Nice!
I am very tempted to make movesets for the three characters mentioned here.
EDIT: I did it. Here's the first one!
(Note: I had two ideas for the Final Smash. I personally prefer the first one, but I think more people will recognize the second one):
- Franchise: The Lion King
- English Voice Actor: Will be listed with their Palettes.
- Palettes: Similar to Bowser Jr. and the Koopalings, each of the first four palettes will be a different hyena character. Fortunately, the songs “Be Prepared” and “Tonight We Strike” have different lighting colors that line up with the team colors in Smash Bros. Maybe the other four palettes will be the hyenas in their normal colors? (The only problem is that it will be harder to tell them apart)
- Shenzi [Whoopi Goldberg] (green lighting from “Be Prepared”)
- Banzai [Cheech Marin] (yellow lighting from “Be Prepared”)
- Ed [Jim Cummings] (red lighting from “Be Prepared”)
- Janja [Andrew Kishino] (blue lighting from “Tonight We Strike”)
- Shenzi (normal colors?)
- Banzai (normal colors?)
- Ed (normal colors?)
- Janja (normal colors?)
- Stats: The hyenas are Fragile Speedsters: Fast, lightweight, and relatively weak.
- Entrance: The hyena leaps out from the eyeholes of a large elephant skull.
- Idle Animation: The hyena looks around and sniffs. Eventually, the hyena pants hungrily.
- Victory Poses:
- The hyenas are stacked in triangle formation, and the player hyena is on top. (Based on the ending of the storyboard version of “Tonight We Strike.”
- The hyenas dance around, singing “No king, no king, la-la-la-la-la-la!”
Moveset
- Jab: The hyena swipes three times with its paws.
- Dash: The hyena does a small lunge while biting.
- Tilts
- F-Tilt: The hyena does a small bite.
- U-Tilt: The hyena does an upwards headbutt.
- D-Tilt: The hyena.does a low paw swipe
- Grabs/Throws
- Grab: The hyena latches onto the opponent with their teeth.
- Pummel: The hyena gnaws on the opponent.
- F-Throw: The hyena swings their head and flings the opponent forward.
- B-Throw: The hyena turns around and flings them backwards.
- U-Throw: A gas geyser blasts the opponent upwards.
- D-Throw: The hyena puts the opponent down and trods over them.
- Aerials
- Nair: The hyena spreads out its paws.
- Fair: The hyena slashes rapidly with its claws.
- Bair: The hyena spins around on the x-axis.
- Uair: The hyena tilts down and kicks upward.
- Dair: The hyena does a bellyflop.
- Smash Attacks:
- Side Smash: The hyena takes a HUGE bite.
- Up Smash: A gas geyser opens up in front of the hyena.
- Down Smash: Another hyena appears and runs in a circle around the main hyena.
- Special Moves:
- Neutral Special: Bone Munch: The hyena bites on an animal skeleton and starts shaking it around. The bones fly off, creating several small projectiles similar to Mr. Game and Watch’s Neutral Special, but faster.
- Side Special: Lunge: The hyena jumps high into the air and then slams down to attack. The height is fixed, but you can control the length using left and right. Charge this move up for more speed and power.
- Up Special: Vulture: A vulture appears, grabs the hyena in its claws, and then flies up for a few seconds. When the flight is finished, or when the player presses B, the vulture drops the hyena and then swoops down to attack once before disappearing. The vulture can be killed at 20% damage.
- Down Special: Bone Helmet: The hyena puts on a horned animal skull like a mask. With the mask on, you can press Down Special again to make the hyena charge for a short distance with the horns pointed forward. The skull also gives the hyena a little more defense. However, the skull can be broken at 50% damage, and there is a 30-second cooldown before you can put on another one.
- Final Smash:
- Option 1: Tonight We Strike: The hyena must be close to an opponent to use this. It cuts to a cinematic based on the evil laugh scene from “Tonight We Strike” from The Lion Guard. The player hyena is shown laughing while several hyenas run in a circle around the opponent. Unlike in TLG, this version actually shows the hyenas close in on the opponent to attack just before it fades to black. Then it cuts back to the battlefield, where the opponent takes massive damage.
- Option 2: You Said We Were The Enemy: Similar to the above, but the cinematic is different. This one is based on Scar’s death in The Lion King (1994). The opponent is backed against a cliff during a fire. Several hyenas close in on them and attack them in a Gory Discretion Shot before it cuts to black. Then it cuts back to the battlefield, where the opponent takes massive damage.
