- They DEFINITELY are in Ultimate Marvel vs. Capcom 3.
- Given that the ending stats list both of you as "alive" chances are you do.
- Outright confirmed, with the assistance of ammo in the tank, by the Road to Fortune comic.
- Yet he can't do any hadoken's, sonic booms, yoga fires, or other energy attacks. :(
- There's a big difference between copying martial arts you see on TV and having Ki attacks that took years to master.
- Precisely. He has no ki control training. The energy attacks some characters have are implied to take far more training to master than the physical moves used by guys like Zangief. The Double Lariat just requires inhuman strength to be effective (which Frank West possesses to some degree, given how easily he lifts and throws grown people), and the Flash Kick is something people actually do in real life, albeit without the energy flash that gives it its name.
- There's a big difference between copying martial arts you see on TV and having Ki attacks that took years to master.
- The Death Note is the journal, but it's malfunctioning. This would also mean Otis is his Shinigami.
- Reasonable. Which begets the question: Why should I kill him, when he's doing me a favor?
- Isabella’s assistance is necessary to stop Carlito’s plan, she stops helping if you let Carlito be butchered for meat.
- Likewise, the need to save Carlito that time was to get the password for his personal computer - and even though he technically doesn't give it once he dies of his wounds anyways, his Catchphrase of "Pacha Mama" gave Isabella a "Eureka!" Moment to realize THAT was Carlito's password. If Carlito got mulched, that doesn't happen, and even though this wouldn't cause Brock Mason to purge the mall's survivors, this would also ensure Carlito's Backup Plan is launched without any warning whatsoever, making it even more devastating than it was than when Isabella and Frank discovered the plan at the end of Ending S.
- Larry is trying to feed Carlito to Frank; cannibalism, even against Zombie perpetrating terrorists, isn’t cool.
- Your mileage may vary; cannibalizing zombie perpetrating terrorists is delectably turnabout.
- Isabella’s assistance is necessary to stop Carlito’s plan, she stops helping if you let Carlito be butchered for meat.
...I 'unno how they'd play this for laughs, though.
- Let's elaborate on this. Chuck adopted one of the baby bombers after retiring from professional motocross. When all the other orphans activated, Chuck fell into a massive depression, feeling incompetent and unable to do anything. Then he decides to wipe the zombies off the face of the earth.
- Jossed. The entire game centers around keeping Chuck's daughter from turning into a zombie by buying her the same zombie suppressant that Frank used, which is now being marketed as a drug called Zombrex. In addition, it's stated outright that Katey got infected after being bitten by her zombified mother.
- This plot element does get revisited in the next game, Dead Rising 3, but with that game's new protagonist and one of his friends.
Otis is an angel from Heaven, forcibly drawing Frank's attention to souls in distress, while Carlito is a demon from Hell, doing his best to make the "Big Scoop" more appealing. Isabela, meanwhile, is a neutral agent from Purgatory itself, sent only to ensure that Frank is thoroughly tested before leaving Purgatory for whichever eternal reward he merits. The Psychopaths are all damned souls who are one step away from Hell, placed in Frank's path to show him the nature of evil (with the exception of Kent, who is in Purgatory for reasons similar to Frank's. Ideally, they would have joined forces and strengthened each other in their development, but their mutual pride got in the way of that). The zombies are the incarnation of sin itself, being driven solely by bestial desires such as hunger.
Thus, if Frank abandons the Cases in order to fully focus on rescuing survivors, he gets the "Good" ending, in which all the survivors are rescued. If, however, he risks the survivors in order to "uncover the truth," he is punished as his allies slowly die around him and, eventually, with the helicopter crashing leaving him apparently without hope. At this point, is soul is in danger of Hell, so Isabela shifts to give him one final test to see if he is worthy of redemption. In Overtime mode, Frank's pride and selfishness is challenged as he is forced to rely on another person for all his protection. At the end of Overtime, Frank confronts Brock, the manifestation of the misanthropy and cynicism that has fueled Frank's callous behavior. Unfortunately, Frank refuses to address these issues, instead attacking Brock in order to beat him to death with his bare hands. Thus, Frank's soul is damned to Infinity Mode, in which he spends eternity slowly starving away, forced to attack and kill others to sustain his meager existence, little more than a zombie himself.
