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Video Game / Touhou Shinreibyou ~ Ten Desires

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A DJ's quest to Take Over the World.
"To understand the ten desires of a human is to know them fully. In the past, the present... and the future..."

Touhou Shinreibyounote  ~ Ten Desires is a video game created by Team Shanghai Alice for Windows computers in 2011. It's the thirteenth videogame installment in the Touhou Project franchise, and the start of the "third generation" of Windows games.

It's spring, and both Gensokyo and the Netherworld have become filled with divine spirits - nascent, fleeting gods born from the desires of living things. Seeing that the spirits are being drawn to something near the Human Village, Reimu, Marisa, Sanae and Youmu head out to investigate.

The game features the Divine Spirits mechanic - a second class of collectable items that appear when enemies are killed, bosses are damaged, or at certain scripted events. In addition to boosting the player's lives, bombs or score, some spirits can fill up a "Trance meter" which can be discharged to enter a temporary Super Mode.


The game's official website can be found here (in Japanese).

This game provides examples of:

  • Already Done for You: Perspective Inverted. Mamizou found out that the heroines have already defeated Miko, the person whom she's called for by Nue to defeat. Doesn't stop her from fighting said heroines, just because. Considering Mamizou's power, perhaps the heroines should just stay at home.
  • Beethoven Was an Alien Spy: The Final Boss is a Gender Flipped version of Prince Shoutoku, who despite her public endorsement of Buddhism was secretly transforming herself into a Taoist immortal.
  • Boss Banter: A first for the series - during the Final Boss battle, speech bubbles will appear over her and her summoned allies.
  • Breaking the Fourth Wall: Kogasa states that she keeps losing to Yoshika because she always times out.
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  • Creepy Cemetery: It's revealed that Myouren Temple has a very vast cemetery in its backyard. Our heroes fight the jiangshi Yoshika and her very oppressive poisonous kunai danmaku over it. Then it's revealed that the Buddhist monks deliberately built the cemetery over a different mausoleum to prevent their rival Taoist liches from resurrecting themselves.
  • Colour-Coded for Your Convenience: Blue Spirits increase the Point Item value, Purple Spirits are Life Pieces, and Green Spirits are Bomb Pieces.
  • Game-Breaking Bug: The game would crash if you are not using a bomb, a valuable resource, when the Survival Card of the Extra Boss ends. This is the second last attack in the entire game. Even worse, that makes it impossible to capture in Spellcard mode because you aren't given any bombs to start with. Be grateful the patch for that only took 4 days after release.
  • Harder Than Hard: The new Overdrive mode. It's an extra difficulty added to specific spellcards (one for each non-cameo character) that's unlocked by capturing that spellcard on all other difficulties. They range from being the next logical step up after the Lunatic version to being much, much worse.
  • Idiosyncratic Difficulty Levels: The difficulty levels are named after prayers for stuff that supposedly ranges from easy to impossible to achieve.
    • Easy: Prayer for health and long life
    • Normal: Prayer for traffic safety
    • Hard: Prayer for business prosperity
    • Lunatic: Prayer for IT data security
    • Extra: Prayer for protection from danmaku
  • Mechanically Unusual Fighter: Youmu. Instead of narrowing her shot, holding the Focus button halts her shot in order to charge up a powerful melee attack. Her hitbox also shrinks while charging.
  • Mercy Invincibility: Inverted - if you've filled at least one flame in the Trance meter, then getting hit will cause you to enter a shortened Trance automatically and die only when the timer runs out.
  • Multiple Endings: You're given a 'Parallel Ending' if you beat the game on normal or higher with at least three bombs in stock (bombs from unused lives don't count).
  • Not Me This Time: Stage 1 has the Player Character travel to the Netherworld, figuring that since it's an incident about spirits Yuyuko is likely to know something. Reimu outright accuses Yuyuko of causing the incident herself. The exception is Youmu, who was with Yuyuko the whole time and is challenged to a fight as a test of her abilities.
  • Super Mode: Trance Mode, activated by gathering enough divine spirits to fill up the 3 flames on the Trance meter. For 10 seconds the player is invulnerable, has powered-up attacks, and increases the effectiveness of spirits they collect. If the player is struck by an attack with at least 1 flame filled, they will enter a shorter Trance state before dying.
  • Suspiciously Specific Denial: Yuyuko has apparently figured out exactly what's going on, but finds the idea of simply telling the Player Character too boring.
    "I doubt that some troublesome individual is about to make a return, or that there's any secrets or anything in, say, the cemetery behind the temple..."
  • Variable Mix: Each stage and boss theme has both a standard and "spirit world" version, the latter playing while the player is in Trance.

Alternative Title(s): Ten Desires