- Taunts:
- The hyena laughs, of course.
- The hyena plays an animal’s ribcage like a xylophone.
- The hyena salutes.
Other
- Codec
- Snake: Is that a wild hyena? What’s that doing in Smash Bros?
- Otacon: That hyena is from the Outlands, Snake. They come from a world of animals that talk and have human-level intelligence. They may look feral, but they know exactly what they’re doing.
- Snake: But they’re not standing on two legs, like Sonic or Fox.
- Otacon: Don’t let their snarling mouths and four legs fool you, Snake. These hyenas have brains… some more than others, though.
- Snake: What would they do if I told them you said that?
- Otacon: Don’t do it, Snake! This is no laughing matter.
- Palutena's Guidance
- Pit: Oh, I think I’ve seen these animals before! Is that a… wildebeest?
- Palutena: Haha, no Pit. This is a hyena from the Outlands. They’re here to continue their feud with the lions of the Pridelands… and anyone who gets in their way.
- Viridi: I hear their bite is worse than their laugh… or is it the other way around?
- Pit: Yikes! What do I do?
- Palutena: The hyenas are fast, but also rather weak and lightweight. Stay on your toes, and you might send them licking their wounds!
Edited by DrNoPuma on Jul 19th 2023 at 8:24:00 AM
I haven't played the particular game that Tango is from, but still... robo kitty. :DI finally got around to uploading Midna's moveset. I wound up giving Midna fewer hair moves than I anticipated, because I didn't want to have too much overlap with Raz, who also uses a giant hand, or Shantae, Dixie, or Morrigan, who also have prehensile hair. She has 4-5 hair moves, and the rest of her moves are almost evenly split between wolf, twilight portal, or magic attacks. And her portals are distinct from Chell's too.
I still need to figure out what win poses Raz should have.
Edited by wanderlustwarrior on Dec 7th 2023 at 1:22:03 PM
The sad, REAL American dichotomyTo the page topper: Change all links to VideoGame/TheLegendOfZelda into TheLegendOfZelda since the former is a disambiguation page for either the franchise as a whole or the first game, not a work page on its own. Also change the links to VideoGame/SonicTheHedgehog into Franchise/SonicTheHedgehog.
Anyway...
- Origin: VOCALOID
- English voice actor: Tara Strong (Hime), Grey DeLisle (Mikoto)
- Japanese voice actor: Original CV by Kotori Koiwai
- Palettes:
- Hime V5
- Mikoto V5
- Hime (Kagamine Rin)
- Mikoto (Kagamine Len)
- Hime (Tenma Saki)
- Mikoto (Tenma Tsukasa)
- Hime (Shinonome Ena)
- Mikoto (Shinonome Akito)
- Stats: The MEIKA's are Masters of None: They just sit below the Kagamine Siblings in stats with no particular specialty.
- Style: Original style sampled from various martial artists + Explosive Plum Arts
- Entrance: Emerges from a giant plum flower and walks onto the stage like Poison Ivy from Injustice 2
- Idle Animations:
- Stretches both arms upwards.
- Folds arms and looks around.
- Flexes feet on the ground.
- Victory poses:
- Performs a brief yantsuu karate kata.
- Raises their left arm in triumph.
Moveset
- Jab: A simple boxing jab, followed by an uppercut and downward hook.
- Dash: The MEIKA's jump up and perform a quick superman punch.
- Tilts:
- Forward: Performs a front kick.
- Down: A low dropkick.
- Up: A somersault kick.
- Throws:
- Neutral: A Frankensteiner.
- Forward: A TKO (Fireman's carry cutter/A-Town Down).
- Back: A ripcord knee strike.
- Up: A fireman's carry facebuster.
- Down: A snap flowing DDT.
- Aerials
- Neutral: Fires a plum bomb that explodes immediately upon launch.
- Forward: Launches a plum bomb forward that explodes after traveling quarter-screen.
- Back: A teleport punch.
- Up: A rising kick.
- Down: A diving kick.
- Smash Attacks
- Side Smash: Launches three plum bombs at the opponent.
- Up Smash: Launches three plum bombs into the air.
- Down Smash: Jumps and launches three rolling plum bombs onto the ground.