- Not only is this plausible, it's... really depressing. ;_;
- Upon further reflection, I would suggest the following change to the first troper's theory. While Isabella retains her role, I would suggest that the military are actually Angels, making a last-ditch attempt to save Frank's soul. Carlito (the demon) interferes with attempts to contact them, and it is only after he is defeated that they appear. To Frank, they represent a hindrance between him and his story, so he interprets their presence as a threat, and their attempts to save him as attacks. Note that they do not kill him when given the chance, they restrain him and give him time to reflect, offering him another chance at redemption via a New Game +. Frank escapes and flees, however, continuing down his dark path via a literal path to hell (the clock tower) filled with the damned. Frank makes it to the Gates of Hades, where Brock (and archangel) makes his final attempt to save Frank. But Frank is beyond saving at that point and attacks him as well. Only after defeating Brock does he realize the enormity of his failure, leading to the Big "NO!" and the overtime mode described above.
- For further elaboration and liberal arts nerdwank, Frank's camera represents his disconnect from the suffering he supposedly covered in the world and the reason he is in this situation. It is the albatross around his neck, dragging him down. This is why the other characters, upon "capturing" Frank, do not take the Camera, because it requires him to stop using it (save the survivors instead of recording their suffering) willingly.
- Except an albatross was a good luck charm until some idiot killed it.
- So wait... Frank saves 50+ survivors and solve all of the cases in the three days to stop the demon (Carlito) and he is pushed further into damnation? That's one fucked up system there.
- What about Paul? He's the only rescuable psychopath in the game, so surely he's different from the others.
- He saw the errors of his ways and sough redemption. Thus his soul was made part of the test, to test of Frank could forgive those who cause him harm.
Sure, they were willing to kill humans, but that's because rather they were, ironically, defending themselves from Psychopaths. Monsters? They look like monsters to you?
- The Mall in is Silent Hill... Combine this with the "Frank is in Purgatory" idea above, and we officially have the best fan theory ever!
- Alternatively: The Psychopaths are infected with the same disease as the zombies. Except they're immune to the biological effects that lead to becoming rotten, but it affects their psychology, cranking up their psychosis to 11 (this would explain why they all seem to be obsessive and psychotic).
She just happened to not go in the day the mall got filled with zombies.
It would explain why you can kill the entire town's population and the mall would still be full of them.
- The towns Eye Doctor was the first to fall the zombie apocalypse.
- Then where are the lickers and Tyrants? :P
- In Dead Rising 2, you learn that Zombrex is actually made from queens, similar to how Isabella made Frank's medicine in DR 1. Therefore, any mutation in the hormones would likely be canceled out by that, if not immediately.
- It certainly would make things complicated if infected people were certainly doomed to become zombies no matter what. And it would make the need for a permanent cure more urgent if people like Frank and Katey are suddenly stuck facing turning no matter what they do.
- This actually seems rather likely, considering the fact that Isabella was able to make a cure that lasted Frank two years using a laptop and a fruit smoothie mixer. Certainly a proper lab would easily be able to make a cure that would last as long as Carlito's Tyke Bomb trigger, if not more than a human lifetime.
- Apparently the case in Dead Rising 2. C.U.R.E. thinks this is real, but Phenotrans has a genuine reason for not making a cure: it's dependent on Queens. They need to constantly start zombie outbreaks to ensure enough supplies of Zombrex.
- In Case West Chuck and Frank meet the Corrupt Corporate Executive of Phenotrans, who has a zombie bite-mark in her face. She tells them that she "made something to remedy that years ago." and doesn't need Zombrex anymore.
- Jossed from the get-go: The main flaw with this theory is that the infection is transferred by bites, as well as by the wasp stings. Honestly, if it was just the wasps then the infection could never have spread so rapidly. Think about it: Yellow-fever, another insect transferred disease, is hardly a pandemic but the zombie disease in this game can destroy entire cities.
- Besides, many diseases are transmitted by bodily fluids, one way or another (this is why you may catch a cold by drinking from a glass that had been used by someone who was already sick). And biting someone does not just leave the mark, but it also leaves saliva. And, considering that zombies bite with enough force to tear through soft tissue (e.g. skin and muscles), blood is added into the mix. So there you have it, an infection perfectly transmittable through blood stream (albeit not in the way real world diseases do). As for the immunity, the infectious agent would have to be something genetically similar to some other, "harmless" disease that only a handful of people contracted, thus allowing their antibodies to nullify it and rendering them immune to zombification. But the hitch is: do we know what's it like?
- Certainly a fun, if sad and tragic theory. Of course I figured that the Antione in the cut-out was from his younger years. Much like Gusteau from Ratatouille, his fame waned over the years, finally culminating in him being forced to work in a food court resturaunt. The Zombie outbreak finally made him snap after realizing that he'd never be able to delight the world with his cousine ever again.
- She either founded the company or became one it's head researchers after the Williamette incident. Two years later, when it became clear that Zombrex's dependency was becoming too much to handle, the company went behind her back and orchestrated the Vegas outbreak. Finding out the truth, Isabella was either killed, or went into hiding (possibly with Frank) and is trying to find a better cure, which Phenotrans has decided they don't care for since it would they'd lose business if a permanent cure was made. On the other hand, she's alive, but being held captive and forced to research the gas that mutates the zombies into Gas Zombies.
