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Video Game / Power Pro-kun Pocket 3

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Power Pro-kun Pocket 3 is a 2001 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the Game Boy Advance. The game uses a new engine for the Baseball simulator, but only comes with a single Success mode. The Minesweeper minigame from 2 does return as an unlockable, but it is just an Endless Game without story.

Custom characters made in this game are compatible with Jikkyou Pawafuru Puroyakyū Basic Edition 2001 for the Nintendo 64.

Success Mode: Cyborg Edition

At the end of the original game, Hero 1 led a team of rookies to glory in a Baseball tournament. Then he got forced to marry a stalker over ten years his senior. And then he died in an accident. 終? Not quite.

Some years later, Kameda retrieves Hero 1's brain and ressurects him as a cyborg. This isn't out of kindness, though. Kameda has turned rotten after his own experiences of being revived as the Propeller Team's robotic minion, and sees his old friend as a slave for helping with the establishment of his own criminal Baseball organization. Can "Hero 1.3" overcome such adversities and take control of his life back?


This game features the following tropes:

  • Amnesiac Hero: Hero 1.3 remembers nothing upon being brought back from the grave. The goal of the third year is keeping the Memory gauge over 80%, and in the end he finally recalls the accident that killed him. Failing to do this locks you into the bad ending where Hero 1.3 becomes a minion for the Neo Propeller Team.
  • Ass Shove: The animation that plays when you recover Hero 1.3's health shows a cord plugged to his butt recharging him.
  • Bittersweet Ending: Hero 1.3 defeats Kameda and resumes his Baseball career, but the scientist that brought him back to life is canonically assassinated by former agents of the Propeller Team.
  • Call-Back:
    • You can visit the school from 1 and meet some old faces there. Good for keeping the Memory gauge filled on year 3.
    • In Satomi's good ending, Hero 1.3 is shown looking fondly at a group picture depicting himself standing next to her, his old friends and Kameda trying to photo-bomb the shot.
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  • Continuing Is Painful: If you fail the story you'll need to start over from the beginning. You can reset the GBA, but the game punishes this with stat losses and will just erase the save file if you do it over three times.
  • Darker and Edgier: A notch darker than the second game.
  • David vs. Goliath: The story canonically ends with Hero 1.3, a cheaply-made cyborg, destroying a Humongous Mecha with his bare hands.
  • Demoted to Extra: Norika, Hero 1.3's widow, is only mentioned in passing on certain random events through the story. Hearing about her gives the amnesiac Hero 1.3 shivers.
  • Do Well, but Not Perfect: The more money you earn, the more Kameda rips off from you. And the more money he gets, the stronger his Gundar Robo will be should you face the final fight.
  • Drop the Hammer:
    • One minigame requires you to kill mice with a hammer, except for the ones who've eaten bombs.
    • Another one has Hero 1.3 using a hammer to knock zombies back inside the shelves of a morgue.
  • Early Installment Weirdness: The game is the only one in the series doesn't have any kind of celebration scene when you clear the final tournament in the story. Instead, it dedicates an illustration for when the Propeller base bursts into flames.
  • Earn Your Bad Ending:
    • Skipping the final boss by keeping the Karma Meter fully on the good side is easier than encountering it by ending the story with a neutral value. If you then screw up the fight against Kameda you'll be saddled with the worst ending in which he enslaves Hero 1.3.
    • Getting the epilogue where Hero 1.3 becomes a wandering loner requires you to ignore the events for the recruitable characters and the love interests, which makes the game considerably harder in a number of ways.
  • Earn Your Happy Ending: The canon ending is Hero 1.3 defeating Kameda and forcing him to restore his humanity. Any other details, however, are left for the player to decide.
  • Easily Forgiven: If Hero 1.3's karma is high on the good side, the game ends with him forgiving Kameda for everything that's happened. Kameda then apologises by turning him back into a human and giving him a large sum of money.