- Special Moves:
- Neutral: MEIKA Dynamite: The MEIKA's engulf their body in flames before exploding upon contact with an enemy attack
- Side: Flash Hands: The MEIKA's activate heat energy in their hands to increase punching power
- Up: Chaos Blast: The MEIKA's focus their explosive energy into their body before unleashing it in a wide explosion
- Down: Garnate Bomber: The MEIKA's focus their explosive energy in front of their body before launching it at supersonic speeds towards the opponent
- Final Smash: Holding Back: One MEIKA stabs their opponent with their hands, while another MEIKA throws a set of plum bombs into the distance, before charging at their opponent. After slicing them a few times, the MEIKA's backflip and pose as the plum bombs return detonate upon contact with their opponent. A "Premier Skin" version of Robin's super from Injustice 2
- Taunts:
- The MEIKA's pick their ear with their little finger before blowing the dirt off.
- The MEIKA's fold their arms in disappointment at their opponent.
- The MEIKA's juggle normal plums.
Other
- Codec:
Snake: Who is this?
Hime: MEIKA Hime here!
Mikoto: I'm MEIKA Mikoto.
Snake: Well, you sound new. What brings you here?
Hime: We came here because art is an explosion!
Mikoto: We use bombs made out of plums to blow our opposition away.
Snake: You mean they're like the cherry bombs you see on those cartoons?
Hime: No! No! These plum bombs are unique! They may look like normal plums at first glance...
Mikoto: ...but they will explode when the enemy least expects it.
Snake: Useful. I like it.
Edited by YourEternalTroper on Jul 24th 2023 at 10:59:44 PM
Everything that lives is designed to end...Would anyone be interested in taking a look at some of my movelists to make sure they're fun, fair, and clear?
Note to self: Move "Wind Priestess to Talim's Aerial Neutral special, remove ability for aerial attacks to combo into her stances. Hey, this was a note to SELF, you cheeky bastard!
The sad, REAL American dichotomyFor Tails I could see him wearing outfits from the STC/Sonic The Comic, Archie comics, disguises from Aosth, from Sonic Prime.
He could have Tails's Zonerunner outfit of a brown trenchcoat and shades, or his Nameless Zone armour from Sonic the Comic.
He could have Miles's/Anti-Tails's outfit or the Roboticized version of Tails called Mecha Tails from Archie.
He could wear the disguises he and Sonic use to fool Scratch & Grounder in Aosth.
He could wear the outfits of the Shatterspace versions of Tails.
"May your heart be your guiding key"In my ideas for Lucina/Chrom, I've changed all of their throw animations, and three of their specials, where the only one they retain is the counter. I'm wondering if I should replace that too, and if so, with what?
I also updated my existing character changes, and added Echo Fighter ideas for Dark Pit.
Edited by wanderlustwarrior on Dec 7th 2023 at 1:29:17 PM
The sad, REAL American dichotomyHere's another just-for-fun moveset for one of my original characters.
- Franchise: Villain Town A Series Of Mayhem
- English Voice Actor: Juno Songs (Antasma voice)
- Palettes:
- Gray fur, black clothes, red accessories
- Gray fur, navy blue clothes, blue accessories
- Turquoise fur, dark green clothes, lime green accessories
- Brown fur, black clothes, yellow accessories
- Lavender fur, green clothes, orange accessories
- Black fur, gold clothes, silver accessories
- Purple fur, black clothes, yellow accessories
- White fur, red clothes, pink accessories
- Stats: Fledermaus is a Fragile Speedster. As a bat, he’s very small and lightweight. He has up to five jumps (one less than Kirby)
- Entrance: Fledermaus wakes up from a coffin.
- Idle Animation: Fledermaus looks around shiftily.
- Victory Poses:
- Fledermaus plays a pipe organ.
- Fledermaus and Layla (see Side Special) do a Fade Around the Eyes.
Moveset
- Jab: Fledermaus swipes with his claws twice, then does rapid-fire swipes.
- Dash: Fledermaus spreads his wings and lunges.
- Tilts
- F-Tilt: Fledermaus swings his Darkwand, a magic wand with a purple gem, at the opponent.
- U-Tilt: Fledermaus flaps his wings quickly.
- D-Tilt: Fledermaus swings his tail.
- Grabs/Throws
- Grab: Fledermaus grabs the opponent with his left hand.
- Pummel: Fledermaus bites the opponent.
- F-Throw: Fledermaus throws the opponent forward and hits them with a small blast from the Darkwand.
- B-Throw: Fledermaus moves the opponent behind them, then kicks them backwards.
