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Video Game / Wild Woody

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Wild Woody is a video game that was released for the Sega CD in 1995.

A man brings a totem pole home with him, which turns out to have the power to destroy the universe, but only if many extremely specific conditions are met: it has to be the third Wednesday of July, there has to be a full moon, and there must be snow falling. By coincidence, all of these things end up happening at once (a nearby snowglobe being enough to satisfy the "snowfall" condition), causing the entire universe beyond the room to disappear and the totems to come to life. Each head enters a different picture within the room and turns it into their own personal universe, with the exception of Lowman, the lowermost head on the pole and the token good guy of the totem's heads. To retrieve his evil brothers to prevent them from causing too much trouble, Lowman brings a pencil of all things to life. The pencil, named Woody... WIIIIIIIIILD Woody... complies with the order he is given, and sets off to find the totem heads.


In the game, the player must go through levels that are divided into three parts - two actual level parts and a boss battle part. The player can also make Woody draw necessary items into the level from a notebook; for example, in one level, the player can make Woody draw a paper airplane and use it to fly around the level.

Wild Woody provides examples of:

  • Alliterative Name: The name "Wild Woody" repeats the letter "W".
  • Animate Inanimate Object: Wild Woody is a sentient pencil.
  • Art Initiates Life: The game's main gimmick is the ability to draw things that become real. This comes at the cost of Woody becoming smaller with each drawing.
  • Bond, James Bond: Woody says his name this way multiple times. "I'm Woody. WIIIIIIIIIIIIIIIIILD Woody!"
  • Game-Over Man: Besides the game over cutscenes which show the universe blowing up, this appeared in the game's ending which showed Woody putting the last head back onto the totem pole, which says he "shall not be defeated". Woody's response? "Sorry, pal, but it's game over!"
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  • Gangplank Galleon: The first world is a parallel universe created from a pirate book. The first level is set on a pirate ship, and the second is a cave full of treasure.
  • Getting Crap Past the Radar:
    • The very title of the game is often criticized for being a Double Entendre considered inappropriate for a children's game.
    • Woody defeated enemies by erasing them with his eraser... which is basically just rubbing his butt on them. The manual referred to this as "rubbing one out".
    • A very convoluted series of actions in the second level will allow Woody to draw a topless mermaid with visible nipples.
  • High-Altitude Battle: The second boss battle, "Gadzeuse", takes place in the sky.
  • Large Ham: Subtlety is a foreign concept to Woody. The guy is an over the top spaz in personality, most memorably in the opening cutscene.
  • Make a Wish: Lowman rewards Woody with anything he wants. Woody wishes for a sexy paintbrush girlfriend.
  • Mook Maker: The "Alien Love Nest" boss produces alien babies (which are just disembodied mouths with wings) to attack the player.
  • Sequel Hook: At the end of the game, Lowman tells Woody that he'll be back the next time the world needs saving. Woody replies with "Yeah, only if we sell a zillion units!" This game was released at a time when people were moving on to the PlayStation and Sega Saturn, however, so it failed to sell a zillion units and therefore never got a sequel.
  • Stationary Boss: All of the bosses stay completely stationary except the final boss. The player has to jump up to the boss's weak spot and attack it from there.
  • Underground Level: The second part of the first level takes place in a cave.


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