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Unexplored is a 2D top-down action Roguelike, developed by Ludomotion. It was initially released into Steam Early Access on 9th August, 2016, with a full PC release on 22nd February, 2017.
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It then received Mithril Run, Ripley Run and Dark Ritual DLCs, which altered the level designs with The Lord of the Rings, Alien and Lovecraftian themes, respectively. The Unlocked Edition of the game containing all three DLCs was then ported onto Nintendo Switch on August 9th, 2018, with Playstation 4 and Xbox One ports following on February 19th, 2019, and February 22nd, 2019, respectively.

The game is heavily inspired by Nethack, with the same premise (retrieving the Amulet of Yendor from the bottom of the Dungeons of Doom), and a very similar game log which often uses the same phrases (i.e. "You feel whole again" for when the player is healed back to full health.) However, it is fully real-time rather than simultaneous turn-based. Moreover, its key selling point is "circular" dungeon generation, where each floor loops organically around a point of interest at its core, rather than being a simple collection of rooms and corridors like in most classical roguelikes.

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Unexplored tropes ahead:

  • An Axe to Grind: One of the available melee weapons.
  • Blade on a Stick: You can fight with spears as well, forgoing the multi-enemy damagins swings of the bladed weapons for sake of greater range.
  • Bloodless Carnage: Averted. Defeated enemies leave blood splatter on the floor, be that blood red or black.
  • Collision Damage: Simply walking into an enemy so as to make them collide with your melee weapon damages them. However, most creatures are smart enough to try to retreat and circle around you, thus usually necessitating actual slashes.
  • Cursed Item: Like in Rogue and Nethack, these will fuse themselves to your body, making it impossible to take off such cursed armour, or switch a cursed weapon to a different one, unless your god decides to remove the curse in response to a prayer.
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  • Dem Bones: Skeletal enemies will await you in the crypt levels.
  • Dual Wielding: Your hands are treated as separate slots, and you can wield any two weapons in them with no problems. You can even carry a sword in one hand and a crossbow in the other!
  • Dungeon Shop: You'll find vendors that'll be happy to take your gold in exchange for the various items they offer.
  • Fall Damage: Present. You should be especially careful if you happen to discover a Scroll of Descend, for instance: sure, it will instantly send you down to a lower level, and thus save you having to clear out a whole lot of rooms. The downside is that you'll literally fall, and do so qucikly enough to take hefty damage in the process.
  • Flash of Pain: Damaged enemies flash red.
  • Healing Potion: Present and accounted for. However, all the potion types can only be identified through a spell, or by drinking - but then you run a risk of accidentally ingesting poison, or something else really nasty.
  • Inexplicable Treasure Chests: Present, though they are often opened only through puzzles.
  • Item Crafting: Present, with potion alchemy being a particularly important part of it.
  • Level-Locked Loot: Much of gear or weapons can only be worn or wielded after your strength got high enough - which, in turn, can only be increased by either drinking strength potions or wearing strength-boosting rings and such.
  • Luckily, My Shield Will Protect Me: You can carry a shield in one arm and raise it to block incoming attacks, rather than dual-wielding.
  • Magic Missile: A Staff of Magic Missiles can fire these a certain number of times before it's depleted.
  • Menu Time Lockout: You can pause the game, and still use the items on the inventory screen.
  • Mook Maker: There are some, like bee hives, which will spawn six bees each.
  • Morale Mechanic: Enemies can panic and flee under certain conditions. They are guaranteed to flee from you if you happen to wield a weapon of Despair.
  • Optional Stealth: It is possible to sneak by enemies, especially if you forgo heavy, movement-restraining and/or clanging armours, and slip into light cloaks instead.
  • Playing with Fire: A single torch can set some enemies on fire. You can also burn pools of oil on the ground, and clouds of flammable gas in the air. There also flaming weapons, and enemies with flame attacks.
  • Rare Candy: Potion of Life raises your maximum health amount, in addition to completely healing you.
  • Regenerating Health: Like in Nethack, Liches can and will heal themselves. Because this game is real-time, this ability essentially amounts to having regenerating health.
  • Shovel Strike: You can find a shovel, and while it is intended to dig stuff up, you can use it as a weapon as well.
  • Spin Attack: It is a top-down game, and so pretty much all melee weapons are swung in an arc of some kind.
  • Villain-Beating Artifact: Some of the bosses are impossible to defeat unless you have found the only weapon that can slay them. Luckily, these are guaranteed to drop by the time you'll encounter them.
  • Whip It Good: One of the weapon types. You can also get a Flaming Whip by killing Balrog.

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