- U-Throw: Fledermaus flies in a circle, and upon reaching the bottom of the circle again, throws the enemy diagonally upwards.
- D-Throw: Fledermaus flies up, then slams the opponent to the ground.
- Aerials
- Nair: Fledermaus freezes in midair and flaps his wings frantically.
- Fair: Fledermaus does a barrel roll.
- Bair: Fledermaus jabs backwards with his tail.
- Uair: Fledermaus dips a little, then glides a few feet upwards.
- Dair: Fledermaus tilts down as if divebombing. This can be used to spike opponents.
- Smash Attacks:
- Side Smash: Count Fledermaus takes a big bite with his fangs.
- Up Smash: Count Fledermaus spins like a drill.
- Down Smash: Count Fledermaus casts two blasts of darkness, one on either side of him, with the Darkwand.
- Special Moves:
- Neutral Special: Darkwand: Fledermaus shoots a thin beam of darkness from his wand. It goes straight forward, kind of like Fox’s Neutral Special, but a little slower, and it causes a little more damage and knockback. Charge this move to have him shoot a ball of darkness. The ball explodes on impact, causing splash damage and more knockback.
- Side Special: Layla: Fledermaus summons his owl assistant, Layla. Layla flies forward, talons outstretched to attack enemies. The player can move her in any direction with the joystick, press A to make her attack by swinging her talons, and B to cancel the move. Fledermaus cannot move during this time, and if he is attacked, the move is cancelled, and Layla flies off the screen. Layla can be attacked, and the move can also be cancelled if she takes 30% damage.
- Up Special: Flight of the Bat: Fledermaus flies straight up, surrounded by dark purple energy in a drill shape, kind of like Fox’s Up Special. Then he glides forward, like the ending of Meta Knight’s Up Special.
- Down Special: Drown in Darkness: Using the Darkwand, Fledermaus creates a puddle of darkness on the ground in front of him. He can walk across the puddle no problem, but if anyone else touches the puddle, they will sink into it halfway. Once in the puddle, the opponent will continuously take damage. They must mash buttons to escape. The puddle disappears after someone escapes from it, or after 15 seconds if no one lands in it. You can only have one puddle at a time.
- Final Smash: Dark Organ: Fledermaus plays a minor chord on a pipe organ. Beams of darkness shoot out from the pipes. First they go straight up off the screen, then they come back from several different directions and angles.
- Taunts:
- Fledermaus does an Evil Laugh.
- Fledermaus does a Flourish Cape in Front of Face with his wing.
- Layla flies around Fledermaus playfully. Fledermaus looks annoyed at first, then smiles just a little.
Other
- Codec
- Snake: Otacon, there’s some sort of vampire… bat. Oh, I get it. It’s a bat, dressed like a vampire. Hilarious.
- Otacon: That, Snake, is Count Fledermaus. He may not drink blood like most vampires, but he loves total darkness, and he’s got a magic wand to spread darkness everywhere.
- Snake: If he likes the dark so much, what’s he doing in a place like this, where it’s not totally dark?
- Otacon: It seems that he has temporarily overcome his fear of light in order to fight day-dwelling creatures like you.
- Snake: Geez. Where’s Simon Belmont when you need him?
- Palutena's Guidance
- Pit: What is this strange, batlike creature?
- Palutena: His name is Count Fledermaus. He comes from a strange dimension known as Villain Town, which is home to villains from all sorts of stories.
- Viridi: A whole town full of baddies to fight… sounds fun!
- Pit: How do I fight this guy?
- Palutena: As a bat, Fledermaus is very lightweight. You’ll have to keep up with his speed and flight abilities, and watch out for his magic attacks as well!
Edited by DrNoPuma on Nov 25th 2023 at 8:33:53 AM
I haven't played the particular game that Tango is from, but still... robo kitty. :DNotes to self re Chell edits:
- Allow tripping?
- Down Smash - same as other smashes (pellet)
- Up special - excursion funnel pushing player upwards
- Final Smash - no neurotoxin, just bombs
I should start amassing my ideas for items, bosses, and other stuff to go with fighters. For now I'll just put my latest idea here, an item to be packaged with Chell:
ITEM: Teleporter (Team Fortress 2)
- A summoning item, like the Pokeball, or Assist Trophy. Summons one of the tf2 classes who can act for a short bit before disappearing. Potentially summon rates may change based on the stage, for example a Demoman may be more likely on Wrecking Crew, or a Medic on Wii Fit.
