Follow TV Tropes

Following

A Game of Gods Season 3: Renaissance

Go To

The Malone Report of 21600 confirmed the suspicions of many.

For all of known history, there have been legends of heroes and villains, men and monsters who came to this world from others. At first people theorized they were legends of beings beyond the stars, but as civilisation expanded across the final frontier, we learned we were alone in the universe.

As more incursions came to light, we realized that although we were alone in the universe, our universe wasn’t alone.

We were a playground of the gods, those with enough power to travel across the void, to punch holes in the fabric of reality. No hole was the same, though: some were ragged wounds, left carelessly open. Others were dainty incisions, sealed as soon as their creator’s business was done.

Over time, we learned to peer through these holes. Although we could not travel, we could observe. We learned much, copied some. Some worlds were primitive, some advanced, some filled with awesome technology, some powered by magic, and some a mix of all four.

Then one day, a universe turned black. Here one minute, gone the other. No threat to the universe was observed, no reason for it to suddenly stop existing. As we watch, more and more universes died.

The first, and most prevalent theory, was entropy. From what was observed, a universe’s energy did bleed through open holes in it’s fabric. Some of the disappearances conformed to all the hallmarks of a universe that simply ran out of easily accessible energy.

But some did not.

The Malone Report was a product of nearly a decade’s research. It took into account all recorded cases of a universe disappearing of our collective radar, cross-referenced all the data, and came to a conclusion.

Holes in the fabric of reality didn’t only threaten a universe with entropy. It threatened them with instability. Enough instability that a universe could simply cease to exist at any moment.

There was panic. Riots. Revolution.

But with a threat so huge, it would have been irresponsible for the Malone Report to not provide a solution.

Under seemingly random conditions, a hole could self-seal. Although it was rare, a universe could have the punctures in it’s reality sealed, and become stable once more. If a way could be found to seal the wounds, our universe would be saved.

On the 19th of October, 21606, we found our solution.

Through one of our observation posts, we spotted a figure entering another universe. Whatever means she used sealed the hole behind her. That began the years of research on this figure.

Her name is Rook. She’s a woman, or the female of whatever species she is. According to legend, a being of enormous power stole her away from her own world, and set her a series of challenges. She overcome everything thrown her way, and at the end of it all, she refused the reward offered. Over the course of her trials, she had grown to love the lonely god, and the god her.

The god gave her technology out of the enormous cache they had accumulated, and let her wander the multiverse. And although it is supposed to be impossible to find the home of the god, Rook would always know the way.

This woman has the power to seal the holes in our reality. But we’re on a race against time. Our universe grows more unstable by the day. Through observation of Rook, we’ve developed a way of temporarily reopening the holes she makes as she passes. But it can only be done once. Any team we sent would be on a suicide mission, never to return home.

Because even if they found Rook, even if she sealed the holes for us from the other side, our universe has grown so unstable that we can only afford one more hole, however temporary, before the next one destroys us completely.

But there are more universes out there. Through our observation, we have discovered people of great powers and abilities. Although their universes are unstable, they’re more stable than ours. If we can open Rook’s holes to those universes at the right times, we can gather a team. A team to hunt Rook down.

The problem is, once we’ve reopened those holes, we can’t do it a second time. They have to find Rook or never return home.

We here at the Center for Universal Survival took a vote. Unanimously, we decided this plan was completely unethical.

Unanimously, we decided there was no other way.


Hello, and welcome to A Game of Gods: Renaissance, a third-generation AGOG game. Despite my long-winded spiel up there, the premise is simple: a dying civilization has dragged your characters together to hunt down a woman named Rook, who holds the key to saving their universe.

The catch? Our heroes (or villains, or neutrals) have been chosen because their universes are unstable too. And if their universes collapse, they too will cease to exist.

But what does “unstable” really mean? What it means is that the universe is changed, liable to outside forces. Effectively, a “stable” universe is a canon universe.

And thus, to be played in this game, any character must be an Alternate Universe version of a canon character.