- The disease actually comes in two parts. One is a fast-acting virus or bacteria that infects the human body and kills very rapidly. The second part is the wasp larva parasite, that burrows into the brain and takes over motor functions of the freshly created corpse. The two work in symbiosis, with one helping to spread the other. The reason for this theory...
- ...but infected with the parasite. Some of them had to have been reasonable, successful people beforehand, and the specific stimulus of a zombie infection doesn't explain all of their behavior. Why would a highly successful chef decide to become a cannibal? Why would magicians who presumably have had a successful career before this forget how to do one of the most basic tricks and turn it into a murder machine? Why does a STOOOOOOOOORE manager suddenly become violent and paranoid? Easy. The wasp larva are eating into their brains. They will probably die eventually, but when they do the wasps will have had to do too much damage for them to be useful, which is why you never see one resurrected as a zombie (Wii version notwithstanding).
- Or the wasps are a lot smarter than we think, and instead of mindlessly eating up the brain cells, they are deliberately wiring themselves into the host's mind, and making them hyperviolent against any uninfected humans (I might be mistaken, but I think the Psychos only go after the player character in the boss fights. The difference between these infected Psychos and the zombies (who are doing the same thing), is that the parasites making the zombies kill the host outright, and thus deny most of the physical advantages a thinking, unrotting human would have over a zombie. The parasites that create the Psychos manipulate their host into suffering delusions of violent actions in their past - for example, Cliff Hudson mentions "everything went white" when his granddaughter was devoured by the zombies - perhaps the "going white" part is when the parasite hijacks the brain? The reason some Pyschos seem to snap out of their psychosis upon defeat is that the parasite becomes damaged enough in the fight that they lose control over the host, (who may or may not remember EXACTLY what they did under the control of the parasite, but inherently feel remorse). This isn't a solid rule for ALL Psychos - apart from those working for the Big Bad, and the BigBads themselves, there are truly a few who are inherently sadistic to other people from the start, or believed they had to do anything they could to survive.
- As an aside, those who jump back from death, once again in full-on Psycho mode, is the parasite gaining control over the brain again - JUST before their host body died completely.
- Or the wasps are a lot smarter than we think, and instead of mindlessly eating up the brain cells, they are deliberately wiring themselves into the host's mind, and making them hyperviolent against any uninfected humans (I might be mistaken, but I think the Psychos only go after the player character in the boss fights. The difference between these infected Psychos and the zombies (who are doing the same thing), is that the parasites making the zombies kill the host outright, and thus deny most of the physical advantages a thinking, unrotting human would have over a zombie. The parasites that create the Psychos manipulate their host into suffering delusions of violent actions in their past - for example, Cliff Hudson mentions "everything went white" when his granddaughter was devoured by the zombies - perhaps the "going white" part is when the parasite hijacks the brain? The reason some Pyschos seem to snap out of their psychosis upon defeat is that the parasite becomes damaged enough in the fight that they lose control over the host, (who may or may not remember EXACTLY what they did under the control of the parasite, but inherently feel remorse). This isn't a solid rule for ALL Psychos - apart from those working for the Big Bad, and the BigBads themselves, there are truly a few who are inherently sadistic to other people from the start, or believed they had to do anything they could to survive.
- You know how sometimes, Chuck says "Just like mom used to make" after building one of his zombie-killing contraptions? Well, that's not just a clever quip, that's actually him nostalgically remembering the days where he would observe his mother gathering up all sorts of objects and duct-taping them together to create outlandish murder machines specifically made to mow down the undead. This would also explain why Chuck is otherwise a pretty normal guy: to him, getting creative and improvising some weird weaponry was just a regular part of his everyday life when he was little.
- Hopefully this means that we'll eventually get to see Chucks mother, rolling around in a Blitzkrieg, casually taking down zombies left right and center in the middle of giving Chuck mixtures of motherly comments and tips on how to properly cave in the skull of a zombie. Cross your fingers for that DLC everyone.
- So Chuck's Mom is Sister Cynthia Knickerbocker? BEST. THEORY. EVER.
- Alternatively, Chuck's Mom is an Expy of Sister Cynthia Knickerbocker.
- Yeah, 'cause there have only been four outbreaks by the time of Dead Rising 2 within six years.
Far fetched from the eagle-eyes standpoint, but there are particular resources in the southern plaza that sort of take influence of safety designs. Particular stores being built in very weird places, the disproportionate amount of maintenance zones, and the awnings which almost look like a makeshift vantage point. Unfortunately, the architects sort of underestimated the quickness a spread of rogue zombies would be. If it was not already clear there were more effective safe zones in the first place.