- Summon options:
- Demoman: Sprays sticky grenades at high interest points on the map, to edgeguard, or provide defensive protection for the summoner.
- Engineer: Stands around the Teleporter with a wrench. If an enemy comes near, he hits them for decent melee damage. If not, he uses the wrench on the Teleporter to upgrade it to a stage 2, and then he disappears. The teleporter remains and can summon one of any other class before it then disappears.
- Heavy: Uses his heavy weapon. A straightforward spray of bullets in whatever direction the Heavy is facing.
- Medic: Ubercharges the fighter who summoned them, briefly rendering them invincible and healing damage slowly over time. The fighter has to stay near the medic to stay charged.
- Pyro: Wanders around the stage randomly, and uses their flamethrower on anyone who comes near, friend or foe. Will also use the alt-fire air blower to reflect incoming projectiles, or extinguish allies shortly after setting them on fire.
- Scout:
- Soldier:
- Sniper: Camps in the foreground (like Snake's Final Smash, except there's no visual indicator). If an opponent stays still while grounded, or travels on a set airborne path, for a decently long amount of time, the Sniper headshots them, dealing one massively damaging shot without knockback.
- Spy: Turns invisible and camps on a random spot on the stage. If an enemy comes near he decloaks and attempts to backstab them. The decloaking gives the opponent a very small interval to dodge the stab, which can't be shielded. If the backstab connects, the opponent instantly loses that stock.
The launch trailer alone for the game Worldless has made me want to play and beat it so I could come up with a moveset to adapt it to Smash. I really like its visual design from what I've seen so far. But my backlog is way too long to play it any time soon.
Edited by wanderlustwarrior on Feb 11th 2024 at 12:41:46 PM
The sad, REAL American dichotomyI'm back after a long while. Been busy with large-scale edits of certain character page(s)...and my once good computer suffering a stroke and being impossible to; back to s—t computer for now — thus also losing all the smash movesets (plus custom template) I've previously worked on, so my motivation for this kinda thing hit rock bottom.
But recently, I got a flash of inspiration from a game I've been playing ̶a̶n̶d̶ ̶s̶u̶b̶m̶i̶t̶t̶i̶n̶g̶ ̶m̶y̶ ̶s̶o̶u̶l̶ ̶t̶o̶ ̶s̶e̶n̶d̶ ̶h̶e̶l̶p̶
BulinSpecifically...
Home Game/Series: Azur Lane
Series Icon: The Manjuu bird
Role in home game(s): In a world/alternate timeline where Moe Anthropomorphism of warships are born from some strong energy source known as the energy cubes, the Bulins exist for the sole sake of being level-breaking and retrofitting fodder, with their capabilities as a ship being nonexistent. They technically be sent out into battles like other ship girls, but their stats remain static leveling up, and two/thirds of the three Bulin's have "abilities" that don't do anything.
Gameplay Details
Summary: As indicated above, Bulin is gonna be a complete Joke Character, that if another hypothetical shipgirl was featured, they'd be the obvious weak link. And with there being three different types of Bulin, all their traits will be combined into one, such as wielding all their different tools; Universal's wrench, Prototype's drill, and Specialized's hammer. Also Tengen Toppa Gurren Lagann references aplenty.noteAttributes:
- Floats above water surfaces like an automatic Strafe side special, without the restrictions of said special move; meaning attacking like normal, and not being limited to facing one direction (unless side special is used here). The shipgirl can be forcibly submerged into the water if they reach a certain kill percent (in Bulin's case, effortlessly).
- Hydrophobic: A floating ship (thanks to the above ability) is a fine state, but a ship in a position where they can sink is not good for them, hence this trait.
Move list:
Basic Attacks
- Jab:
- 1/2: One arm swing, followed by another.
- Jab infinite: Rapidly flails their arms forward.
- Dash Attack: Trips and falls, sliding forwards.
- Trip Recovery Attack: Swings wrench front to back.
- Floor (Wake Up) Attack: Swings wrench front to back.
- Ledge Attack: High to low wrench swing slamming the ground.
Throws
- Grab: Grabs foe with both hands.
- Pummel: Pitiful kick.
- Forward:
- Back: Pulls the foe back with both arms, struggling to do so before falling on her backside, sending the foe backwards as she loses her grip.
- Up: Flings the foe upwards with all her might, losing her balance and falling over.
- Down: A bunch of mini-Prototype Bulin swarm past below the foe, tripping them up.