What counts as an alternate universe version of a character? Any change to the canon. Perhaps they were born the opposite gender, and this affected how society viewed them. Perhaps their lineage was different, and thus they were born with different abilities. Perhaps the entirety of their society has changed.

Or maybe, just maybe, the big change is that they’ve been a part of the game of gods before.

What we want from our players is creativity. Think long and hard about the change you’re making to the character. How does it affect their story? Do they even go on the journey they do in canon? Does the change affect their status in society? Would different treatment as a result of this change affect their personality? Would the change hamper or help the development of their abilities?

Please also remember that if you giveth, you should also taketh away. A Spider-Man who kept the power-enhancing black suit would have major changes to his personality, and infact may be more monstrous than the one we know and love.

We’re asking you to take the dominoes canon sets up, and knock them down in a new and strange way. Maybe even keep them standing.

With the help of a Handler feeding information into their ears, and a mobile base of operations/portal generator, our Alternates will track down Rook and save their own lives, as well as those of billions of innocent people.

And if that’s not enough motivation, legend has it that Rook knows the way to a cache of godlike technology. Technology that their Handler is all too willing to give as payment.

Despite this being a sequel to two previous sets of games, you don’t have to be an AGOG Veteran to join in on the fun, and inexperienced players are completely welcome. The plot connection between this game and previous games is extremely loose.

So, your mission, if you choose to accept it…
Signup Sheet:
  • Name:
  • Age:
  • Appearance: Links are fine.
  • Universe: The work of media they come from.
  • Personality:
  • Backstory:
    • You don’t need to go into extraneous details and tell us everything in a seventeen page story, just the essential backstory of your character. Help us get to know him/her/them/it.
  • Powers/Abilities/Equipment: Any racial traits beyond normal human should go here too.
    • If you feel they’re too powerful for the game as-is, feel free to tell us here what you’re taking away. Also include any moral compunctions against killing or anything else that would limit the effectiveness of the characters’ abilities, such as cowardice or instability.
    • Any nerfs added by the G Ms prior to acceptance should be edited into here too.
  • Differences From Canon:
    • Now, you’ve probably detailed the differences in Personality, Backstory, and Powers/Abilities/Equipment, but for those who don’t know how your character is like in canon, we’d appreciate it if you detailed exactly what’s different in this version of the character.
    • Canon Characters are allowed with GM permission

