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Video Game / Power Pro-kun Pocket 2

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Power Pro-kun Pocket 2 is a 2000 Baseball simulator + visual novel + Minesweeper developed by Diamond Head and published by Konami for the Game Boy Color. It introduced the "Inner Success", a story mode with alternative gameplay that's generally unrelated to Baseball but still awards a custom character upon completion. The game and its prequel received a compilation remake in the engine of 6 for the Game Boy Advance in 2004.

Outer Success Mode: Drill Moglers Edition

"Hero 2" is an up-and-coming pro ballplayer who's been drafted to the small time Drill Moglers team, which turns out to be knee-deep in debts and on the verge of dissolution. Can he bring in more hot-blooded players and make the Drills the best in Japan?

Inner Success Mode: War Edition

Hero 2 finds himself drafted to fight at World War II... wait, what?

This game features the following tropes:

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  • All Just a Dream: A secret ending reveals War Edition is a dream Hero 2 had at the end of Drill Moglers Edition.
  • Bittersweet Ending: Hero 2 succeeds as a pro ballplayer, but the ending in which the Drill Moglers are bought by the Propeller organization is canon.
  • Continuing Is Painful: If you get a Game Over you'll be forced to start over from the beginning. You can reset, but the game punishes that with stat losses and will eventually just erase your save file.
  • Game Within a Game: When you beat the first scenario a few times, a second one comes out of nowhere with Minesweeper gameplay. Latter installments in the series further developed those "Inner" scenarios into JRPG adventures completely detached from the Outer scenarios.
  • Guide Dang It!: The Inner Success doesn't unlock until you beat the main game several times.
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  • Hello, [Insert Name Here]: You start out by giving Hero 2 a name and a role on the team he's about to join.
  • Level Goal: This game's take on Minesweeper is an early example of having to lead a character towards the other side of each mine field.
  • Multiple Endings: There are several possible outcomes for the story.
  • New Game+: The game has a system that allows you to "reincarnate" your custom characters into another Pawapoke 2 cartridge. They will lose most of their stats but retain some other attributes, and as such this is the only way to obtain the Harem ending in the main story and the true ending of War Edition.
  • Playable Epilogue: The game goes on for a few weeks after the final tournament match. No other game in the series does this.
  • Poison Mushroom: During the Minesweeper minigame you can collect items that give your money, effects and skills. However, many of them will have negative effects and there's no way to tell which is which.
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  • Stalker with a Crush: Hero 1 is dead, so Norika seeks to take Hero 2 as a Replacement Goldfish.
  • Standard Status Effect: The dreaded "Mania" status first appears here. There's a hidden value that determines how much Hero 2 is addicted to nerdy stuff. If it reaches past a certain point, he becomes an otaku and will randomly spend a week to visit the toy store. And you can't heal this! When this event is achieved in any of the games it is in, you get an ominous cutscene like it is a game over and an ending epilogue that shows the protagonist as a miserable shut-in. All this even though in Japan the term "mania" isn't supposed to have the bad meaning "otaku" has...
  • Sudden Sequel Death Syndrome: Hero 1 fell off a cliff offscreen during the events of this game.
  • Unexpected Gameplay Change:
    • You are required to clear 4 different minigames to increase the Relationship Values between you and your team.
    • War Edition features a Minesweeper clone which was later featured in Pawapoke 3 and 8.
  • We Can Rebuild Him: Kameda has been revived by the Propeller Team as the Hyper Kameda cyborg.

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