Opening.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanSeconding salvage yard. I do see it being tropable.
she/her | TRS needs your help! | Contributor of Trope ReportCurrent Project: Incorruptible Pure Pureness
Could be a trope, comparable to What the Fu Are You Doing?
"Listen up, Marina, because this is SUPER important. Whatever you do, don't eat th“ “DON'T EAT WHAT?! Your text box ran out of space!”Salvage yard.
A common form of Slapstick, salvage yard.
"I like girls, but now, it's about justice."Salvage Yard.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Yard-o.
Consensus to cut/yard?
Current Project: Incorruptible Pure PurenessThe salvage yard is an excellent place to jump rope.
Kirby is awesome.I'd say that's good enough consensus. Let's do it.
she/her | TRS needs your help! | Contributor of Trope ReportI've managed to unlaunch the TLP. That only leaves the Salvage Yard and wicks.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanWell, we can't Salvage Yard it now. We already got the draft running.
Edited by Berrenta on Jun 2nd 2021 at 7:49:29 AM
she/her | TRS needs your help! | Contributor of Trope ReportThe Salvage Yard actually does accept items with TLP drafts, and the unlaunched TLP can be discarded pending someone wanting to resurrect the concept.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanAh, gotcha. Then we can go ahead and put it in the salvage yard.
As for wicks, all we have left are in the Pantheon namespace.
Edit: Pantheon entry preserved in case of relaunch:
Playtime, Goddess of Jump Rope Antics
- Demigoddess
- Symbol: Her Jump Rope
- Theme Song: Her Jingle
- Alignment: True Neutral
- Portfolio: Anti-Villain, Creepy Child, Vocal Dissonance, Dislikes scissors
- Domains: School, Playing, Jump Ropes, Timing
- Allies: Baldi, The House of Childhood and Adolescence
- Enemies: Glitchy's Mario
- Dislikes: Anyone who wields scissors, Erma Williams
- Odd Friendship: Birdie
- This is playtime, a girl who likes to play jump rope with others at any time and has no problem running into anyone and inviting them to try. She arrived one day after reports of a seemingly crudely drawn doodle started asking people to jump its rope, somehow being unable to turn her down after she got near them. Turns out the ascension of Playtime was a side effect of Baldi's ascension and she somehow snuck by after Baldi made a name for himself in the pantheon, some of his victims even stated that they had run into Playtime and did not like that she made them play with her at the worse times.
- Her relationship with Baldi is unknown, but apparently they are friends (according to playtime anyway) and she seemingly shows up a lot more if someone had already pissed Baldi off. That alone makes her very dangerous if Baldi is nearby and many have perished because of her.
- As usual, Playtime is usually seen going around the pantheon making anyone who she wants play rope with her. The first few times most deities found cute, but she has an habit of forgetting who she just played with and often goes looking for them again and forcing them to play with her, which in time became annoying for a great deal of deities. Her presence is also marked by a jingle, which has been useful for deities to be aware of her at all times.
- Glitchy's Mario hates her, having once run into her after SMG4 contacted Baldi to be Mario's math teacher. As usual, she made him play rope with her but she was more aggressive than usual with Mario. She even showed signs of anger at him when he refused to jump and she normally isn't like that, and it all culminated in Mario grabbing her rope and throwing her at Baldi (unfortunately he missed]]. Whenever Playtime spots this Mario, she makes him jump 50 times for being a meanie, but it usually ends in Mario flipping her off or with her rope destroyed.
- On the other hand, she is on good terms with the actual mario by virtue of him being much nicer. He is also an excellent jumper and has no problem playing with her when he has nothing to do.
- Her biggest weakness are scissors, since that can cut her rope and a couple of times that happened to her. Whenever her rope is destroyed, she gets really sad.
Playtime: Aww, that makes me saaaaaad!
- On the topic of scissors, whenever playtime has been spotten in a house, other deities usually call to those who are known to use scissors so they can get rid of her. The deity that has been called the most to deal with the rope girl is Cut Man, who Playtime is already scared of the moment she sees him.
- She also doesn’t like it when people who can float do so instead of actually jumping the rope. She decided to avoid Erma all together after seeing how she plays jump rope.
- Suffers from poor eyesight, her rather unconventional style make it seems like she actually is missing her eyes. That also had her get caught in all sorts of trouble from the fact that she has no problem with playing with villains, and even those that would hurt children. Thankfully, even them get annoyed by her after a while and at best she comes unscathed from their attack considering her cartoony nature she doesn't feel much pain (except if you cut her rope)
- Thankfully for Playtime, the deities in Childhood and Adolescence are very tolerant with her and even willing to play with her without feeling annoyed. Might be because children feel a lot more comfortable with Playtime, even the more Creepy Children like to hang out with her believe it or not.
- Has taken a liking to Birdie, who has been know to play jump rope at times. With chains and any poor sod who happens to make him angry. He is more than happy to play with the little girl, provided she brings him food and other deities are scared if Playtime takes that habit of using people as jump ropes.
- Some believe she could be Principal of the Thing's daughter or even very good friends with him. After all, he's been known to put in detention to those that cut her rope.
- She used to make people jump 10 times but settled with 5 because, in her words, "it was more likely for Mr. Baldi to show up and take away my friends". That and also she has more chances to play with other friends.
Wow! That's great! Let's play agaiiiiiin, sometime sooooooooooooooooon
Edit 2: Okay, looks like we're done. Closing.
Edited by Berrenta on Jun 2nd 2021 at 12:46:56 PM
she/her | TRS needs your help! | Contributor of Trope Report
Has existed since 2011, but there are only 11 wicks. That means Starving on Wick, so it's not performing well enough. I vote to cut, maybe salvage yard the concept.
Edited by Piterpicher on May 3rd 2021 at 9:24:52 PM
Currently mostly inactive. An incremental game I tested: https://galaxy.click/play/176 (Gods of Incremental)