Signups Accepted:
  1. Lady - Devil May Cry AU - played by Meanken
  2. Jack-O' - Guilty Gear AU - played by Latverian Badger
  3. Specimen 11/Susan Person/Xilonecho - Spooky's House of Jump Scares AU - played by wikkit
  4. Nega Scott Pilgrim - Scott Pilgrim vs. The World AU - played by alleydodger
  5. Lavernius Tucker - Red Vs Blue AU - played by Geek Code Red
  6. Carmilla and Sypha - Castlevania AU - played by Game Guru GG
  7. Lucina - Fire Emblem: Awakening AU - played by Little Mako
  8. Ragna The Bloodedge - BlazBlue AU - played by Latverian Badger
  9. Kurumi Tokiaki aka Codename: Nightmare aka Polly Pastries - Date A Live AU - played by Katarsus
  10. Astolfo aka Rider of Black - Fate Apocrypha - played by Makaioh
  11. Captain Teletha "Tessa" Testarossa aka ARX-7 Arbalest - Full Metal Panic AU - played by nman
  12. Ranma Saotome - Ranma ½ - played by Makaioh
  13. Velvet Crowe - Tales Of Beseria AU - played by Meanken
  14. Santa Claus aka Rider aka Arturia Pendragon aka Santa Alter - Fate/Grand Order - played by wikkit
  15. Noire - Neptunia / Persona4 AU - played by Boomer 75
  16. Magilou aka Mazhigigika Miludin do Din Nolurun Dou - Tales Of Beseria / Tales of Zestiria AU - played by Boomer 75
  17. Lady Maria - Bloodborne AU - played Fergard Stratoavis
  18. Elesis - Elsword - played by Katarsus
  19. YoRHa No.9 Type S aka 9S - NieR: Automata AU - played by tvtropesnoob
  20. Armani Dove - Broken Bow - played by tvtropesnoob
  21. Amaterasu-no-Ōkami aka Ammy aka Snowy aka Furball - Ōkami AU - played by darksidevoid
  22. Android 21 - Dragonball Fighter Z AU - played by Makaioh
  23. Elpeo Puru aka Puru-Six - Mobile Suit Gundam ZZ AU - played by Oni-Lord
  24. Mordred Pendragon aka Saber - Nasuverse AU - played by Azure
  25. Morrigan Aensland - Darkstalkers AU - played by Fallen Legend
  26. Mary Bromfield aka Mary Marvel - DC Comics AU - played by Fallen Legend
  27. Galacta Knight - Kirby AU - played by kagescorpionakki
  28. Priscilla the Crossbreed - Dark Souls AU - played by Hilarity Ensues
  29. Tiki the Divine Dragon - Fire Emblem / Highlander AU - played by nman
  30. Sgt. Alicia Melchiott - Valkyria Chronicles AU - played by Little Mako
  31. Azura - Fire Emblem Fates Conquest AU - played by Katarsus
  32. Harleen Francis Quinzel aka Harley Quinn - DC Comics - played by Fallen Legend
  33. Tira - Soulcalibur - played by Meanken
  34. Flowey The Flower aka Asriel Dreemurr - Undertale - played by Alecoene
  35. Tenko Chabashira - New Danganronpa V3 - played by Alecoene
  36. Corrin - Fire Emblem Warriors / Fire Emblem Fates Revelations AU - played by Makaioh
  37. Azura (Yes, another one) - Fire Emblem Heroes / Fire Emblem Fates - played by Fallen Legend
  38. Rachel - Animorphs - played by Chabal 2
  39. Amuro Ray aka RX-93-v-2 Hi Nu Gundam - Mobile Suit Gundam: Char's Counterattack AU - played by Bcom
  40. Kawakaze - Azur Lane AU - played by Imca
  41. Doopliss - Paper Mario: The Thousand-Year Door AU - played by Hilarity Ensues
  42. Gwenpool aka Gwen Poole - The Unbelievable Gwenpool - played by Geek Code Red
  43. Tetra - The Legend of Zelda: The Wind Waker AU - played by Bored_Man
  44. Neptuneman - Kinnikuman AU - played by josh6243
  45. Elizabeth Bathory aka Alter - Fate Series AU - played by Alleydodger
  46. Lancelot aka Saber - Fate/Zero AU - played by Bcom
  47. Nero Claudius Caesar Augustus Germanicus aka Caster - Fate/Grand Order - played by Fergard Stratoavis
  48. Cell aka Android 10 - Dragon Ball Z AU - played by Fergard Stratoavis
  49. Guinevere Librom - Soul Sacrifice Delta AU - played by Oni-Lord
  50. Frankenstein aka Frankie - Fate/stay night AU - played by nman
  51. Hat Adult aka Hat Kid aka Some Girl - A Hat in Time AU - played by Boomer 75

Reserved:

  1. Dizzy - Guilty Gear AU - played by Latverian Badger


Rules:

Signup Rules:

Characters must be A Us of canon characters. These A Us may be created by you, inspired by other people’s takes on the character, be a “canon” AU (for example, House of M, Marvel 1602, Flashpoint, or that one universe where everyone is evil and Spock has a goatee), or simply be a character who has been in an AGOG game before and remembers the experience.

One character per player. Any more than that will be taken on case-by-case basis, but if we believe that you’re able to handle it, we’ll allow it. Try and stick with two maximum to start with, though, even if we believe you could handle three or four.

Duos are allowed, but we’ll taking it on a case-by-case basis. In the past, “duo” has meant characters such as Jak and Daxter, where only one is combat-effective and the other just serves as someone to bounce off of, personality-wise. If you feel like your character’s personality works best when they have their constant partner around, but both are combat-capable (for example, Grif and Simmons from Red Vs Blue work best as a double act), send the pair at us and we’ll discuss it.