  • Easter Egg: On the menu for viewing your custom character list, note the slot at the very bottom that has a dog on it. It displays the truck crash cutscene and every game over screen you had in previous playthroughs.
  • Evil Former Friend: Kameda was Hero 1's best friend in the original game, but now he acts like a major jerkass and will sell Hero 1.3 off if he fails to pay rent or in certain circunstances will outright kill him for failure.
  • Final Boss: If your Karma meter is neutral at the end, you get a Sequential Boss quick time event minigame fight against Kameda and his Gundar Robo. The more money Kameda ripped you out of throughout the story, the more difficult the battle will be. Fail and you'll get the worst ending.
  • Four Eyes, Zero Soul: What with Kameda being an antagonist, his opaque glasses and constantly frowning with Big Ol' Eyebrows make him look menacing instead of just mischievous. Even though he looks the same as he always did and about the same as any other guy in his clan.
  • Game-Over Man:
    • Every time you get Hero 1.3 killed, the Baseball God shows up after the "終" screen to offer a hint or to comment on certain characters.
    • The game over screen for dying of battery failure in the second year shows the Arai brothers reciting a haiku about your failure in a mocking tone.
  • Gratuitous English: "Team Propeller" is shortened to "PROPELA/PRO-P・E・L・A" whenever it is said or written in english during the story.
  • Guide Dang It!:
    • It's hard to tell what triggers most of the event lines in the story. For a Western player just skimming through, it's impossible.
    • The Minesweeper minigame unlocks without warning after clearing Cyborg Edition three times.
  • Hello, [Insert Name Here]: You start out by giving the protagonist a name and role as usual, but this is actually integrated into the story. The last confirmation prompt shows an old picture of Hero 1 and various documents Kameda is using while reviving him.
  • The Hero: Hero 1.3, the single Power Pro-kun who gets to star in a second game.
  • Humongous Mecha: Kameda uses the rent money he gets from Hero 1.3 throughout the game to build himself a real Gundar Robo from the Show Within a Show.
  • I Work Alone: The recruitable NPCs are optional in this game. If you manage to finish the story without them you'll see Hero 1.3 wandering the world while declaring he doesn't need any friends.
  • Infinity +1 Sword: Downplayed, but from this game on each love interest is associated with a special skill. There are 5 for pitchers and 5 for fielders, and each one is represented by a kanji. Three of them can potentially break the cap of the character's attributes, which is something the normal skills can't do.
  • Inventory Management Puzzle: Your inventory has 30 slots. If it is completely filled you will miss out on rewards from various events.
  • It's a Wonderful Failure:
    • The game over death scenes such as Hero 1.3's getting drowned, dumped on a junkyard or locked to death inside a box are kind of too much. The "終" (meaning "End" in the sense of "Death") screen even has a children choir mocking the player.
    • Two of the love interests, and Yukari, die on their bad endings. And Satomi becomes a heartless criminal in her bad ending.
    • In the worst ending, Kameda beats Hero 1.3 half to death and turns him into his permanent slave while becoming some kind of shadowy dictator as the leader of the Neo Propeller Team. While this isn't a game over, you will lose several items and all your money.
    • Losing in the Minesweeper clone gets your custom character trashed. The game rubs this in your face with another voice clip of a child mocking you, a screen that lets you see all the stuff you lost and an unique game over screen showing your Pawapuro-kun lying severely injured on the floor.
  • Karma Meter: If it is neutral, you get a final boss. If it is filled on the good side, you skip it. If it is filled on the evil side, you also skip the final boss and you get the evil ending.
  • Littlest Cancer Patient: Hero 1.3 can meet a girl named Yukari who suffers from a grave disease and needs three million yen for treatment. If you don't want to be visiting her grave at the end of the story, you'll need to manage his health and work schedule very well to earn that much money. Unfortunately, she's never heard of again for the rest of the series.