Tilts
- Forward: Diagonally swings her wrench forward.
- Up: Back to front headbutt. Decently hard-hitting attack with knockback, but hitting an opponent makes Bulin dizzy, making for a laggy attack.
- Down: Swings the wrench low to the ground.
Smashes
- Forward: Wields Specialized Bulin's Kitty Kablam Hammer, swinging it to slam the ground ahead... dealing precisely 1% damage to foes hit. On the plus side, its got high knockback scaling.
- Up: Wields Prototype Bulin's Drill, with it being stabbed upwards to pierce the heavens, the drill part spinning to deal multi-hitting damage; hitbox is a bit awkward, meaning the foe can easily be pushed out of it if it doesn't line up properly.
- Down: Wielding the Universal Bulin's Wrench, she slams it on the ground in front of her.
Aerials
- Neutral: Flails about with all limbs.
- Forward: With a bit of wind-up, swings her wrench forward high to low.
- Back: Swings her wrench behind her as she spins 360 degrees.
- Up: Like her Up Smash, she pulls out the drill to strike above with a multi-hit attack.
- Down: Spawns the Kitty Kablam Hammer from below her, with it immediately falling to drag Bulin downwards.
Specials
- Neutral: Mounted Gun
Fires from a mounted ship gun on her person (somewhere), sending out a ballistic projectile that does fairly weak damage. Attack has a cooldown of three seconds. - Forward/Back: Strafe
Upon use, Bulin enters a state where they'll be able to move forward and backwards, keeping them facing one direction. During the state, Bulin can use the other Specials not only while in this state, but while moving (Neutral Special can be activated with side inputs to allow for strafing); using any other input will cancel the state. Attempting to use in the air will have her lose balance and enter free-fall.note - Up: Ahoge-copter/Anti Air
'In the air:' Their hairpiece will rapidly spin in a copter formation, making them levitate slightly upwards, after-which they're put into free-fall.
'Grounded:' Fires the Anti-Air guns. Covers decent wide range above them, using the same strength as her standard Mounted Gun (ie, not much). - Down: Universal Skill
Bulin tenses up for a moment, before suddenly enlargening to five times their size as a heavy attack, before quickly reverting. She can only do this once per stock.
Final Smash: Trial Bulin Mech
- A giant mecha based on one of the Bulins (originating from the April Fools event) suddenly appears in the foreground where Bulin's standing, seemingly preparing to attack... before initiating a self-destruct countdown, with Bulin paniking in response. It creates an explosion somewhat larger than itself, but it takes a full ten seconds for it to blow up.
Kirby Copy Ability:
- "Hat" design:
- Copy Ability:
Character Details
Stage Entrance: Just like with all shipgirls entering a fight in the origin game, Bulin floats in as if cruising into the water of the battlefield (battlesea?).
Taunts:
- Up:
- Side:
- Down:
Results screen:
- Win Pose 1:
- Win Pose 2:
- Win Pose 3:
- Victory Fanfare:
- Defeat reaction: (generally clapping for the victor, or a salty reaction)
Costumes
- Universal Bulin
- Prototype Bulin
- Specialized Bulin
- Universal Bulin in her Universal Enhanced Rigging (Experimental) +α skin.
The battling portion of the moveset is done, but the rest isn't; particularly with the stats since I haven't kept up to date with the exactly how to "balance" a character to get its playstyle across (though, in that regard, not much has change from before honestly)
"I know we'll make it cause somehow, the universe is fun now!" ~SanaDon't beat yourself up over stats. It's not like we're making these for anyone else, and I doubt most of us are actually turning these into mods any time soon. Just focus on what's fun for you to think about, and what might be fun to play as and against.
The sad, REAL American dichotomy
My current Moveset Template
New Fighters
Sorted approximately by the date I decided on their core gameplay concept. Some movesets need to be updated.
Works in progress:
Extra content associated with the above characters
Character Reworkings
The idea was to be more reflective of their source games or abilities, to make similar characters more distinct from each other, or to make weaker characters a bit more viable.
Echo Fighter Pass
Characters of the Ryu/Ken type of Divergent Character Evolution, where they share a significant similarity with their inspiration character(s), but with enough differences to make them feel unique. Some changes would implement previous versions of the character's moves, or Smash 4's custom moves.
Edited by wanderlustwarrior on Feb 15th 2024 at 1:10:13 PM
The sad, REAL American dichotomy