We’d also like to keep powerlevels at a reasonable standard, but anything can be nerfed. Even if you think your character is too powerful, send them our way and we’ll discuss it. Rule of thumb, though: if your character can cause or fix natural disasters single-handedly in a short length of time, expect some nerfs.

Gameplay Rules:

No real specific rules, but keep to general R Ping etiquette. No ghosting (simply ignoring any attacks sent your character’s way); no autohitting (whether your character’s attack lands is up to the other player, not you); no taking control of other people’s characters, etc. Of course, this being etiquette and not laws, you can make breaches if they’re discussed with the other player beforehand.

The only real rule is that GM rulings are final, and must be obeyed, though if you have objections these rulings can be politely discussed.

And of course, please obey all Forum Rules, especially those relating specifically to the RP Forums.
Once you’re done here, head on over to the Discussion Thread (Don’t try and read it all, we prefer our players alive) and the actual game thread.

Your G Ms (Makaioh, Meanken, wikkit and Katarsus) hope you enjoy your time playing in A Game of Gods: Renaissance.

Edited by GeekCodeRed on Oct 15th 2018 at 9:38:44 AM

Makaioh Since: Jan, 2015
#526: Apr 4th 2019 at 11:44:13 PM

Sadly I can't accept these amazing characters since April Fools is over. Still, the AGOG franchise is still open for you if you want to do more regular characters, okay? XD

DefRevenge24601 Strongest In History from Beyond The Void (Experienced, Not Yet Jaded) Relationship Status: [TOP SECRET]
Strongest In History
#527: Apr 5th 2019 at 10:13:47 AM

Submitting a doubly effective duo; I can see this either uberflopping or being pretty cool, idk which. If this doesn't work out, I'll submit a more conventional sheet.

  • Name: Ash Crimson and BOB
  • Age:
    • Ash: 19
    • BOB: Ambiguous Late 20's
  • Appearance:
    • Ash is a blonde male, standing pretty tall, hair held in place by a black hairband, reaching down and to either side of his face. He wears a red jumpsuit of sorts with dark gray bubble designs on the bottom of each individual article of clothing.
    • BOB is a tall, broad, gold robot man, towering above most others. He wears a sleeveless black vest with black fur poking out around the neck, jeans with metal kneecaps and fancy belt buckle, and a small black fedora.
  • Universe: Overwatch/The King Of Fighters crossover
  • Personality:
    • Ash is of the "deliciously evil" sort, if that kind of person was actually Chaotic Good. He's playful, manipulative, slow to anger, and general grating and annoying, yet is surprisingly calm, deep, and kind. He's just an asshole. He's a bit nicer here due to interactions and this being post-XIII.
    • BOB is a silent and calm sort of individual, averse to combat but ready to defend his master (or in this case, partner) at the drop of a hat. He's a tad more freethinking here, as he's not tethered to his Ashe, and drops more silent snarks at the Frenchman's expense than he did with Ashe.
  • Backstory:
  • Ash is the descendant of Saiki, head douchebag of Those From The Past. He went on a adventure of scumbaggery and manipulation, stealing the powers of multiple main cast members before sacrificing himself and erasing him, and his actions, from the timeline entirely.
  • BOB is the loyal Omnic butler to Ashe, leader of the Deadlock Gang, and has been for years.
  • But that's not the whole story. One day, some third party dude with wibbly-wobbly-timey-wimey power decided that it would be fun to switch the places of the two Ashes; Ash, descendant of Saiki, gets revived and dropped into the world of Overwatch, and Ashe, leader of the Deadlock Gang, gets thrown at the world of KOF with great speed and power. Needless to say, Ash was not very happy when he woke up one day at Deadlock HQ to find BOB, guns trained on him. After some discussion and a quick scuffle, BOB stopped attacking. While he couldn't say anything, he led Ash to Mc Cree and the rest of what remained of Overwatch, and made a temporary alliance until Ashe could be found.
  • Not a fuggin' second later, there were reports of universal instability, and some sort of van showed up, ready to help. When they were figuring out volunteers, Ash said he would go, if not to figure out what the hell was happening; but not before BOB stepped up next to him. While he couldn't speak, it was obvious; BOB wanted to find his master and set things straight, and he wasn't taking no for an answer.
  • And then, because things couldn't get any worse, Talon agent Doomfist attacked the base, but was taken down relatively easily by Ash, who used the power of the Yata Mirror in him to steal the strength of Doomfist before allowing Overwatch to deal with him... legally? Winston offered to upgrade BOB for the trip, giving him some shiny gold plating for better defense. And off they went, off to play A Game Of Gods...
  • Powers/Abilities/Equipment:
    • Ash:
      • Firstly, Ash can only steal powers from enemy NPCs. Enemy players, friendly NPCs, and most definitely friendly players are no bueno.
      • Power Stealing: Ash can steal the abilities of defeated opponents. if needed, this can be gone completely.
      • Flame Manipulation: Ash can use not one, but two different flames; His own personal green flames and the purple flames of the stolen Yasakani Crystal. His flames are more damaging, but are entirely physical, but the flames of the Yasakani are a tad more ethereal in nature, bypassing conventional defense but hurting a bit less.
      • Stone Manipulation: Ash can use Mukai's stolen power to manipulate earth and stone, including turning people into stone. let me know if that last part needs to be nerfed
      • Super Strength: Ash can strike incredibly hard due to stealing the abilities of Doomfist.
    • BOB:
      • Durability: BOB has some really impressive durability. While it's largely untested (and therefore the exact amount can be determined by GM balance), he's able to tank hits from Winston.
      • Gatling Gun: BOB has a Gatling gun as one of his arms, and while it's nothing special, it can fire pretty fast.
      • Robot Perks: Just in general, BOB doesn't need things like food or sleep due to being an Omnic.
      • Super Strength: Being an Omnic grants BOB some real power.
  • Differences From Canon:
    • Ash:
      • He's an Adaptational Nice Guy due to experiencing character development.
      • He's got the strength of Doomfist.
      • Power Copy has been heavily nerfed/removed.
      • Nothing involving his revival in KOF XIV happened due to him being taken before those events.
    • BOB:
      • He's much more willing to have a good silent snark at this Ash's expense, and is generally more of a free thinker due to not being under Ashe's orders.
      • His character alignment is shifted to a much more good position due to not being under Ashe's orders.
      • This BOB uses his golden skin from when Ashe gets her Gilded weapon.
      • BOB is under an alliance with Overwatch due to Ashe's disappearance and the universal instability.

Edited by DefRevenge24601 on Apr 5th 2019 at 1:33:35 PM

"DIO is the ultimate being! The being of the future! Dare you not to rival me!"
Makaioh Since: Jan, 2015
#528: Apr 5th 2019 at 9:17:20 PM

@Def: After deliberating about it for a while, I'm afraid I'm going to have to say no to your signup if only because your track record of staying with an RP is somewhat lacking and the AGOG series tends to move at a quicker pace than most.

FergardStratoavis Lizard Metabolism from Ye Olde Worlde (Less Newbie) Relationship Status: Cast away
Lizard Metabolism
#529: Apr 7th 2019 at 1:29:28 PM

I would thus like to retire the bioandroid, and return to the roots of old friends. Alas, please welcome back the depressed middle-aged man of this party.

  • Name: Maximillian Caxton
  • Age: 45
  • Appearance: Strike One's Top Dog in the flesh and metal. Not pictured are the swanky blue shades he puts on when on the action (they just pop up on him). Also, motherfucker's as big as a small truck; we're talking 2.7 meters/600+ kilos of murder.
  • Universe: Anarchy Reigns
  • Personality: The most depressed cop to live, period. The series of unfortunate events he's been put through (detailed in Backstory/Differences from Canon) would have broken any lesser man a few times over already, yet he still believes that there is justice to dispense and there's the right thing to do. Of course, he's hardly walked untouched from all this and as such he is glum and introspective most of the time, often reminiscing of the past before everything went to shit. Got something of a dad instinct and will go to great lengths to protect his friends and teammates alike. Absolutely hates politics and has a bit of a drinking problem; whenever he passes the threshold he's the sad drunk type.
  • Backstory: Max Caxton has always wanted to live a good, fulfilled life. At the age of 44, he has managed to avoid the middle-age crisis and frankly, he was at the top of his form; the well-renowned leader of Bureau's elite taskforce with a skill so great higher-ranked agents of the BPS were trained the way he trained himself into greatness, with a loving wife and daughter and what he then thought was the true camaraderie with his fellow Strike-Oners.
And then things turned on their head. In no particular order, his wife got killed in an unfortunate car accident, two of his apprentices were murdered by a third one - a notorious killer who has escaped notice until then - he lost his job as "not competent enough" and, to rub the salt in the wound, none of this was something he could prevent. You don't walk away from something like this easily and for a moment it seemed that he was gone drowning himself in depression and PTSD meds, washed down with Jack Daniels and Smirnoff.
  • But... against better judgment, he had survived - partially thanks to his daughter's efforts, partially because it was a damn shame dishonoring the dead with his sorry image - and took back what was his, regaining his status as BPS' Number One Agent. Scruffier, more cynical and with a slight stubble, but it was still Max Caxton the people had remembered. For better or worse.
  • Powers/Abilities/Equipment:
    • POSITRON BLADE & TESLA BLITZ - Two times the weapons, two times the pain - Two weapons of choice normally employed by BPS agents in singular models. Max? Max takes a bit from both.
      • Positron Blade is a pair of side-mounted laser blades that can cut through metal and bone with ease, protruding from the arms. Their power level can be modified so that they just stun or rough up a target instead of killing them outright.
      • Tesla Blitz is a little set of electric modules on Max's shoulders that can detach from there and orbit around him, delivering their shocking payload. Like with the blades, various power modes exist anywhere from "stun" to "crispy".
    • Cybrid Arts - A fighting style devised by Max, one so successful that all higher-ranked agents of BPS base their training on it. To quote the man, "pick your moment". It is the ability to find the most opportune timeframe in where to strike, but refined to a state where there's a difference between two bullets and a single one, counting them to a shell if need to. This kind of intricate observation wouldn't be possible without state-of-the-art cybernetics (see below), but there's more to that. Max can, with enough focus, steer bullets off course with but a gentle move of his hand; the same applies for melee attacks or even large ordnance though this all requires for him to have picked the moment (read: get some time to focus).
    • State-Of-The-Art Cyborg - The man is mostly machine. It's one tough and strong machine, fitting for someone so robust, but it's also a distressingly fast machine, able to stay light on his feet against seemingly more agile opponents no problem. He comes equipped with the aforementioned enhanced vision and an internal headset able to tap into radio frequencies or even the net (he puts the shades on then). To top it all off, he's about immune to poisons and sicknesses, at least physical ones.
Alcohol Tolerance - already tough to weather down, Max has developed some resistance to liquor during his less fortunate period. That said, he'd rather not push his limits (or touch the thing if possible).
  • Differences From Canon:
    • No split personality and a relatively well-adjusted psyche.
    • His wife dies in an unrelated accident rather than by his hand which does wonders in keeping him sane (more or less).
    • He's no longer a crazy cyborg hobo that he was in the original game and keeps working as a Strike-One leader (albeit after a bit of a break).
    • His subordinates - Leo, Sasha and Nikolai - are all dead by now; the former two killed by the latter (who happens to be a notorious murderer masquerading as a BPS officer).
    • Since neither he nor any of his men accidentally kill a certain six-year-old, quite a few people's lives come up millhouse.

How do lizards fly?
Alecoene Since: Sep, 2016
#531: Apr 25th 2019 at 4:08:17 AM

  • Name: Maki Harukawa
  • Age: 17
  • Appearance: Not Red Tenko
  • Universe: New Danganronpa V 3
  • Personality: To call Maki unfriendly would be like calling hell a little warm. She is constantly grumpy and most of the time only speaks to show how little tolerance she has for annoying persons by snarking at them, outright insulting them or even threatening them if they're pushing the line (Do you wanna die? is almost her catchphrase). And she has no hesitation in actually attacking those who antagonize her outright. In particular, she dislikes people being overly optimistic and do her best to crush those kinds of speech in the bud with cynical comments. Tough inwardly, she feels she's doing them a favor by stopping blind hope from leading them.
    Because Maki does have a heart of gold hidden under that icy exterior. In particular, she has a maternal side toward young children despite claiming to hate them. And while she avoided people in the past, a very recent and deadly adventure caused her to start to become proactive in interacting with others (tough still in a very unfriendly manner. She may even get actually close (and very protective) to someone that try to form a bond with her, tough she would still call them idiots for doing so and snark at them at every excuse in a slightly more light-hearted manner than usual.
  • Backstory: As far as she can remember, Maki was raised in an orphanage. As one of the older kids, she was tasked with helping to take care of the younger children. One day, members of the Holy Salvation Society, a cult of assassins, visited the orphanage to seek new recruits. Since they were threatening to cut the place's funding, Maki accepted the offer. From there on, she was subjected to hellish training that rebuild both her personality and body to become the perfect assassin.
    And boy did it work. Maki soon began the very best in her profession, disposing of countless targets without any hesitation or failure. In fact, she became so good at her job that the japanese government coverly recognized her as the Ultimate Assassin; a prodigy in her art. At the same time, she was given the cover-up identity of the Ultimate Child Caregiver. But even after that, she just continued doing her work and taking care of her fellow kids at the orphanage.
    That is, until the day when she was kidnapped by robotic bears to be forced to participate in a Killing Game with sixteen other Ultimates. From here started a incredibly dangerous and insane adventure happened that involved amongst others her ironically not killing anyone, getting character development and even falling in love with someone (who died due to sickness because she can't have nice things). But at the end, she managed to escape with four other survivors (Gonta Gokuhara, Saihara Shuichi, Himiko Yumeno and Miu Iruma) thanks to the Ultimate Inventor's creations and the Ultimate Robot's sacrifice.
    Also, right before the end she learned from the Mastermind that maybe her whole life was just fabricated memories implanted for the sake of a sadistic reality show called Danganronpa. However, the one who said it was a big enough liar that the only things she's sure about is that the reality show exist and that the memories implanted during the game were false. She tries to not think about it too much and just made a mental note to find the ones responsible and kill them later.
  • Powers/Abilities/Equipment:
    • Ultimate Assassin: Having been trained since her childhood and recognized as the very best in her profession, Maki is knowledgeable with all manners of killing, no matter the weapon, poison or tool used (tough she dislikes using swords immensely). This training also “gifted” her with a nigh-unbreakable composure and a strength, endurance and speed far beyond what you would guess a girl with her appearance could possess. Furthermore, this familiarity allow her to easily deduce the cause of death of any corpse she can come across.
    • Ultimate Child Care-giver: Tough this title was only a cover identity, Maki is nevertheless surprisingly good at taking care and entertaining children due to being used to taking care of the other kids in her orphanage.
    • Crossbow: Acquired from her designated Ultimate Lab, this is a completely regular crossbow whose bolts can easily pierce trough normal humans.
    • Knife: Also acquired from her Ultimate Lab, this combat-made knife has no special qualities either but can cut very well serve as her primary option when she has to fight in melee.
  • Differences From Canon: In canon, Miu Iruma the Ultimate Inventor tried to murder someone to get out of the Killing Game and ended up getting killed by Gonta Gokuhara, the Ultimate Entomologist. In this AU, she instead opted to use her inventions to help everyone escape, which led to more people surviving than in canon.

Edited by Alecoene on Apr 25th 2019 at 3:35:43 PM

Bored_Man Since: Jun, 2015 Relationship Status: Abstaining
#532: Apr 25th 2019 at 3:18:42 PM

Been feeling like giving an Overwatch character another chance, so I'll give this a try.

Name: Hana Song, AKA "D.Va"

Age: 19

Appearance: Nerf this!

Universe: Overwatch

Personality: When in public, Hana is all too eager to accept attention for her skills, and isn't afraid to talk someone's ear off about either her stories, or her mech life in general, so she is quite approachable in a crowd. In private, meanwhile, Hana becomes more withdrawn and prone to spacing out, and may actively seek a hiding place to be alone with her thoughts. It wouldn't be a stretch to say that D.Va and Hana are two separate personalities, not quite split but not far off.

Backstory: Born and raised in South Korea, Hana Song made a name for herself as D.Va, a professional gamer and streamer, and would have been content with doing this as a career, but all was not well in the world; for years, South Korea and its neighbors would come under assault from a foe known as the Gwishin, a hostile group of robots led by an Omnic Colossus. Its repeated assaults led the nation to require pilots to inhabit mechs to fight off the invasions, as the Gwishin had become strong and smart enough to render their previous tactics of using drones unusable. Hearing of the calls for enlistment, Hana eagerly signed up, and even livestreamed her battles for her adoring fans.

Things were looking good for Hana, but her success attracted the attention of a terrorist group known as Talon. Seeking to disrupt the MEKA movement, they managed to kidnap Hana, and dumped her in Australia, bereft of all equipment and contact. In an effort to get home, Hana joined forces with two ex-Junkers; Jamison Fawkes, alias 'Junkrat', and Mako Rutledge, alias 'Roadhog'. Managing to secure a boat to reach the mainland, Hana stood at a crossroads; she could return to South Korea, and to a life of constant battle and delaying the inevitable, or she could leave it behind and stay with her two guardians. Ultimately, she chose the latter.

After making a name for herself as a wanted criminal alongside Junkrat and Roadhog, a job gone wrong left Junkrat dangerously close to death's door, and she and Roadhog only had one option available to them; seek out Overwatch, who were rumored to have been restarted despite the illegality of doing so. While the group was indeed able to save Junkrat's life, the three of them faced another choice; be turned over to the authorities for a life in prison, or join Overwatch and fight against Talon to keep the world safe. Needless to say, the group signed up, and they have tried to stay on the straight and narrow ever since.

Powers/Abilities/Equipment:

  • Mech: While she has lost access to the military issued mechs of South Korea, illegally obtained blueprints and schematics allowed Hana to reverse engineer mechs of her own; while she is able to freely customize under the hood to keep pushing towards peak performance, the lack of a mechanic and state of the art equipment means that Hana has to do the majority of repairs herself, meaning that she has fewer mechs to call upon, and that they will inherently be weaker than the ones she used to pilot.
    • Fusion Cannons: Twin cannons that lay down continuous fire; unlike the SK mechs, these will overheat if used for too long, rendering them unusuable until they cool down.
    • Defense Matrix: A targeting array appears before Hana, enabling her to shoot down incoming projectiles with pinpoint accuracy; the firing mechanism is separate from the cannons, and cannot be used alongside them.
    • Boosters: Lets Hana fly forward rapidly; like the cannons, this will overheat, forcing Hana to land after a mere few seconds.
    • Micro Missiles: Hana launches a volley of rockets, no aiming beyond whatever she is facing; unlike her other weapons, she can only carry so much ammunition on her, and once she's out, she can't replenish until she comes back home.
    • Self-Destruct: If all else fails and her mech is about to fall apart on her, Hana can opt to overload the reactor and make the whole thing explode in a blaze of glory. Lacking the protective suit given to her with her previous mechs, Hana must take cover from the blast radius, or else suffer its damage alongside her target.

  • Light Gun: A blaster Hana carries on her at all times. One of the few things Hana managed to keep from her previous life in the military, still as good as new, though given the old Junker cosmetic touch.

  • Mechanic Tools: Equipment 'borrowed' for on-the-fly repairs.

Differences From Canon: Hana comes from this Overwatch continuity by Najsigt; in canon, she never left the MEKA unit, or had anything to do with Junkrat / Roadhog or Overwatch.

Edited by Bored_Man on Apr 25th 2019 at 10:39:06 AM

Proud member of the AGOG community.
Makaioh Since: Jan, 2015
#533: Apr 25th 2019 at 3:20:23 PM

Both are accepted. And with that, Ren signups are closed again.

Edited by Makaioh on Apr 25th 2019 at 3:20:55 AM

Add Post

Total posts: 533
Top