I cannot resist over analyzing how this mode works. My idea is that Frank West is just a normal person under the worst case scenario, he has no clue where to head off for safety. The zombies are let in by overcrowding instead of the ignorant woman putting her ugly dog first instead of her and other lives. Frank decided to try and fight through the zombies to find one form of safety until help arrives. This took hours because of how quickly all the zombies permeated Willamette. After much heated running he finally discovers an untouched warehouse where the zombies had not migrated into yet. He eventually finds a way to the rooftops.But that was a pointless move, almost. Frank had a brochure of the mall with him, their had been a staff section with a security room map. Of course this excludes the air ducts directed to the room. Frank forces himself to make room on the humid nights outside on the rooftops. Before he could plan any other form of survival, albeit going into the infested mall, or finding water in uncanny places- a strange black man in what appears to be a janitors outfit steps from a porch-like raised surface holding a sharpened, headless broomstick. Frank asks how long he has been there, but Otis decides to charge at him with the sharpened stick without a word spoken. Out of his bizarre reflexes. Frank KO's Otis, but refuses to kill (like Frank would). Out of natural curiosity, he enters the opening in the fence to find a small door open on a ventilation duct. Frank wants to sleep himself safely in the duct because it is at least away from potential zombies. To wrap this up, he uses the vacant security room as a safehouse, takes notes of the days with a camcorder, and encounters other characters as they are now psychopaths.
Hello! His fighting style is almost entirely pro wrestling!
In the future, the zombie virus has become so potent and dangerous that if humanity doesn´t find a cure soon, the whole world will fall apart. At one point in time, there existed a cure, which it is presumed that someone in the Greene family knew about. However, that cure has since then been a mystery for the world, and it is only in this desperate moments that the government creates the Animus from Assassins Creed and sends Katey Greene into it to find out who had the cure, what it was made off, and if it still exists, who has it. Frank West is revealed to be a cousin to the Greene family.
First, they send her to Frank West, photojournalist and first user of Zombrex to find out if he knew anything about the cure. This explains why Frank can be bitten more then fifty times and still not become infected At least until later in the story It simply didn´t happen in real life. It also explains the Time limit. If at any point Katey fails the main story, she simply reloads in an attempt to achieve full sync.(IE: Frank West rescued all fifty survivors, killed all psychopaths AND completed the main story at the same time.)
Whenever Frank dies, she just get´s desynchronized and has the option of reloading the Animus. However, it turns out that Frank west knew nothing about the cure in Colorado. The Government attempts to go further into Franks memory, but it fails since the memories are hidden deep inside Katey. Instead, they proceed to her father, Chuck Greene in Dead rising 2, where the memories are closer(Katey was in Dead rising 2, after all)
Here, nothing new is revealed to them. However, the romp through Dead rising 2 unlocks the memories of Case West, where there is finally mention of a cure! The Government is getting closer to their goal, but they´ll need more memories to figure out if what was said in Case West was true or not. We can expect another game about Chuck or Frank, since those are the only relatives Katey's got.
- Macy's has a similar effect, But Orange Julius can actually destroy zombies, Macy's just keeps them away. (Bloomingdale's works too, since they're both owned by the same company)
- Besides while sadly Jessica did not survive in the Canon ending of Dead Rising there were endings where she did survive so they can go from there as a reason why she can go on another zombie killing mission.
- Though Capcom would most likely play up the Les Yay when Jessica and/or Rebecca try to fight the Bailey Twins, sure it might happen even without the twins but still.
Not only doesn't it mention anything about him rescuing people, it distinctly mentions that the special forces captured some of the survivors, if not all. The only reason they are still classified as safe is because A) the special forces didn't kill them, or B) It's beyond your control at that point, and Capcom didn't want to be jerks.
- Wrong. Jessie turns into a zombie in the game 1 canon scenario after having been bitten by a turning Barnaby.
- Actually, that's debatable. We never see her getting bitten, we just see her falling out of a closet with him on top of her. Add to that, we never see any bite marks or any bandaging that implies bite marks, so it's possible they just got into a scuffle and she ended up getting stung later on, if she wasn't already by the time the story began.
- Completely jossed. The game is confirmed to be set in Willamette once again like the first game. However, the setting will be the "Willamette Memorial Mall" rather than the "Willamette Parkview Mall".
- One problem with this theory is that Cliff claims that he witnessed his granddaughter get eaten before his very eyes, and from the prologue cutscene, Connie and Dakota were all alone on the road with the massive zombie horde. Unless they actually managed to escape somehow, by themselves, a random passerby, or Cliff himself and got eaten in front of him later, this destroys the theory and confirms that their models in the photo were simply reused assets.