  • Look Both Ways: Beware the "lovestruck" status, as it can cause Hero 1.3 to space out and get run over by a truck. And stop laughing in the background, Kameda.
  • Made a Slave: Kameda treats Hero 1.3 like one. Furthermore, if the worst ending comes to pass he goes as far as installing a self-destruction device and a Slave Collar on him.
  • Multiple Endings: There are three main endings and then a bunch of possible epilogues as usual.
  • New Work, Recycled Graphics: The Minesweeper game reuses the character portraits from 2 when you meet the shopkeeper. This means your character suddenly gets a M mark on the cap instead of a K or no mark.
  • New Game+: You can enter a custom character from Cyborg Edition on the Minesweeper minigame and potentially max out his stats. It is much more likely you'll trip on a mine and lose it all, though...
  • Powers as Programs: Stats and skills must be brought and installed in a limited inventory space where you also keep equipment for unlocking certain jobs. Negative perks can be deleted, but at a cost. Annoyingly enough, certain events will gleefully break your stuff at random.
  • Press X to Not Die: The fighting Quick Time Event from the previous games returns for the battle against Kameda and the Gundar Robo. It is still in kanji.
  • Rage Breaking Point: Hero 1.3 has an Anger gauge you must manage. If it fills up he throws a temper tantrum that depletes his health to critical condition while not depleting as much from itself. The standard way of relaxing drains the Memory gauge, so instead you should spend an occasional week on dating someone.
  • Red Eyes, Take Warning: Hero 1.3's eyes glow red during the fight against Gundar Robo.
  • Sequential Boss: Kameda and the Gundar Robo are fought back-to-back.
  • Some Dexterity Required:
    • 3 of the four minigames for recruiting people from the Propeller team are reflex-based.
    • Defeating Kameda and Gundar Robo in the quick time event minigame at the end is no easy task. Especially if you end up fighting a fully powered Gundar Robo with 15 HP.
  • Spoon Bending: One of the 4 minigames is a quick time event chain where you have to bend more spoons than a psychic man. Amusingly enough, even though the minigame's title card shows Hero 1.3 doing it with his mind, in the actual minigame he twists the spoons with his hands instead.
  • Standard Status Effects: Eight of them, divided between 5 body conditions and 3 mental ones. You can only try to heal one at a time. Some of the worst in detail:
    • "Lovesickness" can force Hero 1.3 to spend a turn dating someone. On the way home, he might then get hit by a truck, which deals severe damage and destroys random items in the inventory.
    • The "Mania" (addiction for purchasing toys and nerdy merch) status is here to randomly waste turns and your much needed money, but it actually can be healed and isn't associated with a bad ending.
    • The "Leak" status is associated with the nuclear reactor item and causes Hero 1.3 to leak radioactive waste. If the status reaches level 3 (how long it takes is random), you will get the game over from Kameda locking Hero 1.3 inside a container until he dies from a meltdown. The only way to heal this status if you purchased the reactor for its benefits is to pay to discard the item.
  • Timed Mission:
    • First year: Gain a certain amount of stats (amount depends on whether you're a pitcher or a batter) to get drafted into the mafia, or they flipping murder you.
    • Second year: Save enough money for a long-life battery, or you'll die.
    • Third year: Keep the Memory gauge over 80% filled, or Kameda will enslave you after the Propeller tournament.
  • Title Scream: The "Pawapuro-kun Pocketo!!" shout appears for the first time. By pressing a certain key you can enter the main menu without hearing it.
  • Unexpected Gameplay Change: To recruit 4 characters during the second year you must clear their associated minigames. In the end you might get a final boss fight against Kameda that's portrayed as a Quick Time Event minigame.
  • We Can Rebuild Him: Kameda revives Hero 1 as a cyborg, but with cheap enough materials that you have to spend the second year saving money for a new battery.
  • We Can Rule Together: If Hero 1.3's karma is low at the end, he stays a cyborg and helps Kameda establish the Neo Propeller Team.


Example of: