons, or due to invoking memories of the dentist's chair. There are two types of them. Triangular drill is often used by strong brutes while utility drills are used by Ax-Crazy people. A staple of the Super Robot Genre, in which it is often the domain of Hot-Blooded or Boisterous Bruiser heroes. The mechs may sometimes have a drill as an appendage, or convert an appendage between a drill and a hand.
  • Elemental Weapons: Combines this with Elemental Powers. A Flaming Sword, for example, will normally be wielded by a Hot-Blooded, heroic character.
  • Fans: A favorite of graceful warriors such as courtiers and onna-bugeisha in Japanese settings. Usually bladed or iron banded.
  • Fists: Any person, sometimes the hero, who carries no weapon when everybody around him is carrying one is either cocky enough to believe that he doesn't need a weapon, or highly-skilled enough to know that he doesn't need a weapon. The two are generally completely opposite in characterization, with the cocky version generally being a braggart and a bit of an ass, and the other being contemplative and spiritual to the point of being a Martial Pacifist or a Warrior Therapist. Or they're just a Technical Pacifist, this might even include superheroes with a no-kill policy. Bonus points if they have Super-Strength. Be warned, however, that the latter level of expertise may also contain the Arrogant Kung-Fu Guy, who really is as good as he brags about. However, some others...
    • Gauntlets and Such ...compromise with practicality. Though some have little choice in the matter. Alternatively, a weapon for massive bruisers, in which case they're another kind of Hammer and signify a direct, brute-force attitude.
    • Claws: Those refer to gloves equipped with sharp, metal claws. This one appears to be a favorite of Fragile Speedsters of all kinds as well as more pragmatic martial artists.
    • Greaves: These are fighters from a martial tradition (almost exclusively Asian) who are nonetheless using "greaves," the metal shin guards worn by European knights. Such fighters use their feet as their primary attack options: what would be the point of wearing metal boots if you intended to punch someone? Technically, gauntlets and greaves are armor, not weapons... But since when has that stopped anyone?
    • Natural Weapons: Some characters have something better than fists. Claws, tails, talons, and so forth. These weapons imply a character is feral and savage, almost more animal than man... after all, if they weren't, they'd pick up a weapon and kill each other like civilized people.
  • Flails and other chain weapons: Halfway between a whip and a bludgeon, a big spiked ball on a chain can make for an intimidating weapon. As such, they tend to be wielded by equally intimidating brutes and other scary characters. Flails tend to be wielded by the fearless and/or the particularly skilled, because a mistake can easily see the weapon hurting the wielder. Many more varieties of chain weapons exist in the east; nunchaku, kusari-gama, multi-sectional staves and the like. These are wielded by showy martial artists demonstrating their prowess, evil martial artists hoping to confuse the nice guy with a scary foreign weapon, or by Highly-Visible Ninja who should know better.
    • Yo-yos: The quirkier and often more accurate/precise cousin to the Flail, created by adding a spin to the weapon, bonus points if the yo-yo deploys a saw blade or other cutting device mid-trajectory. Yo-yos frequently have the benefit in fiction of always returning to the user, regardless of the trajectory it took. Yo-yos are often wielded as a more unique alternative to the traditional Flail, or as an Improvised Weapon in the hands of a child (i.e. Ness from Earthbound).
    • Nunchucks/Nunchaku: A sign of a martial arts expert, especially the Bruce Lee Clone. For some reason, it is also associated with Ninja, despite being a weapon that's very ill-suited for the quick, stealthy kills that shinobi would want to pull off.
  • Fundamentally Absurd Weapons: Often a game will have a weapon that makes the aforementioned anchors look simple and logical. These objects almost always appeal to the Rule of Cool, and are ridiculously overpowered. Napalm Chainsaw-Nunchuck-Missile-shooting Double Gunswords, anyone?
  • Gadgets: Often the domain of the Gadgeteer Genius, The Smart Guy, and the Science Hero. Characters who rely on gizmos and technology tend to be smart and are usually young, rarely exceeding middle aged. Bonus points if these gadgets are Homemade Inventions. May manifest as a Shoe Phone if in the hands of spies.
  • Guns: In a setting where guns are rare, they will be mostly the province of The Smart Guy. Works that paint such weapons as dishonorable, such as many old style martial arts movies, will often give them to the bad guys. In settings where they are more common, they take the place of swords, with the largest going to the hero and the most distinctive going to the badass. In any case, the protagonists are invariably impossibly good shots, while the Mooks suck. When guns aren't so rare, the type of gun often is a shorthand for the type of user, leading to Good Guns, Bad Guns in the West. The big list of Guns and Gunplay Tropes details more ways how the heat a character packs tells the audience who they are.
  • Knives: Generally, knife-wielders come in three flavors. There's the Psycho Knife Nut, an Ax-Crazy character who loves to stab people to death. They may love knives for their ability to either kill quickly and viciously, or slowly and painfully depending on how they're used; alternatively, it could simply be the fact that most people have several sharp knives in their kitchen, making them a very easily accessible murder weapon once their Sanity Slippage reaches that point. Knives are also the favorite weapon of sneaky and deceitful characters such as thieves, assassins, spies, and Ninja. Their small size makes them easy to conceal, and thus an ideal weapon for stabbing someone In the Back. It also makes them lightweight, letting their wielder move around agilely and unencumbered both in and out of combat. Lastly, there's the rugged survivalist, likely the nicest and most honorable of the bunch, who loves their knife not just as a weapon, but as a versatile tool: they'll use their blade to cut away plants, carve wood, skin animals, prepare meals, and much more. That said, some overlap probably exists between all three categories. A recurring pattern is for knife-wielders to be Combat Pragmatists who use sneaky and underhanded moves to compensate for their weapon's short reach; in gaming, the character will likely be a Fragile Speedster, Stealth Expert, and/or Critical Hit Class.
    • Daggers and stilettos: The user is, most likely, either a character in a period piece such as a medieval (or medieval fantasy) epic or a cloak-and-dagger story, or a cold-blooded killer. Possibly both. It doesn't necessarily mean a psycho, but if a difference is drawn between these and more generic knives, then it is usually that they're specifically meant for killing — in the modern day, such a weapon would rarely appear outside of military special forces contexts.
    • Kataras and punch daggers: Outside of specifically South Asian settings, these are weapons of a particularly stylish street thug.
    • Kukris: Despite being fundamentally similar to machetes in many ways, they're more often seen in the hands of more straightforwardly heroic characters like the Adventurer Archaeologist or modern incarnations of the Forest Ranger. Also Gurkhas, obviously, and characters in the Australian Army, who issue them as standard for jungle warfare.
    • Machetes: The machete and related blades are used by characters who live wild, or have wild, untamed natures, calling back to its use in the wilderness. Usually used by an Anti-Hero, or an Ax-Crazy psycho killer. However, there are two basic kinds of settings where they can be used by anyone: first, a jungle setting, when used as a tool; second, a Zombie Apocalypse. For some reason, a machete is just the right size for the job and may also be conveniently found as a gardening supply, and the stresses suffered by the wielders usually allow them to check the Anti-Hero box anyway.
    • Sai: Used by ninja or characters who are ninja-like. Often treated like exotic daggers despite being more of a disarming tool. They do look very cool though, which is why characters that wield them tend to be badass.
    • Switchblades: Folding blades, especially ones that open with a flick of a button, are wielded by petty crooks. The short and relatively fragile nature of the knives also make it likely that the wielder is going after someone unarmed or held up by said wielder's "associates."
    • Throwing Knives: If a character specializes in throwing knives, he's probably either very flashy (a la the circus knife thrower) or extremely subtle, with weapons hidden all over his body.
    • Bayonets: The use of an unmounted bayonet marks a character as military — active, retired, or wannabe. Mounted bayonet, together with the gun it is strapped to, is more like a spear and is (almost) exclusive to active soldiers in a war story. In more modern settings, mounted bayonet is associated with Sociopathic Soldiers, who would rather torment their victims than give them swift death.
  • Magic Wands: Not so much a weapon for "beating them over the head" but rather "blow them up with a bigger fireball." More of a favorite with wizards, witches and such than the staff, but they often combine them for the best of both worlds. Not necessarily always a wand, this covers any object used for spellcasting.
  • Pickaxes: Used exclusively by miners and other people that work in a digging business (like farmers). Despite the presence of the word "axe", they tend to be wielded more like hammers thanks to their shape and weight.
  • Pitchforks: The official weapon of the unruly mob, this is normally used by a farmer or small-town folk defending his home. Shotguns and hunting rifles can also fill this niche in a modern setting. You may also see some traditionalist infernals wielding pitchforks to prod the damned with.
  • Polearms: Usually, a polearm - such as a poleaxe, spear, halberd, or any other weapon that's a long stick with something sharp and metal on one end - is the province of hapless Mooks: city guardsman, honor guard, and so on. Anyone who needs something long to cross over a portal to prevent someone from entering will use a polearm. When not in the hands of mooks, they are the weapon of choice for calm collected individuals, while plain spears are also standard issue for the Noble Savage. Occasionally an RPG will have a powerful weapon that happens to be a halberd (probably the best polearm design ever conceived, as it is an axe, a spear, and a staff all in one weapon) or spear (the most basic and thus most well known polearm), but you're damned if you're gonna find any ancestral bec-de-corbins in any medieval-flavored fantasy novel anywhere.
    • Trident: The weapon of sea gods like Poseidon, Proteus and Nereus and merpeople is now the weapon of anyone associated with the sea or water. Not entirely contrived, as the trident was originally a fishing spear, hence its pairing with a fishing net in the hands of a retiarius (a type of Roman gladiator).
    • Knight Lances: Often given to characters with such a theme. Since most people who see lances undoubtedly think of its use in jousting as a knightly sport weapon, the lance might be used to indicate a chivalric personality or aristocratic position. Since the lance was a cavalry weapon, and cavalry tended historically to be something of an elite, trained fighting class in every army, you will rarely see it in the hands of the common man.
    • Naginatas are used primarily by elegant Ladies of War, given their historical use by the wives of samurai.
  • Police Batons: For guards and policemen.
  • Ropes: Popular with cowboys, who use lasso not only to restrain cattle, but outlaws and other troublemakers. Sailors and pirates may also occasionally employ lots of rope, often to climb the rigging or to swing onto an enemy ship.
  • Scissors: If a pair of scissors is being used as a weapon, then expect it to be of the big, gardening variety. Anything smaller won't be taken seriously unless the user is a tailor or hairdresser, in which case they will demonstrate the scissors equivalent of Implausible Fencing Powers. They can also be a pretty frightening Improvised Weapon in a life or death situation, particularly when used to stab. Also super-effective against Paper People, but not so much against Rock Monsters.
  • Scythes: Especially for villains and goths despite being very impractical to actually fight with. Associated with death, or those who command it. It should be noted that a scythes can be made into an effective weapon by reattaching the blade so it extends upright from the pole. Alternatively the Chinese had a workable version even before that. These more effective designs are rarely seen in fiction. Oddly enough, rarely if ever used by farmers, who prefer Slings and Pitchforks.
  • Shields: Surprisingly rare for major fictional characters. Usually meant to be used alongside another one-handed weapon (such as the good ol' sword and board), but many characters will use only a shield, usually as a Technical Pacifist or matching their personality as either defensive and fragile, or protective of others. Or simply as an Improbable Weapon. Shields are almost always near-indestructible, magical or made of Unobtainium. Some characters (like Captain America) can actually throw them.
  • Sickles: Pagan clergy and the occasional farmer.
  • Slings: They're usually associated with peasants, children, halflings and primitive tribesmen. Rarely an effective weapon in fiction, they are more likely to distract than cause real damage, David and Goliath aside. Historically, however, slings were very powerful weapons, more devastating and long-ranged than the bow, which was not well developed in some areas of the Ancient World.
  • Slingshots: Seen as a kid's toy (and for good reason, since slingshots are generally weak and difficult to aim, making them impractical for battle), these are generally in the hands of a mischievous child who wants to annoy rather than harm. If used by adults, it's because they're either improvising or something of an oddball.
  • Staves/Staffs: Favored weapon of either the Technical Pacifist or martial artists, who wish to disable enemies non-lethally. Those trying for historical accuracy may have them appear in the hands of Robin Hood and his merry men, or other persons legally or practically barred from possession of edged weapons for their close-range fighting needs.
    • GunStaffs, for when you need the ability to beat things over the head and shoot people in a single package. Wizard's staves count here but it can also be a technological gizmo that shoots electricity, for defensive characters who DO want to use deadly force.
    • Magic Staffs: Magic variants favoured by wizards and other wise characters that rely on talents other than brute force to deal with conflict still sensibly bring at least a staff for protection. This covers the White Magician Girl and the Black Magician Girl, both of whom typically use them. In the former's case, they'll typically be called Staves, while in the latter's case, they'll be Rods/Wands.
    • Telescoping Staff, the version exclusive to melee combat. This kind of staff allows for easy storage due to its ability to be made compact, better for catching opponents off guard with a weapon of that size.
    • Batons: Utilized by cheerleaders as a sort of mini-staff. Can sometimes act as a boomerang for some reason.
  • Strange Weapons: If a character is just improvising and ordinarily goes unarmed, he's probably the Unlucky Everydude who just got caught in a fight (like most of the characters Jackie Chan plays). If someone regularly goes around with a weapon like this, they're not totally connected to reality — either The Ditz or the Cloudcuckoolander, or they're so badass they can kill people without needing "regular" weapons. Or they have a need to go armed in portions of society that do not take kindly to the presence of actual weapons, and have adapted accordingly.
    • Dead Bodies: As long as they can be lifted, dead bodies can be used as makeshift clubs, or a personal army.
    • Frying Pans: Favored by traditional wives and chefs, this one is a staple of Slapstick. Also a common Joke Weapon in Video Games, and thus gets to be wielded by Cloudcuckoolanders.
    • Rolling Pin: Essentially the same as the frying pan above. The Apron Matron will use this to hit her Henpecked Husband on the head to keep him in line.
    • Food: Completing the holy trifecta of kitchen-based weaponry, we have food itself. Common wielders are usually the same as the ones that use frying pans and the rolling pins mentioned above plus hungry Fat Bastards who may eat their own weapon after bludgeoning you to death with it. A food fight will definitely include this. Food that is commonly used as weapons include baguettes (in which case, expect the user to be a frenchman), pies (clowns), fish, frozen meat and fruit.
    • Bottles: The official weapon of drunk Bar Brawlers. Usually, the bottle will be broken in half so that the wielder may use the upper half as a stabbing weapon, but the entire bottle being used as a kind of glass club also works.
    • Chairs: The other official weapon of drunk Bar Brawlers. This one is also commonly used by thugs and Heel wrestlers, in particular the folding, metal kind.
    • Crowbars: The preferred weapon of urban survivalists, especially zombie hunters and physicists, and others who appreciate its dual use as both an improvised weapon and useful prying tool.
    • Shovels: May be used by farmers, construction workers, knights and the creepy gravedigger at the local cemetery. Also useful for psychopathic murderers as shovels can be used for beating people into unconsciousness before burying their bodies somewhere (alive or not).
    • Wrenches: For inventors, mechanics, scientists and other people that like messing with machinery.
    • Parasols: Be careful of cute ladies, older gentlemen or grannies carrying those. It might have a concealed gun or blade, and this is assuming they don't just outright whack you over the head with it. Useful for gliding as well.
    • Shoes: The weapon of choice for many a woman or mother from or in Mexico. Chanclas ("sandal" or "flip-flop" in Spanish) are the most popular kind of shoe used for this purpose. Can be used to point as someone in a threatening, protective, or aggressive manner, to shove in someone's face, or to throw at them. It is customary for the one at the receiving end of the shoe throwing to fetch the shoe for the one who threw the shoe. In some cultures, the use of a shoe as a weapon is meant to be extremely insulting to the person it is used against because shoes are considered to be dirty.
    • Mops and broomsticks: Used by specifically grumpy janitors and housewives. Witches may also use enchanted ones that act like glorified magic wands. (Only brooms though. Any witch with a mop is likely going to be made fun of).
    • Microphones: Usually reflects users that have larger than life personalities and are fixated on being the center of attention, akin to a rockstar or entertainer. Non-magic users often use these as clubbing weapons or piercing weapons if they are attached to the microphone stand. These users can be sadistic as they want to torment others, or they want to send a message to other would-be victims.
  • Swords: Will probably be considered the "default" weapon in any setting where guns aren't commonplace (and in a few where they are). The heroic lead usually winds up wielding the iconic knightly sword in the west. The katana often takes its place in the east. Meanwhile, the big two-handed blades, if they're not in the hands of the hero, usually go to The Big Guy.
    • Rapier: Rapiers and short-swords typically go to swashbucklers and foppish men. Also quite common for women, being commonly perceived as light, easily manoeuvrable blades.
    • Katanas: If both katanas and western swords are present, the katana will either be in the hands of a badass (if Katanas Are Just Better) or an Otaku who isn't as badass as they think they are (if not).
    • Scimitars, Sabers and other curved swords: In Arabian/Oriental or Pirate settings, this kind of sword is considered the "default" weapon and may be used by good and bad guys alike. In more modern eras, it may mark a character as a (possibly former) military type, usually a cavalryman or an officer. Outside of those settings, however, it's almost always used by scary, intimidating characters or armies, following the logic of curved weapons detailed above.
    • Big Freaking Sword: Typically found in the hands of large intimidating characters, like giants or brutish types. A common subversion is to have them appear in the hands of someone who doesn't look like they could even pick it up as a hint that this person is much stronger than they look. In a JRPG, however, a sword with its own zip code is more likely to belong to The Hero without necessarily having any explanation.
    • Dual Wielding: Almost always appears in the hands of roguish characters.
    • Sword Cane: Used by the Cultured Badass and any older swordsman who wishes to lull enemies into a false sense of superiority.
    • Sheathes: Technical Pacifists that don't look forward to shedding blood may use their sword's sheathes as their main form of combat, drawing their actual blades when they find themselves with no choice. Some may also Dual Wield their sword and sheath, using the latter as a defensive or support tool.
    • Laser Blade: A sword used in a sci-fi setting. Has far more cutting power than traditional swords, sometimes with the ability to deflect lasers and bullets.
  • Tasers: Favored weapons of cops and security guards, though can frequently seen being carried by civilians. They are especially efficient for those who have little in the way of combat skill, allowing the electric shock to disable a potential enemy. Truth in Television at play as tasers are a very common self-defense weapon in real life that people can carry in bags. Police may often carry the baton version which gives a longer reach as well as the potential to bludgeon with melee force if the electric function fails.
  • Tonfas: Used by martial artists and law enforcement from less modern times, since the Lawman Baton has more or less replaced it in the latter's case. Still, a showy enough cop can still be found wielding those babies in occasion.
  • Thrown Explosives and Incendiaries: Grenades and the like are usually associated with those with poor impulse control (in plain English, people who really like explosions). They may or may not also be Mad Bombers. They may also be associated with controlled and logical people, as a juxtaposition. This weapon most often occurs in more technologically advanced settings like Urban Fantasy or Science Fiction.
  • Whips: Whips tend to be found in the hands of cowboys, swashbuckling characters, beastmasters, certain vampire slayers, archaeologists, female villains with a thing for tight leather and a dominatrix streak, brutal slave drivers, torturers... and prosecutors.
    • Whip Swords: For when regular whips just don't cut it anymore. Mostly used by particularly commanding Action Girls, combining the cool factor of the sword with the dominatrix aspect of the whip.

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